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Lt. General Exterminator Kahman[BGTT] Kahman
TR BR 93

KDR: 3.27

Score: 62.8m

Last Seen: May 14th, 2020 2:43 PM
- OFFLINE - 344.4 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Cobalt
Level Progress (to 94): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods CAS30 Tank Buster L-24R Spur M18 Rotary LC3 Jaguar TMG-50 TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,199,709 MLG Score: 959
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.009%23.58%66023132123,0371.957261.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.712%1.309A0.373C**-0.586DHEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.495B+10.50.266C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.005%0.992%29106133833,35417251955019.3356171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%0.611B+-0.533D0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.405B41.60.219C++55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.956%1.753%515613384,335129516743.34749259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%0.283C*-0.484D0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.527B+80.359C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.225%0.477%185413401,257109810431.14377120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%0.924B*-0.978D--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.834B++9.20.771B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.895%71.654%1851134338188000.432954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.403A**0.297C*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+2.20.299C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.185%13.157%185413403,747819304.57509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.354%0.859B*-0.323C-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.30.325C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.8m335.1%437 (26.2k)421 (25.3k)3.2743989,42727,3114.2690993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1344560030.401%8.286%25205:2825

7% Combat Medic73% Engineer11% Heavy Assault7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:54 PMMar 15th, 2020 12:01 PMMay 15th, 2020 6:58 AM (50d) (PST)May 14th, 2020 11:26 AM (51d) (PST)May 14th, 2020 10:43 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1821041,0780.5990.1830.0502.6580.194959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9006,22264,678361131601225,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2488.5h/103.7d 27,166 7,410 29,053 396.9k 2,724 4,115 29,034 176.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:26.463% B+
HSR:17.647% D
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
LC2 Lynx
B**
Kills:1,223
Deaths:1,019
KDR:1.200
Accuracy:30.079% B**
HSR:22.649% C++
HC1 Cougar
B++
Kills:1,170
Deaths:1,091
KDR:1.072
Accuracy:28.842% B++
HSR:22.308% C+
AS16 NightHawk
B**
Kills:851
Deaths:590
KDR:1.442
Accuracy:51.025% B*
HSR:19.154% B**
TRAC-5
C+
Kills:216
Deaths:1
KDR:216
Accuracy:21.583% C+
HSR:14.352% D-
TRAC-5 S
B++
Kills:208
Deaths:197
KDR:1.056
Accuracy:27.262% B++
HSR:15.385% C+
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C+
HSR:24.138% A+
Kills:9,947
Deaths (as Engineer):5,482
Deaths (to Engineers):6,822
KDR:1.81448
Kill Difference:4,465
Playtime:1,810.043 hours
Usage:73%
Score:47.508m
Score/min:437
Accuracy (listed only):39.716%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
A++
Kills:2,589
Deaths:1,340
KDR:1.932
Accuracy:32.140% A++
HSR:32.870% B**
MSW-R
B
Kills:1,386
Deaths:886
KDR:1.564
Accuracy:25.490% B
HSR:23.160% C
NS-15M2
B**
Kills:1,284
Deaths:570
KDR:2.253
Accuracy:31.708% B**
HSR:30.685% C**
T16 Rhino
B
Kills:1,208
Deaths:916
KDR:1.319
Accuracy:23.807% B
HSR:20.530% C
NSX Naginata
C++
Kills:1,161
Deaths:814
KDR:1.426
Accuracy:24.423% C++
HSR:30.319% C++
T9 CARV
A*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:31.837% A*
HSR:28.052% B+
T9A "Butcher"
B**
Kills:119
Deaths:73
KDR:1.630
Accuracy:28.275% B+
HSR:36.975% B**
T32 Bull
A
Kills:98
Deaths:65
KDR:1.508
Accuracy:30.987% A
HSR:25.510% C+
MG-H1 Watchman
B++
Kills:58
Deaths:45
KDR:1.289
Accuracy:21.672% C-
HSR:34.483% B++
Kills:9,058
Deaths (as Heavy Assault):5,287
Deaths (to Heavy Assaults):7,363
KDR:1.71326
Kill Difference:3,771
Playtime:273.334 hours
Usage:11%
Score:7.138m
Score/min:435
Accuracy (listed only):27.816%
HSR (listed only):29.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:26.463% B+
HSR:17.647% D
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
LC2 Lynx
B**
Kills:1,223
Deaths:1,019
KDR:1.200
Accuracy:30.079% B**
HSR:22.649% C++
SMG-46 Armistice
C**
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% C**
HSR:15.347% C
HC1 Cougar
B++
Kills:1,170
Deaths:1,091
KDR:1.072
Accuracy:28.842% B++
HSR:22.308% C+
AS16 NightHawk
B**
Kills:851
Deaths:590
KDR:1.442
Accuracy:51.025% B*
HSR:19.154% B**
TRAC-5
C+
Kills:216
Deaths:1
KDR:216
Accuracy:21.583% C+
HSR:14.352% D-
TRAC-5 S
B++
Kills:208
Deaths:197
KDR:1.056
Accuracy:27.262% B++
HSR:15.385% C+
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C+
HSR:24.138% A+
Kills:11,159
Deaths (as Light Assault):6,127
Deaths (to Light Assaults):4,720
KDR:1.82128
Kill Difference:5,032
Playtime:165.285 hours
Usage:7%
Score:2.826m
Score/min:285
Accuracy (listed only):38.536%
HSR (listed only):17.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:2,002
Deaths:1,435
KDR:1.395
Accuracy:29.683% B**
HSR:27.173% B+
Cycler TRV
B++
Kills:1,562
Deaths:725
KDR:2.154
Accuracy:27.169% B++
HSR:12.036% D*
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
SMG-46 Armistice
C**
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% C**
HSR:15.347% C
T1 Cycler
B**
Kills:1,179
Deaths:476
KDR:2.477
Accuracy:27.772% B**
HSR:25.615% B+
AS16 NightHawk
B**
Kills:851
Deaths:590
KDR:1.442
Accuracy:51.025% B*
HSR:19.154% B**
TORQ-9
B++
Kills:834
Deaths:600
KDR:1.390
Accuracy:28.647% B++
HSR:27.218% C*
T1S Cycler
A++
Kills:495
Deaths:321
KDR:1.542
Accuracy:32.788% A++
HSR:31.515% A
SABR-13
A++
Kills:142
Deaths:88
KDR:1.614
Accuracy:35.882% A++
HSR:30.986% B+
NS-11A
B**
Kills:68
Deaths:20
KDR:3.400
Accuracy:30.953% B**
HSR:29.412% B*
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C+
HSR:24.138% A+
Kills:11,241
Deaths (as Combat Medic):6,451
Deaths (to Combat Medics):2,695
KDR:1.74252
Kill Difference:4,790
Playtime:175.985 hours
Usage:7%
Score:4.567m
Score/min:433
Accuracy (listed only):38.669%
HSR (listed only):22.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C**
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% C**
HSR:15.347% C
NS-44 Commissioner
C+
Kills:499
Deaths:487
KDR:1.025
Accuracy:36.118% C+
HSR:17.235% D
RAMS .50M
A++
Kills:381
Deaths:107
KDR:3.561
Accuracy:50.895% A++
HSR:71.654% D--
TX1 Repeater
C
Kills:274
Deaths:137
KDR:2
Accuracy:22.676% C
HSR:15.329% D--
NS-357 Underboss
B**
Kills:215
Deaths:157
KDR:1.369
Accuracy:46.113% B**
HSR:22.326% C+
Kills:2,581
Deaths (as Infiltrator):1,533
Deaths (to Infiltrators):3,180
KDR:1.68363
Kill Difference:1,048
Playtime:45.308 hours
Usage:2%
Score:0.394m
Score/min:145
Accuracy (listed only):36.744%
HSR (listed only):28.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:235
Deaths:121
KDR:1.942
Accuracy:13.763% C
HSR:20.426% B
M2 Mutilator
B+
Kills:217
Deaths:121
KDR:1.793
Accuracy:14.263% C
HSR:21.198% B+
MRC3 Mercy
A*
Kills:104
Deaths:41
KDR:2.537
Accuracy:21.286% B++
HSR:32.692% A*
MRC3 Mercy
B++
Kills:99
Deaths:41
KDR:2.415
Accuracy:20.584% B++
HSR:22.222% C*
Kills:655
Deaths (as MAX Suit):162
Deaths (to MAX Suits):1,311
KDR:4.04321
Kill Difference:493
Playtime:14.923 hours
Usage:1%
Score:0.363m
Score/min:405
Accuracy (listed only):17.474%
HSR (listed only):24.135%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:9,237
V. Kills:877 N/A
Deaths:640
KDR:14.433
Accuracy:36.414% A
KPH:95.300 B**
VKPH:9 A**
Hellfire Rocket Pods
A+
Kills:8,210
V. Kills:3,066 268%
Deaths:559
KDR:14.687
Accuracy:63.339% A++
KPH:85.100 C+
VKPH:31.800 A+
M18 Rotary
A+
Kills:7,117
V. Kills:6,847 104%
Deaths:1,463
KDR:4.865
Accuracy:37.718% B**
KPH:23.600 B+
VKPH:22.700 A+
M18 Locust
B++
Kills:1,093
V. Kills:1,247 88%
Deaths:323
KDR:3.384
Accuracy:34.215% C**
KPH:20.500 C
VKPH:23.400 B++
Hornet Missiles
C
Kills:1,071
V. Kills:684 156%
Deaths:189
KDR:5.667
Accuracy:67.234% B++
KPH:46.100 C-
VKPH:29.400 C
M18 Needler
A+
Kills:754
V. Kills:894 84%
Deaths:208
KDR:3.625
Accuracy:36.876% B*
KPH:18.200 C**
VKPH:21.600 A+
Tomcat A2AM Pods
C+
Kills:730
V. Kills:779 94%
Deaths:106
KDR:6.887
Accuracy:84.994% A
KPH:44.400 C
VKPH:47.400 C+
Coyote Missiles
C++
Kills:155
V. Kills:188 82%
Deaths:48
KDR:3.229
Accuracy:64.358% A+
KPH:24.600 C
VKPH:29.800 C++
Kills:28,367 (18,201 + 0)
Deaths:3,536
KDR:8.022
VKDR:4.124
Vehicle Kills:14,582
Kill Difference:24,831
Playtime:635.185 hours
Usage:26%
Score:13.407m
Score/min:352
Piloting Accuracy:36.876%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:7,934
V. Kills:7,033 113%
Deaths:1,164
KDR:6.816
Accuracy:60.585% A
KPH:22.100 A**
VKPH:19.600 M+
L-24R Spur
A
Kills:7,875
V. Kills:388 N/A
Deaths:142
KDR:55.458
Accuracy:46.088% B*
KPH:71.600 A
VKPH:3.500 B+
C150 Dalton
M+
Kills:1,031
V. Kills:688 150%
Deaths:30
KDR:34.367
Accuracy:63.072% A*
KPH:97.400 M
VKPH:65 M+
L105 Zephyr
M*
Kills:380
V. Kills:133 284%
Deaths:19
KDR:20
Accuracy:56.325% A+
KPH:72.900 B++
VKPH:25.500 M*
Dual-75 Duster
B**
Kills:121
V. Kills:18 N/A
Deaths:18
KDR:6.722
Accuracy:45.222% B+
KPH:66 C
VKPH:9.800 B**
L-30R Vektor
C*
Kills:102
V. Kills:54 185%
Deaths:7
KDR:14.571
Accuracy:39.654% C+
KPH:12 C*
VKPH:6.400 C+
Kills:17,443 (15,911 + 1,532)
Deaths:1,380
KDR:12.640
VKDR:6.025
Vehicle Kills:8,314
Kill Difference:16,063
Playtime:494.800 hours
Usage:20%
Score:8.826m
Score/min:297
Piloting Accuracy:39.654%
Gunner Accuracy:45.222%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:89
V. Kills:81 109%
Deaths:22
KDR:4.045
Accuracy:30.912% C*
KPH:9.100 D
VKPH:8.300 C
L100 Python AP
A
Kills:62
V. Kills:50 122%
Deaths:17
KDR:3.647
Accuracy:66.223% B**
KPH:34.600 C+
VKPH:27.900 A
L100 Python HEAT
C++
Kills:56
V. Kills:13 400%
Deaths:4
KDR:14
Accuracy:51.429% C+
KPH:35.400 C++
VKPH:8.200 D-
Kills:207 (207 + 0)
Deaths:43
KDR:4.814
VKDR:3.349
Vehicle Kills:144
Kill Difference:164
Playtime:13.183 hours
Usage:1%
Score:0.220m
Score/min:279
Driving Accuracy:51.429%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,918
V. Kills:563 340%
Deaths:110
KDR:17.436
Accuracy:50.090% B*
KPH:45.600 A
VKPH:13.400 B++
P2-120 HESH
A
Kills:1,177
V. Kills:188 N/A
Deaths:67
KDR:17.567
Accuracy:54.784% A
KPH:62.700 B+
VKPH:10 C++
P2-120 AP
B+
Kills:1,033
V. Kills:769 134%
Deaths:144
KDR:7.174
Accuracy:52.715% B++
KPH:29.700 C
VKPH:22.100 B+
G30 Vulcan
M
Kills:85
V. Kills:84 100%
Deaths:18
KDR:4.722
Accuracy:41.750% A+
KPH:30 B*
VKPH:29.700 M
E540 Halberd
A*
Kills:58
V. Kills:48 118%
Deaths:7
KDR:8.286
Accuracy:49.319% B**
KPH:27.500 C+
VKPH:22.800 A*
Kills:4,271 (4,128 + 143)
Deaths:346
KDR:12.344
VKDR:4.775
Vehicle Kills:1,652
Kill Difference:3,925
Playtime:100.606 hours
Usage:4%
Score:2.082m
Score/min:345
Driving Accuracy:52.715%
Gunner Accuracy:49.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:83
V. Kills:11 N/A
Deaths:8
KDR:10.375
Accuracy:37.723% C*
KPH:55.100 B
VKPH:7.300 C
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:1.375
Vehicle Kills:11
Kill Difference:75
Playtime:1.506 hours
Usage:0%
Score:0.038m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:37.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,1149,23764014.433B++11.1636.414%A1.018%C+95.3B**9.1A**31196.9h19.4C*53.2B+
Hellfire Rocket Pods 11,2768,21055914.687B++11.4163.339%A++N/A85.2C+31.8A+50996.4h20.7C+32.7B
CAS30 Tank Buster 14,9677,9341,1646.816A*3.5460.585%A1.449%C*22.1A**19.6M+240358.7h36.7B++60.6B*
L-24R Spur 8,2637,87514255.458M+52.1846.088%B*2.057%C+71.6A3.5B+223110h17.4B+37.8B+
M18 Rotary 13,9647,1171,4634.865B**1.5937.718%B**1.054%D23.6B+22.7A+288301.2h91.3B+242B++
LC3 Jaguar 3,4093,3831,0333.275B**0.0026.463%B+17.647%D21.1C--N/A79160.6h11.8C*44.7B+
TMG-50 2,6132,5891,3401.932B+1.3432.14%A++32.87%B**58.7B++N/A16144.1h8.8B++27.4B*
TAR 2,0332,0021,4351.395C+1.8829.683%B**27.173%B+36.7C+N/A10354.5h10.6B*35.5B*
P2-120 HEAT 2,4811,91811017.436A++14.1650.09%B*N/A45.6A13.4B++26842.1h4.2B**8.4A
Cycler TRV 1,5671,5627252.154B*1.1227.169%B++12.036%D*47.6B+N/A14532.8h11.6B+42.7B+
TRS-12 Uppercut 1,5451,5369021.703C**1.5765.047%B+10.352%D-51C++N/A13230.1h2.3B+3.6B+
MSW-R 1,3931,3868861.564C+1.7125.49%B23.16%C40.5C+N/A12534.2h9.5B**37.1B++
FA1 Barrage 1,3111,3026032.159A1.1246.182%B+12.058%D46.7B++N/A12827.9h3.8B*8.2B++
NS-15M2 1,3001,2845702.253C*1.0231.708%B**30.685%C**57.8C++N/A16022.2h9.6B*30.4B++
C-4 1,9431,2386661.859C*1.4222.173%DN/A96.7C++55.1A++100112.8h1.2B+5.5C++
LC2 Lynx 1,2351,2231,0191.2C+2.0730.079%B**22.649%C++14.4DN/A4985h13.2B43.9B++
SMG-46 Armistice 1,2161,2126451.879B++1.4027.916%C**15.347%C31C+N/A7239.1h12.4B+44.4B+
T16 Rhino 1,2291,2089161.319C+1.9623.807%B20.53%C40.4C++N/A11429.9h10.5B*44B+
T1 Cycler 1,1871,1794762.477B**0.8027.772%B**25.615%B+46.6B*N/A18125.3h10.7B**38.4B**
P2-120 HESH 1,3651,1776717.567C*14.2954.784%A1.105%C**62.6B+10C++27518.8h5.5D10B
HC1 Cougar 1,1841,1701,0911.072C+2.2028.842%B++22.308%C+13.4DN/A4387.4h10.3B+35.6B+
T7 Mini-Chaingun 1,1701,1677131.637B+1.6423.019%B**14.225%C++72AN/A42916.2h11.5B++50B++
NSX Naginata 1,1811,1618141.426C+1.8524.423%C++30.319%C++45.9C+N/A17425.3h9.3B*37.9B+
T9 CARV 1,1661,1555781.998C**1.2831.837%A*28.052%B+61.8B**N/A20518.7h9.9B**31.1B*
M18 Locust 2,3401,0933233.384C++0.1134.215%C**N/A20.5C23.4B++29853.2h108.6C++317.5C*
Hornet Missiles 1,7551,0711895.667C+2.3967.234%B++1.214%C46.2C-29.5C44923.2h9.7C**14.4B+
P2-120 AP 1,8021,0331447.174C+3.9052.715%B++3.969%B+29.7C22.1B+41234.8h9.5D*18.1C
C150 Dalton 1,7191,0313034.367M*31.0963.072%A*N/A97.3M64.9M+213810.6h3.3B+5.3B**
AS16 NightHawk 8628515901.442C++1.8351.025%B*19.154%B**57.9B+N/A14814.7h4.3C*8.4B+
TORQ-9 8478346001.39C+1.8828.647%B++27.218%C*34.5C+N/A11424.2h12.4B++43.2B++
M18 Needler 1,6487542083.625C**0.3536.876%B*N/A18.2C**21.6A+43141.4h119C**322.7B+
Tomcat A2AM Pods 1,5097301066.887C+3.6184.994%AN/A44.5C47.5C+61616.4h10.4D-12.2C-
NS-44 Commissioner 5044994871.025C+2.2536.118%C+17.235%D15.5DN/A5832.2h3.6C*9.9C*
T1S Cycler 5034953211.542B1.7332.788%A++31.515%A45.4B+N/A17210.9h11.5B35.2B*
NS Decimator 7574844980.972C2.3069.448%B**1.86%C32.5C-18.3C++32114.9h5.1C7.4C++
RAMS .50M 3813811073.561C++0.2950.895%A++71.654%D--35.6C*N/A11710.7h2.2C+4.4B+
L105 Zephyr 5133801920B+16.7356.325%A+N/A73.1B++25.6M*9765.2h6.3C+11.2B+
Frag Grenade 3083051305N/A301.7329.977%F--N/A3050S30A*79020.1h0.9M2.9A
TX1 Repeater 2762741372A+1.2722.676%C15.329%D--51.7B**N/A1985.3h8.6B**37.9B++
M2 Mutilator 2382351211.942C++1.3313.763%C20.426%B24.5CN/A929.6h14.9B+108C**
M2 Mutilator 2202171211.793C+1.4814.263%C21.198%B+22.6C--N/A799.6h16.8C++118C++
TRAC-5 2172161216U212.7321.583%C+14.352%D-9.8DN/A9022.1h13.4B62.3C**
NS-357 Underboss 2152151571.369C*1.9146.113%B**22.326%C+69.4B+N/A2283.1h3.2B*7B*
TRAC-5 S 2082081971.056C++2.2227.262%B++15.385%C+9.1D-N/A3522.8h13.1C48.1C*
Tank Mine 324193772.506C+0.7750.364%B**N/A101.6C68.9C++14671.9h2.5D--5B+
Coyote Missiles 343155483.229C0.0564.358%A+N/A24.6C29.8C++4996.3h70.2F-109.1D-
SABR-13 143142881.614C+1.6635.882%A++30.986%B+50.7B+N/A1982.8h10.8B+30B*
Dual-75 Duster 139121186.722C--3.4545.222%B+N/A67.2C10A41531.8h5.6C++12.3B+
NSX Masamune 1841201191.008C++2.2773.391%A++N/A36.4B19.4B+2823.3h10.6C**14.5B+
T9A "Butcher" 121119731.63C+1.6428.275%B+36.975%B**51.7CN/A2922.3h10B+35.2B++
MRC3 Mercy 104104412.537C++0.7421.286%B++32.692%A*41.6B+N/A1882.5h15.8B*74.3B++
L-30R Vektor 156102714.571M++11.3039.654%C+N/A12C*6.4C+1448.5h76.3C+192.5C++
MRC3 Mercy 10099412.415C++0.8620.584%B++22.222%C*39.6B+N/A1972.5h15.9B++77.5B++
T32 Bull 9898651.508C+1.7730.987%A25.51%C+51.6C*N/A3341.9h9.7B**31.3B*
Skyguard 17089224.045C**0.7730.912%C*1.124%D9.1D8.3C2019.8h108.3C**350.2B+
M60-A Bulldog 9788188B**84.7353.085%B+N/A55B++5.6C**2431.6h4.7B++8.8B++
G30 Vulcan 16985184.722C+1.4541.75%A+1.176%D*30.4B*30M5452.8h81.9B+196.2B*
M40 Fury 9483810.375C**7.1037.723%C*2.41%B++55.3B7.3C4251.5h10.2B++27B++
NS-11A 6868203.4B**0.1330.953%B**29.412%B*56.7B++N/A3461.2h10.3B**33.2B**
M60-A Bulldog 7265165B+61.7356.106%B+3.077%B+50C**5.4C*2411.3h4.9B+8.7B++
L100 Python AP 11262173.647C0.3766.223%B**3.226%B+34.4C+27.8A6311.8h6.4C9.7C*
Hyena Missile Launcher 9260320S16.7347.56%A*N/A40A21.3B**9161.5h53.6D**112.7C++
MG-H1 Watchman 5858451.289C+1.9921.672%C-34.483%B++30.5DN/A1201.9h13.1B+60.6C*
TAS-16 Blackjack 5958461.261C+2.0160.965%C+24.138%A+44.6C+N/A2211.3h2.4C++3.9C++
E540 Halberd 1065878.286C+5.0149.319%B**3.448%C++27.6C++22.9A*11192.1h6.2C12.7B
L100 Python HEAT 6956414A10.7351.429%C+5.357%A++35C++8.1D-3611.6h4.8B+9.4B+
Spear Anti-Vehicle Phalanx Turret 8952105.2C1.9359.702%A+1.923%D--43.3C++30.8B*8311.2h10C-16.8B+
MANA Anti-Vehicle Turret 11951371.378C+1.9065.309%B**1.961%D42.5B56.7A++12451.2h11C+16.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8081,442,145112.5h
Spawn Beacon192,7202.7h
Anti-Vehicle MANA Turret103321.1h
Medical Applicator509142,67417h
Nanite Revive Grenade07330.2h
Hoplon Anti-Aircraft Phalanx Tower0820h
Welding Device02580h
Ammunition Package271,3771.6h
Medical Kit1021,4481.9h
Anti-Infantry MANA Turret2840.4h
Hardlight Barrier113160.4h
Nano-Repair Grenade01560h

Check the help document for the dictionary if you want to learn more about words used here.


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