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Skirmisher Kattykitkat[] Kattykitkat
VS BR 105

KDR: 1.67

Score: 21.1m

Last Seen: Mar 15th, 2018 4:07 AM
- OFFLINE - 1952.7 hour(s)

Battle Rank 110 (105 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 79%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Solstice SF Thanatos VE70 Darkstar Solstice VE3 Terminus VX-9 XM98 Equinox VE2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $820,656 MLG Score: 656
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.062%16.987%51128118618,2321.78535-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.027%1.735A++-0.59D-0.113C+HEAD (~1.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.49B+11.40.201C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.299%1.829%43212121645091980.322282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.101C+0.222C++0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.7-0.504D92.9-0.754D-149.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.007%3.278%439512093,081125317802.45694173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%0.973B*0.462B+-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.794B++4.10.676B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.389%2.645%224712071,3617957371.7098184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.533%0.111C+-0.445C--0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.487B+22.90.425B38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.448%79.26%224612082,917113472.57231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.782%1.724A++0.791B++-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.411B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
125.545%16.995%224212121,47173342.00409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.693%6.974S0.465B+5.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+7.2-0.482D-1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m299.5%336 (20.2k)300 (18k)1.6724536,99322,1191.95235105 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214111519.141%18.339%35103:1012

42% Combat Medic27% Engineer15% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 6:39 PMDec 1st, 2015 12:44 AMMar 28th, 2018 4:59 PM (512d) (PST)Mar 15th, 2018 12:09 AM (525d) (PST)Mar 15th, 2018 12:07 AM (525d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782363420.5270.3150.0971.7630.062656

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,68014,14120,53932196106418,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1170.1h/48.8d 6,191 6,784 9,324 123.8k 1,507 3,239 4,337 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:639
Deaths:359
KDR:1.780
Accuracy:28.279% A+
HSR:18.623% D-
VX29 Polaris
B*
Kills:229
Deaths:136
KDR:1.684
Accuracy:28.131% B*
HSR:26.638% B+
Pulsar LSW
A
Kills:143
Deaths:116
KDR:1.233
Accuracy:30.223% A
HSR:16.783% D--
Kills:1,011
Deaths (as Heavy Assault):611
Deaths (to Heavy Assaults):6,236
KDR:1.65466
Kill Difference:400
Playtime:31.732 hours
Usage:3%
Score:0.460m
Score/min:242
Accuracy (listed only):28.877%
HSR (listed only):20.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:1,602
Deaths:895
KDR:1.790
Accuracy:32.229% A+
HSR:14.295% C-
Thanatos VE70
S
Kills:1,373
Deaths:354
KDR:3.879
Accuracy:128.513% S
HSR:16.825% C++
Solstice VE3
A++
Kills:1,307
Deaths:572
KDR:2.285
Accuracy:32.743% A++
HSR:15.914% D
Pulsar C
B**
Kills:421
Deaths:328
KDR:1.284
Accuracy:29.840% B**
HSR:20.190% C--
Zenith VX-5
B++
Kills:204
Deaths:196
KDR:1.041
Accuracy:28.796% B++
HSR:19.608% C
Serpent VE92
A
Kills:195
Deaths:121
KDR:1.612
Accuracy:30.206% A
HSR:14.872% D-
NS Baron G5
B**
Kills:122
Deaths:98
KDR:1.245
Accuracy:54.712% B**
HSR:8.197% D**
Phobos VX86
B++
Kills:98
Deaths:87
KDR:1.126
Accuracy:67.157% B++
HSR:19.388% B+
Zenith VX-5AE
C+
Kills:94
Deaths:89
KDR:1.056
Accuracy:27.795% C+
HSR:12.766% F-
Kills:5,416
Deaths (as Engineer):2,740
Deaths (to Engineers):5,107
KDR:1.97664
Kill Difference:2,676
Playtime:311.918 hours
Usage:27%
Score:6.250m
Score/min:334
Accuracy (listed only):47.999%
HSR (listed only):15.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,289
Deaths:241
KDR:5.349
Accuracy:45.232% A
HSR:82.079% B*
Sirius SX12
B**
Kills:1,164
Deaths:757
KDR:1.538
Accuracy:29.983% B**
HSR:12.457% D-
NS-7 PDW
A+
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:32.495% A+
HSR:14.693% C--
Artemis VX26
A+
Kills:805
Deaths:451
KDR:1.785
Accuracy:34.049% A+
HSR:20.621% C
Parallax VX3
A
Kills:752
Deaths:174
KDR:4.322
Accuracy:47.769% A
HSR:83.910% B*
Beamer VS3
B**
Kills:609
Deaths:421
KDR:1.447
Accuracy:35.025% B**
HSR:22.168% C+
Ghost
A+
Kills:548
Deaths:165
KDR:3.321
Accuracy:48.699% A+
HSR:74.088% B+
NS-44 Commissioner
B*
Kills:496
Deaths:422
KDR:1.175
Accuracy:43.526% B*
HSR:27.016% B++
Eridani SX5
B*
Kills:290
Deaths:192
KDR:1.510
Accuracy:31.287% B*
HSR:13.448% D-
VE-S Canis
B
Kills:264
Deaths:170
KDR:1.553
Accuracy:29.427% B
HSR:17.424% C
VA39 Spectre
A*
Kills:163
Deaths:40
KDR:4.075
Accuracy:44.667% A*
HSR:55.215% A+
Spiker
B
Kills:134
Deaths:131
KDR:1.023
Accuracy:32.144% B
HSR:14.925% D-
NS-357 Underboss
B++
Kills:110
Deaths:108
KDR:1.019
Accuracy:42.468% B++
HSR:21.818% C+
Phaseshift VX-S
A+
Kills:90
Deaths:45
KDR:2
Accuracy:46.256% A+
HSR:77.778% C*
NS-30 Vandal
B+
Kills:76
Deaths:28
KDR:2.714
Accuracy:36.595% B+
HSR:22.368% C--
Parallax VX3-AE
B*
Kills:75
Deaths:23
KDR:3.261
Accuracy:47.475% B*
HSR:76% D
NS-AM7 Archer
C+
Kills:67
Deaths:79
KDR:0.848
Accuracy:58.376% C+
HSR:13.433% C-
Eridani SX5-AE
C**
Kills:66
Deaths:44
KDR:1.500
Accuracy:30.915% C**
HSR:6.061% F--
Kills:8,155
Deaths (as Infiltrator):4,237
Deaths (to Infiltrators):3,538
KDR:1.92471
Kill Difference:3,918
Playtime:170.719 hours
Usage:15%
Score:2.351m
Score/min:230
Accuracy (listed only):39.799%
HSR (listed only):36.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:1,602
Deaths:895
KDR:1.790
Accuracy:32.229% A+
HSR:14.295% C-
Thanatos VE70
S
Kills:1,373
Deaths:354
KDR:3.879
Accuracy:128.513% S
HSR:16.825% C++
Solstice VE3
A++
Kills:1,307
Deaths:572
KDR:2.285
Accuracy:32.743% A++
HSR:15.914% D
Sirius SX12
B**
Kills:1,164
Deaths:757
KDR:1.538
Accuracy:29.983% B**
HSR:12.457% D-
NS-7 PDW
A+
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:32.495% A+
HSR:14.693% C--
Pulsar C
B**
Kills:421
Deaths:328
KDR:1.284
Accuracy:29.840% B**
HSR:20.190% C--
Eridani SX5
B*
Kills:290
Deaths:192
KDR:1.510
Accuracy:31.287% B*
HSR:13.448% D-
VE-S Canis
B
Kills:264
Deaths:170
KDR:1.553
Accuracy:29.427% B
HSR:17.424% C
Zenith VX-5
B++
Kills:204
Deaths:196
KDR:1.041
Accuracy:28.796% B++
HSR:19.608% C
Serpent VE92
A
Kills:195
Deaths:121
KDR:1.612
Accuracy:30.206% A
HSR:14.872% D-
NS Baron G5
B**
Kills:122
Deaths:98
KDR:1.245
Accuracy:54.712% B**
HSR:8.197% D**
Phobos VX86
B++
Kills:98
Deaths:87
KDR:1.126
Accuracy:67.157% B++
HSR:19.388% B+
Zenith VX-5AE
C+
Kills:94
Deaths:89
KDR:1.056
Accuracy:27.795% C+
HSR:12.766% F-
Eridani SX5-AE
C**
Kills:66
Deaths:44
KDR:1.500
Accuracy:30.915% C**
HSR:6.061% F--
Kills:8,357
Deaths (as Light Assault):4,649
Deaths (to Light Assaults):3,432
KDR:1.79759
Kill Difference:3,708
Playtime:101.806 hours
Usage:9%
Score:1.308m
Score/min:214
Accuracy (listed only):41.864%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:3,528
Deaths:2,317
KDR:1.523
Accuracy:29.962% B**
HSR:15.221% D-
Thanatos VE70
S
Kills:1,373
Deaths:354
KDR:3.879
Accuracy:128.513% S
HSR:16.825% C++
Darkstar
C*
Kills:1,349
Deaths:993
KDR:1.359
Accuracy:28.217% C*
HSR:18.088% D-
Terminus VX-9
B+
Kills:1,292
Deaths:826
KDR:1.564
Accuracy:28.459% B+
HSR:17.415% D*
Equinox VE2
B+
Kills:1,272
Deaths:848
KDR:1.500
Accuracy:28.858% B+
HSR:13.994% D-
Corvus VA55
B**
Kills:1,224
Deaths:811
KDR:1.509
Accuracy:29.858% B**
HSR:19.444% D
Sirius SX12
B**
Kills:1,164
Deaths:757
KDR:1.538
Accuracy:29.983% B**
HSR:12.457% D-
NS-7 PDW
A+
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:32.495% A+
HSR:14.693% C--
Equinox VE2 Burst
C*
Kills:1,142
Deaths:319
KDR:3.580
Accuracy:28.437% C*
HSR:13.923% F
CME
B++
Kills:645
Deaths:504
KDR:1.280
Accuracy:30.154% B++
HSR:19.380% C-
Pulsar VS1
B+
Kills:343
Deaths:207
KDR:1.657
Accuracy:26.012% B+
HSR:14.577% D-
Eridani SX5
B*
Kills:290
Deaths:192
KDR:1.510
Accuracy:31.287% B*
HSR:13.448% D-
VE-S Canis
B
Kills:264
Deaths:170
KDR:1.553
Accuracy:29.427% B
HSR:17.424% C
H-V45 AE
B+
Kills:198
Deaths:176
KDR:1.125
Accuracy:30.495% B+
HSR:13.636% F-
NS Baron G5
B**
Kills:122
Deaths:98
KDR:1.245
Accuracy:54.712% B**
HSR:8.197% D**
NS-11P
B**
Kills:108
Deaths:103
KDR:1.049
Accuracy:28.334% B**
HSR:12.963% D--
Phobos VX86
B++
Kills:98
Deaths:87
KDR:1.126
Accuracy:67.157% B++
HSR:19.388% B+
Eridani SX5-AE
C**
Kills:66
Deaths:44
KDR:1.500
Accuracy:30.915% C**
HSR:6.061% F--
Kills:15,635
Deaths (as Combat Medic):9,552
Deaths (to Combat Medics):2,362
KDR:1.63683
Kill Difference:6,083
Playtime:491.222 hours
Usage:42%
Score:9.580m
Score/min:325
Accuracy (listed only):38.515%
HSR (listed only):14.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,045
Deaths:324
KDR:3.225
Accuracy:19.085% B+
HSR:15.981% D
Cosmos VM3
B+
Kills:1,005
Deaths:303
KDR:3.317
Accuracy:19.393% B+
HSR:17.214% C-
Comet VM2
A+
Kills:148
Deaths:86
KDR:1.721
Accuracy:48.333% B+
HSR:7.432% A+
Comet VM2
C**
Kills:119
Deaths:83
KDR:1.434
Accuracy:47.906% C**
HSR:2.521% D
Quasar VM1
C+
Kills:98
Deaths:25
KDR:3.920
Accuracy:15.585% C+
HSR:9.184% F-
Kills:2,415
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):1,091
KDR:5.88307
Kill Difference:2,004.500
Playtime:54.594 hours
Usage:5%
Score:1.112m
Score/min:339
Accuracy (listed only):30.060%
HSR (listed only):10.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:105
V. Kills:24 420%
Deaths:24
KDR:4.375
Accuracy:55.798% B+
KPH:48.600 C--
VKPH:11.100 D
Saron Laser Cannon
C
Kills:59
V. Kills:82 71%
Deaths:151
KDR:0.391
Accuracy:36.519% B*
KPH:5.200 D
VKPH:7.300 C
Kills:164 (59 + 0)
Deaths:175
KDR:0.937
VKDR:0.606
Vehicle Kills:106
Kill Difference:11
Playtime:13.439 hours
Usage:1%
Score:0.148m
Score/min:184
Piloting Accuracy:36.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:440
V. Kills:236 186%
Deaths:82
KDR:5.366
Accuracy:53.512% C
KPH:41.300 B++
VKPH:22.200 B++
L100 Python HEAT
A
Kills:166
V. Kills:67 244%
Deaths:21
KDR:7.905
Accuracy:53.266% C++
KPH:45.100 B**
VKPH:18.200 A
L100 Python HESH
A++
Kills:166
V. Kills:42 386%
Deaths:18
KDR:9.222
Accuracy:49.774% C++
KPH:61 B+
VKPH:15.400 A++
C75 Viper
C**
Kills:60
V. Kills:21 273%
Deaths:16
KDR:3.750
Accuracy:48.558% B*
KPH:27.200 C+
VKPH:9.500 C**
Kills:832 (832 + 0)
Deaths:137
KDR:6.073
VKDR:2.672
Vehicle Kills:366
Kill Difference:695
Playtime:19.246 hours
Usage:2%
Score:0.413m
Score/min:358
Driving Accuracy:48.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,254
V. Kills:900 139%
Deaths:211
KDR:5.943
Accuracy:51.141% C
KPH:20.700 C-
VKPH:14.900 C+
Supernova PC
B**
Kills:1,102
V. Kills:442 249%
Deaths:124
KDR:8.887
Accuracy:49.778% C++
KPH:29.600 B++
VKPH:11.900 B**
Saron HRB
B**
Kills:237
V. Kills:224 105%
Deaths:45
KDR:5.267
Accuracy:54.002% A
KPH:25.700 C++
VKPH:24.300 B**
Supernova VPC
C-
Kills:119
V. Kills:22 N/A
Deaths:12
KDR:9.917
Accuracy:46.154% C--
KPH:32.800 D
VKPH:6.100 C-
Proton II PPA
B++
Kills:86
V. Kills:12 N/A
Deaths:9
KDR:9.556
Accuracy:25.498% C*
KPH:36.300 D
VKPH:5.100 B++
Aphelion VEX-4
C
Kills:57
V. Kills:39 143%
Deaths:18
KDR:3.167
Accuracy:44.190% A
KPH:21.400 C
VKPH:14.600 C
Kills:2,855 (2,475 + 380)
Deaths:419
KDR:6.814
VKDR:3.912
Vehicle Kills:1,639
Kill Difference:2,436
Playtime:115.622 hours
Usage:10%
Score:1.605m
Score/min:231
Driving Accuracy:46.154%
Gunner Accuracy:44.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:459
V. Kills:23 N/A
Deaths:32
KDR:14.344
Accuracy:34.976% C
KPH:76.500 C
VKPH:3.800 D
E540 Halberd-H
C
Kills:348
V. Kills:229 151%
Deaths:78
KDR:4.462
Accuracy:56.733% C+
KPH:28.300 D-
VKPH:18.600 C
M12 Kobalt-H
B+
Kills:87
V. Kills:8 N/A
Deaths:9
KDR:9.667
Accuracy:23.365% C++
KPH:73.400 D-
VKPH:6.700 B+
G30 Walker
C-
Kills:78
V. Kills:55 139%
Deaths:10
KDR:7.800
Accuracy:32.735% C-
KPH:16.400 D
VKPH:11.600 D
Kills:972 (0 + 972)
Deaths:129
KDR:7.535
VKDR:2.442
Vehicle Kills:315
Kill Difference:843
Playtime:24.251 hours
Usage:2%
Score:0.433m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:32.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:66
V. Kills:24 264%
Deaths:17
KDR:3.882
Accuracy:41.333% C*
KPH:13.300 D
VKPH:4.800 D
Kills:66 (0 + 66)
Deaths:17
KDR:3.882
VKDR:1.412
Vehicle Kills:24
Kill Difference:49
Playtime:4.964 hours
Usage:0%
Score:0.038m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:41.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:61
V. Kills:6 N/A
Deaths:68
KDR:0.897
Accuracy:21.385% C+
KPH:9 D-
VKPH:0.900 C-
Kills:61 (61 + 0)
Deaths:68
KDR:0.897
VKDR:0.088
Vehicle Kills:6
Kill Difference:7
Playtime:6.809 hours
Usage:1%
Score:0.013m
Score/min:33
Driving Accuracy:21.385%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,5563,5282,3171.523C++0.1529.962%B**15.221%D-33.9C++N/A100104h12.1B+40.5B++
Solstice SF 1,6331,6028951.79B*0.1232.229%A+14.295%C-34.8B*N/A10446.1h10.4C**32.2B++
Thanatos VE70 1,3771,3733543.879M*2.21128.513%S16.825%C++53.2AN/A18625.8h7.5F5.8B**
Darkstar 1,3881,3499931.359C+0.3128.217%C*18.088%D-44.4C+1.3B**16730.4h13.4C+47.5C*
Solstice VE3 1,3191,3075722.285A*0.6132.743%A++15.914%D38.6B**N/A13233.9h12.1B++36.9B+
Terminus VX-9 1,3111,2928261.564C++0.1128.459%B+17.415%D*42.6C++N/A11930.3h11.2B+39.5B+
XM98 1,2911,2892415.349A++3.6845.232%A82.079%B*38.6B++N/A14333.4h1.7A3.8B**
Equinox VE2 1,2841,2728481.5C**0.1728.858%B+13.994%D-33.3C++N/A10038.2h12.8C++44.2B
Supernova FPC 2,1541,2542115.943C+4.2751.141%C3.987%B**20.7C-14.9C+21460.5h4.3B++8.4B+
Corvus VA55 1,2381,2248111.509B+0.1629.858%B**19.444%D46B*N/A12626.6h10.8B++36.3B*
Sirius SX12 1,1711,1647571.538B+0.1329.983%B**12.457%D-31.5C++N/A8837h12.5B+41.8B+
NS-7 PDW 1,1671,1577461.551B++0.1232.495%A+14.693%C--48.6B**N/A11823.8h11.2B**34.4B*
Equinox VE2 Burst 1,1471,1423193.58B*1.9128.437%C*13.923%F29.7C--N/A14338.5h12.2C**42.9B
Supernova PC 1,5441,1021248.887B+7.2149.778%C++3.267%B++29.6B++11.9B**16437.2h3.7B**7.4B*
Cosmos VM3 1,0631,0453243.225B*1.5519.085%B+15.981%D32.9C++N/A9631.8h13.4C*70B+
Cosmos VM3 1,0251,0053033.317B**1.6419.393%B+17.214%C-35.1C**N/A10328.6h12.9B+66.7C*
C-4 1,2128184511.814C**0.1422.601%DN/A120.3B*57.9A*11436.8h1B**4.6B+
Artemis VX26 8118054511.785B+0.1134.049%A+20.621%C47.4B++N/A12517h10.2B*30B*
Parallax VX3 7547521744.322B2.6547.769%A83.91%B*47.3B**N/A11415.9h1.7B**3.5B**
CME 6576455041.28C+0.3930.154%B++19.38%C-38.6C*N/A10816.7h12.7B42.1B+
Orion VS54 6446393591.78C**0.1128.279%A+18.623%D-48.8B++N/A20313.1h11.2B+39.5C**
Beamer VS3 6216094211.447B**0.2335.025%B**22.168%C+35.6B+N/A13017.1h7B*20.1B
Ghost 5485481653.321C**1.6548.699%A+74.088%B+49.8B+N/A15911h1.8B*3.8B*
NS-44 Commissioner 5034964221.175C*0.5043.526%B*27.016%B++50.6B++N/A1469.8h3.4B+7.7B++
Proton II PPA-H 4824593214.344C**12.6734.976%C1.743%C++76.5C3.8D2806h7.2B*20.5B++
L100 Python AP 676440825.366C++3.6953.512%C2.727%C++41.5B++22.3B++32510.6h4.6B++8.7B+
Pulsar C 4324213281.284C++0.3929.84%B**20.19%C--23.3CN/A9318.1h11.8C++39.7B+
Force-Blade 50340115,5290.026C++1.6551.548%A++3.242%D0.7C+N/A2605.3h3.2C6.3B+
E540 Halberd-H 577348784.462C2.7956.733%C+2.011%C++28.3D-18.6C36112.3h6.8C11.9C+
Pulsar VS1 3503432071.657B++0.0226.012%B+14.577%D-18.7CN/A9318.3h13.6B+52.4B+
Eridani SX5 2922901921.51B0.1631.287%B*13.448%D-40.8C*N/A1477.1h10.8B+34.7B+
VE-S Canis 3032641701.553B+0.1229.427%B17.424%C56.2B+8.3U1024.7h11.9C++40.6C**
Frag Grenade 2622611261N/A259.3334.296%D**N/A1305M**5C-20740.2h1.5A*4.4B**
Saron HRB 461237455.267C+3.5954.002%A3.376%A++25.8C++24.3B**6499.2h22.2C++41.1B++
VX29 Polaris 2312291361.684C*0.0128.131%B*26.638%B+54.5B+N/A1574.2h10B*35.5B++
Zenith VX-5 2112041961.041C+0.6328.796%B++19.608%C22.7C-N/A709h13.4C+46.6B
H-V45 AE 2011981761.125C-0.5530.495%B+13.636%F-34.7C--N/A1315.7h12C+39.3B
Serpent VE92 1961951211.612B+0.0630.206%A14.872%D-54.2B**N/A1803.6h10.2B*33.8B*
L100 Python HEAT 233166217.905B*6.2353.266%C++1.205%D-44.9B**18.1A3443.7h4.1B**7.7B**
L100 Python HESH 208166189.222C+7.5549.774%C++N/A61.5B+15.6A++4922.7h4C8C+
VA39 Spectre 164163404.075A*2.4044.667%A*55.215%A+27.2C**N/A1076h3.7A8.3A
Comet VM2 207148861.721B**0.0548.333%B+7.432%A+15.6B*6.2B**1249.5h16.6B++34.3B++
Pulsar LSW 1451431161.233C+0.4430.223%A16.783%D--46.1C++N/A1843.1h14.5D48B+
Spiker 1461341311.023C+0.6532.144%B14.925%D-41.9C**3.8S1633.2h7.9B24.7B+
Lumine Edge 1271226280.194B1.4840.281%B**22.951%B**5.8C+N/A1421.2h1.4C++3.5B+
NS Baron G5 123122981.245C*0.4354.712%B**8.197%D**42.1B+N/A1182.9h4.7C++8.5C+
Comet VM2 182119831.434B+0.2447.906%C**2.521%D13.5C**7.2A1218.8h19.2B++40.1B++
Supernova VPC 141119129.917C+8.2446.154%C--N/A33.1C--6.1C-1513.6h3.1C**6.8C++
NS-357 Underboss 1141101081.019C+0.6542.468%B++21.818%C+42.3C++1.5A*1202.6h4C**9.4B+
NS-11P 1081081031.049C+0.6228.334%B**12.963%D--34.8BN/A1303.1h14.5C+51.2B+
Dual Photon Pods 129105244.375C2.7055.798%B+N/A47.7C--10.9D4652.2h19.5B+35B+
S1 1421031190.866C**0.8164.387%B*1.942%C--35.5B++13.4C++4552.9h4.8B**7.5B*
Quasar VM1 10098253.92A++2.2515.585%C+9.184%F-21.8C+N/A1544.5h13.1B++83.8C**
Phobos VX86 9898871.126C+0.5567.157%B++19.388%B+44.5C+N/A2002.2h2.8C-4.2C*
Tank Mine 15997442.205C+0.5385.68%M**N/A138.6B++88.6B*18000.7h3.6F*4.2B**
Zenith VX-5AE 9494891.056C0.6227.795%C+12.766%F-33.6C+N/A1782.8h13.1C+47.2C++
Phaseshift VX-S 9290452C0.3346.256%A+77.778%C*32.1C*N/A822.8h2.3B+5B++
M12 Kobalt-H 958799.667C--7.9923.365%C++9.195%D**72.5D-6.7B+2161.2h14.7C*62.9C**
Proton II PPA 988699.556C7.8825.498%C*1.163%D-35.8D5B++2282.4h8.5B+33.2B+
Proximity Mine 8181302.7C1.0354.11%AN/A162B*N/A5690.5h2C3.6B*
G30 Walker 13378107.8C*6.1332.735%C-1.282%D**16.6D11.7D1774.7h152.8C++466.7C++
Hunter QCX 8377621.242B*0.4350.87%B+32.468%B+28.5A+2.2C+922.7h3.4B+6.7B+
Spear Anti-Vehicle Phalanx Turret 13377155.133C3.4649.323%B+3.896%C+38.5C+28B+5422h9C++18.2B
NS-30 Vandal 7776282.714B++1.0436.595%B+22.368%C--42.2C++N/A1471.8h4.7B*12.9B++
Parallax VX3-AE 7575233.261C1.5947.475%B*76%D41.7CN/A1721.8h1.9C+4B+
NS-AM7 Archer 9267790.848B*0.8258.376%C+13.433%C-8.4C**3.1B658h13.5B+23.2B++
M20 Basilisk 9066173.882B+2.2141.333%C*4.545%C-13.2D4.8D1265h96.7C++234B
Eridani SX5-AE 6666441.5C+0.1730.915%C**6.061%F--50.8C+N/A1641.3h8.9B++28.8B+
M12 Kobalt-F 6761680.897C-0.7821.385%C+13.115%B++9D-N/A336.8h22.2D103.7C
C75 Viper 8160163.75C+2.0848.558%B*N/A27.3C+9.5C**3712.2h11.8B+24.3B++
Saron Laser Cannon 141591510.391C1.2836.519%B*3.39%B*5.2D7.3C13011.3h223.6D-612.3C-
Aphelion VEX-4 9657183.167C1.4944.19%A3.509%C+21.1C-14.4C2442.7h41.7B++94.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32240.3h
Anti-Vehicle MANA Turret11270.2h
Nano-Armor Kit168295,70718.2h
AE Nano-Armor Kit3540,0842.4h
AE Medical Applicator6021,8541.8h
Nanite Revive Grenade01,9120.5h
Medical Applicator1,376517,78759.7h
Restoration Kit41430.2h
Motion Spotter65570.4h
Shield Recharging Field272,4980.8h
Ammunition Package168530.5h
Medical Kit449080.9h
Anti-Infantry MANA Turret4850.4h
Hardlight Barrier71300.2h
Recon Detection Device473,0794.6h

Check the help document for the dictionary if you want to learn more about words used here.


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