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Predator Karavirs[] Karavirs
NC BR 126

KDR: 5.75

Score: 34m

Last Seen: Jan 11th, 2018 7:21 PM
- OFFLINE - 1946.4 hour(s)

Battle Rank 111 (126 total) - New Conglomerate on Cobalt
Level Progress (to 112): 9%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH Titan-150 AP NCM3 Raven Spear Anti-Vehicle Phalanx Turret NS-15M1 AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $615,492 MLG Score: 492
Fun Score: N/A
Cheeseburgers Flipped: 4734TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.911%17.954%32289894,1052.221323.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.894%-0.591D-0.376C--0.101C+HEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122-0.622D21.8-0.535D100.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.894%2.285%128669919,102790525411.5215173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%-0.868D---0.295C0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.8-0.424C--17.5-0.4C--37.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.776%3.372%27099881,8986599402.87576202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.968%-0.862D---0.228C-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-0.683D51.9-0.368C-141.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.791%79.978%27029952,66734537.73043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%0.842B*0.852B*0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.39C**2.40.231C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m247.8%205 (12.3k)201 (12.1k)5.7513944,6487,7638.24681126 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997226220.26%11.756%23821:4410

42% Engineer15% Heavy Assault20% Infiltrator21% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 4:39 PMSep 9th, 2015 11:27 AMJan 11th, 2018 2:14 PM (161d) (PST)Jan 11th, 2018 3:47 PM (161d) (PST)Jan 11th, 2018 3:21 PM (161d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7721046680.2650.0460.0310.8810.091492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3336,25140,082163253512,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2811.8h/117.2d 19,372 5,249 15,895 148.7k 2,975 7,860 15,365 130.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,551
Deaths:926
KDR:1.675
Accuracy:19.049% D-
HSR:15.990% C--
Kills:1,551
Deaths (as Engineer):926
Deaths (to Engineers):2,691
KDR:1.67495
Kill Difference:625
Playtime:1,193.223 hours
Usage:42%
Score:15.696m
Score/min:219
Accuracy (listed only):19.049%
HSR (listed only):15.990%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,626
Deaths:688
KDR:2.363
Accuracy:16.200% D*
HSR:18.819% C
Kills:1,626
Deaths (as Heavy Assault):688
Deaths (to Heavy Assaults):1,637
KDR:2.36337
Kill Difference:938
Playtime:411.666 hours
Usage:15%
Score:3.880m
Score/min:157
Accuracy (listed only):16.200%
HSR (listed only):18.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:1,624
Deaths:127
KDR:12.787
Accuracy:38.500% C**
HSR:77.833% B
EM4 Longshot
B**
Kills:1,043
Deaths:73
KDR:14.288
Accuracy:45.846% B**
HSR:83.317% B++
Blitz GD-10
D-
Kills:211
Deaths:179
KDR:1.179
Accuracy:17.769% D*
HSR:11.374% D-
NS-30 Vandal
A
Kills:202
Deaths:31
KDR:6.516
Accuracy:23.082% F
HSR:36.139% A
NC14 Bolt Driver
B*
Kills:172
Deaths:
KDR:
Accuracy:40.431% B*
HSR:72.093% C
NS-61 Emissary
C-
Kills:147
Deaths:90
KDR:1.633
Accuracy:25.226% C-
HSR:12.925% D
AF-4 Cyclone
C
Kills:142
Deaths:199
KDR:0.714
Accuracy:17.273% F
HSR:15.493% C
LA3 Desperado
C*
Kills:112
Deaths:91
KDR:1.231
Accuracy:25.550% C-
HSR:20.536% C*
Kills:3,653
Deaths (as Infiltrator):790
Deaths (to Infiltrators):951
KDR:4.62405
Kill Difference:2,863
Playtime:568.824 hours
Usage:20%
Score:4.129m
Score/min:121
Accuracy (listed only):29.210%
HSR (listed only):41.214%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:211
Deaths:179
KDR:1.179
Accuracy:17.769% D*
HSR:11.374% D-
AF-4 Cyclone
C
Kills:142
Deaths:199
KDR:0.714
Accuracy:17.273% F
HSR:15.493% C
NS-11A
C
Kills:114
Deaths:30
KDR:3.800
Accuracy:17.655% D*
HSR:19.298% C
Kills:467
Deaths (as Combat Medic):408
Deaths (to Combat Medics):529
KDR:1.14461
Kill Difference:59
Playtime:30.075 hours
Usage:1%
Score:0.463m
Score/min:256
Accuracy (listed only):17.566%
HSR (listed only):15.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:6,064
Deaths:1,242
KDR:4.882
Accuracy:18.671% D*
HSR:13.951% C
AF-41 Hacksaw
C+
Kills:5,918
Deaths:1,242
KDR:4.765
Accuracy:18.771% D*
HSR:13.974% C+
NCM3 Raven
C
Kills:1,865
Deaths:514
KDR:3.628
Accuracy:36.532% C
HSR:1.662% D-
NCM3 Raven
C+
Kills:1,624
Deaths:513
KDR:3.166
Accuracy:37.328% C
HSR:2.525% C+
NS-10 Burster
D
Kills:467
Deaths:172
KDR:2.715
Accuracy:24.778% D
HSR:3.426% D
NS-10 Burster
C-
Kills:431
Deaths:174
KDR:2.477
Accuracy:24.768% D
HSR:4.408% C-
NS-20 Gorgon
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:24.175% C+
HSR:14.516% D-
Kills:16,431
Deaths (as MAX Suit):1,942.500
Deaths (to MAX Suits):508
KDR:8.45869
Kill Difference:14,488.500
Playtime:592.877 hours
Usage:21%
Score:9.775m
Score/min:275
Accuracy (listed only):26.432%
HSR (listed only):7.780%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:74
V. Kills:13 N/A
Deaths:3
KDR:24.667
Accuracy:45.732% C
KPH:106.800 C*
VKPH:18.800 C*
Kills:74 (0 + 0)
Deaths:3
KDR:24.667
VKDR:4.333
Vehicle Kills:13
Kill Difference:71
Playtime:0.693 hours
Usage:0%
Score:0.088m
Score/min:2,119
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,241
V. Kills:1,084 391%
Deaths:293
KDR:14.474
Accuracy:48.275% C++
KPH:28.300 D--
VKPH:7.200 C+
Skyguard
C+
Kills:678
V. Kills:672 101%
Deaths:122
KDR:5.557
Accuracy:28.779% C+
KPH:9 D
VKPH:9 C+
L100 Python HEAT
D
Kills:466
V. Kills:448 104%
Deaths:55
KDR:8.473
Accuracy:49.327% C+
KPH:8.500 D**
VKPH:8.200 D
L100 Python AP
C+
Kills:157
V. Kills:128 122%
Deaths:26
KDR:6.038
Accuracy:54.677% C+
KPH:12.400 D*
VKPH:10.100 D**
Kills:5,542 (5,542 + 0)
Deaths:496
KDR:11.173
VKDR:4.702
Vehicle Kills:2,332
Kill Difference:5,046
Playtime:292.117 hours
Usage:10%
Score:2.173m
Score/min:124
Driving Accuracy:54.677%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,218
V. Kills:2,799 115%
Deaths:433
KDR:7.432
Accuracy:45.598% C--
KPH:19.500 C
VKPH:17 B+
Titan-150 HESH
C-
Kills:342
V. Kills:88 384%
Deaths:37
KDR:9.243
Accuracy:41.711% D
KPH:23.200 D--
VKPH:6 C-
E540 Halberd
D
Kills:243
V. Kills:143 169%
Deaths:43
KDR:5.651
Accuracy:37.442% D--
KPH:21.100 D
VKPH:12.400 D
Enforcer ML85
D
Kills:213
V. Kills:195 109%
Deaths:55
KDR:3.873
Accuracy:32.185% D--
KPH:14 D--
VKPH:12.800 D
M20 Basilisk
C--
Kills:113
V. Kills:59 188%
Deaths:38
KDR:2.974
Accuracy:28.388% C+
KPH:9.600 D-
VKPH:5 C--
Kills:4,129 (3,560 + 569)
Deaths:606
KDR:6.814
VKDR:5.419
Vehicle Kills:3,284
Kill Difference:3,523
Playtime:218.207 hours
Usage:8%
Score:2.753m
Score/min:210
Driving Accuracy:41.711%
Gunner Accuracy:28.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:677
V. Kills:114 N/A
Deaths:69
KDR:9.812
Accuracy:30.991% C--
KPH:28.500 C--
VKPH:4.800 D
M20 Basilisk
D-
Kills:244
V. Kills:115 210%
Deaths:39
KDR:6.256
Accuracy:28.630% D--
KPH:10 D-
VKPH:4.700 D-
M20 Basilisk
D-
Kills:143
V. Kills:74 191%
Deaths:31
KDR:4.613
Accuracy:27.887% D--
KPH:8.200 D--
VKPH:4.300 D-
G30 Walker
D
Kills:115
V. Kills:84 135%
Deaths:16
KDR:7.188
Accuracy:23.441% D
KPH:8.800 D-
VKPH:6.500 D
M60-G Bulldog
C--
Kills:92
V. Kills:21 418%
Deaths:13
KDR:7.077
Accuracy:18.315% F
KPH:16.900 D
VKPH:3.900 C--
M40 Fury
D--
Kills:58
V. Kills:8 N/A
Deaths:4
KDR:14.500
Accuracy:20.720% F
KPH:22.300 D--
VKPH:3.100 D*
Kills:1,329 (0 + 1,329)
Deaths:172
KDR:7.727
VKDR:2.419
Vehicle Kills:416
Kill Difference:1,157
Playtime:86.613 hours
Usage:3%
Score:0.507m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:20.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 6,1276,0641,2424.882B*0.8718.671%D*13.951%C25CN/A70242.8h5.6B++29.8C
AF-41 Hacksaw 5,9745,9181,2424.765B*0.9918.771%D*13.974%C+24.4C-N/A69242.8h5.8B+30.9D
L100 Python HESH 5,3254,24129314.474B8.7248.275%C++1.698%C+28.3D--7.2C+110149.9h4D-8.2C
Titan-150 AP 6,0173,2184337.432B+1.6845.598%C--3.418%C++19.5C17B+206165h5.1C+11.3C+
NCM3 Raven 3,1991,8655143.628M**2.1236.532%C1.662%D-9.9C++7.1B+90187.9h26.3B71.9C*
Spear Anti-Vehicle Phalanx Turret 3,1371,7793550.829S45.0830.088%D*3.822%C16.8D*12.8D139105.8h12.3D40.8D**
NS-15M1 1,6651,6266882.363B*3.3916.2%D*18.819%C10.8D--N/A32150.2h21.2F*131F
AF-8 RailJack 1,6271,62412712.787S7.0438.5%C**77.833%B23.4C+N/A6469.5h2.6C6.7C++
NCM3 Raven 2,9051,6245133.166M++2.5937.328%C2.525%C+8.6C-6.8C++85187.8h31.4C84.1C
NS-11C 1,5731,5519261.675B*4.0819.049%D-15.99%C--8.1D-N/A24191.1h22.2D**116.5D*
EM4 Longshot 1,0431,0437314.288M**8.5445.846%B**83.317%B++10.3D*N/A41101.5h2.2C++4.7B+
Tank Mine 1,211728898.18M++2.4321.872%D-N/A130B++86.3B++12205.6h1.4B**6.4C++
Skyguard 1,3506781225.557A++0.1928.779%C+N/A9D9C+15675h175.8D-610.7D
M60-G Bulldog 791677699.812B**4.0630.991%C--2.511%C28.6C-4.8D9823.7h6.6C*21.3C++
Aspis Anti-Aircraft Phalanx Turret 1,4096423518.343S12.5921.356%D1.09%D6.6D-7.9D13197.5h169.7C-794.8C
Spear Anti-Vehicle Phalanx Tower 1,0886255125S119.2546.413%C2.24%D-25.3D18.7C-18124.7h10.2C+21.9C+
NS-10 Burster 9664671722.715A**3.0424.778%D3.426%D3.3D-3.6C+64140.1h221.4D*893.4D--
L100 Python HEAT 914466558.473B+2.7249.327%C+2.361%C8.5D**8.2D7554.6h7.9D--16.1D
Bouncing Betty 454454764.857U59.1122.6%F--N/A146.5B+N/A3783.1h1.2A*5.5D
NS-10 Burster 8674311742.477A**3.2724.768%D4.408%C-3D--3.1C63141.7h244F985.1D**
Sticky Grenade 4084061406N/A400.2550.275%CN/A1353.3B++6.7C30930.3h1.6B+3.1B+
NS-R3 Swarm 8383891402.779S2.9759.98%DN/A5.4C-6.2C+6472.5h33.3C+55.6C
Titan-150 HESH 430342379.243C+3.4941.711%D1.462%C-23.3D--6C-10514.7h3.9D9.4D
NS Annihilator 7323391013.356S2.4076.738%D-N/A5.3D--6.1D-10664.2h13.9D18.2D
C-4 5283371801.872B3.8828.496%B++N/A33.4D--18.9D45410.1h1.8C-6.2C++
M20 Basilisk 359244396.256A*0.5028.63%D--5.328%C10D-4.7D-8624.5h106C+370.4D
E540 Halberd 386243435.651C+0.1037.442%D--2.881%C21.1D12.4D29311.5h7.3D--19.5D*
NC15 Phoenix 4742381614.875U9.1252.806%C+N/A12.3C+12.2C+18219.4h11.4C+21.6C+
Enforcer ML85 408213553.873C+1.8832.185%D--1.878%C13.9D--12.7D38915.3h16.2D50.3D*
Blitz GD-10 2202111791.179C*4.5717.769%D*11.374%D-8.5D--N/A3524.8h30.5T171.5F--
NS-30 Vandal 206202316.516M0.7623.082%F36.139%A19.6D-N/A4710.3h10.9T*47T-
NC14 Bolt Driver 1721721172U166.2540.431%B*72.093%C3.4D**N/A2851.1h3.6D*8.9C+
L100 Python AP 285157266.038B+0.2954.677%C+3.185%C+12.5D*10.2D**30712.6h9.1D--16.7D-
Xiphos Anti-Personnel Phalanx Tower 1631501150A+144.2520.681%D2%C*55.6D4.8D1732.7h35.5C--171.8D
NS-61 Emissary 157147901.633B**4.1225.226%C-12.925%D3D*N/A949.8h21D-83.4D
M20 Basilisk 217143314.613B**1.1427.887%D--3.497%D8.3D--4.3D-9417.3h115.1C+412.6D
AF-4 Cyclone 1471421990.714C5.0417.273%F15.493%C1.9D*N/A1074h32.4T*187.6T*
MAX Punch 1441211,9590.062C5.6942.773%C+N/A0.2CN/A1577.1h3C+7C+
G30 Walker 199115167.188A*1.4423.441%D6.957%A+8.8D-6.5D11613h264.6D1128.9D
NS-11A 114114303.8A++1.9517.655%D*19.298%C12.1D-N/A499.4h25.2T*142.8F**
M20 Basilisk 172113382.974C++2.7828.388%C+6.195%C*9.7D-5C--9211.7h129.5F456.1D--
LA3 Desperado 116112911.231B4.5225.55%C-20.536%C*7.1D*N/A2515.8h13.8F-54D--
M60-G Bulldog 11392137.077B++1.3318.315%F2.174%C--17D3.9C--855.4h7C++38.5D--
Frag Grenade 9291191N/A85.2542.841%CN/A455C+5C21180.2h4.1C+9.6C+
Xiphos Anti-Personnel Phalanx Turret 11287421.75N/A16.0020.926%UN/A870U250U2638800.1h107.7T*514.7T*
Shrike 11584273.111M**2.6438.624%F-2.381%C12D--4.4D*3937h5.7B+14.7C--
Breaker Rocket Pods 8774324.667A**18.9245.732%CN/A105.7C*18.6C*21130.7h25.9D*56.7D
M20 Basilisk 14264321.333A+15.5845.69%D3.125%D14.5D*17.7C1684.4h285.5F*625T
NS-20 Gorgon 6862282.214B**3.5424.175%C+14.516%D-11.1D1.1C355.6h74.8C-309.2C--
M40 Fury 6658414.5A+8.7520.72%F1.724%C+22.3D--3.1D*1602.6h13.4C+64.7D--
MANA Anti-Personnel Turret 5955252.2N/A3.558.08%UN/A550U40U2674300.1h39.2T*485.6T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1700.1h
Anti-Vehicle MANA Turret5991.1h
Nano-Armor Kit316889,00074.8h
Spawn Beacon02300.1h
Turret AI Module13891.4h
Structure Shield Module02931.1h
Repair Module04521.4h
Cortium Silo01430.6h
Skywall Shield Emitter01800.8h
Blast Wall01511.1h
Nanite Revive Grenade03680.1h
Medical Applicator9082,22313.9h
Deconstruction Tool012,2173.1h
Spear Anti-Vehicle Tower02901.2h
Spitfire Auto-Turret105801.3h
Bunker11151.3h
Sunderer Garage0570.6h
Hoplon Anti-Aircraft Phalanx Tower01841.1h
Rampart Wall54934.7h
Xiphos Anti-Personnel Tower01880.9h
Recon Detection Device42,1934.7h
Ammunition Package429371.4h
Anti-Infantry MANA Turret2640.6h
Shield Recharging Field41320.3h

Check the help document for the dictionary if you want to learn more about words used here.


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