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Operant Space Karradery[FCRW] Karradery
VS BR 30

KDR: 4.31

Score: 95.3m

Last Seen: Dec 4th, 2018 8:42 PM
- OFFLINE - 215.8 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Connery - Outfit Member of Future Crew[FCRW] Future Crew
VS outfit on Connery

Members: 15
Level Progress (to 31): 65%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 Terminus VX-9 Orion VS54 NS-11A SVA-88 VE-S Canis NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,727,878 MLG Score: 5378
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.521%24.217%66639983124,6136.48925-2.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.926%1.27A0.56B+-1.524FHEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.551B+9.30.352C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.268%0.879%552310192,3885951614.013441474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%0.191C++-0.672D-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.835B++10.40.803B++16.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.831%3.515%128410181,59316934760.940378334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.61%-0.197C0.559B+1.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++3.40.727B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.782%1.149%1521020174880930.197503185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.076%-1.333D**-0.817D-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.742B++6.60.831B++23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.329%92.725%157101517,814202088.81445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.9%3.643M**1.682A++2.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.768B++1.40.573B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.501%11.993%15210201,601201430.794541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%0.677B+-0.499D-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.40.305C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Future Crew[FCRW] Future Crew
VS outfit on Connery

Members: 15
95.3m224.7%1052 (63.1k)815 (48.9k)4.31093165,61338,4174.3981130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221279226.134%28.814%75303:0236

11% Combat Medic53% Heavy Assault11% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 10:02 PMFeb 11th, 2015 12:56 AMDec 11th, 2018 7:24 PM (2d) (PST)Dec 4th, 2018 5:15 PM (9d) (PST)Dec 4th, 2018 4:42 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9212336881.4170.3290.4083.2410.0255378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,26413,99341,271852024194248,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1947.9h/81.2d 3,349 47,719 35,092 378.8k 1,771 7,718 2,942 107.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:77,246
Deaths:12,142
KDR:6.362
Accuracy:27.955% B+
HSR:25.460% D
Orion VS54
C**
Kills:3,082
Deaths:1,156
KDR:2.666
Accuracy:21.955% C**
HSR:23.005% C+
SVA-88
C*
Kills:2,927
Deaths:776
KDR:3.772
Accuracy:24.160% C*
HSR:22.241% C
NS-15M1
C*
Kills:1,941
Deaths:814
KDR:2.385
Accuracy:23.421% C*
HSR:21.638% C+
Flare VE6
C++
Kills:1,491
Deaths:569
KDR:2.620
Accuracy:22.986% C++
HSR:20.859% C-
Ursa
B*
Kills:1,270
Deaths:373
KDR:3.405
Accuracy:27.282% B*
HSR:22.362% C
Lasher X2
B**
Kills:1,246
Deaths:550
KDR:2.265
Accuracy:32.718% B**
HSR:1.846% D*
NS-15M AE
B*
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:29.560% B*
HSR:26.221% C+
VE-H Maw
S
Kills:858
Deaths:186
KDR:4.613
Accuracy:32.104% A
HSR:66.550% S
VX29 Polaris
C-
Kills:476
Deaths:227
KDR:2.097
Accuracy:20.840% C-
HSR:15.546% D--
NS-15M2
B**
Kills:317
Deaths:68
KDR:4.662
Accuracy:28.302% B**
HSR:33.439% B**
Pulsar LSW
M++
Kills:90
Deaths:30
KDR:3
Accuracy:27.589% B*
HSR:46.667% M++
Kills:92,111
Deaths (as Heavy Assault):17,083
Deaths (to Heavy Assaults):11,231
KDR:5.39197
Kill Difference:75,028
Playtime:1,038.450 hours
Usage:53%
Score:59.178m
Score/min:950
Accuracy (listed only):26.573%
HSR (listed only):27.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M++
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A*
HSR:46.579% M++
NS-11C
A
Kills:2,584
Deaths:672
KDR:3.845
Accuracy:30.701% A
HSR:20.008% C*
VX6-7
A
Kills:2,486
Deaths:600
KDR:4.143
Accuracy:30.403% A
HSR:17.377% D
Serpent VE92
C++
Kills:2,486
Deaths:1,140
KDR:2.181
Accuracy:24.105% C++
HSR:20.233% C++
Pulsar C
B**
Kills:2,090
Deaths:627
KDR:3.333
Accuracy:29.557% B**
HSR:17.081% D--
Eclipse VE3A
A
Kills:1,840
Deaths:338
KDR:5.444
Accuracy:32.380% A
HSR:12.609% D*
Eridani SX5
B++
Kills:1,699
Deaths:756
KDR:2.247
Accuracy:29.479% B++
HSR:12.184% D--
Zenith VX-5
B*
Kills:1,482
Deaths:488
KDR:3.037
Accuracy:29.281% B*
HSR:15.452% D--
Pandora VX25
B**
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B**
HSR:11.670% D-
Solstice VE3
B**
Kills:1,272
Deaths:721
KDR:1.764
Accuracy:21.911% C+
HSR:25.157% B**
Sirius SX12
B+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% B+
HSR:17.377% C+
MKV Suppressed
B**
Kills:485
Deaths:131
KDR:3.702
Accuracy:30.517% B**
HSR:18.351% C+
Solstice SF
A+
Kills:424
Deaths:80
KDR:5.300
Accuracy:31.101% A+
HSR:16.745% C+
NS-7G PDW
C+
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% C+
HSR:15.549% C
Deimos VA29
C+
Kills:170
Deaths:66
KDR:2.576
Accuracy:58.599% C+
HSR:14.706% C
Solstice Burst
D
Kills:77
Deaths:38
KDR:2.026
Accuracy:23.143% D
HSR:14.286% D**
Skorpios
B+
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% B+
HSR:10.959% D**
Kills:22,922
Deaths (as Light Assault):7,307
Deaths (to Light Assaults):8,467
KDR:3.13699
Kill Difference:15,615
Playtime:346.720 hours
Usage:18%
Score:10.644m
Score/min:512
Accuracy (listed only):31.795%
HSR (listed only):18.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:3,330
Deaths:1,391
KDR:2.394
Accuracy:27.500% B+
HSR:18.979% D-
NS-11A
C*
Kills:2,971
Deaths:1,277
KDR:2.327
Accuracy:25.075% C*
HSR:22.080% C++
VE-S Canis
M++
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A*
HSR:46.579% M++
H-V45
B++
Kills:1,718
Deaths:675
KDR:2.545
Accuracy:27.278% B++
HSR:18.685% C
Eridani SX5
B++
Kills:1,699
Deaths:756
KDR:2.247
Accuracy:29.479% B++
HSR:12.184% D--
Pandora VX25
B**
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B**
HSR:11.670% D-
CME
C**
Kills:1,185
Deaths:504
KDR:2.351
Accuracy:27.481% C**
HSR:18.987% C-
Sirius SX12
B+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% B+
HSR:17.377% C+
Pulsar VS1
B*
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:27.742% B*
HSR:16.038% D
MKV Suppressed
B**
Kills:485
Deaths:131
KDR:3.702
Accuracy:30.517% B**
HSR:18.351% C+
NS-7G PDW
C+
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% C+
HSR:15.549% C
Corvus VA55
B++
Kills:180
Deaths:75
KDR:2.400
Accuracy:27.533% B++
HSR:14.444% D*
Deimos VA29
C+
Kills:170
Deaths:66
KDR:2.576
Accuracy:58.599% C+
HSR:14.706% C
NS-11P
B**
Kills:98
Deaths:49
KDR:2
Accuracy:27.986% B**
HSR:18.367% C+
Skorpios
B+
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% B+
HSR:10.959% D**
Kills:18,829
Deaths (as Combat Medic):7,048
Deaths (to Combat Medics):4,163
KDR:2.67154
Kill Difference:11,781
Playtime:222.741 hours
Usage:11%
Score:8.223m
Score/min:615
Accuracy (listed only):31.902%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:2,584
Deaths:672
KDR:3.845
Accuracy:30.701% A
HSR:20.008% C*
VX6-7
A
Kills:2,486
Deaths:600
KDR:4.143
Accuracy:30.403% A
HSR:17.377% D
Serpent VE92
C++
Kills:2,486
Deaths:1,140
KDR:2.181
Accuracy:24.105% C++
HSR:20.233% C++
Pulsar C
B**
Kills:2,090
Deaths:627
KDR:3.333
Accuracy:29.557% B**
HSR:17.081% D--
Eclipse VE3A
A
Kills:1,840
Deaths:338
KDR:5.444
Accuracy:32.380% A
HSR:12.609% D*
Zenith VX-5
B*
Kills:1,482
Deaths:488
KDR:3.037
Accuracy:29.281% B*
HSR:15.452% D--
Pandora VX25
B**
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B**
HSR:11.670% D-
Solstice VE3
B**
Kills:1,272
Deaths:721
KDR:1.764
Accuracy:21.911% C+
HSR:25.157% B**
Solstice SF
A+
Kills:424
Deaths:80
KDR:5.300
Accuracy:31.101% A+
HSR:16.745% C+
Deimos VA29
C+
Kills:170
Deaths:66
KDR:2.576
Accuracy:58.599% C+
HSR:14.706% C
Solstice Burst
D
Kills:77
Deaths:38
KDR:2.026
Accuracy:23.143% D
HSR:14.286% D**
Kills:16,342
Deaths (as Engineer):5,362
Deaths (to Engineers):6,868
KDR:3.04774
Kill Difference:10,980
Playtime:87.682 hours
Usage:5%
Score:3.519m
Score/min:669
Accuracy (listed only):32.739%
HSR (listed only):16.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:9,983
Deaths:337
KDR:29.623
Accuracy:65.109% M**
HSR:92.858% A++
VE-S Canis
M++
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A*
HSR:46.579% M++
Eridani SX5
B++
Kills:1,699
Deaths:756
KDR:2.247
Accuracy:29.479% B++
HSR:12.184% D--
Ghost
A++
Kills:1,669
Deaths:308
KDR:5.419
Accuracy:44.019% B*
HSR:85.201% A++
Phaseshift VX-S
M*
Kills:1,602
Deaths:62
KDR:25.839
Accuracy:61.870% M*
HSR:96.317% A+
NSX Daimyo
A
Kills:1,241
Deaths:149
KDR:8.329
Accuracy:49.252% B**
HSR:98.469% A
XM98
S
Kills:1,214
Deaths:58
KDR:20.931
Accuracy:66.170% S
HSR:92.669% A*
NS-44 Commissioner
B+
Kills:1,202
Deaths:656
KDR:1.832
Accuracy:40.344% B+
HSR:19.717% C
Sirius SX12
B+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% B+
HSR:17.377% C+
V10
S
Kills:1,168
Deaths:60
KDR:19.467
Accuracy:68.443% S
HSR:95.462% A*
Parsec VX3-A
A
Kills:937
Deaths:55
KDR:17.036
Accuracy:50.058% A
HSR:87.620% A
MKV Suppressed
B**
Kills:485
Deaths:131
KDR:3.702
Accuracy:30.517% B**
HSR:18.351% C+
NS-7G PDW
C+
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% C+
HSR:15.549% C
Beamer VS3
C-
Kills:320
Deaths:204
KDR:1.569
Accuracy:22.383% D
HSR:19.063% C-
NS-30 Vandal
C
Kills:226
Deaths:115
KDR:1.965
Accuracy:30.420% C
HSR:20.354% D
Beamer VS3-FB
C
Kills:142
Deaths:62
KDR:2.290
Accuracy:29.398% C
HSR:18.310% D
NS-44L Blackhand
B+
Kills:141
Deaths:53
KDR:2.660
Accuracy:41.826% C+
HSR:49.645% B+
Artemis VX26
C**
Kills:105
Deaths:62
KDR:1.694
Accuracy:28.385% C**
HSR:20% C
Skorpios
B+
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% B+
HSR:10.959% D**
NS-AM7 Archer
S
Kills:67
Deaths:29
KDR:2.310
Accuracy:67.323% A
HSR:55.224% S
Kills:26,597
Deaths (as Infiltrator):4,155
Deaths (to Infiltrators):4,479
KDR:6.4012
Kill Difference:22,442
Playtime:209.588 hours
Usage:11%
Score:12.173m
Score/min:968
Accuracy (listed only):42.269%
HSR (listed only):48.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:517
Deaths:124
KDR:4.169
Accuracy:24.307% A
HSR:19.149% C
Nebula VM20
A
Kills:500
Deaths:123
KDR:4.065
Accuracy:24.355% A
HSR:19.400% C+
Cosmos VM3
B+
Kills:246
Deaths:76
KDR:3.237
Accuracy:16.255% C+
HSR:21.951% B+
Quasar VM1
B+
Kills:236
Deaths:73
KDR:3.233
Accuracy:15.686% C+
HSR:21.610% B+
Comet VM2
B**
Kills:110
Deaths:75
KDR:1.467
Accuracy:45.394% C**
HSR:6.364% B**
Comet VM2
C*
Kills:91
Deaths:67
KDR:1.358
Accuracy:47.418% C*
HSR:4.396% C+
Cosmos VM3
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:18.233% B+
HSR:21.312% B+
NS-10 Burster
A+
Kills:56
Deaths:47
KDR:1.191
Accuracy:38.473% A+
HSR:3.571% D-
NS-10 Burster
A+
Kills:52
Deaths:39
KDR:1.333
Accuracy:39.335% A+
HSR:5.769% C+
Blueshift VM5
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:22.941% N/A
HSR:22% N/A
Kills:1,919
Deaths (as MAX Suit):331
Deaths (to MAX Suits):2,766
KDR:5.79758
Kill Difference:1,588
Playtime:30.642 hours
Usage:2%
Score:1.516m
Score/min:825
Accuracy (listed only):29.240%
HSR (listed only):14.552%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,055
V. Kills:50 N/A
Deaths:273
KDR:7.527
Accuracy:43.432% B
KPH:61.600 B+
VKPH:1.500 D-
Dual Photon Pods
M
Kills:281
V. Kills:27 N/A
Deaths:25
KDR:11.240
Accuracy:54.093% C*
KPH:225 M
VKPH:21.600 C**
Maelstrom Turbo Laser
C+
Kills:52
V. Kills:50 102%
Deaths:103
KDR:0.505
Accuracy:30.244% C+
KPH:3.600 D-
VKPH:3.400 D--
Kills:2,388 (2,107 + 0)
Deaths:401
KDR:5.955
VKDR:0.317
Vehicle Kills:127
Kill Difference:1,987
Playtime:49.163 hours
Usage:3%
Score:1.111m
Score/min:377
Piloting Accuracy:30.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:70
V. Kills:2 N/A
Deaths:10
KDR:7
Accuracy:37.909% D
KPH:47.500 C+
VKPH:1.400 D-
C150 Dalton
B++
Kills:56
V. Kills:20 267%
Deaths:10
KDR:5.600
Accuracy:45.591% B++
KPH:22.800 C--
VKPH:8.100 D*
Kills:126 (0 + 126)
Deaths:20
KDR:6.300
VKDR:1.100
Vehicle Kills:22
Kill Difference:106
Playtime:3.931 hours
Usage:0%
Score:0.068m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:45.591%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:465
V. Kills:27 N/A
Deaths:21
KDR:22.143
Accuracy:46.961% C+
KPH:66.200 B+
VKPH:3.800 D--
C75 Viper
C++
Kills:101
V. Kills:16 N/A
Deaths:20
KDR:5.050
Accuracy:16.267% F--
KPH:31.200 C++
VKPH:4.900 D
Kills:566 (566 + 0)
Deaths:41
KDR:13.805
VKDR:1.049
Vehicle Kills:43
Kill Difference:525
Playtime:10.259 hours
Usage:1%
Score:0.215m
Score/min:349
Driving Accuracy:16.267%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:552
V. Kills:85 N/A
Deaths:36
KDR:15.333
Accuracy:39.447% D--
KPH:41.300 A++
VKPH:6.400 D
Supernova FPC
A
Kills:475
V. Kills:311 152%
Deaths:56
KDR:8.482
Accuracy:49.843% C-
KPH:31.100 B*
VKPH:20.400 A
Proton II PPA
B**
Kills:117
V. Kills:6 N/A
Deaths:6
KDR:19.500
Accuracy:18.811% D-
KPH:90.700 B**
VKPH:4.700 B+
Kills:1,144 (1,027 + 117)
Deaths:98
KDR:11.673
VKDR:4.102
Vehicle Kills:402
Kill Difference:1,046
Playtime:29.909 hours
Usage:2%
Score:0.954m
Score/min:532
Driving Accuracy:49.843%
Gunner Accuracy:18.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:57
V. Kills:6 N/A
Deaths:6
KDR:9.500
Accuracy:41.655% B++
KPH:62.800 A*
VKPH:6.600 C++
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:1
Vehicle Kills:6
Kill Difference:51
Playtime:0.909 hours
Usage:0%
Score:0.034m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:41.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:230
V. Kills:20 N/A
Deaths:119
KDR:1.933
Accuracy:48.436% C+
KPH:53.100 A++
VKPH:4.600 C
S12 Renegade
C**
Kills:187
V. Kills: N/A
Deaths:71
KDR:2.634
Accuracy:42.472% C+
KPH:61.100 C**
VKPH:0 F
Kills:417 (417 + 0)
Deaths:190
KDR:2.195
VKDR:0.105
Vehicle Kills:20
Kill Difference:227
Playtime:7.387 hours
Usage:0%
Score:0.149m
Score/min:337
Driving Accuracy:42.472%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 77,54377,24612,1426.362B**2.0527.955%B+25.46%D140.4A**N/A768550.1h9.1B**32.6B++
Parallax VX3 9,9889,98333729.623S25.3165.109%M**92.858%A++139.4SN/A91371.6h1.3A+2A+
Terminus VX-9 3,3353,3301,3912.394B+1.9227.5%B+18.979%D-64.3B**N/A43351.8h9.7B**35.4B*
Orion VS54 3,0893,0821,1562.666B*1.6421.955%C**23.005%C+54.1B**N/A36957h10.4B*47.5C*
NS-11A 2,9762,9711,2772.327B*1.9825.075%C*22.08%C++49.5B**N/A19860h10.2A40.8B*
SVA-88 2,9472,9277763.772B**0.5424.16%C*22.241%C77.4AN/A55937.8h9.9B*41B+
VE-S Canis 2,8312,8214216.701S2.3940.212%A*46.579%M++175.2SN/A39016.1h7.4A18.3B**
NS-11C 2,5912,5846723.845M*0.4730.701%A20.008%C*89.7M*N/A47028.8h10.1B**32.8B*
VX6-7 2,4922,4866004.143A*0.1730.403%A17.377%D85.4A*N/A45629.1h9.2B**30.2B*
Serpent VE92 2,4962,4861,1402.181B**2.1324.105%C++20.233%C++40.4B+N/A15561.5h10.3B*42.7B+
NS Decimator 2,9032,4217663.161M1.1563.058%C**4.213%A+67.3A*13.4C68636h3.1B**4.9B**
Pulsar C 2,0932,0906273.333A0.9829.557%B**17.081%D--70.4A++N/A43329.7h8.6B**29.2B++
Light PPA 2,1052,0552737.527B3.2243.432%BN/A61.5B+1.5D-40833.4h6.8B*15.7B++
NS-15M1 1,9491,9418142.385B++1.9323.421%C*21.638%C+52.6B+N/A20236.9h10.9B++46.6B+
Eclipse VE3A 1,8571,8403385.444A++1.1332.38%A12.609%D*127.8M**1.2B*65714.4h9B**27.9B**
Frag Grenade 1,8111,80111801N/A1,796.6953.701%B**N/A692.7B*3.8D47352.6h2.8B*5.2B*
H-V45 1,7191,7186752.545B++1.7727.278%B++18.685%C59A+N/A29929.1h9.9A36.3B*
Eridani SX5 1,7041,6997562.247B**2.0629.479%B++12.184%D--60.5B**N/A49528.1h9.5B*32.4B++
Ghost 1,6721,6693085.419B*1.1144.019%B*85.201%A++79.9A++N/A36920.9h1.6A3.7B**
C-4 1,8901,6475263.131A1.1830.676%B**N/A101.7B+15D--104416.2h1.1B++3.4B*
Phaseshift VX-S 1,6021,6026225.839S21.5361.87%M*96.317%A+93.7M**N/A57217.1h1.3B**2.1B**
Flare VE6 1,4971,4915692.62A1.6922.986%C++20.859%C-67.2B**N/A43622.2h9.2B++39.8B+
Zenith VX-5 1,4871,4824883.037A++1.2729.281%B*15.452%D--75.2A++N/A51119.7h9.7B**33B*
Pandora VX25 1,4321,4315922.417A+1.8948.945%B**11.67%D-79.1A++N/A36818.1h3.5B*7.2B*
Anti-Vehicle Grenade 1,3721,32311323N/A1,318.6968.823%A*N/A1017.7M++37.7D73411.3h2.8A+4A
Solstice VE3 1,2771,2727211.764A+2.5521.911%C+25.157%B**34.5B**N/A23636.9h10.6B*48.4B+
Ursa 1,2751,2703733.405A**0.9127.282%B*22.362%C82.5A++N/A41615.4h8.6B**31.4B++
Lasher X2 1,2511,2465502.265A*2.0532.718%B**1.846%D*65.9A*N/A47318.9h13.7A41.7B**
NSX Daimyo 1,2411,2411498.329A++4.0249.252%B**98.469%A182.5SN/A4096.8h1.6A3.2A
XM98 1,2141,2145820.931S16.6266.17%S92.669%A*97.9SN/A67412.4h1.3A++2A++
NS-44 Commissioner 1,2061,2026561.832B*2.4840.344%B+19.717%C60.1B**N/A32620h2.8B**6.9B*
CME 1,1851,1855042.351B**1.9627.481%C**18.987%C-52.9B*N/A21922.4h10.4B**37.9B++
Sirius SX12 1,1751,1744482.621A+1.6926.809%B+17.377%C+69.5A*N/A42516.9h11.2B*41.9B++
V10 1,1681,1686019.467S15.1668.443%S95.462%A*114.5SN/A54410.2h1.2A++1.8A+
NS-15M AE 1,1691,1671926.078A*1.7729.56%B*26.221%C+138.9MN/A5848.4h9.8B++33.1B++
Pulsar VS1 1,1671,1664742.46A+1.8527.742%B*16.038%D66.3MN/A41317.6h10.6A38.1B**
S1 1,3081,0823962.732M**1.5858.217%C++3.235%C*55.8A*11.6C+65519.4h3.7A+6.4B**
Sticky Grenade 9929851985N/A980.6971.441%A*N/A3283.3S23.3A252850.3h0.8A+1.2B**
Parsec VX3-A 9379375517.036M*12.7350.058%A87.62%A90.1A*N/A53010.4h1.4A+2.8A
VE-H Maw 8698581864.613A*0.3032.104%A66.55%S134.1M+1.7A++3576.4h7.5A23.3B*
Supernova PC 6375523615.333A11.0239.447%D--3.804%B**41.2A++6.3D31013.4h2.7A+6.7B**
Proximity Mine 540539707.7A3.3947.697%B+N/A117.2C+N/A8754.6h1.6B*3.4B*
Nebula VM20 5175171244.169B**0.1424.307%A19.149%C72.8A**N/A5197.1h12.5B**51.2B*
Nebula VM20 5025001234.065B**0.2524.355%A19.4%C+70.4A*N/A4697.1h13.1B**53.8B*
MKV Suppressed 4854851313.702M*0.6130.517%B**18.351%C+79.5A*N/A5126.1h10.9B++35.7B++
VX29 Polaris 4774762272.097B+2.2120.84%C-15.546%D--48.6C**N/A3169.8h11.1B+53.2C*
Supernova FPC 786475568.482B+4.1749.843%C-5.263%A++31B++20.3B**69615.3h5B+10C**
L100 Python HESH 4924652122.143B**17.8346.961%C+1.505%C+66.4B++3.9D--3857h2.3B++4.9B++
Solstice SF 426424805.3S0.9931.101%A+16.745%C+96.4SN/A7734.4h9.1B+29.2B*
Nemesis VSH9 4803971412.816M**1.4966.636%B+4.786%A58.4M**12.2C**8806.8h3.6A++5.4A++
NS-7G PDW 3283281622.025A2.2923.864%C+15.549%C41B*N/A1398h10.9B**45.8B+
Beamer VS3 3203202041.569B**2.7422.383%D19.063%C-57.1A++N/A3255.6h5.8B**26C*
NS-15M2 320317684.662A+0.3528.302%B**33.439%B**126.8M++1.2A+8042.5h9.6B**34B*
Dual Photon Pods 3082812511.24B++6.9354.093%C*1.779%B++234.2M+22.5B19281.2h11.8A21.8B*
Cosmos VM3 247246763.237B++1.0716.255%C+21.951%B+29.3C+N/A1958.4h12.3B+75.8B
Quasar VM1 240236733.233B**1.0815.686%C+21.61%B+27.8B+N/A3418.5h12.3B*78.5B
M40 Fury-F 2502301191.933C*2.3848.436%C+N/A53.5A++4.7C4174.3h5B**10.3B**
NS-30 Vandal 2262261151.965C++2.3530.42%C20.354%D43.5C**N/A2465.2h4.6B*15.2B+
Force-Blade 22219120,6440.009C-4.3032.367%C*N/A0.2CN/A2929h3.2C9.8C++
S12 Renegade 187187712.634C+1.6842.472%C+6.952%B+60.3C**N/A2233.1h2.6B*6.1B++
Corvus VA55 180180752.4A+1.9127.533%B++14.444%D*60A++N/A6433h9.8B**35.5B*
Deimos VA29 172170662.576A1.7358.599%C+14.706%C73.9AN/A5492.3h2.2B+3.7C**
Beamer VS3-FB 144142622.29B*2.0229.398%C18.31%D47.3C+N/A2583h6.2B**21.1B+
Auraxium Force-Blade 15014115,3000.009D4.3011.221%D**9.929%B+0.2DN/A1722.9h2.4C21.6D-
NS-44L Blackhand 142141532.66A1.6541.826%C+49.645%B+82.9M*N/A5361.7h3.4B++8.2B+
Tank Mine 196140304.667B**0.3645.686%B*N/A107.7C++43.1D21171.3h1.7B+3.6A+
Lancer VS22 2801391101.264B++3.0555.001%D-1.439%C+16.7B+17B++6268.3h13.9B+25.2B+
Proton II PPA 123117619.5B15.1918.811%D-N/A90B**4.6B+8811.3h7.4B++39.4C**
MANA Anti-Personnel Turret 113113422.69N/A1.6212.537%UN/A1130UN/A10836400.1h13.1T*104.8T*
Comet VM2 151110751.467B++2.8445.394%C**6.364%B**19.3A+7.2A4795.7h21.8C++48C**
M60-A Bulldog 112109912.111C+7.8030.735%D**N/A22.2C--N/A1384.9h3.2A10.4B+
Artemis VX26 105105621.694C**2.6228.385%C**20%C50B*N/A6172.1h9.3B**32.8B*
C75 Viper 117101205.05C*0.7416.267%F--2.97%A++31.6C++5D2713.2h5.2A+32.2B
NS-11P 10098492B*2.3127.986%B**18.367%C+51.6A1.1A**9241.9h12.2B++43.6B*
Comet VM2 13591671.358B+2.9547.418%C*4.396%C+18.2B**8.8A*3885h25.9C*54.7B
Pulsar LSW 9190303A1.3127.589%B*46.667%M++90A++1A27251h10.6B++38.3B++
Spear Anti-Vehicle Phalanx Turret 10880711.429B++7.1233.333%D*3.75%C+47.1B+16.5C-6711.7h4.9B**14.7B++
Solstice Burst 7777382.026B+2.2823.143%D14.286%D**27.5CN/A1982.8h10.5B*45.5B+
Skorpios 7373272.704B++1.6129.506%B+10.959%D**104.3MN/A5180.7h9.1B**30.8B*
L105 Zephyr 7270107C+2.6937.909%DN/A46.7C+1.3D-4081.5h4.3A11.3B++
NS-AM7 Archer 6967292.31S2.0067.323%A55.224%S55.8U1.7D3151.2h5.1A7.6A
Cosmos VM3 6161232.652B+1.6618.233%B+21.312%B+32.1BN/A5501.9h11.1B**60.9B
M60-A Bulldog 645869.667C5.3633.609%D*N/A26.4C2.7C-2792.2h4.2B*12.5C**
M60-G Bulldog 635769.5A5.1941.655%B++1.754%D63.3A*6.7C++6180.9h5B**12.1B**
The Slasher 58571,1000.052C+4.2624.647%D21.053%B*1CN/A358.9h2.1C**8.7C+
C150 Dalton 7656105.6C+1.2945.591%B++N/A22.4D8D*2162.5h4.9C+10.7B+
NS-10 Burster 10956471.191B+3.1238.473%A+3.571%D-8.2B**7.8M2936.8h183.4D-476.7C*
NS-10 Burster 9352391.333B2.9839.335%A+5.769%C+8.8A+6.9A*3315.9h184.6D469.3B
Maelstrom Turbo Laser 102521030.505C3.8130.244%C+1.923%C-3.6D-3.4D--17314.6h145.1C479.9C
M60-A Bulldog 5450114.545C+0.2332.994%C-N/A33.3C+2.7D--3081.5h4.5B**13.8B+
Blueshift VM5 5050153.333B+0.9822.941%B++22%C*71.4A**N/A18530.7h13.5B*59B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,2933.2h
Restoration Kit513252h
Nano-Armor Kit83137,1469.9h
Anti-Vehicle MANA Turret31340.3h
Spawn Beacon102,4734.4h
Nanite Revive Grenade01,0330.3h
Medical Applicator450236,19915.7h
M12 Kobalt0950h
Ammunition Package81310.3h
Medical Kit3,33824,555108.5h
Anti-Infantry MANA Turret81670.4h
Recon Detection Device67191.1h
Smoke Grenade02220.1h
L-30R Vektor11740.2h

Check the help document for the dictionary if you want to learn more about words used here.


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