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Kargul[P2W] Kargul
VS BR 124

KDR: 1.9

Score: 32.2m

Last Seen: Dec 22nd, 2018 5:01 AM
- OFFLINE - 2961.2 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Flare VE6 Betelgeuse 54-A Pulsar C Pulsar LSW NS-15M1 CME L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 691TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.747%21.27%5694898749,5722.35866-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%1.101B**0.084C+-0.354C-HEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.44B11.20.217C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.477%2.54%371510304,01616087222.49751555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.785%0.152C++-0.039C+0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++4.50.638B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.014%4.717%2191310222,12012555201.6879407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%0.078C+0.081C+0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.389C**26.90.322C*45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.778%65.863%219210331,037267310.387809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.534%0.564B+-0.082C+0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.20.297C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.294%15.349%219410311,720127071.35433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%1.736A++0.158C++0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+3.40.308C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m201.3%292 (17.5k)266 (16k)1.8987777,32040,7212.15358124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035234322.281%17.535%39102:5841

22% Combat Medic20% Engineer29% Heavy Assault8% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:15 PMMay 21st, 2014 8:18 AMJan 15th, 2019 5:28 PM (99d) (PST)Dec 22nd, 2018 1:01 AM (123d) (PST)Dec 22nd, 2018 1:01 AM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5652672980.6400.3370.1121.3570.034926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,90316,01517,8883820781215,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2013.6h/83.9d 10,376 13,558 18,315 163.9k 4,234 6,717 4,104 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:2,367
Deaths:783
KDR:3.023
Accuracy:23.685% C*
HSR:16.350% D*
Betelgeuse 54-A
C
Kills:2,309
Deaths:1,233
KDR:1.873
Accuracy:24.721% C
HSR:26.375% C--
Pulsar LSW
C*
Kills:1,621
Deaths:738
KDR:2.196
Accuracy:24.209% C*
HSR:16.101% D*
NS-15M1
B++
Kills:1,564
Deaths:700
KDR:2.234
Accuracy:26.227% B++
HSR:14.258% D--
Ursa
B+
Kills:1,219
Deaths:592
KDR:2.059
Accuracy:25.519% B+
HSR:12.715% F
Orion VS54
B++
Kills:1,204
Deaths:478
KDR:2.519
Accuracy:24.285% B++
HSR:14.784% D**
SVA-88
C*
Kills:1,193
Deaths:528
KDR:2.259
Accuracy:24.670% C*
HSR:16.010% D*
VE-H Maw
C**
Kills:1,184
Deaths:562
KDR:2.107
Accuracy:26.930% C*
HSR:28.547% C**
VX29 Polaris
B++
Kills:1,161
Deaths:725
KDR:1.601
Accuracy:27.324% B++
HSR:17.227% D-
NSX Naginata
B*
Kills:1,155
Deaths:551
KDR:2.096
Accuracy:24.139% B+
HSR:33.680% B*
Lasher X2
A
Kills:952
Deaths:568
KDR:1.676
Accuracy:34.706% A
HSR:1.786% D*
NS-15M2
B*
Kills:649
Deaths:248
KDR:2.617
Accuracy:28.139% B*
HSR:31.433% B++
Kills:16,578
Deaths (as Heavy Assault):7,706
Deaths (to Heavy Assaults):12,396
KDR:2.15131
Kill Difference:8,872
Playtime:580.201 hours
Usage:29%
Score:8.880m
Score/min:255
Accuracy (listed only):26.213%
HSR (listed only):19.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,725
Deaths:1,085
KDR:3.433
Accuracy:26.330% B+
HSR:12.698% D
Pulsar C
B*
Kills:2,244
Deaths:515
KDR:4.357
Accuracy:29.261% B*
HSR:21.836% C+
NSX Tanto
A
Kills:1,203
Deaths:612
KDR:1.966
Accuracy:31.195% B*
HSR:33.167% A
Eclipse VE3A
B+
Kills:1,201
Deaths:769
KDR:1.562
Accuracy:27.479% C++
HSR:22.232% B+
Serpent VE92
B
Kills:1,172
Deaths:749
KDR:1.565
Accuracy:25.437% B
HSR:17.577% C
Solstice Burst
B+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:29.088% B+
HSR:26.027% B
Solstice VE3
B
Kills:1,164
Deaths:16
KDR:72.750
Accuracy:24.536% B
HSR:14.949% D-
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
NS-11C
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.945% B+
HSR:21.361% B+
VX6-7
B+
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:26.629% B+
HSR:24.159% B+
Zenith VX-5
A++
Kills:1,156
Deaths:597
KDR:1.936
Accuracy:29.765% B*
HSR:31.228% A++
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
NSX Tengu
B*
Kills:692
Deaths:410
KDR:1.688
Accuracy:42.564% B*
HSR:21.821% C++
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C+
HSR:26.486% B++
VE-S Canis
B+
Kills:566
Deaths:309
KDR:1.832
Accuracy:30.494% B+
HSR:16.078% C--
NS Baron G5
A*
Kills:471
Deaths:253
KDR:1.862
Accuracy:64.324% A*
HSR:15.499% C*
NSX-P Tanto
B**
Kills:452
Deaths:224
KDR:2.018
Accuracy:32.037% B**
HSR:21.681% C--
Deimos VA29
A+
Kills:294
Deaths:176
KDR:1.670
Accuracy:78.321% A+
HSR:17.687% C*
Pandora VX25
A*
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A*
HSR:12.617% D
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:24,470
Deaths (as Light Assault):11,641
Deaths (to Light Assaults):6,704
KDR:2.10205
Kill Difference:12,829
Playtime:351.823 hours
Usage:17%
Score:5.761m
Score/min:273
Accuracy (listed only):37.517%
HSR (listed only):20.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,725
Deaths:1,085
KDR:3.433
Accuracy:26.330% B+
HSR:12.698% D
Pulsar C
B*
Kills:2,244
Deaths:515
KDR:4.357
Accuracy:29.261% B*
HSR:21.836% C+
NSX Tanto
A
Kills:1,203
Deaths:612
KDR:1.966
Accuracy:31.195% B*
HSR:33.167% A
Eclipse VE3A
B+
Kills:1,201
Deaths:769
KDR:1.562
Accuracy:27.479% C++
HSR:22.232% B+
Serpent VE92
B
Kills:1,172
Deaths:749
KDR:1.565
Accuracy:25.437% B
HSR:17.577% C
Solstice Burst
B+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:29.088% B+
HSR:26.027% B
Solstice VE3
B
Kills:1,164
Deaths:16
KDR:72.750
Accuracy:24.536% B
HSR:14.949% D-
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
NS-11C
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.945% B+
HSR:21.361% B+
VX6-7
B+
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:26.629% B+
HSR:24.159% B+
Eidolon VE33
A
Kills:1,157
Deaths:618
KDR:1.872
Accuracy:35.153% A
HSR:21.608% D
Zenith VX-5
A++
Kills:1,156
Deaths:597
KDR:1.936
Accuracy:29.765% B*
HSR:31.228% A++
NS Baron G5
A*
Kills:471
Deaths:253
KDR:1.862
Accuracy:64.324% A*
HSR:15.499% C*
NSX-P Tanto
B**
Kills:452
Deaths:224
KDR:2.018
Accuracy:32.037% B**
HSR:21.681% C--
Deimos VA29
A+
Kills:294
Deaths:176
KDR:1.670
Accuracy:78.321% A+
HSR:17.687% C*
Pandora VX25
A*
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A*
HSR:12.617% D
VE-LR Obelisk
B**
Kills:110
Deaths:55
KDR:2
Accuracy:39.654% B**
HSR:33.636% C*
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:19,263
Deaths (as Engineer):8,586
Deaths (to Engineers):7,036
KDR:2.24354
Kill Difference:10,677
Playtime:393.266 hours
Usage:20%
Score:6.469m
Score/min:274
Accuracy (listed only):40.452%
HSR (listed only):20.841%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:1,526
Deaths:1,363
KDR:1.120
Accuracy:20.775% D--
HSR:17.366% D
H-V45
B+
Kills:1,330
Deaths:806
KDR:1.650
Accuracy:26.947% B+
HSR:22.406% C++
Pulsar VS1
B**
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:29.357% B**
HSR:12.255% D*
Equinox VE2
D
Kills:1,169
Deaths:1,221
KDR:0.957
Accuracy:22.488% D
HSR:16.938% D
Darkstar
C*
Kills:1,167
Deaths:766
KDR:1.524
Accuracy:28.018% C*
HSR:20.994% C
NS-11A
C*
Kills:1,163
Deaths:873
KDR:1.332
Accuracy:25.290% C*
HSR:16.595% D
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
Thanatos VE70
A*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:60.677% A*
HSR:15.418% C+
Terminus VX-9
D
Kills:1,161
Deaths:1,221
KDR:0.951
Accuracy:22.703% D
HSR:16.107% D*
Corvus VA55
B+
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:26.632% B+
HSR:15.803% D--
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
Equinox VE2 Burst
B+
Kills:896
Deaths:489
KDR:1.832
Accuracy:30.727% B+
HSR:27.679% C+
NSX Tengu
B*
Kills:692
Deaths:410
KDR:1.688
Accuracy:42.564% B*
HSR:21.821% C++
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C+
HSR:26.486% B++
VE-S Canis
B+
Kills:566
Deaths:309
KDR:1.832
Accuracy:30.494% B+
HSR:16.078% C--
NS Baron G5
A*
Kills:471
Deaths:253
KDR:1.862
Accuracy:64.324% A*
HSR:15.499% C*
Deimos VA29
A+
Kills:294
Deaths:176
KDR:1.670
Accuracy:78.321% A+
HSR:17.687% C*
Pandora VX25
A*
Kills:214
Deaths:117
KDR:1.829
Accuracy:59.091% A*
HSR:12.617% D
NS-11P
A*
Kills:65
Deaths:23
KDR:2.826
Accuracy:33.857% A*
HSR:20% C++
NSX Yumi
C
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.533% C-
HSR:22.951% C
Phobos VX86
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:82.222% A*
HSR:11.765% D
Kills:19,536
Deaths (as Combat Medic):13,237
Deaths (to Combat Medics):4,604
KDR:1.47586
Kill Difference:6,299
Playtime:439.984 hours
Usage:22%
Score:6.417m
Score/min:243
Accuracy (listed only):36.761%
HSR (listed only):19.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B
Kills:1,235
Deaths:885
KDR:1.395
Accuracy:29.776% B
HSR:22.429% C+
Sirius SX12
B**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:26.879% B+
HSR:24.592% B**
Eridani SX5
C**
Kills:1,162
Deaths:832
KDR:1.397
Accuracy:27.897% C**
HSR:19.449% C+
NS-30 Vandal
B++
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:37.533% B++
HSR:22.500% C-
MKV Suppressed
B+
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:27.914% B+
HSR:22.617% B+
NS-7 PDW
A+
Kills:1,148
Deaths:568
KDR:2.021
Accuracy:27.221% B+
HSR:26.829% A+
Artemis VX26
C*
Kills:850
Deaths:520
KDR:1.635
Accuracy:28.418% C*
HSR:23.059% C+
NSX Tengu
B*
Kills:692
Deaths:410
KDR:1.688
Accuracy:42.564% B*
HSR:21.821% C++
NSX Tomoe
B+
Kills:665
Deaths:332
KDR:2.003
Accuracy:31.676% B+
HSR:30.226% D
Ghost
B+
Kills:625
Deaths:195
KDR:3.205
Accuracy:42.052% B+
HSR:67.680% C+
Skorpios
B++
Kills:589
Deaths:288
KDR:2.045
Accuracy:26.580% C+
HSR:26.486% B++
VE-S Canis
B+
Kills:566
Deaths:309
KDR:1.832
Accuracy:30.494% B+
HSR:16.078% C--
XM98
C
Kills:412
Deaths:97
KDR:4.247
Accuracy:34.885% C
HSR:63.107% D*
NS-61 Emissary
B+
Kills:396
Deaths:242
KDR:1.636
Accuracy:28.512% C+
HSR:18.687% B+
NS-44 Commissioner
B**
Kills:313
Deaths:263
KDR:1.190
Accuracy:45.006% B**
HSR:15.336% D--
Cerberus
B+
Kills:242
Deaths:193
KDR:1.254
Accuracy:36.504% B+
HSR:25.620% B
Nyx VX31
B+
Kills:185
Deaths:48
KDR:3.854
Accuracy:37.247% B+
HSR:23.243% D
Beamer VS3-FB
C++
Kills:69
Deaths:65
KDR:1.062
Accuracy:32.474% C++
HSR:21.739% C
Kills:12,626
Deaths (as Infiltrator):7,147
Deaths (to Infiltrators):6,652
KDR:1.76662
Kill Difference:5,479
Playtime:157.919 hours
Usage:8%
Score:2.817m
Score/min:297
Accuracy (listed only):32.980%
HSR (listed only):27.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,167
Deaths:510
KDR:2.288
Accuracy:21.606% B+
HSR:13.710% D**
Quasar VM1
B**
Kills:1,165
Deaths:510
KDR:2.284
Accuracy:20.226% B**
HSR:14.335% D-
Cosmos VM3
B++
Kills:1,049
Deaths:377
KDR:2.782
Accuracy:19.188% B++
HSR:21.830% B+
Cosmos VM3
B++
Kills:969
Deaths:402
KDR:2.410
Accuracy:19.699% B++
HSR:19.917% C++
Comet VM2
A+
Kills:193
Deaths:138
KDR:1.399
Accuracy:55.790% A+
HSR:2.591% D-
Comet VM2
A
Kills:178
Deaths:116
KDR:1.534
Accuracy:56.943% A
HSR:3.371% C
Vortex VM21
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:50.968% B**
HSR:7.692% A++
NS-20 Gorgon
B++
Kills:52
Deaths:31
KDR:1.677
Accuracy:24.665% C
HSR:23.077% B++
NS-10 Burster
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:37.287% N/A
HSR:14% N/A
Kills:4,875
Deaths (as MAX Suit):1,067
Deaths (to MAX Suits):2,285
KDR:4.56888
Kill Difference:3,808
Playtime:86.558 hours
Usage:4%
Score:1.825m
Score/min:351
Accuracy (listed only):34.041%
HSR (listed only):13.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,444
V. Kills:137 N/A
Deaths:102
KDR:14.157
Accuracy:50.892% C*
KPH:51 C+
VKPH:4.800 D--
C75 Viper
B**
Kills:1,169
V. Kills:136 N/A
Deaths:87
KDR:13.437
Accuracy:33.200% D
KPH:49.800 B**
VKPH:5.800 C--
L100 Python HEAT
B++
Kills:863
V. Kills:213 403%
Deaths:57
KDR:15.140
Accuracy:52.857% C++
KPH:38.900 B++
VKPH:9.600 C-
L100 Python AP
B+
Kills:244
V. Kills:138 176%
Deaths:37
KDR:6.595
Accuracy:57.631% C++
KPH:34.600 B+
VKPH:19.600 C**
Kills:3,720 (3,720 + 0)
Deaths:283
KDR:13.145
VKDR:2.205
Vehicle Kills:624
Kill Difference:3,437
Playtime:81.069 hours
Usage:4%
Score:0.959m
Score/min:197
Driving Accuracy:57.631%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:478
V. Kills:41 N/A
Deaths:47
KDR:10.170
Accuracy:28.463% B++
KPH:38.200 D
VKPH:3.300 C
Supernova PC
B**
Kills:296
V. Kills:75 389%
Deaths:3
KDR:98.667
Accuracy:54.149% B+
KPH:33.100 B**
VKPH:8.400 C+
Saron HRB
B
Kills:262
V. Kills:155 168%
Deaths:29
KDR:9.034
Accuracy:46.456% B
KPH:22 C
VKPH:13 C
E540 Halberd
B+
Kills:96
V. Kills:48 196%
Deaths:10
KDR:9.600
Accuracy:51.540% B+
KPH:35.600 B+
VKPH:17.800 C*
M20 Basilisk
B++
Kills:76
V. Kills:24 304%
Deaths:18
KDR:4.222
Accuracy:34.814% B++
KPH:22.400 B+
VKPH:7.100 C+
Kills:1,208 (296 + 912)
Deaths:107
KDR:11.290
VKDR:3.206
Vehicle Kills:343
Kill Difference:1,101
Playtime:39.464 hours
Usage:2%
Score:0.465m
Score/min:196
Driving Accuracy:54.149%
Gunner Accuracy:34.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B+
Kills:145
V. Kills:16 N/A
Deaths:17
KDR:8.529
Accuracy:51.617% B+
KPH:43.800 D
VKPH:4.800 D-
Proton II PPA-H
C**
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:33.938% C
KPH:103.600 C**
VKPH:2.800 D--
Kills:219 (0 + 219)
Deaths:23
KDR:9.522
VKDR:0.783
Vehicle Kills:18
Kill Difference:196
Playtime:4.026 hours
Usage:0%
Score:0.047m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:33.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:334
V. Kills:63 N/A
Deaths:51
KDR:6.549
Accuracy:38.935% C+
KPH:23.400 C**
VKPH:4.400 D-
M20 Basilisk
B+
Kills:243
V. Kills:61 392%
Deaths:38
KDR:6.395
Accuracy:41.492% C**
KPH:27.900 B+
VKPH:7 C--
M40 Fury
C+
Kills:129
V. Kills:13 N/A
Deaths:15
KDR:8.600
Accuracy:34.612% C+
KPH:37.200 C
VKPH:3.700 D*
M60-G Bulldog
C**
Kills:81
V. Kills:14 N/A
Deaths:4
KDR:20.250
Accuracy:37.286% C**
KPH:18.600 D
VKPH:3.200 D
M12 Kobalt
C++
Kills:79
V. Kills:1 N/A
Deaths:6
KDR:13.167
Accuracy:19.352% C++
KPH:46.700 C--
VKPH:0.600 D*
M40 Fury
C-
Kills:66
V. Kills:9 N/A
Deaths:8
KDR:8.250
Accuracy:29.938% D
KPH:40.900 C-
VKPH:5.600 D-
M12 Kobalt
B
Kills:57
V. Kills:1 N/A
Deaths:6
KDR:9.500
Accuracy:19.505% B
KPH:64.700 C+
VKPH:1.100 D
Kills:989 (0 + 989)
Deaths:128
KDR:7.727
VKDR:1.266
Vehicle Kills:162
Kill Difference:861
Playtime:35.034 hours
Usage:2%
Score:0.307m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:19.505%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,7483,7251,0853.433M1.5326.33%B+12.698%D35.2B**N/A129105.7h10.2B38.9B+
Flare VE6 2,3822,3677833.023A++1.1223.685%C*16.35%D*42.4C++N/A14855.8h10.5C*44.5B
Betelgeuse 54-A 2,3442,3091,2331.873C0.0324.721%C26.375%C--46.6C--N/A12849.6h11.6C46.9C
Pulsar C 2,2552,2445154.357A*2.4629.261%B*21.836%C+52.4B**N/A17142.8h9.5B++32.5B++
Pulsar LSW 1,6351,6217382.196B++0.3024.209%C*16.101%D*38.6C+N/A12942h12.5C++51.5C**
NS-15M1 1,5751,5647002.234B+0.3426.227%B++14.258%D--36.8C+N/A9042.5h12.1C**46B+
CME 1,5301,5261,3631.12C+0.7820.775%D--17.366%D21.3DN/A5671.8h12.2B+58.6C+
L100 Python HESH 1,5811,44410214.157C*12.2650.892%C*2.285%B++51C+4.8D--15828.3h3B+5.9B+
H-V45 1,3391,3308061.65C*0.2526.947%B+22.406%C++42.5B+N/A11431.3h10.7B**39.8B++
Beamer VS3 1,2391,2358851.395B*0.5029.776%B22.429%C+62.1A++N/A18419.9h6.9B++23.3C**
Ursa 1,2271,2195922.059B**0.1625.519%B+12.715%F39.2C++N/A10731.1h10.9C**42.7B+
Orion VS54 1,2071,2044782.519B++0.6224.285%B++14.784%D**34.6C++N/A15334.8h10.3B*42.3B++
NSX Tanto 1,2131,2036121.966B*0.0731.195%B*33.167%A52.3B*N/A12723h12.6B40.5B+
Eclipse VE3A 1,2111,2017691.562C++0.3427.479%C++22.232%B+46.9B+N/A11225.6h10.6B+38.5B+
SVA-88 1,2041,1935282.259C**0.3624.67%C*16.01%D*35.6CN/A11733.5h11.8C++48C**
VE-H Maw 1,1991,1845622.107B+0.2126.93%C*28.547%C**58.9BN/A22420.1h11C++40.9C**
Pulsar VS1 1,1791,1755472.148A0.2529.357%B**12.255%D*35.4B++N/A10633.2h11.4B**39B**
Serpent VE92 1,1831,1727491.565B+0.3325.437%B17.577%C26C+N/A8045h12.3B48.3B+
C75 Viper 1,3051,1698713.437A*11.5433.2%D1.198%C49.7B**5.8C--23123.5h6.4A19.3B**
C-4 1,5561,1696201.885B0.0120.225%D--N/A108.2B++35.8B+83810.8h1.2B+6.1C++
Equinox VE2 1,1691,1691,2210.957C0.9422.488%D16.938%D23.1C-N/A6150.7h12.3C*54.5C+
Solstice Burst 1,1711,1686181.89B+0.0129.088%B+26.027%B46B+N/A13325.4h11.7B+40.2B+
Blueshift VM5 1,1761,1675102.288C+0.3921.606%B+13.71%D**33C++N/A9835.4h15.1B70.1B+
Darkstar 1,1851,1677661.523C+0.3828.018%C*20.994%C41.4C+N/A11428.2h12.6C**45.1B
Quasar VM1 1,1801,1655102.284B+0.3920.226%B**14.335%D-32.5B*N/A10135.8h12.6B*62.4B+
Solstice VE3 1,1761,1641672.75U70.8524.536%B14.949%D-41.3A+N/A25428.2h11.2B*45.6B++
NS-11A 1,1691,1638731.332C++0.5725.29%C*16.595%D30.7C+N/A8437.9h12.1B++47.7B+
Sirius SX12 1,1691,1636361.829B++0.0726.879%B+24.592%B**44.2B*N/A15126.3h14.2C**52.7B
Eridani SX5 1,1711,1628321.397C*0.5027.897%C**19.449%C+38.7C*N/A11230h11.4B40.8B
Frag Grenade 1,1671,16211162N/A1,160.1037.092%D--N/A968.3A*4.2C-17431.2h2A++5.3B*
Thanatos VE70 1,1661,1617491.55B*0.3560.677%A*15.418%C+57.2A+N/A17320.3h3.7B*6.1B**
NS-11C 1,1681,1617291.593B++0.3126.945%B+21.361%B+39.4B++N/A9729.5h10.9B*40.6B++
Terminus VX-9 1,1671,1611,2210.951C0.9522.703%D16.107%D*23.9DN/A6448.6h11.8B51.9C++
VX29 Polaris 1,1651,1617251.601C++0.3027.324%B++17.227%D-41.2C+N/A15028.2h13.1C+47.9B
NS-30 Vandal 1,1701,1605792.003C*0.1037.533%B++22.5%C-46.6B+N/A18724.9h5.1B+13.6B++
VX6-7 1,1671,1596761.714B+0.1826.629%B+24.159%B+43.6B+N/A11526.6h11.5B+43.2B+
Corvus VA55 1,1591,1588351.387B+0.5126.632%B+15.803%D--33.6BN/A8234.5h10.9B++41B+
Eidolon VE33 1,1661,1576181.872B++0.0335.153%A21.608%D42.2B**N/A11427.4h7.3B++20.7B*
Zenith VX-5 1,1751,1565971.936B++0.0429.765%B*31.228%A++48.2B++N/A13624h13.1C++43.9B+
NSX Naginata 1,1751,1555512.096B++0.2024.139%B+33.68%B*61.1B*1.1B**14218.9h11.1B45.9B+
MKV Suppressed 1,1581,1546851.685B*0.2127.914%B+22.617%B+42.7B+N/A11827h11.8B++42.2B+
NS-7 PDW 1,1611,1485682.021A+0.1227.221%B+26.829%A+53.9AN/A14021.3h12.5B++46B+
Cosmos VM3 1,0631,0493772.782B+0.8819.188%B++21.83%B+50.4A++N/A13520.8h9.8A+50.9B*
Cosmos VM3 9789694022.41B0.5119.699%B++19.917%C++42.3B**N/A11122.9h11.7B**59.5B++
Lasher X2 9689525681.676B**0.2234.706%A1.786%D*49.1B**N/A14719.4h18.1B+52.1B++
Equinox VE2 Burst 9078964891.832C++0.0730.727%B+27.679%C+47.4C++N/A13918.9h13.2C+43B
L100 Python HEAT 1,0768635715.14A**13.2452.857%C++3.708%B*38.9B++9.6C-17422.2h4.7B*8.9B*
Artemis VX26 8568505201.635C**0.2628.418%C*23.059%C+37.4C*N/A10422.7h12.3C++43.4C**
NSX Tengu 6996924101.688B+0.2142.564%B*21.821%C++49.4B+N/A12314h13.3C++31.3B+
NSX Tomoe 6736653322.003C**0.1031.676%B+30.226%D46.8BN/A11314.2h14C*44.1B+
NS-15M2 6566492482.617B++0.7228.139%B*31.433%B++60.1B+N/A18010.8h12C**42.5B+
Ghost 6256251953.205C*1.3142.052%B+67.68%C+53.4B++N/A17211.7h2.2C**5.2B+
Skorpios 5955892882.045B0.1526.58%C+26.486%B++46.7C*N/A9712.6h11.7C+44.1C+
VE-S Canis 5695663091.832B+0.0730.494%B+16.078%C--55.5B+N/A15110.2h11.6C*38.1B+
Proton II PPA 5194784710.17C+8.2728.463%B++N/A38.2D3.3C10112.5h12.5D43.9C++
Force-Blade 53847735,0320.014C1.8852.935%A++N/A0.3C-N/A11485.5h2.1B+4B++
NS Baron G5 4764712531.862B**0.0464.324%A*15.499%C*66.3A++N/A1877.1h3.8B*5.9C*
Proximity Mine 467467785.987B++4.0935.686%DN/A126.2C++N/A4213.7h1.9C++5.5C-
NSX-P Tanto 4624522242.018A0.1232.037%B**21.681%C--55.1A1.2B+2318.2h13.4B+41.7B++
XM98 413412974.247B**2.3534.885%C63.107%D*35.2B+N/A11811.7h2.3B+6.6C*
NS-61 Emissary 3963962421.636A0.2628.512%C+18.687%B+54.2A+N/A1577.3h11.9B+41.8B+
NS Decimator 4753413411C+0.9064.425%B+1.76%C37.5C*14.7C+3129.1h4.6C++7.2B
Nemesis VSH9 5793392841.194B*0.7066.912%B+2.065%C20.5C*14.5B++24116.5h6.7B++10B*
M20 Basilisk 397334516.549A+4.6538.935%C+8.383%B**23.4C**4.4D-13314.3h56.1A144.1B**
Lancer VS22 8083153850.818C++1.0869.8%B**1.587%C+14.2C++22.2A26722.2h16.7B+23.9B+
NS-44 Commissioner 3173132631.19C*0.7145.006%B**15.336%D--65.2AN/A2784.8h3.5B+7.7B++
Supernova PC 371296398.667U96.7754.149%B+2.365%C+33.3B**8.4C+2908.9h3A5.5A
Deimos VA29 2952941761.67B+0.2378.321%A+17.687%C*71.7B**N/A2044.1h2.1B+2.7B++
Saron HRB 417262299.034B*7.1446.456%B3.435%A++22C13C22311.9h18.2B++39.2B*
L100 Python AP 382244376.595B+4.7057.631%C++6.557%A*34.4B+19.4C**3147.1h5.9B+10.2B+
M20 Basilisk 304243386.395A*4.5041.492%C**9.877%A++27.9B+7C--1618.7h69.1B*166.5B**
Cerberus 2442421931.254C*0.6436.504%B+25.62%B65.4B**N/A1933.7h5.7B15.5B+
S1 4672422041.186B*0.7172.109%A++N/A27.2C*25.3A++4038.9h7.9C10.9B+
MANA Anti-Personnel Turret 232225613.689N/A1.7927.102%UN/A2250U70U5889200.1h22.5T*82.9T*
Pandora VX25 2152141171.829B++0.0759.091%A*12.617%D53.5B++N/A1894h3.5B*5.9B**
Comet VM2 2911931381.399B++0.5055.79%A+2.591%D-14.1B+7.2A+12513.7h26.5C+47.4B
Nyx VX31 186185483.854B**1.9637.247%B+23.243%D52.9B++N/A2023.5h5.6C++15B+
Comet VM2 2501781161.534B++0.3656.943%A3.371%C15.6B++6.3B++10911.4h26.7C*46.9B+
NSX Masamune 2001481381.072B0.8356.863%C+2.027%C+34.4C**12.1C+1904.3h9.6B+16.9B+
M60-G Bulldog-H 161145178.529C+6.6351.617%B+N/A43.9D4.8D-1553.3h5.3B10.2B+
M40 Fury 142129158.6B+6.7034.612%C+3.101%A+36.9C3.7D*1563.5h10B*28.9B++
M60-A Bulldog 128123430.75B+28.8561.137%A+N/A51.3B++2.1D1552.4h3.2A+5.3A+
Tank Mine 172121264.654B**2.7652.333%AN/A201.7A*85B++20460.6h2.6D--5B*
Sticky Grenade 1161141114N/A112.1058.957%B*N/A1140B+20B*34280.1h2.3C++3.9B
VE-LR Obelisk 111110552C++0.1039.654%B**33.636%C*52.4B*N/A1612.1h5B*12.6B*
M60-A Bulldog 112108521.6B+19.7067.857%A*1.852%C43.2B+1.6D1282.5h4B**6A
Spear Anti-Vehicle Phalanx Turret 132100911.111B+9.2149.399%B+5%B+66.7A++21.3C+6821.5h6.2B*12.5B*
E540 Halberd 14496109.6C++7.7051.54%B+2.083%C35.6B+17.8C*3192.7h5.9C+11.5B
M60-G Bulldog 9581420.25S18.3537.286%C**4.938%A18.4D3.2D1014.4h5.9B++15.8B++
M12 Kobalt 8079613.167C++11.2719.352%C++13.924%D-46.5C--N/A2041.7h16.2B++83.7B+
NS Annihilator 12378541.444A*0.4583.333%B++N/A22.3M12.9B**3073.5h8.3A9.9A
Hades VSH4 12177661.167A0.7372.562%B++N/A26.6C*15.2B+3272.9h5.7B**7.9A
M20 Basilisk 10076184.222B**2.3234.814%B++1.316%F22.4B+7.1C+1103.4h59.8B*171.9B**
Rocklet Rifle 154761010.752C++1.1548.379%C--N/A30.4C*31.2B+4242.5h31B+64.1B
Proton II PPA-H 7674612.333C++10.4333.938%C1.351%C105.7B2.9D--3850.7h5.8A17.1B*
Beamer VS3-FB 6969651.062C+0.8432.474%C++21.739%C62.7B++N/A1661.1h7.1B++21.9B+
M40 Fury 756688.25C*6.3529.938%D1.515%C41.3C-5.6D-1751.6h11B+36.6C*
NS-11P 6565232.826A+0.9333.857%A*20%C++65A*N/A2621h14.2C++42.1B*
NSX Yumi 6161421.452C++0.4524.533%C-22.951%C35.9C+N/A941.7h11B+44.7C**
M12 Kobalt 585769.5C7.6019.505%B17.544%C+63.3C+1.1D2320.9h10.5A+53.9B++
Vortex VM21 8252182.889A++0.9950.968%B**7.692%A++13.7B*7.9B++1243.8h20.8B++40.7B++
NS-20 Gorgon 5252311.677B+0.2224.665%C23.077%B++27.4B**N/A941.9h26.9B++108.9B++
Phobos VX86 5151281.821B+0.0882.222%A*11.765%D72.9B**N/A4380.7h2.2B+2.6B++
NS-10 Burster 7850321.563B+0.3437.287%B**14%A**8.1B**4.5B+936.2h157.8C+423.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274,8502h
Restoration Kit1192,6922.3h
Nano-Armor Kit357426,22035.8h
Spawn Beacon186130.7h
Anti-Vehicle MANA Turret41640.3h
Nanite Revive Grenade01,5630.4h
Spitfire Auto-Turret73550.3h
Ammunition Package798,6054.2h
Medical Kit2164,7956.1h
Anti-Infantry MANA Turret157261.8h
Medical Applicator964337,34830.3h
Hardlight Barrier197170.6h
Recon Detection Device415,5229.5h
Shield Recharging Field311,5011.2h
Smoke Grenade0770h

Check the help document for the dictionary if you want to learn more about words used here.


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