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Director General Champion KasatschoNC[TIW] KasatschoNC
NC BR 98

KDR: 4.51

Score: 46.3m

Last Seen: Aug 16th, 2019 9:14 PM
- OFFLINE - 81.9 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 15
Level Progress (to 99): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW NS-15M2 L-24R Spur AF-34 Mattock AF-34 Mattock MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,652,367 MLG Score: 6117
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.233%47.314%152532118241,4784.82583-0.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.774%2.053A*4.073S-0.868D--HEAD ++ (~31.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.697B+7.10.498B+15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.474%1.269%1126512095,36074029997.23347179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.151%0.75B++-0.307C0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.58B+30.20.431B37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.483%1.583%650512092,0846446083.23101342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%1.624A+-0.578D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.866B*2.90.762B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.707%9.522%653812064,18053020357.87194205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.268%-1.195D*1.252A2.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.737B++7.40.817B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.364%83.065%653412106,3301071165.91036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.22%1.578A+1.193B**0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.6B+1.70.434B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.892%12.598%6532121212774210.170929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.048%1.275A-0.402C--1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+3.10.371C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 15
46.3m267.9%766 (46k)653 (39.2k)4.5080780,41517,8384.8433198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214834128.008%34.313%96103:5820

33% Engineer40% Heavy Assault9% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMAug 18th, 2019 1:50 PM (2d) (PST)Aug 16th, 2019 6:59 PM (3d) (PST)Aug 16th, 2019 5:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0792168631.1340.2520.3893.3560.1196117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,71612,98351,733681523201739,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.7h/49.2d 5,980 27,593 24,890 237.9k 1,045 4,026 8,409 76.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:17,024
Deaths:3,483
KDR:4.888
Accuracy:34.504% A++
HSR:53.495% M**
NC6A GODSAW
M+
Kills:4,296
Deaths:816
KDR:5.265
Accuracy:32.813% B++
HSR:47.835% M+
NS-15M2
M+
Kills:3,802
Deaths:897
KDR:4.239
Accuracy:31.061% A
HSR:48.027% M+
EM1
S
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B+
HSR:47.789% S
EM6
A**
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B*
HSR:39.694% A**
GD-22S
B+
Kills:1,226
Deaths:502
KDR:2.442
Accuracy:25.781% B+
HSR:27.569% B+
NC6 Gauss SAW
M**
Kills:522
Deaths:107
KDR:4.879
Accuracy:31.663% A*
HSR:45.785% M**
MGR-L1 Promise
M++
Kills:436
Deaths:111
KDR:3.928
Accuracy:33.878% A++
HSR:46.789% M++
NSX Naginata
A**
Kills:198
Deaths:40
KDR:4.950
Accuracy:28.449% A
HSR:45.960% A**
Kills:30,722
Deaths (as Heavy Assault):6,976
Deaths (to Heavy Assaults):4,857
KDR:4.40396
Kill Difference:23,746
Playtime:474.455 hours
Usage:40%
Score:17.785m
Score/min:625
Accuracy (listed only):29.848%
HSR (listed only):44.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:1,934
Deaths:420
KDR:4.605
Accuracy:33.724% A
HSR:49.638% M**
AF-4 Cyclone
A*
Kills:1,215
Deaths:398
KDR:3.053
Accuracy:31.865% A
HSR:33.745% A*
NSX-P Tanto
A*
Kills:543
Deaths:179
KDR:3.034
Accuracy:35.843% A*
HSR:38.306% A++
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C*
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C*
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
AF-4A Bandit
A*
Kills:84
Deaths:26
KDR:3.231
Accuracy:30.614% B**
HSR:35.714% A*
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% B**
HSR:32% M
Mauler S6
B*
Kills:66
Deaths:38
KDR:1.737
Accuracy:49.049% B*
HSR:12.121% D
LA39 Bruiser
B**
Kills:61
Deaths:30
KDR:2.033
Accuracy:74.641% B**
HSR:13.115% C
AC-X11
M+
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M+
Kills:5,504
Deaths (as Light Assault):1,805
Deaths (to Light Assaults):3,609
KDR:3.04931
Kill Difference:3,699
Playtime:122.348 hours
Usage:10%
Score:3.868m
Score/min:527
Accuracy (listed only):36.423%
HSR (listed only):32.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:543
Deaths:179
KDR:3.034
Accuracy:35.843% A*
HSR:38.306% A++
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
MGR-M1 Bishop
A*
Kills:374
Deaths:69
KDR:5.420
Accuracy:45.974% A*
HSR:45.455% A*
Warden
A**
Kills:372
Deaths:86
KDR:4.326
Accuracy:41.136% A**
HSR:33.333% A
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C*
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C*
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
AF-4A Bandit
A*
Kills:84
Deaths:26
KDR:3.231
Accuracy:30.614% B**
HSR:35.714% A*
Mauler S6
B*
Kills:66
Deaths:38
KDR:1.737
Accuracy:49.049% B*
HSR:12.121% D
LA39 Bruiser
B**
Kills:61
Deaths:30
KDR:2.033
Accuracy:74.641% B**
HSR:13.115% C
AC-X11
M+
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M+
Kills:2,875
Deaths (as Engineer):1,054
Deaths (to Engineers):3,495
KDR:2.7277
Kill Difference:1,821
Playtime:385.292 hours
Usage:33%
Score:16.215m
Score/min:701
Accuracy (listed only):38.044%
HSR (listed only):31.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:1,934
Deaths:420
KDR:4.605
Accuracy:33.724% A
HSR:49.638% M**
Gauss Rifle Burst
M
Kills:1,574
Deaths:403
KDR:3.906
Accuracy:33.303% B**
HSR:47.967% M
AF-4 Cyclone
A*
Kills:1,215
Deaths:398
KDR:3.053
Accuracy:31.865% A
HSR:33.745% A*
Carnage AR
A+
Kills:738
Deaths:303
KDR:2.436
Accuracy:28.779% B*
HSR:31.165% A+
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
Reaper DMR
A*
Kills:126
Deaths:40
KDR:3.150
Accuracy:37.148% A*
HSR:40.476% A*
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% B**
HSR:32% M
Mauler S6
B*
Kills:66
Deaths:38
KDR:1.737
Accuracy:49.049% B*
HSR:12.121% D
LA39 Bruiser
B**
Kills:61
Deaths:30
KDR:2.033
Accuracy:74.641% B**
HSR:13.115% C
Kills:5,940
Deaths (as Combat Medic):1,720
Deaths (to Combat Medics):1,755
KDR:3.45349
Kill Difference:4,220
Playtime:33.848 hours
Usage:3%
Score:1.259m
Score/min:620
Accuracy (listed only):40.200%
HSR (listed only):33.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,609
Deaths:800
KDR:5.761
Accuracy:46.051% B**
HSR:78.781% B**
MGR-S1 Gladius
M**
Kills:1,934
Deaths:420
KDR:4.605
Accuracy:33.724% A
HSR:49.638% M**
NSX Daimyo
B*
Kills:1,520
Deaths:282
KDR:5.390
Accuracy:44.883% B+
HSR:97.040% B*
AF-4 Cyclone
A*
Kills:1,215
Deaths:398
KDR:3.053
Accuracy:31.865% A
HSR:33.745% A*
NS-44 Commissioner
A++
Kills:1,019
Deaths:437
KDR:2.332
Accuracy:50.190% A++
HSR:35.623% A++
NS-30 Vandal
A*
Kills:834
Deaths:141
KDR:5.915
Accuracy:41.991% A+
HSR:46.043% A*
NS-45 Pilot
B**
Kills:255
Deaths:114
KDR:2.237
Accuracy:37.808% B**
HSR:29.412% B+
LA3 Desperado
A*
Kills:197
Deaths:73
KDR:2.699
Accuracy:36.782% A
HSR:32.487% A*
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
AF-8 RailJack
C+
Kills:127
Deaths:30
KDR:4.233
Accuracy:36.820% C+
HSR:73.228% C+
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% B**
HSR:32% M
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A++
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A++
NS-AM7 Archer
M+
Kills:69
Deaths:58
KDR:1.190
Accuracy:58.954% C+
HSR:43.478% M+
NSX Tomoe
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:36.491% A++
HSR:58.333% A*
Kills:12,212
Deaths (as Infiltrator):2,908
Deaths (to Infiltrators):2,305
KDR:4.19945
Kill Difference:9,304
Playtime:108.090 hours
Usage:9%
Score:3.465m
Score/min:534
Accuracy (listed only):39.952%
HSR (listed only):50.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:3,179
Deaths:302
KDR:10.527
Accuracy:37.548% B+
HSR:17.333% C*
AF-34 Mattock
B+
Kills:2,952
Deaths:294
KDR:10.041
Accuracy:41.413% B+
HSR:19.038% C**
AF-23 Grinder
A
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% C-
HSR:20.161% A
AF-23 Grinder
A++
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% D
HSR:23.023% A++
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B*
HSR:9.740% A*
NCM1 Scattercannon
B*
Kills:209
Deaths:67
KDR:3.119
Accuracy:47.247% B*
HSR:17.703% B+
NCM2 Falcon
M+
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% M+
NCM3 Raven
A++
Kills:129
Deaths:46
KDR:2.804
Accuracy:55.279% A++
HSR:3.876% B++
NCM3 Raven
A++
Kills:122
Deaths:46
KDR:2.652
Accuracy:53.780% A++
HSR:1.639% D
Kills:8,090
Deaths (as MAX Suit):565
Deaths (to MAX Suits):926
KDR:14.31858
Kill Difference:7,525
Playtime:53.978 hours
Usage:5%
Score:3.712m
Score/min:1,146
Accuracy (listed only):44.656%
HSR (listed only):13.684%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,755
V. Kills:152 N/A
Deaths:148
KDR:11.858
Accuracy:66.450% A+
KPH:94.900 A
VKPH:8.200 B**
Vortek Rotary
B**
Kills:808
V. Kills:646 125%
Deaths:201
KDR:4.020
Accuracy:35.213% B++
KPH:25.100 B++
VKPH:20.100 B**
M20 Mustang
A*
Kills:774
V. Kills:768 101%
Deaths:229
KDR:3.380
Accuracy:39.105% A
KPH:24.200 B*
VKPH:24.100 A*
Breaker Rocket Pods
M
Kills:269
V. Kills:17 N/A
Deaths:7
KDR:38.429
Accuracy:71.156% M
KPH:286.500 A*
VKPH:18.100 C*
M20 Kestrel
A
Kills:90
V. Kills:62 143%
Deaths:7
KDR:12.857
Accuracy:38.633% A
KPH:41.100 A
VKPH:28.300 A
Hornet Missiles
A++
Kills:65
V. Kills:32 197%
Deaths:4
KDR:16.250
Accuracy:74.048% A++
KPH:126.100 A
VKPH:62.100 B*
Kills:3,761 (3,427 + 0)
Deaths:596
KDR:6.310
VKDR:2.814
Vehicle Kills:1,677
Kill Difference:3,165
Playtime:86.196 hours
Usage:7%
Score:2.206m
Score/min:427
Piloting Accuracy:38.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M
Kills:3,212
V. Kills:101 N/A
Deaths:78
KDR:41.180
Accuracy:44.667% B**
KPH:82.700 M
VKPH:2.600 C*
CAS30 Tank Buster
A*
Kills:1,754
V. Kills:1,412 124%
Deaths:508
KDR:3.453
Accuracy:60.325% A+
KPH:18.400 A*
VKPH:14.800 A*
C150 Dalton
A+
Kills:1,524
V. Kills:1,620 94%
Deaths:193
KDR:7.896
Accuracy:27.666% D--
KPH:41.700 B+
VKPH:44.300 A+
L105 Zephyr
S
Kills:279
V. Kills:37 N/A
Deaths:11
KDR:25.364
Accuracy:68.589% M*
KPH:175.400 S
VKPH:23.300 A**
AP30 Shredder
N/A
Kills:50
V. Kills:64 77%
Deaths:8
KDR:6.250
Accuracy:49.914% N/A
KPH:31.800 N/A
VKPH:40.700 N/A
Kills:6,819 (4,966 + 1,853)
Deaths:798
KDR:8.545
VKDR:4.053
Vehicle Kills:3,234
Kill Difference:6,021
Playtime:173.827 hours
Usage:15%
Score:4.380m
Score/min:420
Piloting Accuracy:60.325%
Gunner Accuracy:49.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:364
V. Kills:22 N/A
Deaths:23
KDR:15.826
Accuracy:63.663% A++
KPH:144.900 M**
VKPH:8.800 C++
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C+
L100 Python AP
M**
Kills:63
V. Kills:30 203%
Deaths:3
KDR:21
Accuracy:73.868% A*
KPH:84.200 M**
VKPH:40.100 M**
Kills:616 (616 + 0)
Deaths:39
KDR:15.795
VKDR:1.590
Vehicle Kills:62
Kill Difference:577
Playtime:4.475 hours
Usage:0%
Score:0.254m
Score/min:946
Driving Accuracy:73.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:830
V. Kills:466 178%
Deaths:67
KDR:12.388
Accuracy:58.992% B**
KPH:44.600 A*
VKPH:25 A*
Titan-150 HESH
M*
Kills:607
V. Kills:59 N/A
Deaths:25
KDR:24.280
Accuracy:57.390% B**
KPH:97.300 M*
VKPH:9.500 C**
Titan-150 HEAT
M**
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% B**
KPH:58.200 M**
VKPH:6.800 D
Enforcer ML85
B**
Kills:54
V. Kills:42 126%
Deaths:7
KDR:7.714
Accuracy:56.226% A++
KPH:28.500 B+
VKPH:22.200 B**
Kills:1,585 (1,531 + 54)
Deaths:106
KDR:14.953
VKDR:5.453
Vehicle Kills:578
Kill Difference:1,479
Playtime:28.361 hours
Usage:2%
Score:0.949m
Score/min:558
Driving Accuracy:57.747%
Gunner Accuracy:56.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:295
V. Kills:12 N/A
Deaths:14
KDR:21.071
Accuracy:67.416% A++
KPH:270.300 M++
VKPH:11 B++
M12 Kobalt-H
M**
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.185% A
KPH:307.100 M**
VKPH:15 M**
M96 Mjolnir-H
A**
Kills:110
V. Kills:59 183%
Deaths:6
KDR:18.333
Accuracy:58.326% B**
KPH:101.700 A**
VKPH:54.500 A++
Kills:528 (0 + 528)
Deaths:20
KDR:26.400
VKDR:3.850
Vehicle Kills:77
Kill Difference:508
Playtime:2.574 hours
Usage:0%
Score:0.151m
Score/min:978
Driving Accuracy:N/A%
Gunner Accuracy:58.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,419
V. Kills:25 N/A
Deaths:25
KDR:56.760
Accuracy:19.253% C**
KPH:183.100 M**
VKPH:3.200 B+
M40 Fury
S
Kills:317
V. Kills:36 N/A
Deaths:13
KDR:24.385
Accuracy:45.129% B**
KPH:174.700 S
VKPH:19.800 A+
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% A
KPH:164.100 S
VKPH:13.100 B++
M12 Kobalt
M
Kills:67
V. Kills:2 N/A
Deaths:2
KDR:33.500
Accuracy:16.250% C
KPH:165.400 M
VKPH:4.900 A+
Kills:2,028 (0 + 2,028)
Deaths:47
KDR:43.149
VKDR:1.723
Vehicle Kills:81
Kill Difference:1,981
Playtime:11.342 hours
Usage:1%
Score:0.592m
Score/min:870
Driving Accuracy:N/A%
Gunner Accuracy:16.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:96
V. Kills:7 N/A
Deaths:1
KDR:96
Accuracy:50.529% M+
KPH:228.300 S
VKPH:16.600 M**
Kills:96 (0 + 96)
Deaths:1
KDR:96
VKDR:7
Vehicle Kills:7
Kill Difference:95
Playtime:0.421 hours
Usage:0%
Score:0.016m
Score/min:647
Piloting Accuracy:N/A%
Gunner Accuracy:50.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,15617,0243,4834.888B**0.3834.504%A++53.495%M**132.4M+1B**481128.6h6.8A+19.7B**
SAS-R 4,6224,6098005.761A1.2546.051%B**78.781%B**117.6M*N/A35839.2h1.7B**3.6B**
NC6A GODSAW 4,3434,2968165.265A+0.7632.813%B++47.835%M+126A*1.4B*39134.1h6.2C**19B*
NS-15M2 3,8403,8028974.239A+0.2731.061%A48.027%M+113.2A**1.1B**43333.6h8.5A27.5B**
L-24R Spur 3,3133,2127841.179S36.6744.667%B**1.806%C+82.8M2.6C*30638.8h12.8B++28.7B++
AF-34 Mattock 3,2223,17930210.526A*6.0237.548%B+17.333%C*96.9M+1.3A++40432.8h4.7B*12.6B*
AF-34 Mattock 2,9982,95229410.041A**5.5341.413%B+19.038%C**90.6M+1.4A++37532.6h5.6B++13.5B++
MGR-S1 Gladius 1,9561,9344204.605A*0.1033.724%A49.638%M**113.1M1.3A+29917.1h6.2B**18.3B**
M30 Mustang AH 1,9071,75514811.858B*7.3566.45%A+1.481%C*94.9A8.2B**41518.5h4.4B*6.6B*
CAS30 Tank Buster 3,1661,7545083.453A++1.0660.325%A+N/A18.4A*14.8A*28895.3h31.3C**51.9B++
NS Decimator 2,4661,7026132.777A*1.7374.431%A++3.173%B*75.6A**34A*69222.5h3.3B**4.5A
NC05 Jackhammer 1,6771,6643974.191M+0.3258.15%A++16.947%B+139.8M**1.1A+53111.9h3.5B**6B**
EM1 1,6531,6515173.193A*1.3224.094%B+47.789%S94.9A**N/A39317.4h8B++33.4B*
Gauss Rifle Burst 1,5871,5744033.906B**0.6033.303%B**47.967%M97.8A*N/A37116.1h8.2A24.7B**
EM6 1,5691,5675033.115B**1.3926.388%B*39.694%A**85.6A++N/A34718.3h7.7A29.4B*
C150 Dalton 3,1441,5241937.896C*3.3927.666%D--N/A41.6B+44.3A+83836.6h2.7B**9.8B+
NSX Daimyo 1,5211,5202825.39B++0.8844.883%B+97.04%B*102.7A++N/A42514.8h1.9B**4.3B*
M12 Kobalt 1,4441,4192556.76M**52.2519.253%C**23.326%B**181.9M*3.2B+7017.8h12.9A67.3B++
GD-22S 1,2301,2265022.442B+2.0725.781%B+27.569%B+69.3AN/A33017.7h8.9B*34.4B++
AF-4 Cyclone 1,2331,2153983.053A1.4631.865%A33.745%A*53.3B*N/A20822.8h8.1B**25.3B*
NS-44 Commissioner 1,0221,0194372.332A2.1850.19%A++35.623%A++97A**N/A39010.5h3.1B*6.2B**
NS-30 Vandal 8368341415.915M1.4141.991%A+46.043%A*119.1M**N/A4707h4.2B**9.9B**
Titan-150 AP 1,2968306712.388B*7.8858.992%B**1.205%D-44.6A*25.1A*54418.6h3.6B++6.1B**
Vortek Rotary 1,4548082014.02B**0.4935.213%B++1.609%C25.2B++20.1B**31232.1h41.8B*118.7B*
M20 Mustang 1,5427742293.38B+1.1339.105%A1.292%C--24.3B**24.1A*47131.9h82.2B+210.3B*
Carnage AR 7447383032.436B*2.0728.779%B*31.165%A+67.1A++N/A29911h9.3A+32.4B**
AF-23 Grinder 6236201304.769B*0.2632.383%C-20.161%A72.9M+N/A3418.5h3.8A+11.7B**
Titan-150 HESH 6666072524.28A19.7757.39%B**2.636%B++97.9M*9.5C**4686.2h2.1A+3.7A
NSX-P Tanto 5505431793.034A*1.4735.843%A*38.306%A++100.6M*1.3A3375.4h9.8B**27.3B**
GD-7F 5465381503.587M0.9232.364%A+35.316%M80.3A*1.2A++4116.7h8.9A27.3B**
NC6 Gauss SAW 5275221074.879M*0.3731.663%A*45.785%M**111.1M**1.1A7774.7h6.3A20B**
M12 Kobalt 4794652232.5A*227.9928.08%A24.946%A+232.5A**7B*7312h13.5B++48.2B*
C-4 5324431064.179A++0.3343.981%M*N/A70.3C14.1D--7016.3h1B**2.4A
MGR-L1 Promise 4434361113.928A*0.5833.878%A++46.789%M++103.8A*1.7A+3994.2h9A26.7B**
AF-23 Grinder 431430964.479B++0.0332.901%D23.023%A++74.1MN/A3805.8h4.1A12.5B*
Frag Grenade 4144081408N/A403.4961.163%A*N/A816A+12B+48780.5h2.7B**4.5B**
MGR-M1 Bishop 375374695.42A*0.9145.974%A*45.455%A*101.1M**N/A2613.7h3.8A+8.3A
Warden 375372864.326M0.1841.136%A**33.333%A100.5SN/A4713.7h5.8A14.1B**
L100 Python HESH 3863642315.826B+11.3263.663%A++N/A145.6M**8.8C++8222.5h1.8A+2.8A+
Sticky Grenade 3283271327N/A322.4967.263%A+N/A3270S10C133670.1h0.8A1.2B**
M40 Fury 3533171324.385M++19.8845.129%B**2.208%B+176.1S20A+13481.8h8.5B*18.9B**
NCM2 Falcon 341308774A**0.5148.292%B*9.74%A*73.3S7.9A+3874.2h4A+8.3B**
C85 Canister-H 3072951421.071B*16.5667.416%A++11.864%C*268.2M++10.9B++11551.1h5B++7.4B**
L105 Zephyr 3162791125.364A20.8668.589%M*N/A174.4S23.1A**10561.6h3.6A+5.3A+
Breaker Rocket Pods 286269738.429S33.9271.156%M1.115%C++298.9A*18.9C**16680.9h6.7A+9.4B**
NS-45 Pilot 2552551142.237B++2.2737.808%B**29.412%B+70.8B+N/A2033.6h5.3B**14B**
Anti-Vehicle Grenade 2862411241N/A236.4959.556%B**N/A602.5B**112.5C*65790.4h3.1A5.2B**
M40 Fury 243225732.143S27.6345.731%AN/A160.7S12.9B++11391.4h7.4B**16.2B**
NCM1 Scattercannon 209209673.119B*1.3947.247%B*17.703%B+47.5A++N/A2734.4h6.7B+14.1B+
NSX Naginata 199198404.95M**0.4428.449%A45.96%A**110A**N/A4101.8h8.2B**29B*
LA3 Desperado 197197732.699A*1.8136.782%A32.487%A*63.5AN/A2233.1h6.3A17.2B**
NS-11C 2001961731.133C++3.3826.34%B+42.347%S18.1CN/A13010.8h11.3B*42.7B++
C75 Viper 1991891314.538A**10.0350.158%A2.116%B*157.5S8.3C++9591.2h5A+10A+
Hawk GD-68 288176832.12A*2.3976.687%A*5.114%A+21B++13.3B++3028.4h7.1B+9.3B**
Razor GD-23 1681651081.528B++2.9823.044%C21.818%C*20.9C+N/A1717.9h9.9B*42.9B+
MGR-C1 Charger 166161682.368A2.1431.963%B*30.435%B*64.4B**2A*3152.5h10.5B*32.9B++
AF-19 Mercenary 165159841.893A2.6228.059%B**32.704%A++31.8B++1.2A**4955h8.4A29.8B*
Tank Mine 241154453.422B+1.09109.264%SN/A140B++79.1B+21401.1h2.6D*2.4A*
NSX Tengu 152151652.323B**2.1943.012%B**37.086%A**71.9A+N/A2252.1h9.5B*22B++
MANA Anti-Vehicle Turret 187144304.8S0.2969.492%S2.083%F-1440A++430F*4080650.1h4A*5.7M++
NCM2 Falcon 156141721.958A2.5553.062%B**10.638%M+37.1S3.9C2183.8h9.3B**17.6B*
NCM3 Raven 193129462.804M+1.7055.279%A++3.876%B++23.9S11.9M3235.4h19.1B**34.5A
AF-8 RailJack 129127304.233B++0.2836.82%C+73.228%C+50.8A*N/A2752.5h2B++5.5B+
Reaper DMR 128126403.15B+1.3637.148%A*40.476%A*105M++1.7M+4711.2h7.7B**20.6A
M12 Kobalt-H 1291231123S118.4928.185%A22.764%B**307.5M**15M**8350.4h11.3B+40B**
NCM3 Raven 208122462.652A**1.8653.78%A++1.639%D22.6M++15.9M**3615.4h19.5B**36.3B**
M96 Mjolnir-H 169110618.333S13.8258.326%B**N/A100A**53.6A++8491.1h30.6B+52.5B*
Gauss Compact Burst 105103244.292A0.2238.994%A*36.893%A++57.2B++1.1B**2021.8h12.6C32.2B+
CAS 14-E 10396196S91.4950.529%M+3.125%A240S17.5M**6460.4h16.4B**32.5A
Titan-150 HEAT 10594713.429A++8.9257.747%B**2.128%C-58.8M**6.9D5231.6h2.2A++3.8A++
M20 Kestrel 15290712.857M+8.3538.633%A1.111%C--40.9A28.2B**7982.2h53.1B*137.4B*
AF-4A Bandit 8484263.231A++1.2830.614%B**35.714%A*70AN/A4861.2h7.2A+23.6B**
Blitz GD-10 7775233.261A*1.2530.28%B**32%M83.3A**2.2S7740.9h9.4A31B*
NC14 Bolt Driver 7474174.353A+0.1639.2%B+79.73%B+41.1AN/A4131.8h2B*5.1B*
NC4 Mag-Shot 7473362.028A++2.4831.233%B+30.137%A++31.7B+N/A2572.3h6.5B++20.7B+
NS-AM7 Archer 8069581.19A++3.3258.954%C+43.478%M+12.8A2C-925.4h10.8B*18.3B*
M12 Kobalt 6967233.5M28.9916.25%C23.881%B**167.5M+5A++10180.4h12.7B**78.2B+
Bouncing Betty 6867116.091B++1.5863.954%A*N/A167.5B*2.5M13900.4h1.6B**2.6A+
Mauler S6 6666381.737B++2.7749.049%B*12.121%D60A++N/A5811.1h3.5B**7.2B*
Hornet Missiles 9765416.25A*11.7474.048%A++1.538%C+130A+64B*13850.5h8.1B++10.9B**
L100 Python AP 9363321M++16.4973.868%A*N/A90S42.9S13340.7h3.4B**4.6A+
A30 Walker 1356287.75S3.2415.656%D**N/A56.4M**66.4S14531.1h40.2A+256.9B**
LA39 Bruiser 6261302.033B*2.4874.641%B**13.115%C76.3A+1.3A++6490.8h2.6C+3.4B+
NSX Tomoe 6060144.286A++0.2236.491%A++58.333%A*85.7A*N/A2750.7h10.4B**28.5B**
NS Annihilator 12157431.326A++3.1880.172%C+N/A16.8A+18.8M**4333.4h8.2A10.2A
Mag-Cutter 75568,2120.007C-4.507.925%F8.929%B+0.1D-N/A1401.4h4.4D*56.1D**
Enforcer ML85 965477.714B+3.2156.226%A++1.852%C+28.4B+22.1B**10141.9h11B+19.6A
AC-X11 5453192.789A++1.7236.551%A*37.736%M+58.9A+1.1A++7610.9h7.7B**21.1B*
Spear Anti-Vehicle Phalanx Turret 865177.286C+2.7866.667%A**N/A63.8A+43.8A*14770.8h7.8C**11.7B*
AP30 Shredder 1145086.25C+1.7449.914%A**2%C+31.3C++40M8781.6h116D232.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon471,5537.9h
Nano-Armor Kit397505,99050.4h
Nanite Revive Grenade01090h
Medical Applicator4628,8351.7h
Anti-Vehicle MANA Turret52010.7h
Medical Kit1,68010,62797h
Welding Device0730h
Deconstruction Tool04720h
Motion Spotter102,2281.6h
NC Triumph Flare Gun12090.4h
Recon Detection Device42450.4h
Shield Recharging Field37040.6h
Ammunition Package86001.1h
Nano-Repair Grenade0590h
Flail Targeting Dart52832h
WLT-Howler Mining Laser04750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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