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Operant Kayra22[] Kayra22
VS BR 30

KDR: 2.51

Score: 49.2m

Last Seen: Aug 12th, 2018 4:57 PM
- OFFLINE - 104.5 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Emerald
Level Progress (to 31): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 Solstice VE3 Solstice SF Pulsar C C-4 Sirius SX12 Light PPA VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $898,218 MLG Score: 718
Fun Score: N/A
Cheeseburgers Flipped: 534TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.494%19.417%47632100349,5402.92807-0.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%0.662B+-0.2C0.017C+HEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.423B10.60.261C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.329%1.443%632410313,6727386634.96888553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%-0.113C+-0.144C0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.591B+23.90.548B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.879%1.629%154710282,149141111681.52303184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%-1.172D*-0.625D0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.6-1.238D*25-0.993D--61.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.25%13.596%744103189011943250.74477273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.493%-0.735D-2.31A*0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.5-0.022C+34.30.134C++87.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.666%52.745%7421033601162240.370302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%0.548B+-0.941D--0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.122C+4.3-0.348C-6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.975%15.396%74210332,033124781.63031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.211%-0.205C0.167C++1.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.50.271C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m292.4%294 (17.6k)264 (15.8k)2.511984,50333,6412.8329730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035376823.635%14.446%34105:3116

8% Engineer12% Heavy Assault68% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:06 PMFeb 10th, 2018 6:25 AMAug 14th, 2018 6:55 AM (254d) (PST)Aug 12th, 2018 3:52 PM (256d) (PST)Aug 12th, 2018 12:57 PM (256d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651243410.4540.1810.0661.4510.042718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8817,42920,4522711487315,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3099.1h/129.1d 10,801 12,207 20,769 269.9k 4,208 8,141 7,797 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,851
Deaths:1,323
KDR:1.399
Accuracy:21.183% C
HSR:21.664% C+
Flare VE6
C
Kills:1,230
Deaths:748
KDR:1.644
Accuracy:20.509% C
HSR:22.195% C
Pulsar LSW
C
Kills:1,217
Deaths:479
KDR:2.541
Accuracy:21.848% C
HSR:21.611% C
Orion VS54
C+
Kills:882
Deaths:450
KDR:1.960
Accuracy:20.728% C+
HSR:20.181% D
SVA-88
C
Kills:838
Deaths:503
KDR:1.666
Accuracy:20.316% D
HSR:22.673% C
NS-15M AE
D
Kills:801
Deaths:294
KDR:2.724
Accuracy:21.520% D
HSR:19.476% D-
Lasher X2
C
Kills:206
Deaths:125
KDR:1.648
Accuracy:23.226% C
HSR:1.456% D**
Kills:7,025
Deaths (as Heavy Assault):3,922
Deaths (to Heavy Assaults):9,326
KDR:1.79118
Kill Difference:3,103
Playtime:378.893 hours
Usage:12%
Score:7.201m
Score/min:317
Accuracy (listed only):21.333%
HSR (listed only):18.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:13,884
Deaths:4,686
KDR:2.963
Accuracy:25.616% C*
HSR:18.813% C
Solstice VE3
B+
Kills:8,158
Deaths:2,784
KDR:2.930
Accuracy:25.826% B+
HSR:19.098% C+
Solstice SF
C**
Kills:7,725
Deaths:2,122
KDR:3.640
Accuracy:25.520% C**
HSR:14.162% C--
Pulsar C
C++
Kills:4,835
Deaths:2,057
KDR:2.351
Accuracy:24.732% C++
HSR:20.827% C
Sirius SX12
C++
Kills:3,821
Deaths:2,227
KDR:1.716
Accuracy:24.016% C+
HSR:18.948% C++
Pandora VX25
C*
Kills:1,603
Deaths:655
KDR:2.447
Accuracy:37.244% C
HSR:16.157% C*
Serpent VE92
C*
Kills:1,457
Deaths:639
KDR:2.280
Accuracy:24.820% C*
HSR:15.443% D
Eclipse VE3A
C-
Kills:1,035
Deaths:376
KDR:2.753
Accuracy:23.652% D
HSR:17.681% C-
NS-7B PDW
C+
Kills:795
Deaths:493
KDR:1.613
Accuracy:24.052% C+
HSR:16.101% C
Solstice Burst
C**
Kills:625
Deaths:86
KDR:7.267
Accuracy:26.429% C+
HSR:25.600% C**
Zenith VX-5
C+
Kills:491
Deaths:235
KDR:2.089
Accuracy:24.893% C+
HSR:14.868% D*
Deimos VA29
B+
Kills:430
Deaths:160
KDR:2.688
Accuracy:66.125% B+
HSR:12.558% D
VE-S Canis
C+
Kills:387
Deaths:127
KDR:3.047
Accuracy:27.136% C+
HSR:16.279% C--
NS Baron G5AE
B+
Kills:332
Deaths:96
KDR:3.458
Accuracy:49.288% C**
HSR:17.470% B+
Eridani SX5
D
Kills:262
Deaths:136
KDR:1.926
Accuracy:22.781% D
HSR:13.359% D-
NS-11C
B**
Kills:241
Deaths:70
KDR:3.443
Accuracy:28.997% B**
HSR:19.502% C++
Kills:46,081
Deaths (as Light Assault):16,949
Deaths (to Light Assaults):7,445
KDR:2.7188
Kill Difference:29,132
Playtime:2,095.576 hours
Usage:68%
Score:31.173m
Score/min:248
Accuracy (listed only):30.070%
HSR (listed only):17.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:13,884
Deaths:4,686
KDR:2.963
Accuracy:25.616% C*
HSR:18.813% C
Solstice VE3
B+
Kills:8,158
Deaths:2,784
KDR:2.930
Accuracy:25.826% B+
HSR:19.098% C+
Solstice SF
C**
Kills:7,725
Deaths:2,122
KDR:3.640
Accuracy:25.520% C**
HSR:14.162% C--
Pulsar C
C++
Kills:4,835
Deaths:2,057
KDR:2.351
Accuracy:24.732% C++
HSR:20.827% C
Pandora VX25
C*
Kills:1,603
Deaths:655
KDR:2.447
Accuracy:37.244% C
HSR:16.157% C*
Serpent VE92
C*
Kills:1,457
Deaths:639
KDR:2.280
Accuracy:24.820% C*
HSR:15.443% D
Eclipse VE3A
C-
Kills:1,035
Deaths:376
KDR:2.753
Accuracy:23.652% D
HSR:17.681% C-
Solstice Burst
C**
Kills:625
Deaths:86
KDR:7.267
Accuracy:26.429% C+
HSR:25.600% C**
Zenith VX-5
C+
Kills:491
Deaths:235
KDR:2.089
Accuracy:24.893% C+
HSR:14.868% D*
Deimos VA29
B+
Kills:430
Deaths:160
KDR:2.688
Accuracy:66.125% B+
HSR:12.558% D
NS Baron G5AE
B+
Kills:332
Deaths:96
KDR:3.458
Accuracy:49.288% C**
HSR:17.470% B+
NS-11C
B**
Kills:241
Deaths:70
KDR:3.443
Accuracy:28.997% B**
HSR:19.502% C++
VE-LR Obelisk
B++
Kills:110
Deaths:17
KDR:6.471
Accuracy:24.413% D*
HSR:38.182% B++
Kills:40,926
Deaths (as Engineer):13,983
Deaths (to Engineers):6,938
KDR:2.92684
Kill Difference:26,943
Playtime:232.850 hours
Usage:8%
Score:4.029m
Score/min:288
Accuracy (listed only):31.350%
HSR (listed only):19.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:3,821
Deaths:2,227
KDR:1.716
Accuracy:24.016% C+
HSR:18.948% C++
Pandora VX25
C*
Kills:1,603
Deaths:655
KDR:2.447
Accuracy:37.244% C
HSR:16.157% C*
NS-11P
C++
Kills:1,232
Deaths:589
KDR:2.092
Accuracy:22.288% C+
HSR:20.292% C++
NS-7B PDW
C+
Kills:795
Deaths:493
KDR:1.613
Accuracy:24.052% C+
HSR:16.101% C
Pulsar VS1
C+
Kills:776
Deaths:367
KDR:2.114
Accuracy:23.439% C+
HSR:19.201% C+
Deimos VA29
B+
Kills:430
Deaths:160
KDR:2.688
Accuracy:66.125% B+
HSR:12.558% D
VE-S Canis
C+
Kills:387
Deaths:127
KDR:3.047
Accuracy:27.136% C+
HSR:16.279% C--
NS Baron G5AE
B+
Kills:332
Deaths:96
KDR:3.458
Accuracy:49.288% C**
HSR:17.470% B+
Eridani SX5
D
Kills:262
Deaths:136
KDR:1.926
Accuracy:22.781% D
HSR:13.359% D-
Terminus VX-9
D--
Kills:223
Deaths:119
KDR:1.874
Accuracy:20.912% D--
HSR:18.386% D--
Corvus VA55
C**
Kills:169
Deaths:114
KDR:1.482
Accuracy:23.720% C+
HSR:24.852% C**
Equinox VE2
C-
Kills:110
Deaths:120
KDR:0.917
Accuracy:23.715% C-
HSR:15.455% D-
H-V45
C
Kills:107
Deaths:58
KDR:1.845
Accuracy:22.709% C
HSR:15.888% D
CME
C
Kills:86
Deaths:49
KDR:1.755
Accuracy:23.377% D
HSR:20.930% C
Kills:10,333
Deaths (as Combat Medic):5,310
Deaths (to Combat Medics):3,722
KDR:1.94595
Kill Difference:5,023
Playtime:150.690 hours
Usage:5%
Score:2.981m
Score/min:330
Accuracy (listed only):29.343%
HSR (listed only):17.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,821
Deaths:2,227
KDR:1.716
Accuracy:24.016% C+
HSR:18.948% C++
Spiker
C+
Kills:1,319
Deaths:656
KDR:2.011
Accuracy:29.705% C+
HSR:15.315% D
Phantom VA23
C+
Kills:891
Deaths:220
KDR:4.050
Accuracy:34.322% C+
HSR:28.844% C+
NS-7B PDW
C+
Kills:795
Deaths:493
KDR:1.613
Accuracy:24.052% C+
HSR:16.101% C
Manticore SX40
C+
Kills:604
Deaths:385
KDR:1.569
Accuracy:29.575% C+
HSR:14.901% D-
Cerberus
C+
Kills:497
Deaths:413
KDR:1.203
Accuracy:32.013% C+
HSR:19.316% C
VA39 Spectre
B**
Kills:453
Deaths:73
KDR:6.205
Accuracy:38.022% B**
HSR:42.163% B
VE-S Canis
C+
Kills:387
Deaths:127
KDR:3.047
Accuracy:27.136% C+
HSR:16.279% C--
Beamer VS3
D
Kills:300
Deaths:70
KDR:4.286
Accuracy:21.313% D-
HSR:18% D
NS-44 Commissioner
D
Kills:270
Deaths:219
KDR:1.233
Accuracy:31.650% D
HSR:17.778% D
Eridani SX5
D
Kills:262
Deaths:136
KDR:1.926
Accuracy:22.781% D
HSR:13.359% D-
V10
B*
Kills:148
Deaths:36
KDR:4.111
Accuracy:43.644% B+
HSR:85.135% B*
NS-30 Vandal
C+
Kills:146
Deaths:69
KDR:2.116
Accuracy:29.295% D
HSR:25.343% C+
Kills:9,893
Deaths (as Infiltrator):5,124
Deaths (to Infiltrators):4,148
KDR:1.93072
Kill Difference:4,769
Playtime:155.790 hours
Usage:5%
Score:2.052m
Score/min:220
Accuracy (listed only):29.810%
HSR (listed only):25.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:498
Deaths:167
KDR:2.982
Accuracy:20.051% B+
HSR:17.872% D
Nebula VM20
B+
Kills:462
Deaths:168
KDR:2.750
Accuracy:20.483% B+
HSR:19.697% C+
Blueshift VM5
C+
Kills:278
Deaths:132
KDR:2.106
Accuracy:19.550% C+
HSR:18.705% C-
Blueshift VM5
C+
Kills:267
Deaths:131
KDR:2.038
Accuracy:18.923% C+
HSR:17.603% D
NS-10 Burster
C++
Kills:131
Deaths:78
KDR:1.679
Accuracy:30.578% C++
HSR:5.344% C+
NS-10 Burster
C*
Kills:122
Deaths:78
KDR:1.564
Accuracy:30.431% C*
HSR:4.918% C--
Comet VM2
B+
Kills:90
Deaths:80
KDR:1.125
Accuracy:47.938% B+
HSR:3.333% C-
Quasar VM1
B+
Kills:77
Deaths:31
KDR:2.484
Accuracy:17.660% B+
HSR:20.779% B+
Comet VM2
B+
Kills:53
Deaths:47
KDR:1.128
Accuracy:49.960% B+
HSR:1.887% D*
Kills:1,978
Deaths (as MAX Suit):456
Deaths (to MAX Suits):1,752
KDR:4.33772
Kill Difference:1,522
Playtime:66.856 hours
Usage:2%
Score:1.729m
Score/min:431
Accuracy (listed only):28.397%
HSR (listed only):12.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,659
V. Kills:77 N/A
Deaths:214
KDR:12.425
Accuracy:45.968% B++
KPH:73.800 B*
VKPH:2.100 D
Dual Photon Pods
B+
Kills:595
V. Kills:139 425%
Deaths:17
KDR:35
Accuracy:55.919% B+
KPH:100.400 B+
VKPH:23.500 B+
Hornet Missiles
C*
Kills:482
V. Kills:351 137%
Deaths:47
KDR:10.255
Accuracy:70.272% B**
KPH:59.600 C+
VKPH:43.400 C*
Maelstrom Turbo Laser
C+
Kills:307
V. Kills:248 123%
Deaths:131
KDR:2.344
Accuracy:30.745% C+
KPH:5.500 D
VKPH:4.400 D-
Saron Laser Cannon
C+
Kills:111
V. Kills:94 117%
Deaths:90
KDR:1.233
Accuracy:31.745% C+
KPH:5.800 D
VKPH:4.900 D
Photon A2A Missile Pods
B+
Kills:106
V. Kills:93 113%
Deaths:9
KDR:11.778
Accuracy:73.214% D*
KPH:68.800 B+
VKPH:60.400 B+
Kills:4,260 (3,077 + 0)
Deaths:508
KDR:8.386
VKDR:1.972
Vehicle Kills:1,002
Kill Difference:3,752
Playtime:126.824 hours
Usage:4%
Score:1.320m
Score/min:173
Piloting Accuracy:31.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:410
V. Kills:144 283%
Deaths:29
KDR:14.138
Accuracy:52.290% C++
KPH:26.700 C+
VKPH:9.400 C-
L100 Python AP
C+
Kills:378
V. Kills:278 135%
Deaths:54
KDR:7
Accuracy:57.540% C++
KPH:23.600 C--
VKPH:17.300 C+
Skyguard
C--
Kills:280
V. Kills:228 122%
Deaths:57
KDR:4.912
Accuracy:26.126% C--
KPH:6.400 D*
VKPH:5.200 D*
C75 Viper
C+
Kills:196
V. Kills:48 400%
Deaths:31
KDR:6.323
Accuracy:39.271% C+
KPH:25.200 C+
VKPH:6.200 C
Kills:1,264 (1,264 + 0)
Deaths:171
KDR:7.392
VKDR:4.082
Vehicle Kills:698
Kill Difference:1,093
Playtime:83.196 hours
Usage:3%
Score:0.823m
Score/min:165
Driving Accuracy:39.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:430
V. Kills:334 128%
Deaths:93
KDR:4.624
Accuracy:43.646% D*
KPH:11.900 D*
VKPH:9.300 D*
Supernova VPC
C**
Kills:245
V. Kills:52 462%
Deaths:12
KDR:20.417
Accuracy:53.851% B
KPH:43 C+
VKPH:9.100 C**
Supernova PC
B++
Kills:210
V. Kills:84 247%
Deaths:24
KDR:8.750
Accuracy:55.374% B++
KPH:27.600 B+
VKPH:11 B++
Saron HRB
C+
Kills:96
V. Kills:77 123%
Deaths:12
KDR:8
Accuracy:49.122% B+
KPH:20.100 C-
VKPH:16.100 C+
Kills:981 (885 + 96)
Deaths:141
KDR:6.957
VKDR:3.879
Vehicle Kills:547
Kill Difference:840
Playtime:54.190 hours
Usage:2%
Score:0.777m
Score/min:239
Driving Accuracy:55.374%
Gunner Accuracy:49.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:92
V. Kills:2 N/A
Deaths:6
KDR:15.333
Accuracy:31.454% D
KPH:44.300 D--
VKPH:1 D**
Aphelion VEX-4H
N/A
Kills:50
V. Kills:50 98%
Deaths:3
KDR:16.667
Accuracy:36.802% N/A
KPH:19.600 N/A
VKPH:19.600 N/A
Kills:142 (0 + 142)
Deaths:9
KDR:15.778
VKDR:5.778
Vehicle Kills:52
Kill Difference:133
Playtime:4.624 hours
Usage:0%
Score:0.062m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:36.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:631
V. Kills:26 N/A
Deaths:18
KDR:35.056
Accuracy:19.104% C++
KPH:56.700 C+
VKPH:2.300 C-
M40 Fury
C--
Kills:138
V. Kills:19 N/A
Deaths:4
KDR:34.500
Accuracy:32.148% C--
KPH:37.300 D
VKPH:5.100 D--
M20 Basilisk
D
Kills:103
V. Kills:49 206%
Deaths:7
KDR:14.714
Accuracy:42.928% B+
KPH:12 D
VKPH:5.700 D
M20 Basilisk
C-
Kills:60
V. Kills:25 231%
Deaths:7
KDR:8.571
Accuracy:34.861% C-
KPH:9.900 D-
VKPH:4.100 D--
Kills:932 (0 + 932)
Deaths:36
KDR:25.889
VKDR:3.306
Vehicle Kills:119
Kill Difference:896
Playtime:29.465 hours
Usage:1%
Score:0.293m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:34.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 13,98913,8844,6862.963A++0.4525.616%C*18.813%C39.2BN/A180354.3h10.3B++40.3B+
Solstice VE3 8,1898,1582,7842.93M++0.4225.826%B+19.098%C+26.1B+N/A86312.7h11B*42.6B++
Solstice SF 7,7947,7252,1223.64M+1.1325.52%C**14.162%C--23.4C*N/A86329.6h9.2B+36.2B++
Pulsar C 4,8654,8352,0572.351B*0.1624.732%C++20.827%C28C+N/A89172.7h10.4B+42.2B+
C-4 6,6594,4701,1114.023A++1.5121.115%D-N/A144.7A+70.8M+140130.9h0.9B**4.3B++
Sirius SX12 3,8293,8212,2271.716B++0.8024.016%C+18.948%C++18.3C-N/A63209.3h12.4B++51.8B+
Light PPA 2,7362,65921412.425A+9.9145.968%B++1.279%C+73.9B*2.1D20336h8.7B+19B+
VX29 Polaris 1,8701,8511,3231.399C+1.1121.183%C21.664%C+24.5DN/A8575.6h12.8C+60.5C+
Pandora VX25 1,6061,6036552.447A+0.0637.244%C16.157%C*35C+N/A13945.8h4B+10.8B
Frag Grenade 1,4921,48611486N/A1,483.4952.564%B**N/A874.1A++3.5C--35221.7h2.4A4.5B**
Serpent VE92 1,4601,4576392.28B**0.2324.82%C*15.443%D28.2C+N/A12251.6h10.2B*41.1B+
Force-Blade 1,3671,36715,0260.091A*2.4245.27%AN/A1.2B++N/A41096.1h1.7B*3.7B++
Spiker 1,3211,3196562.011B**0.5029.705%C+15.315%D52.1B++N/A20625.3h6.3B++21.1B++
NS-11P 1,2461,2325892.092B*0.4222.288%C+20.292%C++35.6B+N/A9834.6h11.7B*52.7B+
Flare VE6 1,2401,2307481.644C**0.8720.509%C22.195%C24.1DN/A12151.1h10.3C**50.3C++
Pulsar LSW 1,2301,2174792.541B**0.0321.848%C21.611%C33.4CN/A13736.4h10.9B+49.7B
Eclipse VE3A 1,0521,0353762.753B+0.2423.652%D17.681%C-29.7CN/A15034.9h10.8B+45.5C*
Phantom VA23 9028912204.05A+1.5434.322%C+28.844%C+31.7CN/A8328.1h4.2B+12.3C**
Orion VS54 8918824501.96B+0.5520.728%C+20.181%D30.9C+N/A21828.5h11.5B+55.5B+
SVA-88 8488385031.666C+0.8520.316%D22.673%C28.9DN/A20029h10.4B+51.3C*
NS-15M AE 8128012942.724B0.2121.52%D19.476%D-38.7C-N/A11420.7h11.2C**52.3C+
NS-7B PDW 7957954931.613B+0.9024.052%C+16.101%C16.7DN/A3947.5h14.8C+61.7C++
Pulsar VS1 7827763672.114A0.4023.439%C+19.201%C+28.2C**N/A11127.5h13B+55.6B+
M12 Kobalt 6576311835.056A*32.5419.104%C++17.274%C+56.8C+2.3C-18411.1h19.2C++100.5C**
Solstice Burst 635625867.267S4.7626.429%C+25.6%C**41.1C*N/A10915.2h11.4B++43.1B+
Manticore SX40 6096043851.569B+0.9429.575%C+14.901%D-47.9B*N/A17912.6h6.5B+22B+
Dual Photon Pods 7345951735S32.4955.919%B+N/A100.8B+23.6B+5365.9h20B+35.7B+
Tank Mine 9155614711.936S9.4226.144%DN/A170A107.3A+19553.3h1.8C**6.8C+
Nebula VM20 5014981672.982B+0.4720.051%B+17.872%D34.1C++N/A16514.6h12.8B**64.1B++
Cerberus 4984974131.203C++1.3132.013%C+19.316%C29.9C+N/A9916.6h5.7B17.8B
Zenith VX-5 4934912352.089B*0.4224.893%C+14.868%D*22.8CN/A8721.5h11.6B+46.7B
Hornet Missiles 8334824710.255B*7.7470.272%B**1.037%D59.5C+43.3C*6488.1h10.7C++15.3B+
Nemesis VSH9 8294815860.821C*1.6962.026%C+2.079%C14.2C+10.3C+24833.8h8.1C++13.1C++
Nebula VM20 4674621682.75B+0.2420.483%B+19.697%C+31.6C+N/A13914.6h14.1B++68.6B+
VA39 Spectre 456453736.205M**3.6938.022%B**42.163%B28B+N/A10616.2h4.9B++13B++
Supernova FPC 764430934.624C+2.1143.646%D*2.558%C++11.9D*9.3D*17636.1h5.5C++12.7C-
Deimos VA29 4354301602.688A0.1866.125%B+12.558%D59.7B++N/A3597.2h1.7B**2.6B++
L100 Python HEAT 5544102914.138A*11.6352.29%C++1.463%D26.6C+9.4C-15315.4h5B++9.5B++
VE-S Canis 3893871273.047A++0.5427.136%C+16.279%C--49C**N/A1427.9h9B*33B+
NS Campion 4003865,2490.074C**2.4435.61%B1.554%D*0.9CN/A2425.3h1.6B**4.6B++
Anti-Vehicle Grenade 4643811381N/A378.4961.34%B**N/A635A138.3B+47370.6h3.5B**5.7B**
L100 Python AP 656378547B+4.4957.54%C++1.323%D-23.6C--17.4C+30716h7.1C+12.4C+
NS Baron G5AE 333332963.458A++0.9549.288%C**17.47%B+38.2C+N/A1128.7h3.5B*7.2C++
Proximity Mine 3243242811.571A**9.0633.624%D--N/A124.6C++N/A5612.6h2C+6D
Hunter QCX 3373241292.512M0.0039.37%C32.407%B+25.1A1C8812.9h3.4B+8.7B
Maelstrom Turbo Laser 5553071312.344C*0.1730.745%C+3.257%B+5.5D4.4D-6756.1h121.4C+395C+
Beamer VS3 301300704.286S1.7721.313%D-18%D57.7A++N/A2545.2h5.7B**26.9C*
Skyguard 508280574.912B*2.4026.126%C--1.429%C--6.4D*5.2D*10644h152.3C--582.9D
Blueshift VM5 2782781322.106C+0.4119.55%C+18.705%C-26.7CN/A13610.4h12.8B**65.3B+
NS-44 Commissioner 2712702191.233C**1.2831.65%D17.778%D20.9C--N/A11312.9h3.6B11.5C++
Blueshift VM5 2682671312.038C+0.4718.923%C+17.603%D25.9CN/A12810.3h13B**68.6B+
Eridani SX5 2622621361.926B++0.5922.781%D13.359%D-21.8C-N/A10912h10.9B+47.9C++
Supernova VPC 2972451220.417B*17.9153.851%B1.633%C++43C+9.1C**2525.7h3.4C+6.4C*
NS-11C 248241703.443M+0.9328.997%B**19.502%C++23.6C+N/A16310.2h12.2B+42.2B++
Damascus Edge 2402374,5290.052B+2.4638.088%B++2.11%D-0.9CN/A4275.4h2C**5.3B+
Terminus VX-9 2242231191.874B+0.6420.912%D--18.386%D--22.8DN/A1119.8h11.8B56.2C+
Supernova PC 294210248.75B+6.2455.374%B++1.905%C27.6B+11.1B++2677.6h4.8B+8.7B++
Lasher X2 2062061251.648B**0.8623.226%C1.456%D**25.4CN/A2158.1h25D--107.7C
Orbital Strike Uplink 2771981198U195.49595.455%UN/A990U395U55940.2h1.3T*0.2T*
C75 Viper 244196316.323B+3.8139.271%C+N/A25.1C+6.2C2277.8h10.8B++27.4B++
Spear Anti-Vehicle Phalanx Turret 2811821710.706B+8.1950.065%B+5.495%B++42.3C**23C++4634.3h8.5C**16.9B+
Rocklet Rifle 323170533.208S0.7048.184%DN/A25C+22.5C+2486.8h35.4C**73.5C++
Corvus VA55 1691691141.482B+1.0323.72%C+24.852%C**21.7CN/A1447.8h10.4B*43.8B+
NS Annihilator 309164592.78S0.2776.525%D*N/A12.1B+10.7B+15913.5h7.1A++9.3A+
V10 148148364.111B+1.6043.644%B+85.135%B*23.1C--N/A1036.4h2.3C++5.2B
NS-30 Vandal 146146692.116C**0.4029.295%D25.343%C+18.5D-N/A737.9h5.9C+20.3C+
M40 Fury 157138434.5S31.9932.148%C--N/A37.3D5.1D--2353.7h7.5B**23.2B*
Lancer VS22 3061351810.746C+1.7762.502%C++N/A9.9C-12.6C+34013.6h31.2C+49.9C+
NS-10 Burster 221131781.679B++0.8330.578%C++5.344%C+6.6B+4.6B+12619.7h111.2B**363.8B++
Lumine Edge 1311283,1570.041C2.4715.277%D--7.813%D*0.6C--N/A4212.1h1.9D12.3D
NS-10 Burster 218122781.564B**0.9530.431%C*4.918%C--6.1C*4.8B*13320h124B407.5B+
M60-A Bulldog 125119429.75B*27.2439.235%D2.521%C*13.1D-N/A639.1h4.9B+12.5B
M60-A Bulldog 128116716.571C+14.0652.166%B+N/A14.5D-1.5D-928h5.1B+9.8B++
Saron Laser Cannon 205111901.233C+1.2831.745%C+4.505%A+5.8D4.9D10819.1h140.3C++442.1C++
Equinox VE2 1101101200.917C1.5923.715%C-15.455%D-12.5D--N/A658.8h14.1C59.4C+
VE-LR Obelisk 124110176.471M3.9624.413%D*38.182%B++47.8B++6.1S1022.3h4A16.3B++
H-V45 107107581.845C**0.6722.709%C15.888%D17.3DN/A2166.2h10.8B**47.4B+
Photon A2A Missile Pods 199106911.778A9.2773.214%D*N/A70.7B+62B++2951.5h5.4A+7.4A
M20 Basilisk 152103714.714S12.2042.928%B+3.884%D12D5.7D1328.6h114.6C+266.9C*
Saron HRB 17396128B+5.4949.122%B+3.125%A+20C-16C+6564.8h22.4C++45.7B+
M20 Basilisk 12693193U90.4952.499%C+4.301%C+62B*22C*3751.5h87.4B+166.5B+
Proton II PPA-H 9492615.333B12.8231.454%DN/A43.8D--1D**1392.1h10.5C++33.3C+
Comet VM2 12190801.125C**1.3947.938%B+3.333%C-11.4C++3.9C+2337.9h17.2B++35.8B++
CME 8786491.755B+0.7623.377%D20.93%C21.5DN/A1264h18.3D*78.1D-
Aspis Anti-Aircraft Phalanx Turret 18986712.286M*9.7729.535%B++N/A15.4B*18.4A+3515.6h113.5B**384.2B*
MAX Punch 83835470.152C**2.3646.415%C+N/A1.5C+N/A756.2h1.5C++3.2C**
Sticky Grenade 8080180N/A77.4950.37%C+N/A800CN/A68150.1h1.7B++3.4B+
Quasar VM1 7877312.484B++0.0317.66%B+20.779%B+23.3C++N/A2893.3h13.6B+76.9B
Xiphos Anti-Personnel Phalanx Tower 6764164C++61.4957.392%M+N/A320C**15A11220.2h21.6C+37.6B+
M20 Basilisk 856078.571A**6.0634.861%C-8.333%B**9.8D-4.1D--1386.1h74.6B++213.9B+
Comet VM2 7253471.128C++1.3849.96%B+1.887%D*11C+4C--2384.8h23.4B+46.8B+
Aphelion VEX-4H 10050316.667A14.1636.802%D--4%B+20D--20D2942.5h63.9C+173.7C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05350.2h
Anti-Vehicle MANA Turret01420.3h
Nanite Healing Grenade03220.1h
Medical Applicator345156,14913.1h
Motion Spotter12,7171h
Blast Wall1560.5h
Nano-Armor Kit197296,87520.1h
Flail Targeting Dart41020.5h
Spawn Beacon212,6312.5h
Bunker0740.6h
Rampart Wall13042.5h
Cortium Silo01020.3h
Skywall Shield Emitter1840.2h
Turret AI Module01200.5h
Repair Module02610.7h
Structure Shield Module01620.5h
Spitfire Auto-Turret01380.1h
Aphelion VEX0520h
Restoration Kit1571,3881.9h
Xiphos Anti-Personnel Tower1770.3h
Deconstruction Tool313,2523.5h
Ammunition Package65900.4h
Medical Kit1,34410,70316.2h
Anti-Infantry MANA Turret91210.4h
Pillbox0780.7h
Elysium Spawn Tube0530.2h
IPC Targeting Dart11770.7h
Orbital Strike Target Designator2941.4h
Vehicle Gate0530.5h
Infantry Tower0850.7h
Router0840.1h
Recon Detection Device42,7201h
Shield Recharging Field118790.3h
Smoke Grenade01,3450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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