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Archon Kanya[DA] Kanya
VS BR 77

KDR: 3.26

Score: 17.5m

Last Seen: Jul 18th, 2020 2:27 AM
- OFFLINE - 274.4 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Emerald
Level Progress (to 78): 13%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-GG Pulsar LSW SVA-88 NS-15M2 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,870,492 MLG Score: 5492
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.556%36.57%115420132931,6934.02758-0.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.17%1.995A++2.325A*-1.619FHEAD ++ (~20.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.587B+9.60.324C*20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.505%0.612%532313461,1442672284.28464500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.378%-0.183C-0.885D--0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.574B+24.60.538B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.817%2.985%151213472012371630.848101123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.652%0.947B*0.314C*2.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.469B+10.40.168C++10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.161%76.749%0113483,716777334.77635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.934B*0.624B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.38C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m437%494 (29.6k)412 (24.7k)3.2562740,40712,4093.3800577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349508731.814%36.721%116803:257

74% Heavy Assault12% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2016 11:11 PMAug 8th, 2017 1:03 AMJul 21st, 2020 7:24 PM (14d) (PST)Jul 17th, 2020 11:37 PM (18d) (PST)Jul 17th, 2020 10:27 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7472075400.9520.2920.3494.3510.0445492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,84712,40232,445571821261324,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.6h/29.5d 1,536 14,838 10,105 184.7k 369 3,712 1,865 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:21,122
Deaths:6,202
KDR:3.406
Accuracy:31.253% B+
HSR:37.624% B
Orion VS54
A
Kills:2,392
Deaths:694
KDR:3.447
Accuracy:31.629% A
HSR:37.166% B*
SVA-GG
B++
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:32.512% B++
HSR:35.075% C*
Pulsar LSW
B++
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:30.830% B++
HSR:28.970% C++
SVA-88
B*
Kills:1,168
Deaths:332
KDR:3.518
Accuracy:31.144% B*
HSR:36.301% B*
NS-15M2
B+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:30.650% B+
HSR:33.820% C**
NS-15M AE
B++
Kills:125
Deaths:34
KDR:3.676
Accuracy:31.766% B++
HSR:37.600% B+
NS-15M1
A+
Kills:66
Deaths:27
KDR:2.444
Accuracy:30.107% B++
HSR:40.909% A+
VE-H Maw
C**
Kills:55
Deaths:21
KDR:2.619
Accuracy:26.996% C-
HSR:34.546% C**
Kills:28,674
Deaths (as Heavy Assault):8,454
Deaths (to Heavy Assaults):3,723
KDR:3.39177
Kill Difference:20,220
Playtime:520.089 hours
Usage:74%
Score:13.870m
Score/min:444
Accuracy (listed only):30.765%
HSR (listed only):35.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:821
Deaths:300
KDR:2.737
Accuracy:34.680% A+
HSR:26.918% B*
VE-S Canis
A++
Kills:727
Deaths:210
KDR:3.462
Accuracy:35.720% B++
HSR:43.329% A++
VX6-7
B*
Kills:442
Deaths:177
KDR:2.497
Accuracy:31.970% B*
HSR:30.543% B*
Pulsar C
A
Kills:108
Deaths:33
KDR:3.273
Accuracy:35.396% A
HSR:25.926% C+
NS-11C
B*
Kills:64
Deaths:21
KDR:3.048
Accuracy:31.373% B*
HSR:21.875% C+
Kills:2,162
Deaths (as Light Assault):741
Deaths (to Light Assaults):2,597
KDR:2.91768
Kill Difference:1,421
Playtime:51.183 hours
Usage:7%
Score:1.038m
Score/min:338
Accuracy (listed only):33.828%
HSR (listed only):29.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:727
Deaths:210
KDR:3.462
Accuracy:35.720% B++
HSR:43.329% A++
Terminus VX-9
B**
Kills:215
Deaths:95
KDR:2.263
Accuracy:31.561% B++
HSR:39.070% B**
H-V45 AE
C++
Kills:103
Deaths:27
KDR:3.815
Accuracy:31.425% C++
HSR:28.155% C--
Kills:1,045
Deaths (as Combat Medic):332
Deaths (to Combat Medics):1,675
KDR:3.14759
Kill Difference:713
Playtime:9.938 hours
Usage:1%
Score:0.190m
Score/min:319
Accuracy (listed only):32.902%
HSR (listed only):36.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:821
Deaths:300
KDR:2.737
Accuracy:34.680% A+
HSR:26.918% B*
VX6-7
B*
Kills:442
Deaths:177
KDR:2.497
Accuracy:31.970% B*
HSR:30.543% B*
Pulsar C
A
Kills:108
Deaths:33
KDR:3.273
Accuracy:35.396% A
HSR:25.926% C+
NS-11C
B*
Kills:64
Deaths:21
KDR:3.048
Accuracy:31.373% B*
HSR:21.875% C+
Kills:1,435
Deaths (as Engineer):531
Deaths (to Engineers):1,679
KDR:2.70245
Kill Difference:904
Playtime:28.843 hours
Usage:4%
Score:0.528m
Score/min:305
Accuracy (listed only):33.355%
HSR (listed only):26.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,716
Deaths:787
KDR:4.722
Accuracy:41.161% C
HSR:76.749% B+
VE-S Canis
A++
Kills:727
Deaths:210
KDR:3.462
Accuracy:35.720% B++
HSR:43.329% A++
NS-44 Commissioner AE
B**
Kills:332
Deaths:296
KDR:1.122
Accuracy:52.929% B**
HSR:37.048% B*
NS-44P Commissioner
B**
Kills:77
Deaths:63
KDR:1.222
Accuracy:52.977% B**
HSR:33.766% B
NS-44 Commissioner
A++
Kills:66
Deaths:57
KDR:1.158
Accuracy:56.204% A++
HSR:30.303% B+
NS-30 Vandal
C
Kills:64
Deaths:21
KDR:3.048
Accuracy:35.558% C
HSR:23.438% D
Kills:4,982
Deaths (as Infiltrator):1,434
Deaths (to Infiltrators):1,774
KDR:3.4742
Kill Difference:3,548
Playtime:81.564 hours
Usage:12%
Score:1.587m
Score/min:324
Accuracy (listed only):45.758%
HSR (listed only):40.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:204
Deaths:90
KDR:2.267
Accuracy:26.168% B*
HSR:25.980% B+
Blueshift VM5
B**
Kills:191
Deaths:90
KDR:2.122
Accuracy:26.274% B++
HSR:29.843% B**
Kills:395
Deaths (as MAX Suit):90
Deaths (to MAX Suits):341
KDR:4.38889
Kill Difference:305
Playtime:10.443 hours
Usage:1%
Score:0.277m
Score/min:442
Accuracy (listed only):26.221%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:527
V. Kills:22 N/A
Deaths:91
KDR:5.791
Accuracy:44.998% C*
KPH:54.700 C
VKPH:2.300 D
Dual Photon Pods
B+
Kills:469
V. Kills:82 N/A
Deaths:28
KDR:16.750
Accuracy:58.937% B+
KPH:116.800 C++
VKPH:20.400 C+
Saron Laser Cannon
C--
Kills:148
V. Kills:97 151%
Deaths:140
KDR:1.057
Accuracy:25.576% D*
KPH:11.400 C--
VKPH:7.500 D
Kills:1,144 (675 + 0)
Deaths:259
KDR:4.417
VKDR:0.776
Vehicle Kills:201
Kill Difference:885
Playtime:26.598 hours
Usage:4%
Score:0.285m
Score/min:178
Piloting Accuracy:25.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:219
V. Kills:26 N/A
Deaths:5
KDR:43.800
Accuracy:50% C
KPH:69.900 C++
VKPH:8.300 C
C75 Viper
C**
Kills:115
V. Kills:27 411%
Deaths:8
KDR:14.375
Accuracy:46.200% C**
KPH:47.700 C++
VKPH:11.200 C++
L100 Python AP
A+
Kills:86
V. Kills:42 200%
Deaths:5
KDR:17.200
Accuracy:70.672% A+
KPH:49.300 B+
VKPH:24.100 C**
Kills:420 (420 + 0)
Deaths:18
KDR:23.333
VKDR:5.278
Vehicle Kills:95
Kill Difference:402
Playtime:7.288 hours
Usage:1%
Score:0.105m
Score/min:241
Driving Accuracy:70.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:29 167%
Deaths:3
KDR:16.667
Accuracy:66.361% N/A
KPH:52.400 N/A
VKPH:30.400 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:9.667
Vehicle Kills:29
Kill Difference:47
Playtime:0.954 hours
Usage:0%
Score:0.032m
Score/min:556
Driving Accuracy:66.361%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,33721,1226,2023.406C+0.1531.253%B+37.624%B70.3C-N/A223300.6h9.8C++31.2B+
Ghost 3,7483,7167874.722B1.4741.161%C76.749%B+58.7C+N/A17263.3h2C++4.8C++
Orion VS54 2,3962,3926943.447B+0.1931.629%A37.166%B*63.4C*N/A24237.7h9.4B+29.6C+
SVA-GG 1,4101,3974433.153C*0.1032.512%B++35.075%C*70.9C--N/A31619.7h9.8C++30.2B+
Pulsar LSW 1,1881,1843613.28B++0.0230.83%B++28.97%C++66.1C+N/A20117.9h9.9B+32.1B
SVA-88 1,1741,1683323.518B++0.2631.144%B*36.301%B*71.7C*N/A17716.3h9.3B*29.8B++
NS-15M2 1,1751,1653403.426B0.1730.65%B+33.82%C**69.8C+N/A23816.7h9.6B+31.3B+
Solstice VE3 8298213002.737A++0.5234.68%A+26.918%B*43.9BN/A18318.7h11.2B+32.3C++
VE-S Canis 7297272103.462A++0.2135.72%B++43.329%A++71.3C++N/A19410.2h8.4B23.4B+
NS Decimator 1,0906781753.874A++0.6262.918%C+N/A53B32.2B**40512.8h4.1C+6.5C++
Light PPA 549527915.791C+2.5344.998%C*N/A54.9C2.3D1529.6h11.6C++25.9C*
Dual Photon Pods 5514692816.75A13.4958.937%B+N/A117.3C++20.5C+4384h19.6C+33.3C*
VX6-7 4484421772.497B+0.7631.97%B*30.543%B*51.4C+N/A2098.6h11.1C++34.8B+
Nemesis VSH9 6663531762.006B**1.2576.858%A++2.266%C29.2B++25.9A29812.1h8.7C-11.4C++
NS-44 Commissioner AE 3343322961.122C+2.1352.929%B**37.048%B*47.4C-N/A1537h3.1B5.8B++
L100 Python HESH 245219543.8B**40.5450%CN/A70.6C++8.4C1913.1h2.8B+5.7C*
Terminus VX-9 216215952.263C++0.9931.561%B++39.07%B**51.2C+N/A1784.2h10.7C**33.8B+
Blueshift VM5 206204902.267C+0.9926.168%B*25.98%B+55.1B+N/A1653.7h14.4C*54.9B+
Blueshift VM5 191191902.122C1.1326.274%B++29.843%B**51.6BN/A1533.7h15.7C+59.8B
Saron Laser Cannon 2451481401.057C2.2025.576%D*1.351%C11.4C--7.5D11713h86.2B+337.1C*
NS-15M AE 125125343.676B+0.4231.766%B++37.6%B+78.1C+N/A2941.6h10.2C**32B+
C75 Viper 142115814.375A++11.1246.2%C**1.739%B+47.9C++11.3C++2322.4h13.4C28.9C+
Anti-Vehicle Grenade 1601081108N/A104.7443.099%D*N/A360C173.3B*28440.3h4.5B+10.4C+
Pulsar C 113108333.273B+0.0235.396%A25.926%C+77.1B++3.6M*4341.4h12.9D36.4C*
H-V45 AE 105103273.815B+0.5631.425%C++28.155%C--51.5D1C+1622h10.7C+33.9C++
L100 Python AP 12886517.2B*13.9470.672%A+4.651%A+50.6B+24.7B+3431.7h6.4C--9C++
NS-44P Commissioner 7877631.222C+2.0352.977%B**33.766%B45.3DN/A2091.7h3.4C6.3B
NS-44 Commissioner 6766571.158C+2.1056.204%A++30.303%B+60C*N/A4691.1h3.5C+6.2B+
NS-15M1 6766272.444C++0.8130.107%B++40.909%A+55C+N/A2581.2h10.2B+34B+
NS-30 Vandal 6464213.048C++0.2135.558%C23.438%D53.3C+N/A1921.2h5.3C+15C+
NS-11C 6464213.048B**0.2131.373%B*21.875%C+71.1B++N/A4590.9h9.8B*31.1B*
Spear Anti-Vehicle Phalanx Turret 8361415.25B++11.9957.385%B++3.279%C87.1A+31.4B+5880.7h5.5B*9.7B+
VE-H Maw 5655212.619C**0.6426.996%C-34.546%C**50DN/A1931.1h8.5B+31.7C*
Supernova FPC 7950316.667B+13.4166.361%A+2%C++50A29A*5561h4.3C*6.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit01,7800.1h
Spawn Beacon124211.2h
AE Nano-Armor Kit2527,2482h
AE Medical Applicator42,6820.2h
Nanite Revive Grenade0730h
Motion Spotter71,3220.7h
Damascus Edge17017012.2h
NS Harrower961267.2h
Medical Kit6949,66026.4h

Check the help document for the dictionary if you want to learn more about words used here.


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