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Kaerthis[DHMR] Kaerthis
VS BR 130

KDR: 2.42

Score: 36.5m

Last Seen: Feb 10th, 2018 11:57 AM
- OFFLINE - 10524 hour(s)

Battle Rank 110 (130 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 34%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW SVA-88 Serpent VE92 Orion VS54 Dual Photon Pods Maelstrom Turbo Laser Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,643,363 MLG Score: 2113
Fun Score: N/A
Cheeseburgers Flipped: 655TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.439%23.06%72523101249,9573.08853-0.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.824%2.016A*0.358C**0.03C+HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.602B+9.30.346C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.146%2.069%874410317,588128040775.9235186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.131%0.5B+0.432B0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.295C*480.096C+65.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.501%2.461%267410312,682142519811.8821135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%-0.041C+-0.09C+1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.09C+14.3-0.136C20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.273%1.94%204610291,70114108871.20553192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.268%1.122B**-0.616D-0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.77B++13.20.667B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.892%14.516%20411034124104800.118208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.119A*-0.008C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.729B++2.40.507B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.5m190.9%432 (25.9k)395 (23.7k)2.4183278,31032,3822.71036130 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035227733.61%16.273%54702:5121

72% Heavy Assault15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:50 PMAug 16th, 2013 9:12 PMFeb 11th, 2018 3:15 PM (437d) (PST)Feb 10th, 2018 8:01 AM (438d) (PST)Feb 10th, 2018 7:57 AM (438d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0932788150.8480.3510.1381.8670.1292113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,58316,66748,91651218112823,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1538.6h/64.1d 9,457 12,743 12,310 172.3k 2,091 4,622 11,945 100.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:10,510
Deaths:4,619
KDR:2.275
Accuracy:33.239% A+
HSR:31.275% C++
Pulsar LSW
B+
Kills:9,164
Deaths:1,951
KDR:4.697
Accuracy:25.485% B+
HSR:14.797% D*
SVA-88
A+
Kills:4,759
Deaths:2,202
KDR:2.161
Accuracy:31.102% A+
HSR:17.735% D--
Orion VS54
M
Kills:4,080
Deaths:1,640
KDR:2.488
Accuracy:34.876% M
HSR:27.574% B+
Ursa
A++
Kills:2,764
Deaths:1,359
KDR:2.034
Accuracy:32.312% A++
HSR:13.314% F
NS-15M1
A*
Kills:2,742
Deaths:1,203
KDR:2.279
Accuracy:34.238% A*
HSR:27.972% B++
Flare VE6
A*
Kills:2,195
Deaths:1,059
KDR:2.073
Accuracy:33.583% A*
HSR:21.731% C
VX29 Polaris
A*
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:34.572% A*
HSR:17.743% D
Lasher X2
B**
Kills:269
Deaths:228
KDR:1.180
Accuracy:34.194% B**
HSR:2.602% D
Kills:37,644
Deaths (as Heavy Assault):14,848
Deaths (to Heavy Assaults):9,363
KDR:2.53529
Kill Difference:22,796
Playtime:1,109.343 hours
Usage:72%
Score:26.303m
Score/min:395
Accuracy (listed only):32.622%
HSR (listed only):19.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:4,357
Deaths:2,164
KDR:2.013
Accuracy:32.119% A++
HSR:23.250% B+
NS-11C
A*
Kills:1,915
Deaths:926
KDR:2.068
Accuracy:35.575% A*
HSR:24.178% B*
Zenith VX-5
A+
Kills:1,230
Deaths:552
KDR:2.228
Accuracy:32.812% A+
HSR:30.325% A+
Pulsar C
A++
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:34.278% A++
HSR:27.062% B++
VX6-7
A++
Kills:1,159
Deaths:537
KDR:2.158
Accuracy:34.585% A++
HSR:26.661% B**
Solstice Burst
A++
Kills:239
Deaths:109
KDR:2.193
Accuracy:34.203% A+
HSR:35.146% A++
Eclipse VE3A
A*
Kills:196
Deaths:120
KDR:1.633
Accuracy:36.763% A*
HSR:25% B**
Deimos VA29
B+
Kills:124
Deaths:74
KDR:1.676
Accuracy:66.892% B+
HSR:14.516% C
Eidolon VE33
A+
Kills:118
Deaths:65
KDR:1.815
Accuracy:37.322% A+
HSR:20.339% D
Solstice VE3
A
Kills:110
Deaths:74
KDR:1.486
Accuracy:29.884% A
HSR:16.364% D
Kills:10,612
Deaths (as Engineer):5,207
Deaths (to Engineers):7,758
KDR:2.03803
Kill Difference:5,405
Playtime:81.091 hours
Usage:5%
Score:1.980m
Score/min:407
Accuracy (listed only):37.443%
HSR (listed only):24.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:4,357
Deaths:2,164
KDR:2.013
Accuracy:32.119% A++
HSR:23.250% B+
NS-11C
A*
Kills:1,915
Deaths:926
KDR:2.068
Accuracy:35.575% A*
HSR:24.178% B*
Zenith VX-5
A+
Kills:1,230
Deaths:552
KDR:2.228
Accuracy:32.812% A+
HSR:30.325% A+
Pulsar C
A++
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:34.278% A++
HSR:27.062% B++
VX6-7
A++
Kills:1,159
Deaths:537
KDR:2.158
Accuracy:34.585% A++
HSR:26.661% B**
Sirius SX12
A++
Kills:337
Deaths:223
KDR:1.511
Accuracy:34.177% A++
HSR:15.727% C
Solstice Burst
A++
Kills:239
Deaths:109
KDR:2.193
Accuracy:34.203% A+
HSR:35.146% A++
Eclipse VE3A
A*
Kills:196
Deaths:120
KDR:1.633
Accuracy:36.763% A*
HSR:25% B**
Deimos VA29
B+
Kills:124
Deaths:74
KDR:1.676
Accuracy:66.892% B+
HSR:14.516% C
Solstice VE3
A
Kills:110
Deaths:74
KDR:1.486
Accuracy:29.884% A
HSR:16.364% D
MKV Suppressed
M+
Kills:54
Deaths:26
KDR:2.077
Accuracy:35.504% A++
HSR:37.037% M+
Kills:10,885
Deaths (as Light Assault):5,391
Deaths (to Light Assaults):5,178
KDR:2.01911
Kill Difference:5,494
Playtime:228.196 hours
Usage:15%
Score:5.203m
Score/min:380
Accuracy (listed only):36.981%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,405
Deaths:1,369
KDR:1.026
Accuracy:45.602% B**
HSR:21.352% C+
Sirius SX12
A++
Kills:337
Deaths:223
KDR:1.511
Accuracy:34.177% A++
HSR:15.727% C
Cerberus
B+
Kills:161
Deaths:185
KDR:0.870
Accuracy:33.766% C*
HSR:26.087% B+
Beamer VS3
A
Kills:84
Deaths:96
KDR:0.875
Accuracy:36.457% A
HSR:21.429% C+
MKV Suppressed
M+
Kills:54
Deaths:26
KDR:2.077
Accuracy:35.504% A++
HSR:37.037% M+
Kills:2,041
Deaths (as Infiltrator):1,899
Deaths (to Infiltrators):3,715
KDR:1.07478
Kill Difference:142
Playtime:22.340 hours
Usage:1%
Score:0.365m
Score/min:273
Accuracy (listed only):37.101%
HSR (listed only):24.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,679
Deaths:471
KDR:3.565
Accuracy:27.455% A++
HSR:16.141% D-
Blueshift VM5
A+
Kills:1,674
Deaths:471
KDR:3.554
Accuracy:26.637% A+
HSR:17.384% D
Cosmos VM3
B**
Kills:848
Deaths:258
KDR:3.287
Accuracy:21.189% B**
HSR:15.330% D--
Cosmos VM3
B**
Kills:770
Deaths:258
KDR:2.985
Accuracy:21.940% B**
HSR:13.636% D*
Comet VM2
A
Kills:203
Deaths:119
KDR:1.706
Accuracy:53.306% A
HSR:3.448% C
Comet VM2
B**
Kills:170
Deaths:117
KDR:1.453
Accuracy:55.148% B**
HSR:2.353% D-
Vortex VM21
B*
Kills:152
Deaths:122
KDR:1.246
Accuracy:47.648% B*
HSR:1.974% D
NS-10 Burster
A+
Kills:104
Deaths:73
KDR:1.425
Accuracy:39.613% A+
HSR:6.731% C+
Quasar VM1
A+
Kills:96
Deaths:2
KDR:48
Accuracy:22.450% A+
HSR:20.833% B+
Vortex VM21
B**
Kills:95
Deaths:122
KDR:0.779
Accuracy:49.633% B**
HSR:1.053% D*
NS-10 Burster
A+
Kills:65
Deaths:73
KDR:0.890
Accuracy:39.123% A+
HSR:4.615% C
Kills:5,856
Deaths (as MAX Suit):1,043
Deaths (to MAX Suits):1,576
KDR:5.61457
Kill Difference:4,813
Playtime:82.059 hours
Usage:5%
Score:2.545m
Score/min:517
Accuracy (listed only):36.740%
HSR (listed only):9.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:3,837
V. Kills:1,136 337%
Deaths:263
KDR:14.589
Accuracy:65.625% A+
KPH:163 A+
VKPH:48.300 A**
Maelstrom Turbo Laser
B*
Kills:3,249
V. Kills:2,665 122%
Deaths:2,019
KDR:1.609
Accuracy:38.843% A
KPH:21.200 B+
VKPH:17.400 B*
Light PPA
B++
Kills:396
V. Kills:26 N/A
Deaths:63
KDR:6.286
Accuracy:44.601% B+
KPH:64.800 B++
VKPH:4.300 B
Saron Laser Cannon
B**
Kills:106
V. Kills:97 108%
Deaths:59
KDR:1.797
Accuracy:41.230% A+
KPH:18.300 B+
VKPH:16.800 B**
Hornet Missiles
S
Kills:69
V. Kills:59 115%
Deaths:6
KDR:11.500
Accuracy:76.858% A++
KPH:238.400 M+
VKPH:203.800 S
Kills:7,657 (3,751 + 0)
Deaths:2,410
KDR:3.177
VKDR:1.653
Vehicle Kills:3,983
Kill Difference:5,247
Playtime:188.650 hours
Usage:12%
Score:4.853m
Score/min:429
Piloting Accuracy:41.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:151
V. Kills:120 125%
Deaths:100
KDR:1.510
Accuracy:50.345% B+
KPH:21.600 A**
VKPH:17.200 A*
Kills:151 (151 + 0)
Deaths:100
KDR:1.510
VKDR:1.200
Vehicle Kills:120
Kill Difference:51
Playtime:6.990 hours
Usage:0%
Score:0.134m
Score/min:320
Piloting Accuracy:50.345%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:852
V. Kills:623 137%
Deaths:166
KDR:5.133
Accuracy:62.769% B++
KPH:38.100 B++
VKPH:27.900 A++
L100 Python HESH
B**
Kills:387
V. Kills:54 N/A
Deaths:39
KDR:9.923
Accuracy:57.129% B**
KPH:59.600 B+
VKPH:8.300 C+
Skyguard
B
Kills:176
V. Kills:124 141%
Deaths:41
KDR:4.293
Accuracy:33.213% B+
KPH:15.500 C*
VKPH:10.900 B
C75 Viper
B+
Kills:76
V. Kills:17 422%
Deaths:
KDR:
Accuracy:43.899% B+
KPH:28.300 C+
VKPH:6.300 C
Kills:1,491 (1,491 + 0)
Deaths:246
KDR:6.061
VKDR:3.325
Vehicle Kills:818
Kill Difference:1,245
Playtime:42.883 hours
Usage:3%
Score:0.941m
Score/min:366
Driving Accuracy:43.899%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,267
V. Kills:1,100 115%
Deaths:249
KDR:5.088
Accuracy:61.748% B**
KPH:26 C++
VKPH:22.600 A++
Saron HRB
B*
Kills:846
V. Kills:635 133%
Deaths:63
KDR:13.429
Accuracy:50.404% B++
KPH:30.300 B+
VKPH:22.700 B*
Supernova PC
B
Kills:149
V. Kills:63 233%
Deaths:11
KDR:13.546
Accuracy:57.312% B*
KPH:23 C++
VKPH:9.700 B
E540 Halberd
M*
Kills:112
V. Kills:34 320%
Deaths:4
KDR:28
Accuracy:45.983% C
KPH:66.300 M*
VKPH:20.100 B+
Kills:2,374 (1,416 + 958)
Deaths:327
KDR:7.260
VKDR:5.602
Vehicle Kills:1,832
Kill Difference:2,047
Playtime:84.731 hours
Usage:6%
Score:2.237m
Score/min:440
Driving Accuracy:57.312%
Gunner Accuracy:45.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:435
V. Kills:42 N/A
Deaths:34
KDR:12.794
Accuracy:40.945% B+
KPH:126.300 M*
VKPH:12.200 B+
M60-G Bulldog
M*
Kills:127
V. Kills:20 N/A
Deaths:15
KDR:8.467
Accuracy:53.475% A++
KPH:80.700 M*
VKPH:12.700 A++
M60-G Bulldog
A*
Kills:105
V. Kills:19 N/A
Deaths:7
KDR:15
Accuracy:49.416% B**
KPH:83.400 A*
VKPH:15.100 A
M40 Fury
B*
Kills:76
V. Kills:16 447%
Deaths:6
KDR:12.667
Accuracy:44.364% B*
KPH:68.700 B+
VKPH:14.500 B+
Kills:743 (0 + 743)
Deaths:62
KDR:11.984
VKDR:1.565
Vehicle Kills:97
Kill Difference:681
Playtime:7.386 hours
Usage:0%
Score:0.187m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:44.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,61210,5104,6192.275C+0.1433.239%A+31.275%C++77.8B+N/A187135.1h9.5B++28.5B**
Pulsar LSW 9,1839,1641,9514.697M+2.2825.485%B+14.797%D*43.3C++N/A154211.4h10B*39.2B+
SVA-88 4,7604,7592,2022.161C*0.2631.102%A+17.735%D--47.5C++N/A159100.1h10B++32.1B++
Serpent VE92 4,3944,3572,1642.013B*0.4132.119%A++23.25%B+54.1AN/A14680.5h9.6B**29.9B**
Orion VS54 4,1104,0801,6402.488B++0.0734.876%M27.574%B+67.2A++N/A21660.7h9.3B**26.7B**
Dual Photon Pods 4,9733,83726314.589B**12.1765.625%A+1.798%B*163.3A+48.3A**119323.5h17.4B++26.4B*
Maelstrom Turbo Laser 5,9143,2492,0191.609C+0.8138.843%A2.555%C+21.2B+17.4B*314152.9h86B+221.3B++
Ursa 2,7662,7641,3592.034B**0.3832.312%A++13.314%F43.3C**N/A15463.9h9B*27.9B*
NS-15M1 2,7662,7421,2032.279B++0.1434.238%A*27.972%B++65B*N/A17242.2h9.6B**28.1B*
C-4 3,9422,5531,4721.734C**0.6823.986%CN/A115.5B*62.9A*125222.1h1.7C7C+
Flare VE6 2,2022,1951,0592.073B++0.3533.583%A*21.731%C48.6BN/A20845.2h8.6B*25.7B*
NS-11C 1,9291,9159262.068A0.3535.575%A*24.178%B*67.4A*N/A15428.4h9.7B**27.3B**
Blueshift VM5 1,6851,6794713.565B+1.1527.455%A++16.141%D-58.3A++N/A21028.8h12.3A44.7B**
Blueshift VM5 1,6791,6744713.554B+1.1426.637%A+17.384%D58.1A++N/A21528.8h11.9A44.5B**
Force-Blade 1,5611,48323,7710.062A2.3661.976%MN/A1.8AN/A6835.7h2.4C**3.8B++
NS-44 Commissioner 1,4091,4051,3691.026C++1.3945.602%B**21.352%C+74.3A++N/A22918.9h3.2B++7.1B*
Supernova FPC 2,3671,2672495.088C+2.6761.748%B**2.289%C+26.1C++22.6A++49248.6h6.4C-10.3C++
Zenith VX-5 1,2371,2305522.228B**0.1932.812%A+30.325%A+71.5A++N/A16417.2h8.9A27.2B**
Pulsar C 1,1731,1645861.986B+0.4334.278%A++27.062%B++57.9AN/A17320.1h8B**23.4B*
VX29 Polaris 1,1651,1615871.978B+0.4434.572%A*17.743%D51.6BN/A19622.5h9.4B**27.2B*
VX6-7 1,1751,1595372.158B*0.2634.585%A++26.661%B**65.1AN/A16717.8h9.1B*26.4B**
NS Decimator 2,0521,0731,1410.94C+1.4872.378%A+N/A46.5B*42.4M++72023.1h4.4C**6B++
L100 Python AP 1,4758521665.133C++2.7162.769%B++3.521%B+38.2B++27.9A++45222.3h6.6C++10.5B+
Cosmos VM3 8528482583.287B*0.8721.189%B**15.33%D--51.1A++N/A17416.6h10.1A47.9B**
Saron HRB 1,4818466313.429A++11.0150.404%B++2.128%B+30.3B+22.8B*36627.9h18.9B+37.4B*
Cosmos VM3 7737702582.984B++0.5721.94%B**13.636%D*46.4A+N/A15616.6h11.7B**53.5B*
Frag Grenade 5275231523N/A520.5832.624%FN/A653.8B++5C14180.8h2.5A7.7B
M40 Fury 4774353412.794B**10.3840.945%B+1.149%D127.9M**12.4B++4633.4h8.7B**21.3B**
S1 8464061612.522M*0.1077.008%A*1.478%D41.9A+45.4S5949.7h5.3B++6.9B**
Light PPA 422396636.286B+3.8744.601%B+N/A64.9B++4.3B2266.1h11B+24.6B+
L100 Python HESH 441387399.923C+7.5057.129%B**N/A59.5B+8.3C+2526.5h3B+5.3B++
Sirius SX12 3393372231.511B+0.9134.177%A++15.727%C33C**N/A16010.2h11.9B*34.7B++
Lasher X2 2742692281.18B+1.2434.194%B**2.602%D45.6B*N/A1775.9h23.5D68.8B+
Solstice Burst 2422391092.193B+0.2334.203%A+35.146%A++68.3AN/A1703.5h8.9A26.2B**
Lancer VS22 6012393150.759C+1.6663.721%C**1.255%C+23.4B**35.5M*65910.2h14.3B+22.4B+
MAX Punch 2302271,0430.218B++2.2051.575%C**N/A3.1B+N/A1172.5h1.7C++3.4C**
Anti-Vehicle Grenade 2362221222N/A219.5860.575%B**N/A740A++46.7D26470.3h3.4A5.6B**
Comet VM2 2582031191.706B**0.7153.306%A3.448%C22.3A*6B*2289.1h12.2B**22.8B**
Eclipse VE3A 2021961201.633C++0.7936.763%A*25%B**44.5C**1.4A+1224.4h11.2B+30.5B**
Skyguard 300176414.293B+1.8733.213%B+2.273%C*15.4C*10.9B26611.4h132.6C+399.2B
Comet VM2 2081701171.453B+0.9755.148%B**2.353%D-25.4A**5.7B+2076.7h13.2B**23.9B**
Cerberus 1611611850.87C+1.5533.766%C*26.087%B+76.7A+N/A2132.1h4.2A12.5B*
Vortex VM21 3121521221.246C++1.1747.648%B*1.974%D13.6B*14.3M++23511.2h22.9B++48.1B++
CAS30 Tank Buster 2711511001.51C*0.9150.345%B+N/A21.6A**17.1A*3207h44.9B+89.2B+
Supernova PC 2121491113.545A11.1357.312%B*N/A22.9C++9.7B2806.5h3.9B*6.8B**
Spear Anti-Vehicle Phalanx Turret 238148188.222C*5.8057.817%A2.703%D67.3A++40.9A++9912.2h8.9C*15.5B++
M60-G Bulldog 147127158.467A+6.0553.475%A++1.575%D-79.4M++12.5A++3831.6h6.7B+12.6B**
Deimos VA29 124124741.676B+0.7466.892%B+14.516%C51.7B+N/A2402.4h2.4C++3.6B
Eidolon VE33 120118651.815B+0.6037.322%A+20.339%D36.9B++N/A1463.2h6.9B*18.5B*
Tank Mine 199115402.875C++0.4661.271%A*N/A143.8B*105A+23120.8h2.6D--4.2A
E540 Halberd 146112428A++25.5845.983%C2.679%C++65.9M++20B+7721.7h3.3A*7.2A
Solstice VE3 111110741.486B**0.9329.884%A16.364%D19C+N/A2625.8h11.7B*39.3B++
Saron Laser Cannon 203106591.797C+0.6241.23%A+3.774%B**18.3B+16.7B**4115.8h128.7C*312.2B+
M60-G Bulldog 124105715M12.5849.416%B**2.857%C+80.8A*14.6B**4331.3h6B+12.2B++
NS-10 Burster 181104731.425B++0.9939.613%A+6.731%C+7.4B++5.5A14814h132.2C*333.7B++
Quasar VM1 9696248U45.5822.45%A+20.833%B+26.7B+N/A2033.6h10.5A46.7B++
Vortex VM21 205951220.779C+1.6449.633%B**1.053%D*8.3C*9.6A*17211.5h38.4B+77.4B+
Beamer VS3 8484960.875C*1.5436.457%A21.429%C+28C++N/A1863h10.6C+29C++
M40 Fury 9276612.667B*10.2544.364%B*2.632%B++69.1B+14.5B+3341.1h11.3B+25.4B++
C75 Viper 9376176U73.5843.899%B+N/A28.1C+6.3C3482.7h10.7B++24.4B*
Hornet Missiles 12869611.5B**9.0876.858%A++N/A230M196.7S36230.3h13.2C+17.2C*
NS-10 Burster 11865730.89C1.5339.123%A+4.615%C5C4.1C*11112.9h194.8D--498C*
Proximity Mine 565696.222B++3.8056.024%A++N/A186.7A+N/A9770.3h1.7B++3A
MKV Suppressed 5554262.077A0.3435.504%A++37.037%M+41.5B+N/A1911.3h9.4B**26.4B*
NS-11P 5353421.262C++1.1629.445%A16.981%C37.9B+N/A1491.4h10.9B**37B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6790.3h
Motion Spotter12420.2h
Nano-Armor Kit142170,36214.4h
Spawn Beacon86970.7h
Medical Applicator95,2690.6h
Ammunition Package3880.2h
Recon Detection Device41040.2h
Smoke Grenade04080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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