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Commander KattyCakes[P1GS] KattyCakes
TR BR 51

KDR: 1.39

Score: 2.5m

Last Seen: Jan 23rd, 2020 2:52 PM
-

Battle Rank 51 - Terran Republic on Connery
Level 100 Progress: 13% 487h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MG-S1 Jackal T5 AMC TRAC-5 TAR NS Baron G5 MG-C1 Kindred AMR-66 T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.137%17.435%5431312632,9711.42494-0.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.539%1.922A++-0.543D0.246C++HEAD (~1.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.526B+110.233C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.383%13.514%01127511117640.627119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.628A+-0.245C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.356C**5.2-0.07C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m299.9%559 (33.5k)478 (28.7k)1.391884,5573,2741.4914551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR127622118.516%15.054%27901:370

16% Combat Medic64% Engineer13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2019 7:55 PMNov 21st, 2019 5:49 AMJan 28th, 2020 1:14 PM (64d) (PST)Jan 23rd, 2020 11:00 AM (69d) (PST)Jan 23rd, 2020 10:52 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5783282500.8570.6160.1292.6580.029546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,69719,67015,02751378160228,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
88.6h/3.7d 326 686 1,340 14.1k 150 252 155 3.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.673% A+
HSR:14.925% D*
NSX-P Naginata
B+
Kills:66
Deaths:47
KDR:1.404
Accuracy:26.133% B+
HSR:21.212% D--
Kills:133
Deaths (as Heavy Assault):84
Deaths (to Heavy Assaults):1,085
KDR:1.58333
Kill Difference:49
Playtime:2.625 hours
Usage:3%
Score:0.073m
Score/min:461
Accuracy (listed only):26.403%
HSR (listed only):18.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:687
Deaths:530
KDR:1.296
Accuracy:32.717% B**
HSR:16.012% D
T5 AMC
A
Kills:505
Deaths:370
KDR:1.365
Accuracy:30.202% A
HSR:20% C+
TRAC-5
A*
Kills:390
Deaths:344
KDR:1.134
Accuracy:32.323% A*
HSR:14.359% D-
NS Baron G5
A*
Kills:295
Deaths:221
KDR:1.335
Accuracy:64.869% A*
HSR:9.831% D--
MG-C1 Kindred
B+
Kills:251
Deaths:157
KDR:1.599
Accuracy:29.033% B+
HSR:17.132% D--
NS-11C
A+
Kills:127
Deaths:86
KDR:1.477
Accuracy:32.426% A+
HSR:18.898% C+
LC3 Jaguar
B++
Kills:115
Deaths:66
KDR:1.742
Accuracy:27.316% B++
HSR:16.522% D
FA1 Barrage
A*
Kills:111
Deaths:102
KDR:1.088
Accuracy:61.383% A*
HSR:13.514% C-
NSX-P Tanto
C+
Kills:108
Deaths:80
KDR:1.350
Accuracy:26.142% C+
HSR:14.815% F
MKV Suppressed
B++
Kills:93
Deaths:91
KDR:1.022
Accuracy:29.836% B++
HSR:17.204% C
Kills:2,682
Deaths (as Light Assault):2,047
Deaths (to Light Assaults):686
KDR:1.31021
Kill Difference:635
Playtime:11.828 hours
Usage:13%
Score:0.408m
Score/min:575
Accuracy (listed only):36.625%
HSR (listed only):15.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:687
Deaths:530
KDR:1.296
Accuracy:32.717% B**
HSR:16.012% D
TAR
A++
Kills:350
Deaths:216
KDR:1.620
Accuracy:31.578% A++
HSR:16% D
NS Baron G5
A*
Kills:295
Deaths:221
KDR:1.335
Accuracy:64.869% A*
HSR:9.831% D--
T1 Cycler
A++
Kills:160
Deaths:105
KDR:1.524
Accuracy:31.312% A++
HSR:26.875% B++
FA1 Barrage
A*
Kills:111
Deaths:102
KDR:1.088
Accuracy:61.383% A*
HSR:13.514% C-
MKV Suppressed
B++
Kills:93
Deaths:91
KDR:1.022
Accuracy:29.836% B++
HSR:17.204% C
Kills:1,696
Deaths (as Combat Medic):1,265
Deaths (to Combat Medics):375
KDR:1.34071
Kill Difference:431
Playtime:14.349 hours
Usage:16%
Score:0.476m
Score/min:553
Accuracy (listed only):41.949%
HSR (listed only):16.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:687
Deaths:530
KDR:1.296
Accuracy:32.717% B**
HSR:16.012% D
TX1 Repeater
B*
Kills:96
Deaths:118
KDR:0.814
Accuracy:29.592% B*
HSR:16.667% D
MKV Suppressed
B++
Kills:93
Deaths:91
KDR:1.022
Accuracy:29.836% B++
HSR:17.204% C
Kills:876
Deaths (as Infiltrator):739
Deaths (to Infiltrators):401
KDR:1.18539
Kill Difference:137
Playtime:2.202 hours
Usage:2%
Score:0.050m
Score/min:380
Accuracy (listed only):30.715%
HSR (listed only):16.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A
Kills:505
Deaths:370
KDR:1.365
Accuracy:30.202% A
HSR:20% C+
TRAC-5
A*
Kills:390
Deaths:344
KDR:1.134
Accuracy:32.323% A*
HSR:14.359% D-
NS Baron G5
A*
Kills:295
Deaths:221
KDR:1.335
Accuracy:64.869% A*
HSR:9.831% D--
MG-C1 Kindred
B+
Kills:251
Deaths:157
KDR:1.599
Accuracy:29.033% B+
HSR:17.132% D--
AMR-66
A
Kills:164
Deaths:107
KDR:1.533
Accuracy:34.855% A
HSR:13.415% F
NS-11C
A+
Kills:127
Deaths:86
KDR:1.477
Accuracy:32.426% A+
HSR:18.898% C+
LC3 Jaguar
B++
Kills:115
Deaths:66
KDR:1.742
Accuracy:27.316% B++
HSR:16.522% D
FA1 Barrage
A*
Kills:111
Deaths:102
KDR:1.088
Accuracy:61.383% A*
HSR:13.514% C-
MG-HBR1 Dragoon
B+
Kills:109
Deaths:63
KDR:1.730
Accuracy:36.648% B+
HSR:26.606% C
NSX-P Tanto
C+
Kills:108
Deaths:80
KDR:1.350
Accuracy:26.142% C+
HSR:14.815% F
Kills:2,175
Deaths (as Engineer):1,596
Deaths (to Engineers):367
KDR:1.36278
Kill Difference:579
Playtime:56.760 hours
Usage:64%
Score:1.516m
Score/min:445
Accuracy (listed only):37.520%
HSR (listed only):16.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):161
KDR:0
Kill Difference:UNR
Playtime:0.520 hours
Usage:1%
Score:0.016m
Score/min:523
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 6976875301.296C++0.1032.717%B**16.012%D60.8B*N/A21911.3h10.7C++32.7B+
T5 AMC 5275053701.365B+0.0330.202%A20%C+52.6A++2.3S2399.6h12B*39.6B*
TRAC-5 3933903441.134B+0.2632.323%A*14.359%D-69.6M++N/A3185.6h11.3B*35B**
TAR 3593502161.62C++0.2331.578%A++16%D71.4A++1.8M+2654.9h10.9B*34.4B**
NS Baron G5 3002952211.335C**0.0664.869%A*9.831%D--77.6A++1.3A++2463.8h4.9C7.5B+
MG-C1 Kindred 2582511571.599B0.2129.033%B+17.132%D--57B+1.6B**2044.4h10.9C**37.4B+
AMR-66 1671641071.533B+0.1434.855%A13.415%F52.9A+1B++2333.1h7.2B*20.6B*
T1 Cycler 1621601051.524B0.1331.312%A++26.875%B++55.2A++N/A2622.9h11.9B*38B**
Chainblade 1291283,2620.039B+1.3535.698%B+21.094%A**1.7A+N/A573.9h2.4C**6.7B+
NS-11C 132127861.477B0.0932.426%A+18.898%C+47B++1.9M*2632.7h11.3B++35B*
C-4 129120502.4B+1.0134.388%AN/A200A**15D--12960.6h1.4C++4B++
LC3 Jaguar 116115661.742C**0.3527.316%B++16.522%D47.9B++N/A2632.4h10.9B+39.9B++
FA1 Barrage 1141111021.088C++0.3061.383%A*13.514%C-61.7A++1.7M++2361.8h5.2C+8.5B++
MG-HBR1 Dragoon 112109631.73C++0.3436.648%B+26.606%C47.4B++1.3B*1782.3h6.6C*17.9B+
NSX-P Tanto 111108801.35C**0.0426.142%C+14.815%F40C**1.1B+1942.7h13B49.9B
TX1 Repeater 98961180.814C+0.5829.592%B*16.667%D50.5B**1.1B*2171.9h10.4B*35.3B*
MKV Suppressed 9393911.022C+0.3729.836%B++17.204%C48.9B+N/A2441.9h13.5C*45.3B
Frag Grenade 7069169N/A67.6150.685%B++N/A690B+10C+27950.1h2.7B*5.3B*
T9 CARV 7267371.811C**0.4226.673%A+14.925%D*74.4A*5.6U4170.9h11.8B++44.1B++
NSX-P Naginata 6866471.404C+0.0126.133%B+21.212%D--94.3A2.9A**5080.7h12C*45.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02520.1h
Nanite Revive Grenade0830h
Spitfire Auto-Turret251,1741.1h
Shield Recharging Field2500h
Ammunition Package61,4510.4h
Medical Applicator5616,7021.2h
Nano-Armor Kit6887,0304.7h
Nano-Repair Grenade01870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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