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stats.dasanfall.com
Primus Veteran Kanya[DA] Kanya
VS BR 48

KDR: 3.36

Score: 14.5m

Last Seen: Feb 10th, 2019 3:33 AM
- OFFLINE - 164.8 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 49): 32%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 SVA-GG Pulsar LSW SVA-88 NS-15M2 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,876,747 MLG Score: 5497
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.301%36.612%114618100427,0574.12895-0.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.774%1.997A++2.453A**-1.398D**HEAD ++ (~20.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.592B+9.50.332C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.791%0.634%599310191,1042312224.77922495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.288%-0.176C-0.888D--0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.569B+24.70.532B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.215%3.315%148210201812151370.84186131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.04%0.909B*0.447B2.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B110.126C++10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.979%76.049%0110213,290664274.94737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.893B*0.584B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.379C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
14.5m416.6%473 (28.4k)396 (23.8k)3.3571934,75710,3533.4825648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022445431.544%36.634%115603:327

73% Heavy Assault12% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2016 11:11 PMAug 8th, 2017 1:03 AMFeb 15th, 2019 12:55 AM (2d) (PST)Feb 10th, 2019 12:03 AM (7d) (PST)Feb 9th, 2019 11:33 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7392005390.9520.2830.3494.1400.0425497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,36912,01232,357571721248323,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
608.8h/25.4d 1,298 12,733 8,682 151.2k 327 3,293 1,545 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:17,054
Deaths:4,774
KDR:3.572
Accuracy:30.867% B**
HSR:37.792% B*
Orion VS54
A*
Kills:2,165
Deaths:594
KDR:3.645
Accuracy:31.349% A*
HSR:37.183% A++
SVA-GG
B**
Kills:1,397
Deaths:443
KDR:3.154
Accuracy:32.512% B**
HSR:35.075% B++
Pulsar LSW
A+
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:30.830% A+
HSR:28.970% B++
SVA-88
A+
Kills:1,168
Deaths:332
KDR:3.518
Accuracy:31.144% A+
HSR:36.301% A+
NS-15M2
A
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:30.650% A
HSR:33.820% B**
NS-15M AE
A++
Kills:81
Deaths:20
KDR:4.050
Accuracy:30.824% B**
HSR:44.444% A++
NS-15M1
A**
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.739% A
HSR:42.593% A**
Kills:24,268
Deaths (as Heavy Assault):6,886
Deaths (to Heavy Assaults):3,064
KDR:3.52425
Kill Difference:17,382
Playtime:443.924 hours
Usage:73%
Score:11.315m
Score/min:425
Accuracy (listed only):30.989%
HSR (listed only):37.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:808
Deaths:290
KDR:2.786
Accuracy:34.584% A*
HSR:26.980% A
VE-S Canis
M
Kills:698
Deaths:196
KDR:3.561
Accuracy:35.641% A
HSR:43.696% M
VX6-7
A++
Kills:425
Deaths:170
KDR:2.500
Accuracy:32.380% A+
HSR:30.824% A++
Pulsar C
A**
Kills:67
Deaths:19
KDR:3.526
Accuracy:33.188% A++
HSR:37.313% A**
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:2,058
Deaths (as Light Assault):695
Deaths (to Light Assaults):2,167
KDR:2.96115
Kill Difference:1,363
Playtime:47.770 hours
Usage:8%
Score:0.971m
Score/min:339
Accuracy (listed only):33.433%
HSR (listed only):31.763%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:698
Deaths:196
KDR:3.561
Accuracy:35.641% A
HSR:43.696% M
Terminus VX-9
A++
Kills:186
Deaths:81
KDR:2.296
Accuracy:31.489% A
HSR:39.785% A++
H-V45 AE
C**
Kills:88
Deaths:22
KDR:4
Accuracy:29.495% C**
HSR:26.136% C
Kills:972
Deaths (as Combat Medic):299
Deaths (to Combat Medics):1,393
KDR:3.25084
Kill Difference:673
Playtime:7.306 hours
Usage:1%
Score:0.118m
Score/min:269
Accuracy (listed only):32.209%
HSR (listed only):36.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:808
Deaths:290
KDR:2.786
Accuracy:34.584% A*
HSR:26.980% A
VX6-7
A++
Kills:425
Deaths:170
KDR:2.500
Accuracy:32.380% A+
HSR:30.824% A++
Pulsar C
A**
Kills:67
Deaths:19
KDR:3.526
Accuracy:33.188% A++
HSR:37.313% A**
NS-11C
A+
Kills:60
Deaths:20
KDR:3
Accuracy:31.373% A+
HSR:20% C++
Kills:1,360
Deaths (as Engineer):499
Deaths (to Engineers):1,397
KDR:2.72545
Kill Difference:861
Playtime:26.102 hours
Usage:4%
Score:0.468m
Score/min:299
Accuracy (listed only):32.881%
HSR (listed only):28.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,290
Deaths:668
KDR:4.925
Accuracy:40.979% C**
HSR:76.049% B++
VE-S Canis
M
Kills:698
Deaths:196
KDR:3.561
Accuracy:35.641% A
HSR:43.696% M
NS-44 Commissioner AE
A
Kills:329
Deaths:292
KDR:1.127
Accuracy:53.006% A
HSR:37.386% B**
NS-44 Commissioner
A**
Kills:66
Deaths:57
KDR:1.158
Accuracy:56.204% A**
HSR:30.303% B**
NS-30 Vandal
B
Kills:62
Deaths:20
KDR:3.100
Accuracy:35.269% B
HSR:24.194% C
Kills:4,445
Deaths (as Infiltrator):1,233
Deaths (to Infiltrators):1,496
KDR:3.60503
Kill Difference:3,212
Playtime:71.368 hours
Usage:12%
Score:1.363m
Score/min:318
Accuracy (listed only):44.220%
HSR (listed only):42.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:199
Deaths:87
KDR:2.287
Accuracy:26.350% A+
HSR:26.131% B**
Blueshift VM5
A++
Kills:187
Deaths:87
KDR:2.149
Accuracy:26.408% A
HSR:29.947% A++
Kills:386
Deaths (as MAX Suit):87
Deaths (to MAX Suits):313
KDR:4.43678
Kill Difference:299
Playtime:8.582 hours
Usage:1%
Score:0.225m
Score/min:438
Accuracy (listed only):26.379%
HSR (listed only):28.039%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:504
V. Kills:21 N/A
Deaths:89
KDR:5.663
Accuracy:44.903% B+
KPH:54.500 C**
VKPH:2.300 C--
Dual Photon Pods
B*
Kills:461
V. Kills:82 N/A
Deaths:27
KDR:17.074
Accuracy:58.941% B*
KPH:116.100 B++
VKPH:20.600 C*
Saron Laser Cannon
C+
Kills:139
V. Kills:92 149%
Deaths:139
KDR:1
Accuracy:25.912% D--
KPH:11.100 C+
VKPH:7.300 C
Kills:1,104 (643 + 0)
Deaths:255
KDR:4.329
VKDR:0.765
Vehicle Kills:195
Kill Difference:849
Playtime:25.768 hours
Usage:4%
Score:0.270m
Score/min:174
Piloting Accuracy:25.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:211
V. Kills:25 N/A
Deaths:5
KDR:42.200
Accuracy:51.739% B
KPH:71.500 B*
VKPH:8.500 C++
C75 Viper
B**
Kills:115
V. Kills:27 411%
Deaths:8
KDR:14.375
Accuracy:46.179% B++
KPH:47.700 B**
VKPH:11.200 B*
L100 Python AP
A++
Kills:66
V. Kills:33 194%
Deaths:5
KDR:13.200
Accuracy:71.750% A++
KPH:47.400 A+
VKPH:23.700 B**
Kills:392 (392 + 0)
Deaths:18
KDR:21.778
VKDR:4.722
Vehicle Kills:85
Kill Difference:374
Playtime:6.754 hours
Usage:1%
Score:0.093m
Score/min:229
Driving Accuracy:71.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,16017,0544,7743.572C*0.2130.867%B**37.792%B*70C++N/A214243.8h9.6B++31.2B*
Ghost 3,3163,2906684.925B++1.5740.979%C**76.049%B++59.4B*N/A17055.4h2B+4.8B+
Orion VS54 2,1672,1655943.645A+0.2931.349%A*37.183%A++64.1A+N/A23733.8h9.2B**29.5B+
SVA-GG 1,4101,3974433.153B*0.2032.512%B**35.075%B++70.9C++N/A31619.7h9.8B+30.2B+
Pulsar LSW 1,1881,1843613.28A+0.0830.83%A+28.97%B++66.1B*N/A19917.9h9.9B*32.1B*
SVA-88 1,1741,1683323.518B**0.1631.144%A+36.301%A+71.7B**N/A17516.3h9.3B**29.8B*
NS-15M2 1,1751,1653403.426B**0.0730.65%A33.82%B**69.8B**N/A23516.7h9.6B**31.3B*
Solstice VE3 8158082902.786M+0.5734.584%A*26.98%A44.2A++N/A17818.3h11.1B*32B+
VE-S Canis 7006981963.561A*0.2035.641%A43.696%M70.5B*N/A1859.9h8.3B**23.4B++
NS Decimator 8265121274.031M**0.6763.349%BN/A52.8B**32.4A++4129.7h4.1B+6.5B+
Light PPA 525504895.663C**2.3144.903%B+N/A54.8C**2.3C--1499.2h11.4B25.4B+
Dual Photon Pods 5434612717.074A++13.7258.941%B*N/A115.3B++20.5C*4354h19.7B+33.5B+
VX6-7 4314251702.5B*0.8632.38%A+30.824%A++52.5B*N/A2038.1h11.1B+34.3B++
Nemesis VSH9 6593491761.983A**1.3777.03%A*2.292%C+29.3B++26.1M29911.9h8.7C+11.3B+
NS-44 Commissioner AE 3313292921.127C+2.2353.006%A37.386%B**47C+N/A1517h3.1B+5.8B*
L100 Python HESH 236211542.2M38.8451.739%BN/A70.3B*8.3C++1923h2.8B++5.5B++
Blueshift VM5 201199872.287C+1.0726.35%A+26.131%B**55.3AN/A1573.6h14.4B+54.8B++
Blueshift VM5 187187872.149C+1.2126.408%A29.947%A++51.9B**N/A1513.6h15.7C*59.6B++
Terminus VX-9 187186812.296B+1.0631.489%A39.785%A++50.3B+N/A1733.7h10.7B++34.1B*
Saron Laser Cannon 2311391391C+2.3625.912%D--1.439%D11C+7.3C11112.6h89.4B++344.9B+
C75 Viper 142115814.375A*11.0246.179%B++1.739%B47.9B**11.3B*2202.4h13.3C*28.9B+
Anti-Vehicle Grenade 1591071107N/A103.6443.039%D-N/A356.7C+173.3B**28880.3h4.4B++10.3B
H-V45 AE 8888224A+0.6429.495%C**26.136%C55C++N/A1851.6h9.5B*32.2B++
NS-15M AE 8181204.05B**0.6930.824%B**44.444%A++81B*N/A3661h9.1B**29.7B++
Pulsar C 6767193.526A+0.1733.188%A++37.313%A**67A++N/A5311h12.5C+37.6B+
L100 Python AP 9966513.2A*9.8471.75%A++6.061%A++47.1A+23.6B**3191.4h6.8C++9.4B+
NS-44 Commissioner 6766571.158C*2.2056.204%A**30.303%B**60B**N/A4271.1h3.5B+6.2B**
NS-30 Vandal 6262203.1B*0.2635.269%B24.194%C56.4B*N/A1741.1h5.4B15.3B+
Spear Anti-Vehicle Phalanx Turret 8361320.333A*16.9856.567%A3.279%C-87.1M+31.4B*5640.7h5.3B**9.4A
NS-11C 6060203A*0.3631.373%A+20%C++66.7A*N/A4050.9h9.9B**31.5B*
NS-15M1 5554222.455B*0.9029.739%A42.593%A**49.1BN/A2351.1h10.1B*34B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,0750.6h
Spawn Beacon53390.4h
Nano-Armor Kit01,7800.1h
AE Medical Applicator21,8840.2h
AE Nano-Armor Kit2025,7071.8h
Nanite Revive Grenade0530h
NS Harrower961267.2h
Damascus Edge17017012.2h
Medical Kit6068,25122.1h

Check the help document for the dictionary if you want to learn more about words used here.


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