Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General Imperator Kathode[PTDQ] Kathode
NC BR 94

KDR: 4.37

Score: 13.7m

Last Seen: Aug 14th, 2019 7:22 PM
- OFFLINE - 205.5 hour(s)

Battle Rank 94 - New Conglomerate on Miller - Outfit Leader of KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 4
Level Progress (to 95): 92%
Level 100 Progress: 73% 213h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS MGR-S1 Gladius AF-4 Cyclone Blitz GD-10 AF-18 Stalker NSX Tomoe M40 Fury-F E540 Halberd S12 Renegade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kathode



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,504,051 MLG Score: 2801
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.019%24.588%81218119628,6085.67394-1.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%2.272A*0.537B+-0.552DHEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.626B+9.10.359C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.134%0.709%135112132823441300.819767215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+-1.187D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++3.80.698B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.977%2.549%1290512092,51131910687.84688235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%0.992B*-0.445C--0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.864B*7.50.809B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 4
13.7m173.6%401 (24.1k)341 (20.5k)4.3690237,1768,5094.7025594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214403328.372%19.575%55504:4412

14% Engineer10% Heavy Assault74% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 12:47 PMMar 9th, 2015 4:11 PMAug 21st, 2019 9:03 PM (1d) (PST)Aug 14th, 2019 10:49 PM (8d) (PST)Aug 14th, 2019 3:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7301405900.9220.2110.1801.6940.0542801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7728,39135,381551311102320,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
672.2h/28d 2,838 7,277 9,490 68.3k 693 2,096 2,190 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,164
Deaths:429
KDR:2.713
Accuracy:26.221% B**
HSR:25.773% B
GD-22S
C++
Kills:606
Deaths:220
KDR:2.755
Accuracy:24.003% C++
HSR:22.937% C+
EM6
A
Kills:445
Deaths:130
KDR:3.423
Accuracy:28.864% A
HSR:29.888% B*
LA1 Anchor
B**
Kills:358
Deaths:93
KDR:3.849
Accuracy:30.072% B**
HSR:32.961% B**
Kills:2,573
Deaths (as Heavy Assault):872
Deaths (to Heavy Assaults):2,513
KDR:2.95069
Kill Difference:1,701
Playtime:66.991 hours
Usage:10%
Score:1.041m
Score/min:259
Accuracy (listed only):27.290%
HSR (listed only):27.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:6,598
Deaths:1,400
KDR:4.713
Accuracy:36.145% A++
HSR:24.826% B+
AF-4 Cyclone
A
Kills:4,221
Deaths:1,181
KDR:3.574
Accuracy:32.481% A
HSR:21.891% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
AF-18 Stalker
A
Kills:3,238
Deaths:743
KDR:4.358
Accuracy:34.259% A
HSR:19.580% C+
NSX Tomoe
B**
Kills:3,230
Deaths:688
KDR:4.695
Accuracy:34.129% B**
HSR:36.161% C+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NS-44 Commissioner
A*
Kills:632
Deaths:213
KDR:2.967
Accuracy:49.065% A+
HSR:36.392% A*
NC4 Mag-Shot
B**
Kills:470
Deaths:149
KDR:3.154
Accuracy:35.065% B**
HSR:17.872% C
NC08 Mag-Scatter
A*
Kills:131
Deaths:47
KDR:2.787
Accuracy:64.456% A
HSR:26.718% A*
Impetus
C*
Kills:71
Deaths:21
KDR:3.381
Accuracy:35.348% C*
HSR:23.944% D
Kills:25,493
Deaths (as Infiltrator):6,034
Deaths (to Infiltrators):1,516
KDR:4.22489
Kill Difference:19,459
Playtime:495.834 hours
Usage:74%
Score:10.083m
Score/min:339
Accuracy (listed only):37.550%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:251
Deaths:50
KDR:5.020
Accuracy:38.154% A++
HSR:30.677% B*
AF-19 Mercenary
A**
Kills:236
Deaths:122
KDR:1.934
Accuracy:34.848% A**
HSR:24.153% B+
Kills:487
Deaths (as Engineer):172
Deaths (to Engineers):1,438
KDR:2.8314
Kill Difference:315
Playtime:96.989 hours
Usage:14%
Score:2.503m
Score/min:430
Accuracy (listed only):36.501%
HSR (listed only):27.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:6,598
Deaths:1,400
KDR:4.713
Accuracy:36.145% A++
HSR:24.826% B+
AF-4 Cyclone
A
Kills:4,221
Deaths:1,181
KDR:3.574
Accuracy:32.481% A
HSR:21.891% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NC1 Gauss Rifle
A
Kills:186
Deaths:84
KDR:2.214
Accuracy:29.038% A
HSR:27.957% B**
Kills:17,907
Deaths (as Combat Medic):4,257
Deaths (to Combat Medics):876
KDR:4.20648
Kill Difference:13,650
Playtime:5.360 hours
Usage:1%
Score:0.110m
Score/min:341
Accuracy (listed only):32.474%
HSR (listed only):23.167%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:40.390% C*
KPH:45.100 B*
VKPH:10.400 B+
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:4
Vehicle Kills:12
Kill Difference:49
Playtime:1.153 hours
Usage:0%
Score:0.022m
Score/min:317
Driving Accuracy:40.390%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:1,775
V. Kills:699 254%
Deaths:87
KDR:20.402
Accuracy:53.764% A
KPH:42 A
VKPH:16.500 B
Enforcer ML85
B**
Kills:438
V. Kills:293 149%
Deaths:37
KDR:11.838
Accuracy:50.842% B**
KPH:28.900 B++
VKPH:19.300 B+
Titan-150 AP
C*
Kills:282
V. Kills:114 245%
Deaths:21
KDR:13.429
Accuracy:47.134% C
KPH:26.900 C*
VKPH:10.900 D-
C85 Canister
A
Kills:84
V. Kills:2 N/A
Deaths:2
KDR:42
Accuracy:51.022% A
KPH:102.100 B*
VKPH:2.400 D-
Kills:2,579 (282 + 2,297)
Deaths:147
KDR:17.544
VKDR:7.537
Vehicle Kills:1,108
Kill Difference:2,432
Playtime:68.778 hours
Usage:10%
Score:1.491m
Score/min:361
Driving Accuracy:47.134%
Gunner Accuracy:51.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:161
V. Kills:4 N/A
Deaths:2
KDR:80.500
Accuracy:25.891% A+
KPH:91.900 B*
VKPH:2.300 C+
M12 Kobalt
A++
Kills:90
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:25.899% A++
KPH:89.500 B+
VKPH:5 A++
M20 Basilisk
A++
Kills:53
V. Kills:9 N/A
Deaths:3
KDR:17.667
Accuracy:51.297% A++
KPH:28 B++
VKPH:4.800 D
Kills:304 (0 + 304)
Deaths:5
KDR:60.800
VKDR:3.600
Vehicle Kills:18
Kill Difference:299
Playtime:4.650 hours
Usage:1%
Score:0.069m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:51.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:2,166
V. Kills:485 446%
Deaths:275
KDR:7.876
Accuracy:55.647% B+
KPH:64.400 A*
VKPH:14.400 A++
S12 Renegade
A+
Kills:1,632
V. Kills:63 N/A
Deaths:155
KDR:10.529
Accuracy:60.081% A*
KPH:91.500 A
VKPH:3.500 A+
M12 Kobalt-F
M
Kills:130
V. Kills:7 N/A
Deaths:15
KDR:8.667
Accuracy:36.466% A*
KPH:66.200 A
VKPH:3.600 M
Kills:3,928 (3,928 + 0)
Deaths:445
KDR:8.827
VKDR:1.247
Vehicle Kills:555
Kill Difference:3,483
Playtime:53.450 hours
Usage:8%
Score:0.731m
Score/min:228
Driving Accuracy:36.466%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 6,6586,5981,4004.713A**0.3436.145%A++24.826%B+75.7A+N/A22387.2h7.4B*20.4B*
AF-4 Cyclone 4,2454,2211,1813.574A++0.8032.481%A21.891%B+59.1B**N/A16571.4h8.6B**26.5B*
Blitz GD-10 3,3803,3528214.083M++0.2932.029%A+19.809%B+60.7A+N/A16155.2h10.6B**33.1B*
AF-18 Stalker 3,2613,2387434.358M0.0134.259%A19.58%C+53.7B**N/A13360.3h9.9B**29B*
NSX Tomoe 3,2633,2306884.695A*0.3334.129%B**36.161%C+57.5B*N/A13456.2h12.5B+36.7B++
M40 Fury-F 2,6512,1662757.876S3.5155.647%B+N/A64.3A*14.4A++22833.7h6.4B++11.5B*
E540 Halberd 2,4741,7758720.402A++16.0353.764%A1.07%D--42A16.5B23142.3h4.5B**8.4B**
S12 Renegade 1,6951,63215510.529A*6.1660.081%A*3.554%D91.7A3.5A+23017.8h3.3C++5.4B*
Tempest 1,2431,2273073.997A**0.3733.424%A++19.234%C65.6B++N/A14118.7h8.6B*25.8B**
MKV Suppressed 1,1721,1662315.048S0.6831.801%B**26.415%B**61AN/A16719.1h9.9B**31.1B++
NC6 Gauss SAW 1,1751,1644292.713A+1.6626.221%B**25.773%B50.4B*N/A15123.1h7.7B*29.4B++
NS-7 PDW 1,1691,1572334.966S0.6032.399%A+22.04%B++57A+N/A15120.3h10.5B**32.5B*
NS-44 Commissioner 6366322132.967A++1.4049.065%A+36.392%A*112.9M++N/A3145.6h2.5A5.1B**
GD-22S 6106062202.755B++1.6124.003%C++22.937%C+43.9C**N/A12813.8h8.6B**36B+
NC4 Mag-Shot 4794701493.154M*1.2235.065%B**17.872%C88.7M**1.7A++2695.3h5.5B**15.8B*
EM6 4544451303.423B**0.9528.864%A29.888%B*61.8B*1.3A*1947.2h9.8B+33.8B++
Enforcer ML85 7314383711.838A+7.4750.842%B**1.37%D28.8B+19.3B+27215.2h11.1B+21.8B**
LA1 Anchor 363358933.849B+0.5230.072%B**32.961%B**59.7B+N/A1916h8.6B*28.6B++
Titan-150 AP 3962822113.429B**9.0647.134%CN/A26.9C*10.9D-102310.5h3.8B+8.1B+
Warden 252251505.02M*0.6538.154%A++30.677%B*52.3A++N/A1234.8h5.9A15.5B**
Shrike 3172451591.541A+2.8362.519%B++2.041%C-31.8B++9.4C--2087.7h4.9B*7.9B**
AF-19 Mercenary 2392361221.934A+2.4434.848%A**24.153%B+17.5C+N/A9013.5h10.9B++31.4B*
NC1 Gauss Rifle 192186842.214B**2.1629.038%A27.957%B**47.7A+1.5M+2263.9h9.5A32.8B**
M12 Kobalt 165161280.5S76.1325.891%A+15.528%D89.4B*2.2C2711.8h13B**50.4B*
Frag Grenade 1381341134N/A129.6358.733%A++N/A670B*20A*26270.2h2.8B**4.8B**
NC08 Mag-Scatter 133131472.787B*1.5864.456%A26.718%A*109.2M*1.7M*3671.2h2.9B**4.5B**
M12 Kobalt-F 137130158.667S4.3036.466%A*5.385%D-65A3.5A**1992h12.5B+34.3B*
Mag-Cutter 1181084,1050.026C++4.3427.141%C+5.556%C+0.4CN/A1279.3h2.3B8.3C++
M12 Kobalt 9590190S85.6325.899%A++18.889%C+90B+5A++3631h12.8B**49.5B*
C85 Canister 8684242A+37.6351.022%A13.095%C+105B*2.5D-2780.8h8.9C+17.5B+
Tank Mine 9482182U77.630%F--N/A820U120A*491000.1h3.5F*0M*
C-4 8574174U69.630%T*N/A740U110S157540.1h0.9B**0A*
Impetus 7471213.381B*0.9935.348%C*23.944%D47.3B2S1891.5h3.8B*10.7B+
NC05 Jackhammer 6464193.368A*1.0055.455%A15.625%C*45.7C++N/A2861.4h5.7C10.3B
NS-TMC-01 "His Regards" 67613,7970.016C4.358.049%D**1.639%D-0.3CN/A1233.7h1.7B++21.6C
M20 Basilisk 6253317.667S13.3051.297%A++5.66%C+27.9B++4.7D1581.9h60.5B**117.8A
C75 Viper 6452317.333M++12.9640.39%C*N/A43.3B++10B+3171.2h9.2B*22.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34360.2h
Nano-Armor Kit53171,5488.9h
Medical Kit3946,7475.9h
Medical Applicator198,8010.6h
Spitfire Auto-Turret1680.1h
Motion Spotter7829,01310.8h
Recon Detection Device23640.6h
Ammunition Package21350h
Nano-Repair Grenade01530h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.15s
Server spent 2.94s on queries, 2.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.