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Praetor Kartishka[HOPM] Kartishka
VS BR 84

KDR: 3.54

Score: 9.1m

Last Seen: Dec 9th, 2019 8:46 PM
- OFFLINE - 86.5 hour(s)

Battle Rank 84 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 129
Level Progress (to 85): 91%
Level 100 Progress: 48% 476h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NSX Daimyo Ghost Phaseshift VX-S VA39 Spectre V10 XM98 Parsec VX3-A Vortex VM21
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,930,991 MLG Score: 4741
Fun Score: N/A
Cheeseburgers Flipped: 628TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.122%35.319%887712203,1231.284132.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%0.753B++2.101A*-0.247CHEAD ++ (~22.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.444B10.30.275C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.173%1.379%14311226145175850.828571169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.202B**-0.759D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.703B++17.60.563B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.363%82.397%1437122010,7656101017.6475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.042%0.702B++0.967B*-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.30.276C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 129
9.1m227.7%343 (20.6k)289 (17.3k)3.5375418,8945,3414.0116184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227136426.788%55.324%148205:537

11% Engineer15% Heavy Assault53% Infiltrator15% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2017 5:43 PMOct 31st, 2019 9:02 AMDec 13th, 2019 1:41 AM (4h) (PST)Dec 9th, 2019 5:32 PM (3d) (PST)Dec 9th, 2019 4:46 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7461695770.6010.1700.3321.4700.0454741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,73410,14834,58636102088317,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
524.1h/21.8d 2,532 10,453 6,464 46.2k 482 1,755 1,407 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:600
Deaths:325
KDR:1.846
Accuracy:21.511% C++
HSR:29.667% B++
Kills:600
Deaths (as Heavy Assault):325
Deaths (to Heavy Assaults):1,142
KDR:1.84615
Kill Difference:275
Playtime:79.707 hours
Usage:15%
Score:1.101m
Score/min:230
Accuracy (listed only):21.511%
HSR (listed only):29.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:3,188
Deaths:756
KDR:4.217
Accuracy:38.720% C
HSR:95.828% B+
Ghost
B**
Kills:1,476
Deaths:427
KDR:3.457
Accuracy:40.363% C*
HSR:80.827% B**
Phaseshift VX-S
B**
Kills:1,281
Deaths:264
KDR:4.852
Accuracy:43.629% B**
HSR:86.573% B*
VA39 Spectre
B**
Kills:1,269
Deaths:299
KDR:4.244
Accuracy:37.439% B*
HSR:48.779% B**
V10
B+
Kills:1,235
Deaths:239
KDR:5.167
Accuracy:41.116% C++
HSR:82.672% B+
XM98
B*
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:39.836% B
HSR:82.672% B*
Parsec VX3-A
C+
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:38.171% D
HSR:79.066% C+
Beamer VS3
B**
Kills:422
Deaths:539
KDR:0.783
Accuracy:30.616% B+
HSR:31.280% B**
Kills:11,187
Deaths (as Infiltrator):2,964
Deaths (to Infiltrators):1,342
KDR:3.77429
Kill Difference:8,223
Playtime:277.179 hours
Usage:53%
Score:4.828m
Score/min:290
Accuracy (listed only):38.736%
HSR (listed only):73.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C*
Kills:96
Deaths:57
KDR:1.684
Accuracy:20.734% D--
HSR:27.083% C*
Solstice VE3
C*
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.256% C
HSR:20.879% C*
Kills:187
Deaths (as Light Assault):120
Deaths (to Light Assaults):807
KDR:1.55833
Kill Difference:67
Playtime:10.111 hours
Usage:2%
Score:0.046m
Score/min:76
Accuracy (listed only):20.995%
HSR (listed only):23.981%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:803
Deaths:415
KDR:1.935
Accuracy:26.952% C+
HSR:39.352% A++
VE-LR Obelisk
B**
Kills:798
Deaths:259
KDR:3.081
Accuracy:31.246% C+
HSR:42.105% B**
NSX-P Tanto
C*
Kills:96
Deaths:57
KDR:1.684
Accuracy:20.734% D--
HSR:27.083% C*
Solstice VE3
C*
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.256% C
HSR:20.879% C*
Kills:1,788
Deaths (as Engineer):794
Deaths (to Engineers):729
KDR:2.25189
Kill Difference:994
Playtime:57.881 hours
Usage:11%
Score:0.998m
Score/min:287
Accuracy (listed only):25.047%
HSR (listed only):32.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:313
Deaths:255
KDR:1.227
Accuracy:26.008% B+
HSR:30.671% A
VE-A Lacerta
A+
Kills:115
Deaths:57
KDR:2.018
Accuracy:25.684% D
HSR:40.870% A+
Kills:428
Deaths (as Combat Medic):312
Deaths (to Combat Medics):365
KDR:1.37179
Kill Difference:116
Playtime:19.682 hours
Usage:4%
Score:0.396m
Score/min:335
Accuracy (listed only):25.846%
HSR (listed only):35.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:907
Deaths:226
KDR:4.013
Accuracy:46.328% B+
HSR:1.874% D
Vortex VM21
B+
Kills:737
Deaths:226
KDR:3.261
Accuracy:46.989% B+
HSR:2.849% C--
Blueshift VM5
A++
Kills:238
Deaths:72
KDR:3.306
Accuracy:18.761% C+
HSR:30.252% A++
Comet VM2
A*
Kills:234
Deaths:54
KDR:4.333
Accuracy:42.527% C+
HSR:8.547% A*
Comet VM2
A+
Kills:189
Deaths:51
KDR:3.706
Accuracy:44.653% C+
HSR:7.407% A+
Blueshift VM5
M
Kills:169
Deaths:52
KDR:3.250
Accuracy:17.915% C-
HSR:36.686% M
Quasar VM1
B**
Kills:93
Deaths:26
KDR:3.577
Accuracy:15.915% C+
HSR:23.656% B**
Kills:2,567
Deaths (as MAX Suit):353.500
Deaths (to MAX Suits):196
KDR:7.26167
Kill Difference:2,213.500
Playtime:78.593 hours
Usage:15%
Score:1.710m
Score/min:363
Accuracy (listed only):33.298%
HSR (listed only):15.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:87
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:42.432% D
KPH:45.800 C+
VKPH:8.400 C+
Kills:87 (87 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:87
Playtime:1.900 hours
Usage:0%
Score:0.038m
Score/min:334
Driving Accuracy:42.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:145
V. Kills:50 284%
Deaths:11
KDR:13.182
Accuracy:49.173% B++
KPH:45.900 A*
VKPH:15.800 C+
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:4.545
Vehicle Kills:50
Kill Difference:134
Playtime:3.158 hours
Usage:1%
Score:0.069m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:49.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:62
V. Kills:23 258%
Deaths:3
KDR:20.667
Accuracy:22.129% F**
KPH:33.500 C
VKPH:12.400 D*
Kills:62 (0 + 62)
Deaths:3
KDR:20.667
VKDR:7.667
Vehicle Kills:23
Kill Difference:59
Playtime:1.852 hours
Usage:0%
Score:0.027m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:22.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 3,1903,1887564.217B0.6838.72%C95.828%B+49C+N/A13865.1h2.2B+5.6B
Ghost 1,4771,4764273.457C**0.0840.363%C*80.827%B**52.7B+N/A13528h2B+5B+
Phaseshift VX-S 1,2841,2812644.852B*1.3143.629%B**86.573%B*46.8B**N/A10927.4h2.1B++4.8B++
VA39 Spectre 1,2711,2692994.244A+0.7137.439%B*48.779%B**50.6A++N/A17925.1h4.3B**11.5B*
V10 1,2351,2352395.167B*1.6341.116%C++82.672%B+48.4B+N/A16925.5h1.8B++4.4B+
XM98 1,1601,1602644.394A0.8639.836%B82.672%B*43.4B*N/A12726.7h2B*4.9B++
Parsec VX3-A 1,1581,1561766.568B3.0338.171%D79.066%C+46.8C+N/A15824.7h1.8C**4.7C+
Vortex VM21 1,3109072264.013A*0.4846.328%B+1.874%D15.7B**7B+11257.9h17.4B*37.5B++
Eidolon VE33 8138034151.935B*1.6026.952%C+39.352%A++26.3C++N/A8030.5h8.9C*33C*
VE-LR Obelisk 8047982593.081B**0.4631.246%C+42.105%B**34.8C+N/A10522.9h5.5B++17.5B+
Vortex VM21 1,0887372263.261A++0.2846.989%B+2.849%C--12.7B*6.1B+9557.9h21.8B**46.3B++
Orion VS54 6076003251.846B1.6921.511%C++29.667%B++28.8C+N/A9720.8h14.9C69.3C+
Lancer VS22 7064611972.34A+1.2069.589%B**N/A24.5B*13C+21018.8h8.5B++12.1B++
Beamer VS3 4294225390.783C++2.7530.616%B+31.28%B**48.5B**N/A1438.7h7.2B++23.5C**
M12 Kobalt 381357489.25M**85.7124.926%B+23.249%B**87.1C5.9C*3494.1h22.5C-90.3C++
Pulsar VS1 3153132551.227C**2.3126.008%B+30.671%A25.4C+N/A10112.3h18.4D-70.7C+
Blueshift VM5 239238723.306B+0.2318.761%C+30.252%A++23.6DN/A11110.1h17.2C91.8C+
Comet VM2 273234544.333S0.8042.527%C+8.547%A*24.1A*4C+1079.7h14.8B*34.8B++
Comet VM2 232189513.706M++0.1744.653%C+7.407%A+21.7A++4.9C+848.7h17.1B*38.3B++
Blueshift VM5 172169523.25B+0.2917.915%C-36.686%M21.7DN/A737.8h18.7C--104.4C
Saron HRB 1951451113.182A++9.6449.173%B++1.379%C+45.3A*15.6C+3633.2h17.6B*35.9B**
M20 Basilisk 1301181118U114.4636.609%F-8.475%A++53.6B+5.5F5742.2h39.5A+107.9B**
Hunter QCX 124116811.432B**2.1146.612%C*35.345%B++16.8B1.2C886.9h4.4B9.4B
VE-A Lacerta 117115572.018C*1.5225.684%D40.87%A+32.9DN/A803.5h14.1D55D
NSX-P Tanto 10396571.684B*1.8520.734%D--27.083%C*14.5D1.1B++546.6h16.4C+78.9C
Quasar VM1 9493263.577A0.0415.915%C+23.656%B**23.8C+N/A983.9h14.7C**92.6C*
Solstice VE3 9191631.444B**2.0921.256%C20.879%C*13.2CN/A996.9h15C**70.7C++
L100 Python HESH 10387187S83.4642.432%DN/A45.8C+8.4C+3341.9h3.6C+8.5C+
Plasma Grenade 8077177N/A73.4655.433%AN/A385C-15B+26280.2h3.9C+7.1B+
Force-Blade 75754,8490.015C3.5243.878%B**1.333%D-0.2C--N/A1376.9h2.3B5.2B+
MANA Anti-Personnel Turret 6562203.1N/A0.4416.155%UN/A620U30U1679000.1h30.1T*186.3T*
Aphelion VEX-4H 8562320.667A+17.1322.129%F**4.839%B**32.6C-12.1D*2401.9h38B*171.8C
MAX Punch 50503550.141B3.4048.872%C++N/A0.6DN/A277.6h1.3C++2.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3055,3782.9h
Anti-Vehicle MANA Turret4970.1h
Medical Applicator8128,2472.2h
Motion Spotter14580.2h
Ammunition Package64100.1h
Anti-Infantry MANA Turret11510.2h
Recon Detection Device676,68714.1h

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