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Maj. General Maj. General Kaesemauke[Anzt] Kaesemauke
NC BR 85

KDR: 1.37

Score: 9.6m

Last Seen: Jul 19th, 2019 8:05 PM
- OFFLINE - 7.2 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt - Outfit Leader of Anzugtraeger[Anzt] Anzugtraeger
NC outfit on Cobalt

Members: 3
Level Progress (to 86): 81%
Level 100 Progress: 51% 524h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT L100 Python AP MGR-L1 Promise NC1 Gauss Rifle L100 Python HESH NSX Yumi
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.955%19.198%517512092,0210.6800130.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.072%1.12B**-0.24C-0.983D--HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.12C+17.5-0.235C47.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.697%0.711%1305512095,34366825837.98655207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%0.516B+-1.176D*-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.60.636B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.153%6.1%94512095415084881.06496111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%-1.031D*0.389C**0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.569B+130.677B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.147%70.408%94112139841010.239024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.475D0.263C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++2.60.2C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anzugtraeger[Anzt] Anzugtraeger
NC outfit on Cobalt

Members: 3
9.6m382.1%294 (17.6k)264 (15.8k)1.3698410,5567,7061.9461585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121456112.078%5.627%6804:433

53% Combat Medic38% Engineer6% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2015 9:56 AMMar 7th, 2016 6:36 PMJul 19th, 2019 3:51 PM (1d) (PST)Jul 19th, 2019 4:31 PM (1d) (PST)Jul 19th, 2019 4:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
749946550.2900.2120.0161.4930.10186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9275,64939,2781713190615,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
606.3h/25.3d 4,441 594 7,236 54.3k 573 1,231 3,659 27.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:306
Deaths:435
KDR:0.703
Accuracy:30.800% A++
HSR:23.203% C**
Kills:306
Deaths (as Engineer):435
Deaths (to Engineers):2,092
KDR:0.70345
Kill Difference:129
Playtime:231.855 hours
Usage:38%
Score:4.772m
Score/min:343
Accuracy (listed only):30.800%
HSR (listed only):23.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:626
Deaths:640
KDR:0.978
Accuracy:22.296% C
HSR:22.844% C
Kills:626
Deaths (as Heavy Assault):640
Deaths (to Heavy Assaults):1,690
KDR:0.97813
Kill Difference:14
Playtime:35.683 hours
Usage:6%
Score:0.614m
Score/min:287
Accuracy (listed only):22.296%
HSR (listed only):22.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:160
Deaths:246
KDR:0.650
Accuracy:39.030% B
HSR:18.125% D
AF-8 RailJack
C-
Kills:98
Deaths:45
KDR:2.178
Accuracy:32.147% D
HSR:70.408% C-
Kills:258
Deaths (as Infiltrator):291
Deaths (to Infiltrators):1,162
KDR:0.8866
Kill Difference:33
Playtime:8.965 hours
Usage:1%
Score:0.077m
Score/min:143
Accuracy (listed only):35.589%
HSR (listed only):44.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:562
Deaths:1,824
KDR:0.308
Accuracy:28.564% B**
HSR:15.658% D-
NSX Yumi
C++
Kills:367
Deaths:352
KDR:1.043
Accuracy:27.101% C++
HSR:15.531% D--
Kills:929
Deaths (as Combat Medic):2,176
Deaths (to Combat Medics):566
KDR:0.42693
Kill Difference:1,247
Playtime:320.054 hours
Usage:53%
Score:4.011m
Score/min:209
Accuracy (listed only):27.832%
HSR (listed only):15.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:153
Deaths:99
KDR:1.545
Accuracy:27.650% C-
HSR:15.686% B
AF-41 Hacksaw
C++
Kills:116
Deaths:77
KDR:1.506
Accuracy:30.101% C
HSR:15.517% C++
Kills:269
Deaths (as MAX Suit):88
Deaths (to MAX Suits):294
KDR:3.05682
Kill Difference:181
Playtime:7.018 hours
Usage:1%
Score:0.140m
Score/min:331
Accuracy (listed only):28.876%
HSR (listed only):15.602%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:106
V. Kills:12 N/A
Deaths:15
KDR:7.067
Accuracy:30.691% D*
KPH:30.100 C+
VKPH:3.400 B*
L105 Zephyr
C
Kills:87
V. Kills:37 229%
Deaths:30
KDR:2.900
Accuracy:23.170% F--
KPH:16.100 D*
VKPH:6.900 C
C150 Dalton
D
Kills:85
V. Kills:85 99%
Deaths:38
KDR:2.237
Accuracy:29.507% D-
KPH:13.700 D*
VKPH:13.700 D
Kills:278 (106 + 172)
Deaths:83
KDR:3.349
VKDR:1.614
Vehicle Kills:134
Kill Difference:195
Playtime:15.133 hours
Usage:2%
Score:0.135m
Score/min:148
Piloting Accuracy:30.691%
Gunner Accuracy:29.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:743
V. Kills:308 240%
Deaths:92
KDR:8.076
Accuracy:59.340% B+
KPH:56.200 A++
VKPH:23.300 B*
L100 Python HESH
B+
Kills:404
V. Kills:64 N/A
Deaths:24
KDR:16.833
Accuracy:46.449% C
KPH:65.600 B+
VKPH:10.400 B+
C75 Viper
A*
Kills:238
V. Kills:110 214%
Deaths:63
KDR:3.778
Accuracy:48.478% B**
KPH:38.400 B+
VKPH:17.700 A*
Kills:1,385 (1,385 + 0)
Deaths:179
KDR:7.737
VKDR:2.693
Vehicle Kills:482
Kill Difference:1,206
Playtime:25.585 hours
Usage:4%
Score:0.404m
Score/min:263
Driving Accuracy:48.478%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,743
V. Kills:1,072 162%
Deaths:419
KDR:4.160
Accuracy:45.549% D
KPH:22.500 C
VKPH:13.800 C+
Titan-150 HESH
A++
Kills:1,365
V. Kills:461 295%
Deaths:60
KDR:22.750
Accuracy:47.837% C+
KPH:49.300 B+
VKPH:16.700 A++
Titan-150 HEAT
A+
Kills:1,254
V. Kills:565 222%
Deaths:146
KDR:8.589
Accuracy:42.326% C--
KPH:33.600 A
VKPH:15.100 A+
E540 Halberd
A
Kills:200
V. Kills:139 143%
Deaths:43
KDR:4.651
Accuracy:45.827% C*
KPH:30.200 C++
VKPH:21 A
Enforcer ML85
D--
Kills:110
V. Kills:83 131%
Deaths:63
KDR:1.746
Accuracy:36.706% D
KPH:13.600 D--
VKPH:10.200 D--
Kills:4,672 (4,362 + 310)
Deaths:731
KDR:6.391
VKDR:3.174
Vehicle Kills:2,320
Kill Difference:3,941
Playtime:157.264 hours
Usage:26%
Score:1.986m
Score/min:210
Driving Accuracy:42.326%
Gunner Accuracy:36.706%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:118
V. Kills:63 184%
Deaths:36
KDR:3.278
Accuracy:42.305% D-
KPH:44.800 C+
VKPH:23.900 C--
M12 Kobalt-H
D
Kills:75
V. Kills:2 N/A
Deaths:7
KDR:10.714
Accuracy:14.628% D**
KPH:79.700 D
VKPH:2.100 D-
Kills:193 (0 + 193)
Deaths:43
KDR:4.488
VKDR:1.512
Vehicle Kills:65
Kill Difference:150
Playtime:3.576 hours
Usage:1%
Score:0.064m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:14.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:71
V. Kills:3 N/A
Deaths:3
KDR:23.667
Accuracy:19.583% B
KPH:40.800 D
VKPH:1.700 D
Kills:71 (0 + 71)
Deaths:3
KDR:23.667
VKDR:1
Vehicle Kills:3
Kill Difference:68
Playtime:1.740 hours
Usage:0%
Score:0.015m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:19.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,8151,7434194.16C2.7945.549%DN/A22.5C13.8C+18577.5h4.8C+10.5C+
Titan-150 HESH 1,8261,3656022.75A21.3847.837%C+N/A49.3B+16.6A++20527.7h3B+6.2B+
Titan-150 HEAT 1,8191,2541468.589B*7.2242.326%C--N/A33.5A15.1A+19037.4h4.8C**11.4C++
L100 Python AP 1,051743928.076B+6.7159.34%B+N/A56.3A++23.3B*27413.2h3.9B*6.7B**
MGR-L1 Promise 6446266400.978C0.3922.296%C22.844%C37.5C+1.1B+12216.7h14.3C*64.3C++
NC1 Gauss Rifle 6065621,8240.308D1.0628.564%B**15.658%D-5.9D*N/A1995.1h26T*91.1D--
L100 Python HESH 4684042416.833B++15.4646.449%CN/A65.2B+10.3B+2226.2h3.2C*6.9C++
NSX Yumi 3963673521.043C0.3327.101%C++15.531%D--29.6C2.3B*7812.4h12.4C+45.6C*
AF-19 Mercenary 3303064350.703C+0.6730.8%A++23.203%C**13.7C1.1A*5222.3h21.1D**68.7C+
NS Decimator 4102803420.819C0.5555.577%D1.071%D-25.5D11.8C--19711h5.1C+9.1C
C75 Viper 348238633.778C+2.4148.478%B**N/A38.4B+17.7A*2806.2h12.8C++26.4B+
E540 Halberd 339200434.651C3.2845.827%C*3.5%C*30.3C++21.1A4756.6h7.2D--15.6C-
NS-44 Commissioner 1641602460.65C0.7239.03%B18.125%D25.4CN/A736.3h4.4C11.3C++
AF-41 Hacksaw 159153991.545C0.1827.65%C-15.686%B26.4C1A++835.8h9.4D-34.2D
Tank Mine 210144592.441C+1.0735.347%C++N/A84.7C-38.8D-6091.7h1.9C++5.4B+
M96 Mjolnir-H 181118363.278C1.9142.305%D-N/A45.4C+24.2C--3222.6h36C*85C+
AF-41 Hacksaw 118116771.506C0.1430.101%C15.517%C++23.7C-N/A754.9h11D*36.6D-
Enforcer ML85 193110631.746D0.3836.706%DN/A13.6D--10.2D--3568.1h18.2D**49.7D**
L-24R Spur 118106157.067C**5.7030.691%D*1.887%C+30.3C+3.4B*2013.5h24.1C**78.4C++
AF-8 RailJack 9998452.178C+0.8132.147%D70.408%C-25.1C++N/A753.9h2.6C8C
L105 Zephyr 12487302.9D1.5323.17%F--N/A16.1D*6.9C975.4h12.8T55.4T*
C150 Dalton 17085382.237D0.8729.507%D-1.176%B+13.7D*13.7D1626.2h6.8D*23.2F-
M12 Kobalt-H 7775710.714C9.3414.628%D**20%B+83.3D2.2D-2310.9h15.5C++105.7D
M12 Kobalt 7471323.667B**22.3019.583%B12.676%D*41.8D1.8C--1421.7h26.2D-133.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon311,3943.1h
Nano-Armor Kit220334,97939.2h
Medical Applicator1,007239,86029h
Nanite Revive Grenade03820.1h
Restoration Kit812953.5h
Motion Spotter01790.2h
Spitfire Auto-Turret572,4742.6h
Recon Detection Device11260.2h
Ammunition Package87640.5h
Shield Recharging Field854,4262.7h
Nano-Repair Grenade02130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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