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stats.dasanfall.com
Preceptor Immortal Kanya1[DA] Kanya1
VS BR 16

KDR: 2.25

Score: 28.4m

Last Seen: Dec 12th, 2018 2:31 AM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 17): 1%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 NS-11C Orion VS54 VX6-7 Pulsar C SVA-88 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,554,993 MLG Score: 1243
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.167%18.726%5092899433,2222.9833-0.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.269%1.201B**-0.291C-0.305CHEAD + (~5.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.493B+10.30.277C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.317%1.208%92210204145392710.768089152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.117%-0.329C--0.371C-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.313C*37.90.284C*72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.807%1.472%175310198155511861.47645436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.42%-0.688D-0.75D-2.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.584B+5.40.567B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.937%2.178%76510175516562020.838661271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.086%-0.947D---0.553D1.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.778B++6.80.826B++19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.549%66.604%76210201,06682551.29212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.186%0.825B++-0.037C+-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.447B2.20.304C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.266%13.733%76310191,03495351.08386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.564%0.324C*-0.15C0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.328C**40.172C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
28.4m343.7%583 (35k)469 (28.1k)2.2472543,10019,1792.3346416 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022219525.986%17.281%44903:1011

11% Engineer39% Heavy Assault37% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:22 PMAug 5th, 2013 10:35 PMDec 12th, 2018 12:48 AM (1d) (PST)Dec 11th, 2018 10:33 PM (1d) (PST)Dec 11th, 2018 10:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5682233450.7110.3160.1232.5360.0271243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,10913,35820,75143197152228,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1011h/42.1d 1,676 7,448 8,661 153.8k 604 4,608 1,650 34.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,641
Deaths:3,577
KDR:2.975
Accuracy:28.307% B+
HSR:25.637% D
Orion VS54
B**
Kills:2,243
Deaths:1,017
KDR:2.206
Accuracy:25.574% B**
HSR:22.515% C
SVA-88
C
Kills:1,328
Deaths:731
KDR:1.817
Accuracy:21.963% C
HSR:16.566% D*
Pulsar LSW
C**
Kills:1,191
Deaths:716
KDR:1.663
Accuracy:24.114% C**
HSR:15.953% D--
VX29 Polaris
C*
Kills:1,164
Deaths:652
KDR:1.785
Accuracy:24.562% C*
HSR:13.402% D*
NS-15M1
C+
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:21.844% C+
HSR:15.690% D-
SVA-GG
B*
Kills:685
Deaths:242
KDR:2.831
Accuracy:29.627% B*
HSR:21.606% D-
Flare VE6
B+
Kills:271
Deaths:131
KDR:2.069
Accuracy:25.172% B+
HSR:13.284% F
Lasher X2
A+
Kills:246
Deaths:174
KDR:1.414
Accuracy:35.647% A+
HSR:1.220% D**
NS-15M AE
B**
Kills:81
Deaths:29
KDR:2.793
Accuracy:30.750% B**
HSR:22.222% C--
Ursa
C+
Kills:63
Deaths:37
KDR:1.703
Accuracy:22.107% C+
HSR:12.698% F
Kills:19,073
Deaths (as Heavy Assault):7,859
Deaths (to Heavy Assaults):5,837
KDR:2.4269
Kill Difference:11,214
Playtime:397.926 hours
Usage:39%
Score:12.852m
Score/min:538
Accuracy (listed only):26.333%
HSR (listed only):16.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:2,733
Deaths:1,187
KDR:2.302
Accuracy:30.710% A+
HSR:14.233% D--
NS-11C
B**
Kills:2,708
Deaths:1,212
KDR:2.234
Accuracy:28.549% B**
HSR:12.223% D*
VX6-7
B**
Kills:1,779
Deaths:774
KDR:2.298
Accuracy:29.326% B**
HSR:13.603% D*
Pulsar C
B++
Kills:1,548
Deaths:694
KDR:2.231
Accuracy:27.982% B++
HSR:15.892% D*
Zenith VX-5
C++
Kills:1,165
Deaths:553
KDR:2.107
Accuracy:26.134% C++
HSR:14.678% D*
NS-7 PDW
B++
Kills:793
Deaths:376
KDR:2.109
Accuracy:28.192% B++
HSR:13.871% D
Pandora VX25
B+
Kills:765
Deaths:332
KDR:2.304
Accuracy:44.025% B+
HSR:13.726% C
Solstice SF
B**
Kills:760
Deaths:348
KDR:2.184
Accuracy:29.869% B**
HSR:5.658% F-
MKV Suppressed
B*
Kills:703
Deaths:285
KDR:2.467
Accuracy:29.832% B*
HSR:14.509% D
Sirius SX12
C-
Kills:599
Deaths:444
KDR:1.349
Accuracy:22.324% C-
HSR:12.020% D--
Serpent VE92
B**
Kills:393
Deaths:180
KDR:2.183
Accuracy:28.280% B**
HSR:15.522% D
Eclipse VE3A
A
Kills:324
Deaths:116
KDR:2.793
Accuracy:32.049% A
HSR:17.284% C-
Eridani SX5G
B*
Kills:194
Deaths:75
KDR:2.587
Accuracy:32.267% B*
HSR:12.887% D--
Eridani SX5
C*
Kills:148
Deaths:77
KDR:1.922
Accuracy:27.247% C*
HSR:12.162% D--
Nova
C++
Kills:138
Deaths:59
KDR:2.339
Accuracy:45.880% C++
HSR:14.493% C+
Phobos VX86
B+
Kills:131
Deaths:62
KDR:2.113
Accuracy:64.159% B+
HSR:12.977% C--
NS Baron G5
C*
Kills:129
Deaths:66
KDR:1.955
Accuracy:45.675% C*
HSR:8.527% D*
NS Baron G5AE
B++
Kills:109
Deaths:42
KDR:2.595
Accuracy:52.949% B++
HSR:8.257% D*
Kills:15,119
Deaths (as Light Assault):6,882
Deaths (to Light Assaults):4,014
KDR:2.19689
Kill Difference:8,237
Playtime:377.084 hours
Usage:37%
Score:10.500m
Score/min:464
Accuracy (listed only):34.747%
HSR (listed only):12.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:793
Deaths:376
KDR:2.109
Accuracy:28.192% B++
HSR:13.871% D
Pandora VX25
B+
Kills:765
Deaths:332
KDR:2.304
Accuracy:44.025% B+
HSR:13.726% C
MKV Suppressed
B*
Kills:703
Deaths:285
KDR:2.467
Accuracy:29.832% B*
HSR:14.509% D
Sirius SX12
C-
Kills:599
Deaths:444
KDR:1.349
Accuracy:22.324% C-
HSR:12.020% D--
Terminus VX-9
B+
Kills:421
Deaths:204
KDR:2.064
Accuracy:27.259% B+
HSR:16.865% D*
H-V45
C+
Kills:315
Deaths:228
KDR:1.382
Accuracy:23.497% C+
HSR:12.381% D*
Eridani SX5G
B*
Kills:194
Deaths:75
KDR:2.587
Accuracy:32.267% B*
HSR:12.887% D--
NS-11A
C*
Kills:160
Deaths:81
KDR:1.975
Accuracy:25% C*
HSR:14.375% D--
Eridani SX5
C*
Kills:148
Deaths:77
KDR:1.922
Accuracy:27.247% C*
HSR:12.162% D--
Nova
C++
Kills:138
Deaths:59
KDR:2.339
Accuracy:45.880% C++
HSR:14.493% C+
Phobos VX86
B+
Kills:131
Deaths:62
KDR:2.113
Accuracy:64.159% B+
HSR:12.977% C--
NS Baron G5
C*
Kills:129
Deaths:66
KDR:1.955
Accuracy:45.675% C*
HSR:8.527% D*
NS Baron G5AE
B++
Kills:109
Deaths:42
KDR:2.595
Accuracy:52.949% B++
HSR:8.257% D*
Kills:4,605
Deaths (as Combat Medic):2,331
Deaths (to Combat Medics):2,470
KDR:1.97555
Kill Difference:2,274
Playtime:39.255 hours
Usage:4%
Score:0.840m
Score/min:357
Accuracy (listed only):36.023%
HSR (listed only):12.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:2,733
Deaths:1,187
KDR:2.302
Accuracy:30.710% A+
HSR:14.233% D--
NS-11C
B**
Kills:2,708
Deaths:1,212
KDR:2.234
Accuracy:28.549% B**
HSR:12.223% D*
VX6-7
B**
Kills:1,779
Deaths:774
KDR:2.298
Accuracy:29.326% B**
HSR:13.603% D*
Pulsar C
B++
Kills:1,548
Deaths:694
KDR:2.231
Accuracy:27.982% B++
HSR:15.892% D*
Zenith VX-5
C++
Kills:1,165
Deaths:553
KDR:2.107
Accuracy:26.134% C++
HSR:14.678% D*
Pandora VX25
B+
Kills:765
Deaths:332
KDR:2.304
Accuracy:44.025% B+
HSR:13.726% C
Solstice SF
B**
Kills:760
Deaths:348
KDR:2.184
Accuracy:29.869% B**
HSR:5.658% F-
Serpent VE92
B**
Kills:393
Deaths:180
KDR:2.183
Accuracy:28.280% B**
HSR:15.522% D
Eclipse VE3A
A
Kills:324
Deaths:116
KDR:2.793
Accuracy:32.049% A
HSR:17.284% C-
Nova
C++
Kills:138
Deaths:59
KDR:2.339
Accuracy:45.880% C++
HSR:14.493% C+
Phobos VX86
B+
Kills:131
Deaths:62
KDR:2.113
Accuracy:64.159% B+
HSR:12.977% C--
NS Baron G5
C*
Kills:129
Deaths:66
KDR:1.955
Accuracy:45.675% C*
HSR:8.527% D*
NS Baron G5AE
B++
Kills:109
Deaths:42
KDR:2.595
Accuracy:52.949% B++
HSR:8.257% D*
Eidolon VE33
B+
Kills:80
Deaths:46
KDR:1.739
Accuracy:28.802% C*
HSR:30% B+
Kills:12,762
Deaths (as Engineer):5,671
Deaths (to Engineers):3,513
KDR:2.2504
Kill Difference:7,091
Playtime:116.013 hours
Usage:11%
Score:2.259m
Score/min:325
Accuracy (listed only):36.742%
HSR (listed only):14.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:793
Deaths:376
KDR:2.109
Accuracy:28.192% B++
HSR:13.871% D
Ghost
B+
Kills:785
Deaths:249
KDR:3.153
Accuracy:41.596% B+
HSR:65.478% C
MKV Suppressed
B*
Kills:703
Deaths:285
KDR:2.467
Accuracy:29.832% B*
HSR:14.509% D
Sirius SX12
C-
Kills:599
Deaths:444
KDR:1.349
Accuracy:22.324% C-
HSR:12.020% D--
Parallax VX3
C+
Kills:281
Deaths:99
KDR:2.838
Accuracy:38.240% C+
HSR:69.751% D-
NS-44 Commissioner
B++
Kills:210
Deaths:227
KDR:0.925
Accuracy:41.986% B++
HSR:12.857% D*
Eridani SX5G
B*
Kills:194
Deaths:75
KDR:2.587
Accuracy:32.267% B*
HSR:12.887% D--
Eridani SX5
C*
Kills:148
Deaths:77
KDR:1.922
Accuracy:27.247% C*
HSR:12.162% D--
NS-357 Underboss
C*
Kills:122
Deaths:127
KDR:0.961
Accuracy:37.304% C*
HSR:18.853% C
Kills:3,835
Deaths (as Infiltrator):1,959
Deaths (to Infiltrators):2,216
KDR:1.95763
Kill Difference:1,876
Playtime:47.659 hours
Usage:5%
Score:0.951m
Score/min:333
Accuracy (listed only):33.221%
HSR (listed only):25.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:379
Deaths:198
KDR:1.914
Accuracy:20.169% C*
HSR:13.720% D*
Blueshift VM5
C*
Kills:378
Deaths:196
KDR:1.929
Accuracy:20.422% C*
HSR:12.698% D**
Comet VM2
A
Kills:95
Deaths:93
KDR:1.022
Accuracy:53.759% A
HSR:3.158% D
Cosmos VM3
B**
Kills:88
Deaths:49
KDR:1.796
Accuracy:21.309% B**
HSR:20.455% C**
Cosmos VM3
A+
Kills:75
Deaths:46
KDR:1.630
Accuracy:21.953% A
HSR:26.667% A+
Comet VM2
B**
Kills:64
Deaths:88
KDR:0.727
Accuracy:55.199% B**
HSR:3.125% D
Kills:1,079
Deaths (as MAX Suit):335
Deaths (to MAX Suits):1,071
KDR:3.2209
Kill Difference:744
Playtime:25.001 hours
Usage:2%
Score:1.044m
Score/min:696
Accuracy (listed only):32.135%
HSR (listed only):13.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:333
V. Kills:96 343%
Deaths:47
KDR:7.085
Accuracy:52.504% C+
KPH:84.100 C++
VKPH:24.200 B+
Light PPA
C++
Kills:135
V. Kills:8 N/A
Deaths:37
KDR:3.649
Accuracy:41.799% C++
KPH:45.600 C+
VKPH:2.700 C
Saron Laser Cannon
D
Kills:81
V. Kills:77 104%
Deaths:163
KDR:0.497
Accuracy:26.718% D-
KPH:5.700 D
VKPH:5.500 D
Maelstrom Turbo Laser
D--
Kills:60
V. Kills:67 88%
Deaths:222
KDR:0.270
Accuracy:24.509% D*
KPH:2.900 D--
VKPH:3.200 D--
Kills:609 (276 + 0)
Deaths:469
KDR:1.299
VKDR:0.529
Vehicle Kills:248
Kill Difference:140
Playtime:41.712 hours
Usage:4%
Score:0.447m
Score/min:178
Piloting Accuracy:24.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:110
V. Kills:19 N/A
Deaths:11
KDR:10
Accuracy:49.063% B++
KPH:53.700 C*
VKPH:9.300 C++
C150 Dalton
U
Kills:55
V. Kills:35 153%
Deaths:17
KDR:3.235
Accuracy:42.405% B+
KPH:198,000 U
VKPH:126,000 U
AP30 Shredder
U
Kills:51
V. Kills:18 268%
Deaths:11
KDR:4.636
Accuracy:19.667% F--
KPH:183,600 U
VKPH:64,800 U
Kills:216 (0 + 216)
Deaths:39
KDR:5.538
VKDR:1.846
Vehicle Kills:72
Kill Difference:177
Playtime:2.049 hours
Usage:0%
Score:0.133m
Score/min:1,080
Piloting Accuracy:N/A%
Gunner Accuracy:19.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:460
V. Kills:51 N/A
Deaths:54
KDR:8.519
Accuracy:29.457% D--
KPH:46.800 B*
VKPH:5.200 D
L100 Python HESH
B++
Kills:289
V. Kills:17 N/A
Deaths:31
KDR:9.323
Accuracy:48.298% C+
KPH:67.200 B++
VKPH:4 D--
L100 Python AP
B**
Kills:66
V. Kills:60 108%
Deaths:16
KDR:4.125
Accuracy:63.053% B++
KPH:25.700 C
VKPH:23.300 B**
Kills:815 (815 + 0)
Deaths:101
KDR:8.069
VKDR:1.267
Vehicle Kills:128
Kill Difference:714
Playtime:16.699 hours
Usage:2%
Score:0.311m
Score/min:311
Driving Accuracy:63.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:87
V. Kills:4 N/A
Deaths:7
KDR:12.429
Accuracy:19.335% D
KPH:106.900 A++
VKPH:4.900 B+
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:80
Playtime:0.814 hours
Usage:0%
Score:0.032m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:19.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:230
V. Kills:15 N/A
Deaths:14
KDR:16.429
Accuracy:30.319% D*
KPH:137.300 B**
VKPH:9 C-
E540 Halberd-H
C**
Kills:73
V. Kills:31 228%
Deaths:10
KDR:7.300
Accuracy:59.962% C**
KPH:47 C*
VKPH:20 C
Kills:303 (0 + 303)
Deaths:24
KDR:12.625
VKDR:1.917
Vehicle Kills:46
Kill Difference:279
Playtime:3.228 hours
Usage:0%
Score:0.115m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:59.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,69710,6413,5772.975C++0.7328.307%B+25.637%D70.8C**N/A319150.4h9.6B++33.9B++
Solstice VE3 2,7392,7331,1872.302A*0.0530.71%A+14.233%D--42.4A+N/A22664.4h10.8B*35.2B+
NS-11C 2,7152,7081,2122.234A+0.0128.549%B**12.223%D*30.3C**N/A14689.3h11.2B*39.1B++
Orion VS54 2,2462,2431,0172.206B+0.0425.574%B**22.515%C47.3B*N/A30547.4h9.6B**37.7B
VX6-7 1,7861,7797742.298B++0.0529.326%B**13.603%D*55.2B**N/A28832.2h10.9B+37.3B++
Pulsar C 1,5531,5486942.231B++0.0227.982%B++15.892%D*56.9AN/A41827.2h9.4B++33.6B+
SVA-88 1,3291,3287311.817C++0.4321.963%C16.566%D*38.6C+N/A23434.4h10.5B+47.9C**
Pulsar LSW 1,1911,1917161.663C++0.5824.114%C**15.953%D--49.6BN/A26524h10B*41.6B+
Zenith VX-5 1,1661,1655532.107B*0.1426.134%C++14.678%D*42.5B+N/A22427.4h11.3B+43.2B+
VX29 Polaris 1,1661,1646521.785B0.4624.562%C*13.402%D*47.5C*N/A24324.5h10.4B++42.4B+
NS-15M1 1,1601,1605532.098B+0.1521.844%C+15.69%D-37.8C+N/A19530.7h10.9B++50B+
NS-7 PDW 7977933762.109A0.1428.192%B++13.871%D47.2B**N/A28816.8h12B++42.7B+
Ghost 7907852493.153C*0.9141.596%B+65.478%C48.8B+N/A20716.1h2.1B+5.1B+
Pandora VX25 7677653322.304A+0.0644.025%B+13.726%C61.2B**N/A36512.5h4.3C**9.8B+
Solstice SF 7777603482.184A0.0629.869%B**5.658%F-32.3B*N/A17223.5h6.4B*21.3B**
MKV Suppressed 7067032852.467A++0.2229.832%B*14.509%D54.5B**N/A33212.9h12.1B+40.5B+
SVA-GG 6886852422.831B*0.5829.627%B*21.606%D-70.6C**N/A3479.7h9.8B+33.1B+
Sirius SX12 6015994441.349C**0.9022.324%C-12.02%D--17.4C--N/A9634.4h14.2C**63.7C++
C75 Viper 511460548.519B**6.2729.457%D--1.087%C-46.9B*5.2D2449.8h6.9A23.4B++
Terminus VX-9 4224212042.064B+0.1827.259%B+16.865%D*46.8B+N/A2619h10.8B++39.6B+
Frag Grenade 4204191419N/A416.7544.786%C+N/A523.8C++1.3D*34610.8h3B++6.7B+
Serpent VE92 3953931802.183B**0.0628.28%B**15.522%D43.7B*N/A3259h10.3B*36.6B++
Blueshift VM5 3813791981.914C+0.3320.169%C*13.72%D*39.9B+N/A2189.5h14.2B+70.4B+
Blueshift VM5 3803781961.929C+0.3220.422%C*12.698%D**39.8B+N/A2119.5h14.7B+71.8B+
Force-Blade 35635611,9300.03C*2.2232.987%C*N/A0.6C+N/A3602.5h2.1B+6.2B
NS Decimator 5713503600.972C+1.2862.723%C**1.143%D-30.2C+19.1B54411.6h5.5C8.8C+
Dual Photon Pods 429333477.085C++4.8452.504%C+N/A83.3C++24B+7334h21.2C**40.4C**
Eclipse VE3A 3253241162.793B+0.5532.049%A17.284%C-36.8C+N/A1468.8h11B+34.4B*
H-V45 3163152281.382C++0.8723.497%C+12.381%D*24CN/A14513.1h13.1C++55.8C*
L100 Python HESH 306289319.323C+7.0848.298%C+1.73%C++67.2B++4D--3044.3h2.4B+4.9B++
Parallax VX3 281281992.838C+0.5938.24%C+69.751%D-30.2C++N/A1719.3h2.5C6.4C+
Flare VE6 2712711312.069B++0.1825.172%B+13.284%F48.4BN/A4145.6h9.3B++37.1B+
Lasher X2 2472461741.414B++0.8335.647%A+1.22%D**36.2BN/A2416.8h15.3B**42.9B*
M40 Fury-H 2452301416.429C**14.1830.319%D*N/A135.3B**8.8C-6031.7h4.1B**13.4B++
NS-44 Commissioner 2132102270.925C+1.3241.986%B++12.857%D*36.8C*N/A2265.7h3.4B+8.2B++
Eridani SX5G 195194752.587B*0.3432.267%B*12.887%D--53.9C*N/A4373.6h11.2C++34.6B
Anti-Vehicle Grenade 1981861186N/A183.7556.293%B+N/A620B**40D47580.3h3.5B**6.2B**
NS-11A 160160811.975B+0.2725%C*14.375%D--34.8C*N/A1924.6h13B52B+
Eridani SX5 148148771.922B*0.3327.247%C*12.162%D--29.6C+N/A2365h11.1B+40.7B+
Nova 141138592.339B*0.0945.88%C++14.493%C+62.7B**1.4A**5172.2h4.1B9B+
Light PPA 143135373.649C+1.4041.799%C++N/A45C+2.7C2423h9.9B+23.7B+
Phobos VX86 131131622.113B++0.1364.159%B+12.977%C--62.4B*N/A3692.1h2.2B+3.5B+
NS Baron G5 129129661.955B**0.2945.675%C*8.527%D*53.8B**N/A3422.4h3.6B*8C+
NS-357 Underboss 1231221270.961C+1.2937.304%C*18.853%C31.3CN/A1763.9h4.3C+11.5C*
Nemesis VSH9 2331221031.184B*1.0675.112%A++2.459%C+21B+19.1A3525.8h9.6C--12.8C*
L105 Zephyr 1291101110C*7.7549.063%B++1.818%A+55C**9.5C++2662h5.7B+11.6B++
NS Baron G5AE 109109422.595B**0.3552.949%B++8.257%D*83.8A+N/A5081.3h3.5B*6.7C++
C-4 155108971.113C+1.1328.333%B+N/A54D23.5C12682h1.9D6.7C+
Comet VM2 15395931.022C++1.2353.759%A3.158%D15.8B*9.7A**2766h22C++40.9B+
S1 15495881.08B++1.1764.583%B*3.158%C*26.4C++16.4B+8843.6h7.5C11.6C++
Cosmos VM3 8888491.796C+0.4521.309%B**20.455%C**55A*N/A3951.6h10A46.9B+
Proton II PPA 9187712.429C+10.1819.335%D1.149%D-108.8A++5B++6440.8h5.9B**30.4B++
NS-15M AE 8181292.793B+0.5530.75%B**22.222%C--67.5B+N/A5141.2h9.3B**30.1B*
Saron Laser Cannon 158811630.497C1.7526.718%D-2.469%C++5.7D5.5D12614.1h106.2B+397.7C**
Proximity Mine 8080613.333M++11.0954.864%A+N/A160B*N/A12260.5h1.8C**3.2B**
Eidolon VE33 8080461.739B+0.5128.802%C*30%B+26.7C*N/A2203h7.2B++24.8B+
Cosmos VM3 7575461.63C+0.6221.953%A26.667%A+46.9A+N/A4411.6h11.1B*50.7B*
E540 Halberd-H 10473107.3C+5.0559.962%C**6.849%M++45.6C++19.4C5811.6h4.3B*7.2B**
L100 Python AP 12666164.125C+1.8863.053%B++3.03%C+25.4C23.1B*5742.6h8.6D13.7C+
Comet VM2 13464880.727C1.5255.199%B**3.125%D11C+12.1M**2805.8h32.5C58.9C*
Ursa 6363371.703B+0.5422.107%C+12.698%F33.2C+N/A3691.9h10.5B47.5C**
Maelstrom Turbo Laser 127602220.27C--1.9824.509%D*N/A2.9D--3.2D--9920.7h134.3C547.8C--
MANA Anti-Personnel Turret 5958232.522N/A0.2718.589%UN/A580U10U2984400.1h20.2T*108.5T*
Tank Mine 8755115A2.7533.708%C+N/A137.5B++80B+25600.4h1.6B+4.9B*
C150 Dalton 9055173.235C0.9942.405%B+N/A550U350U5474400.1h4.9C+11.5C*
AP30 Shredder 6951114.636C+2.3919.667%F--3.922%A510U180U4531000.1h26.7A++135.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0980h
Medical Applicator6727,5141.9h
Motion Spotter01910.1h
Nano-Armor Kit6392,1616.6h
Spawn Beacon143740.6h
Restoration Kit3770.2h
Deconstruction Tool01180h
Ammunition Package2530.1h
Medical Kit8409,23725.1h
Anti-Infantry MANA Turret8601.3h

Check the help document for the dictionary if you want to learn more about words used here.


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