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Archon KamiButterfly[5uk4] KamiButterfly
VS BR 78

KDR: 1.23

Score: 28m

Last Seen: Mar 21st, 2019 7:41 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt
Level Progress (to 79): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Artemis VX26 Lumine Edge H-V45 NS-30B Vandal Ghost Phantom VA23 Nyx VX31 Hunter QCX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.488%21.243%5843999623,7591.35294-0.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.355%1.248B**0.082C+-1.814F-HEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.47B+10.90.237C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.409%1.394%158310321,07614888210.723118131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.358%2.094A*-0.779D-1.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++6.40.492B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.318%3.152%120610291,04711737190.892583145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.328%0.199C++-0.311C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.1-0.147C52.1-0.319C83.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.112%72.323%120510302,9881840421.62391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%0.764B++0.34C**0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.235C++30.047C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.099%11.173%1202103317992720.193096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%-0.527D-0.67D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.134C5.3-0.082C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m419.7%237 (14.2k)202 (12.1k)1.2271138,32531,2321.388178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035234319.788%23.254%46004:2713

15% Combat Medic20% Engineer54% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:33 PMJan 4th, 2016 9:51 PMMar 22nd, 2019 12:53 AM (27d) (PST)Mar 21st, 2019 3:46 PM (28d) (PST)Mar 21st, 2019 3:41 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111311800.2760.2250.0641.2700.027301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6467,88510,7611713476212,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2313.7h/96.4d 5,028 8,912 15,525 176.3k 3,756 6,212 3,685 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:406
Deaths:485
KDR:0.837
Accuracy:26.588% C++
HSR:2.217% D--
VE-H Maw
B+
Kills:369
Deaths:278
KDR:1.327
Accuracy:28.304% B+
HSR:16.802% D--
Ursa
D
Kills:304
Deaths:378
KDR:0.804
Accuracy:18.756% D
HSR:20.066% D
Pulsar LSW
C+
Kills:240
Deaths:334
KDR:0.719
Accuracy:19.421% D
HSR:22.917% C+
Orion VS54
C
Kills:117
Deaths:132
KDR:0.886
Accuracy:19.084% C
HSR:20.513% D
SVA-88
A
Kills:53
Deaths:65
KDR:0.815
Accuracy:30.341% A
HSR:18.868% D-
Kills:1,489
Deaths (as Heavy Assault):1,672
Deaths (to Heavy Assaults):8,415
KDR:0.89055
Kill Difference:183
Playtime:107.718 hours
Usage:5%
Score:1.627m
Score/min:252
Accuracy (listed only):23.749%
HSR (listed only):16.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,405
Deaths:1,325
KDR:1.060
Accuracy:26.260% C
HSR:21.281% C
NS-30B Vandal
C++
Kills:1,178
Deaths:511
KDR:2.305
Accuracy:35.211% C++
HSR:27.419% C+
Ghost
B
Kills:1,176
Deaths:365
KDR:3.222
Accuracy:41.197% B
HSR:70.408% C*
Phantom VA23
C++
Kills:1,174
Deaths:624
KDR:1.881
Accuracy:35.894% C++
HSR:26.831% C
Nyx VX31
C+
Kills:1,166
Deaths:459
KDR:2.540
Accuracy:32.608% C+
HSR:24.271% D
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
NS-357 Underboss
B**
Kills:1,155
Deaths:1,271
KDR:0.909
Accuracy:46.273% B**
HSR:20.693% C+
NS-30 Vandal
B++
Kills:1,148
Deaths:580
KDR:1.979
Accuracy:37.605% B++
HSR:17.335% D*
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Artemis VX26 AE
C++
Kills:971
Deaths:691
KDR:1.405
Accuracy:31.008% C++
HSR:21.421% D-
XM98
A++
Kills:711
Deaths:386
KDR:1.842
Accuracy:48.398% A++
HSR:81.997% B*
Phaseshift VX-S
B*
Kills:601
Deaths:107
KDR:5.617
Accuracy:38.513% C**
HSR:87.188% B*
NS-44P Commissioner
B+
Kills:573
Deaths:588
KDR:0.974
Accuracy:44.798% B+
HSR:15.707% D--
Eridani SX5-AE
C+
Kills:539
Deaths:424
KDR:1.271
Accuracy:29.395% C+
HSR:17.440% D-
Beamer VS3
A
Kills:503
Deaths:514
KDR:0.979
Accuracy:35.461% A
HSR:28.429% B*
NS-61 Emissary
B*
Kills:370
Deaths:410
KDR:0.902
Accuracy:34.267% B*
HSR:19.189% B+
Manticore SX40
B*
Kills:317
Deaths:427
KDR:0.742
Accuracy:35.588% B*
HSR:26.814% B++
VA39 Spectre
C**
Kills:316
Deaths:127
KDR:2.488
Accuracy:33.966% C**
HSR:27.848% D-
NSX Tomoe
B+
Kills:222
Deaths:198
KDR:1.121
Accuracy:29.484% C++
HSR:42.793% B+
Spiker
A+
Kills:187
Deaths:160
KDR:1.169
Accuracy:39.877% A+
HSR:19.251% C+
Parallax VX3
C*
Kills:184
Deaths:34
KDR:5.412
Accuracy:40.645% C*
HSR:75% C
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
NS-44L Blackhand
A*
Kills:125
Deaths:82
KDR:1.524
Accuracy:61.997% A*
HSR:56% B**
Cerberus
C**
Kills:114
Deaths:132
KDR:0.864
Accuracy:33.860% C**
HSR:14.912% D--
VE-S Canis
A
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% A
HSR:17.593% C
Kills:19,045
Deaths (as Infiltrator):13,846
Deaths (to Infiltrators):5,857
KDR:1.37549
Kill Difference:5,199
Playtime:1,255.008 hours
Usage:54%
Score:12.327m
Score/min:164
Accuracy (listed only):36.182%
HSR (listed only):30.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:912
Deaths:1,187
KDR:0.768
Accuracy:24.992% C++
HSR:22.478% C+
VE-LR Obelisk
B+
Kills:721
Deaths:215
KDR:3.353
Accuracy:31.931% C+
HSR:36.755% B+
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C-
HSR:17.557% C++
Revenant
B++
Kills:523
Deaths:246
KDR:2.126
Accuracy:33.695% C+
HSR:34.608% B++
Eidolon VE33
B**
Kills:380
Deaths:246
KDR:1.545
Accuracy:29.686% C**
HSR:32.632% B**
Serpent VE92
C**
Kills:371
Deaths:350
KDR:1.060
Accuracy:25.030% C**
HSR:16.442% D
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
NS Baron G5AE
C+
Kills:206
Deaths:386
KDR:0.534
Accuracy:38.795% D
HSR:14.563% C+
Solstice VE3
C+
Kills:158
Deaths:128
KDR:1.234
Accuracy:18.242% D-
HSR:19.620% C+
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% C--
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Pandora VX25
C++
Kills:85
Deaths:108
KDR:0.787
Accuracy:40.124% C++
HSR:14.118% C
Kills:4,391
Deaths (as Engineer):4,476
Deaths (to Engineers):6,402
KDR:0.98101
Kill Difference:85
Playtime:456.492 hours
Usage:20%
Score:7.035m
Score/min:257
Accuracy (listed only):28.081%
HSR (listed only):21.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Pulsar C
C++
Kills:912
Deaths:1,187
KDR:0.768
Accuracy:24.992% C++
HSR:22.478% C+
Eridani SX5-AE
C+
Kills:539
Deaths:424
KDR:1.271
Accuracy:29.395% C+
HSR:17.440% D-
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C-
HSR:17.557% C++
Serpent VE92
C**
Kills:371
Deaths:350
KDR:1.060
Accuracy:25.030% C**
HSR:16.442% D
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
NS Baron G5AE
C+
Kills:206
Deaths:386
KDR:0.534
Accuracy:38.795% D
HSR:14.563% C+
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
Solstice VE3
C+
Kills:158
Deaths:128
KDR:1.234
Accuracy:18.242% D-
HSR:19.620% C+
VE-S Canis
A
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% A
HSR:17.593% C
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% C--
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Pandora VX25
C++
Kills:85
Deaths:108
KDR:0.787
Accuracy:40.124% C++
HSR:14.118% C
Kills:8,216
Deaths (as Light Assault):8,624
Deaths (to Light Assaults):4,890
KDR:0.95269
Kill Difference:408
Playtime:108.356 hours
Usage:5%
Score:1.362m
Score/min:210
Accuracy (listed only):28.479%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,180
Deaths:1,317
KDR:0.896
Accuracy:25.175% C*
HSR:17.881% C-
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Pulsar VS1
C++
Kills:1,151
Deaths:1,159
KDR:0.993
Accuracy:23.038% C+
HSR:20.938% C++
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Terminus VX-9
C++
Kills:709
Deaths:767
KDR:0.924
Accuracy:26.473% C++
HSR:20.310% D
Eridani SX5-AE
C+
Kills:539
Deaths:424
KDR:1.271
Accuracy:29.395% C+
HSR:17.440% D-
NS Baron G5AE
C+
Kills:206
Deaths:386
KDR:0.534
Accuracy:38.795% D
HSR:14.563% C+
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
CME
C--
Kills:174
Deaths:238
KDR:0.731
Accuracy:21.011% D--
HSR:18.966% C--
VE-S Canis
A
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% A
HSR:17.593% C
Corvus VA55
C
Kills:105
Deaths:121
KDR:0.868
Accuracy:20.843% D
HSR:20.952% C
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Pandora VX25
C++
Kills:85
Deaths:108
KDR:0.787
Accuracy:40.124% C++
HSR:14.118% C
Equinox VE2
B++
Kills:81
Deaths:85
KDR:0.953
Accuracy:22.266% D
HSR:25.926% B++
Kills:9,234
Deaths (as Combat Medic):9,192
Deaths (to Combat Medics):3,513
KDR:1.00457
Kill Difference:42
Playtime:352.697 hours
Usage:15%
Score:5.192m
Score/min:245
Accuracy (listed only):28.882%
HSR (listed only):16.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:230
Deaths:195
KDR:1.179
Accuracy:17.476% C*
HSR:15.217% D-
Blueshift VM5
C++
Kills:174
Deaths:133
KDR:1.308
Accuracy:20.036% C++
HSR:17.241% D
Cosmos VM3
D
Kills:71
Deaths:62
KDR:1.145
Accuracy:12.915% D-
HSR:16.901% D
Kills:475
Deaths (as MAX Suit):195
Deaths (to MAX Suits):1,089
KDR:2.4359
Kill Difference:280
Playtime:25.970 hours
Usage:1%
Score:0.443m
Score/min:284
Accuracy (listed only):16.809%
HSR (listed only):16.453%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:357
V. Kills:242 147%
Deaths:135
KDR:2.644
Accuracy:71.210% A*
KPH:28.200 C+
VKPH:19.100 A++
L100 Python HESH
B+
Kills:130
V. Kills:9 N/A
Deaths:14
KDR:9.286
Accuracy:41.919% D
KPH:64 B+
VKPH:4.400 D--
Skyguard
C
Kills:52
V. Kills:38 133%
Deaths:46
KDR:1.130
Accuracy:26.948% C
KPH:5.900 D*
VKPH:4.300 D**
Kills:539 (539 + 0)
Deaths:195
KDR:2.764
VKDR:1.482
Vehicle Kills:289
Kill Difference:344
Playtime:23.519 hours
Usage:1%
Score:0.269m
Score/min:191
Driving Accuracy:26.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:589
V. Kills:517 114%
Deaths:358
KDR:1.645
Accuracy:59.045% B++
KPH:13.900 D--
VKPH:12.200 D
Saron HRB
C
Kills:391
V. Kills:272 143%
Deaths:156
KDR:2.506
Accuracy:40.890% C
KPH:18.400 D
VKPH:12.800 C
Proton II PPA
D
Kills:128
V. Kills:7 N/A
Deaths:29
KDR:4.414
Accuracy:19.338% D
KPH:22.300 D*
VKPH:1.200 D*
E540 Halberd
D-
Kills:69
V. Kills:43 157%
Deaths:33
KDR:2.091
Accuracy:51.873% B+
KPH:17.800 D*
VKPH:11.100 D-
Kills:1,177 (589 + 588)
Deaths:576
KDR:2.043
VKDR:1.457
Vehicle Kills:839
Kill Difference:601
Playtime:73.266 hours
Usage:3%
Score:1.018m
Score/min:232
Driving Accuracy:59.045%
Gunner Accuracy:51.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:79
V. Kills:8 N/A
Deaths:18
KDR:4.389
Accuracy:23.572% F
KPH:22.900 D**
VKPH:2.300 D*
Saron HRB-H
D
Kills:56
V. Kills:40 137%
Deaths:28
KDR:2
Accuracy:50.889% D
KPH:14.900 D*
VKPH:10.600 D*
Kills:135 (0 + 135)
Deaths:46
KDR:2.935
VKDR:1.043
Vehicle Kills:48
Kill Difference:89
Playtime:7.210 hours
Usage:0%
Score:0.056m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:50.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:248
V. Kills:126 195%
Deaths:79
KDR:3.139
Accuracy:39.670% C++
KPH:14.600 C--
VKPH:7.400 C+
M20 Basilisk
C
Kills:133
V. Kills:82 160%
Deaths:60
KDR:2.217
Accuracy:38.233% C+
KPH:13.700 D
VKPH:8.400 C
M40 Fury
C--
Kills:78
V. Kills:22 339%
Deaths:10
KDR:7.800
Accuracy:33.639% C
KPH:24.200 D-
VKPH:6.800 C--
Kills:459 (0 + 459)
Deaths:149
KDR:3.081
VKDR:1.544
Vehicle Kills:230
Kill Difference:310
Playtime:29.954 hours
Usage:1%
Score:0.311m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:33.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:214
V. Kills:148 144%
Deaths:173
KDR:1.237
Accuracy:72.625% A
KPH:22.500 C-
VKPH:15.600 C+
M12 Kobalt-F
D
Kills:105
V. Kills:3 N/A
Deaths:105
KDR:1
Accuracy:17.666% D
KPH:10.600 D
VKPH:0.300 D--
Kills:319 (319 + 0)
Deaths:278
KDR:1.147
VKDR:0.543
Vehicle Kills:151
Kill Difference:41
Playtime:19.404 hours
Usage:1%
Score:0.104m
Score/min:89
Driving Accuracy:17.666%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 1,4171,4051,3251.06C0.1726.26%C21.281%C15.8D-N/A4188.9h12.6C+48.1C+
Lumine Edge 1,2261,1848,0330.147C*1.0845.738%A++17.145%C*2.2CN/A5547.5h1.2B+2.5B+
H-V45 1,2101,1801,3170.896C0.3325.175%C*17.881%C-16.7DN/A5570.8h14.3C56.8C++
NS-30B Vandal 1,2081,1785112.305C*1.0835.211%C++27.419%C+24.2DN/A5248.6h7D19.9C+
Ghost 1,1951,1763653.222C*1.9941.197%B70.408%C*21.9DN/A5853.6h2.7C--6.5C+
Phantom VA23 1,1891,1746241.881C++0.6535.894%C++26.831%C22DN/A6353.3h5.5D15.5C+
Nyx VX31 1,1891,1664592.54B+1.3132.608%C+24.271%D19.7DN/A4459.2h7.1D-21.7C
Hunter QCX 1,1631,1597761.494B**0.2719.609%D**77.136%M*13.3C+N/A3687.4h2.2B+11.4C**
MKV-B Suppressed 1,1681,1598941.296C*0.0728.906%B+17.429%C24.9CN/A5446.5h13.9C**48B+
NS-7 PDW 1,1641,1581,1201.034C*0.1926.782%B+13.212%D18.5CN/A4762.7h14B52.2B+
Eridani SX5 1,1611,1568101.427C*0.2028.673%B+13.581%D-25.8CN/A6844.8h10.6B+36.9B+
NS-357 Underboss 1,1581,1551,2710.909C+0.3246.273%B**20.693%C+14.4D-N/A4480.2h4.2C++9.2B+
Pulsar VS1 1,1661,1511,1590.993C++0.2323.038%C+20.938%C++14DN/A5382.3h14.8C++64.3C*
NS-30 Vandal 1,1711,1485801.979C*0.7537.605%B++17.335%D*21.7DN/A5653h7D18.5C++
Sirius SX12 1,1541,1471,3250.866C+0.3625.046%C++12.293%D--19.4CN/A6559.2h15C++59.8C*
Artemis VX26 AE 1,0019716911.405C0.1831.008%C++21.421%D-26.5DN/A6936.6h13.3C43C+
Pulsar C 9259121,1870.768C0.4624.992%C++22.478%C+12.7DN/A4971.8h14.8C--59.2C+
Proximity Mine 794793978.175A6.9543.614%C*N/A139.1B+N/A3895.7h2C+4.5C**
VE-LR Obelisk 7437212153.353B**2.1331.931%C+36.755%B+34.7C++1.1B+9120.8h6.9C++21.6C*
XM98 7127113861.842C+0.6148.398%A++81.997%B*14.4DN/A4049.4h2.7C+5.6B+
Terminus VX-9 7247097670.924C0.3026.473%C++20.31%D19.4DN/A5636.5h13.7C51.9C++
Phaseshift VX-S 6136011075.617B**4.3938.513%C**87.188%B*19.7C--N/A4930.5h2.7C**7B+
Supernova FPC 1,1065893581.645D0.4259.045%B++2.037%C13.9D--12.2D24342.4h6.1C10.4C++
NS-44P Commissioner 5825735880.974C+0.2544.798%B+15.707%D--38.2CN/A9515h3.7C+8.2B
Eridani SX5-AE 5515394241.271C0.0429.395%C+17.44%D-26.2DN/A6020.6h11.7C+39.9C++
Solstice SF 5305249110.575C0.6521.579%C-17.557%C++8DN/A3365.2h16.3C75.7C-
Revenant 5455232462.126C+0.9033.695%C+34.608%B++25.6D1.1B**5620.4h9D26.8C
Beamer VS3 5065035140.979B0.2535.461%A28.429%B*14.8C--N/A4533.9h8.5B24C*
Lasher X2 4164064850.837C+0.3926.588%C++2.217%D--18.7DN/A5421.7h22.3C83.8C++
C-4 6833913181.23C+0.0023.427%CN/A57.5C--42.9B**7196.8h1.7C7.1C
Saron HRB 6633911562.506C--1.2840.89%CN/A18.4D12.8C24921.3h23.2C+56.7C+
Spear Anti-Vehicle Phalanx Turret 735383438.907C**7.6847.421%C**1.828%D*36.5C+33.5B**32410.5h11.2C23.6C+
Eidolon VE33 3903802461.545B0.3229.686%C**32.632%B**14.1C--N/A4427h11.3C-37.9C+
Serpent VE92 3783713501.06C+0.1725.03%C**16.442%D17.5C-N/A5721.2h11.9B+47.5B+
NS-61 Emissary 3743704100.902C++0.3334.267%B*19.189%B+17.5CN/A4621.1h12.8C**37.4B+
VE-H Maw 3743692781.327C+0.1028.304%B+16.802%D--31.5C--N/A8211.7h12.1C42.7C*
Damascus Edge 40435811,4300.031C+1.2045.109%A16.481%A+0.5CN/A1748.7h2.8D6.3B+
L100 Python HEAT 5993571352.644C-1.4271.21%A*N/A28.1C+19.1A++23012.7h8.2D11.5B
VX6-7 3213194340.735C0.4918.447%D*18.809%C11.6DN/A5227.6h14C+75.8C-
Manticore SX40 3173174270.742C+0.4935.588%B*26.814%B++10.7D--N/A2829.6h7.8C++21.9B+
VA39 Spectre 3213161272.488B*1.2633.966%C**27.848%D-11.1DN/A5128.4h6.1C++18C**
Ursa 3073043780.804C-0.4218.756%D20.066%D18.5DN/A7616.4h13.9D74.1C
M20 Basilisk 374248793.139C++1.9139.67%C++7.258%B+14.6C--7.4C+15217h108.6C+273.7C++
Pulsar LSW 2432403340.719D0.5119.421%D22.917%C+18.2D-N/A7413.2h15.6D-80.4C--
Cosmos VM3 2402301951.179C0.0517.476%C*15.217%D-18.3DN/A7212.6h19.3D**110.3C+
NSX Tomoe 2252221981.121C0.1129.484%C++42.793%B+14.7D--N/A3715.1h17.6D59.8C
V30-F Starfall 3622141731.237C0.0172.625%AN/A22.5C-15.6C+1569.5h21.4D29.5C+
NS Baron G5AE 2082063860.534D0.6938.795%D14.563%C+12.6D--N/A5716.4h5.9D**15.2D
Spiker 1881871601.169C++0.0639.877%A+19.251%C+9.8D--N/A2619.1h9.7C+24.3B+
Parallax VX3 189184345.412B++4.1840.645%C*75%C20.4C-N/A819h2.5C6.1C++
NSX Tengu 1841821830.995C+0.2340.681%B+17.033%D22.8C--N/A628h11.4B+28.1B+
CME 1781742380.731D0.5021.011%D--18.966%C--13.5D--N/A6012.9h14.6C+69.6C-
Blueshift VM5 1791741331.308C-0.0820.036%C++17.241%D20.2DN/A818.6h21.5D**107.5C
Tank Mine 266166533.132C**1.9056.514%A++N/A59.3D--35.7D-6952.8h3.7F**6.6C+
Solstice VE3 1631581281.234B++0.0118.242%D-19.62%C+8DN/A8919.8h13.3B+73C++
MANA Anti-Vehicle Turret 2591441171.231D0.0051.441%CN/A1440D1150D509850.1h13.5F26.3D*
MANA Anti-Personnel Turret 145139662.106N/A0.8811.075%UN/A1390U60U3526300.1h30.8T*277.8T*
M20 Basilisk 215133602.217C0.9938.233%C+4.511%C-13.7D8.5C+2069.7h114.8C+300.2C+
L100 Python HESH 139130149.286C+8.0641.919%D1.538%C+65B+4.5D--2802h2.5B**5.9B+
Proton II PPA 135128294.414D3.1919.338%D3.906%A++22.5D*1.2D*775.7h11.2C58C-
Frag Grenade 1261261126N/A124.7735.335%D*N/A420CN/A15840.3h4.1C+11.5C--
NS-44L Blackhand 125125821.524B0.3061.997%A*56%B**14.4C--N/A408.7h3.6B++5.8B*
Orion VS54 1201171320.886C0.3419.084%C20.513%D23.4CN/A2985h12.7C*66.5C++
Cerberus 1141141320.864C+0.3633.86%C**14.912%D--10D-N/A2911.4h6.4C+18.9C**
M12 Kobalt 123113618.833C-17.6115.695%D*18.584%C*51.4D--4.5C1522.2h18.9C+120.4D
VE-S Canis 112108991.091C+0.1434.514%A17.593%C15.2DN/A707.1h12.3C++35.5B+
Corvus VA55 1091051210.868C+0.3620.843%D20.952%C14.4DN/A687.3h13.7C65.8C
M12 Kobalt-F 1081051051C0.2317.666%D9.524%C+10.6DN/A259.9h17.6C99.9C
Zenith VX-5 99981090.899C0.3324.059%C18.367%C--10.3D-N/A409.5h14.4C+59.9C+
Thanatos VE70 94941560.603C0.6230.397%D--8.511%F11.9D-N/A667.9h4.5B+14.7C+
Pandora VX25 87851080.787C0.4440.124%C++14.118%C18.1DN/A764.7h6.1D--15.2C
Equinox VE2 8381850.953C0.2722.266%D25.926%B++15.6DN/A565.2h16.2D--72.9D
Proton II PPA-H 8779184.389D3.1623.572%FN/A23.2D**2.4D--883.4h15.7D*66.7F-
M40 Fury 10078107.8C**6.5733.639%C2.564%B*24.4D-6.9C--1843.2h17.4C51.7C+
Hunter QCX-P 7674391.897B**0.6764.634%C**70.27%M12.5C--N/A535.9h4.3C**6.6B+
Aspis Anti-Aircraft Phalanx Turret 13172252.88C+1.6529.554%B++N/A10.4C+8.6C-1746.9h172.5C583.8C**
Cosmos VM3 7171621.145C0.0812.915%D-16.901%D16.5D--N/A984.3h15.1C117.2C
Force-Blade 76718,5820.008C-1.2243.571%B**1.408%D-0.1DN/A0525.4h2.6C++5.9B+
E540 Halberd 11269332.091D0.8651.873%B+1.449%D17.7D*11D-2373.9h8F15.5D
Saron HRB-H 9656282D0.7750.889%DN/A14.7D*10.5D*1673.8h46.5F--91.4F-
SVA-88 5853650.815C-0.4130.341%A18.868%D-18.9D--1.8M*2172.8h19.6F--64.7C
Skyguard 9052461.13D0.1026.948%CN/A5.9D*4.3D**1138.8h196D**727.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9620,00310.4h
Nano-Armor Kit429448,72943.2h
Spawn Beacon71,5061.4h
Anti-Vehicle MANA Turret216292.1h
Cortium Silo01060.3h
Nanite Revive Grenade06390.2h
Medical Applicator903285,53632.4h
Deconstruction Tool02,6570.2h
Welding Device01,8110.1h
Spitfire Auto-Turret176311.2h
Ammunition Package613,4443.8h
Medical Kit781,8554h
Anti-Infantry MANA Turret223602h
Nano-Repair Grenade0700h
Recon Detection Device413,4476.5h
Shield Recharging Field323,1431.7h

Check the help document for the dictionary if you want to learn more about words used here.


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