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Signifer Kartawful[DA] Kartawful
VS BR 57

KDR: 2.3

Score: 3m

Last Seen: Jun 26th, 2019 11:54 PM
- OFFLINE - 534.8 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
Level Progress (to 58): 48%
Level 100 Progress: 16% 839h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C NS-11C L100 Python HEAT Eridani SX5G Pulsar LSW Orion VS54 Cosmos VM3 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,138,410 MLG Score: 910
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.209%24.006%677812064,1742.66539-0.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.299%1.374A0.48B+-0.309CHEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.45B11.60.19C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.043%3.922%74111213459115673.9913675%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.171B**0.877B*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*30.76B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.432%1.437%597212123481092143.19266162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.587%1.594A+-0.743D-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.916B*5.40.865B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.901%13.483%597112138911300.780702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.551D-0.228C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.094C+4.20.142C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
3m249.1%316 (19k)252 (15.1k)2.302376,5182,8312.5937857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121436420.434%18.487%37804:091

9% Combat Medic35% Engineer12% Heavy Assault38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2015 11:51 PMJun 16th, 2018 3:20 AMJul 17th, 2019 10:04 AM (2d) (PST)Jun 26th, 2019 8:27 PM (22d) (PST)Jun 26th, 2019 7:54 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431793640.5560.2410.1031.4770.037910

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,58810,75021,8383314689215,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.5h/8.1d 825 1,205 1,697 17.3k 196 641 434 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:418
Deaths:204
KDR:2.049
Accuracy:25.238% B+
HSR:27.512% B+
Orion VS54
B**
Kills:278
Deaths:133
KDR:2.090
Accuracy:26.828% B**
HSR:25.540% C++
Kills:696
Deaths (as Heavy Assault):337
Deaths (to Heavy Assaults):826
KDR:2.06528
Kill Difference:359
Playtime:22.892 hours
Usage:12%
Score:0.291m
Score/min:212
Accuracy (listed only):26.033%
HSR (listed only):26.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,514
Deaths:648
KDR:2.336
Accuracy:29.100% B*
HSR:24.967% C**
NS-11C
B**
Kills:1,134
Deaths:520
KDR:2.181
Accuracy:29.282% B**
HSR:22.663% B+
Eridani SX5G
C+
Kills:430
Deaths:281
KDR:1.530
Accuracy:27.655% C+
HSR:19.767% C+
Thanatos VE70
C--
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% C--
HSR:13.483% D
Kills:3,167
Deaths (as Light Assault):1,515
Deaths (to Light Assaults):641
KDR:2.09043
Kill Difference:1,652
Playtime:73.879 hours
Usage:38%
Score:0.943m
Score/min:213
Accuracy (listed only):30.235%
HSR (listed only):20.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:430
Deaths:281
KDR:1.530
Accuracy:27.655% C+
HSR:19.767% C+
H-V45
B*
Kills:191
Deaths:111
KDR:1.721
Accuracy:26.335% B+
HSR:27.749% B*
NS-11A
B
Kills:139
Deaths:89
KDR:1.562
Accuracy:25.812% C**
HSR:24.460% B
Thanatos VE70
C--
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% C--
HSR:13.483% D
Kills:849
Deaths (as Combat Medic):547
Deaths (to Combat Medics):276
KDR:1.5521
Kill Difference:302
Playtime:17.443 hours
Usage:9%
Score:0.280m
Score/min:267
Accuracy (listed only):28.676%
HSR (listed only):21.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,514
Deaths:648
KDR:2.336
Accuracy:29.100% B*
HSR:24.967% C**
NS-11C
B**
Kills:1,134
Deaths:520
KDR:2.181
Accuracy:29.282% B**
HSR:22.663% B+
Thanatos VE70
C--
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.901% C--
HSR:13.483% D
Kills:2,737
Deaths (as Engineer):1,234
Deaths (to Engineers):507
KDR:2.21799
Kill Difference:1,503
Playtime:68.946 hours
Usage:35%
Score:1.204m
Score/min:291
Accuracy (listed only):31.094%
HSR (listed only):20.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:269
Deaths:105
KDR:2.562
Accuracy:22.205% B**
HSR:21.190% B+
Cosmos VM3
A*
Kills:251
Deaths:104
KDR:2.413
Accuracy:21.449% B**
HSR:28.287% A*
Kills:520
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):139
KDR:4.97608
Kill Difference:415.500
Playtime:9.423 hours
Usage:5%
Score:0.233m
Score/min:412
Accuracy (listed only):21.827%
HSR (listed only):24.738%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:228
V. Kills:42 N/A
Deaths:15
KDR:15.200
Accuracy:59.607% A*
KPH:63.600 B+
VKPH:11.700 B+
Kills:228 (0 + 228)
Deaths:15
KDR:15.200
VKDR:2.800
Vehicle Kills:42
Kill Difference:213
Playtime:3.586 hours
Usage:2%
Score:0.074m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:59.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:459
V. Kills:62 N/A
Deaths:20
KDR:22.950
Accuracy:53.043% C++
KPH:76.300 M*
VKPH:10.300 C
Kills:459 (459 + 0)
Deaths:20
KDR:22.950
VKDR:3.100
Vehicle Kills:62
Kill Difference:439
Playtime:6.017 hours
Usage:3%
Score:0.094m
Score/min:261
Driving Accuracy:53.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:120
V. Kills:52 226%
Deaths:13
KDR:9.231
Accuracy:43.805% C--
KPH:42.400 B**
VKPH:18.400 B
Saron HRB
B*
Kills:55
V. Kills:40 134%
Deaths:5
KDR:11
Accuracy:53.797% B**
KPH:31.300 B++
VKPH:22.800 B*
Kills:175 (0 + 175)
Deaths:18
KDR:9.722
VKDR:5.111
Vehicle Kills:92
Kill Difference:157
Playtime:4.586 hours
Usage:2%
Score:0.079m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:53.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,5211,5146482.336B++0.0329.1%B*24.967%C**43B+N/A11535.2h10.7B+36.9B+
NS-11C 1,1461,1345202.181A0.1229.282%B**22.663%B+35.4B+N/A7632h12.9B+44B+
L100 Python HEAT 5214592022.95S20.6553.043%C++3.922%B**76.5M*10.3C2616h3A+5.7A
Eridani SX5G 4324302811.53C++0.7727.655%C+19.767%C+22.1DN/A5719.5h12.6C45.7C+
Pulsar LSW 4184182042.049B+0.2525.238%B+27.512%B+45.9C++N/A1059.1h10.5B++41.5B+
Orion VS54 2792781332.09B+0.2126.828%B**25.54%C++46.3B+N/A1696h12.4C**46.1C*
Cosmos VM3 2702691052.562B+0.2622.205%B**21.19%B+51.7AN/A1475.2h11.2B**50.4B+
Cosmos VM3 2542511042.413C**0.1121.449%B**28.287%A*48.3B**N/A1495.2h11.1B**51.8B*
L105 Zephyr 2702281515.2B*12.9059.607%A*N/A63.3B+11.7B+3443.6h5.6B+9.4B**
H-V45 1911911111.721C*0.5826.335%B+27.749%B*25.8CN/A727.4h11.1B*42.2B++
NS-11A 140139891.562C*0.7425.812%C**24.46%B32.3C+N/A1344.3h12.4B+48.1B+
Frag Grenade 1221211121N/A118.7045.01%C+N/A403.3C3.3D12480.3h3.9C+8.6C++
E540 Halberd 172120139.231C+6.9343.805%C--2.5%C++42.9B**18.6B2692.8h5B++11.4B
Thanatos VE70 8989661.348B+0.9534.901%C--13.483%D21.7CN/A534.1h4.2B+11.9C**
NS-44 Commissioner 7070810.864C+1.4439.515%B+12.857%D*21.2C--N/A703.3h4C+10B
MANA Anti-Personnel Turret 555569.167N/A6.8623.836%UN/A550UN/A845900.1h14.7T*61.7T*
Saron HRB 9555511B**8.7053.797%B**N/A30.6B+22.2B*3181.8h27.6D51.2C++
M60-A Bulldog 5451151A+48.7053.663%B++1.961%C46.4B+2.7C-2511.1h5.3B+9.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31220.1h
Nano-Armor Kit8299,9646.9h
Anti-Vehicle MANA Turret41180.3h
Medical Applicator3225,7311.5h
Welding Device0780h
Ammunition Package149271h
Medical Kit1221,2154.7h
Anti-Infantry MANA Turret31740.3h
Nano-Repair Grenade01030h
Shield Recharging Field22260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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