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Centurion KateJinaLooS[HARM] KateJinaLooS
VS BR 54

KDR: 13.32

Score: 2.2m

Last Seen: Jan 22nd, 2020 10:46 AM
- OFFLINE - 19.8 hour(s)

Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 75
Level Progress (to 55): 45%
Level 100 Progress: 12% 1174h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Orion VS54 Pulsar LSW L100 Python AP Supernova FPC Pulsar VS1 Plasma Grenade S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.911%33.367%931612262,93711.89071.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.471%1.258A1.723A++0.148C++HEAD ++ (~19.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.445B110.201C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 75
2.2m314.6%236 (14.2k)207 (12.4k)13.31596,11245915.51254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123268216.3%16.394%26723:493

7% Combat Medic40% Engineer49% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2019 8:08 AMJan 4th, 2020 4:32 PMJan 25th, 2020 2:11 AM (21h) (PST)Jan 22nd, 2020 12:37 PM (3d) (PST)Jan 22nd, 2020 6:46 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
949349150.5620.0420.0922.0640.0941076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,9172,01454,9033436124612,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
181.2h/7.6d 1,008 1,002 1,602 22.4k 358 804 1,019 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,173
Deaths:108
KDR:10.861
Accuracy:26.003% B**
HSR:34.015% A
Pulsar LSW
A
Kills:1,167
Deaths:110
KDR:10.609
Accuracy:28.302% B*
HSR:34.704% A
Flare VE6
A+
Kills:76
Deaths:14
KDR:5.429
Accuracy:28.125% B*
HSR:35.526% A+
Kills:2,416
Deaths (as Heavy Assault):232
Deaths (to Heavy Assaults):106
KDR:10.41379
Kill Difference:2,184
Playtime:89.555 hours
Usage:49%
Score:0.963m
Score/min:179
Accuracy (listed only):27.477%
HSR (listed only):34.749%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:87
Deaths:15
KDR:5.800
Accuracy:32.047% A++
HSR:24.138% B++
Kills:87
Deaths (as Engineer):15
Deaths (to Engineers):48
KDR:5.8
Kill Difference:72
Playtime:72.867 hours
Usage:40%
Score:1.083m
Score/min:248
Accuracy (listed only):32.047%
HSR (listed only):24.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:95
Deaths:51
KDR:1.863
Accuracy:50.297% B**
HSR:34.737% B**
Kills:95
Deaths (as Infiltrator):51
Deaths (to Infiltrators):79
KDR:1.86275
Kill Difference:44
Playtime:4.931 hours
Usage:3%
Score:0.030m
Score/min:100
Accuracy (listed only):50.297%
HSR (listed only):34.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:339
Deaths:53
KDR:6.396
Accuracy:30.529% A
HSR:28.024% B**
Kills:339
Deaths (as Combat Medic):53
Deaths (to Combat Medics):60
KDR:6.39623
Kill Difference:286
Playtime:13.262 hours
Usage:7%
Score:0.172m
Score/min:216
Accuracy (listed only):30.529%
HSR (listed only):28.024%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,513
V. Kills:301 N/A
Deaths:
KDR:
Accuracy:66.164% A++
KPH:65.600 B+
VKPH:13.100 A
L100 Python AP
A++
Kills:571
V. Kills:252 226%
Deaths:
KDR:
Accuracy:70.574% A++
KPH:52.800 A++
VKPH:23.300 B*
Kills:2,084 (2,084 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:553
Kill Difference:2,084
Playtime:33.874 hours
Usage:19%
Score:0.450m
Score/min:221
Driving Accuracy:70.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:478
V. Kills:261 182%
Deaths:
KDR:
Accuracy:72.453% A*
KPH:43.600 A+
VKPH:23.800 A++
Kills:478 (478 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:261
Kill Difference:478
Playtime:10.961 hours
Usage:6%
Score:0.159m
Score/min:242
Driving Accuracy:72.453%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,8141,51311513U1,499.6866.164%A++N/A65.5B+13A21123.1h3.5C++5.3B++
Orion VS54 1,1811,17310810.861S2.4526.003%B**34.015%A42.7B+N/A11027.5h10.5B++40.4C*
Pulsar LSW 1,1781,16711010.609S2.7128.302%B*34.704%A50.3C*N/A12023.2h11.3B+40B+
L100 Python AP 8235711571U557.6870.574%A++N/A52.9A++23.3B*24310.8h4.5B*6.4B*
Supernova FPC 7394781478U464.6872.453%A*N/A43.5A+23.7A++24211h4.2B++5.8B**
Pulsar VS1 348339536.396S6.9230.529%A28.024%B**39.9B++1.1A998.5h12.7B++41.8B++
Plasma Grenade 2482411241N/A227.6851.915%B*N/A803.3A+23.3A19410.3h2.6B**5.1B**
S1 223129343U29.6868.515%AN/A31.5B+22.9A2084.1h8.6D12.6C++
NS-44B Commissioner 9795511.863B++11.4550.297%B**34.737%B**3.1D--N/A830.6h4.5D8.9C**
Solstice VE3 8887155.8S7.5232.047%A++24.138%B++9DN/A359.7h14.1B+44.1B
Flare VE6 7676145.429S7.8928.125%B*35.526%A+38C+N/A1002h9B++32B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0980.1h
Nano-Armor Kit16139,12810.9h
Nanite Revive Grenade01680h
Spitfire Auto-Turret01310.1h
Ammunition Package44380.1h
Medical Kit8562810.3h
Medical Applicator49,6601.5h

Check the help document for the dictionary if you want to learn more about words used here.


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