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Raider KaleMaister1[] KaleMaister1
NC BR 60

KDR: 3.59

Score: 3.8m

Last Seen: Aug 26th, 2018 11:53 AM
- OFFLINE - 652.1 hour(s)

Battle Rank 60 - New Conglomerate on Cobalt
Level Progress (to 61): 37%
Level 100 Progress: 20% 490h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS AF-4 Cyclone NC6 Gauss SAW Blitz GD-10 LA1 Anchor GD-22S SAS-R EM6 AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,688,646 MLG Score: 6146
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.567%28.136%9161110028,3953.95431-0.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.72%2.269A*1.185B**0.839B++HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.10.429B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.676%0.822%18321101236543188.488371921%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.535A**-0.732D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.951B*4.80.908B*3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.736%74.959%0210111,214173137.01734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%1.899A++0.514B+-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.90.409B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m163.5%512 (30.7k)435 (26.1k)3.5941211,2463,1293.6663560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013144232.284%29.602%95602:485

67% Heavy Assault15% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 11:10 AMMay 21st, 2017 6:48 PMAug 26th, 2018 7:27 AM (58d) (PST)Aug 26th, 2018 8:19 AM (58d) (PST)Aug 26th, 2018 7:53 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212735481.2870.3580.3812.1630.0376146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,28816,38932,899772123130226,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.7h/6.1d 226 3,329 2,963 18.9k 131 894 319 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,189
Deaths:322
KDR:3.693
Accuracy:33.414% M
HSR:28.932% B**
LA1 Anchor
A++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:32.770% A++
HSR:28.779% B+
GD-22S
A*
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:33.216% A*
HSR:30.189% B*
EM6
A*
Kills:547
Deaths:114
KDR:4.798
Accuracy:30.527% A++
HSR:37.477% A*
Kills:4,073
Deaths (as Heavy Assault):969
Deaths (to Heavy Assaults):979
KDR:4.2033
Kill Difference:3,104
Playtime:97.463 hours
Usage:67%
Score:2.688m
Score/min:460
Accuracy (listed only):32.482%
HSR (listed only):31.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
AF-19 Mercenary
A*
Kills:497
Deaths:195
KDR:2.549
Accuracy:32.047% A*
HSR:23.944% B+
AC-X11
A++
Kills:412
Deaths:77
KDR:5.351
Accuracy:32.921% A++
HSR:30.825% A++
MGR-S1 Gladius
A+
Kills:321
Deaths:62
KDR:5.177
Accuracy:34.804% A+
HSR:25.857% B+
Kills:3,642
Deaths (as Light Assault):874
Deaths (to Light Assaults):638
KDR:4.16705
Kill Difference:2,768
Playtime:14.464 hours
Usage:10%
Score:0.401m
Score/min:462
Accuracy (listed only):32.716%
HSR (listed only):25.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
NC1 Gauss Rifle
A*
Kills:356
Deaths:159
KDR:2.239
Accuracy:33.426% A*
HSR:29.775% A
MGR-S1 Gladius
A+
Kills:321
Deaths:62
KDR:5.177
Accuracy:34.804% A+
HSR:25.857% B+
Kills:3,089
Deaths (as Combat Medic):761
Deaths (to Combat Medics):459
KDR:4.05913
Kill Difference:2,328
Playtime:7.823 hours
Usage:5%
Score:0.215m
Score/min:458
Accuracy (listed only):33.010%
HSR (listed only):26.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,239
Deaths:320
KDR:3.872
Accuracy:31.823% A
HSR:25.747% B**
Blitz GD-10
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:31.984% A+
HSR:23.529% A
SAS-R
A
Kills:1,026
Deaths:195
KDR:5.262
Accuracy:47.163% A
HSR:73.782% B+
LA8 Rebel
B**
Kills:324
Deaths:181
KDR:1.790
Accuracy:35.760% B++
HSR:29.012% B**
MGR-S1 Gladius
A+
Kills:321
Deaths:62
KDR:5.177
Accuracy:34.804% A+
HSR:25.857% B+
NC14 Bolt Driver
A**
Kills:188
Deaths:31
KDR:6.065
Accuracy:51.180% A**
HSR:81.383% B*
Kills:4,271
Deaths (as Infiltrator):1,009
Deaths (to Infiltrators):505
KDR:4.2329
Kill Difference:3,262
Playtime:22.519 hours
Usage:15%
Score:0.437m
Score/min:323
Accuracy (listed only):38.786%
HSR (listed only):43.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:497
Deaths:195
KDR:2.549
Accuracy:32.047% A*
HSR:23.944% B+
AC-X11
A++
Kills:412
Deaths:77
KDR:5.351
Accuracy:32.921% A++
HSR:30.825% A++
Kills:909
Deaths (as Engineer):272
Deaths (to Engineers):315
KDR:3.34191
Kill Difference:637
Playtime:1.654 hours
Usage:1%
Score:0.037m
Score/min:376
Accuracy (listed only):32.484%
HSR (listed only):27.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:55
Deaths:17
KDR:3.235
Accuracy:52.672% A+
HSR:29.091% M++
Kills:55
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):99
KDR:6.47059
Kill Difference:46.500
Playtime:1.179 hours
Usage:1%
Score:0.024m
Score/min:335
Accuracy (listed only):52.672%
HSR (listed only):29.091%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:365
V. Kills:9 N/A
Deaths:27
KDR:13.519
Accuracy:61.676% B*
KPH:93.800 A+
VKPH:2.300 D
Kills:365 (365 + 0)
Deaths:27
KDR:13.519
VKDR:0.333
Vehicle Kills:9
Kill Difference:338
Playtime:3.891 hours
Usage:3%
Score:0.050m
Score/min:216
Piloting Accuracy:61.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,2421,2393203.872A*0.2831.823%A25.747%B**82.1A*N/A23515.1h8.2B**25.8B*
NC6 Gauss SAW 1,1921,1893223.693A++0.1033.414%M28.932%B**82.6MN/A21014.4h6.7B**20.1B**
Blitz GD-10 1,1751,1732205.332M**1.7431.984%A+23.529%A92.4M*N/A25212.7h10.8B**33.6B*
LA1 Anchor 1,1821,1712474.741B**1.1532.77%A++28.779%B+89.4A++N/A22613.1h8B**24.3B**
GD-22S 1,1731,1662864.077A0.4833.216%A*30.189%B*111M++N/A29110.5h8.3B**25.1B**
SAS-R 1,0381,0261955.262B++1.6747.163%A73.782%B+80.8A*N/A19912.7h1.9B++4B*
EM6 5525471144.798A*1.2030.527%A++37.477%A*89.7A*N/A1996.1h7.9A25.9B*
AF-19 Mercenary 4974971952.549A*1.0532.047%A*23.944%B+71M**N/A2447h9B**28.1B**
AC-X11 413412775.351S1.7632.921%A++30.825%A++91.6M*N/A2234.5h7B**21.2B*
M30 Mustang AH 3743652713.519B**9.9261.676%B*N/A93.6A+2.3D2163.9h4.8B*7.8B++
Shrike 5473581113.225S0.3766.237%B**1.397%D-45.9A++24.2A++2917.8h4A6.1A
NC1 Gauss Rifle 3593561592.239B**1.3633.426%A*29.775%A74.2M*N/A2714.8h9.4A28.2A
LA8 Rebel 3313241811.79B**1.8035.76%B++29.012%B**72A*1.6A**1884.5h4.2A11.7C*
MGR-S1 Gladius 321321625.177A**1.5834.804%A+25.857%B+107MN/A2443h6.8B**19.4B**
C-4 233223454.956M1.3643.599%M*N/A318.6S14.3D--14090.7h1.1B*2.4C**
Mag-Cutter 2102083,0780.068A++3.5333.839%B+3.846%C-1.6B*N/A4133.8h2B+6B+
NC14 Bolt Driver 189188316.065A*2.4751.18%A**81.383%B*81.7SN/A1972.3h1.8A3.6A
Frag Grenade 1321301130N/A126.4142.027%C-N/A325D5C-11040.4h4.1C+9.8C+
NCM1 Scattercannon 5655173.235B++0.3652.672%A+29.091%M++55M1A*1451h6.3B++11.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,1773.1h
Spawn Beacon01470.2h
Medical Kit4093,0975.8h
Nano-Armor Kit04,4300.3h
Medical Applicator124,1921.4h

Check the help document for the dictionary if you want to learn more about words used here.


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