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Praetor KamiButterfly[5uk4] KamiButterfly
VS BR 85

KDR: 1.23

Score: 29.5m

Last Seen: Jun 8th, 2019 7:23 PM
- OFFLINE - 43.5 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 50%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Artemis VX26 Lumine Edge Phantom VA23 H-V45 NS-30B Vandal Ghost Nyx VX31 MKV-B Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.572%21.434%59140117424,7971.34722-0.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.282%1.25B**0.088C+-1.739F-HEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.465B+110.23C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.772%1.364%158312111,10015288380.719895131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.459%2.116A*-0.771D-1.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++6.40.486B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.538%3.056%120612081,08012107370.891825146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%0.217C++-0.344C-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.134C52.2-0.309C83.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.234%72.57%120612083,0551943421.57231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.997%0.789B++0.357C**0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++30.054C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.145%14.141%12021212198100130.197605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.976%-0.448C---0.098C+-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.086C+5.2-0.064C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m436.7%241 (14.5k)204 (12.2k)1.2318340,24532,6711.3915785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214246419.976%23.178%46304:2513

16% Combat Medic19% Engineer53% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:33 PMJan 4th, 2016 9:51 PMJun 10th, 2019 1:20 AM (42d) (PST)Jun 8th, 2019 6:58 PM (44d) (PST)Jun 8th, 2019 3:23 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111321790.2790.2260.0651.3320.026307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6547,91810,7361714480212,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2408h/100.3d 5,219 9,328 16,299 192.4k 3,911 6,554 3,817 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:385
Deaths:289
KDR:1.332
Accuracy:28.254% B+
HSR:17.143% D--
Ursa
D
Kills:304
Deaths:378
KDR:0.804
Accuracy:18.756% D
HSR:20.066% D
Pulsar LSW
C+
Kills:251
Deaths:345
KDR:0.728
Accuracy:19.434% D
HSR:23.904% C+
Orion VS54
C
Kills:117
Deaths:132
KDR:0.886
Accuracy:19.084% C
HSR:20.513% D
SVA-88
A
Kills:53
Deaths:65
KDR:0.815
Accuracy:30.341% A
HSR:18.868% D-
Kills:1,110
Deaths (as Heavy Assault):1,209
Deaths (to Heavy Assaults):8,792
KDR:0.91811
Kill Difference:99
Playtime:109.685 hours
Usage:5%
Score:1.657m
Score/min:252
Accuracy (listed only):23.174%
HSR (listed only):20.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,405
Deaths:1,325
KDR:1.060
Accuracy:26.260% C
HSR:21.281% C
Phantom VA23
C++
Kills:1,182
Deaths:627
KDR:1.885
Accuracy:35.858% C++
HSR:26.904% C
NS-30B Vandal
C++
Kills:1,178
Deaths:511
KDR:2.305
Accuracy:35.211% C++
HSR:27.419% C+
Ghost
B
Kills:1,176
Deaths:365
KDR:3.222
Accuracy:41.204% B
HSR:70.408% C*
Nyx VX31
C
Kills:1,166
Deaths:459
KDR:2.540
Accuracy:32.608% C
HSR:24.271% D
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
NS-357 Underboss
B**
Kills:1,155
Deaths:1,271
KDR:0.909
Accuracy:46.273% B**
HSR:20.693% C+
NS-30 Vandal
B++
Kills:1,148
Deaths:580
KDR:1.979
Accuracy:37.605% B++
HSR:17.335% D*
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Artemis VX26 AE
C++
Kills:1,037
Deaths:727
KDR:1.426
Accuracy:31.130% C++
HSR:21.022% D-
XM98
A++
Kills:711
Deaths:386
KDR:1.842
Accuracy:48.398% A++
HSR:81.997% B*
Phaseshift VX-S
B*
Kills:612
Deaths:110
KDR:5.564
Accuracy:38.654% B
HSR:86.765% B*
Eridani SX5-AE
C+
Kills:586
Deaths:481
KDR:1.218
Accuracy:29.007% C+
HSR:17.918% D-
NS-44P Commissioner
B+
Kills:574
Deaths:589
KDR:0.975
Accuracy:44.747% B+
HSR:15.854% D*
Beamer VS3
A
Kills:503
Deaths:514
KDR:0.979
Accuracy:35.461% A
HSR:28.429% B*
Manticore SX40
A
Kills:441
Deaths:535
KDR:0.824
Accuracy:37.817% A
HSR:26.531% B++
NS-61 Emissary
B**
Kills:384
Deaths:420
KDR:0.914
Accuracy:34.268% B**
HSR:19.531% B+
VA39 Spectre
C**
Kills:316
Deaths:127
KDR:2.488
Accuracy:33.966% C**
HSR:27.848% D-
NSX Tomoe
B+
Kills:222
Deaths:198
KDR:1.121
Accuracy:29.484% C++
HSR:42.793% B+
Spiker
A+
Kills:187
Deaths:160
KDR:1.169
Accuracy:39.877% A+
HSR:19.251% C
Parallax VX3
C*
Kills:184
Deaths:34
KDR:5.412
Accuracy:40.645% C*
HSR:75% C
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
NS-44L Blackhand
A*
Kills:133
Deaths:86
KDR:1.547
Accuracy:61.941% A*
HSR:57.895% A
Cerberus
B
Kills:114
Deaths:132
KDR:0.864
Accuracy:33.844% B
HSR:14.912% D-
VE-S Canis
B**
Kills:111
Deaths:101
KDR:1.099
Accuracy:33.675% B**
HSR:17.117% C
V10
A+
Kills:56
Deaths:9
KDR:6.222
Accuracy:49.785% A+
HSR:87.500% B**
NS-AM7 Archer
N/A
Kills:50
Deaths:59
KDR:0.847
Accuracy:72.509% N/A
HSR:12% N/A
Kills:19,433
Deaths (as Infiltrator):14,138
Deaths (to Infiltrators):6,137
KDR:1.37452
Kill Difference:5,295
Playtime:1,275.787 hours
Usage:53%
Score:12.581m
Score/min:164
Accuracy (listed only):37.942%
HSR (listed only):32.215%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:926
Deaths:1,208
KDR:0.767
Accuracy:25.005% C++
HSR:22.354% C+
VE-LR Obelisk
B++
Kills:805
Deaths:244
KDR:3.299
Accuracy:31.383% C+
HSR:37.888% B++
NS Baron G5AE
C+
Kills:570
Deaths:679
KDR:0.839
Accuracy:45.760% C+
HSR:14.737% C+
Revenant
B+
Kills:524
Deaths:247
KDR:2.121
Accuracy:33.629% C+
HSR:34.542% B+
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C--
HSR:17.557% C++
Serpent VE92
B+
Kills:477
Deaths:414
KDR:1.152
Accuracy:26.065% B+
HSR:17.610% C-
Eidolon VE33
B*
Kills:380
Deaths:246
KDR:1.545
Accuracy:29.686% B
HSR:32.632% B*
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
Solstice VE3
C+
Kills:159
Deaths:129
KDR:1.233
Accuracy:18.275% D-
HSR:19.497% C+
Pandora VX25
B**
Kills:104
Deaths:116
KDR:0.897
Accuracy:41.644% C++
HSR:19.231% B**
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% D
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Kills:4,980
Deaths (as Engineer):4,893
Deaths (to Engineers):6,609
KDR:1.01778
Kill Difference:87
Playtime:463.430 hours
Usage:19%
Score:7.145m
Score/min:257
Accuracy (listed only):28.827%
HSR (listed only):21.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Pulsar C
C++
Kills:926
Deaths:1,208
KDR:0.767
Accuracy:25.005% C++
HSR:22.354% C+
Eridani SX5-AE
C+
Kills:586
Deaths:481
KDR:1.218
Accuracy:29.007% C+
HSR:17.918% D-
NS Baron G5AE
C+
Kills:570
Deaths:679
KDR:0.839
Accuracy:45.760% C+
HSR:14.737% C+
Solstice SF
C++
Kills:524
Deaths:911
KDR:0.575
Accuracy:21.579% C--
HSR:17.557% C++
Serpent VE92
B+
Kills:477
Deaths:414
KDR:1.152
Accuracy:26.065% B+
HSR:17.610% C-
VX6-7
C
Kills:319
Deaths:434
KDR:0.735
Accuracy:18.447% D*
HSR:18.809% C
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
Solstice VE3
C+
Kills:159
Deaths:129
KDR:1.233
Accuracy:18.275% D-
HSR:19.497% C+
VE-S Canis
B**
Kills:111
Deaths:101
KDR:1.099
Accuracy:33.675% B**
HSR:17.117% C
Pandora VX25
B**
Kills:104
Deaths:116
KDR:0.897
Accuracy:41.644% C++
HSR:19.231% B**
Zenith VX-5
C
Kills:98
Deaths:109
KDR:0.899
Accuracy:24.059% C
HSR:18.367% D
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Kills:8,770
Deaths (as Light Assault):9,070
Deaths (to Light Assaults):5,178
KDR:0.96692
Kill Difference:300
Playtime:133.198 hours
Usage:6%
Score:1.819m
Score/min:228
Accuracy (listed only):29.000%
HSR (listed only):16.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,180
Deaths:1,317
KDR:0.896
Accuracy:25.175% C*
HSR:17.881% C-
MKV-B Suppressed
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:28.906% B+
HSR:17.429% C
NS-7 PDW
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:26.782% B+
HSR:13.212% D
Eridani SX5
B+
Kills:1,156
Deaths:810
KDR:1.427
Accuracy:28.673% B+
HSR:13.581% D-
Pulsar VS1
C+
Kills:1,151
Deaths:1,159
KDR:0.993
Accuracy:23.038% C+
HSR:20.938% C+
Sirius SX12
C++
Kills:1,147
Deaths:1,325
KDR:0.866
Accuracy:25.046% C++
HSR:12.293% D--
Terminus VX-9
C++
Kills:734
Deaths:792
KDR:0.927
Accuracy:26.317% C++
HSR:20.845% D
Eridani SX5-AE
C+
Kills:586
Deaths:481
KDR:1.218
Accuracy:29.007% C+
HSR:17.918% D-
NS Baron G5AE
C+
Kills:570
Deaths:679
KDR:0.839
Accuracy:45.760% C+
HSR:14.737% C+
Equinox VE2 Burst
B
Kills:411
Deaths:394
KDR:1.043
Accuracy:29.283% B
HSR:22.871% D
CME
C
Kills:272
Deaths:341
KDR:0.798
Accuracy:22.901% D
HSR:20.588% C
NSX Tengu
B+
Kills:182
Deaths:183
KDR:0.995
Accuracy:40.681% B+
HSR:17.033% D
VE-S Canis
B**
Kills:111
Deaths:101
KDR:1.099
Accuracy:33.675% B**
HSR:17.117% C
Corvus VA55
C
Kills:105
Deaths:121
KDR:0.868
Accuracy:20.843% D
HSR:20.952% C
Pandora VX25
B**
Kills:104
Deaths:116
KDR:0.897
Accuracy:41.644% C++
HSR:19.231% B**
Thanatos VE70
D--
Kills:94
Deaths:156
KDR:0.603
Accuracy:30.397% D--
HSR:8.511% F
Equinox VE2
B++
Kills:81
Deaths:85
KDR:0.953
Accuracy:22.266% D
HSR:25.926% B++
Kills:10,201
Deaths (as Combat Medic):10,074
Deaths (to Combat Medics):3,691
KDR:1.01261
Kill Difference:127
Playtime:391.429 hours
Usage:16%
Score:5.833m
Score/min:248
Accuracy (listed only):29.435%
HSR (listed only):17.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:243
Deaths:199
KDR:1.221
Accuracy:17.467% C++
HSR:14.403% D--
Blueshift VM5
C++
Kills:181
Deaths:137
KDR:1.321
Accuracy:19.930% C++
HSR:17.127% D
Cosmos VM3
C--
Kills:71
Deaths:62
KDR:1.145
Accuracy:12.915% D-
HSR:16.901% C--
Kills:495
Deaths (as MAX Suit):199
Deaths (to MAX Suits):1,111
KDR:2.48744
Kill Difference:296
Playtime:26.579 hours
Usage:1%
Score:0.450m
Score/min:282
Accuracy (listed only):16.771%
HSR (listed only):16.144%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:379
V. Kills:258 146%
Deaths:139
KDR:2.727
Accuracy:71.664% A*
KPH:28.700 C+
VKPH:19.600 A++
L100 Python HESH
B+
Kills:130
V. Kills:9 N/A
Deaths:14
KDR:9.286
Accuracy:41.940% D
KPH:63.700 B+
VKPH:4.400 D--
Skyguard
C
Kills:52
V. Kills:38 133%
Deaths:46
KDR:1.130
Accuracy:26.948% C
KPH:5.900 D*
VKPH:4.300 D**
Kills:561 (561 + 0)
Deaths:199
KDR:2.819
VKDR:1.533
Vehicle Kills:305
Kill Difference:362
Playtime:24.046 hours
Usage:1%
Score:0.285m
Score/min:198
Driving Accuracy:26.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:591
V. Kills:518 114%
Deaths:359
KDR:1.646
Accuracy:59.047% B++
KPH:13.900 D--
VKPH:12.200 D
Saron HRB
C
Kills:405
V. Kills:278 145%
Deaths:159
KDR:2.547
Accuracy:41.363% C
KPH:18.500 D
VKPH:12.700 C
Proton II PPA
D
Kills:128
V. Kills:7 N/A
Deaths:30
KDR:4.267
Accuracy:19.279% D
KPH:22.200 D*
VKPH:1.200 D*
E540 Halberd
D-
Kills:69
V. Kills:43 157%
Deaths:34
KDR:2.029
Accuracy:51.604% B+
KPH:17.500 D*
VKPH:10.900 D-
Kills:1,193 (591 + 602)
Deaths:582
KDR:2.050
VKDR:1.454
Vehicle Kills:846
Kill Difference:611
Playtime:74.258 hours
Usage:3%
Score:1.031m
Score/min:231
Driving Accuracy:59.047%
Gunner Accuracy:51.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:79
V. Kills:8 N/A
Deaths:18
KDR:4.389
Accuracy:23.572% F
KPH:22.900 D**
VKPH:2.300 D*
Saron HRB-H
D*
Kills:56
V. Kills:40 137%
Deaths:28
KDR:2
Accuracy:50.907% D
KPH:14.900 D**
VKPH:10.600 D*
Kills:135 (0 + 135)
Deaths:46
KDR:2.935
VKDR:1.043
Vehicle Kills:48
Kill Difference:89
Playtime:7.212 hours
Usage:0%
Score:0.056m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:50.907%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:262
V. Kills:128 203%
Deaths:86
KDR:3.047
Accuracy:39.987% C++
KPH:14.900 C--
VKPH:7.300 C+
M20 Basilisk
C+
Kills:136
V. Kills:83 162%
Deaths:62
KDR:2.194
Accuracy:38.113% C+
KPH:13.900 D
VKPH:8.500 C+
M40 Fury
C-
Kills:80
V. Kills:23 333%
Deaths:10
KDR:8
Accuracy:33.647% C
KPH:24.400 D-
VKPH:7 C-
Kills:478 (0 + 478)
Deaths:158
KDR:3.025
VKDR:1.481
Vehicle Kills:234
Kill Difference:320
Playtime:30.652 hours
Usage:1%
Score:0.318m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:33.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:215
V. Kills:149 143%
Deaths:176
KDR:1.222
Accuracy:72.538% A
KPH:22.300 C
VKPH:15.400 C+
M12 Kobalt-F
D
Kills:105
V. Kills:3 N/A
Deaths:106
KDR:0.991
Accuracy:17.740% D
KPH:10.500 D-
VKPH:0.300 D--
Kills:320 (320 + 0)
Deaths:282
KDR:1.135
VKDR:0.539
Vehicle Kills:152
Kill Difference:38
Playtime:19.690 hours
Usage:1%
Score:0.104m
Score/min:88
Driving Accuracy:17.740%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 1,4171,4051,3251.06C0.1726.26%C21.281%C15.8D-N/A4188.9h12.6C+48.1C+
Lumine Edge 1,2261,1848,3420.142C++1.0945.738%A++17.145%C++2.1CN/A5566.2h1.2B+2.5B++
Phantom VA23 1,1971,1826271.885C++0.6535.858%C++26.904%C22.1DN/A6453.4h5.5D15.4C+
H-V45 1,2101,1801,3170.896C0.3425.175%C*17.881%C-16.7DN/A5570.8h14.3C56.8C++
NS-30B Vandal 1,2081,1785112.305C**1.0735.211%C++27.419%C+24.2DN/A5248.6h7D19.9C+
Ghost 1,1951,1763653.222C*1.9941.204%B70.408%C*21.9DN/A5953.6h2.7D6.5C+
Nyx VX31 1,1891,1664592.54C*1.3132.608%C24.271%D19.7DN/A4459.2h7.1D-21.7C--
MKV-B Suppressed 1,1681,1598941.296B0.0628.906%B+17.429%C24.9CN/A5446.5h13.9C*48B+
Hunter QCX 1,1631,1597761.494A0.2619.609%D**77.136%M*13.3C+N/A3687.4h2.2B+11.4C**
NS-7 PDW 1,1641,1581,1201.034C++0.2026.782%B+13.212%D18.5C-N/A4762.7h14B52.2B+
Eridani SX5 1,1611,1568101.427C**0.2028.673%B+13.581%D-25.8CN/A6844.8h10.6B+36.9B+
NS-357 Underboss 1,1581,1551,2710.909C+0.3246.273%B**20.693%C+14.4D-N/A4480.2h4.2C++9.2B+
Pulsar VS1 1,1661,1511,1590.993C++0.2423.038%C+20.938%C+14DN/A5482.5h14.8C++64.3C++
NS-30 Vandal 1,1711,1485801.979C++0.7537.605%B++17.335%D*21.7DN/A5753h7D18.5C++
Sirius SX12 1,1541,1471,3250.866C+0.3725.046%C++12.293%D--19.4C-N/A6559.2h15C++59.8C*
Artemis VX26 AE 1,0681,0377271.426C0.1931.13%C++21.022%D-26.5D-N/A7039.2h13.4C-43C+
Pulsar C 9409261,2080.767C0.4625.005%C++22.354%C+12.6DN/A4973.7h14.8D59.2C+
Proximity Mine 8188171008.17A6.9443.416%C++N/A140.9BN/A3955.8h2C4.5C*
VE-LR Obelisk 8348052443.299B**2.0731.383%C+37.888%B++34.4C++1.2B++9623.4h7C+22.2C++
Terminus VX-9 7497347920.927C0.3026.317%C++20.845%D19.5D-N/A5737.7h13.7C52C+
XM98 7127113861.842C+0.6148.398%A++81.997%B*14.4DN/A4049.4h2.7C+5.6B+
Phaseshift VX-S 6246121105.564B**4.3338.654%B86.765%B*19.7DN/A4931.1h2.7C**7B+
Supernova FPC 1,1095913591.646D0.4159.047%B++2.03%C13.9D--12.2D24442.6h6.1C10.4C+
Eridani SX5-AE 6005864811.218C0.0129.007%C+17.918%D-25.4DN/A6323.1h12C+41.3C+
NS-44P Commissioner 5835745890.975C+0.2644.747%B+15.854%D*38.3CN/A9515h3.7C+8.3C**
NS Baron G5AE 5775706790.839C--0.3945.76%C+14.737%C+18.3D-N/A9131.1h5C--10.9C+
Revenant 5465242472.121C+0.8933.629%C+34.542%B+25.6D1.1B**5620.5h9D26.9C
Solstice SF 5305249110.575C0.6621.579%C--17.557%C++8D-N/A3365.2h16.3C-75.7C--
Beamer VS3 5065035140.979B0.2535.461%A28.429%B*14.8DN/A4533.9h8.5B+24C**
Serpent VE92 4854774141.152C++0.0826.065%B+17.61%C-19.7C-N/A6024.2h11.7B+44.9B+
C-4 7664423391.304C+0.0723.427%CN/A58.2C--42.6B**7037.6h1.7C7.1C
Manticore SX40 4414415350.824C+0.4137.817%A26.531%B++11.6D-N/A3138h7.8C++20.7B++
Lasher X2 4254154930.842C+0.3926.446%C++2.169%D--18.8DN/A5522.1h22.9D86.7C+
Equinox VE2 Burst 4204113941.043C0.1929.283%B22.871%D17.8D--N/A5823.1h15.4D52.5C+
Saron HRB 6834051592.547C--1.3241.363%CN/A18.5D12.7C24621.9h23.5C+56.7C+
Spear Anti-Vehicle Phalanx Turret 755397449.023C**7.7947.748%C**1.763%D*37.1C+33.5B**33610.7h11C23.1C+
VE-H Maw 3913852891.332C+0.1028.254%B+17.143%D--31.3DN/A8412.3h12.2C43.2C*
NS-61 Emissary 3883844200.914C++0.3234.268%B**19.531%B+17.8C-N/A4821.6h12.8C**37.4B+
Eidolon VE33 3903802461.545B+0.3129.686%B32.632%B*14.1C--N/A4427h11.3C--37.9C+
L100 Python HEAT 6373791392.727C-1.5071.664%A*N/A28.7C+19.5A+24213.2h8.2D-11.5C**
Damascus Edge 42437612,3850.03C+1.2044.981%A15.692%B**0.5CN/A1800.8h2.8D6.3B+
VX6-7 3213194340.735C0.5018.447%D*18.809%C11.6DN/A5327.6h14C+75.8C--
VA39 Spectre 3213161272.488B*1.2633.966%C**27.848%D-11.1DN/A5128.5h6.1C+18C**
Ursa 3073043780.804C-0.4318.756%D20.066%D18.5DN/A7616.4h13.9D74.1C--
CME 2782723410.798C--0.4322.901%D20.588%C15.6D-N/A6317.4h15.7C--68.7C-
M20 Basilisk 390262863.047C++1.8239.987%C++6.87%B+14.9C--7.3C+15217.6h107.4C+268.5C++
Pulsar LSW 2542513450.728D0.5019.434%D23.904%C+18.5D-N/A7713.6h15.6D-80.2D
Cosmos VM3 2532431991.221C0.0117.467%C++14.403%D--18.5DN/A7113.1h18.8D**107.6C+
NSX Tomoe 2252221981.121C0.1129.484%C++42.793%B+14.7D--N/A3715.1h17.6D59.8C
V30-F Starfall 3642151761.222C+0.0172.538%AN/A22.2C15.4C+1549.7h21.4D29.5C+
Spiker 1881871601.169C*0.0639.877%A+19.251%C9.8D--N/A2619.1h9.7C+24.3B+
Parallax VX3 189184345.412B++4.1840.645%C*75%C20.4C--N/A829h2.5C6.1C++
NSX Tengu 1841821830.995C+0.2440.681%B+17.033%D22.8DN/A628h11.4B+28.1B+
Blueshift VM5 1861811371.321C-0.0919.93%C++17.127%D19.9D-N/A789.1h21.5F108C
Tank Mine 270168533.17C**1.9457.664%A++N/A60D--36.4D-7062.8h3.8T6.5C+
MANA Anti-Personnel Turret 173167742.257N/A1.0312.035%UN/A1670U60U3951000.1h30.2T*251T*
Solstice VE3 1641591291.233B++0.0018.275%D-19.497%C+7.9DN/A9120.1h13.3B+72.7C++
MANA Anti-Vehicle Turret 2651481191.244C--0.0151.545%C--N/A1480C*1170C++210520.1h13.5C26.2C-
M20 Basilisk 219136622.194C0.9638.113%C+4.412%C-13.9D8.5C+2079.8h113.1C+296.6C+
NS-44L Blackhand 133133861.547C**0.3261.941%A*57.895%A14.3DN/A409.3h3.6B++5.9B*
L100 Python HESH 139130149.286C+8.0541.94%D1.538%C+65B+4.5D--2832h2.5B+5.9B+
Proton II PPA 135128304.267D3.0419.279%D3.906%A++22.1D*1.2D*775.8h11.2C58.3C--
Frag Grenade 1261261126N/A124.7735.488%D*N/A315DN/A15550.4h4.2C11.8D
Orion VS54 1201171320.886C0.3519.084%C20.513%D23.4CN/A3105h12.7C*66.5C+
Cerberus 1141141320.864C+0.3733.844%B14.912%D-10D-N/A2911.4h6.4C+18.9C*
M12 Kobalt 123113618.833C-17.6015.695%D*18.584%C++47.1D--4.2C1442.4h18.9C+120.4C--
VE-S Canis 1151111011.099C+0.1333.675%B**17.117%C14.2D-N/A717.8h12.5C+37B+
Fatestealer 1121061250.848M**0.3839.625%B18.868%C13.3DN/A268h2.6D6.5C*
Corvus VA55 1091051210.868C0.3620.843%D20.952%C14.4DN/A687.3h13.7C-65.8C
M12 Kobalt-F 1081051060.991C0.2417.74%D9.524%C+10.5D-N/A2410h17.8C100.1C+
Pandora VX25 1071041160.897C0.3341.644%C++19.231%B**18.9DN/A785.5h5.8D-13.9C+
Zenith VX-5 99981090.899C0.3324.059%C18.367%D10.3D--N/A419.5h14.4C59.9C+
Thanatos VE70 94941560.603C0.6330.397%D--8.511%F11.9D-N/A717.9h4.5B14.7C+
Equinox VE2 8381850.953C+0.2822.266%D25.926%B++15.6DN/A565.2h16.2D--72.9D
M40 Fury 10380108B6.7733.647%C2.5%B*24.2D-7C-1853.3h17.4C51.8C
Proton II PPA-H 8779184.389D3.1623.572%FN/A23.2D**2.4D--883.4h15.7D*66.7F-
Aspis Anti-Aircraft Phalanx Turret 13676253.04C+1.8129.528%B++N/A10.7C+8.5C--1777.1h167.4C566.9C**
Hunter QCX-P 7674421.762A0.5366.605%B*70.27%M**11.9DN/A516.2h4.9C7.3B
Force-Blade 76718,5850.008C-1.2243.571%B**1.408%D-0.1DN/A0526.2h2.6C++5.9B+
Cosmos VM3 7171621.145C-0.0912.915%D-16.901%C--16.5D--N/A994.3h15.1C-117.2D
E540 Halberd 11269342.029D0.8051.604%B+1.449%D17.7D*11D-2423.9h8.2F-15.8D
Saron HRB-H 9656282D0.7750.907%DN/A14.7D**10.5D*1673.8h46.6F--91.6F--
V10 565696.222A4.9949.785%A+87.5%B**25.5C-N/A1342.2h2.1B4.2B++
SVA-88 5853650.815C-0.4230.341%A18.868%D-18.9D--1.8M++2202.8h19.6F**64.7C
Skyguard 9052461.13D0.1026.948%CN/A5.9D*4.3D**1138.8h196F727.3D**
NS-AM7 Archer 6650590.847B*0.3872.509%A++12%D6.8C+2.2C457.4h28.4C--39.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit437456,48943.7h
Nanite Revive Grenade07570.2h
Anti-Vehicle MANA Turret216442.1h
Spawn Beacon91,7941.7h
Medical Applicator954300,58634h
Cortium Silo01060.3h
Motion Spotter9620,18110.5h
Welding Device01,8110.1h
Deconstruction Tool02,6570.2h
Spitfire Auto-Turret186691.3h
Shield Recharging Field323,1471.7h
Recon Detection Device423,5696.7h
Ammunition Package623,5603.9h
Medical Kit781,8564h
Anti-Infantry MANA Turret233772h
Nano-Repair Grenade01270h

Check the help document for the dictionary if you want to learn more about words used here.


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