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Legate KamiButterfly[5uk4] KamiButterfly
VS BR 75

KDR: 1.22

Score: 27.5m

Last Seen: Feb 19th, 2019 9:37 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Leader of Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
Level Progress (to 76): 7%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Artemis VX26 Lumine Edge H-V45 NS-30B Vandal Ghost Phantom VA23 Nyx VX31 Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.455%21.245%5833998323,4601.35177-0.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.363%1.246B**0.085C+-1.827F-HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.47B+10.90.238C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.353%1.403%158310191,06914788190.722786130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.325%2.091A*-0.778D-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++6.40.493B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.224%3.095%119610161,03411667140.886033145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.317%0.192C++-0.324C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.155C52.3-0.326C-84.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.112%72.323%119510172,9881811421.64901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%0.763B++0.34C**0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.234C++30.046C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.906%10.588%1192102017092010.184582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%-0.542D-0.785D--0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.143C5.3-0.084C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
27.5m411.8%237 (14.2k)201 (12.1k)1.2240737,79230,8741.3828175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022231319.811%23.301%46204:2513

15% Combat Medic20% Engineer55% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:33 PMJan 4th, 2016 9:51 PMFeb 21st, 2019 1:57 AM (12h) (PST)Feb 19th, 2019 7:41 PM (2d) (PST)Feb 19th, 2019 5:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3091321770.2760.2260.0641.2450.026299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5637,90110,6621714475212,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2281.5h/95.1d 4,901 8,806 15,221 170.5k 3,709 6,097 3,608 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:397
Deaths:471
KDR:0.843
Accuracy:26.688% C++
HSR:2.267% D-
VE-H Maw
B+
Kills:369
Deaths:278
KDR:1.327
Accuracy:28.304% B+
HSR:16.802% D--
Ursa
D
Kills:304
Deaths:378
KDR:0.804
Accuracy:18.756% D
HSR:20.066% D
Pulsar LSW
C+
Kills:240
Deaths:334
KDR:0.719
Accuracy:19.418% D
HSR:22.917% C+
Orion VS54
C
Kills:113
Deaths:127
KDR:0.890
Accuracy:19.087% C
HSR:19.469% D
SVA-88
A
Kills:53
Deaths:65
KDR:0.815
Accuracy:30.341% A
HSR:18.868% D-
Kills:1,476
Deaths (as Heavy Assault):1,653
Deaths (to Heavy Assaults):8,321
KDR:0.89292
Kill Difference:177
Playtime:107.041 hours
Usage:5%
Score:1.625m
Score/min:253
Accuracy (listed only):23.766%
HSR (listed only):16.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:1,405
Deaths:1,325
KDR:1.060
Accuracy:26.260% C
HSR:21.281% C+
NS-30B Vandal
C++
Kills:1,178
Deaths:511
KDR:2.305
Accuracy:35.211% C++
HSR:27.419% C+
Ghost
C**
Kills:1,176
Deaths:365
KDR:3.222
Accuracy:41.197% C**
HSR:70.408% C*
Phantom VA23
C++
Kills:1,174
Deaths:624
KDR:1.881
Accuracy:35.894% C++
HSR:26.831% C
Nyx VX31
C
Kills:1,166
Deaths:459
KDR:2.540
Accuracy:32.608% C
HSR:24.271% D
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
NS-357 Underboss
B**
Kills:1,155
Deaths:1,271
KDR:0.909
Accuracy:46.273% B**
HSR:20.693% C+
NS-30 Vandal
B++
Kills:1,148
Deaths:580
KDR:1.979
Accuracy:37.605% B++
HSR:17.335% D*
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D-
Artemis VX26 AE
C++
Kills:942
Deaths:682
KDR:1.381
Accuracy:30.808% C++
HSR:21.550% D-
XM98
A++
Kills:711
Deaths:386
KDR:1.842
Accuracy:48.398% A++
HSR:81.997% B*
Phaseshift VX-S
B*
Kills:601
Deaths:107
KDR:5.617
Accuracy:38.513% C**
HSR:87.188% B*
NS-44P Commissioner
B+
Kills:573
Deaths:588
KDR:0.974
Accuracy:44.798% B+
HSR:15.707% D--
Eridani SX5-AE
C+
Kills:535
Deaths:421
KDR:1.271
Accuracy:29.432% C+
HSR:17.570% D-
Beamer VS3
B**
Kills:499
Deaths:509
KDR:0.980
Accuracy:35.461% B**
HSR:27.856% B++
NS-61 Emissary
B**
Kills:366
Deaths:408
KDR:0.897
Accuracy:34.239% B**
HSR:19.399% B+
Manticore SX40
B**
Kills:317
Deaths:425
KDR:0.746
Accuracy:35.639% B**
HSR:26.814% B++
VA39 Spectre
C**
Kills:316
Deaths:127
KDR:2.488
Accuracy:33.966% C**
HSR:27.848% D-
NSX Tomoe
B+
Kills:222
Deaths:198
KDR:1.121
Accuracy:29.484% C++
HSR:42.793% B+
Spiker
A+
Kills:187
Deaths:160
KDR:1.169
Accuracy:39.877% A+
HSR:19.251% C+
Parallax VX3
C*
Kills:184
Deaths:34
KDR:5.412
Accuracy:40.645% C*
HSR:75% C
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
NS-44L Blackhand
A*
Kills:125
Deaths:82
KDR:1.524
Accuracy:61.997% A*
HSR:56% B**
Cerberus
B
Kills:114
Deaths:132
KDR:0.864
Accuracy:33.860% B
HSR:14.912% D-
VE-S Canis
B**
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% B**
HSR:17.593% C
Kills:19,004
Deaths (as Infiltrator):13,825
Deaths (to Infiltrators):5,778
KDR:1.37461
Kill Difference:5,179
Playtime:1,250.265 hours
Usage:55%
Score:12.299m
Score/min:164
Accuracy (listed only):36.177%
HSR (listed only):30.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:910
Deaths:1,183
KDR:0.769
Accuracy:25.003% C++
HSR:22.528% C+
VE-LR Obelisk
B+
Kills:653
Deaths:202
KDR:3.233
Accuracy:31.911% C+
HSR:37.060% B+
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C-
HSR:17.557% C++
Revenant
B+
Kills:523
Deaths:246
KDR:2.126
Accuracy:33.695% C+
HSR:34.608% B+
Eidolon VE33
B**
Kills:380
Deaths:246
KDR:1.545
Accuracy:29.686% B
HSR:32.632% B**
Serpent VE92
C++
Kills:344
Deaths:328
KDR:1.049
Accuracy:24.276% C++
HSR:17.733% C
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
NS Baron G5AE
C+
Kills:204
Deaths:384
KDR:0.531
Accuracy:38.850% D
HSR:14.216% C+
Solstice VE3
C+
Kills:158
Deaths:128
KDR:1.234
Accuracy:18.242% D-
HSR:19.620% C+
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% C--
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Pandora VX25
C++
Kills:76
Deaths:97
KDR:0.784
Accuracy:40.204% C++
HSR:13.158% C-
Kills:4,283
Deaths (as Engineer):4,424
Deaths (to Engineers):6,340
KDR:0.96813
Kill Difference:141
Playtime:448.210 hours
Usage:20%
Score:6.873m
Score/min:256
Accuracy (listed only):28.029%
HSR (listed only):21.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D-
Pulsar C
C++
Kills:910
Deaths:1,183
KDR:0.769
Accuracy:25.003% C++
HSR:22.528% C+
Eridani SX5-AE
C+
Kills:535
Deaths:421
KDR:1.271
Accuracy:29.432% C+
HSR:17.570% D-
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C-
HSR:17.557% C++
Serpent VE92
C++
Kills:344
Deaths:328
KDR:1.049
Accuracy:24.276% C++
HSR:17.733% C
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
NS Baron G5AE
C+
Kills:204
Deaths:384
KDR:0.531
Accuracy:38.850% D
HSR:14.216% C+
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
Solstice VE3
C+
Kills:158
Deaths:128
KDR:1.234
Accuracy:18.242% D-
HSR:19.620% C+
VE-S Canis
B**
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% B**
HSR:17.593% C
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% C--
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Pandora VX25
C++
Kills:76
Deaths:97
KDR:0.784
Accuracy:40.204% C++
HSR:13.158% C-
Kills:8,172
Deaths (as Light Assault):8,582
Deaths (to Light Assaults):4,844
KDR:0.95223
Kill Difference:410
Playtime:105.866 hours
Usage:5%
Score:1.355m
Score/min:213
Accuracy (listed only):28.443%
HSR (listed only):16.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,180
Deaths:1,317
KDR:0.896
Accuracy:25.175% C*
HSR:17.881% C-
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Pulsar VS1
C+
Kills:1,151
Deaths:1,159
KDR:0.993
Accuracy:23.038% C+
HSR:20.938% C+
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D-
Terminus VX-9
C+
Kills:560
Deaths:624
KDR:0.897
Accuracy:25.857% C+
HSR:20.893% D
Eridani SX5-AE
C+
Kills:535
Deaths:421
KDR:1.271
Accuracy:29.432% C+
HSR:17.570% D-
NS Baron G5AE
C+
Kills:204
Deaths:384
KDR:0.531
Accuracy:38.850% D
HSR:14.216% C+
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
CME
C--
Kills:166
Deaths:230
KDR:0.722
Accuracy:20.988% D--
HSR:18.675% C--
VE-S Canis
B**
Kills:108
Deaths:99
KDR:1.091
Accuracy:34.514% B**
HSR:17.593% C
Corvus VA55
C
Kills:105
Deaths:121
KDR:0.868
Accuracy:20.986% D
HSR:20.952% C
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Equinox VE2
B++
Kills:81
Deaths:85
KDR:0.953
Accuracy:22.513% D
HSR:25.926% B++
Pandora VX25
C++
Kills:76
Deaths:97
KDR:0.784
Accuracy:40.204% C++
HSR:13.158% C-
Kills:9,062
Deaths (as Combat Medic):9,025
Deaths (to Combat Medics):3,484
KDR:1.0041
Kill Difference:37
Playtime:337.224 hours
Usage:15%
Score:4.932m
Score/min:244
Accuracy (listed only):28.878%
HSR (listed only):16.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:221
Deaths:188
KDR:1.176
Accuracy:17.314% C*
HSR:14.932% D-
Blueshift VM5
C++
Kills:163
Deaths:126
KDR:1.294
Accuracy:19.787% C++
HSR:15.951% D-
Cosmos VM3
D
Kills:71
Deaths:62
KDR:1.145
Accuracy:12.915% D-
HSR:16.901% D
Kills:455
Deaths (as MAX Suit):188
Deaths (to MAX Suits):1,080
KDR:2.42021
Kill Difference:267
Playtime:25.540 hours
Usage:1%
Score:0.434m
Score/min:283
Accuracy (listed only):16.672%
HSR (listed only):15.928%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:350
V. Kills:240 145%
Deaths:134
KDR:2.612
Accuracy:71.062% A*
KPH:27.900 C+
VKPH:19.100 A++
L100 Python HESH
B+
Kills:130
V. Kills:9 N/A
Deaths:14
KDR:9.286
Accuracy:41.919% D
KPH:64 B+
VKPH:4.400 D--
Skyguard
C
Kills:52
V. Kills:38 133%
Deaths:46
KDR:1.130
Accuracy:26.948% C
KPH:5.900 D*
VKPH:4.300 D**
Kills:532 (532 + 0)
Deaths:194
KDR:2.742
VKDR:1.479
Vehicle Kills:287
Kill Difference:338
Playtime:23.384 hours
Usage:1%
Score:0.267m
Score/min:190
Driving Accuracy:26.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:589
V. Kills:517 114%
Deaths:356
KDR:1.654
Accuracy:59.103% B++
KPH:13.900 D--
VKPH:12.200 D
Saron HRB
C
Kills:382
V. Kills:267 143%
Deaths:155
KDR:2.465
Accuracy:40.620% C
KPH:18.200 D
VKPH:12.700 C
Proton II PPA
D
Kills:128
V. Kills:7 N/A
Deaths:29
KDR:4.414
Accuracy:19.338% D
KPH:22.300 D*
VKPH:1.200 D*
E540 Halberd
D-
Kills:69
V. Kills:43 157%
Deaths:33
KDR:2.091
Accuracy:51.873% B+
KPH:17.800 D*
VKPH:11.100 D-
Kills:1,168 (589 + 579)
Deaths:573
KDR:2.038
VKDR:1.455
Vehicle Kills:834
Kill Difference:595
Playtime:72.884 hours
Usage:3%
Score:1.012m
Score/min:232
Driving Accuracy:59.103%
Gunner Accuracy:51.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:79
V. Kills:8 N/A
Deaths:17
KDR:4.647
Accuracy:23.547% F
KPH:22.900 D**
VKPH:2.300 D*
Saron HRB-H
D
Kills:56
V. Kills:40 137%
Deaths:28
KDR:2
Accuracy:50.990% D
KPH:14.900 D*
VKPH:10.700 D*
Kills:135 (0 + 135)
Deaths:45
KDR:3
VKDR:1.067
Vehicle Kills:48
Kill Difference:90
Playtime:7.192 hours
Usage:0%
Score:0.056m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:50.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:244
V. Kills:126 192%
Deaths:79
KDR:3.089
Accuracy:39.590% C++
KPH:14.500 C--
VKPH:7.500 C+
M20 Basilisk
C
Kills:133
V. Kills:82 160%
Deaths:60
KDR:2.217
Accuracy:38.225% C+
KPH:13.700 D
VKPH:8.400 C
M40 Fury
C--
Kills:78
V. Kills:22 339%
Deaths:10
KDR:7.800
Accuracy:33.639% C
KPH:24.200 D-
VKPH:6.800 C--
Kills:455 (0 + 455)
Deaths:149
KDR:3.054
VKDR:1.544
Vehicle Kills:230
Kill Difference:306
Playtime:29.779 hours
Usage:1%
Score:0.308m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:33.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:213
V. Kills:147 144%
Deaths:170
KDR:1.253
Accuracy:72.740% A
KPH:23.300 C
VKPH:16.100 C+
M12 Kobalt-F
D
Kills:105
V. Kills:3 N/A
Deaths:105
KDR:1
Accuracy:17.657% D
KPH:10.800 D
VKPH:0.300 D-
Kills:318 (318 + 0)
Deaths:275
KDR:1.156
VKDR:0.545
Vehicle Kills:150
Kill Difference:43
Playtime:18.839 hours
Usage:1%
Score:0.103m
Score/min:92
Driving Accuracy:17.657%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 1,4171,4051,3251.06C0.1626.26%C21.281%C+15.8D-N/A4188.9h12.6C+48.1C+
Lumine Edge 1,2261,1848,0270.148C++1.0845.738%A++17.145%C++2.2CN/A5547.2h1.2B+2.5B++
H-V45 1,2101,1801,3170.896C0.3325.175%C*17.881%C-16.7DN/A5570.8h14.3C56.8C++
NS-30B Vandal 1,2081,1785112.305C*1.0835.211%C++27.419%C+24.2DN/A5248.6h7D19.9C+
Ghost 1,1951,1763653.222C*2.0041.197%C**70.408%C*21.9DN/A5853.6h2.7C--6.5C+
Phantom VA23 1,1891,1746241.881C+0.6635.894%C++26.831%C22DN/A6353.3h5.5D15.5C+
Nyx VX31 1,1891,1664592.54C*1.3232.608%C24.271%D19.7DN/A4459.1h7.1D21.7C-
Hunter QCX 1,1631,1597761.494B**0.2719.604%D**77.136%M*13.3C+N/A3687.4h2.2B+11.4C**
MKV-B Suppressed 1,1681,1598941.296C++0.0728.906%B+17.429%C24.9CN/A5446.5h13.9C*48B+
NS-7 PDW 1,1641,1581,1201.034C*0.1926.782%B+13.212%D18.5CN/A4762.7h14B52.2B+
Eridani SX5 1,1611,1568101.427C**0.2028.673%B+13.581%D-25.8CN/A6844.8h10.6B+36.9B+
NS-357 Underboss 1,1581,1551,2710.909C+0.3246.273%B**20.693%C+14.4D-N/A4480.2h4.2C++9.2B+
Pulsar VS1 1,1661,1511,1590.993C+0.2323.038%C+20.938%C+14DN/A5382.3h14.8C++64.3C++
NS-30 Vandal 1,1711,1485801.979C*0.7537.605%B++17.335%D*21.7DN/A5653h7D18.5C++
Sirius SX12 1,1541,1471,3250.866C+0.3625.046%C++12.293%D-19.4CN/A6559.2h15C++59.8C*
Artemis VX26 AE 9689426821.381C0.1630.808%C++21.55%D-26.4D-N/A6935.7h13.3C43.2C+
Pulsar C 9239101,1830.769C0.4625.003%C++22.528%C+12.8DN/A4971.1h14.8C--59.1C+
Proximity Mine 792791978.155A+6.9343.666%C*N/A141.3B+N/A3895.6h2C4.5C*
XM98 7127113861.842C+0.6248.398%A++81.997%B*14.4C--N/A4049.4h2.7C+5.6B+
VE-LR Obelisk 6716532023.233B**2.0131.911%C+37.06%B+34.9C++1B9118.7h6.9C++21.6C*
Phaseshift VX-S 6136011075.617B**4.3938.513%C**87.188%B*19.7CN/A4930.5h2.7B7B+
Supernova FPC 1,1065893561.654D0.4359.103%B++2.037%C13.9D--12.2D24342.3h6.1C10.3C++
NS-44P Commissioner 5825735880.974C+0.2544.798%B+15.707%D--38.2CN/A9515h3.7C+8.2B
Terminus VX-9 5685606240.897C0.3325.857%C+20.893%D19.9DN/A5628.2h13.9C53.6C+
Eridani SX5-AE 5465354211.271C0.0529.432%C+17.57%D-26.1DN/A6020.5h11.8C+40C++
Solstice SF 5305249110.575C0.6521.579%C-17.557%C++8D-N/A3365.1h16.3C-75.7C-
Revenant 5455232462.126C+0.9033.695%C+34.608%B+25.6D1.1B**5620.4h9D-26.8C
Beamer VS3 5024995090.98B0.2435.461%B**27.856%B++14.9C--N/A4533.5h8.5B+24C**
Lasher X2 4063974710.843C+0.3826.688%C++2.267%D-18.6C--N/A5421.4h22.1C82.7C++
Saron HRB 6493821552.465C--1.2440.62%CN/A18.2D12.7C24921h23.3C+57.3C+
Spear Anti-Vehicle Phalanx Turret 733381429.071B7.8547.419%B1.837%D*36.6C+33.8B**32610.4h11.1C23.4C+
Eidolon VE33 3903802461.545B+0.3229.686%B32.632%B**14.1C--N/A4427h11.3C-37.9C+
C-4 6593763091.217C+0.0123.338%CN/A57C--42.9B**7166.6h1.7C7.2C
VE-H Maw 3743692781.327C+0.1028.304%B+16.802%D--31.5DN/A8111.7h12.1C42.7C*
NS-61 Emissary 3703664080.897C++0.3334.239%B**19.399%B+17.4C-N/A4521h12.9C**37.6B+
L100 Python HEAT 5903501342.612C-1.3971.062%A*N/A28C+19.2A++23012.5h8.2D11.6C**
Serpent VE92 3503443281.049C+0.1824.276%C++17.733%C17.3C--N/A5719.9h11.4B+47B+
Damascus Edge 38534211,1230.031C+1.1945.24%A17.252%A++0.5C-N/A1727.8h2.8D6.2B+
VX6-7 3213194340.735C0.4918.447%D*18.809%C11.6DN/A5227.6h14C+75.8C-
Manticore SX40 3173174250.746C+0.4835.639%B**26.814%B++10.7D-N/A2829.5h7.8C++21.8B+
VA39 Spectre 3213161272.488B++1.2633.966%C**27.848%D-11.1DN/A5028.4h6.1C++18C**
Ursa 3073043780.804C-0.4218.756%D20.066%D18.5DN/A7616.4h13.9D74.1C
M20 Basilisk 370244793.089C++1.8639.59%C++6.967%B+14.5C--7.5C+15216.8h109C+275.4C++
Pulsar LSW 2432403340.719D0.5119.418%D22.917%C+18.3D-N/A7413.1h15.6D-80.3C--
NSX Tomoe 2252221981.121C0.1029.484%C++42.793%B+14.7D--N/A3715.1h17.6D59.8C
Cosmos VM3 2282211881.176C0.0517.314%C*14.932%D-18.1DN/A7112.2h19.1D*110.3C+
V30-F Starfall 3602131701.253C+0.0372.74%AN/A23.4C16.2C+1629.1h21.5D29.5C+
NS Baron G5AE 2062043840.531D0.6938.85%D14.216%C+12.5D--N/A5716.3h5.9D*15.3C+
Spiker 1881871601.169C*0.0639.877%A+19.251%C+9.8D-N/A2619h9.7C+24.3B+
Parallax VX3 189184345.412B++4.1940.645%C*75%C20.4C-N/A819h2.5C6.1C++
NSX Tengu 1841821830.995C+0.2340.681%B+17.033%D22.8C--N/A618h11.4B+28.1B+
CME 1701662300.722D0.5020.988%D--18.675%C--13.5D-N/A6112.3h14.6C+69.6C--
Tank Mine 266166533.132B1.9156.239%A++N/A59.3D--35.7D-6942.8h3.7F**6.6C+
Blueshift VM5 1681631261.294C-0.0719.787%C++15.951%D-19.9DN/A788.2h21.5D**108.4C
Solstice VE3 1631581281.234B++0.0118.242%D-19.62%C+8DN/A8919.8h13.3B+73C++
M20 Basilisk 215133602.217C0.9938.225%C+4.511%C-13.7D8.5C+2049.7h114.7C+300C+
L100 Python HESH 139130149.286C+8.0641.919%D1.538%C+65B+4.5D--2792h2.5B*5.9B+
Proton II PPA 135128294.414D3.1919.338%D3.906%A++22.5D*1.2D*775.7h11.2C58C--
MANA Anti-Personnel Turret 133127562.268N/A1.0410.51%UN/A1270U60U3260700.1h30T*285.1T*
Frag Grenade 1261261126N/A124.7835.339%D*N/A420CN/A15880.3h4.1C+11.5C--
NS-44L Blackhand 125125821.524B+0.3061.997%A*56%B**14.4DN/A408.7h3.6B++5.8B*
Cerberus 1141141320.864C+0.3633.86%B14.912%D-10D-N/A2911.4h6.4C+18.9C**
Orion VS54 1161131270.89C0.3319.087%C19.469%D23.1CN/A3044.9h12.6C*66.1C+
VE-S Canis 112108991.091C+0.1334.514%B**17.593%C15.9DN/A726.8h12.3C++35.5B+
Corvus VA55 1091051210.868C0.3620.986%D20.952%C14.6DN/A687.2h13.7C65.3C
M12 Kobalt-F 1081051051C0.2217.657%D9.524%C+10.8DN/A259.7h17.6C+99.7C
Zenith VX-5 99981090.899C0.3324.059%C18.367%C--10.3D-N/A409.5h14.4C59.9C+
MANA Anti-Vehicle Turret 188961080.889D-0.3450.216%D-1.042%D**960D920C--276190.1h14.5C+28.9C
Thanatos VE70 94941560.603C0.6230.397%D--8.511%F11.9D-N/A667.9h4.5B14.7C+
M12 Kobalt 10293423.25C+22.0315.155%D*17.204%C+46.5D--4.5C1302h20.2C+133D-
Equinox VE2 8381850.953C0.2722.513%D25.926%B++15.6C--N/A565.2h16.2D--72.1D
Proton II PPA-H 8779174.647D3.4223.547%FN/A23.2D**2.4D*873.4h15.7D*66.7F-
M40 Fury 10078107.8C**6.5833.639%C2.564%B*24.4D-6.9C--1843.2h17.4C51.7C
Pandora VX25 7776970.784C0.4440.204%C++13.158%C-18.1DN/A784.2h6.2D*15.5C
Aspis Anti-Aircraft Phalanx Turret 13172252.88C+1.6629.565%B++N/A10.4C+8.6C-1746.9h172.5C583.4C**
Force-Blade 76718,5820.008C-1.2243.571%B**1.408%D0.1DN/A0525.3h2.6C++5.9B+
Cosmos VM3 7171621.145C-0.0812.915%D-16.901%D16.5D--N/A974.3h15.1C117.2C-
E540 Halberd 11269332.091D0.8751.873%B+1.449%D17.7D*11D-2353.9h8F15.5D
Saron HRB-H 9656282D0.7850.99%DN/A15.1D*10.8D*1673.7h46.5F-91.1F-
SVA-88 5853650.815C--0.4130.341%A18.868%D-18.9D-1.8M**2172.8h19.6F*64.7C
Skyguard 9052461.13D0.0926.948%CN/A5.9D*4.3D**1128.8h196D**727.3D*
Hunter QCX-P 5250261.923B*0.7066.418%B+70%M**13.5DN/A683.7h5.3C++8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9619,94210.3h
Nano-Armor Kit424441,96742.7h
Spawn Beacon61,4461.4h
Anti-Vehicle MANA Turret215982h
Spitfire Auto-Turret176211.2h
Cortium Silo0990.2h
Nanite Revive Grenade06090.2h
Medical Applicator879279,02831.7h
Deconstruction Tool02,6570.2h
Welding Device07050.1h
Anti-Infantry MANA Turret213391.9h
Ammunition Package593,3513.8h
Medical Kit781,8554h
Nano-Repair Grenade0580h
Shield Recharging Field313,1371.7h
Recon Detection Device413,4426.5h

Check the help document for the dictionary if you want to learn more about words used here.


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