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Castellan Immortal Karasuga[2407] Karasuga
VS BR 64

KDR: 1.68

Score: 25.9m

Last Seen: Mar 28th, 2019 6:53 PM
- OFFLINE - 687.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Connery - Outfit Member of Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 15
Level Progress (to 65): 22%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Eclipse VE3A Sirius SX12 VE-S Canis Pulsar C VX6-7 Artemis VX26 NS-7 PDW Nyx VX31
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,019,114 MLG Score: 1614
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.693%29.559%81943106450,6552.10318-0.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.143%1.285A1.355A-0.202CHEAD ++ (~15.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.494B+10.50.266C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.206%1.801%884110383312992870.641262289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%-0.167C-0.514D1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.039C+15.7-0.255C24.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.572%6.972%62511025459711640.5607330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%-0.427C--0.647B+0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.347C**24.50.381C**53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.198%71.491%62411032,0662257210.914969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%0.778B++0.286C*0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.366C**2.50.209C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.149%16.94%62511023,7841820452.07912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%0.642B+0.473B+0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+30.381C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 15
25.9m187.2%366 (22k)314 (18.8k)1.6797767,48340,1741.7703564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107388623.735%27.198%64602:0323

12% Combat Medic17% Engineer8% Heavy Assault32% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:00 AMSep 17th, 2017 9:32 PMApr 24th, 2019 6:05 AM (2d) (PST)Mar 28th, 2019 4:10 PM (29d) (PST)Mar 28th, 2019 2:53 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6383333050.8180.4870.2231.6030.0381614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,28719,96618,32149291396218,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1374.7h/57.3d 3,639 18,354 16,695 132.2k 2,434 4,466 3,138 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,197
Deaths:702
KDR:1.705
Accuracy:24.129% C++
HSR:30.493% B**
Flare VE6
A
Kills:620
Deaths:375
KDR:1.653
Accuracy:26.202% B++
HSR:32.581% A
Orion VS54
B+
Kills:399
Deaths:205
KDR:1.946
Accuracy:23.627% B+
HSR:26.316% C*
Lasher X2
A
Kills:360
Deaths:324
KDR:1.111
Accuracy:23.836% C
HSR:6.111% A
VE-H Maw
C+
Kills:255
Deaths:120
KDR:2.125
Accuracy:25.631% C+
HSR:15.294% D*
SVA-88
A+
Kills:177
Deaths:105
KDR:1.686
Accuracy:27.899% B*
HSR:36.158% A+
Kills:3,008
Deaths (as Heavy Assault):1,831
Deaths (to Heavy Assaults):12,733
KDR:1.64282
Kill Difference:1,177
Playtime:116.341 hours
Usage:8%
Score:2.242m
Score/min:321
Accuracy (listed only):25.221%
HSR (listed only):24.492%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:5,189
Deaths:3,173
KDR:1.635
Accuracy:28.267% C**
HSR:24.379% B*
Sirius SX12
A++
Kills:4,173
Deaths:2,404
KDR:1.736
Accuracy:28.102% B++
HSR:28.325% A++
VE-S Canis
B+
Kills:3,398
Deaths:1,706
KDR:1.992
Accuracy:30.849% B+
HSR:24.956% B+
Pulsar C
B*
Kills:2,943
Deaths:1,455
KDR:2.023
Accuracy:25.738% C**
HSR:28.237% B*
VX6-7
B**
Kills:1,959
Deaths:1,219
KDR:1.607
Accuracy:26.119% C**
HSR:26.902% B**
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Solstice Burst
B*
Kills:1,621
Deaths:1,067
KDR:1.519
Accuracy:24.960% C
HSR:29.488% B*
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B++
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B++
HSR:16.180% C+
Skorpios
A
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C*
HSR:29.752% A
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Solstice VE3
B**
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B**
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:641
Deaths:391
KDR:1.639
Accuracy:28.969% B++
HSR:28.861% A
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
VE-C Horizon
B+
Kills:298
Deaths:146
KDR:2.041
Accuracy:32.760% C-
HSR:27.852% B+
Zenith VX-5AE
A
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% A
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:34,432
Deaths (as Light Assault):20,556
Deaths (to Light Assaults):7,403
KDR:1.67503
Kill Difference:13,876
Playtime:379.398 hours
Usage:28%
Score:7.738m
Score/min:340
Accuracy (listed only):34.129%
HSR (listed only):25.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:5,189
Deaths:3,173
KDR:1.635
Accuracy:28.267% C**
HSR:24.379% B*
Pulsar C
B*
Kills:2,943
Deaths:1,455
KDR:2.023
Accuracy:25.738% C**
HSR:28.237% B*
VX6-7
B**
Kills:1,959
Deaths:1,219
KDR:1.607
Accuracy:26.119% C**
HSR:26.902% B**
Solstice Burst
B*
Kills:1,621
Deaths:1,067
KDR:1.519
Accuracy:24.960% C
HSR:29.488% B*
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B++
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B++
HSR:16.180% C+
Eidolon VE33
B**
Kills:1,185
Deaths:672
KDR:1.763
Accuracy:32.258% B++
HSR:33.840% B**
Solstice VE3
B**
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B**
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
VE-LR Obelisk
B**
Kills:805
Deaths:237
KDR:3.397
Accuracy:39.810% B**
HSR:39.379% B*
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:641
Deaths:391
KDR:1.639
Accuracy:28.969% B++
HSR:28.861% A
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
Revenant
B**
Kills:363
Deaths:157
KDR:2.312
Accuracy:31.607% C
HSR:38.292% B**
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
VE-C Horizon
B+
Kills:298
Deaths:146
KDR:2.041
Accuracy:32.760% C-
HSR:27.852% B+
Zenith VX-5AE
A
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% A
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:22,866
Deaths (as Engineer):13,329
Deaths (to Engineers):6,461
KDR:1.71551
Kill Difference:9,537
Playtime:231.446 hours
Usage:17%
Score:3.963m
Score/min:285
Accuracy (listed only):35.787%
HSR (listed only):26.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:4,173
Deaths:2,404
KDR:1.736
Accuracy:28.102% B++
HSR:28.325% A++
VE-S Canis
B+
Kills:3,398
Deaths:1,706
KDR:1.992
Accuracy:30.849% B+
HSR:24.956% B+
Artemis VX26
A*
Kills:1,780
Deaths:812
KDR:2.192
Accuracy:26.827% C+
HSR:36.011% A*
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Nyx VX31
B+
Kills:1,660
Deaths:664
KDR:2.500
Accuracy:36.088% B+
HSR:33.795% B+
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
NS-30 Vandal
B*
Kills:1,431
Deaths:539
KDR:2.655
Accuracy:38.520% B*
HSR:33.892% B*
Skorpios
A
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C*
HSR:29.752% A
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Ghost
B++
Kills:724
Deaths:309
KDR:2.343
Accuracy:43.728% B++
HSR:65.193% C
Phaseshift VX-S
C**
Kills:722
Deaths:215
KDR:3.358
Accuracy:38.190% C**
HSR:76.593% C++
Cerberus
B**
Kills:608
Deaths:554
KDR:1.097
Accuracy:31.536% C+
HSR:31.415% B**
NSX Tomoe
A++
Kills:582
Deaths:320
KDR:1.819
Accuracy:28.056% C
HSR:56.014% A++
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
Parallax VX3
B++
Kills:503
Deaths:183
KDR:2.749
Accuracy:44.003% B++
HSR:81.909% B+
NS-61 Emissary
A++
Kills:497
Deaths:506
KDR:0.982
Accuracy:25.972% C
HSR:26.962% A++
Manticore SX40
B*
Kills:471
Deaths:431
KDR:1.093
Accuracy:27.612% C
HSR:28.026% B*
NS-45 Pilot
B+
Kills:442
Deaths:307
KDR:1.440
Accuracy:32.739% C*
HSR:30.317% B+
NS-44 Commissioner
B+
Kills:309
Deaths:327
KDR:0.945
Accuracy:40.531% B+
HSR:16.829% D
NS-357 Underboss
C**
Kills:212
Deaths:220
KDR:0.964
Accuracy:29.536% D-
HSR:24.057% C**
VA39 Spectre
B
Kills:117
Deaths:22
KDR:5.318
Accuracy:34.134% B
HSR:34.188% C
Beamer VS3
C+
Kills:68
Deaths:9
KDR:7.556
Accuracy:17.072% F
HSR:22.059% C+
Kills:24,045
Deaths (as Infiltrator):13,711
Deaths (to Infiltrators):6,412
KDR:1.7537
Kill Difference:10,334
Playtime:435.579 hours
Usage:32%
Score:7.904m
Score/min:302
Accuracy (listed only):31.965%
HSR (listed only):35.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:4,173
Deaths:2,404
KDR:1.736
Accuracy:28.102% B++
HSR:28.325% A++
VE-S Canis
B+
Kills:3,398
Deaths:1,706
KDR:1.992
Accuracy:30.849% B+
HSR:24.956% B+
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Eridani SX5
C*
Kills:1,606
Deaths:1,139
KDR:1.410
Accuracy:25.681% C+
HSR:21.357% C*
H-V45
A+
Kills:1,436
Deaths:864
KDR:1.662
Accuracy:26.576% B+
HSR:32.382% A+
CME
A++
Kills:1,436
Deaths:933
KDR:1.539
Accuracy:28.394% B
HSR:35.794% A++
Equinox VE2 Burst
A
Kills:1,377
Deaths:802
KDR:1.717
Accuracy:29.557% B
HSR:37.909% A
Deimos VA29
B++
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B++
HSR:16.180% C+
Skorpios
A
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:28.245% C*
HSR:29.752% A
Corvus VA55
A+
Kills:1,255
Deaths:769
KDR:1.632
Accuracy:25.696% C**
HSR:32.988% A+
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
NS-11A
A+
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.349% B+
HSR:33.046% A+
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
Darkstar
A+
Kills:533
Deaths:410
KDR:1.300
Accuracy:24.571% D
HSR:33.959% A+
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
Terminus VX-9
A+
Kills:346
Deaths:211
KDR:1.640
Accuracy:28.083% B+
HSR:36.705% A+
NSX Yumi
C+
Kills:230
Deaths:162
KDR:1.420
Accuracy:26.631% C+
HSR:25.652% C+
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:25,475
Deaths (as Combat Medic):15,464
Deaths (to Combat Medics):4,327
KDR:1.64737
Kill Difference:10,011
Playtime:164.129 hours
Usage:12%
Score:3.133m
Score/min:318
Accuracy (listed only):34.697%
HSR (listed only):27.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,026
Deaths:348
KDR:2.948
Accuracy:16.570% C*
HSR:22.222% B++
Blueshift VM5
B
Kills:904
Deaths:337
KDR:2.682
Accuracy:17.304% C
HSR:22.898% B
Comet VM2
B+
Kills:102
Deaths:97
KDR:1.052
Accuracy:47.681% B+
HSR:1.961% D*
Comet VM2
B++
Kills:76
Deaths:66
KDR:1.152
Accuracy:51.166% B++
HSR:5.263% B+
Vortex VM21
M*
Kills:61
Deaths:74
KDR:0.824
Accuracy:25.829% F
HSR:11.475% M*
Kills:2,169
Deaths (as MAX Suit):461
Deaths (to MAX Suits):1,745
KDR:4.70499
Kill Difference:1,708
Playtime:43.784 hours
Usage:3%
Score:0.909m
Score/min:346
Accuracy (listed only):31.710%
HSR (listed only):12.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:619
V. Kills:141 436%
Deaths:65
KDR:9.523
Accuracy:51.520% C**
KPH:32.300 D
VKPH:7.300 C
L100 Python AP
B++
Kills:88
V. Kills:70 124%
Deaths:31
KDR:2.839
Accuracy:64.541% B*
KPH:27.400 C+
VKPH:21.800 B++
Skyguard
B**
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:34.974% B*
KPH:18.500 B++
VKPH:13.300 B**
C75 Viper
C-
Kills:58
V. Kills:17 322%
Deaths:12
KDR:4.833
Accuracy:49.356% B**
KPH:20.900 C-
VKPH:6.100 C-
Kills:833 (833 + 0)
Deaths:124
KDR:6.718
VKDR:2.234
Vehicle Kills:277
Kill Difference:709
Playtime:28.861 hours
Usage:2%
Score:0.284m
Score/min:164
Driving Accuracy:49.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D-
Kills:117
V. Kills:7 N/A
Deaths:18
KDR:6.500
Accuracy:18.242% D-
KPH:27.300 D--
VKPH:1.600 D--
Kills:117 (0 + 117)
Deaths:18
KDR:6.500
VKDR:0.389
Vehicle Kills:7
Kill Difference:99
Playtime:4.281 hours
Usage:0%
Score:0.019m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:18.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:212
V. Kills:6 N/A
Deaths:12
KDR:17.667
Accuracy:24.308% D**
KPH:75.100 C
VKPH:2.100 D*
Kills:212 (0 + 212)
Deaths:12
KDR:17.667
VKDR:0.500
Vehicle Kills:6
Kill Difference:200
Playtime:2.823 hours
Usage:0%
Score:0.032m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:24.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:109
V. Kills:12 N/A
Deaths:17
KDR:6.412
Accuracy:30.186% A**
KPH:71.800 C++
VKPH:7.900 B**
M60-G Bulldog
B
Kills:56
V. Kills:14 373%
Deaths:12
KDR:4.667
Accuracy:45.929% B**
KPH:29.500 C++
VKPH:7.400 B
M20 Basilisk
D
Kills:51
V. Kills:21 232%
Deaths:15
KDR:3.400
Accuracy:42.870% B+
KPH:13.500 D
VKPH:5.600 D
Kills:216 (0 + 216)
Deaths:44
KDR:4.909
VKDR:1.068
Vehicle Kills:47
Kill Difference:172
Playtime:7.193 hours
Usage:1%
Score:0.070m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:42.870%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:63
V. Kills:28 217%
Deaths:127
KDR:0.496
Accuracy:53.199% B
KPH:6.100 D--
VKPH:2.700 D-
V30-F Starfall
C
Kills:59
V. Kills:39 148%
Deaths:72
KDR:0.819
Accuracy:57.770% D
KPH:22 C--
VKPH:14.600 C
Kills:122 (122 + 0)
Deaths:199
KDR:0.613
VKDR:0.337
Vehicle Kills:67
Kill Difference:77
Playtime:12.986 hours
Usage:1%
Score:0.055m
Score/min:70
Driving Accuracy:57.770%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 5,2885,1893,1731.635C++0.0428.267%C**24.379%B*60.2B**1.1B*16086.2h11.5B40.7B+
Sirius SX12 4,2304,1732,4041.736B++0.0628.102%B++28.325%A++54.8AN/A14776.1h11.9B*42.3B+
VE-S Canis 3,4673,3981,7061.992B++0.3130.849%B+24.956%B+89.9A+1.8A**21937.8h9B*29.3B+
Pulsar C 2,9892,9431,4552.023B++0.3425.738%C**28.237%B*47.3B*N/A13562.2h10.5B+40.8B+
VX6-7 1,9851,9591,2191.607B+0.0726.119%C**26.902%B**49.1B++N/A13939.9h11.8B45.2B+
Artemis VX26 1,7951,7808122.192B++0.5126.827%C+36.011%A*42.6B+N/A13741.8h10B*37.2B+
NS-7 PDW 1,7321,6901,1161.514B*0.1727.662%B+26.923%A+51.7A1.3M+14532.7h13.4B+48.5B+
Nyx VX31 1,6821,6606642.5B0.8236.088%B+33.795%B+64.8B**N/A15425.6h4.6B*12.7B++
Solstice Burst 1,6381,6211,0671.519C++0.1624.96%C29.488%B*45.4BN/A11035.7h12.1B+48.4C**
Eridani SX5 1,6211,6061,1391.41C*0.2725.681%C+21.357%C*46.1B+N/A13634.8h10.6B+41.2B
Serpent VE92 1,6261,5871,0041.581B+0.1026.638%B+26.276%B**49.9B**1.2A*14531.8h12.1B+45.4B+
H-V45 1,4591,4368641.662C*0.0226.576%B+32.382%A+52.8B**N/A16527.2h11.9B+44.6B+
CME 1,4541,4369331.539C**0.1428.394%B35.794%A++57.4B**N/A15225h12.6B+44.5B+
NS-30 Vandal 1,4361,4315392.655B++0.9838.52%B*33.892%B*94.8MN/A21715.1h4.4B**11.4B*
Equinox VE2 Burst 1,4031,3778021.717C+0.0429.557%B37.909%A67.5B*1.3A17420.4h11.6B+39.3B+
Deimos VA29 1,3511,3358181.632B0.0567.985%B++16.18%C+63.9B*N/A17820.9h2.1B+3.1B+
Skorpios 1,3471,3318641.541C+0.1428.245%C*29.752%A61.9B*N/A15821.5h11.1C++39.2C**
Corvus VA55 1,2731,2557691.632B++0.0525.696%C**32.988%A+44.8B**N/A11728h10.8B++42.1B+
VX29 Polaris 1,2131,1977021.705C*0.0324.129%C++30.493%B**58.7B++N/A18420.4h11.6B48.3B
MKV Suppressed 1,2201,1936941.719B*0.0428.285%B+24.895%B*58.2A1.3M+17520.5h13.1B+46.3B+
Eidolon VE33 1,2031,1856721.763B+0.0832.258%B++33.84%B**56.2A++N/A14321.1h6.5B**20.2B*
NS-11A 1,1821,1596851.692B+0.0127.349%B+33.046%A+64.7A++1.3A++15817.9h11.6B*42.5B++
Solstice VE3 1,1741,1526611.743A+0.0626.856%B++25.087%B**51.9A*1A++22022.2h12.6B++47B+
Quasar VM1 1,0461,0263482.948B**1.2716.57%C*22.222%B++37.3AN/A12527.5h12.4B*74.8B+
Thanatos VE70 1,0059916161.609B*0.0746.369%B++16.145%C+68.3A*1A+19814.5h3.7B*8B*
Blueshift VM5 9179043372.682C*1.0017.304%C22.898%B34.9C++N/A10625.9h15.5C*89.3C++
VE-LR Obelisk 8198052373.397B**1.7239.81%B**39.379%B*87.5A**1.5B**2099.2h5.2B*13.2B*
NSX Tanto 7867764921.577B+0.1030.027%B++35.052%A+65.2AN/A19311.9h11.5B+38.2B+
C-4 1,1917714521.706C*0.0325.847%C+N/A115.1B*62.7A*10406.7h1.4C**5.4B
Phobos VX86 7517444931.509C++0.1768.563%B*20.833%B++77.5AN/A2049.6h2.2B+3.2B+
Ghost 7307243092.343C+0.6643.728%B++65.193%C59.8B*N/A18612.1h2B+4.6B+
Phaseshift VX-S 7357222153.358C++1.6838.19%C**76.593%C++45.1B*N/A12016h2.9C*7.7C**
Lumine Edge 66965524,1330.027C1.6524.971%C+18.168%B1C--N/A3657h1.3C**5.3C*
Zenith VX-5 6496413911.639B+0.0428.969%B++28.861%A47.5B++N/A11613.5h11.1B++38.4B++
Flare VE6 6356203751.653B0.0326.202%B++32.581%A57.9B++1.4A**19310.7h10.2B38.8B+
L100 Python HESH 760619659.523C+7.8451.52%C**1.292%C32.2D-7.3C12619.2h3.4C*6.5B+
Nova 6246173531.748B0.0736.425%D14.911%C+30.7C+N/A9320.1h4.7C+12.9C
Cerberus 6236085541.097C++0.5831.536%C+31.415%B**55.3B++1.4B**14911h5.6B+17.6B
Proximity Mine 5945941953.046C1.3748.672%B*N/A141.4B+N/A4044.2h1.8B+3.7B*
NSX Tomoe 5905823201.819C*0.1428.056%C56.014%A++58.8B*N/A1389.9h11.3B*40.2B+
The Slasher 5505491,4980.366S1.3141.454%B+19.672%B**13.5A++N/A2740.7h2.3C+5.4B
Darkstar 5445334101.3C+0.3824.571%D33.959%A+56.1B+1.2B*1609.5h14.1C57.5C
NSX Tengu 5415283701.427C*0.2539.87%B+29.735%A+56.8B*1.4A++1399.3h10.6B++26.6B+
Parallax VX3 5045031832.749C+1.0744.003%B++81.909%B+28.9C++N/A9417.4h2.1B4.8B+
NS-61 Emissary 5084975060.982C**0.7025.972%C26.962%A++58.5A++1.3A+1698.5h11.1B+42.8B+
Manticore SX40 4804714311.093C++0.5927.612%C28.026%B*38B+N/A10812.4h6B++21.8B+
NS-45 Pilot 4454423071.44C*0.2432.739%C*30.317%B+63.1B+N/A1827h6.4B+19.7B+
Frag Grenade 4354341434N/A432.3237.318%D--N/A620B+1.4D16340.7h2.8B**7.4B+
Orion VS54 4063992051.946B+0.2723.627%B+26.316%C*60.5A1.1A++4666.6h10.6B++45.1B+
Revenant 3693631572.312C++0.6331.607%C38.292%B**63.7B*1.1B**1505.7h6.2B++19.6B+
Lasher X2 3643603241.111C**0.5723.836%C6.111%A43.4B++N/A1728.3h17.3B+72.6B
Terminus VX-9 3523462111.64C**0.0428.083%B+36.705%A+65.3B**1.1B**2365.3h11.6B+41.4B+
Rocklet Rifle 6543173650.868B0.8163.643%B**N/A31.4C**33.4B++38410.1h42.7C67C**
NS-44 Commissioner 3163093270.945C+0.7340.531%B+16.829%D51.5B++1.2A++1846h3.7C**9B+
NS-11C 3102991631.834B**0.1530.895%A27.425%A+58.6A++2.2S2775.1h11.7B++37.7B*
VE-C Horizon 3052981462.041B+0.3632.76%C-27.852%B+59.6B+1.4C**1265h16.4C*50.2C++
Zenith VX-5AE 2692641571.682C*0.0026.663%C+32.955%A69.5A1.3B*2043.8h11.2B+42B
S1 3812582850.905B+0.7764.066%B*3.488%B+28.4B13.5C++2709.1h6.1B+9.6B+
VE-H Maw 2612551202.125B+0.4525.631%C+15.294%D*82.3B**1.9A*2723.1h10.5C*41.1C**
Hunter QCX 2412352690.874C**0.8133.619%D32.766%B+24B**N/A639.8h3.7B10.9C**
NSX Yumi 2352301621.42C+0.2626.631%C+25.652%C+54.8B*1.2B++1424.2h10.7B+40.3B+
NS-357 Underboss 2152122200.964C+0.7229.536%D-24.057%C**33.7CN/A1046.3h4.3C+14.5C
Proton II PPA-H 2182121217.667B+15.9924.308%D**N/A75.7C2.1D*1892.8h6.7B**27.6C*
SVA-88 1831771051.686C+0.0127.899%B*36.158%A+70.8B**2.4S3922.5h12.6C+45.1B
Tank Mine 2941661001.66C-0.0240.766%B+N/A118.6C**91.4B**12601.4h2.5D-6.1C*
NS Decimator 2601572130.737C0.9464.37%B+3.185%B*27.1C-17.8C*2565.8h5.9D9.2C
Spear Anti-Vehicle Phalanx Turret 212139159.267B7.5953.998%B**4.317%C++53.5B*28.1B++4322.6h6.7B++12.4B*
Proton II PPA 124117186.5C-4.8218.242%D-1.709%C27.2D--1.6D--754.3h10.4C+57.3C-
VA39 Spectre 118117225.318M+3.6434.134%B34.188%C34.4B*N/A1813.4h4.7B*13.9B++
MANA Anti-Personnel Turret 119115412.805N/A1.1320.449%UN/A1150U40U3079600.1h31.6T*154.4T*
M12 Kobalt 121109176.412C-4.7330.186%A**23.853%A72.7C++8B**2311.5h45.3T*150.2C
Comet VM2 170102971.052C*0.6347.681%B+1.961%D*11.5C++7.6A++1278.9h24.8C+52C*
Pandora VX25 9897551.764B++0.0849.049%B**18.557%B*74.6A+N/A3451.3h3.7B++7.6B*
Sticky Grenade 8988188N/A86.3242.69%D--N/A440D--5D-13200.2h3.3D-7.8D-
L100 Python AP 15888312.839C1.1664.541%B*5.682%A++27.5C+21.9B++3193.2h9.7D*15C--
Force-Blade 998111,6880.007C--1.6728.205%C+1.235%D-0.2DN/A1406.2h3.7D13C+
Comet VM2 13076661.152C*0.5351.166%B++5.263%B+13.1C**9.3A*1235.8h28.6C+55.9B
Beamer VS3 686897.556S5.8817.072%F22.059%C+25.2C+N/A1942.7h5.8B*33.9C++
Skyguard 11768164.25B+2.5734.974%B*1.471%C-18.4B++13.2B*2093.7h131.8C+376.7B+
M40 Fury-F 91631270.496C--1.1853.199%BN/A6.1D--2.7D-4010.3h17.2D32.3C
Vortex VM21 10061740.824C+0.8625.829%F11.475%M*8.5C**5.4C*747.2h24.8B*95.9B+
V30-F Starfall 9859720.819C-0.8657.77%DN/A21.9C--14.4C1862.7h31.9F--55.2F--
C75 Viper 7558124.833C*3.1549.356%B**1.724%B+20.7C-6.1C-1912.8h21.1D--42.8C+
M60-G Bulldog 7056124.667C++2.9945.929%B**3.571%B+29.5C++7.4B1661.9h9C19.5B+
NS Annihilator 11253990.535C+1.1484.796%B**N/A9.5C+10.5B+1445.6h12.9C15.3C+
M20 Basilisk 7251153.4C*1.7242.87%B+13.726%M*13.4D5.5D1333.8h103.3C+240.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145620.8h
Anti-Vehicle MANA Turret11350.2h
CAS 14-E0530h
Nano-Armor Kit302300,29620.4h
Nanite Revive Grenade03700.1h
Medical Applicator299133,58011.4h
Spitfire Auto-Turret199330.9h
Motion Spotter617,1584.1h
Ammunition Package572,4451.8h
Medical Kit5617,5158.8h
Anti-Infantry MANA Turret163350.9h
Recon Detection Device16412,31919.6h
Smoke Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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