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Legate KateJinaLooS[HARM] KateJinaLooS
VS BR 74

KDR: 15.92

Score: 5.4m

Last Seen: Mar 25th, 2020 12:19 PM
- OFFLINE - 27.1 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 10%
Level 100 Progress: 29% 879h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT L100 Python AP Orion VS54 Flare VE6 SVA-88 NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,866,492 MLG Score: 1492
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.394%33.024%938912236,57113.60462.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.252%1.398A1.808A++-1.142D*HEAD ++ (~18.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.493B+10.70.25C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.527%81.362%0112312796834.04348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.748M**0.803B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.505B+2.80.077C+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m291.7%255 (15.3k)220 (13.2k)15.916914,16689018.60974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232151020.648%17.309%35727:478

41% Engineer51% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2019 8:08 AMJan 4th, 2020 4:32 PMMar 25th, 2020 2:49 PM (4d) (PST)Mar 25th, 2020 8:48 AM (4d) (PST)Mar 25th, 2020 8:19 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,058291,0290.5750.0360.1001.9780.1031492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,4641,71561,7493426119613,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
410.7h/17.1d 2,396 2,452 3,518 48.7k 628 1,956 2,543 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,173
Deaths:108
KDR:10.861
Accuracy:26.003% B++
HSR:34.015% B**
Flare VE6
B*
Kills:1,170
Deaths:114
KDR:10.263
Accuracy:28.734% B*
HSR:30.513% B+
SVA-88
B**
Kills:1,169
Deaths:89
KDR:13.135
Accuracy:28.435% B++
HSR:34.474% B**
NS-15M2
B*
Kills:1,167
Deaths:78
KDR:14.962
Accuracy:28.828% B++
HSR:33.762% B*
Pulsar LSW
B**
Kills:1,167
Deaths:110
KDR:10.609
Accuracy:28.302% B++
HSR:34.704% B**
Betelgeuse 54-A
B++
Kills:90
Deaths:13
KDR:6.923
Accuracy:28.247% C*
HSR:37.778% B++
Kills:5,936
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):210
KDR:11.59375
Kill Difference:5,424
Playtime:209.698 hours
Usage:51%
Score:2.470m
Score/min:196
Accuracy (listed only):28.091%
HSR (listed only):34.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:112
Deaths:22
KDR:5.091
Accuracy:33.457% A++
HSR:26.786% B**
Kills:112
Deaths (as Engineer):22
Deaths (to Engineers):99
KDR:5.09091
Kill Difference:90
Playtime:168.354 hours
Usage:41%
Score:2.635m
Score/min:261
Accuracy (listed only):33.457%
HSR (listed only):26.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M+
Kills:279
Deaths:9
KDR:31
Accuracy:59.527% M+
HSR:81.362% B**
NS-44B Commissioner
B++
Kills:184
Deaths:76
KDR:2.421
Accuracy:47.613% B++
HSR:28.804% B+
VA39 Spectre
N/A
Kills:50
Deaths:
KDR:
Accuracy:61.042% N/A
HSR:66% N/A
Kills:513
Deaths (as Infiltrator):85
Deaths (to Infiltrators):147
KDR:6.03529
Kill Difference:428
Playtime:15.525 hours
Usage:4%
Score:0.139m
Score/min:149
Accuracy (listed only):56.061%
HSR (listed only):58.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:339
Deaths:53
KDR:6.396
Accuracy:30.497% B**
HSR:28.024% B*
Kills:339
Deaths (as Combat Medic):53
Deaths (to Combat Medics):96
KDR:6.39623
Kill Difference:286
Playtime:13.636 hours
Usage:3%
Score:0.174m
Score/min:213
Accuracy (listed only):30.497%
HSR (listed only):28.024%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,257
V. Kills:432 N/A
Deaths:
KDR:
Accuracy:64.623% A++
KPH:66.500 B+
VKPH:12.700 B**
L100 Python HEAT
B**
Kills:1,263
V. Kills:504 250%
Deaths:
KDR:
Accuracy:70.720% A++
KPH:48.500 B*
VKPH:19.300 B**
L100 Python AP
A++
Kills:1,244
V. Kills:580 214%
Deaths:
KDR:
Accuracy:72.261% A++
KPH:50.700 B**
VKPH:23.600 B++
C75 Viper
A*
Kills:484
V. Kills:208 232%
Deaths:
KDR:
Accuracy:68.512% M+
KPH:39.500 C*
VKPH:17 A*
Kills:5,248 (5,248 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,724
Kill Difference:5,248
Playtime:96.767 hours
Usage:24%
Score:1.262m
Score/min:217
Driving Accuracy:68.512%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:578
V. Kills:308 187%
Deaths:
KDR:
Accuracy:71.429% A*
KPH:42.200 A
VKPH:22.500 A
Kills:578 (578 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:308
Kill Difference:578
Playtime:13.705 hours
Usage:3%
Score:0.246m
Score/min:299
Driving Accuracy:71.429%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:130
V. Kills:63 203%
Deaths:
KDR:
Accuracy:59.151% B+
KPH:47.700 B+
VKPH:23.100 C+
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:63
Kill Difference:130
Playtime:2.726 hours
Usage:1%
Score:0.062m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:59.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,6892,25712257U2,241.0864.623%A++N/A66.6B+12.7B**22233.9h3.3C+5.2B+
L100 Python HEAT 1,7671,26311263U1,247.0870.72%A++N/A48.4B*19.3B**19126.1h6.5C9.2B
L100 Python AP 1,8241,24411244U1,228.0872.261%A++N/A50.8B**23.7B++23924.5h4.7B++6.5B*
Orion VS54 1,1811,17310810.861S5.0626.003%B++34.015%B**42.7C++N/A11727.5h10.5B+40.4C++
Flare VE6 1,1801,17011410.263S5.6528.734%B*30.513%B+50C+N/A11623.4h9.5B32.9B+
SVA-88 1,1791,1698913.135S2.7828.435%B++34.474%B**42.7CN/A10127.4h11.3C++39.6B+
NS-15M2 1,1741,1677814.962S0.9528.828%B++33.762%B*37.6CN/A13931h10.9B+37.8B+
Pulsar LSW 1,1781,16711010.609S5.3128.302%B++34.704%B**50.3C+N/A12223.2h11.3C**40B+
Supernova FPC 8865781578U562.0871.429%A*N/A42.2A22.5A29913.7h4.1B++5.7A
Plasma Grenade 5375231523N/A507.0850.517%B+N/A747.1B++20B++20450.7h2.6B*5.2B++
C75 Viper 6924841484U468.0868.512%M+N/A39.7C*17A*21812.2h15C21.9B+
Pulsar VS1 348339536.396S9.5230.497%B**28.024%B*39.4B+1B**1068.6h12.8B+41.8B++
S1 5623281521.867U5.9570.601%A+N/A34.9B+24.9A2519.4h8.7D--12.3C+
Ghost 281279931S15.0859.527%M+81.362%B**32.8C--N/A1028.5h2.8D--4.7B+
NS-44B Commissioner 189184762.421B**13.5047.613%B++28.804%B+3.3D*N/A955.3h3.8C8B
Saron HRB-H 1931301130U114.0859.151%B+N/A48.1B+23.3C+3782.7h15.8B**26.6B**
Solstice VE3 113112225.091S10.8333.457%A++26.786%B**5.6D-N/A2919.9h15.3C+45.8C*
Betelgeuse 54-A 9190136.923B**8.9928.247%C*37.778%B++56.3C--N/A3451.6h10.2C++36.2C**
VA39 Spectre 5150150U34.0861.042%S66%M41.7B*N/A3851.2h9.8F-16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01120.1h
Nano-Armor Kit39236,61021.9h
Nanite Revive Grenade01740h
Spitfire Auto-Turret02690.2h
Motion Spotter02080.2h
Ammunition Package54790.1h
Medical Kit1601,31919.6h
Medical Applicator410,4421.6h
Nano-Repair Grenade0660h
Recon Detection Device0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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