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Centurion World Champion Kathuli[bIya] Kathuli
VS BR 51

KDR: 5.5

Score: 13.7m

Last Seen: Aug 17th, 2019 8:33 PM
- OFFLINE - 197.9 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Leader of Miller got annexed by Russia[bIya] Miller got annexed by Russia
VS outfit on Cobalt

Members: 5
Level Progress (to 52): 42%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Betelgeuse 54-A Light PPA H-V45 NS-44 Commissioner Ghost Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,951,152 MLG Score: 11152
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.566%30.785%109521119339,6857.51895-2.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.992%2.784M1.552A+-0.919D--HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.676B+8.60.402B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.497%1.103%2491112132,0861473014.09466729%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.378A-0.457D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.911B*7.30.864B*7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.571%68.249%0312111,68568582.45985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.524%1.795A++0.087C+0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+2.20.307C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.87%20.588%0112136851200.132554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.661M**1.428A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.794B++2.30.521B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller got annexed by Russia[bIya] Miller got annexed by Russia
VS outfit on Cobalt

Members: 5
13.7m261.9%651 (39.1k)567 (34k)5.5044447,1518,5665.6186151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214571635.585%29.308%104302:4919

8% Combat Medic52% Heavy Assault34% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 4:01 PMApr 13th, 2016 6:49 PMAug 24th, 2019 11:13 AM (1d) (PST)Aug 17th, 2019 7:01 PM (8d) (PST)Aug 17th, 2019 4:33 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1843188661.9500.3540.5725.2050.03711152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,06019,07851,9821172134312234,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
402.9h/16.8d 978 13,819 10,045 125.8k 294 2,537 885 28.6m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:6,161
Deaths:769
KDR:8.012
Accuracy:34.107% A++
HSR:23.422% C+
Zenith VX-5
M+
Kills:1,192
Deaths:113
KDR:10.549
Accuracy:39.704% M+
HSR:28.440% B**
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% B
VE-C Horizon
A+
Kills:1,182
Deaths:117
KDR:10.103
Accuracy:44.608% A+
HSR:26.565% B+
VX6-7
A*
Kills:1,181
Deaths:135
KDR:8.748
Accuracy:35.057% A*
HSR:26.588% B**
Serpent VE92
A**
Kills:1,175
Deaths:156
KDR:7.532
Accuracy:36.108% A**
HSR:21.532% C**
Eridani SX5G
A++
Kills:1,003
Deaths:201
KDR:4.990
Accuracy:37.069% A++
HSR:31.206% B**
Eclipse VE3A
A*
Kills:944
Deaths:157
KDR:6.013
Accuracy:36.748% A*
HSR:22.458% B+
NS-11C
M
Kills:534
Deaths:57
KDR:9.368
Accuracy:37.809% M
HSR:22.472% B+
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
Phobos VX86
A*
Kills:68
Deaths:23
KDR:2.957
Accuracy:85.870% A*
HSR:20.588% B++
Kills:14,890
Deaths (as Light Assault):1,903
Deaths (to Light Assaults):2,193
KDR:7.82449
Kill Difference:12,987
Playtime:135.703 hours
Usage:34%
Score:4.338m
Score/min:533
Accuracy (listed only):42.577%
HSR (listed only):26.858%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:8,691
Deaths:1,379
KDR:6.302
Accuracy:33.603% A**
HSR:34.588% A
Betelgeuse 54-A
A++
Kills:5,409
Deaths:858
KDR:6.304
Accuracy:33.834% A++
HSR:34.572% B+
NS-15M1
A**
Kills:1,174
Deaths:165
KDR:7.115
Accuracy:35.372% A**
HSR:33.901% A+
VX29 Polaris
M
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:39.157% M
HSR:26.707% B+
VE-H Maw
A*
Kills:1,170
Deaths:139
KDR:8.417
Accuracy:37.691% A*
HSR:36.838% A
Pulsar LSW
M
Kills:1,166
Deaths:159
KDR:7.333
Accuracy:38.021% M
HSR:28.731% B+
NS-15M2
A**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:37.207% A**
HSR:31.186% B++
NS-15M AE
A++
Kills:1,164
Deaths:168
KDR:6.929
Accuracy:35.574% A++
HSR:42.869% A++
Kills:21,110
Deaths (as Heavy Assault):3,216
Deaths (to Heavy Assaults):2,397
KDR:6.56405
Kill Difference:17,894
Playtime:210.302 hours
Usage:52%
Score:7.744m
Score/min:614
Accuracy (listed only):36.307%
HSR (listed only):33.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M+
Kills:1,738
Deaths:323
KDR:5.381
Accuracy:38.197% M+
HSR:29.747% B**
H-V45 AE
A++
Kills:1,186
Deaths:169
KDR:7.018
Accuracy:36.800% A++
HSR:33.643% B++
Eridani SX5G
A++
Kills:1,003
Deaths:201
KDR:4.990
Accuracy:37.069% A++
HSR:31.206% B**
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
Phobos VX86
A*
Kills:68
Deaths:23
KDR:2.957
Accuracy:85.870% A*
HSR:20.588% B++
Kills:4,261
Deaths (as Combat Medic):749
Deaths (to Combat Medics):997
KDR:5.68892
Kill Difference:3,512
Playtime:30.954 hours
Usage:8%
Score:0.960m
Score/min:517
Accuracy (listed only):48.326%
HSR (listed only):32.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,595
Deaths:740
KDR:2.155
Accuracy:55.855% A*
HSR:30.972% A
Ghost
A+
Kills:1,311
Deaths:121
KDR:10.835
Accuracy:48.061% A+
HSR:70.938% C*
Eridani SX5G
A++
Kills:1,003
Deaths:201
KDR:4.990
Accuracy:37.069% A++
HSR:31.206% B**
NS-357 Underboss
A*
Kills:416
Deaths:215
KDR:1.935
Accuracy:55.082% A*
HSR:40.385% A*
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
V10
A
Kills:247
Deaths:11
KDR:22.455
Accuracy:49.147% A
HSR:70.041% D-
VA39 Spectre
A
Kills:127
Deaths:32
KDR:3.969
Accuracy:39.912% A
HSR:37.008% C+
Kills:4,965
Deaths (as Infiltrator):1,353
Deaths (to Infiltrators):1,428
KDR:3.66962
Kill Difference:3,612
Playtime:21.567 hours
Usage:5%
Score:0.578m
Score/min:446
Accuracy (listed only):46.974%
HSR (listed only):46.684%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:6,161
Deaths:769
KDR:8.012
Accuracy:34.107% A++
HSR:23.422% C+
Zenith VX-5
M+
Kills:1,192
Deaths:113
KDR:10.549
Accuracy:39.704% M+
HSR:28.440% B**
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% B
VE-C Horizon
A+
Kills:1,182
Deaths:117
KDR:10.103
Accuracy:44.608% A+
HSR:26.565% B+
VX6-7
A*
Kills:1,181
Deaths:135
KDR:8.748
Accuracy:35.057% A*
HSR:26.588% B**
Serpent VE92
A**
Kills:1,175
Deaths:156
KDR:7.532
Accuracy:36.108% A**
HSR:21.532% C**
Eclipse VE3A
A*
Kills:944
Deaths:157
KDR:6.013
Accuracy:36.748% A*
HSR:22.458% B+
NS-11C
M
Kills:534
Deaths:57
KDR:9.368
Accuracy:37.809% M
HSR:22.472% B+
Phobos VX86
A*
Kills:68
Deaths:23
KDR:2.957
Accuracy:85.870% A*
HSR:20.588% B++
Kills:13,621
Deaths (as Engineer):1,669
Deaths (to Engineers):905
KDR:8.16117
Kill Difference:11,952
Playtime:3.118 hours
Usage:1%
Score:0.031m
Score/min:164
Accuracy (listed only):43.065%
HSR (listed only):24.221%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:2,086
V. Kills:30 N/A
Deaths:83
KDR:25.133
Accuracy:50.497% A
KPH:156.800 M*
VKPH:2.300 C--
Hornet Missiles
A**
Kills:51
V. Kills:12 392%
Deaths:2
KDR:25.500
Accuracy:68.515% B++
KPH:228.600 A**
VKPH:53.800 B+
Kills:2,137 (2,086 + 0)
Deaths:85
KDR:25.141
VKDR:0.494
Vehicle Kills:42
Kill Difference:2,052
Playtime:13.531 hours
Usage:3%
Score:0.296m
Score/min:364
Piloting Accuracy:50.497%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7668,6911,3796.302M++0.8033.603%A**34.588%A113.8M*1A32176.4h8.8A26.3B+
Pulsar C 6,2006,1617698.012M**2.5134.107%A++23.422%C+121.3M**N/A32750.8h8.7B**25.6B*
Betelgeuse 54-A 5,4805,4098586.304B**0.8033.834%A++34.572%B+168.5M+2.2M51232.1h8.9B**26.3B**
Light PPA 2,1162,0868325.133M**19.6350.497%A1.103%C156.8M*2.3C--35513.3h7.3B++14.4B++
H-V45 1,7591,7383235.381A*0.1238.197%M+29.747%B**130.7S1.6M+30213.3h9.3A+24.4A
NS-44 Commissioner 1,6001,5957402.155B**3.3555.855%A*30.972%A142.4SN/A43111.2h3B*5.3B**
Ghost 1,3181,31112110.835M+5.3348.061%A+70.938%C*100.8MN/A30313h2B+4.1B*
Zenith VX-5 1,2191,19211310.549S5.0439.704%M+28.44%B**167.9S3.8S3487.1h9.3A23.5B**
H-V45 AE 1,1981,1861697.018S1.5136.8%A++33.643%B++142.9M+1.4B**4868.3h8.3A22.6A
NS-11CP 1,1991,1841428.338S2.8337.578%A++25.929%B142.7A*1.8A++3738.3h9.8B*26.1B*
VE-C Horizon 1,1981,18211710.103S4.6044.608%A+26.565%B+164.2M*2.2A+3447.2h10.3B**23B**
VX6-7 1,2011,1811358.748S3.2435.057%A*26.588%B**166.3S2.8S3467.1h9.5B*27.2B**
Serpent VE92 1,1851,1751567.532S2.0336.108%A**21.532%C**152.6S1.3A*4727.7h9.4B**26.2B**
NS-15M1 1,1811,1741657.115S1.6135.372%A**33.901%A+139.8M**N/A3708.4h9A25.5B**
VX29 Polaris 1,1841,1722055.717M**0.2139.157%M26.707%B+127.4M++1.3A++3359.2h9.2B**23.4B**
VE-H Maw 1,1801,1701398.417S2.9137.691%A*36.838%A182.8S1.6A5046.4h7.3A19.2B**
Pulsar LSW 1,1691,1661597.333S1.8338.021%M28.731%B+144M**N/A3398.1h9.3B**24.4B**
NS-15M2 1,1681,1641438.14M**2.6437.207%A**31.186%B++138.6M*N/A4348.4h8.9B**23.9B**
NS-15M AE 1,1681,1641686.929A++1.4235.574%A++42.869%A++151.2M+N/A3367.7h8.1A22.8B**
Eridani SX5G 1,0181,0032014.99M++0.5137.069%A++31.206%B**143.3A**2.1M4037h8.6B*23.3B*
Eclipse VE3A 9659441576.013A++0.5136.748%A*22.458%B+157.3S3.5S3816h10B*27.1B**
NS Decimator 1,2178921695.278S0.2371.269%A1.794%C82.6M++30.1A++44110.8h3.9B+5.4B*
NS-11C 548534579.368S3.8637.809%M22.472%B+184.1S4.8U4562.9h9.2A24.5B**
Frag Grenade 5395291529N/A523.5048.011%BN/A587.8B+11.1C**17930.9h3B++6.2B++
NS-357 Underboss 4174162151.935B**3.5755.082%A*40.385%A*138.7M++N/A3753h3.2B**5.7B**
Damascus Edge 3323298,0190.041C++5.4619.402%D4.863%C1C+N/A3343.4h1.5B*7.7C**
VE-S Canis 268266338.061S2.5643.694%M46.241%M++190S1.4A+5671.4h6.4A+14.6B**
V10 2482471122.455S16.9549.147%A70.041%D-88.2A**N/A2922.8h2B+4B*
VA39 Spectre 127127323.969A++1.5439.912%A37.008%C+48.8A++N/A1752.6h5B+12.5B*
Phobos VX86 6868232.957A2.5585.87%A*20.588%B++136M++N/A4370.5h2.3B2.7B++
C-4 7663115.727M++0.2238.462%A*N/A210M+43.3B**24490.3h1.1B*2.9B**
Rocklet Rifle 9051212.429M*3.0846.034%DN/A42.5B**32.5B++4391.2h46.4D100.9D
Hornet Missiles 6351225.5S20.0068.515%B++3.922%A**255M+60B++9040.2h6.8B+9.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon29840.6h
Medical Applicator609,0322.3h
Restoration Kit491,6482h
Motion Spotter18340.3h
Nanite Healing Grenade04170.1h
M20 Basilisk0550h
Nano-Armor Kit85,1650.9h
Medical Kit1,2698,69232.5h
Xiphos Anti-Personnel Phalanx Turret02120h

Check the help document for the dictionary if you want to learn more about words used here.


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