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Signifer Immortal Karasuga[2407] Karasuga
VS BR 60

KDR: 1.67

Score: 25.4m

Last Seen: Feb 12th, 2019 4:26 PM
- OFFLINE - 261 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery - Outfit Member of Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 20
Level Progress (to 61): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Eclipse VE3A Sirius SX12 VE-S Canis Pulsar C VX6-7 Artemis VX26 NS-7 PDW Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,990,341 MLG Score: 1591
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.664%29.51%8164397949,9162.0989-0.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.131%1.287A1.357A-0.196CHEAD ++ (~15.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.492B+10.50.265C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.157%1.82%884101882412862860.640249287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.018%-0.169C-0.51D1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.5-0.048C+15.9-0.266C24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.333%6.985%62510175449551630.569038332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.851%-0.448C--0.661B+0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.35C**24.10.388C**52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.149%72.272%62410181,9982218190.900406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.825%0.769B++0.336C**0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.228C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.149%16.94%62510173,7841777452.12943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%0.643B+0.479B+0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+30.381C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters United[2407] Star Crafters United
VS outfit on Connery

Members: 20
25.4m184.6%364 (21.8k)313 (18.8k)1.6734266,23439,5801.763960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022378623.645%27.158%64202:0323

12% Combat Medic16% Engineer9% Heavy Assault32% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:00 AMSep 17th, 2017 9:32 PMFeb 21st, 2019 9:35 PM (1d) (PST)Feb 12th, 2019 12:29 PM (11d) (PST)Feb 12th, 2019 12:26 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6353333020.8150.4870.2211.5740.0381591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,10119,98718,11449291394218,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1355h/56.5d 3,581 17,988 16,399 127.9k 2,403 4,373 3,067 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,197
Deaths:700
KDR:1.710
Accuracy:24.129% C++
HSR:30.493% B**
Flare VE6
A
Kills:620
Deaths:375
KDR:1.653
Accuracy:26.202% B++
HSR:32.581% A
Orion VS54
B+
Kills:392
Deaths:204
KDR:1.922
Accuracy:23.663% B+
HSR:26.276% C*
Lasher X2
B**
Kills:360
Deaths:324
KDR:1.111
Accuracy:23.836% C
HSR:6.111% B**
VE-H Maw
C+
Kills:250
Deaths:119
KDR:2.101
Accuracy:25.764% C+
HSR:15.600% D*
SVA-88
A+
Kills:177
Deaths:105
KDR:1.686
Accuracy:27.899% B*
HSR:36.158% A+
Kills:2,996
Deaths (as Heavy Assault):1,827
Deaths (to Heavy Assaults):12,588
KDR:1.63985
Kill Difference:1,169
Playtime:115.994 hours
Usage:9%
Score:2.232m
Score/min:321
Accuracy (listed only):25.249%
HSR (listed only):24.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:5,132
Deaths:3,152
KDR:1.628
Accuracy:28.298% C**
HSR:24.454% B**
Sirius SX12
A++
Kills:4,100
Deaths:2,366
KDR:1.733
Accuracy:28.064% B++
HSR:28.293% A++
VE-S Canis
B+
Kills:3,273
Deaths:1,647
KDR:1.987
Accuracy:30.827% B+
HSR:24.901% B+
Pulsar C
B**
Kills:2,940
Deaths:1,452
KDR:2.025
Accuracy:25.734% C**
HSR:28.265% B**
VX6-7
B**
Kills:1,948
Deaths:1,212
KDR:1.607
Accuracy:26.077% B
HSR:26.951% B**
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Solstice Burst
B*
Kills:1,607
Deaths:1,063
KDR:1.512
Accuracy:24.922% C
HSR:29.372% B*
Eridani SX5
C*
Kills:1,600
Deaths:1,135
KDR:1.410
Accuracy:25.700% C+
HSR:21.313% C*
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Skorpios
A
Kills:1,330
Deaths:863
KDR:1.541
Accuracy:28.227% C*
HSR:29.774% A
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Solstice VE3
B**
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B**
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:633
Deaths:382
KDR:1.657
Accuracy:29.110% B++
HSR:28.910% A
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
Zenith VX-5AE
A
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% A
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:33,836
Deaths (as Light Assault):20,264
Deaths (to Light Assaults):7,245
KDR:1.66976
Kill Difference:13,572
Playtime:374.196 hours
Usage:28%
Score:7.640m
Score/min:340
Accuracy (listed only):34.193%
HSR (listed only):25.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:5,132
Deaths:3,152
KDR:1.628
Accuracy:28.298% C**
HSR:24.454% B**
Pulsar C
B**
Kills:2,940
Deaths:1,452
KDR:2.025
Accuracy:25.734% C**
HSR:28.265% B**
VX6-7
B**
Kills:1,948
Deaths:1,212
KDR:1.607
Accuracy:26.077% B
HSR:26.951% B**
Solstice Burst
B*
Kills:1,607
Deaths:1,063
KDR:1.512
Accuracy:24.922% C
HSR:29.372% B*
Serpent VE92
B**
Kills:1,587
Deaths:1,004
KDR:1.581
Accuracy:26.638% B+
HSR:26.276% B**
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Eidolon VE33
B**
Kills:1,185
Deaths:672
KDR:1.763
Accuracy:32.258% B++
HSR:33.840% B**
Solstice VE3
B**
Kills:1,152
Deaths:661
KDR:1.743
Accuracy:26.856% B++
HSR:25.087% B**
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
NSX Tanto
A+
Kills:776
Deaths:492
KDR:1.577
Accuracy:30.027% B++
HSR:35.052% A+
VE-LR Obelisk
B**
Kills:757
Deaths:223
KDR:3.395
Accuracy:39.738% B**
HSR:39.366% B*
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Zenith VX-5
A
Kills:633
Deaths:382
KDR:1.657
Accuracy:29.110% B++
HSR:28.910% A
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
Revenant
B**
Kills:362
Deaths:156
KDR:2.321
Accuracy:31.707% C
HSR:38.398% B**
NS-11C
A+
Kills:299
Deaths:163
KDR:1.834
Accuracy:30.895% A
HSR:27.425% A+
Zenith VX-5AE
A
Kills:264
Deaths:157
KDR:1.682
Accuracy:26.663% C+
HSR:32.955% A
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:22,426
Deaths (as Engineer):13,124
Deaths (to Engineers):6,387
KDR:1.70878
Kill Difference:9,302
Playtime:223.552 hours
Usage:16%
Score:3.774m
Score/min:281
Accuracy (listed only):35.962%
HSR (listed only):26.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:4,100
Deaths:2,366
KDR:1.733
Accuracy:28.064% B++
HSR:28.293% A++
VE-S Canis
B+
Kills:3,273
Deaths:1,647
KDR:1.987
Accuracy:30.827% B+
HSR:24.901% B+
Artemis VX26
A++
Kills:1,780
Deaths:812
KDR:2.192
Accuracy:26.827% C+
HSR:36.011% A++
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Eridani SX5
C*
Kills:1,600
Deaths:1,135
KDR:1.410
Accuracy:25.700% C+
HSR:21.313% C*
Nyx VX31
B+
Kills:1,521
Deaths:630
KDR:2.414
Accuracy:35.850% C**
HSR:33.399% B+
NS-30 Vandal
B*
Kills:1,431
Deaths:539
KDR:2.655
Accuracy:38.520% B*
HSR:33.892% B*
Skorpios
A
Kills:1,330
Deaths:863
KDR:1.541
Accuracy:28.227% C*
HSR:29.774% A
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
Ghost
B++
Kills:710
Deaths:299
KDR:2.375
Accuracy:43.640% B++
HSR:65.493% C
Phaseshift VX-S
C**
Kills:700
Deaths:206
KDR:3.398
Accuracy:38.073% C**
HSR:76.857% C*
Cerberus
B**
Kills:599
Deaths:545
KDR:1.099
Accuracy:31.512% C+
HSR:31.219% B**
NSX Tomoe
A++
Kills:582
Deaths:320
KDR:1.819
Accuracy:28.056% C
HSR:56.014% A++
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
Parallax VX3
B++
Kills:503
Deaths:183
KDR:2.749
Accuracy:44.003% B++
HSR:81.909% B+
NS-61 Emissary
A++
Kills:497
Deaths:506
KDR:0.982
Accuracy:25.986% C
HSR:26.962% A++
Manticore SX40
B*
Kills:457
Deaths:424
KDR:1.078
Accuracy:27.434% C
HSR:27.790% B*
NS-45 Pilot
B++
Kills:427
Deaths:294
KDR:1.452
Accuracy:32.967% C*
HSR:30.913% B++
NS-44 Commissioner
B+
Kills:298
Deaths:317
KDR:0.940
Accuracy:40.310% B+
HSR:16.443% D
NS-357 Underboss
B
Kills:211
Deaths:218
KDR:0.968
Accuracy:29.485% D-
HSR:23.697% B
VA39 Spectre
C+
Kills:85
Deaths:16
KDR:5.313
Accuracy:31.993% C+
HSR:34.118% C
Beamer VS3
C+
Kills:68
Deaths:9
KDR:7.556
Accuracy:17.072% D**
HSR:22.059% C+
Kills:23,583
Deaths (as Infiltrator):13,509
Deaths (to Infiltrators):6,305
KDR:1.74573
Kill Difference:10,074
Playtime:429.606 hours
Usage:32%
Score:7.756m
Score/min:301
Accuracy (listed only):31.835%
HSR (listed only):35.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:4,100
Deaths:2,366
KDR:1.733
Accuracy:28.064% B++
HSR:28.293% A++
VE-S Canis
B+
Kills:3,273
Deaths:1,647
KDR:1.987
Accuracy:30.827% B+
HSR:24.901% B+
NS-7 PDW
A+
Kills:1,690
Deaths:1,116
KDR:1.514
Accuracy:27.662% B+
HSR:26.923% A+
Eridani SX5
C*
Kills:1,600
Deaths:1,135
KDR:1.410
Accuracy:25.700% C+
HSR:21.313% C*
H-V45
A+
Kills:1,434
Deaths:863
KDR:1.662
Accuracy:26.588% B+
HSR:32.427% A+
CME
A++
Kills:1,421
Deaths:919
KDR:1.546
Accuracy:28.446% B
HSR:35.820% A++
Deimos VA29
B+
Kills:1,335
Deaths:818
KDR:1.632
Accuracy:67.985% B+
HSR:16.180% C+
Skorpios
A
Kills:1,330
Deaths:863
KDR:1.541
Accuracy:28.227% C*
HSR:29.774% A
Corvus VA55
A+
Kills:1,253
Deaths:766
KDR:1.636
Accuracy:25.713% C**
HSR:33.041% A+
Equinox VE2 Burst
B**
Kills:1,222
Deaths:761
KDR:1.606
Accuracy:29.391% B+
HSR:37.561% B**
MKV Suppressed
B*
Kills:1,193
Deaths:694
KDR:1.719
Accuracy:28.285% B+
HSR:24.895% B*
NS-11A
A+
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:27.349% B+
HSR:33.046% A+
Thanatos VE70
B++
Kills:991
Deaths:616
KDR:1.609
Accuracy:46.369% B++
HSR:16.145% C+
Phobos VX86
B*
Kills:744
Deaths:493
KDR:1.509
Accuracy:68.563% B*
HSR:20.833% B++
Nova
C+
Kills:617
Deaths:353
KDR:1.748
Accuracy:36.425% D
HSR:14.911% C+
NSX Tengu
A+
Kills:528
Deaths:370
KDR:1.427
Accuracy:39.870% B+
HSR:29.735% A+
Darkstar
A
Kills:527
Deaths:406
KDR:1.298
Accuracy:24.489% D
HSR:33.586% A
Terminus VX-9
A
Kills:335
Deaths:195
KDR:1.718
Accuracy:28.330% B+
HSR:36.418% A
NSX Yumi
C+
Kills:230
Deaths:162
KDR:1.420
Accuracy:26.631% C+
HSR:25.652% C+
Pandora VX25
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:49.049% B**
HSR:18.557% B*
Kills:25,079
Deaths (as Combat Medic):15,283
Deaths (to Combat Medics):4,270
KDR:1.64097
Kill Difference:9,796
Playtime:164.022 hours
Usage:12%
Score:3.128m
Score/min:318
Accuracy (listed only):34.698%
HSR (listed only):27.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,026
Deaths:348
KDR:2.948
Accuracy:16.570% C*
HSR:22.222% B++
Blueshift VM5
B+
Kills:904
Deaths:337
KDR:2.682
Accuracy:17.304% C
HSR:22.898% B+
Comet VM2
B+
Kills:100
Deaths:96
KDR:1.042
Accuracy:47.223% B+
HSR:2% D--
Comet VM2
B+
Kills:75
Deaths:65
KDR:1.154
Accuracy:50.541% B+
HSR:5.333% B+
Vortex VM21
M++
Kills:61
Deaths:74
KDR:0.824
Accuracy:25.829% F
HSR:11.475% M++
Kills:2,166
Deaths (as MAX Suit):460
Deaths (to MAX Suits):1,731
KDR:4.7087
Kill Difference:1,706
Playtime:43.697 hours
Usage:3%
Score:0.907m
Score/min:346
Accuracy (listed only):31.493%
HSR (listed only):12.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:614
V. Kills:140 435%
Deaths:65
KDR:9.446
Accuracy:51.505% C**
KPH:32.100 D
VKPH:7.300 C
L100 Python AP
B*
Kills:84
V. Kills:70 118%
Deaths:31
KDR:2.710
Accuracy:64.358% B*
KPH:26.700 C+
VKPH:22.300 B*
Skyguard
B**
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:34.974% B*
KPH:18.500 B++
VKPH:13.300 B**
C75 Viper
C
Kills:58
V. Kills:17 322%
Deaths:12
KDR:4.833
Accuracy:49.351% B**
KPH:20.900 C-
VKPH:6.100 C
Kills:824 (824 + 0)
Deaths:124
KDR:6.645
VKDR:2.226
Vehicle Kills:276
Kill Difference:700
Playtime:28.715 hours
Usage:2%
Score:0.282m
Score/min:164
Driving Accuracy:49.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D-
Kills:117
V. Kills:7 N/A
Deaths:18
KDR:6.500
Accuracy:18.242% D-
KPH:27.300 D--
VKPH:1.600 D--
Kills:117 (0 + 117)
Deaths:18
KDR:6.500
VKDR:0.389
Vehicle Kills:7
Kill Difference:99
Playtime:4.281 hours
Usage:0%
Score:0.019m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:18.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:212
V. Kills:6 N/A
Deaths:12
KDR:17.667
Accuracy:24.308% D**
KPH:75.100 C
VKPH:2.100 D*
Kills:212 (0 + 212)
Deaths:12
KDR:17.667
VKDR:0.500
Vehicle Kills:6
Kill Difference:200
Playtime:2.823 hours
Usage:0%
Score:0.032m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:24.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:108
V. Kills:12 N/A
Deaths:16
KDR:6.750
Accuracy:30.083% A**
KPH:71.400 C+
VKPH:7.900 A*
M60-G Bulldog
B
Kills:56
V. Kills:14 373%
Deaths:12
KDR:4.667
Accuracy:45.606% B**
KPH:29.700 C++
VKPH:7.400 B
M20 Basilisk
B+
Kills:51
V. Kills:21 232%
Deaths:15
KDR:3.400
Accuracy:42.514% B+
KPH:13.600 D
VKPH:5.600 D
Kills:215 (0 + 215)
Deaths:43
KDR:5
VKDR:1.093
Vehicle Kills:47
Kill Difference:172
Playtime:7.146 hours
Usage:1%
Score:0.070m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:42.514%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:63
V. Kills:28 217%
Deaths:127
KDR:0.496
Accuracy:53.199% B
KPH:6.100 D--
VKPH:2.700 D-
Kills:63 (63 + 0)
Deaths:127
KDR:0.496
VKDR:0.220
Vehicle Kills:28
Kill Difference:64
Playtime:10.306 hours
Usage:1%
Score:0.025m
Score/min:40
Driving Accuracy:53.199%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 5,2315,1323,1521.628C++0.0528.298%C**24.454%B**60.3B*1.2B*16085.1h11.5C**40.7B+
Sirius SX12 4,1574,1002,3661.733B++0.0628.064%B++28.293%A++54.4AN/A14675.4h11.9B*42.4B++
VE-S Canis 3,3373,2731,6471.987B++0.3130.827%B+24.901%B+89.2A+1.7A**21736.7h9B*29.3B++
Pulsar C 2,9862,9401,4522.025B+0.3525.734%C**28.265%B**47.3B*N/A13562.2h10.5B+40.8B+
VX6-7 1,9731,9481,2121.607C**0.0726.077%B26.951%B**49.3B++N/A13939.5h11.8B45.1B+
Artemis VX26 1,7951,7808122.192B++0.5226.827%C+36.011%A++42.6B+N/A13741.8h10B*37.2B+
NS-7 PDW 1,7321,6901,1161.514B*0.1627.662%B+26.923%A+51.7A1.3M++14532.7h13.4B+48.5B+
Solstice Burst 1,6241,6071,0631.512C++0.1624.922%C29.372%B*45.3C**N/A10935.5h12.1B+48.6C**
Eridani SX5 1,6151,6001,1351.41C**0.2625.7%C+21.313%C*46.1B+N/A13534.7h10.6B+41.2B
Serpent VE92 1,6261,5871,0041.581B+0.0926.638%B+26.276%B**49.9B**1.2A*14431.8h12.1B+45.4B+
Nyx VX31 1,5391,5216302.414C++0.7435.85%C**33.399%B+62.6B**N/A14424.3h4.6B+12.8B+
H-V45 1,4571,4348631.662C*0.0126.588%B+32.427%A+52.9B*N/A16527.1h11.9B+44.6B+
NS-30 Vandal 1,4361,4315392.655B+0.9838.52%B*33.892%B*94.8MN/A21715.1h4.4B**11.4B*
CME 1,4391,4219191.546C*0.1328.446%B35.82%A++57.5B*N/A15324.7h12.6B+44.5B+
Deimos VA29 1,3511,3358181.632B0.0467.985%B+16.18%C+63.9B*N/A17820.9h2.1B+3.1B+
Skorpios 1,3451,3308631.541C+0.1328.227%C*29.774%A61.9B*N/A15821.5h11.1C++39.2C**
Corvus VA55 1,2701,2537661.636B++0.0425.713%C**33.041%A+44.9B++N/A11827.9h10.8B++42.1B+
Equinox VE2 Burst 1,2401,2227611.606C+0.0729.391%B+37.561%B**65B++1B*15718.8h11.5B+39.2B+
VX29 Polaris 1,2131,1977001.71C**0.0424.129%C++30.493%B**59B+N/A18420.3h11.6B48.3C**
MKV Suppressed 1,2201,1936941.719B*0.0528.285%B+24.895%B*58.2A1.3M++17520.5h13.1B46.3B+
Eidolon VE33 1,2031,1856721.763B+0.0932.258%B++33.84%B**56.2A++N/A14321.1h6.5B**20.2B*
NS-11A 1,1821,1596851.692C**0.0227.349%B+33.046%A+64.7A+1.3A*15817.9h11.6B*42.5B++
Solstice VE3 1,1741,1526611.743A+0.0726.856%B++25.087%B**51.9A*1A++21922.2h12.6B+47B+
Quasar VM1 1,0461,0263482.948B**1.2716.57%C*22.222%B++37.4AN/A12527.4h12.4B*74.8B+
Thanatos VE70 1,0059916161.609B*0.0646.369%B++16.145%C+68.3A*1A++19814.5h3.7B*8B*
Blueshift VM5 9179043372.682C*1.0117.304%C22.898%B+34.9C++N/A10625.9h15.5C*89.3C++
NSX Tanto 7867764921.577B+0.1030.027%B++35.052%A+65.2AN/A19211.9h11.5B+38.2B
C-4 1,1767614501.691C*0.0225.793%C++N/A115.3B*62.9A*10416.6h1.4C**5.5B
VE-LR Obelisk 7697572233.395B**1.7239.738%B**39.366%B*88A**1.4B**2138.6h5.3B++13.3B*
Phobos VX86 7517444931.509C*0.1668.563%B*20.833%B++77.5AN/A2039.6h2.2B+3.2B+
Ghost 7167102992.375C+0.7043.64%B++65.493%C60.2B*N/A18711.8h2B+4.7B+
Phaseshift VX-S 7127002063.398C*1.7238.073%C**76.857%C*45.2B+N/A12115.5h2.9C*7.6B
Zenith VX-5 6416333821.657B+0.0229.11%B++28.91%A47.6B+N/A11613.3h11.1B++38.3B++
Flare VE6 6356203751.653C**0.0226.202%B++32.581%A57.9B++1.4A**19310.7h10.2B38.8B+
Nova 6246173531.748B0.0736.425%D14.911%C+30.7C+N/A9320.1h4.7C+12.9C
Lumine Edge 63161723,7870.026C1.6525.392%C+18.477%B1C--N/A3646.4h1.3B5.3C**
L100 Python HESH 754614659.446C+7.7751.505%C**1.303%C32.1D7.3C12519.1h3.4C++6.5B+
Cerberus 6145995451.099C++0.5731.512%C+31.219%B**55B+1.4A14710.9h5.6B+17.6B+
Proximity Mine 5945941933.078C1.4048.737%B*N/A141.4B+N/A4064.2h1.8B3.7B++
NSX Tomoe 5905823201.819C*0.1528.056%C56.014%A++58.8B*N/A1389.9h11.3B*40.2B+
The Slasher 5315301,4210.373S1.3042.33%B+20.189%B**13.7A++N/A2738.6h2.2C++5.3B
NSX Tengu 5415283701.427C*0.2539.87%B+29.735%A+56.8B++1.4A*1399.3h10.6B++26.6B+
Darkstar 5375274061.298C+0.3824.489%D33.586%A56.1B+1.1B++1599.4h14.1C57.6C
Parallax VX3 5045031832.749C+1.0844.003%B++81.909%B+28.9C++N/A9317.4h2.1B4.8B+
NS-61 Emissary 5084975060.982C**0.6925.986%C26.962%A++59.2A++1.3A+1698.4h11.1B+42.8B+
Manticore SX40 4664574241.078C++0.6027.434%C27.79%B*37.8C**N/A10712.1h6B*21.9B+
Frag Grenade 4354341434N/A432.3337.247%D--N/A620B++1.4D*16350.7h2.8B**7.4B+
NS-45 Pilot 4304272941.452C*0.2232.967%C*30.913%B++62.8B+N/A1726.8h6.5B+19.6B+
Orion VS54 3993922041.922B+0.2523.663%B+26.276%C*60.3A1.1A++4606.5h10.7B++45.2C*
Revenant 3683621562.321C+0.6531.707%C38.398%B**63.5B++1.1B**1515.7h6.2B+19.4B+
Lasher X2 3643603241.111B0.5623.836%C6.111%B**43.4B+N/A1728.3h17.3B+72.6B
Terminus VX-9 3393351951.718B0.0428.33%B+36.418%A68.4AN/A2524.9h11.4B+40.2B+
Rocklet Rifle 6233003560.843C**0.8363.63%AN/A31.3C**33.6B++3859.6h42.4C66.6C**
NS-11C 3102991631.834B**0.1630.895%A27.425%A+58.6A+2.2S2765.1h11.7B++37.7B++
NS-44 Commissioner 3052983170.94C+0.7340.31%B+16.443%D51.4B++1.2A++1835.8h3.7C**9.1B+
Zenith VX-5AE 2692641571.682C++0.0126.663%C+32.955%A69.5A1.3B*2043.8h11.2B+42B+
S1 3772562840.901B0.7763.811%B++3.516%B+28.4C*13.4C++2699h6.1B9.6B+
VE-H Maw 2552501192.101B+0.4325.764%C+15.6%D*80.6B**1.6A+2713.1h10.5C*40.8C*
Hunter QCX 2402342680.873C**0.8033.607%D32.906%B+23.9B*N/A639.8h3.7B10.9C**
NSX Yumi 2352301621.42C+0.2526.631%C+25.652%C+56.1B*1.2B++1424.1h10.7B+40.3B+
Proton II PPA-H 2182121217.667B+15.9924.308%D**N/A75.7C2.1D*1892.8h6.7B**27.6C*
NS-357 Underboss 2142112180.968C+0.7129.485%D-23.697%B33.5C+N/A1046.3h4.3C+14.5C
SVA-88 1831771051.686C+0.0127.899%B*36.158%A+70.8B**2.4S3922.5h12.6C+45.1B
Tank Mine 2941661001.66C-0.0140.712%B+N/A118.6C**91.4B**12591.4h2.5D-6.1C*
NS Decimator 2601572130.737C0.9464.37%B+3.185%B++27.1C-17.8C*2565.8h5.9D9.2C
Spear Anti-Vehicle Phalanx Turret 212139159.267B7.5954.029%B**4.317%C++53.5B*28.1B++4312.6h6.7B++12.4B**
Proton II PPA 124117186.5C-4.8318.242%D-1.709%C27.2D--1.6D--754.3h10.4C+57.3C-
MANA Anti-Personnel Turret 119115412.805N/A1.1320.449%UN/A1150U40U3079600.1h31.6T*154.4T*
M12 Kobalt 120108166.75C5.0830.083%A**24.074%A72C+8A*2281.5h45.4T*151C
Comet VM2 166100961.042C*0.6347.223%B+2%D--11.4C++7.5A++1268.8h24.7C+52.2C*
Pandora VX25 9897551.764B+0.0949.049%B**18.557%B*74.6A+N/A3411.3h3.7B++7.6B++
VA39 Spectre 8585165.313A*3.6431.993%C+34.118%C30.4B+N/A1732.8h4.5B*14B++
L100 Python AP 15484312.71C1.0464.358%B*5.952%A++27.1C+22.6B*3233.1h9.8D*15.3C-
Sticky Grenade 8584184N/A82.3343.079%D--N/A420D--5D13310.2h3.3D-7.7D-
Force-Blade 988011,5870.007C--1.6728.092%C+1.25%D-0.2C--N/A1403h3.7D13C+
Comet VM2 12875651.154C*0.5250.541%B+5.333%B+12.9C*9.1A*1235.8h28.1C+55.5B
Beamer VS3 686897.556S5.8817.072%D**22.059%C+25.2C+N/A1892.7h5.8B**33.9C++
Skyguard 11768164.25B++2.5834.974%B*1.471%C-18.4B++13.2B**2083.7h131.8C+376.7B+
M40 Fury-F 91631270.496C--1.1853.199%BN/A6.1D--2.7D-4010.3h17.2D32.3C
Vortex VM21 10061740.824C+0.8525.829%F11.475%M++8.5C**5.4C*747.2h24.8B*95.9B+
C75 Viper 7558124.833C*3.1649.351%B**1.724%C**20.7C-6.1C1922.8h21D--42.5C+
M60-G Bulldog 7056124.667C++2.9945.606%B**3.571%B+29.5C++7.4B1671.9h8.8C19.3B+
NS Annihilator 11253990.535C+1.1484.74%B**N/A9.5C+10.5B++1445.6h12.9C15.2C+
M20 Basilisk 7251153.4C*1.7342.514%B+13.726%M++13.8D5.7D1343.7h99.7C++234.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter617,0844h
Nano-Armor Kit297294,82820.2h
Spawn Beacon135420.8h
Anti-Vehicle MANA Turret11350.2h
CAS 14-E0530h
Nanite Revive Grenade03690.1h
Medical Applicator299133,52611.4h
Spitfire Auto-Turret157550.8h
Ammunition Package572,3271.8h
Medical Kit5447,2598.5h
Anti-Infantry MANA Turret163350.9h
Recon Detection Device15812,02119.1h
Smoke Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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