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Commissar Karskin84[CHI] Karskin84
TR BR 77

KDR: 2.64

Score: 30m

Last Seen: Dec 9th, 2019 7:43 PM
- OFFLINE - 1028.7 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Cobalt
Level Progress (to 78): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Needler M40 Fury-F C-4 CAS30 Tank Buster M18 Locust TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $734,337 MLG Score: 587
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.052%20.691%53920121211,6381.60791.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.058%0.938B*-0.05C+-0.827D-HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.384C**11.90.165C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.889%1.483%1055512279,910108041429.16744239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%-0.458D-0.049C+0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.222C++41.40.218C++84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.623%1.495%360712253,678130816142.80978228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%-0.434C---0.654D0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.458B+7.70.39C**13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.945%1.558%175712251,02710076591.01885156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.226%1.03B**-0.71D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.727B++16.40.614B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.913%79.742%175212301,08679351.36948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%1.375A0.835B++-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+20.383C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.78%11.935%175312291,65947623.48529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%0.846B*-0.54D0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.30.331C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m324.9%391 (23.5k)338 (20.3k)2.639545,05117,0683.135477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232184824.749%8.848%21905:1115

54% Engineer10% Heavy Assault13% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2013 4:03 PMOct 9th, 2019 7:42 PMDec 9th, 2019 4:31 PM (51d) (PST)Dec 9th, 2019 4:20 PM (51d) (PST)Dec 9th, 2019 3:43 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829967330.5080.1930.0452.0470.122587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7225,75743,96530123123720,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1477.1h/61.5d 8,464 3,986 10,904 181.4k 950 3,183 10,787 73.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,315
Deaths:867
KDR:1.517
Accuracy:26.834% B**
HSR:18.783% C+
T5 AMC
B++
Kills:1,164
Deaths:771
KDR:1.510
Accuracy:27.521% B++
HSR:23.454% B+
TS4 Haymaker
B*
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B*
HSR:11.426% D
LC3 Jaguar
B
Kills:730
Deaths:724
KDR:1.008
Accuracy:25.650% B
HSR:19.863% C+
TAS-16 Blackjack
B++
Kills:276
Deaths:240
KDR:1.150
Accuracy:69.019% B++
HSR:10.870% D-
FA1 Barrage
B*
Kills:219
Deaths:219
KDR:1
Accuracy:48.002% B*
HSR:15.982% C++
HC1 Cougar
B+
Kills:172
Deaths:279
KDR:0.616
Accuracy:22.298% C-
HSR:25% B+
Kills:5,040
Deaths (as Engineer):3,792
Deaths (to Engineers):4,707
KDR:1.32911
Kill Difference:1,248
Playtime:792.568 hours
Usage:54%
Score:17.019m
Score/min:358
Accuracy (listed only):38.564%
HSR (listed only):17.911%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,180
Deaths:624
KDR:1.891
Accuracy:22.913% B++
HSR:23.220% C+
T16 Rhino
B+
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.448% C+
HSR:25.473% B+
MSW-R
B+
Kills:693
Deaths:415
KDR:1.670
Accuracy:25.206% B+
HSR:24.387% C+
TMG-50
C+
Kills:198
Deaths:157
KDR:1.261
Accuracy:20.366% C
HSR:23.232% C+
T9 CARV-S
B*
Kills:166
Deaths:147
KDR:1.129
Accuracy:18.738% D
HSR:30.723% B*
NS-15M1
C
Kills:142
Deaths:86
KDR:1.651
Accuracy:21.643% C
HSR:18.310% D
Kills:3,541
Deaths (as Heavy Assault):2,190
Deaths (to Heavy Assaults):4,017
KDR:1.61689
Kill Difference:1,351
Playtime:148.693 hours
Usage:10%
Score:2.731m
Score/min:306
Accuracy (listed only):21.552%
HSR (listed only):24.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:1,315
Deaths:867
KDR:1.517
Accuracy:26.834% B**
HSR:18.783% C+
T5 AMC
B++
Kills:1,164
Deaths:771
KDR:1.510
Accuracy:27.521% B++
HSR:23.454% B+
TS4 Haymaker
B*
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B*
HSR:11.426% D
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
LC3 Jaguar
B
Kills:730
Deaths:724
KDR:1.008
Accuracy:25.650% B
HSR:19.863% C+
SMG-46 Armistice
A+
Kills:719
Deaths:496
KDR:1.450
Accuracy:33.423% A+
HSR:16.273% C+
TAS-16 Blackjack
B++
Kills:276
Deaths:240
KDR:1.150
Accuracy:69.019% B++
HSR:10.870% D-
FA1 Barrage
B*
Kills:219
Deaths:219
KDR:1
Accuracy:48.002% B*
HSR:15.982% C++
HC1 Cougar
B+
Kills:172
Deaths:279
KDR:0.616
Accuracy:22.298% C-
HSR:25% B+
MKV Suppressed
C**
Kills:113
Deaths:163
KDR:0.693
Accuracy:27.621% C**
HSR:12.389% D*
Kills:7,025
Deaths (as Light Assault):5,077
Deaths (to Light Assaults):3,091
KDR:1.38369
Kill Difference:1,948
Playtime:256.923 hours
Usage:17%
Score:5.458m
Score/min:354
Accuracy (listed only):36.650%
HSR (listed only):16.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
M77-B
B**
Kills:883
Deaths:198
KDR:4.460
Accuracy:44.624% B**
HSR:81.087% B+
SMG-46 Armistice
A+
Kills:719
Deaths:496
KDR:1.450
Accuracy:33.423% A+
HSR:16.273% C+
TX1 Repeater
A++
Kills:508
Deaths:541
KDR:0.939
Accuracy:35.493% A++
HSR:19.685% C
NS-44 Commissioner
C-
Kills:368
Deaths:411
KDR:0.895
Accuracy:33.116% C-
HSR:18.750% C--
NS-357 Underboss
C
Kills:241
Deaths:231
KDR:1.043
Accuracy:35.400% C
HSR:14.938% D-
TSAR-42
B+
Kills:203
Deaths:75
KDR:2.707
Accuracy:41.327% B+
HSR:73.892% B+
SOAS-20
A
Kills:200
Deaths:99
KDR:2.020
Accuracy:34.079% A
HSR:19% C
NS-30 Vandal
B*
Kills:123
Deaths:56
KDR:2.196
Accuracy:38.488% B*
HSR:14.634% D**
MKV Suppressed
C**
Kills:113
Deaths:163
KDR:0.693
Accuracy:27.621% C**
HSR:12.389% D*
Kills:4,511
Deaths (as Infiltrator):2,896
Deaths (to Infiltrators):2,430
KDR:1.55767
Kill Difference:1,615
Playtime:195.791 hours
Usage:13%
Score:3.261m
Score/min:278
Accuracy (listed only):35.907%
HSR (listed only):28.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
B*
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B*
HSR:11.426% D
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
T1 Cycler
C++
Kills:858
Deaths:685
KDR:1.253
Accuracy:22.961% C++
HSR:22.960% C++
SMG-46 Armistice
A+
Kills:719
Deaths:496
KDR:1.450
Accuracy:33.423% A+
HSR:16.273% C+
Cycler TRV
B+
Kills:433
Deaths:284
KDR:1.525
Accuracy:26.416% B+
HSR:19.400% C+
TAS-16 Blackjack
B++
Kills:276
Deaths:240
KDR:1.150
Accuracy:69.019% B++
HSR:10.870% D-
FA1 Barrage
B*
Kills:219
Deaths:219
KDR:1
Accuracy:48.002% B*
HSR:15.982% C++
MKV Suppressed
C**
Kills:113
Deaths:163
KDR:0.693
Accuracy:27.621% C**
HSR:12.389% D*
Kills:4,935
Deaths (as Combat Medic):3,405
Deaths (to Combat Medics):1,375
KDR:1.44934
Kill Difference:1,530
Playtime:57.980 hours
Usage:4%
Score:1.134m
Score/min:326
Accuracy (listed only):39.197%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:184
Deaths:62
KDR:2.968
Accuracy:44.012% C**
HSR:4.348% B*
M3 Pounder HEG
A*
Kills:167
Deaths:72
KDR:2.319
Accuracy:42.983% B+
HSR:6.587% A*
M2 Mutilator
A
Kills:147
Deaths:62
KDR:2.371
Accuracy:20.117% A
HSR:16.327% D
MRC3 Mercy
C+
Kills:108
Deaths:33
KDR:3.273
Accuracy:16.843% C+
HSR:17.593% D
M1 Heavy Cycler
A
Kills:99
Deaths:48
KDR:2.063
Accuracy:19.977% A
HSR:17.172% C+
MRC3 Mercy
C+
Kills:97
Deaths:33
KDR:2.939
Accuracy:16.566% C+
HSR:16.495% D-
M2 Mutilator
B++
Kills:85
Deaths:40
KDR:2.125
Accuracy:18.025% B++
HSR:18.824% C+
Kills:887
Deaths (as MAX Suit):175
Deaths (to MAX Suits):978
KDR:5.06857
Kill Difference:712
Playtime:18.078 hours
Usage:1%
Score:0.373m
Score/min:344
Accuracy (listed only):25.503%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:3,526
V. Kills:218 N/A
Deaths:164
KDR:21.500
Accuracy:30.864% C*
KPH:75.200 B*
VKPH:4.600 B+
Hellfire Rocket Pods
A++
Kills:2,116
V. Kills:392 N/A
Deaths:57
KDR:37.123
Accuracy:56.062% B*
KPH:160 A
VKPH:29.600 A++
M18 Needler
B++
Kills:1,909
V. Kills:1,511 126%
Deaths:445
KDR:4.290
Accuracy:28.714% D
KPH:17.600 B+
VKPH:14 B++
M18 Locust
B++
Kills:1,359
V. Kills:761 178%
Deaths:75
KDR:18.120
Accuracy:28.819% C-
KPH:28.500 B++
VKPH:15.900 C**
Hornet Missiles
A
Kills:1,010
V. Kills:569 177%
Deaths:23
KDR:43.913
Accuracy:65.861% B++
KPH:137.600 A
VKPH:77.500 A
M18 Rotary
B+
Kills:967
V. Kills:671 144%
Deaths:243
KDR:3.979
Accuracy:30.844% C+
KPH:20.400 B+
VKPH:14.200 B+
Coyote Missiles
A
Kills:176
V. Kills:78 223%
Deaths:9
KDR:19.556
Accuracy:52.110% C+
KPH:106 B
VKPH:47 A
Tomcat A2AM Pods
A*
Kills:119
V. Kills:119 99%
Deaths:7
KDR:17
Accuracy:84.806% B*
KPH:117.600 A+
VKPH:117.600 A*
Kills:11,182 (7,761 + 0)
Deaths:1,023
KDR:10.931
VKDR:4.222
Vehicle Kills:4,319
Kill Difference:10,159
Playtime:273.483 hours
Usage:19%
Score:5.293m
Score/min:323
Piloting Accuracy:30.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,392
V. Kills:1,231 113%
Deaths:611
KDR:2.278
Accuracy:50.082% C**
KPH:9.500 C*
VKPH:8.400 C*
L-24R Spur
C**
Kills:353
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:39.600% C++
KPH:38.100 C**
VKPH:3.500 C+
C150 Dalton
B**
Kills:351
V. Kills:304 115%
Deaths:32
KDR:10.969
Accuracy:26.640% D*
KPH:45.400 B+
VKPH:39.300 B**
L105 Zephyr
N/A
Kills:50
V. Kills:13 357%
Deaths:5
KDR:10
Accuracy:49.678% N/A
KPH:44.900 N/A
VKPH:11.700 N/A
Kills:2,146 (1,745 + 401)
Deaths:648
KDR:3.312
VKDR:2.438
Vehicle Kills:1,580
Kill Difference:1,498
Playtime:165.079 hours
Usage:11%
Score:2.136m
Score/min:216
Piloting Accuracy:39.600%
Gunner Accuracy:49.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,179
V. Kills:688 171%
Deaths:149
KDR:7.913
Accuracy:53.306% C
KPH:37.100 C**
VKPH:21.700 B+
C75 Viper
A++
Kills:817
V. Kills:130 N/A
Deaths:57
KDR:14.333
Accuracy:38.979% C+
KPH:60.800 A++
VKPH:9.700 C**
L100 Python HEAT
B*
Kills:287
V. Kills:93 305%
Deaths:20
KDR:14.350
Accuracy:50.020% C+
KPH:47 B*
VKPH:15.200 B+
Skyguard
C**
Kills:80
V. Kills:58 136%
Deaths:12
KDR:6.667
Accuracy:27.308% C
KPH:14.800 C++
VKPH:10.800 C**
Kills:2,363 (2,363 + 0)
Deaths:238
KDR:9.929
VKDR:4.071
Vehicle Kills:969
Kill Difference:2,125
Playtime:56.705 hours
Usage:4%
Score:0.963m
Score/min:283
Driving Accuracy:27.308%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:716
V. Kills:525 136%
Deaths:74
KDR:9.676
Accuracy:41.528% C--
KPH:27.700 C
VKPH:20.300 B+
P2-120 HESH
C++
Kills:367
V. Kills:41 N/A
Deaths:19
KDR:19.316
Accuracy:34.431% D-
KPH:52.400 C++
VKPH:5.900 D
P2-120 HEAT
C*
Kills:232
V. Kills:75 305%
Deaths:26
KDR:8.923
Accuracy:36.471% D
KPH:28.400 C*
VKPH:9.200 C
E540 Halberd
B**
Kills:87
V. Kills:41 207%
Deaths:8
KDR:10.875
Accuracy:50.157% B**
KPH:30.800 B+
VKPH:14.500 B+
Kills:1,402 (1,315 + 87)
Deaths:127
KDR:11.039
VKDR:5.370
Vehicle Kills:682
Kill Difference:1,275
Playtime:43.793 hours
Usage:3%
Score:0.903m
Score/min:344
Driving Accuracy:36.471%
Gunner Accuracy:50.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:515
V. Kills:35 N/A
Deaths:21
KDR:24.524
Accuracy:36.940% C++
KPH:179.300 A++
VKPH:12.200 A+
G20 Vulcan-H
C++
Kills:111
V. Kills:78 141%
Deaths:20
KDR:5.550
Accuracy:55.582% B*
KPH:38.700 C
VKPH:27.200 C++
MR11 Gatekeeper-H
C*
Kills:64
V. Kills:49 128%
Deaths:16
KDR:4
Accuracy:50.593% C
KPH:34.200 C*
VKPH:26.200 C+
E540 Halberd-H
B**
Kills:56
V. Kills:27 200%
Deaths:3
KDR:18.667
Accuracy:62.381% B+
KPH:63.200 B**
VKPH:30.500 B**
Kills:746 (0 + 746)
Deaths:60
KDR:12.433
VKDR:3.150
Vehicle Kills:189
Kill Difference:686
Playtime:8.494 hours
Usage:1%
Score:0.298m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:62.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:86
V. Kills:20 410%
Deaths:13
KDR:6.615
Accuracy:35.853% C++
KPH:54.200 A
VKPH:12.600 A++
M40 Fury
B*
Kills:58
V. Kills:8 N/A
Deaths:6
KDR:9.667
Accuracy:37.433% C*
KPH:65.600 B*
VKPH:9.100 C+
Kills:144 (0 + 144)
Deaths:19
KDR:7.579
VKDR:1.474
Vehicle Kills:28
Kill Difference:125
Playtime:2.471 hours
Usage:0%
Score:0.079m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:37.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,526
V. Kills:313 486%
Deaths:728
KDR:2.096
Accuracy:46.894% C
KPH:44.700 B**
VKPH:9.200 B++
S12 Renegade
A
Kills:972
V. Kills:57 N/A
Deaths:291
KDR:3.340
Accuracy:42.991% C++
KPH:61.800 B+
VKPH:3.600 A
Kills:2,498 (2,498 + 0)
Deaths:1,019
KDR:2.451
VKDR:0.363
Vehicle Kills:370
Kill Difference:1,479
Playtime:49.829 hours
Usage:3%
Score:0.600m
Score/min:201
Driving Accuracy:42.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,7443,52616421.5A18.8630.864%C*N/A75.2B*4.6B+30946.9h15.1B+48.8B+
Hellfire Rocket Pods 2,5082,1165737.123M**34.4856.062%B*1.229%B+160.3A29.7A++85113.2h14.5B25.8B+
M18 Needler 3,4201,9094454.29B++1.6528.714%D1.729%C+17.6B+14B++269108.2h94.9B++330.5B+
M40 Fury-F 1,8391,5267282.096B+0.5446.894%CN/A44.8B**9.2B++21134.1h8.2B+17.4B+
C-4 1,9421,4006462.167B+0.4725.763%C+N/A71.1C27.5C+68819.7h1.2B+4.6B+
CAS30 Tank Buster 2,6231,3926112.278B0.3650.082%C**1.365%C++9.5C*8.4C*143147h47B+93.8B+
M18 Locust 2,1201,3597518.12S15.4828.819%C-1.104%C-28.4B++15.9C**20047.8h73.7B255.8B+
TRAC-5 1,3251,3158671.517B**1.1226.834%B**18.783%C+19.2C+N/A8568.4h12.1B++45.2B++
T9 CARV 1,1911,1806241.891B+0.7522.913%B++23.22%C+40.1B+N/A17629.4h11.3B*49.5B++
L100 Python AP 1,8671,1791497.913B+5.2753.306%C1.951%C37.1C**21.6B+28631.8h4.7B++8.8B+
T5 AMC 1,1731,1647711.51B++1.1327.521%B++23.454%B+22.3C+N/A8352.3h13.8B50.2B+
TS4 Haymaker 1,1641,1646921.682B+0.9650.627%B*11.426%D48.9B*N/A17423.8h3.4B**6.6B*
T16 Rhino 1,1741,1627611.527B1.1120.448%C+25.473%B+34.3C+N/A10333.9h12.7C**62.1C**
NS-7 PDW 1,1591,1536261.842A0.8035.504%A*14.311%D34.1BN/A13733.8h11.8B++33.3B*
Hornet Missiles 1,5791,0102343.913S41.2765.861%B++N/A138.4A77.9A9767.3h8.9B+13.6B++
S12 Renegade 1,0299722913.34B0.7042.991%C++3.704%C61.9B+3.6A17915.7h3.6C+8.4C++
M18 Rotary 1,6389672433.979B*1.3430.844%C+5.067%A++20.4B+14.2B+25847.4h82.3B+266.9B++
Tank Mine 1,5549161177.829M5.1922.352%D-N/A160.7B**111.9A++17485.7h1.4B*6.1C++
M77-B 8848831984.46A1.8244.624%B**81.087%B+31.8BN/A10827.8h1.9B*4.3B*
T1 Cycler 8678586851.253C*1.3922.961%C++22.96%C++26.7C++N/A9832.1h13.8B60B+
C75 Viper 9478175714.333M11.6938.979%C+1.224%C61A++9.7C**31513.4h6.2B**15.9B**
Chainblade 83680912,7110.064A+2.5845.36%AN/A1.2B*N/A4688.4h1.8B++3.9B++
LC3 Jaguar 7507307241.008C+1.6325.65%B19.863%C+20.9CN/A7334.9h12C**47B+
SMG-46 Armistice 7237194961.45B+1.1933.423%A+16.273%C+26.5C+N/A8827.1h12.2B++36.6B++
P2-120 AP 1,241716749.676B7.0441.528%C--1.117%D--27.8C20.3B+36125.8h7C++16.8C+
MSW-R 6996934151.67C+0.9725.206%B+24.387%C+41C+N/A16616.9h11.2B+44.4B+
NS Decimator 8526406171.037C+1.6053.894%D-2.188%C+33.7C+11.2D28819h3.9B+7.3C*
P525 Marauder-H 5505152124.524B*21.8836.94%C++N/A177.6A++12.1A+6942.9h5.6B++15.1B++
TX1 Repeater 5125085410.939C**1.7035.493%A++19.685%C16.9C--N/A6030h13.2C**37.1B++
Cycler TRV 4354332841.525B1.1126.416%B+19.4%C+35.8C++N/A13812.1h13.8C+52.2B
NS-44 Commissioner 3703684110.895C+1.7433.116%C-18.75%C--20.8C--N/A7217.7h3.3B+10C**
P2-120 HESH 4083671919.316B+16.6834.431%D-N/A52.4C++5.9D2297h4.4B+12.8C+
L-24R Spur 3853531353U350.3639.6%C++N/A38C**3.4C+1829.3h29.1C*73.5C*
C150 Dalton 6553513210.969B+8.3326.64%D*N/A45.6B+39.5B**15287.7h4.1C*15.4D
Frag Grenade 3383321332N/A329.3650.615%B++N/A664B*12B+24630.5h3B*5.9B*
L100 Python HEAT 3802872014.35A++11.7150.02%C+2.439%C+47B*15.2B+1936.1h4.4B*8.9B++
TAS-16 Blackjack 2782762401.15C+1.4969.019%B++10.87%D-40.6C+N/A1336.8h2.3B+3.3B+
T7 Mini-Chaingun 2612591691.533B++1.1121.057%B++9.266%D--43.9B+N/A2535.9h12.6B+59.8B++
NS-357 Underboss 2442412311.043C++1.6035.4%C14.938%D-37.1C+N/A1376.5h4.1C++11.6C*
P2-120 HEAT 307232268.923B+6.2836.471%D1.724%D-28.3C*9.1C3138.2h5.6B*15.4B+
Claymore 219219514.294C1.6537.106%B+N/A115.3CN/A4251.9h1.2C++3.2B+
FA1 Barrage 2192192191C++1.6448.002%B*15.982%C++27.4C+N/A958h3.9B*8.1B++
Orbital Strike Uplink 2862051205N/A202.361052.94%UN/A2050U810U144800.1h0.9T*0.1T*
TSAR-42 206203752.707C+0.0741.327%B+73.892%B+33.8C+N/A1316h2.1B+5.2B+
SOAS-20 200200992.02B+0.6234.079%A19%C40.8C*N/A1514.9h10.8B+31.8B*
TMG-50 1991981571.261C++1.3820.366%C23.232%C+35.4C+N/A1155.6h12C+58.8C++
Sticky Grenade 2001961196N/A193.3652.855%C+N/A980C+20B+45490.2h1.5B*2.8B++
M3 Pounder HEG 216184622.968B*0.3344.012%C**4.348%B*26.3B++4.6B+1777h13.2B*30B++
MANA Anti-Vehicle Turret 297179921.946B0.6963.72%B*1.117%D*42.6B+28.1C++5474.2h8.9C**14B+
Coyote Missiles 254176919.556S16.9252.11%C+N/A103.5B45.9A11131.7h27.4B**52.5B++
Spear Anti-Vehicle Phalanx Turret 302172208.6C**5.9653.735%B**2.907%D53.8B**40.6A++7033.2h7.3C**13.6B++
HC1 Cougar 1801722790.616C-2.0222.298%C-25%B+8.5D-N/A3220.3h13.3C+59.9C+
M3 Pounder HEG 199167722.319B+0.3242.983%B+6.587%A*22.6B+4.3B+1477.4h14.9B+34.6B+
T9 CARV-S 1701661471.129C+1.5118.738%D30.723%B*35.3CN/A1194.7h12.2C*65C+
M2 Mutilator 148147622.371B+0.2720.117%A16.327%D35B++N/A1204.2h17C**84.7B++
NS-15M1 143142861.651C++0.9921.643%C18.31%D35.5C+N/A1704h13.9C64.1C+
NS-30 Vandal 123123562.196C++0.4438.488%B*14.634%D**36.2C+N/A1163.4h5.5C*14.4B+
ML-7 1711221550.787C*1.8551.351%D5.738%A+21.8C+8.8D4485.6h6.2B+12.1C*
Tomcat A2AM Pods 238119717A*14.3684.806%B*N/A119A+119A*25371h9.2C+10.8C++
M60-A Bulldog 129114912.667B+10.0341.507%B+N/A42.2C**5.6C3462.7h6.3C15.1C**
MKV Suppressed 1171131630.693C--1.9527.621%C**12.389%D*6.6D*N/A3217.1h15.4C+55.6C++
G20 Vulcan-H 189111205.55C**2.9155.582%B*2.703%C+38.3C26.9C+6062.9h101.6C++182.8B+
MRC3 Mercy 110108333.273B+0.6316.843%C+17.593%D30.9C++N/A1223.5h16.2B**96.4B+
Anti-Vehicle Grenade 1131071107N/A104.3658.813%B*N/A535B++30D-56510.2h3A5A
M1 Heavy Cycler 10599482.063B++0.5819.977%A17.172%C+28.3B++1.7M*1643.5h22.6D113.3B+
MRC3 Mercy 9797332.939B0.3016.566%C+16.495%D-27.7C+N/A1113.5h17.9B+107.8B+
E540 Halberd 12887810.875B+8.2450.157%B**3.448%C++31.1B+14.6B+5512.8h5.5B11B*
M60-G Bulldog 10686136.615B+3.9835.853%C++2.326%C53.8A12.5A++5561.6h6B++16.8B++
M2 Mutilator 8585402.125B0.5118.025%B++18.824%C+29.3C*N/A902.9h16B+88.8B+
Skyguard 13880126.667A++4.0327.308%C1.25%D14.8C++10.7C**2895.4h104.7B+383.4B
The Slasher 72727230.1B**2.5455.608%A++N/A2CN/A836.4h1.7B++3C*
MR11 Gatekeeper-H 11364164C+1.3650.593%C1.563%C+33.7C++25.8C+3961.9h40B*79B*
M40 Fury 665869.667B7.0337.433%C*5.172%M**64.4B*8.9C+4930.9h10.8B++28.9B++
E540 Halberd-H 8356318.667A16.0362.381%B+1.786%C+62.2B*30B**5620.9h7C11.3C++
L105 Zephyr 6350510C+7.3649.678%B*N/A45.5C+11.8B+9261.1h7.7C-15.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon129531.6h
Anti-Vehicle MANA Turret209831.8h
Nano-Armor Kit790632,17479.6h
NSX-P Tengu0680h
Turret AI Module0960.3h
Repair Module0740.2h
Nanite Revive Grenade04680.1h
Medical Applicator17378,5195.7h
Cortium Silo0630.2h
Spitfire Auto-Turret31600.3h
Restoration Kit655500.6h
Motion Spotter34470.5h
Welding Device12,5580.3h
Recon Detection Device313,3225.3h
Smoke Grenade03270.1h
Medical Kit921,2301.9h
Ammunition Package221,1731.2h
Anti-Infantry MANA Turret71520.6h
Flail Targeting Dart123832.8h
Nano-Repair Grenade0760h
Solid Wall0520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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