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Signifer Kanya[DA] Kanya
VS BR 57

KDR: 3.33

Score: 15.3m

Last Seen: Jun 23rd, 2019 1:48 AM
- OFFLINE - 70.6 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 58): 25%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-GG Pulsar LSW SVA-88 NS-15M2 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,830,460 MLG Score: 5460
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.307%36.621%114618119228,3204.07893-0.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.75%1.981A++2.422A**-1.361D**HEAD ++ (~20.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+9.60.329C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.781%0.62%592312071,1292382224.72385506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.285%-0.169C-0.89D--0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.573B+24.40.536B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.088%3.315%144212081812201390.822727129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.617%0.889B*0.475B+2.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.433B110.125C+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.942%76.311%0112093,453703284.90483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.899B*0.592B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+20.381C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
15.3m420.1%476 (28.6k)398 (23.9k)3.3274536,37910,9333.4506557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210463731.542%36.722%115803:317

73% Heavy Assault12% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2016 11:11 PMAug 8th, 2017 1:03 AMJun 24th, 2019 10:32 PM (21h) (PST)Jun 22nd, 2019 9:49 PM (3d) (PST)Jun 22nd, 2019 9:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7352015340.9470.2850.3484.1520.0425460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,07712,05332,024571721249323,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
640.5h/26.7d 1,347 13,359 9,075 159.6k 338 3,452 1,604 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:18,119
Deaths:5,168
KDR:3.506
Accuracy:30.880% B**
HSR:37.773% B*
Orion VS54
A*
Kills:2,260
Deaths:623
KDR:3.628
Accuracy:31.432% A*
HSR:37.257% A++
SVA-GG
A
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:32.512% A
HSR:35.075% B++
Pulsar LSW
A+
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:30.830% A+
HSR:28.970% B+
SVA-88
A+
Kills:1,168
Deaths:332
KDR:3.518
Accuracy:31.144% A+
HSR:36.301% A+
NS-15M2
A
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:30.650% A
HSR:33.820% B**
NS-15M AE
A
Kills:110
Deaths:26
KDR:4.231
Accuracy:31.412% B**
HSR:39.091% A
NS-15M1
M
Kills:56
Deaths:22
KDR:2.545
Accuracy:29.741% A
HSR:42.857% M
Kills:25,459
Deaths (as Heavy Assault):7,315
Deaths (to Heavy Assaults):3,251
KDR:3.48038
Kill Difference:18,144
Playtime:467.658 hours
Usage:73%
Score:11.983m
Score/min:427
Accuracy (listed only):31.075%
HSR (listed only):36.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:818
Deaths:297
KDR:2.754
Accuracy:34.654% A*
HSR:26.895% A
VE-S Canis
M
Kills:713
Deaths:199
KDR:3.583
Accuracy:35.627% A+
HSR:43.198% M
VX6-7
A++
Kills:439
Deaths:175
KDR:2.509
Accuracy:32.065% A+
HSR:30.752% A++
Pulsar C
A*
Kills:69
Deaths:22
KDR:3.136
Accuracy:32.674% A+
HSR:36.232% A*
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:2,099
Deaths (as Light Assault):713
Deaths (to Light Assaults):2,307
KDR:2.9439
Kill Difference:1,386
Playtime:49.501 hours
Usage:8%
Score:0.996m
Score/min:335
Accuracy (listed only):33.278%
HSR (listed only):31.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:713
Deaths:199
KDR:3.583
Accuracy:35.627% A+
HSR:43.198% M
Terminus VX-9
A++
Kills:203
Deaths:89
KDR:2.281
Accuracy:31.546% A
HSR:40.394% A++
H-V45 AE
B++
Kills:98
Deaths:25
KDR:3.920
Accuracy:31.441% B++
HSR:27.551% C+
Kills:1,014
Deaths (as Combat Medic):313
Deaths (to Combat Medics):1,470
KDR:3.23962
Kill Difference:701
Playtime:7.968 hours
Usage:1%
Score:0.138m
Score/min:289
Accuracy (listed only):32.871%
HSR (listed only):37.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:818
Deaths:297
KDR:2.754
Accuracy:34.654% A*
HSR:26.895% A
VX6-7
A++
Kills:439
Deaths:175
KDR:2.509
Accuracy:32.065% A+
HSR:30.752% A++
Pulsar C
A*
Kills:69
Deaths:22
KDR:3.136
Accuracy:32.674% A+
HSR:36.232% A*
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:1,386
Deaths (as Engineer):514
Deaths (to Engineers):1,459
KDR:2.6965
Kill Difference:872
Playtime:27.303 hours
Usage:4%
Score:0.497m
Score/min:303
Accuracy (listed only):32.691%
HSR (listed only):28.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,453
Deaths:706
KDR:4.891
Accuracy:40.942% C**
HSR:76.311% B++
VE-S Canis
M
Kills:713
Deaths:199
KDR:3.583
Accuracy:35.627% A+
HSR:43.198% M
NS-44 Commissioner AE
A
Kills:331
Deaths:294
KDR:1.126
Accuracy:53.141% A
HSR:37.160% B**
NS-44 Commissioner
A**
Kills:66
Deaths:57
KDR:1.158
Accuracy:56.204% A**
HSR:30.303% B**
NS-30 Vandal
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:35.558% B+
HSR:23.438% C
Kills:4,627
Deaths (as Infiltrator):1,277
Deaths (to Infiltrators):1,578
KDR:3.62334
Kill Difference:3,350
Playtime:74.746 hours
Usage:12%
Score:1.448m
Score/min:323
Accuracy (listed only):44.294%
HSR (listed only):42.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:199
Deaths:87
KDR:2.287
Accuracy:26.350% A+
HSR:26.131% B**
Blueshift VM5
A+
Kills:187
Deaths:87
KDR:2.149
Accuracy:26.408% A
HSR:29.947% A+
Kills:386
Deaths (as MAX Suit):87
Deaths (to MAX Suits):321
KDR:4.43678
Kill Difference:299
Playtime:9.046 hours
Usage:1%
Score:0.230m
Score/min:424
Accuracy (listed only):26.379%
HSR (listed only):28.039%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:524
V. Kills:21 N/A
Deaths:91
KDR:5.758
Accuracy:44.675% B+
KPH:55.300 C**
VKPH:2.200 D
Dual Photon Pods
B*
Kills:466
V. Kills:82 N/A
Deaths:28
KDR:16.643
Accuracy:58.901% B*
KPH:116 B*
VKPH:20.400 C*
Saron Laser Cannon
C+
Kills:139
V. Kills:92 149%
Deaths:140
KDR:0.993
Accuracy:25.868% D--
KPH:11.100 C+
VKPH:7.300 C
Kills:1,129 (663 + 0)
Deaths:259
KDR:4.359
VKDR:0.753
Vehicle Kills:195
Kill Difference:870
Playtime:26.055 hours
Usage:4%
Score:0.275m
Score/min:176
Piloting Accuracy:25.868%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:211
V. Kills:25 N/A
Deaths:5
KDR:42.200
Accuracy:51.605% C**
KPH:71.200 B*
VKPH:8.400 C++
C75 Viper
B**
Kills:115
V. Kills:27 411%
Deaths:8
KDR:14.375
Accuracy:46.179% B++
KPH:47.700 B**
VKPH:11.200 B++
L100 Python AP
A++
Kills:66
V. Kills:33 194%
Deaths:5
KDR:13.200
Accuracy:70.551% A++
KPH:45.400 B**
VKPH:22.700 B*
Kills:392 (392 + 0)
Deaths:18
KDR:21.778
VKDR:4.722
Vehicle Kills:85
Kill Difference:374
Playtime:6.826 hours
Usage:1%
Score:0.094m
Score/min:229
Driving Accuracy:70.551%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,23818,1195,1683.506C*0.1830.88%B**37.773%B*69.2C++N/A214261.7h9.7B+31.4B*
Ghost 3,4803,4537064.891B++1.5640.942%C**76.311%B++59.3B*N/A17358.2h2B+4.8B+
Orion VS54 2,2642,2606233.628A0.3031.432%A*37.257%A++64.2AN/A23935.2h9.3B**29.6B+
SVA-GG 1,4101,3974433.153B++0.1732.512%A35.075%B++70.9C*N/A31619.7h9.8B+30.2B+
Pulsar LSW 1,1881,1843613.28A+0.0530.83%A+28.97%B+66.1B*N/A20017.9h9.9B*32.1B*
SVA-88 1,1741,1683323.518B*0.1931.144%A+36.301%A+71.7B**N/A17616.3h9.3B**29.8B*
NS-15M2 1,1751,1653403.426B**0.1030.65%A33.82%B**69.8B**N/A23616.7h9.6B*31.3B*
Solstice VE3 8268182972.754M+0.5734.654%A*26.895%A44A+N/A18118.6h11.2B*32.2B+
VE-S Canis 7157131993.583A*0.2635.627%A+43.198%M71.3B**N/A18910h8.3B**23.4B*
NS Decimator 9095701344.254M**0.9363.261%C**N/A53.3A31.7A++41710.7h4.1B+6.5B+
Light PPA 545524915.758C++2.4344.675%B+N/A55.2C**2.2D1539.5h11.4B25.5B+
Dual Photon Pods 5484662816.643A+13.3258.901%B*N/A116.5B*20.5C*4334h19.6B+33.3B+
VX6-7 4454391752.509B**0.8232.065%A+30.752%A++52.3B*N/A2088.4h11.2B+34.8B++
Nemesis VSH9 6613501761.989A*1.3477.028%A*2.286%C+29.4B+26.1B*29911.9h8.7C+11.3B+
NS-44 Commissioner AE 3333312941.126C+2.2053.141%A37.16%B**47.3C+N/A1537h3.1B+5.8B*
L100 Python HESH 236211542.2A**38.8751.605%C**N/A70.3B*8.3C+1923h2.8B++5.5B++
Terminus VX-9 204203892.281B+1.0531.546%A40.394%A++52.1B+N/A1753.9h10.6B++33.7B++
Blueshift VM5 201199872.287C+1.0426.35%A+26.131%B**55.3AN/A1573.6h14.4B+54.8B++
Blueshift VM5 187187872.149C+1.1826.408%A29.947%A+51.9B**N/A1523.6h15.7C++59.6B++
Saron Laser Cannon 2311391400.993C+2.3325.868%D--1.439%C--11C7.3C11112.6h89.6B+346.4B+
C75 Viper 142115814.375A*11.0546.179%B++1.739%B47.9B**11.3B++2212.4h13.3C++28.9B+
NS-15M AE 110110264.231B**0.9031.412%B**39.091%A91.7B**N/A3571.2h9.6B*30.6B++
Anti-Vehicle Grenade 1591071107N/A103.6743.025%D--N/A356.7C+173.3B**28720.3h4.4B++10.3C**
H-V45 AE 10098253.92A++0.5931.441%B++27.551%C+57.6C*1.2B*1851.7h10.4B+33.1B++
Pulsar C 6969223.136A0.1932.674%A+36.232%A*62.7A+N/A5071.1h12.7C+38.8B+
L100 Python AP 9966513.2A++9.8770.551%A++6.061%A++44B**22B++3191.5h6.8C+9.6B+
NS-44 Commissioner 6766571.158C*2.1756.204%A**30.303%B**60B**N/A4561.1h3.5B+6.2B**
NS-30 Vandal 6464213.048B++0.2835.558%B+23.438%C53.3B++N/A1741.2h5.3B+15B+
Spear Anti-Vehicle Phalanx Turret 8361320.333A*17.0156.672%A3.279%C87.1M+31.4B*5810.7h5.4B*9.5B**
NS-11C 6060203A*0.3331.373%A+20%C++66.7A*N/A4290.9h9.9B**31.5B**
NS-15M1 5756222.545B*0.7829.741%A42.857%M50.9B+N/A2571.1h10.1B*33.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93620.7h
Nano-Armor Kit01,7800.1h
AE Nano-Armor Kit2026,3131.9h
AE Medical Applicator22,1820.2h
Nanite Revive Grenade0590h
Damascus Edge17017012.2h
Motion Spotter71,1390.6h
NS Harrower961267.2h
Medical Kit6318,67223.4h

Check the help document for the dictionary if you want to learn more about words used here.


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