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Agent Kanum[MCY] Kanum
NC BR 51

KDR: 5.34

Score: 78.3m

Last Seen: May 17th, 2020 6:21 PM
- OFFLINE - 175 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Miller - Outfit Leader of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 36
Level Progress (to 52): 65%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw M40 Fury-H AF-34 Mattock AF-23 Grinder AF-34 Mattock AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,778,922 MLG Score: 1422
Fun Score: N/A
Cheeseburgers Flipped: 5444TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.068%22.541%61021126213,8461.680953.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.457%1.136B**0.216C++0.288C*HEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.553B+90.37C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.971%1.223%62024127938,432997579838.5476663%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%0.921B*-0.327C-1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.886B*8.50.839B++10

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.359%2.61%199312801,49411116991.34473213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.649%0.113C+0.094C+0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.90.687B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.648%1.022%1364512787,8308368389.35484933%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.962%0.501B+-0.846D---0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.92B*40.901B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.193%78.4%13641128225073300.341064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.24B**0.733B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.80.424B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.088%10.047%1364212811,27467011.89866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.328%0.616B+-0.885D---0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B3.80.229C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 36
78.3m264.1%520 (31.2k)537 (32.2k)5.34413127,18523,7995.8391551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283168133.129%8.771%29106:0827

6% Combat Medic28% Engineer19% Heavy Assault18% Light Assault28% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:27 PMNov 22nd, 2012 1:22 PMMay 24th, 2020 12:06 PM (8h) (PST)May 17th, 2020 4:52 PM (7d) (PST)May 17th, 2020 2:21 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8584094490.8720.1630.0772.5010.0741422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,49724,53626,96152105150432,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2429.6h/101.2d 11,781 11,156 19,920 364.5k 2,726 10,788 10,813 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,622
Deaths:771
KDR:2.104
Accuracy:22.432% B
HSR:26.880% B+
LA1 Anchor
B+
Kills:1,242
Deaths:619
KDR:2.006
Accuracy:27.942% B+
HSR:22.222% C--
EM6
B++
Kills:1,177
Deaths:537
KDR:2.192
Accuracy:26.453% B++
HSR:23.110% C+
NS-15MP
C+
Kills:1,165
Deaths:415
KDR:2.807
Accuracy:28.029% C+
HSR:29.185% C
GD-22S
B**
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:28.924% B**
HSR:28.621% B+
NC6S Gauss SAW S
B*
Kills:1,160
Deaths:407
KDR:2.850
Accuracy:28.650% B*
HSR:21.379% C-
NC6A GODSAW
C++
Kills:868
Deaths:379
KDR:2.290
Accuracy:29.746% C++
HSR:26.498% C
MGR-L1 Promise
C+
Kills:131
Deaths:93
KDR:1.409
Accuracy:24.087% C+
HSR:25.954% C+
EM1
C-
Kills:72
Deaths:69
KDR:1.043
Accuracy:19.703% C-
HSR:18.056% D
Kills:8,597
Deaths (as Heavy Assault):3,744
Deaths (to Heavy Assaults):7,313
KDR:2.29621
Kill Difference:4,853
Playtime:449.475 hours
Usage:19%
Score:10.498m
Score/min:389
Accuracy (listed only):26.219%
HSR (listed only):24.656%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,304
Deaths:803
KDR:1.624
Accuracy:26.950% B+
HSR:13.574% D*
AF-57 Piston
B+
Kills:1,195
Deaths:923
KDR:1.295
Accuracy:48.763% B+
HSR:10.293% D--
Gauss Compact S
A
Kills:948
Deaths:403
KDR:2.352
Accuracy:30.223% A
HSR:5.485% F-
AC-X11
B+
Kills:497
Deaths:308
KDR:1.614
Accuracy:28.109% B+
HSR:23.541% C*
NS-11CP
C+
Kills:313
Deaths:198
KDR:1.581
Accuracy:29.195% C+
HSR:23.003% C+
AF-4A Bandit
B+
Kills:151
Deaths:86
KDR:1.756
Accuracy:28.334% B+
HSR:25.828% B
NS-11C
C++
Kills:111
Deaths:71
KDR:1.563
Accuracy:24.217% C+
HSR:20.721% C++
GD-66 Claw
C++
Kills:79
Deaths:41
KDR:1.927
Accuracy:61.004% C++
HSR:6.329% D**
Kills:4,598
Deaths (as Engineer):2,833
Deaths (to Engineers):5,433
KDR:1.62301
Kill Difference:1,765
Playtime:675.604 hours
Usage:28%
Score:21.845m
Score/min:539
Accuracy (listed only):34.599%
HSR (listed only):16.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C**
Kills:1,196
Deaths:405
KDR:2.953
Accuracy:29.389% C**
HSR:23.077% C*
AF-57 Piston
B+
Kills:1,195
Deaths:923
KDR:1.295
Accuracy:48.763% B+
HSR:10.293% D--
Gauss Rifle S
C++
Kills:854
Deaths:979
KDR:0.872
Accuracy:26.472% C++
HSR:15.457% D-
AF-4 Cyclone
C**
Kills:527
Deaths:321
KDR:1.642
Accuracy:27.470% C**
HSR:14.991% D
Blitz GD-10
B++
Kills:363
Deaths:295
KDR:1.231
Accuracy:28.087% B++
HSR:13.774% C--
NS-11P
B+
Kills:313
Deaths:188
KDR:1.665
Accuracy:26.954% B+
HSR:17.252% D
Carnage AR
C++
Kills:248
Deaths:213
KDR:1.164
Accuracy:25.667% C++
HSR:10.484% D**
GR-22
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:22.976% C
HSR:12.037% D--
GD-66 Claw
C++
Kills:79
Deaths:41
KDR:1.927
Accuracy:61.004% C++
HSR:6.329% D**
Kills:4,883
Deaths (as Combat Medic):3,458
Deaths (to Combat Medics):2,298
KDR:1.41209
Kill Difference:1,425
Playtime:142.786 hours
Usage:6%
Score:3.972m
Score/min:464
Accuracy (listed only):32.976%
HSR (listed only):13.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,304
Deaths:803
KDR:1.624
Accuracy:26.950% B+
HSR:13.574% D*
AF-4G Cyclone
C**
Kills:1,196
Deaths:405
KDR:2.953
Accuracy:29.389% C**
HSR:23.077% C*
AF-57 Piston
B+
Kills:1,195
Deaths:923
KDR:1.295
Accuracy:48.763% B+
HSR:10.293% D--
Gauss Compact S
A
Kills:948
Deaths:403
KDR:2.352
Accuracy:30.223% A
HSR:5.485% F-
AF-4 Cyclone
C**
Kills:527
Deaths:321
KDR:1.642
Accuracy:27.470% C**
HSR:14.991% D
AC-X11
B+
Kills:497
Deaths:308
KDR:1.614
Accuracy:28.109% B+
HSR:23.541% C*
Blitz GD-10
B++
Kills:363
Deaths:295
KDR:1.231
Accuracy:28.087% B++
HSR:13.774% C--
NS-11CP
C+
Kills:313
Deaths:198
KDR:1.581
Accuracy:29.195% C+
HSR:23.003% C+
AF-4A Bandit
B+
Kills:151
Deaths:86
KDR:1.756
Accuracy:28.334% B+
HSR:25.828% B
NS-11C
C++
Kills:111
Deaths:71
KDR:1.563
Accuracy:24.217% C+
HSR:20.721% C++
GD-66 Claw
C++
Kills:79
Deaths:41
KDR:1.927
Accuracy:61.004% C++
HSR:6.329% D**
Kills:6,684
Deaths (as Light Assault):3,854
Deaths (to Light Assaults):3,834
KDR:1.7343
Kill Difference:2,830
Playtime:448.799 hours
Usage:18%
Score:12.961m
Score/min:481
Accuracy (listed only):32.886%
HSR (listed only):16.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C**
Kills:1,196
Deaths:405
KDR:2.953
Accuracy:29.389% C**
HSR:23.077% C*
AF-4 Cyclone
C**
Kills:527
Deaths:321
KDR:1.642
Accuracy:27.470% C**
HSR:14.991% D
Blitz GD-10
B++
Kills:363
Deaths:295
KDR:1.231
Accuracy:28.087% B++
HSR:13.774% C--
AF-8 RailJack
B*
Kills:250
Deaths:52
KDR:4.808
Accuracy:43.193% B*
HSR:78.400% B+
NS-44 Commissioner
D**
Kills:118
Deaths:186
KDR:0.634
Accuracy:20.811% F-
HSR:11.864% D**
Kills:2,454
Deaths (as Infiltrator):1,259
Deaths (to Infiltrators):1,929
KDR:1.94917
Kill Difference:1,195
Playtime:28.382 hours
Usage:1%
Score:0.544m
Score/min:319
Accuracy (listed only):29.790%
HSR (listed only):28.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:7,828
Deaths:1,146
KDR:6.831
Accuracy:44.055% B**
HSR:13.413% C
AF-41 Hacksaw
B**
Kills:7,814
Deaths:1,147
KDR:6.813
Accuracy:48.545% B**
HSR:13.207% C--
AF-34 Mattock
A+
Kills:6,448
Deaths:1,286
KDR:5.014
Accuracy:47.960% A+
HSR:13.973% D
AF-23 Grinder
A+
Kills:6,278
Deaths:1,370
KDR:4.582
Accuracy:56.784% A+
HSR:15.753% C
AF-34 Mattock
A++
Kills:5,945
Deaths:1,270
KDR:4.681
Accuracy:53.053% A++
HSR:15.660% D
AF-23 Grinder
C*
Kills:5,772
Deaths:1,353
KDR:4.266
Accuracy:39.937% C*
HSR:13.583% C-
NCM2 Falcon
B*
Kills:3,911
Deaths:1,346
KDR:2.906
Accuracy:48.418% B*
HSR:6.443% B++
NCM2 Falcon
B*
Kills:2,872
Deaths:1,345
KDR:2.135
Accuracy:51.746% B*
HSR:6.720% B*
NCM1 Scattercannon
C+
Kills:1,459
Deaths:390
KDR:3.741
Accuracy:40.585% C+
HSR:13.434% C--
NCM1 Scattercannon
B+
Kills:1,397
Deaths:390
KDR:3.582
Accuracy:46.887% B+
HSR:14.961% C+
NS-10 Burster
A
Kills:229
Deaths:159
KDR:1.440
Accuracy:40.459% A
HSR:10.480% A
NS-10 Burster
A
Kills:210
Deaths:159
KDR:1.321
Accuracy:40.818% A
HSR:7.143% B+
NCM3 Raven
A*
Kills:75
Deaths:43
KDR:1.744
Accuracy:57.127% A*
HSR:2.667% C+
NCM3 Raven
A*
Kills:54
Deaths:43
KDR:1.256
Accuracy:57.317% A*
HSR:1.852% D
Kills:50,292
Deaths (as MAX Suit):5,723.500
Deaths (to MAX Suits):2,706
KDR:8.78693
Kill Difference:44,568.500
Playtime:681.765 hours
Usage:28%
Score:28.525m
Score/min:697
Accuracy (listed only):48.121%
HSR (listed only):10.664%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:31,711
V. Kills:3,162 N/A
Deaths:808
KDR:39.246
Accuracy:67.313% A*
KPH:141 B+
VKPH:14.100 C+
M30 Mustang AH
A
Kills:3,433
V. Kills:212 N/A
Deaths:373
KDR:9.204
Accuracy:65.864% A
KPH:70.600 B+
VKPH:4.400 C
Vortek Rotary
B+
Kills:2,992
V. Kills:2,093 143%
Deaths:722
KDR:4.144
Accuracy:30.707% C+
KPH:22.200 B+
VKPH:15.500 B+
M20 Mustang
B++
Kills:296
V. Kills:196 150%
Deaths:50
KDR:5.920
Accuracy:34.727% B++
KPH:13.300 C+
VKPH:8.800 C+
Hornet Missiles
A*
Kills:56
V. Kills:21 255%
Deaths:5
KDR:11.200
Accuracy:75.676% A*
KPH:87 B
VKPH:32.600 C
Coyote Missiles
N/A
Kills:50
V. Kills:9 N/A
Deaths:4
KDR:12.500
Accuracy:53.229% N/A
KPH:108 N/A
VKPH:19.400 N/A
Kills:38,538 (6,721 + 0)
Deaths:1,962
KDR:19.642
VKDR:2.902
Vehicle Kills:5,693
Kill Difference:36,576
Playtime:431.553 hours
Usage:18%
Score:14.616m
Score/min:564
Piloting Accuracy:34.727%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:232
V. Kills:28 N/A
Deaths:10
KDR:23.200
Accuracy:49.944% B*
KPH:77.900 B+
VKPH:9.400 C++
CAS30 Tank Buster
C-
Kills:138
V. Kills:97 141%
Deaths:93
KDR:1.484
Accuracy:37.092% D
KPH:5.500 C-
VKPH:3.800 D
C150 Dalton
A
Kills:83
V. Kills:41 198%
Deaths:2
KDR:41.500
Accuracy:50.668% B**
KPH:58.600 A
VKPH:28.900 B+
Kills:453 (138 + 315)
Deaths:105
KDR:4.314
VKDR:1.581
Vehicle Kills:166
Kill Difference:348
Playtime:29.683 hours
Usage:1%
Score:0.448m
Score/min:252
Piloting Accuracy:37.092%
Gunner Accuracy:50.668%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:560
V. Kills:32 N/A
Deaths:18
KDR:31.111
Accuracy:33.932% C--
KPH:140.400 S
VKPH:8 C+
L100 Python HEAT
S
Kills:252
V. Kills:22 N/A
Deaths:12
KDR:21
Accuracy:61.582% B**
KPH:113.700 S
VKPH:9.900 C
L100 Python HESH
A*
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:57.795% B**
KPH:112.700 A*
VKPH:3.200 D*
Kills:882 (882 + 0)
Deaths:32
KDR:27.563
VKDR:1.750
Vehicle Kills:56
Kill Difference:850
Playtime:6.826 hours
Usage:0%
Score:0.400m
Score/min:978
Driving Accuracy:57.795%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:799
V. Kills:607 131%
Deaths:135
KDR:5.919
Accuracy:47.723% C
KPH:23.600 C+
VKPH:17.900 B+
E540 Halberd
A
Kills:247
V. Kills:189 130%
Deaths:31
KDR:7.968
Accuracy:53.728% A
KPH:28.100 C+
VKPH:21.500 A
Enforcer ML85
C++
Kills:190
V. Kills:137 138%
Deaths:22
KDR:8.636
Accuracy:40.582% C+
KPH:23 C+
VKPH:16.600 C++
Titan-150 HEAT
S
Kills:135
V. Kills:16 N/A
Deaths:3
KDR:45
Accuracy:51.628% B+
KPH:66.900 S
VKPH:7.900 C
Kills:1,371 (934 + 437)
Deaths:191
KDR:7.178
VKDR:4.969
Vehicle Kills:949
Kill Difference:1,180
Playtime:52.944 hours
Usage:2%
Score:2.209m
Score/min:696
Driving Accuracy:51.628%
Gunner Accuracy:40.582%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:7,120
V. Kills:299 N/A
Deaths:172
KDR:41.395
Accuracy:40.718% C+
KPH:169 A++
VKPH:7.100 C--
E540 Halberd-H
B*
Kills:222
V. Kills:88 249%
Deaths:11
KDR:20.182
Accuracy:58.035% C**
KPH:61.900 B*
VKPH:24.600 B+
Enforcer ML65-H
B**
Kills:51
V. Kills:21 232%
Deaths:7
KDR:7.286
Accuracy:51.770% D
KPH:52.200 B**
VKPH:21.500 D
Kills:7,393 (0 + 7,393)
Deaths:190
KDR:38.911
VKDR:2.147
Vehicle Kills:408
Kill Difference:7,203
Playtime:46.703 hours
Usage:2%
Score:2.448m
Score/min:873
Driving Accuracy:N/A%
Gunner Accuracy:51.770%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 34,87331,71180839.246M*33.9067.313%A*N/A140.9B+14.1C+731225h5.8A+8.7B**
AF-41 Hacksaw 7,8397,8281,1466.831A1.4944.055%B**13.413%C65.2A++N/A390120.1h6.2B+14.1B*
AF-41 Hacksaw 7,8287,8141,1476.813A+1.4748.545%B**13.207%C--65A*N/A384120.2h6.9B14.3B*
M40 Fury-H 7,4197,12017241.395A++36.0540.718%C+N/A169.1A++7.1C--88042.1h3.7B**9A
AF-34 Mattock 6,4726,4481,2865.014B0.3347.96%A+13.973%D44.3C+N/A268145.6h6C*12.5B++
AF-23 Grinder 6,2886,2781,3704.582B+0.7656.784%A+15.753%C55.3AN/A264113.5h5.4B++9.5B**
AF-34 Mattock 5,9735,9451,2704.681B+0.6653.053%A++15.66%D41.2C+N/A253144.3h7.3C++13.8B++
AF-23 Grinder 5,7805,7721,3534.266B+1.0839.937%C*13.583%C-51.4B**N/A247112.3h4A9.9B**
NCM2 Falcon 4,6673,9111,3462.906A2.4448.418%B*6.443%B++23.6B*4.6C+198165.5h5.8B**11.9B**
M30 Mustang AH 3,6453,4333739.204C**3.8665.864%A1.923%B**70.6B+4.4C46548.6h3.6B*5.4B*
Vortek Rotary 5,0852,9927224.144B++1.2030.707%C+3.476%B++22.2B+15.5B+366134.7h38.4B*125.1B*
NCM2 Falcon 3,4842,8721,3452.135A3.2151.746%B*6.72%B*17.4B+3.7C--159165.4h8.4B**16.2B**
Anti-Vehicle Grenade 2,0321,97411974N/A1,968.6678.396%M+N/A1794.5S52.7D109971.1h1.6A++2.1A+
NC6 Gauss SAW 1,6231,6227712.104B+3.2422.432%B26.88%B+39C**N/A26441.6h7.9B++35B+
NCM1 Scattercannon 1,4651,4593903.741B+1.6040.585%C+13.434%C--47.7BN/A27730.6h3.8B**9.4B**
NCM1 Scattercannon 1,4031,3973903.582B++1.7646.887%B+14.961%C+45.5AN/A29430.7h4.7A10B**
C-4 1,6101,3095422.415B+2.9331.467%B*N/A53.2D12.2D*64924.6h1.1B++3.5B*
GD-7F 1,3081,3048031.624C**3.7226.95%B+13.574%D*13.9DN/A7993.8h9.9B**36.6B++
NC05 Jackhammer 1,2871,2851,2601.02C4.3248.563%B+13.307%C-25.1DN/A12251.1h3.5B**7.2B++
LA1 Anchor 1,2421,2426192.006C+3.3427.942%B+22.222%C--32DN/A19638.8h8.6B++30.6B+
AF-4G Cyclone 1,1971,1964052.953B*2.3929.389%C**23.077%C*53.6C+N/A15522.3h8.2B*27.9B++
AF-57 Piston 1,1951,1959231.295C++4.0548.763%B+10.293%D--18.2DN/A10165.6h3.9B+7.9B+
NS Decimator 1,3101,1879321.274C++4.0756.986%D2.106%C+32.1C3.3D**29837h2.4A4.3B**
EM6 1,1781,1775372.192C**3.1526.453%B++23.11%C+39.6C+N/A28429.7h8.1B**30.7B++
NS-15MP 1,1651,1654152.807C++2.5428.029%C+29.185%C50.7DN/A22723h9.9B+35.4C**
GD-22S 1,1601,1604542.555B+2.7928.924%B**28.621%B+45.8C*N/A25125.3h9.6B+33.2B++
NC6S Gauss SAW S 1,1611,1604072.85A2.4928.65%B*21.379%C-51.1C++N/A27222.7h8.3B**28.9B+
Gauss Compact S 9619484032.352B**2.9930.223%A5.485%F-20.3C+N/A14946.6h3.7A*12.3B**
NC6A GODSAW 8718683792.29C+3.0529.746%C++26.498%C38.6DN/A17922.5h7.3C*24.4B+
Gauss Rifle S 8578549790.872C4.4726.472%C++15.457%D-17.1DN/A10249.8h7.8A29.4B++
Titan-150 AP 1,4067991355.919C+0.5747.723%C3.504%B+23.6C+17.9B+64833.9h4.5C++9.5C++
C75 Viper 5925601831.111S25.7733.932%C--1.607%C**140S8C+9314h3.3A++9.9A
AF-4 Cyclone 5315273211.642C*3.7027.47%C**14.991%D16.5DN/A8531.9h9.4B+34.2B+
AC-X11 4974973081.614C**3.7328.109%B+23.541%C*16.3DN/A9230.4h7.9B*28B+
Shrike 4813832721.408B**3.9461.174%B+2.611%C+28.6B7.3D-53713.4h3.8A6.3A
Blitz GD-10 3643632951.231C++4.1128.087%B++13.774%C--9.2D--N/A6439.5h13.9B49.5B+
Frag Grenade 3623591359N/A353.6652.318%B++N/A3590U30M+223350.1h1.5A*2.9A+
MAX Punch 3363325,7410.058C5.2951.096%B+N/A0.6C--N/A3579.5h1.6C*3.2B+
Bouncing Betty 324324546B++0.6652.523%B*N/A111.7CN/A6052.9h1.4A2.7A
NS-11CP 3143131981.581C3.7629.195%C+23.003%C+19.4D--N/A7116.1h10.4B+35.7B+
NS-11P 3133131881.665C**3.6826.954%B+17.252%D32.3C+N/A1899.7h11.2B*41.7B++
M20 Mustang 492296505.92A0.5834.727%B++3.041%B++13.3C+8.8C+25922.2h54.8B*157.9B**
Hawk GD-68 3742682211.213B**4.1364.164%C*4.104%B**16.3C+6.5D35716.4h5.3A8.3A
L100 Python HEAT 2742521221A++15.6661.582%B**N/A114.5S10C8492.2h2.2A+3.5A++
AF-8 RailJack 250250524.808B*0.5443.193%B*78.4%B+41B**N/A2536.1h1.8B*4.3B*
Carnage AR 2492482131.164C+4.1825.667%C++10.484%D**22.5C--N/A18711h13.3C+51.9C*
E540 Halberd 436247317.968C+2.6253.728%A2.024%C--28.1C+21.5A8778.8h6.2C-11.6B
L105 Zephyr 2602321023.2B**17.8649.944%B*N/A77.3B+9.3C++7863h3.9A7.7B**
NS-10 Burster 3442291591.44B+3.9040.459%A10.48%A7.7B*3.9C+21029.6h96.7A239.1A
E540 Halberd-H 3102221120.182B**14.8458.035%C**2.252%C*61.7B*24.4B+7473.6h3.7B**6.4B**
NS-10 Burster 3302101591.321C**4.0240.818%A7.143%B+7.1B+4C+19329.7h106B**259.6B**
Tank Mine 314206523.962B+1.3845.285%B++N/A82.4D43.2D13922.5h1.9C+4.2B**
NC15 Phoenix 276199872.287B++3.0652.13%CN/A32.6A*12.6C+3906.1h2.6A*5A*
Enforcer ML85 327190228.636B++3.2940.582%C+3.158%B++23.2C+16.7C++6158.2h12.5C+30.8C++
AF-4A Bandit 151151861.756C**3.5928.334%B+25.828%B13.2D--N/A10011.4h8.9B++31.5B++
CAS30 Tank Buster 235138931.484C+3.8637.092%DN/A5.5C-3.8D13425.3h27.9A75.2B*
Titan-150 HEAT 151135345S39.6651.628%B+1.481%D-67.5S8C10302h2.5A+4.8A+
MGR-L1 Promise 133131931.409C+3.9424.087%C+25.954%C+24.7DN/A875.3h11.7B++48.7B+
NS-44 Commissioner 1191181860.634C4.7120.811%F-11.864%D**2.7D*N/A2443h3.2B+15.5D
NS-11C 111111711.563B3.7824.217%C+20.721%C++14.6DN/A1797.6h11.5B++47.5B
NS Decimator-B 137110711.549C+3.8061.158%D5.455%A**26.2D6.4D**2294.2h3.3B+5.3B+
GR-22 108108931.161C+4.1822.976%C12.037%D--19.3DN/A2155.6h11B*47.9B+
M60-A Bulldog 104101911.222C5.8848.886%C**2.97%B++13.3D-N/A1477.6h3.5A+7.1B**
Mag-Cutter 898913,9840.006C--5.3418.535%D-N/A0.1DN/A1917.6h1.4B**7.8B
C150 Dalton 12483241.5S36.1650.668%B**N/A59.3A29.3B+12281.4h5C9.9B
GD-66 Claw 7979411.927B+3.4261.004%C++6.329%D**35.9CN/A2582.2h2B*3.3B+
NCM3 Raven 8975431.744B**3.6057.127%A*2.667%C+18.3A+3.4D*2364.1h13.6A+23.8A+
EM1 7272691.043C4.3019.703%C-18.056%D21.8DN/A3433.3h9A45.8B+
L100 Python HESH 7270235A*29.6657.795%B**N/A116.7A**3.3D*17290.6h2.2B**3.8B**
Hornet Missiles 7756511.2B*5.8675.676%A*1.786%C++93.3B+35C+14960.6h9B+11.9B*
NCM3 Raven 6354431.256B+4.0957.317%A*1.852%D13.2B++2.2F2194.1h19.1B**33.4A
Enforcer ML65-H 725177.286B++1.9451.77%D3.922%A*51B**21D10551h8.3B**16.1B**
Coyote Missiles 5950412.5M**7.1653.229%C+N/A100A+18C--12760.5h17A+31.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit506467,43067.7h
Spawn Beacon235271.7h
Nanite Revive Grenade01,5590.4h
Medical Kit3833,7148.3h
Shield Recharging Field41930.1h
Recon Detection Device147572.4h
Ammunition Package122830.2h
Medical Applicator43986,67715.4h
Anti-Infantry MANA Turret5870.5h

Check the help document for the dictionary if you want to learn more about words used here.


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