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Operant Founder Kary[BCIT] Kary
VS BR 30

KDR: 2.64

Score: 28.8m

Last Seen: Mar 21st, 2019 7:40 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Emerald
Level Progress (to 31): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC Dual Photon Pods Maelstrom Turbo Laser Sirius SX12 Supernova FPC NS-357 Underboss Cerberus NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.133%20.563%51725108211,5502.083330.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.629%0.786B++-0.025C+-1.283D**HEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+9.50.339C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.935%3.11%1283411034,019360170811.133235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%-0.47D1.389A0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.396B32.10.395B65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.782%2.445%2123311045,890532197611.0714298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.954%1.35A-0.1C+-1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.846B*3.30.739B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.028%1.156%45211051734662040.3704584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.641%-0.106C+-0.813D-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.713B++11.90.698B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.542%79.121%453110491042402.14118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.667%1.581A+0.785B++-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+1.90.391B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.097%11.032%45311041,39657182.44056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.279%0.221C++-0.699D0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.10.356C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m366.1%468 (28.1k)493 (29.6k)2.6443632,24812,1953.1372730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110740420.907%12.85%26904:478

48% Engineer7% Heavy Assault30% Infiltrator6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:10 PMMar 1st, 2014 5:08 AMApr 13th, 2019 2:04 PM (13d) (PST)Mar 21st, 2019 4:06 PM (36d) (PST)Mar 21st, 2019 3:40 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891885010.5520.2090.0712.3530.090745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,35311,30530,04833134141529,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.9h/40.5d 6,011 4,144 6,489 137.4k 1,687 2,579 5,271 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:739
Deaths:365
KDR:2.025
Accuracy:19.973% D
HSR:21.516% C--
NS-15M1
C
Kills:473
Deaths:244
KDR:1.939
Accuracy:21.096% C
HSR:20.085% C
Flare VE6
B++
Kills:417
Deaths:223
KDR:1.870
Accuracy:22.073% C+
HSR:29.496% B++
Orion VS54
C**
Kills:308
Deaths:125
KDR:2.464
Accuracy:22.383% C**
HSR:22.078% C
NSX Naginata
C+
Kills:165
Deaths:134
KDR:1.231
Accuracy:19.546% C--
HSR:27.879% C+
Lasher X2
C*
Kills:70
Deaths:52
KDR:1.346
Accuracy:19.364% D-
HSR:4.286% C*
Kills:2,172
Deaths (as Heavy Assault):1,143
Deaths (to Heavy Assaults):3,552
KDR:1.90026
Kill Difference:1,029
Playtime:63.958 hours
Usage:7%
Score:2.044m
Score/min:533
Accuracy (listed only):20.739%
HSR (listed only):20.890%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:989
Deaths:414
KDR:2.389
Accuracy:41.640% C*
HSR:10.617% D*
VX6-7
C++
Kills:590
Deaths:211
KDR:2.796
Accuracy:25.204% C++
HSR:15.085% D--
NS-11C
C+
Kills:465
Deaths:327
KDR:1.422
Accuracy:23.827% C+
HSR:18.495% C+
Eidolon VE33
C**
Kills:414
Deaths:301
KDR:1.375
Accuracy:29.313% C**
HSR:25.604% C+
Phobos VX86
C+
Kills:306
Deaths:205
KDR:1.493
Accuracy:58.426% C+
HSR:11.438% D-
NS Baron G5
B+
Kills:195
Deaths:116
KDR:1.681
Accuracy:49.787% B+
HSR:9.231% D*
NSX Tanto
B+
Kills:166
Deaths:149
KDR:1.114
Accuracy:22.013% D
HSR:27.711% B+
Deimos VA29
C++
Kills:101
Deaths:52
KDR:1.942
Accuracy:61.129% C++
HSR:13.861% C-
Solstice VE3
C
Kills:90
Deaths:
KDR:
Accuracy:20.973% C
HSR:8.889% F-
Kills:3,316
Deaths (as Engineer):1,775
Deaths (to Engineers):2,922
KDR:1.86817
Kill Difference:1,541
Playtime:466.161 hours
Usage:48%
Score:14.584m
Score/min:521
Accuracy (listed only):36.923%
HSR (listed only):15.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,574
Deaths:982
KDR:1.603
Accuracy:23.698% C+
HSR:12.325% D--
Pandora VX25
C*
Kills:989
Deaths:414
KDR:2.389
Accuracy:41.640% C*
HSR:10.617% D*
VX6-7
C++
Kills:590
Deaths:211
KDR:2.796
Accuracy:25.204% C++
HSR:15.085% D--
NS-11C
C+
Kills:465
Deaths:327
KDR:1.422
Accuracy:23.827% C+
HSR:18.495% C+
NS-7 PDW
C++
Kills:327
Deaths:222
KDR:1.473
Accuracy:24.521% C+
HSR:18.349% C++
Phobos VX86
C+
Kills:306
Deaths:205
KDR:1.493
Accuracy:58.426% C+
HSR:11.438% D-
Eridani SX5
D--
Kills:233
Deaths:136
KDR:1.713
Accuracy:21.224% D--
HSR:12.446% D--
NS Baron G5
B+
Kills:195
Deaths:116
KDR:1.681
Accuracy:49.787% B+
HSR:9.231% D*
NSX Tanto
B+
Kills:166
Deaths:149
KDR:1.114
Accuracy:22.013% D
HSR:27.711% B+
NSX Tengu
C-
Kills:161
Deaths:147
KDR:1.095
Accuracy:33.722% C-
HSR:16.770% D
Deimos VA29
C++
Kills:101
Deaths:52
KDR:1.942
Accuracy:61.129% C++
HSR:13.861% C-
Solstice VE3
C
Kills:90
Deaths:
KDR:
Accuracy:20.973% C
HSR:8.889% F-
Kills:5,197
Deaths (as Light Assault):2,961
Deaths (to Light Assaults):1,964
KDR:1.75515
Kill Difference:2,236
Playtime:59.379 hours
Usage:6%
Score:1.923m
Score/min:540
Accuracy (listed only):33.847%
HSR (listed only):14.601%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,574
Deaths:982
KDR:1.603
Accuracy:23.698% C+
HSR:12.325% D--
NS-357 Underboss
B*
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:43.232% B*
HSR:18.621% C
Cerberus
B++
Kills:1,159
Deaths:701
KDR:1.653
Accuracy:37.258% B++
HSR:26.488% B+
NS-44 Commissioner
B++
Kills:1,155
Deaths:653
KDR:1.769
Accuracy:42.468% B++
HSR:20.606% C
Parallax VX3
B**
Kills:621
Deaths:50
KDR:12.420
Accuracy:46.279% B**
HSR:81.643% B+
NS-30 Vandal
C++
Kills:415
Deaths:185
KDR:2.243
Accuracy:31.500% C
HSR:27.229% C++
NS-61 Emissary
B*
Kills:367
Deaths:232
KDR:1.582
Accuracy:32.186% B+
HSR:21.253% B*
NS-7 PDW
C++
Kills:327
Deaths:222
KDR:1.473
Accuracy:24.521% C+
HSR:18.349% C++
Beamer VS3
C+
Kills:298
Deaths:81
KDR:3.679
Accuracy:26.595% C+
HSR:22.148% C+
Eridani SX5
D--
Kills:233
Deaths:136
KDR:1.713
Accuracy:21.224% D--
HSR:12.446% D--
NS-44B Commissioner
C*
Kills:220
Deaths:130
KDR:1.692
Accuracy:41.401% C*
HSR:21.818% C
Artemis VX26
C+
Kills:165
Deaths:19
KDR:8.684
Accuracy:27.026% C+
HSR:16.364% D--
NSX Tengu
C-
Kills:161
Deaths:147
KDR:1.095
Accuracy:33.722% C-
HSR:16.770% D
V10
B*
Kills:160
Deaths:4
KDR:40
Accuracy:44.014% B+
HSR:85% B*
Ghost
B++
Kills:129
Deaths:79
KDR:1.633
Accuracy:43.925% B++
HSR:59.690% D-
Manticore SX40
B**
Kills:111
Deaths:80
KDR:1.388
Accuracy:35.760% B**
HSR:23.423% C*
Kills:8,255
Deaths (as Infiltrator):4,363
Deaths (to Infiltrators):1,444
KDR:1.89205
Kill Difference:3,892
Playtime:293.844 hours
Usage:30%
Score:6.650m
Score/min:377
Accuracy (listed only):34.675%
HSR (listed only):30.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,574
Deaths:982
KDR:1.603
Accuracy:23.698% C+
HSR:12.325% D--
Pandora VX25
C*
Kills:989
Deaths:414
KDR:2.389
Accuracy:41.640% C*
HSR:10.617% D*
NS-7 PDW
C++
Kills:327
Deaths:222
KDR:1.473
Accuracy:24.521% C+
HSR:18.349% C++
Phobos VX86
C+
Kills:306
Deaths:205
KDR:1.493
Accuracy:58.426% C+
HSR:11.438% D-
Eridani SX5
D--
Kills:233
Deaths:136
KDR:1.713
Accuracy:21.224% D--
HSR:12.446% D--
Terminus VX-9
C+
Kills:231
Deaths:141
KDR:1.638
Accuracy:24.921% C+
HSR:24.242% C
NS Baron G5
B+
Kills:195
Deaths:116
KDR:1.681
Accuracy:49.787% B+
HSR:9.231% D*
H-V45
C+
Kills:176
Deaths:105
KDR:1.676
Accuracy:24.144% C+
HSR:17.614% C--
NSX Tengu
C-
Kills:161
Deaths:147
KDR:1.095
Accuracy:33.722% C-
HSR:16.770% D
NSX Yumi
B++
Kills:159
Deaths:180
KDR:0.883
Accuracy:23.180% D
HSR:33.333% B++
Deimos VA29
C++
Kills:101
Deaths:52
KDR:1.942
Accuracy:61.129% C++
HSR:13.861% C-
NS-11P
B++
Kills:63
Deaths:41
KDR:1.537
Accuracy:22.094% C+
HSR:23.810% B++
Kills:4,515
Deaths (as Combat Medic):2,741
Deaths (to Combat Medics):1,400
KDR:1.64721
Kill Difference:1,774
Playtime:48.901 hours
Usage:5%
Score:2.032m
Score/min:693
Accuracy (listed only):34.040%
HSR (listed only):17.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:971
Deaths:368
KDR:2.639
Accuracy:17.510% C
HSR:15.860% D-
Blueshift VM5
C**
Kills:547
Deaths:226
KDR:2.420
Accuracy:20.628% C**
HSR:15.357% D--
Nebula VM20
D
Kills:367
Deaths:163
KDR:2.252
Accuracy:15.140% D
HSR:16.894% D
Comet VM2
B+
Kills:53
Deaths:30
KDR:1.767
Accuracy:47.359% B+
HSR:0% F-
Kills:1,938
Deaths (as MAX Suit):393.500
Deaths (to MAX Suits):708
KDR:4.92503
Kill Difference:1,544.500
Playtime:46.408 hours
Usage:5%
Score:1.574m
Score/min:565
Accuracy (listed only):25.159%
HSR (listed only):12.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,804
V. Kills:628 287%
Deaths:88
KDR:20.500
Accuracy:60.695% B**
KPH:84.600 C++
VKPH:29.400 B*
Maelstrom Turbo Laser
A
Kills:1,803
V. Kills:895 201%
Deaths:407
KDR:4.430
Accuracy:28.957% C
KPH:31.900 A
VKPH:15.800 B++
Light PPA
B*
Kills:316
V. Kills:23 N/A
Deaths:46
KDR:6.870
Accuracy:44.027% B+
KPH:72.600 B*
VKPH:5.300 B*
Hornet Missiles
B**
Kills:284
V. Kills:60 466%
Deaths:53
KDR:5.358
Accuracy:70.955% B**
KPH:76.600 C*
VKPH:16.200 D-
Kills:4,207 (2,119 + 0)
Deaths:594
KDR:7.082
VKDR:2.704
Vehicle Kills:1,606
Kill Difference:3,613
Playtime:85.963 hours
Usage:9%
Score:1.919m
Score/min:372
Piloting Accuracy:44.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:96
V. Kills:89 107%
Deaths:114
KDR:0.842
Accuracy:39.320% D
KPH:7.100 C+
VKPH:6.600 C+
Kills:96 (96 + 0)
Deaths:114
KDR:0.842
VKDR:0.781
Vehicle Kills:89
Kill Difference:18
Playtime:13.429 hours
Usage:1%
Score:0.134m
Score/min:166
Piloting Accuracy:39.320%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:3,510
V. Kills:769 456%
Deaths:206
KDR:17.039
Accuracy:56.354% B++
KPH:47.800 A**
VKPH:10.500 B+
Supernova FPC
B++
Kills:1,432
V. Kills:901 159%
Deaths:174
KDR:8.230
Accuracy:52.541% C+
KPH:29.600 B+
VKPH:18.600 B++
Supernova VPC
B**
Kills:948
V. Kills:290 326%
Deaths:87
KDR:10.897
Accuracy:54.293% B+
KPH:37.900 C
VKPH:11.600 B**
Saron HRB
D
Kills:113
V. Kills:72 155%
Deaths:21
KDR:5.381
Accuracy:39.811% C-
KPH:16.300 D-
VKPH:10.400 D
Kills:6,003 (5,890 + 113)
Deaths:488
KDR:12.301
VKDR:4.164
Vehicle Kills:2,032
Kill Difference:5,515
Playtime:153.868 hours
Usage:16%
Score:3.523m
Score/min:382
Driving Accuracy:54.293%
Gunner Accuracy:39.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:192
V. Kills:21 N/A
Deaths:15
KDR:12.800
Accuracy:40.917% C+
KPH:88 C+
VKPH:9.600 C-
Kills:192 (0 + 192)
Deaths:15
KDR:12.800
VKDR:1.400
Vehicle Kills:21
Kill Difference:177
Playtime:2.183 hours
Usage:0%
Score:0.091m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:40.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:94
V. Kills:12 N/A
Deaths:11
KDR:8.545
Accuracy:40.459% B+
KPH:67.500 A**
VKPH:8.600 B++
M40 Fury
C
Kills:60
V. Kills:4 N/A
Deaths:9
KDR:6.667
Accuracy:23.855% D*
KPH:35.800 C
VKPH:2.400 D**
Kills:154 (0 + 154)
Deaths:20
KDR:7.700
VKDR:0.800
Vehicle Kills:16
Kill Difference:134
Playtime:3.070 hours
Usage:0%
Score:0.083m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:23.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:71
V. Kills:15 444%
Deaths:54
KDR:1.315
Accuracy:35.425% D*
KPH:11.400 D
VKPH:2.400 D-
Kills:71 (71 + 0)
Deaths:54
KDR:1.315
VKDR:0.278
Vehicle Kills:15
Kill Difference:17
Playtime:6.235 hours
Usage:1%
Score:0.029m
Score/min:78
Driving Accuracy:35.425%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 4,2793,51020617.039A*14.3956.354%B++2.165%C+47.8A**10.5B+40473.5h2.9A+5.1A+
Dual Photon Pods 2,4321,8048820.5A*17.8660.695%B**1.164%C+84.7C++29.5B*45521.3h14.3B**23.5B*
Maelstrom Turbo Laser 2,6981,8034074.43B**1.7928.957%C5.38%A++31.9A15.8B++29556.6h53.2B*183.9B++
Sirius SX12 1,5881,5749821.603B+1.0423.698%C+12.325%D--30C++N/A14352.5h13.2B+55.6C**
Supernova FPC 2,3331,4321748.23B+5.5952.541%C+3.701%B*29.6B+18.6B++36948.4h4.1B*7.8B++
NS-357 Underboss 1,1621,1606621.752B*0.8943.232%B*18.621%C39.7C+N/A21629.2h3.6B++8.4B++
Cerberus 1,1611,1597011.653B+0.9937.258%B++26.488%B+26.6CN/A12343.6h5.2B++14B++
NS-44 Commissioner 1,1621,1556531.769B*0.8842.468%B++20.606%C36.3C++N/A23131.8h3.3B+7.7B++
Pandora VX25 9939894142.389A0.2641.64%C*10.617%D*45.4BN/A30721.8h3.6B++8.6B++
Nebula VM20 9899713682.639B+0.0117.51%C15.86%D-30.1C+N/A17432.3h15.2B+86.6C**
Supernova VPC 1,2389488710.897C+8.2554.293%B+1.582%C++37.9C11.6B**22125h3.6C+6.6C++
Proximity Mine 8748746114.328M*11.6837.785%C--N/A437SN/A20092h1.1A**3A
SVA-88 7417393652.025C++0.6219.973%D21.516%C--50.3C*N/A32014.7h11.3C**56.6C+
Force-Blade 7457198,2940.087A*2.5655.02%A*N/A1.6B**N/A9455.4h1.9B++3.5B*
Parallax VX3 6216215012.42M9.7846.279%B**81.643%B+42.2B*N/A20314.7h2B+4.2B++
VX6-7 5965902112.796A+0.1525.204%C++15.085%D--15.1DN/A8839.2h13.5C+53.7C*
Blueshift VM5 5565472262.42C++0.2220.628%C**15.357%D--32.4C+N/A18216.9h15.5C*75B
NS-15M1 4754732441.939B+0.7121.096%C20.085%C42.6C++N/A24211.1h13.3C+63.2C++
NS-11C 4734653271.422B+1.2223.827%C+18.495%C+15.5C--N/A9930h16.6C69.7C+
Flare VE6 4234172231.87B+0.7722.073%C+29.496%B++54.2B+N/A3167.7h10.3C**46.7C**
NS-30 Vandal 4184151852.243B+0.4031.5%C27.229%C++44.6C**N/A2329.3h5.7C++18.2C++
Eidolon VE33 4194143011.375C**1.2729.313%C**25.604%C+18.2CN/A9022.8h10C+34C*
Lumine Edge 3783697230.51A++2.1344.455%A+16.802%C++8.1C**N/A5445.8h1.2B+2.7B+
NS-61 Emissary 3683672321.582B**1.0632.186%B+21.253%B*23.7C+N/A5515.5h11.5B+35.9B++
Nebula VM20 3743671632.252C++0.3915.14%D16.894%D21.1DN/A12117.4h15.9C*105C+
NS-7 PDW 3323272221.473B++1.1724.521%C+18.349%C++32.4C**N/A25010.1h12.7B+51.7B+
Light PPA 339316466.87B+4.2344.027%B+1.899%B**71.8B*5.2B++6344.4h9B+20.4B+
Orion VS54 3133081252.464B++0.1822.383%C**22.078%C64.2A+1A+5684.8h11.6B+51.7B+
Phobos VX86 3093062051.493C++1.1558.426%C+11.438%D-38.7C+N/A2357.9h2.1B++3.5B+
Hunter QCX 2982982341.274B*1.3742.795%C+26.175%C+21.8B*N/A12213.7h2.7B+6.2B+
C-4 4022981412.113B+0.5329.312%B++N/A129.6B**45.2B**23312.3h1.3B+4.5B++
Beamer VS3 303298813.679M**1.0326.595%C+22.148%C+18.6CN/A10816h8.3B+31.4C++
Hornet Missiles 344284535.358C++2.7170.955%B**3.521%A++76.8C*16.2D-7563.7h5.5B++7.7B**
Eridani SX5 2332331361.713B+0.9321.224%D--12.446%D--22.2C-N/A9110.5h12.1C++56.8C+
Terminus VX-9 2332311411.638C**1.0124.921%C+24.242%C34C+N/A2626.8h11.9C**47.8C*
NS-44B Commissioner 2232201301.692A0.9541.401%C*21.818%C35.5CN/A2346.2h3.3B+8B+
NS Baron G5 1971951161.681B*0.9649.787%B+9.231%D*39.8BN/A2664.9h4.8C+9.6C++
M40 Fury-H 2131921512.8C++10.1640.917%C+N/A87.3C+9.5C-6982.2h5B*12.2B*
H-V45 1781761051.676C*0.9724.144%C+17.614%C--32.6C++N/A2955.4h12.6B52.1B
NSX Tanto 1701661491.114C+1.5322.013%D27.711%B+26.3C+N/A566.3h13.6C*61.9C+
NSX Naginata 1671651341.231C+1.4119.546%C--27.879%C+40.2C+N/A994.1h12.6C+64.4C+
Artemis VX26 166165198.684S6.0427.026%C+16.364%D--22DN/A1707.5h12C*44.5C*
NSX Tengu 1641611471.095C+1.5533.722%C-16.77%D29.3CN/A735.5h15.4C45.8C+
V10 160160440U37.3644.014%B+85%B*47.1B++N/A1353.4h1.6B**3.7B*
Tank Mine 267160295.517A+2.8740.078%B+N/A266.7M*178.3M**47160.6h1.9C++4.8B*
NSX Yumi 1621591800.883C1.7623.18%D33.333%B++29.4CN/A885.4h15.5D-67D
MAX Punch 1581554660.333A++2.3153.595%B+N/A3.6B++N/A2243.6h1.6C++3C**
Frag Grenade 1311291129N/A126.3629.872%F-N/A1290M*20A69570.1h1.4A*4.9B**
Ghost 129129791.633C1.0143.925%B++59.69%D-44.5C**N/A4452.9h2.2C**5B+
Saron HRB 185113215.381C++2.7439.811%C-N/A16.4D-10.4D8126.9h14.6A36.6B*
Lancer VS22 273112951.179B+1.4760.524%C+N/A15.6C*22.4A5077.2h21.7C**35.8C**
Manticore SX40 111111801.388B+1.2635.76%B**23.423%C*48.3B*N/A3792.3h6B++16.8B*
Deimos VA29 102101521.942B++0.7061.129%C++13.861%C-50.5BN/A3062h1.9B*3.2B+
Spear Anti-Vehicle Phalanx Turret 139100333.333S30.6946.512%C*5%B+58.8A22.9C++6171.7h6.2B*13.3B*
CAS30 Tank Buster 185961140.842C1.8039.32%D1.042%C7.2C+6.6C+16613.4h44.4B+112.8B
M60-G Bulldog 10694118.545A+5.9040.459%B+N/A67.1A**8.6B++6741.4h4.9B**12B**
Solstice VE3 9490190U87.3620.973%C8.889%F-11.5C-N/A2197.8h14.5B69.2C*
The Slasher 80803670.218M*2.4342.446%B++20%B**6.1B+N/A1513.2h2.2C++5.2B+
M40 Fury-F 8671541.315C+1.3335.425%D*N/A11.5D2.4D-786.2h4.9B**13.9B*
Lasher X2 7170521.346B++1.3019.364%D-4.286%C*36.8B+N/A3171.9h16.8B++86.8C++
NS-11P 6363411.537B1.1122.094%C+23.81%B++26.3C+N/A2912.4h12.7B+57.6B
M40 Fury 646096.667C++4.0223.855%D*1.667%C+35.3C2.4D**2621.7h7A29.5B++
S1 7656351.6A++1.0466.408%B**8.929%M**40A14.3C*14071.4h4.6B**6.9B**
Comet VM2 7253301.767B**0.8847.359%B+N/A20.4A++7.3A+4372.6h14.9B*31.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3801h
Spawn Beacon57380.6h
Nano-Armor Kit196376,64735h
Nanite Revive Grenade01350h
Medical Applicator21171,9486.7h
Spitfire Auto-Turret64020.3h
Restoration Kit01140.1h
NS Patriot Flare Gun0590.1h
Deconstruction Tool01450h
Ammunition Package82,0350.8h
Shield Recharging Field112,0940.6h
Medical Kit256910.5h
Anti-Infantry MANA Turret22230.3h
Recon Detection Device7412,10617.1h

Check the help document for the dictionary if you want to learn more about words used here.


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