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Executor Champion KasatschoNC[TIW] KasatschoNC
NC BR 147

KDR: 4.54

Score: 49.8m

Last Seen: Oct 18th, 2019 10:45 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (147 total) - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R L-24R Spur NC6A GODSAW NS-15M2 AF-34 Mattock AF-34 Mattock MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,047,683 MLG Score: 6433
Fun Score: N/A
Cheeseburgers Flipped: 432TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.323%47.096%152233118344,2824.528740.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.751%2.053A*4.073S-0.868D--HEAD ++ (~30.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.697B+7.10.498B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.461%1.268%1079512115,36277330006.93661179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.154%0.75B++-0.307C0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.58B+30.20.431B37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.43%1.581%636512112,1506796203.16177346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.418%1.624A+-0.578D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.866B*2.90.762B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.201%9.468%661812084,48957421607.80696208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.194%-1.195D*1.252A2.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.737B++7.30.817B++22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.585%82.998%661412127,0581203175.86213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.256%1.578A+1.193B**0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.6B+1.70.434B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.769%17.625%6613121326187710.297267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.728%1.275A-0.402C--1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.592B+3.30.371C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 8
49.8m269.1%763 (45.8k)649 (38.9k)4.5415190,63519,9574.85694147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216947228.215%34.577%97603:5126

32% Engineer41% Heavy Assault9% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 1:49 PMDec 13th, 2014 6:45 PMOct 19th, 2019 6:42 AM (2d) (PST)Oct 18th, 2019 6:58 PM (3d) (PST)Oct 18th, 2019 6:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0892198701.1810.2600.4083.4860.1156433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,35013,13752,213711624209738,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1279.4h/53.3d 6,295 31,339 27,894 267.6k 1,181 4,400 8,812 83.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:17,520
Deaths:3,620
KDR:4.840
Accuracy:34.462% A++
HSR:53.413% M**
NC6A GODSAW
M+
Kills:4,582
Deaths:900
KDR:5.091
Accuracy:32.719% B+
HSR:47.490% M+
NS-15M2
M
Kills:3,802
Deaths:897
KDR:4.239
Accuracy:31.061% A
HSR:48.027% M
EM1
S
Kills:1,651
Deaths:517
KDR:3.193
Accuracy:24.094% B+
HSR:47.789% S
EM6
A**
Kills:1,567
Deaths:503
KDR:3.115
Accuracy:26.388% B*
HSR:39.694% A**
NC6 Gauss SAW
M**
Kills:1,338
Deaths:254
KDR:5.268
Accuracy:33.248% A**
HSR:45.964% M**
GD-22S
B+
Kills:1,226
Deaths:502
KDR:2.442
Accuracy:25.781% B+
HSR:27.569% B+
NSX-P Naginata
A**
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.761% A++
HSR:47.049% A**
MGR-L1 Promise
M++
Kills:436
Deaths:111
KDR:3.928
Accuracy:33.878% A++
HSR:46.789% M++
NSX Naginata
A**
Kills:198
Deaths:40
KDR:4.950
Accuracy:28.449% A
HSR:45.960% A**
Kills:33,489
Deaths (as Heavy Assault):7,627
Deaths (to Heavy Assaults):5,502
KDR:4.39085
Kill Difference:25,862
Playtime:518.458 hours
Usage:41%
Score:19.273m
Score/min:620
Accuracy (listed only):30.184%
HSR (listed only):44.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:1,966
Deaths:428
KDR:4.593
Accuracy:33.722% A
HSR:49.644% M**
AF-4 Cyclone
A*
Kills:1,226
Deaths:402
KDR:3.050
Accuracy:31.840% A
HSR:34.013% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A++
HSR:46.984% M**
NSX-P Tanto
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:34.307% A++
HSR:40.034% A*
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
AF-4A Bandit
A++
Kills:257
Deaths:91
KDR:2.824
Accuracy:32.558% A+
HSR:33.852% A++
NS-11C
M**
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% M**
Razor GD-23
C*
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C*
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
AF-57 Piston
A**
Kills:125
Deaths:37
KDR:3.378
Accuracy:44.532% B+
HSR:23.200% A**
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
Blitz GD-10
M*
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M*
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D
LA39 Bruiser
B**
Kills:66
Deaths:33
KDR:2
Accuracy:73.543% B**
HSR:13.636% C
AC-X11
M+
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M+
Kills:7,674
Deaths (as Light Assault):2,350
Deaths (to Light Assaults):4,064
KDR:3.26553
Kill Difference:5,324
Playtime:128.567 hours
Usage:10%
Score:4.103m
Score/min:532
Accuracy (listed only):37.488%
HSR (listed only):33.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:34.307% A++
HSR:40.034% A*
GD-7F
M
Kills:538
Deaths:150
KDR:3.587
Accuracy:32.364% A+
HSR:35.316% M
MGR-M1 Bishop
A++
Kills:406
Deaths:72
KDR:5.639
Accuracy:44.980% A++
HSR:45.320% A++
Warden
A*
Kills:377
Deaths:88
KDR:4.284
Accuracy:40.918% A*
HSR:34.218% A+
AF-4A Bandit
A++
Kills:257
Deaths:91
KDR:2.824
Accuracy:32.558% A+
HSR:33.852% A++
NS-11C
M**
Kills:196
Deaths:173
KDR:1.133
Accuracy:26.340% B+
HSR:42.347% M**
Razor GD-23
C*
Kills:165
Deaths:108
KDR:1.528
Accuracy:23.044% C
HSR:21.818% C*
MGR-C1 Charger
B*
Kills:161
Deaths:68
KDR:2.368
Accuracy:31.963% B*
HSR:30.435% B*
AF-19 Mercenary
A++
Kills:159
Deaths:84
KDR:1.893
Accuracy:28.059% B**
HSR:32.704% A++
AF-57 Piston
A**
Kills:125
Deaths:37
KDR:3.378
Accuracy:44.532% B+
HSR:23.200% A**
Gauss Compact Burst
A*
Kills:103
Deaths:24
KDR:4.292
Accuracy:38.994% A*
HSR:36.893% A++
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D
LA39 Bruiser
B**
Kills:66
Deaths:33
KDR:2
Accuracy:73.543% B**
HSR:13.636% C
AC-X11
M+
Kills:53
Deaths:19
KDR:2.789
Accuracy:36.551% A*
HSR:37.736% M+
Kills:3,845
Deaths (as Engineer):1,317
Deaths (to Engineers):3,740
KDR:2.91951
Kill Difference:2,528
Playtime:407.816 hours
Usage:32%
Score:16.862m
Score/min:689
Accuracy (listed only):38.425%
HSR (listed only):31.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:1,966
Deaths:428
KDR:4.593
Accuracy:33.722% A
HSR:49.644% M**
Gauss Rifle Burst
M
Kills:1,613
Deaths:425
KDR:3.795
Accuracy:33.304% B**
HSR:47.923% M
AF-4 Cyclone
A*
Kills:1,226
Deaths:402
KDR:3.050
Accuracy:31.840% A
HSR:34.013% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A++
HSR:46.984% M**
PSA-02 Diamondback
U
Kills:1,175
Deaths:298
KDR:3.943
Accuracy:33.592% U
HSR:48% U
Carnage AR
A+
Kills:738
Deaths:303
KDR:2.436
Accuracy:28.773% B*
HSR:31.165% A+
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
Reaper DMR
A*
Kills:126
Deaths:40
KDR:3.150
Accuracy:37.148% A*
HSR:40.476% A*
AF-57 Piston
A**
Kills:125
Deaths:37
KDR:3.378
Accuracy:44.532% B+
HSR:23.200% A**
Blitz GD-10
M*
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M*
Mauler S6
B**
Kills:70
Deaths:40
KDR:1.750
Accuracy:49.797% B**
HSR:11.429% D
LA39 Bruiser
B**
Kills:66
Deaths:33
KDR:2
Accuracy:73.543% B**
HSR:13.636% C
Kills:8,525
Deaths (as Combat Medic):2,369
Deaths (to Combat Medics):1,981
KDR:3.59856
Kill Difference:6,156
Playtime:50.749 hours
Usage:4%
Score:2.093m
Score/min:687
Accuracy (listed only):40.495%
HSR (listed only):34.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:5,337
Deaths:929
KDR:5.745
Accuracy:46.272% B**
HSR:79.277% B**
MGR-S1 Gladius
M**
Kills:1,966
Deaths:428
KDR:4.593
Accuracy:33.722% A
HSR:49.644% M**
NSX Daimyo
B*
Kills:1,520
Deaths:282
KDR:5.390
Accuracy:44.883% B+
HSR:97.040% B*
AF-4 Cyclone
A*
Kills:1,226
Deaths:402
KDR:3.050
Accuracy:31.840% A
HSR:34.013% A*
NSX-P Tengu
M**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:45.703% A++
HSR:46.984% M**
NS-44 Commissioner
A++
Kills:1,162
Deaths:491
KDR:2.367
Accuracy:50.694% A++
HSR:35.628% A++
NS-30 Vandal
A*
Kills:843
Deaths:145
KDR:5.814
Accuracy:42.013% A+
HSR:46.263% A*
NS-45 Pilot
B**
Kills:309
Deaths:145
KDR:2.131
Accuracy:38.077% B**
HSR:30.421% B+
LA3 Desperado
A*
Kills:198
Deaths:74
KDR:2.676
Accuracy:36.685% A
HSR:32.323% A*
NSX Tengu
A**
Kills:151
Deaths:65
KDR:2.323
Accuracy:43.012% B**
HSR:37.086% A**
AF-8 RailJack
C+
Kills:127
Deaths:30
KDR:4.233
Accuracy:36.820% C+
HSR:73.228% C+
Blitz GD-10
M*
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.971% A
HSR:35.870% M*
NC14 Bolt Driver
B+
Kills:74
Deaths:17
KDR:4.353
Accuracy:39.200% B+
HSR:79.730% B+
NC4 Mag-Shot
A++
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.233% B+
HSR:30.137% A++
NS-AM7 Archer
M++
Kills:71
Deaths:72
KDR:0.986
Accuracy:59.108% C+
HSR:43.662% M++
NS-357 Underboss
B**
Kills:62
Deaths:19
KDR:3.263
Accuracy:42.023% B++
HSR:30.645% B**
NSX Tomoe
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:36.491% A++
HSR:58.333% A*
Kills:14,448
Deaths (as Infiltrator):3,447
Deaths (to Infiltrators):2,601
KDR:4.19147
Kill Difference:11,001
Playtime:117.439 hours
Usage:9%
Score:3.746m
Score/min:532
Accuracy (listed only):40.515%
HSR (listed only):49.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:3,184
Deaths:304
KDR:10.474
Accuracy:37.559% B+
HSR:17.305% C*
AF-34 Mattock
B+
Kills:2,960
Deaths:296
KDR:10
Accuracy:41.441% B+
HSR:19.020% C**
AF-23 Grinder
A
Kills:620
Deaths:130
KDR:4.769
Accuracy:32.383% C-
HSR:20.161% A
AF-23 Grinder
A++
Kills:430
Deaths:96
KDR:4.479
Accuracy:32.901% D
HSR:23.023% A++
NCM2 Falcon
A*
Kills:308
Deaths:77
KDR:4
Accuracy:48.292% B*
HSR:9.740% A*
NCM1 Scattercannon
B*
Kills:209
Deaths:67
KDR:3.119
Accuracy:47.247% B*
HSR:17.703% B+
NCM2 Falcon
M+
Kills:141
Deaths:72
KDR:1.958
Accuracy:53.062% B**
HSR:10.638% M+
NCM3 Raven
A++
Kills:129
Deaths:46
KDR:2.804
Accuracy:55.279% A++
HSR:3.876% B++
NCM3 Raven
A++
Kills:122
Deaths:46
KDR:2.652
Accuracy:53.780% A++
HSR:1.639% D
Kills:8,103
Deaths (as MAX Suit):567
Deaths (to MAX Suits):1,003
KDR:14.29101
Kill Difference:7,536
Playtime:54.134 hours
Usage:4%
Score:3.720m
Score/min:1,145
Accuracy (listed only):44.660%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,755
V. Kills:152 N/A
Deaths:148
KDR:11.858
Accuracy:66.450% A+
KPH:94.900 A
VKPH:8.200 B**
Vortek Rotary
B**
Kills:808
V. Kills:646 125%
Deaths:201
KDR:4.020
Accuracy:35.213% B++
KPH:25.100 B++
VKPH:20.100 B**
M20 Mustang
A*
Kills:776
V. Kills:769 101%
Deaths:229
KDR:3.389
Accuracy:39.086% A
KPH:24.200 B*
VKPH:24 A*
Breaker Rocket Pods
M
Kills:269
V. Kills:17 N/A
Deaths:7
KDR:38.429
Accuracy:71.156% M
KPH:286.500 A*
VKPH:18.100 C*
M20 Kestrel
A+
Kills:96
V. Kills:66 143%
Deaths:7
KDR:13.714
Accuracy:39.196% A+
KPH:39.700 A
VKPH:27.300 B**
Hornet Missiles
A++
Kills:66
V. Kills:33 194%
Deaths:4
KDR:16.500
Accuracy:73.572% A++
KPH:128.100 A
VKPH:64 B*
Kills:3,770 (3,435 + 0)
Deaths:596
KDR:6.326
VKDR:2.824
Vehicle Kills:1,683
Kill Difference:3,174
Playtime:86.517 hours
Usage:7%
Score:2.214m
Score/min:426
Piloting Accuracy:39.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M++
Kills:4,957
V. Kills:153 N/A
Deaths:78
KDR:63.551
Accuracy:45.316% B**
KPH:93.200 M++
VKPH:2.900 B+
CAS30 Tank Buster
A*
Kills:1,754
V. Kills:1,412 124%
Deaths:508
KDR:3.453
Accuracy:60.325% A+
KPH:18.400 A*
VKPH:14.800 A*
C150 Dalton
A++
Kills:1,724
V. Kills:1,740 99%
Deaths:193
KDR:8.933
Accuracy:29.405% D-
KPH:46.200 B++
VKPH:46.700 A++
L105 Zephyr
S
Kills:279
V. Kills:37 N/A
Deaths:11
KDR:25.364
Accuracy:68.589% M*
KPH:175.400 S
VKPH:23.300 A**
AP30 Shredder
N/A
Kills:50
V. Kills:64 77%
Deaths:8
KDR:6.250
Accuracy:49.914% N/A
KPH:31.800 N/A
VKPH:40.700 N/A
Kills:8,764 (6,711 + 2,053)
Deaths:798
KDR:10.982
VKDR:4.268
Vehicle Kills:3,406
Kill Difference:7,966
Playtime:188.902 hours
Usage:15%
Score:4.752m
Score/min:419
Piloting Accuracy:60.325%
Gunner Accuracy:49.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:364
V. Kills:22 N/A
Deaths:23
KDR:15.826
Accuracy:63.663% A++
KPH:144.900 M**
VKPH:8.800 C++
C75 Viper
S
Kills:189
V. Kills:10 N/A
Deaths:13
KDR:14.539
Accuracy:50.158% A
KPH:155.600 S
VKPH:8.200 C+
L100 Python AP
S
Kills:69
V. Kills:33 203%
Deaths:3
KDR:23
Accuracy:72.816% A*
KPH:87.100 S
VKPH:41.700 M**
Kills:622 (622 + 0)
Deaths:39
KDR:15.949
VKDR:1.667
Vehicle Kills:65
Kill Difference:583
Playtime:4.519 hours
Usage:0%
Score:0.259m
Score/min:956
Driving Accuracy:72.816%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:843
V. Kills:472 178%
Deaths:67
KDR:12.582
Accuracy:58.764% B**
KPH:44.700 A*
VKPH:25 A*
Titan-150 HESH
M*
Kills:660
V. Kills:62 N/A
Deaths:25
KDR:26.400
Accuracy:57.600% B**
KPH:98.700 M*
VKPH:9.300 C*
Titan-150 HEAT
M**
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:57.747% B**
KPH:58.200 M**
VKPH:6.800 D
Enforcer ML85
B**
Kills:54
V. Kills:42 126%
Deaths:7
KDR:7.714
Accuracy:56.226% A++
KPH:28.500 B+
VKPH:22.200 B**
Kills:1,651 (1,597 + 54)
Deaths:106
KDR:15.575
VKDR:5.538
Vehicle Kills:587
Kill Difference:1,545
Playtime:29.056 hours
Usage:2%
Score:0.966m
Score/min:554
Driving Accuracy:57.747%
Gunner Accuracy:56.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:322
V. Kills:13 N/A
Deaths:14
KDR:23
Accuracy:68.547% A++
KPH:247.600 M
VKPH:10 B+
M12 Kobalt-H
M**
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.185% A
KPH:307.100 M**
VKPH:15 M**
M96 Mjolnir-H
A**
Kills:110
V. Kills:59 183%
Deaths:6
KDR:18.333
Accuracy:58.520% B**
KPH:101.100 A**
VKPH:54.200 A++
Kills:555 (0 + 555)
Deaths:20
KDR:27.750
VKDR:3.900
Vehicle Kills:78
Kill Difference:535
Playtime:2.789 hours
Usage:0%
Score:0.159m
Score/min:953
Driving Accuracy:N/A%
Gunner Accuracy:58.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,498
V. Kills:27 N/A
Deaths:25
KDR:59.920
Accuracy:19.604% B
KPH:186.600 M**
VKPH:3.400 B+
M40 Fury
S
Kills:317
V. Kills:36 N/A
Deaths:13
KDR:24.385
Accuracy:45.129% B**
KPH:174.700 S
VKPH:19.800 A+
M40 Fury
S
Kills:225
V. Kills:18 N/A
Deaths:7
KDR:32.143
Accuracy:45.731% A
KPH:164.100 S
VKPH:13.100 B++
M12 Kobalt
M
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:16.777% C
KPH:161.200 M
VKPH:4.600 A
Kills:2,110 (0 + 2,110)
Deaths:47
KDR:44.894
VKDR:1.766
Vehicle Kills:83
Kill Difference:2,063
Playtime:11.649 hours
Usage:1%
Score:0.609m
Score/min:871
Driving Accuracy:N/A%
Gunner Accuracy:16.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:114
V. Kills:9 N/A
Deaths:1
KDR:114
Accuracy:49.535% M
KPH:244.100 S
VKPH:19.300 S
Kills:114 (0 + 114)
Deaths:1
KDR:114
VKDR:9
Vehicle Kills:9
Kill Difference:113
Playtime:0.467 hours
Usage:0%
Score:0.020m
Score/min:712
Piloting Accuracy:N/A%
Gunner Accuracy:49.535%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,65617,5203,6204.84B**0.3034.462%A++53.413%M**131.6M+1B**477133.1h6.8A+19.7B**
SAS-R 5,3515,3379295.745A1.2046.272%B**79.277%B**117.6M*N/A35645.4h1.6A3.6B**
L-24R Spur 5,1104,9577863.551U59.0145.316%B**2.017%C+93.2M++2.9B+31753.2h12.2B++27B++
NC6A GODSAW 4,6314,5829005.091A+0.5532.719%B+47.49%M+124.9A*1.3B++38736.7h6.3C**19.2B*
NS-15M2 3,8403,8028974.239A+0.3031.061%A48.027%M113.2A*1.1B*43433.6h8.5A27.5B**
AF-34 Mattock 3,2273,18430410.474A*5.9337.559%B+17.305%C*96.8M+1.3A++40432.9h4.7B*12.6B*
AF-34 Mattock 3,0062,96029610A**5.4641.441%B+19.02%C**90.5M+1.4A++37532.7h5.6B++13.5B++
MGR-S1 Gladius 1,9901,9664284.593A*0.0533.722%A49.644%M**113M1.4A++30317.4h6.2B**18.3B**
NS Decimator 2,7771,9106482.948A**1.5974.151%A++2.984%B++77A**35A*67024.8h3.3B**4.5B**
M30 Mustang AH 1,9071,75514811.858B*7.3266.45%A+1.481%C*94.9A8.2B**41618.5h4.4B*6.6B*
CAS30 Tank Buster 3,1661,7545083.453A++1.0960.325%A+N/A18.4A*14.8A*28895.3h31.3C**51.9B++
C150 Dalton 3,4641,7241938.933B+4.3929.405%D-N/A46.2B++46.6A++85337.3h2.7B**9.2B+
NC05 Jackhammer 1,6941,6814054.151M+0.3958.181%A++17.014%B+140.1M**1.1A+53412h3.5B**6B**
EM1 1,6531,6515173.193A*1.3524.094%B+47.789%S94.9A**N/A39517.4h8B++33.4B*
Gauss Rifle Burst 1,6271,6134253.795B**0.7533.304%B**47.923%M96A*N/A36216.8h8.3A24.8B**
EM6 1,5691,5675033.115B**1.4326.388%B*39.694%A**85.6A++N/A34918.3h7.7A29.4B*
NSX Daimyo 1,5211,5202825.39B++0.8544.883%B+97.04%B*102.7A++N/A42614.8h1.9B**4.3B*
M12 Kobalt 1,5251,4982559.92S55.3819.604%B23.632%B**187.3M**3.4B+7108h12.9A65.9B++
NC6 Gauss SAW 1,3481,3382545.268M**0.7333.248%A**45.964%M**128.7S1B**60210.4h6.5B**19.6B**
AF-4 Cyclone 1,2441,2264023.05A1.4931.84%A34.013%A*53.3B*N/A21223h8.1B**25.3B*
GD-22S 1,2301,2265022.442B+2.1025.781%B+27.569%B+69.3AN/A33317.7h8.9B*34.4B++
NSX-P Tengu 1,1821,1772694.375M*0.1745.703%A++46.984%M**138.5M**N/A4098.5h7.8A+17B**
PSA-02 Diamondback 1,1911,1752983.943N/A0.6033.592%UN/A121.1U1.6U5029.7h9T*26.8T*
NSX-P Naginata 1,1751,1692834.131A*0.4131.761%A++47.049%A**134.4M++N/A3778.7h8.6A27.2B**
NSX-P Tanto 1,1781,1693303.542M+1.0034.307%A++40.034%A*112.4M**N/A34310.4h9.3B**27B**
NS-44 Commissioner 1,1651,1624912.367A2.1750.694%A++35.628%A++99.3A**N/A39011.7h3.1B*6.1B*
NS-30 Vandal 8458431455.814A**1.2742.013%A+46.263%A*118.7M**N/A4697.1h4.2B**10B**
Titan-150 AP 1,3158436712.582B**8.0458.764%B**1.186%D-44.6A*25A*54218.9h3.6B++6.1B**
Vortek Rotary 1,4548082014.02B**0.5235.213%B++1.609%C25.2B++20.1B**31232.1h41.8B*118.7B*
M20 Mustang 1,5457762293.389B+1.1539.086%A1.289%C--24.3B**24A*47132h82.1B+210.1B*
Carnage AR 7447383032.436B*2.1128.773%B*31.165%A+67.1A++N/A30111h9.3A+32.4B**
Titan-150 HESH 7226602526.4A+21.8657.6%B**2.576%B++98.5M*9.3C*4616.7h2.2A3.7A
AF-23 Grinder 6236201304.769B*0.2332.383%C-20.161%A72.9M+N/A3418.5h3.8A+11.7B**
GD-7F 5465381503.587M0.9532.364%A+35.316%M80.3A*1.2A++4186.7h8.9A27.3B**
Frag Grenade 5054981498N/A493.4661.741%A*N/A830A+11.7B+47420.6h2.6B**4.3B**
C-4 5944921154.278A*0.2643.482%M++N/A74.5C+15.5D-7146.6h1B**2.4A
M12 Kobalt 5064922246A**241.4627.789%B**25.813%A++234.3A**6.7B++7252.1h13.6B++49.1B*
MGR-L1 Promise 4434361113.928A*0.6133.878%A++46.789%M++103.8A*1.7A+4214.2h9A26.7B**
AF-23 Grinder 431430964.479B++0.0632.901%D23.023%A++74.1MN/A3815.8h4.1A12.5B*
MGR-M1 Bishop 407406725.639A*1.1044.98%A++45.32%A++101.5M**N/A2714h3.8A+8.4A
Warden 380377884.284M0.2640.918%A*34.218%A+101.9SN/A4733.7h5.8A14.2B**
L100 Python HESH 3863642315.826B+11.2863.663%A++N/A145.6M**8.8C++8342.5h1.8A+2.8A+
Sticky Grenade 3313301330N/A325.4667.677%A++N/A3300S10C132770.1h0.8A1.2B**
C85 Canister-H 3353221423B**18.4668.547%A++11.801%C*247.7M10B+10711.3h5.2B+7.5B**
M40 Fury 3533171324.385M++19.8445.129%B**2.208%B+176.1S20A+13481.8h8.5B*18.9B**
NS-45 Pilot 3103091452.131B++2.4138.077%B**30.421%B+73.6B+N/A2134.2h5.4B*14.3B*
NCM2 Falcon 341308774A**0.5448.292%B*9.74%A*73.3S7.9A+3914.2h4A+8.3B**
L105 Zephyr 3162791125.364A20.8268.589%M*N/A174.4S23.1A**10601.6h3.6A+5.3A+
Breaker Rocket Pods 286269738.429S33.8971.156%M1.115%C++298.9A*18.9C**16910.9h6.7A+9.4B**
AF-4A Bandit 261257912.824A1.7232.558%A+33.852%A++102.8M1.6A**4362.5h8.2B**25.1B**
Anti-Vehicle Grenade 2862411241N/A236.4659.556%B**N/A602.5B**112.5C++65850.4h3.1A5.2A
M40 Fury 243225732.143S27.6045.731%AN/A160.7S12.9B++11401.4h7.4B**16.2B**
NCM1 Scattercannon 209209673.119B*1.4247.247%B*17.703%B+47.5A++N/A2794.4h6.7B+14.1B+
LA3 Desperado 198198742.676A*1.8736.685%A32.323%A*63.9AN/A2253.1h6.3A17.3B**
NSX Naginata 199198404.95M**0.4128.449%A45.96%A**110A**N/A4251.8h8.2B**29B*
NS-11C 2001961731.133C*3.4126.34%B+42.347%M**18.1CN/A13310.8h11.3B++42.7B++
C75 Viper 1991891314.538A**10.0050.158%A2.116%B*157.5S8.3C++9641.2h5A+10A+
Hawk GD-68 288176832.12A*2.4276.687%A*5.114%A+21B++13.3B++3038.4h7.1B+9.3B**
Tank Mine 257167453.711B+0.83113.102%SN/A151.8B*81.8B++21681.1h2.5D--2.2A*
Razor GD-23 1681651081.528B++3.0123.044%C21.818%C*20.9C+N/A1767.9h9.9B*42.9B+
MGR-C1 Charger 166161682.368A2.1731.963%B*30.435%B*64.4B**2A*3282.5h10.5B*32.9B++
AF-19 Mercenary 165159841.893A2.6528.059%B**32.704%A++31.8B++1.2A**5325h8.4A29.8B*
NSX Tengu 152151652.323B**2.2243.012%B**37.086%A**71.9A+N/A2262.1h9.5B*22B++
MANA Anti-Vehicle Turret 187144304.8S0.2669.492%S2.083%F-1440A++430F*4097100.1h4A*5.7M++
NCM2 Falcon 156141721.958A2.5853.062%B**10.638%M+37.1S3.9C2203.8h9.3B**17.6B*
NCM3 Raven 193129462.804M+1.7455.279%A++3.876%B++23.9S11.9M3235.4h19.1B**34.5A
AF-8 RailJack 129127304.233B++0.3136.82%C+73.228%C+50.8A*N/A2782.5h2B++5.5B+
Reaper DMR 128126403.15B+1.3937.148%A*40.476%A*105M++1.7M+5001.2h7.7B**20.6A
AF-57 Piston 125125373.378A*1.1644.532%B+23.2%A**83.3A*N/A4081.5h3.6B*8.1B+
M12 Kobalt-H 1291231123S118.4628.185%A22.764%B**307.5M**15M**8450.4h11.3B+40B**
NCM3 Raven 208122462.652A**1.8953.78%A++1.639%D22.6M++15.9M**3615.4h19.5B**36.3B**
CAS 14-E 1231141114S109.4649.535%M3.509%A+228S18S7110.5h16.4B**33A
M96 Mjolnir-H 169110618.333S13.7958.52%B**N/A100A**53.6A++8481.1h31.1B+53.2B*
Gauss Compact Burst 105103244.292A0.2538.994%A*36.893%A++57.2B++1.1B**2091.8h12.6C32.2B+
M20 Kestrel 16296713.714M++9.1739.196%A+1.042%D40A27.5B**7342.4h54.6B++139.4B*
Titan-150 HEAT 10594713.429A++8.8957.747%B**2.128%C-58.8M**6.9D5361.6h2.2A++3.8A++
Blitz GD-10 9492293.172A*1.3730.971%A35.87%M*83.6A**1.8S6801.1h9.7A31.4B*
NC14 Bolt Driver 7474174.353A+0.1939.2%B+79.73%B+41.1AN/A4321.8h2B*5.1B*
NC4 Mag-Shot 7473362.028A++2.5131.233%B+30.137%A++31.7B+N/A2642.3h6.5B++20.7B+
NS-AM7 Archer 8371720.986A3.5659.108%C+43.662%M++11.8B**2C-896h11B*18.6B*
Bouncing Betty 7170125.833B++1.2962.567%A*N/A175B**2.5A**13200.4h1.7B++2.7A+
Mauler S6 7070401.75B++2.7949.797%B**11.429%D58.3A++N/A6101.2h3.5B**7B**
M12 Kobalt 7270235M+30.4616.777%C24.286%B**175M++5A++9980.4h13B**77.7B+
L100 Python AP 10269323M*18.4672.816%A*N/A86.3M**41.3M**13230.8h3.3B**4.5A+
Hornet Missiles 9966416.5A*11.9673.572%A++1.515%C+132A+66B**14330.5h8.4B++11.4B**
LA39 Bruiser 6766332B++2.5473.543%B**13.636%C82.5A++1.3A++6720.8h2.5C+3.4B+
NS-357 Underboss 6362193.263A*1.2842.023%B++30.645%B**77.5B**1.3A++3550.8h3.5B++8.3B+
A30 Walker 1356287.75S3.2115.656%D**N/A56.4M**66.4S14531.1h40.2A+256.9B**
NSX Tomoe 6060144.286A++0.2636.491%A++58.333%A*85.7A*N/A2810.7h10.4B**28.5B**
Mag-Cutter 76578,3080.007C-4.537.716%F8.772%B0.1D-N/A1406.5h4.4D*56.8D**
NS Annihilator 12157431.326A++3.2280.172%CN/A16.8A+18.8M**4333.4h8.2A10.2A
Spear Anti-Vehicle Phalanx Turret 945678C++3.4667.68%A**N/A70A++47.5M14810.8h7.6B11.2B**
Enforcer ML85 965477.714B+3.1756.226%A++1.852%C+28.4B+22.1B**10161.9h11B+19.6A
AC-X11 5453192.789A++1.7536.551%A*37.736%M+58.9A+1.1A++8070.9h7.7B**21.1B*
AP30 Shredder 1145086.25C+1.7149.914%A**2%C+31.3C++40M8801.6h116D232.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon521,6679.1h
Nano-Armor Kit445550,34653.5h
Anti-Vehicle MANA Turret52040.7h
Nanite Revive Grenade01560h
Medical Kit1,79811,882102.7h
Medical Applicator5337,2172.2h
Motion Spotter142,4691.8h
NC Triumph Flare Gun12090.4h
Deconstruction Tool04720h
Welding Device0730h
Recon Detection Device42450.4h
Shield Recharging Field47320.6h
Ammunition Package86201.2h
Nano-Repair Grenade01670h
Flail Targeting Dart52832h
WLT-Howler Mining Laser04750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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