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General Dreadnaught Kapss0709[WILK] Kapss0709
TR BR 99

KDR: 2.22

Score: 44.5m

Last Seen: Dec 14th, 2019 9:06 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" TSAR-42 NS-44 Commissioner T32 Bull MSW-R LC2 Lynx TRAC-Shot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,323,107 MLG Score: 1857
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.746%36.749%113039131044,7932.116070.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.187%1.838A++2.351A*-0.922D--HEAD ++ (~21.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.571B+9.80.316C*22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.83%1.268%359613433,154116317442.71195181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%0.064C+-0.276C-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.3-0.166C71.6-0.346C-117.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.041%0.942%825613439,026199341474.52885218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%1.066B**-1.007D*0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++60.521B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.387%3.359%3151213373,245171116671.89655195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.151%1.032B**-0.281C0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.182C++46.6-0.158C51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.405%79.236%315313464,2432381391.78128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.438%1.724A++0.784B++-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.43B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.751%13.877%315113484541494120.303882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.657B+-0.183C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.257C*4.80.001C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.5m236.3%360 (21.6k)309 (18.5k)2.2209188,90340,0302.5393299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349640725.938%25.509%66203:3643

10% Combat Medic41% Engineer19% Heavy Assault10% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2016 5:47 PMMay 29th, 2016 4:21 PMJan 12th, 2020 8:25 AM (321d) (PST)Dec 14th, 2019 5:09 AM (351d) (PST)Dec 14th, 2019 5:06 AM (351d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7691765930.6170.2780.1571.6830.0951857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,14310,55235,59137179101618,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2403.3h/100.1d 12,746 22,678 33,520 242.6k 1,856 6,602 13,762 110.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A**
Kills:2,531
Deaths:1,037
KDR:2.441
Accuracy:29.054% B+
HSR:51.047% A**
T32 Bull
A*
Kills:1,983
Deaths:779
KDR:2.546
Accuracy:31.566% B*
HSR:45.184% A*
MSW-R
A+
Kills:1,962
Deaths:684
KDR:2.868
Accuracy:30.244% B++
HSR:41.794% A+
TMG-50
A
Kills:1,299
Deaths:516
KDR:2.517
Accuracy:33.758% A
HSR:36.952% B**
NSX Naginata
C++
Kills:1,235
Deaths:540
KDR:2.287
Accuracy:26.543% C++
HSR:31.174% C+
NSX-P Naginata
A+
Kills:1,191
Deaths:434
KDR:2.744
Accuracy:29.362% B+
HSR:46.348% A+
T16 Rhino
A**
Kills:1,169
Deaths:398
KDR:2.937
Accuracy:35.451% A*
HSR:45.423% A**
T9 CARV
B*
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.878% B+
HSR:34.222% B*
MG-H1 Watchman
M+
Kills:768
Deaths:331
KDR:2.320
Accuracy:27.505% C++
HSR:56.641% M+
Kills:13,301
Deaths (as Heavy Assault):5,355
Deaths (to Heavy Assaults):11,003
KDR:2.48385
Kill Difference:7,946
Playtime:466.011 hours
Usage:19%
Score:8.762m
Score/min:313
Accuracy (listed only):30.040%
HSR (listed only):43.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:1,918
Deaths:1,182
KDR:1.623
Accuracy:28.078% C**
HSR:22.419% C
TRAC-Shot
B
Kills:1,510
Deaths:683
KDR:2.211
Accuracy:27.977% C**
HSR:22.119% B
NSX-P Tanto
A++
Kills:1,195
Deaths:566
KDR:2.111
Accuracy:30.960% C**
HSR:43.598% A++
The Little Helper
B+
Kills:1,190
Deaths:512
KDR:2.324
Accuracy:55.315% B+
HSR:18.487% B
MKV Suppressed
C+
Kills:1,185
Deaths:1,011
KDR:1.172
Accuracy:28.346% C+
HSR:15.106% D-
MG-S1 Jackal
A*
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:30.431% C++
HSR:40.492% A*
HC1 Cougar
B+
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:29.688% B+
HSR:22.260% C-
NSX Tanto
C+
Kills:1,169
Deaths:468
KDR:2.498
Accuracy:29.294% C+
HSR:26.176% C
LC3 Jaguar
B+
Kills:1,167
Deaths:728
KDR:1.603
Accuracy:28.894% B+
HSR:20.737% C
SMG-46 Armistice
M*
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:31.103% B+
HSR:45.930% M*
NSX Tengu
B++
Kills:1,165
Deaths:374
KDR:3.115
Accuracy:44.625% B++
HSR:22.403% C+
PDW-16 Hailstorm
M++
Kills:1,165
Deaths:531
KDR:2.194
Accuracy:29.559% B+
HSR:43.090% M++
TRAC-5
B**
Kills:1,158
Deaths:696
KDR:1.664
Accuracy:30.459% B**
HSR:19.603% C+
TRAC-5 S
C++
Kills:1,133
Deaths:964
KDR:1.175
Accuracy:26.039% C++
HSR:16.064% C
FA1 Barrage
B+
Kills:454
Deaths:288
KDR:1.576
Accuracy:49.751% B+
HSR:13.877% C
NSX-P Tengu
A+
Kills:376
Deaths:151
KDR:2.490
Accuracy:42.572% B
HSR:35.372% A+
SMG-46AE Armistice
C-
Kills:316
Deaths:129
KDR:2.450
Accuracy:28.669% D
HSR:22.785% C-
Kills:18,623
Deaths (as Light Assault):9,878
Deaths (to Light Assaults):6,227
KDR:1.8853
Kill Difference:8,745
Playtime:394.996 hours
Usage:16%
Score:5.955m
Score/min:251
Accuracy (listed only):33.633%
HSR (listed only):26.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:1,918
Deaths:1,182
KDR:1.623
Accuracy:28.078% C**
HSR:22.419% C
TRAC-Shot
B
Kills:1,510
Deaths:683
KDR:2.211
Accuracy:27.977% C**
HSR:22.119% B
NSX-P Tanto
A++
Kills:1,195
Deaths:566
KDR:2.111
Accuracy:30.960% C**
HSR:43.598% A++
The Little Helper
B+
Kills:1,190
Deaths:512
KDR:2.324
Accuracy:55.315% B+
HSR:18.487% B
HC1 Cougar
B+
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:29.688% B+
HSR:22.260% C-
NSX Tanto
C+
Kills:1,169
Deaths:468
KDR:2.498
Accuracy:29.294% C+
HSR:26.176% C
LC3 Jaguar
B+
Kills:1,167
Deaths:728
KDR:1.603
Accuracy:28.894% B+
HSR:20.737% C
TRAC-5
B**
Kills:1,158
Deaths:696
KDR:1.664
Accuracy:30.459% B**
HSR:19.603% C+
TRAC-5 S
C++
Kills:1,133
Deaths:964
KDR:1.175
Accuracy:26.039% C++
HSR:16.064% C
AMR-66
M*
Kills:554
Deaths:246
KDR:2.252
Accuracy:39.073% A
HSR:55.596% M*
FA1 Barrage
B+
Kills:454
Deaths:288
KDR:1.576
Accuracy:49.751% B+
HSR:13.877% C
MG-HBR1 Dragoon
A*
Kills:256
Deaths:90
KDR:2.844
Accuracy:37.002% C++
HSR:56.250% A*
Kills:12,881
Deaths (as Engineer):7,196
Deaths (to Engineers):7,274
KDR:1.79002
Kill Difference:5,685
Playtime:996.154 hours
Usage:41%
Score:19.005m
Score/min:318
Accuracy (listed only):34.377%
HSR (listed only):28.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,524
Deaths:897
KDR:2.814
Accuracy:46.889% B++
HSR:76.268% B+
NS-44 Commissioner
C**
Kills:2,227
Deaths:1,556
KDR:1.431
Accuracy:42.875% C**
HSR:26.852% C++
NSX Tomoe
C+
Kills:1,193
Deaths:560
KDR:2.130
Accuracy:29.877% C
HSR:40.570% C+
TX2 Emperor
B**
Kills:1,189
Deaths:712
KDR:1.670
Accuracy:28.045% C
HSR:31.539% B**
MKV Suppressed
C+
Kills:1,185
Deaths:1,011
KDR:1.172
Accuracy:28.346% C+
HSR:15.106% D-
MG-S1 Jackal
A*
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:30.431% C++
HSR:40.492% A*
TS2 Inquisitor
C*
Kills:1,173
Deaths:775
KDR:1.514
Accuracy:31.745% C++
HSR:24.041% C*
TX1 Repeater
A
Kills:1,172
Deaths:592
KDR:1.980
Accuracy:31.628% B**
HSR:31.741% A
RAMS-AE .50M
B
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:45.984% B
HSR:83.590% C**
SMG-46 Armistice
M*
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:31.103% B+
HSR:45.930% M*
NSX Tengu
B++
Kills:1,165
Deaths:374
KDR:3.115
Accuracy:44.625% B++
HSR:22.403% C+
PDW-16 Hailstorm
M++
Kills:1,165
Deaths:531
KDR:2.194
Accuracy:29.559% B+
HSR:43.090% M++
NS-357 Underboss
B**
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:44.733% B+
HSR:35.254% B**
NS-AM7 AE/TR Archer
C+
Kills:733
Deaths:948
KDR:0.773
Accuracy:61.194% C+
HSR:13.779% D
SR-7
B+
Kills:549
Deaths:156
KDR:3.519
Accuracy:45.136% C*
HSR:83.607% B+
NSX-P Tengu
A+
Kills:376
Deaths:151
KDR:2.490
Accuracy:42.572% B
HSR:35.372% A+
SMG-46AE Armistice
C-
Kills:316
Deaths:129
KDR:2.450
Accuracy:28.669% D
HSR:22.785% C-
Soldier Soaker
C+
Kills:170
Deaths:71
KDR:2.394
Accuracy:32.322% D
HSR:14.118% C+
The President
B**
Kills:136
Deaths:81
KDR:1.679
Accuracy:39.216% B**
HSR:33.824% B++
NS CandyCannon 3000
A
Kills:91
Deaths:79
KDR:1.152
Accuracy:19.487% F
HSR:53.846% A
NS-45 Pilot
C
Kills:80
Deaths:70
KDR:1.143
Accuracy:29.618% D
HSR:28.750% C
Ectoblaster
D--
Kills:56
Deaths:30
KDR:1.867
Accuracy:28.944% D*
HSR:5.357% D--
Kills:20,178
Deaths (as Infiltrator):10,300
Deaths (to Infiltrators):6,446
KDR:1.95903
Kill Difference:9,878
Playtime:248.585 hours
Usage:10%
Score:3.872m
Score/min:260
Accuracy (listed only):36.045%
HSR (listed only):36.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C**
Kills:1,245
Deaths:608
KDR:2.048
Accuracy:31.121% C**
HSR:27.711% C-
The Little Helper
B+
Kills:1,190
Deaths:512
KDR:2.324
Accuracy:55.315% B+
HSR:18.487% B
TORQ-9
M+
Kills:1,190
Deaths:538
KDR:2.212
Accuracy:29.958% B+
HSR:51.177% M+
MKV Suppressed
C+
Kills:1,185
Deaths:1,011
KDR:1.172
Accuracy:28.346% C+
HSR:15.106% D-
Cycler TRV
M**
Kills:1,183
Deaths:507
KDR:2.333
Accuracy:30.681% B*
HSR:53.762% M**
MG-S1 Jackal
A*
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:30.431% C++
HSR:40.492% A*
SABR-13
S
Kills:1,173
Deaths:482
KDR:2.434
Accuracy:32.765% B*
HSR:67.434% S
SMG-46 Armistice
M*
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:31.103% B+
HSR:45.930% M*
T1 Cycler
M
Kills:1,166
Deaths:501
KDR:2.327
Accuracy:34.092% A++
HSR:45.969% M
T1B Cycler
A*
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:32.192% B++
HSR:49.571% A*
NSX Tengu
B++
Kills:1,165
Deaths:374
KDR:3.115
Accuracy:44.625% B++
HSR:22.403% C+
PDW-16 Hailstorm
M++
Kills:1,165
Deaths:531
KDR:2.194
Accuracy:29.559% B+
HSR:43.090% M++
NSX Yumi
B+
Kills:1,154
Deaths:521
KDR:2.215
Accuracy:29.037% C+
HSR:33.362% B+
FA1 Barrage
B+
Kills:454
Deaths:288
KDR:1.576
Accuracy:49.751% B+
HSR:13.877% C
NSX-P Tengu
A+
Kills:376
Deaths:151
KDR:2.490
Accuracy:42.572% B
HSR:35.372% A+
SMG-46AE Armistice
C-
Kills:316
Deaths:129
KDR:2.450
Accuracy:28.669% D
HSR:22.785% C-
T1A Unity
M
Kills:225
Deaths:134
KDR:1.679
Accuracy:25.342% C--
HSR:50.222% M
Kills:16,698
Deaths (as Combat Medic):7,564
Deaths (to Combat Medics):4,294
KDR:2.20756
Kill Difference:9,134
Playtime:250.266 hours
Usage:10%
Score:5.953m
Score/min:396
Accuracy (listed only):34.445%
HSR (listed only):37.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:421
Deaths:207
KDR:2.034
Accuracy:47.111% B+
HSR:1.425% D*
M3 Pounder HEG
B
Kills:386
Deaths:193
KDR:2
Accuracy:48.946% B
HSR:3.109% C+
MRC3 Mercy
A+
Kills:332
Deaths:97
KDR:3.423
Accuracy:20.847% C++
HSR:31.627% A+
MRC3 Mercy
B++
Kills:316
Deaths:97
KDR:3.258
Accuracy:19.997% C++
HSR:26.899% B++
M2 Mutilator
C
Kills:239
Deaths:80
KDR:2.988
Accuracy:10.961% D*
HSR:17.992% C
M2 Mutilator
D
Kills:222
Deaths:78
KDR:2.846
Accuracy:10.987% D*
HSR:16.216% D
MR1 Fracture
A
Kills:143
Deaths:65
KDR:2.200
Accuracy:51.979% A
HSR:6.294% A
MR1 Fracture
B**
Kills:84
Deaths:65
KDR:1.292
Accuracy:52.561% B**
HSR:4.762% B+
M1 Heavy Cycler
B+
Kills:81
Deaths:32
KDR:2.531
Accuracy:18.819% B+
HSR:16.049% C--
M1 Heavy Cycler
C+
Kills:53
Deaths:15
KDR:3.533
Accuracy:19.265% C+
HSR:20.755% C+
Kills:2,277
Deaths (as MAX Suit):464.500
Deaths (to MAX Suits):1,304
KDR:4.90205
Kill Difference:1,812.500
Playtime:41.415 hours
Usage:2%
Score:1.002m
Score/min:403
Accuracy (listed only):30.147%
HSR (listed only):14.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B+
Kills:995
V. Kills:612 162%
Deaths:206
KDR:4.830
Accuracy:39.187% B*
KPH:30.800 B+
VKPH:19 B+
M18 Needler
C**
Kills:954
V. Kills:637 150%
Deaths:449
KDR:2.125
Accuracy:34.829% C**
KPH:16.200 C+
VKPH:10.800 C
Hellfire Rocket Pods
B+
Kills:301
V. Kills:88 338%
Deaths:50
KDR:6.020
Accuracy:52.793% C+
KPH:80.500 C-
VKPH:23.500 B+
M14 Banshee
C
Kills:276
V. Kills:22 N/A
Deaths:76
KDR:3.632
Accuracy:36.240% B*
KPH:40.600 D
VKPH:3.200 C
M18 Locust
C-
Kills:111
V. Kills:71 154%
Deaths:30
KDR:3.700
Accuracy:28.704% D
KPH:20.100 C-
VKPH:12.800 C--
Coyote Missiles
C
Kills:74
V. Kills:58 125%
Deaths:30
KDR:2.467
Accuracy:58.130% C*
KPH:30.600 D
VKPH:24 C
Kills:2,711 (2,336 + 0)
Deaths:841
KDR:3.224
VKDR:1.769
Vehicle Kills:1,488
Kill Difference:1,870
Playtime:109.544 hours
Usage:5%
Score:1.357m
Score/min:206
Piloting Accuracy:28.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:528
V. Kills:331 159%
Deaths:187
KDR:2.824
Accuracy:50.643% C+
KPH:14.200 B++
VKPH:8.900 C++
C150 Dalton
C++
Kills:391
V. Kills:271 144%
Deaths:50
KDR:7.820
Accuracy:31.669% D-
KPH:47.300 C+
VKPH:32.800 C++
L105 Zephyr
C+
Kills:142
V. Kills:25 N/A
Deaths:21
KDR:6.762
Accuracy:49.799% B+
KPH:53.600 C
VKPH:9.400 C+
L-30R Vektor
C
Kills:100
V. Kills:54 182%
Deaths:47
KDR:2.128
Accuracy:36.418% C
KPH:8.900 C
VKPH:4.800 C
AP30 Shredder
C
Kills:79
V. Kills:64 122%
Deaths:15
KDR:5.267
Accuracy:47.012% A+
KPH:23.600 D
VKPH:19.100 C
Kills:1,240 (628 + 612)
Deaths:320
KDR:3.875
VKDR:2.328
Vehicle Kills:745
Kill Difference:920
Playtime:62.641 hours
Usage:3%
Score:0.623m
Score/min:166
Piloting Accuracy:36.418%
Gunner Accuracy:47.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,202
V. Kills:551 218%
Deaths:77
KDR:15.610
Accuracy:57.405% C+
KPH:60.800 B**
VKPH:27.900 B**
L100 Python HEAT
C*
Kills:444
V. Kills:224 197%
Deaths:63
KDR:7.048
Accuracy:59.277% B+
KPH:32.500 C--
VKPH:16.400 C*
LB00 Python AP
B++
Kills:203
V. Kills:99 203%
Deaths:16
KDR:12.688
Accuracy:66.211% B++
KPH:67.600 B+
VKPH:33 B++
Skyguard
A++
Kills:155
V. Kills:66 231%
Deaths:20
KDR:7.750
Accuracy:37.012% B*
KPH:33.300 A++
VKPH:14.200 B++
Kills:2,004 (2,004 + 0)
Deaths:176
KDR:11.386
VKDR:5.341
Vehicle Kills:940
Kill Difference:1,828
Playtime:41.109 hours
Usage:2%
Score:0.775m
Score/min:314
Driving Accuracy:37.012%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:4,946
V. Kills:2,451 202%
Deaths:449
KDR:11.016
Accuracy:56.815% B**
KPH:52.300 B++
VKPH:25.900 B++
P2-120 HESH
A++
Kills:1,174
V. Kills:403 291%
Deaths:70
KDR:16.771
Accuracy:56.243% B**
KPH:65.400 C++
VKPH:22.400 A++
P2-120 HEAT
A++
Kills:1,105
V. Kills:452 244%
Deaths:108
KDR:10.232
Accuracy:55.121% B**
KPH:54.100 A
VKPH:22.100 A++
E540 Halberd
B**
Kills:348
V. Kills:159 218%
Deaths:47
KDR:7.404
Accuracy:49.874% B++
KPH:43.900 B**
VKPH:20.100 B**
MR11 Gatekeeper
B+
Kills:203
V. Kills:156 129%
Deaths:22
KDR:9.227
Accuracy:43.229% C+
KPH:31.100 B+
VKPH:23.900 B+
G30 Vulcan
C*
Kills:51
V. Kills:23 213%
Deaths:10
KDR:5.100
Accuracy:34.073% C*
KPH:25.300 C+
VKPH:11.400 D
Kills:7,827 (7,225 + 602)
Deaths:706
KDR:11.086
VKDR:5.161
Vehicle Kills:3,644
Kill Difference:7,121
Playtime:149.411 hours
Usage:6%
Score:3.333m
Score/min:372
Driving Accuracy:55.121%
Gunner Accuracy:34.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:1,030
V. Kills:552 186%
Deaths:217
KDR:4.747
Accuracy:51.805% C*
KPH:48.300 C+
VKPH:25.900 C
MR11 Gatekeeper-H
B+
Kills:729
V. Kills:478 152%
Deaths:146
KDR:4.993
Accuracy:59.613% B+
KPH:41.900 C++
VKPH:27.400 C
P525 Marauder-H
B++
Kills:557
V. Kills:55 N/A
Deaths:40
KDR:13.925
Accuracy:48.870% A
KPH:103.800 C
VKPH:10.300 B++
M12 Kobalt-H
C+
Kills:177
V. Kills:8 N/A
Deaths:13
KDR:13.615
Accuracy:29.902% A+
KPH:112.100 C
VKPH:5.100 C+
E540 Halberd-H
C**
Kills:163
V. Kills:92 175%
Deaths:31
KDR:5.258
Accuracy:60.151% C++
KPH:49.500 C+
VKPH:27.900 C**
G30 Walker
B+
Kills:109
V. Kills:57 188%
Deaths:20
KDR:5.450
Accuracy:39.226% B+
KPH:34.100 C**
VKPH:17.800 B+
Kills:2,765 (0 + 2,765)
Deaths:467
KDR:5.921
VKDR:2.660
Vehicle Kills:1,242
Kill Difference:2,298
Playtime:52.176 hours
Usage:2%
Score:1.015m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:39.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:142
V. Kills:59 237%
Deaths:20
KDR:7.100
Accuracy:51.671% B**
KPH:25.800 C++
VKPH:10.700 B+
M12 Kobalt
A+
Kills:137
V. Kills:6 N/A
Deaths:11
KDR:12.455
Accuracy:26.975% A+
KPH:78.600 C+
VKPH:3.400 C+
M60-G Bulldog
A+
Kills:114
V. Kills:40 278%
Deaths:8
KDR:14.250
Accuracy:55.079% A
KPH:77.300 B+
VKPH:27.100 A+
M20 Basilisk
B**
Kills:110
V. Kills:49 220%
Deaths:13
KDR:8.462
Accuracy:54.047% A
KPH:34.500 B+
VKPH:15.400 B**
M40 Fury
A++
Kills:98
V. Kills:36 265%
Deaths:14
KDR:7
Accuracy:49.692% A
KPH:48.600 C
VKPH:17.900 A++
G40-F Ranger
A++
Kills:72
V. Kills:42 167%
Deaths:5
KDR:14.400
Accuracy:40.569% B++
KPH:44.400 A++
VKPH:25.900 A+
Kills:673 (0 + 673)
Deaths:71
KDR:9.479
VKDR:3.268
Vehicle Kills:232
Kill Difference:602
Playtime:15.552 hours
Usage:1%
Score:0.313m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:40.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:365
V. Kills:32 N/A
Deaths:120
KDR:3.042
Accuracy:50.408% B++
KPH:59.700 C+
VKPH:5.200 A*
M40 Fury-F
C+
Kills:98
V. Kills:46 209%
Deaths:75
KDR:1.307
Accuracy:55.629% C*
KPH:21.100 C-
VKPH:9.900 C+
M4-F Pillager
C
Kills:78
V. Kills:15 N/A
Deaths:51
KDR:1.529
Accuracy:38.705% D-
KPH:25.700 C
VKPH:5 C
Kills:541 (541 + 0)
Deaths:246
KDR:2.199
VKDR:0.378
Vehicle Kills:93
Kill Difference:295
Playtime:13.793 hours
Usage:1%
Score:0.112m
Score/min:135
Driving Accuracy:38.705%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:93
V. Kills:12 N/A
Deaths:9
KDR:10.333
Accuracy:38.236% B+
KPH:52.300 D
VKPH:6.800 C++
M20 Wyvern
D
Kills:79
V. Kills:36 214%
Deaths:24
KDR:3.292
Accuracy:35.836% D
KPH:19.500 D
VKPH:8.900 D--
VLG Missile Launcher
C--
Kills:56
V. Kills:35 156%
Deaths:11
KDR:5.091
Accuracy:45.192% D**
KPH:30.100 D*
VKPH:18.800 C--
Kills:228 (0 + 228)
Deaths:44
KDR:5.182
VKDR:1.886
Vehicle Kills:83
Kill Difference:184
Playtime:7.681 hours
Usage:0%
Score:0.118m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:45.192%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,3974,94644911.016C+8.8056.815%B**1.213%D52.3B++25.9B++36294.6h5.3B+9.3B++
T9A "Butcher" 2,5562,5311,0372.441C+0.2229.054%B+51.047%A**58.3C--N/A17343.4h9.4B++32.5B+
TSAR-42 2,5382,5248972.814C+0.5946.889%B++76.268%B+57.5C+N/A15043.9h1.8B+3.9B+
NS-44 Commissioner 2,2742,2271,5561.431C++0.7942.875%C**26.852%C++52.6C+1.1B++14842.3h4.1D9.6C+
T32 Bull 1,9941,9837792.546B+0.3331.566%B*45.184%A*61.8C++N/A15932.1h9.6B*30.3B++
MSW-R 1,9811,9626842.868C++0.6530.244%B++41.794%A+67C++N/A21729.3h9.3B*30.8B+
LC2 Lynx 1,9381,9181,1821.623C++0.6028.078%C**22.419%C38.1CN/A10150.4h11.9B+42.4B+
TRAC-Shot 1,5301,5106832.211B+0.0127.977%C**22.119%B44.2C+N/A12134.2h7.3A+26.1B**
Auraxium Slasher 1,4821,32220,4120.065C+2.1624.658%C--11.573%B+1.4C+N/A3926.8h2.7C10.9C+
TMG-50 1,3161,2995162.517B+0.3033.758%A36.952%B**53.7C+N/A14024.2h8.9B26.3B++
TAR-AE 1,2551,2456082.048C+0.1731.121%C**27.711%C-51.9DN/A18824h10.4C++33.6C**
NSX Naginata 1,2471,2355402.287C**0.0726.543%C++31.174%C+58.5CN/A14221.1h9.3B+35B+
C-4 1,9401,2228881.376C0.8421.588%D-N/A49.9D-29.3C+43724.5h1.5D6.9D
L100 Python AP 1,7531,2027715.61B+13.3957.405%C+N/A60.7B**27.8B*38219.8h3.5B+6.2B++
NSX-P Tanto 1,2311,1955662.111B+0.1130.96%C**43.598%A++48.4C+1.5B+13924.7h12.7C++41C**
NSX Tomoe 1,1991,1935602.13C+0.0929.877%C40.57%C+46.1CN/A11025.9h10.9B+36.4B
NSX-P Naginata 1,2251,1914342.744B+0.5229.362%B+46.348%A+83.9C++2.4B++23114.2h9.6C**32.7B+
The Little Helper 1,2251,1905122.324B++0.1055.315%B+18.487%B70C**2.1A21617h4.8C-8.6C*
TORQ-9 1,2111,1905382.212C**0.0129.958%B+51.177%M+60.7B1.1B24519.6h11B**36.6B++
TX2 Emperor 1,2261,1897121.67B+0.5528.045%C31.539%B**45.2C+1.4B**12626.3h8.4C++29.9C++
MKV Suppressed 1,1941,1851,0111.172C1.0528.346%C+15.106%D-29.3DN/A7640.4h13.2C+46.5C++
Cycler TRV 1,2121,1835072.333B0.1130.681%B*53.762%M**51.7C++1.3B*13422.9h11.5C*37.3B+
T7 Mini-Chaingun 1,2041,1814642.545A0.3217.906%C16.935%B+64.9C**1.3C*17118.2h13C++72.7C++
MG-S1 Jackal 1,2031,1783653.227B**1.0130.431%C++40.492%A*54.5C+1.2C**13621.6h9.5B+31.4B
HC1 Cougar 1,1871,1777731.523C+0.7029.688%B+22.26%C-37CN/A9631.8h9.5B+32.1B+
P2-120 HESH 1,5771,1747016.771C+14.5556.243%B**N/A65.2C+22.4A++31218h4.2C*7.4B+
SABR-13 1,1921,1734822.434C**0.2132.765%B*67.434%S61.7B+1C*14719h8.7B*26.5B*
TS2 Inquisitor 1,1911,1737751.514C+0.7131.745%C++24.041%C*38C--N/A10830.9h11.5C-36.3C+
TX1 Repeater 1,1841,1725921.98B**0.2431.628%B**31.741%A67.4B**N/A20917.4h11.2B+35.4B+
RAMS-AE .50M 1,1891,1702245.223C+3.0045.984%B83.59%C**54.2CN/A12821.6h1.8C+3.8B
T16 Rhino 1,1801,1693982.937B*0.7235.451%A*45.423%A**59.3C++N/A15019.7h8.7A24.6B**
NSX Tanto 1,1871,1694682.498B*0.2829.294%C+26.176%C52.7C+N/A12822.2h10.1B++34.5B+
LC3 Jaguar 1,1881,1677281.603C+0.6228.894%B+20.737%C32.7CN/A8835.7h10.7C++36.9B
SMG-46 Armistice 1,1781,1674572.554A0.3331.103%B+45.93%M*55.8C**N/A15920.9h12.5C**40.2B
T1 Cycler 1,1711,1665012.327B+0.1134.092%A++45.969%M55.8B+N/A18220.9h9A26.3B**
T1B Cycler 1,1771,1664552.563C++0.3432.192%B++49.571%A*68.6C*N/A17117h9A28B**
NSX Tengu 1,1801,1653743.115A+0.8944.625%B++22.403%C+52C+N/A12822.4h8.6B*19.3B++
PDW-16 Hailstorm 1,1801,1655312.194B+0.0329.559%B+43.09%M++64.4B+N/A21218.1h12.9C*43.5B
T9 CARV 1,1781,1636361.829C+0.3926.878%B+34.222%B*49.7C+N/A21123.4h10.3B+38.3B+
NS-357 Underboss 1,1711,1635312.19B++0.0344.733%B+35.254%B**68.4C++N/A17417h3.7C*8.3B+
TRAC-5 1,1781,1586961.664B++0.5630.459%B**19.603%C+41.1BN/A14628.2h10B++32.9B+
NSX Yumi 1,1761,1545212.215C*0.0129.037%C+33.362%B+44.4C+N/A10226h10.1C**34.9C**
NSX Masamune 1,5321,1485482.095A0.1367.173%B*1.307%D52.4B**17.5C++23621.9h5.7B*8.4B*
TRAC-5 S 1,1521,1339641.175C+1.0526.039%C++16.064%C30C++N/A9137.8h9.2B++35.4B+
P2-120 HEAT 1,5571,10510810.231C**8.0155.121%B**N/A54.2A22.2A++30320.4h6.3C*11.5B++
G20 Vulcan-H 1,5821,0302174.747C2.5351.805%C*2.621%C+48.4C+25.9C36121.3h79.8B+154B+
M18 Rotary 1,6079952064.83B+2.6139.187%B*1.407%C30.8B+18.9B+23532.3h80.2B+204.6B+
M18 Needler 1,5919544492.125C0.1034.829%C**1.468%C+16.2C+10.8C17258.8h109C*313.1C**
MG-H1 Watchman 7787683312.32C++0.1027.505%C++56.641%M+53CN/A16314.5h10.9B++39.5B+
NS Decimator 9907543891.938C*0.2863.067%C++1.459%C--48.3C++15.1C-26715.6h3.3B+5.2B+
NS-AM7 AE/TR Archer 1,0827339480.773C+1.4561.194%C+13.779%D6.8C3.2C+42108.1h14.2C+23.1C++
MR11 Gatekeeper-H 1,2077291464.993C--2.7759.613%B+N/A41.9C++27.5C28417.4h38.6B+64.8B+
Tank Mine 1,1377183492.057D0.1641.261%C++N/A51.7D*30.1D*44513.9h2.5D--6.1C-
Auraxium Chainblade 6906198,3950.074B++2.1531.801%C+19.548%A*1.8C+N/A5336.1h2.3C7.2C*
P525 Marauder-H 6125574013.925C11.7048.87%AN/A103.1C10.2B++2965.4h7.4C+15.2B+
AMR-66 5675542462.252B++0.0339.073%A55.596%M*51.3B+1.2B++15910.8h6.4B++16.4B++
SR-7 5555491563.519C+1.3045.136%C*83.607%B+49C+N/A12111.2h1.9C**4.2B
CAS30 Tank Buster 8595281872.824C*0.6050.643%C+N/A14.2B++8.9C++10937.2h36.7B+72.5B+
FA1 Barrage 4664542881.576C++0.6449.751%B+13.877%C51B1.3B**1578.9h4.8C+9.7C*
L100 Python HEAT 668444637.048C4.8359.277%B+N/A32.4C--16.4C*22813.7h5.6C+9.5C*
M3 Pounder HEG 5114212072.034C+0.1947.111%B+1.425%D*28.6B+6.1B**14114.7h13.3B+28.3B+
C150 Dalton 662391507.82C--5.6031.669%D-N/A47.1C+32.7C++4298.3h3.1C**9.9C+
M3 Pounder HEG 4723861932C+0.2248.946%B3.109%C+28.2B6.3B**12013.7h14.7B30.1B+
NSX-P Tengu 3803761512.49B+0.2742.572%B35.372%A+75.2C*N/A2095h10.9C++25.6B
S12 Renegade 3973651203.042C+0.8250.408%B++3.288%C59.8C+5.2A*1616.1h3.6C7.1C*
E540 Halberd 507348477.404C5.1849.874%B++N/A44.1B**20.1B**4887.9h4.5B++9.1B*
MRC3 Mercy 340332973.423C++1.2020.847%C++31.627%A+46.8B1.1B1327.1h18.1C+86.9C*
ML-7 4753192251.418B+0.8053.512%D-1.254%D--31C+15.1C+32810.3h5.3B9.8C*
T2 Striker 5233181601.988A++0.2357.522%B+N/A27.4B+17.7C++29511.6h30B+52.2B++
MRC3 Mercy 320316973.258C++1.0419.997%C++26.899%B++45.1C**N/A1297h18.3C+91.5C++
SMG-46AE Armistice 3183161292.45B+0.2328.669%D22.785%C-38.5D-N/A1358.2h11.7C++40.8C+
Hellfire Rocket Pods 389301506.02D3.8052.793%C+0.997%C*81.4C-23.8B+5123.7h22.9C+43.4C+
Frag Grenade 2982931293N/A290.7841.784%D-N/A325.6D--5.6D-12850.9h4.3D*10.4D--
M14 Banshee 298276763.632C1.4136.24%B*N/A40.6D3.2C1726.8h28.3D78.2C+
MG-HBR1 Dragoon 260256902.844B*0.6237.002%C++56.25%A*46.5C+N/A1245.5h4.4B++12B++
ASP-30 Grounder 3962462570.957C+1.2656.716%D*2.033%C-21.8C+13.3C+22411.3h6.4B+11.3C++
M2 Mutilator 245239802.988C*0.7710.961%D*17.992%C36.2C++N/A1196.6h14B++127.9C
Hunter QCX 2912323350.693C+1.5336.713%C--23.276%C++13.4C3.4C+6517.3h11.4C30.9C+
T1A Unity 2342251341.679C+0.5425.342%C--50.222%M31.7D1.3B++1077.1h13.3D-52.4D
Rocklet Rifle 4212231461.527B++0.6955.822%C**N/A25.9C--23C3528.6h37.7C67.6C+
M2 Mutilator 225222782.846C*0.6310.987%D*16.216%D34.7C+N/A1106.4h14.9B+135.7C
MR11 Gatekeeper 359203229.227C+7.0143.229%C+N/A31.2B+24B+5746.5h41.4C**95.7B
LB00 Python AP 3022031612.688C--10.4766.211%B++N/A67.7B+33B++3103h3.6B5.4B*
M20 Basilisk 268184823B+20.7856.974%B+3.261%D57.5C**26.3B+4283.2h65.7B*115.4B*
MANA Anti-Vehicle Turret 285181842.155C+0.0758.743%C*1.105%D*78.7A++45.2B++7212.3h5.5B+9.3B++
M12 Kobalt-H 1851771313.615D-11.3929.902%A+15.254%D110.6C-5C+3841.6h19.7D*65.9C++
Sticky Grenade 1781741174N/A171.7845.286%D--N/A435D*10C--14910.4h3D-6.5D
Soldier Soaker 175170712.394B++0.1732.322%D14.118%C+63C+1.9C*2442.7h5.6B17.5C+
E540 Halberd-H 255163315.258D3.0460.151%C++N/A49.4C+27.9C**4103.3h5.9C+9.7C+
Skyguard 221155207.75B**5.5337.012%B*1.935%C+33A++14B++2824.7h58.2B*157.2A
MR1 Fracture 202143652.2A++0.0251.979%A6.294%A27.5M+11.3A**1845.2h26B*50B*
M20 Basilisk 201142207.1B+4.8851.671%B**4.93%C-25.8C++10.7B+3145.5h87.2C+168.8B+
L105 Zephyr 167142216.762C--4.5449.799%B+N/A54.6C+9.6C+2322.6h6.1C+12.3C**
Claymore 141141373.811D1.5935.349%C*N/A78.3D*N/A2271.8h1.6T-4.6C-
M12 Kobalt 1431371112.455C--10.2326.975%A+14.599%D--80.6C+3.5C+3141.7h19.9D73.9B
The President 141136811.679C*0.5439.216%B**33.824%B++59.1C2.2B**2182.3h15.9D**40.5C-
NSX Fujin 1331331133N/A130.7838.362%C-66.165%B+332.5D-N/A8440.4h2.7C++7C++
M60-G Bulldog 154114814.25C++12.0355.079%A3.509%B**76B+26.7A+3891.5h7.3D13.3B
M18 Locust 182111303.7C+1.4828.704%D1.802%B+20.2C-12.9C--1865.5h91.7C++319.3C++
M20 Basilisk 159110138.462B*6.2454.047%A7.273%B+34.4B+15.3B**3593.2h88.1C*163.1B++
G30 Walker 166109205.45D-3.2339.226%B+2.752%C34.1C**17.8B+2263.2h128.1B+326.5B+
Fatestealer 104102941.085U1.1443.522%B+32.353%B**44.3B+N/A982.3h2.1C**4.8B+
L-30R Vektor 154100472.128C0.0936.418%C3%A+8.9C4.8C5511.2h80.2C+220.3C+
M40 Fury-F 14498751.307C0.9155.629%C*1.02%C++20.9C-9.8C+1194.7h12.1C+21.8C+
M40 Fury 13498147C4.7849.692%AN/A49C18A++3092h21.4D**43C
Spear Anti-Vehicle Phalanx Turret 15396812C**9.7855.717%B++3.125%C64B+38B**6811.5h8C+14.3B+
CAS 14-E 10593910.333D8.1138.236%B+3.226%A*51.7D6.7C++2331.8h50.4F131.9D--
NS CandyCannon 3000 9191791.152B+1.0719.487%F53.846%A21.2CN/A364.3h4.2B+21.4D
Anti-Vehicle Grenade 12790190N/A87.7844.756%D-N/A225D-92.5C+15340.4h6C13.5C--
Chainblade 107884,9500.018C2.2014.22%D*N/A0.5CN/A2193.4h2.4C++17.2C--
NS-TMC-01 "His Regards" 104872,0750.042C++2.1812.324%D*4.598%C0.9CN/A298.7h4.6T-37.5F-
MR1 Fracture 11584651.292B+0.9352.561%B**4.762%B+16.2B**6C++1275.2h45C*85.5B+
Nightshade 106825130.16S2.0638.908%D--12.195%C*3.3B++1B+1624.6h8.4B+21.7B+
Xiphos Anti-Personnel Phalanx Tower 8481181C+78.7827.965%C-1.235%C202.5C7.5C-6800.4h13.1B46.8C**
M1 Heavy Cycler 8281322.531B+0.3118.819%B+16.049%C--31.2C**N/A1612.6h16.6C*88.4B+
NS-45 Pilot 8180701.143C1.0829.618%D28.75%C24.2D--N/A663.3h8D--27.1D
M20 Wyvern 11579243.292D1.0735.836%D3.797%C+19.8D9D--2984h74.6C+208.1C+
AP30 Shredder 14379155.267C3.0547.012%A+5.063%M23.9D19.4C4633.3h182.7F*388.6D*
M4-F Pillager 9378511.529C+0.6938.705%D-1.282%D-26C5C1063h44.2C+114.2C+
Coyote Missiles 13274302.467D0.2558.13%C*N/A30.8D24.2C3192.4h45.6D78.5C
MANA Anti-Personnel Turret 7873352.086N/A0.1350.431%UN/A730U50U2700800.1h81.7T*161.9T*
G40-F Ranger 11472514.4C+12.1840.569%B++N/A45A++26.3A+3661.6h70.5A173.8B**
Spear Anti-Vehicle Phalanx Tower 11064321.333C--19.1162.007%B++N/A80B+57.5B+6260.8h5.9B++9.5B*
MAX Punch 68634800.131C+2.0937.5%C-N/A1.8C+N/A534.8h1.9C++5C++
M12 Kobalt 6157414.25D12.0330.206%A+19.298%C++95D6.7B+3040.6h21.9D*72.4C++
VLG Missile Launcher 9156115.091D2.8745.192%D**1.786%B**29.5D*18.4C--1841.9h11.8F26F**
Ectoblaster 5856301.867B*0.3528.944%D*5.357%D--37.3C+1.3C+851.5h17.5C+60.3C--
M1 Heavy Cycler 5653153.533B*1.3119.265%C+20.755%C+37.9C+2.1A++1281.4h15.7C+81.7C*
G30 Vulcan 7451105.1C+2.8834.073%C*1.961%D-25.5C+11.5D9552h91.2C+267.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit676824,77686.9h
Decoy Grenade01690.1h
Nanite Revive Grenade01,2010.3h
Nanite Healing Grenade02510.1h
Spawn Beacon424,6336.1h
Anti-Vehicle MANA Turret231,3342.2h
Blast Wall02221.8h
Medical Applicator763316,17926h
Welding Device313,0371.3h
Xiphos Anti-Personnel Tower21450.8h
Hoplon Anti-Aircraft Phalanx Tower11370.7h
Cortium Silo01090.6h
Spear Anti-Vehicle Tower0900.5h
Structure Shield Module03311.3h
Skywall Shield Emitter01430.5h
Sunderer Garage0761h
Bunker1730.9h
Turret AI Module02381.1h
Rampart Wall42902.4h
Repair Module23701.4h
Spitfire Auto-Turret111,1551.3h
Motion Spotter357,0166.2h
Restoration Kit341781.2h
Ammunition Package344,4472.6h
Recon Detection Device78811.5h
Shield Recharging Field12417,6805.7h
Smoke Grenade01990.1h
Medical Kit3,34813,30053.3h
Anti-Infantry MANA Turret156131.2h
Flail Targeting Dart72301.1h
Vehicle Ramp1590.8h
Lumifiber Rampart Wall11561.3h
Infantry Tower1650.9h
WLT-Howler Mining Laser01,1210.3h
Spear Anti-Vehicle Turret0770.7h
A30 Walker01220.1h
Nano-Repair Grenade09840.3h
Snowman Soldier11800.1h
Orbital Strike Target Designator61151h
IPC Targeting Dart43920.7h
Vehicle Gate0800.7h
Hardlight Barrier1062,5833.8h

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