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Warden Champion KasatschoNC[TIW] KasatschoNC
NC BR 61

KDR: 4.3

Score: 37.6m

Last Seen: Dec 1st, 2018 5:54 PM
- OFFLINE - 201.9 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
Level Progress (to 62): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M2 AF-34 Mattock AF-34 Mattock SAS-R CAS30 Tank Buster M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,664,077 MLG Score: 5327
Fun Score: N/A
Cheeseburgers Flipped: 384TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.787%47.583%15132899432,1084.8443-0.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.106%2.107A*4.189S-0.924D--HEAD ++ (~31.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++7.10.5B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.372%1.271%1213510175,27267529847.81037177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.133%0.726B++-0.314C0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.575B+30.20.427B37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.379%1.701%612510171,8225985863.04682310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%1.615A+-0.606D-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.10.756B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.305%9.507%639710153,75547818707.83925201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.495%-1.192D*1.331A1.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.73B++7.40.811B++24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.741%85.239%639410183,638811104.4803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.458%1.604A+1.19B**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.432B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.982%11.57%6392102012156010.216071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.276%1.218B**-0.582D1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+30.378C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
37.6m264.4%752 (45.1k)643 (38.6k)4.3023961,40814,2734.6798161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022603726.849%33.556%90104:0619

33% Engineer40% Heavy Assault7% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMDec 8th, 2018 8:34 PM (1d) (PST)Dec 1st, 2018 2:17 PM (8d) (PST)Dec 1st, 2018 1:54 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0792108691.0500.2440.3523.1180.1305327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,72012,58952,131631521187838,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
975h/40.6d 5,387 20,606 18,433 182.4k 765 3,268 7,581 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:11,925
Deaths:2,367
KDR:5.038
Accuracy:34.648% A++
HSR:55.363% S
NC6A GODSAW
M*
Kills:3,422
Deaths:593
KDR:5.771
Accuracy:33.617% B**
HSR:48.890% M*
NS-15M2
M++
Kills:3,289
Deaths:778
KDR:4.228
Accuracy:31.415% A+
HSR:48.708% M++
EM1
M**
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B+
HSR:47.789% M**
EM6
A**
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B*
HSR:39.694% A**
NC05 Jackhammer
A++
Kills:1,244
Deaths:286
KDR:4.350
Accuracy:56.727% A++
HSR:15.675% C*
GD-22S
B+
Kills:1,226
Deaths:502
KDR:2.442
Accuracy:25.781% B+
HSR:27.569% B+
NC6 Gauss SAW
M**
Kills:496
Deaths:102
KDR:4.863
Accuracy:31.302% A*
HSR:46.169% M**
MGR-L1 Promise
M+
Kills:299
Deaths:69
KDR:4.333
Accuracy:34.189% A*
HSR:45.819% M+
NSX Naginata
A**
Kills:166
Deaths:36
KDR:4.611
Accuracy:30.151% A++
HSR:45.783% A**
Kills:25,285
Deaths (as Heavy Assault):5,753
Deaths (to Heavy Assaults):3,791
KDR:4.3951
Kill Difference:19,532
Playtime:391.721 hours
Usage:40%
Score:14.242m
Score/min:606
Accuracy (listed only):32.831%
HSR (listed only):42.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:450
Deaths:116
KDR:3.879
Accuracy:32.604% A++
HSR:34.889% M
Warden
A**
Kills:372
Deaths:86
KDR:4.326
Accuracy:41.136% A**
HSR:33.333% A
MGR-M1 Bishop
A*
Kills:312
Deaths:55
KDR:5.673
Accuracy:46.613% A*
HSR:45.513% A++
NSX-P Tanto
A*
Kills:272
Deaths:89
KDR:3.056
Accuracy:35.727% A*
HSR:36.029% A+
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C**
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.054% C+
HSR:21.818% C**
AF-19 Mercenary
A*
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A*
Gauss Compact Burst
A**
Kills:90
Deaths:18
KDR:5
Accuracy:39.009% A**
HSR:37.778% A++
AF-4A Bandit
A*
Kills:71
Deaths:24
KDR:2.958
Accuracy:31.323% A
HSR:35.211% A*
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:59
Deaths:27
KDR:2.185
Accuracy:74.129% A
HSR:11.864% C--
AC-X11
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:36.782% N/A
HSR:40% N/A
Kills:2,258
Deaths (as Engineer):834
Deaths (to Engineers):3,050
KDR:2.70743
Kill Difference:1,424
Playtime:326.232 hours
Usage:33%
Score:14.082m
Score/min:719
Accuracy (listed only):38.556%
HSR (listed only):31.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:1,632
Deaths:323
KDR:5.053
Accuracy:33.912% A
HSR:51.654% S
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
GD-7F
M
Kills:450
Deaths:116
KDR:3.879
Accuracy:32.604% A++
HSR:34.889% M
NSX-P Tanto
A*
Kills:272
Deaths:89
KDR:3.056
Accuracy:35.727% A*
HSR:36.029% A+
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C**
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.054% C+
HSR:21.818% C**
AF-19 Mercenary
A*
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A*
Gauss Compact Burst
A**
Kills:90
Deaths:18
KDR:5
Accuracy:39.009% A**
HSR:37.778% A++
NSX Tengu
A**
Kills:83
Deaths:40
KDR:2.075
Accuracy:41.202% B++
HSR:37.349% A**
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M
AF-4A Bandit
A*
Kills:71
Deaths:24
KDR:2.958
Accuracy:31.323% A
HSR:35.211% A*
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:59
Deaths:27
KDR:2.185
Accuracy:74.129% A
HSR:11.864% C--
AC-X11
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:36.782% N/A
HSR:40% N/A
Kills:4,543
Deaths (as Light Assault):1,470
Deaths (to Light Assaults):2,907
KDR:3.09048
Kill Difference:3,073
Playtime:110.674 hours
Usage:11%
Score:3.469m
Score/min:522
Accuracy (listed only):36.584%
HSR (listed only):32.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:1,632
Deaths:323
KDR:5.053
Accuracy:33.912% A
HSR:51.654% S
Gauss Rifle Burst
A**
Kills:1,220
Deaths:315
KDR:3.873
Accuracy:33.875% A
HSR:47.131% A**
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
Carnage AR
B++
Kills:483
Deaths:223
KDR:2.166
Accuracy:26.377% B+
HSR:24.845% B++
NSX Tengu
A**
Kills:83
Deaths:40
KDR:2.075
Accuracy:41.202% B++
HSR:37.349% A**
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M
Mauler S6
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:47.894% B*
HSR:11.290% D-
LA39 Bruiser
A
Kills:59
Deaths:27
KDR:2.185
Accuracy:74.129% A
HSR:11.864% C--
Kills:4,793
Deaths (as Combat Medic):1,380
Deaths (to Combat Medics):1,394
KDR:3.47319
Kill Difference:3,413
Playtime:25.145 hours
Usage:3%
Score:0.994m
Score/min:659
Accuracy (listed only):39.941%
HSR (listed only):31.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,061
Deaths:370
KDR:5.570
Accuracy:47.304% A
HSR:77.875% B**
MGR-S1 Gladius
S
Kills:1,632
Deaths:323
KDR:5.053
Accuracy:33.912% A
HSR:51.654% S
NSX Daimyo
B**
Kills:1,376
Deaths:255
KDR:5.396
Accuracy:45.210% B+
HSR:97.674% B**
AF-4 Cyclone
A*
Kills:1,179
Deaths:391
KDR:3.015
Accuracy:31.864% A
HSR:33.588% A*
NS-44 Commissioner
A*
Kills:941
Deaths:364
KDR:2.585
Accuracy:50.111% A++
HSR:36.238% A*
LA3 Desperado
A*
Kills:194
Deaths:71
KDR:2.732
Accuracy:36.720% A
HSR:31.959% A*
NS-45 Pilot
B**
Kills:128
Deaths:65
KDR:1.969
Accuracy:35.842% B++
HSR:34.375% B**
AF-8 RailJack
C++
Kills:127
Deaths:30
KDR:4.233
Accuracy:36.872% C++
HSR:73.228% C+
NSX Tengu
A**
Kills:83
Deaths:40
KDR:2.075
Accuracy:41.202% B++
HSR:37.349% A**
Blitz GD-10
M
Kills:75
Deaths:23
KDR:3.261
Accuracy:30.280% A
HSR:32% M
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A++
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A++
NSX Tomoe
A*
Kills:55
Deaths:12
KDR:4.583
Accuracy:36.300% A+
HSR:58.182% A*
Kills:7,998
Deaths (as Infiltrator):1,997
Deaths (to Infiltrators):1,746
KDR:4.00501
Kill Difference:6,001
Playtime:69.936 hours
Usage:7%
Score:2.043m
Score/min:487
Accuracy (listed only):38.158%
HSR (listed only):51.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:2,565
Deaths:227
KDR:11.300
Accuracy:33.982% C+
HSR:16.959% C*
AF-34 Mattock
B+
Kills:2,419
Deaths:219
KDR:11.046
Accuracy:37.728% C*
HSR:19.306% B+
AF-23 Grinder
A+
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% C
HSR:20.161% A+
AF-23 Grinder
A++
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% C-
HSR:23.023% A++
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B**
HSR:9.740% A*
NCM1 Scattercannon
B**
Kills:209
Deaths:67
KDR:3.119
Accuracy:47.247% B**
HSR:17.703% B+
NCM2 Falcon
M+
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% M+
NCM3 Raven
A++
Kills:123
Deaths:45
KDR:2.733
Accuracy:54.973% A++
HSR:4.065% B*
NCM3 Raven
A++
Kills:118
Deaths:45
KDR:2.622
Accuracy:53.373% A++
HSR:1.695% D
Kills:6,933
Deaths (as MAX Suit):489
Deaths (to MAX Suits):804
KDR:14.17791
Kill Difference:6,444
Playtime:48.126 hours
Usage:5%
Score:2.809m
Score/min:973
Accuracy (listed only):43.771%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,694
V. Kills:150 N/A
Deaths:142
KDR:11.930
Accuracy:66.039% A
KPH:95 A+
VKPH:8.400 B**
Vortek Rotary
A
Kills:792
V. Kills:639 124%
Deaths:199
KDR:3.980
Accuracy:35.087% B++
KPH:24.900 B*
VKPH:20.100 A
M20 Mustang
A*
Kills:767
V. Kills:765 100%
Deaths:228
KDR:3.364
Accuracy:39.071% A+
KPH:24.100 B**
VKPH:24.100 A*
Breaker Rocket Pods
M
Kills:269
V. Kills:17 N/A
Deaths:7
KDR:38.429
Accuracy:71.156% M
KPH:286.500 A*
VKPH:18.100 C*
M20 Kestrel
A+
Kills:90
V. Kills:62 143%
Deaths:7
KDR:12.857
Accuracy:38.633% A
KPH:43.300 A+
VKPH:29.800 A
Hornet Missiles
A++
Kills:65
V. Kills:32 197%
Deaths:4
KDR:16.250
Accuracy:74.048% A++
KPH:126.100 A
VKPH:62.100 B++
Kills:3,677 (3,343 + 0)
Deaths:587
KDR:6.264
VKDR:2.836
Vehicle Kills:1,665
Kill Difference:3,090
Playtime:84.999 hours
Usage:9%
Score:2.173m
Score/min:426
Piloting Accuracy:38.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,750
V. Kills:1,409 124%
Deaths:504
KDR:3.472
Accuracy:60.242% A+
KPH:18.500 A*
VKPH:14.900 A++
C150 Dalton
A+
Kills:1,288
V. Kills:1,483 87%
Deaths:190
KDR:6.779
Accuracy:25.673% D*
KPH:36.400 C**
VKPH:41.900 A+
L105 Zephyr
S
Kills:279
V. Kills:37 N/A
Deaths:11
KDR:25.364
Accuracy:68.589% M*
KPH:175.400 S
VKPH:23.300 M
Kills:3,317 (1,750 + 1,567)
Deaths:705
KDR:4.705
VKDR:4.155
Vehicle Kills:2,929
Kill Difference:2,612
Playtime:131.568 hours
Usage:13%
Score:3.461m
Score/min:438
Piloting Accuracy:60.242%
Gunner Accuracy:68.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:309
V. Kills:19 N/A
Deaths:18
KDR:17.167
Accuracy:66.173% A*
KPH:151.300 S
VKPH:9.300 B
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C*
L100 Python AP
S
Kills:63
V. Kills:30 203%
Deaths:3
KDR:21
Accuracy:73.868% A*
KPH:84.200 S
VKPH:40.100 M**
Kills:561 (561 + 0)
Deaths:34
KDR:16.500
VKDR:1.735
Vehicle Kills:59
Kill Difference:527
Playtime:4.005 hours
Usage:0%
Score:0.234m
Score/min:974
Driving Accuracy:73.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:783
V. Kills:453 172%
Deaths:65
KDR:12.046
Accuracy:59.444% B**
KPH:43.300 A*
VKPH:25 A*
Titan-150 HESH
M+
Kills:447
V. Kills:53 N/A
Deaths:22
KDR:20.318
Accuracy:55.275% B*
KPH:89.600 M+
VKPH:10.600 B+
Titan-150 HEAT
M**
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% A
KPH:58.200 M**
VKPH:6.800 D
Enforcer ML85
B**
Kills:54
V. Kills:42 126%
Deaths:7
KDR:7.714
Accuracy:56.438% A++
KPH:29.700 B++
VKPH:23.100 B**
Kills:1,378 (1,324 + 54)
Deaths:101
KDR:13.644
VKDR:5.535
Vehicle Kills:559
Kill Difference:1,277
Playtime:26.517 hours
Usage:3%
Score:0.900m
Score/min:566
Driving Accuracy:57.747%
Gunner Accuracy:56.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:250
V. Kills:11 N/A
Deaths:12
KDR:20.833
Accuracy:65.790% A++
KPH:280.600 M++
VKPH:12.300 B*
M12 Kobalt-H
M**
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.185% A
KPH:307.100 M*
VKPH:15 M**
Kills:373 (0 + 373)
Deaths:12
KDR:31.083
VKDR:1.417
Vehicle Kills:17
Kill Difference:361
Playtime:1.292 hours
Usage:0%
Score:0.086m
Score/min:1,110
Driving Accuracy:N/A%
Gunner Accuracy:28.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,347
V. Kills:23 N/A
Deaths:25
KDR:53.880
Accuracy:18.805% C**
KPH:185.400 M**
VKPH:3.200 B+
M40 Fury
S
Kills:312
V. Kills:34 N/A
Deaths:12
KDR:26
Accuracy:44.644% B**
KPH:174.100 S
VKPH:19 A
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% A
KPH:164.200 S
VKPH:13.100 B*
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:14.554% N/A
KPH:147.800 N/A
VKPH:3 N/A
Kills:1,934 (0 + 1,934)
Deaths:46
KDR:42.043
VKDR:1.652
Vehicle Kills:76
Kill Difference:1,888
Playtime:10.766 hours
Usage:1%
Score:0.571m
Score/min:884
Driving Accuracy:N/A%
Gunner Accuracy:14.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:81
V. Kills:6 N/A
Deaths:1
KDR:81
Accuracy:49.691% M
KPH:217.800 M**
VKPH:16.100 M++
Kills:81 (0 + 81)
Deaths:1
KDR:81
VKDR:6
Vehicle Kills:6
Kill Difference:80
Playtime:0.372 hours
Usage:0%
Score:0.013m
Score/min:600
Piloting Accuracy:N/A%
Gunner Accuracy:49.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,01411,9252,3675.038B**0.7434.648%A++55.363%S136M*1B*50487.7h6.6A++19.2B**
NC6A GODSAW 3,4553,4225935.771A+1.4733.617%B**48.89%M*131.6A**1.3C**41626h6.1C**18.3B*
NS-15M2 3,3113,2897784.228A0.0731.415%A+48.708%M++115.8M+N/A44628.4h8.4A26.7B**
AF-34 Mattock 2,5952,56522711.3A*7.0033.982%C+16.959%C*94.3M+1.1B**33727.2h4B**11.9B*
AF-34 Mattock 2,4562,41921911.046A**6.7437.728%C*19.306%B+89.9M+1.4A*32326.9h4.7B**12.5B*
SAS-R 2,0682,0613705.57B*1.2747.304%A77.875%B**109M*N/A37218.9h1.7B**3.6B**
CAS30 Tank Buster 3,1591,7505043.472A*0.8360.242%A+N/A18.5A*14.9A++29094.6h31B51.4B++
M30 Mustang AH 1,8441,69414211.93B*7.6366.039%A1.535%C**95.2A+8.4B**41817.8h4.3B*6.5B*
EM1 1,6531,6515173.193A*1.1124.094%B+47.789%M**94.9A*N/A38917.4h8B++33.4B*
MGR-S1 Gladius 1,6491,6323235.053A**0.7533.912%A51.654%S112.6M+1.2A+30114.5h6.1A18.1B**
EM6 1,5691,5675033.115B**1.1926.388%B*39.694%A**85.6A++N/A33918.3h7.7A29.4B++
NSX Daimyo 1,3771,3762555.396B++1.0945.21%B+97.674%B**104.2A*N/A43213.2h1.9B**4.2B*
M12 Kobalt 1,3701,3472553.88M**49.5818.805%C**23.311%B**184.5M**3.2B+7177.3h12.8A68.2B++
C150 Dalton 2,7711,2881906.779C++2.4825.673%D*N/A36.4C**41.9A+80735.4h2.7B**10.5B+
NS Decimator 1,8011,2485352.333A++1.9774.006%A++3.606%B**70.5A*31.2A++69917.7h3.5B*4.7A
NC05 Jackhammer 1,2521,2442864.35M+0.0556.727%A++15.675%C*138.2SN/A5389h3.4A6.1B*
GD-22S 1,2301,2265022.442B++1.8625.781%B+27.569%B+69.3A+N/A32017.7h8.9B**34.4B++
Gauss Rifle Burst 1,2301,2203153.873B**0.4333.875%A47.131%A**100A*N/A39512.2h8.1A24B**
AF-4 Cyclone 1,1971,1793913.015A+1.2931.864%A33.588%A*52.2B*N/A20022.6h8.1B**25.4B*
NS-44 Commissioner 9449413642.585A++1.7250.111%A++36.238%A*103.4M+N/A4129.1h3.1B*6.2B*
Vortek Rotary 1,4317921993.98B*0.3235.087%B++1.515%C--24.8B*20A31031.9h41.9B*119.4B*
Titan-150 AP 1,2367836512.046B**7.7459.444%B**1.277%D-43.3A*25A*54418.1h3.7B+6.2B*
M20 Mustang 1,5327672283.364B++0.9439.071%A+1.304%C--24.1B**24.1A*46931.8h82.1B+210.2B*
AF-23 Grinder 6236201304.769B*0.4732.383%C20.161%A+72.9M+N/A3408.5h3.8A+11.7B**
NC6 Gauss SAW 4994961024.863M*0.5631.302%A*46.169%M**110.2SN/A6754.5h6.2A19.9B**
Carnage AR 4854832232.166B++2.1426.377%B+24.845%B++60.4A+N/A3178h10A37.9B*
GD-7F 4584501163.879M+0.4232.604%A++34.889%M77.6A**1.4M++3635.8h8.8A27.1B*
Titan-150 HESH 5004472220.318B**16.0255.275%B*3.132%B**89.4M+10.6B+4945h2.2B**3.9B**
AF-23 Grinder 431430964.479B++0.1832.901%C-23.023%A++74.1MN/A3795.8h4.1A+12.5B*
Warden 375372864.326M*0.0241.136%A**33.333%A100.5SN/A4433.7h5.8A14.1B**
Frag Grenade 3333291329N/A324.7059.636%A++N/A822.5A+10B+50300.4h2.6B**4.3B**
Sticky Grenade 3273261326N/A321.7067.801%A++N/A3260S10C+135430.1h0.8A1.2B**
M40 Fury 3463121226M*21.7044.644%B**2.244%B+173.3S18.9A13491.8h8.4B*18.9B**
MGR-M1 Bishop 312312555.673A*1.3746.613%A*45.513%A++97.5M*N/A2343.2h3.9A+8.3A
M12 Kobalt 3203101310M**305.7030.367%A++24.839%A221.4A*7.1B**7531.4h15.2B+50.1B*
L100 Python HESH 3283091817.167B+12.8666.173%A*N/A154.5S9.5B+9332h1.7A++2.6A+
NCM2 Falcon 341308774A**0.3048.292%B**9.74%A*73.3S7.9A+3834.2h4A+8.3B**
C-4 372305903.389A+0.9145.372%M**N/A58.7C-12.9D*6755.2h1.1B*2.5B**
MGR-L1 Promise 302299694.333A*0.0334.189%A*45.819%M+110.7M1.1B++3372.7h8.6A25.3B**
L105 Zephyr 3162791125.364A+21.0668.589%M*N/A174.4S23.1M10551.6h3.6A+5.3A+
NSX-P Tanto 276272893.056A*1.2535.727%A*36.029%A+100.7M**1.5B**3292.7h9.8B**27.5B**
Breaker Rocket Pods 286269738.429S34.1371.156%M1.115%C++298.9A**18.9C**16370.9h6.7A9.4B**
C85 Canister-H 2612501220.833B+16.5365.79%A++10.8%C+277.8M++12.2B*12480.9h4.5B++6.8B**
Anti-Vehicle Grenade 2862411241N/A236.7059.556%B**N/A602.5B**112.5C**65490.4h3.1A5.2B**
M40 Fury 243225732.143S27.8445.731%AN/A160.7S12.9B++11361.4h7.4B**16.2B**
NCM1 Scattercannon 209209673.119B++1.1847.247%B**17.703%B+47.5A++N/A2564.4h6.7B+14.1B++
NS-11C 2001961731.133C*3.1726.34%B+42.347%S18.1CN/A11910.8h11.3B*42.7B++
LA3 Desperado 194194712.732A++1.5736.72%A31.959%A*71.9A++N/A2402.7h6.3A17.3B+
C75 Viper 1991891314.538A++10.2450.158%A2.116%B*157.5S8.3C*8811.2h5A+10A+
Hawk GD-68 286175812.16M++2.1476.756%A*5.143%A21.1B13.4B+3018.3h7.1B+9.2B**
NSX Naginata 167166364.611M++0.3130.151%A++45.783%A**103.8MN/A3381.6h8.4B**28B*
Razor GD-23 1681651081.528B+2.7723.054%C+21.818%C**20.9C+N/A1577.9h9.9B*42.9B+
AF-19 Mercenary 165159841.893A2.4128.059%B**32.704%A*33.1B**1.3M*4404.8h8.4B**29.8B*
MANA Anti-Vehicle Turret 184142304.733S0.4369.279%M*2.113%C--1420M**420D2685700.1h3.9A*5.7A*
NCM2 Falcon 156141721.958A2.3453.062%B**10.638%M+37.1S3.9C2163.8h9.3B*17.6B**
Tank Mine 218137443.114C**1.19102.273%SN/A137B++81B++20241h2.6D--2.6A*
NS-45 Pilot 128128651.969B+2.3335.842%B++34.375%B**53.3C*N/A1572.4h5.7B*15.8B*
AF-8 RailJack 129127304.233B++0.0736.872%C++73.228%C+50.8A*N/A2722.5h2B++5.5B+
NCM3 Raven 184123452.733A**1.5754.973%A++4.065%B*23.2M**11.5A*3195.3h19.5B**35.5A
M12 Kobalt-H 1291231123S118.7028.185%A22.764%A307.5M*15M**7940.4h11.3B+40B**
NCM3 Raven 202118452.622A*1.6853.373%A++1.695%D22.3M+15.8M**3635.3h19.6B*36.8B**
Titan-150 HEAT 10594713.429A++9.1357.747%A2.128%C--58.8S6.9D4821.6h2.2A++3.8A++
M20 Kestrel 15290712.857S8.5538.633%A1.111%D42.9A+29.5A8392.1h53.1B++137.4B*
Gauss Compact Burst 9290185A0.7039.009%A**37.778%A++56.3B++1.3A++1811.6h12.9C33B+
NSX Tengu 8483402.075B*2.2341.202%B++37.349%A**69.2AN/A2091.2h9.1B**22B++
CAS 14-E 8781181M++76.7049.691%M3.704%A++202.5M*15M5980.4h16.9B**33.9A+
Blitz GD-10 7775233.261A*1.0430.28%A32%M83.3M+2.2S6860.9h9.4A31B*
NC14 Bolt Driver 7474174.353A+0.0539.2%B+79.73%B+41.1AN/A3711.8h2B**5.1B*
NC4 Mag-Shot 7473362.028A++2.2731.233%B+30.137%A++31.7B+N/A2252.3h6.5B++20.7C**
AF-4A Bandit 7171242.958A+1.3431.323%A35.211%A*64.5AN/A4031.1h7.5A24.1B**
Hornet Missiles 9765416.25A*11.9574.048%A++1.538%C+130A+64B*13210.5h8.1B++10.9B**
L100 Python AP 9363321S16.7073.868%A*N/A90S42.9S12310.7h3.4A4.6A++
Mauler S6 6262381.632B*2.6747.894%B*11.29%D-56.4A+N/A5051.1h3.5B**7.3B*
LA39 Bruiser 6059272.185B*2.1274.129%A11.864%C--84.3A++1.4A**5400.7h2.5C+3.4B+
A30 Walker 1295887.25S2.9515.453%D*N/A52.7A64.5S14561.1h41.8A+270.8B**
Bouncing Betty 5857105.7B++1.4065.132%A**N/A190A+3.3M**11380.3h1.7B++2.7A
Mag-Cutter 75568,1060.007C-4.307.96%F8.929%B0.1DN/A1392.9h4.4D*55.9T
NSX Tomoe 5555124.583A+0.2836.3%A+58.182%A*91.7A*N/A2640.6h10.3B**28.4B**
NS Annihilator 11855421.31A++2.9980.292%C+N/A16.7A+19.1M**4373.3h8A10B**
Enforcer ML85 965477.714B++3.4156.438%A++1.852%C30B*23.3B**10531.8h10.8B+19.1A
M12 Kobalt 5150225A20.7014.554%D24%B**166.7M+3.3B+9660.3h13.3B*91.7C**
AC-X11 5150163.125A*1.1836.782%A*40%M*62.5A++1.3M6820.8h7.7B*20.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,2130.9h
Nano-Armor Kit337451,48045h
Flail Targeting Dart52701.8h
Spawn Beacon361,2555.2h
Anti-Vehicle MANA Turret51890.7h
Nanite Revive Grenade0670h
Medical Kit1,4298,44783.8h
Medical Applicator3922,3611.3h
NC Triumph Flare Gun11860.3h
Deconstruction Tool04720h
Recon Detection Device32110.3h
Ammunition Package85140.8h
WLT-Howler Mining Laser04750.1h
Shield Recharging Field32740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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