Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 10 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (56 days). The data shown below may not be accurate.

Maj. General Overseer Kathode[LCTH] Kathode
NC BR 86

KDR: 4.56

Score: 25.5m

Last Seen: Jul 31st, 2020 1:54 PM
- OFFLINE - 51.3 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller
Level Progress (to 87): 32%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS MGR-S1 Gladius AF-4 Cyclone S12 Renegade NSX Tomoe AF-18 Stalker Blitz GD-10 E540 Halberd M40 Fury-F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kathode



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,352,229 MLG Score: 3479
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.121%26.233%89524132554,9505.89845-1.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.304%2.491A**0.77B++-0.295CHEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.659B+8.60.396B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.786%0.601%100113483335421780.61326186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.557B+-1.228D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.50.716B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.854%2.296%1156613433,65854114186.76155258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.698%1.167B**-0.538D1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*6.90.83B++7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.489%63.776%11561134819682920.236145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.737A++-0.21C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+20.386C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m204.3%413 (24.8k)351 (21.1k)4.5560873,64916,1654.8183786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349844629.827%21.131%63004:2919

11% Engineer10% Heavy Assault76% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 12:47 PMMay 31st, 2020 7:06 PMJul 31st, 2020 11:38 AM (56d) (PST)Jul 31st, 2020 12:32 PM (56d) (PST)Jul 31st, 2020 9:54 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541615931.0140.2230.2142.1690.0483479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2439,64935,594611313130321,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1210.7h/50.4d 4,240 15,563 20,047 157.6k 1,278 3,831 3,453 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,357
Deaths:458
KDR:2.963
Accuracy:27.016% B+
HSR:27.192% C+
LA1 Anchor
B+
Kills:1,187
Deaths:318
KDR:3.733
Accuracy:31.218% B+
HSR:30.076% C+
EM6
B+
Kills:1,184
Deaths:335
KDR:3.534
Accuracy:29.260% B+
HSR:32.517% B+
MGR-L1 Promise
B**
Kills:1,178
Deaths:264
KDR:4.462
Accuracy:34.078% B**
HSR:32.428% C**
GD-22S
C+
Kills:1,176
Deaths:362
KDR:3.249
Accuracy:26.906% C+
HSR:28.401% C+
NC6A GODSAW
C**
Kills:66
Deaths:17
KDR:3.882
Accuracy:33.181% C**
HSR:30.303% C+
Kills:6,148
Deaths (as Heavy Assault):1,754
Deaths (to Heavy Assaults):4,650
KDR:3.50513
Kill Difference:4,394
Playtime:125.482 hours
Usage:10%
Score:2.262m
Score/min:301
Accuracy (listed only):30.277%
HSR (listed only):30.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:19,907
Deaths:4,218
KDR:4.720
Accuracy:36.975% A
HSR:25.519% C+
AF-4 Cyclone
B**
Kills:8,016
Deaths:2,035
KDR:3.939
Accuracy:33.664% B**
HSR:24.713% C**
NSX Tomoe
B++
Kills:5,563
Deaths:1,164
KDR:4.779
Accuracy:34.293% B++
HSR:34.406% D
AF-18 Stalker
B**
Kills:3,998
Deaths:884
KDR:4.523
Accuracy:34.507% B**
HSR:21.811% C+
Blitz GD-10
B*
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% B*
HSR:19.809% C+
Tempest
B**
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% B**
HSR:19.234% D
NS-44 Commissioner
B**
Kills:1,206
Deaths:426
KDR:2.831
Accuracy:49.483% B**
HSR:33.002% B*
NS-66 Punisher
A
Kills:1,175
Deaths:275
KDR:4.273
Accuracy:35.463% A
HSR:27.660% C+
MKV Suppressed
B++
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B++
HSR:26.415% B+
NS-7 PDW
B*
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% B*
HSR:22.040% C++
NS-45 Pilot
B+
Kills:847
Deaths:295
KDR:2.871
Accuracy:37.216% B+
HSR:29.516% C+
NC4 Mag-Shot
B*
Kills:471
Deaths:149
KDR:3.161
Accuracy:35.068% B*
HSR:17.834% C
Impetus
B+
Kills:330
Deaths:83
KDR:3.976
Accuracy:40.441% B+
HSR:24.849% D
SAS-R
B++
Kills:196
Deaths:26
KDR:7.538
Accuracy:46.489% B++
HSR:63.776% D*
NC08 Mag-Scatter
A++
Kills:131
Deaths:47
KDR:2.787
Accuracy:64.456% B*
HSR:26.718% A++
Kills:48,742
Deaths (as Infiltrator):11,194
Deaths (to Infiltrators):2,987
KDR:4.3543
Kill Difference:37,548
Playtime:915.165 hours
Usage:76%
Score:19.480m
Score/min:355
Accuracy (listed only):38.514%
HSR (listed only):27.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:276
Deaths:154
KDR:1.792
Accuracy:35.002% A+
HSR:23.551% C+
Warden
B**
Kills:267
Deaths:54
KDR:4.944
Accuracy:38.634% B**
HSR:29.963% B
Kills:543
Deaths (as Engineer):208
Deaths (to Engineers):2,453
KDR:2.61058
Kill Difference:335
Playtime:133.371 hours
Usage:11%
Score:3.269m
Score/min:409
Accuracy (listed only):36.818%
HSR (listed only):26.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:19,907
Deaths:4,218
KDR:4.720
Accuracy:36.975% A
HSR:25.519% C+
AF-4 Cyclone
B**
Kills:8,016
Deaths:2,035
KDR:3.939
Accuracy:33.664% B**
HSR:24.713% C**
Blitz GD-10
B*
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% B*
HSR:19.809% C+
Tempest
B**
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% B**
HSR:19.234% D
NS-66 Punisher
A
Kills:1,175
Deaths:275
KDR:4.273
Accuracy:35.463% A
HSR:27.660% C+
MKV Suppressed
B++
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B++
HSR:26.415% B+
NS-7 PDW
B*
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% B*
HSR:22.040% C++
NC1 Gauss Rifle
B*
Kills:282
Deaths:107
KDR:2.636
Accuracy:30.765% B*
HSR:25.177% C+
GR-22
B*
Kills:278
Deaths:60
KDR:4.633
Accuracy:32.346% B*
HSR:31.655% B*
Reaper DMR
B+
Kills:262
Deaths:85
KDR:3.082
Accuracy:31.053% B+
HSR:28.244% C+
Carnage AR
B**
Kills:197
Deaths:38
KDR:5.184
Accuracy:33.376% B**
HSR:33.503% B**
Kills:37,019
Deaths (as Combat Medic):8,410
Deaths (to Combat Medics):1,617
KDR:4.40178
Kill Difference:28,609
Playtime:24.666 hours
Usage:2%
Score:0.506m
Score/min:342
Accuracy (listed only):33.027%
HSR (listed only):25.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:85
V. Kills:32 258%
Deaths:
KDR:
Accuracy:48.904% D
KPH:47.100 B
VKPH:17.700 D
C75 Viper
C++
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:40.390% C+
KPH:45.100 C+
VKPH:10.400 C++
Kills:137 (137 + 0)
Deaths:3
KDR:45.667
VKDR:14.667
Vehicle Kills:44
Kill Difference:134
Playtime:2.958 hours
Usage:0%
Score:0.079m
Score/min:443
Driving Accuracy:40.390%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:2,747
V. Kills:995 276%
Deaths:87
KDR:31.575
Accuracy:54.121% B*
KPH:44.200 B+
VKPH:16 C+
Enforcer ML85
B*
Kills:485
V. Kills:313 154%
Deaths:37
KDR:13.108
Accuracy:51.553% B*
KPH:30.600 C**
VKPH:19.700 C++
Titan-150 AP
C
Kills:333
V. Kills:130 254%
Deaths:21
KDR:15.857
Accuracy:46.786% C-
KPH:28.500 C
VKPH:11.100 D*
C85 Canister
B*
Kills:84
V. Kills:2 N/A
Deaths:2
KDR:42
Accuracy:51.022% B*
KPH:102.100 C*
VKPH:2.400 D--
Halberd SE
D
Kills:70
V. Kills:24 280%
Deaths:
KDR:
Accuracy:43.750% D
KPH:35.500 D-
VKPH:12.200 D--
Kills:3,719 (333 + 3,386)
Deaths:147
KDR:25.299
VKDR:9.959
Vehicle Kills:1,464
Kill Difference:3,572
Playtime:92.424 hours
Usage:8%
Score:1.942m
Score/min:350
Driving Accuracy:46.786%
Gunner Accuracy:43.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:74.677% A*
KPH:94 C--
VKPH:8.300 C+
Kills:79 (0 + 79)
Deaths:2
KDR:39.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:77
Playtime:0.840 hours
Usage:0%
Score:0.019m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:74.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:190
V. Kills:4 N/A
Deaths:2
KDR:95
Accuracy:26.330% A
KPH:93.500 C**
VKPH:2 D
M12 Kobalt
A**
Kills:141
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:28.099% A++
KPH:103.100 B+
VKPH:7.300 A**
M20 Basilisk
A+
Kills:73
V. Kills:14 N/A
Deaths:3
KDR:24.333
Accuracy:54.512% A+
KPH:32.600 B+
VKPH:6.300 C--
Kills:404 (0 + 404)
Deaths:5
KDR:80.800
VKDR:5.600
Vehicle Kills:28
Kill Difference:399
Playtime:5.639 hours
Usage:0%
Score:0.095m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:54.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:5,849
V. Kills:246 N/A
Deaths:490
KDR:11.937
Accuracy:60.030% A++
KPH:100.100 B**
VKPH:4.200 A++
M40 Fury-F
A
Kills:2,385
V. Kills:584 408%
Deaths:292
KDR:8.168
Accuracy:56.168% B+
KPH:61.900 A
VKPH:15.200 B**
M12 Kobalt-F
A*
Kills:1,199
V. Kills:46 N/A
Deaths:120
KDR:9.992
Accuracy:36.049% A*
KPH:85.900 A
VKPH:3.300 A*
Kills:9,433 (9,433 + 0)
Deaths:902
KDR:10.458
VKDR:0.971
Vehicle Kills:876
Kill Difference:8,531
Playtime:110.933 hours
Usage:9%
Score:1.603m
Score/min:241
Driving Accuracy:36.049%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 20,09219,9074,2184.72B**0.1636.975%A25.519%C+76C*N/A211262.1h7.3B+19.9B+
AF-4 Cyclone 8,0968,0162,0353.939A+0.6233.664%B**24.713%C**65.2C*N/A179123h8.4B++25B++
S12 Renegade 6,0955,84949011.937A+7.3860.03%A++4.137%C100B**4.2A++26058.5h3.1C++5.2B++
NSX Tomoe 5,6245,5631,1644.779B++0.2234.293%B++34.406%D55.6C+N/A139100h12.8C+37.3B
AF-18 Stalker 4,0303,9988844.523A++0.0334.507%B**21.811%C+56.2BN/A13871.1h9.9B++28.8B++
Blitz GD-10 3,3803,3528214.083A++0.4732.029%B*19.809%C+60.6C**N/A16355.3h10.6B+33.1B+
E540 Halberd 3,7422,7478731.575A+27.0254.121%B*N/A44.2B+16C+22062.1h4.3B*7.9B*
M40 Fury-F 2,9692,3852928.168M3.6156.168%B+N/A61.9A15.2B**22538.5h6.7B+12B++
NC6 Gauss SAW 1,3731,3574582.963B+1.5927.016%B+27.192%C+53.8C+N/A18025.2h7.6B+28.2B+
Tempest 1,2431,2273073.997A++0.5633.424%B**19.234%D65.6C+N/A14318.7h8.6B+25.8B++
NS-44 Commissioner 1,2131,2064262.831B**1.7349.483%B**33.002%B*107.7A+N/A30411.2h2.5B**5B*
M12 Kobalt-F 1,2451,1991209.992M*5.4436.049%A*6.756%C--85.6A3.3A*20414h10.3B+28.6B++
LA1 Anchor 1,2161,1873183.733C**0.8231.218%B+30.076%C+70.7C+1.7B**19916.8h8.5B+27.2B+
EM6 1,2101,1843353.534B+1.0229.26%B+32.517%B+67.7C++1.5B+18317.5h9.2B+31.5B+
MGR-L1 Promise 1,1971,1782644.462A*0.0934.078%B**32.428%C**80.7C*1.3C+22514.6h10B+29.3B+
GD-22S 1,1931,1763623.249B+1.3126.906%C+28.401%C+55.2C+N/A15521.3h8.7B+32.2B
NS-66 Punisher 1,1871,1752754.273A++0.2835.463%A27.66%C+89B+N/A21813.2h9B++25.5B*
MKV Suppressed 1,1721,1662315.048M++0.4931.801%B++26.415%B+61BN/A17019.1h9.9B++31.1B++
NS-7 PDW 1,1691,1572334.966A*0.4132.399%B*22.04%C++57B+N/A15420.3h10.5B*32.5B++
NS-45 Pilot 8538472952.871B*1.6937.216%B+29.516%C+128.3B*N/A4196.6h4.7B**12.7B*
NC05 Jackhammer 6246172342.637A1.9257.727%A21.394%B**108.2B**1.2B+3225.7h3.9B+6.7B*
Enforcer ML85 7984853713.108B*8.5551.553%B*1.237%D30.5C**19.7C++27215.9h10.7B20.8B++
NC4 Mag-Shot 4804711493.161A*1.4035.068%B*17.834%C88.9A++1.7B**2785.3h5.5B*15.8B*
Titan-150 AP 4633332115.857B+11.3046.786%C-N/A28.5C11.1D*118811.7h3.5B+7.6C**
Impetus 337330833.976B+0.5840.441%B+24.849%D61.1C*1.3A++1645.4h3.8B++9.5B++
Shrike 3892921781.64B++2.9262.255%B+1.712%D34C*11.3C-2238.6h5B+8B++
NC1 Gauss Rifle 2892821072.636A+1.9230.765%B*25.177%C+47C*1.2B*2226h10.6C**34.4B+
GR-22 286278604.633A+0.0832.346%B*31.655%B*57.9C*1.7B**1944.8h9.6B**29.6B*
AF-19 Mercenary 2802761541.792C**2.7635.002%A+23.551%C+16.9C--N/A10916.3h11.6C++33.2B+
Warden 268267544.944M**0.3938.634%B**29.963%B52.4B+N/A1425.1h6.2B++16B++
Reaper DMR 269262853.082B*1.4731.053%B+28.244%C+46C+1.2B+1645.7h7.4B*23.8B++
Frag Grenade 2542411241N/A236.4459.18%AN/A803.3B*43.3M++28280.3h2.6B*4.5B*
Carnage AR 203197385.184A*0.6333.376%B**33.503%B**54.7C++1.7A++1823.6h10.6B+31.8B++
SAS-R 198196267.538B**2.9846.489%B++63.776%D*56C+N/A2783.5h2C++4.2B+
M12 Kobalt 194190295M*90.4426.33%A16.316%D95B2D3172h13.1B**49.6B*
NS-TMC-01 "His Regards" 19317711,0630.016C-4.544.819%F3.39%C--0.3DN/A1651.7h1.8B+37.5F-
M12 Kobalt 1511411141S136.4428.099%A++19.149%C+100.7B+7.1A**3901.4h13.9B++49.5B*
NC08 Mag-Scatter 133131472.787A+1.7764.456%B*26.718%A++93.6A+1.4A*3501.4h2.9B**4.5B*
Tank Mine 159129432.25U27.691117.95%UN/A1290U300S76110.1h3.4F--0.3M*
Mag-Cutter 1181084,1050.026C+4.5327.051%C5.556%C+0.4C-N/A1281.2h2.3C++8.4C*
NS Decimator 156101166.313M*1.7661.233%C+1.98%C+59.4B++32.4B**4531.7h3B+5B+
C-4 11199199U94.440%T*N/A990U120S192480.1h1B*0A++
M12 Kobalt 8986186C+81.4425.961%B+19.767%C*57.3D*2D-1501.5h12.9B++49.6B*
L100 Python AP 11785185S80.4448.904%DN/A47.2B17.8D4871.8h3.4B**7B++
Spear Anti-Vehicle Phalanx Turret 14485712.143C**7.5970.288%A*1.176%D**85A59M8421h6.3B+9B**
C85 Canister 8684242B*37.4451.022%B*13.095%C+105C**2.5D--2820.8h8.9C17.5C++
C85 Canister-H 8679239.5A++34.9474.677%A*15.19%B**98.8C-8.8C++3670.8h8.8D11.7C*
M20 Basilisk 8773324.333S19.7854.512%A+5.479%C33.2B+6.4C-1812.2h56.5B**103.7A
Halberd SE 9470170C**65.4443.75%DN/A35D-12D--1392h4.1C+9.4C--
NC6A GODSAW 6866173.882C**0.6733.181%C**30.303%C+66C2B+9541h6.6C**19.9B++
C75 Viper 6452317.333A+12.7840.39%C+N/A43.3C+10C+3751.2h9.2B22.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58870.4h
Nano-Armor Kit115241,24412.3h
Bastion CIWS0530h
Nanite Revive Grenade0960h
Medical Kit92015,12214.3h
Medical Applicator4528,0031.9h
Motion Spotter11952,50818.3h
Spitfire Auto-Turret21070.1h
Recon Detection Device23640.6h
Ammunition Package21880.1h
Nano-Repair Grenade02860.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.53s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.