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Ascendant Kargul[P2W] Kargul
VS BR 42

KDR: 1.9

Score: 34.5m

Last Seen: Jun 2nd, 2019 2:27 PM
- OFFLINE - 1861.5 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller
Level Progress (to 43): 88%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Betelgeuse 54-A Flare VE6 Pulsar C Terminus VX-9 Pulsar LSW NS-15M1 CME
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 701TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.925%21.527%58048116652,0522.35253-0.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.235%1.124B**0.102C+-0.263CHEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.439B11.20.212C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.493%2.529%359512094,03316707282.41353553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.772%0.147C++-0.02C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.50.638B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.431%4.862%2231312012,24213155521.70494405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.211%0.115C+0.102C+0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.397B270.324C*45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.677%65.964%223212121,043285810.364813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.449%0.555B+-0.073C+0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.20.297C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.912%15.127%223412101,851136691.35406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%1.774A++0.097C+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+3.20.334C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.5m206.4%302 (18.1k)274 (16.4k)1.897681,34842,8692.1513242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214253422.296%17.764%39602:5643

23% Combat Medic20% Engineer29% Heavy Assault8% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:15 PMMay 21st, 2014 8:18 AMJun 26th, 2019 9:14 AM (54d) (PST)Jun 2nd, 2019 11:24 AM (77d) (PST)Jun 2nd, 2019 10:27 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5692683010.6470.3410.1151.4070.034949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,13416,06918,0653920784216,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2094.6h/87.3d 10,877 14,451 19,647 176.8k 4,344 7,071 4,302 71.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,414
Deaths:1,295
KDR:1.864
Accuracy:24.852% C
HSR:26.636% D
Flare VE6
C*
Kills:2,399
Deaths:807
KDR:2.973
Accuracy:23.772% C*
HSR:16.507% D*
Pulsar LSW
C*
Kills:1,656
Deaths:760
KDR:2.179
Accuracy:24.323% C*
HSR:16.244% D--
NS-15M1
B++
Kills:1,574
Deaths:705
KDR:2.233
Accuracy:26.242% B++
HSR:14.358% D--
NS-15M2
B++
Kills:1,225
Deaths:517
KDR:2.369
Accuracy:28.007% B++
HSR:28.163% C**
Ursa
B+
Kills:1,219
Deaths:592
KDR:2.059
Accuracy:25.519% B+
HSR:12.715% F
Orion VS54
B++
Kills:1,204
Deaths:478
KDR:2.519
Accuracy:24.285% B++
HSR:14.784% D**
SVA-88
C*
Kills:1,193
Deaths:528
KDR:2.259
Accuracy:24.670% C*
HSR:16.010% D*
VE-H Maw
C**
Kills:1,189
Deaths:564
KDR:2.108
Accuracy:26.927% C**
HSR:28.427% C*
VX29 Polaris
B++
Kills:1,161
Deaths:725
KDR:1.601
Accuracy:27.324% B++
HSR:17.227% D-
NSX Naginata
B++
Kills:1,155
Deaths:551
KDR:2.096
Accuracy:24.139% B
HSR:33.680% B++
NSX-P Naginata
A
Kills:58
Deaths:28
KDR:2.071
Accuracy:28.993% A
HSR:32.759% B+
Kills:16,447
Deaths (as Heavy Assault):7,550
Deaths (to Heavy Assaults):12,970
KDR:2.17841
Kill Difference:8,897
Playtime:600.691 hours
Usage:29%
Score:9.285m
Score/min:258
Accuracy (listed only):25.754%
HSR (listed only):21.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,756
Deaths:1,113
KDR:3.375
Accuracy:26.406% B+
HSR:12.780% D
Pulsar C
B*
Kills:2,256
Deaths:523
KDR:4.314
Accuracy:29.297% B*
HSR:21.809% C
NSX Tanto
B**
Kills:1,203
Deaths:612
KDR:1.966
Accuracy:31.195% B*
HSR:33.167% B**
Eclipse VE3A
B+
Kills:1,201
Deaths:769
KDR:1.562
Accuracy:27.479% C++
HSR:22.232% B+
Serpent VE92
B
Kills:1,181
Deaths:752
KDR:1.570
Accuracy:25.470% B
HSR:17.612% C-
Solstice Burst
B+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:29.088% B+
HSR:26.027% C*
Solstice VE3
C**
Kills:1,164
Deaths:16
KDR:72.750
Accuracy:24.536% C**
HSR:14.949% D-
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
NS-11C
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.945% B+
HSR:21.361% B+
VX6-7
B+
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:26.629% B+
HSR:24.159% B+
Zenith VX-5
A++
Kills:1,156
Deaths:597
KDR:1.936
Accuracy:29.765% B*
HSR:31.228% A++
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
NSX Tengu
B*
Kills:777
Deaths:480
KDR:1.619
Accuracy:42.352% B*
HSR:21.622% C++
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C
HSR:26.486% B++
VE-S Canis
B+
Kills:580
Deaths:325
KDR:1.785
Accuracy:30.209% B+
HSR:16.379% C-
NS Baron G5
A*
Kills:486
Deaths:262
KDR:1.855
Accuracy:64.355% A*
HSR:15.021% C++
NSX-P Tanto
A
Kills:463
Deaths:230
KDR:2.013
Accuracy:31.971% A
HSR:22.030% C--
VE-C Horizon
B*
Kills:447
Deaths:286
KDR:1.563
Accuracy:40.067% B*
HSR:25.951% C**
Deimos VA29
A++
Kills:425
Deaths:255
KDR:1.667
Accuracy:80.270% A++
HSR:16% C+
Pandora VX25
A++
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A++
HSR:12.617% D
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:25,225
Deaths (as Light Assault):12,146
Deaths (to Light Assaults):7,061
KDR:2.07682
Kill Difference:13,079
Playtime:357.751 hours
Usage:17%
Score:5.924m
Score/min:276
Accuracy (listed only):37.688%
HSR (listed only):20.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:1,996
Deaths:1,608
KDR:1.241
Accuracy:26.242% C++
HSR:21.443% D
CME
D
Kills:1,526
Deaths:1,363
KDR:1.120
Accuracy:20.773% D--
HSR:17.366% D
H-V45
B+
Kills:1,365
Deaths:827
KDR:1.651
Accuracy:27.222% B+
HSR:22.271% C++
Pulsar VS1
B**
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:29.357% B**
HSR:12.255% D*
Equinox VE2
D
Kills:1,169
Deaths:1,221
KDR:0.957
Accuracy:22.488% D
HSR:16.938% D
Darkstar
C*
Kills:1,167
Deaths:766
KDR:1.524
Accuracy:28.018% C*
HSR:20.994% C-
NS-11A
C*
Kills:1,163
Deaths:873
KDR:1.332
Accuracy:25.290% C*
HSR:16.595% D
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
Equinox VE2 Burst
B+
Kills:1,161
Deaths:611
KDR:1.900
Accuracy:30.533% B+
HSR:27.907% C+
Corvus VA55
B+
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:26.629% B+
HSR:15.803% D--
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
NSX Tengu
B*
Kills:777
Deaths:480
KDR:1.619
Accuracy:42.352% B*
HSR:21.622% C++
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C
HSR:26.486% B++
VE-S Canis
B+
Kills:580
Deaths:325
KDR:1.785
Accuracy:30.209% B+
HSR:16.379% C-
NS Baron G5
A*
Kills:486
Deaths:262
KDR:1.855
Accuracy:64.355% A*
HSR:15.021% C++
Deimos VA29
A++
Kills:425
Deaths:255
KDR:1.667
Accuracy:80.270% A++
HSR:16% C+
NS-11P
A*
Kills:362
Deaths:186
KDR:1.946
Accuracy:32.760% A*
HSR:24.309% B++
Pandora VX25
A++
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A++
HSR:12.617% D
NSX Yumi
C*
Kills:142
Deaths:79
KDR:1.797
Accuracy:26.341% C+
HSR:28.169% C*
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:21,294
Deaths (as Combat Medic):14,141
Deaths (to Combat Medics):4,853
KDR:1.50583
Kill Difference:7,153
Playtime:475.692 hours
Usage:23%
Score:7.603m
Score/min:266
Accuracy (listed only):37.014%
HSR (listed only):19.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,756
Deaths:1,113
KDR:3.375
Accuracy:26.406% B+
HSR:12.780% D
Pulsar C
B*
Kills:2,256
Deaths:523
KDR:4.314
Accuracy:29.297% B*
HSR:21.809% C
NSX Tanto
B**
Kills:1,203
Deaths:612
KDR:1.966
Accuracy:31.195% B*
HSR:33.167% B**
Eclipse VE3A
B+
Kills:1,201
Deaths:769
KDR:1.562
Accuracy:27.479% C++
HSR:22.232% B+
Serpent VE92
B
Kills:1,181
Deaths:752
KDR:1.570
Accuracy:25.470% B
HSR:17.612% C-
Solstice Burst
B+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:29.088% B+
HSR:26.027% C*
Solstice VE3
C**
Kills:1,164
Deaths:16
KDR:72.750
Accuracy:24.536% C**
HSR:14.949% D-
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
NS-11C
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.945% B+
HSR:21.361% B+
VX6-7
B+
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:26.629% B+
HSR:24.159% B+
Eidolon VE33
A
Kills:1,157
Deaths:618
KDR:1.872
Accuracy:35.153% A
HSR:21.608% D
Zenith VX-5
A++
Kills:1,156
Deaths:597
KDR:1.936
Accuracy:29.765% B*
HSR:31.228% A++
NS Baron G5
A*
Kills:486
Deaths:262
KDR:1.855
Accuracy:64.355% A*
HSR:15.021% C++
NSX-P Tanto
A
Kills:463
Deaths:230
KDR:2.013
Accuracy:31.971% A
HSR:22.030% C--
VE-C Horizon
B*
Kills:447
Deaths:286
KDR:1.563
Accuracy:40.067% B*
HSR:25.951% C**
Deimos VA29
A++
Kills:425
Deaths:255
KDR:1.667
Accuracy:80.270% A++
HSR:16% C+
Pandora VX25
A++
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A++
HSR:12.617% D
VE-LR Obelisk
B*
Kills:138
Deaths:64
KDR:2.156
Accuracy:37.128% B*
HSR:32.609% C++
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:19,947
Deaths (as Engineer):9,014
Deaths (to Engineers):7,326
KDR:2.21289
Kill Difference:10,933
Playtime:409.449 hours
Usage:20%
Score:6.948m
Score/min:283
Accuracy (listed only):40.407%
HSR (listed only):20.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B+
Kills:1,246
Deaths:905
KDR:1.377
Accuracy:29.872% B+
HSR:22.392% C+
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
NS-30 Vandal
B++
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:37.533% B++
HSR:22.500% C--
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
Artemis VX26
C**
Kills:873
Deaths:524
KDR:1.666
Accuracy:28.519% C**
HSR:22.566% C+
NSX Tengu
B*
Kills:777
Deaths:480
KDR:1.619
Accuracy:42.352% B*
HSR:21.622% C++
NSX Tomoe
B+
Kills:665
Deaths:332
KDR:2.003
Accuracy:31.676% B+
HSR:30.226% D
Ghost
B+
Kills:631
Deaths:197
KDR:3.203
Accuracy:41.811% B+
HSR:67.829% C+
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C
HSR:26.486% B++
VE-S Canis
B+
Kills:580
Deaths:325
KDR:1.785
Accuracy:30.209% B+
HSR:16.379% C-
XM98
C
Kills:412
Deaths:97
KDR:4.247
Accuracy:34.885% C
HSR:63.107% D*
NS-61 Emissary
B
Kills:400
Deaths:245
KDR:1.633
Accuracy:28.511% C++
HSR:18.750% B
NS-44 Commissioner
B**
Kills:376
Deaths:318
KDR:1.182
Accuracy:45.160% B**
HSR:15.692% D-
Cerberus
B++
Kills:251
Deaths:203
KDR:1.236
Accuracy:36.265% B++
HSR:25.498% C*
Nyx VX31
B+
Kills:185
Deaths:48
KDR:3.854
Accuracy:37.247% B+
HSR:23.243% D
Beamer VS3-FB
C*
Kills:89
Deaths:71
KDR:1.254
Accuracy:33.078% C*
HSR:22.472% C
Kills:12,861
Deaths (as Infiltrator):7,333
Deaths (to Infiltrators):7,039
KDR:1.75385
Kill Difference:5,528
Playtime:158.888 hours
Usage:8%
Score:2.830m
Score/min:297
Accuracy (listed only):32.978%
HSR (listed only):27.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,167
Deaths:510
KDR:2.288
Accuracy:21.606% B+
HSR:13.710% D**
Quasar VM1
B*
Kills:1,165
Deaths:510
KDR:2.284
Accuracy:20.226% B*
HSR:14.335% D-
Cosmos VM3
B+
Kills:1,138
Deaths:403
KDR:2.824
Accuracy:19.564% B+
HSR:21.705% B+
Cosmos VM3
B+
Kills:1,038
Deaths:428
KDR:2.425
Accuracy:20.005% B+
HSR:20.039% C*
Comet VM2
A+
Kills:196
Deaths:141
KDR:1.390
Accuracy:56.006% A+
HSR:2.551% D-
Comet VM2
A
Kills:181
Deaths:119
KDR:1.521
Accuracy:57.148% A
HSR:3.315% C-
NS-20 Gorgon
A
Kills:57
Deaths:32
KDR:1.781
Accuracy:25.502% C
HSR:26.316% A
Vortex VM21
A+
Kills:56
Deaths:19
KDR:2.947
Accuracy:51.104% B**
HSR:7.143% A+
NS-10 Burster
A*
Kills:52
Deaths:32
KDR:1.625
Accuracy:37.684% B**
HSR:13.462% A*
NS-10 Burster
A
Kills:51
Deaths:35
KDR:1.457
Accuracy:37.322% A
HSR:5.882% C
NS-20 Gorgon
B+
Kills:51
Deaths:32
KDR:1.594
Accuracy:24.169% C
HSR:23.529% B+
Kills:5,152
Deaths (as MAX Suit):1,130.500
Deaths (to MAX Suits):2,384
KDR:4.55728
Kill Difference:4,021.500
Playtime:87.835 hours
Usage:4%
Score:1.900m
Score/min:361
Accuracy (listed only):33.667%
HSR (listed only):13.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,444
V. Kills:137 N/A
Deaths:102
KDR:14.157
Accuracy:50.892% C*
KPH:51 C+
VKPH:4.800 D-
C75 Viper
B**
Kills:1,169
V. Kills:136 N/A
Deaths:87
KDR:13.437
Accuracy:33.200% D
KPH:49.800 B**
VKPH:5.800 C--
L100 Python HEAT
B++
Kills:874
V. Kills:216 403%
Deaths:57
KDR:15.333
Accuracy:52.829% C++
KPH:39.200 B++
VKPH:9.700 C-
L100 Python AP
C**
Kills:250
V. Kills:141 176%
Deaths:38
KDR:6.579
Accuracy:57.516% C++
KPH:34.900 C**
VKPH:19.700 C**
Kills:3,737 (3,737 + 0)
Deaths:284
KDR:13.158
VKDR:2.218
Vehicle Kills:630
Kill Difference:3,453
Playtime:81.266 hours
Usage:4%
Score:0.971m
Score/min:199
Driving Accuracy:57.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:478
V. Kills:41 N/A
Deaths:47
KDR:10.170
Accuracy:28.440% B++
KPH:38.100 D
VKPH:3.300 C
Supernova PC
B**
Kills:296
V. Kills:75 389%
Deaths:3
KDR:98.667
Accuracy:54.149% B+
KPH:33.100 B**
VKPH:8.400 C+
Saron HRB
B+
Kills:279
V. Kills:160 173%
Deaths:36
KDR:7.750
Accuracy:47.541% B+
KPH:22.300 C
VKPH:12.800 C
E540 Halberd
B*
Kills:136
V. Kills:54 247%
Deaths:12
KDR:11.333
Accuracy:51.665% B+
KPH:41.400 B*
VKPH:16.400 C+
M20 Basilisk
B*
Kills:77
V. Kills:24 308%
Deaths:18
KDR:4.278
Accuracy:35.365% B*
KPH:22.500 B+
VKPH:7 C+
Kills:1,266 (296 + 970)
Deaths:116
KDR:10.914
VKDR:3.052
Vehicle Kills:354
Kill Difference:1,150
Playtime:40.681 hours
Usage:2%
Score:0.487m
Score/min:199
Driving Accuracy:54.149%
Gunner Accuracy:35.365%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B+
Kills:145
V. Kills:16 N/A
Deaths:17
KDR:8.529
Accuracy:51.617% B+
KPH:43.800 D
VKPH:4.800 D-
Proton II PPA-H
C*
Kills:79
V. Kills:2 N/A
Deaths:7
KDR:11.286
Accuracy:35.939% C+
KPH:97.900 C*
VKPH:2.500 D--
Kills:224 (0 + 224)
Deaths:24
KDR:9.333
VKDR:0.750
Vehicle Kills:18
Kill Difference:200
Playtime:4.119 hours
Usage:0%
Score:0.049m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:35.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:359
V. Kills:69 N/A
Deaths:53
KDR:6.774
Accuracy:39.626% C++
KPH:24.200 B
VKPH:4.700 D-
M20 Basilisk
B+
Kills:259
V. Kills:64 398%
Deaths:41
KDR:6.317
Accuracy:41.443% C**
KPH:28.600 B+
VKPH:7.100 C-
M40 Fury
C+
Kills:129
V. Kills:13 N/A
Deaths:15
KDR:8.600
Accuracy:34.574% C+
KPH:36.400 C
VKPH:3.700 D*
M12 Kobalt
C*
Kills:92
V. Kills:2 N/A
Deaths:7
KDR:13.143
Accuracy:19.566% C*
KPH:46.700 C--
VKPH:1 D--
M60-G Bulldog
C**
Kills:81
V. Kills:14 N/A
Deaths:4
KDR:20.250
Accuracy:37.276% C**
KPH:18.600 D
VKPH:3.200 D
M40 Fury
C-
Kills:66
V. Kills:9 N/A
Deaths:8
KDR:8.250
Accuracy:29.938% D
KPH:40.600 C-
VKPH:5.500 D-
M12 Kobalt
B
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:19.522% B
KPH:66.700 C+
VKPH:1.100 D--
Kills:1,048 (0 + 1,048)
Deaths:134
KDR:7.821
VKDR:1.284
Vehicle Kills:172
Kill Difference:914
Playtime:36.319 hours
Usage:2%
Score:0.329m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:19.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,7803,7561,1133.375A**1.4826.406%B+12.78%D35.3B*N/A129106.4h10.3C**39B+
Betelgeuse 54-A 2,4502,4141,2951.864C0.0324.852%C26.636%D46.4DN/A13052h11.7C--47C
Flare VE6 2,4152,3998072.973A+1.0823.772%C*16.507%D*42.5C++N/A14956.5h10.6C++44.6C**
Pulsar C 2,2672,2565234.314A++2.4229.297%B*21.809%C52.2B**N/A17143.2h9.6B++32.6B++
Terminus VX-9 2,0181,9961,6081.241C+0.6626.242%C++21.443%D31.1CN/A10064.1h12.2C++46.4C**
Pulsar LSW 1,6701,6567602.179B+0.2824.323%C*16.244%D--39C+N/A13042.5h12.5C++51.4C**
NS-15M1 1,5851,5747052.233B+0.3426.242%B++14.358%D--36.9C+N/A9142.7h12C**45.9B+
CME 1,5301,5261,3631.12C+0.7820.773%D--17.366%D21.3DN/A5671.8h12.2B+58.6C+
L100 Python HESH 1,5811,44410214.157B12.2650.892%C*2.285%B++51C+4.8D-15928.3h3C**5.9B+
H-V45 1,3741,3658271.651C*0.2527.222%B+22.271%C++42.4B+N/A11632.2h10.9B*40B++
C-4 1,7501,3416941.932B0.0320.806%D-N/A114.6B++35B+89311.7h1.2B+5.8C++
Beamer VS3 1,2501,2469051.377B*0.5229.872%B+22.392%C+62A++N/A18520.1h7B*23.3C**
NS-15M2 1,2411,2255172.369B+0.4728.007%B++28.163%C**61.6B++N/A19219.9h12.1C**43B+
Ursa 1,2271,2195922.059B*0.1625.519%B+12.715%F39.2C+N/A10831.1h10.9C*42.7B+
Orion VS54 1,2071,2044782.519B++0.6224.285%B++14.784%D**34.6C++N/A15834.8h10.3B*42.3C**
NSX Tanto 1,2131,2036121.966B*0.0731.195%B*33.167%B**52.3B*N/A12823h12.6B40.5B
Eclipse VE3A 1,2111,2017691.562C++0.3427.479%C++22.232%B+46.9C**N/A11325.6h10.6B+38.5B+
SVA-88 1,2041,1935282.259C*0.3624.67%C*16.01%D*35.6CN/A11833.5h11.8C++48C**
VE-H Maw 1,2041,1895642.108B+0.2126.927%C**28.427%C*58.9C**N/A22820.2h11C++40.9C**
Serpent VE92 1,1921,1817521.57B+0.3325.47%B17.612%C-26.2C+N/A8345h12.3B48.1B+
Pulsar VS1 1,1791,1755472.148A0.2529.357%B**12.255%D*35.4B+N/A10733.2h11.4B**39B*
Equinox VE2 1,1691,1691,2210.957C+0.9422.488%D16.938%D23.1CN/A6150.7h12.3C*54.5C+
C75 Viper 1,3051,1698713.437A*11.5433.2%D1.198%C49.7B**5.8C--23223.5h6.4A19.3B*
Solstice Burst 1,1711,1686181.89B0.0129.088%B+26.027%C*46C**N/A13425.4h11.7B+40.2B+
Blueshift VM5 1,1761,1675102.288C+0.3921.606%B+13.71%D**33C+N/A9935.4h15.1C**70.1B+
Darkstar 1,1851,1677661.523C+0.3728.018%C*20.994%C-41.4C+N/A11428.2h12.6C*45.1C**
Quasar VM1 1,1801,1655102.284B+0.3920.226%B*14.335%D-32.5B++N/A10235.8h12.6B*62.4B+
Solstice VE3 1,1761,1641672.75U70.8524.536%C**14.949%D-41.3AN/A26028.2h11.2B*45.6B+
NS-11A 1,1691,1638731.332C++0.5725.29%C*16.595%D30.7C+N/A8637.9h12.1B++47.7B+
Sirius SX12 1,1691,1636361.829B++0.0726.879%B+24.592%B**44.2B*N/A15226.3h14.2C**52.7B
Frag Grenade 1,1671,16211162N/A1,160.1037.092%D*N/A968.3A*4.2C--18051.2h2A++5.3B*
Eridani SX5 1,1711,1628321.397C*0.5027.897%C**19.449%C+38.7C++N/A11230h11.4B40.8B
Thanatos VE70 1,1661,1617491.55B++0.3560.677%A*15.418%C+57.2A+N/A17520.3h3.7B*6.1B**
VX29 Polaris 1,1651,1617251.601C++0.3027.324%B++17.227%D-41.2C+N/A15028.2h13.1C+47.9B
NS-11C 1,1681,1617291.593B++0.3026.945%B+21.361%B+39.4B+N/A9829.5h10.9B*40.6B++
Equinox VE2 Burst 1,1801,1616111.9C++0.0030.533%B+27.907%C+46.3C+N/A12625.1h13.5C+44.1C**
NS-30 Vandal 1,1701,1605792.003C*0.1137.533%B++22.5%C--46.6BN/A18824.9h5.1B+13.6B++
VX6-7 1,1671,1596761.714B0.1826.629%B+24.159%B+43.6BN/A11626.6h11.5B+43.2B+
Corvus VA55 1,1591,1588351.387B+0.5126.629%B+15.803%D--33.6C**N/A8234.5h10.9B+41B+
Eidolon VE33 1,1661,1576181.872B++0.0335.153%A21.608%D42.2B**N/A11627.4h7.3B++20.7B*
Zenith VX-5 1,1751,1565971.936B*0.0429.765%B*31.228%A++48.2B+N/A13824h13.1C++43.9B+
NSX Naginata 1,1751,1555512.096B++0.2024.139%B33.68%B++61.1B++1.1B*14518.9h11.1B+45.9B+
MKV Suppressed 1,1581,1546851.685B*0.2127.914%B+22.617%B+42.7B+N/A11827h11.8B++42.2B+
NS-7 PDW 1,1611,1485682.021A0.1227.221%B+26.829%A+53.9AN/A14121.3h12.5B++46B+
Cosmos VM3 1,1531,1384032.824B+0.9319.564%B+21.705%B+52.9A+N/A14821.5h9.6A+48.9B*
Cosmos VM3 1,0501,0384282.425B+0.5320.005%B+20.039%C*43.8B*N/A11923.7h11.6B*57.8B
Lasher X2 9759595791.656B**0.2434.828%A1.773%D*48.9B*N/A14919.6h18.1B+52.1B++
L100 Python HEAT 1,0908745715.333M13.4452.829%C++3.661%B*39.2B++9.7C-17622.3h4.7B++8.9B++
Artemis VX26 8808735241.666C**0.2328.519%C**22.566%C+38C*N/A10523h12.3C+43.2C*
NSX Tengu 7847774801.619B+0.2842.352%B*21.622%C++49.5B+N/A12915.7h13.4C++31.6B+
NSX Tomoe 6736653322.003C**0.1131.676%B+30.226%D46.8BN/A11314.2h14C++44.1B+
Ghost 6316311973.203C*1.3141.811%B+67.829%C+52.1B+N/A17212.1h2.2C*5.2B+
Skorpios 5955892882.045B0.1526.58%C26.486%B++46.7C++N/A9712.6h11.7C+44.1C+
VE-S Canis 5835803251.785B+0.1130.209%B+16.379%C-55.2B+N/A15510.5h11.6C*38.5B
Force-Blade 57951836,1610.014C1.8853.28%A++N/A0.3C-N/A11522.7h2.1B+3.9B++
NS Baron G5 4924862621.855B**0.0464.355%A*15.021%C++65.7A+N/A1867.4h3.8B*5.9C++
Proton II PPA 5194784710.17C8.2728.44%B++N/A38.2D3.3C10112.5h12.5D44C++
Proximity Mine 469469815.79B++3.8935.138%D-N/A123.4C+N/A4173.8h2C5.6C--
NSX-P Tanto 4744632302.013A0.1231.971%A22.03%C--54.5A1.3A2338.5h13.3B+41.7B++
VE-C Horizon 4584472861.563C++0.3340.067%B*25.951%C**49.7C++1.2C*2129h17.1C+42.6C**
Deimos VA29 4284252551.667B+0.2380.27%A++16%C+78.7AN/A2615.4h2B++2.4B++
XM98 413412974.247A2.3534.885%C63.107%D*35.2B+N/A12011.7h2.3B+6.6C*
NS-61 Emissary 4004002451.633B**0.2628.511%C++18.75%B54.8A+N/A1597.3h11.9B+41.7B+
Nemesis VSH9 6723963311.196B**0.7067.415%B++1.768%C-21C++14.6C++24118.9h6.8B++10.1B*
NS-44 Commissioner 3813763181.182C*0.7245.16%B**15.692%D-67.1AN/A2965.6h3.4B+7.6B++
NS-11P 3653621861.946B++0.0532.76%A*24.309%B++64.6A++N/A2395.6h11.9B*36.4B**
M20 Basilisk 428359536.774A++4.8839.626%C++8.357%B**24.3B4.7D-13814.8h57B*143.8B**
NS Decimator 4843473461.003C+0.8964.403%B+1.729%C37.7C++14.9C+3219.2h4.6C++7.2B
Lancer VS22 8173203880.825C++1.0769.789%B**1.563%C+14.3C+22.2B**26722.4h16.7B+23.9B+
Supernova PC 371296398.667U96.7754.149%B+2.365%C++33.3B**8.4C+2948.9h3A5.5A
Saron HRB 439279367.75B+5.8547.541%B+3.226%A++22.3C12.8C22012.5h19.1B+40.1B++
M20 Basilisk 323259416.317A++4.4241.443%C**9.653%A++28.5B+7C-1699.1h67.5B*163B**
Cerberus 2532512031.236C*0.6636.265%B++25.498%C*66.1B**N/A1953.8h5.7B15.7B+
L100 Python AP 391250386.579B+4.6857.516%C++6.4%A*34.7C**19.6C*3257.2h5.8C**10.1C**
S1 4672422041.186B*0.7172.109%A++N/A27.2C++25.3A++4088.9h7.9C-10.9C**
MANA Anti-Personnel Turret 232225613.689N/A1.7927.102%UN/A2250U70U5968400.1h22.5T*82.9T*
Pandora VX25 2152141171.829B+0.0759.091%A++12.617%D53.5B+N/A2004h3.5B*5.9B**
Comet VM2 2951961411.39B++0.5156.006%A+2.551%D-14.2B+7.2A+12713.8h26.6C47.4C**
Nyx VX31 186185483.854B++1.9637.247%B+23.243%D52.9B+N/A2043.5h5.6C++15B
Comet VM2 2541811191.521B+0.3857.148%A3.315%C-15.6B++6.3B++11011.6h26.8C++47B+
NSX Masamune 2001481381.072B0.8356.863%C+2.027%C+34.4B12.1C+1904.3h9.6B+16.9B+
M60-G Bulldog-H 161145178.529C+6.6351.617%B+N/A43.9D4.8D-1553.3h5.3B10.2B+
NSX Yumi 143142791.797C**0.1026.341%C+28.169%C*43C**N/A1693.3h11.7C*44.4C**
VE-LR Obelisk 139138642.156C**0.2637.128%B*32.609%C++47.6B+N/A1682.9h5.2B*13.9B*
E540 Halberd 1901361211.333C*9.4451.665%B+1.471%D41.2B*16.4C+3273.3h5.1B+9.9B++
Sticky Grenade 1351321132N/A130.1057.48%B+N/A1320B++30A++34690.1h2.2C++3.8B
M40 Fury 142129158.6B+6.7034.574%C+3.101%A+36.9C3.7D*1553.5h10.1B++29.2B++
Tank Mine 174123264.731B**2.8352.76%A+N/A205A*85B*19950.6h2.6D*5B++
M60-A Bulldog 128123430.75B+28.8561.137%A+N/A51.3B++2.1D1552.4h3.2A+5.3A
M60-A Bulldog 112108521.6B19.7067.857%A*1.852%C43.2B+1.6D-1282.5h4A6A
Spear Anti-Vehicle Phalanx Turret 1331011010.1B+8.2049.247%B+4.951%B+67.3A++21.3C+6821.5h6.1B*12.5B*
M12 Kobalt 9492713.143C++11.2519.566%C*16.304%C46C--1D--1992h15.3B*78.1B+
NS Annihilator 14591621.468A*0.4382.728%B+N/A21.7A**12.9A+2764.2h8.3A10A
Beamer VS3-FB 8989711.254C+0.6433.078%C*22.472%C59.3B+N/A1641.5h7.3B+22B+
Rocklet Rifle 174871110.784C++1.1148.449%C--N/A32.2B32.2B++4522.7h30.7B+63.3B
M60-G Bulldog 9581420.25S18.3537.276%C**4.938%A18.4D3.2D1014.4h5.9B++15.9B++
Proton II PPA-H 8179711.286C+9.3935.939%C+1.266%C-98.8C*2.5D--3660.8h6.5B**18.1B*
Hades VSH4 12579701.129B**0.7772.699%B+N/A24.7C+14.4C+3123.2h5.9B**8.1B**
M20 Basilisk 10177184.278B++2.3835.365%B*2.597%D*22.6B+7.1C+1143.4h61B*172.4B**
M40 Fury 756688.25C*6.3529.938%D1.515%C41.3C-5.6D-1731.6h11B+36.6C*
M12 Kobalt 6362610.333C8.4419.522%B17.742%C+68.9C+1.1D--2530.9h10.5A+54B*
NSX-P Naginata 5858282.071B+0.1728.993%A32.759%B+64.4B++N/A2860.9h11B+38B++
NS-20 Gorgon 5757321.781B+0.1225.502%C26.316%A27.1B**N/A1022.1h26.7B++104.8B++
Vortex VM21 8856192.947A1.0551.104%B**7.143%A+14.4B*8.2B*1283.9h19.8B*38.8B++
NS-10 Burster 8252321.625B++0.2737.684%B**13.462%A*8.3B**4.8B++956.3h159.2C+422.4B+
NS-10 Burster 9451351.457B*0.4437.322%A5.882%C7.8B*6.6A*1136.5h162.7C--436.1C**
Phobos VX86 5151281.821B+0.0882.222%A*11.765%D72.9B**N/A4590.7h2.2B+2.6B*
NS-20 Gorgon 5251321.594B+0.3024.169%C23.529%B+24.3B+N/A1062.1h28.5B+118B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41640.3h
Spawn Beacon196350.7h
Nano-Armor Kit372452,06637.3h
Nanite Revive Grenade01,7650.5h
Spitfire Auto-Turret73600.3h
Restoration Kit1202,6982.3h
Motion Spotter274,8662h
Smoke Grenade0770h
Shield Recharging Field331,5101.2h
Recon Detection Device415,5809.6h
Ammunition Package809,1414.3h
Medical Kit2445,1636.4h
Anti-Infantry MANA Turret157261.8h
Medical Applicator1,070385,48033.4h
Hardlight Barrier207510.7h

Check the help document for the dictionary if you want to learn more about words used here.


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