Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,205)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Champion KasatschoNC[TIW] KasatschoNC
NC BR 151

KDR: 4.6

Score: 53.1m

Last Seen: Dec 4th, 2019 8:20 PM
- OFFLINE - 25.4 hour(s)

Prestige 1, Battle Rank 100 (151 total) - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R L-24R Spur NC6A GODSAW NS-15M2 AF-34 Mattock AF-34 Mattock MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KasatschoNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,380,449 MLG Score: 6699
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.341%47.057%152233119444,9334.383280.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.764%2.159A*3.957M**-1.334D**HEAD ++ (~30.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.10.501B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.435%1.282%1075512225,46279030486.91392179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.127%0.758B++-0.288C0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.581B+30.30.432B37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.398%1.575%619512222,1597006273.07989344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.415%1.589A+-0.612D-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.868B*2.90.767B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.812%9.089%767912184,88559723378.1689209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.603%-1.11D*1.212B**2.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.751B++8.60.82B++23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.097%81.965%7674122310,0471302387.71067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%1.598A+1.031B**0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.70.462B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.047%17.726%7673122429992410.323593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.853%0.676B+0.568B+0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.497B+3.40.321C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 9
53.1m279.9%775 (46.5k)658 (39.5k)4.6024396,22320,9074.92208151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12271009928.261%35.476%100303:5226

32% Engineer39% Heavy Assault11% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMDec 5th, 2019 1:23 AM (14h) (PST)Dec 4th, 2019 6:27 PM (21h) (PST)Dec 4th, 2019 4:20 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1002178831.1940.2590.4233.6600.1146699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,98512,99452,991721625220739,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1343.5h/56d 6,683 34,136 29,823 295.1k 1,271 4,603 9,198 88.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:17,520
Deaths:3,620
KDR:4.840
Accuracy:34.462% A++
HSR:53.413% M**
NC6A GODSAW
M+
Kills:4,582
Deaths:900
KDR:5.091
Accuracy:32.719% B+
HSR:47.490% M+
NS-15M2
M+
Kills:3,802
Deaths:897
KDR:4.239
Accuracy:31.061% A
HSR:48.027% M+
EM1
M**
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B+
HSR:47.789% M**
EM6
A*
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B++
HSR:39.694% A*
NC6 Gauss SAW
M**
Kills:1,421
Deaths:271
KDR:5.244
Accuracy:33.189% A*
HSR:45.672% M**
GD-22S
B+
Kills:1,226
Deaths:502
KDR:2.442
Accuracy:25.781% B+
HSR:27.569% B+
NSX-P Naginata
A**
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.761% A++
HSR:47.049% A**
MGR-L1 Promise
M+
Kills:436
Deaths:111
KDR:3.928
Accuracy:33.878% A++
HSR:46.789% M+
NSX Naginata
A**
Kills:198
Deaths:40
KDR:4.950
Accuracy:28.449% B**
HSR:45.960% A**
Kills:33,572
Deaths (as Heavy Assault):7,644
Deaths (to Heavy Assaults):5,753
KDR:4.39194
Kill Difference:25,928
Playtime:525.131 hours
Usage:39%
Score:19.668m
Score/min:624
Accuracy (listed only):30.178%
HSR (listed only):44.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:2,249
Deaths:490
KDR:4.590
Accuracy:33.640% A
HSR:49.800% M**
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% A
HSR:34.992% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A+
HSR:46.984% M**
NSX-P Tanto
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:34.307% A++
HSR:40.034% A*
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
AF-4A Bandit
A++
Kills:282
Deaths:101
KDR:2.792
Accuracy:32.498% A+
HSR:33.333% A++
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C++
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C++
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-57 Piston
A*
Kills:159
Deaths:43
KDR:3.698
Accuracy:44.310% B+
HSR:22.013% A*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
Blitz GD-10
M++
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M++
LA39 Bruiser
B**
Kills:70
Deaths:37
KDR:1.892
Accuracy:73.840% B**
HSR:14.286% C+
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D-
AC-X11
M
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M
Kills:8,080
Deaths (as Light Assault):2,440
Deaths (to Light Assaults):4,252
KDR:3.31148
Kill Difference:5,640
Playtime:129.335 hours
Usage:10%
Score:4.142m
Score/min:534
Accuracy (listed only):37.488%
HSR (listed only):33.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:34.307% A++
HSR:40.034% A*
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
MGR-M1 Bishop
A++
Kills:406
Deaths:72
KDR:5.639
Accuracy:44.980% A++
HSR:45.320% A++
Warden
A*
Kills:377
Deaths:88
KDR:4.284
Accuracy:40.918% A*
HSR:34.218% A
AF-4A Bandit
A++
Kills:282
Deaths:101
KDR:2.792
Accuracy:32.498% A+
HSR:33.333% A++
NS-11C
S
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% S
Razor GD-23
C++
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C++
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-57 Piston
A*
Kills:159
Deaths:43
KDR:3.698
Accuracy:44.310% B+
HSR:22.013% A*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
LA39 Bruiser
B**
Kills:70
Deaths:37
KDR:1.892
Accuracy:73.840% B**
HSR:14.286% C+
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D-
AC-X11
M
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M
Kills:3,908
Deaths (as Engineer):1,337
Deaths (to Engineers):3,872
KDR:2.92296
Kill Difference:2,571
Playtime:429.663 hours
Usage:32%
Score:17.829m
Score/min:692
Accuracy (listed only):38.426%
HSR (listed only):31.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:2,249
Deaths:490
KDR:4.590
Accuracy:33.640% A
HSR:49.800% M**
Gauss Rifle Burst
A**
Kills:1,613
Deaths:425
KDR:3.795
Accuracy:33.304% B**
HSR:47.923% A**
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% A
HSR:34.992% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A+
HSR:46.984% M**
PSA-02 Diamondback
A**
Kills:1,175
Deaths:298
KDR:3.943
Accuracy:33.592% B**
HSR:48% A**
Carnage AR
A
Kills:738
Deaths:303
KDR:2.436
Accuracy:28.773% B++
HSR:31.165% A
MGR-A1 Vanquisher
A*
Kills:421
Deaths:114
KDR:3.693
Accuracy:33.239% B++
HSR:42.518% A*
AF-57 Piston
A*
Kills:159
Deaths:43
KDR:3.698
Accuracy:44.310% B+
HSR:22.013% A*
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
Reaper DMR
A*
Kills:126
Deaths:40
KDR:3.150
Accuracy:37.148% A*
HSR:40.476% A*
Blitz GD-10
M++
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M++
LA39 Bruiser
B**
Kills:70
Deaths:37
KDR:1.892
Accuracy:73.840% B**
HSR:14.286% C+
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D-
Kills:9,327
Deaths (as Combat Medic):2,563
Deaths (to Combat Medics):2,060
KDR:3.63909
Kill Difference:6,764
Playtime:52.803 hours
Usage:4%
Score:2.283m
Score/min:721
Accuracy (listed only):39.940%
HSR (listed only):35.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:8,326
Deaths:1,439
KDR:5.786
Accuracy:46.676% A
HSR:79.366% B**
MGR-S1 Gladius
M**
Kills:2,249
Deaths:490
KDR:4.590
Accuracy:33.640% A
HSR:49.800% M**
NSX Daimyo
B*
Kills:1,520
Deaths:282
KDR:5.390
Accuracy:44.883% B+
HSR:97.040% B*
AF-4 Cyclone
A*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:31.896% A
HSR:34.992% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A+
HSR:46.984% M**
NS-44 Commissioner
A++
Kills:1,171
Deaths:496
KDR:2.361
Accuracy:50.738% A++
HSR:35.781% A++
NS-30 Vandal
A**
Kills:843
Deaths:145
KDR:5.814
Accuracy:42.013% A+
HSR:46.263% A**
NS-45 Pilot
B**
Kills:467
Deaths:223
KDR:2.094
Accuracy:37.375% B**
HSR:32.548% B++
LA3 Desperado
A++
Kills:198
Deaths:74
KDR:2.676
Accuracy:36.685% A
HSR:32.323% A++
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
AF-8 RailJack
C+
Kills:127
Deaths:30
KDR:4.233
Accuracy:36.820% C+
HSR:73.228% C+
Blitz GD-10
M++
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M++
NS-357 Underboss
B*
Kills:90
Deaths:31
KDR:2.903
Accuracy:43.805% B*
HSR:26.667% B+
NS-AM7 Archer
M++
Kills:76
Deaths:76
KDR:1
Accuracy:58.802% C+
HSR:44.737% M++
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A+
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A+
NSX Tomoe
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:36.491% A+
HSR:58.333% A*
Kills:17,980
Deaths (as Infiltrator):4,126
Deaths (to Infiltrators):2,790
KDR:4.35773
Kill Difference:13,854
Playtime:149.779 hours
Usage:11%
Score:5.391m
Score/min:600
Accuracy (listed only):40.585%
HSR (listed only):49.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:3,184
Deaths:304
KDR:10.474
Accuracy:37.559% B
HSR:17.305% C++
AF-34 Mattock
B+
Kills:2,960
Deaths:296
KDR:10
Accuracy:41.441% B+
HSR:19.020% C*
AF-23 Grinder
A
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% C-
HSR:20.161% A
AF-23 Grinder
A++
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% D
HSR:23.023% A++
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B*
HSR:9.740% A*
NCM1 Scattercannon
B*
Kills:213
Deaths:70
KDR:3.043
Accuracy:47.302% B*
HSR:17.371% B+
NCM2 Falcon
M+
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% M+
NCM3 Raven
A++
Kills:131
Deaths:47
KDR:2.787
Accuracy:55.386% A++
HSR:3.817% B++
NCM3 Raven
A++
Kills:130
Deaths:47
KDR:2.766
Accuracy:54.007% A++
HSR:1.538% D
Kills:8,117
Deaths (as MAX Suit):569.500
Deaths (to MAX Suits):1,030
KDR:14.25285
Kill Difference:7,547.500
Playtime:54.632 hours
Usage:4%
Score:3.765m
Score/min:1,149
Accuracy (listed only):44.704%
HSR (listed only):13.624%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,763
V. Kills:153 N/A
Deaths:148
KDR:11.912
Accuracy:66.410% A+
KPH:94.800 A
VKPH:8.200 B**
Vortek Rotary
B**
Kills:855
V. Kills:669 128%
Deaths:201
KDR:4.254
Accuracy:35.239% B++
KPH:25.500 B+
VKPH:20 B**
M20 Mustang
A*
Kills:788
V. Kills:774 102%
Deaths:229
KDR:3.441
Accuracy:39.234% A+
KPH:24.400 B*
VKPH:24 A*
Breaker Rocket Pods
M
Kills:269
V. Kills:17 N/A
Deaths:7
KDR:38.429
Accuracy:71.156% M
KPH:286.500 A**
VKPH:18.100 C*
M20 Kestrel
A+
Kills:96
V. Kills:66 143%
Deaths:7
KDR:13.714
Accuracy:38.991% A+
KPH:37.700 B**
VKPH:25.900 B*
Hornet Missiles
A++
Kills:70
V. Kills:35 194%
Deaths:4
KDR:17.500
Accuracy:73% A++
KPH:135.800 A
VKPH:67.900 B*
Kills:3,841 (3,502 + 0)
Deaths:596
KDR:6.445
VKDR:2.876
Vehicle Kills:1,714
Kill Difference:3,245
Playtime:88.346 hours
Usage:7%
Score:2.278m
Score/min:430
Piloting Accuracy:38.991%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M+
Kills:5,873
V. Kills:193 N/A
Deaths:78
KDR:75.295
Accuracy:45.695% B**
KPH:91.400 M+
VKPH:3 B
C150 Dalton
A++
Kills:1,952
V. Kills:1,882 104%
Deaths:193
KDR:10.114
Accuracy:31.123% D
KPH:51 B*
VKPH:49.200 A++
CAS30 Tank Buster
A++
Kills:1,787
V. Kills:1,429 125%
Deaths:508
KDR:3.518
Accuracy:60.298% A+
KPH:18.500 A++
VKPH:14.800 A++
L105 Zephyr
S
Kills:279
V. Kills:37 N/A
Deaths:11
KDR:25.364
Accuracy:68.589% M++
KPH:175.400 S
VKPH:23.300 A*
AP30 Shredder
A**
Kills:67
V. Kills:71 93%
Deaths:8
KDR:8.375
Accuracy:50.979% A**
KPH:40.500 B+
VKPH:43 A**
Kills:9,958 (7,660 + 2,298)
Deaths:798
KDR:12.479
VKDR:4.526
Vehicle Kills:3,612
Kill Difference:9,160
Playtime:202.104 hours
Usage:15%
Score:5.150m
Score/min:425
Piloting Accuracy:60.298%
Gunner Accuracy:50.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:364
V. Kills:22 N/A
Deaths:23
KDR:15.826
Accuracy:63.663% A++
KPH:144.900 M**
VKPH:8.800 C+
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C+
L100 Python AP
S
Kills:69
V. Kills:33 203%
Deaths:3
KDR:23
Accuracy:72.816% A*
KPH:87.100 S
VKPH:41.700 M**
Kills:622 (622 + 0)
Deaths:39
KDR:15.949
VKDR:1.667
Vehicle Kills:65
Kill Difference:583
Playtime:4.519 hours
Usage:0%
Score:0.265m
Score/min:979
Driving Accuracy:72.816%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:852
V. Kills:479 178%
Deaths:67
KDR:12.716
Accuracy:58.677% B**
KPH:44.300 A++
VKPH:24.900 A*
Titan-150 HESH
M++
Kills:660
V. Kills:62 N/A
Deaths:25
KDR:26.400
Accuracy:57.600% B**
KPH:98.700 M++
VKPH:9.300 C*
Enforcer ML85
A*
Kills:100
V. Kills:67 147%
Deaths:7
KDR:14.286
Accuracy:57.889% A*
KPH:37.900 A++
VKPH:25.400 A
Titan-150 HEAT
M**
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% B**
KPH:58.200 M**
VKPH:6.800 D
Kills:1,706 (1,606 + 100)
Deaths:106
KDR:16.094
VKDR:5.840
Vehicle Kills:619
Kill Difference:1,600
Playtime:30.168 hours
Usage:2%
Score:1.039m
Score/min:574
Driving Accuracy:57.747%
Gunner Accuracy:57.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:331
V. Kills:13 N/A
Deaths:14
KDR:23.643
Accuracy:68.758% A++
KPH:246.700 M
VKPH:9.700 B
M12 Kobalt-H
S
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.185% A
KPH:307.100 M**
VKPH:15 S
M96 Mjolnir-H
M
Kills:119
V. Kills:65 180%
Deaths:6
KDR:19.833
Accuracy:60.385% A
KPH:103.800 M
VKPH:56.700 A*
Kills:573 (0 + 573)
Deaths:20
KDR:28.650
VKDR:4.200
Vehicle Kills:84
Kill Difference:553
Playtime:2.889 hours
Usage:0%
Score:0.171m
Score/min:986
Driving Accuracy:N/A%
Gunner Accuracy:60.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,540
V. Kills:28 N/A
Deaths:25
KDR:61.600
Accuracy:19.701% B
KPH:182.700 M**
VKPH:3.300 B+
M40 Fury
S
Kills:317
V. Kills:36 N/A
Deaths:13
KDR:24.385
Accuracy:45.129% B**
KPH:174.700 S
VKPH:19.800 A+
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% B**
KPH:164 S
VKPH:13.100 B*
M12 Kobalt
A*
Kills:74
V. Kills:2 N/A
Deaths:2
KDR:37
Accuracy:16.805% C+
KPH:148.200 A*
VKPH:4 B*
Kills:2,156 (0 + 2,156)
Deaths:47
KDR:45.872
VKDR:1.787
Vehicle Kills:84
Kill Difference:2,109
Playtime:12.114 hours
Usage:1%
Score:0.625m
Score/min:861
Driving Accuracy:N/A%
Gunner Accuracy:16.805%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:121
V. Kills:9 N/A
Deaths:1
KDR:121
Accuracy:48.827% M
KPH:230.600 S
VKPH:17.200 M**
Kills:121 (0 + 121)
Deaths:1
KDR:121
VKDR:9
Vehicle Kills:9
Kill Difference:120
Playtime:0.525 hours
Usage:0%
Score:0.023m
Score/min:729
Piloting Accuracy:N/A%
Gunner Accuracy:48.827%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,65617,5203,6204.84B**0.2434.462%A++53.413%M**131.6M+1B++478133.1h6.8A+19.7B**
SAS-R 8,3618,3261,4395.786B**1.1846.676%A79.366%B**122.1M**N/A42068.2h1.6A3.5B**
L-24R Spur 6,0665,8737875.295U70.6945.695%B**1.941%C+91.5M+3B32664.2h12.4B+27.2B+
NC6A GODSAW 4,6314,5829005.091A+0.4932.719%B+47.49%M+124.9A*1.3B38836.7h6.3B19.2B*
NS-15M2 3,8403,8028974.239A0.3631.061%A48.027%M+113.2A*1.1B*43533.6h8.5B**27.5B*
AF-34 Mattock 3,2273,18430410.474A*5.8737.559%B17.305%C++96.8M+1.3A+40432.9h4.7B*12.6B++
AF-34 Mattock 3,0062,96029610A*5.4041.441%B+19.02%C*90.5M+1.4A+37532.7h5.6B++13.5B++
MGR-S1 Gladius 2,2752,2494904.59A*0.0133.64%A49.8%M**111.3M1.3A34220.2h6.2B**18.3B*
NS Decimator 2,8491,9576552.988A*1.6174.21%A++3.015%B++77.4A**35.3A*67525.3h3.3B*4.5B**
C150 Dalton 3,8341,95219310.114B+5.5131.123%DN/A51B*49.1A++88538.3h2.7B*8.7B++
CAS30 Tank Buster 3,2161,7875083.518A+1.0860.298%A+N/A18.5A++14.8A++28896.4h31.1C**51.6B++
M30 Mustang AH 1,9161,76314811.912B++7.3166.41%A+1.475%B+94.8A8.2B**41718.6h4.4B*6.6B*
NC05 Jackhammer 1,6941,6814054.151M0.4558.181%A++17.014%B+140.1M+1.1B**53612h3.5B**6B**
EM1 1,6531,6515173.193A*1.4124.094%B+47.789%M**94.9A*N/A39617.4h8A+33.4B++
Gauss Rifle Burst 1,6271,6134253.795B++0.8133.304%B**47.923%A**96A++N/A36216.8h8.3A24.8B**
EM6 1,5691,5675033.115B*1.4926.388%B++39.694%A*85.6A++N/A35018.3h7.7A29.4B*
M12 Kobalt 1,5681,5402561.6S57.0019.701%B23.896%A183.3M**3.3B+7058.4h13.3A67.6B++
NSX Daimyo 1,5211,5202825.39B++0.7944.883%B+97.04%B*102.7A++N/A42614.8h1.9B*4.3B*
NC6 Gauss SAW 1,4321,4212715.244M+0.6433.189%A*45.672%M**128S1B*61111.1h6.5B**19.6B*
AF-4 Cyclone 1,3041,2864103.137A1.4731.896%A34.992%A*55.2B*N/A22323.3h8B**25B*
GD-22S 1,2301,2265022.442B++2.1625.781%B+27.569%B+69.3AN/A33517.7h8.9B*34.4B++
NSX-P Tengu 1,1821,1772694.375M*0.2345.703%A+46.984%M**138.5M*N/A4108.5h7.8A17B**
PSA-02 Diamondback 1,1911,1752983.943A+0.6633.592%B**48%A**121.1A**1.6B5029.7h9A+26.8B**
NS-44 Commissioner 1,1741,1714962.361A2.2450.738%A++35.781%A++98.4A**N/A39211.9h3.1B*6.1B*
NSX-P Naginata 1,1751,1692834.131M0.4731.761%A++47.049%A**134.4M+N/A3798.7h8.6B*27.2B**
NSX-P Tanto 1,1781,1693303.542M++1.0634.307%A++40.034%A*112.4M**N/A34510.4h9.3B**27B**
Vortek Rotary 1,5248552014.254B++0.3535.239%B++1.754%C25.5B+20B**32033.5h41.5B*117.8B*
Titan-150 AP 1,3318526712.716B++8.1158.677%B**1.174%D44.4A++24.9A*56319.2h3.6B++6.2B**
NS-30 Vandal 8458431455.814A*1.2142.013%A+46.263%A**118.7M++N/A4667.1h4.2B**10B**
M20 Mustang 1,5627882293.441B+1.1639.234%A+1.269%C-24.4B*24A*47332.3h82.3B+209.7B++
Carnage AR 7447383032.436B*2.1728.773%B++31.165%A67.1A+N/A30311h9.3A+32.4B**
Titan-150 HESH 7226602526.4A21.8057.6%B**2.576%B++98.5M++9.3C*4626.7h2.2A3.7A
AF-23 Grinder 6236201304.769B**0.1732.383%C-20.161%A72.9M+N/A3428.5h3.8A11.7B**
GD-7F 5465381503.587M+1.0232.364%A+35.316%M80.3A*1.2A+4226.7h8.9A27.3B**
M12 Kobalt 5295142257A++252.4027.869%B**24.903%A+223.5A*6.5B+7292.3h13.7B++49.2B++
C-4 6135051174.316A*0.2943.275%M+N/A75.4C+16.1D-7306.7h1B**2.4B**
Frag Grenade 5105031503N/A498.4061.878%A*N/A838.3A++11.7B48100.6h2.6A4.3B**
NS-45 Pilot 4684672232.094B++2.5137.375%B**32.548%B++83.4B*N/A2875.6h5.3B**14.1B**
MGR-L1 Promise 4434361113.928A*0.6733.878%A++46.789%M+103.8A*1.7B**4384.2h9A26.7B**
AF-23 Grinder 431430964.479B++0.1232.901%D23.023%A++74.1M+N/A3815.8h4.1A12.5B*
MGR-A1 Vanquisher 4244211143.693A++0.9133.239%B++42.518%A*120.3A*N/A3443.5h7.2A21.8B**
MGR-M1 Bishop 407406725.639A++1.0444.98%A++45.32%A++101.5M**N/A2774h3.8A+8.4B**
Warden 380377884.284M0.3240.918%A*34.218%A101.9SN/A4773.7h5.8B**14.2B**
L100 Python HESH 3863642315.826B+11.2263.663%A++N/A145.6M**8.8C+8412.5h1.8A+2.8A
C85 Canister-H 3443311423.643B**19.0468.758%A++12.085%B254.6M10B+10741.3h5.1B++7.5B**
Sticky Grenade 3313301330N/A325.4067.669%A++N/A3300S10C132840.1h0.8A1.2B**
M40 Fury 3533171324.385M*19.7845.129%B**2.208%B+176.1S20A+13481.8h8.5B*18.9B**
NCM2 Falcon 341308774M0.6048.292%B*9.74%A*73.3S7.9A+3924.2h4A+8.3B**
AF-4A Bandit 2872821012.792A+1.8132.498%A+33.333%A++97.2A*1.7A*4372.9h8.1B**25B**
L105 Zephyr 3162791125.364B**20.7668.589%M++N/A174.4S23.1A*10621.6h3.6A+5.3A+
Breaker Rocket Pods 286269738.429M**33.8371.156%M1.115%C*298.9M18.9C**17090.9h6.7A9.4B**
Anti-Vehicle Grenade 2862411241N/A236.4059.556%B**N/A602.5B**112.5C++66000.4h3.1A5.2A
M40 Fury 243225732.143S27.5445.731%B**N/A160.7S12.9B++11401.4h7.4B**16.2B**
NCM1 Scattercannon 213213703.043B+1.5647.302%B*17.371%B+47.3A++N/A2814.5h6.7B+14.1B++
NSX Naginata 199198404.95M**0.3528.449%B**45.96%A**110A**N/A4291.8h8.2B**29B*
LA3 Desperado 198198742.676A*1.9336.685%A32.323%A++63.9AN/A2263.1h6.3B**17.3B**
NS-11C 2001961731.133C*3.4726.34%B+42.347%S18.1CN/A13410.8h11.3B*42.7B++
C75 Viper 1991891314.538A**9.9450.158%A2.116%B**157.5S8.3C+9811.2h5A+10A+
Hawk GD-68 288176832.12M2.4876.687%A++5.114%A++21C**13.3B+3058.4h7.1B+9.3B**
Tank Mine 262170463.696B+0.91114.062%SN/A154.5B*83.6B++21381.1h2.6D*2.3A*
Razor GD-23 1681651081.528B*3.0723.044%C21.818%C++20.9C+N/A1777.9h9.9B*42.9B+
MGR-C1 Charger 166161682.368A++2.2331.963%B*30.435%B*64.4B**2A++3332.5h10.5B*32.9B++
AF-57 Piston 159159433.698M0.9044.31%B+22.013%A*79.5A++N/A3812h3.7B++8.3B++
AF-19 Mercenary 165159841.893A+2.7128.059%B**32.704%A++31.8B++1.2A*5505h8.4B**29.8B*
NSX Tengu 152151652.323A2.2843.012%B**37.086%A**71.9B**N/A2332.1h9.5B*22B++
MANA Anti-Vehicle Turret 187144304.8B+0.2069.408%C*2.083%F**1440D430D-4110000.1h4A++5.7A
NCM2 Falcon 156141721.958A2.6453.062%B**10.638%M+37.1M**3.9C2203.8h9.3B**17.6B**
NCM3 Raven 197131472.787M1.8255.386%A++3.817%B++23.8S12M3205.5h19.7B**35.6A
NCM3 Raven 221130472.766M1.8454.007%A++1.538%D23.6M*16.5S3595.5h19.3B**35.7B**
AF-8 RailJack 129127304.233B+0.3736.82%C+73.228%C+50.8A*N/A2842.5h2B++5.5B+
Reaper DMR 128126403.15B+1.4537.148%A*40.476%A*105M+1.7A**5071.2h7.7B**20.6B**
M12 Kobalt-H 1291231123U118.4028.185%A22.764%B**307.5M**15S8590.4h11.3B+40B**
CAS 14-E 1301211121S116.4048.827%M4.132%A*242S18M**7260.5h16.7B**34.2A
M96 Mjolnir-H 184119619.833S15.2360.385%AN/A108.2M+59.1A*9241.1h33B+54.6B++
Gauss Compact Burst 105103244.292A+0.3138.994%A*36.893%A++57.2B+1.1B*2111.8h12.6C32.2B++
Enforcer ML85 167100714.286A*9.6857.889%A*1%D-38.5A++25.8A+9542.6h10B**17.2A+
M20 Kestrel 16296713.714A*9.1138.991%A+1.042%C--38.4B**26.4B**7052.5h55.1B++141.4B++
Titan-150 HEAT 10594713.429A+8.8357.747%B**2.128%C-58.8M**6.9D5461.6h2.2A++3.8A++
Blitz GD-10 9492293.172A++1.4330.971%A35.87%M++83.6A**1.8M**7201.1h9.7B**31.4B*
NS-357 Underboss 9190312.903A++1.7043.805%B*26.667%B+81.8AN/A4011.1h3.3B*7.5B*
NS-03 Thumper 7877262.962S1.6443.628%A+N/A64.2A++N/A4041.2h10.2D23.3C*
NS-AM7 Archer 8976761A3.6058.802%C+44.737%M++12.5B**2.1C996.1h10.5B*17.8B*
NC14 Bolt Driver 7474174.353B**0.2539.2%B+79.73%B+41.1B**N/A4461.8h2B*5.1B*
M12 Kobalt 7674237M++32.4016.805%C+25.676%A+148A*4B*9280.5h13.4B**79.9B+
NC4 Mag-Shot 7473362.028A++2.5731.233%B+30.137%A+30.4C**N/A2652.4h6.5B++20.7B+
Bouncing Betty 7170135.385B+0.7862.105%A*N/A175B**2.5A*12150.4h1.7B++2.7A+
LA39 Bruiser 7170371.892B++2.7173.84%B**14.286%C+77.8A+1.1B**6720.9h2.5C++3.4B+
Hornet Missiles 10570417.5A++12.9073%A++1.429%C+140A+70B*16030.5h8.3B++11.4B**
Mauler S6 7070401.75B++2.8549.797%B**11.429%D-58.3A+N/A6241.2h3.5B**7B*
L100 Python AP 10269323M+18.4072.816%A*N/A86.3M**41.3M**14030.8h3.3B**4.5A+
AP30 Shredder 1386788.375C*3.7750.979%A**1.493%C-39.4B+41.8A*9581.7h103.4C202.7B+
A30 Walker 1356287.75M++3.1515.656%D**N/A56.4M66.4S14621.1h40.2A+256.9B*
NSX Tomoe 6060144.286A++0.3236.491%A+58.333%A*85.7A++N/A3000.7h10.4B**28.5B**
Mag-Cutter 77588,3970.007C-4.607.763%F8.621%C**0.1C-N/A1410.3h4.3D*56T-
NS Annihilator 12157431.326A++3.2880.172%C+N/A16.8A+18.8M**4413.4h8.2A10.2A
Spear Anti-Vehicle Phalanx Turret 945678C*3.4067.823%A**N/A70A++47.5A**14750.8h7.7B11.3B**
AC-X11 5453192.789A++1.8136.551%A*37.736%M58.9A1.1A8400.9h7.7B**21.1B*
Rocklet Rifle 9351192.684S1.9260.798%B**N/A51A*42A++10911h25.4B**41.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit494578,49055.9h
Anti-Vehicle MANA Turret52050.7h
Spawn Beacon521,6799.4h
Nanite Revive Grenade01690h
Medical Applicator5842,2872.5h
Medical Kit1,87612,386107.3h
Motion Spotter183,2282.3h
Welding Device0730h
NC Triumph Flare Gun12090.4h
Deconstruction Tool04720h
Recon Detection Device42450.4h
Shield Recharging Field48120.6h
Ammunition Package96411.2h
Flail Targeting Dart53052.2h
Nano-Repair Grenade02320.1h
WLT-Howler Mining Laser04750.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 3.55s on queries, 3.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.