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Centurion KatsMeow[O0O0] KatsMeow
VS BR 54

KDR: 1.31

Score: 149.3m

Last Seen: Jun 22nd, 2019 1:29 AM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
Level Progress (to 55): 21%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Supernova VPC Supernova FPC Sticky Grenade Tank Mine Pulsar C L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.969%20.076%36135117558,1181.260530.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.989%-0.632D-0.127C-0.048C+HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.002C+13.30.064C+60.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.541%2.527%4306120416,264497166163.27112246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.161%-0.332C--0.03C+-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+4.90.608B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.288%2.227%69711119921,4653695107145.80763200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.177C-0.547D0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.788B++8.70.782B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.365%70.675%697312072,0465525160.37025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%-0.381C-0.198C++-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.146C++2.70.138C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.906%9.962%69711209522359630.145161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.382C--0.918D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.109C+5.4-0.111C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
149.3m597.6%465 (27.9k)369 (22.1k)1.3067128,94098,6761.6532554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210555912.704%11.529%14604:0641

50% Engineer30% Heavy Assault6% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 3:03 AMMar 31st, 2019 6:56 PMJun 22nd, 2019 1:55 AM (2d) (PST)Jun 22nd, 2019 12:27 AM (2d) (PST)Jun 21st, 2019 9:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621313310.3180.2440.0372.2460.057152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7337,85719,87619152135322,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6751h/281.3d 34,196 14,866 53,495 909.6k 9,379 24,044 23,266 187.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:22,955
Deaths:20,593
KDR:1.115
Accuracy:17.806% F-
HSR:22.601% D--
SVA-88
D*
Kills:2,283
Deaths:2,682
KDR:0.851
Accuracy:14.974% F
HSR:16.951% D*
Pulsar LSW
D
Kills:2,104
Deaths:2,244
KDR:0.938
Accuracy:18.796% D-
HSR:20.200% D
Orion VS54
C--
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:18.248% C--
HSR:16.847% D*
NS-15M1
D*
Kills:1,184
Deaths:2,007
KDR:0.590
Accuracy:14.582% D**
HSR:14.020% D*
Flare VE6
D*
Kills:1,172
Deaths:1,571
KDR:0.746
Accuracy:15.465% D*
HSR:15.529% D*
VX29 Polaris
D--
Kills:1,162
Deaths:1,510
KDR:0.770
Accuracy:17.564% D--
HSR:15.405% D--
Ursa
D**
Kills:1,162
Deaths:2,028
KDR:0.573
Accuracy:14.064% D**
HSR:11.962% F-
NS-15M AE
C
Kills:1,161
Deaths:999
KDR:1.162
Accuracy:20.819% D-
HSR:23.600% C
NS-15M2
D--
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:15.835% F
HSR:17.789% D--
VE-H Maw AE
C**
Kills:697
Deaths:561
KDR:1.242
Accuracy:29.637% C**
HSR:23.960% C--
NSX Naginata
A
Kills:558
Deaths:494
KDR:1.130
Accuracy:21.434% C+
HSR:37.634% A
Kills:36,890
Deaths (as Heavy Assault):36,780
Deaths (to Heavy Assaults):28,652
KDR:1.00299
Kill Difference:110
Playtime:2,056.908 hours
Usage:30%
Score:37.237m
Score/min:302
Accuracy (listed only):18.269%
HSR (listed only):19.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D--
HSR:17.798% D--
Serpent VE92
C--
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% C--
VX6-7
C
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C
NS-11C
D-
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D-
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
Solstice VE3
C+
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D
HSR:19.591% C+
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% D
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C*
Kills:389
Deaths:353
KDR:1.102
Accuracy:31.549% F
HSR:16.452% C*
NSX Tanto
C
Kills:267
Deaths:330
KDR:0.809
Accuracy:21.933% D-
HSR:23.596% C
Kills:12,018
Deaths (as Engineer):20,777
Deaths (to Engineers):20,739
KDR:0.57843
Kill Difference:8,759
Playtime:3,393.847 hours
Usage:50%
Score:89.568m
Score/min:440
Accuracy (listed only):21.724%
HSR (listed only):17.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D--
HSR:17.798% D--
Serpent VE92
C--
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% C--
VX6-7
C
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C
NS-11C
D-
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D-
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
VE-S Canis
C++
Kills:1,175
Deaths:803
KDR:1.463
Accuracy:27.691% C++
HSR:20.170% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Solstice VE3
C+
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D
HSR:19.591% C+
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% D
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C*
Kills:389
Deaths:353
KDR:1.102
Accuracy:31.549% F
HSR:16.452% C*
NSX Tanto
C
Kills:267
Deaths:330
KDR:0.809
Accuracy:21.933% D-
HSR:23.596% C
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D**
HSR:9.278% D**
Kills:18,060
Deaths (as Light Assault):27,994
Deaths (to Light Assaults):17,551
KDR:0.64514
Kill Difference:9,934
Playtime:491.351 hours
Usage:7%
Score:7.701m
Score/min:261
Accuracy (listed only):21.952%
HSR (listed only):18.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,175
Deaths:803
KDR:1.463
Accuracy:27.691% C++
HSR:20.170% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C
H-V45
D
Kills:1,154
Deaths:1,432
KDR:0.806
Accuracy:16.372% F
HSR:15.858% D
NS-11A
D*
Kills:613
Deaths:1,400
KDR:0.438
Accuracy:14.266% F-
HSR:13.214% D*
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
Terminus VX-9
D*
Kills:427
Deaths:443
KDR:0.964
Accuracy:18.140% F
HSR:17.096% D*
NS Baron G5AE
C*
Kills:389
Deaths:353
KDR:1.102
Accuracy:31.549% F
HSR:16.452% C*
CME
D-
Kills:282
Deaths:569
KDR:0.496
Accuracy:17.225% F-
HSR:15.957% D-
Corvus VA55
D
Kills:227
Deaths:223
KDR:1.018
Accuracy:21.537% D
HSR:17.181% D-
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D**
HSR:9.278% D**
Pulsar VS1
C+
Kills:62
Deaths:156
KDR:0.397
Accuracy:15.196% F
HSR:20.968% C+
H-V45 AE
C++
Kills:59
Deaths:61
KDR:0.967
Accuracy:21.370% D**
HSR:28.814% C++
Kills:9,777
Deaths (as Combat Medic):12,531
Deaths (to Combat Medics):9,338
KDR:0.78023
Kill Difference:2,754
Playtime:335.040 hours
Usage:5%
Score:8.739m
Score/min:435
Accuracy (listed only):21.770%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:1,175
Deaths:803
KDR:1.463
Accuracy:27.691% C++
HSR:20.170% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Parallax VX3
D*
Kills:1,174
Deaths:731
KDR:1.606
Accuracy:31.742% D*
HSR:64.225% F
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
NS-44P Commissioner
D-
Kills:1,156
Deaths:2,344
KDR:0.493
Accuracy:29.633% D*
HSR:18.253% D-
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C
V10
C+
Kills:681
Deaths:193
KDR:3.529
Accuracy:34.197% D-
HSR:76.946% C+
NS-30 Vandal
C
Kills:679
Deaths:604
KDR:1.124
Accuracy:21.818% F-
HSR:24.006% C
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D**
HSR:9.278% D**
Parallax VX3-AE
B**
Kills:191
Deaths:37
KDR:5.162
Accuracy:29.989% F
HSR:87.958% B**
NS-61 Emissary
C+
Kills:117
Deaths:227
KDR:0.515
Accuracy:28.433% C+
HSR:16.239% C+
Kills:10,040
Deaths (as Infiltrator):11,353
Deaths (to Infiltrators):13,146
KDR:0.88435
Kill Difference:1,313
Playtime:400.952 hours
Usage:6%
Score:4.941m
Score/min:205
Accuracy (listed only):25.817%
HSR (listed only):33.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:552
Deaths:397
KDR:1.390
Accuracy:12.896% D**
HSR:18.297% C--
Blueshift VM5
C--
Kills:518
Deaths:397
KDR:1.305
Accuracy:12.280% D**
HSR:18.147% C--
Cosmos VM3
A
Kills:95
Deaths:93
KDR:1.022
Accuracy:16.690% C+
HSR:25.263% A
Cosmos VM3
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:15.783% C
HSR:15.556% D-
Comet VM2
C--
Kills:89
Deaths:155
KDR:0.574
Accuracy:38.312% C--
HSR:2.247% D--
Comet VM2
A
Kills:85
Deaths:133
KDR:0.639
Accuracy:39.234% D
HSR:7.059% A
Quasar VM1
B**
Kills:79
Deaths:120
KDR:0.658
Accuracy:11.909% D-
HSR:24.051% B**
Quasar VM1
D*
Kills:61
Deaths:98
KDR:0.622
Accuracy:11.394% D**
HSR:14.754% D*
Kills:1,569
Deaths (as MAX Suit):743
Deaths (to MAX Suits):7,068
KDR:2.11171
Kill Difference:826
Playtime:51.608 hours
Usage:1%
Score:1.145m
Score/min:370
Accuracy (listed only):19.812%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:202
V. Kills:15 N/A
Deaths:355
KDR:0.569
Accuracy:23.190% F--
KPH:11 D*
VKPH:0.800 D*
Hornet Missiles
D
Kills:187
V. Kills:103 180%
Deaths:158
KDR:1.184
Accuracy:45.674% F-
KPH:22.200 D
VKPH:12.200 D--
Kills:389 (202 + 0)
Deaths:513
KDR:0.758
VKDR:0.230
Vehicle Kills:118
Kill Difference:124
Playtime:26.756 hours
Usage:0%
Score:0.397m
Score/min:247
Piloting Accuracy:23.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,571
V. Kills:344 N/A
Deaths:417
KDR:6.165
Accuracy:41.685% C+
KPH:42.200 C
VKPH:5.600 C--
Dual-75 Duster
C-
Kills:430
V. Kills:33 N/A
Deaths:70
KDR:6.143
Accuracy:33.590% D
KPH:52.400 D
VKPH:4 C-
C150 Dalton
D
Kills:150
V. Kills:86 172%
Deaths:115
KDR:1.304
Accuracy:33.325% D
KPH:12.800 D*
VKPH:7.300 D*
AP30 Shredder
U
Kills:61
V. Kills:73 82%
Deaths:64
KDR:0.953
Accuracy:25.995% D*
KPH:219,600 U
VKPH:262,800 U
Kills:3,212 (0 + 3,212)
Deaths:666
KDR:4.823
VKDR:0.805
Vehicle Kills:536
Kill Difference:2,546
Playtime:80.844 hours
Usage:1%
Score:1.387m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:25.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,171
V. Kills:148 N/A
Deaths:171
KDR:6.848
Accuracy:32.476% F-
KPH:45.400 C
VKPH:5.700 D
L100 Python HEAT
B*
Kills:1,044
V. Kills:171 N/A
Deaths:116
KDR:9
Accuracy:35.565% F
KPH:40.600 B*
VKPH:6.700 D--
C75 Viper
C++
Kills:384
V. Kills:53 N/A
Deaths:53
KDR:7.245
Accuracy:23.336% F
KPH:32.800 C++
VKPH:4.500 D
Kills:2,599 (2,599 + 0)
Deaths:340
KDR:7.644
VKDR:1.094
Vehicle Kills:372
Kill Difference:2,259
Playtime:63.199 hours
Usage:1%
Score:1.401m
Score/min:370
Driving Accuracy:23.336%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:14,126
V. Kills:8,568 165%
Deaths:2,012
KDR:7.021
Accuracy:39.465% D*
KPH:21.800 D-
VKPH:13.200 D
Supernova VPC
C
Kills:7,114
V. Kills:1,494 476%
Deaths:772
KDR:9.215
Accuracy:41.744% D--
KPH:28.900 D
VKPH:6.100 C
Supernova FPC
D-
Kills:5,152
V. Kills:4,311 119%
Deaths:1,709
KDR:3.015
Accuracy:38.609% F-
KPH:13.100 D*
VKPH:11 D-
Supernova PC
C
Kills:1,399
V. Kills:426 328%
Deaths:417
KDR:3.355
Accuracy:35.282% D**
KPH:19.300 C
VKPH:5.900 D
Saron HRB
D
Kills:1,312
V. Kills:886 148%
Deaths:358
KDR:3.665
Accuracy:34.762% D--
KPH:16.800 D-
VKPH:11.300 D
Proton II PPA
C
Kills:1,157
V. Kills:92 N/A
Deaths:111
KDR:10.423
Accuracy:15.932% D*
KPH:39.800 D
VKPH:3.200 C
Kills:30,260 (13,665 + 16,595)
Deaths:5,379
KDR:5.626
VKDR:2.933
Vehicle Kills:15,777
Kill Difference:24,881
Playtime:1,465.204 hours
Usage:22%
Score:28.795m
Score/min:328
Driving Accuracy:35.282%
Gunner Accuracy:15.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,435
V. Kills:90 N/A
Deaths:99
KDR:14.495
Accuracy:35.301% C
KPH:86.600 C+
VKPH:5.400 C
E540 Halberd-H
C-
Kills:339
V. Kills:265 127%
Deaths:107
KDR:3.168
Accuracy:56.905% C+
KPH:22.500 D--
VKPH:17.600 C-
M40 Fury-H
C+
Kills:133
V. Kills:27 475%
Deaths:43
KDR:3.093
Accuracy:34.849% D
KPH:65.900 D
VKPH:13.400 C+
Saron HRB-H
D
Kills:133
V. Kills:110 120%
Deaths:76
KDR:1.750
Accuracy:47.406% D--
KPH:22.300 D-
VKPH:18.400 D
Kills:2,040 (0 + 2,040)
Deaths:325
KDR:6.277
VKDR:1.514
Vehicle Kills:492
Kill Difference:1,715
Playtime:39.623 hours
Usage:1%
Score:0.708m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:47.406%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:55
V. Kills:34 157%
Deaths:35
KDR:1.571
Accuracy:39.255% C+
KPH:8.900 D--
VKPH:5.500 D
M40 Fury
D--
Kills:53
V. Kills:6 N/A
Deaths:19
KDR:2.789
Accuracy:27.412% D--
KPH:20.900 D--
VKPH:2.400 D**
Kills:108 (0 + 108)
Deaths:54
KDR:2
VKDR:0.741
Vehicle Kills:40
Kill Difference:54
Playtime:8.694 hours
Usage:0%
Score:0.154m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:441
V. Kills:25 N/A
Deaths:1,023
KDR:0.431
Accuracy:25.836% F-
KPH:11.200 D*
VKPH:0.600 D--
M40 Fury-F
D
Kills:131
V. Kills:35 364%
Deaths:464
KDR:0.282
Accuracy:42.861% D
KPH:9.300 D-
VKPH:2.500 D-
Kills:572 (572 + 0)
Deaths:1,487
KDR:0.385
VKDR:0.040
Vehicle Kills:60
Kill Difference:915
Playtime:53.433 hours
Usage:1%
Score:0.244m
Score/min:76
Driving Accuracy:42.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,18922,95520,5931.115C--0.1917.806%F-22.601%D--23.4D*N/A107980.8h12.9D*72.6F-
E540 Halberd 22,69414,1262,0127.021C+5.7139.465%D*2.945%C**21.8D-13.2D270647.5h6.3C15.8D
Supernova VPC 8,6087,1147729.215C+7.9141.744%D--1.996%B+28.9D6.1C211246.1h4D9.6D-
Supernova FPC 9,4635,1521,7093.015C1.7138.609%F-3.164%B+13.1D*11D-440392.1h6.2C-16D**
Sticky Grenade 5,1405,10615106N/A5,104.6960.258%B*N/A1501.8B**10C83003.4h1.4B*2.4B++
Tank Mine 5,5713,3555566.034A++4.7328.352%CN/A129B+85.2B*206626h1.6B+5.8B
Pulsar C 2,6212,5795,4060.477C-0.8319.544%D--17.798%D--8.2D-N/A51315.7h12.1C++61.9C+
L105 Zephyr 2,9152,5714176.165C4.8641.685%C+N/A42.2C5.6C--25860.9h6.3C*15.1C*
SVA-88 2,2972,2832,6820.851C-0.4614.974%F16.951%D*16.1D--N/A115141.8h14.1D93.9D*
Pulsar LSW 2,1272,1042,2440.938C-0.3718.796%D-20.2%D14.9D--N/A76141h13.9C74.2C
Frag Grenade 1,9131,90311903N/A1,901.6957.15%A+N/A679.6B*3.6D-40982.8h2.9B*5.1B**
Proximity Mine 1,8261,8244504.053C++2.7540.172%CN/A111.9CN/A47616.3h1.9C+4.8C+
Serpent VE92 1,8321,8072,9980.603C-0.7019.018%D--16.934%C--11.5DN/A74157.3h13.5C+71.2C
VX6-7 1,4671,4442,8410.508D0.8016.911%D**18.56%C9.2D-N/A46157.6h14.4C84.9D-
NS-11C 1,4581,4432,0820.693C0.6118.25%D*14.553%D-11.4DN/A74126.1h14.8C+81.4C
Proton II PPA-H 1,5251,4359914.495C**13.1935.301%C1.533%C+86.4C+5.4C24316.6h8.7B+24.7B
C-4 1,6991,4141,1111.273C+0.0324.426%C+N/A62.8C12.7D*91722.5h1.2B+4.9B+
Supernova PC 1,8251,3994173.355C2.0535.282%D**2.359%C+19.3C5.9D70172.4h4.6B+12.9C
Anti-Vehicle Grenade 1,4641,36511365N/A1,363.6960.876%B**N/A487.5B+35.4D38642.8h4.3B++7B*
Saron HRB 2,1981,3123583.665C2.3634.762%D--N/A16.8D-11.3D31378.1h22.5C+64.7C--
Orion VS54 1,3061,2941,1321.143C+0.1618.248%C--16.847%D*21.2C--N/A23560.9h13.7C+75.1C+
Zenith VX-5 1,2501,2442,4370.51D0.8016.223%F-17.846%D8.8D--N/A55141.2h14.8C91.1D*
Lasher X2 1,2391,2261,8060.679C0.6321.206%D3.263%C20.2C--N/A14060.8h20.9C+98.6C+
NS-15M1 1,1851,1842,0070.59D0.7214.582%D**14.02%D*16.2D-N/A11573.1h14.8D101.8D--
VE-S Canis 1,1981,1758031.463C**0.1627.691%C++20.17%C+31.7CN/A11737.1h11.4C**41.2B
Eridani SX5-AE 1,1951,1758421.395C+0.0925.256%D-31.66%B++28DN/A6742h11.7C+46.4C
Solstice VE3 1,1921,1741,7100.687C+0.6220.126%D19.591%C+11.6C--N/A90101.6h15.3C++75.9C+
Parallax VX3 1,1871,1747311.606C0.3031.742%D*64.225%F14D-N/A7783.8h3D--9.5D*
Sirius SX12 1,1881,1722,2180.528C-0.7818.357%D*16.297%C9.4D--N/A61124.1h16.2C+88.1C--
Flare VE6 1,1751,1721,5710.746D0.5615.465%D*15.529%D*21.5DN/A15354.4h11.9C77.2D
L100 Python HESH 1,3191,1711716.848C5.5432.476%F-2.733%B**45.4C5.7D38425.8h3.6C+11.1D--
MKV Suppressed 1,1841,1701,2710.921C+0.3924.35%C24.103%B++14.2D-N/A5582.5h13.3B54.8C*
S1 1,5201,1642,2880.509C0.8055.431%C+3.694%B+23.5C+7.2D-44349.5h5.7B+10.2B+
VX29 Polaris 1,1641,1621,5100.77D0.5417.564%D--15.405%D--24.5DN/A14947.5h13.5C76.8C-
Ursa 1,1641,1622,0280.573D0.7314.064%D**11.962%F-16.7D-N/A10169.7h13.4D95.3D*
NS-15M AE 1,1811,1619991.162C0.1420.819%D-23.6%C16.6D*N/A6970h13.4C--64.5C-
NS-15M2 1,1701,1589591.208C+0.1015.835%F17.789%D--14.5D--N/A4780.1h13.2C+83.7D
Proton II PPA 1,2491,15711110.423C9.1215.932%D*N/A39.8D3.2C20129.1h11C68.9D--
NS-44P Commissioner 1,1661,1562,3440.493D0.8129.633%D*18.253%D-27.8DN/A10541.6h3.2B+10.9C+
Eridani SX5 1,1801,1561,7650.655C-0.6520.715%D*17.042%C9.9D--N/A40117.1h20.3F-98D**
H-V45 1,1661,1541,4320.806C0.5016.372%F15.858%D11.9D-N/A6896.7h14.9C-91.3D*
Eclipse VE3A 1,1771,1491,9430.591C0.7216.778%F--16.971%D4.5D*N/A12254.2h16.5D*98.5F*
L100 Python HEAT 1,2151,0441169B**7.6935.565%F3.448%B+40.6B*6.7D--29525.7h4.7B++13.3C+
Hades VSH4 1,1909907221.371A++0.0658.211%D*2.929%C**32.5C**6.6C17230.5h4.6A+7.9A
NS Decimator 1,2268971,4290.628C--0.6858.103%C3.79%B**25.3D9.3D38235.5h5.3C9.2C
Nemesis VSH9 1,2467638920.855C**0.4564.159%C*3.539%B+22.9C*14.5C++24733.3h6.8B++10.7B++
VE-H Maw AE 7096975611.242C-0.0629.637%C**23.96%C--34.9DN/A7420h10.1C++34C**
V10 6846811933.528C++2.2234.197%D-76.946%C+13.3D--N/A3951.3h2.5C7.4C-
NS-30 Vandal 6926796041.124C0.1821.818%F-24.006%C13.1D*N/A4052h6.9D31.5D**
NS-11A 6196131,4000.438D0.8714.266%F-13.214%D*7D*N/A4587.9h16.3D114.2F-
NSX Naginata 5725584941.13C+0.1821.434%C+37.634%A19.2D-N/A5829h11B+51.5C**
Blueshift VM5 5655523971.39C-0.0812.896%D**18.297%C--17.2D--N/A10032.1h25.6F**198.7F--
Thanatos VE70 5255226770.771C+0.5436.906%C9.962%D*14.8DN/A12635.3h5.4C14.6C+
Blueshift VM5 5255183971.305C-0.0012.28%D**18.147%C--16.1D--N/A10232.1h25.9T210.9F--
MANA Anti-Vehicle Turret 7104764201.133D0.1738.431%D*4.412%B+4760A**2340A++14212350.1h7.4B19.3C+
C-4 ARX 6054632801.654C+0.3516.888%F*N/A48.2D*14.8D*3159.6h1.2C++7.1D**
S12 Renegade 4664411,0230.431D0.8825.836%F-4.308%C11.2D*N/A6039.4h4C--15.7F
Dual-75 Duster 463430706.143C-4.8433.59%DN/A52.4D4C-2838.2h5.2B+15.4C++
Terminus VX-9 4314274430.964C0.3418.14%F17.096%D*10.7D*N/A5839.9h16.5D**90.9D**
NS Baron G5AE 3943893531.102C0.2031.549%F16.452%C*23.7DN/A7616.4h3.3B**10.4C+
C75 Viper 437384537.245B++5.9423.336%F1.302%C+32.8C++4.5D50111.7h10.3B++44C
E540 Halberd-H 6043391073.168C--1.8656.905%C+N/A22.5D--17.5C--24015.1h9.2D**16.1D*
CME 2832825690.496D-0.8117.225%F-15.957%D-10D*N/A7428.1h16.3D94.4D**
NSX Tanto 2752673300.809C0.5021.933%D-23.596%C6.8D--N/A2239.2h14.4C+65.6C+
Corvus VA55 2312272231.018C+0.2921.537%D17.181%D-22.3CN/A25910.2h12C*55.6C+
Light PPA 2172023550.569C-0.7423.19%F--N/A11D*N/A13718.3h15C+64.8D
NS-7 PDW 1961943180.61C0.7017.619%D**9.278%D**10.4D-N/A14018.6h14.4C*81.6C
Parallax VX3-AE 191191375.162B+3.8629.989%F87.958%B**27.3D-N/A867h1.5B*4.9C+
Hornet Missiles 2901871581.184D0.1245.674%F-1.604%C+22.3D12.3D--4868.4h12.1C+26.4D
C150 Dalton 2361501151.304D0.0033.325%DN/A12.8D*7.4D*27511.7h9.3F**27.8T
M60-A Bulldog 178143642.234D0.9336.479%C+1.399%C+16.3D-4D7558.8h8.8F-24.2D-
M40 Fury-H 160133433.093D1.7934.849%D3.759%M*66.5C--13.5C+2542h9.4C+26.9D
Saron HRB-H 243133761.75D0.4447.406%D--N/A22.2D-18.3D6106h23.8C*50.3C+
M40 Fury-F 1661314640.282D1.0242.861%DN/A9.4D-2.5D-12114h12.6C+29.3C
NS-61 Emissary 1191172270.515C0.7928.433%C+16.239%C+5.4D--N/A2021.6h18.8C--66.1C
Cosmos VM3 9795931.022C--0.2816.69%C+25.263%A20.2DN/A2474.7h32T*191.8D--
Cosmos VM3 9190930.968D0.3415.783%C15.556%D-19.1D-N/A2704.7h32.4T*205.1F--
Comet VM2 94891550.574C0.7338.312%C--2.247%D--14.4B+N/A6566.2h14.8B*38.7B+
Lasher X2 AE 8787641.359C+0.0523.969%D3.448%C+22.9D-N/A733.8h25.4D*106.2D
Comet VM2 93851330.639C-0.6739.234%D7.059%A17.3B*1.6F-5374.9h15.7B**39.9B++
Force-Blade 938268,9540.001D1.318.409%F-6.098%C+0DN/A03524.8h3C+36.1F
Spear Anti-Vehicle Phalanx Turret 11182253.28D1.9733.316%D*3.659%C+22.2D-7.8D*10833.7h8C**24C+
Quasar VM1 82791200.658D0.6511.909%D-24.051%B**12.2D--N/A3476.5h33.9T*284.9F-
Xiphos Anti-Personnel Phalanx Tower 7878178C*76.698.794%F--N/A97.5DN/A3540.8h3.8B++43.6B
MANA Anti-Personnel Turret 6565401.625N/A0.3221.98%UN/A650UN/A11477200.1h36T*163.9T*
Pulsar VS1 62621560.397D0.9115.196%F20.968%C+7.9D--N/A4507.8h15.7C+103.1D--
AP30 Shredder 13461640.953D0.3525.995%D*4.918%A++610U730U11009100.1h188.3F*724.3T-
Quasar VM1 6161980.622D-0.6811.394%D**14.754%D*11.7D**N/A1235.2h40.9T*359T*
H-V45 AE 5959610.967C--0.3421.37%D**28.814%C++13.1D*N/A464.5h14.1D65.8D--
M20 Basilisk 8955351.571D0.2639.255%C+3.636%D-8.9D--5.5D2816.2h124.4C-316.9C
M40 Fury 5953192.789D1.4827.412%D--N/A21.2D--2.4D**3302.5h11.8B+43.2C++
Lancer VS22 93502390.209D1.1042.707%F*2%C++5.9D--5.1D**5828.5h32.4C76D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon662,6684.6h
Anti-Vehicle MANA Turret981,2796.4h
Nano-Armor Kit1,5432,145,928138.4h
Skywall Shield Emitter21631h
AE Nano-Armor Kit5801,326,76181.8h
Structure Shield Module01850.8h
Repair Module12351h
Turret AI Module02170.9h
AE Medical Applicator11094,1046.4h
Nanite Revive Grenade06,2051.7h
Blast Wall01871.3h
Cortium Silo0590.4h
Spitfire Auto-Turret1123,9224.7h
Restoration Kit1923,7033.6h
Motion Spotter695,3434.7h
Hoplon Anti-Aircraft Phalanx Tower01220.6h
Xiphos Anti-Personnel Tower11100.7h
Rampart Wall43213.1h
Sunderer Garage2970.8h
Bunker1951.4h
Spear Anti-Vehicle Tower31420.9h
Deconstruction Tool08,7730.7h
Smoke Grenade0500h
Shield Recharging Field15014,7746.9h
Ammunition Package39427,97217.6h
Medical Kit69416,04414.9h
Anti-Infantry MANA Turret192441h
Medical Applicator858286,28422.1h
Nano-Repair Grenade0610h
Hardlight Barrier1222,0072.1h
Recon Detection Device89762h
Pillbox1560.7h
Vehicle Gate1960.8h
WLT-Howler Mining Laser02,7420.8h
Alarm Module1640.2h
Infantry Tower1851.2h

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