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Immortal KatsMeow[0O] KatsMeow
VS BR 66

KDR: 1.31

Score: 150.6m

Last Seen: Aug 24th, 2019 3:51 PM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 44
Level Progress (to 67): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Supernova VPC Supernova FPC Sticky Grenade Tank Mine Pulsar C L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.054%20.25%36636117859,4371.272630.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.04%-0.613D-0.104C+-0.104C+HEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.008C+13.30.069C+60.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.544%2.532%4296120816,273498366193.26505246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.162%-0.334C--0.022C+-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+4.90.608B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.853%2.263%68812120221,5193707107155.80496201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%-0.218C-0.539D0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.785B++8.70.782B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.427%71.61%688312112,1315584160.381626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%-0.388C-0.274C*-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.164C++2.70.157C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.906%9.962%68811213522367330.14208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C--0.923D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.11C+5.4-0.111C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 44
150.6m599.3%465 (27.9k)369 (22.1k)1.30956130,61299,7371.6533966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214566612.753%11.753%15004:0542

50% Engineer30% Heavy Assault6% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 3:03 AMMar 31st, 2019 6:56 PMAug 24th, 2019 4:58 PM (1d) (PST)Aug 24th, 2019 12:09 PM (2d) (PST)Aug 24th, 2019 11:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621323300.3200.2450.0382.2620.057156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6957,90619,78919152136322,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6797h/283.2d 34,292 15,351 54,310 922.5k 9,469 24,258 23,313 188.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:22,969
Deaths:20,600
KDR:1.115
Accuracy:17.809% F-
HSR:22.622% D--
SVA-88
D*
Kills:2,283
Deaths:2,682
KDR:0.851
Accuracy:14.974% F
HSR:16.951% D*
Pulsar LSW
D
Kills:2,104
Deaths:2,244
KDR:0.938
Accuracy:18.796% D-
HSR:20.200% D
Orion VS54
C--
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:18.248% C--
HSR:16.847% D*
NS-15M1
D*
Kills:1,184
Deaths:2,007
KDR:0.590
Accuracy:14.582% D**
HSR:14.020% D*
Flare VE6
D*
Kills:1,172
Deaths:1,571
KDR:0.746
Accuracy:15.465% D*
HSR:15.529% D*
VX29 Polaris
D--
Kills:1,162
Deaths:1,510
KDR:0.770
Accuracy:17.564% D--
HSR:15.405% D--
Ursa
D**
Kills:1,162
Deaths:2,028
KDR:0.573
Accuracy:14.064% D**
HSR:11.962% F
NS-15M AE
C-
Kills:1,161
Deaths:999
KDR:1.162
Accuracy:20.819% D-
HSR:23.600% C-
NS-15M2
D--
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:15.835% F
HSR:17.789% D--
VE-H Maw AE
C**
Kills:708
Deaths:576
KDR:1.229
Accuracy:29.527% C**
HSR:24.011% C-
NSX Naginata
A
Kills:558
Deaths:494
KDR:1.130
Accuracy:21.434% C+
HSR:37.634% A
Kills:36,915
Deaths (as Heavy Assault):36,802
Deaths (to Heavy Assaults):28,994
KDR:1.00307
Kill Difference:113
Playtime:2,057.336 hours
Usage:30%
Score:37.245m
Score/min:302
Accuracy (listed only):18.260%
HSR (listed only):19.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D--
HSR:17.798% D--
Serpent VE92
D
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% D
VX6-7
C-
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C-
NS-11C
D-
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D-
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
Solstice VE3
C+
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D
HSR:19.591% C+
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% D
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C++
Kills:390
Deaths:354
KDR:1.102
Accuracy:31.500% F
HSR:16.410% C++
NSX Tanto
C
Kills:270
Deaths:333
KDR:0.811
Accuracy:21.935% D-
HSR:23.704% C
Kills:12,022
Deaths (as Engineer):20,781
Deaths (to Engineers):20,867
KDR:0.57851
Kill Difference:8,759
Playtime:3,396.314 hours
Usage:50%
Score:89.636m
Score/min:440
Accuracy (listed only):21.719%
HSR (listed only):17.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D--
HSR:17.798% D--
Serpent VE92
D
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% D
VX6-7
C-
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C-
NS-11C
D-
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D-
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
VE-S Canis
C++
Kills:1,185
Deaths:809
KDR:1.465
Accuracy:27.734% C++
HSR:20.253% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Solstice VE3
C+
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D
HSR:19.591% C+
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
Eridani SX5
C-
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C-
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% D
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C++
Kills:390
Deaths:354
KDR:1.102
Accuracy:31.500% F
HSR:16.410% C++
NSX Tanto
C
Kills:270
Deaths:333
KDR:0.811
Accuracy:21.935% D-
HSR:23.704% C
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
Kills:18,074
Deaths (as Light Assault):28,004
Deaths (to Light Assaults):17,759
KDR:0.64541
Kill Difference:9,930
Playtime:491.477 hours
Usage:7%
Score:7.707m
Score/min:261
Accuracy (listed only):21.951%
HSR (listed only):18.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,185
Deaths:809
KDR:1.465
Accuracy:27.734% C++
HSR:20.253% C+
H-V45 AE
C+
Kills:1,184
Deaths:755
KDR:1.568
Accuracy:24.038% D-
HSR:28.041% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
Eridani SX5
C-
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C-
H-V45
D
Kills:1,154
Deaths:1,432
KDR:0.806
Accuracy:16.372% F
HSR:15.858% D
NS-11A
D*
Kills:616
Deaths:1,401
KDR:0.440
Accuracy:14.294% F-
HSR:13.312% D*
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
Terminus VX-9
D*
Kills:427
Deaths:443
KDR:0.964
Accuracy:18.140% F
HSR:17.096% D*
NS Baron G5AE
C++
Kills:390
Deaths:354
KDR:1.102
Accuracy:31.500% F
HSR:16.410% C++
CME
D--
Kills:283
Deaths:573
KDR:0.494
Accuracy:17.260% F
HSR:15.901% D--
Corvus VA55
D
Kills:229
Deaths:225
KDR:1.018
Accuracy:21.557% D
HSR:17.467% D-
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
NS-11P
B++
Kills:161
Deaths:136
KDR:1.184
Accuracy:24.599% B
HSR:24.224% B++
Pulsar VS1
C+
Kills:62
Deaths:156
KDR:0.397
Accuracy:15.196% F
HSR:20.968% C+
Kills:11,080
Deaths (as Combat Medic):13,375
Deaths (to Combat Medics):9,454
KDR:0.82841
Kill Difference:2,295
Playtime:373.180 hours
Usage:5%
Score:9.827m
Score/min:439
Accuracy (listed only):22.118%
HSR (listed only):18.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:1,185
Deaths:809
KDR:1.465
Accuracy:27.734% C++
HSR:20.253% C+
Eridani SX5-AE
B++
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% D-
HSR:31.660% B++
Parallax VX3
D*
Kills:1,174
Deaths:731
KDR:1.606
Accuracy:31.742% D*
HSR:64.225% F
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
MKV Suppressed
B++
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% C
HSR:24.103% B++
NS-44P Commissioner
D-
Kills:1,156
Deaths:2,344
KDR:0.493
Accuracy:29.633% D*
HSR:18.253% D-
Eridani SX5
C-
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D*
HSR:17.042% C-
V10
C++
Kills:766
Deaths:207
KDR:3.700
Accuracy:34.262% D-
HSR:78.851% C++
NS-30 Vandal
C
Kills:679
Deaths:604
KDR:1.124
Accuracy:21.818% F-
HSR:24.006% C
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
Parallax VX3-AE
B**
Kills:191
Deaths:37
KDR:5.162
Accuracy:29.989% F-
HSR:87.958% B**
NS-61 Emissary
C+
Kills:117
Deaths:227
KDR:0.515
Accuracy:28.433% C+
HSR:16.239% C+
Soldier Soaker
B*
Kills:92
Deaths:94
KDR:0.979
Accuracy:41.941% B*
HSR:10.870% D
Kills:10,227
Deaths (as Infiltrator):11,467
Deaths (to Infiltrators):13,281
KDR:0.89186
Kill Difference:1,240
Playtime:405.833 hours
Usage:6%
Score:5.025m
Score/min:206
Accuracy (listed only):27.065%
HSR (listed only):32.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:552
Deaths:397
KDR:1.390
Accuracy:12.896% D**
HSR:18.297% D
Blueshift VM5
D
Kills:518
Deaths:397
KDR:1.305
Accuracy:12.280% D**
HSR:18.147% D
Cosmos VM3
A
Kills:95
Deaths:93
KDR:1.022
Accuracy:16.690% C+
HSR:25.263% A
Cosmos VM3
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:15.783% C
HSR:15.556% D-
Comet VM2
C--
Kills:89
Deaths:155
KDR:0.574
Accuracy:38.312% C--
HSR:2.247% D--
Comet VM2
A
Kills:85
Deaths:133
KDR:0.639
Accuracy:39.234% D
HSR:7.059% A
Quasar VM1
B**
Kills:79
Deaths:120
KDR:0.658
Accuracy:11.909% D-
HSR:24.051% B**
Quasar VM1
D*
Kills:61
Deaths:98
KDR:0.622
Accuracy:11.394% D**
HSR:14.754% D*
Kills:1,569
Deaths (as MAX Suit):743
Deaths (to MAX Suits):7,101
KDR:2.11171
Kill Difference:826
Playtime:51.608 hours
Usage:1%
Score:1.145m
Score/min:370
Accuracy (listed only):19.812%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:203
V. Kills:15 N/A
Deaths:355
KDR:0.572
Accuracy:23.157% F--
KPH:11 D--
VKPH:0.800 D*
Hornet Missiles
D
Kills:187
V. Kills:103 180%
Deaths:158
KDR:1.184
Accuracy:45.657% F-
KPH:22.200 D
VKPH:12.200 D-
Kills:390 (203 + 0)
Deaths:513
KDR:0.760
VKDR:0.230
Vehicle Kills:118
Kill Difference:123
Playtime:26.862 hours
Usage:0%
Score:0.397m
Score/min:246
Piloting Accuracy:23.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,571
V. Kills:344 N/A
Deaths:417
KDR:6.165
Accuracy:41.685% C+
KPH:42.200 C+
VKPH:5.600 C-
Dual-75 Duster
C-
Kills:430
V. Kills:33 N/A
Deaths:70
KDR:6.143
Accuracy:33.590% D
KPH:52.400 D
VKPH:4 C-
C150 Dalton
C--
Kills:150
V. Kills:86 172%
Deaths:115
KDR:1.304
Accuracy:33.325% C--
KPH:12.800 D*
VKPH:7.300 D*
AP30 Shredder
U
Kills:61
V. Kills:73 82%
Deaths:64
KDR:0.953
Accuracy:25.995% D*
KPH:219,600 U
VKPH:262,800 U
Kills:3,212 (0 + 3,212)
Deaths:666
KDR:4.823
VKDR:0.805
Vehicle Kills:536
Kill Difference:2,546
Playtime:80.844 hours
Usage:1%
Score:1.387m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:25.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,171
V. Kills:148 N/A
Deaths:171
KDR:6.848
Accuracy:32.476% F-
KPH:45.400 C+
VKPH:5.700 D
L100 Python HEAT
B++
Kills:1,044
V. Kills:171 N/A
Deaths:116
KDR:9
Accuracy:35.565% F
KPH:40.600 B++
VKPH:6.700 D--
C75 Viper
C++
Kills:384
V. Kills:53 N/A
Deaths:53
KDR:7.245
Accuracy:23.336% F
KPH:32.800 C++
VKPH:4.500 D-
Kills:2,599 (2,599 + 0)
Deaths:340
KDR:7.644
VKDR:1.094
Vehicle Kills:372
Kill Difference:2,259
Playtime:63.199 hours
Usage:1%
Score:1.401m
Score/min:370
Driving Accuracy:23.336%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C--
Kills:14,126
V. Kills:8,568 165%
Deaths:2,012
KDR:7.021
Accuracy:39.465% D--
KPH:21.800 D-
VKPH:13.200 C--
Supernova VPC
C-
Kills:7,116
V. Kills:1,495 476%
Deaths:772
KDR:9.218
Accuracy:41.745% D--
KPH:28.900 D
VKPH:6.100 C-
Supernova FPC
D-
Kills:5,159
V. Kills:4,313 120%
Deaths:1,709
KDR:3.019
Accuracy:38.616% F-
KPH:13.200 D*
VKPH:11 D-
Supernova PC
C
Kills:1,399
V. Kills:426 328%
Deaths:417
KDR:3.355
Accuracy:35.282% D**
KPH:19.300 C
VKPH:5.900 D
Saron HRB
C--
Kills:1,312
V. Kills:886 148%
Deaths:358
KDR:3.665
Accuracy:34.762% D--
KPH:16.800 D
VKPH:11.300 C--
Proton II PPA
C
Kills:1,157
V. Kills:92 N/A
Deaths:111
KDR:10.423
Accuracy:15.932% D*
KPH:39.800 D
VKPH:3.200 C
Kills:30,269 (13,674 + 16,595)
Deaths:5,379
KDR:5.627
VKDR:2.934
Vehicle Kills:15,780
Kill Difference:24,890
Playtime:1,465.431 hours
Usage:22%
Score:28.806m
Score/min:328
Driving Accuracy:35.282%
Gunner Accuracy:15.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,435
V. Kills:90 N/A
Deaths:99
KDR:14.495
Accuracy:35.301% C
KPH:86.600 C+
VKPH:5.400 C
E540 Halberd-H
C-
Kills:339
V. Kills:265 127%
Deaths:107
KDR:3.168
Accuracy:56.905% C+
KPH:22.500 D*
VKPH:17.600 C-
Saron HRB-H
C--
Kills:133
V. Kills:110 120%
Deaths:76
KDR:1.750
Accuracy:47.406% D--
KPH:22.300 D-
VKPH:18.400 C--
M40 Fury-H
C+
Kills:133
V. Kills:27 475%
Deaths:43
KDR:3.093
Accuracy:34.849% D
KPH:65.900 C--
VKPH:13.400 C+
Kills:2,040 (0 + 2,040)
Deaths:325
KDR:6.277
VKDR:1.514
Vehicle Kills:492
Kill Difference:1,715
Playtime:39.623 hours
Usage:1%
Score:0.708m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:34.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:55
V. Kills:34 157%
Deaths:35
KDR:1.571
Accuracy:39.680% C++
KPH:8.900 D--
VKPH:5.500 D
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:4
KDR:13.500
Accuracy:10.354% D**
KPH:28.400 D--
VKPH:1.100 D--
M40 Fury
D-
Kills:53
V. Kills:6 N/A
Deaths:19
KDR:2.789
Accuracy:27.412% D--
KPH:20.900 D-
VKPH:2.400 D**
Kills:162 (0 + 162)
Deaths:58
KDR:2.793
VKDR:0.724
Vehicle Kills:42
Kill Difference:104
Playtime:10.604 hours
Usage:0%
Score:0.183m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:441
V. Kills:25 N/A
Deaths:1,023
KDR:0.431
Accuracy:25.836% F-
KPH:11.200 D*
VKPH:0.600 D*
M40 Fury-F
D
Kills:131
V. Kills:35 364%
Deaths:464
KDR:0.282
Accuracy:42.861% D
KPH:9.300 D
VKPH:2.500 D-
Kills:572 (572 + 0)
Deaths:1,487
KDR:0.385
VKDR:0.040
Vehicle Kills:60
Kill Difference:915
Playtime:53.433 hours
Usage:1%
Score:0.244m
Score/min:76
Driving Accuracy:42.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,20322,96920,6001.115C--0.1917.809%F-22.622%D--23.4D*N/A107981.1h12.9D*72.5F-
E540 Halberd 22,69414,1262,0127.021C+5.7139.465%D--2.945%B21.8D-13.2C--270647.5h6.3C15.8D
Supernova VPC 8,6117,1167729.218C+7.9141.745%D--1.996%B+28.9D6.1C-212246.1h4D9.6D-
Supernova FPC 9,4725,1591,7093.019C-1.7138.616%F-3.179%B+13.2D*11D-440392.2h6.2C-16D**
Sticky Grenade 5,1575,12215122N/A5,120.6960.317%B*N/A1506.5B**10.3C83013.4h1.4B*2.4B++
Tank Mine 5,5973,3735566.067A++4.7628.325%CN/A129.7B+85.5B*206626h1.6B+5.7B
Pulsar C 2,6212,5795,4060.477C-0.8319.544%D--17.798%D--8.2D-N/A51315.7h12.1C++61.9C+
L105 Zephyr 2,9152,5714176.165C4.8641.685%C+N/A42.2C+5.6C-25860.9h6.3C**15.1C**
SVA-88 2,2972,2832,6820.851C-0.4614.974%F16.951%D*16.1D--N/A115141.8h14.1D93.9D*
Pulsar LSW 2,1272,1042,2440.938C-0.3718.796%D-20.2%D14.9D--N/A76141h13.9C74.2C
Frag Grenade 1,9281,91811918N/A1,916.6957.172%A+N/A685B*3.6D41042.8h2.9B*5.1B**
Proximity Mine 1,8431,8414544.055C++2.7540.117%CN/A110.9CN/A47116.6h1.9C++4.8C+
Serpent VE92 1,8321,8072,9980.603C0.7119.018%D--16.934%D11.5DN/A74157.3h13.5C+71.2C
VX6-7 1,4671,4442,8410.508C--0.8016.911%D**18.56%C-9.2D-N/A46157.6h14.4C84.9D-
NS-11C 1,4581,4432,0820.693C0.6218.25%D*14.553%D-11.4DN/A74126.1h14.8C++81.4C
Proton II PPA-H 1,5251,4359914.495C**13.1935.301%C1.533%C+86.4C+5.4C24316.6h8.7B+24.7B+
C-4 1,7011,4151,1111.274C+0.0424.444%CN/A62.9C-12.7D*91822.5h1.2B+4.9B+
Supernova PC 1,8251,3994173.355C2.0535.282%D**2.359%C++19.3C5.9D70172.4h4.6B+12.9C
Anti-Vehicle Grenade 1,4641,36511365N/A1,363.6960.876%B**N/A487.5B+35.4D38642.8h4.3B++7B*
Saron HRB 2,1981,3123583.665C2.3634.762%D--N/A16.8D11.3C--31378.1h22.5C++64.7C-
Orion VS54 1,3061,2941,1321.143C+0.1718.248%C--16.847%D*21.2C-N/A23660.9h13.7C+75.1C+
Zenith VX-5 1,2501,2442,4370.51D0.8016.223%F-17.846%D8.8D--N/A55141.2h14.8C91.1D*
Lasher X2 1,2391,2261,8060.679C0.6321.206%D3.263%C20.2DN/A14060.8h20.9C+98.6C+
VE-S Canis 1,2091,1858091.465C**0.1627.734%C++20.253%C+31.5CN/A11737.6h11.4C**41.1C**
NS-15M1 1,1851,1842,0070.59D0.7214.582%D**14.02%D*16.2D-N/A11573.1h14.8D101.8D--
H-V45 AE 1,2051,1847551.568C+0.2624.038%D-28.041%C+34DN/A13334.8h10.6B+44C++
Eridani SX5-AE 1,1951,1758421.395C+0.0925.256%D-31.66%B++28DN/A6742h11.7C+46.4C
Parallax VX3 1,1871,1747311.606C0.3031.742%D*64.225%F14D-N/A7783.8h3D--9.5D--
Solstice VE3 1,1921,1741,7100.687C+0.6220.126%D19.591%C+11.6C-N/A91101.6h15.3C*75.9C+
Sirius SX12 1,1881,1722,2180.528C-0.7818.357%D*16.297%C9.4D-N/A61124.1h16.2C+88.1C-
Flare VE6 1,1751,1721,5710.746D0.5615.465%D*15.529%D*21.5DN/A15354.4h11.9C77.2D
L100 Python HESH 1,3191,1711716.848C5.5432.476%F-2.733%B**45.4C+5.7D38425.8h3.6C+11.1D-
MKV Suppressed 1,1841,1701,2710.921C+0.3924.35%C24.103%B++14.2D-N/A5582.5h13.3B54.8C*
S1 1,5201,1642,2880.509C0.8055.431%C+3.694%B+23.5C+7.2D-44349.5h5.7B+10.2B+
VX29 Polaris 1,1641,1621,5100.77D0.5417.564%D--15.405%D--24.5DN/A14947.5h13.5C76.8C-
Ursa 1,1641,1622,0280.573D0.7414.064%D**11.962%F16.7DN/A10169.7h13.4D95.3D*
NS-15M AE 1,1811,1619991.162C0.1520.819%D-23.6%C-16.6D*N/A7070h13.4C--64.5C--
NS-15M2 1,1701,1589591.208C+0.1015.835%F17.789%D--14.5D--N/A4780.1h13.2C+83.7D
Proton II PPA 1,2491,15711110.423C+9.1115.932%D*N/A39.8D3.2C20129.1h11C68.9D--
NS-44P Commissioner 1,1661,1562,3440.493D0.8229.633%D*18.253%D-27.8DN/A10541.6h3.2B+10.9C+
Eridani SX5 1,1801,1561,7650.655C-0.6520.715%D*17.042%C-9.9D--N/A41117.1h20.3F-98D**
H-V45 1,1661,1541,4320.806C0.5016.372%F15.858%D11.9D-N/A6896.7h14.9C-91.3D--
Eclipse VE3A 1,1771,1491,9430.591C0.7216.778%F--16.971%D4.5D*N/A12254.2h16.5D*98.5F*
L100 Python HEAT 1,2151,0441169B**7.6935.565%F3.448%B++40.6B++6.7D--29525.7h4.7B++13.3C+
Hades VSH4 1,1909907221.371A++0.0658.211%D*2.929%B32.5C*6.6C17230.5h4.6A+7.9A
NS Decimator 1,2268971,4300.627C--0.6858.122%C3.79%A25.2D9.2D-38235.6h5.3C9.2C
V10 7697662073.7C*2.3934.262%D-78.851%C++14.2D--N/A4353.9h2.4C+7.1C
Nemesis VSH9 1,2467638920.855B0.4564.159%C*3.539%B+22.9C*14.5C++24733.3h6.8B++10.7B++
VE-H Maw AE 7207085761.229C-0.0829.527%C**24.011%C-34D-N/A7220.8h10.2C++34.4C**
NS-30 Vandal 6926796041.124C0.1921.818%F-24.006%C13.1D*N/A4052h6.9D31.5D**
NS-11A 6226161,4010.44D0.8714.294%F-13.312%D*7D*N/A4687.9h16.3D113.8F-
NSX Naginata 5725584941.13C+0.1821.434%C+37.634%A19.2D-N/A5829h11B+51.5C**
Blueshift VM5 5655523971.39C-0.0812.896%D**18.297%D17.2D--N/A10032.1h25.6F*198.7F--
Thanatos VE70 5255226770.771C+0.5436.906%C9.962%D*14.8DN/A12635.3h5.4C14.6C+
Blueshift VM5 5255183971.305C-0.0012.28%D**18.147%D16.1D--N/A10232.1h25.9F**210.9F*
MANA Anti-Vehicle Turret 7104764201.133C-0.1838.431%D**4.412%B4760S2340A++14212350.1h7.4B+19.3C
C-4 ARX 6054632801.654C+0.3416.888%F*N/A48.2D*14.8D*3169.6h1.2C++7.1D**
S12 Renegade 4664411,0230.431D0.8825.836%F-4.308%C11.2D*N/A6039.4h4D15.7D**
Dual-75 Duster 463430706.143C-4.8333.59%DN/A52.4D4C-2838.2h5.2B+15.4C++
Terminus VX-9 4314274430.964C0.3518.14%F17.096%D*10.7D*N/A5839.9h16.5D**90.9F
NS Baron G5AE 3953903541.102C0.2131.5%F16.41%C++23.8DN/A7716.4h3.3B**10.4C+
C75 Viper 437384537.245B++5.9423.336%F1.302%C+32.8C++4.5D-50111.7h10.3B++44C
E540 Halberd-H 6043391073.168C-1.8656.905%C+N/A22.5D*17.5C--24015.1h9.2D*16.1D*
CME 2842835730.494D-0.8217.26%F15.901%D--10.1D*N/A7428.1h16.3D94.4D**
NSX Tanto 2782703330.811C0.5021.935%D-23.704%C6.9D--N/A2239.3h14.3C++65.4C+
Corvus VA55 2332292251.018C+0.2921.557%D17.467%D-22.2CN/A25910.3h12C*55.5C+
Light PPA 2182033550.572D0.7423.157%F--N/A11D--N/A13718.4h15C+64.7D
NS-7 PDW 1961943180.61C0.7017.619%D*9.278%D**10.4D-N/A14018.6h14.4C*81.6C
Parallax VX3-AE 191191375.162B+3.8529.989%F-87.958%B**27.3D-N/A867h1.5B*4.9C+
Hornet Missiles 2901871581.184D0.1345.657%F-1.604%C++22.3D12.3D-4868.4h12.1C+26.4C--
NS-11P 1721611361.184C+0.1324.599%B24.224%B++32.9C*2.2S3164.9h13B+52.7B+
C150 Dalton 2361501151.304D0.0133.325%C--N/A12.8D*7.4D*27511.7h9.3F**27.8F**
M60-A Bulldog 178143642.234D0.9236.479%C+1.399%C+16.3D--4D7558.8h8.8F-24.2D
Saron HRB-H 243133761.75D0.4447.406%D--N/A22.2D-18.3C--6106h23.8C*50.3C+
M40 Fury-H 160133433.093D1.7834.849%D3.759%M+66.5C--13.5C+2542h9.4C+26.9C-
M40 Fury-F 1661314640.282D1.0342.861%DN/A9.4D2.5D-12114h12.6C+29.3C+
NS-61 Emissary 1191172270.515C0.7928.433%C+16.239%C+5.4D--N/A2121.6h18.8C-66.1C
Cosmos VM3 9795931.022C--0.2916.69%C+25.263%A20.2DN/A2474.7h32T*191.8D-
Soldier Soaker 9292940.979C+0.3341.941%B*10.87%D61.3B+N/A3071.5h5.8C*13.9B++
Cosmos VM3 9190930.968D0.3415.783%C15.556%D-19.1D-N/A2704.7h32.4T*205.1F--
Comet VM2 94891550.574C0.7438.312%C--2.247%D--14.4B+N/A6576.2h14.8B*38.7B+
Lasher X2 AE 8787641.359C+0.0523.969%D3.448%C+22.9DN/A733.8h25.4D*106.2D
Comet VM2 93851330.639C-0.6739.234%D7.059%A17.3B*1.6F-5374.9h15.7B**39.9B++
Force-Blade 948369,0100.001D1.318.512%F-6.024%C+0DN/A03529.6h3.1C36F--
Spear Anti-Vehicle Phalanx Turret 11182253.28D1.9733.316%D*3.659%C+22.2D-7.8D*10853.7h8B24C+
Quasar VM1 82791200.658D0.6511.909%D-24.051%B**12.2D--N/A3506.5h33.9T*284.9F
Xiphos Anti-Personnel Phalanx Tower 7878178C**76.698.794%F--N/A97.5DN/A3540.8h3.8B++43.6B
MANA Anti-Personnel Turret 6565401.625N/A0.3221.98%UN/A650UN/A11591000.1h36T*163.9T*
Pulsar VS1 62621560.397D0.9115.196%F20.968%C+7.8D--N/A4478h15.7C+103.1D--
AP30 Shredder 13461640.953D0.3625.995%D*4.918%A*610U730U11009100.1h188.3F--724.3T-
Quasar VM1 6161980.622D0.6911.394%D**14.754%D*11.7D**N/A1255.2h40.9T*359T*
M20 Basilisk 8955351.571D0.2639.68%C++3.636%D-8.9D--5.5D2806.2h126.7C-319.3C
M12 Kobalt 5654413.5C++12.1910.354%D**16.667%C28.4D--1.1D--2541.9h20C+193D
M40 Fury 5953192.789D1.4827.412%D--N/A21.2D-2.4D**3302.5h11.8B+43.2C++
Lancer VS22 93502400.208D1.1042.695%F--2%C++5.8D5D-5808.6h32.4C76D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon662,6784.6h
Anti-Vehicle MANA Turret981,2796.4h
Nano-Armor Kit1,5432,145,928138.4h
Motion Spotter695,3434.7h
Skywall Shield Emitter21631h
AE Nano-Armor Kit5811,328,75881.9h
Structure Shield Module01850.8h
Repair Module12351h
Turret AI Module02170.9h
AE Medical Applicator140114,8917.4h
Nanite Revive Grenade06,5041.8h
Blast Wall01871.3h
Cortium Silo0590.4h
Spitfire Auto-Turret1123,9224.7h
Restoration Kit1923,7033.6h
Hoplon Anti-Aircraft Phalanx Tower01220.6h
Xiphos Anti-Personnel Tower11100.7h
Rampart Wall43213.1h
Sunderer Garage2970.8h
Bunker1951.4h
Spear Anti-Vehicle Tower31420.9h
Deconstruction Tool08,7730.7h
Smoke Grenade0500h
Shield Recharging Field15014,7746.9h
Ammunition Package39428,00117.6h
Medical Kit71416,50815.2h
Anti-Infantry MANA Turret192441h
Medical Applicator858286,28422.1h
Hardlight Barrier1222,0132.1h
Nano-Repair Grenade0630h
Recon Detection Device131,3322.7h
Pillbox1560.7h
Vehicle Gate1960.8h
WLT-Howler Mining Laser02,7420.8h
Alarm Module1640.2h
Infantry Tower1851.2h

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