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Maj. General Exterminator Kahman[DRAQ] Kahman
TR BR 82

KDR: 3.11

Score: 60m

Last Seen: Feb 24th, 2019 6:29 PM
- OFFLINE - 3508.3 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods CAS30 Tank Buster M18 Rotary L-24R Spur LC3 Jaguar TMG-50 TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,200,960 MLG Score: 960
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.058%23.476%65922119222,8621.961231.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%1.344A0.399B-0.559DHEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+10.50.267C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.179%1.004%28506120831,86816901899118.8568168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%0.616B+-0.54D0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.4B41.80.211C++55

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.911%1.763%520612084,312127516643.38196259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%0.284C*-0.514D0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.527B+80.36C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.384%0.939%934121063910676500.59831598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.732%0.757B++-0.866D--0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.705B++15.60.608B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.897%71.504%931121337986700.436636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.393A*0.287C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+2.20.295C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.166%13.131%93412103,686808274.56188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.369%0.882B*-0.297C-0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.527B+3.30.331C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60m337.4%432 (25.9k)417 (25k)3.1053183,48026,8834.0819582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214496530.143%8.711%26305:2125

7% Combat Medic72% Engineer11% Heavy Assault7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:54 PMMar 24th, 2018 11:06 PMMar 22nd, 2019 2:32 PM (120d) (PST)Feb 24th, 2019 3:53 PM (146d) (PST)Feb 24th, 2019 2:29 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1621071,0550.5800.1870.0512.6060.193960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,7296,39363,336351131561225,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2399.5h/100d 26,255 7,272 27,957 375.1k 2,620 4,056 27,715 167.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:26.463% B+
HSR:17.647% C-
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
LC2 Lynx
A
Kills:1,223
Deaths:1,019
KDR:1.200
Accuracy:30.079% A
HSR:22.649% C*
HC1 Cougar
B*
Kills:1,170
Deaths:1,091
KDR:1.072
Accuracy:28.842% B*
HSR:22.308% C+
AS16 NightHawk
A
Kills:790
Deaths:530
KDR:1.491
Accuracy:50.866% B**
HSR:19.494% A
TRAC-5
C+
Kills:216
Deaths:1
KDR:216
Accuracy:21.583% C+
HSR:14.352% D-
TRAC-5 S
B*
Kills:208
Deaths:197
KDR:1.056
Accuracy:27.262% B*
HSR:15.385% C+
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C++
HSR:24.138% A+
Kills:9,886
Deaths (as Engineer):5,422
Deaths (to Engineers):6,681
KDR:1.82331
Kill Difference:4,464
Playtime:1,725.087 hours
Usage:72%
Score:44.815m
Score/min:433
Accuracy (listed only):39.699%
HSR (listed only):17.598%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
A*
Kills:2,569
Deaths:1,326
KDR:1.937
Accuracy:32.240% A*
HSR:32.775% A
MSW-R
B+
Kills:1,385
Deaths:884
KDR:1.567
Accuracy:25.509% B+
HSR:23.177% C+
NS-15M2
A+
Kills:1,284
Deaths:570
KDR:2.253
Accuracy:31.708% A+
HSR:30.685% B+
T16 Rhino
B+
Kills:1,208
Deaths:916
KDR:1.319
Accuracy:23.807% B+
HSR:20.530% C
NSX Naginata
B+
Kills:1,161
Deaths:814
KDR:1.426
Accuracy:24.423% B+
HSR:30.319% C**
T9 CARV
A**
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:31.837% A**
HSR:28.052% B++
T9A "Butcher"
B**
Kills:104
Deaths:61
KDR:1.705
Accuracy:29.310% B**
HSR:34.615% B*
T32 Bull
A
Kills:98
Deaths:65
KDR:1.508
Accuracy:30.987% A
HSR:25.510% C++
Kills:8,964
Deaths (as Heavy Assault):5,214
Deaths (to Heavy Assaults):7,262
KDR:1.71922
Kill Difference:3,750
Playtime:271.621 hours
Usage:11%
Score:7.109m
Score/min:436
Accuracy (listed only):28.728%
HSR (listed only):28.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:26.463% B+
HSR:17.647% C-
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
LC2 Lynx
A
Kills:1,223
Deaths:1,019
KDR:1.200
Accuracy:30.079% A
HSR:22.649% C*
SMG-46 Armistice
B+
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% B+
HSR:15.347% C+
HC1 Cougar
B*
Kills:1,170
Deaths:1,091
KDR:1.072
Accuracy:28.842% B*
HSR:22.308% C+
AS16 NightHawk
A
Kills:790
Deaths:530
KDR:1.491
Accuracy:50.866% B**
HSR:19.494% A
TRAC-5
C+
Kills:216
Deaths:1
KDR:216
Accuracy:21.583% C+
HSR:14.352% D-
TRAC-5 S
B*
Kills:208
Deaths:197
KDR:1.056
Accuracy:27.262% B*
HSR:15.385% C+
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C++
HSR:24.138% A+
Kills:11,098
Deaths (as Light Assault):6,067
Deaths (to Light Assaults):4,667
KDR:1.82924
Kill Difference:5,031
Playtime:165.120 hours
Usage:7%
Score:2.824m
Score/min:285
Accuracy (listed only):38.520%
HSR (listed only):17.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% B+
HSR:15.347% C+
NS-44 Commissioner
C+
Kills:499
Deaths:486
KDR:1.027
Accuracy:36.115% C+
HSR:17.235% D
RAMS .50M
A++
Kills:379
Deaths:107
KDR:3.542
Accuracy:50.897% A++
HSR:71.504% D--
TX1 Repeater
C
Kills:274
Deaths:137
KDR:2
Accuracy:22.676% C
HSR:15.329% D-
NS-357 Underboss
B**
Kills:215
Deaths:157
KDR:1.369
Accuracy:46.113% B**
HSR:22.326% C++
Kills:2,579
Deaths (as Infiltrator):1,532
Deaths (to Infiltrators):3,148
KDR:1.68342
Kill Difference:1,047
Playtime:45.191 hours
Usage:2%
Score:0.392m
Score/min:145
Accuracy (listed only):36.743%
HSR (listed only):28.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,925
Deaths:1,201
KDR:1.603
Accuracy:29.920% A
HSR:27.013% B++
Cycler TRV
B*
Kills:1,562
Deaths:725
KDR:2.154
Accuracy:27.169% B*
HSR:12.036% D*
TRS-12 Uppercut
B+
Kills:1,536
Deaths:902
KDR:1.703
Accuracy:65.047% B+
HSR:10.352% D-
FA1 Barrage
B+
Kills:1,302
Deaths:603
KDR:2.159
Accuracy:46.182% B+
HSR:12.058% D
SMG-46 Armistice
B+
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.916% B+
HSR:15.347% C+
T1 Cycler
B**
Kills:1,179
Deaths:476
KDR:2.477
Accuracy:27.772% B**
HSR:25.615% B+
TORQ-9
B*
Kills:830
Deaths:597
KDR:1.390
Accuracy:28.674% B*
HSR:26.868% B+
AS16 NightHawk
A
Kills:790
Deaths:530
KDR:1.491
Accuracy:50.866% B**
HSR:19.494% A
T1S Cycler
A++
Kills:493
Deaths:319
KDR:1.545
Accuracy:32.841% A++
HSR:31.440% A+
SABR-13
A*
Kills:142
Deaths:88
KDR:1.614
Accuracy:35.882% A*
HSR:30.986% B++
NS-11A
A
Kills:68
Deaths:20
KDR:3.400
Accuracy:30.953% A
HSR:29.412% B**
TAS-16 Blackjack
A+
Kills:58
Deaths:46
KDR:1.261
Accuracy:60.965% C++
HSR:24.138% A+
Kills:11,097
Deaths (as Combat Medic):6,152
Deaths (to Combat Medics):2,680
KDR:1.8038
Kill Difference:4,945
Playtime:174.587 hours
Usage:7%
Score:4.540m
Score/min:433
Accuracy (listed only):38.682%
HSR (listed only):22.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:233
Deaths:118
KDR:1.975
Accuracy:13.690% C
HSR:20.172% C**
M2 Mutilator
B++
Kills:214
Deaths:118
KDR:1.814
Accuracy:14.177% C+
HSR:21.495% B++
MRC3 Mercy
A*
Kills:104
Deaths:41
KDR:2.537
Accuracy:21.286% B**
HSR:32.692% A*
MRC3 Mercy
B*
Kills:99
Deaths:41
KDR:2.415
Accuracy:20.584% B*
HSR:22.222% C**
Kills:650
Deaths (as MAX Suit):159
Deaths (to MAX Suits):1,296
KDR:4.08805
Kill Difference:491
Playtime:14.624 hours
Usage:1%
Score:0.353m
Score/min:403
Accuracy (listed only):17.434%
HSR (listed only):24.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:8,718
V. Kills:829 N/A
Deaths:640
KDR:13.622
Accuracy:36.478% A
KPH:96.100 A++
VKPH:9.100 M+
Hellfire Rocket Pods
A++
Kills:8,117
V. Kills:3,035 267%
Deaths:559
KDR:14.521
Accuracy:63.466% A++
KPH:84.800 C++
VKPH:31.700 A++
M18 Rotary
A++
Kills:6,439
V. Kills:6,466 100%
Deaths:1,463
KDR:4.401
Accuracy:37.706% B**
KPH:22.300 B++
VKPH:22.400 A++
M18 Locust
B**
Kills:1,078
V. Kills:1,239 87%
Deaths:323
KDR:3.337
Accuracy:34.162% B
KPH:20.300 C++
VKPH:23.400 B**
Hornet Missiles
C
Kills:1,024
V. Kills:651 157%
Deaths:189
KDR:5.418
Accuracy:67.196% B*
KPH:44.900 C
VKPH:28.500 C
M18 Needler
A*
Kills:746
V. Kills:889 84%
Deaths:208
KDR:3.587
Accuracy:36.922% B*
KPH:18.100 B+
VKPH:21.600 A*
Tomcat A2AM Pods
C*
Kills:709
V. Kills:768 92%
Deaths:106
KDR:6.689
Accuracy:85.387% B*
KPH:44.400 C
VKPH:48.100 C*
Coyote Missiles
B+
Kills:155
V. Kills:188 82%
Deaths:48
KDR:3.229
Accuracy:64.368% A+
KPH:24.600 D
VKPH:29.800 B+
Kills:26,986 (16,981 + 0)
Deaths:3,536
KDR:7.632
VKDR:3.978
Vehicle Kills:14,065
Kill Difference:23,450
Playtime:614.440 hours
Usage:26%
Score:12.858m
Score/min:349
Piloting Accuracy:36.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:7,746
V. Kills:6,950 111%
Deaths:1,164
KDR:6.655
Accuracy:60.779% A+
KPH:22 M
VKPH:19.700 A**
L-24R Spur
A+
Kills:4,943
V. Kills:260 N/A
Deaths:142
KDR:34.810
Accuracy:45.523% B+
KPH:66.500 A+
VKPH:3.500 C+
C150 Dalton
B**
Kills:413
V. Kills:304 135%
Deaths:30
KDR:13.767
Accuracy:63.745% A*
KPH:49.700 B*
VKPH:36.600 B**
L105 Zephyr
M+
Kills:364
V. Kills:124 291%
Deaths:19
KDR:19.158
Accuracy:56.128% A++
KPH:70.800 B*
VKPH:24.100 M+
Dual-75 Duster
A+
Kills:121
V. Kills:18 N/A
Deaths:18
KDR:6.722
Accuracy:45.222% B*
KPH:66 C+
VKPH:9.800 A+
L-30R Vektor
C++
Kills:102
V. Kills:54 185%
Deaths:7
KDR:14.571
Accuracy:40.093% C++
KPH:12.200 C++
VKPH:6.400 C+
Kills:13,689 (12,791 + 898)
Deaths:1,380
KDR:9.920
VKDR:5.587
Vehicle Kills:7,710
Kill Difference:12,309
Playtime:450.713 hours
Usage:19%
Score:7.852m
Score/min:290
Piloting Accuracy:40.093%
Gunner Accuracy:45.222%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:89
V. Kills:81 109%
Deaths:22
KDR:4.045
Accuracy:30.912% C**
KPH:9.100 D
VKPH:8.300 C
L100 Python AP
A++
Kills:62
V. Kills:50 122%
Deaths:17
KDR:3.647
Accuracy:66.223% B**
KPH:34.600 C*
VKPH:27.900 A++
L100 Python HEAT
C**
Kills:56
V. Kills:13 400%
Deaths:4
KDR:14
Accuracy:51.429% C+
KPH:35.400 C**
VKPH:8.200 D
Kills:207 (207 + 0)
Deaths:43
KDR:4.814
VKDR:3.349
Vehicle Kills:144
Kill Difference:164
Playtime:13.183 hours
Usage:1%
Score:0.216m
Score/min:273
Driving Accuracy:51.429%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,913
V. Kills:560 341%
Deaths:110
KDR:17.391
Accuracy:50.037% B*
KPH:45.600 A++
VKPH:13.300 B*
P2-120 HESH
A+
Kills:1,175
V. Kills:187 N/A
Deaths:67
KDR:17.537
Accuracy:54.775% A+
KPH:62.700 B+
VKPH:10 C++
P2-120 AP
B++
Kills:1,017
V. Kills:763 133%
Deaths:144
KDR:7.063
Accuracy:52.618% B++
KPH:29.400 C+
VKPH:22 B++
G30 Vulcan
A*
Kills:85
V. Kills:84 100%
Deaths:18
KDR:4.722
Accuracy:41.750% A
KPH:30 B*
VKPH:29.700 A*
E540 Halberd
A++
Kills:58
V. Kills:48 118%
Deaths:7
KDR:8.286
Accuracy:49.319% B**
KPH:27.500 C++
VKPH:22.800 A++
Kills:4,248 (4,105 + 143)
Deaths:346
KDR:12.277
VKDR:4.746
Vehicle Kills:1,642
Kill Difference:3,902
Playtime:100.261 hours
Usage:4%
Score:2.066m
Score/min:344
Driving Accuracy:52.618%
Gunner Accuracy:49.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:83
V. Kills:11 N/A
Deaths:8
KDR:10.375
Accuracy:37.723% C**
KPH:55.100 B+
VKPH:7.300 C
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:1.375
Vehicle Kills:11
Kill Difference:75
Playtime:1.506 hours
Usage:0%
Score:0.038m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:37.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 9,5478,71864013.622B*10.5236.478%A1.021%C+96.1A++9.1M+31390.7h19.1B+52.4B+
Hellfire Rocket Pods 11,1528,11755914.521B*11.4263.466%A++N/A84.8C++31.7A++50795.7h20.7C++32.5B+
CAS30 Tank Buster 14,6967,7461,1646.655M+3.5560.779%A+1.42%C++22M19.7A**240352.7h36.7B*60.4B*
M18 Rotary 12,9056,4391,4634.401A1.3037.706%B**1.149%D22.3B++22.4A++282288.8h95.8B+254.1B++
L-24R Spur 5,2034,94314234.81M*31.7045.523%B+2.144%C+66.4A+3.5C+19874.4h17.8C++39.2B
LC3 Jaguar 3,4093,3831,0333.275A0.1726.463%B+17.647%C-21.1CN/A78160.6h11.8B44.7B+
TMG-50 2,5932,5691,3261.937B++1.1732.24%A*32.775%A58.9B**N/A16143.6h8.8B*27.3B*
TAR 1,9541,9251,2011.603C*1.5029.92%A27.013%B++44.1B+N/A12343.7h10.5B**35.2B**
P2-120 HEAT 2,4731,91311017.391A+14.2950.037%B*N/A45.5A++13.3B*26742h4.2A8.4A
Cycler TRV 1,5671,5627252.154B*0.9527.169%B*12.036%D*47.6B*N/A14532.8h11.6B++42.7B++
TRS-12 Uppercut 1,5451,5369021.703B+1.4065.047%B+10.352%D-51B+N/A13230.1h2.3B+3.6B+
MSW-R 1,3921,3858841.567C+1.5425.509%B+23.177%C+40.5C+N/A12434.2h9.4B**37B++
FA1 Barrage 1,3111,3026032.159B**0.9546.182%B+12.058%D46.7B**N/A12827.9h3.8B*8.2B++
NS-15M2 1,3001,2845702.253B+0.8531.708%A+30.685%B+57.8B+N/A15922.2h9.6B*30.4B*
C-4 1,9341,2296631.854B1.2522.11%DN/A96.8B55.5A++99712.7h1.2B+5.5C**
LC2 Lynx 1,2351,2231,0191.2C++1.9130.079%A22.649%C*14.4DN/A4885h13.2B+43.9B++
SMG-46 Armistice 1,2161,2126451.879B++1.2327.916%B+15.347%C+31C++N/A7239.1h12.4B++44.4B+
T16 Rhino 1,2291,2089161.319C++1.7923.807%B+20.53%C40.4BN/A11429.9h10.5B*44B++
T1 Cycler 1,1871,1794762.477A0.6327.772%B**25.615%B+46.6AN/A18125.3h10.7A38.4B**
P2-120 HESH 1,3621,1756717.537B+14.4354.775%A+1.106%C*62.8B+10C++27418.7h5.5C10B+
HC1 Cougar 1,1841,1701,0911.072C+2.0328.842%B*22.308%C+13.4DN/A4387.4h10.3B++35.6B++
T7 Mini-Chaingun 1,1701,1677121.639B++1.4723.018%B**14.225%C**72.5A*N/A43116.1h11.5B*49.9B++
NSX Naginata 1,1811,1618141.426C++1.6824.423%B+30.319%C**45.9C++N/A17425.3h9.3B*37.9B++
T9 CARV 1,1661,1555781.998B+1.1131.837%A**28.052%B++61.8A++N/A20418.7h9.9B**31.1B**
M18 Locust 2,3171,0783233.337B+0.2334.162%BN/A20.3C++23.4B**29453h109.1C*319.5B+
Hornet Missiles 1,6751,0241895.418C+2.3167.196%B*1.27%C44.9C28.6C43922.8h9.7C**14.4B+
P2-120 AP 1,7801,0171447.063C++3.9652.618%B++4.031%B+29.4C+22.1B*41134.6h9.6D--18.3C
TORQ-9 8438305971.39C++1.7228.674%B*26.868%B+34.4C+N/A11424.1h12.4B*43.1B*
AS16 NightHawk 7987905301.491C**1.6150.866%B**19.494%A64.8AN/A16412.2h4.2B8.3B++
M18 Needler 1,6357462083.587B+0.4836.922%B*N/A18.1B+21.6A*42341.2h120B+324.9B+
Tomcat A2AM Pods 1,4777091066.689B+3.5885.387%B*N/A44.3C48C*62316h10.3D12C
NS-44 Commissioner 5044994861.027C++2.0836.115%C+17.235%D15.5DN/A5732.2h3.6B9.9B
T1S Cycler 5014933191.545B+1.5632.841%A++31.44%A+45.2B*N/A17210.9h11.6B+35.2B*
NS Decimator 7504794980.962C+2.1469.43%B**1.879%C32.1C+18.2C**31814.9h5.2C7.4C**
C150 Dalton 7174133013.767B**10.6663.745%A*N/A49.8B*36.6B**21438.3h4.4C++6.9B**
RAMS .50M 3793791073.542C++0.4450.897%A++71.504%D--35.4B+N/A11710.7h2.2C++4.4B+
L105 Zephyr 4883641919.158B++16.0556.128%A++N/A71.4B*24.3M++9425.1h6.2C++11B++
Frag Grenade 3083051305N/A301.8929.977%F-N/A3050U30M**77140.1h0.9M2.9A+
TX1 Repeater 2762741372A+1.1122.676%C15.329%D-52.7AN/A2015.2h8.6B**37.9B++
M2 Mutilator 2362331181.975C*1.1313.69%C20.172%C**25.1C+N/A929.3h14.6B*106.7B
TRAC-5 2172161216U212.8921.583%C+14.352%D-10.1DN/A9121.4h13.4B+62.3B
NS-357 Underboss 2152151571.369B+1.7446.113%B**22.326%C++69.4B**N/A2283.1h3.2B**7B**
M2 Mutilator 2172141181.814C++1.2914.177%C+21.495%B++23CN/A809.3h16.6B117.2C*
TRAC-5 S 2082081971.056C*2.0527.262%B*15.385%C+9.1DN/A3422.8h13.1C+48.1B+
Tank Mine 312185772.403C+0.7049.684%AN/A97.4C+66.8C++14501.9h2.5D--5.1B++
Coyote Missiles 343155483.229C+0.1264.368%A+N/A24.6D29.8B+4946.3h70.1D**108.9D
SABR-13 143142881.614C++1.4935.882%A*30.986%B++52.6B*N/A1992.7h10.8B+30B**
Dual-75 Duster 139121186.722C-3.6245.222%B*N/A67.2C+10A++41521.8h5.6C*12.3B+
NSX Masamune 1841201191.008C**2.1073.391%A++N/A36.4B+19.4B+2823.3h10.6B14.5B+
T9A "Butcher" 104104611.705C+1.4029.31%B**34.615%B*52C+N/A3112h10.3B+35.1B++
MRC3 Mercy 104104412.537C*0.5721.286%B**32.692%A*41.6B*N/A1872.5h15.8B**74.3B*
L-30R Vektor 156102714.571S11.4740.093%C++N/A12.1C++6.4C+1458.4h76C++189.5C*
MRC3 Mercy 10099412.415C++0.6920.584%B*22.222%C**39.6B*N/A1962.5h15.9B*77.5B++
T32 Bull 9898651.508C++1.6030.987%A25.51%C++51.6B+N/A3291.9h9.7B**31.3B*
Skyguard 17089224.045B+0.9430.912%C**1.124%D9.1D8.3C1999.8h108.3B+350.2B+
M60-A Bulldog 9788188A84.8953.085%B++N/A55B*5.6B+2431.6h4.7B*8.8B*
G30 Vulcan 16985184.722C++1.6241.75%A1.176%D*30.4B*30A*5452.8h81.9B+196.2B**
M40 Fury 9483810.375B+7.2737.723%C**2.41%B++55.3B+7.3C4251.5h10.2B++27B++
NS-11A 6868203.4A+0.2930.953%A29.412%B**56.7AN/A3421.2h10.3A33.2B**
M60-A Bulldog 7265165B*61.8956.106%B*3.077%B+50B+5.4B2431.3h4.9B++8.7B*
L100 Python AP 11262173.647C0.5466.223%B**3.226%B34.4C*27.8A++6121.8h6.4C+9.7B
E540 Halberd 1065878.286C**5.1849.319%B**3.448%C++27.6C++22.9A++11132.1h6.2C+12.7B+
TAS-16 Blackjack 5958461.261C++1.8460.965%C++24.138%A+44.6C*N/A2081.3h2.4C**3.9C**
L100 Python HEAT 6956414A+10.8951.429%C+5.357%A++35C*8.1D-3481.6h4.8B9.4B+
Spear Anti-Vehicle Phalanx Turret 8952105.2C2.0959.702%A++1.923%D*43.3C**30.8B**8081.2h10C16.8B+
MANA Anti-Vehicle Turret 11951371.378C+1.7365.309%B**1.961%D-42.5B+56.7A++12451.2h11C+16.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192,7062.7h
Nano-Armor Kit7331,389,458109.3h
Anti-Vehicle MANA Turret103321.1h
Medical Applicator507141,58816.9h
Nanite Revive Grenade07260.2h
Hoplon Anti-Aircraft Phalanx Tower0820h
Welding Device02580h
Ammunition Package241,2791.5h
Medical Kit1011,4441.9h
Anti-Infantry MANA Turret2840.4h
Nano-Repair Grenade01490h
Hardlight Barrier112950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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