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Centurion World Champion Kathulz[HSR] Kathulz
VS BR 55

KDR: 2.63

Score: 34.6m

Last Seen: Aug 16th, 2019 1:25 PM
- OFFLINE - 163.7 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 13
Level Progress (to 56): 14%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 Pulsar C Light PPA H-V45 AE Eridani SX5G SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,433,195 MLG Score: 1945
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.393%27.492%78129118542,0813.22534-0.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.741%1.404A1.009B**-2.062F--HEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.539B+9.70.318C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.597%1.065%503212121,971501423.92634584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.432%-0.094C+-0.474D-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.836B++9.60.818B++16.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%3.582%173412101,0615271162.00947907%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.232%-1.075D*-0.214C0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.715B++8.40.79B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.793%69.859%173212121,274116671.09169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.867%1.28A0.192C++1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+2.20.309C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.339%16.868%1733121183098170.846075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%1.312A0.44B-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.587B+3.10.358C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 13
34.6m316.1%561 (33.7k)489 (29.3k)2.6260561,13723,2812.7553855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214487222.416%22.973%51503:0224

19% Combat Medic10% Engineer39% Heavy Assault22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 4:21 PMOct 4th, 2017 9:39 PMAug 21st, 2019 5:07 AM (2d) (PST)Aug 16th, 2019 11:10 AM (7d) (PST)Aug 16th, 2019 9:25 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6442623820.8650.3290.1992.8180.0261945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,63415,74422,890522012169229,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1178h/49.1d 3,011 14,045 16,618 199.2k 1,615 5,443 1,860 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:10,058
Deaths:2,221
KDR:4.529
Accuracy:32.357% A
HSR:33.009% C**
Orion VS54
B
Kills:2,638
Deaths:1,906
KDR:1.384
Accuracy:20.876% C+
HSR:27.104% B
SVA-88
C+
Kills:1,712
Deaths:872
KDR:1.963
Accuracy:22.016% C
HSR:24.533% C+
Flare VE6
B++
Kills:1,216
Deaths:601
KDR:2.023
Accuracy:26.313% B++
HSR:27.796% B+
Pulsar LSW
B*
Kills:1,200
Deaths:305
KDR:3.934
Accuracy:27.775% B*
HSR:24.750% C++
VE-H Maw
M++
Kills:1,192
Deaths:184
KDR:6.478
Accuracy:42.255% M++
HSR:31.544% B+
NS-15M1
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:26.093% B++
HSR:29.778% B**
NS-15M AE
B**
Kills:1,172
Deaths:242
KDR:4.843
Accuracy:31.848% B**
HSR:31.911% B+
NS-15M2
B
Kills:1,151
Deaths:372
KDR:3.094
Accuracy:25.772% B
HSR:27.715% C*
Kills:21,511
Deaths (as Heavy Assault):7,268
Deaths (to Heavy Assaults):6,964
KDR:2.95969
Kill Difference:14,243
Playtime:459.491 hours
Usage:39%
Score:15.421m
Score/min:559
Accuracy (listed only):28.367%
HSR (listed only):28.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:3,144
Deaths:1,001
KDR:3.141
Accuracy:30.580% A+
HSR:20.643% C++
Pulsar C
B*
Kills:2,314
Deaths:731
KDR:3.166
Accuracy:28.632% B*
HSR:22.429% C+
Eridani SX5G
A++
Kills:1,719
Deaths:388
KDR:4.430
Accuracy:37.607% A++
HSR:25.538% B+
VE-C Horizon
A++
Kills:1,706
Deaths:253
KDR:6.743
Accuracy:46.270% A++
HSR:27.257% B+
VX6-7
A*
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A*
HSR:20.717% C+
Zenith VX-5
M
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% M
HSR:24.230% B+
NS-11CP
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A+
HSR:23.949% C++
Solstice Burst
B++
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B++
HSR:24.331% C+
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Eclipse VE3A
A**
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A**
HSR:21.983% B+
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
NS-11C
B++
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% C
HSR:22.930% B++
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A+
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A+
HSR:20% B**
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D--
HSR:18.405% C
Kills:16,031
Deaths (as Light Assault):5,561
Deaths (to Light Assaults):5,065
KDR:2.88275
Kill Difference:10,470
Playtime:257.218 hours
Usage:22%
Score:6.422m
Score/min:416
Accuracy (listed only):36.697%
HSR (listed only):21.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A*
Kills:1,871
Deaths:412
KDR:4.541
Accuracy:37.914% A*
HSR:33.084% B+
Eridani SX5G
A++
Kills:1,719
Deaths:388
KDR:4.430
Accuracy:37.607% A++
HSR:25.538% B+
NS-11P
A*
Kills:1,169
Deaths:517
KDR:2.261
Accuracy:24.694% B
HSR:33.020% A*
H-V45
B
Kills:1,147
Deaths:956
KDR:1.200
Accuracy:22.113% C
HSR:23.540% B
Terminus VX-9
C-
Kills:702
Deaths:442
KDR:1.588
Accuracy:23.430% C--
HSR:23.077% C-
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
Equinox VE2 Burst
C+
Kills:265
Deaths:103
KDR:2.573
Accuracy:27.251% C+
HSR:23.396% C--
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A+
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A+
HSR:20% B**
Pulsar VS1
D
Kills:106
Deaths:263
KDR:0.403
Accuracy:14.404% F-
HSR:16.038% D
Kills:8,299
Deaths (as Combat Medic):4,557
Deaths (to Combat Medics):2,712
KDR:1.82115
Kill Difference:3,742
Playtime:226.068 hours
Usage:19%
Score:5.218m
Score/min:385
Accuracy (listed only):34.298%
HSR (listed only):22.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:3,144
Deaths:1,001
KDR:3.141
Accuracy:30.580% A+
HSR:20.643% C++
Pulsar C
B*
Kills:2,314
Deaths:731
KDR:3.166
Accuracy:28.632% B*
HSR:22.429% C+
VE-C Horizon
A++
Kills:1,706
Deaths:253
KDR:6.743
Accuracy:46.270% A++
HSR:27.257% B+
VX6-7
A*
Kills:1,395
Deaths:171
KDR:8.158
Accuracy:35.048% A*
HSR:20.717% C+
Zenith VX-5
M
Kills:1,168
Deaths:103
KDR:11.340
Accuracy:38.567% M
HSR:24.230% B+
NS-11CP
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:36.038% A+
HSR:23.949% C++
Solstice Burst
B++
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:30.379% B++
HSR:24.331% C+
Eclipse VE3A
A**
Kills:464
Deaths:76
KDR:6.105
Accuracy:37.781% A**
HSR:21.983% B+
Thanatos VE70
A++
Kills:357
Deaths:157
KDR:2.274
Accuracy:56.629% A++
HSR:17.927% B
NS-11C
B++
Kills:314
Deaths:732
KDR:0.429
Accuracy:22.066% C
HSR:22.930% B++
Phobos VX86
B+
Kills:238
Deaths:231
KDR:1.030
Accuracy:64.028% B+
HSR:12.185% D
Pandora VX25
A+
Kills:235
Deaths:77
KDR:3.052
Accuracy:54.144% A+
HSR:20% B**
Solstice VE3
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:17.620% D--
HSR:18.405% C
Kills:13,822
Deaths (as Engineer):4,162
Deaths (to Engineers):3,621
KDR:3.321
Kill Difference:9,660
Playtime:121.664 hours
Usage:10%
Score:3.873m
Score/min:531
Accuracy (listed only):38.291%
HSR (listed only):21.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A++
Kills:1,719
Deaths:388
KDR:4.430
Accuracy:37.607% A++
HSR:25.538% B+
Ghost
A+
Kills:950
Deaths:99
KDR:9.596
Accuracy:48.250% A+
HSR:72.105% B
NS-44 Commissioner
A++
Kills:897
Deaths:537
KDR:1.670
Accuracy:50.816% A++
HSR:28.763% B*
NS-357 Underboss
A++
Kills:820
Deaths:495
KDR:1.657
Accuracy:52.023% A++
HSR:28.902% B*
NS-7 PDW
C
Kills:490
Deaths:1,011
KDR:0.485
Accuracy:15.070% F-
HSR:16.122% C
V10
C-
Kills:324
Deaths:131
KDR:2.473
Accuracy:37.313% C-
HSR:63.272% F
NS-30 Vandal
B**
Kills:98
Deaths:26
KDR:3.769
Accuracy:40.048% B**
HSR:27.551% C++
Kills:5,298
Deaths (as Infiltrator):2,687
Deaths (to Infiltrators):3,031
KDR:1.97172
Kill Difference:2,611
Playtime:39.838 hours
Usage:3%
Score:0.783m
Score/min:328
Accuracy (listed only):40.161%
HSR (listed only):37.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,334
Deaths:448
KDR:2.978
Accuracy:21.538% B
HSR:21.065% C+
Blueshift VM5
B
Kills:1,269
Deaths:448
KDR:2.833
Accuracy:21.114% B
HSR:21.592% C++
Quasar VM1
C
Kills:593
Deaths:382
KDR:1.552
Accuracy:14.629% C
HSR:13.491% D--
Nebula VM20
C
Kills:556
Deaths:286
KDR:1.944
Accuracy:16.457% C
HSR:15.648% D--
Cosmos VM3
D-
Kills:86
Deaths:60
KDR:1.433
Accuracy:11.928% D*
HSR:15.116% D-
Comet VM2
C+
Kills:70
Deaths:38
KDR:1.842
Accuracy:38.618% D
HSR:4.286% C+
Comet VM2
B+
Kills:55
Deaths:71
KDR:0.775
Accuracy:35.009% D-
HSR:5.455% B+
Kills:3,963
Deaths (as MAX Suit):866.500
Deaths (to MAX Suits):1,448
KDR:4.57357
Kill Difference:3,096.500
Playtime:71.468 hours
Usage:6%
Score:2.874m
Score/min:670
Accuracy (listed only):22.756%
HSR (listed only):13.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,902
V. Kills:25 N/A
Deaths:192
KDR:9.906
Accuracy:35.939% D
KPH:78.800 B**
VKPH:1 D*
Dual Photon Pods
C++
Kills:69
V. Kills:3 N/A
Deaths:6
KDR:11.500
Accuracy:51.304% C+
KPH:86.300 C++
VKPH:3.800 D*
Kills:1,971 (1,902 + 0)
Deaths:198
KDR:9.955
VKDR:0.141
Vehicle Kills:28
Kill Difference:1,773
Playtime:24.937 hours
Usage:2%
Score:0.396m
Score/min:265
Piloting Accuracy:35.939%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:836
V. Kills:35 N/A
Deaths:21
KDR:39.810
Accuracy:24.034% F
KPH:97.300 C*
VKPH:4.100 D
Kills:836 (0 + 836)
Deaths:21
KDR:39.810
VKDR:1.667
Vehicle Kills:35
Kill Difference:815
Playtime:8.596 hours
Usage:1%
Score:0.295m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:24.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:83
V. Kills:3 N/A
Deaths:1
KDR:83
Accuracy:17.633% C+
KPH:100 B*
VKPH:3.600 C++
M40 Fury
B**
Kills:77
V. Kills:10 N/A
Deaths:9
KDR:8.556
Accuracy:45.389% B**
KPH:77.300 B*
VKPH:10 C
M40 Fury
B++
Kills:65
V. Kills:6 N/A
Deaths:1
KDR:65
Accuracy:36.639% C++
KPH:60.900 B++
VKPH:5.600 D
Kills:225 (0 + 225)
Deaths:11
KDR:20.455
VKDR:1.727
Vehicle Kills:19
Kill Difference:214
Playtime:2.893 hours
Usage:0%
Score:0.133m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:36.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,13610,0582,2214.529B+1.9032.357%A33.009%C**120.2A+N/A37283.7h9.4B++29B*
Serpent VE92 3,1663,1441,0013.141A++0.5130.58%A+20.643%C++61.8AN/A21850.9h10.1B*33B*
Orion VS54 2,6482,6381,9061.384C+1.2420.876%C+27.104%B34C++N/A22477.5h10.7B++51.3C++
Pulsar C 2,3302,3147313.166B**0.5428.632%B*22.429%C+58.7AN/A19039.4h9.1B*31.7B++
Light PPA 1,9271,9021929.906B**7.2835.939%D1.052%C78.9B**1D*25324.1h9.4B+26.2B+
H-V45 AE 1,8881,8714124.541A*1.9137.914%A*33.084%B+110.7A++1B+30516.9h9.4B*24.9B**
Eridani SX5G 1,7341,7193884.43M1.8037.607%A++25.538%B+110.2A+1B*28315.6h9.1B++24.1B*
SVA-88 1,7211,7128721.963C++0.6622.016%C24.533%C+39.9C+N/A23242.9h10.9B+49.7C*
VE-C Horizon 1,7521,7062536.743M**4.1246.27%A++27.257%B+153.7M++4.1M**30611.1h11.3B*24.4B**
Sticky Grenade 1,7011,69711697N/A1,694.3755.532%BN/A1885.6A*4.4D-113600.9h1.1B**1.9B*
VX6-7 1,4061,3951718.158S5.5335.048%A*20.717%C+123.5M*1B**31811.3h9.2B*26.2B**
Blueshift VM5 1,3501,3344482.978C*0.3521.538%B21.065%C+43.3B+N/A24730.8h12.4B**57.7B++
Blueshift VM5 1,2811,2694482.833C*0.2121.114%B21.592%C++41.1B+N/A23330.9h13.1B*62.1B+
Flare VE6 1,2201,2166012.023B++0.6026.313%B++27.796%B+49.8C**N/A35324.4h9.2B++34.9B+
Frag Grenade 1,2181,20811208N/A1,205.3748.723%B+N/A635.8B++5.3C32781.9h3B++6.2B++
Pulsar LSW 1,2031,2003053.934A*1.3127.775%B*24.75%C++89.6A++N/A26713.4h9.8B*35.4B++
VE-H Maw 1,1951,1921846.478S3.8542.255%M++31.544%B+152.8M*N/A3397.8h8.4B*20B**
NS-15M1 1,1731,1725652.074B+0.5526.093%B++29.778%B**52.6B+N/A36022.3h10.8B++41.5B+
NS-15M AE 1,1771,1722424.843B**2.2231.848%B**31.911%B+98.5AN/A24811.9h9.5B*29.9B++
NS-11P 1,1731,1695172.261B**0.3724.694%B33.02%A*42.5B++N/A11227.5h10.6B**42.9B*
Zenith VX-5 1,1771,16810311.34U8.7138.567%M24.23%B+120.4M**N/A2999.7h9A23.4B**
NS-11CP 1,1781,1651587.373S4.7536.038%A+23.949%C++113.1A+1.3B**24610.3h10B++27.8B*
Solstice Burst 1,1721,1591886.165M*3.5430.379%B++24.331%C+89.8A++1B++20312.9h10.9B++35.7B++
NS-15M2 1,1651,1513723.094B*0.4725.772%B27.715%C*72.4B**N/A42315.9h11.9C**46.3B+
H-V45 1,1621,1479561.2C+1.4322.113%C23.54%B21.8C-N/A8252.6h11.8B+53.4C**
NS Decimator 1,4171,0135811.744B*0.8867.751%B*2.369%C++46.7B++18.6B48721.7h4.9C+7.3C**
Ghost 955950999.596A*6.9748.25%A+72.105%B92.2A*N/A27710.3h1.9B++4B*
NS-44 Commissioner 8978975371.67B++0.9650.816%A++28.763%B*116.5M++N/A4287.7h2.8B**5.5B**
Proton II PPA-H 8718362139.81A*37.1824.034%F1.555%C+97.2C*4.1D5728.6h7.5B*31.2C+
NS-357 Underboss 8238204951.657B++0.9752.023%A++28.902%B*136.7M++N/A3876h3.3B**6.3B**
C-4 9257354511.63C++1.0024.2%CN/A87.5C++22.6C-10828.4h1.4C*5.6C*
Terminus VX-9 7057024421.588C++1.0423.43%C--23.077%C-34.2C+N/A16120.5h10.9B+46.3C**
Anti-Vehicle Grenade 7216631663N/A660.3763.214%AN/A736.7A++64.4C62560.9h3.3A5.3B**
Quasar VM1 5965933821.552C+1.0714.629%C13.491%D--21.9C+N/A12727.1h12.8B++87.5C**
Nebula VM20 5575562861.944C+0.6816.457%C15.648%D--28.8CN/A17519.3h13B**79.2B+
NS-7 PDW 4934901,0110.485C--2.1415.07%F-16.122%C8.7D-N/A4856.2h18.7D124D**
Eclipse VE3A 474464766.105A*3.4837.781%A**21.983%B+125.4M++2.7M**3233.7h9.6B*25.4A
Lasher X2 3773712801.325B+1.3027.541%C*4.313%C*36C**N/A23110.3h19.3C++70.1B
Proximity Mine 3713711272.921C0.2937.514%DN/A106CN/A6063.5h1.8B4.7C++
Thanatos VE70 3613571572.274A++0.3556.629%A++17.927%B71.4A*N/A2915h3.8B*6.7B**
V10 3263241312.473C0.1537.313%C-63.272%F20.5DN/A9815.8h3D--8.1D
NS-11C 3143147320.429D2.2022.066%C22.93%B++11.2DN/A9828.1h13.2B+59.7C*
Lumine Edge 2802801,4160.198B2.4334.301%B++21.786%B*6.4C++N/A1843.9h1.2B+3.4B+
Equinox VE2 Burst 2652651032.573B+0.0527.251%C+23.396%C--43.4C+N/A1256.1h13.2C+48.5C++
Phobos VX86 2392382311.03C+1.6064.028%B+12.185%D29.4C--N/A1408.1h2.3B3.6B+
Pandora VX25 237235773.052A++0.4354.144%A+20%B**123.7M++1.1B*5871.9h2.9A5.4B**
S1 3032243330.673C+1.9548.69%D--3.125%C*19.5C6.9D-35911.5h5.7B+11.8C++
Solstice VE3 1631632840.574C2.0517.62%D--18.405%C9.2DN/A15817.8h13.6B+77.1C+
Tank Mine 169116442.636C+0.0125.615%DN/A89.2C40.8D15081.3h1.7B6.7C+
Pulsar VS1 1071062630.403D2.2214.404%F-16.038%D7.4D--N/A9914.3h14.3C*99.6D-
The Slasher 13110111,0220.009D-2.6230.758%C1.98%D--0.2C-N/A1479.9h4.3F--14.1C
NS-30 Vandal 9898263.769A1.1440.048%B**27.551%C++57.6B*N/A2421.7h5.1B+12.7B++
Cosmos VM3 8686601.433C1.1911.928%D*15.116%D-18.7D-N/A1094.6h12.2B+102.2C
M12 Kobalt 8683183M++80.3717.633%C+26.506%A++103.8B*3.8C*5620.8h13.7B*77.9B+
Damascus Edge 84823,1400.026C2.6016.391%D--4.878%C0.7CN/A2112.9h1.6B*9.6C++
M40 Fury 877798.556C*5.9345.389%B**2.597%B++77B*10C8921h10.5B+23.2B*
MANA Anti-Personnel Turret 7676501.52N/A1.1115.812%UN/A760UN/A4808900.1h23.5T*148.8T*
Comet VM2 10870381.842B**0.7838.618%D4.286%C+14.9B+8.1A++2364.7h21.4B+55.4B
Dual Photon Pods 7269611.5B*8.8751.304%C+1.449%C**86.3C++3.8D*6320.8h16.5B++32.2B+
M40 Fury 7165165U62.3736.639%C++1.538%C59.1B+5.5D8091.1h10.1B++27.5B++
Comet VM2 8755710.775C+1.8535.009%D-5.455%B+7.9D4.6C*1787h31.1D89D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,6841.3h
Anti-Vehicle MANA Turret31760.3h
Nano-Armor Kit166268,50415.5h
Nanite Revive Grenade01,4740.4h
Nanite Healing Grenade02150.1h
Medical Applicator426232,37420.8h
Restoration Kit991,4092.3h
Motion Spotter68210.4h
Smoke Grenade02400.1h
Shield Recharging Field152,5990.9h
Medical Kit2,09913,00882.3h
Ammunition Package149190.4h
Anti-Infantry MANA Turret123040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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