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Signifer World Champion Kathulz[HSR] Kathulz
VS BR 58

KDR: 2.65

Score: 35m

Last Seen: Mar 21st, 2020 3:32 PM
- OFFLINE - 105.1 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 15%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 Pulsar C VE-C Horizon Light PPA H-V45 AE Eridani SX5G
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,512,008 MLG Score: 2008
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.482%27.569%78529125442,9733.24987-0.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.788%1.401A0.973B*-2.06F--HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.54B+9.70.319C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.735%1.048%507212812,003508443.942914451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.38%-0.053C+-0.481D-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.839B++9.60.82B++16.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%3.582%170412791,0615351161.97948907%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.232%-1.076D*-0.227C0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.717B++8.40.792B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.646%70%170212811,320118871.11018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%1.31A0.191C++1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.20.316C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.561%17.416%17031280867100690.861829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.353%1.303A0.507B+-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.585B+3.10.355C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m313.7%563 (33.8k)491 (29.5k)2.6508262,54623,5952.7797858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283500822.59%23.121%52203:0125

19% Combat Medic10% Engineer39% Heavy Assault22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 4:21 PMOct 4th, 2017 9:39 PMMar 22nd, 2020 10:16 AM (77d) (PST)Mar 21st, 2020 12:06 PM (78d) (PST)Mar 21st, 2020 11:32 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6502643860.8770.3310.2032.8340.0272008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,01815,81223,206532012170229,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1189.1h/49.5d 3,043 14,461 17,006 202.2k 1,620 5,520 1,897 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,602
Deaths:2,351
KDR:4.510
Accuracy:32.358% B**
HSR:33.211% C++
Orion VS54
C++
Kills:2,638
Deaths:1,906
KDR:1.384
Accuracy:20.876% C
HSR:27.104% C++
SVA-88
C
Kills:1,712
Deaths:872
KDR:1.963
Accuracy:22.016% D
HSR:24.533% C
Flare VE6
B
Kills:1,216
Deaths:601
KDR:2.023
Accuracy:26.313% B
HSR:27.796% C*
Pulsar LSW
B+
Kills:1,200
Deaths:305
KDR:3.934
Accuracy:27.775% B+
HSR:24.750% C+
VE-H Maw
M+
Kills:1,192
Deaths:184
KDR:6.478
Accuracy:42.255% M+
HSR:31.544% C**
NS-15M1
B++
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:26.093% B+
HSR:29.778% B++
NS-15M AE
B**
Kills:1,172
Deaths:242
KDR:4.843
Accuracy:31.848% B**
HSR:31.911% B
NS-15M2
C++
Kills:1,151
Deaths:372
KDR:3.094
Accuracy:25.772% C++
HSR:27.715% C+
Kills:22,055
Deaths (as Heavy Assault):7,398
Deaths (to Heavy Assaults):7,027
KDR:2.98121
Kill Difference:14,657
Playtime:464.604 hours
Usage:39%
Score:15.645m
Score/min:561
Accuracy (listed only):28.367%
HSR (listed only):28.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:3,145
Deaths:1,002
KDR:3.139
Accuracy:30.580% B**
HSR:20.668% C+
Pulsar C
B+
Kills:2,452
Deaths:745
KDR:3.291
Accuracy:28.986% B+
HSR:22.064% C
VE-C Horizon
A+
Kills:2,031
Deaths:306
KDR:6.637
Accuracy:45.444% A+
HSR:27.425% C**
Eridani SX5G
A++
Kills:1,777
Deaths:405
KDR:4.388
Accuracy:37.558% A++
HSR:25.774% C**
VX6-7
A++
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A++
HSR:20.717% C
Zenith VX-5
A**
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% A**
HSR:24.230% C**
NS-11CP
A
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A
HSR:23.949% C+
Solstice Burst
B+
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B+
HSR:24.331% C+
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Eclipse VE3A
A*
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A*
HSR:21.983% C**
Thanatos VE70
A+
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A+
HSR:17.927% B
NS-11C
B+
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% D
HSR:22.930% B+
Pandora VX25
A
Kills:272
Deaths:83
KDR:3.277
Accuracy:55.290% A
HSR:21.324% A
Phobos VX86
C**
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% C**
HSR:12.185% D
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D*
HSR:18.405% C
Kills:16,590
Deaths (as Light Assault):5,652
Deaths (to Light Assaults):5,156
KDR:2.93524
Kill Difference:10,938
Playtime:261.416 hours
Usage:22%
Score:6.595m
Score/min:420
Accuracy (listed only):36.739%
HSR (listed only):21.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,871
Deaths:412
KDR:4.541
Accuracy:37.914% A++
HSR:33.084% B+
Eridani SX5G
A++
Kills:1,777
Deaths:405
KDR:4.388
Accuracy:37.558% A++
HSR:25.774% C**
H-V45
C++
Kills:1,182
Deaths:963
KDR:1.227
Accuracy:22.344% D
HSR:23.858% C++
NS-11P
A
Kills:1,169
Deaths:517
KDR:2.261
Accuracy:24.694% C+
HSR:33.020% A
Terminus VX-9
D
Kills:703
Deaths:442
KDR:1.591
Accuracy:23.448% D
HSR:23.044% D
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Thanatos VE70
A+
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A+
HSR:17.927% B
Pandora VX25
A
Kills:272
Deaths:83
KDR:3.277
Accuracy:55.290% A
HSR:21.324% A
Equinox VE2 Burst
C
Kills:265
Deaths:103
KDR:2.573
Accuracy:27.251% C
HSR:23.396% D
Phobos VX86
C**
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% C**
HSR:12.185% D
Pulsar VS1
D-
Kills:106
Deaths:263
KDR:0.403
Accuracy:14.404% F-
HSR:16.038% D-
Kills:8,430
Deaths (as Combat Medic):4,587
Deaths (to Combat Medics):2,750
KDR:1.8378
Kill Difference:3,843
Playtime:226.375 hours
Usage:19%
Score:5.229m
Score/min:385
Accuracy (listed only):34.421%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:3,145
Deaths:1,002
KDR:3.139
Accuracy:30.580% B**
HSR:20.668% C+
Pulsar C
B+
Kills:2,452
Deaths:745
KDR:3.291
Accuracy:28.986% B+
HSR:22.064% C
VE-C Horizon
A+
Kills:2,031
Deaths:306
KDR:6.637
Accuracy:45.444% A+
HSR:27.425% C**
VX6-7
A++
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A++
HSR:20.717% C
Zenith VX-5
A**
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% A**
HSR:24.230% C**
NS-11CP
A
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A
HSR:23.949% C+
Solstice Burst
B+
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B+
HSR:24.331% C+
Eclipse VE3A
A*
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A*
HSR:21.983% C**
Thanatos VE70
A+
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A+
HSR:17.927% B
NS-11C
B+
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% D
HSR:22.930% B+
Pandora VX25
A
Kills:272
Deaths:83
KDR:3.277
Accuracy:55.290% A
HSR:21.324% A
Phobos VX86
C**
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% C**
HSR:12.185% D
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D*
HSR:18.405% C
Kills:14,323
Deaths (as Engineer):4,236
Deaths (to Engineers):3,659
KDR:3.38126
Kill Difference:10,087
Playtime:121.664 hours
Usage:10%
Score:3.873m
Score/min:531
Accuracy (listed only):38.343%
HSR (listed only):21.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A++
Kills:1,777
Deaths:405
KDR:4.388
Accuracy:37.558% A++
HSR:25.774% C**
Ghost
B**
Kills:996
Deaths:108
KDR:9.222
Accuracy:47.786% B**
HSR:72.189% C++
NS-44 Commissioner
A+
Kills:911
Deaths:550
KDR:1.656
Accuracy:50.804% A+
HSR:28.979% B++
NS-357 Underboss
A++
Kills:849
Deaths:508
KDR:1.671
Accuracy:52.086% A++
HSR:28.622% B+
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
V10
D
Kills:324
Deaths:131
KDR:2.473
Accuracy:37.313% D
HSR:63.272% F-
NS-30 Vandal
A
Kills:170
Deaths:29
KDR:5.862
Accuracy:42.478% A
HSR:22.353% D
Kills:5,517
Deaths (as Infiltrator):2,742
Deaths (to Infiltrators):3,084
KDR:2.01204
Kill Difference:2,775
Playtime:41.225 hours
Usage:3%
Score:0.822m
Score/min:332
Accuracy (listed only):40.442%
HSR (listed only):36.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,334
Deaths:448
KDR:2.978
Accuracy:21.538% C++
HSR:21.065% C+
Blueshift VM5
C++
Kills:1,269
Deaths:448
KDR:2.833
Accuracy:21.114% C++
HSR:21.592% C+
Quasar VM1
C-
Kills:593
Deaths:382
KDR:1.552
Accuracy:14.629% C-
HSR:13.491% D*
Nebula VM20
D
Kills:556
Deaths:286
KDR:1.944
Accuracy:16.457% D
HSR:15.648% D--
Cosmos VM3
D-
Kills:86
Deaths:60
KDR:1.433
Accuracy:11.928% D*
HSR:15.116% D-
Comet VM2
C+
Kills:70
Deaths:38
KDR:1.842
Accuracy:38.618% D-
HSR:4.286% C+
Comet VM2
B+
Kills:55
Deaths:71
KDR:0.775
Accuracy:35.009% D--
HSR:5.455% B+
Kills:3,963
Deaths (as MAX Suit):866.500
Deaths (to MAX Suits):1,455
KDR:4.57357
Kill Difference:3,096.500
Playtime:71.468 hours
Usage:6%
Score:2.874m
Score/min:670
Accuracy (listed only):22.756%
HSR (listed only):13.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,934
V. Kills:27 N/A
Deaths:192
KDR:10.073
Accuracy:36.088% D-
KPH:79.900 B+
VKPH:1.100 D*
Dual Photon Pods
C+
Kills:69
V. Kills:3 N/A
Deaths:6
KDR:11.500
Accuracy:51.304% C
KPH:86.300 C+
VKPH:3.800 D*
Kills:2,003 (1,934 + 0)
Deaths:198
KDR:10.116
VKDR:0.152
Vehicle Kills:30
Kill Difference:1,805
Playtime:25.004 hours
Usage:2%
Score:0.400m
Score/min:267
Piloting Accuracy:36.088%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:836
V. Kills:35 N/A
Deaths:21
KDR:39.810
Accuracy:24.034% F
KPH:97.300 C+
VKPH:4.100 D
Kills:836 (0 + 836)
Deaths:21
KDR:39.810
VKDR:1.667
Vehicle Kills:35
Kill Difference:815
Playtime:8.596 hours
Usage:1%
Score:0.295m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:24.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:83
V. Kills:3 N/A
Deaths:1
KDR:83
Accuracy:17.633% C
KPH:100 B+
VKPH:3.600 C+
M40 Fury
B*
Kills:77
V. Kills:10 N/A
Deaths:9
KDR:8.556
Accuracy:45.389% B*
KPH:77.300 B++
VKPH:10 C
M40 Fury
B+
Kills:65
V. Kills:6 N/A
Deaths:1
KDR:65
Accuracy:36.639% C+
KPH:60.900 B+
VKPH:5.600 D-
Kills:225 (0 + 225)
Deaths:11
KDR:20.455
VKDR:1.727
Vehicle Kills:19
Kill Difference:214
Playtime:2.893 hours
Usage:0%
Score:0.133m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:36.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,68810,6022,3514.51B+1.8632.358%B**33.211%C++120.9B**1C+37587.7h9.4B+28.9B*
Serpent VE92 3,1673,1451,0023.139A0.4930.58%B**20.668%C+61.7B++N/A21851h10.1B++33B++
Orion VS54 2,6482,6381,9061.384C+1.2720.876%C27.104%C++34CN/A22477.5h10.7B+51.3C+
Pulsar C 2,4682,4527453.291B++0.6428.986%B+22.064%C61.1B++N/A19540.1h9B*31.2B++
VE-C Horizon 2,0802,0313066.637M3.9945.444%A+27.425%C**150.4A*3.6A*32313.5h11.1B*24.5B*
Light PPA 1,9611,93419210.073B++7.4236.088%D-1.034%C79.9B+1.1D*25424.2h9.3B+25.9C**
H-V45 AE 1,8881,8714124.541A+1.8937.914%A++33.084%B+110.7A1C+30516.9h9.4B*24.9B**
Eridani SX5G 1,7931,7774054.388A*1.7437.558%A++25.774%C**111.1A1B+28616h9.1B++24.2B*
SVA-88 1,7211,7128721.963C+0.6922.016%D24.533%C39.9C-N/A23242.9h10.9C*49.7C+
Sticky Grenade 1,7011,69711697N/A1,694.3555.532%C**N/A1885.6A+4.4D-113620.9h1.1B**1.9B*
VX6-7 1,4061,3951718.158M*5.5135.048%A++20.717%C123.5A**1B+31811.3h9.2B++26.2B*
Blueshift VM5 1,3501,3344482.978C++0.3321.538%C++21.065%C+43.3C*N/A24730.8h12.4B**57.7B+
Blueshift VM5 1,2811,2694482.833C++0.1821.114%C++21.592%C+41.1C++N/A23330.9h13.1B++62.1B+
Plasma Grenade 1,2481,23611236N/A1,233.3548.769%C++N/A618C++6C-32652h3B+6.1B+
Flare VE6 1,2201,2166012.023B0.6326.313%B27.796%C*49.8C+N/A35324.4h9.2B+34.9B+
Pulsar LSW 1,2031,2003053.934A++1.2827.775%B+24.75%C+89.6B**N/A26813.4h9.8B++35.4B+
VE-H Maw 1,1951,1921846.478M*3.8342.255%M+31.544%C**152.8A*N/A3417.8h8.4B++20B*
H-V45 1,1991,1829631.227C+1.4222.344%D23.858%C++22.3DN/A8352.9h11.8B+52.7C++
NS-15M1 1,1731,1725652.074C**0.5826.093%B+29.778%B++52.6C++N/A36022.3h10.8B+41.5B+
NS-15M AE 1,1771,1722424.843A2.1931.848%B**31.911%B98.5B*N/A24811.9h9.5B++29.9B++
NS-11P 1,1731,1695172.261B++0.3924.694%C+33.02%A42.5C++N/A11227.5h10.6B**42.9B+
Zenith VX-5 1,1771,16810311.34S8.6938.567%A**24.23%C**120.4A**N/A2999.7h9A23.4B**
NS-11CP 1,1781,1651587.373S4.7236.038%A23.949%C+113.1B**1.3C**24610.3h10B+27.8B++
Solstice Burst 1,1721,1591886.165M+3.5130.379%B+24.331%C+89.8A1B+20312.9h10.9B+35.7B+
NS-15M2 1,1651,1513723.094B+0.4425.772%C++27.715%C+72.4B+N/A42515.9h11.9C++46.3C*
NS Decimator 1,4511,0365841.774B+0.8867.754%B*2.317%C++47.1B18.9C++48622h4.9C7.2C++
Ghost 1,0019961089.222A++6.5747.786%B**72.189%C++92.2A+N/A27710.8h1.9B+4B++
NS-44 Commissioner 9119115501.656B+0.9950.804%A+28.979%B++115.3A**N/A4247.9h2.8B**5.5B**
NS-357 Underboss 8528495081.671B+0.9852.086%A++28.622%B+136.9A**N/A3866.2h3.3B*6.3B**
Proton II PPA-H 8718362139.81A++37.1624.034%F1.555%C+97.2C+4.1D5728.6h7.5B++31.2C
C-4 9327414521.639C++1.0124.226%CN/A88.2C+22.7C-10858.4h1.4C++5.6C++
Terminus VX-9 7067034421.59C+1.0623.448%D23.044%D34.1C-N/A16120.6h10.9B+46.4C+
Anti-Vehicle Grenade 7216631663N/A660.3563.214%AN/A736.7A64.4C-62560.9h3.3B**5.3B**
Quasar VM1 5965933821.552C+1.1014.629%C-13.491%D*21.9CN/A12827.1h12.8B+87.5C++
Nebula VM20 5575562861.944C0.7116.457%D15.648%D--28.8C--N/A17519.3h13B*79.2C*
NS-7 PDW 4934901,0110.485D2.1715.07%F-16.122%C8.7D--N/A4956.2h18.7D--124F
Eclipse VE3A 474464766.105A++3.4537.781%A*21.983%C**125.4A*2.7M3233.7h9.6B*25.4B**
Proximity Mine 3713711272.921C0.2737.628%DN/A106C--N/A6063.5h1.8C++4.7C+
Lasher X2 3773712801.325C++1.3327.541%C+4.313%C*36C+N/A23210.3h19.3C+70.1C*
Thanatos VE70 3613571572.274A0.3856.629%A+17.927%B71.4A+N/A2925h3.8B++6.7B**
V10 3263241312.473C-0.1837.313%D63.272%F-20.5D-N/A9815.8h3D*8.1D--
NS-11C 3143147320.429D2.2222.066%D22.93%B+11.2DN/A9828.1h13.2C*59.7C++
Lumine Edge 2912911,7070.17C++2.4832.665%B20.962%B++5.5C+N/A1553.3h1.2B+3.6B+
Pandora VX25 276272833.277A0.6355.29%A21.324%A129.5A*1.9A++5812.1h3B**5.4B**
Equinox VE2 Burst 2652651032.573C**0.0827.251%C23.396%D43.4CN/A1256.1h13.2C48.5C+
Phobos VX86 2392382311.03C1.6264.028%C**12.185%D29.4DN/A1408.1h2.3C*3.6C**
S1 3032243330.673C1.9848.69%D--3.125%C*19.5D6.9D-35911.5h5.7B+11.8C+
NS-30 Vandal 171170295.862A+3.2142.478%A22.353%D70.8B*N/A2482.4h5.3C*12.4B+
Solstice VE3 1631632840.574C-2.0817.62%D*18.405%C9.2DN/A15917.8h13.6B77.1C+
Tank Mine 171117442.659C+0.0125.615%DN/A90C-41.5D-15091.3h1.7C**6.6C
Pulsar VS1 1071062630.403D2.2514.404%F-16.038%D-7.4D--N/A10014.3h14.3C+99.6D*
The Slasher 13110111,0440.009D-2.6430.651%C1.98%D--0.2DN/A1481.2h4.3F--14.1C+
Cosmos VM3 8686601.433C-1.2211.928%D*15.116%D-18.7D--N/A1094.6h12.2B+102.2C-
M12 Kobalt 8683183A+80.3517.633%C26.506%A++103.8B+3.8C+5620.8h13.7B*77.9B+
Damascus Edge 84823,1410.026C2.6216.391%D--4.878%C0.7CN/A2112.9h1.6B++9.6C++
M40 Fury 877798.556C+5.9145.389%B*2.597%B*77B++10C8921h10.5B+23.2B++
MANA Anti-Personnel Turret 7676501.52N/A1.1315.812%UN/A760UN/A4827300.1h23.5T*148.8T*
Comet VM2 10870381.842B++0.8138.618%D-4.286%C+14.9C*8.1A++2364.7h21.4B+55.4C++
Dual Photon Pods 7269611.5B+8.8551.304%C1.449%B86.3C+3.8D*6330.8h16.5B+32.2B+
M40 Fury 7165165S62.3536.639%C+1.538%C+59.1B5.5D-8091.1h10.1B+27.5B+
Comet VM2 8755710.775C1.8835.009%D--5.455%B+7.9D4.6C+1787h31.1D-89D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit166268,50415.5h
Anti-Vehicle MANA Turret31760.3h
Spawn Beacon51,7141.3h
Nanite Revive Grenade01,4740.4h
Nanite Healing Grenade02210.1h
Medical Applicator427232,44820.8h
Restoration Kit991,4322.4h
Motion Spotter79090.4h
Smoke Grenade02400.1h
Shield Recharging Field152,5990.9h
Medical Kit2,14013,30283h
Ammunition Package149190.4h
Anti-Infantry MANA Turret123040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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