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Archon Kartishka[TBoD] Kartishka
VS BR 76

KDR: 3.47

Score: 6.7m

Last Seen: Nov 12th, 2018 6:58 PM
- OFFLINE - 74.9 hour(s)

Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 64
Level Progress (to 77): 30%
Level 100 Progress: 36% 565h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NSX Daimyo VA39 Spectre Phaseshift VX-S Ghost XM98 V10 Vortex VM21 Vortex VM21
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,771,663 MLG Score: 5413
Fun Score: N/A
Cheeseburgers Flipped: 523TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.953%34.217%854610132,1131.081932.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.444%0.767B++2.008A*-0.586DHEAD ++ (~21.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.4B10.90.215C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.294%1.515%18311018132121661.08197197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.131B**-0.725D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.711B++16.40.579B+17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.23%81.414%183710128,754463718.9071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.991%0.804B++0.928B*-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.40.251C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 64
6.7m213.4%359 (21.5k)297 (17.8k)3.4739114,4484,1593.9449476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1019106428.224%56.472%159405:265

6% Engineer14% Heavy Assault57% Infiltrator17% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2017 5:43 PMJun 3rd, 2017 8:23 PMNov 14th, 2018 6:05 AM (1d) (PST)Nov 12th, 2018 3:56 PM (3d) (PST)Nov 12th, 2018 2:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8081906180.6410.1840.3621.4710.0495413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,45311,37237,08138112288317,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
375.9h/15.7d 1,959 8,159 4,645 33.2k 371 1,281 1,107 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:541
Deaths:292
KDR:1.853
Accuracy:21.685% C*
HSR:28.466% B+
Kills:541
Deaths (as Heavy Assault):292
Deaths (to Heavy Assaults):930
KDR:1.85274
Kill Difference:249
Playtime:50.795 hours
Usage:14%
Score:0.684m
Score/min:224
Accuracy (listed only):21.685%
HSR (listed only):28.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:2,273
Deaths:561
KDR:4.052
Accuracy:40.458% C+
HSR:95.953% B+
VA39 Spectre
B*
Kills:1,258
Deaths:291
KDR:4.323
Accuracy:37.613% B*
HSR:49.126% B*
Phaseshift VX-S
B**
Kills:1,244
Deaths:254
KDR:4.898
Accuracy:43.802% B**
HSR:86.495% B*
Ghost
A
Kills:1,213
Deaths:370
KDR:3.278
Accuracy:41.759% B+
HSR:81.451% A
XM98
B*
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:39.836% B
HSR:82.672% B*
V10
B++
Kills:1,148
Deaths:226
KDR:5.080
Accuracy:41.846% C*
HSR:82.840% B++
Parsec VX3-A
C
Kills:458
Deaths:52
KDR:8.808
Accuracy:39.619% C--
HSR:77.293% C
Beamer VS3
B**
Kills:324
Deaths:414
KDR:0.783
Accuracy:31.473% B+
HSR:30.864% B**
Kills:9,078
Deaths (as Infiltrator):2,432
Deaths (to Infiltrators):1,027
KDR:3.73273
Kill Difference:6,646
Playtime:215.401 hours
Usage:57%
Score:3.815m
Score/min:295
Accuracy (listed only):39.551%
HSR (listed only):73.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:90
Deaths:59
KDR:1.525
Accuracy:21.804% C+
HSR:21.111% C**
Kills:90
Deaths (as Light Assault):59
Deaths (to Light Assaults):614
KDR:1.52542
Kill Difference:31
Playtime:8.177 hours
Usage:2%
Score:0.037m
Score/min:75
Accuracy (listed only):21.804%
HSR (listed only):21.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A*
Kills:544
Deaths:280
KDR:1.943
Accuracy:26.219% C+
HSR:40.809% A*
VE-LR Obelisk
A
Kills:330
Deaths:74
KDR:4.459
Accuracy:33.586% C*
HSR:43.939% A
Solstice VE3
C**
Kills:90
Deaths:59
KDR:1.525
Accuracy:21.804% C+
HSR:21.111% C**
Kills:964
Deaths (as Engineer):413
Deaths (to Engineers):534
KDR:2.33414
Kill Difference:551
Playtime:22.516 hours
Usage:6%
Score:0.409m
Score/min:303
Accuracy (listed only):27.203%
HSR (listed only):35.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:284
Deaths:237
KDR:1.198
Accuracy:26.441% B++
HSR:29.225% A
Kills:284
Deaths (as Combat Medic):237
Deaths (to Combat Medics):279
KDR:1.19831
Kill Difference:47
Playtime:13.182 hours
Usage:4%
Score:0.295m
Score/min:373
Accuracy (listed only):26.441%
HSR (listed only):29.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B*
Kills:727
Deaths:190
KDR:3.826
Accuracy:47.671% B*
HSR:1.926% D
Vortex VM21
B**
Kills:625
Deaths:190
KDR:3.289
Accuracy:48.389% B**
HSR:3.040% C-
Comet VM2
A*
Kills:233
Deaths:51
KDR:4.569
Accuracy:42.899% C+
HSR:8.584% A*
Blueshift VM5
A++
Kills:205
Deaths:61
KDR:3.361
Accuracy:19.404% C++
HSR:29.268% A++
Comet VM2
A+
Kills:187
Deaths:48
KDR:3.896
Accuracy:45.204% C+
HSR:7.487% A+
Blueshift VM5
M+
Kills:131
Deaths:41
KDR:3.195
Accuracy:18.257% C
HSR:36.641% M+
Quasar VM1
B**
Kills:93
Deaths:26
KDR:3.577
Accuracy:15.915% C++
HSR:23.656% B**
Kills:2,201
Deaths (as MAX Suit):303.500
Deaths (to MAX Suits):167
KDR:7.25206
Kill Difference:1,897.500
Playtime:65.513 hours
Usage:17%
Score:1.466m
Score/min:373
Accuracy (listed only):33.963%
HSR (listed only):15.800%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:132
V. Kills:41 314%
Deaths:9
KDR:14.667
Accuracy:48.294% B+
KPH:49.200 A**
VKPH:15.300 C+
Kills:132 (0 + 132)
Deaths:9
KDR:14.667
VKDR:4.556
Vehicle Kills:41
Kill Difference:123
Playtime:2.683 hours
Usage:1%
Score:0.063m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:48.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 2,2742,2735614.052C**0.5840.458%C+95.953%B+50C++N/A13945.5h2.2B+5.5B+
VA39 Spectre 1,2601,2582914.323A++0.8537.613%B*49.126%B*50.9A*N/A17824.7h4.3B**11.5B*
Phaseshift VX-S 1,2471,2442544.898B++1.4243.802%B**86.495%B*47.1B**N/A10926.4h2.1B+4.8B++
Ghost 1,2131,2133703.278C*0.2041.759%B+81.451%A53B*N/A12722.9h2B+4.8B+
XM98 1,1601,1602644.394B**0.9239.836%B82.672%B*43.4B**N/A12726.7h2B*4.9B++
V10 1,1481,1482265.08B++1.6141.846%C*82.84%B++48.4B++N/A17023.7h1.8B*4.3B++
Vortex VM21 1,0587271903.826A*0.3547.671%B*1.926%D15.4A7C**11147.3h17.7B*37.2B++
Vortex VM21 9366251903.289A*0.1848.389%B**3.04%C-13.2A+6.6B++9847.3h21B**43.3B*
Eidolon VE33 5505442801.943B++1.5326.219%C+40.809%A*26C*N/A8120.9h8.5B32.4C**
Orion VS54 5485412921.853B1.6221.685%C*28.466%B+30.2C+N/A9817.9h14.8C68.2C+
Parsec VX3-A 459458528.808B++5.3339.619%C--77.293%C47.2C+N/A2079.7h1.7B+4.4C++
Lancer VS22 5653691562.365A*1.1170.701%B**N/A25.4A+13.5C+21614.5h8.3B++11.8B*
VE-LR Obelisk 330330744.459A+0.9933.586%C*43.939%A49.3B++N/A1606.7h4.8B*14.4B*
Beamer VS3 3303244140.783C++2.6931.473%B+30.864%B**49.1AN/A1376.6h7B++22.2C**
Pulsar VS1 2862842371.198C**2.2826.441%B++29.225%A26.1C++N/A10310.9h18.5D--69.8C+
Comet VM2 272233514.569S1.1042.899%C+8.584%A*25.6M4.3C+1099.1h14.3B*33.4B++
Blueshift VM5 206205613.361B+0.1119.404%C++29.268%A++25.3C-N/A1268.1h16.7C+86.2C++
Comet VM2 230187483.896M*0.4245.204%C+7.487%A+23.1A*5.3C++858.1h16.7B*36.9B*
Saron HRB 173132914.667A*11.1948.294%B+1.515%C+48.9A**15.2C+3932.7h16.4B**34B**
Blueshift VM5 134131413.195B+0.2818.257%C36.641%M+22.2DN/A815.9h18.6D102.1C+
Hunter QCX 9994601.567A1.9145.995%C*35.106%B+17.4BN/A965.4h4.3C**9.3B
Quasar VM1 9493263.577A0.1015.915%C++23.656%B**23.8C++N/A903.9h14.7C*92.6C*
Solstice VE3 9090591.525B**1.9521.804%C+21.111%C**15C+N/A986h14.7C**67.5C++
M12 Kobalt 7672172A*68.5317.878%D33.333%M**144B++8B*4130.5h9.8B**54.8B++
Force-Blade 67673,7970.018C+3.4644.737%A1.493%D0.2CN/A1287.2h2.3B+5.1B
Frag Grenade 5656156N/A52.5355.142%AN/A560C**N/A25410.1h4.5C--8.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14580.2h
Nano-Armor Kit2031,4391.7h
Medical Applicator7022,2381.7h
Ammunition Package01390h
Anti-Infantry MANA Turret1950.1h
Recon Detection Device575,24611h

Check the help document for the dictionary if you want to learn more about words used here.


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