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Immortal Harbinger Kaputo[TRID] Kaputo
VS BR 66

KDR: 1.37

Score: 46m

Last Seen: Jul 17th, 2019 9:07 AM
- OFFLINE - 101.6 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
Level Progress (to 67): 77%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA Nova Proximity Mine Flare VE6 Tank Mine Cosmos VM3 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 1152TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.341%15.662%36627118719,1420.8609720.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.455%0.41B-0.8D--1.819F-HEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.212C++13.70.043C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.472%1.282%330412104,525184615082.44992300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.158%0.123C+-0.283C-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.508B+30.60.423B49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.022%1.141%6775120910,428328822563.17057462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.89%1.946A++-0.914D---1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.869B*3.10.754B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.018%5.816%1081112033,095260617721.18764175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.217%-0.944D--0.339C**0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121-0.013C+31.50.212C++89.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.502%72.477%108212121,4862714160.547531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%0.377C**0.35C**3.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.127C++3.2-0.018C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.934%10.479%108412105,6211390584.04098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.863%-0.395C---0.833D-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.212C++3.80.214C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
46m337%273 (16.4k)254 (15.2k)1.3671767,72449,5361.7123366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214149918.651%9.02%16803:3919

46% Engineer18% Heavy Assault13% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 1:40 AMMar 8th, 2015 3:53 PMJul 21st, 2019 5:00 AM (5h) (PST)Jul 17th, 2019 5:19 AM (4d) (PST)Jul 17th, 2019 5:07 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5622013610.3740.2740.0341.4890.068205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,71512,04321,6722216289415,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3014.6h/125.6d 17,098 6,109 16,148 269.4k 3,238 9,605 12,219 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,875
Deaths:348
KDR:5.388
Accuracy:19.391% D
HSR:12.213% F
SVA-88
C++
Kills:1,188
Deaths:1,164
KDR:1.021
Accuracy:24.193% C++
HSR:20.286% D
Orion VS54
B+
Kills:1,175
Deaths:1,119
KDR:1.050
Accuracy:22.999% B+
HSR:19.830% D
NS-15M2
C--
Kills:1,171
Deaths:1,170
KDR:1.001
Accuracy:21.336% C--
HSR:14.945% D**
Pulsar LSW
D
Kills:1,147
Deaths:1,181
KDR:0.971
Accuracy:19.710% D
HSR:15.432% D*
NSX Naginata
C
Kills:702
Deaths:680
KDR:1.032
Accuracy:20.146% C
HSR:21.937% D-
NS-15M AE
D--
Kills:163
Deaths:284
KDR:0.574
Accuracy:20.646% D--
HSR:15.951% D*
Betelgeuse 54-A
B++
Kills:153
Deaths:159
KDR:0.962
Accuracy:29.282% B++
HSR:22.222% D*
Ursa
D
Kills:85
Deaths:148
KDR:0.574
Accuracy:19.192% D
HSR:11.765% F-
Kills:7,659
Deaths (as Heavy Assault):6,253
Deaths (to Heavy Assaults):12,082
KDR:1.22485
Kill Difference:1,406
Playtime:546.354 hours
Usage:18%
Score:6.625m
Score/min:202
Accuracy (listed only):21.877%
HSR (listed only):17.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D--
Kills:2,534
Deaths:2,228
KDR:1.137
Accuracy:33.236% D--
HSR:10.418% D--
NS-11C
C--
Kills:1,184
Deaths:1,664
KDR:0.712
Accuracy:21.605% C--
HSR:10.642% D**
Pandora VX25
C--
Kills:1,174
Deaths:1,597
KDR:0.735
Accuracy:35.021% C--
HSR:10.392% D*
Deimos VA29
C+
Kills:1,164
Deaths:1,304
KDR:0.893
Accuracy:58.936% C+
HSR:10.223% D--
Zenith VX-5
C--
Kills:1,163
Deaths:1,466
KDR:0.793
Accuracy:23.153% C--
HSR:17.283% D
Pulsar C
C+
Kills:1,158
Deaths:1,861
KDR:0.622
Accuracy:23.675% C+
HSR:18.480% D-
Serpent VE92
C
Kills:1,149
Deaths:1,839
KDR:0.625
Accuracy:22.639% C
HSR:15.318% D-
Solstice VE3
C+
Kills:1,146
Deaths:1,160
KDR:0.988
Accuracy:22.546% C+
HSR:13.438% D*
NSX Tanto
C++
Kills:1,006
Deaths:1,083
KDR:0.929
Accuracy:26.585% C++
HSR:20.775% D
Thanatos VE70
C++
Kills:749
Deaths:967
KDR:0.775
Accuracy:41.438% C++
HSR:11.215% D--
Eidolon VE33
C+
Kills:218
Deaths:332
KDR:0.657
Accuracy:27.351% C+
HSR:22.018% C--
NS Baron G5AE
C**
Kills:171
Deaths:221
KDR:0.774
Accuracy:49.950% C**
HSR:14.035% C
VE-C Horizon
C++
Kills:127
Deaths:191
KDR:0.665
Accuracy:34.835% C++
HSR:17.323% D-
Eclipse VE3A
D--
Kills:113
Deaths:153
KDR:0.739
Accuracy:22.157% D--
HSR:11.504% F
Kills:13,056
Deaths (as Engineer):16,066
Deaths (to Engineers):12,646
KDR:0.81265
Kill Difference:3,010
Playtime:1,395.086 hours
Usage:46%
Score:24.319m
Score/min:291
Accuracy (listed only):31.652%
HSR (listed only):14.505%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,214
Deaths:1,329
KDR:0.913
Accuracy:26.353% C+
HSR:9.473% D**
NS-7 PDW
B+
Kills:1,091
Deaths:1,120
KDR:0.974
Accuracy:27.916% B+
HSR:9.899% D*
Parallax VX3
A+
Kills:1,008
Deaths:349
KDR:2.888
Accuracy:48.332% A+
HSR:81.944% B+
NS-44 Commissioner
C
Kills:581
Deaths:953
KDR:0.610
Accuracy:34.448% C
HSR:13.081% D*
NSX Tengu
C+
Kills:500
Deaths:508
KDR:0.984
Accuracy:36.139% C+
HSR:15.200% D-
Phaseshift VX-S
D
Kills:478
Deaths:155
KDR:3.084
Accuracy:30.444% D
HSR:52.511% D**
Sirius SX12
B**
Kills:458
Deaths:512
KDR:0.895
Accuracy:30.267% B**
HSR:13.756% D
NSX Tomoe
C**
Kills:377
Deaths:376
KDR:1.003
Accuracy:30.237% C**
HSR:36.074% C+
NS-61 Emissary
A
Kills:181
Deaths:248
KDR:0.730
Accuracy:36.314% A
HSR:12.155% D
Beamer VS3
C++
Kills:156
Deaths:118
KDR:1.322
Accuracy:27.728% C++
HSR:14.103% D*
NS-357 Underboss
A++
Kills:149
Deaths:247
KDR:0.603
Accuracy:52.004% A++
HSR:11.409% D*
Soldier Soaker
A
Kills:83
Deaths:92
KDR:0.902
Accuracy:44.910% A
HSR:3.614% F-
NS-AM7 Archer
C--
Kills:66
Deaths:223
KDR:0.296
Accuracy:55.043% C--
HSR:12.121% D
Kills:6,342
Deaths (as Infiltrator):6,230
Deaths (to Infiltrators):7,798
KDR:1.01798
Kill Difference:112
Playtime:400.368 hours
Usage:13%
Score:4.210m
Score/min:175
Accuracy (listed only):36.933%
HSR (listed only):21.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D--
Kills:2,534
Deaths:2,228
KDR:1.137
Accuracy:33.236% D--
HSR:10.418% D--
Eridani SX5
C+
Kills:1,214
Deaths:1,329
KDR:0.913
Accuracy:26.353% C+
HSR:9.473% D**
NS-11C
C--
Kills:1,184
Deaths:1,664
KDR:0.712
Accuracy:21.605% C--
HSR:10.642% D**
Pandora VX25
C--
Kills:1,174
Deaths:1,597
KDR:0.735
Accuracy:35.021% C--
HSR:10.392% D*
Deimos VA29
C+
Kills:1,164
Deaths:1,304
KDR:0.893
Accuracy:58.936% C+
HSR:10.223% D--
Zenith VX-5
C--
Kills:1,163
Deaths:1,466
KDR:0.793
Accuracy:23.153% C--
HSR:17.283% D
Pulsar C
C+
Kills:1,158
Deaths:1,861
KDR:0.622
Accuracy:23.675% C+
HSR:18.480% D-
Serpent VE92
C
Kills:1,149
Deaths:1,839
KDR:0.625
Accuracy:22.639% C
HSR:15.318% D-
Solstice VE3
C+
Kills:1,146
Deaths:1,160
KDR:0.988
Accuracy:22.546% C+
HSR:13.438% D*
NS-7 PDW
B+
Kills:1,091
Deaths:1,120
KDR:0.974
Accuracy:27.916% B+
HSR:9.899% D*
NSX Tanto
C++
Kills:1,006
Deaths:1,083
KDR:0.929
Accuracy:26.585% C++
HSR:20.775% D
Thanatos VE70
C++
Kills:749
Deaths:967
KDR:0.775
Accuracy:41.438% C++
HSR:11.215% D--
NSX Tengu
C+
Kills:500
Deaths:508
KDR:0.984
Accuracy:36.139% C+
HSR:15.200% D-
Sirius SX12
B**
Kills:458
Deaths:512
KDR:0.895
Accuracy:30.267% B**
HSR:13.756% D
NS Baron G5AE
C**
Kills:171
Deaths:221
KDR:0.774
Accuracy:49.950% C**
HSR:14.035% C
VE-C Horizon
C++
Kills:127
Deaths:191
KDR:0.665
Accuracy:34.835% C++
HSR:17.323% D-
Eclipse VE3A
D--
Kills:113
Deaths:153
KDR:0.739
Accuracy:22.157% D--
HSR:11.504% F
Kills:16,101
Deaths (as Light Assault):19,203
Deaths (to Light Assaults):8,709
KDR:0.83846
Kill Difference:3,102
Playtime:515.100 hours
Usage:17%
Score:7.663m
Score/min:248
Accuracy (listed only):31.556%
HSR (listed only):13.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,233
Deaths:614
KDR:2.008
Accuracy:16.506% C+
HSR:12.977% D**
Quasar VM1
C
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:14.658% C
HSR:13.979% D--
Blueshift VM5
C
Kills:834
Deaths:526
KDR:1.586
Accuracy:18.079% C
HSR:15.468% D--
Blueshift VM5
D
Kills:442
Deaths:310
KDR:1.426
Accuracy:16.342% D
HSR:12.443% F
Nebula VM20
C
Kills:366
Deaths:242
KDR:1.512
Accuracy:17.600% C
HSR:16.393% D
Nebula VM20
C
Kills:354
Deaths:241
KDR:1.469
Accuracy:17.064% C
HSR:17.514% D
Comet VM2
C**
Kills:292
Deaths:329
KDR:0.888
Accuracy:44.567% C*
HSR:4.795% C**
Comet VM2
C*
Kills:180
Deaths:285
KDR:0.632
Accuracy:47.247% C*
HSR:3.333% C-
NS-10 Burster
C
Kills:97
Deaths:143
KDR:0.678
Accuracy:27.503% C
HSR:5.155% C-
NS-10 Burster
B**
Kills:92
Deaths:142
KDR:0.648
Accuracy:27.658% C
HSR:9.783% B**
Kills:5,056
Deaths (as MAX Suit):1,615.500
Deaths (to MAX Suits):2,137
KDR:3.12968
Kill Difference:3,440.500
Playtime:144.220 hours
Usage:5%
Score:3.048m
Score/min:352
Accuracy (listed only):24.722%
HSR (listed only):11.184%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:2,777
V. Kills:304 N/A
Deaths:913
KDR:3.042
Accuracy:43.662% B+
KPH:37 C
VKPH:4 C**
Dual Photon Pods
C+
Kills:1,172
V. Kills:312 374%
Deaths:281
KDR:4.171
Accuracy:54.663% C**
KPH:67.700 C+
VKPH:18 C+
Maelstrom Turbo Laser
C-
Kills:523
V. Kills:425 123%
Deaths:879
KDR:0.595
Accuracy:33.483% B+
KPH:8.900 C--
VKPH:7.200 C-
Photon A2A Missile Pods
B*
Kills:343
V. Kills:383 89%
Deaths:72
KDR:4.764
Accuracy:73.724% D
KPH:57.400 C++
VKPH:64 B*
Coyote Missiles
C
Kills:148
V. Kills:50 290%
Deaths:79
KDR:1.873
Accuracy:46.170% D--
KPH:32.500 C
VKPH:11 D-
Saron Laser Cannon
D-
Kills:53
V. Kills:54 96%
Deaths:8
KDR:6.625
Accuracy:32.688% C*
KPH:3.800 D-
VKPH:3.800 D-
Kills:5,016 (3,353 + 0)
Deaths:2,232
KDR:2.247
VKDR:0.685
Vehicle Kills:1,528
Kill Difference:2,784
Playtime:176.103 hours
Usage:6%
Score:2.315m
Score/min:219
Piloting Accuracy:32.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:627
V. Kills:249 251%
Deaths:138
KDR:4.543
Accuracy:41.592% B
KPH:2,257,200 U
VKPH:896,400 U
L105 Zephyr
D-
Kills:230
V. Kills:39 N/A
Deaths:45
KDR:5.111
Accuracy:24.072% F--
KPH:22.900 D--
VKPH:3.900 D-
Kills:857 (0 + 857)
Deaths:183
KDR:4.683
VKDR:1.574
Vehicle Kills:288
Kill Difference:674
Playtime:10.053 hours
Usage:0%
Score:0.409m
Score/min:678
Piloting Accuracy:N/A%
Gunner Accuracy:24.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:350
V. Kills:57 N/A
Deaths:76
KDR:4.605
Accuracy:58.806% B**
KPH:49.200 C+
VKPH:8 C+
C75 Viper
D-
Kills:112
V. Kills:18 N/A
Deaths:12
KDR:9.333
Accuracy:30.481% D--
KPH:14.500 D-
VKPH:2.300 D*
L100 Python AP
C++
Kills:58
V. Kills:49 116%
Deaths:44
KDR:1.318
Accuracy:59.148% C**
KPH:22.500 D
VKPH:19 C++
Skyguard
D
Kills:52
V. Kills:48 106%
Deaths:57
KDR:0.912
Accuracy:24.129% D-
KPH:7.600 D--
VKPH:7 D
Kills:572 (572 + 0)
Deaths:189
KDR:3.026
VKDR:0.910
Vehicle Kills:172
Kill Difference:383
Playtime:24.279 hours
Usage:1%
Score:0.439m
Score/min:301
Driving Accuracy:24.129%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:7,786
V. Kills:751 N/A
Deaths:514
KDR:15.148
Accuracy:62.642% A
KPH:46 C++
VKPH:4.400 D-
Supernova FPC
B*
Kills:1,176
V. Kills:956 123%
Deaths:497
KDR:2.366
Accuracy:58.001% B+
KPH:24 C+
VKPH:19.500 B*
Supernova PC
B**
Kills:1,058
V. Kills:376 281%
Deaths:313
KDR:3.380
Accuracy:59.886% B**
KPH:33.500 B**
VKPH:11.900 B**
Saron HRB
B**
Kills:1,019
V. Kills:765 133%
Deaths:167
KDR:6.102
Accuracy:43.914% C+
KPH:32.700 B++
VKPH:24.600 B**
Proton II PPA
B+
Kills:228
V. Kills:25 N/A
Deaths:34
KDR:6.706
Accuracy:22.973% C+
KPH:42.500 C--
VKPH:4.700 B+
E540 Halberd
C**
Kills:209
V. Kills:154 135%
Deaths:71
KDR:2.944
Accuracy:48.012% C+
KPH:24.600 D
VKPH:18.200 C**
Aphelion VEX-4
C
Kills:169
V. Kills:151 111%
Deaths:76
KDR:2.224
Accuracy:32.615% C
KPH:17 D-
VKPH:15.200 C
Kills:11,645 (10,020 + 1,625)
Deaths:1,672
KDR:6.965
VKDR:1.901
Vehicle Kills:3,178
Kill Difference:9,973
Playtime:304.861 hours
Usage:10%
Score:5.812m
Score/min:318
Driving Accuracy:59.886%
Gunner Accuracy:32.615%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:329
V. Kills:21 N/A
Deaths:53
KDR:6.208
Accuracy:28.980% D--
KPH:62.600 D
VKPH:4 D
Saron HRB-H
C
Kills:218
V. Kills:95 227%
Deaths:61
KDR:3.574
Accuracy:47.298% D--
KPH:31.300 C
VKPH:13.600 D--
Aphelion VEX-4H
D-
Kills:90
V. Kills:64 138%
Deaths:64
KDR:1.406
Accuracy:34.290% D**
KPH:23.700 D-
VKPH:16.800 D-
Kills:637 (0 + 637)
Deaths:178
KDR:3.579
VKDR:1.011
Vehicle Kills:180
Kill Difference:459
Playtime:16.026 hours
Usage:1%
Score:0.291m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:34.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:503
V. Kills:25 N/A
Deaths:48
KDR:10.479
Accuracy:14.990% D
KPH:49.900 C
VKPH:2.500 C
M12 Kobalt
C+
Kills:214
V. Kills:14 N/A
Deaths:14
KDR:15.286
Accuracy:15.620% C-
KPH:53.100 C-
VKPH:3.500 C+
M60-G Bulldog
C++
Kills:151
V. Kills:29 N/A
Deaths:25
KDR:6.040
Accuracy:32.428% C-
KPH:41.300 C++
VKPH:7.900 C+
G30 Walker
B+
Kills:137
V. Kills:116 117%
Deaths:46
KDR:2.978
Accuracy:27.568% D
KPH:13.800 C-
VKPH:11.700 B+
M20 Basilisk
D
Kills:97
V. Kills:46 206%
Deaths:45
KDR:2.156
Accuracy:34.851% C--
KPH:11.300 D-
VKPH:5.300 D
G30 Walker
C*
Kills:97
V. Kills:66 145%
Deaths:28
KDR:3.464
Accuracy:24.543% D
KPH:15 C+
VKPH:10.200 C*
M40 Fury
C
Kills:77
V. Kills:13 N/A
Deaths:12
KDR:6.417
Accuracy:23.984% D**
KPH:38.700 C
VKPH:6.500 D
M20 Basilisk
D
Kills:52
V. Kills:19 260%
Deaths:19
KDR:2.737
Accuracy:31.844% D-
KPH:14.200 D
VKPH:5.200 D-
Kills:1,328 (0 + 1,328)
Deaths:237
KDR:5.603
VKDR:1.384
Vehicle Kills:328
Kill Difference:1,091
Playtime:48.455 hours
Usage:2%
Score:0.631m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:31.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:93
V. Kills:22 404%
Deaths:99
KDR:0.939
Accuracy:45.597% C
KPH:20.500 C+
VKPH:4.800 C
Kills:93 (93 + 0)
Deaths:99
KDR:0.939
VKDR:0.222
Vehicle Kills:22
Kill Difference:6
Playtime:4.548 hours
Usage:0%
Score:0.034m
Score/min:123
Driving Accuracy:45.597%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 8,5377,78651415.148B+13.7862.642%AN/A46C++4.4D-248169.3h2.5B*3.9B**
Light PPA 3,0812,7779133.042C+1.6743.662%B+1.224%C+37C4C**16475.1h12.9C*29.7C**
Nova 2,5422,5342,2281.137C+0.2333.236%D--10.418%D--21.6DN/A72117.5h3.8B+11.3C+
Proximity Mine 1,9971,9974424.518C*3.1547.897%B++N/A122.5C+N/A39716.3h1.6B*3.4B**
Flare VE6 1,8891,8753485.388M**4.0219.391%D12.213%F23.6DN/A13879.5h10.9C++56.4C+
Tank Mine 2,3311,3552924.64B**3.2725.125%DN/A112C++80.7B++146412.1h1.6B+6.2C++
Cosmos VM3 1,2441,2336142.008C+0.6416.506%C+12.977%D**27.3CN/A12845.1h12.6B+76.3B
Eridani SX5 1,2191,2141,3290.913C0.4526.353%C+9.473%D**15.7DN/A5877.3h11.2B42.3C**
SVA-88 1,2271,1881,1641.021C0.3524.193%C++20.286%D30.8C--1A8438.6h14.2D58.8C+
NS-11C 1,2011,1841,6640.712C0.6621.605%C--10.642%D**8D-N/A33148.2h14.3C++66.1C++
Supernova FPC 2,1321,1764972.366C--1.0058.001%B+2.126%C+24C+19.5B*41149h5.6C+9.6C*
Orion VS54 1,2021,1751,1191.05C+0.3222.999%B+19.83%D25.7CN/A11845.8h13.4C+58.2C++
Pandora VX25 1,1931,1741,5970.735C0.6335.021%C--10.392%D*28.4CN/A12341.3h4.9C+14C+
Dual Photon Pods 1,4841,1722814.171C2.8054.663%C**1.024%C67.7C+18C+53417.3h21.7C*39.8B
NS-15M2 1,2001,1711,1701.001C0.3721.336%C--14.945%D**26.2DN/A6444.7h15.2D71.3C
Quasar VM1 1,1741,1663992.922B**1.5514.658%C13.979%D--21.4C+N/A12154.4h12.5B*85C**
Deimos VA29 1,1781,1641,3040.893C0.4758.936%C+10.223%D--29C--N/A9240.1h2.3C*3.8C*
Zenith VX-5 1,1911,1631,4660.793C0.5723.153%C--17.283%D21.3C--N/A5954.6h15C-64.9C
Pulsar C 1,1901,1581,8610.622C0.7523.675%C+18.48%D-12.5DN/A5092.3h13.8C58.3C+
Serpent VE92 1,1811,1491,8390.625C0.7422.639%C15.318%D-15.5DN/A6074h16.9D-74.8C
Pulsar LSW 1,1611,1471,1810.971C-0.4019.71%D15.432%D*23.8DN/A8948.2h13.6C68.9C
Solstice VE3 1,1611,1461,1600.988B0.3822.546%C+13.438%D*11.6C--N/A8698.9h15.1C*66.9C++
NS-7 PDW 1,1091,0911,1200.974C++0.3927.916%B+9.899%D*21CN/A8252h13.2B+47.1B+
C-4 1,7761,0869791.109C+0.2617.87%D**N/A56.3D35.8B+84019.3h1.5C++8.4D
Supernova PC 1,4341,0583133.38C2.0159.886%B**1.418%D33.5B**11.9B**32031.6h4.6B+7.6B*
Frag Grenade 1,0421,03011030N/A1,028.6337.594%D--N/A605.9B+7.1C+21101.7h2.8B**7.4B+
Saron HRB 1,7841,0191676.102C*4.7343.914%C+2.65%B**32.8B*24.6B**53131.1h14.5A32.9B**
Parallax VX3 1,0121,0083492.888C+1.5248.332%A+81.944%B+20.2C--N/A7649.8h2.4C+5B+
NSX Tanto 1,0461,0061,0830.929C+0.4426.585%C++20.775%D21.2C-N/A5147.5h14.2C++53.4C++
Lasher X2 1,0049861,1330.87C+0.5025.17%C+2.231%D--27.2C+N/A9136.3h17.8B+70.6B
Blueshift VM5 8518345261.586C0.2218.079%C15.468%D--34.9C++N/A13923.9h14.4B+79.7C**
Thanatos VE70 7667499670.775C+0.5941.438%C++11.215%D--21.8CN/A8634.3h4.8C++11.6B
NSX Naginata 7257026801.032C0.3420.146%C21.937%D-28.2C--N/A7024.9h14.3C70.8C+
NSX Amaterasu 6366343,2150.197M+1.1741.978%B**13.88%C4.9C+N/A11128.2h3.1C++7.5B+
C150 Dalton 8766271384.543C3.1841.592%BN/A6270U2490U32628500.1h5.3C--12.8C+
Spear Anti-Vehicle Phalanx Turret 910583906.478C+5.1138.508%D2.916%D34.5C+19.3C36416.9h8.2C**21.2C++
NS-44 Commissioner 6115819530.61C0.7634.448%C13.081%D*17.2DN/A7233.8h6.1F-17.6D-
Orbital Strike Uplink 7775761576U574.63962.069%UN/A1920U670U65680.3h1T*0.1T*
NS Decimator 8135501,0240.537D0.8359.79%C+1.091%D-23.4D11.2D23023.5h6D10D
C-4 ARX 7995454471.219C-0.1522.342%D*N/A80.1D37.4C++4966.8h1.8F7.8F-
Maelstrom Turbo Laser 9485238790.595C0.7733.483%B+2.103%C8.9C--7.2C-14559h124.9C+372.9C++
M12 Kobalt 5285034810.479C+9.1114.99%D18.887%C*49.8C2.5C17910.1h24.8D165.3C-
NSX Tengu 5105005080.984C+0.3836.139%C+15.2%D-42.7C**N/A12811.7h10.1B*28.1B+
Phaseshift VX-S 4904781553.084C++1.7230.444%D52.511%D**19DN/A4525.1h5D*16.3D--
Sirius SX12 4644585120.895C+0.4730.267%B**13.756%D29C+N/A10315.8h15.2C++50.3B+
Blueshift VM5 4554423101.426C0.0616.342%D12.443%F27CN/A10816.4h15.7C++95.9C+
NSX Tomoe 3883773761.003C0.3630.237%C**36.074%C+27.9C-N/A8613.5h14.1C++46.5C**
Nebula VM20 3723662421.512C0.1417.6%C16.393%D28.4CN/A7712.9h15.2B+86.2C**
Nebula VM20 3593542411.469C0.1017.064%C17.514%D27.9CN/A8212.7h15B+87.7C**
L100 Python HESH 407350764.605D3.2458.806%B**N/A49.3C+8C+2917.1h3.4C++5.7B+
Photon A2A Missile Pods 726343724.764C+3.4073.724%DN/A57.2C++63.8B*8076h6.9B*9.3B++
NS Annihilator 7713353590.933B++0.4374.218%FN/A7.1D9.2C*13347.4h16D**21.6F
Proton II PPA-H 350329536.208C-4.8428.98%D--1.216%C--62.1D4D2485.3h8.5B+29.4C++
The Slasher 2942933,8010.077B+1.2938.319%B16.041%B+1.6CN/A4179h2.3C+6.1C++
Comet VM2 4572923290.888C+0.4844.567%C*4.795%C**8D4.5C++14936.5h20.9C**47B
MANA Anti-Vehicle Turret 5962652920.908D0.4654.43%C1.132%D*2650B**3310A++7553430.1h14.5C26.7C--
L105 Zephyr 269230455.111C3.7424.072%F--2.174%A*22.8D--3.9D-13710.1h7.1C+29.5F
Proton II PPA 253228346.706C-5.3422.973%C+N/A42.2C--4.6B+2225.4h11.6C50.5C+
Force-Blade 23922425,9120.009C-1.3638.154%B++4.464%C0.2DN/A11248.4h3C+7.9B
Saron HRB-H 313218613.574C2.2147.298%D--N/A31.1C13.6D--3607h18.8B*39.8B+
Eidolon VE33 2282183320.657C0.7127.351%C+22.018%C--10.7DN/A4820.4h14.1D*51.6D
M12 Kobalt 2282141415.286C++13.9215.62%C-17.757%C+53.5C-3.5C+2264h22.7D145.4C
E540 Halberd 363209712.944C--1.5848.012%C+1.914%C24.6D18.1C**5048.5h6.8D14.2C
Rocklet Rifle 4221873660.511C0.8649.206%C-N/A16.7D-21C27011.2h37.4C++76.1C+
NS-61 Emissary 1851812480.73C+0.6436.314%A12.155%D12.7DN/A4214.2h19.4C--53.3C++
Comet VM2 2801802850.632C-0.7447.247%C*3.333%C-9.8C5.4C*13918.4h25.5C*54B
NS Baron G5AE 1731712210.774D0.5949.95%C**14.035%C24.4DN/A627h5.8D*11.6C+
Aphelion VEX-4 320169762.224D0.8632.615%C3.55%C+17.1D15.3C2649.9h85.1D260.9D
NS-15M AE 1651632840.574D0.7920.646%D--15.951%D*20.9D--N/A587.8h18.7F--90.4D**
Beamer VS3 1591561181.322B++0.0527.728%C++14.103%D*48.8B**N/A2693.2h7.9B+28.3C*
Betelgeuse 54-A 1631531590.962D0.4129.282%B++22.222%D*27.8D--1.8A*1635.5h14.8F--50.6C--
M60-G Bulldog 180151256.04C**4.6732.428%C-N/A40.8C++7.8C+2453.7h8.1C+25.1C+
NS-357 Underboss 1581492470.603C0.7652.004%A++11.409%D*8.2D--N/A2418.1h7.9T*15.2C
Coyote Missiles 198148791.873C0.5146.17%D--N/A32.2C10.9D-2634.6h39.1B84.8C++
Nemesis VSH9 2861452850.509C0.8664.786%C**1.379%D8.3C-8.1C+22117.5h10.8D--16.7D
G30 Walker 253137462.978C-1.6127.568%DN/A13.8C-11.7B+2429.9h285.8D--1036.5D--
Hades VSH4 2611362950.461C0.9178.305%AN/A10.6C9.8C+18112.8h12.6D*16.1D
NS-R3 Swarm 2861303120.417C0.9568.77%B**N/A5.8C--6.9C+9122.6h40.5D*58.9D--
VE-C Horizon 1341271910.665C--0.7034.835%C++17.323%D-15.7D-N/A588.1h20.5D58.7C
S1 172116572.035A**0.6752.597%C--2.586%C+15.3D7.4D4957.6h6.2B11.8C++
Eclipse VE3A 1171131530.739C0.6322.157%D--11.504%F18.8DN/A636h15.6D--70.6D--
C75 Viper 130112129.333B**7.9730.481%D--N/A14.5D-2.3D*2447.7h12.3B40.3C+
Spear Anti-Vehicle Phalanx Tower 167106426.5B+25.1346.777%C1.887%D-48.2C**27.7C++2732.2h7.5B+16B+
NS-10 Burster 166971430.678C-0.6927.503%C5.155%C-4.7C-3.3C+11220.8h178.8D-650.2D
M20 Basilisk 14397452.156C0.7934.851%C--2.062%D**11.3D-5.3D1598.6h116.1C333.1C-
G30 Walker 16397283.464C+2.1024.543%DN/A14.9C+10.2C*2596.5h223.1C+908.9C
M40 Fury-F 11593990.939C0.4345.597%C1.075%C++20.7C+4.9C1234.5h12.2C++26.9C+
NS-10 Burster 159921420.648D0.7227.658%C9.783%B**5.3C+3.9C+11417.4h163.7C591.8C
Aphelion VEX-4H 15490641.406C0.0434.29%D**1.111%D*23.7D-16.8D-2733.8h70.3C205.1D-
Ursa 88851480.574D0.7919.192%D11.765%F-16.3DN/A855.2h16.5D**85.9D-
Soldier Soaker 8683920.902C+0.4744.91%A3.614%F-20.2D--N/A544.1h7.2C-16.1B+
Lancer VS22 235783630.215D1.1559.43%CN/A4.6D*9.3D19816.8h67.6F113.8F
MAX Punch 80771,7480.044C-1.3245.856%C+N/A0.6C-N/A2119.7h2.2C++4.7C++
M40 Fury 9077126.417C++5.0523.984%D**1.299%C--38.5C6.5D3742h14.4C++60.1D
Anti-Vehicle Grenade 8776176N/A74.6335.468%F-N/A253.3D36.7D13640.3h5.5C*15.6D
M20 Basilisk 11974107.4C++6.0366.062%A+2.703%D-61.7B**37.5A*4201.2h115.2C++174.3B+
H-V45 76731160.629C0.7419.984%D-15.069%D-18.7DN/A1473.9h17.1D*85.3D-
Xiphos Anti-Personnel Phalanx Tower 8472324D22.6341.051%B**N/A80D13.3B*2950.9h52.1D--126.9C
NS-AM7 Archer 94662230.296C-1.0755.043%C--12.121%D5.1C-2.2C5413h22.2C+40.4C+
Damascus Edge 59596390.092A1.2836.798%B++13.559%B++2.7C*N/A621.5h2.2C+6B+
L100 Python AP 10758441.318D0.0559.148%C**3.448%B+22.3D18.8C++6932.6h8.1D13.8C
Saron Laser Cannon 1075386.625A+5.2632.688%C*1.887%C+3.8D-3.8D-16814.1h222.9D-681.8D
Skyguard 10052570.912D-0.4624.129%D-N/A7.5D--7D2286.9h218.6F-906F--
M20 Basilisk 7152192.737C+1.3731.844%D-1.923%D**14.1D5.1D-1913.7h103.6C++325.3C
Hunter QCX 5351670.761C++0.6161.095%B**35.294%B++10.6CN/A414.8h4.2B6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,7441.8h
CAS 14-E0610h
Anti-Vehicle MANA Turret361,0363.1h
Nano-Armor Kit1,6821,526,668182.7h
Skywall Shield Emitter01450.4h
Structure Shield Module1540.2h
Repair Module32420.7h
Turret AI Module12840.6h
Cortium Silo01370.5h
Medical Applicator5616,6162.2h
Spitfire Auto-Turret409721.4h
Restoration Kit1902,6953.6h
Motion Spotter02020.2h
Hoplon Anti-Aircraft Phalanx Tower0660.2h
Xiphos Anti-Personnel Tower01090.4h
Rampart Wall31901.9h
Spear Anti-Vehicle Tower11360.6h
Welding Device11,9340.4h
Deconstruction Tool01,2230.1h
Shield Recharging Field4560h
Recon Detection Device582,7927.3h
Ammunition Package511,9621.3h
Medical Kit212360.3h
Anti-Infantry MANA Turret61340.4h
Flail Targeting Dart92272.4h
Elysium Spawn Tube11040.6h
Orbital Strike Target Designator691865.5h

Check the help document for the dictionary if you want to learn more about words used here.


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