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Immortal Immortal Karasuga[2407] Karasuga
VS BR 70

KDR: 1.69

Score: 26.7m

Last Seen: Aug 19th, 2019 4:45 PM
- ONLINE NOW

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Connery - Outfit Member of Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 19
Level Progress (to 71): 41%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Eclipse VE3A Sirius SX12 VE-S Canis Pulsar C VX6-7 Artemis VX26 Nyx VX31 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,075,409 MLG Score: 1659
Fun Score: N/A
Cheeseburgers Flipped: 355TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.742%29.741%82545116952,2102.10856-0.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%1.278A1.338A-0.182CHEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.492B+10.40.266C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.452%1.786%884121084013202930.635882286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.187%-0.166C-0.498D1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.035C+15.9-0.254C24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.705%6.972%61512095459901680.54995322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.959%-0.421C--0.623B+0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.348C**24.80.382C**53.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.376%71.171%61412102,1612341230.922716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.207%0.812B++0.271C*0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.50.206C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.149%16.94%61512093,7841867452.02678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%0.632B+0.455B+0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+30.381C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 19
26.7m191.7%369 (22.1k)316 (19k)1.6897769,76941,2891.7801670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214404823.865%27.399%65402:0323

12% Combat Medic17% Engineer8% Heavy Assault32% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:00 AMSep 17th, 2017 9:32 PMAug 21st, 2019 7:24 PM (2d) (PST)Aug 19th, 2019 1:30 PM (4d) (PST)Aug 19th, 2019 12:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6453333120.8260.4890.2261.6560.0381659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,72219,99418,72850291499218,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1408.5h/58.7d 3,732 19,116 17,352 139.9k 2,490 4,554 3,227 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,197
Deaths:702
KDR:1.705
Accuracy:24.129% C++
HSR:30.493% B**
Flare VE6
B**
Kills:620
Deaths:375
KDR:1.653
Accuracy:26.202% B+
HSR:32.581% B**
Orion VS54
B+
Kills:416
Deaths:221
KDR:1.882
Accuracy:23.645% B+
HSR:26.202% C*
VE-H Maw
C+
Kills:272
Deaths:131
KDR:2.076
Accuracy:25.648% C+
HSR:15.809% D*
SVA-88
A+
Kills:177
Deaths:105
KDR:1.686
Accuracy:27.899% B*
HSR:36.158% A+
Kills:2,682
Deaths (as Heavy Assault):1,534
Deaths (to Heavy Assaults):13,054
KDR:1.74837
Kill Difference:1,148
Playtime:117.375 hours
Usage:8%
Score:2.254m
Score/min:320
Accuracy (listed only):25.505%
HSR (listed only):28.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:5,341
Deaths:3,259
KDR:1.639
Accuracy:28.321% C**
HSR:24.471% B*
Sirius SX12
A++
Kills:4,254
Deaths:2,429
KDR:1.751
Accuracy:28.111% B++
HSR:28.420% A++
VE-S Canis
B+
Kills:3,488
Deaths:1,752
KDR:1.991
Accuracy:30.876% B+
HSR:24.742% B+
Pulsar C
B*
Kills:2,994
Deaths:1,475
KDR:2.030
Accuracy:25.771% C**
HSR:28.390% B*
VX6-7
B**
Kills:1,996
Deaths:1,237
KDR:1.614
Accuracy:26.156% C**
HSR:26.854% B**
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Solstice Burst
B++
Kills:1,635
Deaths:1,072
KDR:1.525
Accuracy:24.952% C
HSR:29.480% B++
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Skorpios
B**
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C++
HSR:29.752% B**
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Solstice VE3
B*
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B*
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:695
Deaths:415
KDR:1.675
Accuracy:28.612% B++
HSR:29.065% A
VE-C Horizon
B+
Kills:624
Deaths:323
KDR:1.932
Accuracy:30.889% D
HSR:27.244% B+
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
NSX Tengu
A
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
Zenith VX-5AE
B**
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% B**
Pandora VX25
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B*
HSR:18.557% B*
Kills:35,237
Deaths (as Light Assault):20,957
Deaths (to Light Assaults):7,597
KDR:1.6814
Kill Difference:14,280
Playtime:384.382 hours
Usage:27%
Score:7.845m
Score/min:340
Accuracy (listed only):34.039%
HSR (listed only):25.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:5,341
Deaths:3,259
KDR:1.639
Accuracy:28.321% C**
HSR:24.471% B*
Pulsar C
B*
Kills:2,994
Deaths:1,475
KDR:2.030
Accuracy:25.771% C**
HSR:28.390% B*
VX6-7
B**
Kills:1,996
Deaths:1,237
KDR:1.614
Accuracy:26.156% C**
HSR:26.854% B**
Solstice Burst
B++
Kills:1,635
Deaths:1,072
KDR:1.525
Accuracy:24.952% C
HSR:29.480% B++
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Eidolon VE33
B**
Kills:1,192
Deaths:673
KDR:1.771
Accuracy:32.248% B++
HSR:33.809% B**
Solstice VE3
B*
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B*
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
VE-LR Obelisk
B**
Kills:918
Deaths:275
KDR:3.338
Accuracy:39.491% B**
HSR:39.651% B*
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:695
Deaths:415
KDR:1.675
Accuracy:28.612% B++
HSR:29.065% A
VE-C Horizon
B+
Kills:624
Deaths:323
KDR:1.932
Accuracy:30.889% D
HSR:27.244% B+
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
Revenant
B**
Kills:386
Deaths:172
KDR:2.244
Accuracy:31.869% C
HSR:38.342% B**
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
Zenith VX-5AE
B**
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% B**
Pandora VX25
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B*
HSR:18.557% B*
Kills:23,643
Deaths (as Engineer):13,713
Deaths (to Engineers):6,624
KDR:1.72413
Kill Difference:9,930
Playtime:243.016 hours
Usage:17%
Score:4.246m
Score/min:291
Accuracy (listed only):35.673%
HSR (listed only):26.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:4,254
Deaths:2,429
KDR:1.751
Accuracy:28.111% B++
HSR:28.420% A++
VE-S Canis
B+
Kills:3,488
Deaths:1,752
KDR:1.991
Accuracy:30.876% B+
HSR:24.742% B+
Artemis VX26
A++
Kills:1,840
Deaths:836
KDR:2.201
Accuracy:26.966% C+
HSR:36.250% A++
Nyx VX31
B+
Kills:1,697
Deaths:683
KDR:2.485
Accuracy:36.161% C**
HSR:33.824% B+
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
NS-30 Vandal
B*
Kills:1,431
Deaths:539
KDR:2.655
Accuracy:38.520% B*
HSR:33.892% B*
Skorpios
B**
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C++
HSR:29.752% B**
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Phaseshift VX-S
B
Kills:784
Deaths:233
KDR:3.365
Accuracy:38.648% B
HSR:76.020% C++
Ghost
B++
Kills:735
Deaths:313
KDR:2.348
Accuracy:43.765% B++
HSR:65.442% C
Cerberus
B*
Kills:614
Deaths:563
KDR:1.091
Accuracy:31.518% C+
HSR:31.596% B*
NSX Tomoe
A++
Kills:582
Deaths:320
KDR:1.819
Accuracy:28.056% C+
HSR:56.014% A++
NS-61 Emissary
A++
Kills:532
Deaths:527
KDR:1.009
Accuracy:26.209% C
HSR:27.444% A++
NSX Tengu
A
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A
Parallax VX3
B++
Kills:503
Deaths:183
KDR:2.749
Accuracy:44.003% B++
HSR:81.909% B+
Manticore SX40
B*
Kills:471
Deaths:436
KDR:1.080
Accuracy:27.689% C
HSR:28.026% B*
NS-45 Pilot
B+
Kills:471
Deaths:326
KDR:1.445
Accuracy:32.700% C*
HSR:29.724% B+
NS-44 Commissioner
B+
Kills:321
Deaths:337
KDR:0.953
Accuracy:40.789% B+
HSR:16.511% D
Phantom VA23
A++
Kills:229
Deaths:100
KDR:2.290
Accuracy:39.712% B++
HSR:47.162% A++
NS-357 Underboss
C**
Kills:212
Deaths:221
KDR:0.959
Accuracy:29.589% D-
HSR:24.057% C**
VA39 Spectre
B+
Kills:139
Deaths:29
KDR:4.793
Accuracy:34.824% B+
HSR:35.252% C
Spiker
A**
Kills:109
Deaths:82
KDR:1.329
Accuracy:32.495% B+
HSR:38.532% A**
Beamer VS3
B+
Kills:81
Deaths:18
KDR:4.500
Accuracy:18.915% D*
HSR:27.161% B+
Kills:24,841
Deaths (as Infiltrator):14,110
Deaths (to Infiltrators):6,627
KDR:1.76052
Kill Difference:10,731
Playtime:449.099 hours
Usage:32%
Score:8.247m
Score/min:306
Accuracy (listed only):32.470%
HSR (listed only):36.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:4,254
Deaths:2,429
KDR:1.751
Accuracy:28.111% B++
HSR:28.420% A++
VE-S Canis
B+
Kills:3,488
Deaths:1,752
KDR:1.991
Accuracy:30.876% B+
HSR:24.742% B+
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
CME
A++
Kills:1,673
Deaths:1,056
KDR:1.584
Accuracy:28.308% B
HSR:35.983% A++
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
H-V45
A+
Kills:1,470
Deaths:877
KDR:1.676
Accuracy:26.653% B+
HSR:32.041% A+
Equinox VE2 Burst
B**
Kills:1,386
Deaths:806
KDR:1.720
Accuracy:29.511% B+
HSR:38.023% B**
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Skorpios
B**
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C++
HSR:29.752% B**
Corvus VA55
A+
Kills:1,255
Deaths:769
KDR:1.632
Accuracy:25.696% C**
HSR:32.988% A+
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
NS-11A
A+
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.349% B+
HSR:33.046% A+
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
Darkstar
A+
Kills:603
Deaths:442
KDR:1.364
Accuracy:24.649% D
HSR:35.323% A+
NSX Tengu
A
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A
Terminus VX-9
A
Kills:365
Deaths:227
KDR:1.608
Accuracy:28.218% B+
HSR:36.712% A
NSX Yumi
C+
Kills:230
Deaths:162
KDR:1.420
Accuracy:26.631% C+
HSR:25.652% C+
Pandora VX25
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B*
HSR:18.557% B*
Kills:26,015
Deaths (as Combat Medic):15,723
Deaths (to Combat Medics):4,444
KDR:1.65458
Kill Difference:10,292
Playtime:166.003 hours
Usage:12%
Score:3.174m
Score/min:319
Accuracy (listed only):34.707%
HSR (listed only):27.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,026
Deaths:348
KDR:2.948
Accuracy:16.570% C++
HSR:22.222% B++
Blueshift VM5
C**
Kills:904
Deaths:337
KDR:2.682
Accuracy:17.304% C-
HSR:22.898% C**
Comet VM2
B+
Kills:103
Deaths:97
KDR:1.062
Accuracy:48.129% B+
HSR:1.942% D*
Comet VM2
B++
Kills:82
Deaths:66
KDR:1.242
Accuracy:51.672% B++
HSR:4.878% C**
Vortex VM21
M*
Kills:61
Deaths:74
KDR:0.824
Accuracy:25.880% F
HSR:11.475% M*
Kills:2,176
Deaths (as MAX Suit):461
Deaths (to MAX Suits):1,775
KDR:4.72017
Kill Difference:1,715
Playtime:44.447 hours
Usage:3%
Score:0.923m
Score/min:346
Accuracy (listed only):31.911%
HSR (listed only):12.683%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:619
V. Kills:141 436%
Deaths:65
KDR:9.523
Accuracy:51.520% B
KPH:32.300 D
VKPH:7.300 C
L100 Python AP
B++
Kills:94
V. Kills:75 124%
Deaths:31
KDR:3.032
Accuracy:65.447% B**
KPH:28.500 C
VKPH:22.700 B++
Skyguard
B**
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:35.206% B**
KPH:18.400 B+
VKPH:13.300 B**
C75 Viper
C
Kills:59
V. Kills:18 311%
Deaths:12
KDR:4.917
Accuracy:49.448% B**
KPH:20.900 C-
VKPH:6.400 C
Kills:840 (840 + 0)
Deaths:124
KDR:6.774
VKDR:2.282
Vehicle Kills:283
Kill Difference:716
Playtime:29.003 hours
Usage:2%
Score:0.287m
Score/min:165
Driving Accuracy:49.448%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D-
Kills:117
V. Kills:7 N/A
Deaths:18
KDR:6.500
Accuracy:18.242% D-
KPH:27.300 D--
VKPH:1.600 D--
Kills:117 (0 + 117)
Deaths:18
KDR:6.500
VKDR:0.389
Vehicle Kills:7
Kill Difference:99
Playtime:4.281 hours
Usage:0%
Score:0.019m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:18.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:212
V. Kills:6 N/A
Deaths:12
KDR:17.667
Accuracy:24.308% D**
KPH:75.100 C
VKPH:2.100 D*
Kills:212 (0 + 212)
Deaths:12
KDR:17.667
VKDR:0.500
Vehicle Kills:6
Kill Difference:200
Playtime:2.823 hours
Usage:0%
Score:0.032m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:24.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:109
V. Kills:12 N/A
Deaths:17
KDR:6.412
Accuracy:30.196% A**
KPH:71.700 C++
VKPH:7.900 A*
M60-G Bulldog
B
Kills:56
V. Kills:14 373%
Deaths:12
KDR:4.667
Accuracy:45.929% B**
KPH:29.500 C+
VKPH:7.400 B
M20 Basilisk
D
Kills:51
V. Kills:21 232%
Deaths:15
KDR:3.400
Accuracy:43.092% B+
KPH:13.400 D
VKPH:5.500 D
Kills:216 (0 + 216)
Deaths:44
KDR:4.909
VKDR:1.068
Vehicle Kills:47
Kill Difference:172
Playtime:7.218 hours
Usage:1%
Score:0.071m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:43.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:74
V. Kills:49 148%
Deaths:79
KDR:0.937
Accuracy:60.510% C
KPH:23 C
VKPH:15.200 C+
M40 Fury-F
D-
Kills:63
V. Kills:28 217%
Deaths:127
KDR:0.496
Accuracy:53.199% B
KPH:6.100 D--
VKPH:2.700 D-
Kills:137 (137 + 0)
Deaths:206
KDR:0.665
VKDR:0.374
Vehicle Kills:77
Kill Difference:69
Playtime:13.524 hours
Usage:1%
Score:0.060m
Score/min:74
Driving Accuracy:53.199%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 5,4465,3413,2591.639C++0.0528.321%C**24.471%B*60.5B++1.2B**15988.3h11.5B40.7B+
Sirius SX12 4,3114,2542,4291.751B++0.0628.111%B++28.42%A++55.5AN/A14976.7h11.8B*42.2B+
VE-S Canis 3,5593,4881,7521.991B*0.3030.876%B+24.742%B+90.6A+1.8A*22238.5h9B*29.3B+
Pulsar C 3,0402,9941,4752.03B+0.3425.771%C**28.39%B*47.8B*N/A13662.7h10.5B+40.9B+
VX6-7 2,0231,9961,2371.614C**0.0826.156%C**26.854%B**49.4B+N/A13940.4h11.8B45.1B+
Artemis VX26 1,8551,8408362.201B++0.5126.966%C+36.25%A++43.2B+N/A13942.6h10B*36.9B+
Nyx VX31 1,7201,6976832.485B0.8036.161%C**33.824%B+65.3B*N/A15626h4.6B++12.7B++
NS-7 PDW 1,7321,6901,1161.514B++0.1827.662%B+26.923%A+51.7A1.3M+14532.7h13.4B+48.5B+
CME 1,6981,6731,0561.584B0.1128.308%B35.983%A++58.1B**N/A15128.8h12.9C**45.7B+
Solstice Burst 1,6521,6351,0721.525C++0.1624.952%C29.48%B++45.5C*N/A11135.9h12.1B+48.3C*
Eridani SX5 1,6211,6061,1391.41C*0.2825.681%C+21.357%C*46.1B+N/A13634.8h10.6B+41.2B
Serpent VE92 1,6261,5871,0041.581B+0.1126.638%B+26.276%B**49.9B*1.2A++14531.8h12.1B45.4B+
H-V45 1,4971,4708771.676C*0.0126.653%B+32.041%A+53.3B**1A16527.6h11.8B+44.4B+
NS-30 Vandal 1,4361,4315392.655B+0.9738.52%B*33.892%B*94.8A**N/A21815.1h4.4B**11.4B*
Equinox VE2 Burst 1,4121,3868061.72C+0.0329.511%B+38.023%B**67.6B++1.3A17420.5h11.6B+39.4B+
Deimos VA29 1,3511,3358181.632B0.0667.985%B+16.18%C+63.9B++N/A17920.9h2.1B+3.1B+
Skorpios 1,3471,3318641.541C+0.1528.245%C++29.752%B**61.9B++N/A15821.5h11.1C++39.2C**
Corvus VA55 1,2731,2557691.632B++0.0625.696%C**32.988%A+44.8B*N/A11728h10.8B++42.1B+
VX29 Polaris 1,2131,1977021.705C*0.0224.129%C++30.493%B**58.7B+N/A18420.4h11.6B48.3B
MKV Suppressed 1,2201,1936941.719B*0.0328.285%B+24.895%B*58.2A1.3M17620.5h13.1B+46.3B+
Eidolon VE33 1,2101,1926731.771B+0.0832.248%B++33.809%B**56.5A++N/A14421.1h6.5B**20.2B*
NS-11A 1,1821,1596851.692C**0.0027.349%B+33.046%A+64.7A+1.3A++15917.9h11.6B*42.5B++
Solstice VE3 1,1741,1526611.743A+0.0526.856%B++25.087%B*51.4A++1A++22022.4h12.6B++47B+
Quasar VM1 1,0461,0263482.948B**1.2616.57%C++22.222%B++37.3B**N/A12527.5h12.4B*74.8B+
Thanatos VE70 1,0059916161.609B*0.0846.369%B++16.145%C+68.3A*1A19914.5h3.7B*8B*
VE-LR Obelisk 9339182753.338B**1.6539.491%B**39.651%B*88.3A**1.4B**21410.4h5.1B*13B*
Blueshift VM5 9179043372.682C++0.9917.304%C-22.898%C**34.9C++N/A10625.9h15.5C*89.3C+
Phaseshift VX-S 7997842333.365C*1.6838.648%B76.02%C++46.7B**N/A12316.8h2.9C*7.6C**
NSX Tanto 7867764921.577B+0.1130.027%B++35.052%A+65.2AN/A19311.9h11.5B+38.2B
C-4 1,1987764561.702C*0.0125.866%C+N/A114.1B++62.1A*10386.8h1.4C*5.5C**
Phobos VX86 7517444931.509C*0.1868.563%B*20.833%B++77.5B**N/A2049.6h2.2B+3.2B+
Ghost 7417353132.348C+0.6643.765%B++65.442%C60.7B*N/A18712.1h2B+4.6B+
Zenith VX-5 7076954151.675B+0.0128.612%B++29.065%A48.9B+N/A11814.2h11B++38.4B++
Lumine Edge 67566124,7050.027C1.6624.986%C18.154%B1C-N/A3672h1.3C**5.3C**
VE-C Horizon 6376243231.932B0.2430.889%D27.244%B+69.3B++1.4B+1689h14.1B+45.7C*
Flare VE6 6356203751.653C**0.0426.202%B+32.581%B**57.9B+1.4A*19310.7h10.2C**38.8B+
L100 Python HESH 760619659.523C+7.8351.52%B1.292%C32.2D7.3C12619.2h3.4C++6.5B
Nova 6246173531.748C**0.0636.425%D14.911%C+30.7CN/A9320.1h4.7C+12.9C
Cerberus 6296145631.091C++0.6031.518%C+31.596%B*54.8B++1.3B**14811.2h5.6B+17.7B
Darkstar 6166034421.364C+0.3324.649%D35.323%A+57.4B+1.2B*16410.5h13.8C56.1C
Proximity Mine 5955951953.051C1.3648.698%B++N/A141.7B+N/A4044.2h1.8B3.7B++
NSX Tomoe 5905823201.819C*0.1328.056%C+56.014%A++58.2B*N/A13810h11.3B*40.2B+
The Slasher 5595581,6580.337S1.3541.382%B+19.534%B**12.5A+N/A2644.5h2.3C+5.4C++
NS-61 Emissary 5435325271.009C**0.6826.209%C27.444%A++59.8A++1.2B**1698.9h11.1B+42.4B+
NSX Tengu 5415283701.427C**0.2639.87%B+29.735%A56.8B*1.4A++1409.3h10.6B++26.6B+
Parallax VX3 5045031832.749C+1.0644.003%B++81.909%B+28.9C+N/A9417.4h2.1B4.8B+
Manticore SX40 4804714361.08C++0.6127.689%C28.026%B*38B+N/A10712.4h6.1B*21.9B+
NS-45 Pilot 4774713261.445C*0.2432.7%C*29.724%B+63.6BN/A1827.4h6.4B+19.5B+
Frag Grenade 4354341434N/A432.3137.295%D--N/A620B+1.4D-16350.7h2.8B*7.4B+
Orion VS54 4234162211.882B0.1923.645%B+26.202%C*61.2A1A4616.8h10.7B++45.1C*
Revenant 3923861722.244C+0.5531.869%C38.342%B**65.4B*1B++1555.9h6.3B+19.8B+
Terminus VX-9 3723652271.608C++0.0828.218%B+36.712%A60.8B*1.2A2176h11.8C**41.9B+
Lasher X2 3643603241.111C*0.5823.803%C6.111%A42.9B+N/A1728.4h17.3B+72.7C**
Rocklet Rifle 6693253700.878B0.8163.617%AN/A31.3C*33.1B++38210.4h43C67.6C*
NS-44 Commissioner 3283213370.953C+0.7440.789%B+16.511%D51B++1.1A+1806.3h3.6B8.9B+
NS-11C 3102991631.834B**0.1430.895%A27.425%A+58.6A+2.2S2805.1h11.7B++37.7B*
VE-H Maw 2782721312.076B+0.3925.648%C+15.809%D*75.6B*1.7A+2543.6h10.5C*41.1C**
Zenith VX-5AE 2692641571.682C*0.0126.663%C+32.955%B**69.5B**1.3B++2043.8h11.2B+42B
S1 3872612850.916B+0.7763.961%B*3.448%B+28.4C*13.7C++2719.2h6.1B9.5B+
Hunter QCX 2662602830.919B0.7734.304%D32.692%B+25.5B**N/A7410.2h3.5B+10.3C**
NSX Yumi 2352301621.42C+0.2726.631%C+25.652%C+54.8B*1.2C++1434.2h10.7B+40.3B+
Phantom VA23 2292291002.29C**0.6039.712%B++47.162%A++73.9AN/A1753.1h3.7B*9.4B++
NS-357 Underboss 2152122210.959C+0.7329.589%D-24.057%C**33.7CN/A1056.3h4.3C+14.6C
Proton II PPA-H 2182121217.667B+15.9824.308%D**N/A75.7C2.1D*1902.8h6.7B**27.6C*
NSX Amaterasu 2012012540.791U0.9030.079%C**28.358%A28.3M++N/A927.1h3C++10B+
SVA-88 1831771051.686C+0.0027.899%B*36.158%A+70.8B*2.4S3932.5h12.6C+45.1B+
Tank Mine 2941661001.66C-0.0341.234%B+N/A118.6C*91.4B**12621.4h2.5D--6.2C++
NS Decimator 2601572130.737C0.9564.37%B+3.185%B*27.1C--17.8C*2585.8h5.9D9.2C
Spear Anti-Vehicle Phalanx Turret 225148169.25B7.5653.506%B*4.054%C+54.8B**28.5B++4302.7h6.9B+12.8B*
VA39 Spectre 140139294.793A**3.1034.824%B+35.252%C34.8B*N/A1704h4.5B*12.9B++
Proton II PPA 124117186.5C-4.8118.242%D-1.709%C27.2D--1.6D--754.3h10.4C+57.3C-
MANA Anti-Personnel Turret 119115412.805N/A1.1220.449%UN/A1150U40U3109600.1h31.6T*154.4T*
Spiker 112109821.329B0.3632.495%B+38.532%A**43.6B1.2B++1142.5h7.9B24.4B+
M12 Kobalt 121109176.412C4.7230.196%A**23.853%A72.7C++8A*2311.5h45.5T*150.6C
Comet VM2 172103971.062C*0.6348.129%B+1.942%D*11.4C+7.7A++1279h25.3C+52.7C*
Sticky Grenade 1031021102N/A100.3144.021%D--N/A510D--5D-13220.2h3.3D-7.5D-
Pandora VX25 9897551.764B+0.0749.049%B*18.557%B*74.6AN/A3451.3h3.7B++7.6B++
L100 Python AP 16994313.032C1.3465.447%B**5.319%A++28.5C22.7B++3173.3h9.5D*14.5C--
Comet VM2 14082661.242C**0.4551.672%B++4.878%C**13.9B9.8M1265.9h27.5C++53.2B+
Force-Blade 998111,7520.007C--1.6827.914%C+1.235%D-0.2C--N/A1408.3h3.7D13.1C+
Beamer VS3 8181184.5S2.8118.915%D*27.161%B+26.1C+N/A1803.1h5.9B**31.4C++
V30-F Starfall 12374790.937C0.7560.51%C1.351%B++23.1C15.3C+1823.2h33.7F*55.7F*
Skyguard 11768164.25B+2.5635.206%B**1.471%C-18.4B+13.2B**2083.7h133.7C+379.8B+
M40 Fury-F 91631270.496C--1.1953.199%BN/A6.1D--2.7D-4010.3h17.2D32.3C
Vortex VM21 10061740.824C+0.8725.88%F11.475%M*8.5C++5.4C*747.2h24.8B*96B
C75 Viper 7759124.917C*3.2349.448%B**1.695%C**21.1C-6.4C1922.8h21.2D*42.9C+
M60-G Bulldog 7056124.667C++2.9845.929%B**3.571%B+29.5C+7.4B1661.9h9C19.5B+
NS Annihilator 112531000.53C+1.1684.889%B**N/A9.3C10.4B+1425.7h13C15.4C+
M20 Basilisk 7251153.4C**1.7143.092%B+13.726%M*13.4D5.5D1343.8h105.9C+245.7C*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0530h
Spawn Beacon145920.9h
Anti-Vehicle MANA Turret11350.2h
Nano-Armor Kit310309,91320.9h
Motion Spotter647,3324.3h
Nanite Revive Grenade03820.1h
Medical Applicator306135,79711.5h
Spitfire Auto-Turret221,0821h
Smoke Grenade02390.1h
Recon Detection Device16912,83620.3h
Ammunition Package582,6621.9h
Medical Kit5837,8909.1h
Anti-Infantry MANA Turret163350.9h

Check the help document for the dictionary if you want to learn more about words used here.


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