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Director General Imperator Kathode[PTDQ] Kathode
NC BR 97

KDR: 4.44

Score: 15.1m

Last Seen: Oct 3rd, 2019 5:57 PM
- OFFLINE - 320.7 hour(s)

Battle Rank 97 - New Conglomerate on Miller - Outfit Leader of KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 5
Level Progress (to 98): 88%
Level 100 Progress: 80% 156h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS MGR-S1 Gladius NSX Tomoe AF-4 Cyclone Blitz GD-10 AF-18 Stalker M40 Fury-F S12 Renegade E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,569,103 MLG Score: 2853
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.243%24.78%82418119831,6545.69316-1.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%2.272A*0.537B+-0.552DHEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.626B+9.10.359C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.097%0.69%127112152903751640.773333176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+-1.187D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.791B++3.70.698B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.556%2.273%1328512112,81635211597.97734243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.849%0.992B*-0.445C--0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.864B*7.20.809B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.505%59.884%13281121517246020.373913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.31B**21B**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KCDQ[PTDQ] KCDQ
NC outfit on Miller

Members: 5
15.1m174.4%398 (23.9k)339 (20.3k)4.4368841,5789,3714.7724997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216451328.284%19.746%55804:4612

15% Engineer9% Heavy Assault74% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 12:47 PMMar 9th, 2015 4:11 PMOct 16th, 2019 9:21 AM (12h) (PST)Oct 3rd, 2019 5:18 PM (13d) (PST)Oct 3rd, 2019 1:57 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381405980.9320.2100.1841.7190.0542853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2708,42135,849561311103320,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
743.8h/31d 3,145 8,210 10,817 76.7k 760 2,268 2,402 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,164
Deaths:429
KDR:2.713
Accuracy:26.221% B**
HSR:25.773% B
GD-22S
C++
Kills:606
Deaths:220
KDR:2.755
Accuracy:24.003% C++
HSR:22.937% C+
EM6
A
Kills:474
Deaths:143
KDR:3.315
Accuracy:28.460% A
HSR:30.380% B**
LA1 Anchor
B**
Kills:358
Deaths:93
KDR:3.849
Accuracy:30.072% B**
HSR:32.961% B**
Kills:2,602
Deaths (as Heavy Assault):885
Deaths (to Heavy Assaults):2,737
KDR:2.94011
Kill Difference:1,717
Playtime:67.635 hours
Usage:9%
Score:1.052m
Score/min:259
Accuracy (listed only):27.189%
HSR (listed only):28.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:8,144
Deaths:1,704
KDR:4.779
Accuracy:36.340% A++
HSR:24.374% B
NSX Tomoe
B**
Kills:4,257
Deaths:907
KDR:4.693
Accuracy:34.073% B**
HSR:35.354% C+
AF-4 Cyclone
A
Kills:4,230
Deaths:1,183
KDR:3.576
Accuracy:32.481% A
HSR:21.868% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
AF-18 Stalker
A
Kills:3,238
Deaths:743
KDR:4.358
Accuracy:34.259% A
HSR:19.580% C+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NS-44 Commissioner
A++
Kills:919
Deaths:307
KDR:2.993
Accuracy:49.934% A++
HSR:34.059% A++
NC4 Mag-Shot
B**
Kills:471
Deaths:149
KDR:3.161
Accuracy:35.068% B**
HSR:17.834% C
SAS-R
A
Kills:172
Deaths:25
KDR:6.880
Accuracy:46.505% A
HSR:59.884% D-
Impetus
B++
Kills:136
Deaths:39
KDR:3.487
Accuracy:38.622% B++
HSR:23.529% D
NC08 Mag-Scatter
A*
Kills:131
Deaths:47
KDR:2.787
Accuracy:64.456% A
HSR:26.718% A*
Kills:28,600
Deaths (as Infiltrator):6,696
Deaths (to Infiltrators):1,708
KDR:4.27121
Kill Difference:21,904
Playtime:552.011 hours
Usage:74%
Score:11.160m
Score/min:337
Accuracy (listed only):38.568%
HSR (listed only):26.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:262
Deaths:54
KDR:4.852
Accuracy:38.686% A++
HSR:29.771% B++
AF-19 Mercenary
A**
Kills:258
Deaths:137
KDR:1.883
Accuracy:35.167% A**
HSR:24.031% B+
Kills:520
Deaths (as Engineer):191
Deaths (to Engineers):1,550
KDR:2.72251
Kill Difference:329
Playtime:109.574 hours
Usage:15%
Score:2.777m
Score/min:422
Accuracy (listed only):36.926%
HSR (listed only):26.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:8,144
Deaths:1,704
KDR:4.779
Accuracy:36.340% A++
HSR:24.374% B
AF-4 Cyclone
A
Kills:4,230
Deaths:1,183
KDR:3.576
Accuracy:32.481% A
HSR:21.868% B+
Blitz GD-10
A+
Kills:3,352
Deaths:821
KDR:4.083
Accuracy:32.029% A+
HSR:19.809% B+
Tempest
A++
Kills:1,227
Deaths:307
KDR:3.997
Accuracy:33.424% A++
HSR:19.234% C
MKV Suppressed
B**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.801% B**
HSR:26.415% B**
NS-7 PDW
A+
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:32.399% A+
HSR:22.040% B++
NC1 Gauss Rifle
A+
Kills:235
Deaths:99
KDR:2.374
Accuracy:30.530% A+
HSR:26.383% B++
Kills:19,511
Deaths (as Combat Medic):4,578
Deaths (to Combat Medics):958
KDR:4.2619
Kill Difference:14,933
Playtime:7.298 hours
Usage:1%
Score:0.138m
Score/min:315
Accuracy (listed only):32.715%
HSR (listed only):22.875%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:84
V. Kills:31 263%
Deaths:
KDR:
Accuracy:48.063% D-
KPH:48.100 B**
VKPH:17.700 C+
C75 Viper
B*
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:40.390% C*
KPH:45.100 B*
VKPH:10.400 B+
Kills:136 (136 + 0)
Deaths:3
KDR:45.333
VKDR:14.333
Vehicle Kills:43
Kill Difference:133
Playtime:2.901 hours
Usage:0%
Score:0.068m
Score/min:391
Driving Accuracy:40.390%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:2,080
V. Kills:789 263%
Deaths:87
KDR:23.908
Accuracy:54.125% A
KPH:41.700 B**
VKPH:15.800 C*
Enforcer ML85
B**
Kills:438
V. Kills:293 149%
Deaths:37
KDR:11.838
Accuracy:50.842% B**
KPH:28.900 B++
VKPH:19.300 B+
Titan-150 AP
C*
Kills:290
V. Kills:117 246%
Deaths:21
KDR:13.810
Accuracy:47.097% C
KPH:26.900 C*
VKPH:10.900 D-
C85 Canister
A
Kills:84
V. Kills:2 N/A
Deaths:2
KDR:42
Accuracy:51.022% A
KPH:102.100 B*
VKPH:2.400 D-
Kills:2,892 (290 + 2,602)
Deaths:147
KDR:19.673
VKDR:8.170
Vehicle Kills:1,201
Kill Difference:2,745
Playtime:76.623 hours
Usage:10%
Score:1.628m
Score/min:354
Driving Accuracy:47.097%
Gunner Accuracy:51.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:161
V. Kills:4 N/A
Deaths:2
KDR:80.500
Accuracy:25.891% A+
KPH:91.900 B*
VKPH:2.300 C+
M12 Kobalt
A++
Kills:90
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:25.899% A++
KPH:89.500 B+
VKPH:5 A++
M20 Basilisk
A++
Kills:53
V. Kills:9 N/A
Deaths:3
KDR:17.667
Accuracy:51.541% A++
KPH:27.700 B++
VKPH:4.700 D
Kills:304 (0 + 304)
Deaths:5
KDR:60.800
VKDR:3.600
Vehicle Kills:18
Kill Difference:299
Playtime:4.669 hours
Usage:1%
Score:0.069m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:51.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:2,264
V. Kills:532 425%
Deaths:282
KDR:8.028
Accuracy:55.976% B+
KPH:62.800 A*
VKPH:14.700 A++
S12 Renegade
A
Kills:2,178
V. Kills:78 N/A
Deaths:210
KDR:10.371
Accuracy:59.440% A++
KPH:94.500 A
VKPH:3.400 A
M12 Kobalt-F
M
Kills:130
V. Kills:7 N/A
Deaths:15
KDR:8.667
Accuracy:36.466% A*
KPH:66.200 A
VKPH:3.600 M
Kills:4,572 (4,572 + 0)
Deaths:507
KDR:9.018
VKDR:1.217
Vehicle Kills:617
Kill Difference:4,065
Playtime:61.088 hours
Usage:8%
Score:0.832m
Score/min:227
Driving Accuracy:36.466%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 8,2118,1441,7044.779A**0.3436.34%A++24.374%B76.5A+N/A221106.4h7.3B*20.2B*
NSX Tomoe 4,2964,2579074.693A*0.2634.073%B**35.354%C+57B++N/A13674.7h12.7B+37.3B++
AF-4 Cyclone 4,2544,2301,1833.576A++0.8632.481%A21.868%B+59.1B**N/A16571.6h8.6B**26.5B*
Blitz GD-10 3,3803,3528214.083M++0.3532.029%A+19.809%B+60.7A+N/A16155.2h10.6B**33.1B*
AF-18 Stalker 3,2613,2387434.358M0.0834.259%A19.58%C+53.7B**N/A13360.3h9.9B**29B*
M40 Fury-F 2,7962,2642828.028S3.5955.976%B+N/A62.7A*14.7A++22536.1h6.6B++11.8B*
S12 Renegade 2,2562,17821010.371A*5.9359.44%A++3.489%D94.3A3.4A23223.1h3.2C*5.3B*
E540 Halberd 2,8692,0808723.908A*19.4754.125%AN/A41.8A15.8C*22249.8h4.5B**8.3B**
Tempest 1,2431,2273073.997A**0.4433.424%A++19.234%C65.6B++N/A14118.7h8.6B*25.8B**
MKV Suppressed 1,1721,1662315.048S0.6131.801%B**26.415%B**61AN/A16719.1h9.9B**31.1B*
NC6 Gauss SAW 1,1751,1644292.713A+1.7226.221%B**25.773%B50.4B*N/A15423.1h7.7B*29.4B++
NS-7 PDW 1,1691,1572334.966S0.5332.399%A+22.04%B++57A+N/A15120.3h10.5B**32.5B*
NS-44 Commissioner 9259193072.993A*1.4449.934%A++34.059%A++119.4M*N/A3327.7h2.5A4.9B**
GD-22S 6106062202.755B++1.6824.003%C++22.937%C+43.9C**N/A12913.8h8.6B**36B+
EM6 4834741433.315B**1.1228.46%A30.38%B**63.2B*1.2A++1967.5h9.7B+34.2B++
NC4 Mag-Shot 4804711493.161M*1.2835.068%B**17.834%C88.9M**1.7A++2725.3h5.5B**15.8B*
Enforcer ML85 7314383711.838A+7.4050.842%B**1.37%D28.8B+19.3B+27215.2h11.1B+21.8B**
LA1 Anchor 363358933.849B+0.5930.072%B**32.961%B**59.7B+N/A1986h8.6B*28.6B++
Titan-150 AP 4072902113.81B**9.3747.097%CN/A26.9C*10.8D-108710.8h3.7B++8B+
Warden 263262544.852M++0.4238.686%A++29.771%B++52.4A++N/A1265h6.2B**16B**
AF-19 Mercenary 2612581371.883A2.5535.167%A**24.031%B+17.2C+N/A9015h11.7B+33.2B*
Shrike 3232491591.566A+2.8762.782%B++2.008%C-32.3B++9.6C-2127.7h4.9B*7.8B**
NC1 Gauss Rifle 241235992.374A2.0630.53%A+26.383%B++45.2A1.2A*1995.2h10.8B*35.2B*
SAS-R 174172256.88A++2.4446.505%A59.884%D-55.5B++N/A2373.1h2B+4.3B++
M12 Kobalt 165161280.5S76.0625.891%A+15.528%D89.4B*2.2C2731.8h13B**50.4B*
Frag Grenade 1501451145N/A140.5659.193%A++N/A725B**25M+27620.2h2.7B**4.6B**
Impetus 139136393.487B**0.9538.622%B++23.529%D45.3C*1A++1503h4B++10.2B++
NC08 Mag-Scatter 133131472.787B*1.6564.456%A26.718%A*100.8M+1.5M+3641.3h2.9B**4.5B**
M12 Kobalt-F 137130158.667S4.2336.466%A*5.385%D-65A3.5A**1992h12.5B+34.3B*
Mag-Cutter 1181084,1050.026C++4.4127.141%C+5.556%C+0.4CN/A1280h2.3B8.3C++
M12 Kobalt 9590190S85.5625.899%A++18.889%C+90B+5A++3641h12.8B**49.5B*
Tank Mine 10188188U83.560%F--N/A880U130A**521090.1h3.6F**0M*
L100 Python AP 11584184U79.5648.063%D-N/A49.4A18.2C+4361.7h3.3B**6.8B**
C85 Canister 8684242A+37.5651.022%A13.095%C+105B*2.5D-2790.8h8.9C+17.5B+
C-4 8675175U70.560%T*N/A750U110S148990.1h0.9B**0A*
NS-TMC-01 "His Regards" 76694,6090.015C4.428.356%D*2.899%D0.2C-N/A1285.2h1.8B+21.5C
NC05 Jackhammer 6969242.875A++1.5654.446%A14.493%C+46C++N/A2781.5h5.8C--10.6C**
M20 Basilisk 6253317.667S13.2351.541%A++5.66%C+27.9B++4.7D1631.9h61.8B**120A
C75 Viper 6452317.333M++12.9040.39%C*N/A43.3B++10B+3231.2h9.2B*22.7B*
Spear Anti-Vehicle Phalanx Turret 905168.5C*4.0670.513%M+1.961%D--72.9A*55.7M**9170.7h7.5B10.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35220.2h
Nano-Armor Kit72198,31010.3h
Medical Kit4527,7066.6h
Medical Applicator2010,3250.7h
Spitfire Auto-Turret1820.1h
Motion Spotter8432,41111.7h
Recon Detection Device23640.6h
Ammunition Package21500.1h
Nano-Repair Grenade01900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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