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Warden KarraderyNC[BRCK] KarraderyNC
NC BR 62

KDR: 5.95

Score: 4.3m

Last Seen: Dec 15th, 2018 2:24 AM
- OFFLINE - 16.2 hour(s)

Battle Rank 62 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 8
Level Progress (to 63): 6%
Level 100 Progress: 23% 354h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo NS-15M AE NC6 Gauss SAW GD-22S LA1 Anchor EM1 MGR-L1 Promise SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,521,796 MLG Score: 26796
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.921%58.979%18241010127,1335.012650.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.773%1.932A++5.915S-0.672DHEAD ++ (~43.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+7.10.501B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.458%97.03%0210207,239185139.1297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.909%1.704A++1.968A++-0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.60.5B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 8
4.3m144.4%686 (41.2k)578 (34.7k)5.9528614,9002,5035.996462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022179332.375%75.685%245002:595

50% Heavy Assault46% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 7:03 PMMar 31st, 2015 1:24 AMDec 14th, 2018 8:56 PM (18h) (PST)Dec 14th, 2018 10:54 PM (16h) (PST)Dec 14th, 2018 10:24 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1032598442.0030.3361.5162.9120.01426796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,20715,51850,6891202091175134,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124h/5.2d 109 11,277 3,246 21.7k 40 604 102 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
S
Kills:1,188
Deaths:207
KDR:5.739
Accuracy:30.812% B**
HSR:65.404% S
NC6 Gauss SAW
S
Kills:1,183
Deaths:213
KDR:5.554
Accuracy:31.785% A*
HSR:59.087% S
GD-22S
M*
Kills:1,181
Deaths:249
KDR:4.743
Accuracy:29.109% A
HSR:47.079% M*
LA1 Anchor
S
Kills:1,178
Deaths:194
KDR:6.072
Accuracy:31.413% A
HSR:65.280% S
EM1
S
Kills:786
Deaths:163
KDR:4.822
Accuracy:29.965% A++
HSR:60.814% S
MGR-L1 Promise
S
Kills:771
Deaths:102
KDR:7.559
Accuracy:30.282% A
HSR:67.964% S
Kills:6,287
Deaths (as Heavy Assault):1,128
Deaths (to Heavy Assaults):688
KDR:5.57358
Kill Difference:5,159
Playtime:62.287 hours
Usage:50%
Score:2.050m
Score/min:549
Accuracy (listed only):30.561%
HSR (listed only):60.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:236
Deaths:38
KDR:6.211
Accuracy:33.554% A*
HSR:27.542% B**
MGR-S1 Gladius
S
Kills:225
Deaths:34
KDR:6.618
Accuracy:31.909% B**
HSR:72.444% S
Kills:461
Deaths (as Light Assault):72
Deaths (to Light Assaults):512
KDR:6.40278
Kill Difference:389
Playtime:2.219 hours
Usage:2%
Score:0.068m
Score/min:510
Accuracy (listed only):32.732%
HSR (listed only):49.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:6,609
Deaths:677
KDR:9.762
Accuracy:46.685% B*
HSR:97.776% B**
SAS-R
A*
Kills:630
Deaths:66
KDR:9.545
Accuracy:44.114% B*
HSR:89.206% A*
NS-44 Commissioner
M*
Kills:253
Deaths:73
KDR:3.466
Accuracy:46.952% A
HSR:44.664% M*
MGR-S1 Gladius
S
Kills:225
Deaths:34
KDR:6.618
Accuracy:31.909% B**
HSR:72.444% S
NC4-FB Mag-Shot
M**
Kills:132
Deaths:52
KDR:2.538
Accuracy:39.552% B*
HSR:47.727% M**
Kills:7,849
Deaths (as Infiltrator):902
Deaths (to Infiltrators):363
KDR:8.70177
Kill Difference:6,947
Playtime:57.571 hours
Usage:46%
Score:2.156m
Score/min:624
Accuracy (listed only):41.842%
HSR (listed only):70.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 6,6106,6096779.762A*3.8146.685%B*97.776%B**181.1SN/A57636.5h1.6A3.4B**
NS-15M AE 1,1971,1882075.739A++0.2130.812%B**65.404%S150.4M++1.1B**4037.9h8A+26.1B**
NC6 Gauss SAW 1,1961,1832135.554S0.4031.785%A*59.087%S140.8S1.5M3958.4h6.4A20.3B*
GD-22S 1,1901,1812494.743A*1.2129.109%A47.079%M*151.4S1.2A*5337.8h7.2A+24.8B**
LA1 Anchor 1,1841,1781946.072A+0.1231.413%A65.28%S138.6M*N/A3428.5h7A+22.2B**
EM1 7947861634.822M**1.1329.965%A++60.814%S119.1M*1.2A++3356.6h7.8B++26.1B**
MGR-L1 Promise 7737711027.559S1.6130.282%A67.964%S154.2SN/A3765h7.9A+26.2B**
SAS-R 630630669.545A**3.5944.114%B*89.206%A*137SN/A3574.6h1.5A+3.5B**
NS-44 Commissioner 254253733.466A**2.4946.952%A44.664%M*126.5M**N/A3002h2.6A5.6B**
AF-19 Mercenary 238236386.211S0.2633.554%A*27.542%B**157.3S1.3M*5711.5h8.6B**25.6B**
Frag Grenade 2302281228N/A222.0553.875%B**N/A570B5C--20580.4h3.1B++5.8B*
MGR-S1 Gladius 227225346.618M*0.6731.909%B**72.444%S125M*1.1A4551.8h5.5A+17.3B**
NC4-FB Mag-Shot 133132522.538B**3.4139.552%B*47.727%M**146.7A**1.1B**4870.9h4.4A11.2A
Shrike 147104264S1.9564.341%B*N/A35.9B**14.8B1992.9h4A6.2A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3702,14510.9h
Recon Detection Device111,2195.1h
Mag-Cutter5796425.6h
M20 Mustang15240.2h

Check the help document for the dictionary if you want to learn more about words used here.


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