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Kaidia[] Kaidia
TR BR 105

KDR: 3.48

Score: 21.3m

Last Seen: Oct 20th, 2018 11:09 PM
- OFFLINE - 2.9 hour(s)

Battle Rank 103 (105 total) - Terran Republic on Emerald
Level Progress (to 104): 25%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS RAMS .50M T7 Mini-Chaingun MRC3 Mercy T9 CARV T16 Rhino FA1 Barrage NS-44 Commissioner TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,066,652 MLG Score: 1652
Fun Score: N/A
Cheeseburgers Flipped: 1138TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.809%23.43%60518100112,9622.227911.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.064%0.941B*0.447B-2.384F--HEAD ++ (~10.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.417B11.30.209C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.459%4.792%953410152,7134128076.56901336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.196%0.062C+1.365A-1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+6.10.515B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.26%5.066%208510145332981361.78261389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%-0.266C0.196C++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.638B+14.10.638B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.402%64.872%208610137,2254902014.7149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.263%0.502B+-0.152C1.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.054C+3.6-0.127C5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.081%18.367%208110181,17646282.54545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.98B*0.789B++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B4.10.162C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m212.5%347 (20.8k)288 (17.3k)3.4827640,20511,5443.90133105 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019258623.732%24%57006:2217

9% Engineer33% Heavy Assault40% Infiltrator12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 5:59 AMFeb 8th, 2015 4:00 AMOct 20th, 2018 7:13 PM (26d) (PST)Oct 20th, 2018 7:38 PM (26d) (PST)Oct 20th, 2018 7:09 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261504760.5460.1570.1311.2560.0461652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5788,99428,584339875317,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1228.4h/51.2d 4,832 9,649 15,464 92.6k 1,296 5,045 3,362 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:1,319
Deaths:599
KDR:2.202
Accuracy:22.952% A
HSR:14.632% B+
T9 CARV
B++
Kills:1,258
Deaths:737
KDR:1.707
Accuracy:22.344% B++
HSR:24.801% B
T16 Rhino
B*
Kills:1,248
Deaths:384
KDR:3.250
Accuracy:24.579% B*
HSR:24.119% B
NS-15M2
B++
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:24.456% C*
HSR:30.259% B++
TMG-50
B+
Kills:1,156
Deaths:354
KDR:3.266
Accuracy:23.150% B+
HSR:20.848% C
MSW-R
C+
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:22.017% C+
HSR:20.329% C-
T9A "Butcher"
B+
Kills:286
Deaths:82
KDR:3.488
Accuracy:24.934% C*
HSR:31.119% B+
Kills:7,583
Deaths (as Heavy Assault):2,858
Deaths (to Heavy Assaults):3,536
KDR:2.65325
Kill Difference:4,725
Playtime:404.400 hours
Usage:33%
Score:6.685m
Score/min:276
Accuracy (listed only):23.490%
HSR (listed only):23.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:1,176
Deaths:489
KDR:2.405
Accuracy:53.081% A+
HSR:18.367% B+
NS-7 PDW
B+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:27.526% B+
HSR:20.466% B+
TRAC-5
A
Kills:844
Deaths:577
KDR:1.463
Accuracy:27.538% A
HSR:20.853% B
SMG-46 Armistice
B+
Kills:750
Deaths:280
KDR:2.679
Accuracy:26.498% C*
HSR:18.533% B+
NS Baron G5
B**
Kills:723
Deaths:245
KDR:2.951
Accuracy:51.852% B*
HSR:19.779% B**
Kills:4,651
Deaths (as Light Assault):2,166
Deaths (to Light Assaults):2,369
KDR:2.14728
Kill Difference:2,485
Playtime:14.422 hours
Usage:1%
Score:0.106m
Score/min:123
Accuracy (listed only):37.299%
HSR (listed only):19.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:1,176
Deaths:489
KDR:2.405
Accuracy:53.081% A+
HSR:18.367% B+
TRAC-5
A
Kills:844
Deaths:577
KDR:1.463
Accuracy:27.538% A
HSR:20.853% B
NS Baron G5
B**
Kills:723
Deaths:245
KDR:2.951
Accuracy:51.852% B*
HSR:19.779% B**
Kills:2,743
Deaths (as Engineer):1,311
Deaths (to Engineers):1,984
KDR:2.0923
Kill Difference:1,432
Playtime:112.038 hours
Usage:9%
Score:1.753m
Score/min:261
Accuracy (listed only):44.157%
HSR (listed only):19.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A*
Kills:1,450
Deaths:180
KDR:8.056
Accuracy:53.301% A*
HSR:83.862% B++
NS-44 Commissioner
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:40.995% B++
HSR:19.418% C
TSAR-42
A
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:46.898% A
HSR:68.503% C++
99SV
A++
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:41.190% A++
HSR:39.483% B+
NS-30 Vandal
B**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:39.729% B**
HSR:32.010% B++
SR-7
A++
Kills:1,159
Deaths:53
KDR:21.868
Accuracy:53.332% A++
HSR:83.175% B+
NS-7 PDW
B+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:27.526% B+
HSR:20.466% B+
TRAP-M1
B+
Kills:1,154
Deaths:423
KDR:2.728
Accuracy:31.421% B+
HSR:26.257% C++
Bighorn .50M
A
Kills:1,140
Deaths:74
KDR:15.405
Accuracy:50.468% A
HSR:83.333% B+
SMG-46 Armistice
B+
Kills:750
Deaths:280
KDR:2.679
Accuracy:26.498% C*
HSR:18.533% B+
NSX Tomoe
C*
Kills:126
Deaths:25
KDR:5.040
Accuracy:30.051% C*
HSR:29.365% D
TX1 Repeater
B+
Kills:111
Deaths:181
KDR:0.613
Accuracy:27.906% B+
HSR:24.324% B+
NS-AM7 Archer
A*
Kills:55
Deaths:48
KDR:1.146
Accuracy:64.640% B*
HSR:36.364% A*
NS-357P Underboss
C+
Kills:53
Deaths:25
KDR:2.120
Accuracy:35.826% D
HSR:22.642% C+
Kills:11,806
Deaths (as Infiltrator):3,334
Deaths (to Infiltrators):1,446
KDR:3.54109
Kill Difference:8,472
Playtime:489.213 hours
Usage:40%
Score:7.867m
Score/min:268
Accuracy (listed only):40.699%
HSR (listed only):41.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A+
Kills:1,176
Deaths:489
KDR:2.405
Accuracy:53.081% A+
HSR:18.367% B+
NS-7 PDW
B+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:27.526% B+
HSR:20.466% B+
NS-11P
B**
Kills:958
Deaths:472
KDR:2.030
Accuracy:27.603% B**
HSR:20.251% C*
SMG-46 Armistice
B+
Kills:750
Deaths:280
KDR:2.679
Accuracy:26.498% C*
HSR:18.533% B+
NS Baron G5
B**
Kills:723
Deaths:245
KDR:2.951
Accuracy:51.852% B*
HSR:19.779% B**
TORQ-9
B++
Kills:214
Deaths:71
KDR:3.014
Accuracy:27.500% B++
HSR:24.299% C++
T1 Cycler
A++
Kills:101
Deaths:69
KDR:1.464
Accuracy:29.060% A++
HSR:15.842% D-
Kills:5,080
Deaths (as Combat Medic):2,201
Deaths (to Combat Medics):1,036
KDR:2.30804
Kill Difference:2,879
Playtime:61.386 hours
Usage:5%
Score:1.406m
Score/min:382
Accuracy (listed only):34.731%
HSR (listed only):19.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,281
Deaths:437
KDR:2.931
Accuracy:20.928% B**
HSR:22.639% B+
M1 Heavy Cycler
A
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:19.387% A
HSR:20.725% B++
M3 Pounder HEG
B**
Kills:1,046
Deaths:396
KDR:2.641
Accuracy:46.769% B**
HSR:2.677% C
M3 Pounder HEG
B*
Kills:991
Deaths:336
KDR:2.949
Accuracy:48.028% B*
HSR:3.027% C+
M6 Onslaught
B+
Kills:606
Deaths:160
KDR:3.788
Accuracy:19.480% B+
HSR:21.287% B
NS-20 Gorgon
A
Kills:264
Deaths:101
KDR:2.614
Accuracy:25.961% C*
HSR:25.379% A
MR1 Fracture
B**
Kills:261
Deaths:155
KDR:1.684
Accuracy:45.017% B**
HSR:4.598% B
MR1 Fracture
B**
Kills:252
Deaths:124
KDR:2.032
Accuracy:44.408% B**
HSR:4.365% C++
NS-10 Burster
A*
Kills:76
Deaths:19
KDR:4
Accuracy:27.578% C+
HSR:11.842% A*
NS-10 Burster
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:28.712% N/A
HSR:8% N/A
Kills:5,985
Deaths (as MAX Suit):1,085
Deaths (to MAX Suits):875
KDR:5.51613
Kill Difference:4,900
Playtime:142.558 hours
Usage:12%
Score:3.444m
Score/min:403
Accuracy (listed only):32.627%
HSR (listed only):12.454%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:173
V. Kills:41 412%
Deaths:16
KDR:10.813
Accuracy:38.902% C++
KPH:38.900 B+
VKPH:9.200 B+
Kills:173 (173 + 0)
Deaths:16
KDR:10.813
VKDR:2.563
Vehicle Kills:41
Kill Difference:157
Playtime:4.443 hours
Usage:0%
Score:0.064m
Score/min:241
Driving Accuracy:38.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,052
V. Kills:265 395%
Deaths:55
KDR:19.127
Accuracy:43.529% C*
KPH:52.200 A*
VKPH:13.100 B++
P2-120 AP
A*
Kills:858
V. Kills:407 210%
Deaths:29
KDR:29.586
Accuracy:39.171% D
KPH:55.400 A*
VKPH:26.300 A+
P2-120 HESH
B*
Kills:630
V. Kills:82 N/A
Deaths:15
KDR:42
Accuracy:42.752% C*
KPH:69 B*
VKPH:9 C++
Kills:2,540 (2,540 + 0)
Deaths:99
KDR:25.657
VKDR:7.616
Vehicle Kills:754
Kill Difference:2,441
Playtime:44.769 hours
Usage:4%
Score:0.787m
Score/min:293
Driving Accuracy:42.752%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:181
V. Kills:27 N/A
Deaths:15
KDR:12.067
Accuracy:30.905% C-
KPH:68.300 B**
VKPH:10.200 C*
M20 Basilisk
A++
Kills:106
V. Kills:9 N/A
Deaths:15
KDR:7.067
Accuracy:32.967% D
KPH:39.400 A++
VKPH:3.300 D*
M60-G Bulldog
A
Kills:86
V. Kills:15 N/A
Deaths:10
KDR:8.600
Accuracy:40.840% B+
KPH:52 A
VKPH:9.100 B++
M40 Fury
B
Kills:85
V. Kills:7 N/A
Deaths:5
KDR:17
Accuracy:32.252% C
KPH:61.600 B
VKPH:5.100 D--
M60-G Bulldog
B*
Kills:75
V. Kills:9 N/A
Deaths:3
KDR:25
Accuracy:43.246% B+
KPH:57.600 B*
VKPH:6.900 C
Kills:533 (0 + 533)
Deaths:48
KDR:11.104
VKDR:1.396
Vehicle Kills:67
Kill Difference:485
Playtime:9.676 hours
Usage:1%
Score:0.145m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:43.246%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,4511,4501808.056A+4.5753.301%A*83.862%B++25.4C+N/A7957.1h1.8B*3.4B**
T7 Mini-Chaingun 1,3441,3195992.202A1.2822.952%A14.632%B+48.3B*N/A17427.3h15.6C++67.9B+
MRC3 Mercy 1,2961,2814372.931B+0.5520.928%B**22.639%B+32.7B+N/A11139.2h18.6C*88.9B++
T9 CARV 1,2631,2587371.707B+1.7822.344%B++24.801%B26.7C+N/A11347.1h13.5C**60.2B+
T16 Rhino 1,2611,2483843.25A*0.2324.579%B*24.119%B38.5C**N/A10432.4h13.9C+56.4B+
FA1 Barrage 1,1841,1764892.405A1.0853.081%A+18.367%B+33.7B+N/A10834.9h4.1B++7.7B*
NS-44 Commissioner 1,1761,1696181.892B**1.5940.995%B++19.418%C36.6C*N/A10731.9h3.8C*9.3B+
TSAR-42 1,1661,1621308.938A5.4646.898%A68.503%C++27.3CN/A7542.5h2B++4.3B*
99SV 1,1681,1604472.595B++0.8941.19%A++39.483%B+27C*N/A8543h4.6B++11.2B**
NS-15M2 1,1661,1602854.07A0.5924.456%C*30.259%B++36.6C+N/A10631.7h12C**48.9B
NS-30 Vandal 1,1661,1592754.215A+0.7339.729%B**32.01%B++29.9CN/A12138.8h5.5C**13.9B+
SR-7 1,1611,1595321.868S18.3953.332%A++83.175%B+33C+N/A9835.1h1.8B++3.4B*
NS-7 PDW 1,1691,1585752.014A1.4727.526%B+20.466%B+30C*N/A9638.6h13.7B+49.6B+
M1 Heavy Cycler 1,1661,1584152.79A0.6919.387%A20.725%B++29.6B*N/A10339.1h16.9B+87.4B++
TMG-50 1,1641,1563543.266A*0.2223.15%B+20.848%C32.3C+N/A8735.8h10.8B46.6B+
MSW-R 1,1601,1564172.772B+0.7122.017%C+20.329%C-34.2C+N/A10533.8h10.5B++47.7B+
TRAP-M1 1,1581,1544232.728B*0.7531.421%B+26.257%C++27.7CN/A8041.6h9.9C+31.7C*
Bighorn .50M 1,1411,1407415.405M+11.9250.468%A83.333%B+26.5D--N/A6543h1.7B+3.3B**
ML-7 1,3091,0855671.914A*1.5763.87%B*2.304%C37.9A7.8D23328.6h4.6B**7.2B**
P2-120 HEAT 1,3171,0525519.127A*15.6443.529%C*5.133%A52.1A*13.1B++23520.2h6.1B++14.1B++
Frag Grenade 1,0621,05111051N/A1,047.5251.178%B++N/A553.2C**5.8C18161.9h3.3B+6.5B+
M3 Pounder HEG 1,3671,0463962.641B++0.8446.769%B**2.677%C20.3B6.2A++13651.6h17C++36.3B+
M3 Pounder HEG 1,2899913362.949B*0.5348.028%B*3.027%C+22.2B+6.7A++14844.6h17.2C*35.9B+
NS-11P 9649584722.03B*1.4527.603%B**20.251%C*31C*N/A9930.9h14C++50.7B+
C-4 9778592623.279A0.2022.428%C--N/A130.2A17.9D7496.6h1.3B+6C+
P2-120 AP 1,2658582929.586M**26.1039.171%D8.042%A**55.4A*26.3A+40915.5h5.6B*14.2B+
TRAC-5 8538445771.463B*2.0227.538%A20.853%B14.2CN/A6359.5h14.4B52.2B++
SMG-46 Armistice 7577502802.679A++0.8026.498%C*18.533%B+23.8CN/A6331.5h12.4B++46.8B+
Claymore 7447445114.588A11.1133.872%C++N/A206.7B**N/A5913.6h1.2C++3.5B
NS Baron G5 7277232452.951A**0.5351.852%B*19.779%B**30.1C+N/A8424h3.9B++7.5C+
P2-120 HESH 7126301542A*38.5242.752%C*N/A69.2B*9C++2239.1h5.3C+12.3C*
M6 Onslaught 6166061603.788B**0.3119.48%B+21.287%B37.4BN/A13116.2h16.4B++84.1B+
Hunter QCX 5955883471.695A+1.7940.969%C+35.884%B++26.1B**N/A6822.5h3.5B8.6B+
Spear Anti-Vehicle Phalanx Turret 7005332125.381M++21.9047.315%B+7.692%A++54.9B**17.2C3549.7h6.4B+13.6B*
Chainblade 31631410,1680.031C**3.4531.612%C*7.962%C++0.3C-N/A1949.4h2.1B+6.5C+
NS Decimator 3822981202.483A++1.0063.203%B1.678%C--42.6B+12C2717h4.7C++7.4B
T9A "Butcher" 292286823.488B*0.0124.934%C*31.119%B+32.5DN/A1008.8h10.8B43.5B+
NS-20 Gorgon 2832641012.614A0.8725.961%C*25.379%A24.7B*1.8B+6610.7h23.9B+91.9B*
MR1 Fracture 4262611551.684A++1.8045.017%B**4.598%B10B+6.3B*7726h54.8C++121.7B+
Tank Mine 372260357.429M3.9520.843%D--N/A104C+44.8D8562.5h1.7B+8.3D-
MR1 Fracture 4052521242.032A++1.4544.408%B**4.365%C++11.2B+6.8B*8822.6h49.8C*112B+
TORQ-9 214214713.014A0.4727.5%B++24.299%C++22.8C--N/A1099.4h15.6C+56.6B+
MAX Punch 2022011,0850.185B++3.3047.17%C++N/A1.4C+N/A5139.8h1.7C++3.7C*
T2 Striker 4641981731.145A+2.3447.518%CN/A8.3C11.2C+15723.8h65.6D--138.1D-
MANA Anti-Personnel Turret 188188632.984N/A0.5020.601%UN/A1880UN/A4173700.1h24.4T*118.4T*
M40 Fury 2081811512.067B++8.5830.905%C-2.21%B+67B**10C*2922.7h9.4B*30.5B+
C75 Viper 2141731610.813A7.3338.902%C++N/A39.3B+9.3B+2414.4h11.3B+29B+
NSX Tomoe 126126255.04A++1.5630.051%C*29.365%D23.8DN/A515.3h13.9C++46.3C**
TX1 Repeater 1131111810.613C+2.8727.906%B+24.324%B+21.3CN/A1185.2h13.7C++49.1C++
M20 Basilisk 115106157.067A++3.5832.967%D11.321%A*39.3A++3.3D*1942.7h38.8A+117.7B**
T1 Cycler 101101691.464B+2.0229.06%A++15.842%D-18CN/A2195.6h14.5C++49.8B++
M60-G Bulldog 10186108.6B*5.1240.84%B+4.651%B**50.6B**8.8B+2661.7h5.3B*13B*
M40 Fury 9285517A13.5232.252%C5.882%S60.7C**5D--2481.4h9.4B++29B+
NS-10 Burster 14276194M**0.5227.578%C+11.842%A*5.3C*4.6B++8314.4h171.8C+623C+
M60-G Bulldog 8475325S21.5243.246%B+2.667%C+57.7B*6.9C2531.3h6.1B+14.2B+
NS-R3 Swarm 12962401.55M+1.9362.716%C+N/A5.6C-6.1C+6811h39.8D--63.4D--
NS-AM7 Archer 6455481.146A++2.3464.64%B*36.364%A*8.3C**1.4C--536.6h10.4B*16.1B**
NS-357P Underboss 5453252.12B+1.3635.826%D22.642%C+48.2CN/A1661.1h3.9C+10.8C+
NS-10 Burster 9550271.852A1.6328.712%C++8%B+3.1D-2.8C6616.3h293.9F**1023.7D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4519,70111.6h
Restoration Kit1694,8484.5h
Nano-Armor Kit62184,8449.6h
Spawn Beacon33990.2h
Turret AI Module0620.4h
Nanite Revive Grenade01,3670.4h
Medical Applicator82109,1175.8h
Welding Device03480h
Spitfire Auto-Turret101,3661.5h
Rampart Wall0540.4h
Ammunition Package61,1420.7h
Shield Recharging Field183,3081h
Medical Kit163960.4h
Anti-Infantry MANA Turret84100.8h
Recon Detection Device61,1792.1h

Check the help document for the dictionary if you want to learn more about words used here.


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