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KatsMeow[T42] KatsMeow
VS BR 225

KDR: 1.3

Score: 147.1m

Last Seen: Dec 1st, 2018 5:37 PM
- OFFLINE - 293.9 hour(s)

Battle Rank 120 (225 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 66
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Supernova VPC Supernova FPC Sticky Grenade Tank Mine Pulsar C L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.784%19.921%3543498856,0021.253630.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.83%-0.636D-0.106C+0.019C+HEAD ++ (~11.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.007C+13.40.06C+62

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.531%2.531%4316101616,241495066073.28101246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%-0.324C-0.072C+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+4.90.609B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.278%2.227%70011101121,4643678107115.83578200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.261%-0.172C-0.541D0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.785B++8.70.778B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.429%69.44%700310191,9115429160.351934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.387%-0.393C--0.149C++-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.12C+2.80.115C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.906%9.962%70011021522342030.152587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C--0.906D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.107C+5.4-0.112C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 66
147.1m597.3%464 (27.8k)369 (22.1k)1.30354125,45496,2411.65757225 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022536012.584%11.195%14104:0937

50% Engineer31% Heavy Assault6% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 3:03 AMNov 15th, 2018 2:42 AMDec 13th, 2018 2:35 PM (3h) (PST)Dec 1st, 2018 3:18 PM (12d) (PST)Dec 1st, 2018 1:37 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641293350.3140.2410.0352.2250.058146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8637,74520,11819142133322,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6650.2h/277.1d 34,072 14,044 51,769 887.8k 9,205 23,530 23,186 185.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:22,950
Deaths:20,584
KDR:1.115
Accuracy:17.807% F-
HSR:22.601% D--
SVA-88
D*
Kills:2,283
Deaths:2,682
KDR:0.851
Accuracy:14.974% F
HSR:16.951% D*
Pulsar LSW
C--
Kills:2,104
Deaths:2,244
KDR:0.938
Accuracy:18.796% D
HSR:20.200% C--
Orion VS54
C--
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:18.248% C--
HSR:16.847% D--
Lasher X2
C
Kills:1,226
Deaths:1,806
KDR:0.679
Accuracy:21.206% D
HSR:3.263% C
NS-15M1
D--
Kills:1,184
Deaths:2,007
KDR:0.590
Accuracy:14.582% D**
HSR:14.020% D--
Flare VE6
D*
Kills:1,172
Deaths:1,571
KDR:0.746
Accuracy:15.465% D*
HSR:15.529% D*
VX29 Polaris
D--
Kills:1,162
Deaths:1,510
KDR:0.770
Accuracy:17.564% D--
HSR:15.405% D--
Ursa
D**
Kills:1,162
Deaths:2,028
KDR:0.573
Accuracy:14.064% D**
HSR:11.962% F
NS-15M2
D--
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:15.835% D**
HSR:17.789% D--
NS-15M AE
C
Kills:1,157
Deaths:998
KDR:1.159
Accuracy:20.810% D-
HSR:23.509% C
NSX Naginata
A
Kills:558
Deaths:494
KDR:1.130
Accuracy:21.434% C+
HSR:37.634% A
Lasher X2 AE
C+
Kills:87
Deaths:64
KDR:1.359
Accuracy:23.969% D
HSR:3.448% C+
Kills:37,497
Deaths (as Heavy Assault):38,079
Deaths (to Heavy Assaults):27,877
KDR:0.98472
Kill Difference:582
Playtime:2,055.212 hours
Usage:31%
Score:37.232m
Score/min:302
Accuracy (listed only):18.058%
HSR (listed only):16.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D-
HSR:17.798% D-
Serpent VE92
C--
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% C--
VX6-7
C
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C
NS-11C
D
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
Solstice VE3
C+
Kills:1,172
Deaths:1,710
KDR:0.685
Accuracy:20.115% C--
HSR:19.625% C+
Eclipse VE3A
C--
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% C--
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C*
Kills:311
Deaths:289
KDR:1.076
Accuracy:31.216% D**
HSR:16.077% C*
NSX Tanto
C
Kills:265
Deaths:329
KDR:0.805
Accuracy:21.901% D
HSR:23.019% C
Kills:11,936
Deaths (as Engineer):20,712
Deaths (to Engineers):20,452
KDR:0.57628
Kill Difference:8,776
Playtime:3,302.358 hours
Usage:50%
Score:87.411m
Score/min:441
Accuracy (listed only):21.686%
HSR (listed only):17.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% D-
HSR:17.798% D-
Serpent VE92
C--
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D--
HSR:16.934% C--
VX6-7
C
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% D**
HSR:18.560% C
NS-11C
D
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% D*
HSR:14.553% D
Zenith VX-5
D
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F-
HSR:17.846% D
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
Solstice VE3
C+
Kills:1,172
Deaths:1,710
KDR:0.685
Accuracy:20.115% C--
HSR:19.625% C+
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D--
HSR:17.042% C
Eclipse VE3A
C--
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F--
HSR:16.971% C--
Eridani SX5-AE
B++
Kills:950
Deaths:705
KDR:1.348
Accuracy:25.508% D
HSR:32% B++
MKV Suppressed
C+
Kills:560
Deaths:765
KDR:0.732
Accuracy:23.016% C--
HSR:18.571% C+
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
NS Baron G5AE
C*
Kills:311
Deaths:289
KDR:1.076
Accuracy:31.216% D**
HSR:16.077% C*
NSX Tanto
C
Kills:265
Deaths:329
KDR:0.805
Accuracy:21.901% D
HSR:23.019% C
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
Kills:15,968
Deaths (as Light Assault):26,483
Deaths (to Light Assaults):17,075
KDR:0.60295
Kill Difference:10,515
Playtime:490.193 hours
Usage:7%
Score:7.691m
Score/min:262
Accuracy (listed only):21.472%
HSR (listed only):17.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D--
HSR:17.042% C
H-V45
D
Kills:1,154
Deaths:1,432
KDR:0.806
Accuracy:16.372% D**
HSR:15.858% D
Eridani SX5-AE
B++
Kills:950
Deaths:705
KDR:1.348
Accuracy:25.508% D
HSR:32% B++
NS-11A
D*
Kills:613
Deaths:1,400
KDR:0.438
Accuracy:14.266% F-
HSR:13.214% D*
MKV Suppressed
C+
Kills:560
Deaths:765
KDR:0.732
Accuracy:23.016% C--
HSR:18.571% C+
Thanatos VE70
C
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% C
HSR:9.962% D*
Terminus VX-9
D*
Kills:427
Deaths:443
KDR:0.964
Accuracy:18.140% F
HSR:17.096% D*
NS Baron G5AE
C*
Kills:311
Deaths:289
KDR:1.076
Accuracy:31.216% D**
HSR:16.077% C*
CME
D-
Kills:282
Deaths:569
KDR:0.496
Accuracy:17.225% F
HSR:15.957% D-
Corvus VA55
C--
Kills:227
Deaths:223
KDR:1.018
Accuracy:21.537% C--
HSR:17.181% D-
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
Pulsar VS1
C++
Kills:62
Deaths:156
KDR:0.397
Accuracy:15.196% F
HSR:20.968% C++
H-V45 AE
C*
Kills:59
Deaths:61
KDR:0.967
Accuracy:21.370% D*
HSR:28.814% C*
Kills:7,689
Deaths (as Combat Medic):11,021
Deaths (to Combat Medics):9,064
KDR:0.69767
Kill Difference:3,332
Playtime:335.036 hours
Usage:5%
Score:8.739m
Score/min:435
Accuracy (listed only):21.246%
HSR (listed only):17.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D--
Kills:1,174
Deaths:731
KDR:1.606
Accuracy:31.742% D--
HSR:64.225% F
Sirius SX12
C
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% D*
HSR:16.297% C
Eridani SX5
C
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% D--
HSR:17.042% C
NS-44P Commissioner
D-
Kills:1,063
Deaths:2,223
KDR:0.478
Accuracy:28.912% D*
HSR:17.592% D-
Eridani SX5-AE
B++
Kills:950
Deaths:705
KDR:1.348
Accuracy:25.508% D
HSR:32% B++
V10
C+
Kills:681
Deaths:193
KDR:3.529
Accuracy:34.197% D-
HSR:76.946% C+
NS-30 Vandal
C
Kills:679
Deaths:604
KDR:1.124
Accuracy:21.818% F-
HSR:24.006% C
MKV Suppressed
C+
Kills:560
Deaths:765
KDR:0.732
Accuracy:23.016% C--
HSR:18.571% C+
NS-7 PDW
D*
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% D*
HSR:9.278% D**
NS-61 Emissary
C++
Kills:117
Deaths:227
KDR:0.515
Accuracy:28.433% C++
HSR:16.239% C+
Parallax VX3-AE
B**
Kills:56
Deaths:15
KDR:3.733
Accuracy:28.662% F
HSR:87.500% B**
Kills:7,802
Deaths (as Infiltrator):9,764
Deaths (to Infiltrators):12,888
KDR:0.79906
Kill Difference:1,962
Playtime:394.075 hours
Usage:6%
Score:4.852m
Score/min:205
Accuracy (listed only):25.362%
HSR (listed only):34.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:552
Deaths:396
KDR:1.394
Accuracy:12.891% D**
HSR:18.297% C-
Blueshift VM5
C--
Kills:518
Deaths:396
KDR:1.308
Accuracy:12.275% D**
HSR:18.147% C--
Cosmos VM3
A
Kills:95
Deaths:93
KDR:1.022
Accuracy:16.690% C++
HSR:25.263% A
Cosmos VM3
C+
Kills:90
Deaths:93
KDR:0.968
Accuracy:15.783% C+
HSR:15.556% D-
Comet VM2
C--
Kills:89
Deaths:155
KDR:0.574
Accuracy:38.312% C--
HSR:2.247% D--
Comet VM2
A
Kills:85
Deaths:133
KDR:0.639
Accuracy:39.234% D
HSR:7.059% A
Quasar VM1
B**
Kills:79
Deaths:120
KDR:0.658
Accuracy:11.909% D-
HSR:24.051% B**
Quasar VM1
D*
Kills:61
Deaths:98
KDR:0.622
Accuracy:11.394% D**
HSR:14.754% D*
Kills:1,569
Deaths (as MAX Suit):742
Deaths (to MAX Suits):6,942
KDR:2.11456
Kill Difference:827
Playtime:51.601 hours
Usage:1%
Score:1.145m
Score/min:370
Accuracy (listed only):19.811%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:194
V. Kills:15 N/A
Deaths:354
KDR:0.548
Accuracy:22.872% F--
KPH:10.800 D--
VKPH:0.800 D*
Hornet Missiles
D
Kills:184
V. Kills:101 180%
Deaths:158
KDR:1.165
Accuracy:45.635% F-
KPH:21.800 D
VKPH:12 D--
Kills:378 (194 + 0)
Deaths:512
KDR:0.738
VKDR:0.227
Vehicle Kills:116
Kill Difference:134
Playtime:26.350 hours
Usage:0%
Score:0.395m
Score/min:250
Piloting Accuracy:22.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:2,571
V. Kills:344 N/A
Deaths:417
KDR:6.165
Accuracy:41.685% C+
KPH:42.200 C
VKPH:5.600 C
Dual-75 Duster
C
Kills:430
V. Kills:33 N/A
Deaths:70
KDR:6.143
Accuracy:33.590% C--
KPH:52.400 C--
VKPH:4 C
C150 Dalton
C--
Kills:150
V. Kills:86 172%
Deaths:115
KDR:1.304
Accuracy:33.325% C--
KPH:12.800 D--
VKPH:7.300 D*
AP30 Shredder
U
Kills:61
V. Kills:73 82%
Deaths:64
KDR:0.953
Accuracy:25.995% D*
KPH:219,600 U
VKPH:262,800 U
Kills:3,212 (0 + 3,212)
Deaths:666
KDR:4.823
VKDR:0.805
Vehicle Kills:536
Kill Difference:2,546
Playtime:80.844 hours
Usage:1%
Score:1.387m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:25.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,171
V. Kills:148 N/A
Deaths:171
KDR:6.848
Accuracy:32.476% F-
KPH:45.400 C
VKPH:5.700 D
L100 Python HEAT
B*
Kills:1,044
V. Kills:171 N/A
Deaths:116
KDR:9
Accuracy:35.565% F
KPH:40.600 B*
VKPH:6.700 D--
C75 Viper
C*
Kills:384
V. Kills:53 N/A
Deaths:53
KDR:7.245
Accuracy:23.336% F
KPH:32.800 C*
VKPH:4.500 D-
Kills:2,599 (2,599 + 0)
Deaths:340
KDR:7.644
VKDR:1.094
Vehicle Kills:372
Kill Difference:2,259
Playtime:63.199 hours
Usage:1%
Score:1.401m
Score/min:370
Driving Accuracy:23.336%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:14,126
V. Kills:8,568 165%
Deaths:2,012
KDR:7.021
Accuracy:39.465% D*
KPH:21.800 D-
VKPH:13.200 D
Supernova VPC
C
Kills:7,114
V. Kills:1,494 476%
Deaths:772
KDR:9.215
Accuracy:41.744% D--
KPH:28.900 D
VKPH:6.100 C
Supernova FPC
D-
Kills:5,129
V. Kills:4,302 119%
Deaths:1,707
KDR:3.005
Accuracy:38.585% F-
KPH:13.100 D--
VKPH:11 D-
Supernova PC
C
Kills:1,399
V. Kills:426 328%
Deaths:417
KDR:3.355
Accuracy:35.282% D**
KPH:19.300 C
VKPH:5.900 D
Saron HRB
D
Kills:1,312
V. Kills:886 148%
Deaths:358
KDR:3.665
Accuracy:34.762% D--
KPH:16.800 D
VKPH:11.300 D
Proton II PPA
C
Kills:1,157
V. Kills:92 N/A
Deaths:111
KDR:10.423
Accuracy:15.932% D*
KPH:39.800 D
VKPH:3.200 C
Kills:30,237 (13,642 + 16,595)
Deaths:5,377
KDR:5.623
VKDR:2.932
Vehicle Kills:15,768
Kill Difference:24,860
Playtime:1,464.573 hours
Usage:22%
Score:28.788m
Score/min:328
Driving Accuracy:35.282%
Gunner Accuracy:15.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,435
V. Kills:90 N/A
Deaths:99
KDR:14.495
Accuracy:35.301% C+
KPH:86.600 C+
VKPH:5.400 C
E540 Halberd-H
C--
Kills:339
V. Kills:265 127%
Deaths:107
KDR:3.168
Accuracy:56.905% C+
KPH:22.500 D--
VKPH:17.600 C--
M40 Fury-H
C+
Kills:133
V. Kills:27 475%
Deaths:43
KDR:3.093
Accuracy:34.849% D
KPH:65.900 D
VKPH:13.400 C+
Saron HRB-H
D
Kills:132
V. Kills:109 120%
Deaths:76
KDR:1.737
Accuracy:47.038% D--
KPH:22.100 D-
VKPH:18.300 D
Kills:2,039 (0 + 2,039)
Deaths:325
KDR:6.274
VKDR:1.511
Vehicle Kills:491
Kill Difference:1,714
Playtime:39.608 hours
Usage:1%
Score:0.707m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:47.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:55
V. Kills:34 157%
Deaths:35
KDR:1.571
Accuracy:39.142% C+
KPH:8.900 D--
VKPH:5.500 D
M40 Fury
D--
Kills:53
V. Kills:6 N/A
Deaths:19
KDR:2.789
Accuracy:27.412% D--
KPH:20.900 D--
VKPH:2.400 D**
Kills:108 (0 + 108)
Deaths:54
KDR:2
VKDR:0.741
Vehicle Kills:40
Kill Difference:54
Playtime:8.691 hours
Usage:0%
Score:0.154m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:441
V. Kills:25 N/A
Deaths:1,023
KDR:0.431
Accuracy:25.836% F-
KPH:11.200 D*
VKPH:0.600 D*
M40 Fury-F
D
Kills:131
V. Kills:35 364%
Deaths:464
KDR:0.282
Accuracy:42.861% D
KPH:9.300 D
VKPH:2.500 D-
Kills:572 (572 + 0)
Deaths:1,487
KDR:0.385
VKDR:0.040
Vehicle Kills:60
Kill Difference:915
Playtime:53.406 hours
Usage:1%
Score:0.244m
Score/min:76
Driving Accuracy:42.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,18422,95020,5841.115C--0.1917.807%F-22.601%D--23.4D*N/A107979.3h12.9D*72.6F-
E540 Halberd 22,69414,1262,0127.021C+5.7239.465%D*2.945%C*21.8D-13.2D269647.5h6.3C15.8D
Supernova VPC 8,6087,1147729.215C+7.9141.744%D--1.996%B+28.9D6.1C211246.1h4D9.6D-
Supernova FPC 9,4315,1291,7073.005C1.7038.585%F-3.178%B+13.1D--11D-440391.4h6.2C16.1D*
Sticky Grenade 4,8904,86414864N/A4,862.7059.565%B*N/A1520A8.1C86093.2h1.4B**2.3B*
Tank Mine 5,5533,3425566.011A++4.7128.357%CN/A129B+85.4B*206825.9h1.6B+5.8B
Pulsar C 2,6212,5795,4060.477C-0.8319.544%D-17.798%D-8.2D-N/A51315.7h12.1C++61.9C+
L105 Zephyr 2,9152,5714176.165C4.8641.685%C+N/A42.2C5.6C25860.9h6.3C*15.1C*
SVA-88 2,2972,2832,6820.851C-0.4514.974%F16.951%D*16.1D--N/A115141.8h14.1D93.9D*
Pulsar LSW 2,1272,1042,2440.938C-0.3718.796%D20.2%C--14.9D--N/A75141h13.9C74.2C
Frag Grenade 1,8511,84211842N/A1,840.7057.011%A+N/A682.2B++3.3D-40672.7h3B++5.2B*
Serpent VE92 1,8321,8072,9980.603C-0.7019.018%D--16.934%C--11.5DN/A74157.3h13.5C++71.2C
Proximity Mine 1,7901,7884474C+2.7040%CN/A111.8C+N/A47716h1.9C+4.8C+
VX6-7 1,4671,4442,8410.508C--0.8016.911%D**18.56%C9.2D-N/A45157.6h14.4C84.9D
NS-11C 1,4581,4432,0820.693C0.6118.25%D*14.553%D11.4DN/A74126.1h14.8C++81.4C
Proton II PPA-H 1,5251,4359914.495C*13.1935.301%C+1.533%C86.4C+5.4C24316.6h8.7B+24.7B
C-4 1,6961,4111,1101.271C+0.0324.315%C+N/A63C12.7D*92022.4h1.2B+4.9B+
Supernova PC 1,8251,3994173.355C2.0535.282%D**2.359%C+19.3C5.9D70172.4h4.6B+12.9C
Anti-Vehicle Grenade 1,4641,36511365N/A1,363.7060.876%B**N/A487.5B+35.4D-38642.8h4.3B++7B*
Saron HRB 2,1981,3123583.665C2.3634.762%D--N/A16.8D11.3D31378.1h22.5C+64.7C-
Orion VS54 1,3061,2941,1321.143C+0.1618.248%C--16.847%D--21.2C-N/A23160.9h13.7C+75.1C+
Zenith VX-5 1,2501,2442,4370.51D0.7916.223%F-17.846%D8.8D--N/A55141.2h14.8C91.1D*
Lasher X2 1,2391,2261,8060.679C0.6221.206%D3.263%C20.2C--N/A14060.8h20.9C+98.6C+
NS-15M1 1,1851,1842,0070.59D0.7114.582%D**14.02%D--16.2D-N/A11473.1h14.8D101.8D--
Parallax VX3 1,1871,1747311.606C0.3031.742%D--64.225%F14D-N/A7783.8h3D--9.5D--
Sirius SX12 1,1881,1722,2180.528C-0.7818.357%D*16.297%C9.4D-N/A61124.1h16.2C+88.1C-
Flare VE6 1,1751,1721,5710.746D0.5615.465%D*15.529%D*21.5DN/A15354.4h11.9C77.2D
Solstice VE3 1,1901,1721,7100.685C+0.6220.115%C--19.625%C+11.5C-N/A90101.6h15.3C++76C+
L100 Python HESH 1,3191,1711716.848C5.5432.476%F-2.733%B**45.4C5.7D38425.8h3.6C+11.1D-
S1 1,5201,1642,2880.509C0.7955.431%C+3.694%B+23.5C+7.2D-44249.5h5.7B+10.2B+
VX29 Polaris 1,1641,1621,5100.77D0.5317.564%D--15.405%D--24.5DN/A14947.5h13.5C76.8C-
Ursa 1,1641,1622,0280.573D0.7314.064%D**11.962%F16.7D-N/A10169.7h13.4D95.3D--
NS-15M2 1,1701,1589591.208C+0.1015.835%D**17.789%D--14.5D--N/A4680.1h13.2C+83.7D
NS-15M AE 1,1771,1579981.159C0.1420.81%D-23.509%C16.6D*N/A6969.8h13.4C--64.6C-
Proton II PPA 1,2491,15711110.423C9.1215.932%D*N/A39.8D3.2C20129.1h11C68.9D--
Eridani SX5 1,1801,1561,7650.655C-0.6520.715%D--17.042%C9.9D--N/A40117.1h20.3F-98D**
H-V45 1,1661,1541,4320.806C0.5016.372%D**15.858%D11.9D-N/A6896.7h14.9C-91.3D*
Eclipse VE3A 1,1771,1491,9430.591C0.7116.778%F--16.971%C--4.5D*N/A12254.2h16.5D*98.5F*
NS-44P Commissioner 1,0731,0632,2230.478C--0.8328.912%D*17.592%D-26.7DN/A10339.8h3.2B+11.2C+
L100 Python HEAT 1,2151,0441169B**7.7035.565%F3.448%B+40.6B*6.7D--29525.7h4.7B++13.3C+
Hades VSH4 1,1909907221.371A++0.0758.211%D*2.929%B32.5B++6.6C17230.5h4.6A+7.9A
Eridani SX5-AE 9659507051.348C+0.0425.508%D32%B++28.3DN/A6733.6h12C+47C
NS Decimator 1,2268971,4290.628C-0.6858.103%C3.79%B**25.3C--9.3D38135.5h5.3C9.2C
Nemesis VSH9 1,2467638920.855C**0.4564.159%C*3.539%B+22.9B+14.5B+24733.3h6.8B++10.7B++
V10 6846811933.528C++2.2234.197%D-76.946%C+13.3D--N/A3851.3h2.5C7.4C-
NS-30 Vandal 6926796041.124C0.1821.818%F-24.006%C13.1D*N/A4052h6.9D31.5D**
NS-11A 6196131,4000.438D0.8714.266%F-13.214%D*7D*N/A4587.9h16.3D114.2F-
MKV Suppressed 5665607650.732C0.5723.016%C--18.571%C+8.7D--N/A5164.7h14.6C++63.5C+
NSX Naginata 5725584941.13C+0.1721.434%C+37.634%A19.2D-N/A5629h11B+51.5C**
Blueshift VM5 5655523961.394C-0.0912.891%D**18.297%C-17.2D--N/A9932.1h25.6F*198.6F--
Thanatos VE70 5255226770.771C+0.5336.906%C9.962%D*14.8DN/A12535.3h5.4C14.6C+
Blueshift VM5 5255183961.308C-0.0012.275%D**18.147%C--16.1D--N/A10232.1h25.9T210.9F--
MANA Anti-Vehicle Turret 7104764201.133D0.1738.431%F-4.412%B+4760A*2340A14212350.1h7.4B19.3C+
C-4 ARX 5994582801.636C+0.3316.878%F--N/A47.7D*14.7D*3129.6h1.2C++7.2D**
S12 Renegade 4664411,0230.431C-0.8725.836%F-4.308%C11.2D*N/A6039.4h4C-15.7F
Dual-75 Duster 463430706.143C4.8433.59%C--N/A52.4C--4C2838.2h5.2B+15.4C*
Terminus VX-9 4314274430.964C0.3418.14%F17.096%D*10.7D*N/A5739.9h16.5D**90.9F
C75 Viper 437384537.245B++5.9423.336%F1.302%C+32.8C*4.5D-50111.7h10.3B++44C+
E540 Halberd-H 6043391073.168C-1.8656.905%C+N/A22.5D--17.5C--24015.1h9.2D--16.1D--
NS Baron G5AE 3163112891.076C0.2331.216%D**16.077%C*21.7DN/A7614.3h3.5B*11.1C+
CME 2832825690.496D0.8117.225%F15.957%D-10D*N/A7428.1h16.3D94.4D**
NSX Tanto 2732653290.805C0.5021.901%D23.019%C6.8D--N/A2239.2h14.5C+66C+
Corvus VA55 2312272231.018C+0.2921.537%C--17.181%D-22.3CN/A25810.2h12C*55.6C+
Light PPA 2091943540.548C-0.7622.872%F--N/A10.8D--N/A13917.9h15.2C+66.4D
NS-7 PDW 1961943180.61C0.6917.619%D*9.278%D**10.4D-N/A13918.6h14.4C*81.6C
Hornet Missiles 2851841581.165D0.1445.635%F-1.63%C+21.9D12D--4858.4h12.1C+26.6C--
C150 Dalton 2361501151.304D0.0033.325%C--N/A12.8D--7.4D*27511.7h9.3F--27.8F*
M60-A Bulldog 178143642.234C--0.9336.479%C+1.399%C+16.3D-4D7558.8h8.8F-24.2D
M40 Fury-H 160133433.093D1.7934.849%D3.759%M++66.5D13.5C+2542h9.4C+26.9C--
Saron HRB-H 241132761.737D0.4347.038%D--N/A22D-18.2D6096h23.6C*50.3C+
M40 Fury-F 1661314640.282D1.0242.861%DN/A9.4D2.5D-12114h12.6C+29.3C
NS-61 Emissary 1191172270.515C0.7928.433%C++16.239%C+5.4D--N/A2021.6h18.8C--66.1C
Cosmos VM3 9795931.022C-0.2816.69%C++25.263%A20.2DN/A2454.7h32T*191.8D-
Cosmos VM3 9190930.968C--0.3415.783%C+15.556%D-19.1D-N/A2684.7h32.4T*205.1F--
Comet VM2 94891550.574C0.7338.312%C--2.247%D--14.4B+N/A6566.2h14.8B*38.7B+
Lasher X2 AE 8787641.359C++0.0623.969%D3.448%C+22.9DN/A733.8h25.4D*106.2D
Comet VM2 93851330.639C-0.6639.234%D7.059%A17.3B**1.6F-5374.9h15.7B**39.9B++
Spear Anti-Vehicle Phalanx Turret 11182253.28D1.9833.316%D*3.659%C22.2D-7.8D*10853.7h8B23.9C+
Quasar VM1 82791200.658D0.6511.909%D-24.051%B**12.2D--N/A3456.5h33.9T*284.9F
Xiphos Anti-Personnel Phalanx Tower 7878178B+76.708.794%F--N/A97.5DN/A3540.8h3.8B+43.6B
Force-Blade 857468,8720.001D1.307.975%F-6.757%C+0DN/A03517.1h3.2C39.6F
MANA Anti-Personnel Turret 6565401.625N/A0.3221.98%UN/A650UN/A11400800.1h36T*163.9T*
Pulsar VS1 62621560.397D0.9115.196%F20.968%C++7.9D--N/A4447.8h15.7C+103.1D--
AP30 Shredder 13461640.953C-0.3525.995%D*4.918%A*610U730U11009100.1h188.3F-724.3F*
Quasar VM1 6161980.622D0.6811.394%D**14.754%D*11.7D**N/A1225.2h40.9T*359T*
H-V45 AE 5959610.967C--0.3421.37%D*28.814%C*13.1D*N/A444.5h14.1D65.8D--
Parallax VX3-AE 5656153.733C+2.4328.662%F87.5%B**18.7D*N/A463h1.6B++5.6C
M20 Basilisk 8955351.571D0.2739.142%C+3.636%D-8.9D--5.5D2816.2h123.7D316.1C
M40 Fury 5953192.789D1.4927.412%D--N/A21.2D--2.4D**3302.5h11.8B+43.2C++
Lancer VS22 93502390.209D1.0942.707%F*2%C++5.9D--5.1D**5818.5h32.4C+76D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret981,2796.4h
Nanite Revive Grenade06,2051.7h
Motion Spotter695,3434.7h
Blast Wall01871.3h
Nano-Armor Kit1,5432,145,928138.4h
Spawn Beacon662,6064.5h
AE Medical Applicator11094,0916.4h
AE Nano-Armor Kit5481,286,01479.9h
Bunker1951.4h
Rampart Wall43213.1h
Sunderer Garage2970.8h
Cortium Silo0590.4h
Skywall Shield Emitter21631h
Structure Shield Module01850.8h
Repair Module12351h
Turret AI Module02170.9h
Spitfire Auto-Turret1103,8864.7h
Restoration Kit1923,7013.6h
Xiphos Anti-Personnel Tower11100.7h
Hoplon Anti-Aircraft Phalanx Tower01220.6h
Deconstruction Tool08,7730.7h
Spear Anti-Vehicle Tower31420.9h
Ammunition Package38325,01216.9h
Medical Kit64314,73014.1h
Anti-Infantry MANA Turret192441h
Medical Applicator858286,28422.1h
Vehicle Gate1960.8h
Pillbox1560.7h
WLT-Howler Mining Laser02,7420.8h
Alarm Module1640.2h
Infantry Tower1851.2h
Hardlight Barrier315750.6h
Shield Recharging Field15014,7706.9h
Recon Detection Device75771.3h
Smoke Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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