Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,212)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General KarraderyNC[BRCK] KarraderyNC
NC BR 85

KDR: 5.72

Score: 9.6m

Last Seen: Dec 5th, 2019 9:10 PM
- OFFLINE - 64.6 hour(s)

Battle Rank 85 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 86): 16%
Level 100 Progress: 51% 220h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo NC6A GODSAW LA1 Anchor MGR-L1 Promise NC6 Gauss SAW NS-15M AE GD-22S EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KarraderyNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,150,147 MLG Score: 28897
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.891%63.188%201517121017,9975.451980.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%2.069A*6.396S-0.044C+HEAD ++ (~47.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.719B++6.60.534B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.685%97.715%02122514,746500129.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.99%1.759A++1.981A++-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.60.501B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
9.6m141.1%703 (42.2k)595 (35.7k)5.7191633,9895,9435.7706685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227415233.184%76.313%253202:438

55% Heavy Assault41% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 7:03 PMMar 31st, 2015 1:24 AMDec 7th, 2019 3:08 PM (17h) (PST)Dec 5th, 2019 5:30 PM (3d) (PST)Dec 5th, 2019 5:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1862859012.1040.3681.6062.9890.01428897

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,15317,09054,0631262296179135,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
269.2h/11.2d 306 25,938 7,748 48.3k 111 1,219 229 19.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:5,955
Deaths:1,053
KDR:5.655
Accuracy:33.733% B++
HSR:68.296% S
LA1 Anchor
S
Kills:1,788
Deaths:312
KDR:5.731
Accuracy:31.907% A
HSR:64.653% S
MGR-L1 Promise
S
Kills:1,470
Deaths:209
KDR:7.033
Accuracy:30.318% B**
HSR:67.755% S
NC6 Gauss SAW
S
Kills:1,436
Deaths:255
KDR:5.631
Accuracy:31.618% A*
HSR:61.490% S
NS-15M AE
S
Kills:1,384
Deaths:244
KDR:5.672
Accuracy:30.299% B*
HSR:65.752% S
GD-22S
M*
Kills:1,278
Deaths:266
KDR:4.805
Accuracy:28.942% B**
HSR:48.435% M*
EM1
S
Kills:1,169
Deaths:220
KDR:5.314
Accuracy:30.576% A++
HSR:61.933% S
EM6
S
Kills:467
Deaths:100
KDR:4.670
Accuracy:31.077% A++
HSR:67.666% S
NS-15M2
S
Kills:354
Deaths:71
KDR:4.986
Accuracy:31.168% A
HSR:63.277% S
Kills:15,301
Deaths (as Heavy Assault):2,730
Deaths (to Heavy Assaults):1,640
KDR:5.60476
Kill Difference:12,571
Playtime:148.606 hours
Usage:55%
Score:5.177m
Score/min:581
Accuracy (listed only):31.071%
HSR (listed only):63.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:1,031
Deaths:206
KDR:5.005
Accuracy:32.066% B**
HSR:67.895% S
Reaper DMR
S
Kills:61
Deaths:13
KDR:4.692
Accuracy:31.447% B**
HSR:72.131% S
Kills:1,092
Deaths (as Combat Medic):219
Deaths (to Combat Medics):652
KDR:4.9863
Kill Difference:873
Playtime:1.885 hours
Usage:1%
Score:0.042m
Score/min:371
Accuracy (listed only):31.757%
HSR (listed only):70.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:1,031
Deaths:206
KDR:5.005
Accuracy:32.066% B**
HSR:67.895% S
AF-19 Mercenary
A*
Kills:236
Deaths:38
KDR:6.211
Accuracy:33.554% A*
HSR:27.542% B**
NS-11C
M++
Kills:157
Deaths:28
KDR:5.607
Accuracy:32.064% A+
HSR:37.580% M++
MGR-C1 Charger
S
Kills:122
Deaths:31
KDR:3.935
Accuracy:34.112% A
HSR:51.639% S
AC-X11
M**
Kills:80
Deaths:26
KDR:3.077
Accuracy:35.096% A++
HSR:45% M**
Kills:1,626
Deaths (as Light Assault):329
Deaths (to Light Assaults):1,202
KDR:4.94225
Kill Difference:1,297
Playtime:5.093 hours
Usage:2%
Score:0.153m
Score/min:500
Accuracy (listed only):33.378%
HSR (listed only):45.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:14,000
Deaths:1,384
KDR:10.116
Accuracy:46.824% B*
HSR:98.136% B**
MGR-S1 Gladius
S
Kills:1,031
Deaths:206
KDR:5.005
Accuracy:32.066% B**
HSR:67.895% S
SAS-R
A*
Kills:746
Deaths:81
KDR:9.210
Accuracy:44.024% B*
HSR:89.812% A*
NS-44 Commissioner
M*
Kills:600
Deaths:200
KDR:3
Accuracy:44.592% B**
HSR:47.833% M*
NS-45 Pilot
M*
Kills:399
Deaths:156
KDR:2.558
Accuracy:32.223% C++
HSR:55.890% M*
NC4-FB Mag-Shot
M*
Kills:132
Deaths:52
KDR:2.538
Accuracy:39.552% B**
HSR:47.727% M*
Kills:16,908
Deaths (as Infiltrator):2,079
Deaths (to Infiltrators):943
KDR:8.13276
Kill Difference:14,829
Playtime:109.643 hours
Usage:41%
Score:4.204m
Score/min:639
Accuracy (listed only):39.880%
HSR (listed only):67.882%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 14,00114,0001,38410.116A*4.4046.824%B*98.136%B**188.7SN/A55474.2h1.6A3.4B**
NC6A GODSAW 5,9945,9551,0535.655A++0.0633.733%B++68.296%S153.9M+1C+42638.7h6.1B+18B*
LA1 Anchor 1,8011,7883125.731A0.0131.907%A64.653%S146.6M*1.1B*38212.2h6.9A+21.8B**
MGR-L1 Promise 1,4761,4702097.033S1.3130.318%B**67.755%S142.7M**N/A35710.3h7.9A+26.1B**
NC6 Gauss SAW 1,4501,4362555.631M++0.0931.618%A*61.49%S142.2S1.4A++46610.1h6.3B**19.9B*
NS-15M AE 1,3931,3842445.672A++0.0530.299%B*65.752%S152.1M+1B+4519.1h8A26.3B*
GD-22S 1,2871,2782664.805A*0.9128.942%B**48.435%M*148.6S1B**5368.6h7.3A+25.2B*
EM1 1,1771,1692205.314S0.4130.576%A++61.933%S131.3M**N/A3448.9h7.7A+25.3B*
MGR-S1 Gladius 1,0341,0312065.005M0.7132.066%B**67.895%S132.2M*N/A4047.8h5.9A18.4B*
SAS-R 746746819.21A**3.4944.024%B*89.812%A*124.3M**N/A3436h1.5A+3.4B**
NS-44 Commissioner 6016002003A++2.7244.592%B**47.833%M*133.3M**N/A3634.5h2.6A5.9B*
EM6 4744671004.67A++1.0531.077%A++67.666%S113.9M1.7A**3304.1h7.5A24B**
NS-45 Pilot 4003991562.558B**3.1632.223%C++55.89%M*142.5A*N/A3942.8h4.9B**15.4B*
Frag Grenade 3933871387N/A381.2854.949%AN/A645B*10C++20870.6h3.2B++5.8B*
NS-15M2 360354714.986A+0.7331.168%A63.277%S160.9M**2.7M**5482.2h8A25.7B**
NS Decimator 296245455.444S0.2864.259%B+1.224%D58.3A12.1C--3054.2h3.5B*5.4B*
AF-19 Mercenary 238236386.211S0.4933.554%A*27.542%B**147.5S1.3A**7111.6h8.6B**25.6B**
NS-11C 157157285.607S0.1132.064%A+37.58%M++157SN/A4021h9.3A29.1B**
NC4-FB Mag-Shot 133132522.538B++3.1839.552%B**47.727%M*146.7A*1.1B**4870.9h4.4A+11.2A+
MGR-C1 Charger 122122313.935M**1.7834.112%A51.639%S203.3SN/A5370.6h8A+23.5B**
Shrike 157111283.964S1.7664.429%B*N/A35.8B**14.8B2133.1h4.1A6.3A
AC-X11 8080263.077A*2.6435.096%A++45%M**114.3M**N/A4240.7h7.1B**20.1B*
Reaper DMR 6161134.692B**1.0331.447%B**72.131%S101.7MN/A4270.6h5.6A*17.7A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit8475,77723.4h
Recon Detection Device162,2318h
Medical Applicator01490.1h
Mag-Cutter5796425.6h
M20 Mustang15240.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 2.49s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.