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Operant KaletheQuick[STTG] KaletheQuick
VS BR 98

KDR: 0.75

Score: 18.1m

Last Seen: Apr 23rd, 2019 6:06 AM
- OFFLINE - 44.6 hour(s)

Battle Rank 109 (98 total) - Vanu Sovereignty on Connery - Outfit Leader of Society of Tabletop Gaming[STTG] Society of Tabletop Gaming
VS outfit on Connery

Members: 1
Level Progress (to 110): 8%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C-4 Sirius SX12 Corvus VA55 Equinox VE2 NS-11AB Pulsar VS1 H-V45 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-58,797 MLG Score: -47
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.554%18.227%44825101010,5450.6836310.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.277%0.673B+-0.383C--2.481F*HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.232C++14.10.013C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.491%0.942%146410318497653191.1098265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%0.009C+-0.605D-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.1-0.079C+65.3-0.231C108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.841%1.931%154410311,191164210920.724894109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%1.939A++-0.421C--0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.552B+10.50.16C++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.042%8.772%162103317112521910.13658189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.376%-0.198C1.099B**1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.2-0.701D-68.8-0.738D-133.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.827%57.333%1621033225150220.149701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.306%-0.179C-0.59D1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.406C--4.7-0.477D9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.982%15.523%1621033889113170.78603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%0.545B+0.192C++-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.70.249C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Society of Tabletop Gaming[STTG] Society of Tabletop Gaming
VS outfit on Connery

Members: 1
18.1m497.4%279 (16.7k)241 (14.5k)0.74962422,92530,5820.88310198 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103573620.867%12.292%25702:275

37% Combat Medic24% Engineer14% Heavy Assault10% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 4:20 AMMar 29th, 2015 5:26 AMApr 24th, 2019 8:46 AM (13h) (PST)Apr 23rd, 2019 2:43 AM (2d) (PST)Apr 23rd, 2019 2:06 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4742352390.3050.4070.0371.7500.047-47

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,44714,11314,33418242105314,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1252.9h/52.2d 4,082 2,818 9,040 131.5k 1,027 3,675 3,513 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:794
Deaths:998
KDR:0.796
Accuracy:23.170% C++
HSR:18.136% D-
Lasher X2 AE
C+
Kills:429
Deaths:749
KDR:0.573
Accuracy:29.966% C+
HSR:2.797% C
Orion VS54
C
Kills:322
Deaths:333
KDR:0.967
Accuracy:18.284% C--
HSR:22.050% C
VX29 Polaris
C+
Kills:286
Deaths:368
KDR:0.777
Accuracy:22.714% C+
HSR:19.231% C--
Lasher X2
A*
Kills:181
Deaths:399
KDR:0.454
Accuracy:23.969% C
HSR:7.735% A*
Pulsar LSW
C
Kills:173
Deaths:277
KDR:0.625
Accuracy:21.037% C
HSR:19.653% D
NS-15MP
D*
Kills:109
Deaths:131
KDR:0.832
Accuracy:22.019% D*
HSR:17.431% D*
Kills:2,294
Deaths (as Heavy Assault):3,255
Deaths (to Heavy Assaults):8,718
KDR:0.70476
Kill Difference:961
Playtime:177.697 hours
Usage:14%
Score:2.336m
Score/min:219
Accuracy (listed only):23.023%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:646
Deaths:933
KDR:0.692
Accuracy:46.031% B++
HSR:16.718% C++
Solstice SF
B*
Kills:570
Deaths:1,310
KDR:0.435
Accuracy:28.250% B*
HSR:14.386% C-
Pulsar C
C*
Kills:482
Deaths:629
KDR:0.766
Accuracy:25.371% C*
HSR:23.444% C++
NS-11C
C
Kills:295
Deaths:383
KDR:0.770
Accuracy:22.505% C
HSR:16.271% C--
Deimos VA29
C+
Kills:243
Deaths:376
KDR:0.646
Accuracy:59.315% C+
HSR:12.346% D
Solstice VE3
C
Kills:193
Deaths:294
KDR:0.656
Accuracy:21.341% C
HSR:12.953% D*
Eidolon VE33
B*
Kills:154
Deaths:225
KDR:0.684
Accuracy:33.367% B*
HSR:24.026% C
NS-11CP
C-
Kills:59
Deaths:94
KDR:0.628
Accuracy:24.710% D-
HSR:20.339% C-
Kills:2,642
Deaths (as Engineer):4,244
Deaths (to Engineers):6,988
KDR:0.62253
Kill Difference:1,602
Playtime:302.761 hours
Usage:24%
Score:3.839m
Score/min:211
Accuracy (listed only):32.611%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,191
Deaths:1,813
KDR:0.657
Accuracy:22.545% C
HSR:14.358% D
Thanatos VE70
B++
Kills:646
Deaths:933
KDR:0.692
Accuracy:46.031% B++
HSR:16.718% C++
Solstice SF
B*
Kills:570
Deaths:1,310
KDR:0.435
Accuracy:28.250% B*
HSR:14.386% C-
Pulsar C
C*
Kills:482
Deaths:629
KDR:0.766
Accuracy:25.371% C*
HSR:23.444% C++
NS-11C
C
Kills:295
Deaths:383
KDR:0.770
Accuracy:22.505% C
HSR:16.271% C--
Eridani SX5
B*
Kills:245
Deaths:423
KDR:0.579
Accuracy:30.960% B*
HSR:18.776% C+
Deimos VA29
C+
Kills:243
Deaths:376
KDR:0.646
Accuracy:59.315% C+
HSR:12.346% D
Solstice VE3
C
Kills:193
Deaths:294
KDR:0.656
Accuracy:21.341% C
HSR:12.953% D*
Eridani SX5-AE
C++
Kills:142
Deaths:232
KDR:0.612
Accuracy:30.428% C++
HSR:17.606% D-
NS-11CP
C-
Kills:59
Deaths:94
KDR:0.628
Accuracy:24.710% D-
HSR:20.339% C-
Kills:4,066
Deaths (as Light Assault):6,487
Deaths (to Light Assaults):4,808
KDR:0.62679
Kill Difference:2,421
Playtime:143.093 hours
Usage:11%
Score:1.903m
Score/min:222
Accuracy (listed only):31.145%
HSR (listed only):16.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,191
Deaths:1,813
KDR:0.657
Accuracy:22.545% C
HSR:14.358% D
Cerberus
C*
Kills:399
Deaths:777
KDR:0.514
Accuracy:33.570% C*
HSR:19.549% C
Phantom VA23
C*
Kills:270
Deaths:359
KDR:0.752
Accuracy:36.226% C*
HSR:24.815% D
Eridani SX5
B*
Kills:245
Deaths:423
KDR:0.579
Accuracy:30.960% B*
HSR:18.776% C+
Beamer VS3-FB
A*
Kills:186
Deaths:371
KDR:0.501
Accuracy:44.839% A*
HSR:25.269% C++
Parallax VX3
C+
Kills:165
Deaths:170
KDR:0.971
Accuracy:39.051% C+
HSR:65.455% D**
Eridani SX5-AE
C++
Kills:142
Deaths:232
KDR:0.612
Accuracy:30.428% C++
HSR:17.606% D-
Beamer VS3
D
Kills:122
Deaths:213
KDR:0.573
Accuracy:23.106% D
HSR:14.754% D--
NS-357 Underboss
C
Kills:103
Deaths:154
KDR:0.669
Accuracy:34.984% C
HSR:18.447% C
Nyx VX31
C
Kills:91
Deaths:144
KDR:0.632
Accuracy:27.974% D--
HSR:26.374% C
VA39 Spectre
C
Kills:60
Deaths:92
KDR:0.652
Accuracy:29.700% C
HSR:35% C
NS-AM7G Archer
B*
Kills:52
Deaths:240
KDR:0.217
Accuracy:70.040% B*
HSR:13.462% C
Kills:3,026
Deaths (as Infiltrator):4,988
Deaths (to Infiltrators):4,501
KDR:0.60666
Kill Difference:1,962
Playtime:125.346 hours
Usage:10%
Score:1.246m
Score/min:166
Accuracy (listed only):35.285%
HSR (listed only):24.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,191
Deaths:1,813
KDR:0.657
Accuracy:22.545% C
HSR:14.358% D
Corvus VA55
C**
Kills:1,178
Deaths:1,418
KDR:0.831
Accuracy:25.749% C**
HSR:16.214% D--
Equinox VE2
C++
Kills:1,156
Deaths:1,909
KDR:0.606
Accuracy:26.520% C++
HSR:17.042% D
NS-11AB
C++
Kills:1,152
Deaths:1,775
KDR:0.649
Accuracy:27.249% C++
HSR:16.406% D*
Pulsar VS1
C
Kills:1,148
Deaths:1,722
KDR:0.667
Accuracy:21.404% C-
HSR:18.380% C
H-V45
C+
Kills:1,148
Deaths:1,655
KDR:0.694
Accuracy:24.168% C+
HSR:19.251% C
Thanatos VE70
B++
Kills:646
Deaths:933
KDR:0.692
Accuracy:46.031% B++
HSR:16.718% C++
Darkstar
C+
Kills:251
Deaths:376
KDR:0.668
Accuracy:27.339% C+
HSR:19.920% D
Eridani SX5
B*
Kills:245
Deaths:423
KDR:0.579
Accuracy:30.960% B*
HSR:18.776% C+
Deimos VA29
C+
Kills:243
Deaths:376
KDR:0.646
Accuracy:59.315% C+
HSR:12.346% D
Eridani SX5-AE
C++
Kills:142
Deaths:232
KDR:0.612
Accuracy:30.428% C++
HSR:17.606% D-
Kills:8,500
Deaths (as Combat Medic):12,632
Deaths (to Combat Medics):2,921
KDR:0.67289
Kill Difference:4,132
Playtime:459.348 hours
Usage:37%
Score:7.852m
Score/min:285
Accuracy (listed only):31.064%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:272
Deaths:195
KDR:1.395
Accuracy:19.412% B++
HSR:17.279% C--
Cosmos VM3
B+
Kills:258
Deaths:197
KDR:1.310
Accuracy:19.176% B+
HSR:16.667% D
Blueshift VM5
C
Kills:228
Deaths:144
KDR:1.583
Accuracy:18.172% C
HSR:12.719% D**
Blueshift VM5
C
Kills:211
Deaths:140
KDR:1.507
Accuracy:18.614% C
HSR:17.062% D
Comet VM2
M
Kills:138
Deaths:234
KDR:0.590
Accuracy:67.302% M
HSR:6.522% B**
Comet VM2
M
Kills:80
Deaths:176
KDR:0.455
Accuracy:69.608% M
HSR:3.750% C
Quasar VM1
C+
Kills:71
Deaths:64
KDR:1.109
Accuracy:15.229% C+
HSR:12.676% D*
Kills:1,258
Deaths (as MAX Suit):575
Deaths (to MAX Suits):1,716
KDR:2.18783
Kill Difference:683
Playtime:41.175 hours
Usage:3%
Score:0.916m
Score/min:371
Accuracy (listed only):32.502%
HSR (listed only):12.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:463
V. Kills:37 N/A
Deaths:211
KDR:2.194
Accuracy:40.686% C+
KPH:43.800 C+
VKPH:3.500 C+
Dual Photon Pods
C
Kills:249
V. Kills:114 217%
Deaths:151
KDR:1.649
Accuracy:51.283% C+
KPH:31 D-
VKPH:14.200 C
Saron Laser Cannon
B+
Kills:75
V. Kills:88 84%
Deaths:482
KDR:0.156
Accuracy:35.584% B+
KPH:2.600 D--
VKPH:3.100 D--
Maelstrom Turbo Laser
D
Kills:62
V. Kills:55 111%
Deaths:136
KDR:0.456
Accuracy:32.452% C*
KPH:6.100 D
VKPH:5.400 D
Kills:849 (600 + 0)
Deaths:980
KDR:0.866
VKDR:0.300
Vehicle Kills:294
Kill Difference:131
Playtime:57.491 hours
Usage:5%
Score:0.369m
Score/min:107
Piloting Accuracy:32.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:710
V. Kills:752 94%
Deaths:370
KDR:1.919
Accuracy:66.125% B**
KPH:15.600 D*
VKPH:16.500 C
L100 Python HESH
C++
Kills:169
V. Kills:32 N/A
Deaths:30
KDR:5.633
Accuracy:55.835% B*
KPH:46.300 C+
VKPH:8.800 C++
C75 Viper
C+
Kills:132
V. Kills:41 314%
Deaths:41
KDR:3.220
Accuracy:46.184% B++
KPH:24.100 C
VKPH:7.500 C+
Kills:1,011 (1,011 + 0)
Deaths:441
KDR:2.293
VKDR:1.871
Vehicle Kills:825
Kill Difference:570
Playtime:54.664 hours
Usage:4%
Score:0.687m
Score/min:210
Driving Accuracy:46.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:180
V. Kills:207 87%
Deaths:159
KDR:1.132
Accuracy:63.267% B**
KPH:8.900 D**
VKPH:10.300 D--
Kills:180 (180 + 0)
Deaths:159
KDR:1.132
VKDR:1.302
Vehicle Kills:207
Kill Difference:21
Playtime:20.153 hours
Usage:2%
Score:0.179m
Score/min:148
Driving Accuracy:63.267%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:106
V. Kills:6 N/A
Deaths:20
KDR:5.300
Accuracy:23.236% C+
KPH:67.500 D-
VKPH:3.800 C-
Kills:106 (0 + 106)
Deaths:20
KDR:5.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:86
Playtime:1.571 hours
Usage:0%
Score:0.016m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:23.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:65
V. Kills:29 217%
Deaths:28
KDR:2.321
Accuracy:44.098% B+
KPH:14 C--
VKPH:6.300 C
Kills:65 (0 + 65)
Deaths:28
KDR:2.321
VKDR:1.036
Vehicle Kills:29
Kill Difference:37
Playtime:4.633 hours
Usage:0%
Score:0.038m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:44.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,8021,2661,5340.825C0.0826.967%C*N/A53.2D22.5C-48223.8h1.6C+5.8C*
Sirius SX12 1,1971,1911,8130.657C0.0922.545%C14.358%D19.9CN/A6059.7h16.6C73.4C+
Corvus VA55 1,1901,1781,4180.831C0.0825.749%C**16.214%D--22.9CN/A6951.4h12.6C+49.1C**
Equinox VE2 1,1851,1561,9090.606D0.1426.52%C++17.042%D18.5DN/A4762.6h15.3D57.5C+
NS-11AB 1,1771,1521,7750.649D0.1027.249%C++16.406%D*21.7DN/A7053.2h15.3D56.1C+
Pulsar VS1 1,1641,1481,7220.667C0.0821.404%C-18.38%C21.3C+N/A10554h15C++69.9C+
H-V45 1,1761,1481,6550.694C0.0624.168%C+19.251%C22.5CN/A7951h13.7C+56.8C++
Flare VE6 8097949980.796D0.0523.17%C++18.136%D-24.9DN/A7531.9h13.9D-59.8C+
L100 Python AP 1,4627103701.919C--1.1766.125%B**2.254%C15.6D*16.5C21345.5h11F16.7D-
Thanatos VE70 6516469330.692C0.0646.031%B++16.718%C++26.5C+N/A8824.4h4.1B++8.9B++
Frag Grenade 6406291629N/A628.2548.113%B+N/A483.8C+8.5C+17761.3h3.4B+7.1B+
Solstice SF 5925701,3100.435D0.3128.25%B*14.386%C-10.5DN/A4054.5h18.8D66.6C+
Pulsar C 4854826290.766C0.0225.371%C*23.444%C++20CN/A7024.1h12.4C++49C*
Light PPA 5004632112.194C1.4440.686%C+N/A43.7C+3.5C+15310.6h15.5C+38.2C++
Lasher X2 AE 4404297490.573C--0.1829.966%C+2.797%C29.4C-N/A8114.6h23.8D-79.5C+
Cerberus 4043997770.514C--0.2433.57%C*19.549%C14.6DN/A4927.3h8.2D*24.4C
Orion VS54 3253223330.967C0.2218.284%C--22.05%C17.7DN/A12518.2h15.2C-82.9C+
NS-11C 2992953830.77C0.0222.505%C16.271%C--20.1CN/A5914.7h14C**62.3C*
Tank Mine 4642891831.579C--0.8331.652%C+N/A80.3C--48.6C--8433.6h1.8C**5.8B
VX29 Polaris 2882863680.777C--0.0322.714%C+19.231%C--26.5DN/A7910.8h15.6D-68.9C+
Cosmos VM3 2752721951.395C0.6519.412%B++17.279%C--38.3B*N/A1367.1h11.5B*59B++
Proximity Mine 2712711501.807D1.0650.238%B**N/A82.1D-N/A3193.3h1.9C++3.9B++
Phantom VA23 2742703590.752D0.0036.226%C*24.815%D22.1DN/A5612.2h5.5D15.1C+
Force-Blade 27426912,4970.022C+0.7334.687%B+1.859%D0.7C++N/A2408.4h3.1C9C**
Cosmos VM3 2652581971.31C0.5619.176%B+16.667%D35.8B++1B**1197.2h11.8B**61.8B++
Darkstar 2602513760.668D0.0827.339%C+19.92%D17.8D*N/A4814.1h18.4F-67.2D-
Dual Photon Pods 3632491511.649D0.9051.283%C+1.205%C+31.1D-14.3C2698h40.9F79.8D--
Eridani SX5 2522454230.579C--0.1730.96%B*18.776%C+17.4DN/A7214.1h16.9D--54.4C+
Deimos VA29 2452433760.646C--0.1059.315%C+12.346%D20.9DN/A9811.6h2.4C++4.1C++
Blueshift VM5 2322281441.583C0.8318.172%C12.719%D**26.8CN/A968.5h14.2B+78.3C**
Blueshift VM5 2162111401.507C0.7618.614%C17.062%D25.1C-N/A858.4h15.4B82.7C*
S1 3181975640.349D0.4064.966%B*1.523%D13.8D-8.5D17414.3h9.6D*14.8C
Solstice VE3 1951932940.656C+0.0921.341%C12.953%D*11.9CN/A8316.2h16C++74.8C++
Beamer VS3-FB 1921863710.501D0.2544.839%A*25.269%C++8.5D*N/A2821.9h15.5T*34.5D
Lasher X2 1871813990.454D0.3023.969%C7.735%A*21.8C-N/A1148.3h26.1D*109C
Supernova FPC 3871801591.132D0.3863.267%B**N/A8.9D**10.2D--14820.2h11.1T-17.5F
Pulsar LSW 1811732770.625D0.1221.037%C19.653%D19D-N/A809.1h16.3D--77.7C-
L100 Python HESH 201169305.633C-4.8855.835%B*2.367%B++46.9C+8.9C++2133.6h3.9C7C**
Parallax VX3 1661651700.971D0.2239.051%C+65.455%D**14.5D-N/A5111.4h3.2D**8.3D
Eidolon VE33 1571542250.684C0.0733.367%B*24.026%C11.1DN/A4013.9h10.6C31.8C**
Eridani SX5-AE 1481422320.612D-0.1430.428%C++17.606%D-14.1D--N/A4510.1h15.8D--52C--
Comet VM2 2261382340.59C0.1667.302%M6.522%B**8.3C--5.3B+10916.7h33.5D-49.8C**
C75 Viper 173132413.22C+2.4746.184%B++1.515%C++24C7.5C+1815.5h15.3C+33.2B
MANA Anti-Personnel Turret 129127991.283N/A0.5313.286%UN/A1270U20U2852500.1h30.3T*228.2T*
Lumine Edge 1221228,0180.015C0.7330.382%C**9.016%D--0.4DN/A1278.8h2.5F-8.1C+
Beamer VS3 1291222130.573C+0.1823.106%D14.754%D--15.3C--N/A678h11.7C50.6C+
NS-15MP 1091091310.832D0.0822.019%D*17.431%D*25.3D*N/A754.3h14.6F66.2D*
M12 Kobalt-H 112106205.3D4.5523.236%C+9.434%D**66.3D-3.8C-1651.6h36.5T*157.2F-
NS-357 Underboss 1031031540.669C0.0834.984%C18.447%C24DN/A904.3h4.2C++12C++
NS Annihilator 2021022030.502C+0.2580.451%C+N/A9.4C+9.2C++12710.9h9.8B++12.2B++
Nyx VX31 91911440.632D0.1227.974%D--26.374%C15.7D-N/A465.8h6.1C+21.8C-
NS Harrower 83826,4360.013D0.7433.17%C++2.439%D-0.5C+N/A2173h2.5C+7.5C**
Comet VM2 143801760.455D0.2969.608%M3.75%C6.5D-5.1C++9312.3h52.7F75.6C+
Saron Laser Cannon 163754820.156C-0.5935.584%B+1.333%D2.6D--3.1D--4928.7h340.4F-956.7D**
Hades VSH4 113722340.308C--0.4468.642%C++2.778%C*13.1C7.5C1175.5h8.8C++12.9C++
Quasar VM1 7271641.109C0.3615.229%C+12.676%D*14.5DN/A764.9h16.9C110.9C++
Spear Anti-Vehicle Phalanx Turret 11066154.4C3.6536.384%D-3.03%C--27.5D18.3C3292.4h9.6C+26.5C
M20 Basilisk 9465282.321C1.5744.098%B+7.692%B*14.1C--6.3C1374.6h121.5C--275.5C++
Maelstrom Turbo Laser 117621360.456C-0.2932.452%C*3.226%B+6.1D5.4D9310.2h201.4D*620.7D
VA39 Spectre 6160920.652C--0.1029.7%C35%C6.7D--N/A478.9h8.6D--28.9D
NS-11CP 6159940.628D-0.1224.71%D-20.339%C-10D*N/A265.9h19.5F--78.8D**
NS-AM7G Archer 66522400.217C--0.5370.04%B*13.462%C3.7D1D4314.1h33.9D*48.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133420.6h
Restoration Kit141210.3h
Motion Spotter31850.3h
Spawn Beacon85300.8h
Nano-Armor Kit368226,63120.5h
AE Medical Applicator22433,5624.4h
AE Nano-Armor Kit9383,4236.1h
Nanite Revive Grenade09040.3h
Nanite Healing Grenade02260.1h
Medical Applicator1,054164,63321.9h
Deconstruction Tool19270.2h
Shield Recharging Field962,6731.7h
Anti-Infantry MANA Turret184071h
Hardlight Barrier4520.2h
Recon Detection Device213451.1h
Ammunition Package349341h

Check the help document for the dictionary if you want to learn more about words used here.


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