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Raider Champion KasatschoNC[TIW] KasatschoNC
NC BR 58

KDR: 4.27

Score: 37.3m

Last Seen: Jul 29th, 2018 3:14 PM
- OFFLINE - 475.2 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 21
Level Progress (to 59): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M2 AF-34 Mattock AF-34 Mattock SAS-R CAS30 Tank Buster EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,581,511 MLG Score: 5261
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.795%47.594%15132797831,6074.84324-0.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.164%2.128A*4.256S-1.002D*HEAD ++ (~31.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.701B++7.10.499B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.259%1.302%1168510005,06967129597.54316171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.044%0.703B++-0.3C0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.557B+31.20.405B39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.218%1.739%600510001,7835945742.99664310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.924%1.613A+-0.617D-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.10.756B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.278%9.417%64079983,73847618697.85294200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.484%-1.192D*1.361A1.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.727B++7.40.808B++24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.725%84.502%640410013,465787104.39721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.447%1.591A+1.149B**0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.596B+1.80.427B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.969%10.924%6402100311954810.216758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.492%1.228B**-0.697D1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+30.374C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 21
37.3m266.4%756 (45.4k)647 (38.8k)4.2735560,16314,0784.6526558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005590226.753%33.476%89604:0619

34% Engineer40% Heavy Assault7% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMAug 17th, 2018 6:57 PM (10h) (PST)Jul 29th, 2018 11:17 AM (20d) (PST)Jul 29th, 2018 11:14 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0782098691.0440.2440.3493.1270.1305261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,70912,54952,160631521188838,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
960.9h/40d 5,337 20,140 18,179 180.3k 752 3,209 7,515 62.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:11,925
Deaths:2,367
KDR:5.038
Accuracy:34.648% A*
HSR:55.363% S
NC6A GODSAW
M++
Kills:3,180
Deaths:546
KDR:5.824
Accuracy:33.672% B*
HSR:48.742% M++
NS-15M2
M++
Kills:3,171
Deaths:754
KDR:4.206
Accuracy:31.478% A+
HSR:48.754% M++
EM1
S
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B+
HSR:47.789% S
EM6
A**
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B*
HSR:39.694% A**
NC05 Jackhammer
A+
Kills:1,244
Deaths:285
KDR:4.365
Accuracy:56.747% A+
HSR:15.675% C*
GD-22S
B+
Kills:1,226
Deaths:502
KDR:2.442
Accuracy:25.781% B+
HSR:27.569% B+
NC6 Gauss SAW
M**
Kills:496
Deaths:102
KDR:4.863
Accuracy:31.302% A*
HSR:46.169% M**
MGR-L1 Promise
M
Kills:299
Deaths:69
KDR:4.333
Accuracy:34.189% A*
HSR:45.819% M
NSX Naginata
A**
Kills:166
Deaths:36
KDR:4.611
Accuracy:30.151% A++
HSR:45.783% A**
Kills:24,925
Deaths (as Heavy Assault):5,681
Deaths (to Heavy Assaults):3,740
KDR:4.38743
Kill Difference:19,244
Playtime:386.596 hours
Usage:40%
Score:14.114m
Score/min:608
Accuracy (listed only):32.845%
HSR (listed only):42.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:441
Deaths:114
KDR:3.868
Accuracy:32.606% A++
HSR:34.467% M
Warden
A**
Kills:372
Deaths:86
KDR:4.326
Accuracy:41.136% A**
HSR:33.333% A
MGR-M1 Bishop
A*
Kills:312
Deaths:55
KDR:5.673
Accuracy:46.613% A*
HSR:45.513% A++
NSX-P Tanto
A*
Kills:272
Deaths:89
KDR:3.056
Accuracy:35.727% A*
HSR:36.029% A+
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C*
Kills:163
Deaths:107
KDR:1.523
Accuracy:23.021% C+
HSR:21.472% C*
AF-19 Mercenary
A*
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% A
HSR:32.704% A*
Gauss Compact Burst
A**
Kills:90
Deaths:18
KDR:5
Accuracy:39.009% A**
HSR:37.778% A*
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:57
Deaths:25
KDR:2.280
Accuracy:74.742% A
HSR:10.526% D
AC-X11
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:36.782% N/A
HSR:40% N/A
Kills:2,174
Deaths (as Engineer):805
Deaths (to Engineers):3,028
KDR:2.70062
Kill Difference:1,369
Playtime:324.699 hours
Usage:34%
Score:14.048m
Score/min:721
Accuracy (listed only):39.266%
HSR (listed only):31.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:1,621
Deaths:321
KDR:5.050
Accuracy:33.946% A
HSR:51.635% M**
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
GD-7F
M
Kills:441
Deaths:114
KDR:3.868
Accuracy:32.606% A++
HSR:34.467% M
NSX-P Tanto
A*
Kills:272
Deaths:89
KDR:3.056
Accuracy:35.727% A*
HSR:36.029% A+
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C*
Kills:163
Deaths:107
KDR:1.523
Accuracy:23.021% C+
HSR:21.472% C*
AF-19 Mercenary
A*
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% A
HSR:32.704% A*
Gauss Compact Burst
A**
Kills:90
Deaths:18
KDR:5
Accuracy:39.009% A**
HSR:37.778% A*
Blitz GD-10
M+
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M+
NSX Tengu
A*
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.304% B+
HSR:33.824% A*
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:57
Deaths:25
KDR:2.280
Accuracy:74.742% A
HSR:10.526% D
AC-X11
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:36.782% N/A
HSR:40% N/A
Kills:4,433
Deaths (as Light Assault):1,435
Deaths (to Light Assaults):2,870
KDR:3.0892
Kill Difference:2,998
Playtime:107.323 hours
Usage:11%
Score:3.397m
Score/min:528
Accuracy (listed only):36.967%
HSR (listed only):32.128%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:1,621
Deaths:321
KDR:5.050
Accuracy:33.946% A
HSR:51.635% M**
Gauss Rifle Burst
M
Kills:1,190
Deaths:311
KDR:3.826
Accuracy:34.052% A
HSR:47.311% M
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
Carnage AR
B++
Kills:483
Deaths:223
KDR:2.166
Accuracy:26.377% B+
HSR:24.845% B++
Blitz GD-10
M+
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M+
NSX Tengu
A*
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.304% B+
HSR:33.824% A*
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:57
Deaths:25
KDR:2.280
Accuracy:74.742% A
HSR:10.526% D
Kills:4,735
Deaths (as Combat Medic):1,368
Deaths (to Combat Medics):1,369
KDR:3.46126
Kill Difference:3,367
Playtime:25.042 hours
Usage:3%
Score:0.990m
Score/min:659
Accuracy (listed only):39.932%
HSR (listed only):30.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,061
Deaths:370
KDR:5.570
Accuracy:47.304% A
HSR:77.875% B**
MGR-S1 Gladius
M**
Kills:1,621
Deaths:321
KDR:5.050
Accuracy:33.946% A
HSR:51.635% M**
NSX Daimyo
B**
Kills:1,203
Deaths:218
KDR:5.518
Accuracy:45.103% B+
HSR:97.340% B**
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
NS-44 Commissioner
A*
Kills:924
Deaths:360
KDR:2.567
Accuracy:50.139% A++
HSR:36.147% A*
LA3 Desperado
A*
Kills:194
Deaths:71
KDR:2.732
Accuracy:36.720% A
HSR:31.959% A*
AF-8 RailJack
C++
Kills:127
Deaths:30
KDR:4.233
Accuracy:36.872% C++
HSR:73.228% C+
NS-45 Pilot
B**
Kills:127
Deaths:65
KDR:1.954
Accuracy:35.910% B++
HSR:34.646% B**
Blitz GD-10
M+
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M+
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A++
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A++
NSX Tengu
A*
Kills:68
Deaths:36
KDR:1.889
Accuracy:40.304% B+
HSR:33.824% A*
NSX Tomoe
A*
Kills:55
Deaths:12
KDR:4.583
Accuracy:36.300% A+
HSR:58.182% A*
Kills:7,781
Deaths (as Infiltrator):1,950
Deaths (to Infiltrators):1,712
KDR:3.99026
Kill Difference:5,831
Playtime:67.466 hours
Usage:7%
Score:1.996m
Score/min:493
Accuracy (listed only):38.090%
HSR (listed only):51.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:2,456
Deaths:213
KDR:11.531
Accuracy:33.930% C+
HSR:16.938% C*
AF-34 Mattock
B+
Kills:2,297
Deaths:205
KDR:11.205
Accuracy:37.721% C++
HSR:19.373% B+
AF-23 Grinder
A+
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% C
HSR:20.161% A+
AF-23 Grinder
A++
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% C-
HSR:23.023% A++
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B**
HSR:9.740% A*
NCM1 Scattercannon
B**
Kills:209
Deaths:67
KDR:3.119
Accuracy:47.247% B**
HSR:17.703% B+
NCM2 Falcon
M
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% M
NCM3 Raven
A++
Kills:123
Deaths:45
KDR:2.733
Accuracy:54.924% A++
HSR:4.065% B*
NCM3 Raven
A++
Kills:117
Deaths:45
KDR:2.600
Accuracy:53.318% A++
HSR:1.709% D
Kills:6,701
Deaths (as MAX Suit):475
Deaths (to MAX Suits):800
KDR:14.10737
Kill Difference:6,226
Playtime:46.696 hours
Usage:5%
Score:2.757m
Score/min:984
Accuracy (listed only):43.753%
HSR (listed only):13.706%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,498
V. Kills:129 N/A
Deaths:134
KDR:11.179
Accuracy:64.929% A
KPH:93.700 A+
VKPH:8.100 B*
Vortek Rotary
A
Kills:785
V. Kills:635 123%
Deaths:197
KDR:3.985
Accuracy:35.033% B++
KPH:24.700 B*
VKPH:20 A
M20 Mustang
A*
Kills:767
V. Kills:765 100%
Deaths:228
KDR:3.364
Accuracy:39.071% A+
KPH:24.100 B**
VKPH:24.100 A*
Breaker Rocket Pods
M++
Kills:269
V. Kills:17 N/A
Deaths:7
KDR:38.429
Accuracy:71.156% M
KPH:286.500 M++
VKPH:18.100 C*
M20 Kestrel
A++
Kills:90
V. Kills:62 143%
Deaths:7
KDR:12.857
Accuracy:38.633% A+
KPH:43.300 A++
VKPH:29.800 A++
Hornet Missiles
A++
Kills:65
V. Kills:32 197%
Deaths:4
KDR:16.250
Accuracy:74.048% A++
KPH:126.100 A
VKPH:62.100 B*
Kills:3,474 (3,140 + 0)
Deaths:577
KDR:6.021
VKDR:2.842
Vehicle Kills:1,640
Kill Difference:2,897
Playtime:83.061 hours
Usage:9%
Score:2.142m
Score/min:430
Piloting Accuracy:38.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,750
V. Kills:1,409 124%
Deaths:504
KDR:3.472
Accuracy:60.242% A++
KPH:18.500 A*
VKPH:14.900 A++
C150 Dalton
A
Kills:1,288
V. Kills:1,483 87%
Deaths:190
KDR:6.779
Accuracy:25.673% D*
KPH:36.400 B
VKPH:41.900 A
L105 Zephyr
S
Kills:279
V. Kills:37 N/A
Deaths:11
KDR:25.364
Accuracy:68.589% M++
KPH:175.400 S
VKPH:23.300 M+
Kills:3,317 (1,750 + 1,567)
Deaths:705
KDR:4.705
VKDR:4.155
Vehicle Kills:2,929
Kill Difference:2,612
Playtime:131.568 hours
Usage:14%
Score:3.461m
Score/min:438
Piloting Accuracy:60.242%
Gunner Accuracy:68.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:309
V. Kills:19 N/A
Deaths:18
KDR:17.167
Accuracy:66.173% A*
KPH:151.300 M**
VKPH:9.300 B
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C*
L100 Python AP
S
Kills:63
V. Kills:30 203%
Deaths:3
KDR:21
Accuracy:73.868% A*
KPH:84.200 S
VKPH:40.100 M**
Kills:561 (561 + 0)
Deaths:34
KDR:16.500
VKDR:1.735
Vehicle Kills:59
Kill Difference:527
Playtime:4.005 hours
Usage:0%
Score:0.233m
Score/min:972
Driving Accuracy:73.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:744
V. Kills:441 168%
Deaths:61
KDR:12.197
Accuracy:59.198% B**
KPH:42.700 A*
VKPH:25.300 A*
Titan-150 HESH
M+
Kills:447
V. Kills:53 N/A
Deaths:21
KDR:21.286
Accuracy:55.275% B*
KPH:90 M+
VKPH:10.700 B+
Titan-150 HEAT
S
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% A
KPH:58.200 S
VKPH:6.800 D
Enforcer ML85
B**
Kills:54
V. Kills:42 126%
Deaths:7
KDR:7.714
Accuracy:56.438% A++
KPH:29.700 B*
VKPH:23.100 B**
Kills:1,339 (1,285 + 54)
Deaths:96
KDR:13.948
VKDR:5.698
Vehicle Kills:547
Kill Difference:1,243
Playtime:25.831 hours
Usage:3%
Score:0.886m
Score/min:571
Driving Accuracy:57.747%
Gunner Accuracy:56.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:245
V. Kills:11 N/A
Deaths:12
KDR:20.417
Accuracy:65.603% A++
KPH:276.400 M+
VKPH:12.400 B**
M12 Kobalt-H
M**
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.185% B**
KPH:307.100 M++
VKPH:15 M**
Kills:368 (0 + 368)
Deaths:12
KDR:30.667
VKDR:1.417
Vehicle Kills:17
Kill Difference:356
Playtime:1.287 hours
Usage:0%
Score:0.086m
Score/min:1,108
Driving Accuracy:N/A%
Gunner Accuracy:28.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,335
V. Kills:22 N/A
Deaths:24
KDR:55.625
Accuracy:18.765% C*
KPH:184.400 M**
VKPH:3 B+
M40 Fury
S
Kills:312
V. Kills:34 N/A
Deaths:12
KDR:26
Accuracy:44.644% B**
KPH:174.100 S
VKPH:19 A
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% A
KPH:164.200 S
VKPH:13.100 B*
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:14.554% N/A
KPH:149.800 N/A
VKPH:3 N/A
Kills:1,922 (0 + 1,922)
Deaths:45
KDR:42.711
VKDR:1.667
Vehicle Kills:75
Kill Difference:1,877
Playtime:10.738 hours
Usage:1%
Score:0.569m
Score/min:884
Driving Accuracy:N/A%
Gunner Accuracy:14.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:78
V. Kills:6 N/A
Deaths:1
KDR:78
Accuracy:48.437% A**
KPH:216.300 M**
VKPH:16.600 M**
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:6
Vehicle Kills:6
Kill Difference:77
Playtime:0.361 hours
Usage:0%
Score:0.013m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:48.437%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,01411,9252,3675.038B**0.7634.648%A*55.363%S136M*1A+50487.7h6.6A++19.2B**
NC6A GODSAW 3,2093,1805465.824A++1.5533.672%B*48.742%M++133.1A**1.2C*42723.9h6.1C**18.2B**
NS-15M2 3,1913,1717544.206A+0.0731.478%A+48.754%M++117M+N/A45827.1h8.3A26.4B**
AF-34 Mattock 2,4852,45621311.531A*7.2633.93%C+16.938%C*94.8M+1.1A34325.9h4B**11.9B*
AF-34 Mattock 2,3322,29720511.205A**6.9337.721%C++19.373%B+89.4M1.4A*32725.7h4.8B**12.7B*
SAS-R 2,0682,0613705.57B*1.3047.304%A77.875%B**109M*N/A37118.9h1.7B**3.6B**
CAS30 Tank Buster 3,1591,7505043.472A*0.8060.242%A++N/A18.5A*14.9A++29094.6h31B*51.4B**
EM1 1,6531,6515173.193A*1.0824.094%B+47.789%S94.9A*N/A38917.4h8A+33.4B*
MGR-S1 Gladius 1,6381,6213215.05A**0.7833.946%A51.635%M**111.8M1.2A++29914.5h6.1A18.1B**
EM6 1,5691,5675033.115B**1.1626.388%B*39.694%A**85.6A++N/A33918.3h7.7A29.4B++
M30 Mustang AH 1,6271,49813411.179B*6.9164.929%A1.669%B+93.6A+8.1B*43716h4.2B*6.4B*
M12 Kobalt 1,3571,3352455.625S51.3518.765%C*23.146%B**185.4M**3.1B+7167.2h12.9B**68.6B++
C150 Dalton 2,7711,2881906.779C++2.5125.673%D*N/A36.4B41.9A80735.4h2.7B**10.5B+
NC05 Jackhammer 1,2521,2442854.365M+0.0956.747%A+15.675%C*138.2M**N/A5409h3.4A6.1B**
NS Decimator 1,7851,2365322.323A++1.9574.017%A++3.641%B**70.2A*31.2A++70217.6h3.5B*4.7A
GD-22S 1,2301,2265022.442B+1.8325.781%B+27.569%B+69.3AN/A32017.7h8.9B*34.4B++
NSX Daimyo 1,2041,2032185.518B*1.2445.103%B+97.34%B**102.8A*N/A45411.7h1.9B**4.3B*
Gauss Rifle Burst 1,2001,1903113.826B**0.4534.052%A47.311%M100A*N/A40111.9h8.1A23.9B**
AF-4 Cyclone 1,1971,1793913.015A+1.2631.864%A33.588%A*52.2B*N/A20022.6h8.1B**25.4B*
NS-44 Commissioner 9279243602.567A+1.7150.139%A++36.147%A*103.8M+N/A4148.9h3.1B*6.2B*
Vortek Rotary 1,4207851973.985B*0.2935.033%B++1.529%C--24.7B*20A31031.8h42B*119.8B*
M20 Mustang 1,5327672283.364B++0.9139.071%A+1.304%C--24.1B**24.1A*46931.8h82.1B+210.2B*
Titan-150 AP 1,1857446112.197B**7.9259.198%B**1.344%D-42.8A*25.3A*55117.4h3.8B6.3B*
AF-23 Grinder 6236201304.769B**0.5032.383%C20.161%A+72.9M+N/A3408.5h3.8A+11.7B**
NC6 Gauss SAW 4994961024.863M+0.5931.302%A*46.169%M**110.2SN/A6724.5h6.2A19.9B**
Carnage AR 4854832232.166B++2.1126.377%B+24.845%B++60.4A+N/A3168h10A37.9B*
Titan-150 HESH 5004472121.286A17.0155.275%B*3.132%B**89.4M10.6B+4955h2.2B**3.9B**
GD-7F 4494411143.868M+0.4132.606%A++34.467%M78.8A*1.4M*3725.6h8.9A27.2B*
AF-23 Grinder 431430964.479B*0.2132.901%C-23.023%A++74.1M+N/A3795.8h4.1A+12.5B*
Warden 375372864.326M**0.0541.136%A**33.333%A100.5SN/A4433.7h5.8B**14.1B**
Sticky Grenade 3273261326N/A321.7367.989%A++N/A3260S10C+135280.1h0.8A1.2B**
Frag Grenade 3223181318N/A313.7359.321%A++N/A795A10B+51130.4h2.6B**4.4B**
M40 Fury 3463121226M*21.7344.644%B**2.244%B+173.3S18.9A13491.8h8.4B*18.9B**
MGR-M1 Bishop 312312555.673A++1.4046.613%A*45.513%A++97.5M+N/A2333.2h3.9A+8.3A
L100 Python HESH 3283091817.167B+12.8966.173%A*N/A154.5S9.5B+9322h1.7A++2.6A+
NCM2 Falcon 341308774M0.2748.292%B**9.74%A*73.3S7.9A+3834.2h4A+8.3A
MGR-L1 Promise 302299694.333A*0.0634.189%A*45.819%M110.7A**1.1B++3352.7h8.6A25.3B**
C-4 361296883.364A+0.9145.703%M**N/A56.9C--12.5D*6705.2h1.1B*2.5B**
L105 Zephyr 3162791125.364A+21.0968.589%M++N/A174.4S23.1M+10531.6h3.6A+5.3A+
M12 Kobalt 2822741274M**269.7330.428%A++23.358%B**210.8A++6.2B*7571.3h16.1C**53B*
NSX-P Tanto 276272893.056A*1.2235.727%A*36.029%A+100.7M**1.5B*3272.7h9.8B**27.5B**
Breaker Rocket Pods 286269738.429S34.1671.156%M1.115%C+298.9M++18.9C**16330.9h6.7A+9.4B**
C85 Canister-H 2562451220.417B+16.1465.603%A++11.02%C+272.2M+12.2B*12470.9h4.5B++6.9B**
Anti-Vehicle Grenade 2862411241N/A236.7359.556%B**N/A602.5B**112.5C*65490.4h3.1A5.2B**
M40 Fury 243225732.143S27.8745.731%AN/A160.7S12.9B*11361.4h7.4B**16.2B**
NCM1 Scattercannon 209209673.119B*1.1547.247%B**17.703%B+47.5A*N/A2554.4h6.7B+14.1B++
NS-11C 2001961731.133C*3.1426.34%B+42.347%S18.1CN/A11910.8h11.3B*42.7B++
LA3 Desperado 194194712.732A*1.5436.72%A31.959%A*71.9A++N/A2402.7h6.3A17.3B**
C75 Viper 1991891314.538A++10.2650.158%A2.116%B*157.5S8.3C**8751.2h5A+10A+
Hawk GD-68 286175812.16M*2.1176.756%A*5.143%A21.1B+13.4B+3008.3h7.1B+9.2B**
NSX Naginata 167166364.611M+0.3430.151%A++45.783%A**103.8MN/A3381.6h8.4B**28B*
Razor GD-23 1661631071.523B+2.7523.021%C+21.472%C*20.9C+N/A1587.8h9.7B*42.3B+
AF-19 Mercenary 165159841.893A2.3828.059%A32.704%A*33.1B**1.3M**4364.8h8.4B**29.8B*
NCM2 Falcon 156141721.958A2.3253.062%B**10.638%M37.1S3.9C-2163.8h9.3B*17.6B**
MANA Anti-Vehicle Turret 182141294.862U0.5969.221%UN/A1410U410U2667370.1h3.9T*5.6T*
Tank Mine 217136443.091C**1.18101.136%SN/A136B++81B+20181h2.6D--2.6A*
AF-8 RailJack 129127304.233B++0.0436.872%C++73.228%C+50.8A*N/A2722.5h2B++5.5B+
NS-45 Pilot 127127651.954B++2.3235.91%B++34.646%B**52.9C*N/A1562.4h5.7B*15.8B*
M12 Kobalt-H 1291231123S118.7328.185%B**22.764%A307.5M++15M**7940.4h11.3B+40B*
NCM3 Raven 184123452.733A**1.5454.924%A++4.065%B*23.2M**11.5A*3215.3h19.4B**35.3A
NCM3 Raven 201117452.6A*1.6753.318%A++1.709%D22.5M+16.2M**3645.2h19.7B*37B**
Titan-150 HEAT 10594713.429A++9.1657.747%A2.128%D58.8S6.9C--4801.6h2.2A++3.8A++
Gauss Compact Burst 9290185A+0.7339.009%A**37.778%A*56.3B++1.3A++1811.6h12.9C33B+
M20 Kestrel 15290712.857S8.5838.633%A+1.111%D42.9A++29.5A++8392.1h53.1B++137.4B*
CAS 14-E 8478178M+73.7348.437%A**3.846%A++195M++15M++5980.4h16.1B**33.2A
Blitz GD-10 7775233.261A**1.0130.28%A32%M+83.3M+2.2S6860.9h9.4A31B*
NC14 Bolt Driver 7474174.353A0.0839.2%B+79.73%B+41.1AN/A3681.8h2B*5.1B*
NC4 Mag-Shot 7473362.028A++2.2531.233%B+30.137%A++31.7B+N/A2252.3h6.5B+20.7C*
NSX Tengu 6968361.889B++2.3840.304%B+33.824%A*68A1A2151h9B**22.2B++
Hornet Missiles 9765416.25A*11.9874.048%A++1.538%C130A+64B*13030.5h8.1B++10.9B**
L100 Python AP 9363321S16.7373.868%A*N/A90S42.9S12270.7h3.4A+4.6A++
Mauler S6 6262381.632B++2.6447.894%B*11.29%D-56.4A+N/A5001.1h3.5B**7.3B*
A30 Walker 1295887.25U2.9815.453%D*N/A52.7B**64.5S14561.1h41.8A+270.8B**
Bouncing Betty 5857105.7B+1.4365.333%A**N/A190A+3.3S11490.3h1.7B++2.6A+
LA39 Bruiser 5857252.28B**1.9974.742%A10.526%D81.4A+1.4M5490.7h2.5C+3.4B+
Mag-Cutter 75568,1030.007C--4.277.96%F8.929%C**0.1DN/A1392.5h4.4D-55.9T-
NSX Tomoe 5555124.583A+0.3136.3%A+58.182%A*91.7A*N/A2640.6h10.3B**28.4B**
NS Annihilator 11855421.31A++2.9680.292%C+N/A16.7A19.1M**4373.3h8B**10B**
Enforcer ML85 965477.714B++3.4456.438%A++1.852%C30B*23.3B**10501.8h10.8B+19.1A
M12 Kobalt 5150225A+20.7314.554%D24%B**166.7M3.3B+9710.3h13.3B*91.7B
AC-X11 5150163.125A*1.1536.782%A*40%M*62.5A++1.3M++6750.8h7.7B++20.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,2110.9h
Nano-Armor Kit337450,54944.9h
Flail Targeting Dart52701.8h
Anti-Vehicle MANA Turret51870.7h
Spawn Beacon361,2395.2h
Nanite Revive Grenade0660h
Medical Kit1,4138,33883.6h
Medical Applicator3922,3451.3h
NC Triumph Flare Gun11840.3h
Deconstruction Tool04720h
Recon Detection Device31710.3h
Ammunition Package85100.8h
WLT-Howler Mining Laser04750.1h
Shield Recharging Field32740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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