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Executor Champion KasatschoNC[TIW] KasatschoNC
NC BR 169

KDR: 4.75

Score: 70.4m

Last Seen: May 29th, 2020 10:48 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R L-24R Spur NSX Daimyo NS-15M2 M30 Mustang AH AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,090,566 MLG Score: 8066
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.283%46.796%151137124670,2204.76326-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.585%2.152A*3.931M**-1.262D**HEAD ++ (~30.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.705B++70.505B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.34%1.154%1307512787,53991532028.23934235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.34%0.791B++-0.299C0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.626B+240.489B+29

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.418%1.533%627612772,6098517463.0658349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.115%1.667A++-0.607D-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*2.90.767B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.011%9.443%704912745,62375525537.44768220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.431%-0.842D--1.205B**1.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.743B++8.30.792B++22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.349%84.574%7044127914,7801863457.93344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.472%1.689A++0.998B*0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.477B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.69%18.154%70431280325137510.236192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.541%0.651B+0.528B+1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.488B+3.30.313C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.4m340.9%821 (49.3k)691 (41.5k)4.75167137,68928,9775.0352169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12831455229.036%37.007%107503:3135

30% Engineer41% Heavy Assault12% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMMay 29th, 2020 6:49 PM (1d) (PST)May 29th, 2020 6:59 PM (1d) (PST)May 29th, 2020 6:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1672269411.3520.2850.5004.9680.1058066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,01413,53956,475811730298641,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1697.3h/70.7d 8,216 50,955 42,051 505.9k 1,746 6,054 10,712 118.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:21,585
Deaths:4,552
KDR:4.742
Accuracy:33.854% A++
HSR:52.764% M*
NC6A GODSAW
M
Kills:12,900
Deaths:2,613
KDR:4.937
Accuracy:32.304% B+
HSR:47.884% M
NS-15M2
A**
Kills:3,802
Deaths:897
KDR:4.239
Accuracy:31.061% B**
HSR:48.027% A**
NC6 Gauss SAW
M**
Kills:1,760
Deaths:341
KDR:5.161
Accuracy:32.767% A*
HSR:45.398% M**
EM1
M**
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B
HSR:47.789% M**
EM6
A*
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B++
HSR:39.694% A*
GD-22S
B+
Kills:1,226
Deaths:503
KDR:2.437
Accuracy:25.761% B+
HSR:27.569% B+
NS-15 Gallows
A*
Kills:1,177
Deaths:256
KDR:4.598
Accuracy:32.496% B++
HSR:51.912% A*
NS-15M AE
A++
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:32.248% B**
HSR:44.643% A++
NSX-P Naginata
A*
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.761% A+
HSR:47.049% A*
MGR-L1 Promise
A*
Kills:901
Deaths:178
KDR:5.062
Accuracy:29.952% B**
HSR:42.397% A*
NSX Naginata
A*
Kills:198
Deaths:40
KDR:4.950
Accuracy:28.449% B**
HSR:45.960% A*
Kills:49,112
Deaths (as Heavy Assault):10,976
Deaths (to Heavy Assaults):8,055
KDR:4.47449
Kill Difference:38,136
Playtime:688.076 hours
Usage:41%
Score:28.054m
Score/min:680
Accuracy (listed only):30.094%
HSR (listed only):45.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:2,949
Deaths:632
KDR:4.666
Accuracy:33.305% B**
HSR:49.881% M**
AC-X11
M*
Kills:1,422
Deaths:321
KDR:4.430
Accuracy:33.858% A++
HSR:40.577% M*
GD-7F
M++
Kills:1,300
Deaths:326
KDR:3.988
Accuracy:30.689% B**
HSR:38.385% M++
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B**
HSR:34.992% A*
AF-4A Bandit
M+
Kills:1,199
Deaths:329
KDR:3.644
Accuracy:31.604% A
HSR:42.202% M+
AF-4AE Cyclone
A**
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% B+
HSR:45.625% A**
NSX-P Tengu
M**
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% A+
HSR:46.984% M**
Gauss Compact Burst
M+
Kills:1,172
Deaths:270
KDR:4.341
Accuracy:34.008% A
HSR:45.137% M+
NS Baron G5AE
A**
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A+
HSR:28.754% A**
NSX-P Tanto
A*
Kills:1,169
Deaths:331
KDR:3.532
Accuracy:34.313% A+
HSR:40.034% A*
NS-11C
M**
Kills:870
Deaths:295
KDR:2.949
Accuracy:31.858% A
HSR:43.448% M**
AF-19 Mercenary
A++
Kills:185
Deaths:84
KDR:2.202
Accuracy:28.270% B**
HSR:32.432% A++
AF-57 Piston
A*
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C+
HSR:22.857% A*
Razor GD-23
C++
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C++
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B++
NSX Tengu
A*
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B*
HSR:37.086% A*
Blitz GD-10
M*
Kills:96
Deaths:32
KDR:3
Accuracy:30.580% B**
HSR:37.500% M*
LA39 Bruiser
B**
Kills:80
Deaths:40
KDR:2
Accuracy:74.815% B**
HSR:13.750% C
Mauler S6
B*
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B*
HSR:11.429% D-
Kills:15,976
Deaths (as Light Assault):4,300
Deaths (to Light Assaults):6,015
KDR:3.71535
Kill Difference:11,676
Playtime:170.472 hours
Usage:10%
Score:6.426m
Score/min:628
Accuracy (listed only):38.150%
HSR (listed only):34.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M*
Kills:1,422
Deaths:321
KDR:4.430
Accuracy:33.858% A++
HSR:40.577% M*
GD-7F
M++
Kills:1,300
Deaths:326
KDR:3.988
Accuracy:30.689% B**
HSR:38.385% M++
AF-4A Bandit
M+
Kills:1,199
Deaths:329
KDR:3.644
Accuracy:31.604% A
HSR:42.202% M+
Gauss Compact Burst
M+
Kills:1,172
Deaths:270
KDR:4.341
Accuracy:34.008% A
HSR:45.137% M+
NS Baron G5AE
A**
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A+
HSR:28.754% A**
NSX-P Tanto
A*
Kills:1,169
Deaths:331
KDR:3.532
Accuracy:34.313% A+
HSR:40.034% A*
NS-11C
M**
Kills:870
Deaths:295
KDR:2.949
Accuracy:31.858% A
HSR:43.448% M**
MGR-M1 Bishop
A+
Kills:811
Deaths:128
KDR:6.336
Accuracy:40.521% B**
HSR:43.157% A+
Warden
A*
Kills:444
Deaths:108
KDR:4.111
Accuracy:41.031% A*
HSR:32.207% B**
AF-19 Mercenary
A++
Kills:185
Deaths:84
KDR:2.202
Accuracy:28.270% B**
HSR:32.432% A++
AF-57 Piston
A*
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C+
HSR:22.857% A*
Razor GD-23
C++
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C++
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B++
LA39 Bruiser
B**
Kills:80
Deaths:40
KDR:2
Accuracy:74.815% B**
HSR:13.750% C
Mauler S6
B*
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B*
HSR:11.429% D-
Kills:10,395
Deaths (as Engineer):2,795
Deaths (to Engineers):4,895
KDR:3.71914
Kill Difference:7,600
Playtime:502.516 hours
Usage:30%
Score:21.024m
Score/min:697
Accuracy (listed only):39.349%
HSR (listed only):32.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:2,949
Deaths:632
KDR:4.666
Accuracy:33.305% B**
HSR:49.881% M**
Gauss Rifle Burst
A*
Kills:1,613
Deaths:425
KDR:3.795
Accuracy:33.304% B**
HSR:47.923% A*
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B**
HSR:34.992% A*
GR-22AE
A*
Kills:1,180
Deaths:297
KDR:3.973
Accuracy:33.387% B**
HSR:42.288% A*
AF-4AE Cyclone
A**
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% B+
HSR:45.625% A**
NSX-P Tengu
M**
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% A+
HSR:46.984% M**
PSA-02 Diamondback
A*
Kills:1,175
Deaths:298
KDR:3.943
Accuracy:33.592% A
HSR:48% A*
NS Baron G5AE
A**
Kills:1,172
Deaths:301
KDR:3.894
Accuracy:62.305% A+
HSR:28.754% A**
Carnage AR
A++
Kills:1,019
Deaths:382
KDR:2.668
Accuracy:29.049% B*
HSR:34.053% A++
MGR-A1 Vanquisher
A*
Kills:455
Deaths:136
KDR:3.346
Accuracy:33.081% B*
HSR:41.978% A*
AF-57 Piston
A*
Kills:175
Deaths:46
KDR:3.804
Accuracy:42.158% C+
HSR:22.857% A*
NSX Tengu
A*
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B*
HSR:37.086% A*
Reaper DMR
A*
Kills:126
Deaths:40
KDR:3.150
Accuracy:37.148% A*
HSR:40.476% A*
Blitz GD-10
M*
Kills:96
Deaths:32
KDR:3
Accuracy:30.580% B**
HSR:37.500% M*
LA39 Bruiser
B**
Kills:80
Deaths:40
KDR:2
Accuracy:74.815% B**
HSR:13.750% C
Mauler S6
B*
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B*
HSR:11.429% D-
Kills:13,901
Deaths (as Combat Medic):3,746
Deaths (to Combat Medics):3,008
KDR:3.71089
Kill Difference:10,155
Playtime:73.520 hours
Usage:4%
Score:3.227m
Score/min:732
Accuracy (listed only):40.301%
HSR (listed only):36.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:10,218
Deaths:1,764
KDR:5.793
Accuracy:46.597% B**
HSR:79.164% B**
NSX Daimyo
B**
Kills:4,359
Deaths:697
KDR:6.254
Accuracy:46.375% B+
HSR:97.660% B**
MGR-S1 Gladius
M**
Kills:2,949
Deaths:632
KDR:4.666
Accuracy:33.305% B**
HSR:49.881% M**
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% B**
HSR:34.992% A*
NS-44 Commissioner
A++
Kills:1,247
Deaths:542
KDR:2.301
Accuracy:50.657% A+
HSR:36.167% A++
AF-4AE Cyclone
A**
Kills:1,177
Deaths:332
KDR:3.545
Accuracy:31.681% B+
HSR:45.625% A**
NSX-P Tengu
M**
Kills:1,177
Deaths:270
KDR:4.359
Accuracy:45.703% A+
HSR:46.984% M**
NS-45 Pilot
B**
Kills:1,042
Deaths:494
KDR:2.109
Accuracy:35.542% B+
HSR:38.772% B**
NS-30 Vandal
A*
Kills:843
Deaths:147
KDR:5.735
Accuracy:41.944% B**
HSR:46.263% A*
NS-357 Underboss
A+
Kills:461
Deaths:189
KDR:2.439
Accuracy:47.680% B**
HSR:37.310% A+
LA3 Desperado
A++
Kills:198
Deaths:74
KDR:2.676
Accuracy:36.685% A
HSR:32.323% A++
NS-AM7 Archer
A++
Kills:167
Deaths:98
KDR:1.704
Accuracy:60.217% C*
HSR:37.725% A++
NSX Tengu
A*
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B*
HSR:37.086% A*
AF-8 RailJack
C+
Kills:129
Deaths:30
KDR:4.300
Accuracy:36.947% C+
HSR:73.643% C+
Blitz GD-10
M*
Kills:96
Deaths:32
KDR:3
Accuracy:30.580% B**
HSR:37.500% M*
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A++
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A++
NSX Tomoe
A+
Kills:63
Deaths:15
KDR:4.200
Accuracy:36.359% A+
HSR:55.556% A+
PSA-01 Hammerhead AMR
A
Kills:62
Deaths:230
KDR:0.270
Accuracy:53.228% D--
HSR:38.710% A
Kills:25,772
Deaths (as Infiltrator):6,074
Deaths (to Infiltrators):3,952
KDR:4.243
Kill Difference:19,698
Playtime:203.809 hours
Usage:12%
Score:7.867m
Score/min:643
Accuracy (listed only):40.992%
HSR (listed only):49.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:3,184
Deaths:304
KDR:10.474
Accuracy:37.559% C*
HSR:17.305% C++
AF-34 Mattock
B+
Kills:2,960
Deaths:296
KDR:10
Accuracy:41.441% B+
HSR:19.020% C*
AF-23 Grinder
A
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% D
HSR:20.161% A
AF-23 Grinder
A+
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% D-
HSR:23.023% A+
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B*
HSR:9.740% A*
NCM1 Scattercannon
B*
Kills:252
Deaths:83
KDR:3.036
Accuracy:49.854% B*
HSR:19.048% B++
NCM2 Falcon
A**
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% A**
NCM3 Raven
A++
Kills:132
Deaths:47
KDR:2.809
Accuracy:55.443% A++
HSR:3.788% B+
NCM3 Raven
A++
Kills:132
Deaths:47
KDR:2.809
Accuracy:54.115% A++
HSR:1.515% D-
NCM1 Scattercannon
B**
Kills:77
Deaths:34
KDR:2.265
Accuracy:51.696% B**
HSR:16.883% C**
NS-20 Gorgon
A+
Kills:56
Deaths:16
KDR:3.500
Accuracy:30.384% B*
HSR:28.571% A+
Kills:8,292
Deaths (as MAX Suit):601
Deaths (to MAX Suits):1,281
KDR:13.797
Kill Difference:7,691
Playtime:55.480 hours
Usage:3%
Score:3.817m
Score/min:1,147
Accuracy (listed only):44.285%
HSR (listed only):15.427%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,659
V. Kills:223 N/A
Deaths:148
KDR:24.723
Accuracy:67.894% A+
KPH:134.500 A*
VKPH:8.200 B*
Vortek Rotary
A
Kills:891
V. Kills:687 130%
Deaths:201
KDR:4.433
Accuracy:35.119% B++
KPH:26.200 B*
VKPH:20.200 A
M20 Mustang
A*
Kills:850
V. Kills:805 105%
Deaths:229
KDR:3.712
Accuracy:39.173% A+
KPH:25.400 A
VKPH:24 A*
Breaker Rocket Pods
M
Kills:288
V. Kills:17 N/A
Deaths:7
KDR:41.143
Accuracy:71.237% M
KPH:276.200 A*
VKPH:16.300 C++
M20 Kestrel
A+
Kills:117
V. Kills:75 154%
Deaths:7
KDR:16.714
Accuracy:38.268% A+
KPH:38.100 A+
VKPH:24.400 A
Hornet Missiles
A+
Kills:83
V. Kills:44 184%
Deaths:4
KDR:20.750
Accuracy:71.944% A+
KPH:145.900 A+
VKPH:77.300 A
Kills:5,888 (5,517 + 0)
Deaths:596
KDR:9.879
VKDR:3.106
Vehicle Kills:1,851
Kill Difference:5,292
Playtime:99.469 hours
Usage:6%
Score:2.754m
Score/min:462
Piloting Accuracy:38.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M*
Kills:9,003
V. Kills:267 N/A
Deaths:78
KDR:115.423
Accuracy:45.339% B**
KPH:108 M*
VKPH:3.200 B+
C150 Dalton
A*
Kills:2,304
V. Kills:2,073 111%
Deaths:193
KDR:11.938
Accuracy:32.348% D
KPH:56.400 B**
VKPH:50.800 A*
CAS30 Tank Buster
A*
Kills:1,851
V. Kills:1,463 126%
Deaths:508
KDR:3.644
Accuracy:61.098% A++
KPH:18.100 A*
VKPH:14.300 A++
L105 Zephyr
M++
Kills:281
V. Kills:37 N/A
Deaths:11
KDR:25.546
Accuracy:68.553% M++
KPH:168.700 M++
VKPH:22.200 A*
AP30 Shredder
M++
Kills:67
V. Kills:71 93%
Deaths:8
KDR:8.375
Accuracy:50.979% M+
KPH:40.500 B+
VKPH:43 M++
Kills:13,506 (10,854 + 2,652)
Deaths:798
KDR:16.925
VKDR:4.901
Vehicle Kills:3,911
Kill Difference:12,708
Playtime:229.675 hours
Usage:14%
Score:6.058m
Score/min:440
Piloting Accuracy:61.098%
Gunner Accuracy:50.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:372
V. Kills:23 N/A
Deaths:23
KDR:16.174
Accuracy:63.619% A++
KPH:143.300 M*
VKPH:8.900 C++
L100 Python AP
M**
Kills:205
V. Kills:80 253%
Deaths:3
KDR:68.333
Accuracy:68.598% A+
KPH:88.200 M**
VKPH:34.400 A**
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C+
Kills:766 (766 + 0)
Deaths:39
KDR:19.641
VKDR:2.897
Vehicle Kills:113
Kill Difference:727
Playtime:6.135 hours
Usage:0%
Score:0.322m
Score/min:874
Driving Accuracy:50.158%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,037
V. Kills:543 191%
Deaths:67
KDR:15.478
Accuracy:58.848% B**
KPH:48.700 A*
VKPH:25.500 A*
Titan-150 HESH
M++
Kills:712
V. Kills:69 N/A
Deaths:25
KDR:28.480
Accuracy:57.614% B**
KPH:97.400 M++
VKPH:9.400 B
Enforcer ML85
A*
Kills:100
V. Kills:67 147%
Deaths:7
KDR:14.286
Accuracy:57.904% A*
KPH:37.900 A+
VKPH:25.400 A+
Titan-150 HEAT
M*
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% A
KPH:58.200 M*
VKPH:6.800 D
E540 Halberd
N/A
Kills:50
V. Kills:28 172%
Deaths:6
KDR:8.333
Accuracy:63.520% N/A
KPH:46.100 N/A
VKPH:25.800 N/A
Kills:1,993 (1,843 + 150)
Deaths:112
KDR:17.795
VKDR:6.411
Vehicle Kills:718
Kill Difference:1,881
Playtime:33.960 hours
Usage:2%
Score:1.198m
Score/min:588
Driving Accuracy:57.747%
Gunner Accuracy:63.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:460
V. Kills:16 N/A
Deaths:14
KDR:32.857
Accuracy:70.504% A*
KPH:202.600 A++
VKPH:7 C+
M12 Kobalt-H
S
Kills:138
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:28.386% A+
KPH:296.800 M++
VKPH:15.100 S
M96 Mjolnir-H
M
Kills:120
V. Kills:65 182%
Deaths:6
KDR:20
Accuracy:60.217% A
KPH:102.900 M
VKPH:55.700 A++
Kills:718 (0 + 718)
Deaths:20
KDR:35.900
VKDR:4.400
Vehicle Kills:88
Kill Difference:698
Playtime:3.902 hours
Usage:0%
Score:0.207m
Score/min:885
Driving Accuracy:N/A%
Gunner Accuracy:60.217%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:1,659
V. Kills:30 N/A
Deaths:25
KDR:66.360
Accuracy:20.217% B
KPH:184.300 M*
VKPH:3.300 B+
M40 Fury
S
Kills:317
V. Kills:36 N/A
Deaths:13
KDR:24.385
Accuracy:45.129% B**
KPH:174.700 S
VKPH:19.800 A+
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% B**
KPH:163.800 S
VKPH:13.100 B*
M12 Kobalt
M+
Kills:210
V. Kills:9 N/A
Deaths:2
KDR:105
Accuracy:19.170% C*
KPH:172.600 M+
VKPH:7.400 M+
Kills:2,411 (0 + 2,411)
Deaths:47
KDR:51.298
VKDR:1.979
Vehicle Kills:93
Kill Difference:2,364
Playtime:13.408 hours
Usage:1%
Score:0.711m
Score/min:884
Driving Accuracy:N/A%
Gunner Accuracy:19.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:181
V. Kills:12 N/A
Deaths:1
KDR:181
Accuracy:49.688% M+
KPH:245.300 S
VKPH:16.300 M*
Kills:181 (0 + 181)
Deaths:1
KDR:181
VKDR:12
Vehicle Kills:12
Kill Difference:180
Playtime:0.738 hours
Usage:0%
Score:0.035m
Score/min:798
Piloting Accuracy:N/A%
Gunner Accuracy:49.688%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,76321,5854,5524.742B++0.0133.854%A++52.764%M*131M1.1B**462164.8h6.9A+20.3B**
NC6A GODSAW 13,04312,9002,6134.937A0.1932.304%B+47.884%M150A**1.7B*53586h6B18.6B*
SAS-R 10,26010,2181,7645.793B**1.0446.597%B**79.164%B**121.2M++N/A42184.3h1.6A3.5B**
L-24R Spur 9,2709,00378115.423U110.6745.339%B**1.966%C+107.9M*3.2B+38483.4h11.9B++26.3B++
NSX Daimyo 4,3604,3596976.254B++1.5046.375%B+97.66%B**134.5A*N/A53132.4h1.7B**3.7B*
NS-15M2 3,8403,8028974.239B**0.5131.061%B**48.027%A**113.2A++1.1B+44233.6h8.5A27.5B*
M30 Mustang AH 3,8823,65914824.723A++19.9767.894%A+1.175%C+134.5A*8.2B*52127.2h4.1B*6.1B*
AF-34 Mattock 3,2273,18430410.474A+5.7237.559%C*17.305%C++96.8A**1.3A+40532.9h4.7B++12.6B++
AF-34 Mattock 3,0062,96029610A*5.2541.441%B+19.02%C*90.5M1.4A++37632.7h5.6B++13.5B++
MGR-S1 Gladius 2,9792,9496324.666A++0.0933.305%B**49.881%M**121.4A**1.2B**42324.3h6A18.1B**
NS Decimator 4,0252,7878003.484A*1.2774.708%A++2.87%B++80.5A*35.8A++65534.6h3.2B*4.3B**
C150 Dalton 4,3772,30419311.938B+7.1932.348%DN/A56.5B**50.8A*91440.8h2.6B**8.1B++
CAS30 Tank Buster 3,3141,8515083.644B**1.1161.098%A++N/A18.1A*14.3A++277102.1h32.5B**53.3B**
NC6 Gauss SAW 1,7761,7603415.161A**0.4132.767%A*45.398%M**131.3S1.2A+67413.4h6.5B**19.9B*
NC05 Jackhammer 1,6951,6824084.123M+0.6358.115%A+17.063%B+140.2M*1.1A54812h3.5B**6B*
M12 Kobalt 1,6891,6592566.36M**61.6120.217%B24.232%A184.3M*3.3B+7429h13.4B**66.2B++
EM1 1,6531,6515173.193A++1.5624.094%B47.789%M**94.9A*N/A40417.4h8A++33.4B*
Gauss Rifle Burst 1,6271,6134253.795A0.9633.304%B**47.923%A*96A++N/A36416.8h8.3B**24.8B**
EM6 1,5691,5675033.115B++1.6426.388%B++39.694%A*85.6A+N/A36718.3h7.7A29.4B*
AC-X11 1,4461,4223214.43A**0.3233.858%A++40.577%M*151.3S2.6S6399.4h6.3A+18.6B*
GD-7F 1,3081,3003263.988A++0.7630.689%B**38.385%M++116.1M++N/A57111.2h8.1A+26.4B**
AF-4 Cyclone 1,3041,2864103.137B**1.6131.896%B**34.992%A*55.2B++N/A23423.3h8B**25B++
NS-44 Commissioner 1,2501,2475422.301B**2.4550.657%A+36.167%A++96.7A++N/A39112.9h3.1B++6B*
GD-22S 1,2301,2265032.437B+2.3125.761%B+27.569%B+68.9B**N/A35117.8h8.9B*34.5B++
AF-4A Bandit 1,2181,1993293.644A++1.1131.604%A42.202%M+105.2A*1.7A*38711.4h7.6A24B**
GR-22AE 1,1921,1802973.973A0.7833.387%B**42.288%A*111.3A+1.1B++37510.6h8.6A25.8B**
AF-4AE Cyclone 1,1861,1773323.545A*1.2131.681%B+45.625%A**121.3AN/A3179.7h7.4B**23.3B++
NSX-P Tengu 1,1821,1772704.359M*0.3945.703%A+46.984%M**138.5M++N/A4218.5h7.8A17B**
NS-15 Gallows 1,1911,1772564.598B+0.1532.496%B++51.912%A*121.3B*1.4C++6209.7h8A+24.8B**
NS-15M AE 1,1901,1762934.014B**0.7432.248%B**44.643%A++126.5A++1.5A5459.3h8.7B**27B*
PSA-02 Diamondback 1,1911,1752983.943A0.8133.592%A48%A*121.1A*1.6B++5079.7h9A26.8B**
Gauss Compact Burst 1,1851,1722704.341A0.4134.008%A45.137%M+127.4M1.4A+4089.2h8A23.4B**
NS Baron G5AE 1,1861,1723013.894A*0.8662.305%A+28.754%A**114.9A*1.4A*30210.2h4.3C+6.9C*
NSX-P Naginata 1,1751,1692834.131A*0.6231.761%A+47.049%A*134.4A**N/A3928.7h8.6B**27.2B**
NSX-P Tanto 1,1781,1693313.532M1.2234.313%A+40.034%A*111.3M++N/A35710.5h9.3B**27B**
Frag Grenade 1,1061,08811088N/A1,083.2565.019%A**N/A989.1A++16.4B**48431.1h2.3A3.6A
NS-45 Pilot 1,0471,0424942.109B+2.6435.542%B+38.772%B**96.5B*N/A36110.8h5.1B*14.4B*
Titan-150 AP 1,5801,0376715.478A10.7358.848%B**1.35%D48.7A*25.5A*57221.3h3.4B++5.8B**
Carnage AR 1,0271,0193822.668B*2.0829.049%B*34.053%A++73.8A++N/A31013.8h9.2A++31.6B**
C-4 1,1951,0181785.719M0.9740.009%A*N/A119.8B+20.8D8948.5h0.9B**2.3A
MGR-L1 Promise 9139011785.062M0.3129.952%B**42.397%A*134.5M+1.8A+5736.7h8.7A29.2B*
Vortek Rotary 1,5788912014.433B*0.3235.119%B++1.684%C26.1B*20.1A32734.1h40.8B*116.2B*
M12 Kobalt 8968762438M433.2525.258%B+26.484%A++236.8A*5.4C*7623.7h12.8B++50.7B++
NS-11C 9038702952.949A+1.8031.858%A43.448%M**57.2B*2.2M*29315.2h9.1A28.6B*
M20 Mustang 1,6558502293.712B+1.0439.173%A+1.176%D25.4A24A*47633.5h79.6B+203.2B*
NS-30 Vandal 8458431475.735A+0.9841.944%B**46.263%A*117.1A**N/A4687.2h4.2B**10B*
MGR-M1 Bishop 8168111286.336M**1.5840.521%B**43.157%A+115.9M**N/A3427h3.9A+9.7B**
Titan-150 HESH 7817122528.48B**23.7357.614%B**2.528%B+97.5M++9.5B4537.3h2.2A3.8A
AF-23 Grinder 6236201304.769B++0.0232.383%D20.161%A72.9A**N/A3438.5h3.8A11.7B**
NS-357 Underboss 4634611892.439B**2.3147.68%B**37.31%A+107.2A++N/A4664.3h3B**6.3B**
C85 Canister-H 4764601432.857B*28.1170.504%A*13.261%B+200A++7C+8412.3h4.8B++6.9B**
MGR-A1 Vanquisher 4584551363.346A1.4133.081%B*41.978%A*105.8A*N/A3604.3h7.5A22.6B**
Warden 4474441084.111A*0.6441.031%A*32.207%B**108.3SN/A5184.1h5.5A13.3B**
AF-23 Grinder 431430964.479B+0.2732.901%D-23.023%A+74.1A**N/A3835.8h4.1A12.5B++
L100 Python HESH 3953722316.174B+11.4263.619%A++N/A143.1M*8.8C++8512.6h1.8A+2.8A
Sticky Grenade 3613601360N/A355.2568.058%A++N/A3600S10C120980.1h0.9A1.3B**
M40 Fury 3533171324.385A*19.6345.129%B**2.208%B+176.1S20A++13531.8h8.5B++18.9B**
NCM2 Falcon 341308774A*0.7548.292%B*9.74%A*73.3S7.9A4014.2h4A+8.3A
Breaker Rocket Pods 305288741.143M*36.3971.237%M1.042%C+288A**17C++16431h6.6A9.3B**
L105 Zephyr 3182811125.545B**20.7968.553%M++N/A165.3M++21.8A*10181.7h3.7A5.4A
NCM1 Scattercannon 252252833.036B+1.7249.854%B*19.048%B++50.4A++N/A3115h6.8B+13.6B++
Anti-Vehicle Grenade 2862411241N/A236.2559.556%B*N/A602.5B++112.5C**66580.4h3.1B**5.2B**
M40 Fury 243225732.143M**27.3945.731%B**N/A160.7S12.9B*11401.4h7.4B**16.2B**
MANA Anti-Personnel Turret 225224425.333N/A0.5824.941%UN/A2240U10U7677400.1h12.3T*49.2T*
M12 Kobalt 2192102105U100.2519.17%C*24.286%B**175M+7.5M++9381.2h12.7B**66.3B++
L100 Python AP 285205368.333S63.5868.598%A+N/A89.1M**34.8A**8012.3h3.3B**4.8A+
NSX Naginata 199198404.95M++0.2028.449%B**45.96%A*110A*N/A4651.8h8.2B*29B*
LA3 Desperado 198198742.676A*2.0836.685%A32.323%A++63.9B**N/A2333.1h6.3B**17.3B**
Tank Mine 288193464.196B+0.56126.142%SN/A160.8B**79.2B+21471.2h2.6D*2A*
C75 Viper 1991891314.538A*9.7950.158%A2.116%B*157.5S8.3C++10601.2h5A+10A
AF-19 Mercenary 191185842.202A+2.5528.27%B**32.432%A++36.3B*1.2A**7045.1h8A28.4B*
CAS 14-E 1931811181S176.2549.688%M+3.867%A*258.6S17.1M**7960.7h17.6B**35.4A
Hawk GD-68 288176842.095M++2.6676.74%A*5.114%A++21B+13.3B++3108.4h7.1B+9.3B**
AF-57 Piston 175175463.804A**0.9542.158%C+22.857%A*83.3A++N/A4742.1h3.6B++8.6B+
NS-AM7 Archer 186167981.704M3.0560.217%C*37.725%A++22.9A**2.6C+1437.3h7.6B**12.7B**
Razor GD-23 1681651081.528B+3.2223.044%C21.818%C++20.9CN/A1967.9h9.9C*42.9C**
MGR-C1 Charger 166161682.368A2.3831.963%B*30.435%B++64.4B*2A++4182.5h10.5B++32.9B*
NSX Tengu 152151652.323B**2.4343.012%B*37.086%A*71.9B**N/A2592.1h9.5B*22B++
MANA Anti-Vehicle Turret 187144304.8S0.0568.534%C+2.083%D1440B+430F*4157800.1h4A++5.8B**
NS-03 Thumper 146143512.804M**1.9546.716%A++N/A71.5A++1.5C**4222h9.7D-20.9C**
NCM2 Falcon 156141721.958B**2.7953.062%B**10.638%A**37.1M*3.9C-2293.8h9.3B*17.6B*
M12 Kobalt-H 1451381138S133.2528.386%A+21.015%B++276M14M**9240.5h11.6B*40.8B**
Carver 1381353,4110.04C+4.7125.147%C+12.593%C--0.9C-N/A5144.7h1.3B5C**
Rocklet Rifle 235134403.35S1.4060.393%B**N/A67M++50.5A**10242h25.3B**41.8B**
NCM3 Raven 199132472.809A**1.9455.443%A++3.788%B+23.6M++12A**3205.6h19.9B**35.8B**
NCM3 Raven 223132472.809A**1.9454.115%A++1.515%D-23.6A**16.3M**3585.6h19.3B*35.7B**
AF-8 RailJack 131129304.3B+0.4536.947%C+73.643%C+51.6A++N/A3062.5h2B+5.4B+
Reaper DMR 128126403.15B*1.6037.148%A*40.476%A*105M1.7A*6611.2h7.7B**20.6A
M96 Mjolnir-H 185120620M**15.2560.217%AN/A100A**54.2A++9501.2h33.4B+55.4B*
M20 Kestrel 192117716.714A**11.9638.268%A+N/A37.7A24.2A6433.1h60.5B+158.2B++
Enforcer ML85 167100714.286A++9.5357.904%A*1%D-38.5A++25.8A+9772.6h10B++17.3A
Bouncing Betty 10098166.125B++1.3760.318%A++N/A163.3B++3.3M++12520.6h1.6B*2.6A
Blitz GD-10 9896323A++1.7530.58%B**37.5%M*80A*1.7M**8181.2h9.9A32.5B*
Titan-150 HEAT 10594713.429A+8.6857.747%A2.128%C-58.8M*6.9D5721.6h2.2A++3.8A++
Hornet Missiles 12783420.75A*16.0071.944%A+1.205%C--138.3A73.3A16950.6h8.7B+12B*
LA39 Bruiser 8180402B*2.7574.815%B**13.75%C80A1B**8091h2.5C+3.4B
NCM1 Scattercannon 7777342.265C+2.4951.696%B**16.883%C**51.3B+N/A2851.5h6.5C+12.6B+
Spear Anti-Vehicle Phalanx Turret 12076710.857B+6.1168.407%A**1.316%D**76A++44A*14491h6.9B+10.1B**
NC14 Bolt Driver 7474174.353B*0.4039.2%B+79.73%B+38.9B*N/A5581.9h2B*5.1B++
NC4 Mag-Shot 7473362.028A++2.7231.233%B+30.137%A++30.4C*N/A3072.4h6.5B++20.7B+
Mauler S6 7070401.75B+3.0049.797%B*11.429%D-58.3AN/A7911.2h3.5B**7B**
AP30 Shredder 1386788.375C++3.6250.979%M+1.493%C--39.4B41.8M++9671.7h103.4D202.7B+
Orbital Strike Uplink 9166166N/A61.25406.667%UN/A660U250U49990.1h0.9T*0.2T*
NSX Tomoe 6363154.2A0.5536.359%A+55.556%A+90A++N/A3440.7h10.2B**28.2B**
A30 Walker 1356287.75A++3.0015.749%D**N/A56.4M**66.4S14821.1h40.6A+257.9B*
PSA-01 Hammerhead AMR 76622300.27C--4.4853.228%D--38.71%A8.6D1.9D-567.2h6.5B++12.2B++
NS Annihilator 12761451.356A++3.4080.265%C+N/A17.4A+18.9M**4513.5h7.9A9.9A
Mag-Cutter 77588,4140.007C--4.747.761%F8.621%B+0.1DN/A1411.7h4.3D**56T*
NS-20 Gorgon 5756163.5M**1.2530.384%B*28.571%A+93.3S1.7B6080.6h14.3B+47B**
E540 Halberd 785068.333C+3.5863.52%M2%D45.5A+25.5A*8711.1h5B+7.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit679648,25163.6h
Anti-Vehicle MANA Turret52090.7h
Spawn Beacon621,90311.7h
Turret AI Module0620.1h
Nanite Revive Grenade02610.1h
Medical Kit2,27317,343122.2h
Medical Applicator7955,6023.4h
Restoration Kit7840.1h
Motion Spotter224,2773h
Deconstruction Tool04720h
Welding Device01,2240.1h
Spitfire Auto-Turret1900.1h
NC Triumph Flare Gun12090.4h
Recon Detection Device42450.4h
Shield Recharging Field111,2300.9h
Ammunition Package139541.6h
Anti-Infantry MANA Turret41620.2h
Nano-Repair Grenade04440.1h
Flail Targeting Dart104223.1h
WLT-Howler Mining Laser04750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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