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Sentinel KarraderyNC[BRCK] KarraderyNC
NC BR 73

KDR: 6.02

Score: 6.5m

Last Seen: May 28th, 2019 2:17 AM
- OFFLINE - 503.1 hour(s)

Battle Rank 73 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 13
Level Progress (to 74): 83%
Level 100 Progress: 34% 305h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo NC6A GODSAW NS-15M AE MGR-L1 Promise NC6 Gauss SAW GD-22S LA1 Anchor EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $34,131,033 MLG Score: 27283
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.246%61.928%193513119711,4945.331170.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.564%1.971A++6.279S-0.503DHEAD ++ (~46.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.706B++6.90.52B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.355%97.487%02120810,586325132.4724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.039%1.707A++1.979A++-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.60.496B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 13
6.5m143.1%675 (40.5k)567 (34k)6.0242222,8803,7986.0792573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210281032.631%76.508%249703:018

53% Heavy Assault43% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 7:03 PMMar 31st, 2015 1:24 AMJun 17th, 2019 7:49 PM (33m) (PST)May 27th, 2019 10:37 PM (21d) (PST)May 27th, 2019 10:17 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1132588551.9920.3311.5242.8690.01227283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,77515,46451,3111202091172134,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.4h/8d 209 17,505 4,984 32.9k 74 946 140 12.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:2,568
Deaths:430
KDR:5.972
Accuracy:32.899% B++
HSR:69.198% S
NS-15M AE
S
Kills:1,384
Deaths:244
KDR:5.672
Accuracy:30.299% B*
HSR:65.752% S
MGR-L1 Promise
S
Kills:1,317
Deaths:177
KDR:7.441
Accuracy:30.292% A
HSR:68.261% S
NC6 Gauss SAW
S
Kills:1,265
Deaths:226
KDR:5.597
Accuracy:31.700% A*
HSR:59.921% S
GD-22S
M**
Kills:1,224
Deaths:258
KDR:4.744
Accuracy:29.117% A
HSR:47.712% M**
LA1 Anchor
S
Kills:1,217
Deaths:204
KDR:5.966
Accuracy:31.436% A
HSR:65.325% S
EM1
S
Kills:1,169
Deaths:220
KDR:5.314
Accuracy:30.576% A++
HSR:61.933% S
NS-15M2
S
Kills:80
Deaths:14
KDR:5.714
Accuracy:26.851% B+
HSR:58.750% S
Kills:10,224
Deaths (as Heavy Assault):1,773
Deaths (to Heavy Assaults):1,049
KDR:5.7665
Kill Difference:8,451
Playtime:102.348 hours
Usage:53%
Score:3.370m
Score/min:549
Accuracy (listed only):30.396%
HSR (listed only):62.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:327
Deaths:54
KDR:6.056
Accuracy:31.848% B*
HSR:68.196% S
AF-19 Mercenary
A*
Kills:236
Deaths:38
KDR:6.211
Accuracy:33.554% A*
HSR:27.542% B**
Kills:563
Deaths (as Light Assault):92
Deaths (to Light Assaults):752
KDR:6.11957
Kill Difference:471
Playtime:2.719 hours
Usage:1%
Score:0.078m
Score/min:480
Accuracy (listed only):32.701%
HSR (listed only):47.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:9,934
Deaths:972
KDR:10.220
Accuracy:46.538% B++
HSR:98.007% B**
SAS-R
A*
Kills:652
Deaths:70
KDR:9.314
Accuracy:43.599% B++
HSR:89.571% A*
NS-44 Commissioner
M*
Kills:360
Deaths:115
KDR:3.130
Accuracy:46.901% A
HSR:45.278% M*
MGR-S1 Gladius
S
Kills:327
Deaths:54
KDR:6.056
Accuracy:31.848% B*
HSR:68.196% S
NS-45 Pilot
M++
Kills:215
Deaths:76
KDR:2.829
Accuracy:32.343% C++
HSR:51.163% M++
NC4-FB Mag-Shot
M**
Kills:132
Deaths:52
KDR:2.538
Accuracy:39.552% B**
HSR:47.727% M**
Kills:11,620
Deaths (as Infiltrator):1,339
Deaths (to Infiltrators):609
KDR:8.67812
Kill Difference:10,281
Playtime:82.373 hours
Usage:43%
Score:3.020m
Score/min:611
Accuracy (listed only):40.130%
HSR (listed only):66.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 9,9359,93497210.22A*4.2046.538%B++98.007%B**181.9SN/A54354.6h1.6A3.5B**
NC6A GODSAW 2,5742,5684305.972A++0.0532.899%B++69.198%S136.6A**N/A39518.8h6.2C**18.7B*
NS-15M AE 1,3931,3842445.672A++0.3530.299%B*65.752%S152.1M++1B*4509.1h8A26.3B*
MGR-L1 Promise 1,3231,3171777.441S1.4230.292%A68.261%S146.3M**N/A3509h7.8A+25.8B**
NC6 Gauss SAW 1,2781,2652265.597S0.4331.7%A*59.921%S139S1.4A*4049.1h6.4A20.1B**
GD-22S 1,2331,2242584.744A++1.2829.117%A47.712%M**149.3S1.1A++5428.2h7.2A+24.9B**
LA1 Anchor 1,2231,2172045.966A0.0631.436%A65.325%S138.3M*N/A3538.8h7A+22.3B**
EM1 1,1771,1692205.314S0.7130.576%A++61.933%S131.3SN/A3428.9h7.7B++25.3B**
SAS-R 652652709.314A**3.2943.599%B++89.571%A*127.8M**N/A3415.1h1.5A+3.5B**
NS-44 Commissioner 3613601153.13A*2.8946.901%A45.278%M*128.6M**N/A3282.8h2.7B**5.7B**
MGR-S1 Gladius 329327546.056M*0.0331.848%B*68.196%S109MN/A3853h5.7A17.8B**
Frag Grenade 3233191319N/A312.9854.074%B**N/A638B++8C+19630.5h3.2B++5.9B*
AF-19 Mercenary 238236386.211S0.1933.554%A*27.542%B**147.5S1.3M++5931.6h8.6B**25.6B**
NS-45 Pilot 215215762.829B**3.2032.343%C++51.163%M++126.5A*N/A3561.7h5.2B**16B*
NC4-FB Mag-Shot 133132522.538B**3.4939.552%B**47.727%M**146.7A**1.1B++4870.9h4.4A11.2A
Shrike 157111283.964S2.0664.429%B**N/A35.8B**14.8B+2083.1h4.1A6.3A
NS Decimator 12098175.765S0.2662.237%C*3.061%B+42.6B+9.6D2632.3h3.9B++6.3B++
NS-15M2 8080145.714A*0.3126.851%B+58.75%S133.3M*N/A7240.6h7.9A29.4B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit5463,49315.1h
Recon Detection Device141,7497h
Mag-Cutter5796425.6h
M20 Mustang15240.2h

Check the help document for the dictionary if you want to learn more about words used here.


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