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Primarch World Champion Kathuli[bIya] Kathuli
VS BR 98

KDR: 5.54

Score: 10.1m

Last Seen: Oct 9th, 2018 3:33 PM
- OFFLINE - 830.9 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt
Level Progress (to 99): 90%
Level 100 Progress: 54% 233h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Light PPA H-V45 NS-44 Commissioner H-V45 AE NS-11CP NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,025,412 MLG Score: 10412
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.625%31.079%11071899628,6567.57494-2.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%2.864M+1.636A+-0.91D--HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.684B+8.40.409B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.037%0.963%2599110131,6621112114.83937555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.318A-0.6D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.913B*70.867B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.166%68.44%0310111,37249852.7495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.736%1.816A++0.083C+0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+2.20.296C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m310.9%627 (37.6k)546 (32.8k)5.5358133,7026,0885.6545798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014407735.2%29.565%104103:0213

9% Combat Medic54% Heavy Assault6% Infiltrator29% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 4:01 PMApr 13th, 2016 6:49 PMNov 1st, 2018 4:16 PM (11d) (PST)Oct 9th, 2018 1:56 PM (34d) (PST)Oct 9th, 2018 11:33 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1073078001.8210.3290.5395.7620.03210412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,41818,39848,0201092032346232,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.4h/12.8d 723 9,964 7,247 106.6k 207 1,958 593 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:8,363
Deaths:1,324
KDR:6.316
Accuracy:33.559% M
HSR:34.617% A+
NS-15M1
A**
Kills:1,174
Deaths:165
KDR:7.115
Accuracy:35.372% A**
HSR:33.901% A++
VX29 Polaris
M+
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:39.157% M+
HSR:26.707% B+
VE-H Maw
A*
Kills:1,170
Deaths:139
KDR:8.417
Accuracy:37.691% A*
HSR:36.838% A
Pulsar LSW
M+
Kills:1,166
Deaths:159
KDR:7.333
Accuracy:38.021% M+
HSR:28.731% B++
NS-15M2
M
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:37.207% M
HSR:31.186% B*
NS-15M AE
A*
Kills:1,164
Deaths:168
KDR:6.929
Accuracy:35.574% A*
HSR:42.869% A++
Betelgeuse 54-A
A*
Kills:356
Deaths:37
KDR:9.622
Accuracy:35.492% A*
HSR:30.337% C+
Kills:15,729
Deaths (as Heavy Assault):2,340
Deaths (to Heavy Assaults):1,799
KDR:6.72179
Kill Difference:13,389
Playtime:167.927 hours
Usage:54%
Score:5.852m
Score/min:581
Accuracy (listed only):36.509%
HSR (listed only):33.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:5,888
Deaths:741
KDR:7.946
Accuracy:33.988% A++
HSR:23.573% C++
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% B+
Eridani SX5G
A++
Kills:604
Deaths:87
KDR:6.943
Accuracy:36.168% A++
HSR:33.940% A++
Zenith VX-5
M++
Kills:432
Deaths:20
KDR:21.600
Accuracy:40.597% M++
HSR:28.241% B**
Serpent VE92
M+
Kills:289
Deaths:48
KDR:6.021
Accuracy:37.358% M+
HSR:21.799% B+
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
Kills:8,663
Deaths (as Light Assault):1,071
Deaths (to Light Assaults):1,390
KDR:8.0887
Kill Difference:7,592
Playtime:90.198 hours
Usage:29%
Score:2.803m
Score/min:518
Accuracy (listed only):38.230%
HSR (listed only):29.954%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M++
Kills:1,494
Deaths:260
KDR:5.746
Accuracy:38.365% M++
HSR:29.317% A
H-V45 AE
A++
Kills:1,186
Deaths:169
KDR:7.018
Accuracy:36.800% A++
HSR:33.643% B*
Eridani SX5G
A++
Kills:604
Deaths:87
KDR:6.943
Accuracy:36.168% A++
HSR:33.940% A++
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
Kills:3,550
Deaths (as Combat Medic):549
Deaths (to Combat Medics):739
KDR:6.4663
Kill Difference:3,001
Playtime:28.644 hours
Usage:9%
Score:0.892m
Score/min:519
Accuracy (listed only):38.757%
HSR (listed only):35.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:1,359
Deaths:624
KDR:2.178
Accuracy:55.563% A**
HSR:30.979% A
Ghost
A++
Kills:998
Deaths:82
KDR:12.171
Accuracy:49.615% A++
HSR:72.044% B+
Eridani SX5G
A++
Kills:604
Deaths:87
KDR:6.943
Accuracy:36.168% A++
HSR:33.940% A++
VE-S Canis
M++
Kills:266
Deaths:33
KDR:8.061
Accuracy:43.694% M
HSR:46.241% M++
V10
A
Kills:247
Deaths:11
KDR:22.455
Accuracy:49.147% A
HSR:70.041% D-
NS-357 Underboss
M++
Kills:225
Deaths:92
KDR:2.446
Accuracy:54.173% A*
HSR:43.556% M++
VA39 Spectre
A
Kills:127
Deaths:32
KDR:3.969
Accuracy:39.912% A
HSR:37.008% C+
Kills:3,826
Deaths (as Infiltrator):961
Deaths (to Infiltrators):1,053
KDR:3.98127
Kill Difference:2,865
Playtime:17.570 hours
Usage:6%
Score:0.477m
Score/min:452
Accuracy (listed only):46.896%
HSR (listed only):47.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:5,888
Deaths:741
KDR:7.946
Accuracy:33.988% A++
HSR:23.573% C++
NS-11CP
A++
Kills:1,184
Deaths:142
KDR:8.338
Accuracy:37.578% A++
HSR:25.929% B+
Zenith VX-5
M++
Kills:432
Deaths:20
KDR:21.600
Accuracy:40.597% M++
HSR:28.241% B**
Serpent VE92
M+
Kills:289
Deaths:48
KDR:6.021
Accuracy:37.358% M+
HSR:21.799% B+
Kills:7,793
Deaths (as Engineer):951
Deaths (to Engineers):639
KDR:8.19453
Kill Difference:6,842
Playtime:2.974 hours
Usage:1%
Score:0.026m
Score/min:147
Accuracy (listed only):37.380%
HSR (listed only):24.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,662
V. Kills:21 N/A
Deaths:69
KDR:24.087
Accuracy:50.037% A
KPH:147.800 M*
VKPH:1.900 D
Hornet Missiles
M+
Kills:51
V. Kills:12 392%
Deaths:2
KDR:25.500
Accuracy:68.515% B++
KPH:228.600 M+
VKPH:53.800 B++
Kills:1,713 (1,662 + 0)
Deaths:71
KDR:24.127
VKDR:0.465
Vehicle Kills:33
Kill Difference:1,642
Playtime:11.468 hours
Usage:4%
Score:0.236m
Score/min:343
Piloting Accuracy:50.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,4328,3631,3246.316M*0.7833.559%M34.617%A+113.3SN/A31673.8h8.8A26.3B+
Pulsar C 5,9265,8887417.946S2.4133.988%A++23.573%C++120.2SN/A32049h8.7B**25.7B*
Light PPA 1,6831,6626924.087A*18.5550.037%AN/A148.4M*1.9D33211.2h7B++14B++
H-V45 1,5101,4942605.746M0.2138.365%M++29.317%A131.1S1.4M++30011.4h9.3A+24.1A
NS-44 Commissioner 1,3641,3596242.178A3.3655.563%A**30.979%A144.6SN/A4409.4h3B*5.3B**
H-V45 AE 1,1981,1861697.018M**1.4836.8%A++33.643%B*142.9M++1.4A4848.3h8.3A22.6A
NS-11CP 1,1991,1841428.338S2.8037.578%A++25.929%B+142.7A**1.8A++3728.3h9.8B+26.1B**
NS-15M1 1,1811,1741657.115S1.5835.372%A**33.901%A++139.8M**N/A3678.4h9A25.5B**
VX29 Polaris 1,1841,1722055.717M**0.1839.157%M+26.707%B+127.4M*1.3A+3309.2h9.2B**23.4B**
VE-H Maw 1,1801,1701398.417S2.8837.691%A*36.838%A182.8S1.6A++4906.4h7.3A19.2B**
Pulsar LSW 1,1691,1661597.333S1.8038.021%M+28.731%B++144SN/A3278.1h9.3B**24.4B**
NS-15M2 1,1681,1641438.14M*2.6037.207%M31.186%B*138.6M**N/A4248.4h8.9A23.9B**
NS-15M AE 1,1681,1641686.929A**1.3935.574%A*42.869%A++151.2M*N/A3347.7h8.1A+22.8B**
Ghost 1,0029988212.171M+6.6449.615%A++72.044%B+105.1M++N/A3189.5h1.9B++3.9B*
NS Decimator 9977321305.631S0.1070.627%A2.049%C+86.1M*31.2A++4418.5h3.7B++5.3B**
Eridani SX5G 609604876.943M**1.4136.168%A++33.94%A++140.5M+1.2A*4254.3h8.4B**23.3B++
Frag Grenade 4554481448N/A442.4647.981%BN/A640B++10B+18630.7h2.9B*6.1B++
Zenith VX-5 4394322021.6U16.0640.597%M++28.241%B**180S2.9S3952.4h8.5A+21A
Betelgeuse 54-A 361356379.622A*4.0935.492%A*30.337%C+136.9A*1.9M+6022.6h8.4A23.7A
Serpent VE92 293289486.021S0.4937.358%M+21.799%B+144.5S2S3782h9.5B**25.3B**
VE-S Canis 268266338.061S2.5343.694%M46.241%M++190S1.4A++5081.4h6.4A14.6B**
V10 2482471122.455S16.9249.147%A70.041%D-88.2MN/A2902.8h2B+4B++
NS-357 Underboss 225225922.446A++3.0954.173%A*43.556%M++150M**N/A3321.5h3.1B**5.8B**
Damascus Edge 2242235,6010.04C++5.5017.85%D-4.933%C0.9C+N/A2257.5h1.5B*8.5C*
VA39 Spectre 127127323.969A++1.5739.912%A37.008%C+48.8A++N/A1582.6h5B++12.5B*
Hornet Missiles 6351225.5M**19.9668.515%B++3.922%A**255M*60B**9040.2h6.8B+9.9B++
C-4 635095.556M++0.0239.623%MN/A166.7A*43.3B**24480.3h1.3B+3.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16440.2h
Restoration Kit411,4751.9h
Spawn Beacon25960.4h
Nanite Healing Grenade03920.1h
Medical Applicator598,4932.2h
M20 Basilisk0550h
Nano-Armor Kit84,9830.9h
Medical Kit9236,10825.5h
Xiphos Anti-Personnel Phalanx Turret02120h

Check the help document for the dictionary if you want to learn more about words used here.


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