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Kalle773[6HB] Kalle773
TR BR 147

KDR: 5.07

Score: 49.6m

Last Seen: Feb 10th, 2019 11:46 PM
- OFFLINE - 3741.1 hour(s)

Battle Rank 120 (147 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH L100 Python HESH L100 Python AP Skyguard C75 Viper TRAC-5 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.759%18.679%369512091,6650.6043564.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.601%-0.271C-0.332C-0.194C++HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.5-0.577D23.2-0.626D94.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.448%2.734%30766120856,51117643273432.0176173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.557%-1.315D**0.112C+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.5-0.334C-14.1-0.129C37.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.585%10.714%225120967215393960.436647169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.721%-1.998F-1.546A+0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
388.5-2.25F--56.7-0.42C--331.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.102%73.913%221121311528830.397924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.54F*0.444B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-1D--3.6-0.125C16.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m235.7%251 (15.1k)226 (13.6k)5.0687365,26512,8767.38747147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214579815.078%3.29%5016:576

86% Engineer7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2015 4:37 AMFeb 9th, 2015 3:49 AMMar 12th, 2019 2:08 AM (127d) (PST)Feb 10th, 2019 9:49 PM (156d) (PST)Feb 10th, 2019 7:46 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,164181,1460.2970.0590.0101.0770.160124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8391,06268,7771841651013,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3662.7h/152.6d 29,856 2,147 25,989 236.8k 1,755 12,422 35,185 255.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:626
Deaths:1,309
KDR:0.478
Accuracy:18.494% D
HSR:17.412% C
HC1 Cougar
C
Kills:471
Deaths:961
KDR:0.490
Accuracy:23.162% C
HSR:18.259% D
NSX Tanto
C--
Kills:127
Deaths:259
KDR:0.490
Accuracy:17.943% F
HSR:22.047% C--
Kills:1,224
Deaths (as Engineer):2,529
Deaths (to Engineers):5,049
KDR:0.48399
Kill Difference:1,305
Playtime:3,163.031 hours
Usage:86%
Score:46.199m
Score/min:243
Accuracy (listed only):19.866%
HSR (listed only):19.239%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:137
Deaths:270
KDR:0.507
Accuracy:14.691% D-
HSR:12.409% F
Kills:137
Deaths (as Heavy Assault):270
Deaths (to Heavy Assaults):2,125
KDR:0.50741
Kill Difference:133
Playtime:135.746 hours
Usage:4%
Score:1.026m
Score/min:126
Accuracy (listed only):14.691%
HSR (listed only):12.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
B++
Kills:304
Deaths:784
KDR:0.388
Accuracy:20.944% D--
HSR:23.355% B++
RAMS .50M
D
Kills:115
Deaths:42
KDR:2.738
Accuracy:18.102% T-
HSR:73.913% D
Kills:419
Deaths (as Infiltrator):826
Deaths (to Infiltrators):1,398
KDR:0.50726
Kill Difference:407
Playtime:251.966 hours
Usage:7%
Score:1.594m
Score/min:105
Accuracy (listed only):19.523%
HSR (listed only):48.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:626
Deaths:1,309
KDR:0.478
Accuracy:18.494% D
HSR:17.412% C
HC1 Cougar
C
Kills:471
Deaths:961
KDR:0.490
Accuracy:23.162% C
HSR:18.259% D
NSX Tanto
C--
Kills:127
Deaths:259
KDR:0.490
Accuracy:17.943% F
HSR:22.047% C--
Kills:1,224
Deaths (as Light Assault):2,529
Deaths (to Light Assaults):1,801
KDR:0.48399
Kill Difference:1,305
Playtime:45.857 hours
Usage:1%
Score:0.332m
Score/min:121
Accuracy (listed only):19.866%
HSR (listed only):19.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:108
Deaths:77
KDR:1.403
Accuracy:8.265% F-
HSR:26.852% B**
MRC3 Mercy
C-
Kills:97
Deaths:77
KDR:1.260
Accuracy:8.088% F-
HSR:18.557% C-
MR1 Fracture
D*
Kills:51
Deaths:47
KDR:1.085
Accuracy:25.114% D*
HSR:0% F-
Kills:256
Deaths (as MAX Suit):100.500
Deaths (to MAX Suits):497
KDR:2.54726
Kill Difference:155.500
Playtime:53.840 hours
Usage:1%
Score:0.413m
Score/min:128
Accuracy (listed only):13.822%
HSR (listed only):15.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:7,984
V. Kills:1,436 N/A
Deaths:630
KDR:12.673
Accuracy:39.326% D--
KPH:37 D
VKPH:6.700 C
L100 Python AP
D-
Kills:6,231
V. Kills:3,684 169%
Deaths:891
KDR:6.993
Accuracy:41.962% F
KPH:21.300 D-
VKPH:12.600 D-
Skyguard
C
Kills:3,134
V. Kills:2,258 139%
Deaths:651
KDR:4.814
Accuracy:24.407% D
KPH:11.500 C
VKPH:8.300 C
C75 Viper
C
Kills:1,274
V. Kills:279 455%
Deaths:236
KDR:5.398
Accuracy:26.984% D*
KPH:24.100 C
VKPH:5.300 D
Kills:18,623 (18,623 + 0)
Deaths:2,408
KDR:7.734
VKDR:3.180
Vehicle Kills:7,657
Kill Difference:16,215
Playtime:833.487 hours
Usage:23%
Score:5.713m
Score/min:114
Driving Accuracy:26.984%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:28,441
V. Kills:22,823 125%
Deaths:3,164
KDR:8.989
Accuracy:29.980% F-
KPH:25.100 C-
VKPH:20.100 B+
P2-120 HESH
C*
Kills:9,447
V. Kills:2,244 421%
Deaths:714
KDR:13.231
Accuracy:28.335% D**
KPH:42.600 C
VKPH:10.100 C*
MR11 Gatekeeper
C+
Kills:278
V. Kills:294 94%
Deaths:87
KDR:3.195
Accuracy:26.295% F
KPH:14.100 D
VKPH:14.900 C+
G30 Vulcan
D
Kills:109
V. Kills:92 117%
Deaths:70
KDR:1.557
Accuracy:16.024% D**
KPH:10.300 D--
VKPH:8.700 D
E540 Halberd
D
Kills:93
V. Kills:49 186%
Deaths:33
KDR:2.818
Accuracy:33.206% D--
KPH:17.300 D-
VKPH:9.100 D
G30 Walker
D-
Kills:53
V. Kills:45 115%
Deaths:39
KDR:1.359
Accuracy:17.504% D*
KPH:7.600 D--
VKPH:6.400 D-
Kills:38,421 (37,888 + 533)
Deaths:4,107
KDR:9.355
VKDR:6.220
Vehicle Kills:25,547
Kill Difference:34,314
Playtime:1,397.761 hours
Usage:38%
Score:16.395m
Score/min:195
Driving Accuracy:28.335%
Gunner Accuracy:17.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:223
V. Kills:21 N/A
Deaths:22
KDR:10.136
Accuracy:7.328% F-
KPH:18.100 D*
VKPH:1.700 D
M12 Kobalt
D
Kills:160
V. Kills:14 N/A
Deaths:19
KDR:8.421
Accuracy:9.561% F
KPH:21.400 D**
VKPH:1.900 D
M20 Basilisk
D*
Kills:87
V. Kills:45 189%
Deaths:71
KDR:1.225
Accuracy:28.362% D*
KPH:7.500 D*
VKPH:3.900 D*
Kills:470 (0 + 470)
Deaths:112
KDR:4.196
VKDR:0.714
Vehicle Kills:80
Kill Difference:358
Playtime:31.404 hours
Usage:1%
Score:0.184m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:28.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 51,26428,4413,1648.989B3.9229.98%F-3.738%C**25.1C-20.1B+1941133.2h9.8D--32.8F--
P2-120 HESH 11,6919,44771413.231C++8.1628.335%D**1.027%C+42.6C10.1C*155221.9h6.9D*24.4F--
L100 Python HESH 9,4207,98463012.673C++7.6039.326%D--2.079%B+37D6.7C115215.8h3.5C+9C-
L100 Python AP 9,9156,2318916.993B+1.9241.962%F2.439%C+21.3D-12.6D-125292.1h5.9C++14.1C--
Skyguard 5,3923,1346514.814B*0.2524.407%D1.755%C11.5C8.3C99272.7h119.7C++490.3C+
C75 Viper 1,5531,2742365.398C**0.3326.984%D*N/A24.1C5.3D13452.9h10.3B+38.3C+
TRAC-5 6386261,3090.478C-4.5918.494%D17.412%C4.3D--N/A20146.8h21.3D-115.2D
Tank Mine 8695641354.178B*0.8954.944%A+N/A120C**64.9C++12494.7h2.8D**5.1B++
HC1 Cougar 4824719610.49D4.5823.162%C18.259%D1.9D*N/A6245h27T*116.5F-
T4 AMP 3073047840.388C--4.6820.944%D--23.355%B++2.3D*N/A7134.2h21.6D**103.3D*
Claymore 294294763.868C1.2025.084%DN/A70D*N/A1954.2h1.3D5C--
Spear Anti-Vehicle Phalanx Turret 507285387.5C++2.4339.463%C-1.404%D**16.2D**12.6D-29917.6h15.3D**38.8D**
MR11 Gatekeeper 572278873.195C1.8726.295%F1.439%C--14.1D14.9C+65619.7h67D-254.9F-
Xiphos Anti-Personnel Phalanx Tower 2332271227M*221.9323.242%DN/A174.6C4.6D5181.3h6.9B29.6B+
C-4 3562261991.136C+3.9336.403%A++N/A28.3D*16.3D-5618h2.6F-7.1C
M12 Kobalt 2442232210.136C5.077.328%F-16.144%C--18.1D*1.7D7112.3h25.6D*349.1F*
M12 Kobalt 174160198.421C3.359.561%F15%D-21.3D**1.9D807.5h20.3C212.3D*
T9 CARV 1411372700.507C-4.5614.691%D-12.409%F5D*N/A4827.4h21.5F146.7D*
NSX Tanto 1351272590.49D4.5817.943%F22.047%C--1.7D*N/A674h24.1D**134.4D*
Spear Anti-Vehicle Phalanx Tower 230119814.875C-9.8147.641%C+3.361%C+15.9D-14.8D2367.5h12.2C25.6C
RAMS .50M 118115422.738C+2.3318.102%T-73.913%D5.1D**N/A2622.6h3.6F--19.8T*
G30 Vulcan 201109701.557C-3.5116.024%D**2.752%C-10.3D--8.7D28810.6h158.7D**990.4T
MRC3 Mercy 114108771.403C3.678.265%F-26.852%B**9.4D**N/A2711.5h23D277.8F-
NS-R3 Swarm 205981470.667B4.4062.518%CN/A2.6D*2.8D--4138h43.8F70.1F-
MRC3 Mercy 10297771.26C3.818.088%F-18.557%C-8.4D**N/A2711.5h25.4D**313.6F--
T7 Mini-Chaingun 102951930.492D4.5817.162%C+9.474%D-5.5D**N/A2817.4h28.9F--168.7D
Aspis Anti-Aircraft Phalanx Turret 20695195B+0.0720.774%D-1.053%D6D--7D-16415.9h205.8D*990.6D-
E540 Halberd 14293332.818C--2.2533.206%D--4.301%B+17.2D-9.1D4175.4h8.4F25.3F-
M20 Basilisk 13287711.225D3.8428.362%D*5.747%C+7.5D*3.9D*13711.6h126.9D447.6D**
M20 Basilisk 13776184.222D0.8536.607%F-N/A18.1D--14.5D2144.2h168.2D-459.4F-
Frag Grenade 5959159N/A53.9352.139%B**N/A590B+N/A29470.1h3.3B+6.3B++
Spear Anti-Vehicle Phalanx Turret 8055318.333C13.2647.915%C--1.818%D--34.4C15.6D2251.6h10.2C*21.4C++
G30 Walker 9853391.359D3.7117.504%D*N/A7.6D--6.4D-1377h317.4F1813.5F
MR1 Fracture 9651471.085B+3.9825.114%D*N/A2.9D**2.6D*5617.5h84.6D*336.9F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7902,833,334303h
Anti-Vehicle MANA Turret32160.7h
Skywall Shield Emitter11960.8h
Structure Shield Module33331.4h
Repair Module24481.8h
Turret AI Module43371.7h
Cortium Silo21890.9h
Reinforcements Module0910.3h
Blast Wall01360.9h
Medical Applicator3212,2471.3h
Spitfire Auto-Turret99601.3h
Motion Spotter194,8994.1h
Hoplon Anti-Aircraft Phalanx Tower01821h
Xiphos Anti-Personnel Tower11790.9h
Sunderer Garage2971h
Rampart Wall43833.4h
Welding Device111,4410.8h
Spear Anti-Vehicle Tower21591h
Ammunition Package536,0124.6h
Anti-Infantry MANA Turret5990.3h
Nano-Repair Grenade02070.1h
Recon Detection Device304,17913.4h
Infantry Tower0530.5h
Spear Anti-Vehicle Turret5590.5h
WLT-Howler Mining Laser19790.4h

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