Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (7)  Gm4nG (2) 9
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (88 days). The data shown below may not be accurate.

Cavalier Predator Karavirs[] Karavirs
NC BR 33

KDR: 6.07

Score: 40.1m

Last Seen: Aug 18th, 2018 9:19 PM
- OFFLINE - 64.7 hour(s)

Prestige 1, Battle Rank 33 - New Conglomerate on Cobalt
Level Progress (to 34): 95%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH Titan-150 AP Spear Anti-Vehicle Phalanx Turret NCM3 Raven AF-8 RailJack NCM3 Raven
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Karavirs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 4841TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.342%17.807%327910054,3862.185353.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.027%-0.522D-0.428C---0.131CHEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.5-0.635D22.5-0.576D100

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.168%2.036%13786100810,415851562812.2385185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%-0.846D---0.4C--0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.1-0.372C-17.1-0.362C-36

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.189%3.709%3091010042,26569710793.24964210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.077%-0.83D--0.156C-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.2-0.678D53.6-0.375C-143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.581%80%309210122,72037337.27273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%0.829B++0.846B*0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.394B2.40.237C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.1m269.8%213 (12.8k)208 (12.5k)6.0712650,3558,2948.7394533 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014263321.354%10.811%23123:1510

38% Engineer14% Heavy Assault28% Infiltrator19% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 4:39 PMSep 9th, 2015 11:27 AMAug 19th, 2018 1:37 AM (88d) (PST)Aug 18th, 2018 6:58 PM (88d) (PST)Aug 18th, 2018 5:19 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
761946670.2610.0430.0280.9420.088473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6775,64640,031163257512,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3216.9h/134d 22,130 5,444 19,136 181.9k 3,204 8,440 17,057 146.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,567
Deaths:934
KDR:1.678
Accuracy:19.260% D-
HSR:15.954% C--
Kills:1,567
Deaths (as Engineer):934
Deaths (to Engineers):2,838
KDR:1.67773
Kill Difference:633
Playtime:1,216.729 hours
Usage:38%
Score:16.112m
Score/min:221
Accuracy (listed only):19.260%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:1,647
Deaths:695
KDR:2.370
Accuracy:16.169% D*
HSR:18.701% C-
MGR-L1 Promise
C*
Kills:80
Deaths:20
KDR:4
Accuracy:20.612% C--
HSR:26.250% C*
Kills:1,727
Deaths (as Heavy Assault):715
Deaths (to Heavy Assaults):1,707
KDR:2.41538
Kill Difference:1,012
Playtime:442.420 hours
Usage:14%
Score:4.137m
Score/min:156
Accuracy (listed only):18.391%
HSR (listed only):22.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:1,677
Deaths:128
KDR:13.102
Accuracy:38.278% C**
HSR:77.937% B
EM4 Longshot
B**
Kills:1,043
Deaths:73
KDR:14.288
Accuracy:45.846% B**
HSR:83.317% B++
NS-61 Emissary
C+
Kills:295
Deaths:237
KDR:1.245
Accuracy:27.693% C+
HSR:12.542% D
Blitz GD-10
D-
Kills:211
Deaths:179
KDR:1.179
Accuracy:17.769% D*
HSR:11.374% D-
NS-30 Vandal
B**
Kills:207
Deaths:31
KDR:6.677
Accuracy:23.209% F
HSR:35.749% B**
NC14 Bolt Driver
B*
Kills:172
Deaths:
KDR:
Accuracy:40.431% B*
HSR:72.093% C
AF-4 Cyclone
C-
Kills:142
Deaths:199
KDR:0.714
Accuracy:17.273% F
HSR:15.493% C-
LA3 Desperado
C++
Kills:112
Deaths:91
KDR:1.231
Accuracy:25.550% C-
HSR:20.536% C++
Kills:3,859
Deaths (as Infiltrator):938
Deaths (to Infiltrators):1,030
KDR:4.11407
Kill Difference:2,921
Playtime:901.140 hours
Usage:28%
Score:9.384m
Score/min:174
Accuracy (listed only):29.506%
HSR (listed only):41.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:211
Deaths:179
KDR:1.179
Accuracy:17.769% D*
HSR:11.374% D-
AF-4 Cyclone
C-
Kills:142
Deaths:199
KDR:0.714
Accuracy:17.273% F
HSR:15.493% C-
NS-11A
C--
Kills:125
Deaths:33
KDR:3.788
Accuracy:17.541% D*
HSR:17.600% C--
Kills:478
Deaths (as Combat Medic):411
Deaths (to Combat Medics):551
KDR:1.16302
Kill Difference:67
Playtime:32.543 hours
Usage:1%
Score:0.485m
Score/min:248
Accuracy (listed only):17.528%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:6,258
Deaths:1,278
KDR:4.897
Accuracy:18.688% D*
HSR:13.934% C
AF-41 Hacksaw
C+
Kills:6,116
Deaths:1,278
KDR:4.786
Accuracy:18.738% D*
HSR:13.914% C+
NCM3 Raven
C
Kills:1,897
Deaths:519
KDR:3.655
Accuracy:36.864% C
HSR:1.687% D
NCM3 Raven
C+
Kills:1,658
Deaths:518
KDR:3.201
Accuracy:37.652% C
HSR:2.473% C+
NS-10 Burster
D
Kills:493
Deaths:174
KDR:2.833
Accuracy:25.020% D
HSR:3.448% D
NS-10 Burster
C--
Kills:455
Deaths:176
KDR:2.585
Accuracy:25.015% D
HSR:4.176% C--
NS-20 Gorgon
C+
Kills:63
Deaths:28
KDR:2.250
Accuracy:24.141% C+
HSR:14.286% D-
Kills:16,940
Deaths (as MAX Suit):1,985.500
Deaths (to MAX Suits):513
KDR:8.53186
Kill Difference:14,954.500
Playtime:606.323 hours
Usage:19%
Score:10.005m
Score/min:275
Accuracy (listed only):26.588%
HSR (listed only):7.703%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:745
V. Kills:114 N/A
Deaths:9
KDR:82.778
Accuracy:52.852% B+
KPH:232.500 A++
VKPH:35.600 A++
M20 Kestrel
B++
Kills:124
V. Kills:86 143%
Deaths:75
KDR:1.653
Accuracy:34.140% B++
KPH:5.200 D--
VKPH:3.600 D*
Kills:869 (124 + 0)
Deaths:84
KDR:10.345
VKDR:2.381
Vehicle Kills:200
Kill Difference:785
Playtime:26.897 hours
Usage:1%
Score:0.281m
Score/min:174
Piloting Accuracy:34.140%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,023
V. Kills:1,192 421%
Deaths:311
KDR:16.151
Accuracy:48.170% C+
KPH:31.200 D-
VKPH:7.400 C+
Skyguard
C+
Kills:842
V. Kills:758 111%
Deaths:127
KDR:6.630
Accuracy:29.047% C+
KPH:10.300 D
VKPH:9.200 C+
L100 Python HEAT
D
Kills:466
V. Kills:448 104%
Deaths:55
KDR:8.473
Accuracy:49.327% C+
KPH:8.500 D**
VKPH:8.200 D
L100 Python AP
C+
Kills:227
V. Kills:166 136%
Deaths:29
KDR:7.828
Accuracy:54.587% C+
KPH:15 D*
VKPH:11 D*
Kills:6,558 (6,558 + 0)
Deaths:522
KDR:12.563
VKDR:4.912
Vehicle Kills:2,564
Kill Difference:6,036
Playtime:312.764 hours
Usage:10%
Score:2.447m
Score/min:130
Driving Accuracy:54.587%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,515
V. Kills:2,941 119%
Deaths:443
KDR:7.935
Accuracy:46.229% C-
KPH:20.400 C
VKPH:17 B+
Titan-150 HESH
C--
Kills:342
V. Kills:88 384%
Deaths:37
KDR:9.243
Accuracy:41.711% D
KPH:23.200 D--
VKPH:6 C--
E540 Halberd
D
Kills:321
V. Kills:167 191%
Deaths:54
KDR:5.944
Accuracy:40.472% D
KPH:23.400 D
VKPH:12.200 D
Enforcer ML85
C--
Kills:257
V. Kills:218 117%
Deaths:59
KDR:4.356
Accuracy:33.006% D--
KPH:15.300 D-
VKPH:13 C--
M20 Basilisk
D
Kills:149
V. Kills:68 216%
Deaths:42
KDR:3.548
Accuracy:29.175% C+
KPH:11 D
VKPH:5 D
Kills:4,584 (3,857 + 727)
Deaths:635
KDR:7.219
VKDR:5.483
Vehicle Kills:3,482
Kill Difference:3,949
Playtime:231.423 hours
Usage:7%
Score:2.989m
Score/min:215
Driving Accuracy:41.711%
Gunner Accuracy:29.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:679
V. Kills:114 N/A
Deaths:69
KDR:9.841
Accuracy:31.002% C--
KPH:28.600 C-
VKPH:4.800 C--
M20 Basilisk
D
Kills:316
V. Kills:142 221%
Deaths:43
KDR:7.349
Accuracy:29.811% D-
KPH:11.200 D-
VKPH:5 D
M20 Basilisk
D-
Kills:205
V. Kills:99 205%
Deaths:33
KDR:6.212
Accuracy:30.029% D-
KPH:10.300 D--
VKPH:5 D-
G30 Walker
C-
Kills:119
V. Kills:85 138%
Deaths:17
KDR:7
Accuracy:23.400% D
KPH:9.100 D
VKPH:6.500 C-
M60-G Bulldog
C--
Kills:92
V. Kills:21 418%
Deaths:13
KDR:7.077
Accuracy:18.310% F
KPH:16.900 D
VKPH:3.900 C--
M12 Kobalt
C--
Kills:68
V. Kills:9 N/A
Deaths:11
KDR:6.182
Accuracy:12.217% D--
KPH:12.600 D**
VKPH:1.700 C--
M40 Fury
D--
Kills:59
V. Kills:8 N/A
Deaths:4
KDR:14.750
Accuracy:20.971% F
KPH:22.300 D--
VKPH:3 D*
Kills:1,538 (0 + 1,538)
Deaths:190
KDR:8.095
VKDR:2.516
Vehicle Kills:478
Kill Difference:1,348
Playtime:98.500 hours
Usage:3%
Score:0.581m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:20.971%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 6,3256,2581,2784.897B*1.1718.688%D*13.934%C25.1CN/A70249h5.6B++29.9C
AF-41 Hacksaw 6,1786,1161,2784.786B*1.2918.738%D*13.914%C+24.6C-N/A69249h5.8B+31D
L100 Python HESH 6,2155,02331116.151B+10.0848.17%C+1.473%C+31.2D-7.4C+117161.1h3.9D8C+
Titan-150 AP 6,4563,5154437.935B+1.8646.229%C-3.129%C++20.4C17B+212172.6h5.1C+11.1C+
Spear Anti-Vehicle Phalanx Turret 3,3961,9543851.421S45.3531.142%D*3.48%C17.6D*13D141110.9h12.2D39.3D**
NCM3 Raven 3,2491,8975193.655M**2.4236.864%C1.687%D9.9C++7.1B+90191.2h26.6B+72.2C**
AF-8 RailJack 1,6801,67712813.102S7.0338.278%C**77.937%B23.4C+N/A6471.7h2.6C6.7C++
NCM3 Raven 2,9561,6585183.201M++2.8737.652%C2.473%C+8.7C6.8C++85191.1h31.7C84.3C+
NS-15M1 1,6861,6476952.37B++3.7016.169%D*18.701%C-10.8D--N/A32152h21.3F*131.9F
NS-11C 1,5901,5679341.678B*4.3919.26%D-15.954%C--8.1D-N/A24193.4h22.5D**116.9D*
EM4 Longshot 1,0431,0437314.288M**8.2245.846%B**83.317%B++10.3D*N/A41101.5h2.2C++4.7B+
Spear Anti-Vehicle Phalanx Tower 1,6419846164S157.9348.262%C+1.626%D--28.2C--18.8C-18834.9h9.9C+20.5C++
Skyguard 1,6008421276.63A++0.5629.047%C+N/A10.3D9.2C+16082h158.4D545.5C
Tank Mine 1,280777908.633M*2.5622.168%D-N/A129.5B+83.8B++12226h1.4B*6.3C++
Breaker Rocket Pods 859745982.778S76.7152.852%B+N/A232.8A++35.6A++11183.2h16.9C++32C*
Aspis Anti-Aircraft Phalanx Turret 1,4756843718.486S12.4121.841%D1.023%D6.9D-7.9D13299.6h167.7C767.9C
M60-G Bulldog 793679699.841B*3.7731.002%C--2.504%C28.6C-4.8C--9823.7h6.6C**21.3C++
Bouncing Betty 5245241147.636U41.5622.502%F--N/A121.9C+N/A3194.3h1.3A++5.9D-
NS-10 Burster 1,0064931742.833A**3.2425.02%D3.448%D3.4D-3.6C+65143.9h217.4D*869D--
NS-R3 Swarm 9904831553.116S2.9659.394%D-N/A5.8C6.1C+6683.5h30.5C+51.4C+
G40-F Ranger 7504772238.5U232.4325.529%D*N/A29.1D16.6D25616.4h64.6B+253C+
L100 Python HEAT 914466558.473B++2.4049.327%C+2.361%C8.5D**8.2D7754.6h7.9D--16.1D
NS-10 Burster 9044551762.585A**3.4925.015%D4.176%C--3.1D--3.1C64145.4h239.7F958.2D*
Sticky Grenade 4084061406N/A399.9349.883%CN/A1015C++5D30740.4h1.6B+3.2B+
C-4 5673671832.005B+4.0728.571%B+N/A34.3D--18.7D46610.7h1.8C-6.2C+
Xiphos Anti-Personnel Phalanx Tower 4223621362S355.9327.218%C+1.105%C44.7D7.4C1818.1h64.5D--237.1D*
NS Annihilator 7503501063.302S2.7776.842%D--N/A5.3D--6.1D10865.8h14D18.2D-
Titan-150 HESH 430342379.243C+3.1741.711%D1.462%C23.3D--6C--12014.7h3.9C--9.4D
E540 Halberd 488321545.944C+0.1340.472%D2.492%C23.4D12.2D29713.7h7.5D*18.5D--
M20 Basilisk 458316437.349A*1.2829.811%D-5.063%C11.2D-5D9028.2h108.5C+364D
NS-61 Emissary 3152952371.245B++4.8327.693%C+12.542%D2.3D*N/A7129.3h24.4D*88.2D-
Enforcer ML85 475257594.356C+1.7233.006%D--1.946%C+15.3D-13C--37016.8h15.8D48D*
NC15 Phoenix 5002551715U8.9352.598%C+N/A12.3C+11.8C+18320.7h11.4C+21.7C+
L100 Python AP 393227297.828B*1.7654.587%C+2.203%C-15D*11D*30015.1h8.4D15.5D
Blitz GD-10 2202111791.179C++4.8917.769%D*11.374%D-8.5D--N/A3524.8h30.5T171.5F--
NS-30 Vandal 211207316.677M+0.6123.209%F35.749%B**18.5D-N/A4611.2h10.7T-46.3T
M20 Basilisk 304205336.212A++0.1430.029%D-4.878%C10.3D--5D-10220h110.7C+368.7C--
NC14 Bolt Driver 1721721172U165.9340.431%B*72.093%C3.4D**N/A2951.1h3.6D*8.9C+
M20 Basilisk 295161820.125A++14.0547.809%C--1.242%D*22.4D-18.6C1977.2h213.7D**446.9D**
M20 Basilisk 217149423.548C**2.5229.175%C+4.698%C11D5D8913.6h127F435.1D-
AF-4 Cyclone 1471421990.714C5.3617.273%F15.493%C-1.9D*N/A1074h32.4T*187.6T*
NS-11A 126125333.788A*2.2817.541%D*17.6%C--12D-N/A4810.4h24.9T*142F**
MAX Punch 1481242,0020.062C6.0143.007%C+N/A0.2DN/A1590.4h3C+6.9C+
M20 Kestrel 210124751.653C+4.4234.14%B++1.613%C+5.2D--3.6D*4723.7h228.5D*669.4D-
G30 Walker 204119177A+0.9323.4%D6.723%A9.1D6.5C-11713.1h257.7D1101.3D
LA3 Desperado 116112911.231B4.8425.55%C-20.536%C++7.1D*N/A2515.8h13.8F-54C-
Frag Grenade 1081071107N/A100.9344.922%C+N/A356.7D3.3D21080.3h4.3C9.6C+
Xiphos Anti-Personnel Phalanx Turret 131102425.5N/A19.4321.531%UN/A1020U290U2824500.1h109.7T*509.6T*
M60-G Bulldog 11392137.077B++1.0118.31%F2.174%C--17D3.9C--875.4h7.1C++38.6D--
Shrike 11584273.111S2.9638.624%F-2.381%C12D--4.4D*4207h5.7B+14.7C--
MGR-L1 Promise 8280204A++2.0720.612%C--26.25%C*12.5D--N/A526.4h37.9T*183.9F**
Hoplon Anti-Aircraft Phalanx Tower 13669169M+62.9320.59%D-N/A6.7D--6.5D-7310.3h224F*1087.9F**
M12 Kobalt 7768116.182D0.1112.217%D--14.706%D-12.6D**1.7C--605.4h35.8F**293.3F-
NS-20 Gorgon 7063282.25A+3.8224.141%C+14.286%D-11.1D1.2C375.7h74.3C-307.7C--
M40 Fury 6759414.75A+8.6820.971%F1.695%C+22.7D-3.1D*1632.6h13.8C+65.6D--
MANA Anti-Personnel Turret 5955252.2N/A3.878.08%UN/A550U40U2730400.1h39.2T*485.6T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1700.1h
Nano-Armor Kit325937,49178.1h
Spawn Beacon02500.2h
Anti-Vehicle MANA Turret5991.1h
Turret AI Module17362.7h
Structure Shield Module06162.1h
Repair Module08952.6h
Cortium Silo03171h
Skywall Shield Emitter03671.4h
Blast Wall02902.3h
Nanite Revive Grenade04370.1h
Medical Applicator9885,98815.1h
Deconstruction Tool117,5115.5h
Spear Anti-Vehicle Tower15352.2h
Spitfire Auto-Turret106051.3h
Bunker11471.7h
Sunderer Garage0740.9h
Rampart Wall59729h
Hoplon Anti-Aircraft Phalanx Tower03011.7h
Xiphos Anti-Personnel Tower14141.8h
Recon Detection Device52,7186.1h
Ammunition Package439941.6h
Anti-Infantry MANA Turret2640.6h
Light Vehicle Terminal0711.1h
Pillbox01341.3h
Elysium Spawn Tube01680.7h
Infantry Tower0681.1h
Vehicle Ammo Dispenser0530.3h
Vehicle Gate01701.6h
Shield Recharging Field41320.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.74s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.