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Deputy Director Maj. General Kaesemauke[Anzt] Kaesemauke
NC BR 91

KDR: 1.58

Score: 11.7m

Last Seen: Nov 10th, 2019 1:10 PM
- OFFLINE - 85 hour(s)

Battle Rank 91 - New Conglomerate on Cobalt - Outfit Leader of Anzugtraeger[Anzt] Anzugtraeger
NC outfit on Cobalt

Members: 3
Level Progress (to 92): 54%
Level 100 Progress: 62% 394h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP Titan-150 HESH L100 Python HESH Titan-150 HEAT MGR-L1 Promise NC1 Gauss Rifle NSX Yumi
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.136%19.283%523512142,7330.7815270.797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.766%1.12B**-0.24C-0.983D--HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.12C+16.6-0.235C44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.187%0.926%4011218108469680.230277157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.51B**121B**12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.751%0.558%1506612137,70485433139.01053232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.115%0.516B+-1.176D*-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.745B++4.60.636B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.14%7.166%82612136285935071.05724124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.482%-1.031D*0.389C**0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.569B+14.10.677B+49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.14%67.188%821121812849710.257545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.475D0.263C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.192C++2.70.2C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anzugtraeger[Anzt] Anzugtraeger
NC outfit on Cobalt

Members: 3
11.7m362.6%303 (18.2k)273 (16.4k)1.5780814,5429,2152.1739591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121983213.038%5.818%7604:405

45% Combat Medic43% Engineer8% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2015 9:56 AMMar 7th, 2016 6:36 PMNov 13th, 2019 4:38 PM (4h) (PST)Nov 10th, 2019 9:29 AM (3d) (PST)Nov 10th, 2019 9:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281117170.3380.2140.0201.6180.108120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7106,64743,0632013197616,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716.5h/29.9d 5,491 846 9,721 69.5k 663 1,560 4,637 35.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:396
Deaths:616
KDR:0.643
Accuracy:31.255% A++
HSR:22.980% C*
Kills:396
Deaths (as Engineer):616
Deaths (to Engineers):2,508
KDR:0.64286
Kill Difference:220
Playtime:306.473 hours
Usage:43%
Score:6.196m
Score/min:337
Accuracy (listed only):31.255%
HSR (listed only):22.980%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,047
Deaths:1,027
KDR:1.019
Accuracy:23.320% C+
HSR:22.541% C
Kills:1,047
Deaths (as Heavy Assault):1,027
Deaths (to Heavy Assaults):1,986
KDR:1.01947
Kill Difference:20
Playtime:54.499 hours
Usage:8%
Score:0.880m
Score/min:269
Accuracy (listed only):23.320%
HSR (listed only):22.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:207
Deaths:324
KDR:0.639
Accuracy:38.559% C**
HSR:16.425% D-
AF-8 RailJack
D
Kills:128
Deaths:52
KDR:2.462
Accuracy:32.140% D
HSR:67.188% D-
Kills:335
Deaths (as Infiltrator):376
Deaths (to Infiltrators):1,356
KDR:0.89096
Kill Difference:41
Playtime:11.760 hours
Usage:2%
Score:0.091m
Score/min:129
Accuracy (listed only):35.349%
HSR (listed only):41.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:562
Deaths:1,825
KDR:0.308
Accuracy:28.561% B**
HSR:15.658% D-
NSX Yumi
B+
Kills:521
Deaths:469
KDR:1.111
Accuracy:29.019% B+
HSR:14.971% D*
Kills:1,083
Deaths (as Combat Medic):2,294
Deaths (to Combat Medics):685
KDR:0.4721
Kill Difference:1,211
Playtime:325.470 hours
Usage:45%
Score:4.192m
Score/min:215
Accuracy (listed only):28.790%
HSR (listed only):15.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:432
Deaths:197
KDR:2.193
Accuracy:34.465% C**
HSR:14.352% C+
AF-41 Hacksaw
B
Kills:396
Deaths:175
KDR:2.263
Accuracy:36.838% B
HSR:13.384% C--
Kills:828
Deaths (as MAX Suit):186
Deaths (to MAX Suits):359
KDR:4.45161
Kill Difference:642
Playtime:15.066 hours
Usage:2%
Score:0.352m
Score/min:390
Accuracy (listed only):35.651%
HSR (listed only):13.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:108
V. Kills:7 N/A
Deaths:1
KDR:108
Accuracy:49.187% D-
KPH:32 C-
VKPH:2.100 D-
Kills:108 (108 + 0)
Deaths:1
KDR:108
VKDR:7
Vehicle Kills:7
Kill Difference:107
Playtime:3.373 hours
Usage:0%
Score:0.021m
Score/min:103
Piloting Accuracy:49.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:149
V. Kills:18 N/A
Deaths:17
KDR:8.765
Accuracy:30.463% D*
KPH:28.100 C
VKPH:3.400 B*
L105 Zephyr
C
Kills:88
V. Kills:38 226%
Deaths:30
KDR:2.933
Accuracy:23.196% F--
KPH:16.200 D*
VKPH:7 C
C150 Dalton
D
Kills:85
V. Kills:85 99%
Deaths:40
KDR:2.125
Accuracy:28.907% D--
KPH:13.400 D*
VKPH:13.400 D
Kills:322 (149 + 173)
Deaths:87
KDR:3.701
VKDR:1.621
Vehicle Kills:141
Kill Difference:235
Playtime:17.097 hours
Usage:2%
Score:0.144m
Score/min:141
Piloting Accuracy:30.463%
Gunner Accuracy:28.907%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,379
V. Kills:614 224%
Deaths:154
KDR:8.955
Accuracy:60.247% B+
KPH:58.300 A++
VKPH:26 A
L100 Python HESH
A+
Kills:1,285
V. Kills:279 459%
Deaths:26
KDR:49.423
Accuracy:50.337% C*
KPH:61.700 B+
VKPH:13.400 A+
C75 Viper
A**
Kills:506
V. Kills:227 222%
Deaths:68
KDR:7.441
Accuracy:46.046% B*
KPH:43.400 B++
VKPH:19.500 A**
Kills:3,170 (3,170 + 0)
Deaths:248
KDR:12.782
VKDR:4.516
Vehicle Kills:1,120
Kill Difference:2,922
Playtime:56.156 hours
Usage:8%
Score:0.810m
Score/min:240
Driving Accuracy:46.046%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,915
V. Kills:1,147 167%
Deaths:424
KDR:4.517
Accuracy:45.604% D
KPH:23.400 C+
VKPH:14 C+
Titan-150 HESH
A++
Kills:1,365
V. Kills:461 295%
Deaths:60
KDR:22.750
Accuracy:47.837% C+
KPH:49.300 B+
VKPH:16.700 A++
Titan-150 HEAT
A+
Kills:1,254
V. Kills:565 222%
Deaths:146
KDR:8.589
Accuracy:42.326% C--
KPH:33.600 A
VKPH:15.100 A+
E540 Halberd
A
Kills:209
V. Kills:143 145%
Deaths:43
KDR:4.860
Accuracy:46.111% C*
KPH:30.500 C++
VKPH:20.900 A
Enforcer ML85
D--
Kills:114
V. Kills:86 131%
Deaths:63
KDR:1.810
Accuracy:36.852% C--
KPH:13.900 D--
VKPH:10.500 D--
Kills:4,857 (4,534 + 323)
Deaths:736
KDR:6.599
VKDR:3.264
Vehicle Kills:2,402
Kill Difference:4,121
Playtime:161.762 hours
Usage:23%
Score:2.068m
Score/min:213
Driving Accuracy:42.326%
Gunner Accuracy:36.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:126
V. Kills:67 185%
Deaths:38
KDR:3.316
Accuracy:41.453% D-
KPH:45.700 C+
VKPH:24.300 C--
M12 Kobalt-H
D
Kills:75
V. Kills:2 N/A
Deaths:7
KDR:10.714
Accuracy:14.628% D**
KPH:79.700 D
VKPH:2.100 D-
Kills:201 (0 + 201)
Deaths:45
KDR:4.467
VKDR:1.533
Vehicle Kills:69
Kill Difference:156
Playtime:3.700 hours
Usage:1%
Score:0.071m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:14.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:91
V. Kills:5 N/A
Deaths:3
KDR:30.333
Accuracy:17.761% C+
KPH:36.100 D
VKPH:2 C
M12 Kobalt
C**
Kills:54
V. Kills:5 N/A
Deaths:1
KDR:54
Accuracy:15.295% C--
KPH:31.900 D--
VKPH:3 C**
Kills:145 (0 + 145)
Deaths:4
KDR:36.250
VKDR:2.500
Vehicle Kills:10
Kill Difference:141
Playtime:4.214 hours
Usage:1%
Score:0.030m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:15.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,0621,9154244.517C+2.9445.604%DN/A23.4C+14C+18881.7h4.7C++10.3C+
L100 Python AP 1,9931,3791548.955B*7.3860.247%B+N/A58.2A++25.9A27223.7h4.1B*6.9B**
Titan-150 HESH 1,8261,3656022.75A21.1747.837%C+N/A49.3B+16.6A++20527.7h3B+6.2B+
L100 Python HESH 1,5641,2852649.423M**47.8450.337%C*N/A61.8B+13.4A+19820.8h3.5C+6.9C++
Titan-150 HEAT 1,8191,2541468.589B*7.0142.326%C--N/A33.5A15.1A+19337.4h4.8C**11.4C++
MGR-L1 Promise 1,0821,0471,0271.019C0.5623.32%C+22.541%C38.6C+1.3B*11427.1h14.6C++62.5C*
NC1 Gauss Rifle 6065621,8250.308D1.2728.561%B**15.658%D-5.9D*N/A1995.2h26T*91.1D--
NSX Yumi 5635214691.111C+0.4729.019%B+14.971%D*33.2C+2.7B**8515.7h12.1C++41.6B
C75 Viper 733506687.441B*5.8646.046%B*N/A43.2B++19.4A**25411.7h12C**26.2B+
AF-41 Hacksaw 4484321972.193C+0.6134.465%C**14.352%C+34.8C**1.3A**10212.4h11.8F34.2D
AF-19 Mercenary 4263966160.643C0.9431.255%A++22.98%C*12.9C-1A++4730.6h20.7D**66.2C++
AF-41 Hacksaw 4113961752.263C+0.6836.838%B13.384%C--34.4C**1.3A*10011.5h12.7F-34.4D
NS Decimator 4923404400.773C0.8156.438%D1.176%D-24.8D11.1D18713.7h5.3C9.4C
E540 Halberd 352209434.86C3.2846.111%C*3.349%C++30.3C++20.7A4736.9h7.1D--15.4C-
NS-44 Commissioner 2142073240.639C0.9438.559%C**16.425%D-23.3CN/A648.9h4.6C-11.8C++
Tank Mine 290201782.577C+1.0038.847%B+N/A100.5C+44.5D6692h1.8C*4.7B*
L-24R Spur 167149178.765B++7.1930.463%D*2.013%C+28.1C3.4B*1515.3h26.3C*86.2C+
AF-8 RailJack 129128522.462C+0.8832.14%D67.188%D-24.6C++N/A725.2h2.7C8.5C
M96 Mjolnir-H 193126383.316C+1.7441.453%D-N/A45C+23.9C--3472.8h35.4C**85.4C+
Enforcer ML85 200114631.81D0.2336.852%C--N/A13.9D--10.5D--3708.2h17.9D**48.7D*
M30 Mustang AH 1151081108U106.4249.187%D-N/A31.8C-2.1D-1033.4h12C24.5C
M12 Kobalt 9691330.333A+28.7517.761%C+14.286%D-36.4D2C1272.5h26.2D-147.6C+
L105 Zephyr 12688302.933D1.3523.196%F--N/A16.3D*7C1005.4h12.8T55.1T*
C150 Dalton 17085402.125D0.5528.907%D--1.176%B+13.3D*13.3D1676.4h6.9D*24F-
M12 Kobalt-H 7775710.714C9.1414.628%D**20%B+83.3D2.2D-2430.9h15.5C++105.7D
M12 Kobalt 5954154S52.4215.295%C--14.815%D-31.8D--2.9C*1041.7h22.4C--146.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon321,5243.2h
Nano-Armor Kit477437,12450h
Restoration Kit812953.5h
Medical Applicator1,067256,76030.5h
Motion Spotter22490.4h
Spitfire Auto-Turret693,3163.2h
Nanite Revive Grenade04070.1h
Recon Detection Device11260.2h
Ammunition Package98860.5h
Shield Recharging Field864,9582.8h
Nano-Repair Grenade02420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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