Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,822)players online:
ReallyNavi (91)  Sephuku (17)  VTGone (7)  haze__ow (6)  pagancrypt (2)  alexisg141 (1) 124
stats.dasanfall.com
Primus Kartawful[DA] Kartawful
VS BR 50

KDR: 2.45

Score: 2.4m

Last Seen: May 11th, 2019 3:28 AM
- OFFLINE - 246 hour(s)

Battle Rank 50 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 51): 83%
Level 100 Progress: 13% 895h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C NS-11C L100 Python HEAT Pulsar LSW Eridani SX5G Orion VS54 L105 Zephyr H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kartawful



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.621%24.144%691711893,6782.84895-0.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.905%1.463A+0.518B+0.697B+HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.465B+11.40.2C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.285%4%82311195450101604.41177738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.202B**0.905B*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*2.90.766B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.432%1.437%68521194348942013.66316172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.587%1.6A+-0.743D-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.915B*5.40.864B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.906%13.483%68511195898601.03488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.545D-0.215C-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.098C+4.20.144C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
2.4m190%306 (18.4k)247 (14.8k)2.454825,7052,3242.7603350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119631421.684%18.37%39804:151

8% Combat Medic36% Engineer13% Heavy Assault39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2015 11:51 PMJun 16th, 2018 3:20 AMMay 21st, 2019 2:30 AM (2h) (PST)May 10th, 2019 11:59 PM (10d) (PST)May 10th, 2019 11:28 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611703910.5770.2350.1061.1700.0391031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,66310,18223,4813514670214,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164.8h/6.9d 710 1,048 1,443 11.6k 162 562 383 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:415
Deaths:204
KDR:2.034
Accuracy:25.194% B+
HSR:27.711% B+
Orion VS54
A
Kills:278
Deaths:130
KDR:2.138
Accuracy:26.812% A
HSR:25.540% C++
Kills:693
Deaths (as Heavy Assault):334
Deaths (to Heavy Assaults):682
KDR:2.07485
Kill Difference:359
Playtime:20.953 hours
Usage:13%
Score:0.267m
Score/min:212
Accuracy (listed only):26.003%
HSR (listed only):26.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,389
Deaths:573
KDR:2.424
Accuracy:28.987% B*
HSR:24.478% C**
NS-11C
A
Kills:978
Deaths:400
KDR:2.445
Accuracy:30.619% A
HSR:23.108% B++
Eridani SX5G
C++
Kills:381
Deaths:227
KDR:1.678
Accuracy:28.647% C++
HSR:19.160% C+
Thanatos VE70
C--
Kills:89
Deaths:65
KDR:1.369
Accuracy:34.906% C--
HSR:13.483% C--
Kills:2,837
Deaths (as Light Assault):1,265
Deaths (to Light Assaults):504
KDR:2.24269
Kill Difference:1,572
Playtime:63.496 hours
Usage:39%
Score:0.805m
Score/min:211
Accuracy (listed only):30.790%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,389
Deaths:573
KDR:2.424
Accuracy:28.987% B*
HSR:24.478% C**
NS-11C
A
Kills:978
Deaths:400
KDR:2.445
Accuracy:30.619% A
HSR:23.108% B++
Thanatos VE70
C--
Kills:89
Deaths:65
KDR:1.369
Accuracy:34.906% C--
HSR:13.483% C--
Kills:2,456
Deaths (as Engineer):1,038
Deaths (to Engineers):434
KDR:2.36609
Kill Difference:1,418
Playtime:58.822 hours
Usage:36%
Score:1.049m
Score/min:297
Accuracy (listed only):31.504%
HSR (listed only):20.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C++
Kills:381
Deaths:227
KDR:1.678
Accuracy:28.647% C++
HSR:19.160% C+
H-V45
B**
Kills:186
Deaths:106
KDR:1.755
Accuracy:26.614% B+
HSR:27.957% B**
Thanatos VE70
C--
Kills:89
Deaths:65
KDR:1.369
Accuracy:34.906% C--
HSR:13.483% C--
NS-11A
B*
Kills:51
Deaths:22
KDR:2.318
Accuracy:28.519% B*
HSR:21.569% C+
Kills:707
Deaths (as Combat Medic):420
Deaths (to Combat Medics):232
KDR:1.68333
Kill Difference:287
Playtime:13.064 hours
Usage:8%
Score:0.168m
Score/min:214
Accuracy (listed only):29.671%
HSR (listed only):20.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C++
Kills:381
Deaths:227
KDR:1.678
Accuracy:28.647% C++
HSR:19.160% C+
Kills:381
Deaths (as Infiltrator):227
Deaths (to Infiltrators):318
KDR:1.67841
Kill Difference:154
Playtime:0.862 hours
Usage:1%
Score:0.005m
Score/min:89
Accuracy (listed only):28.647%
HSR (listed only):19.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:179
Deaths:73
KDR:2.452
Accuracy:23.235% A
HSR:20.670% B
Cosmos VM3
A*
Kills:176
Deaths:73
KDR:2.411
Accuracy:21.960% A
HSR:28.977% A*
Kills:355
Deaths (as MAX Suit):73
Deaths (to MAX Suits):126
KDR:4.86301
Kill Difference:282
Playtime:6.418 hours
Usage:4%
Score:0.145m
Score/min:376
Accuracy (listed only):22.597%
HSR (listed only):24.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:228
V. Kills:42 N/A
Deaths:15
KDR:15.200
Accuracy:59.607% A*
KPH:63.600 B+
VKPH:11.700 B+
Kills:228 (0 + 228)
Deaths:15
KDR:15.200
VKDR:2.800
Vehicle Kills:42
Kill Difference:213
Playtime:3.586 hours
Usage:2%
Score:0.074m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:59.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:450
V. Kills:57 N/A
Deaths:19
KDR:23.684
Accuracy:53.285% C*
KPH:77.300 M*
VKPH:9.800 C
Kills:450 (450 + 0)
Deaths:19
KDR:23.684
VKDR:3
Vehicle Kills:57
Kill Difference:431
Playtime:5.819 hours
Usage:4%
Score:0.087m
Score/min:250
Driving Accuracy:53.285%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:120
V. Kills:52 226%
Deaths:13
KDR:9.231
Accuracy:43.805% D
KPH:42.400 B**
VKPH:18.400 C**
Kills:120 (0 + 120)
Deaths:13
KDR:9.231
VKDR:4
Vehicle Kills:52
Kill Difference:107
Playtime:2.831 hours
Usage:2%
Score:0.046m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:43.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3931,3895732.424B*0.0328.987%B*24.478%C**43.5B++N/A10931.9h10.7B+36.8B+
NS-11C 9869784002.445A++0.0130.619%A23.108%B++36.6B+N/A7726.7h12.4B+40.5B++
L100 Python HEAT 5074501923.684S21.2353.285%C*4%B**77.6M*9.8C2505.8h2.9A+5.5A
Pulsar LSW 4154152042.034B+0.4225.194%B+27.711%B+46.1C*N/A1039h10.5B++41.7B+
Eridani SX5G 3823812271.678C*0.7828.647%C++19.16%C+23.5DN/A5616.2h12.2C+42.4C++
Orion VS54 2792781302.138B+0.3226.812%A25.54%C++47.1B++N/A1625.9h12.3C**45.9C*
L105 Zephyr 2702281515.2B*12.7559.607%A*N/A63.3B+11.7B+3443.6h5.6B+9.4B**
H-V45 1861861061.755C**0.7026.614%B+27.957%B**26.6C+N/A697h11.1B*41.8B++
Cosmos VM3 180179732.452B+0.0023.235%A20.67%B47.1AN/A1253.8h11.4B**48.9B+
Cosmos VM3 178176732.411C**0.0421.96%A28.977%A*46.3AN/A1253.8h10.7B**48.5B**
E540 Halberd 172120139.231C++6.7843.805%D2.5%C+42.9B**18.6B2692.8h5B++11.4B
Frag Grenade 1091081108N/A105.5545.161%C+N/A360D3.3D12060.3h3.8C++8.3C*
Thanatos VE70 8989651.369B+1.0934.906%C--13.483%C--22.8CN/A523.9h4.2B+11.9C**
MANA Anti-Personnel Turret 535368.833N/A6.3823.994%UN/A530UN/A794100.1h15T*62.4T*
NS-11A 5151222.318B*0.1428.519%B*21.569%C+34C*N/A981.5h12.2B+42.6B++
M60-A Bulldog 5451151A+48.5553.663%B*1.961%C46.4B+2.7C--2511.1h5.3B+9.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31080.1h
Anti-Vehicle MANA Turret11010.2h
Medical Applicator2117,5071h
Ammunition Package128341h
Nano-Armor Kit6074,7915h
Medical Kit1151,0974.5h
Anti-Infantry MANA Turret31720.3h
Shield Recharging Field22260.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.49s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.