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Captain Colonel KanjiNeko[D0G] KanjiNeko
TR BR 57

KDR: 1.13

Score: 3.4m

Last Seen: Aug 4th, 2017 11:54 AM
- OFFLINE - 13.1 hour(s)

Battle Rank 57 - Terran Republic on Emerald
Level Progress (to 58): 25%
Level 100 Progress: 18% 1417h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SMG-46 Armistice AS16 NightHawk T32 Bull RAMS .50M NSX Tengu NS-30 Vandal TRAC-5 PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.529%18.973%4271210024,0111.15425-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%0.298C*-0.246C-0.404C--HEAD ++ (~7.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.263C*12.40.127C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.089%2.899%501101369260640.264368106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.297A0.153C++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.56B+9.20.266C*7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.87%79.167%01101340841820.976076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.422B0.791B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.468B+20.374C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.624%15.79%021012836201104.1592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.576%0.108C+0.27C*-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.9-0.018C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m210.2%182 (10.9k)161 (9.7k)1.130827,0976,2761.2885657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101430816.707%20.544%34303:210

8% Combat Medic11% Engineer28% Heavy Assault33% Infiltrator11% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 4:07 PMJul 29th, 2017 12:33 PMAug 4th, 2017 3:06 PM (468d) (PST)Aug 4th, 2017 9:56 AM (468d) (PST)Aug 4th, 2017 7:54 AM (468d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3442111330.3370.2980.0690.7620.025213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,62712,6577,970201844629,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
351h/14.6d 990 1,458 2,188 16k 616 1,148 534 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:420
Deaths:406
KDR:1.034
Accuracy:23.226% C+
HSR:19.286% D
MSW-R
C++
Kills:289
Deaths:197
KDR:1.467
Accuracy:17.687% D-
HSR:23.875% C++
T9 CARV
C+
Kills:253
Deaths:162
KDR:1.562
Accuracy:17.616% C
HSR:21.739% C+
NS-15M2
C++
Kills:190
Deaths:181
KDR:1.050
Accuracy:22.566% C+
HSR:26.316% C++
Kills:1,152
Deaths (as Heavy Assault):946
Deaths (to Heavy Assaults):1,984
KDR:1.21776
Kill Difference:206
Playtime:97.244 hours
Usage:28%
Score:0.849m
Score/min:146
Accuracy (listed only):20.274%
HSR (listed only):22.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:1,042
Deaths:954
KDR:1.092
Accuracy:25.201% C+
HSR:15.451% C+
AS16 NightHawk
B*
Kills:558
Deaths:515
KDR:1.084
Accuracy:44.060% B+
HSR:17.563% B*
NSX Tengu
C*
Kills:370
Deaths:435
KDR:0.851
Accuracy:36.351% C+
HSR:22.432% C*
TRAC-5
C**
Kills:313
Deaths:239
KDR:1.310
Accuracy:20.868% C+
HSR:20.447% C**
PDW-16 Hailstorm
C+
Kills:303
Deaths:412
KDR:0.735
Accuracy:18.536% D--
HSR:15.512% C+
FA1 Barrage
C+
Kills:278
Deaths:236
KDR:1.178
Accuracy:39.603% C+
HSR:12.230% D
LC3 Jaguar
B
Kills:213
Deaths:110
KDR:1.936
Accuracy:24.903% B
HSR:21.596% C**
Kills:3,077
Deaths (as Light Assault):2,901
Deaths (to Light Assaults):863
KDR:1.06067
Kill Difference:176
Playtime:39.122 hours
Usage:11%
Score:0.456m
Score/min:194
Accuracy (listed only):29.932%
HSR (listed only):17.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,042
Deaths:954
KDR:1.092
Accuracy:25.201% C+
HSR:15.451% C+
RAMS .50M
C++
Kills:408
Deaths:141
KDR:2.894
Accuracy:37.870% C+
HSR:79.167% C++
NSX Tengu
C*
Kills:370
Deaths:435
KDR:0.851
Accuracy:36.351% C+
HSR:22.432% C*
NS-30 Vandal
C**
Kills:345
Deaths:232
KDR:1.487
Accuracy:34.262% C**
HSR:16.812% D*
PDW-16 Hailstorm
C+
Kills:303
Deaths:412
KDR:0.735
Accuracy:18.536% D--
HSR:15.512% C+
NS-357 Underboss
D
Kills:174
Deaths:281
KDR:0.619
Accuracy:28.793% D-
HSR:14.943% D
Kills:2,642
Deaths (as Infiltrator):2,455
Deaths (to Infiltrators):1,183
KDR:1.07617
Kill Difference:187
Playtime:117.083 hours
Usage:33%
Score:1.116m
Score/min:159
Accuracy (listed only):30.169%
HSR (listed only):27.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:558
Deaths:515
KDR:1.084
Accuracy:44.060% B+
HSR:17.563% B*
TRAC-5
C**
Kills:313
Deaths:239
KDR:1.310
Accuracy:20.868% C+
HSR:20.447% C**
FA1 Barrage
C+
Kills:278
Deaths:236
KDR:1.178
Accuracy:39.603% C+
HSR:12.230% D
AMR-66
C**
Kills:232
Deaths:162
KDR:1.432
Accuracy:24.952% C
HSR:26.293% C**
LC3 Jaguar
B
Kills:213
Deaths:110
KDR:1.936
Accuracy:24.903% B
HSR:21.596% C**
Kills:1,594
Deaths (as Engineer):1,262
Deaths (to Engineers):964
KDR:1.26307
Kill Difference:332
Playtime:38.574 hours
Usage:11%
Score:0.287m
Score/min:124
Accuracy (listed only):30.877%
HSR (listed only):19.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,042
Deaths:954
KDR:1.092
Accuracy:25.201% C+
HSR:15.451% C+
AS16 NightHawk
B*
Kills:558
Deaths:515
KDR:1.084
Accuracy:44.060% B+
HSR:17.563% B*
NSX Tengu
C*
Kills:370
Deaths:435
KDR:0.851
Accuracy:36.351% C+
HSR:22.432% C*
PDW-16 Hailstorm
C+
Kills:303
Deaths:412
KDR:0.735
Accuracy:18.536% D--
HSR:15.512% C+
FA1 Barrage
C+
Kills:278
Deaths:236
KDR:1.178
Accuracy:39.603% C+
HSR:12.230% D
T1 Cycler
B+
Kills:237
Deaths:167
KDR:1.419
Accuracy:24.349% B+
HSR:18.144% C--
NS-11A "Heatwave"
C
Kills:128
Deaths:110
KDR:1.164
Accuracy:25.179% C
HSR:20.313% D
Kills:2,916
Deaths (as Combat Medic):2,829
Deaths (to Combat Medics):592
KDR:1.03075
Kill Difference:87
Playtime:28.316 hours
Usage:8%
Score:0.369m
Score/min:217
Accuracy (listed only):30.468%
HSR (listed only):17.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:128
Deaths:88
KDR:1.455
Accuracy:14.230% C-
HSR:17.188% D
MRC3 Mercy
C--
Kills:117
Deaths:80
KDR:1.463
Accuracy:13.827% C--
HSR:17.094% D
M3 Pounder HEG
B*
Kills:93
Deaths:113
KDR:0.823
Accuracy:27.383% D*
HSR:4.301% B*
M3 Pounder HEG
D*
Kills:63
Deaths:77
KDR:0.818
Accuracy:28.950% D*
HSR:0% F--
M1 Heavy Cycler
A**
Kills:61
Deaths:73
KDR:0.836
Accuracy:7.967% D**
HSR:29.508% A**
Kills:462
Deaths (as MAX Suit):215.500
Deaths (to MAX Suits):258
KDR:2.14385
Kill Difference:246.500
Playtime:28.713 hours
Usage:8%
Score:0.314m
Score/min:182
Accuracy (listed only):18.471%
HSR (listed only):13.618%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:69
V. Kills:50 135%
Deaths:30
KDR:2.300
Accuracy:54.089% C+
KPH:16.200 D--
VKPH:11.700 D--
Kills:69 (69 + 0)
Deaths:30
KDR:2.300
VKDR:1.667
Vehicle Kills:50
Kill Difference:39
Playtime:4.256 hours
Usage:1%
Score:0.026m
Score/min:102
Driving Accuracy:54.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 1,0601,0429541.092C++0.0425.201%C+15.451%C+24.5C+N/A5742.6h13.9B55.2C**
AS16 NightHawk 5655585151.083C+0.0544.06%B+17.563%B*33.2C+N/A7716.8h5.2C11.8C*
T32 Bull 4344204061.034C0.1023.226%C+19.286%D24.1DN/A5717.4h14.1C60.6C+
RAMS .50M 4104081412.894C+1.7637.87%C+79.167%C++24.4CN/A5916.7h2B+5.2B
NSX Tengu 3753704350.851C0.2836.351%C+22.432%C*22.3DN/A5516.6h13.4C++36.8C*
NS-30 Vandal 3473452321.487C+0.3634.262%C**16.812%D*31.1CN/A7211.1h6.1C+17.9C++
TRAC-5 3183132391.31B++0.1820.868%C+20.447%C**22BN/A6614.2h12B*57.4B+
PDW-16 Hailstorm 3113034120.735C0.4018.536%D--15.512%C+12.1D-N/A3025h16.3C+88.1C
MSW-R 2992891971.467C+0.3417.687%D-23.875%C++19.4DN/A6214.9h12.8C+72.3C
FA1 Barrage 2812782361.178C*0.0539.603%C+12.23%D30.5C*N/A729.1h4.4B+11.2B+
T9 CARV 2582531621.562B0.4317.616%C21.739%C+20.7CN/A7912.2h13.3B75.4C*
T1 Cycler 2392371671.419B+0.2924.349%B+18.144%C--26.9C*N/A778.8h13B+53.3B++
AMR-66 2392321621.432B+0.3024.952%C26.293%C**20.2C+N/A4511.5h10.6C42.5C+
LC3 Jaguar 2152131101.936B+0.8124.903%B21.596%C**49.5B**N/A1124.3h10.5B++42.3B+
NS-15M2 1941901811.05C0.0822.566%C+26.316%C++20.9DN/A529.1h16D-70.8C
NS-357 Underboss 1741742810.619C0.5128.793%D-14.943%D19.3DN/A449h4.9C--17.1C--
MRC3 Mercy 138128881.455C0.3214.23%C-17.188%D19.7D1.5A*506.5h20.1C+141C+
NS-11A "Heatwave" 1301281101.164C+0.0325.179%C20.313%D27.8C-N/A664.6h17.8D*70.8D
Chainblade 1281265,7180.022C+1.1128.848%C+20.635%A++0.5C+N/A1270.3h2.5C**8.6C+
MRC3 Mercy 121117801.463C0.3313.827%C--17.094%D18.9DN/A506.2h20C+144.5C+
M3 Pounder HEG 131931130.823C0.3127.383%D*4.301%B*8.5D--3.5C++5110.9h23.5D--85.8D--
M9 SKEP Launcher 11873840.869B+0.2668.261%C+1.37%D18.7C+11.5C+1283.9h8B11.7B+
Frag Grenade 6969169N/A67.8739.768%DN/A345DN/A10430.2h4C+10C+
L100 Python AP 11969302.3C-1.1754.089%C+2.899%C+16D--11.6D--1024.3h9.2D*17D--
M3 Pounder HEG 9263770.818C--0.3128.95%D*N/A9.8D--4.5B+566.4h27.7D*95.7D*
M1 Heavy Cycler 6461730.836C0.297.967%D**29.508%A**6.2D**N/A319.8h29.6F--371.6F-
ML-7 89561070.523C0.6156.323%C+N/A13.3D-7.9D1144.2h8.6D15.3C--
C-4 8755650.846C0.2812.331%F--N/A36.7D--21.3C--2921.5h1.5C++12.1C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter151,6971.4h
Restoration Kit81780.4h
Medical Applicator8247,2664.5h
G40-F Ranger12250.1h
Nano-Armor Kit91107,8869.4h
Medical Kit132200.2h
Ammunition Package5760.4h
Recon Detection Device187902h

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