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Harbinger Kaputo[TRID] Kaputo
VS BR 135

KDR: 1.39

Score: 40.2m

Last Seen: Oct 16th, 2017 3:56 PM
- OFFLINE - 12178.5 hour(s)

Battle Rank 116 (135 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Light PPA Nova Proximity Mine Flare VE6 Cosmos VM3 Eridani SX5 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 1054TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.562%13.612%30723101214,1860.8427990.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.684%0.287C*-1.09D*-1.325D**HEAD (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.199C++13.50.055C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.641%1.288%361410314,426165714702.67109301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%0.13C++-0.288C-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.52B+29.90.436B47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.175%1.16%7604103110,002281720853.54933479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.22%1.973A++-0.929D---1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*30.76B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.981%6.095%1091010252,740220516341.24207168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.5%-1.038D*0.43B0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.052C+28.10.289C*84.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.501%74.873%109210331,3732110120.650403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.03%0.372C**0.507B+3.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.184C++30.05C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.304%10.293%109410314,8091008364.77083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%-0.51D-0.845D--0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++3.80.217C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m340.3%275 (16.5k)262 (15.7k)1.3913655,55739,9301.78009135 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103599617.758%8.136%14403:5112

50% Engineer17% Heavy Assault12% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 1:40 AMMar 8th, 2015 3:53 PMOct 24th, 2017 9:11 PM (540d) (PST)Oct 16th, 2017 12:03 PM (549d) (PST)Oct 16th, 2017 11:56 AM (549d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5812013800.3620.2600.0291.4680.070181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,86312,05622,8072216288415,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2558.2h/106.6d 15,522 4,520 12,079 225.4k 2,842 8,489 10,668 89.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,875
Deaths:348
KDR:5.388
Accuracy:19.393% D
HSR:12.213% F-
Pulsar LSW
D
Kills:1,147
Deaths:1,181
KDR:0.971
Accuracy:19.710% D
HSR:15.432% D*
Lasher X2
C
Kills:716
Deaths:853
KDR:0.839
Accuracy:23.765% C
HSR:1.676% D*
Orion VS54
C*
Kills:696
Deaths:651
KDR:1.069
Accuracy:21.751% C*
HSR:15.230% D**
NS-15M2
D
Kills:594
Deaths:641
KDR:0.927
Accuracy:19.930% D
HSR:14.647% D**
SVA-88
D
Kills:287
Deaths:394
KDR:0.728
Accuracy:20.528% D
HSR:15.679% D*
NSX Naginata
D--
Kills:198
Deaths:230
KDR:0.861
Accuracy:16.720% D--
HSR:19.192% D*
NS-15M AE
D--
Kills:100
Deaths:193
KDR:0.518
Accuracy:19.841% D--
HSR:14% D**
Ursa
D
Kills:84
Deaths:145
KDR:0.579
Accuracy:19.185% D
HSR:10.714% F-
Kills:5,697
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):9,849
KDR:1.22886
Kill Difference:1,061
Playtime:425.323 hours
Usage:17%
Score:5.247m
Score/min:206
Accuracy (listed only):20.091%
HSR (listed only):13.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D--
Kills:2,534
Deaths:2,228
KDR:1.137
Accuracy:33.236% D--
HSR:10.418% D--
NS-11C
C-
Kills:1,180
Deaths:1,661
KDR:0.710
Accuracy:21.602% C-
HSR:10.593% D**
Pandora VX25
C-
Kills:1,154
Deaths:1,582
KDR:0.729
Accuracy:34.985% C-
HSR:10.399% D*
Serpent VE92
C
Kills:1,148
Deaths:1,835
KDR:0.626
Accuracy:22.640% C
HSR:15.331% D-
Solstice VE3
C+
Kills:1,146
Deaths:1,159
KDR:0.989
Accuracy:22.546% C+
HSR:13.438% D--
Zenith VX-5
C-
Kills:928
Deaths:1,183
KDR:0.784
Accuracy:23.005% C-
HSR:16.487% D-
Deimos VA29
C
Kills:917
Deaths:1,046
KDR:0.877
Accuracy:56.926% C
HSR:9.815% D*
Pulsar C
C+
Kills:878
Deaths:1,557
KDR:0.564
Accuracy:23.237% C+
HSR:17.654% D--
Eidolon VE33
C+
Kills:205
Deaths:325
KDR:0.631
Accuracy:27.191% C+
HSR:22.439% C-
Thanatos VE70
D-
Kills:204
Deaths:336
KDR:0.607
Accuracy:31.649% D-
HSR:10.294% D*
NSX Tanto
D
Kills:136
Deaths:149
KDR:0.913
Accuracy:23.039% D
HSR:21.324% D
NS Baron G5AE
B+
Kills:97
Deaths:132
KDR:0.735
Accuracy:50.579% B+
HSR:13.402% C
Kills:10,527
Deaths (as Engineer):13,193
Deaths (to Engineers):10,912
KDR:0.79792
Kill Difference:2,666
Playtime:1,272.011 hours
Usage:50%
Score:22.605m
Score/min:296
Accuracy (listed only):30.886%
HSR (listed only):14.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,214
Deaths:1,329
KDR:0.913
Accuracy:26.353% C+
HSR:9.473% D**
Parallax VX3
A+
Kills:996
Deaths:344
KDR:2.895
Accuracy:48.416% A+
HSR:81.928% B+
NS-7 PDW
B++
Kills:974
Deaths:1,017
KDR:0.958
Accuracy:28.611% B++
HSR:9.240% D**
NS-44 Commissioner
C
Kills:562
Deaths:909
KDR:0.618
Accuracy:34.299% C
HSR:13.167% D*
Sirius SX12
B**
Kills:415
Deaths:461
KDR:0.900
Accuracy:30.435% B**
HSR:13.012% D-
Phaseshift VX-S
D--
Kills:377
Deaths:128
KDR:2.945
Accuracy:28.531% D--
HSR:56.233% D*
Beamer VS3
C++
Kills:156
Deaths:118
KDR:1.322
Accuracy:27.728% C++
HSR:14.103% D*
NS-61 Emissary
B*
Kills:123
Deaths:170
KDR:0.724
Accuracy:34.174% B*
HSR:12.195% D
NS-357 Underboss
A++
Kills:75
Deaths:119
KDR:0.630
Accuracy:50.742% A++
HSR:9.333% D**
NS-AM7 Archer
N/A
Kills:50
Deaths:209
KDR:0.239
Accuracy:54.944% N/A
HSR:10% N/A
Kills:4,942
Deaths (as Infiltrator):4,804
Deaths (to Infiltrators):6,173
KDR:1.02873
Kill Difference:138
Playtime:312.572 hours
Usage:12%
Score:3.269m
Score/min:174
Accuracy (listed only):36.423%
HSR (listed only):22.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D--
Kills:2,534
Deaths:2,228
KDR:1.137
Accuracy:33.236% D--
HSR:10.418% D--
Eridani SX5
C+
Kills:1,214
Deaths:1,329
KDR:0.913
Accuracy:26.353% C+
HSR:9.473% D**
NS-11C
C-
Kills:1,180
Deaths:1,661
KDR:0.710
Accuracy:21.602% C-
HSR:10.593% D**
Pandora VX25
C-
Kills:1,154
Deaths:1,582
KDR:0.729
Accuracy:34.985% C-
HSR:10.399% D*
Serpent VE92
C
Kills:1,148
Deaths:1,835
KDR:0.626
Accuracy:22.640% C
HSR:15.331% D-
Solstice VE3
C+
Kills:1,146
Deaths:1,159
KDR:0.989
Accuracy:22.546% C+
HSR:13.438% D--
NS-7 PDW
B++
Kills:974
Deaths:1,017
KDR:0.958
Accuracy:28.611% B++
HSR:9.240% D**
Zenith VX-5
C-
Kills:928
Deaths:1,183
KDR:0.784
Accuracy:23.005% C-
HSR:16.487% D-
Deimos VA29
C
Kills:917
Deaths:1,046
KDR:0.877
Accuracy:56.926% C
HSR:9.815% D*
Pulsar C
C+
Kills:878
Deaths:1,557
KDR:0.564
Accuracy:23.237% C+
HSR:17.654% D--
Sirius SX12
B**
Kills:415
Deaths:461
KDR:0.900
Accuracy:30.435% B**
HSR:13.012% D-
Thanatos VE70
D-
Kills:204
Deaths:336
KDR:0.607
Accuracy:31.649% D-
HSR:10.294% D*
NSX Tanto
D
Kills:136
Deaths:149
KDR:0.913
Accuracy:23.039% D
HSR:21.324% D
NS Baron G5AE
B+
Kills:97
Deaths:132
KDR:0.735
Accuracy:50.579% B+
HSR:13.402% C
Kills:12,925
Deaths (as Light Assault):15,675
Deaths (to Light Assaults):6,657
KDR:0.82456
Kill Difference:2,750
Playtime:405.242 hours
Usage:16%
Score:6.185m
Score/min:254
Accuracy (listed only):30.631%
HSR (listed only):12.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,233
Deaths:614
KDR:2.008
Accuracy:16.506% C+
HSR:12.977% D**
Quasar VM1
C+
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:14.658% C+
HSR:13.979% D--
Blueshift VM5
C
Kills:720
Deaths:468
KDR:1.538
Accuracy:17.872% C
HSR:15.139% D*
Blueshift VM5
D
Kills:340
Deaths:252
KDR:1.349
Accuracy:15.731% D
HSR:10.588% F-
Comet VM2
B
Kills:287
Deaths:324
KDR:0.886
Accuracy:44.366% C*
HSR:4.878% B
Nebula VM20
C-
Kills:232
Deaths:147
KDR:1.578
Accuracy:16.447% C-
HSR:13.362% D*
Nebula VM20
C-
Kills:208
Deaths:146
KDR:1.425
Accuracy:15.857% C-
HSR:12.500% F
Comet VM2
C*
Kills:173
Deaths:280
KDR:0.618
Accuracy:47.150% C*
HSR:3.468% C
NS-10 Burster
C
Kills:90
Deaths:136
KDR:0.662
Accuracy:27.212% C
HSR:4.444% D
NS-10 Burster
B*
Kills:79
Deaths:135
KDR:0.585
Accuracy:27.347% C
HSR:8.861% B*
Kills:4,528
Deaths (as MAX Suit):1,450.500
Deaths (to MAX Suits):1,924
KDR:3.12168
Kill Difference:3,077.500
Playtime:132.044 hours
Usage:5%
Score:2.812m
Score/min:355
Accuracy (listed only):24.314%
HSR (listed only):10.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:2,737
V. Kills:300 N/A
Deaths:887
KDR:3.086
Accuracy:43.698% B+
KPH:37.100 C
VKPH:4.100 C**
Dual Photon Pods
C+
Kills:1,159
V. Kills:308 375%
Deaths:278
KDR:4.169
Accuracy:54.833% B
KPH:67.300 C+
VKPH:17.900 C+
Maelstrom Turbo Laser
C-
Kills:477
V. Kills:397 120%
Deaths:803
KDR:0.594
Accuracy:33.396% B+
KPH:8.600 C--
VKPH:7.200 C-
Photon A2A Missile Pods
B++
Kills:340
V. Kills:381 89%
Deaths:72
KDR:4.722
Accuracy:74.257% D--
KPH:57.100 C++
VKPH:64 B++
Coyote Missiles
C
Kills:141
V. Kills:46 300%
Deaths:75
KDR:1.880
Accuracy:45.868% D--
KPH:32.200 C
VKPH:10.500 D-
Saron Laser Cannon
C++
Kills:53
V. Kills:54 96%
Deaths:8
KDR:6.625
Accuracy:32.688% C++
KPH:3.800 D-
VKPH:3.800 D-
Kills:4,907 (3,267 + 0)
Deaths:2,123
KDR:2.311
VKDR:0.700
Vehicle Kills:1,486
Kill Difference:2,784
Playtime:170.725 hours
Usage:7%
Score:2.267m
Score/min:221
Piloting Accuracy:32.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:596
V. Kills:230 258%
Deaths:127
KDR:4.693
Accuracy:42.699% B+
KPH:2,145,600 U
VKPH:828,000 U
L105 Zephyr
D
Kills:225
V. Kills:37 N/A
Deaths:42
KDR:5.357
Accuracy:24.609% F--
KPH:24.400 D--
VKPH:4 D
Kills:821 (0 + 821)
Deaths:169
KDR:4.858
VKDR:1.580
Vehicle Kills:267
Kill Difference:652
Playtime:9.234 hours
Usage:0%
Score:0.391m
Score/min:706
Piloting Accuracy:N/A%
Gunner Accuracy:24.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:350
V. Kills:57 N/A
Deaths:74
KDR:4.730
Accuracy:58.588% B**
KPH:49.300 C+
VKPH:8 C+
C75 Viper
D
Kills:112
V. Kills:18 N/A
Deaths:12
KDR:9.333
Accuracy:30.481% D--
KPH:14.500 D
VKPH:2.300 D*
Kills:462 (462 + 0)
Deaths:86
KDR:5.372
VKDR:0.872
Vehicle Kills:75
Kill Difference:376
Playtime:14.800 hours
Usage:1%
Score:0.229m
Score/min:257
Driving Accuracy:30.481%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:7,713
V. Kills:736 N/A
Deaths:498
KDR:15.488
Accuracy:62.929% A+
KPH:46 C++
VKPH:4.400 D-
Supernova PC
B**
Kills:1,014
V. Kills:360 281%
Deaths:302
KDR:3.358
Accuracy:59.971% B**
KPH:33.300 B**
VKPH:11.800 B**
Saron HRB
B**
Kills:985
V. Kills:746 132%
Deaths:150
KDR:6.567
Accuracy:43.891% C+
KPH:33.200 B*
VKPH:25.100 B**
Supernova FPC
B*
Kills:925
V. Kills:824 112%
Deaths:430
KDR:2.151
Accuracy:57.225% B+
KPH:21.700 C
VKPH:19.400 B*
Proton II PPA
B+
Kills:214
V. Kills:23 N/A
Deaths:30
KDR:7.133
Accuracy:22.012% C
KPH:42.600 C-
VKPH:4.600 B+
E540 Halberd
B
Kills:200
V. Kills:153 130%
Deaths:68
KDR:2.941
Accuracy:47.907% C+
KPH:24.400 D
VKPH:18.700 B
Aphelion VEX-4
C+
Kills:98
V. Kills:113 86%
Deaths:57
KDR:1.719
Accuracy:31.244% C-
KPH:14 D--
VKPH:16.200 C+
Kills:11,149 (9,652 + 1,497)
Deaths:1,535
KDR:7.263
VKDR:1.925
Vehicle Kills:2,955
Kill Difference:9,614
Playtime:290.524 hours
Usage:11%
Score:5.536m
Score/min:318
Driving Accuracy:57.225%
Gunner Accuracy:31.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:291
V. Kills:17 N/A
Deaths:47
KDR:6.191
Accuracy:26.841% D*
KPH:66.100 C--
VKPH:3.900 D
Saron HRB-H
C
Kills:213
V. Kills:92 229%
Deaths:61
KDR:3.492
Accuracy:46.751% D--
KPH:31 C
VKPH:13.400 D--
Aphelion VEX-4H
D
Kills:66
V. Kills:52 125%
Deaths:45
KDR:1.467
Accuracy:31.659% F
KPH:23.900 D-
VKPH:18.800 D
Kills:570 (0 + 570)
Deaths:153
KDR:3.725
VKDR:1.052
Vehicle Kills:161
Kill Difference:417
Playtime:14.024 hours
Usage:1%
Score:0.266m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:31.659%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:414
V. Kills:22 N/A
Deaths:34
KDR:12.177
Accuracy:14.158% D
KPH:49.700 C
VKPH:2.600 C
M12 Kobalt
C
Kills:175
V. Kills:9 N/A
Deaths:11
KDR:15.909
Accuracy:14.992% D
KPH:52.900 C-
VKPH:2.700 C
M60-G Bulldog
C+
Kills:127
V. Kills:22 N/A
Deaths:18
KDR:7.056
Accuracy:29.063% D
KPH:38.800 C+
VKPH:6.700 C
G30 Walker
B
Kills:93
V. Kills:95 97%
Deaths:33
KDR:2.818
Accuracy:26.615% D
KPH:10.900 D
VKPH:11.200 B
M40 Fury
C+
Kills:77
V. Kills:13 N/A
Deaths:12
KDR:6.417
Accuracy:24.285% D*
KPH:39.400 C+
VKPH:6.700 C--
M20 Basilisk
D
Kills:66
V. Kills:39 165%
Deaths:34
KDR:1.941
Accuracy:31.949% D
KPH:9 D--
VKPH:5.300 D
G30 Walker
C
Kills:59
V. Kills:45 128%
Deaths:19
KDR:3.105
Accuracy:22.322% D--
KPH:10.700 D
VKPH:8.200 C
Kills:1,011 (0 + 1,011)
Deaths:161
KDR:6.280
VKDR:1.522
Vehicle Kills:245
Kill Difference:850
Playtime:38.203 hours
Usage:1%
Score:0.493m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:22.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:93
V. Kills:22 404%
Deaths:99
KDR:0.939
Accuracy:45.597% C
KPH:20.500 C+
VKPH:4.800 C
Kills:93 (93 + 0)
Deaths:99
KDR:0.939
VKDR:0.222
Vehicle Kills:22
Kill Difference:6
Playtime:4.548 hours
Usage:0%
Score:0.032m
Score/min:119
Driving Accuracy:45.597%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 8,4497,71349815.488B+14.1062.929%A+N/A46C++4.4D-249167.6h2.4B**3.9B**
Light PPA 3,0372,7378873.086C+1.6943.698%B+1.206%C+37.1C4.1C**16673.7h12.9C*29.6C**
Nova 2,5422,5342,2281.137C+0.2533.236%D--10.418%D--21.6DN/A72117.5h3.8B+11.3C+
Proximity Mine 1,9001,9004214.513C*3.1248.758%B*N/A123.4C++N/A40415.4h1.6B**3.3B**
Flare VE6 1,8891,8753485.388S4.0019.393%D12.213%F-23.6DN/A13879.5h10.9C++56.4C+
Cosmos VM3 1,2441,2336142.008C++0.6216.506%C+12.977%D**27.3C+N/A12745.1h12.6B+76.3B+
Eridani SX5 1,2191,2141,3290.913C+0.4826.353%C+9.473%D**15.7DN/A5777.3h11.2B+42.3B
Tank Mine 2,0811,1832564.621B**3.2326.318%C--N/A113.8C*86.3B*161710.4h1.6B+6.1C*
NS-11C 1,1971,1801,6610.71C0.6821.602%C-10.593%D**8D-N/A32148h14.3C*66.2C++
Quasar VM1 1,1741,1663992.922B**1.5314.658%C+13.979%D--21.4C+N/A12154.4h12.5B*85B
Dual Photon Pods 1,4671,1592784.169C2.7854.833%B1.035%C67.4C+17.9C+53217.2h21.8C*39.7B
Pandora VX25 1,1721,1541,5820.729C-0.6634.985%C-10.399%D*28.1CN/A12241h4.9C+14C+
Serpent VE92 1,1801,1481,8350.626C0.7722.64%C15.331%D-15.5DN/A5973.9h16.9D74.9C
Pulsar LSW 1,1611,1471,1810.971C-0.4219.71%D15.432%D*23.8DN/A8748.2h13.6C68.9C+
Solstice VE3 1,1611,1461,1590.989B0.4022.546%C+13.438%D--11.6C-N/A8398.7h15.1C**66.8C**
C-4 1,7481,0649791.087C+0.3017.694%D**N/A55.1D35.4B+82019.3h1.5C++8.5D
Supernova PC 1,3741,0143023.358C1.9759.971%B**1.479%D33.4B**11.8B**32230.4h4.6B+7.6B*
Parallax VX3 9999963442.895C+1.5048.416%A+81.928%B+20.2C-N/A7649.2h2.4C+5B+
Saron HRB 1,7319851506.567C**5.1843.891%C+2.741%A33.2B*25.1B**54529.7h13.9A31.6B**
NS-7 PDW 9869741,0170.958C++0.4328.611%B++9.24%D**19.6CN/A7749.8h12.9B+45B+
Frag Grenade 9689581958N/A956.6137.081%D--N/A638.7B++6.7C+21781.5h2.7B**7.3B+
Zenith VX-5 9529281,1830.784C0.6123.005%C-16.487%D-20.2C--N/A4946h15.3C-66.4C
Supernova FPC 1,7499254302.151C--0.7657.225%B+2.703%C*21.8C19.4B*41042.5h6C10.4C++
Deimos VA29 9249171,0460.877C0.5156.926%C9.815%D*27.1C--N/A8833.9h2.2B+3.9C*
Pulsar C 9018781,5570.564C-0.8323.237%C+17.654%D--10.8DN/A4481.4h14.4C61.9C+
Blueshift VM5 7357204681.538C0.1517.872%C15.139%D*35.1C++N/A14320.5h14.2B++79.4C**
Lasher X2 7217168530.839C+0.5523.765%C1.676%D*23.2CN/A8630.8h17.1B++72B
Orion VS54 7046966511.069C+0.3221.751%C*15.23%D**22.7CN/A11830.7h13.4C++61.8C*
C150 Dalton 8265961274.693C+3.3042.699%B+N/A5960U2300U31042100.1h5.4D12.7C+
NS-15M2 6035946410.927C0.4619.93%D14.647%D**25.1DN/A6023.7h15.2D76.4C-
NS-44 Commissioner 5915629090.618C0.7734.299%C13.167%D*17.1DN/A7132.8h6.1F17.7D-
Spear Anti-Vehicle Phalanx Turret 836534786.846C+5.4537.374%D2.996%D33.2C18.8C35916.1h8.2B+22.1C++
Maelstrom Turbo Laser 8744778030.594C0.8033.396%B+2.306%C+8.6C--7.2C-14755.3h125.4C+375.6C++
Sirius SX12 4214154610.9C+0.4930.435%B**13.012%D-28.8C++N/A10214.4h15.5C+51B+
M12 Kobalt 4364143412.176C+10.7814.158%D21.256%B++49.9C2.7C1798.3h24.4D172.3C--
Phaseshift VX-S 3863771282.945C+1.5528.531%D--56.233%D*18.5DN/A4320.4h4.6D16.1D-
L100 Python HESH 407350744.73D3.3458.588%B**N/A49.3C+8C+2837.1h3.3C**5.7B+
Blueshift VM5 3473402521.349C0.0415.731%D10.588%F-26.2CN/A10813h15.3C**97.1C+
Photon A2A Missile Pods 721340724.722C+3.3374.257%D--N/A56.7C++63.5B++8076h6.8B*9.2B++
NS Annihilator 7133013050.987B**0.4073.406%F-N/A6.8D9.4C*13144h16.1D*22F
NS Decimator 4362997790.384D1.0157.354%C-2.007%C+18.6D--8.5D-22116.1h6.7D--11.8D--
Proton II PPA-H 308291476.191C-4.8026.841%D*1.375%C66.1C--3.9D2604.4h7.6B++28.1C++
Comet VM2 4502873240.886C+0.5144.366%C*4.878%B8C--4.6C*15135.7h20.5B46.3B+
SVA-88 2942873940.728C--0.6620.528%D15.679%D*24.1DN/A11611.9h15.7D*76.7D
MANA Anti-Vehicle Turret 5952642890.913D0.4854.505%C+1.136%F2640C+3310C++7484170.1h14.5F-26.5D*
C-4 ARX 4002512181.151C-0.2421.136%D**N/A69.7D-41.4B+5203.6h2F9.6F--
Nebula VM20 2382321471.578C0.1916.447%C-13.362%D*27.3CN/A708.5h14.9B+90.7C*
L105 Zephyr 262225425.357C3.9724.609%F--2.222%A*24.5D-4D1459.2h6.8C+27.8D**
Force-Blade 23321823,4190.009C-1.3839.468%B*4.587%C0.2DN/A11169.3h3.1C7.8B+
Proton II PPA 237214307.133C5.7422.012%CN/A42.8C-4.6B+2215h11C+50.2C+
Saron HRB-H 305213613.492C2.1046.751%D--N/A30.9C13.3D--3596.9h18.5B*39.6B+
Nebula VM20 2102081461.425C0.0315.857%C-12.5%F25.1C-N/A698.3h15.6C**98.3C++
Eidolon VE33 2152053250.631C0.7627.191%C+22.439%C-10.4DN/A4319.8h14.3D*52.6D
Thanatos VE70 2072043360.607C0.7831.649%D-10.294%D*13.8DN/A7414.8h5.3C+16.7C
E540 Halberd 353200682.941C--1.5547.907%C+2%C24.4D18.7B5098.2h6.9D14.3C
NSX Naginata 2001982300.861C-0.5316.72%D--19.192%D*23.6DN/A628.4h15.2C--91.1D
M12 Kobalt 1841751115.909C++14.5214.992%D19.429%C**53C-2.7C2293.3h21.4C143C
Comet VM2 2691732800.618C-0.7747.15%C*3.468%C9.8C5.5C**14317.6h25.3C**53.6B+
The Slasher 1671662,9300.057C++1.3338.058%C**15.663%B+1.2CN/A3136.9h2.3C+6.1C**
Beamer VS3 1591561181.322B*0.0727.728%C++14.103%D*48.8B**N/A2583.2h7.9B+28.3C++
Coyote Missiles 187141751.88C0.4945.868%D--N/A32C10.5D-2634.4h38.4B83.7C++
NSX Tanto 1381361490.913C+0.4823.039%D21.324%D30.2C+N/A804.5h11.4B+49.5C**
M60-G Bulldog 149127187.056B+5.6629.063%DN/A38.5C+6.7C2423.3h7.4C++25.6C+
NS-61 Emissary 1261231700.724C+0.6734.174%B*12.195%D11.8DN/A3510.4h20.2D59C+
S1 172116572.035A**0.6452.597%C-2.586%C+15.3D7.4D4607.6h6.2B11.8C*
Nemesis VSH9 2351152560.449C-0.9464.673%C**1.739%C--7.1D7.4C-21416.3h12.1D**18.8D*
C75 Viper 130112129.333A7.9430.481%D--N/A14.5D2.3D*2337.7h12.3B+40.3C+
Hades VSH4 2121062570.412C0.9879.125%A+N/A9.2C9.2C17811.5h14.2F17.9D-
NS-15M AE 1001001930.518D0.8719.841%D--14%D**17.2D--N/A545.8h19.4F--97.9F
Aphelion VEX-4 21198571.719D-0.3331.244%C-5.102%B+14D--16.1C+2627h107.6D**344.4F-
NS-R3 Swarm 231972180.445C+0.9567.959%B**N/A5.7C-7.8C**9117.1h39.8D--58.5D
NS Baron G5AE 99971320.735D0.6650.579%B+13.402%C23.1DN/A614.2h6.3F12.5C
G30 Walker 18893332.818C--1.4326.615%D1.075%D**10.9D11.2B2278.5h344.8F1295.5F
M40 Fury-F 11593990.939C0.4545.597%C1.075%C++20.7C+4.9C1194.5h12.2C++26.9C+
NS-10 Burster 155901360.662C0.7327.212%C4.444%D4.5C-3.3C+11219.9h184.1D-676.5D
Ursa 87841450.579D0.8119.185%D10.714%F-17.1DN/A774.9h16.1D*84.1D
NS-10 Burster 139791350.585D0.8127.347%C8.861%B*4.8C3.6C+11516.6h180.9D661.6C-
M40 Fury 9077126.417C+5.0324.285%D*1.299%C--38.5C6.5D3652h14.3C++59C-
Lancer VS22 231763560.213D1.1859.322%CN/A4.6D--9.3D19516.6h67.7D**114.1D**
NS-357 Underboss 80751190.63C0.7650.742%A++9.333%D**8.6D--N/A288.7h7.7T-15.3C-
MAX Punch 76731,5410.047C-1.3444.915%C+N/A0.7CN/A2107.9h2.2C++4.8C++
Aphelion VEX-4H 11866451.467C0.0831.659%F1.515%D--23.6D-18.6D3022.8h69C+218D-
M20 Basilisk 10566341.941C0.5531.949%D1.515%F9D--5.3D1587.3h133.7D-418.5D--
H-V45 68651080.602C0.7919.944%D-16.923%D18.6DN/A1363.5h17.5D*87.7D-
G30 Walker 10459193.105C+1.7122.322%D--N/A10.7D8.2C2495.5h279.6D-1252.4D*
Spear Anti-Vehicle Phalanx Tower 9055318.333C+16.9445.745%C--3.636%C+36.7C+23.3C+2591.5h9.4C*20.5C++
Saron Laser Cannon 1075386.625A+5.2332.688%C++1.887%C3.8D-3.8D-15914.1h222.9D681.8D
NS-AM7 Archer 76502090.239D1.1554.944%C--10%D4.2D2.2C4911.9h26.6C48.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01680.1h
Restoration Kit1902,6883.6h
Nano-Armor Kit1,5091,366,395160.6h
Spawn Beacon118441.1h
Anti-Vehicle MANA Turret351,0083h
CAS 14-E0600h
Turret AI Module01130.3h
Repair Module1980.4h
Skywall Shield Emitter0550.2h
Medical Applicator5015,5962h
Deconstruction Tool01,2230.1h
Spear Anti-Vehicle Tower0640.2h
Spitfire Auto-Turret205390.8h
Rampart Wall1790.7h
Xiphos Anti-Personnel Tower0500.2h
Ammunition Package351,7591.1h
Medical Kit202100.2h
Anti-Infantry MANA Turret61200.3h
Recon Detection Device471,9495.3h
Shield Recharging Field4560h

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