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Captain KathulTRx[B0ON] KathulTRx
TR BR 58

KDR: 4.7

Score: 2.7m

Last Seen: Jun 24th, 2019 9:16 PM
- OFFLINE - 44.8 hour(s)

Battle Rank 58 - Terran Republic on Cobalt - Outfit Leader of BOON Better Than GOON[B0ON] BOON Better Than GOON
TR outfit on Cobalt

Members: 3
Level Progress (to 59): 72%
Level 100 Progress: 14% 406h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TRAC-5 NS-11CP MG-C1 Kindred NS-44 Commissioner M14 Banshee Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,477,925 MLG Score: 9175
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.659%29.122%1009512066,9506.16135-1.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.693%2.607M1.245B**-2.072F--HEAD ++ (~11.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.66B+8.70.387C**16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.143%0.418%12591121023925179.192311328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.204C++-1.04D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.82B++11.20.784B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.223%73.118%0112109312200.756098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.407A**0.316C*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.40.229C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BOON Better Than GOON[B0ON] BOON Better Than GOON
TR outfit on Cobalt

Members: 3
2.7m377.9%665 (39.9k)570 (34.2k)4.696278,5661,8244.7905758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121188835.249%27.049%95302:332

67% Heavy Assault28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 3:27 PMJun 5th, 2016 8:28 PMJun 26th, 2019 4:24 AM (9h) (PST)Jun 24th, 2019 5:17 PM (2d) (PST)Jun 24th, 2019 5:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1122998131.8400.3920.4987.0700.0319175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,75017,91448,8361102430424234,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.6h/3.2d 172 2,317 1,770 32.9k 28 465 144 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:3,797
Deaths:654
KDR:5.806
Accuracy:35.424% M
HSR:30.313% B**
T9 CARV
M
Kills:1,323
Deaths:264
KDR:5.011
Accuracy:31.981% M
HSR:31.671% A+
Kills:5,120
Deaths (as Heavy Assault):918
Deaths (to Heavy Assaults):492
KDR:5.57734
Kill Difference:4,202
Playtime:51.677 hours
Usage:67%
Score:1.892m
Score/min:610
Accuracy (listed only):33.703%
HSR (listed only):30.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:868
Deaths:145
KDR:5.986
Accuracy:36.520% M++
HSR:21.889% B+
NS-11CP
B++
Kills:618
Deaths:100
KDR:6.180
Accuracy:31.997% B++
HSR:24.272% C++
MG-C1 Kindred
A*
Kills:569
Deaths:70
KDR:8.129
Accuracy:36.983% A*
HSR:26.011% B+
Kills:2,055
Deaths (as Light Assault):315
Deaths (to Light Assaults):460
KDR:6.52381
Kill Difference:1,740
Playtime:22.079 hours
Usage:28%
Score:0.689m
Score/min:520
Accuracy (listed only):35.167%
HSR (listed only):24.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):206
KDR:0
Kill Difference:UNR
Playtime:0.634 hours
Usage:1%
Score:0.012m
Score/min:311
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:344
Deaths:188
KDR:1.830
Accuracy:54.471% A*
HSR:33.140% A+
TSAR-42
A++
Kills:93
Deaths:13
KDR:7.154
Accuracy:50.223% A++
HSR:73.118% B+
Kills:437
Deaths (as Infiltrator):201
Deaths (to Infiltrators):329
KDR:2.17413
Kill Difference:236
Playtime:3.063 hours
Usage:4%
Score:0.058m
Score/min:316
Accuracy (listed only):52.347%
HSR (listed only):53.129%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:239
V. Kills:6 N/A
Deaths:18
KDR:13.278
Accuracy:39.143% A++
KPH:141.100 M*
VKPH:3.500 C++
Hellfire Rocket Pods
M**
Kills:95
V. Kills:8 N/A
Deaths:6
KDR:15.833
Accuracy:61.902% A++
KPH:305.400 M**
VKPH:25.700 A
Kills:334 (239 + 0)
Deaths:24
KDR:13.917
VKDR:0.583
Vehicle Kills:14
Kill Difference:310
Playtime:2.005 hours
Usage:3%
Score:0.046m
Score/min:385
Piloting Accuracy:39.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,8343,7976545.806A++1.1135.424%M30.313%B**138.1S1.3A*34327.5h8.7A24.6B**
T9 CARV 1,3301,3232645.011A*0.3131.981%M31.671%A+100.2M**N/A31213.2h9A+28B**
TRAC-5 8788681455.986S1.2936.52%M++21.889%B+120.6S1.4M**3007.2h9.7B**26.6B**
NS-11CP 6206181006.18M**1.4831.997%B++24.272%C++95.1B**N/A2426.5h10B+31.3B+
MG-C1 Kindred 576569708.129S3.4336.983%A*26.011%B+172.4S2.1A+3373.3h8B**21.8A
NS-44 Commissioner 3443441881.83B*2.8754.471%A*33.14%A+143.3SN/A4182.4h2.9B**5.3B**
M14 Banshee 2452391813.278B*8.5839.143%A++N/A140.6M*3.5C++3011.7h11.2B*28.7B*
Frag Grenade 1691691169N/A164.3049.566%B++N/A563.3BN/A14560.3h3.4B+6.8B+
ML-7 201152483.167S1.5369.44%A+3.289%C**56.3M*18.1B**3352.7h5.9B+8.5B*
Hellfire Rocket Pods 10395615.833B**11.1461.902%A++N/A316.7S26.7A8370.3h10.1B++16.3B*
TSAR-42 9393137.154B*2.4650.223%A++73.118%B+77.5A++N/A2171.2h2.4C+4.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
Medical Applicator01570h
Motion Spotter0790h
Nano-Armor Kit0970h
Medical Kit2582,0166.5h

Check the help document for the dictionary if you want to learn more about words used here.


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