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Primarch Hater KaiserWodka[T] KaiserWodka
VS BR 94

KDR: 2.04

Score: 114.3m

Last Seen: Jul 27th, 2020 6:58 PM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt
Level Progress (to 95): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 VE-C Horizon Supernova FPC C-4 Ghost Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,603,782 MLG Score: 1282
Fun Score: N/A
Cheeseburgers Flipped: 925TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.668%31.069%829581291117,8682.40439-0.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.388%1.048B**1.497A+-1.064D*HEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+9.70.32C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.919%0.649%53413451,69629094330.583018391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.302%-1.197D*-0.851D--0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.211C++33.20.376C**94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.54%2.647%264513447,442390046641.90772160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.709%-0.146C0.095C+-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.708B++4.40.644B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.028%1.987%1801513345,083326122551.55825225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%-0.295C-0.613D0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++10.10.748B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.946%78.718%180613436,757486531.3889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.117%0.751B++0.751B++-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.388C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.808%14.618%180413452,620356920.734099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.542%0.744B++-0.039C+0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.616B+2.60.473B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114.3m274.5%427 (25.6k)347 (20.8k)2.04077180,79088,5892.2238294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349675222.89%26.297%60203:4360

8% Combat Medic23% Engineer42% Heavy Assault9% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 5:26 PMFeb 10th, 2020 6:39 PMJul 27th, 2020 2:31 PM (17d) (PST)Jul 27th, 2020 3:26 PM (17d) (PST)Jul 27th, 2020 2:58 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5261923340.5500.2690.1451.6220.0411282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,53711,49220,0453316997220,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5481.3h/228.4d 16,216 47,542 39,532 533.5k 4,966 20,094 13,547 172.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:34,208
Deaths:12,557
KDR:2.724
Accuracy:30.026% C**
HSR:38.433% B+
Orion VS54
B++
Kills:14,350
Deaths:5,647
KDR:2.541
Accuracy:26.666% B
HSR:35.233% B++
SVA-88
C
Kills:12,534
Deaths:7,608
KDR:1.647
Accuracy:21.875% D-
HSR:25.993% C
SVA-GG
C**
Kills:2,030
Deaths:647
KDR:3.138
Accuracy:28.634% C+
HSR:36.355% C**
Pulsar LSW
D-
Kills:1,779
Deaths:1,394
KDR:1.276
Accuracy:17.575% F
HSR:20.461% D-
Flare VE6
C+
Kills:1,434
Deaths:1,361
KDR:1.054
Accuracy:15.216% F-
HSR:27.964% C+
VX29 Polaris
C++
Kills:1,373
Deaths:456
KDR:3.011
Accuracy:27.237% C++
HSR:26.074% C+
NS-15MP
C*
Kills:1,192
Deaths:485
KDR:2.458
Accuracy:26.706% D
HSR:35.654% C*
Ursa
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:29.373% B+
HSR:27.241% C+
NS-15M2
B+
Kills:1,160
Deaths:451
KDR:2.572
Accuracy:26.242% C
HSR:36.638% B+
NS-15M1
A++
Kills:1,160
Deaths:495
KDR:2.343
Accuracy:28.175% B+
HSR:43.535% A++
NS-15M AE
C
Kills:1,159
Deaths:457
KDR:2.536
Accuracy:27.242% C
HSR:27.783% C-
VE-H Maw
B**
Kills:329
Deaths:144
KDR:2.285
Accuracy:28.379% C+
HSR:41.337% B**
NSX Naginata
B**
Kills:317
Deaths:142
KDR:2.232
Accuracy:26.983% C*
HSR:40.063% B**
Kills:74,185
Deaths (as Heavy Assault):32,195
Deaths (to Heavy Assaults):24,490
KDR:2.30424
Kill Difference:41,990
Playtime:2,313.929 hours
Usage:42%
Score:42.495m
Score/min:306
Accuracy (listed only):25.738%
HSR (listed only):33.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:8,430
Deaths:3,568
KDR:2.363
Accuracy:41.740% B++
HSR:31.827% B+
Pulsar C
B
Kills:2,102
Deaths:1,609
KDR:1.306
Accuracy:26.216% C
HSR:28.544% B
Eclipse VE3A
C
Kills:1,568
Deaths:843
KDR:1.860
Accuracy:27.471% C
HSR:18.176% D
NS-66 Punisher
B**
Kills:1,566
Deaths:704
KDR:2.224
Accuracy:34.138% B**
HSR:35.632% B++
Deimos VA29
D
Kills:1,450
Deaths:1,499
KDR:0.967
Accuracy:58.362% D
HSR:14.621% D
Sirius SX12
C+
Kills:1,378
Deaths:879
KDR:1.568
Accuracy:26.245% C+
HSR:17.199% C-
Eridani SX5G
C+
Kills:1,375
Deaths:654
KDR:2.102
Accuracy:30.183% C+
HSR:26.836% C+
VX6-7
C--
Kills:1,285
Deaths:1,323
KDR:0.971
Accuracy:20.894% D*
HSR:20.078% C--
Serpent VE92
C+
Kills:1,221
Deaths:1,004
KDR:1.216
Accuracy:23.582% D
HSR:22.277% C+
NS-11C
C**
Kills:1,217
Deaths:698
KDR:1.744
Accuracy:28.415% C**
HSR:21.693% C+
NS-11CP
C+
Kills:1,172
Deaths:474
KDR:2.473
Accuracy:29.141% C
HSR:26.024% C+
Solstice VE3
C++
Kills:1,168
Deaths:904
KDR:1.292
Accuracy:26.505% C++
HSR:18.664% C-
Skorpios
D
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:24.510% D--
HSR:18.244% D
Solstice Burst
C+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:28.637% C+
HSR:25.754% C+
Zenith VX-5
C++
Kills:1,161
Deaths:792
KDR:1.466
Accuracy:27.206% C+
HSR:24.634% C++
MKV-G Suppressed
C++
Kills:1,160
Deaths:549
KDR:2.113
Accuracy:28.173% C++
HSR:23.621% C+
NS-7G PDW
C-
Kills:1,160
Deaths:1,276
KDR:0.909
Accuracy:22.774% D-
HSR:17.759% C-
Eridani SX5
B+
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:28.548% C+
HSR:27.414% B+
NS-7 PDW
C+
Kills:1,160
Deaths:774
KDR:1.499
Accuracy:27.226% C+
HSR:20.086% C+
Solstice SF
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:27.975% C**
HSR:20.362% B+
VE-S Canis
A++
Kills:841
Deaths:247
KDR:3.405
Accuracy:34.243% B+
HSR:43.520% A++
NS Baron G5G
D
Kills:684
Deaths:427
KDR:1.602
Accuracy:41.899% D
HSR:11.404% D--
Phobos VX86
B+
Kills:531
Deaths:379
KDR:1.401
Accuracy:68.141% B+
HSR:17.514% C+
Thanatos VE70
C+
Kills:476
Deaths:497
KDR:0.958
Accuracy:43.904% C+
HSR:14.076% C-
Nova
D*
Kills:163
Deaths:100
KDR:1.630
Accuracy:34.137% D*
HSR:6.748% F
NSX Tengu
A*
Kills:130
Deaths:57
KDR:2.281
Accuracy:43.879% B+
HSR:39.231% A*
NSX Tanto
A+
Kills:107
Deaths:48
KDR:2.229
Accuracy:30.945% C**
HSR:40.187% A+
Kills:36,147
Deaths (as Light Assault):21,565
Deaths (to Light Assaults):17,735
KDR:1.67619
Kill Difference:14,582
Playtime:862.734 hours
Usage:16%
Score:17.751m
Score/min:343
Accuracy (listed only):32.781%
HSR (listed only):23.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,654
Deaths:1,525
KDR:1.740
Accuracy:30.752% B++
HSR:35.946% B++
NS-66 Punisher
B**
Kills:1,566
Deaths:704
KDR:2.224
Accuracy:34.138% B**
HSR:35.632% B++
H-V45
C
Kills:1,511
Deaths:1,381
KDR:1.094
Accuracy:24.909% C-
HSR:22.436% C
Deimos VA29
D
Kills:1,450
Deaths:1,499
KDR:0.967
Accuracy:58.362% D
HSR:14.621% D
Sirius SX12
C+
Kills:1,378
Deaths:879
KDR:1.568
Accuracy:26.245% C+
HSR:17.199% C-
Eridani SX5G
C+
Kills:1,375
Deaths:654
KDR:2.102
Accuracy:30.183% C+
HSR:26.836% C+
NS-11P
B+
Kills:1,167
Deaths:646
KDR:1.807
Accuracy:28.597% C*
HSR:30.163% B+
CME
C+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:28.702% C+
HSR:23.756% C
Pulsar VS1
B+
Kills:1,164
Deaths:539
KDR:2.160
Accuracy:27.266% C++
HSR:28.436% B+
Equinox VE2 Burst
D
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:24.726% D--
HSR:26.162% D
Skorpios
D
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:24.510% D--
HSR:18.244% D
NS-11A
C*
Kills:1,162
Deaths:561
KDR:2.071
Accuracy:28.020% C++
HSR:28.141% C*
MKV-G Suppressed
C++
Kills:1,160
Deaths:549
KDR:2.113
Accuracy:28.173% C++
HSR:23.621% C+
NS-7G PDW
C-
Kills:1,160
Deaths:1,276
KDR:0.909
Accuracy:22.774% D-
HSR:17.759% C-
Eridani SX5
B+
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:28.548% C+
HSR:27.414% B+
Darkstar
C
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:26.331% D
HSR:24.397% C
NS-7 PDW
C+
Kills:1,160
Deaths:774
KDR:1.499
Accuracy:27.226% C+
HSR:20.086% C+
Equinox VE2
B+
Kills:1,156
Deaths:658
KDR:1.757
Accuracy:27.222% C
HSR:28.201% B+
Corvus VA55
B
Kills:1,057
Deaths:436
KDR:2.424
Accuracy:29.218% B
HSR:29.518% C**
VE-S Canis
A++
Kills:841
Deaths:247
KDR:3.405
Accuracy:34.243% B+
HSR:43.520% A++
NS Baron G5G
D
Kills:684
Deaths:427
KDR:1.602
Accuracy:41.899% D
HSR:11.404% D--
Phobos VX86
B+
Kills:531
Deaths:379
KDR:1.401
Accuracy:68.141% B+
HSR:17.514% C+
Thanatos VE70
C+
Kills:476
Deaths:497
KDR:0.958
Accuracy:43.904% C+
HSR:14.076% C-
Nova
D*
Kills:163
Deaths:100
KDR:1.630
Accuracy:34.137% D*
HSR:6.748% F
NSX Tengu
A*
Kills:130
Deaths:57
KDR:2.281
Accuracy:43.879% B+
HSR:39.231% A*
Kills:27,755
Deaths (as Combat Medic):16,704
Deaths (to Combat Medics):11,454
KDR:1.66158
Kill Difference:11,051
Playtime:420.603 hours
Usage:8%
Score:10.916m
Score/min:433
Accuracy (listed only):32.884%
HSR (listed only):24.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:8,430
Deaths:3,568
KDR:2.363
Accuracy:41.740% B++
HSR:31.827% B+
Pulsar C
B
Kills:2,102
Deaths:1,609
KDR:1.306
Accuracy:26.216% C
HSR:28.544% B
Eclipse VE3A
C
Kills:1,568
Deaths:843
KDR:1.860
Accuracy:27.471% C
HSR:18.176% D
Deimos VA29
D
Kills:1,450
Deaths:1,499
KDR:0.967
Accuracy:58.362% D
HSR:14.621% D
VX6-7
C--
Kills:1,285
Deaths:1,323
KDR:0.971
Accuracy:20.894% D*
HSR:20.078% C--
Serpent VE92
C+
Kills:1,221
Deaths:1,004
KDR:1.216
Accuracy:23.582% D
HSR:22.277% C+
NS-11C
C**
Kills:1,217
Deaths:698
KDR:1.744
Accuracy:28.415% C**
HSR:21.693% C+
NS-11CP
C+
Kills:1,172
Deaths:474
KDR:2.473
Accuracy:29.141% C
HSR:26.024% C+
Solstice VE3
C++
Kills:1,168
Deaths:904
KDR:1.292
Accuracy:26.505% C++
HSR:18.664% C-
Solstice Burst
C+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:28.637% C+
HSR:25.754% C+
Eidolon VE33
C+
Kills:1,161
Deaths:455
KDR:2.552
Accuracy:31.564% C+
HSR:24.289% C-
Zenith VX-5
C++
Kills:1,161
Deaths:792
KDR:1.466
Accuracy:27.206% C+
HSR:24.634% C++
Solstice SF
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:27.975% C**
HSR:20.362% B+
NS Baron G5G
D
Kills:684
Deaths:427
KDR:1.602
Accuracy:41.899% D
HSR:11.404% D--
Phobos VX86
B+
Kills:531
Deaths:379
KDR:1.401
Accuracy:68.141% B+
HSR:17.514% C+
Thanatos VE70
C+
Kills:476
Deaths:497
KDR:0.958
Accuracy:43.904% C+
HSR:14.076% C-
Nova
D*
Kills:163
Deaths:100
KDR:1.630
Accuracy:34.137% D*
HSR:6.748% F
NSX Tanto
A+
Kills:107
Deaths:48
KDR:2.229
Accuracy:30.945% C**
HSR:40.187% A+
Kills:26,216
Deaths (as Engineer):15,683
Deaths (to Engineers):17,011
KDR:1.67162
Kill Difference:10,533
Playtime:1,269.254 hours
Usage:23%
Score:30.624m
Score/min:402
Accuracy (listed only):34.263%
HSR (listed only):21.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:2,680
Deaths:588
KDR:4.558
Accuracy:40.764% C
HSR:76.157% B
NS-66 Punisher
B**
Kills:1,566
Deaths:704
KDR:2.224
Accuracy:34.138% B**
HSR:35.632% B++
Sirius SX12
C+
Kills:1,378
Deaths:879
KDR:1.568
Accuracy:26.245% C+
HSR:17.199% C-
Eridani SX5G
C+
Kills:1,375
Deaths:654
KDR:2.102
Accuracy:30.183% C+
HSR:26.836% C+
NS-30G Vandal
C+
Kills:1,219
Deaths:595
KDR:2.049
Accuracy:38.042% C+
HSR:19.524% D--
NS-44G Commissioner
D
Kills:1,209
Deaths:1,143
KDR:1.058
Accuracy:42.017% D
HSR:25.807% D
Skorpios
D
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:24.510% D--
HSR:18.244% D
Parallax VX3
C++
Kills:1,160
Deaths:176
KDR:6.591
Accuracy:38.388% C-
HSR:79.569% C++
Phantom VA23
C+
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:33.737% D
HSR:31.293% C+
NS-30 Vandal
C+
Kills:1,160
Deaths:446
KDR:2.601
Accuracy:36.276% C+
HSR:18.104% D*
MKV-G Suppressed
C++
Kills:1,160
Deaths:549
KDR:2.113
Accuracy:28.173% C++
HSR:23.621% C+
XM98
B+
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:41.755% C*
HSR:80.086% B+
V10
C+
Kills:1,160
Deaths:87
KDR:13.333
Accuracy:40.162% C--
HSR:78.966% C+
NS-7G PDW
C-
Kills:1,160
Deaths:1,276
KDR:0.909
Accuracy:22.774% D-
HSR:17.759% C-
Eridani SX5
B+
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:28.548% C+
HSR:27.414% B+
NS-7 PDW
C+
Kills:1,160
Deaths:774
KDR:1.499
Accuracy:27.226% C+
HSR:20.086% C+
Artemis VX26
C*
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:27.517% C
HSR:27.744% C*
Spiker
C++
Kills:1,041
Deaths:819
KDR:1.271
Accuracy:32.184% C++
HSR:23.823% C+
VE-S Canis
A++
Kills:841
Deaths:247
KDR:3.405
Accuracy:34.243% B+
HSR:43.520% A++
NS-44P Commissioner
B+
Kills:540
Deaths:553
KDR:0.976
Accuracy:48.384% B+
HSR:35% B+
Parsec VX3-A
B
Kills:435
Deaths:32
KDR:13.594
Accuracy:35.425% F
HSR:81.839% B
NS-61 Emissary
A++
Kills:258
Deaths:183
KDR:1.410
Accuracy:34.484% B+
HSR:31.008% A++
NS-357P Underboss
B+
Kills:213
Deaths:258
KDR:0.826
Accuracy:47.810% B
HSR:33.333% B+
Manticore SX40
C+
Kills:180
Deaths:213
KDR:0.845
Accuracy:31.886% C+
HSR:21.111% C
Beamer VS3
C+
Kills:165
Deaths:231
KDR:0.714
Accuracy:27.453% C+
HSR:20.606% C-
Cerberus
C+
Kills:163
Deaths:196
KDR:0.832
Accuracy:34.581% C+
HSR:22.086% C--
NSX Daimyo
C*
Kills:162
Deaths:43
KDR:3.767
Accuracy:38.810% D-
HSR:95.062% C*
NSX Tengu
A*
Kills:130
Deaths:57
KDR:2.281
Accuracy:43.879% B+
HSR:39.231% A*
Nyx VX31
C+
Kills:90
Deaths:26
KDR:3.462
Accuracy:36.207% C+
HSR:18.889% D**
NS-AM7 Archer
A
Kills:81
Deaths:54
KDR:1.500
Accuracy:48.854% D*
HSR:34.568% A
NSX Tomoe
C
Kills:72
Deaths:36
KDR:2
Accuracy:30.050% C
HSR:27.778% D*
NS-44L Blackhand
A
Kills:53
Deaths:17
KDR:3.118
Accuracy:48.788% B+
HSR:58.491% A
NS Patriot Flare Gun
U
Kills:52
Deaths:86
KDR:0.605
Accuracy:45.522% A*
HSR:0% U
Kills:26,662
Deaths (as Infiltrator):12,959
Deaths (to Infiltrators):12,334
KDR:2.05741
Kill Difference:13,703
Playtime:467.569 hours
Usage:9%
Score:10.278m
Score/min:366
Accuracy (listed only):35.728%
HSR (listed only):36.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:855
Deaths:401
KDR:2.132
Accuracy:20.914% C
HSR:29.123% B*
Cosmos VM3
B+
Kills:475
Deaths:246
KDR:1.931
Accuracy:15.368% D-
HSR:22.737% B+
Blueshift VM5
A*
Kills:426
Deaths:155
KDR:2.748
Accuracy:31.000% A++
HSR:36.620% A*
Comet VM2
D
Kills:371
Deaths:315
KDR:1.178
Accuracy:38.010% D--
HSR:2.695% D
Comet VM2
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:38.899% D*
HSR:3.797% C
NS-10 Burster
D*
Kills:106
Deaths:104
KDR:1.019
Accuracy:25.609% D*
HSR:1.887% D*
NS-10 Burster
B*
Kills:74
Deaths:84
KDR:0.881
Accuracy:24.629% D**
HSR:8.108% B*
Kills:2,623
Deaths (as MAX Suit):793
Deaths (to MAX Suits):4,341
KDR:3.30769
Kill Difference:1,830
Playtime:115.805 hours
Usage:2%
Score:2.196m
Score/min:316
Accuracy (listed only):27.776%
HSR (listed only):14.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,201
V. Kills:25 N/A
Deaths:251
KDR:4.785
Accuracy:45.754% B
KPH:86.600 B+
VKPH:1.800 D-
Dual Photon Pods
C**
Kills:343
V. Kills:25 N/A
Deaths:22
KDR:15.591
Accuracy:48.912% D-
KPH:126.200 C**
VKPH:9.200 D-
Saron Laser Cannon
D*
Kills:84
V. Kills:117 71%
Deaths:303
KDR:0.277
Accuracy:22.928% D**
KPH:1.700 D*
VKPH:2.400 D*
V26 Maelstrom Turbo Laser
D*
Kills:68
V. Kills:75 89%
Deaths:278
KDR:0.245
Accuracy:21.395% F-
KPH:2.400 D*
VKPH:2.600 D*
Kills:1,696 (1,353 + 0)
Deaths:854
KDR:1.986
VKDR:0.283
Vehicle Kills:242
Kill Difference:842
Playtime:94.580 hours
Usage:2%
Score:1.533m
Score/min:270
Piloting Accuracy:21.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:689
V. Kills:572 120%
Deaths:119
KDR:5.790
Accuracy:49.967% A
KPH:2,480,400 U
VKPH:2,059,200 U
L105 Zephyr
U
Kills:195
V. Kills:33 N/A
Deaths:24
KDR:8.125
Accuracy:41.097% C
KPH:702,000 U
VKPH:118,800 U
CAS30 Tank Buster
D**
Kills:185
V. Kills:188 98%
Deaths:875
KDR:0.211
Accuracy:20.537% F*
KPH:1.300 D**
VKPH:1.300 D**
AP30 Shredder
U
Kills:138
V. Kills:135 101%
Deaths:34
KDR:4.059
Accuracy:26.485% D**
KPH:496,800 U
VKPH:486,000 U
Kills:1,207 (185 + 1,022)
Deaths:1,052
KDR:1.147
VKDR:0.882
Vehicle Kills:928
Kill Difference:155
Playtime:142.920 hours
Usage:3%
Score:1.998m
Score/min:233
Piloting Accuracy:20.537%
Gunner Accuracy:26.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:514
V. Kills:16 N/A
Deaths:42
KDR:12.238
Accuracy:34.885% F-
KPH:53 C-
VKPH:1.700 F-
Skyguard
D**
Kills:112
V. Kills:99 112%
Deaths:45
KDR:2.489
Accuracy:18.420% F--
KPH:5.300 D**
VKPH:4.600 F
C75 Viper
D-
Kills:95
V. Kills:12 N/A
Deaths:22
KDR:4.318
Accuracy:24.084% F-
KPH:17.200 D--
VKPH:2.200 D-
L100 Python AP
D**
Kills:67
V. Kills:56 118%
Deaths:30
KDR:2.233
Accuracy:43.582% D**
KPH:13.500 F
VKPH:11.300 D**
Kills:788 (788 + 0)
Deaths:139
KDR:5.669
VKDR:1.317
Vehicle Kills:183
Kill Difference:649
Playtime:41.533 hours
Usage:1%
Score:0.712m
Score/min:286
Driving Accuracy:43.582%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:4,782
V. Kills:4,093 117%
Deaths:692
KDR:6.910
Accuracy:39.098% F-
KPH:14.100 D**
VKPH:12 D--
Supernova VPC
D*
Kills:1,130
V. Kills:124 N/A
Deaths:93
KDR:12.151
Accuracy:41.511% D*
KPH:24.200 D*
VKPH:2.700 D**
Supernova PC
C
Kills:949
V. Kills:262 361%
Deaths:139
KDR:6.827
Accuracy:42.231% D--
KPH:24.800 C
VKPH:6.800 D
E540 Halberd
C*
Kills:714
V. Kills:500 143%
Deaths:101
KDR:7.069
Accuracy:47.750% C-
KPH:28.200 D
VKPH:19.700 C*
Proton II PPA
C+
Kills:349
V. Kills:19 N/A
Deaths:23
KDR:15.174
Accuracy:22.956% D
KPH:63.100 C+
VKPH:3.400 C
Saron HRB
D
Kills:213
V. Kills:149 142%
Deaths:53
KDR:4.019
Accuracy:42.304% D
KPH:15.300 D--
VKPH:10.700 D
Kills:8,137 (6,861 + 1,276)
Deaths:1,101
KDR:7.391
VKDR:4.675
Vehicle Kills:5,147
Kill Difference:7,036
Playtime:469.897 hours
Usage:9%
Score:8.849m
Score/min:314
Driving Accuracy:42.231%
Gunner Accuracy:42.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:876
V. Kills:29 N/A
Deaths:36
KDR:24.333
Accuracy:34.501% D
KPH:106.400 C+
VKPH:3.500 D--
E540 Halberd-H
C--
Kills:804
V. Kills:519 155%
Deaths:49
KDR:16.408
Accuracy:56.352% C-
KPH:31.300 D--
VKPH:20.200 C--
M40 Fury-H
C+
Kills:441
V. Kills:19 N/A
Deaths:20
KDR:22.050
Accuracy:35.538% D--
KPH:92.200 C+
VKPH:4 D-
M12 Kobalt-H
D**
Kills:132
V. Kills:4 N/A
Deaths:10
KDR:13.200
Accuracy:17.693% D**
KPH:36.500 F
VKPH:1.100 D**
Kills:2,253 (0 + 2,253)
Deaths:115
KDR:19.591
VKDR:4.965
Vehicle Kills:571
Kill Difference:2,138
Playtime:42.293 hours
Usage:1%
Score:1.139m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:17.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:140
V. Kills:26 N/A
Deaths:25
KDR:5.600
Accuracy:37.474% C
KPH:20.100 D-
VKPH:3.700 D
M20 Basilisk
D
Kills:78
V. Kills:41 186%
Deaths:35
KDR:2.229
Accuracy:36.406% D
KPH:7.700 D*
VKPH:4 D*
M12 Kobalt
C
Kills:77
V. Kills:2 N/A
Deaths:7
KDR:11
Accuracy:17.018% D
KPH:65.400 C
VKPH:1.700 D-
M40 Fury
C
Kills:74
V. Kills:12 N/A
Deaths:13
KDR:5.692
Accuracy:34.389% D
KPH:49.200 C
VKPH:8 C-
M20 Basilisk
D*
Kills:68
V. Kills:41 162%
Deaths:25
KDR:2.720
Accuracy:29.761% D**
KPH:7.400 D**
VKPH:4.500 D*
M40 Fury
D**
Kills:51
V. Kills:4 N/A
Deaths:12
KDR:4.250
Accuracy:26.105% D**
KPH:26.400 D**
VKPH:2.100 F
Kills:488 (0 + 488)
Deaths:117
KDR:4.171
VKDR:1.077
Vehicle Kills:126
Kill Difference:371
Playtime:30.938 hours
Usage:1%
Score:0.433m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:26.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:200
V. Kills:16 N/A
Deaths:149
KDR:1.342
Accuracy:37.269% D*
KPH:13.200 D-
VKPH:1.100 D-
S12 Renegade
C++
Kills:173
V. Kills:3 N/A
Deaths:86
KDR:2.012
Accuracy:45.624% C++
KPH:65.200 C++
VKPH:1.100 D
Kills:373 (373 + 0)
Deaths:235
KDR:1.587
VKDR:0.081
Vehicle Kills:19
Kill Difference:138
Playtime:17.762 hours
Usage:0%
Score:0.083m
Score/min:78
Driving Accuracy:45.624%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 34,55934,20812,5572.724C+0.6830.026%C**38.433%B+80.4CN/A218425.3h9.5B31.5B+
Orion VS54 14,38914,3505,6472.541C++0.5026.666%B35.233%B++48.9C+N/A221293.5h9.5B+35.6C+
SVA-88 12,56012,5347,6081.647C0.3921.875%D-25.993%C22.8D--N/A91549.2h10.4C**47.5C+
VE-C Horizon 8,5208,4303,5682.363C*0.3241.74%B++31.827%B+83.3C*N/A217101.2h10.7B+25.7B+
Supernova FPC 8,8754,7826926.91C4.8739.098%F-3.053%B*14.1D**12D--281340.2h5C12.7D**
C-4 4,2943,0922,0281.525C+0.5223.908%DN/A55.8D-21.7D88655.4h1.4C5.9C
Ghost 2,6822,6805884.558C*2.5240.764%C76.157%B55.5C+N/A18748.3h1.9C*4.7C++
Terminus VX-9 2,7022,6541,5251.74C+0.3030.752%B++35.946%B++44.3CN/A18059.9h9.9B++32.3B++
Pulsar C 2,1132,1021,6091.306C+0.7326.216%C28.544%B13.9D-N/A90150.7h9.9C**37.9C*
SVA-GG 2,0422,0306473.138C++1.1028.634%C+36.355%C**81.2CN/A22025h9.5C*33C++
Plasma Grenade 1,8361,82011820N/A1,817.9655.011%B++N/A728B+6.4C-36032.5h2.7B+4.9B++
Pulsar LSW 1,7911,7791,3941.276C-0.7617.575%F20.461%D-14.1D*N/A73125.9h12.2C-69.7D
Eclipse VE3A 1,5731,5688431.86C*0.1827.471%C18.176%D40.9CN/A20438.3h11.7C+42.5C+
NS-66 Punisher 1,5861,5667042.224B+0.1834.138%B**35.632%B++76C**1C*21120.6h9.4B+27.6B*
H-V45 1,5161,5111,3811.094C0.9524.909%C-22.436%C23.5DN/A14464.4h11.5C*46.2C++
Deimos VA29 1,4501,4501,4990.967C-1.0758.362%D14.621%D21.3D--N/A10068.2h2B+3.4C++
Flare VE6 1,4381,4341,3611.054D0.9915.216%F-27.964%C+11.5D*N/A62124.3h12.4D*81.7F--
Sirius SX12 1,3791,3788791.568C++0.4726.245%C+17.199%C-24.4DN/A16356.5h11.6C++44.4C*
Eridani SX5G 1,3781,3756542.102C+0.0630.183%C+26.836%C+58.8C--N/A28123.4h9.5C*31.5C++
VX29 Polaris 1,3791,3734563.011B+0.9727.237%C++26.074%C+71.1C*N/A26019.3h10.2B+37.5B
Anti-Vehicle Grenade 1,4111,35311353N/A1,350.9660.18%B*N/A712.1A30.5D59641.9h3.4B**5.6B**
VX6-7 1,2861,2851,3230.971C-1.0720.894%D*20.078%C--16.1D-N/A9979.8h11.6C++55.5C
S1 2,1031,2281,4700.835C1.2149.156%D*2.036%C-14.8D*10.6D27382.8h6.8C13.7C
Serpent VE92 1,2221,2211,0041.216C0.8223.582%D22.277%C+22.1DN/A17155.3h10.4B+44.2C++
NS-30G Vandal 1,2211,2195952.049C0.0138.042%C+19.524%D--28D--N/A12943.6h4.4B+11.7B
NS-11C 1,2181,2176981.744C++0.3028.415%C**21.693%C+38.6C+N/A33031.5h10.4B++36.6B+
NS-44G Commissioner 1,2111,2091,1431.058D0.9842.017%D25.807%D43.6D-N/A14227.7h3.8F8.9D
Light PPA 1,2261,2012514.785C2.7445.754%BN/A86.4B+1.8D-27513.9h8.1B+17.7B+
NS-15MP 1,1921,1924852.458C+0.4226.706%D35.654%C*54.4DN/A26021.9h10.5C+39.2C
Lasher X2 1,1851,1767811.506C++0.5326.654%C--3.571%C+34.1C--N/A25534.5h21.1D79.2C
Sticky Grenade 1,1771,17311173N/A1,170.9660.421%B++N/A1675.7B**5.7D-68400.7h1.3B**2.1B*
NS-11CP 1,1731,1724742.473C*0.4329.141%C26.024%C+56.6CN/A27820.7h10.6C**36.4C++
Solstice VE3 1,1711,1689041.292C*0.7526.505%C++18.664%C-11DN/A128106.6h11.7B+44C+
NS-11P 1,1691,1676461.807C++0.2328.597%C*30.163%B+34.6C--N/A30233.7h10.8B+37.8B+
CME 1,1691,1665122.277A++0.2428.702%C+23.756%C50C++N/A38823.3h10.9B+38.1B
Force-Blade 1,1661,16535,0740.033C++2.0146.978%B**N/A0.5CN/A42293h2.5C+5.3B+
Pulsar VS1 1,1641,1645392.16B*0.1227.266%C++28.436%B+30.7CN/A21237.9h10.4B**38.1B++
Equinox VE2 Burst 1,1651,1625602.075C+0.0324.726%D--26.162%D47.8C--N/A22324.3h10.7B+43.4C+
Skorpios 1,1631,1626621.755C+0.2924.51%D--18.244%D44CN/A21526.4h11.3C+46.3D
NS-11A 1,1641,1625612.071C**0.0328.02%C++28.141%C*39.8CN/A28529.2h10.5B++37.4B+
Solstice Burst 1,1631,1613733.113B+1.0728.637%C+25.754%C+59.8C+N/A17919.4h10.3B+35.8B+
Eidolon VE33 1,1611,1614552.552B+0.5131.564%C+24.289%C-44.1C++N/A37926.3h5.9B++18.6B+
Zenith VX-5 1,1621,1617921.466C+0.5727.206%C+24.634%C++27.8DN/A19041.7h9.9B++36.5B+
Parallax VX3 1,1601,1601766.591B4.5538.388%C-79.569%C++21.2D-N/A10454.6h2.1C+5.4C+
Phantom VA23 1,1631,1602774.188C+2.1533.737%D31.293%C+64.4C*N/A15418h4.5C13.2C
NS-30 Vandal 1,1621,1604462.601C+0.5636.276%C+18.104%D*46.8CN/A44824.8h4.7B+13.1C**
MKV-G Suppressed 1,1601,1605492.113C+0.0728.173%C++23.621%C+47.7C+N/A14324.3h12.5C++44.5C*
XM98 1,1601,1606817.059S15.0241.755%C*80.086%B+64.8B**N/A23017.9h1.9B+4.5B+
V10 1,1601,1608713.333M*11.2940.162%C--78.966%C+47.3C+N/A15624.5h2C+5C+
NS-7G PDW 1,1641,1601,2760.909C1.1322.774%D-17.759%C-17.2D-N/A8467.4h13.5C59.1C+
Eridani SX5 1,1611,1605352.168B0.1328.548%C+27.414%B+50.9C+N/A41622.8h8.1B**28.5B++
Ursa 1,1651,1603513.305A++1.2629.373%B+27.241%C+74.4B+N/A27515.6h8.8B+29.8B+
NS-15M2 1,1621,1604512.572C+0.5326.242%C36.638%B+53.5CN/A30521.7h10.4B39.5C*
Darkstar 1,1611,1606471.793C+0.2526.331%D24.397%C45.3CN/A21825.6h10.9B+41.4C*
NS-15M1 1,1601,1604952.343C++0.3028.175%B+43.535%A++39.9DN/A28529.1h8.6B**30.5B++
NS-7 PDW 1,1661,1607741.499C+0.5427.226%C+20.086%C+31.4CN/A19936.9h11.8B+43.4C**
NS-15M AE 1,1601,1594572.536C+0.5027.242%C27.783%C-61.6CN/A31518.8h10.7C+39.4C+
Solstice SF 1,1671,1596901.68B+0.3627.975%C**20.362%B+37C**N/A22231.3h9.7C++34.6B
Artemis VX26 1,1571,1574952.337C**0.3027.517%C27.744%C*40.6CN/A24328.5h10.1B+36.8C*
Equinox VE2 1,1571,1566581.757C*0.2827.222%C28.201%B+38CN/A20730.4h10.3B+37.8B
Supernova VPC 1,2541,1309312.151C10.1141.511%D*1.15%C+24.2D*2.7D**14546.7h3.1C+7.4D
The Kraken 1,5501,0794612.341C+0.3058.938%C--N/A67.4B*29.4B++35716h3.7C++6.3C+
Hades VSH4 1,2051,0613293.225A**1.1866.06%C-5.09%A++54.4C*7.4C26819.5h4A6B**
Corvus VA55 1,0601,0574362.424B*0.3829.218%B29.518%C**61.8B++N/A25717.1h9.3B*31.7B++
Spiker 1,0431,0418191.271C+0.7732.184%C++23.823%C+72.8B++N/A19914.3h7B++21.8B+
Nemesis VSH9 1,2121,0314162.478A++0.4459.065%D-7.759%M*37.4B+6.6C26327.6h3.9A+6.7A
NS Decimator 1,3421,0077761.298C+0.7452.647%D*2.383%B+33.5D11.1D-56530.1h4.7C8.8D
Supernova PC 1,2119491396.827C+4.7942.231%D--2.424%C**24.8C6.8D22338.3h4.2B9.9C+
MANA Anti-Vehicle Turret 1,2409352713.45C+1.4146.07%F--2.995%A**9350S3050A*27803450.1h4.5B++9.7C*
NS Decimator-G 1,1979053502.586C*0.5560.344%C--2.983%B+62C+20C39614.6h4C6.6C
Proton II PPA-H 9058763624.333B+22.2934.501%D2.283%B*106.8C+3.5D--4888.2h8.1B+23.6C*
Blueshift VM5 8678554012.132C0.0920.914%C29.123%B*24.7D--N/A11934.6h16.1C76.9C+
VE-S Canis 8498412473.405A++1.3634.243%B+43.52%A++95.6B++N/A2578.8h8.3B24.1B+
E540 Halberd-H 1,3238044916.408C+14.3756.352%C-1.99%B+31.3D--20.2C--47625.7h5.4C++9.6C+
E540 Halberd 1,2147141017.069C--5.0347.75%C-1.961%C+28.1D19.7C*73025.4h5.8C12.2C
C150 Dalton 1,2616891195.79C3.7549.967%AN/A6890U5720U102457900.1h6.5F--13.1D-
NS Baron G5G 6846844271.602C*0.4441.899%D11.404%D--44.7CN/A21315.3h3.7B+8.8C++
Proximity Mine 6456441653.903C+1.8647.4%C**N/A123.8CN/A6185.2h1.6B+3.4B++
NS-44P Commissioner 5405405530.976C1.0648.384%B+35%B+98.2BN/A2775.5h3C*6.1B
Phobos VX86 5325313791.401C+0.6468.141%B+17.514%C+41.5DN/A24712.8h2B+2.9B+
L100 Python HESH 5305144212.238C10.2034.885%F-2.724%A+53C-1.6F-2429.7h2.8B+8.1D-
Thanatos VE70 4774764970.958C1.0843.904%C+14.076%C-27.2C-N/A22517.5h4.6C+10.4C++
Cosmos VM3 4834752461.931C+0.1115.368%D-22.737%B+17.1D*N/A10727.7h14.4C+93.7C+
M40 Fury-H 4604412022.05C**20.0135.538%D--N/A91.9C+4D-4494.8h4.2A11.8B**
Parsec VX3-A 4354353213.594B**11.5535.425%F81.839%B55.8C+N/A1507.8h1.8C+5.1D--
Blueshift VM5 4304261552.748C+0.7131%A++36.62%A*61.7B*N/A2726.9h15.6C+50.5B++
Lumine Edge 40940915,6710.026C2.0137.782%B+N/A0.9C-N/A3459.4h1.3C**3.6B+
Tank Mine 5943791592.384C-0.3429.957%DN/A67.7D--38.4D--16155.6h2C+6.7D-
Comet VM2 5073713151.178C+0.8638.01%D--2.695%D9D3.3D14241.4h13.4B*35.3C*
Proton II PPA 3683492315.174C13.1322.956%DN/A63.5C+3.5C4765.5h8.2B+35.6C*
Dual Photon Pods 3683432215.591B**13.5548.912%D-N/A127C**9.3D-17762.7h14.5B+29.6B
VE-H Maw 3303291442.285C+0.2428.379%C+41.337%B**68.5C+N/A2444.8h7.8B++27.5B+
The Slasher 3233236,9690.046C+1.9949.061%B**N/A1CN/A6326.4h2.1C++4.3B+
NSX Naginata 3193171422.232C*0.1926.983%C*40.063%B**67.4C+N/A1814.7h8.7B++32.3B+
Comet VM2 4443162811.125C0.9238.899%D*3.797%C8.2D--3.3D*12038.4h15.5B++39.9B+
NS-61 Emissary 2582581831.41B+0.6334.484%B+31.008%A++99.2A++N/A2862.6h9.3B26.8B+
M60-A Bulldog 2692392310.391C8.3539.282%D--1.674%C--29.1C--3.7C2018.2h5.4C*13.6C+
Auraxium Force-Blade 2172177,3900.029C2.0154.877%A++N/A0.7CN/A3311.7h2.4D4.3B+
NS-357P Underboss 2142132580.826D1.2147.81%B33.333%B+78.9CN/A2052.7h3.7C-7.8C++
Saron HRB 362213534.019C--1.9842.304%D2.817%A+15.3D--10.7D111113.9h18.7B44.2C++
Icikill 20920817,8420.012D-2.0336.785%C*N/A0.2C-N/A1837.6h1.8B+4.9C*
M40 Fury-F 2162001491.342C0.7037.269%D*1%C*13.2D-1.1D-5815.1h7.1B+19C*
L105 Zephyr 228195248.125C+6.0841.097%CN/A1950U330U10470500.1h4.1B**9.9B++
M60-A Bulldog 268186623D0.9626.8%D**1.075%C1860U820U28012500.1h5.8D21.6D*
CAS30 Tank Buster 3731858750.211D1.8320.537%F*N/A1.3D**1.3D**50142.9h63.4C308.5F*
Manticore SX40 1801802130.845C1.2031.886%C+21.111%C66.7B**N/A4572.7h5B**15.7B*
S12 Renegade 176173862.012C0.0345.624%C++3.468%C--64.1C+1.1D1902.7h2.8B+6.2B+
MANA Anti-Personnel Turret 170170493.469N/A1.4320.217%UN/A1700UN/A11376700.1h21.2T*104.7T*
Spear Anti-Vehicle Phalanx Turret 2811661411.857C*9.8245.168%C--3.614%C+26.8D--18.5D8546.2h10.1D22.4C
Beamer VS3 1651652310.714C1.3327.453%C+20.606%C-30CN/A3445.5h7.3B+26.6B
Cerberus 1631631960.832C--1.2134.581%C+22.086%C--60.4C*N/A3452.7h5.2B14.9B
Nova 1631631001.63C++0.4134.137%D*6.748%F44.1C+N/A2713.7h3.7B+10.9C
NSX Daimyo 163162433.767C+1.7338.81%D-95.062%C*62.3CN/A1752.6h2.5C6.5C-
Lancer VS22 3331441510.954C1.0953.661%D1.389%C+8.5D11.2C41816.9h22.6C+42.1C
M60-G Bulldog 166140255.6C3.5637.474%C1.429%D20D-3.7D2207h6.3C**16.9C*
AP30 Shredder 273138344.059C--2.0226.485%D**N/A1380U1350U44301900.1h50.6B**191.1B
M12 Kobalt-H 1361321013.2D-11.1617.693%D**9.848%D**36.7F1.1D**1633.6h21.7F-122.9F-
NSX Tengu 130130572.281B++0.2443.879%B+39.231%A*72.2BN/A2181.8h10B+22.8B+
Skyguard 211112452.489C--0.4518.42%F--N/A5.3D**4.6F20221.3h151.8D--824.1F*
NSX Tanto 110107482.229B+0.1930.945%C**40.187%A+44.6C1.3B++1702.4h14.7D47.5C+
NS-10 Burster 1791061041.019C1.0225.609%D*1.887%D*3.7D*2.5D*9728.7h126.6C*494.2C
C75 Viper 10795224.318C--2.2824.084%F-N/A17.3D--2.2D-4705.5h8.4B++34.7C+
Nyx VX31 9090263.462C*1.4236.207%C+18.889%D**45CN/A2722h4.4B+12.2B+
Saron Laser Cannon 201843030.277D1.7622.928%D**2.381%B+1.7D*2.4D*27649.1h327.6F**1428.8T*
NS-AM7 Archer 8681541.5A++0.5448.854%D*34.568%A16.9B**1D-1084.8h7.6B*15.6B*
M60-A Bulldog 9380204D1.9630.594%F-2.5%B14.8D--2.4D1545.4h6.6D21.5D**
M20 Basilisk 11978352.229D-0.1936.406%D10.256%A++7.6D*4D*21510.2h108.3C297.5C-
M12 Kobalt 7977711C--8.9617.018%D12.987%D*64.2C1.7D-3691.2h15.9B+93.6C+
NS-10 Burster 13074840.881C--1.1624.629%D**8.108%B*2.8D**2.1F9126.6h159.7D648.4D*
M40 Fury 8674135.692C3.6534.389%DN/A49.3C8C-5041.5h9.2B++26.9B+
NSX Tomoe 7272362C+0.0430.05%C27.778%D*48CN/A2011.5h15D49.8C
Lancer AE 13969262.654C*0.6158.621%C+N/A14.7D14.9C+4284.7h13.8C+23.5C+
M20 Basilisk 10968252.72D0.6829.761%D**N/A7.4D**4.5D*1849.2h91.3C++306.8D
V26 Maelstrom Turbo Laser 143682780.245D1.8021.395%F-1.471%C-2.4D*2.6D*11728.9h206.8F--966.5T*
L100 Python AP 12367302.233D0.1943.582%D**1.493%C13.4F11.2D**5235h6.8D15.6D
Blackheart 6060115.455S3.4128.072%D**45%B**26.1CN/A662.3h3.6C++12.9C
MAX Punch 60578340.068C-1.9744.892%C+N/A0.5DN/A3108.4h2.5C++5.7C++
NS-44L Blackhand 5353173.118B*1.0848.788%B+58.491%A66.3B**N/A2810.8h3B*6.2B++
NS Patriot Flare Gun 5252860.605C++1.4445.522%A*N/A24.8C++N/A1112.1h2.3C*5.2B+
M40 Fury 5551124.25C-2.2126.105%D**1.961%C++26.8D*2.1F3201.9h7.5B**28.8B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6911,160,901174.2h
Nanite Revive Grenade07210.2h
Medical Applicator16882,9256.4h
Anti-Vehicle MANA Turret128792.2h
Spawn Beacon1273,1884.2h
Motion Spotter95,3692h
Restoration Kit4452,21838.4h
Recon Detection Device5411,05013.1h
Medical Kit5,79434,175226.2h
Ammunition Package561,1431.8h
Anti-Infantry MANA Turret111280.5h

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