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Lt. Commander World Champion KathulTR[INI] KathulTR
TR BR 49

KDR: 3.3

Score: 30.1m

Last Seen: May 27th, 2020 7:57 PM
- OFFLINE - 67.5 hour(s)

Prestige 1, Battle Rank 49 - Terran Republic on Miller
Level Progress (to 50): 66%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T1B Cycler LC2 Lynx LC3 Jaguar T9 CARV T9A "Butcher" Sticky Grenade TRAC-5 Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,129,551 MLG Score: 3301
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 18%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.472%27.306%80531125253,1024.08949-0.791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.246%1.593A+0.934B*-0.965D--HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.53B+10.30.281C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.015%1.086%1233212813,5004571497.658642333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.529%0.929B*-0.447C--0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.835B++12.30.769B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.823%1.847%282212818125531181.46835682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%1.336A-0.423C---0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.80.772B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.418%8.815%7031280329468670.702991484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.961%-0.721D-1.04B**-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.625B+12.80.681B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.413%59.162%70312801,719125281.37191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%1.124B**-0.506D0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*30.059C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.107%13.499%702128136384920.427059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.802%0.771B++-0.256C-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.516B+3.20.332C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m263.8%524 (31.4k)451 (27.1k)3.2983870,93521,5063.4218449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283607428.516%22.841%65103:0630

32% Combat Medic8% Engineer35% Heavy Assault18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2015 7:28 AMSep 26th, 2018 5:41 PMMay 30th, 2020 2:32 AM (6d) (PST)May 27th, 2020 3:58 PM (9d) (PST)May 27th, 2020 3:57 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592565031.0640.3220.2432.8790.0283301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,54615,33330,213641915173227,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1111.5h/46.3d 2,655 16,202 18,758 192k 1,151 5,277 1,854 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:9,550
Deaths:2,369
KDR:4.031
Accuracy:31.868% A+
HSR:31.068% B++
T9 CARV
A+
Kills:2,501
Deaths:1,005
KDR:2.489
Accuracy:24.321% B*
HSR:34.266% A+
T9A "Butcher"
B++
Kills:2,322
Deaths:644
KDR:3.606
Accuracy:28.513% B++
HSR:30.491% C++
T32 Bull
B+
Kills:1,191
Deaths:277
KDR:4.300
Accuracy:27.571% B+
HSR:28.799% B+
MG-H1 Watchman
A++
Kills:1,180
Deaths:232
KDR:5.086
Accuracy:34.727% A++
HSR:32.542% B+
T9 CARV-S
B++
Kills:1,178
Deaths:443
KDR:2.659
Accuracy:24.693% C**
HSR:31.324% B++
TMG-50
B+
Kills:1,161
Deaths:296
KDR:3.922
Accuracy:25.676% B+
HSR:24.979% C+
NS-15M AE
C+
Kills:1,156
Deaths:276
KDR:4.188
Accuracy:25.899% C+
HSR:27.682% C+
NS-15M1
A
Kills:358
Deaths:103
KDR:3.476
Accuracy:31.087% A
HSR:34.078% A
Kills:20,597
Deaths (as Heavy Assault):5,645
Deaths (to Heavy Assaults):6,637
KDR:3.64872
Kill Difference:14,952
Playtime:383.664 hours
Usage:35%
Score:10.827m
Score/min:470
Accuracy (listed only):28.262%
HSR (listed only):30.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:4,178
Deaths:629
KDR:6.642
Accuracy:35.000% A*
HSR:26.855% B++
LC3 Jaguar
A++
Kills:3,136
Deaths:540
KDR:5.807
Accuracy:33.569% A++
HSR:22.832% C**
TRAC-5 Burst
B+
Kills:2,143
Deaths:420
KDR:5.102
Accuracy:28.487% B+
HSR:25.478% C++
SMG-46G Armistice
B**
Kills:1,416
Deaths:385
KDR:3.678
Accuracy:33.418% B**
HSR:17.938% C+
HC1 Cougar
A++
Kills:1,413
Deaths:193
KDR:7.321
Accuracy:34.714% A++
HSR:21.019% C
TRAC-5
A*
Kills:1,173
Deaths:571
KDR:2.054
Accuracy:32.340% A*
HSR:21.228% C**
SMG-46AE Armistice
A++
Kills:1,164
Deaths:227
KDR:5.128
Accuracy:38.473% A++
HSR:21.306% C
NS-11CP
C++
Kills:1,160
Deaths:279
KDR:4.158
Accuracy:30.258% C++
HSR:16.810% D*
MG-C1 Kindred
A++
Kills:526
Deaths:99
KDR:5.313
Accuracy:36.323% A++
HSR:25.285% C*
FA1 Barrage
B++
Kills:267
Deaths:135
KDR:1.978
Accuracy:49.351% B++
HSR:13.109% C--
NS Baron G5AE
D-
Kills:124
Deaths:51
KDR:2.431
Accuracy:38.188% D--
HSR:11.290% D-
TRS-12 Uppercut
C++
Kills:96
Deaths:99
KDR:0.970
Accuracy:60.106% C++
HSR:14.583% C+
NS-7 PDW
B*
Kills:63
Deaths:44
KDR:1.432
Accuracy:28.264% B+
HSR:23.810% B*
Kills:16,859
Deaths (as Light Assault):3,672
Deaths (to Light Assaults):4,821
KDR:4.59123
Kill Difference:13,187
Playtime:199.433 hours
Usage:18%
Score:5.081m
Score/min:425
Accuracy (listed only):36.807%
HSR (listed only):20.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C
Kills:6,174
Deaths:1,772
KDR:3.484
Accuracy:24.941% C-
HSR:27.081% C
SMG-46G Armistice
B**
Kills:1,416
Deaths:385
KDR:3.678
Accuracy:33.418% B**
HSR:17.938% C+
T1 Cycler
B*
Kills:1,299
Deaths:441
KDR:2.946
Accuracy:27.156% B*
HSR:24.480% C*
Cycler TRV
B++
Kills:1,213
Deaths:498
KDR:2.436
Accuracy:27.232% B++
HSR:21.682% C++
SABR-13
B
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:28.419% B
HSR:25.021% C
TAR
B**
Kills:1,204
Deaths:478
KDR:2.519
Accuracy:29.413% B**
HSR:28.738% B*
T1A Unity
A+
Kills:1,189
Deaths:420
KDR:2.831
Accuracy:27.180% C*
HSR:36.585% A+
TAR-AE
A*
Kills:1,183
Deaths:287
KDR:4.122
Accuracy:37.323% A*
HSR:26.796% C
SMG-46AE Armistice
A++
Kills:1,164
Deaths:227
KDR:5.128
Accuracy:38.473% A++
HSR:21.306% C
TORQ-9
B+
Kills:1,153
Deaths:459
KDR:2.512
Accuracy:27.395% B+
HSR:24.371% C+
T1S Cycler
B+
Kills:661
Deaths:188
KDR:3.516
Accuracy:26.907% B+
HSR:24.508% B
FA1 Barrage
B++
Kills:267
Deaths:135
KDR:1.978
Accuracy:49.351% B++
HSR:13.109% C--
NS Baron G5AE
D-
Kills:124
Deaths:51
KDR:2.431
Accuracy:38.188% D--
HSR:11.290% D-
TRS-12 Uppercut
C++
Kills:96
Deaths:99
KDR:0.970
Accuracy:60.106% C++
HSR:14.583% C+
NS-7 PDW
B*
Kills:63
Deaths:44
KDR:1.432
Accuracy:28.264% B+
HSR:23.810% B*
Kills:18,417
Deaths (as Combat Medic):5,853
Deaths (to Combat Medics):2,287
KDR:3.14659
Kill Difference:12,564
Playtime:358.141 hours
Usage:32%
Score:9.708m
Score/min:452
Accuracy (listed only):33.584%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:4,178
Deaths:629
KDR:6.642
Accuracy:35.000% A*
HSR:26.855% B++
LC3 Jaguar
A++
Kills:3,136
Deaths:540
KDR:5.807
Accuracy:33.569% A++
HSR:22.832% C**
TRAC-5 Burst
B+
Kills:2,143
Deaths:420
KDR:5.102
Accuracy:28.487% B+
HSR:25.478% C++
HC1 Cougar
A++
Kills:1,413
Deaths:193
KDR:7.321
Accuracy:34.714% A++
HSR:21.019% C
TRAC-5
A*
Kills:1,173
Deaths:571
KDR:2.054
Accuracy:32.340% A*
HSR:21.228% C**
NS-11CP
C++
Kills:1,160
Deaths:279
KDR:4.158
Accuracy:30.258% C++
HSR:16.810% D*
MG-C1 Kindred
A++
Kills:526
Deaths:99
KDR:5.313
Accuracy:36.323% A++
HSR:25.285% C*
FA1 Barrage
B++
Kills:267
Deaths:135
KDR:1.978
Accuracy:49.351% B++
HSR:13.109% C--
NS Baron G5AE
D-
Kills:124
Deaths:51
KDR:2.431
Accuracy:38.188% D--
HSR:11.290% D-
TRS-12 Uppercut
C++
Kills:96
Deaths:99
KDR:0.970
Accuracy:60.106% C++
HSR:14.583% C+
Kills:14,216
Deaths (as Engineer):3,016
Deaths (to Engineers):2,925
KDR:4.71353
Kill Difference:11,200
Playtime:85.871 hours
Usage:8%
Score:2.087m
Score/min:405
Accuracy (listed only):37.834%
HSR (listed only):19.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B**
Kills:1,416
Deaths:385
KDR:3.678
Accuracy:33.418% B**
HSR:17.938% C+
TSAR-42
A
Kills:1,314
Deaths:123
KDR:10.683
Accuracy:47.932% A
HSR:64.688% D
SMG-46AE Armistice
A++
Kills:1,164
Deaths:227
KDR:5.128
Accuracy:38.473% A++
HSR:21.306% C
NS-44 Commissioner
A++
Kills:711
Deaths:443
KDR:1.605
Accuracy:51.198% A++
HSR:29.817% B*
NS-357 Underboss
A
Kills:595
Deaths:422
KDR:1.410
Accuracy:48.291% A
HSR:26.387% B
TX1-FB Repeater
B+
Kills:380
Deaths:306
KDR:1.242
Accuracy:32.501% B+
HSR:25% C++
TRAP-M1
B**
Kills:278
Deaths:36
KDR:7.722
Accuracy:36.439% B**
HSR:30.935% B+
TS2 Inquisitor
A*
Kills:197
Deaths:87
KDR:2.264
Accuracy:42.536% A*
HSR:25.888% B++
TX1 Repeater
A+
Kills:150
Deaths:131
KDR:1.145
Accuracy:28.442% B++
HSR:32% A+
M77-B
B**
Kills:127
Deaths:33
KDR:3.848
Accuracy:45.286% B**
HSR:63.780% D**
NS-7 PDW
B*
Kills:63
Deaths:44
KDR:1.432
Accuracy:28.264% B+
HSR:23.810% B*
Kills:6,395
Deaths (as Infiltrator):2,237
Deaths (to Infiltrators):3,368
KDR:2.85874
Kill Difference:4,158
Playtime:41.993 hours
Usage:4%
Score:0.932m
Score/min:370
Accuracy (listed only):39.344%
HSR (listed only):32.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,104
Deaths:275
KDR:4.015
Accuracy:53.190% A+
HSR:3.442% C*
M3 Pounder HEG
B**
Kills:1,102
Deaths:275
KDR:4.007
Accuracy:53.409% B**
HSR:2.632% C
MRC3 Mercy
A
Kills:222
Deaths:80
KDR:2.775
Accuracy:23.086% A
HSR:22.072% C++
MRC3 Mercy
B**
Kills:209
Deaths:80
KDR:2.613
Accuracy:23.396% B**
HSR:18.660% C--
Kills:2,637
Deaths (as MAX Suit):355
Deaths (to MAX Suits):1,107
KDR:7.42817
Kill Difference:2,282
Playtime:35.759 hours
Usage:3%
Score:1.438m
Score/min:670
Accuracy (listed only):38.270%
HSR (listed only):11.702%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:2,038
V. Kills:84 N/A
Deaths:76
KDR:26.816
Accuracy:58.856% B**
KPH:239 A*
VKPH:9.900 C--
M14 Banshee
A+
Kills:1,462
V. Kills:51 N/A
Deaths:254
KDR:5.756
Accuracy:37.560% A+
KPH:52.200 C+
VKPH:1.800 D-
Kills:3,500 (1,462 + 0)
Deaths:330
KDR:10.606
VKDR:0.409
Vehicle Kills:135
Kill Difference:3,170
Playtime:36.514 hours
Usage:3%
Score:0.607m
Score/min:277
Piloting Accuracy:37.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:77
V. Kills: N/A
Deaths:4
KDR:19.250
Accuracy:59.511% A++
KPH:210.600 S
VKPH:0 F-
Kills:77 (0 + 77)
Deaths:4
KDR:19.250
VKDR:0
Vehicle Kills:0
Kill Difference:73
Playtime:0.366 hours
Usage:0%
Score:0.016m
Score/min:747
Piloting Accuracy:N/A%
Gunner Accuracy:59.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:729
V. Kills:49 N/A
Deaths:30
KDR:24.300
Accuracy:52.863% B
KPH:90.900 B**
VKPH:6.100 D
L100 Python AP
B+
Kills:83
V. Kills:58 141%
Deaths:10
KDR:8.300
Accuracy:61.095% B+
KPH:31.600 C
VKPH:22.100 B+
Kills:812 (812 + 0)
Deaths:40
KDR:20.300
VKDR:2.675
Vehicle Kills:107
Kill Difference:772
Playtime:10.645 hours
Usage:1%
Score:0.169m
Score/min:264
Driving Accuracy:61.095%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:38.454% C*
KPH:153 B*
VKPH:5.900 C
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:1
Vehicle Kills:3
Kill Difference:75
Playtime:0.510 hours
Usage:0%
Score:0.022m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:38.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:144
V. Kills:4 N/A
Deaths:6
KDR:24
Accuracy:24.302% A
KPH:121.100 A+
VKPH:3.400 C+
M40 Fury
B**
Kills:112
V. Kills:14 N/A
Deaths:6
KDR:18.667
Accuracy:39.659% B
KPH:79.700 B**
VKPH:10 C+
M40 Fury
B**
Kills:73
V. Kills:9 N/A
Deaths:9
KDR:8.111
Accuracy:35.352% C+
KPH:74.900 B**
VKPH:9.200 C+
Kills:329 (0 + 329)
Deaths:21
KDR:15.667
VKDR:1.286
Vehicle Kills:27
Kill Difference:308
Playtime:3.569 hours
Usage:0%
Score:0.096m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:35.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,6359,5502,3694.031B++0.7331.868%A+31.068%B++101.7A++N/A35093.9h9.6B*30B*
T1B Cycler 6,2266,1741,7723.484B+0.1924.941%C-27.081%C70.3B++N/A21787.8h11.2B+45.1C*
LC2 Lynx 4,2034,1786296.642S3.3435%A*26.855%B++129M*N/A33632.4h10.5B**29.9B**
LC3 Jaguar 3,1723,1365405.807M+2.5133.569%A++22.832%C**114.9M+1.3B**28427.3h9.6B++28.5B**
T9 CARV 2,5192,5011,0052.489B+0.8124.321%B*34.266%A+65.1AN/A35238.4h11B++45.3B++
T9A "Butcher" 2,3432,3226443.606B*0.3128.513%B++30.491%C++86.3B+N/A23126.9h9.8B++34.4B++
Sticky Grenade 2,1882,18112181N/A2,177.7054.728%C*N/A1677.7A+5.4D-80751.3h1.2B**2.3B*
TRAC-5 Burst 2,1582,1434205.102A1.8028.487%B+25.478%C++72.9B*N/A19229.4h10.3B++36.2B+
Hellfire Rocket Pods 2,1222,0387626.816A*23.5258.856%B**1.079%C++239.8A*9.9C--7228.5h10.7B+18.2B++
Frag Grenade 1,5341,52011520N/A1,516.7054.294%B**N/A760B*7D31192h2.6B*4.9B*
M14 Banshee 1,5131,4622545.756C+2.4637.56%A+1.094%C++52.2C+1.8D-14228h14.5B+38.6B++
SMG-46G Armistice 1,4251,4163853.678A**0.3833.418%B**17.938%C+90.8B*N/A27015.6h10.4B*31.2B++
HC1 Cougar 1,4281,4131937.321S4.0234.714%A++21.019%C111.3M+1.2B*26612.7h8.8B**25.3B**
TSAR-42 1,3191,31412310.683A++7.3847.932%A64.688%D76B**N/A25217.3h2.1C**4.4B++
T1 Cycler 1,3141,2994412.946A0.3527.156%B*24.48%C*61.9A++N/A32021h12.6B+46.5B++
Cycler TRV 1,2281,2134982.436B**0.8627.232%B++21.682%C++52.5B++N/A16623.1h11.4B+41.8B++
SABR-13 1,2201,2113693.282B**0.0228.419%B25.021%C59.4B*N/A24420.4h11.1C**39.2B+
TAR 1,2161,2044782.519B+0.7829.413%B**28.738%B*70.4AN/A40017.1h10.8B*36.8B*
T32 Bull 1,1941,1912774.3A*1.0027.571%B+28.799%B+74B*N/A23716.1h10.2B*37.1B++
T1A Unity 1,1951,1894202.831B*0.4727.18%C*36.585%A+57.7B+N/A16520.6h11.2B+41.1B+
TAR-AE 1,1891,1832874.122B**0.8237.323%A*26.796%C98.6B**N/A26412h9.5B*25.5B**
MG-H1 Watchman 1,1821,1802325.086A*1.7934.727%A++32.542%B+153.2M++N/A3377.7h10.3B**29.7B**
T9 CARV-S 1,1831,1784432.659B+0.6424.693%C**31.324%B++73.2B*N/A20516.1h11.1B+44.8B+
TRAC-5 1,1901,1735712.054A++1.2432.34%A*21.228%C**42.8B**N/A18127.4h10.5B**32.4B**
SMG-46AE Armistice 1,1701,1642275.128M*1.8338.473%A++21.306%C133.8A+N/A3018.7h10.1B++26.2B*
TMG-50 1,1701,1612963.922A++0.6225.676%B+24.979%C+79.5A+N/A30514.6h9B++35B++
NS-11CP 1,1641,1602794.158A++0.8630.258%C++16.81%D*65.5C+N/A17417.7h10.4B34.3B
NS-15M AE 1,1651,1562764.188B**0.8925.899%C+27.682%C+62.2C+N/A13718.6h10.7C**41.2C*
TORQ-9 1,1761,1534592.512B++0.7927.395%B+24.371%C+57.9B++1.2B*28719.9h15.2C55.4C*
M3 Pounder HEG 1,2071,1042754.015A0.7253.19%A+3.442%C*37.3A++3.5C+19329.6h11.6B*21.9B*
M3 Pounder HEG 1,2051,1022754.007B**0.7153.409%B**2.632%C37.2A++3.5C18929.6h11.6B**21.8B*
L100 Python HESH 7787293024.3B++21.0052.863%B1.646%C++91.1B**6.1D2568h2.3B**4.4B*
NS-44 Commissioner 7127114431.605B+1.6951.198%A++29.817%B*104.6A*N/A3546.8h3.1B++6B*
T1S Cycler 6656611883.516A*0.2226.907%B+24.508%B49.3B++N/A11513.4h10.8B+40.3B+
NS-357 Underboss 6025954221.41C**1.8948.291%A26.387%B126.6A*1.5A+4314.7h3.5B+7.3B*
MG-C1 Kindred 541526995.313M**2.0136.323%A++25.285%C*146.1M++4.2M++2923.6h8.5B**23.4B**
NS Decimator 6534801363.529A*0.2371.036%A2.5%B71.6A++25.8B*4696.7h4.4C++6.2B+
Claymore 451451469.804B+6.5138.284%B+N/A100.2DN/A4004.5h1.1B*3B++
ASP-30 Grounder 5964061902.137A++1.1668.549%B*5.172%A39.8A*18.6B**36910.2h5.8B**8.5B**
TX1-FB Repeater 3813803061.242C+2.0632.501%B+25%C++100B**N/A2613.8h10.7C++32.8B+
NS-15M1 3603581033.476A0.1831.087%A34.078%A105.3A++N/A4793.4h9.9B*31.8B*
TRAP-M1 279278367.722S4.4236.439%B**30.935%B+99.3A**N/A2892.8h7.4B++20.4B++
FA1 Barrage 2692671351.978B**1.3249.351%B++13.109%C--62.1A+N/A3094.3h3.6B**7.2B*
Tank Mine 320246485.125B**1.8327.489%DN/A70.3D-21.1D**6883.5h1.5B+5.6C*
MRC3 Mercy 225222802.775C++0.5223.086%A22.072%C++47.2B**N/A2514.7h14.5B**62.8B**
C-4 255218762.868B*0.4337.139%A++N/A77.9C13.2D*9012.8h1.4C++3.7B++
MRC3 Mercy 210209802.613C++0.6923.396%B**18.66%C--44.5B*N/A2264.7h15.1B**64.7B*
Auraxium Chainblade 2102077,5780.027C+3.2719.091%D-2.899%D0.7CN/A2312.6h1.7B++8.9C++
TS2 Inquisitor 199197872.264B**1.0342.536%A*25.888%B++151.5M**1.5A3931.3h8.1B*19B**
ML-7 3071881401.343B*1.9667.735%A1.596%D-34.2B++21.6B**6455.5h6.6C++9.8B+
TX1 Repeater 1521501311.145B+2.1528.442%B++32%A+75A*1B+3712h10.3B*36.2B*
M12 Kobalt 148144624C**20.7024.302%A18.056%C+120A3.3C+4441.2h17.6C++72.4B+
M77-B 129127333.848B*0.5545.286%B**63.78%D**41B++N/A2473.1h2.7C5.9B
NS Baron G5AE 126124512.431B*0.8738.188%D--11.29%D-45.9C+N/A1622.7h4.4C+11.6C+
M40 Fury 126112618.667A15.3739.659%B1.786%C++80B**10C+3941.4h10B++25.2B++
TRS-12 Uppercut 9696990.97C2.3360.106%C++14.583%C+30C--N/A2413.2h2.4C*3.9C**
L100 Python AP 14183108.3C++5.0061.095%B+3.614%B++31.9C22.3B+2912.6h7.4D-12.1C
P525 Marauder-H 8178326B+22.7038.454%C*N/A156B**6C7170.5h5B*12.9B*
L105 Zephyr 7777419.25B+15.9559.511%A++N/A192.5SN/A7450.4h2.8A++4.8A
M40 Fury 827398.111C+4.8135.352%C+1.37%C73B**9C+5251h7.8B**22.2B*
NS-7 PDW 6363441.432B+1.8728.264%B+23.81%B*28.6C+N/A2862.2h13.8C*48.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5980,4334.8h
Spawn Beacon112,0161.4h
Nanite Revive Grenade02,8850.8h
Motion Spotter101,5420.9h
Shield Recharging Field306,0301.7h
Ammunition Package124190.3h
Medical Applicator98106,7906.8h
Medical Kit3,91018,053200.5h
Anti-Infantry MANA Turret21860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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