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Executor Champion KasatschoNC[TIW] KasatschoNC
NC BR 171

KDR: 4.8

Score: 72.8m

Last Seen: Jul 26th, 2020 8:28 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 100 (171 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R L-24R Spur NSX Daimyo M30 Mustang AH NS-15M2 AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,280,718 MLG Score: 8218
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.375%46.652%151037131274,1454.8483-0.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.585%2.153A*3.84M**-1.204D*HEAD ++ (~30.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.71B++6.90.513B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.562%1.094%1453513448,59594232699.11453263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.367%0.882B*-0.438C--0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.706B++21.80.591B+26

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.244%1.503%618613432,6618787583.03075351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%1.667A++-0.644D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*2.90.766B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.046%9.468%702913405,71477125847.41115221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.439%-0.848D--1.195B**1.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.747B++8.20.795B++22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.439%84.863%7024134515,1611951457.76691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%1.729A++1.146B**0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.521%18.289%70231346339143120.236897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.806%0.555B+0.676B+1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.30.311C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.8m343.5%824 (49.4k)694 (41.6k)4.80108144,45530,0885.08199171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491526529.204%36.825%107503:3038

30% Engineer41% Heavy Assault12% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMJul 27th, 2020 10:40 PM (62d) (PST)Jul 26th, 2020 5:03 PM (63d) (PST)Jul 26th, 2020 4:28 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1842269581.3750.2860.5065.0850.1058218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,01313,53357,480831730305641,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.4h/72.9d 8,452 53,195 43,782 534k 1,814 6,278 11,025 124.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:21,766
Deaths:4,593
KDR:4.739
Accuracy:33.856% B**
HSR:52.729% M
NC6A GODSAW
A*
Kills:15,280
Deaths:3,033
KDR:5.038
Accuracy:32.572% C++
HSR:47.500% A*
NS-15M2
A++
Kills:3,802
Deaths:897
KDR:4.239
Accuracy:31.061% B++
HSR:48.027% A++
NC6 Gauss SAW
A**
Kills:1,810
Deaths:352
KDR:5.142
Accuracy:32.577% A
HSR:45.193% A**
EM1
A**
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% C
HSR:47.789% A**
EM6
A
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% C++
HSR:39.694% A
GD-22S
C+
Kills:1,226
Deaths:503
KDR:2.437
Accuracy:25.761% C+
HSR:27.569% C+
NS-15 Gallows
A++
Kills:1,177
Deaths:256
KDR:4.598
Accuracy:32.496% B+
HSR:51.912% A++
NS-15M AE
A
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:32.248% B++
HSR:44.643% A
NSX-P Naginata
A++
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.761% B*
HSR:47.049% A++
MGR-L1 Promise
A
Kills:904
Deaths:181
KDR:4.994
Accuracy:29.964% B+
HSR:42.257% A
NSX Naginata
A++
Kills:198
Deaths:40
KDR:4.950
Accuracy:28.449% B+
HSR:45.960% A++
Kills:51,726
Deaths (as Heavy Assault):11,451
Deaths (to Heavy Assaults):8,393
KDR:4.51716
Kill Difference:40,275
Playtime:712.588 hours
Usage:41%
Score:29.283m
Score/min:685
Accuracy (listed only):30.102%
HSR (listed only):45.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M
Kills:3,166
Deaths:675
KDR:4.690
Accuracy:33.320% B+
HSR:50.032% M
AC-X11
A**
Kills:1,754
Deaths:395
KDR:4.441
Accuracy:33.914% B**
HSR:39.852% A**
NS-11C
M++
Kills:1,392
Deaths:425
KDR:3.275
Accuracy:32.996% B**
HSR:42.241% M++
GD-7F
A*
Kills:1,300
Deaths:326
KDR:3.988
Accuracy:30.689% B+
HSR:38.385% A*
AF-4 Cyclone
A+
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B++
HSR:34.992% A+
AF-4A Bandit
A*
Kills:1,204
Deaths:334
KDR:3.605
Accuracy:31.606% B++
HSR:42.276% A*
AF-4AE Cyclone
A*
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% C+
HSR:45.625% A*
NSX-P Tengu
M+
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% B*
HSR:46.984% M+
Gauss Compact Burst
A*
Kills:1,172
Deaths:270
KDR:4.341
Accuracy:34.008% B*
HSR:45.137% A*
NS Baron G5AE
A++
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A
HSR:28.754% A++
NSX-P Tanto
A+
Kills:1,169
Deaths:331
KDR:3.532
Accuracy:34.313% B*
HSR:40.034% A+
NS-66 Punisher
A*
Kills:195
Deaths:44
KDR:4.432
Accuracy:31.241% B+
HSR:47.692% A*
AF-19 Mercenary
A
Kills:185
Deaths:84
KDR:2.202
Accuracy:28.270% B+
HSR:32.432% A
AF-57 Piston
A++
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C
HSR:22.857% A++
Razor GD-23
C
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% D-
HSR:21.818% C
MGR-C1 Charger
B+
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% C**
HSR:30.435% B+
NSX Tengu
A++
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B+
HSR:37.086% A++
Blitz GD-10
A*
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.645% B**
HSR:36.806% A*
LA39 Bruiser
B**
Kills:94
Deaths:42
KDR:2.238
Accuracy:75.758% B**
HSR:14.894% C+
Mauler S6
B+
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B+
HSR:11.429% D
Kills:17,309
Deaths (as Light Assault):4,603
Deaths (to Light Assaults):6,260
KDR:3.76037
Kill Difference:12,706
Playtime:178.608 hours
Usage:10%
Score:6.883m
Score/min:642
Accuracy (listed only):38.016%
HSR (listed only):35.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A**
Kills:1,754
Deaths:395
KDR:4.441
Accuracy:33.914% B**
HSR:39.852% A**
NS-11C
M++
Kills:1,392
Deaths:425
KDR:3.275
Accuracy:32.996% B**
HSR:42.241% M++
GD-7F
A*
Kills:1,300
Deaths:326
KDR:3.988
Accuracy:30.689% B+
HSR:38.385% A*
AF-4A Bandit
A*
Kills:1,204
Deaths:334
KDR:3.605
Accuracy:31.606% B++
HSR:42.276% A*
Gauss Compact Burst
A*
Kills:1,172
Deaths:270
KDR:4.341
Accuracy:34.008% B*
HSR:45.137% A*
NS Baron G5AE
A++
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A
HSR:28.754% A++
NSX-P Tanto
A+
Kills:1,169
Deaths:331
KDR:3.532
Accuracy:34.313% B*
HSR:40.034% A+
MGR-M1 Bishop
B**
Kills:827
Deaths:131
KDR:6.313
Accuracy:40.357% B+
HSR:43.047% B**
Warden
A+
Kills:465
Deaths:113
KDR:4.115
Accuracy:41.220% A+
HSR:31.828% B+
AF-19 Mercenary
A
Kills:185
Deaths:84
KDR:2.202
Accuracy:28.270% B+
HSR:32.432% A
AF-57 Piston
A++
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C
HSR:22.857% A++
Razor GD-23
C
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% D-
HSR:21.818% C
MGR-C1 Charger
B+
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% C**
HSR:30.435% B+
LA39 Bruiser
B**
Kills:94
Deaths:42
KDR:2.238
Accuracy:75.758% B**
HSR:14.894% C+
Mauler S6
B+
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B+
HSR:11.429% D
Kills:11,305
Deaths (as Engineer):3,014
Deaths (to Engineers):5,042
KDR:3.75083
Kill Difference:8,291
Playtime:518.072 hours
Usage:30%
Score:21.538m
Score/min:693
Accuracy (listed only):39.493%
HSR (listed only):32.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:3,166
Deaths:675
KDR:4.690
Accuracy:33.320% B+
HSR:50.032% M
Gauss Rifle Burst
A++
Kills:1,613
Deaths:425
KDR:3.795
Accuracy:33.304% B+
HSR:47.923% A++
AF-4 Cyclone
A+
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B++
HSR:34.992% A+
GR-22AE
A+
Kills:1,180
Deaths:297
KDR:3.973
Accuracy:33.387% B+
HSR:42.288% A+
AF-4AE Cyclone
A*
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% C+
HSR:45.625% A*
NSX-P Tengu
M+
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% B*
HSR:46.984% M+
PSA-02 Diamondback
A*
Kills:1,175
Deaths:298
KDR:3.943
Accuracy:33.592% B*
HSR:48% A*
NS Baron G5AE
A++
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A
HSR:28.754% A++
Carnage AR
B**
Kills:1,019
Deaths:382
KDR:2.668
Accuracy:29.049% C*
HSR:34.053% B**
MGR-A1 Vanquisher
A++
Kills:455
Deaths:136
KDR:3.346
Accuracy:33.081% B+
HSR:41.978% A++
NS-66 Punisher
A*
Kills:195
Deaths:44
KDR:4.432
Accuracy:31.241% B+
HSR:47.692% A*
AF-57 Piston
A++
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C
HSR:22.857% A++
NSX Tengu
A++
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B+
HSR:37.086% A++
Blitz GD-10
A*
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.645% B**
HSR:36.806% A*
Reaper DMR
A++
Kills:126
Deaths:40
KDR:3.150
Accuracy:37.148% A++
HSR:40.476% A+
LA39 Bruiser
B**
Kills:94
Deaths:42
KDR:2.238
Accuracy:75.758% B**
HSR:14.894% C+
Mauler S6
B+
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B+
HSR:11.429% D
Kills:14,375
Deaths (as Combat Medic):3,840
Deaths (to Combat Medics):3,122
KDR:3.74349
Kill Difference:10,535
Playtime:73.520 hours
Usage:4%
Score:3.227m
Score/min:732
Accuracy (listed only):39.946%
HSR (listed only):37.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:10,218
Deaths:1,764
KDR:5.793
Accuracy:46.597% B++
HSR:79.164% B++
NSX Daimyo
B*
Kills:4,740
Deaths:759
KDR:6.245
Accuracy:46.649% B+
HSR:97.532% B*
MGR-S1 Gladius
M
Kills:3,166
Deaths:675
KDR:4.690
Accuracy:33.320% B+
HSR:50.032% M
AF-4 Cyclone
A+
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B++
HSR:34.992% A+
NS-44 Commissioner
A
Kills:1,255
Deaths:549
KDR:2.286
Accuracy:50.594% B**
HSR:36.335% A
AF-4AE Cyclone
A*
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% C+
HSR:45.625% A*
NSX-P Tengu
M+
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% B*
HSR:46.984% M+
NS-45 Pilot
B*
Kills:1,114
Deaths:527
KDR:2.114
Accuracy:35.326% C*
HSR:39.318% B*
NS-30 Vandal
A++
Kills:843
Deaths:147
KDR:5.735
Accuracy:41.944% B*
HSR:46.263% A++
NS-357 Underboss
A
Kills:529
Deaths:220
KDR:2.405
Accuracy:47.871% B*
HSR:37.618% A
LA3 Desperado
A+
Kills:198
Deaths:74
KDR:2.676
Accuracy:36.685% B**
HSR:32.323% A+
NS-66 Punisher
A*
Kills:195
Deaths:44
KDR:4.432
Accuracy:31.241% B+
HSR:47.692% A*
NS-AM7 Archer
A++
Kills:169
Deaths:98
KDR:1.724
Accuracy:60.423% C*
HSR:37.278% A++
NSX Tengu
A++
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B+
HSR:37.086% A++
Blitz GD-10
A*
Kills:144
Deaths:37
KDR:3.892
Accuracy:32.645% B**
HSR:36.806% A*
AF-8 RailJack
C
Kills:129
Deaths:30
KDR:4.300
Accuracy:36.947% C-
HSR:73.643% C
NC14 Bolt Driver
B
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% C++
HSR:79.730% B
PSA-01 Hammerhead AMR
A+
Kills:73
Deaths:293
KDR:0.249
Accuracy:54.162% D-
HSR:34.247% A+
NC4 Mag-Shot
A+
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% C**
HSR:30.137% A+
NSX Tomoe
B**
Kills:63
Deaths:15
KDR:4.200
Accuracy:36.359% B**
HSR:55.556% B**
Kills:26,774
Deaths (as Infiltrator):6,362
Deaths (to Infiltrators):4,115
KDR:4.20843
Kill Difference:20,412
Playtime:208.529 hours
Usage:12%
Score:8.074m
Score/min:645
Accuracy (listed only):40.674%
HSR (listed only):48.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:3,184
Deaths:304
KDR:10.474
Accuracy:37.559% C++
HSR:17.305% C+
AF-34 Mattock
C*
Kills:2,960
Deaths:296
KDR:10
Accuracy:41.441% C*
HSR:19.020% C+
AF-23 Grinder
A
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% D
HSR:20.161% A
AF-23 Grinder
A
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% D-
HSR:23.023% A
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B+
HSR:9.740% A*
NCM1 Scattercannon
B+
Kills:252
Deaths:83
KDR:3.036
Accuracy:49.854% B+
HSR:19.048% B+
NCM2 Falcon
M
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B++
HSR:10.638% M
NCM3 Raven
A++
Kills:132
Deaths:47
KDR:2.809
Accuracy:54.115% A++
HSR:1.515% D-
NCM3 Raven
A++
Kills:132
Deaths:47
KDR:2.809
Accuracy:55.443% A++
HSR:3.788% B*
NCM1 Scattercannon
B*
Kills:77
Deaths:34
KDR:2.265
Accuracy:51.696% B*
HSR:16.883% C+
NS-20 Gorgon
B++
Kills:64
Deaths:17
KDR:3.765
Accuracy:28.239% C**
HSR:26.563% B++
NS-20 Gorgon
A+
Kills:59
Deaths:17
KDR:3.471
Accuracy:28.347% B+
HSR:32.203% A+
Kills:8,359
Deaths (as MAX Suit):610
Deaths (to MAX Suits):1,313
KDR:13.70328
Kill Difference:7,749
Playtime:55.601 hours
Usage:3%
Score:3.833m
Score/min:1,149
Accuracy (listed only):42.778%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:4,669
V. Kills:268 N/A
Deaths:148
KDR:31.547
Accuracy:68.019% A
KPH:147.200 A+
VKPH:8.400 B++
M20 Mustang
B**
Kills:895
V. Kills:826 108%
Deaths:229
KDR:3.908
Accuracy:39.053% A+
KPH:26.200 B
VKPH:24.100 B**
Vortek Rotary
B+
Kills:891
V. Kills:687 130%
Deaths:201
KDR:4.433
Accuracy:35.119% B
KPH:26.100 C++
VKPH:20.200 B+
Breaker Rocket Pods
A**
Kills:288
V. Kills:17 N/A
Deaths:7
KDR:41.143
Accuracy:71.237% A**
KPH:276.200 A++
VKPH:16.300 C+
M20 Kestrel
A
Kills:120
V. Kills:76 156%
Deaths:7
KDR:17.143
Accuracy:38.504% A
KPH:37.700 B+
VKPH:23.900 B+
Hornet Missiles
A
Kills:83
V. Kills:44 184%
Deaths:4
KDR:20.750
Accuracy:72.012% A
KPH:145.900 B*
VKPH:77.300 B+
Kills:6,946 (6,575 + 0)
Deaths:596
KDR:11.654
VKDR:3.218
Vehicle Kills:1,918
Kill Difference:6,350
Playtime:104.824 hours
Usage:6%
Score:2.961m
Score/min:471
Piloting Accuracy:38.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:9,479
V. Kills:281 N/A
Deaths:78
KDR:121.526
Accuracy:45.190% B*
KPH:108.800 A**
VKPH:3.200 B+
C150 Dalton
A
Kills:2,347
V. Kills:2,102 112%
Deaths:193
KDR:12.161
Accuracy:32.544% C-
KPH:57.100 B+
VKPH:51.100 A
CAS30 Tank Buster
A
Kills:1,852
V. Kills:1,464 126%
Deaths:508
KDR:3.646
Accuracy:61.119% A
KPH:18.100 A
VKPH:14.300 A
L105 Zephyr
M+
Kills:281
V. Kills:37 N/A
Deaths:11
KDR:25.546
Accuracy:68.553% M+
KPH:168.700 A**
VKPH:22.200 A++
AP30 Shredder
A*
Kills:67
V. Kills:71 93%
Deaths:8
KDR:8.375
Accuracy:50.979% A**
KPH:40.500 C++
VKPH:43 A*
Kills:14,026 (11,331 + 2,695)
Deaths:798
KDR:17.576
VKDR:4.956
Vehicle Kills:3,955
Kill Difference:13,228
Playtime:233.753 hours
Usage:13%
Score:6.155m
Score/min:439
Piloting Accuracy:61.119%
Gunner Accuracy:50.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:385
V. Kills:23 N/A
Deaths:23
KDR:16.739
Accuracy:63.191% A+
KPH:143.100 M+
VKPH:8.500 C
L100 Python AP
M+
Kills:226
V. Kills:87 257%
Deaths:3
KDR:75.333
Accuracy:67.109% A
KPH:85.300 M+
VKPH:32.800 A++
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% B*
KPH:155.600 S
VKPH:8.200 C
Kills:800 (800 + 0)
Deaths:39
KDR:20.513
VKDR:3.077
Vehicle Kills:120
Kill Difference:761
Playtime:6.555 hours
Usage:0%
Score:0.336m
Score/min:855
Driving Accuracy:50.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,055
V. Kills:548 192%
Deaths:67
KDR:15.746
Accuracy:58.525% B*
KPH:48.600 A
VKPH:25.200 A
Titan-150 HESH
A**
Kills:712
V. Kills:69 N/A
Deaths:25
KDR:28.480
Accuracy:57.614% B*
KPH:97.400 A**
VKPH:9.400 C+
Enforcer ML85
A++
Kills:100
V. Kills:67 147%
Deaths:7
KDR:14.286
Accuracy:57.904% A++
KPH:37.900 B*
VKPH:25.400 B*
Titan-150 HEAT
A*
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% B**
KPH:58.200 A*
VKPH:6.800 D
E540 Halberd
N/A
Kills:50
V. Kills:28 172%
Deaths:6
KDR:8.333
Accuracy:63.520% N/A
KPH:46.100 N/A
VKPH:25.800 N/A
Kills:2,011 (1,861 + 150)
Deaths:112
KDR:17.955
VKDR:6.455
Vehicle Kills:723
Kill Difference:1,899
Playtime:34.366 hours
Usage:2%
Score:1.205m
Score/min:584
Driving Accuracy:57.747%
Gunner Accuracy:63.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:471
V. Kills:16 N/A
Deaths:14
KDR:33.643
Accuracy:70.662% A++
KPH:197.600 B**
VKPH:6.700 C
M12 Kobalt-H
M**
Kills:138
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:28.386% B**
KPH:296.800 A*
VKPH:15.100 M**
M96 Mjolnir-H
A*
Kills:120
V. Kills:65 182%
Deaths:6
KDR:20
Accuracy:60.217% B**
KPH:102.900 A*
VKPH:55.700 A+
Kills:729 (0 + 729)
Deaths:20
KDR:36.450
VKDR:4.400
Vehicle Kills:88
Kill Difference:709
Playtime:4.015 hours
Usage:0%
Score:0.210m
Score/min:873
Driving Accuracy:N/A%
Gunner Accuracy:60.217%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:1,680
V. Kills:31 N/A
Deaths:25
KDR:67.200
Accuracy:20.330% C+
KPH:185.100 A**
VKPH:3.400 B
M40 Fury
M**
Kills:317
V. Kills:36 N/A
Deaths:13
KDR:24.385
Accuracy:45.129% B*
KPH:174.700 M**
VKPH:19.800 A
M12 Kobalt
A**
Kills:226
V. Kills:9 N/A
Deaths:2
KDR:113
Accuracy:19.024% C+
KPH:175.100 A*
VKPH:7 A**
M40 Fury
M**
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% B**
KPH:163.800 M**
VKPH:13.100 B++
Kills:2,448 (0 + 2,448)
Deaths:47
KDR:52.085
VKDR:2
Vehicle Kills:94
Kill Difference:2,401
Playtime:13.555 hours
Usage:1%
Score:0.726m
Score/min:893
Driving Accuracy:N/A%
Gunner Accuracy:45.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:181
V. Kills:12 N/A
Deaths:1
KDR:181
Accuracy:49.657% M+
KPH:245.100 M*
VKPH:16.200 M*
Kills:181 (0 + 181)
Deaths:1
KDR:181
VKDR:12
Vehicle Kills:12
Kill Difference:180
Playtime:0.739 hours
Usage:0%
Score:0.036m
Score/min:808
Piloting Accuracy:N/A%
Gunner Accuracy:49.657%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,94721,7664,5934.739B+0.0633.856%B**52.729%M131A+1.1C*463166.1h6.9A+20.3B**
NC6A GODSAW 15,48315,2803,0335.038B+0.2432.572%C++47.5%A*151.6A++2B+526100.8h6B18.5B++
SAS-R 10,26010,2181,7645.793B+0.9946.597%B++79.164%B++121.2A++N/A42184.3h1.6B**3.5B*
L-24R Spur 9,7609,47978121.526S116.7245.19%B*1.952%C+108.8A**3.2B+38287.1h11.9B*26.3B++
NSX Daimyo 4,7414,7407596.245B+1.4446.649%B+97.532%B*133.5A+N/A52835.5h1.7B**3.7B*
M30 Mustang AH 4,9374,66914831.547A++26.7568.019%A1.071%C+147.3A+8.5B++54331.7h4.1B**6B**
NS-15M2 3,8403,8028974.239B+0.5631.061%B++48.027%A++113.2B**1.1C+44333.6h8.5B**27.5B++
AF-34 Mattock 3,2273,18430410.474B**5.6737.559%C++17.305%C+96.8A++1.3A40532.9h4.7B++12.6B++
MGR-S1 Gladius 3,2023,1666754.69B**0.1133.32%B+50.032%M124.2A1.4B+44425.5h6B++18.1B+
AF-34 Mattock 3,0062,96029610A5.2041.441%C*19.02%C+90.5A*1.4A37632.7h5.6B++13.5B++
NS Decimator 4,1732,8918183.534A1.2774.705%A+2.871%B*80.8A++35.8A64935.8h3.2B+4.3B*
C150 Dalton 4,4492,34719312.161C++7.3632.544%C-N/A57.1B+51.1A91541.1h2.6B+8.1B+
CAS30 Tank Buster 3,3161,8525083.646B1.1661.119%AN/A18.1A14.3A277102.2h32.6B*53.3B**
NC6 Gauss SAW 1,8271,8103525.142A+0.3432.577%A45.193%A**133.1A++1.3B+69913.6h6.5B**19.9B++
AC-X11 1,7851,7543954.441A0.3633.914%B**39.852%A**147.4M2.6A**59011.9h6.3A+18.6B**
NC05 Jackhammer 1,7001,6874094.125M+0.6858.177%A17.013%C++139.4A++1.1B+54812.1h3.5B**6B**
M12 Kobalt 1,7111,6802567.2A*62.4020.33%C+24.286%B**184.6A**3.4B7519.1h13.4B*66.1B+
EM1 1,6531,6515173.193B++1.6124.094%C47.789%A**94.9B**N/A40517.4h8A33.4B+
Gauss Rifle Burst 1,6271,6134253.795B*1.0133.304%B+47.923%A++96B**N/A36416.8h8.3B*24.8B++
EM6 1,5691,5675033.115B+1.6926.388%C++39.694%A85.6B+N/A37018.3h7.7B**29.4B+
NS-11C 1,4361,3924253.275A1.5332.996%B**42.241%M++72.9B++2.3A*35019.1h9B**27.2B**
GD-7F 1,3081,3003263.988B**0.8130.689%B+38.385%A*116.1A+N/A57611.2h8.1A26.4B*
AF-4 Cyclone 1,3041,2864103.137B**1.6631.896%B++34.992%A+55.2C+N/A23523.3h8B**25B++
NS-44 Commissioner 1,2581,2555492.286B++2.5250.594%B**36.335%A95.8B**N/A38913.1h3.1B+6B++
GD-22S 1,2301,2265032.437C++2.3625.761%C+27.569%C+68.9C*N/A35317.8h8.9B+34.5C**
AF-4A Bandit 1,2231,2043343.605B**1.2031.606%B++42.276%A*104.7B**1.7B**38711.5h7.6B**24B*
GR-22AE 1,1921,1802973.973B**0.8333.387%B+42.288%A+111.3B++1.1C+37510.6h8.6B**25.8B*
AF-4AE Cyclone 1,1861,1773323.545A*1.2631.681%C+45.625%A*121.3B+N/A3189.7h7.4B*23.3B+
NS-15 Gallows 1,1911,1772564.598B*0.2032.496%B+51.912%A++121.3B+1.4C6219.7h8A24.8B*
NSX-P Tengu 1,1821,1772704.359A++0.4445.703%B*46.984%M+138.5A++N/A4238.5h7.8B++17B++
NS-15M AE 1,1901,1762934.014B+0.7932.248%B++44.643%A126.5B**1.5B+5459.3h8.7B**27B*
PSA-02 Diamondback 1,1911,1752983.943A0.8633.592%B*48%A*121.1A1.6C++5089.7h9A26.8B**
Gauss Compact Burst 1,1851,1722704.341B++0.4634.008%B*45.137%A*127.4A+1.4B**4089.2h8B**23.4B*
NS Baron G5AE 1,1861,1723013.894A*0.9162.305%A28.754%A++114.9A1.4B*30310.2h4.3C6.9C++
NSX-P Naginata 1,1751,1692834.131A0.6731.761%B*47.049%A++134.4AN/A3948.7h8.6B+27.2B+
NSX-P Tanto 1,1781,1693313.532A++1.2734.313%B*40.034%A+111.3A+N/A36010.5h9.3B+27B++
C-4 1,3461,1611906.111A**1.3139.955%A+N/A130.4B20.8D9248.9h0.9B**2.3B*
Frag Grenade 1,1731,15211152N/A1,147.2065.124%A*N/A960A+17.5B+48121.2h2.3B**3.6B**
NS-45 Pilot 1,1191,1145272.114B2.6935.326%C*39.318%B*99.5BN/A37311.2h5.1B*14.4B++
Titan-150 AP 1,6031,0556715.746B+10.9458.525%B*1.327%D48.6A25.3A+56621.7h3.4B+5.8B*
Carnage AR 1,0271,0193822.668B+2.1329.049%C*34.053%B**73.8B++N/A31113.8h9.2A31.6B*
M12 Kobalt 9409192459.5A++454.7024.696%C**26.115%A+229.8A++5.3C*7384h12.9B++52.3B++
MGR-L1 Promise 9169041814.994A*0.1929.964%B+42.257%A134.9A+1.8B+5826.7h8.8B*29.3B+
M20 Mustang 1,7218952293.908C+0.8939.053%A+1.117%C26.2B24.2A47534.2h77.5C++198.3B+
Vortek Rotary 1,5788912014.433B0.3735.119%B1.684%C+26.1C++20.1B+32734.1h40.8B+116.2B+
NS-30 Vandal 8458431475.735B++0.9341.944%B*46.263%A++117.1A++N/A4697.2h4.2B*10B*
MGR-M1 Bishop 8328271316.313A++1.5140.357%B+43.047%B**114.9A*N/A3397.2h3.9A9.7B*
Titan-150 HESH 7817122528.48B+23.6857.614%B*2.528%B**97.5A**9.5C+4547.3h2.2B**3.8B**
AF-23 Grinder 6236201304.769B+0.0332.383%D20.161%A72.9A*N/A3448.5h3.8A11.7B*
NS-357 Underboss 5325292202.405B*2.4047.871%B*37.618%A110.2B**N/A4624.8h3B**6.2B*
C85 Canister-H 4874711433.643A28.8470.662%A++12.951%B+196.3B**6.7C8142.4h4.8B++6.8B**
Warden 4714651134.115M0.6941.22%A+31.828%B+110.7A*1.4B**5174.2h5.4B**13B**
MGR-A1 Vanquisher 4584551363.346B+1.4633.081%B+41.978%A++105.8B**N/A3664.3h7.5B++22.6B+
AF-23 Grinder 431430964.479B+0.3232.901%D-23.023%A74.1A*N/A3835.8h4.1A+12.5B*
L100 Python HESH 4083852316.739C+11.9463.191%A+N/A142.6M+8.5C8392.7h1.8A++2.9A
Sticky Grenade 3653641364N/A359.2067.967%A+N/A3640S10C--120500.1h0.9A+1.3B**
M40 Fury 3533171324.385A+19.5845.129%B*2.208%B*176.1M**20A+13531.8h8.5B++18.9B**
NCM2 Falcon 341308774B**0.8048.292%B+9.74%A*73.3S7.9B**4024.2h4A8.3A
Breaker Rocket Pods 305288741.143M*36.3471.237%A**1.042%C**288A++17C+16481h6.6A9.3B**
L105 Zephyr 3182811125.545B++20.7468.553%M+N/A165.3A*21.8A+10181.7h3.7A5.4A
NCM1 Scattercannon 252252833.036B+1.7749.854%B+19.048%B+50.4B*N/A3175h6.8C**13.6B+
Anti-Vehicle Grenade 2862411241N/A236.2059.556%B*N/A602.5B*112.5C++66590.4h3.1B**5.2B**
MANA Anti-Personnel Turret 232231435.372N/A0.5724.878%UN/A2310U10U8087300.1h12.2T*48.9T*
M12 Kobalt 2352262113S108.2019.024%C+24.336%B**173.8A*6.9A*9761.3h12.3B**64.5B+
L100 Python AP 313226375.333S70.5367.109%AN/A86.9M+33.5A++7712.6h3.4B**5A
M40 Fury 243225732.143M*27.3445.731%B**N/A160.7M**12.9B++11401.4h7.4B**16.2B**
LA3 Desperado 198198742.676A+2.1336.685%B**32.323%A+63.9B+N/A2353.1h6.3A17.3B*
NSX Naginata 199198404.95A**0.1528.449%B+45.96%A++110B**N/A4681.8h8.2B*29B++
NS-66 Punisher 197195444.432A*0.3731.241%B+47.692%A*114.7B**1.2B+3101.7h7.9B**25.2B*
Tank Mine 291195464.239B+0.56127.708%SN/A162.5B+80B+21581.2h2.6D*2A*
C75 Viper 1991891314.538B**9.7450.158%B*2.116%B**157.5S8.3C10671.2h5A10A
AF-19 Mercenary 191185842.202B+2.6028.27%B+32.432%A36.3C+1.2B*7235.1h8B*28.4B+
CAS 14-E 1931811181S176.2049.657%M+3.867%A*258.6M**17.1M**8070.7h17.6B**35.4A
Hawk GD-68 288176842.095A2.7176.74%A++5.114%A21C++13.3C*3138.4h7.1C*9.3B++
AF-57 Piston 175175463.804A++1.0042.158%C22.857%A++83.3B++N/A4822.1h3.6B+8.6B
NS-AM7 Archer 189169981.724A*3.0860.423%C*37.278%A++23.2A++2.7C+1477.3h7.6B*12.6B**
Razor GD-23 1681651081.528C++3.2723.044%D-21.818%C20.9DN/A1997.9h9.9B+42.9C+
MGR-C1 Charger 166161682.368B++2.4331.963%C**30.435%B+64.4C*2B**4272.5h10.5B+32.9B+
NSX Tengu 152151652.323B++2.4843.012%B+37.086%A++71.9BN/A2652.1h9.5B+22B+
NS-03 Thumper 150147532.774A+2.0346.464%B**N/A73.5B**1.5C+4132h9.7D--20.8C++
MANA Anti-Vehicle Turret 192147304.9U0.1068.427%UN/A1470U450U1218690.1h4T*5.8T*
Blitz GD-10 147144373.892A++0.9132.645%B**36.806%A*90B**1.9A*7541.6h10B++30.6B+
NCM2 Falcon 156141721.958B++2.8453.062%B++10.638%M37.1M+3.9C2293.8h9.3B*17.6B**
Rocklet Rifle 244139403.475S1.3360.067%B**N/A66.2M50A*10252.1h25.8B*42.9B**
M12 Kobalt-H 1451381138S133.2028.386%B**21.015%B+276A++14M*9360.5h11.6B++40.8B++
Carver 1401373,4190.04C4.7625%C-13.139%C-0.9C--N/A5145.2h1.3C*5.1C*
NCM3 Raven 223132472.809M1.9954.115%A++1.515%D-23.6A**16.3M**3585.6h19.3B*35.7B**
NCM3 Raven 199132472.809A**1.9955.443%A++3.788%B*23.6M++12A*3215.6h19.9B*35.8B**
AF-8 RailJack 131129304.3B+0.5036.947%C-73.643%C51.6B**N/A3062.5h2B5.4C++
Reaper DMR 128126403.15B*1.6537.148%A++40.476%A+105A++1.7A6761.2h7.7B++20.6B**
M96 Mjolnir-H 185120620A++15.2060.217%B**N/A100A*54.2A9651.2h33.4C++55.4B+
M20 Kestrel 196120717.143S12.3438.504%AN/A37.5B+23.8B+6303.2h60.7B+157.7B++
Enforcer ML85 167100714.286B**9.4857.904%A++1%D38.5B**25.8B*9782.6h10B+17.3B**
Bouncing Betty 10098166.125B*1.3260.079%AN/A163.3B+3.3M**12490.6h1.6B++2.6B**
LA39 Bruiser 9694422.238B*2.5675.758%B**14.894%C+85.5B++1.8A*7701.1h2.7D--3.5C+
Titan-150 HEAT 10594713.429B++8.6357.747%B**2.128%C58.8A*6.9D5791.6h2.2A+3.8A+
Hornet Missiles 12783420.75A++15.9572.012%A1.205%C138.3B++73.3B+16950.6h8.7B12.1B++
NCM1 Scattercannon 7777342.265C-2.5451.696%B*16.883%C+51.3C++N/A2881.5h6.5C-12.6C**
Spear Anti-Vehicle Phalanx Turret 12076710.857C++6.0667.742%A++1.316%D**76B**44A+14331h6.9C**10.2B*
NC14 Bolt Driver 7474174.353C**0.4539.2%C++79.73%B38.9C++N/A5741.9h2B+5.1B+
PSA-01 Hammerhead AMR 88732930.249C-4.5554.162%D-34.247%A+8.2C1.7D-528.9h6.3A11.7A
NC4 Mag-Shot 7473362.028B**2.7731.233%C**30.137%A+30.4C+N/A3122.4h6.5B+20.7B+
Mauler S6 7070401.75B+3.0549.797%B+11.429%D58.3B+N/A8161.2h3.5B*7B*
AP30 Shredder 1386788.375C+3.5750.979%A**1.493%C-39.4C++41.8A*9681.7h103.4D202.7B+
Orbital Strike Uplink 9166166N/A61.20406.667%UN/A660U250U50220.1h0.9T*0.2T*
NS-20 Gorgon 6564173.765A+1.0428.239%C**26.563%B++91.4S1.4C+5560.7h15.2B++53.7B*
NSX Tomoe 6363154.2B+0.6036.359%B**55.556%B**90B**N/A3530.7h10.2B++28.2B*
A30 Walker 1356287.75A2.9515.749%FN/A56.4M66.4S14831.1h40.6A257.9B*
NS Annihilator 12761451.356A+3.4580.265%C+N/A17.4B**18.9M++4543.5h7.9B**9.9B**
NS-20 Gorgon 5959173.471A++1.3328.347%B+32.203%A+84.3M**N/A5210.7h16.2B++57.1B*
Mag-Cutter 77588,4140.007C--4.797.761%F8.621%B+0.1DN/A1411.7h4.3F-56T
E540 Halberd 785068.333C3.5363.52%A*2%C45.5B++25.5B**8761.1h5C*7.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52150.7h
Spawn Beacon621,93711.8h
Nano-Armor Kit712657,41265.2h
Turret AI Module1620.1h
Nanite Revive Grenade02610.1h
Medical Kit2,33418,008123h
Medical Applicator7955,6023.4h
Motion Spotter224,3253h
Restoration Kit7840.1h
Deconstruction Tool04720h
Welding Device01,2240.1h
Spitfire Auto-Turret1910.1h
NC Triumph Flare Gun12090.4h
Recon Detection Device42450.4h
Shield Recharging Field111,2300.9h
Ammunition Package139841.6h
Anti-Infantry MANA Turret41660.2h
Flail Targeting Dart104433.3h
WLT-Howler Mining Laser04750.1h
Nano-Repair Grenade04650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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