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Centurion World Champion Kathulz[HSR] Kathulz
VS BR 53

KDR: 2.6

Score: 34.3m

Last Seen: Jun 24th, 2019 9:18 PM
- OFFLINE - 52.9 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 21
Level Progress (to 54): 31%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 Pulsar C Light PPA H-V45 AE SVA-88 Eridani SX5G
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,370,645 MLG Score: 1895
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.362%27.476%77929118441,8473.23968-0.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.73%1.389A1.017B**-2.099F--HEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.537B+9.70.317C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.453%1.076%498212111,952500423.9044540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%-0.138C-0.433C---0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.833B++9.60.816B++16.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%3.582%174412091,0615231162.02481907%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.232%-1.075D*-0.21C0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.714B++8.40.79B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.498%70.041%174212111,235114771.07672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.76%1.276A0.19C++1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.20.308C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.339%16.868%1743121083095670.867294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%1.286A0.512B+-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.579B+3.10.348C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 21
34.3m319.5%561 (33.7k)489 (29.3k)2.6048660,05523,0552.7342453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213475322.212%22.932%50903:0323

19% Combat Medic10% Engineer39% Heavy Assault22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 4:21 PMOct 4th, 2017 9:39 PMJun 25th, 2019 11:54 AM (1d) (PST)Jun 24th, 2019 5:19 PM (2d) (PST)Jun 24th, 2019 5:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6392613780.8550.3280.1962.8160.0261895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,32515,67922,646512012169229,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1170h/48.8d 2,983 13,772 16,383 197.7k 1,607 5,391 1,822 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:9,868
Deaths:2,165
KDR:4.558
Accuracy:32.303% A
HSR:33.067% C**
Orion VS54
B
Kills:2,638
Deaths:1,906
KDR:1.384
Accuracy:20.876% C+
HSR:27.104% B
SVA-88
C+
Kills:1,712
Deaths:872
KDR:1.963
Accuracy:22.016% C
HSR:24.533% C+
Flare VE6
B++
Kills:1,216
Deaths:601
KDR:2.023
Accuracy:26.313% B++
HSR:27.796% B+
Pulsar LSW
B*
Kills:1,200
Deaths:305
KDR:3.934
Accuracy:27.775% B*
HSR:24.750% C++
VE-H Maw
M++
Kills:1,192
Deaths:184
KDR:6.478
Accuracy:42.255% M++
HSR:31.544% B+
NS-15M AE
A
Kills:1,172
Deaths:242
KDR:4.843
Accuracy:31.848% A
HSR:31.911% B+
NS-15M1
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:26.093% B++
HSR:29.778% B**
NS-15M2
B
Kills:1,151
Deaths:372
KDR:3.094
Accuracy:25.772% B
HSR:27.715% C**
Kills:21,321
Deaths (as Heavy Assault):7,212
Deaths (to Heavy Assaults):6,899
KDR:2.95632
Kill Difference:14,109
Playtime:457.878 hours
Usage:39%
Score:15.371m
Score/min:559
Accuracy (listed only):28.361%
HSR (listed only):28.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:3,144
Deaths:1,001
KDR:3.141
Accuracy:30.580% A+
HSR:20.643% C++
Pulsar C
B*
Kills:2,314
Deaths:731
KDR:3.166
Accuracy:28.632% B*
HSR:22.429% C+
Eridani SX5G
A++
Kills:1,707
Deaths:386
KDR:4.422
Accuracy:37.627% A++
HSR:25.483% B+
VX6-7
A*
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A*
HSR:20.717% C+
Zenith VX-5
M
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% M
HSR:24.230% B+
NS-11CP
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A+
HSR:23.949% C++
Solstice Burst
B++
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B++
HSR:24.331% C+
VE-C Horizon
A++
Kills:1,031
Deaths:156
KDR:6.609
Accuracy:46.845% A++
HSR:29.292% B++
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Eclipse VE3A
A**
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A**
HSR:21.983% B+
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
NS-11C
B++
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% C
HSR:22.930% B++
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A
HSR:20% B**
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D--
HSR:18.405% C
Kills:15,344
Deaths (as Light Assault):5,462
Deaths (to Light Assaults):4,977
KDR:2.80923
Kill Difference:9,882
Playtime:252.261 hours
Usage:22%
Score:6.261m
Score/min:414
Accuracy (listed only):36.737%
HSR (listed only):21.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A*
Kills:1,871
Deaths:412
KDR:4.541
Accuracy:37.914% A*
HSR:33.084% B++
Eridani SX5G
A++
Kills:1,707
Deaths:386
KDR:4.422
Accuracy:37.627% A++
HSR:25.483% B+
NS-11P
A*
Kills:1,169
Deaths:517
KDR:2.261
Accuracy:24.694% B
HSR:33.020% A*
H-V45
B
Kills:1,139
Deaths:953
KDR:1.195
Accuracy:22.047% C-
HSR:23.529% B
Terminus VX-9
C-
Kills:702
Deaths:442
KDR:1.588
Accuracy:23.430% C-
HSR:23.077% C-
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
Equinox VE2 Burst
C+
Kills:265
Deaths:103
KDR:2.573
Accuracy:27.251% C+
HSR:23.396% C--
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A
HSR:20% B**
Pulsar VS1
D
Kills:106
Deaths:263
KDR:0.403
Accuracy:14.404% F-
HSR:16.038% D
Kills:8,279
Deaths (as Combat Medic):4,552
Deaths (to Combat Medics):2,704
KDR:1.81876
Kill Difference:3,727
Playtime:225.853 hours
Usage:19%
Score:5.212m
Score/min:385
Accuracy (listed only):34.294%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:3,144
Deaths:1,001
KDR:3.141
Accuracy:30.580% A+
HSR:20.643% C++
Pulsar C
B*
Kills:2,314
Deaths:731
KDR:3.166
Accuracy:28.632% B*
HSR:22.429% C+
VX6-7
A*
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A*
HSR:20.717% C+
Zenith VX-5
M
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% M
HSR:24.230% B+
NS-11CP
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A+
HSR:23.949% C++
Solstice Burst
B++
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B++
HSR:24.331% C+
VE-C Horizon
A++
Kills:1,031
Deaths:156
KDR:6.609
Accuracy:46.845% A++
HSR:29.292% B++
Eclipse VE3A
A**
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A**
HSR:21.983% B+
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
NS-11C
B++
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% C
HSR:22.930% B++
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A
HSR:20% B**
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D--
HSR:18.405% C
Kills:13,147
Deaths (as Engineer):4,065
Deaths (to Engineers):3,603
KDR:3.23419
Kill Difference:9,082
Playtime:121.106 hours
Usage:10%
Score:3.866m
Score/min:532
Accuracy (listed only):38.335%
HSR (listed only):21.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A++
Kills:1,707
Deaths:386
KDR:4.422
Accuracy:37.627% A++
HSR:25.483% B+
Ghost
A
Kills:911
Deaths:97
KDR:9.392
Accuracy:47.948% A
HSR:72.448% B+
NS-44 Commissioner
A++
Kills:879
Deaths:533
KDR:1.649
Accuracy:50.522% A++
HSR:28.555% B*
NS-357 Underboss
A++
Kills:814
Deaths:493
KDR:1.651
Accuracy:51.996% A++
HSR:28.993% B**
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
V10
C-
Kills:324
Deaths:131
KDR:2.473
Accuracy:37.313% C-
HSR:63.272% F
NS-30 Vandal
B**
Kills:98
Deaths:26
KDR:3.769
Accuracy:40.048% B**
HSR:27.551% C++
Kills:5,223
Deaths (as Infiltrator):2,677
Deaths (to Infiltrators):2,998
KDR:1.95106
Kill Difference:2,546
Playtime:39.310 hours
Usage:3%
Score:0.770m
Score/min:327
Accuracy (listed only):40.075%
HSR (listed only):37.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,328
Deaths:447
KDR:2.971
Accuracy:21.435% B
HSR:21.009% C+
Blueshift VM5
B
Kills:1,259
Deaths:447
KDR:2.817
Accuracy:21.022% B
HSR:21.525% C++
Quasar VM1
C
Kills:593
Deaths:382
KDR:1.552
Accuracy:14.629% C
HSR:13.491% D--
Nebula VM20
C
Kills:556
Deaths:286
KDR:1.944
Accuracy:16.457% C
HSR:15.648% D--
Cosmos VM3
D-
Kills:86
Deaths:60
KDR:1.433
Accuracy:11.928% D*
HSR:15.116% D-
Comet VM2
C++
Kills:68
Deaths:37
KDR:1.838
Accuracy:38.478% D
HSR:4.412% C++
Comet VM2
B++
Kills:53
Deaths:70
KDR:0.757
Accuracy:34.845% D-
HSR:5.660% B++
Kills:3,943
Deaths (as MAX Suit):864.500
Deaths (to MAX Suits):1,443
KDR:4.56102
Kill Difference:3,078.500
Playtime:71.349 hours
Usage:6%
Score:2.869m
Score/min:670
Accuracy (listed only):22.685%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,883
V. Kills:25 N/A
Deaths:192
KDR:9.807
Accuracy:35.785% D
KPH:78.300 B**
VKPH:1 D--
Dual Photon Pods
C*
Kills:69
V. Kills:3 N/A
Deaths:6
KDR:11.500
Accuracy:51.304% C+
KPH:86.300 C*
VKPH:3.800 D*
Kills:1,952 (1,883 + 0)
Deaths:198
KDR:9.859
VKDR:0.141
Vehicle Kills:28
Kill Difference:1,754
Playtime:24.844 hours
Usage:2%
Score:0.394m
Score/min:264
Piloting Accuracy:35.785%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:836
V. Kills:35 N/A
Deaths:21
KDR:39.810
Accuracy:24.034% D**
KPH:97.300 C++
VKPH:4.100 D
Kills:836 (0 + 836)
Deaths:21
KDR:39.810
VKDR:1.667
Vehicle Kills:35
Kill Difference:815
Playtime:8.596 hours
Usage:1%
Score:0.295m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:24.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:83
V. Kills:3 N/A
Deaths:1
KDR:83
Accuracy:17.633% C+
KPH:100 B++
VKPH:3.600 C++
M40 Fury
B**
Kills:77
V. Kills:10 N/A
Deaths:9
KDR:8.556
Accuracy:45.389% B**
KPH:77.300 B*
VKPH:10 C+
M40 Fury
B++
Kills:65
V. Kills:6 N/A
Deaths:1
KDR:65
Accuracy:36.639% C+
KPH:60.900 B++
VKPH:5.600 D
Kills:225 (0 + 225)
Deaths:11
KDR:20.455
VKDR:1.727
Vehicle Kills:19
Kill Difference:214
Playtime:2.893 hours
Usage:0%
Score:0.133m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:36.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,9419,8682,1654.558B+1.9532.303%A33.067%C**119.6A+N/A37382.5h9.4B++29B**
Serpent VE92 3,1663,1441,0013.141A++0.5430.58%A+20.643%C++61.8A+N/A21850.9h10.1B*33B*
Orion VS54 2,6482,6381,9061.384C+1.2220.876%C+27.104%B34C++N/A22477.5h10.7B++51.3C++
Pulsar C 2,3302,3147313.166A0.5628.632%B*22.429%C+58.7AN/A19039.4h9.1B*31.7B++
Light PPA 1,9081,8831929.807B+7.2035.785%D1.062%C78.5B**1D--25224h9.4B+26.3B+
H-V45 AE 1,8881,8714124.541A*1.9437.914%A*33.084%B++110.7A++1B+30516.9h9.4B*24.9B**
SVA-88 1,7211,7128721.963C++0.6422.016%C24.533%C+39.9C+N/A23242.9h10.9B+49.7C*
Eridani SX5G 1,7221,7073864.422M1.8237.627%A++25.483%B+109.4A++1A28215.6h9.1B++24.1B*
Sticky Grenade 1,7011,69711697N/A1,694.4055.532%BN/A1885.6A++4.4D113600.9h1.1B**1.9B*
VX6-7 1,4061,3951718.158S5.5535.048%A*20.717%C+123.5M**1A31711.3h9.2B*26.2B**
Blueshift VM5 1,3441,3284472.971C*0.3721.435%B21.009%C+43.3B+N/A24730.7h12.4B**57.6B++
Blueshift VM5 1,2691,2594472.817C++0.2121.022%B21.525%C++40.9B+N/A23330.8h13.1B*62.2B+
Flare VE6 1,2201,2166012.023B++0.5826.313%B++27.796%B+49.8C**N/A35224.4h9.2B++34.9B+
Pulsar LSW 1,2031,2003053.934A*1.3327.775%B*24.75%C++89.6A++N/A26713.4h9.8B*35.4B++
Frag Grenade 1,2071,19711197N/A1,194.4048.771%B+N/A630B++5.3C--32991.9h3B++6.2B++
VE-H Maw 1,1951,1921846.478S3.8742.255%M++31.544%B+152.8M*N/A3397.8h8.4B*20B**
NS-15M AE 1,1771,1722424.843A2.2431.848%A31.911%B+98.5AN/A24811.9h9.5B*29.9B++
NS-15M1 1,1731,1725652.074B+0.5326.093%B++29.778%B**52.6B+N/A36022.3h10.8B++41.5B+
NS-11P 1,1731,1695172.261B**0.3424.694%B33.02%A*42.5B++N/A11227.5h10.6B**42.9B*
Zenith VX-5 1,1771,16810311.34U8.7438.567%M24.23%B+120.4M**N/A2999.7h9A23.4B**
NS-11CP 1,1781,1651587.373S4.7736.038%A+23.949%C++113.1A+1.3B**24610.3h10B+27.8B*
Solstice Burst 1,1721,1591886.165M++3.5630.379%B++24.331%C+89.8A++1B*20312.9h10.9B++35.7B++
NS-15M2 1,1651,1513723.094B*0.4925.772%B27.715%C**72.4B**N/A42315.9h11.9C**46.3B+
H-V45 1,1541,1399531.195C+1.4122.047%C-23.529%B21.7C-N/A8152.6h11.8B+53.6C**
VE-C Horizon 1,0611,0311566.609M*4.0046.845%A++29.292%B++147.3M++4.3M**2927h11.6B*24.8B**
NS Decimator 1,4101,0075801.736B*0.8767.716%B*2.383%C++46.6B*18.7B48621.6h4.9C+7.3C**
Ghost 916911979.392A*6.7947.948%A72.448%B+92A*N/A2789.9h1.9B++4B*
NS-44 Commissioner 8798795331.649B++0.9650.522%A++28.555%B*115.7M++N/A4277.6h2.8B**5.6B**
Proton II PPA-H 8718362139.81A**37.2124.034%D**1.555%C+97.2C++4.1D5728.6h7.5B*31.2C+
NS-357 Underboss 8178144931.651B++0.9551.996%A++28.993%B**138M*N/A3885.9h3.3B**6.3B**
C-4 9257354511.63C++0.9724.2%CN/A87.5C++22.6C-10838.4h1.4C*5.6C**
Terminus VX-9 7057024421.588C++1.0223.43%C-23.077%C-34.2C+N/A16020.5h10.9B++46.3C**
Anti-Vehicle Grenade 7216631663N/A660.4063.214%AN/A736.7A+64.4C62520.9h3.3B**5.3B**
Quasar VM1 5965933821.552C+1.0514.629%C13.491%D--21.9C+N/A12727.1h12.8B++87.5C**
Nebula VM20 5575562861.944C+0.6616.457%C15.648%D--28.8CN/A17519.3h13B*79.2B+
NS-7 PDW 4934901,0110.485C--2.1215.07%F-16.122%C8.7D-N/A4856.2h18.7D124D**
Eclipse VE3A 474464766.105A*3.5037.781%A**21.983%B+125.4M++2.7M**3233.7h9.6B*25.4A
Proximity Mine 3713711272.921C0.3237.521%DN/A106CN/A6063.5h1.8C**4.7C+
Thanatos VE70 3613571572.274A+0.3356.629%A++17.927%B71.4A*N/A2905h3.8B*6.7B**
Lasher X2 3603562761.29B+1.3127.355%C*4.494%C**34.6C*N/A23010.3h19.7C++72.2B
V10 3263241312.473C0.1337.313%C-63.272%F20.5DN/A9815.8h3D--8.1D
NS-11C 3143147320.429D2.1822.066%C22.93%B++11.2DN/A9728.1h13.2B+59.7C*
Lumine Edge 2742741,1960.229B+2.3835.268%B++21.898%B*7.3C++N/A2037.5h1.2B+3.3B+
Equinox VE2 Burst 2652651032.573B+0.0327.251%C+23.396%C--43.4C+N/A1246.1h13.2C+48.5C++
Phobos VX86 2392382311.03C+1.5764.028%B+12.185%D29.4C--N/A1408.1h2.3B3.6B+
Pandora VX25 237235773.052A*0.4554.144%A20%B**123.7M*1.1B**5831.9h2.9A5.4B**
S1 3032243330.673C+1.9348.69%D--3.125%C*19.5C6.9D-35911.5h5.7B+11.8C++
Solstice VE3 1631632840.574C2.0317.62%D--18.405%C9.2DN/A15817.8h13.6B+77.1C+
Tank Mine 169116442.636C+0.0325.485%DN/A89.2C40.8D15071.3h1.7B+6.7C+
Pulsar VS1 1071062630.403D2.2014.404%F-16.038%D7.4D--N/A9914.3h14.3C*99.6D-
The Slasher 13110111,0180.009D-2.6030.802%C1.98%D--0.2C--N/A1479.4h4.3F--14.1C+
NS-30 Vandal 9898263.769B**1.1640.048%B**27.551%C++57.6B*N/A2421.7h5.1B+12.7B++
Cosmos VM3 8686601.433C1.1711.928%D*15.116%D-18.7D-N/A1094.6h12.2B+102.2C
M12 Kobalt 8683183M++80.4017.633%C+26.506%A++103.8B*3.8C++5620.8h13.7B*77.9B+
Damascus Edge 84823,1400.026C2.5816.391%D--4.878%C0.7CN/A2112.9h1.6B++9.6C++
M40 Fury 877798.556C*5.9545.389%B**2.597%B++77B*10C+8921h10.5B+23.2B*
MANA Anti-Personnel Turret 7676501.52N/A1.0815.812%UN/A760UN/A4790900.1h23.5T*148.8T*
Dual Photon Pods 7269611.5B++8.9051.304%C+1.449%C*86.3C*3.8D*6280.8h16.5B++32.2B+
Comet VM2 10468371.838B**0.7738.478%D4.412%C++14.5B+7.7A+2384.7h21.7B+56.4C**
M40 Fury 7165165U62.4036.639%C+1.538%C+59.1B+5.5D8091.1h10.1B++27.5B++
Comet VM2 8453700.757C+1.8534.845%D-5.66%B++7.6D4.4C++1787h31.9D-91.5D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,6701.3h
Anti-Vehicle MANA Turret31760.3h
Nano-Armor Kit166268,50415.5h
Nanite Revive Grenade01,4740.4h
Nanite Healing Grenade02100.1h
Medical Applicator426232,32420.8h
Restoration Kit991,3862.3h
Motion Spotter67970.4h
Smoke Grenade02400.1h
Shield Recharging Field152,5990.9h
Medical Kit2,06612,76581.9h
Ammunition Package149190.4h
Anti-Infantry MANA Turret123040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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