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Legate Space Karradery[FCRW] Karradery
VS BR 74

KDR: 4.33

Score: 100.8m

Last Seen: Jun 24th, 2020 8:14 AM
- OFFLINE - 1209.6 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 35%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 Orion VS54 SVA-88 Terminus VX-9 NS-11A VX6-7 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,866,288 MLG Score: 6288
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.859%28.037%781421307139,5256.56156-2.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.832%1.279A1.041B**-1.379D**HEAD ++ (~14.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.56B+9.10.364C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.212%0.879%491313462,3886661613.580211474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%0.21C++-0.636D-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.836B++10.40.804B++16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.831%3.515%123413451,59317584760.906143334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.61%-0.214C0.657B+1.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++3.40.726B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.782%1.149%1421347174928930.1875185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.076%-1.334D**-0.815D-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.747B++6.60.835B++23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.312%93.169%147134219,237228588.41514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%3.519M**1.68A++2.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.764B++1.40.571B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.59%12.037%14213471,620234730.689949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.603%0.644B+-0.542D-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.40.307C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.8m219.2%1040 (62.4k)811 (48.7k)4.3268183,11042,3204.410374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13491481126.546%31.865%84602:5637

11% Combat Medic55% Heavy Assault11% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 10:02 PMFeb 11th, 2015 12:56 AMJul 7th, 2020 11:19 PM (83d) (PST)Jun 24th, 2020 4:16 AM (97d) (PST)Jun 24th, 2020 4:14 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9502447061.4730.3400.4693.2830.0256288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,99914,61242,387882028197248,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2072.4h/86.4d 3,534 58,348 39,334 408.3k 1,847 8,279 3,133 118.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:86,620
Deaths:14,049
KDR:6.166
Accuracy:28.253% C+
HSR:29.307% D
Orion VS54
B+
Kills:4,095
Deaths:1,360
KDR:3.011
Accuracy:23.334% C
HSR:32.503% B+
SVA-88
C**
Kills:3,837
Deaths:936
KDR:4.099
Accuracy:25.473% C+
HSR:31.353% C**
NS-15M1
C*
Kills:2,386
Deaths:897
KDR:2.660
Accuracy:24.159% C
HSR:29.464% C*
Flare VE6
C
Kills:1,691
Deaths:608
KDR:2.781
Accuracy:23.838% C
HSR:24.423% C-
NS-15M2
M+
Kills:1,361
Deaths:267
KDR:5.097
Accuracy:30.273% B+
HSR:57.531% M+
Ursa
C*
Kills:1,270
Deaths:373
KDR:3.405
Accuracy:27.282% C*
HSR:22.362% D
NS-15M AE
C*
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:29.560% C*
HSR:26.221% D
VE-H Maw
M**
Kills:1,136
Deaths:232
KDR:4.897
Accuracy:31.865% B+
HSR:65.317% M**
VX29 Polaris
D--
Kills:476
Deaths:227
KDR:2.097
Accuracy:20.840% D--
HSR:15.546% D*
Pulsar LSW
M
Kills:265
Deaths:59
KDR:4.492
Accuracy:30.754% B*
HSR:52.453% M
Kills:104,304
Deaths (as Heavy Assault):19,200
Deaths (to Heavy Assaults):12,327
KDR:5.4325
Kill Difference:85,104
Playtime:1,137.267 hours
Usage:55%
Score:63.885m
Score/min:936
Accuracy (listed only):26.875%
HSR (listed only):35.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:2,958
Deaths:670
KDR:4.415
Accuracy:31.113% B++
HSR:20.893% C
VE-S Canis
A*
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A+
HSR:46.579% A*
NS-11C
B++
Kills:2,588
Deaths:673
KDR:3.845
Accuracy:30.711% B++
HSR:20.054% C
Serpent VE92
C
Kills:2,486
Deaths:1,140
KDR:2.181
Accuracy:24.105% C--
HSR:20.233% C
Pulsar C
B
Kills:2,111
Deaths:639
KDR:3.304
Accuracy:29.675% B
HSR:17.433% D*
Eclipse VE3A
B*
Kills:1,840
Deaths:338
KDR:5.444
Accuracy:32.380% B*
HSR:12.609% D**
Eridani SX5
C++
Kills:1,714
Deaths:762
KDR:2.249
Accuracy:29.491% C++
HSR:12.719% D*
Zenith VX-5
C**
Kills:1,482
Deaths:488
KDR:3.037
Accuracy:29.281% C**
HSR:15.452% D*
Pandora VX25
B+
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B+
HSR:11.670% D--
Solstice VE3
B+
Kills:1,272
Deaths:721
KDR:1.764
Accuracy:21.911% D
HSR:25.157% B+
Sirius SX12
C+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% C+
HSR:17.377% C-
MKV Suppressed
B+
Kills:591
Deaths:148
KDR:3.993
Accuracy:30.796% B+
HSR:25.381% B+
Solstice SF
B*
Kills:424
Deaths:80
KDR:5.300
Accuracy:31.101% B*
HSR:16.745% C+
NS-7G PDW
D
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% D
HSR:15.549% D
Deimos VA29
D
Kills:189
Deaths:70
KDR:2.700
Accuracy:59.137% D
HSR:14.815% D
Solstice Burst
D*
Kills:77
Deaths:38
KDR:2.026
Accuracy:23.143% D*
HSR:14.286% F
Skorpios
C++
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% C++
HSR:10.959% D**
Kills:23,559
Deaths (as Light Assault):7,417
Deaths (to Light Assaults):9,264
KDR:3.17635
Kill Difference:16,142
Playtime:350.812 hours
Usage:17%
Score:10.788m
Score/min:513
Accuracy (listed only):31.893%
HSR (listed only):18.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:3,397
Deaths:1,407
KDR:2.414
Accuracy:27.604% C+
HSR:19.606% D*
NS-11A
C-
Kills:2,971
Deaths:1,277
KDR:2.327
Accuracy:25.075% C-
HSR:22.080% C-
VE-S Canis
A*
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A+
HSR:46.579% A*
H-V45
C++
Kills:1,926
Deaths:716
KDR:2.690
Accuracy:27.654% C++
HSR:22.326% C
Eridani SX5
C++
Kills:1,714
Deaths:762
KDR:2.249
Accuracy:29.491% C++
HSR:12.719% D*
Pandora VX25
B+
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B+
HSR:11.670% D--
CME
C
Kills:1,185
Deaths:504
KDR:2.351
Accuracy:27.481% C
HSR:18.987% D
Sirius SX12
C+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% C+
HSR:17.377% C-
Pulsar VS1
C*
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:27.742% C*
HSR:16.038% D--
MKV Suppressed
B+
Kills:591
Deaths:148
KDR:3.993
Accuracy:30.796% B+
HSR:25.381% B+
VE-A Lacerta
A*
Kills:346
Deaths:63
KDR:5.492
Accuracy:36.037% B**
HSR:52.312% A*
NS-7G PDW
D
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% D
HSR:15.549% D
Deimos VA29
D
Kills:189
Deaths:70
KDR:2.700
Accuracy:59.137% D
HSR:14.815% D
Corvus VA55
C+
Kills:180
Deaths:75
KDR:2.400
Accuracy:27.533% C+
HSR:14.444% D**
NS-11P
B++
Kills:147
Deaths:63
KDR:2.333
Accuracy:28.970% C**
HSR:32.653% B++
Skorpios
C++
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% C++
HSR:10.959% D**
Kills:19,639
Deaths (as Combat Medic):7,209
Deaths (to Combat Medics):4,669
KDR:2.72423
Kill Difference:12,430
Playtime:228.167 hours
Usage:11%
Score:8.460m
Score/min:618
Accuracy (listed only):32.304%
HSR (listed only):22.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:2,958
Deaths:670
KDR:4.415
Accuracy:31.113% B++
HSR:20.893% C
NS-11C
B++
Kills:2,588
Deaths:673
KDR:3.845
Accuracy:30.711% B++
HSR:20.054% C
Serpent VE92
C
Kills:2,486
Deaths:1,140
KDR:2.181
Accuracy:24.105% C--
HSR:20.233% C
Pulsar C
B
Kills:2,111
Deaths:639
KDR:3.304
Accuracy:29.675% B
HSR:17.433% D*
Eclipse VE3A
B*
Kills:1,840
Deaths:338
KDR:5.444
Accuracy:32.380% B*
HSR:12.609% D**
Zenith VX-5
C**
Kills:1,482
Deaths:488
KDR:3.037
Accuracy:29.281% C**
HSR:15.452% D*
Pandora VX25
B+
Kills:1,431
Deaths:592
KDR:2.417
Accuracy:48.945% B+
HSR:11.670% D--
Solstice VE3
B+
Kills:1,272
Deaths:721
KDR:1.764
Accuracy:21.911% D
HSR:25.157% B+
Solstice SF
B*
Kills:424
Deaths:80
KDR:5.300
Accuracy:31.101% B*
HSR:16.745% C+
Deimos VA29
D
Kills:189
Deaths:70
KDR:2.700
Accuracy:59.137% D
HSR:14.815% D
Solstice Burst
D*
Kills:77
Deaths:38
KDR:2.026
Accuracy:23.143% D*
HSR:14.286% F
Kills:16,858
Deaths (as Engineer):5,449
Deaths (to Engineers):7,372
KDR:3.09378
Kill Difference:11,409
Playtime:92.033 hours
Usage:4%
Score:3.523m
Score/min:638
Accuracy (listed only):32.864%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:9,983
Deaths:337
KDR:29.623
Accuracy:65.109% M**
HSR:92.858% A*
VE-S Canis
A*
Kills:2,821
Deaths:421
KDR:6.701
Accuracy:40.212% A+
HSR:46.579% A*
NSX Daimyo
B**
Kills:2,664
Deaths:335
KDR:7.952
Accuracy:49.309% B*
HSR:98.611% B**
Eridani SX5
C++
Kills:1,714
Deaths:762
KDR:2.249
Accuracy:29.491% C++
HSR:12.719% D*
Ghost
A
Kills:1,669
Deaths:308
KDR:5.419
Accuracy:44.019% C**
HSR:85.201% A
Phaseshift VX-S
M+
Kills:1,602
Deaths:62
KDR:25.839
Accuracy:61.852% M+
HSR:96.317% A+
NS-44 Commissioner
C++
Kills:1,479
Deaths:774
KDR:1.911
Accuracy:41.426% C++
HSR:24.746% C+
XM98
M**
Kills:1,214
Deaths:58
KDR:20.931
Accuracy:66.170% M**
HSR:92.669% A*
Sirius SX12
C+
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:26.809% C+
HSR:17.377% C-
V10
M**
Kills:1,168
Deaths:60
KDR:19.467
Accuracy:68.443% M**
HSR:95.462% A*
Parsec VX3-A
A
Kills:937
Deaths:55
KDR:17.036
Accuracy:50.058% B**
HSR:87.620% A
MKV Suppressed
B+
Kills:591
Deaths:148
KDR:3.993
Accuracy:30.796% B+
HSR:25.381% B+
NS-7G PDW
D
Kills:328
Deaths:162
KDR:2.025
Accuracy:23.864% D
HSR:15.549% D
Beamer VS3
D
Kills:320
Deaths:204
KDR:1.569
Accuracy:22.383% D-
HSR:19.063% D
NS-30 Vandal
D--
Kills:226
Deaths:115
KDR:1.965
Accuracy:30.420% D--
HSR:20.354% D--
Beamer VS3-FB
D
Kills:161
Deaths:69
KDR:2.333
Accuracy:30.494% D
HSR:21.739% D
NS-44L Blackhand
B+
Kills:141
Deaths:54
KDR:2.611
Accuracy:41.695% C
HSR:49.645% B+
Artemis VX26
C
Kills:105
Deaths:62
KDR:1.694
Accuracy:28.385% C
HSR:20% D
NSX Tomoe
A**
Kills:94
Deaths:28
KDR:3.357
Accuracy:33.348% B+
HSR:71.277% A**
NS-45 Pilot
M*
Kills:83
Deaths:26
KDR:3.192
Accuracy:33.583% C+
HSR:62.651% M*
NS-AM7 Archer
M++
Kills:74
Deaths:32
KDR:2.313
Accuracy:66.493% B**
HSR:54.054% M++
Skorpios
C++
Kills:73
Deaths:27
KDR:2.704
Accuracy:29.506% C++
HSR:10.959% D**
Spiker
C*
Kills:51
Deaths:26
KDR:1.962
Accuracy:18.256% F-
HSR:25.490% C*
Kills:28,672
Deaths (as Infiltrator):4,573
Deaths (to Infiltrators):5,006
KDR:6.26984
Kill Difference:24,099
Playtime:219.472 hours
Usage:11%
Score:12.603m
Score/min:957
Accuracy (listed only):40.527%
HSR (listed only):49.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:588
Deaths:138
KDR:4.261
Accuracy:24.542% B++
HSR:20.238% C
Nebula VM20
B+
Kills:565
Deaths:137
KDR:4.124
Accuracy:24.582% B+
HSR:21.593% C
Cosmos VM3
B+
Kills:246
Deaths:76
KDR:3.237
Accuracy:16.255% D
HSR:21.951% B+
Quasar VM1
C++
Kills:236
Deaths:73
KDR:3.233
Accuracy:15.686% D
HSR:21.610% C++
Comet VM2
B**
Kills:110
Deaths:75
KDR:1.467
Accuracy:45.394% C+
HSR:6.364% B**
Comet VM2
C+
Kills:91
Deaths:67
KDR:1.358
Accuracy:47.418% C
HSR:4.396% C+
Blueshift VM5
A
Kills:80
Deaths:22
KDR:3.636
Accuracy:27.953% A
HSR:23.750% C+
Blueshift VM5
B**
Kills:71
Deaths:23
KDR:3.087
Accuracy:28.292% B**
HSR:26.761% B+
Cosmos VM3
C**
Kills:61
Deaths:23
KDR:2.652
Accuracy:18.233% C-
HSR:21.312% C**
NS-10 Burster
B*
Kills:56
Deaths:47
KDR:1.191
Accuracy:38.512% B*
HSR:3.571% D
NS-10 Burster
B*
Kills:52
Deaths:39
KDR:1.333
Accuracy:39.396% B*
HSR:5.769% C+
Kills:2,156
Deaths (as MAX Suit):360
Deaths (to MAX Suits):2,888
KDR:5.98889
Kill Difference:1,796
Playtime:31.785 hours
Usage:2%
Score:1.576m
Score/min:826
Accuracy (listed only):29.660%
HSR (listed only):16.119%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,055
V. Kills:50 N/A
Deaths:273
KDR:7.527
Accuracy:43.307% C+
KPH:61.300 C+
VKPH:1.500 D--
Dual Photon Pods
A++
Kills:281
V. Kills:27 N/A
Deaths:25
KDR:11.240
Accuracy:54.093% C+
KPH:225 A++
VKPH:21.600 C++
V26 Maelstrom Turbo Laser
C
Kills:52
V. Kills:50 102%
Deaths:103
KDR:0.505
Accuracy:30.244% C
KPH:3.600 D--
VKPH:3.400 D*
Kills:2,388 (2,107 + 0)
Deaths:401
KDR:5.955
VKDR:0.317
Vehicle Kills:127
Kill Difference:1,987
Playtime:49.320 hours
Usage:2%
Score:1.112m
Score/min:376
Piloting Accuracy:30.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:70
V. Kills:2 N/A
Deaths:10
KDR:7
Accuracy:37.909% D
KPH:47.500 C
VKPH:1.400 D**
C150 Dalton
B*
Kills:56
V. Kills:20 267%
Deaths:10
KDR:5.600
Accuracy:45.591% B*
KPH:22.800 D--
VKPH:8.100 D**
Kills:126 (0 + 126)
Deaths:20
KDR:6.300
VKDR:1.100
Vehicle Kills:22
Kill Difference:106
Playtime:3.931 hours
Usage:0%
Score:0.068m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:45.591%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:465
V. Kills:27 N/A
Deaths:21
KDR:22.143
Accuracy:46.961% D
KPH:66.200 C+
VKPH:3.800 D**
C75 Viper
C-
Kills:101
V. Kills:16 N/A
Deaths:20
KDR:5.050
Accuracy:16.267% F*
KPH:31.200 C-
VKPH:4.900 D
Kills:566 (566 + 0)
Deaths:41
KDR:13.805
VKDR:1.049
Vehicle Kills:43
Kill Difference:525
Playtime:10.259 hours
Usage:0%
Score:0.216m
Score/min:351
Driving Accuracy:16.267%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:552
V. Kills:85 N/A
Deaths:36
KDR:15.333
Accuracy:39.447% D*
KPH:41.300 B*
VKPH:6.400 D
Supernova FPC
B+
Kills:475
V. Kills:311 152%
Deaths:56
KDR:8.482
Accuracy:49.843% D
KPH:31.100 C+
VKPH:20.400 B+
Proton II PPA
B+
Kills:117
V. Kills:6 N/A
Deaths:6
KDR:19.500
Accuracy:18.811% D*
KPH:90.700 B+
VKPH:4.700 C**
Kills:1,144 (1,027 + 117)
Deaths:98
KDR:11.673
VKDR:4.102
Vehicle Kills:402
Kill Difference:1,046
Playtime:29.909 hours
Usage:1%
Score:0.954m
Score/min:532
Driving Accuracy:49.843%
Gunner Accuracy:18.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:57
V. Kills:6 N/A
Deaths:6
KDR:9.500
Accuracy:41.655% C++
KPH:62.600 A
VKPH:6.600 C+
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:1
Vehicle Kills:6
Kill Difference:51
Playtime:0.911 hours
Usage:0%
Score:0.034m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:41.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:230
V. Kills:20 N/A
Deaths:119
KDR:1.933
Accuracy:48.436% C
KPH:53.100 A+
VKPH:4.600 C-
S12 Renegade
C+
Kills:187
V. Kills: N/A
Deaths:71
KDR:2.634
Accuracy:42.472% C
KPH:61.100 C+
VKPH:0 F
Kills:417 (417 + 0)
Deaths:190
KDR:2.195
VKDR:0.105
Vehicle Kills:20
Kill Difference:227
Playtime:7.387 hours
Usage:0%
Score:0.150m
Score/min:337
Driving Accuracy:42.472%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 86,96486,62014,0496.166B*1.8428.253%C+29.307%D143.6B**N/A748603h9B+31.7B+
Parallax VX3 9,9889,98333729.623S25.3065.109%M**92.858%A*139.4SN/A91471.6h1.3A+2A++
Orion VS54 4,1044,0951,3603.011C*1.3223.334%C32.503%B+64.7C**N/A38263.3h9.7B+41.8C+
SVA-88 3,8573,8379364.099B*0.2325.473%C+31.353%C**88B+N/A53843.6h9.5B++37.1B+
Terminus VX-9 3,4023,3971,4072.414C++1.9127.604%C+19.606%D*64.8B+N/A43352.4h9.7B*35.2B+
NS-11A 2,9762,9711,2772.327B+2.0025.075%C-22.08%C-49.4C+N/A19960.1h10.2B*40.8B
VX6-7 2,9652,9586704.415A0.0931.113%B++20.893%C93.3B**N/A45531.7h9.1B*29.2B++
VE-S Canis 2,8312,8214216.701S2.3740.212%A+46.579%A*175.2A*N/A39916.1h7.4B+18.3B++
NS Decimator 3,3812,7958483.296A1.0363.619%C++4.007%A*69B**14.5C--66040.5h3.1B+4.9B++
NSX Daimyo 2,6642,6643357.952B**3.6349.309%B*98.611%B**188.9M++N/A47314.1h1.6A3.2B**
NS-11C 2,5952,5886733.845A++0.4830.711%B++20.054%C89.9B**N/A47228.8h10.1B*32.8B++
Serpent VE92 2,4962,4861,1402.181B+2.1524.105%C--20.233%C40.4CN/A15761.5h10.3B+42.7C*
NS-15M1 2,3972,3868972.66C*1.6724.159%C29.464%C*61.2C+N/A22139h10.2B+42.1C*
Pulsar C 2,1142,1116393.304B1.0229.675%B17.433%D*70.1B+N/A43130.1h8.7B++29.3B+
Light PPA 2,1052,0552737.527C++3.2043.307%C+N/A61.3C+1.5D--40633.5h6.8B++15.8B+
H-V45 1,9271,9267162.69C**1.6427.654%C++22.326%C62.9B+N/A30230.6h9.7B**35.2B+
Plasma Grenade 1,8701,85911859N/A1,854.6753.919%B+N/A688.5C**4.1C--47242.7h2.8B+5.2B+
Eclipse VE3A 1,8571,8403385.444M+1.1232.38%B*12.609%D**127.8A++1.2B65714.4h9B**27.9B*
Eridani SX5 1,7191,7147622.249B+2.0829.491%C++12.719%D*60.4C++N/A49528.4h9.6B+32.4B+
Flare VE6 1,6981,6916082.781B+1.5523.838%C24.423%C-71.4C*N/A44723.7h9B37.8C++
Ghost 1,6721,6693085.419B+1.0944.019%C**85.201%A79.9B+N/A37520.9h1.6B*3.7B+
C-4 1,8941,6505263.137B++1.1930.869%BN/A101.9C+15.1D--105416.2h1.1B+3.4B+
Phaseshift VX-S 1,6021,6026225.839S21.5161.852%M+96.317%A+93.7A*N/A57317.1h1.3B**2.1A
Zenith VX-5 1,4871,4824883.037B**1.2929.281%C**15.452%D*75.2B+N/A51219.7h9.7B*33B++
NS-44 Commissioner 1,4831,4797741.911B+2.4241.426%C++24.746%C+68.5B+N/A34021.6h2.7B*6.5B+
Pandora VX25 1,4321,4315922.417B++1.9148.945%B+11.67%D--79.1B+N/A37018.1h3.5B++7.2B+
NS-15M2 1,3681,3612675.097B++0.7730.273%B+57.531%M+144.8A++N/A6409.4h8.3B**27.5B++
Anti-Vehicle Grenade 1,3721,32311323N/A1,318.6768.823%A++N/A1017.7M37.7D73431.3h2.8A4A
Lasher X2 1,2801,2755582.285B++2.0432.949%C**1.961%D*67.1B+N/A47919h13.6B**41.3B++
Solstice VE3 1,2771,2727211.764B*2.5621.911%D25.157%B+30.9C+N/A21741.2h10.6B+48.4C+
Ursa 1,2751,2703733.405A++0.9227.282%C*22.362%D82.5B+N/A41915.4h8.6B++31.4B+
XM98 1,2141,2145820.931S16.6066.17%M**92.669%A*97.9A**N/A67612.4h1.3A++2A
CME 1,1851,1855042.351A++1.9827.481%C18.987%D52.9C*N/A22022.4h10.4B++37.9B
Sirius SX12 1,1751,1744482.621B++1.7126.809%C+17.377%C-69.5B+N/A42916.9h11.2C++41.9C**
V10 1,1681,1686019.467S15.1468.443%M**95.462%A*114.5A*N/A54410.2h1.2A++1.8A++
NS-15M AE 1,1691,1671926.078A+1.7529.56%C*26.221%D138.9AN/A5918.4h9.8B+33.1B+
Pulsar VS1 1,1671,1664742.46B**1.8727.742%C*16.038%D--66.3B**N/A42317.6h10.6B*38.1B++
VE-H Maw 1,1541,1362324.897A+0.5731.865%B+65.317%M**135.2A2.1B*3858.4h7.3B*22.9B++
S1 1,3081,0823962.732A*1.5958.217%C3.235%B+55.8A+11.6C--65719.4h3.7B**6.4B+
Sticky Grenade 9949871987N/A982.6771.318%A*N/A3290S23.3B*252680.3h0.8A+1.2A
Parsec VX3-A 9379375517.036A+12.7150.058%B**87.62%A90.1B**N/A53010.4h1.4A+2.8A
MKV Suppressed 5915911483.993A*0.3330.796%B+25.381%B+89.5AN/A5186.6h10.3B+33.4B+
Nebula VM20 5905881384.261B++0.0724.542%B++20.238%C74.4AN/A4997.9h12.2B*49.7B*
Nebula VM20 5675651374.124B+0.2024.582%B+21.593%C72.4AN/A4467.8h12.9C**52.6B++
Supernova PC 6375523615.333B++11.0139.447%D*3.804%A+41.2B*6.3D31013.4h2.7A6.7B*
Proximity Mine 540539707.7B**3.3747.859%C**N/A117.2CN/A8834.6h1.6B+3.4B++
VX29 Polaris 4774762272.097C+2.2320.84%D--15.546%D*48.6CN/A3249.8h11.1C++53.2C
Supernova FPC 786475568.482C4.1649.843%D5.263%A**31C+20.3B+69615.3h5C10C--
L100 Python HESH 4924652122.143C++17.8246.961%D1.505%C*66.4C+3.9D**3867h2.3B**4.9B+
Solstice SF 426424805.3M**0.9731.101%B*16.745%C+96.4MN/A7794.4h9.1C*29.2B+
Nemesis VSH9 4803971412.816A*1.5166.636%C++4.786%A58.4A+12.2C+8816.8h3.6A++5.4A++
VE-A Lacerta 354346635.492A*1.1736.037%B**52.312%A*216.3M*5M*7631.6h7.1A19.6B**
NS-7G PDW 3283281622.025C+2.3023.864%D15.549%D41CN/A1398h10.9B++45.8C++
Beamer VS3 3203202041.569B++2.7622.383%D-19.063%D57.1B+N/A3305.6h5.8B*26B
Dual Photon Pods 3082812511.24B+6.9154.093%C+1.779%B**234.2A++22.5C++19301.2h11.8B**21.8B++
Pulsar LSW 266265594.492A+0.1730.754%B*52.453%M132.5A++N/A16622h8.9B**29.1B+
Cosmos VM3 247246763.237B1.0916.255%D21.951%B+29.3DN/A1968.4h12.3B75.8C+
Quasar VM1 240236733.233B++1.0915.686%D21.61%C++27.8CN/A3468.5h12.3B+78.5C+
M40 Fury-F 2502301191.933C+2.3948.436%CN/A53.5A+4.7C-4174.3h5B*10.3B*
NS-30 Vandal 2262261151.965C+2.3630.42%D--20.354%D--43.5C-N/A2505.2h4.6B+15.2C+
Force-Blade 22219120,6490.009D4.3232.367%C+N/A0.2C--N/A2933.5h3.2D9.8C+
Deimos VA29 191189702.7B++1.6359.137%D14.815%D75.6C*N/A5502.5h2.2C+3.7C+
S12 Renegade 187187712.634C1.6942.472%C6.952%B+60.3C+N/A2253.1h2.6B++6.1B+
Auraxium Force-Blade 19718718,6330.01D4.3210.53%D*8.021%C++0.2DN/A1815.3h2.2C20.9D-
Corvus VA55 180180752.4B++1.9327.533%C+14.444%D**60B+N/A6513h9.8B+35.5B+
Beamer VS3-FB 163161692.333B++1.9930.494%D21.739%D48.8CN/A2533.3h6.3B*20.6B+
NS-11P 149147632.333B+1.9928.97%C**32.653%B++63.9C**N/A8582.3h11B+37.8B+
Tank Mine 199142304.733B++0.4146.275%B+N/A109.2C43.8D21261.3h1.7B3.6B**
NS-44L Blackhand 142141542.611B+1.7241.695%C49.645%B+82.9A+N/A5371.7h3.5B+8.3C**
Lancer VS22 2801391101.264C+3.0655.001%C--1.439%C+16.7C+17C++6248.3h13.9B25.2C**
Proton II PPA 123117619.5C+15.1718.811%D*N/A90B+4.6C*8821.3h7.4B++39.4C+
MANA Anti-Personnel Turret 113113422.69N/A1.6412.537%UN/A1130UN/A11131700.1h13.1T*104.8T*
Comet VM2 151110751.467B2.8645.394%C+6.364%B**19.3B+7.2B**4815.7h21.8C+48C+
M60-A Bulldog 112109912.111C7.7830.735%F-N/A22.2DN/A1384.9h3.2A++10.4B+
Artemis VX26 105105621.694C+2.6328.385%C20%D50C+N/A6202.1h9.3B*32.8B+
C75 Viper 117101205.05C0.7216.267%F*2.97%A**31.6C-5D2753.2h5.2A32.2C+
NSX Tomoe 9494283.357C**0.9733.348%B+71.277%A**156.7M+N/A6950.6h7.9A+23.7B**
Comet VM2 13591671.358C+2.9747.418%C4.396%C+18.2B+8.8A++3895h25.9C+54.7C+
NS-45 Pilot 8483263.192B**1.1333.583%C+62.651%M*207.5A*2.5B**6330.4h4.3A12.9B*
Spear Anti-Vehicle Phalanx Turret 10880711.429C*7.1033.39%F3.75%C+47.1C+16.5D-6831.7h4.9B**14.8C++
Blueshift VM5 8180223.636C*0.6927.953%A23.75%C+80A++1B17191h14.9C++53.4B++
Solstice Burst 7777382.026C+2.3023.143%D*14.286%F27.5DN/A2002.8h10.5B+45.5C+
NS-AM7 Archer 7674322.313M++2.0166.493%B**54.054%M++56.9S1.5D3361.3h5.2B**7.8A
Skorpios 7373272.704B1.6229.506%C++10.959%D**104.3AN/A5450.7h9.1B++30.8B++
Blueshift VM5 7171233.087C++1.2428.292%B**26.761%B+64.5B**N/A13431.1h17.3D61.2B+
L105 Zephyr 7270107C2.6737.909%DN/A46.7C1.3D**4081.5h4.3B**11.3B+
Cosmos VM3 6161232.652B1.6718.233%C-21.312%C**32.1C-N/A5551.9h11.1B++60.9C+
The Slasher 61601,4980.04C4.2920.903%D--20%A0.8C-N/A372h2.1C++10C
M60-A Bulldog 645869.667C-5.3433.609%FN/A26.4D2.7D2792.2h4.2B**12.5C+
M60-G Bulldog 635769.5B++5.1741.655%C++1.754%D63.3A6.7C+6160.9h5B**12.1B++
NS-10 Burster 10956471.191C+3.1438.512%B*3.571%D8.2B+7.8A*2936.8h184.3F478.5C+
C150 Dalton 7656105.6C1.2745.591%B*N/A22.4D--8D**2192.5h4.9D*10.7C
V26 Maelstrom Turbo Laser 102521030.505D3.8230.244%C1.923%C+3.6D--3.4D*17314.6h145.1D--479.9D--
NS-10 Burster 9352391.333C+2.9939.396%B*5.769%C+8.8B+6.9A+3295.9h185.7D**471.3C
Spiker 5151261.962B+2.3618.256%F-25.49%C*56.7C*N/A2790.9h6.6B*36C
M60-A Bulldog 5450114.545C--0.2232.994%D-N/A33.3D2.7D*3081.5h4.5B+13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83137,1899.9h
Anti-Vehicle MANA Turret31340.3h
Spawn Beacon102,4954.4h
Nanite Revive Grenade01,0650.3h
Medical Applicator451238,11016h
Motion Spotter131,2933.2h
Restoration Kit513252h
M12 Kobalt0950h
Recon Detection Device68961.4h
L-30R Vektor11740.2h
Smoke Grenade02220.1h
Medical Kit3,80628,355118.8h
Ammunition Package81320.3h
Anti-Infantry MANA Turret81670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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