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Maj. General Imperator Kathode[PTDQ] Kathode
NC BR 86

KDR: 4.24

Score: 10.6m

Last Seen: Apr 20th, 2019 8:09 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 86 - New Conglomerate on Miller - Outfit Leader of KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 3
Level Progress (to 87): 40%
Level 100 Progress: 56% 370h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone Blitz GD-10 AF-18 Stalker NSX Tomoe M40 Fury-F MGR-S1 Gladius Tempest MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,196,305 MLG Score: 2555
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.465%23.949%77718101722,2145.46336-1.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.694%2.215A*0.494B+-0.61DHEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+9.30.346C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.608%0.758%145110342642951240.891892211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.594B+-1.163D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.80.692B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.792%3.388%1025410311,7712778596.3935206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%0.87B*-0.214C0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.86B*7.50.809B++8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 3
10.6m161.3%375 (22.5k)319 (19.1k)4.2415929,0046,8384.5880486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035303728.225%18.939%53504:5010

14% Engineer12% Heavy Assault72% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 12:47 PMMar 9th, 2015 4:11 PMApr 21st, 2019 12:15 AM (58m) (PST)Apr 20th, 2019 7:12 PM (6h) (PST)Apr 20th, 2019 4:09 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7141355790.8760.2070.1661.5050.0572555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8348,09434,74053121090319,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.8h/23d 2,369 5,493 7,527 49.8k 559 1,707 1,872 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,164
Deaths:429
KDR:2.713
Accuracy:26.221% B**
HSR:25.773% B+
GD-22S
C*
Kills:606
Deaths:220
KDR:2.755
Accuracy:24.003% C*
HSR:22.937% C+
EM6
A
Kills:381
Deaths:106
KDR:3.594
Accuracy:28.922% A
HSR:29.921% B**
LA1 Anchor
B**
Kills:356
Deaths:91
KDR:3.912
Accuracy:30.056% B**
HSR:33.146% B**
Kills:2,507
Deaths (as Heavy Assault):846
Deaths (to Heavy Assaults):2,047
KDR:2.96336
Kill Difference:1,661
Playtime:64.855 hours
Usage:12%
Score:1.010m
Score/min:259
Accuracy (listed only):27.301%
HSR (listed only):27.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:4,083
Deaths:1,134
KDR:3.601
Accuracy:32.422% A
HSR:21.822% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
AF-18 Stalker
A
Kills:3,238
Deaths:743
KDR:4.358
Accuracy:34.259% A
HSR:19.580% C+
NSX Tomoe
B**
Kills:2,263
Deaths:495
KDR:4.572
Accuracy:34.539% B**
HSR:36.324% C+
MGR-S1 Gladius
A++
Kills:1,714
Deaths:417
KDR:4.110
Accuracy:35.600% A++
HSR:24.854% B+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NC4 Mag-Shot
B**
Kills:466
Deaths:148
KDR:3.149
Accuracy:35.092% B**
HSR:17.811% C
NS-44 Commissioner
A*
Kills:414
Deaths:133
KDR:3.113
Accuracy:49.383% A+
HSR:38.647% A*
Impetus
C++
Kills:71
Deaths:21
KDR:3.381
Accuracy:35.348% C++
HSR:23.944% C--
Kills:19,151
Deaths (as Infiltrator):4,683
Deaths (to Infiltrators):1,226
KDR:4.08947
Kill Difference:14,468
Playtime:399.372 hours
Usage:72%
Score:7.493m
Score/min:313
Accuracy (listed only):35.118%
HSR (listed only):24.589%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:251
Deaths:50
KDR:5.020
Accuracy:38.154% A++
HSR:30.677% B**
AF-19 Mercenary
A*
Kills:166
Deaths:90
KDR:1.844
Accuracy:33.604% A*
HSR:21.687% C++
Kills:417
Deaths (as Engineer):140
Deaths (to Engineers):1,231
KDR:2.97857
Kill Difference:277
Playtime:77.159 hours
Usage:14%
Score:1.955m
Score/min:422
Accuracy (listed only):35.879%
HSR (listed only):26.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:4,083
Deaths:1,134
KDR:3.601
Accuracy:32.422% A
HSR:21.822% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
MGR-S1 Gladius
A++
Kills:1,714
Deaths:417
KDR:4.110
Accuracy:35.600% A++
HSR:24.854% B+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NC1 Gauss Rifle
B**
Kills:139
Deaths:66
KDR:2.106
Accuracy:28.299% B**
HSR:28.777% B**
Kills:12,838
Deaths (as Combat Medic):3,209
Deaths (to Combat Medics):718
KDR:4.00062
Kill Difference:9,629
Playtime:4.040 hours
Usage:1%
Score:0.087m
Score/min:357
Accuracy (listed only):32.282%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:40.390% C*
KPH:45.100 B*
VKPH:10.400 B++
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:4
Vehicle Kills:12
Kill Difference:49
Playtime:1.153 hours
Usage:0%
Score:0.021m
Score/min:301
Driving Accuracy:40.390%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,092
V. Kills:510 214%
Deaths:73
KDR:14.959
Accuracy:56.276% A+
KPH:38.100 B*
VKPH:17.800 B+
Enforcer ML85
B**
Kills:435
V. Kills:292 148%
Deaths:37
KDR:11.757
Accuracy:50.840% B**
KPH:28.700 B++
VKPH:19.300 B+
Titan-150 AP
B+
Kills:264
V. Kills:108 242%
Deaths:20
KDR:13.200
Accuracy:46.608% C-
KPH:27.700 B+
VKPH:11.300 D
C85 Canister
A
Kills:84
V. Kills:2 N/A
Deaths:2
KDR:42
Accuracy:51.022% A
KPH:102.100 B++
VKPH:2.400 D-
Kills:1,875 (264 + 1,611)
Deaths:132
KDR:14.205
VKDR:6.909
Vehicle Kills:912
Kill Difference:1,743
Playtime:54.189 hours
Usage:10%
Score:1.190m
Score/min:366
Driving Accuracy:46.608%
Gunner Accuracy:51.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:160
V. Kills:4 N/A
Deaths:2
KDR:80
Accuracy:25.766% A+
KPH:92.500 B*
VKPH:2.300 C+
M12 Kobalt
A+
Kills:89
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:26.002% A++
KPH:88.700 B+
VKPH:5 A+
M20 Basilisk
N/A
Kills:50
V. Kills:9 N/A
Deaths:3
KDR:16.667
Accuracy:50.933% N/A
KPH:30.800 N/A
VKPH:5.500 N/A
Kills:299 (0 + 299)
Deaths:5
KDR:59.800
VKDR:3.600
Vehicle Kills:18
Kill Difference:294
Playtime:4.358 hours
Usage:1%
Score:0.064m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:50.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:2,144
V. Kills:475 450%
Deaths:268
KDR:8
Accuracy:55.620% B+
KPH:64.800 A**
VKPH:14.400 A++
S12 Renegade
A*
Kills:1,108
V. Kills:49 N/A
Deaths:112
KDR:9.893
Accuracy:60.919% A*
KPH:94.900 A+
VKPH:4.200 B**
Kills:3,252 (3,252 + 0)
Deaths:380
KDR:8.558
VKDR:1.379
Vehicle Kills:524
Kill Difference:2,872
Playtime:44.754 hours
Usage:8%
Score:0.593m
Score/min:221
Driving Accuracy:60.919%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 4,1074,0831,1343.601A++0.6432.422%A21.822%B+58.8B**N/A15969.4h8.6B*26.6B*
Blitz GD-10 3,3803,3528214.083M*0.1632.029%A+19.809%B+60.7A+N/A16055.2h10.6B**33.1B*
AF-18 Stalker 3,2613,2387434.358M+0.1234.259%A19.58%C+53.7B**N/A13360.3h9.9B**29B*
NSX Tomoe 2,2882,2634954.572A*0.3334.539%B**36.324%C+54.1B++N/A11641.8h12.4B+36B++
M40 Fury-F 2,6192,1442688S3.7655.62%B+N/A64.8A**14.4A++22933.1h6.4B*11.4B*
MGR-S1 Gladius 1,7331,7144174.11A++0.1335.6%A++24.854%B+67.7B**N/A15125.3h7.4B*20.7B++
Tempest 1,2431,2273073.997A**0.2433.424%A++19.234%C65.6B++N/A14118.7h8.6B*25.8B**
MKV Suppressed 1,1721,1662315.048S0.8131.801%B**26.415%B**61AN/A16619.1h9.9B**31.1B++
NC6 Gauss SAW 1,1751,1644292.713A++1.5326.221%B**25.773%B+50.4B**N/A14623.1h7.7B**29.4B++
NS-7 PDW 1,1691,1572334.966S0.7232.399%A+22.04%B++57A+N/A15020.3h10.5B**32.5B*
S12 Renegade 1,1571,1081129.893A*5.6560.919%A*3.881%C-94.7A4.2B**19911.7h3.4C++5.5B*
E540 Halberd 1,6021,0927314.959B*10.7256.276%A+1.648%D38B*17.8B+24128.7h5.1B+9.1B**
GD-22S 6106062202.755B++1.4924.003%C*22.937%C+43.9C**N/A12613.8h8.6B**36B+
NC4 Mag-Shot 4754661483.149M**1.0935.092%B**17.811%C87.9M*1.7A++2625.3h5.6B**15.8B++
Enforcer ML85 7274353711.757A+7.5250.84%B**1.379%D28.6B++19.2B+27015.2h11.1B+21.9B**
NS-44 Commissioner 4184141333.113A*1.1349.383%A+38.647%A*106.2M+1A2603.9h2.5A5.1B**
EM6 3903811063.594B**0.6528.922%A29.921%B**65.7B**1.6M++1985.8h9.2B++31.8B++
LA1 Anchor 361356913.912B+0.3330.056%B**33.146%B**60.3B+N/A1715.9h8.5B*28.4B++
Titan-150 AP 3722642013.2B**8.9646.608%C-N/A27.8B+11.4D9029.5h3.8B+8.2B+
Warden 252251505.02M**0.7838.154%A++30.677%B**52.3A++N/A1204.8h5.9B**15.5B**
Shrike 3122421591.522A++2.7262.507%B++2.066%C-31.8B++9.2C--2007.6h4.9B*7.9B**
AF-19 Mercenary 168166901.844A+2.4033.604%A*21.687%C++14.8CN/A7311.2h11B++32.6B++
M12 Kobalt 164160280S75.7625.766%A+15.625%D94.1B**2.4C+2631.7h12.8A49.8B*
NC1 Gauss Rifle 143139662.106B*2.1428.299%B**28.777%B**49.6A++1.4M2542.8h9.6B**33.9B**
Frag Grenade 1331301130N/A125.7658.506%A++N/A650B*15A24630.2h2.8B**4.8B**
Mag-Cutter 1181084,1040.026C*4.2227.141%C+5.556%C+0.4CN/A1278.9h2.3B8.3B
M12 Kobalt 9489189S84.7626.002%A++19.101%C+89B+5A+3551h12.9B**49.6B++
C85 Canister 8684242A+37.7651.022%A13.095%C+105B*2.5D-2780.8h8.9C+17.5B+
Impetus 7471213.381B*0.8635.348%C++23.944%C--47.3B2S1871.5h3.8B**10.7B++
Tank Mine 7868168U63.760%F--N/A680U100A379360.1h3.4F--0M*
C-4 7264164U59.760%T*N/A640U80M*132410.1h1B**0A*
C75 Viper 6452317.333M**13.0940.39%C*N/A43.3B*10B+3011.2h9.2B*22.7B*
M20 Basilisk 5950316.667S12.4350.933%A+6%C++31.3B**5.6C--1541.6h57.9B**113.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5124,0209.1h
Spawn Beacon22380.1h
Nano-Armor Kit44135,8207.1h
Medical Kit2805,1224.6h
Medical Applicator176,6160.5h
Recon Detection Device23630.6h
Ammunition Package21140h
Nano-Repair Grenade0740h

Check the help document for the dictionary if you want to learn more about words used here.


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