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Lt. Colonel Karskin84[CHI] Karskin84
TR BR 68

KDR: 2.57

Score: 28.5m

Last Seen: Nov 4th, 2019 3:53 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Needler M40 Fury-F C-4 CAS30 Tank Buster TRAC-5 M18 Locust
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $741,843 MLG Score: 593
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.047%20.656%53820119911,5221.616440.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.033%1.015B**-0.141C-0.676DHEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.401B11.90.177C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.042%1.532%1009512149,141104739488.72233231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%-0.416C--0.371C**0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.115C+41.70.1C+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.89%1.521%366712123,617127515792.83686229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%-0.382C--0.54D0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.485B+7.60.412B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.531%1.603%170712129989775651.02045176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%1.153B**-0.69D0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.769B++15.70.663B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.097%79.944%170212171,07277251.38681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%1.487A+0.82B++-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.56B+20.386C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.802%11.971%170312161,65446623.54176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%0.855B*-0.547D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.527B+3.30.335C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m315.7%391 (23.5k)338 (20.3k)2.5677542,80716,6713.0502168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219166024.522%9.167%22505:0314

52% Engineer10% Heavy Assault13% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2013 4:03 PMOct 9th, 2019 7:42 PMNov 4th, 2019 5:53 PM (7d) (PST)Nov 4th, 2019 12:32 PM (7d) (PST)Nov 4th, 2019 11:53 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
822997230.5070.1980.0471.9840.121593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,3305,95243,37830123119720,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1406.3h/58.6d 8,043 3,924 10,381 167.4k 908 3,085 10,217 69.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,315
Deaths:867
KDR:1.517
Accuracy:26.834% B**
HSR:18.783% C+
TS4 Haymaker
B++
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B++
HSR:11.426% C--
T5 AMC
B*
Kills:1,163
Deaths:771
KDR:1.508
Accuracy:27.520% B*
HSR:23.388% B++
LC3 Jaguar
B+
Kills:725
Deaths:723
KDR:1.003
Accuracy:25.648% B+
HSR:19.862% C+
TAS-16 Blackjack
B++
Kills:275
Deaths:236
KDR:1.165
Accuracy:68.958% B++
HSR:10.909% D
FA1 Barrage
B*
Kills:215
Deaths:216
KDR:0.995
Accuracy:48.133% B*
HSR:16.279% C++
HC1 Cougar
C**
Kills:147
Deaths:231
KDR:0.636
Accuracy:23.308% C
HSR:23.810% C**
Kills:5,004
Deaths (as Engineer):3,736
Deaths (to Engineers):4,562
KDR:1.3394
Kill Difference:1,268
Playtime:735.534 hours
Usage:52%
Score:15.881m
Score/min:360
Accuracy (listed only):38.718%
HSR (listed only):17.780%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,180
Deaths:624
KDR:1.891
Accuracy:22.913% B++
HSR:23.220% C+
T16 Rhino
B+
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.448% C+
HSR:25.473% B+
MSW-R
B+
Kills:690
Deaths:410
KDR:1.683
Accuracy:25.222% B+
HSR:24.493% C+
TMG-50
C+
Kills:198
Deaths:157
KDR:1.261
Accuracy:20.366% C+
HSR:23.232% C+
T9 CARV-S
B*
Kills:159
Deaths:128
KDR:1.242
Accuracy:18.692% D
HSR:31.447% B*
NS-15M1
C
Kills:142
Deaths:86
KDR:1.651
Accuracy:21.372% C
HSR:18.310% D
Kills:3,531
Deaths (as Heavy Assault):2,166
Deaths (to Heavy Assaults):3,947
KDR:1.63019
Kill Difference:1,365
Playtime:146.663 hours
Usage:10%
Score:2.707m
Score/min:308
Accuracy (listed only):21.502%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:1,315
Deaths:867
KDR:1.517
Accuracy:26.834% B**
HSR:18.783% C+
TS4 Haymaker
B++
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B++
HSR:11.426% C--
T5 AMC
B*
Kills:1,163
Deaths:771
KDR:1.508
Accuracy:27.520% B*
HSR:23.388% B++
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
LC3 Jaguar
B+
Kills:725
Deaths:723
KDR:1.003
Accuracy:25.648% B+
HSR:19.862% C+
SMG-46 Armistice
A+
Kills:705
Deaths:487
KDR:1.448
Accuracy:33.464% A+
HSR:16.312% C+
TAS-16 Blackjack
B++
Kills:275
Deaths:236
KDR:1.165
Accuracy:68.958% B++
HSR:10.909% D
FA1 Barrage
B*
Kills:215
Deaths:216
KDR:0.995
Accuracy:48.133% B*
HSR:16.279% C++
HC1 Cougar
C**
Kills:147
Deaths:231
KDR:0.636
Accuracy:23.308% C
HSR:23.810% C**
MKV Suppressed
B+
Kills:112
Deaths:163
KDR:0.687
Accuracy:27.742% B+
HSR:11.607% D*
Kills:6,974
Deaths (as Light Assault):5,012
Deaths (to Light Assaults):3,037
KDR:1.39146
Kill Difference:1,962
Playtime:252.996 hours
Usage:18%
Score:5.365m
Score/min:353
Accuracy (listed only):36.774%
HSR (listed only):16.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
M77-B
B**
Kills:869
Deaths:193
KDR:4.503
Accuracy:44.878% B**
HSR:81.358% B++
SMG-46 Armistice
A+
Kills:705
Deaths:487
KDR:1.448
Accuracy:33.464% A+
HSR:16.312% C+
TX1 Repeater
A++
Kills:457
Deaths:506
KDR:0.903
Accuracy:34.939% A++
HSR:19.037% C
NS-44 Commissioner
C
Kills:362
Deaths:395
KDR:0.916
Accuracy:33.082% C
HSR:19.061% C-
NS-357 Underboss
C+
Kills:241
Deaths:230
KDR:1.048
Accuracy:35.583% C+
HSR:14.938% D-
TSAR-42
B+
Kills:203
Deaths:75
KDR:2.707
Accuracy:41.327% B+
HSR:73.892% B+
SOAS-20
A
Kills:200
Deaths:99
KDR:2.020
Accuracy:34.079% A
HSR:19% C
NS-30 Vandal
B*
Kills:123
Deaths:56
KDR:2.196
Accuracy:38.488% B*
HSR:14.634% D**
MKV Suppressed
B+
Kills:112
Deaths:163
KDR:0.687
Accuracy:27.742% B+
HSR:11.607% D*
Kills:4,425
Deaths (as Infiltrator):2,830
Deaths (to Infiltrators):2,371
KDR:1.5636
Kill Difference:1,595
Playtime:188.763 hours
Usage:13%
Score:3.093m
Score/min:273
Accuracy (listed only):35.908%
HSR (listed only):28.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
B++
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:50.627% B++
HSR:11.426% C--
NS-7 PDW
A*
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:35.504% A*
HSR:14.311% D
T1 Cycler
C*
Kills:855
Deaths:683
KDR:1.252
Accuracy:23.018% C++
HSR:22.924% C*
SMG-46 Armistice
A+
Kills:705
Deaths:487
KDR:1.448
Accuracy:33.464% A+
HSR:16.312% C+
Cycler TRV
B++
Kills:433
Deaths:284
KDR:1.525
Accuracy:26.416% B++
HSR:19.400% C+
TAS-16 Blackjack
B++
Kills:275
Deaths:236
KDR:1.165
Accuracy:68.958% B++
HSR:10.909% D
FA1 Barrage
B*
Kills:215
Deaths:216
KDR:0.995
Accuracy:48.133% B*
HSR:16.279% C++
MKV Suppressed
B+
Kills:112
Deaths:163
KDR:0.687
Accuracy:27.742% B+
HSR:11.607% D*
Kills:4,912
Deaths (as Combat Medic):3,387
Deaths (to Combat Medics):1,351
KDR:1.45025
Kill Difference:1,525
Playtime:57.537 hours
Usage:4%
Score:1.124m
Score/min:326
Accuracy (listed only):39.233%
HSR (listed only):15.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:184
Deaths:62
KDR:2.968
Accuracy:44.012% B
HSR:4.348% B*
M3 Pounder HEG
A**
Kills:167
Deaths:72
KDR:2.319
Accuracy:42.983% B+
HSR:6.587% A**
M2 Mutilator
A
Kills:147
Deaths:62
KDR:2.371
Accuracy:20.117% A
HSR:16.327% D
MRC3 Mercy
C+
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.917% C+
HSR:17.593% D
M1 Heavy Cycler
A
Kills:99
Deaths:48
KDR:2.063
Accuracy:19.977% A
HSR:17.172% C+
MRC3 Mercy
C+
Kills:97
Deaths:32
KDR:3.031
Accuracy:16.609% C+
HSR:16.495% D-
M2 Mutilator
B++
Kills:85
Deaths:40
KDR:2.125
Accuracy:18.025% B++
HSR:18.824% C+
Kills:887
Deaths (as MAX Suit):174
Deaths (to MAX Suits):970
KDR:5.0977
Kill Difference:713
Playtime:18.058 hours
Usage:1%
Score:0.373m
Score/min:345
Accuracy (listed only):25.520%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:3,216
V. Kills:194 N/A
Deaths:164
KDR:19.610
Accuracy:31.018% C**
KPH:75.200 B**
VKPH:4.500 B+
Hellfire Rocket Pods
A++
Kills:1,934
V. Kills:373 N/A
Deaths:57
KDR:33.930
Accuracy:56.020% B*
KPH:161.700 A+
VKPH:31.200 A++
M18 Needler
B*
Kills:1,725
V. Kills:1,408 122%
Deaths:445
KDR:3.876
Accuracy:28.966% D
KPH:17.300 B+
VKPH:14.200 B*
M18 Locust
B+
Kills:1,299
V. Kills:727 178%
Deaths:75
KDR:17.320
Accuracy:28.791% C--
KPH:28.200 B+
VKPH:15.800 C*
Hornet Missiles
A++
Kills:934
V. Kills:514 181%
Deaths:23
KDR:40.609
Accuracy:65.698% B++
KPH:144 A++
VKPH:79.300 A++
M18 Rotary
B+
Kills:915
V. Kills:648 141%
Deaths:243
KDR:3.765
Accuracy:30.473% C+
KPH:19.900 B+
VKPH:14.100 B+
Coyote Missiles
A++
Kills:161
V. Kills:73 218%
Deaths:9
KDR:17.889
Accuracy:52.308% C+
KPH:97 A++
VKPH:44 A
Tomcat A2AM Pods
M+
Kills:107
V. Kills:111 96%
Deaths:7
KDR:15.286
Accuracy:84.986% B*
KPH:122.800 A++
VKPH:127.300 M+
Kills:10,291 (7,155 + 0)
Deaths:1,023
KDR:10.060
VKDR:3.957
Vehicle Kills:4,048
Kill Difference:9,268
Playtime:255.099 hours
Usage:18%
Score:4.958m
Score/min:324
Piloting Accuracy:30.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:1,351
V. Kills:1,214 111%
Deaths:611
KDR:2.211
Accuracy:49.971% B
KPH:9.700 C**
VKPH:8.700 C*
C150 Dalton
B**
Kills:227
V. Kills:223 101%
Deaths:32
KDR:7.094
Accuracy:25.590% D**
KPH:37.700 C*
VKPH:37 B**
L105 Zephyr
N/A
Kills:50
V. Kills:13 357%
Deaths:5
KDR:10
Accuracy:49.678% N/A
KPH:44.900 N/A
VKPH:11.700 N/A
Kills:1,628 (1,351 + 277)
Deaths:648
KDR:2.512
VKDR:2.238
Vehicle Kills:1,450
Kill Difference:980
Playtime:146.362 hours
Usage:10%
Score:1.932m
Score/min:220
Piloting Accuracy:49.971%
Gunner Accuracy:49.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,144
V. Kills:668 171%
Deaths:149
KDR:7.678
Accuracy:53.248% C
KPH:36.700 B+
VKPH:21.400 B+
C75 Viper
A++
Kills:812
V. Kills:128 N/A
Deaths:57
KDR:14.246
Accuracy:38.910% C+
KPH:61.100 A++
VKPH:9.600 B
L100 Python HEAT
B**
Kills:280
V. Kills:88 315%
Deaths:20
KDR:14
Accuracy:50.041% C+
KPH:47.900 B**
VKPH:15.100 B+
Skyguard
C*
Kills:71
V. Kills:53 131%
Deaths:12
KDR:5.917
Accuracy:27.723% C
KPH:13.600 C+
VKPH:10.200 C*
Kills:2,307 (2,307 + 0)
Deaths:238
KDR:9.693
VKDR:3.937
Vehicle Kills:937
Kill Difference:2,069
Playtime:55.519 hours
Usage:4%
Score:0.937m
Score/min:281
Driving Accuracy:27.723%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:711
V. Kills:523 136%
Deaths:74
KDR:9.608
Accuracy:41.493% C--
KPH:27.700 C
VKPH:20.400 B+
P2-120 HESH
C++
Kills:367
V. Kills:41 N/A
Deaths:19
KDR:19.316
Accuracy:34.431% D-
KPH:52.400 C++
VKPH:5.900 D
P2-120 HEAT
C*
Kills:232
V. Kills:75 305%
Deaths:26
KDR:8.923
Accuracy:36.471% D
KPH:28.400 C*
VKPH:9.200 C+
E540 Halberd
B**
Kills:87
V. Kills:41 207%
Deaths:8
KDR:10.875
Accuracy:49.947% B**
KPH:31.100 B+
VKPH:14.600 C**
Kills:1,397 (1,310 + 87)
Deaths:127
KDR:11
VKDR:5.354
Vehicle Kills:680
Kill Difference:1,270
Playtime:43.655 hours
Usage:3%
Score:0.893m
Score/min:341
Driving Accuracy:36.471%
Gunner Accuracy:49.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:511
V. Kills:35 N/A
Deaths:21
KDR:24.333
Accuracy:37.133% C*
KPH:180.500 A++
VKPH:12.400 A+
G20 Vulcan-H
C+
Kills:107
V. Kills:76 139%
Deaths:20
KDR:5.350
Accuracy:53.311% B++
KPH:37.900 C
VKPH:26.900 C+
MR11 Gatekeeper-H
C*
Kills:64
V. Kills:49 128%
Deaths:16
KDR:4
Accuracy:50.593% C
KPH:34.200 C*
VKPH:26.200 C+
E540 Halberd-H
B*
Kills:52
V. Kills:26 193%
Deaths:3
KDR:17.333
Accuracy:61.564% B+
KPH:61.500 B*
VKPH:30.700 B*
Kills:734 (0 + 734)
Deaths:60
KDR:12.233
VKDR:3.100
Vehicle Kills:186
Kill Difference:674
Playtime:8.373 hours
Usage:1%
Score:0.291m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:61.564%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:86
V. Kills:20 410%
Deaths:13
KDR:6.615
Accuracy:35.853% C++
KPH:54.200 A+
VKPH:12.600 A++
M40 Fury
B++
Kills:53
V. Kills:6 N/A
Deaths:6
KDR:8.833
Accuracy:36.289% C++
KPH:61.700 B++
VKPH:7 C-
Kills:139 (0 + 139)
Deaths:19
KDR:7.316
VKDR:1.368
Vehicle Kills:26
Kill Difference:120
Playtime:2.446 hours
Usage:0%
Score:0.076m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:36.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,522
V. Kills:309 491%
Deaths:728
KDR:2.091
Accuracy:46.735% C
KPH:44.800 A
VKPH:9.100 B++
S12 Renegade
A
Kills:904
V. Kills:50 N/A
Deaths:278
KDR:3.252
Accuracy:42.962% C++
KPH:61.500 B+
VKPH:3.400 A
Kills:2,426 (2,426 + 0)
Deaths:1,006
KDR:2.412
VKDR:0.357
Vehicle Kills:359
Kill Difference:1,420
Playtime:48.666 hours
Usage:3%
Score:0.580m
Score/min:199
Driving Accuracy:42.962%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,4103,21616419.61A17.0431.018%C**N/A75.3B**4.5B+31442.7h14.9B+48B+
Hellfire Rocket Pods 2,3071,9345733.93M*31.3656.02%B*1.344%B+161.2A31.1A++89012h14.7B+26.2B++
M18 Needler 3,1331,7254453.876B++1.3128.966%D1.739%C17.3B+14.2B*27499.5h96.6B++333.4B+
M40 Fury-F 1,8311,5227282.091B+0.4846.735%CN/A44.8A9.1B++20934h8.1B+17.4B+
C-4 1,9281,3906442.158B+0.4125.725%C+N/A70.9C27.4C+68519.6h1.2B+4.6B+
CAS30 Tank Buster 2,5651,3516112.211B+0.3649.971%B1.406%C++9.7C**8.7C*149139.2h46.5B+93B+
TRAC-5 1,3251,3158671.517B*1.0526.834%B**18.783%C+19.4C+N/A8567.9h12.1B++45.2B++
M18 Locust 2,0261,2997517.32S14.7528.791%C--1.155%C-28.2B+15.8C*19446h73.6B255.7B+
T9 CARV 1,1911,1806241.891B+0.6822.913%B++23.22%C+40.1B+N/A17529.4h11.3B*49.5B++
TS4 Haymaker 1,1641,1646921.682B+0.8950.627%B++11.426%C--48.9B**N/A17423.8h3.4B*6.6B*
T5 AMC 1,1721,1637711.508B+1.0627.52%B*23.388%B++22.2C+N/A8352.3h13.8B50.2B+
T16 Rhino 1,1741,1627611.527B1.0420.448%C+25.473%B+34.3C+N/A10233.9h12.7C**62.1C**
NS-7 PDW 1,1591,1536261.842B**0.7335.504%A*14.311%D34.1BN/A13733.8h11.8B*33.3B*
L100 Python AP 1,8121,1441497.678B+5.1153.248%C2.01%C36.7B+21.4B+28331.2h4.7B+8.9B+
Hornet Missiles 1,4489342340.609S38.0465.698%B++1.071%C--143.7A++79.1A++9936.5h8.8B+13.3B++
M18 Rotary 1,5639152433.765B**1.2030.473%C+5.246%A*19.9B+14.1B+25645.9h82.4B++270.5B++
S12 Renegade 9549042783.252C**0.6842.962%C++3.761%C61.5B+3.4A17414.7h3.6C+8.4C++
M77-B 8708691934.503A*1.9444.878%B**81.358%B++31.7BN/A10827.4h1.9B*4.3B*
T1 Cycler 8648556831.252C*1.3223.018%C++22.924%C*27C++N/A9831.7h13.8C**59.7B+
Tank Mine 1,4578511147.465A**4.9022.434%D-N/A160.6B**114.3A++18055.3h1.4B*6.1C++
C75 Viper 9408125714.246A*11.6838.91%C+1.232%C61.1A++9.6B31413.3h6.1B**15.7B**
Chainblade 81278512,3170.064A2.5045.827%AN/A1.2B*N/A4665.8h1.8B++3.9B++
LC3 Jaguar 7447257231.003C+1.5625.648%B+19.862%C+21CN/A7334.6h12B47B+
P2-120 AP 1,234711749.608B+7.0441.493%C--1.125%D--27.7C20.4B+35925.7h7C++16.8C+
SMG-46 Armistice 7097054871.448B1.1233.464%A+16.312%C+26.3C+N/A8626.8h12.2B++36.6B++
MSW-R 6966904101.683C+0.8825.222%B+24.493%C+42.6C++N/A17316.2h11.1B+44.1B+
NS Decimator 8466376171.032C+1.5453.876%D-2.198%C++33.5C+11D28619h3.9B+7.3C**
P525 Marauder-H 5465112124.333B*21.7737.133%C*N/A182.5A++12.5A+6982.8h5.6B+15B++
TX1 Repeater 4614575060.903C*1.6634.939%A++19.037%C17.2C--N/A5826.5h13.2C*37.8B++
Cycler TRV 4354332841.525C**1.0426.416%B++19.4%C+35.8C*N/A13712.1h13.8C+52.2B+
P2-120 HESH 4083671919.316B+16.7534.431%D-N/A52.4C++5.9D2267h4.4B+12.8C+
NS-44 Commissioner 3643623950.916C+1.6533.082%C19.061%C-21.7C-N/A7416.7h3.3B++9.9B
Frag Grenade 2972941294N/A291.4350.639%B++N/A588B+6C-24190.5h3.1B++6.1B++
L100 Python HEAT 3682802014A+11.4350.041%C+2.5%C+48.3B**15.2B++1945.8h4.4B+8.8B++
TAS-16 Blackjack 2772752361.165C+1.4068.958%B++10.909%D41C++N/A1346.7h2.3B+3.3B+
T7 Mini-Chaingun 2612591691.533B+1.0321.057%B*9.266%D--43.9B+N/A2535.9h12.6B++59.8B++
NS-357 Underboss 2442412301.048C++1.5235.583%C+14.938%D-37.7C+N/A1396.4h4.1C*11.5C*
P2-120 HEAT 307232268.923B+6.3636.471%D1.724%D-28.3C*9.1C3098.2h5.6B*15.4B+
C150 Dalton 450227327.094C+4.5325.59%D**N/A37.8C*37.2B**17306h4.5C++17.7D--
FA1 Barrage 2152152160.995C++1.5748.133%B*16.279%C++27.6C+N/A947.8h3.9B*8.1B*
Claymore 215215514.216C1.6537.08%B+N/A113.2CN/A4251.9h1.2C++3.2B+
TSAR-42 206203752.707C+0.1441.327%B+73.892%B+33.8C+N/A1316h2.1B+5.2B+
SOAS-20 200200992.02B+0.5534.079%A19%C40.8BN/A1514.9h10.8B+31.8B*
TMG-50 1991981571.261C++1.3120.366%C+23.232%C+35.4C++N/A1135.6h12C+58.8C++
Sticky Grenade 2001961196N/A193.4352.855%C++N/A980C++20B++45330.2h1.5B*2.8B++
M3 Pounder HEG 216184622.968B*0.4044.012%B4.348%B*26.3B*4.6B+1757h13.2B*30B++
MANA Anti-Vehicle Turret 289173911.901C*0.6763.703%B**1.156%D*41.2B+27.6C+5484.2h9.1C*14.3B+
Spear Anti-Vehicle Phalanx Turret 297168208.4C**5.8353.894%B**2.976%D54.2B**41.6A*7033.1h7.3B+13.5B*
M3 Pounder HEG 199167722.319B+0.2542.983%B+6.587%A**22.6B++4.3B+1477.4h14.9B+34.6B+
Coyote Missiles 234161917.889S15.3252.308%C+N/A94.7A++42.9A10691.7h27.9B**53.4B*
T9 CARV-S 1631591281.242C+1.3318.692%D31.447%B*38.8C+1B**1294.1h11.6B62.1C++
Orbital Strike Uplink 2121491149N/A146.431200%UN/A1490U630U151360.1h1T*0.1T*
HC1 Cougar 1531472310.636C1.9323.308%C23.81%C**8.4D-N/A3217.5h13.6C58.5C+
M2 Mutilator 148147622.371B+0.2020.117%A16.327%D35B*N/A1204.2h17C++84.7B++
NS-15M1 143142861.651C++0.9221.372%C18.31%D35.5C+N/A1704h13.6C+63.9C+
NS-30 Vandal 123123562.196C**0.3738.488%B*14.634%D**36.2C+N/A1153.4h5.5C**14.4B+
ML-7 1711221550.787C++1.7851.351%D5.738%A++22.2C+8.9C--4405.5h6.2B+12.1C++
MKV Suppressed 1161121630.687C-1.8827.742%B+11.607%D*6.5D*N/A3217.1h15.5C+55.8C*
MRC3 Mercy 110108323.375B+0.8116.917%C+17.593%D30.9C++N/A1223.5h16.2B*95.6B+
G20 Vulcan-H 183107205.35B+2.7853.311%B++2.804%C+38.2C27.1C+5882.8h95.4C**178.9B+
Tomcat A2AM Pods 218107715.286M++12.7284.986%B*N/A118.9A++123.3M+27830.9h8.7C++10.3B
Anti-Vehicle Grenade 1131071107N/A104.4359.099%B**N/A535B*30D56830.2h2.9A+5A
M60-A Bulldog 114102911.333B+8.7742.912%B++N/A42.5B5C3672.4h6.5C15.2B
M1 Heavy Cycler 10599482.063B+0.5019.977%A17.172%C+28.3B++1.7M*1623.5h22.6D-113.3B+
MRC3 Mercy 9797323.031B+0.4616.609%C+16.495%D-27.7C+N/A1113.5h17.7B+106.8B
E540 Halberd 12887810.875B+8.3149.947%B**3.448%C++31.1B+14.6C**5512.8h5.4B+10.9B*
M60-G Bulldog 10686136.615B+4.0535.853%C++2.326%C-53.8A+12.5A++5531.6h6B++16.8B++
M2 Mutilator 8585402.125B0.4418.025%B++18.824%C+29.3C**N/A902.9h16B+88.8B+
The Slasher 72727210.1A2.4757.488%A++N/A2C+N/A836.2h1.7B*2.9B
Skyguard 12471125.917A+3.3527.723%C1.408%C--13.7C+10.2C*2855.2h113.3C**408.5C**
MR11 Gatekeeper-H 11364164C+1.4350.593%C1.563%C+33.7C++25.8C3861.9h40B**79B*
M40 Fury 595368.833C*6.2736.289%C++5.66%S58.9B+6.7C--4520.9h10.8B+29.8B+
E540 Halberd-H 7852317.333A14.7761.564%B+1.923%C++65B**32.5B**5740.8h7.1C11.6C+
L105 Zephyr 6350510C+7.4349.678%B*N/A45.5C+11.8B+9211.1h7.7D15.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon129491.6h
Anti-Vehicle MANA Turret189551.7h
Nano-Armor Kit700609,94876.4h
NSX-P Tengu0680h
Turret AI Module0690.2h
Repair Module0540.1h
Nanite Revive Grenade04610.1h
Medical Applicator17077,7865.7h
Cortium Silo0500.2h
Spitfire Auto-Turret21180.2h
Restoration Kit655500.6h
Motion Spotter34120.5h
Welding Device11,6170.2h
Smoke Grenade03270.1h
Medical Kit901,1971.8h
Ammunition Package211,0410.8h
Anti-Infantry MANA Turret71410.6h
Recon Detection Device313,1585h
Flail Targeting Dart123402.5h

Check the help document for the dictionary if you want to learn more about words used here.


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