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Immortal Kanya[DA] Kanya
VS BR 70

KDR: 3.28

Score: 16.6m

Last Seen: Jan 17th, 2020 2:24 AM
- OFFLINE - 23 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 71): 48%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-GG Pulsar LSW SVA-88 NS-15M2 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,869,241 MLG Score: 5491
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.46%36.58%115119121330,2414.044-0.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.208%1.989A++2.365A*-1.669F-HEAD ++ (~20.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.589B+9.60.327C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.792%0.617%559312291,1342532234.46457506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.291%-0.157C-0.891D--0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.58B+24.40.542B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.805%2.985%157212302012271500.881579133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.659%0.931B*0.361C**2.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.455B+10.40.15C++10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.073%76.599%0112313,628753304.81806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*0.616B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+20.381C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
16.6m431.7%488 (29.3k)408 (24.5k)3.2839338,73411,7953.4032270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232492631.707%36.769%116603:277

73% Heavy Assault12% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2016 11:11 PMAug 8th, 2017 1:03 AMJan 17th, 2020 4:35 AM (15h) (PST)Jan 16th, 2020 10:52 PM (20h) (PST)Jan 16th, 2020 10:24 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7372055320.9520.2900.3504.2890.0425491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,24412,27231,972571721257324,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
678.4h/28.3d 1,407 14,242 9,692 174.6k 358 3,601 1,713 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:19,813
Deaths:5,749
KDR:3.446
Accuracy:31.101% B**
HSR:37.627% B*
Orion VS54
A*
Kills:2,365
Deaths:674
KDR:3.509
Accuracy:31.605% A*
HSR:37.294% A++
SVA-GG
B**
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:32.512% B**
HSR:35.075% B+
Pulsar LSW
A
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:30.830% A
HSR:28.970% B+
SVA-88
A+
Kills:1,168
Deaths:332
KDR:3.518
Accuracy:31.144% A
HSR:36.301% A+
NS-15M2
A
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:30.650% A
HSR:33.820% B**
NS-15M AE
B**
Kills:125
Deaths:32
KDR:3.906
Accuracy:31.813% B**
HSR:37.600% B**
NS-15M1
A**
Kills:64
Deaths:26
KDR:2.462
Accuracy:30.023% A
HSR:42.188% A**
Kills:27,281
Deaths (as Heavy Assault):7,957
Deaths (to Heavy Assaults):3,523
KDR:3.42855
Kill Difference:19,324
Playtime:497.067 hours
Usage:73%
Score:13.095m
Score/min:439
Accuracy (listed only):31.210%
HSR (listed only):36.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:818
Deaths:297
KDR:2.754
Accuracy:34.654% A*
HSR:26.895% A
VE-S Canis
M
Kills:725
Deaths:208
KDR:3.486
Accuracy:35.694% A+
HSR:43.310% M
VX6-7
A+
Kills:439
Deaths:175
KDR:2.509
Accuracy:32.065% A+
HSR:30.752% A+
Pulsar C
A*
Kills:72
Deaths:24
KDR:3
Accuracy:32.723% A+
HSR:36.111% A*
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:2,114
Deaths (as Light Assault):724
Deaths (to Light Assaults):2,476
KDR:2.91989
Kill Difference:1,390
Playtime:50.548 hours
Usage:7%
Score:1.027m
Score/min:338
Accuracy (listed only):33.302%
HSR (listed only):31.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:725
Deaths:208
KDR:3.486
Accuracy:35.694% A+
HSR:43.310% M
Terminus VX-9
A+
Kills:213
Deaths:93
KDR:2.290
Accuracy:31.433% B**
HSR:39.437% A+
H-V45 AE
B++
Kills:100
Deaths:26
KDR:3.846
Accuracy:31.413% B++
HSR:27% C+
Kills:1,038
Deaths (as Combat Medic):327
Deaths (to Combat Medics):1,582
KDR:3.17431
Kill Difference:711
Playtime:9.620 hours
Usage:1%
Score:0.184m
Score/min:318
Accuracy (listed only):32.846%
HSR (listed only):36.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:818
Deaths:297
KDR:2.754
Accuracy:34.654% A*
HSR:26.895% A
VX6-7
A+
Kills:439
Deaths:175
KDR:2.509
Accuracy:32.065% A+
HSR:30.752% A+
Pulsar C
A*
Kills:72
Deaths:24
KDR:3
Accuracy:32.723% A+
HSR:36.111% A*
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:1,389
Deaths (as Engineer):516
Deaths (to Engineers):1,586
KDR:2.69186
Kill Difference:873
Playtime:27.675 hours
Usage:4%
Score:0.502m
Score/min:302
Accuracy (listed only):32.704%
HSR (listed only):28.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,628
Deaths:756
KDR:4.799
Accuracy:41.073% C**
HSR:76.599% B++
VE-S Canis
M
Kills:725
Deaths:208
KDR:3.486
Accuracy:35.694% A+
HSR:43.310% M
NS-44 Commissioner AE
A+
Kills:332
Deaths:296
KDR:1.122
Accuracy:52.929% A+
HSR:37.048% A
NS-44P Commissioner
A
Kills:71
Deaths:59
KDR:1.203
Accuracy:53.407% A
HSR:33.803% B++
NS-44 Commissioner
A*
Kills:66
Deaths:57
KDR:1.158
Accuracy:56.204% A*
HSR:30.303% B**
NS-30 Vandal
B
Kills:64
Deaths:21
KDR:3.048
Accuracy:35.558% B
HSR:23.438% C-
Kills:4,886
Deaths (as Infiltrator):1,397
Deaths (to Infiltrators):1,711
KDR:3.49749
Kill Difference:3,489
Playtime:79.712 hours
Usage:12%
Score:1.551m
Score/min:324
Accuracy (listed only):45.811%
HSR (listed only):40.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:204
Deaths:90
KDR:2.267
Accuracy:26.168% A
HSR:25.980% B*
Blueshift VM5
A+
Kills:191
Deaths:90
KDR:2.122
Accuracy:26.274% A
HSR:29.843% A+
Kills:395
Deaths (as MAX Suit):90
Deaths (to MAX Suits):333
KDR:4.38889
Kill Difference:305
Playtime:9.440 hours
Usage:1%
Score:0.251m
Score/min:443
Accuracy (listed only):26.221%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:524
V. Kills:21 N/A
Deaths:91
KDR:5.758
Accuracy:44.692% B+
KPH:55.100 C*
VKPH:2.200 D
Dual Photon Pods
B++
Kills:469
V. Kills:82 N/A
Deaths:28
KDR:16.750
Accuracy:58.922% B++
KPH:116.800 B++
VKPH:20.400 C++
Saron Laser Cannon
C
Kills:141
V. Kills:93 150%
Deaths:140
KDR:1.007
Accuracy:25.864% D--
KPH:11.100 C
VKPH:7.400 C
Kills:1,134 (665 + 0)
Deaths:259
KDR:4.378
VKDR:0.757
Vehicle Kills:196
Kill Difference:875
Playtime:26.182 hours
Usage:4%
Score:0.278m
Score/min:177
Piloting Accuracy:25.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:212
V. Kills:25 N/A
Deaths:5
KDR:42.400
Accuracy:51.178% C**
KPH:70 B*
VKPH:8.300 C+
C75 Viper
B**
Kills:115
V. Kills:27 411%
Deaths:8
KDR:14.375
Accuracy:46.179% B+
KPH:47.700 B**
VKPH:11.200 B++
L100 Python AP
A++
Kills:86
V. Kills:42 200%
Deaths:5
KDR:17.200
Accuracy:70.672% A++
KPH:49.300 A
VKPH:24.100 B**
Kills:413 (413 + 0)
Deaths:18
KDR:22.944
VKDR:5.222
Vehicle Kills:94
Kill Difference:395
Playtime:7.183 hours
Usage:1%
Score:0.102m
Score/min:237
Driving Accuracy:70.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,96619,8135,7493.446C++0.1631.101%B**37.627%B*69.9C+N/A223283.3h9.7B+31.2B++
Ghost 3,6573,6287564.799B++1.5241.073%C**76.599%B++58.6B++N/A17361.9h2B+4.8B+
Orion VS54 2,3692,3656743.509A0.2331.605%A*37.294%A++63.6AN/A24037.2h9.4B**29.6C**
SVA-GG 1,4101,3974433.153B**0.1332.512%B**35.075%B+70.9C++N/A31619.7h9.8B+30.2B+
Pulsar LSW 1,1881,1843613.28A++0.0030.83%A28.97%B+66.1B++N/A20017.9h9.9B*32.1B*
SVA-88 1,1741,1683323.518B**0.2331.144%A36.301%A+71.7B*N/A17716.3h9.3B**29.8B*
NS-15M2 1,1751,1653403.426B*0.1430.65%A33.82%B**69.8B++N/A23716.7h9.6B**31.3B*
Solstice VE3 8268182972.754M++0.5334.654%A*26.895%A44A+N/A18218.6h11.2B*32.2B+
VE-S Canis 7277252083.486A*0.2035.694%A+43.31%M71.8B**N/A19210.1h8.4B**23.4B*
NS Decimator 1,0176341544.117M*0.8362.765%C*N/A52.8B**31.9A++41112h4.1B+6.5B+
Light PPA 545524915.758C*2.4744.692%B+N/A55.2C*2.2D1539.5h11.4C**25.5B+
Dual Photon Pods 5514692816.75A+13.4758.922%B++N/A117.3B++20.5C++4384h19.6B+33.3B+
VX6-7 4454391752.509B**0.7732.065%A+30.752%A+52.3B++N/A2108.4h11.2B+34.8B++
Nemesis VSH9 6663531762.006A*1.2876.885%A*2.266%C+29.2B*25.9A++29812.1h8.7C+11.3B+
NS-44 Commissioner AE 3343322961.122C+2.1652.929%A+37.048%A47.4C+N/A1537h3.1B+5.8B*
Terminus VX-9 214213932.29B+0.9931.433%B**39.437%A+52B+N/A1764.1h10.6B++33.6B*
L100 Python HESH 237212542.4A**39.1251.178%C**N/A70.7B*8.3C+1883h2.9B++5.6B++
Blueshift VM5 206204902.267C+1.0226.168%A25.98%B*55.1AN/A1653.7h14.4B+54.9B++
Blueshift VM5 191191902.122C+1.1626.274%A29.843%A+51.6B**N/A1533.7h15.7B59.8B++
Saron Laser Cannon 2341411401.007C2.2825.864%D--1.418%C--11.2C7.4C11312.6h88.7B+342.8B+
NS-15M AE 125125323.906B*0.6231.813%B**37.6%B**78.1B++N/A3061.6h10.1B++31.7B++
C75 Viper 142115814.375A*11.0946.179%B+1.739%B+47.9B**11.3B++2242.4h13.3C*28.9B+
Anti-Vehicle Grenade 1601081108N/A104.7243.125%D-N/A360C+173.3B**28440.3h4.5B++10.4B
H-V45 AE 102100263.846A++0.5631.413%B++27%C+52.6C++1.1B++1681.9h10.6B+33.8B+
L100 Python AP 12886517.2A**13.9270.672%A++4.651%A50.6A+24.7B**3401.7h6.4C+9B+
Pulsar C 7272243B*0.2832.723%A+36.111%A*65.5AN/A5051.1h12.7C+38.7B+
NS-44P Commissioner 7271591.203C+2.0853.407%A33.803%B++44.4CN/A2181.6h3.4C++6.4B+
NS-44 Commissioner 6766571.158C*2.1356.204%A*30.303%B**60B**N/A4621.1h3.5B+6.2B*
NS-30 Vandal 6464213.048B++0.2435.558%B23.438%C-53.3B+N/A1921.2h5.3B15B+
NS-15M1 6564262.462B++0.8230.023%A42.188%A**53.3B+N/A2621.2h10.1B*33.5B*
Spear Anti-Vehicle Phalanx Turret 8361320.333A*17.0557.192%A3.279%C87.1M+31.4B*5840.7h5.5B*9.6B**
NS-11C 6060203A*0.2831.373%A+20%C++66.7A++N/A4650.9h9.9B**31.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit01,7800.1h
Spawn Beacon104020.9h
AE Nano-Armor Kit2326,6051.9h
AE Medical Applicator42,6680.2h
Nanite Revive Grenade0690h
Damascus Edge17017012.2h
Motion Spotter71,2750.7h
NS Harrower961267.2h
Medical Kit6639,24425.6h

Check the help document for the dictionary if you want to learn more about words used here.


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