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Primus Jolly Kaithiel[XPVS] Kaithiel
VS BR 49

KDR: 2.69

Score: 2.1m

Last Seen: Jul 27th, 2018 1:05 PM
- OFFLINE - 9.6 hour(s)

Battle Rank 49 - Vanu Sovereignty on Connery
Level Progress (to 50): 94%
Level 100 Progress: 11% 846h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Deimos VA29 VA39 Spectre Nemesis VSH9 S1 Pulsar VS1 Plasma Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,463,670 MLG Score: 1170
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.435%25.148%589513442,2032.85363-0.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.55%0.422B0.607B+0.241C++HEAD ++ (~13.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.38C**10.80.246C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.198%57.808%0213473659803.68687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.2%0.487B+-0.594D-1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++3.3-0.033C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.401%12.01%0213474089704.20618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%1.782A++-0.547D0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.50.48B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m257.8%331 (19.9k)295 (17.7k)2.693533,9111,4523.0254849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134929319.266%22.603%43504:481

10% Combat Medic11% Engineer61% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2017 4:58 PMSep 20th, 2017 5:11 PMJul 30th, 2018 8:52 AM (850d) (PST)Jul 27th, 2018 9:23 AM (853d) (PST)Jul 27th, 2018 9:05 AM (853d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081913170.5600.2080.1271.5260.0311170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,46911,43919,0303412892217,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.3h/4.8d 482 884 1,152 10.6k 211 467 219 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,544
Deaths:545
KDR:2.833
Accuracy:23.252% C
HSR:23.964% D
Pulsar LSW
C++
Kills:381
Deaths:149
KDR:2.557
Accuracy:22.893% D
HSR:29.659% C++
NS-15M AE
D*
Kills:83
Deaths:34
KDR:2.441
Accuracy:19.933% F-
HSR:19.277% D*
Kills:2,008
Deaths (as Heavy Assault):728
Deaths (to Heavy Assaults):473
KDR:2.75824
Kill Difference:1,280
Playtime:71.018 hours
Usage:61%
Score:1.416m
Score/min:332
Accuracy (listed only):22.026%
HSR (listed only):24.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:354
Deaths:144
KDR:2.458
Accuracy:67.215% C++
HSR:10.735% D*
Solstice VE3
B*
Kills:71
Deaths:41
KDR:1.732
Accuracy:27.929% B
HSR:26.761% B*
Thanatos VE70
B*
Kills:54
Deaths:20
KDR:2.700
Accuracy:51.971% B*
HSR:20.370% B++
Kills:479
Deaths (as Light Assault):205
Deaths (to Light Assaults):206
KDR:2.33659
Kill Difference:274
Playtime:5.969 hours
Usage:5%
Score:0.054m
Score/min:151
Accuracy (listed only):49.038%
HSR (listed only):19.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:354
Deaths:144
KDR:2.458
Accuracy:67.215% C++
HSR:10.735% D*
Solstice VE3
B*
Kills:71
Deaths:41
KDR:1.732
Accuracy:27.929% B
HSR:26.761% B*
Thanatos VE70
B*
Kills:54
Deaths:20
KDR:2.700
Accuracy:51.971% B*
HSR:20.370% B++
Kills:479
Deaths (as Engineer):205
Deaths (to Engineers):204
KDR:2.33659
Kill Difference:274
Playtime:12.899 hours
Usage:11%
Score:0.193m
Score/min:250
Accuracy (listed only):49.038%
HSR (listed only):19.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:354
Deaths:144
KDR:2.458
Accuracy:67.215% C++
HSR:10.735% D*
Pulsar VS1
B+
Kills:124
Deaths:69
KDR:1.797
Accuracy:26.158% C+
HSR:29.032% B+
Thanatos VE70
B*
Kills:54
Deaths:20
KDR:2.700
Accuracy:51.971% B*
HSR:20.370% B++
Kills:532
Deaths (as Combat Medic):233
Deaths (to Combat Medics):141
KDR:2.28326
Kill Difference:299
Playtime:11.522 hours
Usage:10%
Score:0.200m
Score/min:289
Accuracy (listed only):48.448%
HSR (listed only):20.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:261
Deaths:45
KDR:5.800
Accuracy:38.116% B+
HSR:44.828% B+
Parallax VX3-AE
A+
Kills:104
Deaths:16
KDR:6.500
Accuracy:38.681% D
HSR:90.385% A+
Kills:365
Deaths (as Infiltrator):61
Deaths (to Infiltrators):221
KDR:5.98361
Kill Difference:304
Playtime:13.354 hours
Usage:11%
Score:0.186m
Score/min:232
Accuracy (listed only):38.399%
HSR (listed only):67.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):62
KDR:0
Kill Difference:UNR
Playtime:0.956 hours
Usage:1%
Score:0.012m
Score/min:207
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5511,5445452.833C*0.1423.252%C23.964%D48.4C+N/A12731.9h10C**42.9C+
Pulsar LSW 3833811492.557C**0.1422.893%D29.659%C++39.7DN/A1109.6h11.3C+49.4C+
Deimos VA29 3543541442.458B+0.2467.215%C++10.735%D*42.1DN/A1228.4h2.3C3.4C++
VA39 Spectre 261261455.8A3.1138.116%B+44.828%B+54.4B*N/A1454.8h3.9B*10.3B++
Nemesis VSH9 3192381022.333A+0.3666.872%C*1.261%D-35B+11.9C+1876.8h5.5B*8.2B*
S1 171126512.471A++0.2257.447%C2.381%C+39.4B+14.1C2323.2h4.7B++8.2C*
Pulsar VS1 125124691.797B+0.9026.158%C+29.032%B+28.2CN/A804.4h14.3C-54.7C+
Plasma Grenade 1161091109N/A106.3156.662%B*N/A545C35B**14390.2h4D*7.1C+
Parallax VX3-AE 104104166.5B3.8138.681%D90.385%A+40DN/A912.6h1.7C*4.4C
NS-15M AE 8383342.441C+0.2519.933%F-19.277%D*31.9D--N/A772.6h11.4C57.1D--
Solstice VE3 7271411.732B++0.9627.929%B26.761%B*16.1C--N/A864.4h17.9D64.2C+
Thanatos VE70 5454202.7A0.0151.971%B*20.37%B++49.1C**N/A1721.1h3.9B+7.5B+

Consumables
  Name Deaths Consumed Time Equipped
Recon Detection Device11570.3h
Ammunition Package36040.2h
Nano-Armor Kit1833,2672.3h
Medical Kit408912h
Medical Applicator2622,4372h
Snowman Soldier0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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