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Warden KaleMaister1[1V2] KaleMaister1
NC BR 61

KDR: 3.79

Score: 4.1m

Last Seen: Nov 21st, 2018 2:52 PM
- OFFLINE - 478.6 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Member of NARKMARK[1V2] NARKMARK
NC outfit on Cobalt

Members: 117
Level Progress (to 62): 71%
Level 100 Progress: 22% 482h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS AF-4 Cyclone NC6 Gauss SAW Blitz GD-10 LA1 Anchor GD-22S SAS-R EM6 AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KaleMaister1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,011,404 MLG Score: 6404
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.484%28.305%9191110118,5393.94593-0.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.674%2.244A*1.197B**0.871B*HEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.10.431B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.756%0.804%17921102137344188.288891963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.552A**-0.742D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.951B*4.80.909B*3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.409%75.832%0210201,353178137.55866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.321%1.854A++0.57B+-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.421B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NARKMARK[1V2] NARKMARK
NC outfit on Cobalt

Members: 117
4.1m160.8%511 (30.7k)436 (26.2k)3.7858712,1643,2133.8590161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022160232.644%29.628%96702:546

63% Heavy Assault16% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 11:10 AMOct 28th, 2018 3:34 PMDec 10th, 2018 8:11 AM (23h) (PST)Nov 21st, 2018 11:23 AM (20d) (PST)Nov 21st, 2018 10:52 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8293035261.3020.3440.3862.1510.0356404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,76518,15431,611782123129226,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
155.7h/6.5d 235 3,604 3,217 20.1k 148 955 326 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:33.414% A**
HSR:28.932% B**
LA1 Anchor
A+
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:32.770% A+
HSR:28.779% B+
GD-22S
A*
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:33.216% A*
HSR:30.189% B*
EM6
A*
Kills:628
Deaths:124
KDR:5.065
Accuracy:30.114% A++
HSR:37.898% A*
Kills:4,154
Deaths (as Heavy Assault):979
Deaths (to Heavy Assaults):1,000
KDR:4.24311
Kill Difference:3,175
Playtime:98.817 hours
Usage:63%
Score:2.720m
Score/min:459
Accuracy (listed only):32.378%
HSR (listed only):31.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
AF-19 Mercenary
A*
Kills:497
Deaths:196
KDR:2.536
Accuracy:32.051% A*
HSR:23.944% B+
AC-X11
A++
Kills:435
Deaths:82
KDR:5.305
Accuracy:32.599% A+
HSR:31.035% A++
MGR-S1 Gladius
A+
Kills:339
Deaths:62
KDR:5.468
Accuracy:34.398% A+
HSR:26.254% B+
Kills:3,683
Deaths (as Light Assault):880
Deaths (to Light Assaults):651
KDR:4.18523
Kill Difference:2,803
Playtime:15.268 hours
Usage:10%
Score:0.406m
Score/min:443
Accuracy (listed only):32.571%
HSR (listed only):26.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
NC1 Gauss Rifle
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:33.386% A*
HSR:29.972% A+
MGR-S1 Gladius
A+
Kills:339
Deaths:62
KDR:5.468
Accuracy:34.398% A+
HSR:26.254% B+
Kills:3,108
Deaths (as Combat Medic):761
Deaths (to Combat Medics):465
KDR:4.0841
Kill Difference:2,347
Playtime:8.356 hours
Usage:5%
Score:0.231m
Score/min:460
Accuracy (listed only):32.898%
HSR (listed only):26.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
SAS-R
A
Kills:1,165
Deaths:206
KDR:5.655
Accuracy:46.918% A
HSR:74.936% B++
LA8 Rebel
B**
Kills:345
Deaths:192
KDR:1.797
Accuracy:35.103% B+
HSR:29.275% B**
MGR-S1 Gladius
A+
Kills:339
Deaths:62
KDR:5.468
Accuracy:34.398% A+
HSR:26.254% B+
NC14 Bolt Driver
A*
Kills:188
Deaths:31
KDR:6.065
Accuracy:50.655% A*
HSR:81.383% B*
Kills:4,449
Deaths (as Infiltrator):1,031
Deaths (to Infiltrators):520
KDR:4.31523
Kill Difference:3,418
Playtime:24.855 hours
Usage:16%
Score:0.489m
Score/min:328
Accuracy (listed only):38.480%
HSR (listed only):43.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:497
Deaths:196
KDR:2.536
Accuracy:32.051% A*
HSR:23.944% B+
AC-X11
A++
Kills:435
Deaths:82
KDR:5.305
Accuracy:32.599% A+
HSR:31.035% A++
Kills:932
Deaths (as Engineer):278
Deaths (to Engineers):325
KDR:3.35252
Kill Difference:654
Playtime:1.685 hours
Usage:1%
Score:0.037m
Score/min:369
Accuracy (listed only):32.325%
HSR (listed only):27.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:337
Deaths:47
KDR:7.170
Accuracy:53.298% A+
HSR:18.398% B++
AF-23 Grinder
A++
Kills:231
Deaths:39
KDR:5.923
Accuracy:48.943% A++
HSR:16.883% B+
AF-34 Mattock
A++
Kills:110
Deaths:6
KDR:18.333
Accuracy:49.332% A++
HSR:17.273% C**
Kills:678
Deaths (as MAX Suit):46
Deaths (to MAX Suits):108
KDR:14.73913
Kill Difference:632
Playtime:6.180 hours
Usage:4%
Score:0.192m
Score/min:519
Accuracy (listed only):50.524%
HSR (listed only):17.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:373
V. Kills:9 N/A
Deaths:28
KDR:13.321
Accuracy:61.756% B++
KPH:94.200 A+
VKPH:2.300 D-
Kills:373 (373 + 0)
Deaths:28
KDR:13.321
VKDR:0.321
Vehicle Kills:9
Kill Difference:345
Playtime:3.961 hours
Usage:3%
Score:0.051m
Score/min:216
Piloting Accuracy:61.756%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,2421,2393203.872A*0.0931.823%A25.747%B**82.1A*N/A23515.1h8.2B**25.8B*
NC6 Gauss SAW 1,1921,1893223.693A**0.0933.414%A**28.932%B**82.6MN/A21114.4h6.7B**20.1B*
Blitz GD-10 1,1751,1732205.332M**1.5531.984%A+23.529%A92.4M*N/A25212.7h10.8B**33.6B*
LA1 Anchor 1,1821,1712474.741B**0.9632.77%A+28.779%B+89.4A++N/A22713.1h8B**24.3B*
GD-22S 1,1731,1662864.077A++0.2933.216%A*30.189%B*111M++N/A29110.5h8.3B**25.1B**
SAS-R 1,1771,1652065.655B*1.8746.918%A74.936%B++82A*N/A19914.2h1.8B*3.9B*
EM6 6346281245.065A*1.2830.114%A++37.898%A*88.5A++N/A2017.1h7.8A25.9B*
AF-19 Mercenary 4974971962.536A*1.2532.051%A*23.944%B+71M**N/A2437h9B**28.1B*
AC-X11 436435825.305S1.5232.599%A+31.035%A++90.6M++N/A2204.8h6.9B**21.2B*
M30 Mustang AH 3823732813.321B**9.5461.756%B++N/A93.3A2.3D-2164h4.8B*7.8B++
Shrike 5543631113.27S0.5266.195%B**1.377%D-45.9A++24.2A++2907.9h4A6A
NC1 Gauss Rifle 3603571592.245B**1.5433.386%A*29.972%A+72.9M*N/A2724.9h9.4A28.2B**
LA8 Rebel 3533451921.797B**1.9935.103%B+29.275%B**70.4A++1.6A*1794.9h4.2A12B++
MGR-S1 Gladius 339339625.468M1.6834.398%A+26.254%B+109.4MN/A2503.1h6.7A19.6B**
NCM1 Scattercannon 339337477.17M3.3853.298%A+18.398%B++56.2MN/A1516h6.3B++11.8B*
AF-23 Grinder 232231395.923A2.1448.943%A++16.883%B+52.5A+N/A1254.4h6.8C+13.9B*
C-4 233223454.956A**1.1744.527%M**N/A318.6S14.3D--14140.7h1.1B*2.4B**
Mag-Cutter 2142123,1320.068A++3.7233.231%B+3.774%C-1.5B**N/A4138.5h2B+6.1B+
NC14 Bolt Driver 189188316.065A**2.2850.655%A*81.383%B*78.3M**N/A1972.4h1.9B**3.7A
Frag Grenade 1361341134N/A130.2142.296%C-N/A335D5C--11320.4h4.1C+9.7C+
AF-34 Mattock 111110618.333S14.5549.332%A++17.273%C**68.8A+N/A2261.6h4.4B*8.8A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter121,3073.3h
Spawn Beacon11510.4h
Medical Kit4183,1795.9h
Nano-Armor Kit04,4300.3h
Medical Applicator144,6151.6h

Check the help document for the dictionary if you want to learn more about words used here.


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