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Praetor Kartawful[DA] Kartawful
VS BR 86

KDR: 1.99

Score: 5.9m

Last Seen: May 28th, 2020 1:13 AM
- OFFLINE - 7 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 82
Level Progress (to 87): 2%
Level 100 Progress: 31% 592h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C NS-11C L100 Python HEAT Eridani SX5G Pulsar LSW NS-44 Commissioner Cosmos VM3 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $861,939 MLG Score: 689
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.285%23.36%661912746,3102.23997-0.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%1.36A0.497B+-0.461DHEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.453B+11.10.198C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.567%3.673%58911282490153843.20261576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.121B**0.817B++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.846B*3.20.75B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.453%1.389%438212813601502722.38411132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%1.519A+-0.75D-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.914B*5.50.864B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.901%13.483%438112828922420.395556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.562D-0.252C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.091C+4.20.142C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 82
5.9m562.1%366 (22k)292 (17.5k)1.9933110,1345,0842.2673186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128355618.63%18.324%34103:572

12% Combat Medic36% Engineer8% Heavy Assault37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2015 11:51 PMJun 16th, 2018 3:20 AMMay 28th, 2020 11:25 AM (12h) (PST)May 27th, 2020 9:20 PM (1d) (PST)May 27th, 2020 9:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151883270.5040.2530.0923.0350.036689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,89011,25119,63930156182217,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.4h/14d 1,393 1,857 3,061 61.1k 346 1,181 732 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:418
Deaths:205
KDR:2.039
Accuracy:25.314% C++
HSR:27.512% C++
Orion VS54
B*
Kills:333
Deaths:185
KDR:1.800
Accuracy:26.595% B*
HSR:25.526% C+
Kills:751
Deaths (as Heavy Assault):390
Deaths (to Heavy Assaults):1,465
KDR:1.92564
Kill Difference:361
Playtime:25.862 hours
Usage:8%
Score:0.344m
Score/min:222
Accuracy (listed only):25.954%
HSR (listed only):26.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:2,779
Deaths:1,354
KDR:2.052
Accuracy:28.878% B++
HSR:24.685% C++
NS-11C
B*
Kills:1,281
Deaths:601
KDR:2.131
Accuracy:29.052% B*
HSR:22.639% B+
Eridani SX5G
C
Kills:455
Deaths:309
KDR:1.472
Accuracy:27.808% C
HSR:19.341% C
VE-C Horizon
C+
Kills:278
Deaths:200
KDR:1.390
Accuracy:33.704% C
HSR:24.820% C+
Thanatos VE70
D
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% D
HSR:13.483% D
Kills:4,882
Deaths (as Light Assault):2,530
Deaths (to Light Assaults):1,113
KDR:1.92964
Kill Difference:2,352
Playtime:123.506 hours
Usage:37%
Score:1.764m
Score/min:238
Accuracy (listed only):30.869%
HSR (listed only):20.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:455
Deaths:309
KDR:1.472
Accuracy:27.808% C
HSR:19.341% C
H-V45
B+
Kills:269
Deaths:199
KDR:1.352
Accuracy:25.891% C++
HSR:26.766% B+
NS-11A
C*
Kills:248
Deaths:166
KDR:1.494
Accuracy:26.210% C*
HSR:21.371% C
Corvus VA55
B
Kills:118
Deaths:112
KDR:1.054
Accuracy:26.937% B
HSR:15.254% D*
Thanatos VE70
D
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% D
HSR:13.483% D
Kills:1,179
Deaths (as Combat Medic):852
Deaths (to Combat Medics):547
KDR:1.3838
Kill Difference:327
Playtime:40.909 hours
Usage:12%
Score:0.840m
Score/min:342
Accuracy (listed only):28.349%
HSR (listed only):19.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:2,779
Deaths:1,354
KDR:2.052
Accuracy:28.878% B++
HSR:24.685% C++
NS-11C
B*
Kills:1,281
Deaths:601
KDR:2.131
Accuracy:29.052% B*
HSR:22.639% B+
VE-C Horizon
C+
Kills:278
Deaths:200
KDR:1.390
Accuracy:33.704% C
HSR:24.820% C+
Thanatos VE70
D
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% D
HSR:13.483% D
Kills:4,427
Deaths (as Engineer):2,221
Deaths (to Engineers):790
KDR:1.99325
Kill Difference:2,206
Playtime:120.318 hours
Usage:36%
Score:2.480m
Score/min:344
Accuracy (listed only):31.634%
HSR (listed only):21.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:455
Deaths:309
KDR:1.472
Accuracy:27.808% C
HSR:19.341% C
NS-44 Commissioner
B+
Kills:409
Deaths:460
KDR:0.889
Accuracy:40.957% B+
HSR:16.381% D-
Kills:864
Deaths (as Infiltrator):769
Deaths (to Infiltrators):657
KDR:1.12354
Kill Difference:95
Playtime:2.259 hours
Usage:1%
Score:0.017m
Score/min:125
Accuracy (listed only):34.382%
HSR (listed only):17.861%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:380
Deaths:150
KDR:2.533
Accuracy:22.010% B+
HSR:21.579% B+
Cosmos VM3
A++
Kills:352
Deaths:149
KDR:2.362
Accuracy:21.704% B++
HSR:26.705% A++
Kills:732
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):183
KDR:4.89632
Kill Difference:582.500
Playtime:16.938 hours
Usage:5%
Score:0.423m
Score/min:417
Accuracy (listed only):21.857%
HSR (listed only):24.142%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:233
V. Kills:43 N/A
Deaths:15
KDR:15.533
Accuracy:59.215% A++
KPH:63.300 B
VKPH:11.700 C*
C150 Dalton
C++
Kills:64
V. Kills:39 160%
Deaths:4
KDR:16
Accuracy:34.626% C-
KPH:43 C++
VKPH:26.200 C+
Kills:297 (0 + 297)
Deaths:19
KDR:15.632
VKDR:4.316
Vehicle Kills:82
Kill Difference:278
Playtime:5.169 hours
Usage:2%
Score:0.134m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:34.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:490
V. Kills:78 N/A
Deaths:20
KDR:24.500
Accuracy:52.567% C++
KPH:72.900 A**
VKPH:11.600 C+
Kills:490 (490 + 0)
Deaths:20
KDR:24.500
VKDR:3.900
Vehicle Kills:78
Kill Difference:470
Playtime:6.725 hours
Usage:2%
Score:0.105m
Score/min:259
Driving Accuracy:52.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:127
V. Kills:56 223%
Deaths:13
KDR:9.769
Accuracy:42.940% D
KPH:36.500 C*
VKPH:16.100 C+
Saron HRB
B*
Kills:84
V. Kills:52 158%
Deaths:5
KDR:16.800
Accuracy:51.343% B*
KPH:32.700 B+
VKPH:20.200 B
Kills:211 (0 + 211)
Deaths:18
KDR:11.722
VKDR:6
Vehicle Kills:108
Kill Difference:193
Playtime:6.050 hours
Usage:2%
Score:0.090m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:51.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:159
V. Kills:4 N/A
Deaths:2
KDR:79.500
Accuracy:40.704% B**
KPH:80.300 C++
VKPH:2 D*
VLG Missile Launcher
C
Kills:66
V. Kills:21 300%
Deaths:1
KDR:66
Accuracy:51.569% C
KPH:38 D
VKPH:12.100 D--
Kills:225 (0 + 225)
Deaths:3
KDR:75
VKDR:8.333
Vehicle Kills:25
Kill Difference:222
Playtime:3.718 hours
Usage:1%
Score:0.051m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:51.569%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,8062,7791,3542.052C**0.0628.878%B++24.685%C++39.8C++N/A12169.8h10.8C**37.2B+
NS-11C 1,2961,2816012.131B*0.1429.052%B*22.639%B+35.3C++N/A7936.3h12.9B44.4B+
L100 Python HEAT 5684902024.5M+22.5152.567%C++3.673%B*73.1A**11.6C+2596.7h3.2A6.2B*
Eridani SX5G 4574553091.472C+0.5227.808%C19.341%C21.6D-N/A5621.1h12.7D-45.5C
Pulsar LSW 4184182052.039C**0.0525.314%C++27.512%C++45.4CN/A1119.2h10.6B+41.8B
NS-44 Commissioner 4134094600.889C+1.1040.957%B+16.381%D-31CN/A10513.2h3.6C*8.8B+
Cosmos VM3 3873801502.533B0.5422.01%B+21.579%B+49.4B*N/A1517.7h11.4B*51.8C*
Cosmos VM3 3583521492.362C++0.3721.704%B++26.705%A++46.3B++N/A1547.6h11.7B++54B++
Orion VS54 3353331851.8C+0.1926.595%B*25.526%C+45C*N/A1797.4h12.2C++45.8C++
VE-C Horizon 2912782001.39C+0.6033.704%C24.82%C+27.8D1.3C++9210h15.3C+45.3C+
H-V45 2702691991.352C+0.6425.891%C++26.766%B+24.9C--N/A7410.8h12.1C**46.6B
NS-11A 2522481661.494C++0.5026.21%C*21.371%C28.8CN/A1158.6h13C++49.7C**
L105 Zephyr 2762331515.533B+13.5459.215%A++N/A63B11.6C*3443.7h5.6B+9.4B*
CAS 14-E 163159279.5A*77.5140.704%B**1.887%C++79.5C+2D*2902h16.7B*41.1B**
Plasma Grenade 1331311131N/A129.0145.351%CN/A436.7C--6.7C13890.3h3.9C-8.7C
E540 Halberd 183127139.769C+7.7842.94%D2.362%C+36.3C*16C+2333.5h5.3C*12.3C+
Corvus VA55 1221181121.054C+0.9426.937%B15.254%D*20.3DN/A675.8h13C48.4C++
Thanatos VE70 8989661.348B0.6534.901%D13.483%D21.2C--N/A584.2h4.2B+11.9C++
Saron HRB 13684516.8A*14.8151.343%B*N/A32.3B+20B2682.6h25C--48.8C++
MANA Anti-Personnel Turret 7373145.214N/A3.2223.381%UN/A730UN/A1334200.1h15T*64.1T*
M60-A Bulldog 7871171A*69.0157.627%B**1.408%D44.4C++4.4C+2631.6h6.2C+10.8B
VLG Missile Launcher 8766166B*64.0151.569%C3.03%B*38.8D12.4D-1621.7h5.7C*11.1C++
C150 Dalton 10364416B+14.0134.626%C-N/A42.7C++26C+6421.5h2B**5.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit179180,25113.5h
Anti-Vehicle MANA Turret41450.3h
Spawn Beacon61710.3h
Nanite Revive Grenade01,0760.3h
Medical Applicator14494,6486.5h
Welding Device11,5440.2h
Ammunition Package151,6821.3h
Medical Kit1401,7795.3h
Anti-Infantry MANA Turret31900.4h
Shield Recharging Field94260.3h
Nano-Repair Grenade04430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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