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Legate Warrior KatsMeow[0O] KatsMeow
VS BR 74

KDR: 1.31

Score: 151.6m

Last Seen: Jul 12th, 2020 1:51 AM
- OFFLINE - 62 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Supernova VPC Supernova FPC Sticky Grenade Tank Mine Pulsar C L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.082%20.325%36836131359,7451.263460.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.055%-0.615D-0.118C+-0.118C+HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.009C+13.30.07C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.574%2.525%4296134316,318500066423.2636246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.166%-0.336C-0.016C+-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+4.90.607B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.85%2.267%68512133721,5253722107175.78318201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%-0.219C-0.545D0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.786B++8.70.783B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.553%72.843%685313462,2835653160.403856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%-0.364C-0.373C**-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.196C++2.60.186C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.906%9.962%68511348522374930.139237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.402C---0.946D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.116C+5.4-0.113C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
151.6m604.6%464 (27.8k)368 (22.1k)1.31028132,088100,8091.6521674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349572212.806%11.958%15304:0543

6% Combat Medic50% Engineer30% Heavy Assault6% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 3:03 AMMar 31st, 2019 6:56 PMJul 16th, 2020 10:43 PM (74d) (PST)Jul 11th, 2020 11:02 PM (79d) (PST)Jul 11th, 2020 9:51 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611323290.3210.2450.0382.2850.057160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6477,92819,71919152137322,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6858.6h/285.8d 34,465 15,795 55,030 940.3k 9,600 24,515 23,424 189.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:22,994
Deaths:20,627
KDR:1.115
Accuracy:17.809% F--
HSR:22.645% D**
SVA-88
D*
Kills:2,283
Deaths:2,682
KDR:0.851
Accuracy:14.974% F--
HSR:16.951% D*
Pulsar LSW
D-
Kills:2,104
Deaths:2,244
KDR:0.938
Accuracy:18.796% D**
HSR:20.200% D-
Orion VS54
D*
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:18.248% D*
HSR:16.847% D**
VE-H Maw AE
C
Kills:1,192
Deaths:1,093
KDR:1.091
Accuracy:25.752% D--
HSR:27.852% C
NS-15M1
D**
Kills:1,184
Deaths:2,007
KDR:0.590
Accuracy:14.582% F--
HSR:14.020% D**
Flare VE6
D**
Kills:1,172
Deaths:1,571
KDR:0.746
Accuracy:15.465% F-
HSR:15.529% D**
Ursa
F
Kills:1,162
Deaths:2,028
KDR:0.573
Accuracy:14.064% F-
HSR:11.962% F
VX29 Polaris
D*
Kills:1,162
Deaths:1,510
KDR:0.770
Accuracy:17.564% F
HSR:15.405% D*
NS-15M AE
D-
Kills:1,161
Deaths:999
KDR:1.162
Accuracy:20.819% F
HSR:23.600% D-
NS-15M2
D**
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:15.835% F--
HSR:17.789% D**
NSX Naginata
B++
Kills:601
Deaths:555
KDR:1.083
Accuracy:21.582% D
HSR:37.604% B++
Kills:37,467
Deaths (as Heavy Assault):37,407
Deaths (to Heavy Assaults):29,332
KDR:1.0016
Kill Difference:60
Playtime:2,060.546 hours
Usage:30%
Score:37.296m
Score/min:302
Accuracy (listed only):17.957%
HSR (listed only):20.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% F
HSR:17.798% D*
Serpent VE92
D-
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D**
HSR:16.934% D-
VX6-7
D
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% F-
HSR:18.560% D
NS-11C
D--
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% F
HSR:14.553% D--
Zenith VX-5
D-
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F--
HSR:17.846% D-
Solstice VE3
C
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D--
HSR:19.591% C
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F*
HSR:16.971% D
Thanatos VE70
D
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% D
HSR:9.962% D*
NS Baron G5AE
C+
Kills:445
Deaths:417
KDR:1.067
Accuracy:31.315% F-
HSR:16.854% C+
NSX Tanto
D
Kills:272
Deaths:353
KDR:0.771
Accuracy:22.050% D**
HSR:23.529% D
VE-C Horizon
C++
Kills:69
Deaths:63
KDR:1.095
Accuracy:38.012% C++
HSR:23.188% C--
Kills:12,148
Deaths (as Engineer):20,927
Deaths (to Engineers):20,990
KDR:0.58049
Kill Difference:8,779
Playtime:3,438.369 hours
Usage:50%
Score:90.322m
Score/min:438
Accuracy (listed only):23.194%
HSR (listed only):17.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:2,579
Deaths:5,406
KDR:0.477
Accuracy:19.544% F
HSR:17.798% D*
Serpent VE92
D-
Kills:1,807
Deaths:2,998
KDR:0.603
Accuracy:19.018% D**
HSR:16.934% D-
VX6-7
D
Kills:1,444
Deaths:2,841
KDR:0.508
Accuracy:16.911% F-
HSR:18.560% D
NS-11C
D--
Kills:1,443
Deaths:2,082
KDR:0.693
Accuracy:18.250% F
HSR:14.553% D--
Zenith VX-5
D-
Kills:1,244
Deaths:2,437
KDR:0.510
Accuracy:16.223% F--
HSR:17.846% D-
VE-S Canis
C-
Kills:1,187
Deaths:812
KDR:1.462
Accuracy:27.721% C--
HSR:20.219% C-
Eridani SX5-AE
C**
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% F
HSR:31.660% C**
Solstice VE3
C
Kills:1,174
Deaths:1,710
KDR:0.687
Accuracy:20.126% D--
HSR:19.591% C
Sirius SX12
D
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% F
HSR:16.297% D
MKV Suppressed
C**
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% D-
HSR:24.103% C**
Eridani SX5
D
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% F-
HSR:17.042% D
Eclipse VE3A
D
Kills:1,149
Deaths:1,943
KDR:0.591
Accuracy:16.778% F*
HSR:16.971% D
Thanatos VE70
D
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% D
HSR:9.962% D*
NS Baron G5AE
C+
Kills:445
Deaths:417
KDR:1.067
Accuracy:31.315% F-
HSR:16.854% C+
NSX Tanto
D
Kills:272
Deaths:353
KDR:0.771
Accuracy:22.050% D**
HSR:23.529% D
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% F-
HSR:9.278% D**
VE-C Horizon
C++
Kills:69
Deaths:63
KDR:1.095
Accuracy:38.012% C++
HSR:23.188% C--
Kills:18,202
Deaths (as Light Assault):28,153
Deaths (to Light Assaults):17,959
KDR:0.64654
Kill Difference:9,951
Playtime:494.039 hours
Usage:7%
Score:7.719m
Score/min:260
Accuracy (listed only):22.891%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C-
Kills:1,187
Deaths:812
KDR:1.462
Accuracy:27.721% C--
HSR:20.219% C-
H-V45 AE
C-
Kills:1,184
Deaths:755
KDR:1.568
Accuracy:24.038% D**
HSR:28.041% C-
Eridani SX5-AE
C**
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% F
HSR:31.660% C**
Sirius SX12
D
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% F
HSR:16.297% D
MKV Suppressed
C**
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% D-
HSR:24.103% C**
Eridani SX5
D
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% F-
HSR:17.042% D
H-V45
D--
Kills:1,154
Deaths:1,432
KDR:0.806
Accuracy:16.372% F--
HSR:15.858% D--
NS-11A
D*
Kills:696
Deaths:1,472
KDR:0.473
Accuracy:15.117% F--
HSR:14.943% D*
Thanatos VE70
D
Kills:522
Deaths:677
KDR:0.771
Accuracy:36.906% D
HSR:9.962% D*
Terminus VX-9
D*
Kills:454
Deaths:459
KDR:0.989
Accuracy:18.380% F-
HSR:18.062% D*
NS Baron G5AE
C+
Kills:445
Deaths:417
KDR:1.067
Accuracy:31.315% F-
HSR:16.854% C+
CME
D--
Kills:289
Deaths:582
KDR:0.497
Accuracy:17.302% F--
HSR:16.609% D--
NS-11P
C
Kills:232
Deaths:197
KDR:1.178
Accuracy:25.844% C
HSR:23.707% C
Corvus VA55
D*
Kills:229
Deaths:225
KDR:1.018
Accuracy:21.557% D*
HSR:17.467% D*
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% F-
HSR:9.278% D**
Pulsar VS1
C
Kills:62
Deaths:156
KDR:0.397
Accuracy:15.196% F--
HSR:20.968% C
Kills:11,321
Deaths (as Combat Medic):13,598
Deaths (to Combat Medics):9,577
KDR:0.83255
Kill Difference:2,277
Playtime:380.048 hours
Usage:6%
Score:9.935m
Score/min:436
Accuracy (listed only):22.253%
HSR (listed only):18.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:1,187
Deaths:812
KDR:1.462
Accuracy:27.721% C--
HSR:20.219% C-
Eridani SX5-AE
C**
Kills:1,175
Deaths:842
KDR:1.395
Accuracy:25.256% F
HSR:31.660% C**
Parallax VX3
D**
Kills:1,174
Deaths:731
KDR:1.606
Accuracy:31.742% D**
HSR:64.225% F--
Sirius SX12
D
Kills:1,172
Deaths:2,218
KDR:0.528
Accuracy:18.357% F
HSR:16.297% D
MKV Suppressed
C**
Kills:1,170
Deaths:1,271
KDR:0.921
Accuracy:24.350% D-
HSR:24.103% C**
Eridani SX5
D
Kills:1,156
Deaths:1,765
KDR:0.655
Accuracy:20.715% F-
HSR:17.042% D
NS-44P Commissioner
D*
Kills:1,156
Deaths:2,344
KDR:0.493
Accuracy:29.633% F
HSR:18.253% D*
V10
C+
Kills:787
Deaths:215
KDR:3.660
Accuracy:34.128% D**
HSR:79.416% C+
NS-30 Vandal
C
Kills:731
Deaths:629
KDR:1.162
Accuracy:22.304% F--
HSR:26.402% C
Parallax VX3-AE
B**
Kills:322
Deaths:82
KDR:3.927
Accuracy:32.782% F
HSR:88.199% B**
NS-7 PDW
D**
Kills:194
Deaths:318
KDR:0.610
Accuracy:17.619% F-
HSR:9.278% D**
NS-61 Emissary
C
Kills:117
Deaths:227
KDR:0.515
Accuracy:28.433% C
HSR:16.239% C
Soldier Soaker
B+
Kills:93
Deaths:97
KDR:0.959
Accuracy:41.878% B+
HSR:10.753% D
Kills:10,434
Deaths (as Infiltrator):11,551
Deaths (to Infiltrators):13,456
KDR:0.9033
Kill Difference:1,117
Playtime:412.301 hours
Usage:6%
Score:5.153m
Score/min:208
Accuracy (listed only):27.302%
HSR (listed only):32.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:552
Deaths:397
KDR:1.390
Accuracy:12.896% F-
HSR:18.297% D-
Blueshift VM5
D-
Kills:518
Deaths:397
KDR:1.305
Accuracy:12.280% F-
HSR:18.147% D-
Cosmos VM3
B**
Kills:95
Deaths:93
KDR:1.022
Accuracy:16.690% D
HSR:25.263% B**
Cosmos VM3
D-
Kills:90
Deaths:93
KDR:0.968
Accuracy:15.783% D-
HSR:15.556% D--
Comet VM2
D--
Kills:89
Deaths:155
KDR:0.574
Accuracy:38.312% D--
HSR:2.247% D--
Comet VM2
B**
Kills:85
Deaths:133
KDR:0.639
Accuracy:39.234% D*
HSR:7.059% B**
Quasar VM1
B+
Kills:79
Deaths:120
KDR:0.658
Accuracy:11.909% D*
HSR:24.051% B+
Quasar VM1
D**
Kills:61
Deaths:98
KDR:0.622
Accuracy:11.394% F-
HSR:14.754% D**
Kills:1,569
Deaths (as MAX Suit):743
Deaths (to MAX Suits):7,117
KDR:2.11171
Kill Difference:826
Playtime:51.649 hours
Usage:1%
Score:1.147m
Score/min:370
Accuracy (listed only):19.812%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:218
V. Kills:16 N/A
Deaths:355
KDR:0.614
Accuracy:23.642% F**
KPH:11.400 D*
VKPH:0.800 D*
Hornet Missiles
D*
Kills:188
V. Kills:104 179%
Deaths:158
KDR:1.190
Accuracy:45.482% F--
KPH:22.200 D*
VKPH:12.300 D*
Kills:406 (218 + 0)
Deaths:513
KDR:0.791
VKDR:0.234
Vehicle Kills:120
Kill Difference:107
Playtime:27.641 hours
Usage:0%
Score:0.400m
Score/min:241
Piloting Accuracy:23.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:2,571
V. Kills:344 N/A
Deaths:417
KDR:6.165
Accuracy:41.685% C
KPH:42.200 C--
VKPH:5.600 D
Dual-75 Duster
D
Kills:430
V. Kills:33 N/A
Deaths:70
KDR:6.143
Accuracy:33.590% D--
KPH:52.400 D-
VKPH:4 D
C150 Dalton
C--
Kills:150
V. Kills:86 172%
Deaths:115
KDR:1.304
Accuracy:33.325% C--
KPH:12.800 D**
VKPH:7.300 D**
AP30 Shredder
U
Kills:61
V. Kills:73 82%
Deaths:64
KDR:0.953
Accuracy:25.995% F
KPH:219,600 U
VKPH:262,800 U
Kills:3,212 (0 + 3,212)
Deaths:666
KDR:4.823
VKDR:0.805
Vehicle Kills:536
Kill Difference:2,546
Playtime:80.844 hours
Usage:1%
Score:1.388m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:25.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,171
V. Kills:148 N/A
Deaths:171
KDR:6.848
Accuracy:32.476% F--
KPH:45.400 D
VKPH:5.700 D--
L100 Python HEAT
C+
Kills:1,044
V. Kills:171 N/A
Deaths:116
KDR:9
Accuracy:35.565% F-
KPH:40.600 C+
VKPH:6.700 D*
C75 Viper
C
Kills:384
V. Kills:53 N/A
Deaths:53
KDR:7.245
Accuracy:23.336% F-
KPH:32.700 C
VKPH:4.500 D
Kills:2,599 (2,599 + 0)
Deaths:340
KDR:7.644
VKDR:1.094
Vehicle Kills:372
Kill Difference:2,259
Playtime:63.253 hours
Usage:1%
Score:1.404m
Score/min:370
Driving Accuracy:23.336%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D-
Kills:14,126
V. Kills:8,568 165%
Deaths:2,012
KDR:7.021
Accuracy:39.465% F
KPH:21.800 D*
VKPH:13.200 D-
Supernova VPC
D
Kills:7,116
V. Kills:1,495 476%
Deaths:772
KDR:9.218
Accuracy:41.745% D*
KPH:28.900 D--
VKPH:6.100 D
Supernova FPC
D*
Kills:5,204
V. Kills:4,334 120%
Deaths:1,709
KDR:3.045
Accuracy:38.688% F--
KPH:13.200 D**
VKPH:11 D*
Supernova PC
D
Kills:1,399
V. Kills:426 328%
Deaths:417
KDR:3.355
Accuracy:35.282% F
KPH:19.300 D
VKPH:5.900 D
Saron HRB
C--
Kills:1,314
V. Kills:887 148%
Deaths:358
KDR:3.670
Accuracy:34.773% D**
KPH:16.800 D-
VKPH:11.300 C--
Proton II PPA
C-
Kills:1,157
V. Kills:92 N/A
Deaths:111
KDR:10.423
Accuracy:15.932% F
KPH:39.800 D-
VKPH:3.200 C-
Kills:30,316 (13,719 + 16,597)
Deaths:5,379
KDR:5.636
VKDR:2.938
Vehicle Kills:15,802
Kill Difference:24,937
Playtime:1,466.884 hours
Usage:21%
Score:28.822m
Score/min:327
Driving Accuracy:35.282%
Gunner Accuracy:15.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,435
V. Kills:90 N/A
Deaths:99
KDR:14.495
Accuracy:35.301% D
KPH:86.600 C
VKPH:5.400 C-
E540 Halberd-H
D
Kills:339
V. Kills:265 127%
Deaths:107
KDR:3.168
Accuracy:56.905% C
KPH:22.500 D**
VKPH:17.600 D
Saron HRB-H
D-
Kills:133
V. Kills:110 120%
Deaths:76
KDR:1.750
Accuracy:47.406% D**
KPH:22.300 D--
VKPH:18.400 D-
M40 Fury-H
C
Kills:133
V. Kills:27 475%
Deaths:43
KDR:3.093
Accuracy:34.849% D*
KPH:65.900 D
VKPH:13.400 C
Kills:2,040 (0 + 2,040)
Deaths:325
KDR:6.277
VKDR:1.514
Vehicle Kills:492
Kill Difference:1,715
Playtime:39.623 hours
Usage:1%
Score:0.709m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:34.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:58
V. Kills:2 N/A
Deaths:4
KDR:14.500
Accuracy:10.469% F-
KPH:30 D--
VKPH:1 D*
M20 Basilisk
D
Kills:55
V. Kills:34 157%
Deaths:35
KDR:1.571
Accuracy:39.680% C
KPH:8.900 D--
VKPH:5.500 D
M40 Fury
D*
Kills:53
V. Kills:6 N/A
Deaths:19
KDR:2.789
Accuracy:27.412% D*
KPH:20.900 D*
VKPH:2.400 D**
Kills:166 (0 + 166)
Deaths:58
KDR:2.862
VKDR:0.724
Vehicle Kills:42
Kill Difference:108
Playtime:10.640 hours
Usage:0%
Score:0.185m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:441
V. Kills:25 N/A
Deaths:1,023
KDR:0.431
Accuracy:25.836% F--
KPH:11.200 D**
VKPH:0.600 D*
M40 Fury-F
D
Kills:131
V. Kills:35 364%
Deaths:464
KDR:0.282
Accuracy:42.861% D
KPH:9.300 D--
VKPH:2.500 D
Kills:572 (572 + 0)
Deaths:1,487
KDR:0.385
VKDR:0.040
Vehicle Kills:60
Kill Difference:915
Playtime:53.433 hours
Usage:1%
Score:0.244m
Score/min:76
Driving Accuracy:42.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,23022,99420,6271.115D0.2017.809%F--22.645%D**23.4D**N/A107982.1h12.9D**72.5F*
E540 Halberd 22,69414,1262,0127.021C--5.7139.465%F2.945%B++21.8D*13.2D-270647.5h6.3D15.8D**
Supernova VPC 8,6117,1167729.218C--7.9141.745%D*1.996%B++28.9D--6.1D212246.1h4D**9.6F
Supernova FPC 9,5385,2041,7093.045D1.7338.688%F--3.151%B*13.2D**11D*439393.5h6.2D*15.9F*
Sticky Grenade 5,1575,12215122N/A5,120.6960.315%B++N/A1506.5B*10.3C-82973.4h1.4B*2.4B++
Tank Mine 5,6073,3815566.081A4.7728.321%DN/A130C++85.6B+206626h1.6B+5.7C+
Pulsar C 2,6212,5795,4060.477C-0.8319.544%F17.798%D*8.2D--N/A51315.7h12.1C-61.9D--
L105 Zephyr 2,9152,5714176.165C-4.8541.685%CN/A42.2C--5.6D25860.9h6.3C++15.1C++
SVA-88 2,2972,2832,6820.851D0.4614.974%F--16.951%D*16.1D*N/A115141.8h14.1D**93.9F--
Pulsar LSW 2,1272,1042,2440.938D0.3718.796%D**20.2%D-14.9D*N/A76141h13.9D*74.2D
Plasma Grenade 2,0462,03412034N/A2,032.6957.318%B**N/A701.4B4.1C--40192.9h2.9B5.1B+
Proximity Mine 1,8631,8614564.081C+2.7740.235%C--N/A111.4C-N/A47116.7h1.9C+4.8C
Serpent VE92 1,8321,8072,9980.603D0.7119.018%D**16.934%D-11.5D-N/A74157.3h13.5D71.2D--
VX6-7 1,4671,4442,8410.508D0.8016.911%F-18.56%D9.2D--N/A46157.6h14.4D84.9D**
NS-11C 1,4581,4432,0820.693D0.6218.25%F14.553%D--11.4D-N/A74126.1h14.8D81.4D*
Proton II PPA-H 1,5251,4359914.495C+13.1835.301%D1.533%C+86.4C5.4C-24316.6h8.7B+24.7C++
C-4 1,7011,4151,1131.271C0.0424.473%C--N/A62.6D12.7D*91822.6h1.2C**4.9C+
Supernova PC 1,8251,3994173.355D2.0435.282%F2.359%C*19.3D5.9D70172.4h4.6C++12.9D-
Anti-Vehicle Grenade 1,4641,36511365N/A1,363.6960.876%B**N/A487.5C**35.4D38642.8h4.3B+7B++
Saron HRB 2,2011,3143583.67D2.3634.773%D**N/A16.8D-11.3C--31378.3h22.5C64.8D*
Orion VS54 1,3061,2941,1321.143C0.1718.248%D*16.847%D**21.2D-N/A23860.9h13.7D75.1C+
Zenith VX-5 1,2501,2442,4370.51D-0.8016.223%F--17.846%D-8.8D--N/A55141.2h14.8D--91.1F*
Lasher X2 1,2391,2261,8060.679D0.6321.206%D*3.263%C20.2D-N/A14160.8h20.9C--98.6D
VE-H Maw AE 1,2241,1921,0931.091D-0.2225.752%D--27.852%C24.8D*N/A5248.1h10.5D40.8D
VE-S Canis 1,2111,1878121.462C+0.1527.721%C--20.219%C-30.5DN/A11438.9h11.4C+41.1C+
NS-15M1 1,1851,1842,0070.59D0.7214.582%F--14.02%D**16.2D*N/A11573.1h14.8D**101.8F--
H-V45 AE 1,2051,1847551.568C0.2624.038%D**28.041%C-34D--N/A13334.8h10.6C+44D
Eridani SX5-AE 1,1951,1758421.395D0.0825.256%F31.66%C**28D--N/A6742h11.7D*46.4F
Parallax VX3 1,1871,1747311.606C--0.3031.742%D**64.225%F--14D*N/A7783.8h3F-9.5F--
Solstice VE3 1,1921,1741,7100.687C-0.6220.126%D--19.591%C11.5DN/A91101.9h15.3C+75.9C+
Flare VE6 1,1751,1721,5710.746D-0.5615.465%F-15.529%D**21.5D--N/A15354.4h11.9D--77.2F-
Sirius SX12 1,1881,1722,2180.528D0.7818.357%F16.297%D9.4D--N/A61124.1h16.2C88.1D-
L100 Python HESH 1,3191,1711716.848C--5.5432.476%F--2.733%A++45.4D5.7D--38525.8h3.6C--11.1F--
MKV Suppressed 1,1841,1701,2710.921D0.3924.35%D-24.103%C**14.2D*N/A5582.5h13.3C+54.8C
S1 1,5201,1642,2880.509D0.8055.431%D3.694%B++23.5D7.2D-44349.5h5.7C*10.2C+
Ursa 1,1641,1622,0280.573D*0.7414.064%F-11.962%F16.7D--N/A10169.7h13.4D*95.3F-
VX29 Polaris 1,1641,1621,5100.77D0.5417.564%F15.405%D*24.5D--N/A15047.5h13.5D-76.8D*
NS-15M AE 1,1811,1619991.162D0.1520.819%F23.6%D-16.6D**N/A7070h13.4D*64.5D**
NS-15M2 1,1701,1589591.208C0.1015.835%F--17.789%D**14.5D*N/A4780.1h13.2D83.7F
Proton II PPA 1,2491,15711110.423C9.1115.932%FN/A39.8D-3.2C-20129.1h11C68.9D**
Eridani SX5 1,1801,1561,7650.655D0.6620.715%F-17.042%D9.9D*N/A41117.1h20.3T*98T-
NS-44P Commissioner 1,1661,1562,3440.493D-0.8229.633%F18.253%D*27.8D--N/A10541.6h3.2C+10.9D
H-V45 1,1661,1541,4320.806C-0.5016.372%F--15.858%D--11.9D*N/A6896.7h14.9D*91.3F--
Eclipse VE3A 1,1771,1491,9430.591D0.7216.778%F*16.971%D4.5D*N/A12254.2h16.5F-98.5T*
L100 Python HEAT 1,2151,0441169C+7.6935.565%F-3.448%B*40.6C+6.7D*29525.7h4.7B+13.3C
Hades VSH4 1,1909907221.371B+0.0658.211%D**2.929%C**32.5C+6.6C17230.5h4.6B**7.9B++
NS Decimator 1,2268971,4300.627D0.6858.122%D3.79%A++25.2D--9.2D--38235.6h5.3D9.2D
V10 7907872153.66C2.3534.128%D**79.416%C+14.4D*N/A4354.6h2.4D-7D*
Nemesis VSH9 1,2467638920.855C+0.4664.159%C+3.539%B+22.9C+14.5C+24733.3h6.8B10.7C**
NS-30 Vandal 7447316291.162C0.1522.304%F--26.402%C13.6D*N/A4153.8h6.8D*30.6F--
NS-11A 7056961,4720.473D-0.8415.117%F--14.943%D*7.7D*N/A4790.7h16.3D**107.7F**
NSX Naginata 6166015551.083D0.2321.582%D37.604%B++19.4D*N/A6130.9h11.3C+52.1C
Blueshift VM5 5655523971.39D0.0812.896%F-18.297%D-17.2D*N/A10032.1h25.6T*198.7T*
Thanatos VE70 5255226770.771C0.5436.906%D9.962%D*14.8D-N/A12635.3h5.4D14.6D
Blueshift VM5 5255183971.305D0.0112.28%F-18.147%D-16.1D**N/A10232.1h25.9T*210.9T*
MANA Anti-Vehicle Turret 7104764201.133D0.1838.431%T4.412%S4760S2340A14212350.1h7.4C+19.3D*
C-4 ARX 6054632801.654C0.3416.888%F-N/A48.2D*14.8D*3169.6h1.2C+7.1D*
Terminus VX-9 4594544590.989C0.3218.38%F-18.062%D*11.2D*N/A5940.5h16.3F--88.6F*
NS Baron G5AE 4534454171.067D0.2431.315%F-16.854%C+25.1D--N/A7817.7h3.2B**10.3C+
S12 Renegade 4664411,0230.431D0.8825.836%F--4.308%C11.2D**N/A6039.4h4D-15.7F*
Dual-75 Duster 463430706.143D4.8333.59%D--N/A52.4D-4D2838.2h5.2C*15.4C
C75 Viper 437384537.245C+5.9323.336%F-1.302%C++32.5C4.5D49911.8h10.3C**44C-
E540 Halberd-H 6043391073.168D1.8656.905%CN/A22.5D**17.5D-24115.1h9.2F-16.1F-
Parallax VX3-AE 322322823.927C2.6232.782%F88.199%B**33.2D--N/A969.7h1.5B**4.7C--
CME 2902895820.497F-0.8117.302%F--16.609%D--10.2D*N/A7428.3h16.1D*93.1F*
NSX Tanto 2812723530.771D-0.5422.05%D**23.529%D6.8D*N/A2240.2h14.4C--65.3D-
NS-11P 2442321971.178C0.1325.844%C23.707%C30.5D1.6B+2277.6h13.3C-51.6C+
Corvus VA55 2332292251.018C-0.2921.557%D*17.467%D*22.2DN/A25910.3h12C55.5D
Light PPA 2342183550.614D0.7023.642%F**N/A11.4D*N/A13319.2h14.8C62.8D*
NS-7 PDW 1961943180.61D0.7017.619%F-9.278%D**10.4D--N/A14018.6h14.4C81.6D*
Hornet Missiles 2921881581.19D0.1245.482%F--1.596%C++22.1D*12.2D*4858.5h12.2C26.7D*
C150 Dalton 2361501151.304D0.0133.325%C--N/A12.8D**7.4D**27611.7h9.3T*27.8T*
M60-A Bulldog 178143642.234D0.9236.479%C--1.399%C+16.3D*4D--7558.8h8.8T24.2F
Saron HRB-H 243133761.75D0.4447.406%D**N/A22.2D--18.3D-6106h23.8C+50.3D
M40 Fury-H 160133433.093D--1.7834.849%D*3.759%M**66.5D13.5C2542h9.4C+26.9D-
M40 Fury-F 1661314640.282D-1.0342.861%DN/A9.4D--2.5D12114h12.6C29.3C--
NS-61 Emissary 1191172270.515D0.8028.433%C16.239%C5.4D--N/A2121.6h18.8C-66.1C-
Cosmos VM3 9795931.022D0.2916.69%D25.263%B**20.2D--N/A2474.7h32T*191.8C
Soldier Soaker 9393970.959C0.3541.878%B+10.753%D62C+N/A3021.5h5.8C*14B+
Lasher X2 AE 9090721.25C0.0623.735%D**3.333%C+23.1D**N/A733.9h25.2D**106.1F-
Cosmos VM3 9190930.968D0.3415.783%D-15.556%D--19.1D--N/A2714.7h32.4T*205.1T*
Comet VM2 94891550.574D0.7438.312%D--2.247%D--14.4C+N/A6576.2h14.8B++38.7C++
Comet VM2 93851330.639D-0.6739.234%D*7.059%B**17.3C**1.6F-5374.9h15.7B++39.9B+
Force-Blade 958469,0830.001D-1.318.584%F-5.952%C+0DN/A03533.9h3.1D35.6F--
Spear Anti-Vehicle Phalanx Turret 11182253.28D1.9733.316%F3.659%C+22.2D*7.8F10863.7h8C++24C
Quasar VM1 82791200.658D-0.6511.909%D*24.051%B+12.2D*N/A3516.5h33.9T*284.9D--
Xiphos Anti-Personnel Phalanx Tower 7878178C*76.698.794%F-N/A97.5DN/A3540.8h3.8B+43.6C**
VE-C Horizon 7669631.095C--0.2238.012%C++23.188%C--16.4D--1.7C++464.2h15.2C40C+
MANA Anti-Personnel Turret 6565401.625N/A0.3121.98%UN/A650UN/A11639300.1h36T*163.9T*
Pulsar VS1 62621560.397D--0.9115.196%F--20.968%C7.7D*N/A4458.1h15.7D--103.1F--
Quasar VM1 6161980.622D*0.6911.394%F-14.754%D**11.7F-N/A1265.2h40.9T*359T*
AP30 Shredder 13461640.953D0.3625.995%F4.918%A*610U730U11031200.1h188.3T*724.3T*
M12 Kobalt 6058414.5C13.1910.469%F-17.241%C-30.5D--1.1D*2551.9h19.1C+182.5D
Damascus Edge 58565,7010.01D1.3016.115%D--19.643%M0.2D-N/A1290.7h2C+12.4C+
M20 Basilisk 8955351.571D*0.2639.68%C3.636%D--8.9D--5.5D2836.2h126.7D319.3D
M40 Fury 5953192.789D1.4827.412%D*N/A21.2D*2.4D**3302.5h11.8C**43.2C
Lancer VS22 96522410.216D1.0942.7%F-1.923%C**6D-5.1D5818.6h31.4D73.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5432,145,928138.4h
Nanite Revive Grenade06,5671.8h
Anti-Vehicle MANA Turret981,2796.4h
Spawn Beacon662,7254.6h
Bunker1951.4h
Sunderer Garage2970.8h
Rampart Wall43273.1h
Deconstruction Tool08,7730.7h
Welding Device01680h
Hoplon Anti-Aircraft Phalanx Tower01230.6h
Xiphos Anti-Personnel Tower11100.7h
AE Medical Applicator144117,4357.6h
Turret AI Module02191h
Structure Shield Module01850.8h
Repair Module12371h
Cortium Silo0600.4h
Skywall Shield Emitter21641h
AE Nano-Armor Kit5881,335,79282.2h
Spear Anti-Vehicle Tower31430.9h
Motion Spotter695,3434.7h
Blast Wall01891.3h
Restoration Kit1923,7033.6h
Spitfire Auto-Turret1164,0085.2h
Recon Detection Device171,5583.1h
Shield Recharging Field15014,7746.9h
Smoke Grenade0500h
Medical Kit73016,95915.5h
Ammunition Package39429,34117.9h
Medical Applicator858286,28422.1h
Anti-Infantry MANA Turret192441h
WLT-Howler Mining Laser02,7420.8h
Infantry Tower1861.2h
Alarm Module1640.2h
Nano-Repair Grenade0650h
Vehicle Gate1970.9h
Pillbox1570.7h
Hardlight Barrier1222,0142.1h

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