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Harbinger Warrior Kathuli[T] Kathuli
VS BR 91

KDR: 5.34

Score: 19.9m

Last Seen: May 26th, 2020 10:46 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 18%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Pulsar C VE-C Horizon Light PPA H-V45 NS-44 Commissioner Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,183,838 MLG Score: 11338
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.481%30.88%109626125747,4326.33271-0.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.689%2.757M1.471A+-0.57DHEAD ++ (~13.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.673B+8.60.397B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.304%1.188%2469112822,7771975314.02535143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.383A-0.351C--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.907B*7.60.857B*7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.159%68.559%0312801,902942122.01697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.439%1.688A++0.098C+0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.20.322C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.502%18.898%01128212771000.178622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.442M*0.795B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.822B++20.598B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m274.5%701 (42.1k)610 (36.6k)5.3429264,84712,1375.4634691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283773235.999%29.013%104402:4125

9% Combat Medic48% Heavy Assault36% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 4:01 PMFeb 10th, 2020 8:35 PMMay 29th, 2020 9:49 PM (4d) (PST)May 26th, 2020 6:47 PM (8d) (PST)May 26th, 2020 6:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2223418811.9900.3720.5775.5750.04111338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,29920,47852,8211192235334236,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
543.2h/22.6d 1,463 18,814 14,859 181.7k 596 3,366 1,346 39.8m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:6,605
Deaths:814
KDR:8.114
Accuracy:34.231% A+
HSR:23.497% C+
VE-C Horizon
A
Kills:5,180
Deaths:562
KDR:9.217
Accuracy:44.089% A
HSR:28.359% B+
Serpent VE92
A*
Kills:1,426
Deaths:190
KDR:7.505
Accuracy:36.299% A*
HSR:22.160% C*
NSX-P Tengu
A+
Kills:1,286
Deaths:265
KDR:4.853
Accuracy:47.162% A+
HSR:30.249% B**
Zenith VX-5
M
Kills:1,192
Deaths:113
KDR:10.549
Accuracy:39.704% M
HSR:28.440% B**
Eclipse VE3A
A++
Kills:1,184
Deaths:204
KDR:5.804
Accuracy:35.455% A++
HSR:21.791% C*
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% C*
NS-11C
A*
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:37.174% A*
HSR:25.888% B**
Eridani SX5G
A++
Kills:1,181
Deaths:241
KDR:4.900
Accuracy:37.051% A++
HSR:29.805% B++
VX6-7
A++
Kills:1,181
Deaths:135
KDR:8.748
Accuracy:35.057% A++
HSR:26.588% B++
Eridani SX5-AE
A
Kills:1,180
Deaths:216
KDR:5.463
Accuracy:36.446% A
HSR:28.051% C+
NSX-P Tanto
A++
Kills:777
Deaths:80
KDR:9.713
Accuracy:36.116% A++
HSR:28.958% B
VE-S Canis
M
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% A*
HSR:46.241% M
Phobos VX86
A*
Kills:127
Deaths:44
KDR:2.886
Accuracy:83.502% A*
HSR:18.898% C**
Kills:23,951
Deaths (as Light Assault):3,197
Deaths (to Light Assaults):3,187
KDR:7.49171
Kill Difference:20,754
Playtime:195.915 hours
Usage:36%
Score:7.082m
Score/min:602
Accuracy (listed only):41.683%
HSR (listed only):27.489%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:8,705
Deaths:1,383
KDR:6.294
Accuracy:33.604% A*
HSR:34.624% B**
Betelgeuse 54-A
A
Kills:7,367
Deaths:1,272
KDR:5.792
Accuracy:33.370% A
HSR:34.736% C**
NSX-P Naginata
A++
Kills:1,178
Deaths:216
KDR:5.454
Accuracy:32.860% A++
HSR:37.946% B**
NS-15M1
A*
Kills:1,174
Deaths:165
KDR:7.115
Accuracy:35.372% A*
HSR:33.901% A
VX29 Polaris
A**
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:39.157% A**
HSR:26.707% C*
VE-H Maw
A++
Kills:1,170
Deaths:139
KDR:8.417
Accuracy:37.691% A++
HSR:36.838% B*
Pulsar LSW
A**
Kills:1,166
Deaths:159
KDR:7.333
Accuracy:38.021% A**
HSR:28.731% C**
NS-15M2
A*
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:37.207% A*
HSR:31.186% B
NS-15M AE
A++
Kills:1,164
Deaths:168
KDR:6.929
Accuracy:35.574% A++
HSR:42.869% A+
VE-H Maw AE
A
Kills:745
Deaths:122
KDR:6.107
Accuracy:35.317% A
HSR:33.960% B+
Kills:25,005
Deaths (as Heavy Assault):3,972
Deaths (to Heavy Assaults):3,285
KDR:6.29532
Kill Difference:21,033
Playtime:258.913 hours
Usage:48%
Score:10.169m
Score/min:655
Accuracy (listed only):35.817%
HSR (listed only):34.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:2,149
Deaths:431
KDR:4.986
Accuracy:37.801% M
HSR:30.991% B**
NSX-P Tengu
A+
Kills:1,286
Deaths:265
KDR:4.853
Accuracy:47.162% A+
HSR:30.249% B**
H-V45 AE
A++
Kills:1,186
Deaths:169
KDR:7.018
Accuracy:36.800% A++
HSR:33.643% B+
Eridani SX5G
A++
Kills:1,181
Deaths:241
KDR:4.900
Accuracy:37.051% A++
HSR:29.805% B++
Eridani SX5-AE
A
Kills:1,180
Deaths:216
KDR:5.463
Accuracy:36.446% A
HSR:28.051% C+
Terminus VX-9
A++
Kills:869
Deaths:166
KDR:5.235
Accuracy:34.852% A++
HSR:33.257% B++
VE-S Canis
M
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% A*
HSR:46.241% M
Phobos VX86
A*
Kills:127
Deaths:44
KDR:2.886
Accuracy:83.502% A*
HSR:18.898% C**
Kills:8,244
Deaths (as Combat Medic):1,565
Deaths (to Combat Medics):1,486
KDR:5.26773
Kill Difference:6,679
Playtime:48.968 hours
Usage:9%
Score:1.568m
Score/min:534
Accuracy (listed only):44.663%
HSR (listed only):31.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,735
Deaths:814
KDR:2.131
Accuracy:55.824% A*
HSR:31.412% B**
Ghost
B**
Kills:1,528
Deaths:147
KDR:10.395
Accuracy:47.253% B**
HSR:70.942% C++
NSX-P Tengu
A+
Kills:1,286
Deaths:265
KDR:4.853
Accuracy:47.162% A+
HSR:30.249% B**
Eridani SX5G
A++
Kills:1,181
Deaths:241
KDR:4.900
Accuracy:37.051% A++
HSR:29.805% B++
Eridani SX5-AE
A
Kills:1,180
Deaths:216
KDR:5.463
Accuracy:36.446% A
HSR:28.051% C+
NS-357 Underboss
A++
Kills:509
Deaths:261
KDR:1.950
Accuracy:53.976% A++
HSR:40.079% A++
NS-45 Pilot
A+
Kills:386
Deaths:207
KDR:1.865
Accuracy:41.329% A+
HSR:43.005% A+
VE-S Canis
M
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% A*
HSR:46.241% M
V10
B**
Kills:247
Deaths:11
KDR:22.455
Accuracy:49.147% B**
HSR:70.041% D--
NS-30 Vandal
B++
Kills:158
Deaths:17
KDR:9.294
Accuracy:39.105% B++
HSR:27.215% C+
VA39 Spectre
B**
Kills:127
Deaths:32
KDR:3.969
Accuracy:39.912% B**
HSR:37.008% C+
Kills:8,603
Deaths (as Infiltrator):2,244
Deaths (to Infiltrators):1,973
KDR:3.83378
Kill Difference:6,359
Playtime:29.821 hours
Usage:5%
Score:0.855m
Score/min:478
Accuracy (listed only):44.627%
HSR (listed only):41.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:6,605
Deaths:814
KDR:8.114
Accuracy:34.231% A+
HSR:23.497% C+
VE-C Horizon
A
Kills:5,180
Deaths:562
KDR:9.217
Accuracy:44.089% A
HSR:28.359% B+
Serpent VE92
A*
Kills:1,426
Deaths:190
KDR:7.505
Accuracy:36.299% A*
HSR:22.160% C*
Zenith VX-5
M
Kills:1,192
Deaths:113
KDR:10.549
Accuracy:39.704% M
HSR:28.440% B**
Eclipse VE3A
A++
Kills:1,184
Deaths:204
KDR:5.804
Accuracy:35.455% A++
HSR:21.791% C*
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% C*
NS-11C
A*
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:37.174% A*
HSR:25.888% B**
VX6-7
A++
Kills:1,181
Deaths:135
KDR:8.748
Accuracy:35.057% A++
HSR:26.588% B++
NSX-P Tanto
A++
Kills:777
Deaths:80
KDR:9.713
Accuracy:36.116% A++
HSR:28.958% B
Phobos VX86
A*
Kills:127
Deaths:44
KDR:2.886
Accuracy:83.502% A*
HSR:18.898% C**
Kills:20,038
Deaths (as Engineer):2,442
Deaths (to Engineers):1,287
KDR:8.20557
Kill Difference:17,596
Playtime:7.344 hours
Usage:1%
Score:0.154m
Score/min:350
Accuracy (listed only):41.920%
HSR (listed only):25.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:2,777
V. Kills:46 N/A
Deaths:83
KDR:33.458
Accuracy:50.304% B**
KPH:160 M
VKPH:2.700 C-
Hornet Missiles
M+
Kills:51
V. Kills:12 392%
Deaths:2
KDR:25.500
Accuracy:68.515% B++
KPH:228.600 M+
VKPH:53.800 B+
Kills:2,828 (2,777 + 0)
Deaths:85
KDR:33.271
VKDR:0.682
Vehicle Kills:58
Kill Difference:2,743
Playtime:17.580 hours
Usage:3%
Score:0.407m
Score/min:386
Piloting Accuracy:50.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:65.812% N/A
KPH:59.200 N/A
VKPH:28.400 N/A
Kills:50 (50 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:24
Kill Difference:50
Playtime:0.845 hours
Usage:0%
Score:0.030m
Score/min:588
Driving Accuracy:65.812%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7808,7051,3836.294A*0.9533.604%A*34.624%B**113.8A**1B+32676.5h8.8B**26.3C*
Betelgeuse 54-A 7,4697,3671,2725.792B*0.4533.37%A34.736%C**161.2A++2.2B**49245.7h8.9B*26.7B**
Pulsar C 6,6546,6058148.114A**2.7734.231%A+23.497%C+123MN/A33353.7h8.8B*25.6B*
VE-C Horizon 5,2275,1805629.217S3.8744.089%A28.359%B+165A**1.5C++46831.4h10B**22.7B*
Light PPA 2,8232,7778333.458S28.1250.304%B**1.188%C+159.6M2.6C--37917.4h7.6B++15.2B++
H-V45 2,1762,1494314.986A+0.3637.801%M30.991%B**122.8M++1.5A+29417.5h9.3A24.7A
NS-44 Commissioner 1,7401,7358142.131B*3.2155.824%A*31.412%B**135.5M++N/A41612.8h3B*5.3B**
Ghost 1,5391,52814710.395A*5.0547.253%B**70.942%C++99.2A++N/A31015.4h2C**4.1B+
Serpent VE92 1,4401,4261907.505S2.1636.299%A*22.16%C*156.7M**1.5A+4859.1h9.3B**25.5B**
NSX-P Tengu 1,2991,2862654.853M**0.4947.162%A+30.249%B**146.1M++1.5B+4628.8h8.5B**18.1B**
Zenith VX-5 1,2191,19211310.549S5.2139.704%M28.44%B**167.9M**3.8S3537.1h9.3B**23.5B**
H-V45 AE 1,1981,1861697.018M+1.6836.8%A++33.643%B+142.9A*1.4B+4918.3h8.3A22.6A
Eclipse VE3A 1,2081,1842045.804A+0.4635.455%A++21.791%C*151.8M++3.1M*3617.8h10.2B+28.7B**
NS-11CP 1,1991,1841428.338S3.0037.578%A++25.929%C*142.7A++1.8B++3748.3h9.8B+26.1B++
NS-11C 1,2041,1821587.481S2.1437.174%A*25.888%B**171.3S3.2S4436.9h9.3B**25B**
Eridani SX5G 1,1991,1812414.9M0.4437.051%A++29.805%B++149.5A*2.3M4157.9h8.6B**23.3B*
VX6-7 1,2011,1811358.748M**3.4135.057%A++26.588%B++166.3M**2.8M++3597.1h9.5B++27.2B*
Eridani SX5-AE 1,1961,1802165.463A**0.1236.446%A28.051%C+176.1A*2.4A++6276.7h8.4B*23.1B*
NSX-P Naginata 1,1961,1782165.454M++0.1132.86%A++37.946%B**155M+2.4B**5557.6h8.4B**25.6B**
NS-15M1 1,1811,1741657.115M**1.7735.372%A*33.901%A139.8M+N/A3738.4h9B**25.5B**
VX29 Polaris 1,1841,1722055.717M+0.3739.157%A**26.707%C*127.4A*1.3B*3419.2h9.2B*23.4B*
VE-H Maw 1,1801,1701398.417S3.0737.691%A++36.838%B*182.8M++1.6B+5226.4h7.3B**19.2B**
Pulsar LSW 1,1691,1661597.333S1.9938.021%A**28.731%C**144A**N/A3568.1h9.3B**24.4B*
NS-15M2 1,1681,1641438.14M+2.8037.207%A*31.186%B138.6A**N/A4458.4h8.9B**23.9B**
NS-15M AE 1,1681,1641686.929A*1.5935.574%A++42.869%A+151.2A*N/A3397.7h8.1A22.8B**
NS Decimator 1,5241,1012005.505S0.1671.458%A1.635%C-84.7A*32.5A+45813h3.8B+5.4B++
Terminus VX-9 8788691665.235A0.1134.852%A++33.257%B++122.4M1.3B*3397.1h9A25.9B**
NSX-P Tanto 793777809.713S4.3736.116%A++28.958%B138.8M**2.9M4595.6h9.8B*27.1B**
Plasma Grenade 7787661766N/A760.6649.519%C**N/A638.3C*10C+20901.2h2.8B+5.7B+
VE-H Maw AE 7567451226.107M+0.7635.317%A33.96%B+146.1A++2.2B+5035.1h7.3B**20.7B**
NS-357 Underboss 5105092611.95B++3.3953.976%A++40.079%A++137.6A**N/A3823.7h3.2B*6B**
Damascus Edge 50249910,5460.047C++5.3020.689%D4.208%C-1.2C+N/A3432.2h1.6B++7.6C**
Lumine Edge AE 4904847580.639S4.7041.989%B+20.455%C**19.8C++N/A4724.4h1.1B++2.6B+
NS-45 Pilot 3873862071.865B+3.4841.329%A+43.005%A+128.7AN/A4543h5.3B*12.9B**
VE-S Canis 268266338.061S2.7243.694%A*46.241%M190M**1.4B+6451.4h6.4A14.6B*
V10 2482471122.455S17.1149.147%B**70.041%D--88.2A++N/A2952.8h2C**4B+
NS-30 Vandal 159158179.294M3.9539.105%B++27.215%C+112.9A*N/A5011.4h4.6B++11.7B++
Rocklet Rifle 252145383.816S1.5349.298%CN/A69M51A*5682.1h35.8C++72.7C+
VA39 Spectre 127127323.969B*1.3739.912%B**37.008%C+48.8AN/A2032.6h5B+12.5B++
Phobos VX86 127127442.886B**2.4683.502%A*18.898%C**141.1A**N/A4400.9h2B++2.3B*
C-4 127107138.231S2.8936.806%A++N/A214A**40B++26220.5h1B*2.7B**
Lasher X2 7978174.588M++0.7545.307%A*6.41%A+195S2.5A14130.4h14B**30.9B**
Hornet Missiles 6351225.5M20.1668.515%B++3.922%M255M*60B++9260.2h6.8B**9.9B**
Supernova FPC 7450150M**44.6665.812%A+N/A62.5M30M5870.8h3.1A4.7A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit138,4231.1h
Aux Spitfire22760.2h
Spawn Beacon51,5130.9h
Nanite Healing Grenade05480.2h
Nanite Revive Grenade0590h
Medical Applicator6715,5442.6h
Restoration Kit1112,6893.7h
Motion Spotter21,3540.4h
M20 Basilisk0550h
Medical Kit1,76211,71542.7h
Xiphos Anti-Personnel Phalanx Turret02120h

Check the help document for the dictionary if you want to learn more about words used here.


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