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Castellan A.S.P. Operative Kcee[VSPH] Kcee
VS BR 65

KDR: 1.12

Score: 30.4m

Last Seen: Aug 19th, 2019 2:06 AM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Leader of PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 2
Level Progress (to 66): 86%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Serpent VE92 Proximity Mine Cosmos VM3 Cosmos VM3 Supernova PC XM98 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 4104TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.022%14.721%3241312014,4970.4780480.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.648%0.171C++-0.986D---1.957F-HEAD + (~3.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.6-0.022C+16.7-0.174C59

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.065%1.882%228712073,295126921722.59449152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.14%-1.54F-0.449C--0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.2-1.844F-27.6-1.204D*82.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.858%2.113%130712071,562141912561.1124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.667%-0.224C-0.572D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.411B240.404B46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.819%78.982%130112131,080918101.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.14C++0.764B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.219C++2.80.128C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.128%13.665%1302121264466540.966967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.425%-0.617D-0.192C-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.129C5.1-0.044C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 2
30.4m775.5%150 (9k)144 (8.6k)1.1243423,98921,3361.5480465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121490715.625%9.871%15409:544

45% Engineer6% Heavy Assault15% Infiltrator17% Light Assault15% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:56 PMApr 14th, 2015 10:18 AMAug 20th, 2019 5:09 PM (2d) (PST)Aug 18th, 2019 11:58 PM (3d) (PST)Aug 18th, 2019 10:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
296772190.1140.1010.0111.1600.03667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7824,59913,1837617028,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3517.9h/146.6d 9,040 2,368 12,864 244.8k 2,887 12,168 7,580 62.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:123
Deaths:230
KDR:0.535
Accuracy:14.987% D*
HSR:21.138% C--
Flare VE6
D--
Kills:65
Deaths:119
KDR:0.546
Accuracy:16.997% D--
HSR:13.846% D**
NSX Naginata
D*
Kills:51
Deaths:138
KDR:0.370
Accuracy:16.003% D*
HSR:19.608% D*
Kills:239
Deaths (as Heavy Assault):487
Deaths (to Heavy Assaults):5,072
KDR:0.49076
Kill Difference:248
Playtime:202.084 hours
Usage:6%
Score:1.279m
Score/min:105
Accuracy (listed only):15.996%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,655
Deaths:2,896
KDR:0.571
Accuracy:22.066% C
HSR:11.057% F
Solstice VE3
C
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C
HSR:14.672% D-
NS-11C
C
Kills:631
Deaths:1,396
KDR:0.452
Accuracy:22.443% C
HSR:11.411% D**
Pandora VX25
C
Kills:531
Deaths:928
KDR:0.572
Accuracy:32.693% D
HSR:14.124% C
Pulsar C
C
Kills:272
Deaths:609
KDR:0.447
Accuracy:22.436% C
HSR:14.338% D**
Solstice SF
C
Kills:151
Deaths:301
KDR:0.502
Accuracy:22.841% C
HSR:11.258% D--
Thanatos VE70
C+
Kills:113
Deaths:242
KDR:0.467
Accuracy:39.552% C+
HSR:11.504% D--
VE-LR Obelisk
C*
Kills:104
Deaths:115
KDR:0.904
Accuracy:18.108% F-
HSR:33.654% C*
Kills:4,159
Deaths (as Engineer):7,653
Deaths (to Engineers):5,796
KDR:0.54345
Kill Difference:3,494
Playtime:1,596.412 hours
Usage:45%
Score:15.140m
Score/min:158
Accuracy (listed only):25.225%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,655
Deaths:2,896
KDR:0.571
Accuracy:22.066% C
HSR:11.057% F
Solstice VE3
C
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C
HSR:14.672% D-
NS-11C
C
Kills:631
Deaths:1,396
KDR:0.452
Accuracy:22.443% C
HSR:11.411% D**
Pandora VX25
C
Kills:531
Deaths:928
KDR:0.572
Accuracy:32.693% D
HSR:14.124% C
Eridani SX5
C+
Kills:371
Deaths:716
KDR:0.518
Accuracy:25.899% C+
HSR:10.512% D*
Pulsar C
C
Kills:272
Deaths:609
KDR:0.447
Accuracy:22.436% C
HSR:14.338% D**
Solstice SF
C
Kills:151
Deaths:301
KDR:0.502
Accuracy:22.841% C
HSR:11.258% D--
Thanatos VE70
C+
Kills:113
Deaths:242
KDR:0.467
Accuracy:39.552% C+
HSR:11.504% D--
Kills:4,426
Deaths (as Light Assault):8,254
Deaths (to Light Assaults):3,551
KDR:0.53622
Kill Difference:3,828
Playtime:615.614 hours
Usage:17%
Score:4.858m
Score/min:132
Accuracy (listed only):26.199%
HSR (listed only):12.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,080
Deaths:675
KDR:1.600
Accuracy:35.819% C
HSR:78.982% B+
Eridani SX5
C+
Kills:371
Deaths:716
KDR:0.518
Accuracy:25.899% C+
HSR:10.512% D*
NS-45 Pilot
B**
Kills:195
Deaths:531
KDR:0.367
Accuracy:35.921% B++
HSR:35.897% B**
NS-44 Commissioner
C+
Kills:128
Deaths:508
KDR:0.252
Accuracy:36.391% C+
HSR:20.313% C
NS-44L Blackhand
B+
Kills:122
Deaths:394
KDR:0.310
Accuracy:45.892% B+
HSR:34.426% D
Kills:1,896
Deaths (as Infiltrator):2,824
Deaths (to Infiltrators):3,466
KDR:0.67139
Kill Difference:928
Playtime:544.159 hours
Usage:15%
Score:3.991m
Score/min:122
Accuracy (listed only):35.984%
HSR (listed only):36.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:531
Deaths:928
KDR:0.572
Accuracy:32.693% D
HSR:14.124% C
Eridani SX5
C+
Kills:371
Deaths:716
KDR:0.518
Accuracy:25.899% C+
HSR:10.512% D*
Thanatos VE70
C+
Kills:113
Deaths:242
KDR:0.467
Accuracy:39.552% C+
HSR:11.504% D--
H-V45
D-
Kills:78
Deaths:158
KDR:0.494
Accuracy:19.692% D-
HSR:10.256% D**
Kills:1,093
Deaths (as Combat Medic):2,044
Deaths (to Combat Medics):1,834
KDR:0.53474
Kill Difference:951
Playtime:34.123 hours
Usage:1%
Score:0.291m
Score/min:142
Accuracy (listed only):29.459%
HSR (listed only):11.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,339
Deaths:756
KDR:1.771
Accuracy:15.445% C
HSR:12.099% F
Cosmos VM3
C
Kills:1,218
Deaths:695
KDR:1.753
Accuracy:15.708% C
HSR:15.435% D-
Quasar VM1
C
Kills:477
Deaths:331
KDR:1.441
Accuracy:14.078% C
HSR:12.159% D*
NS-10 Burster
D
Kills:402
Deaths:319
KDR:1.260
Accuracy:25.240% D
HSR:4.229% D
NS-10 Burster
C+
Kills:379
Deaths:320
KDR:1.184
Accuracy:25.233% D
HSR:5.277% C+
Comet VM2
C+
Kills:378
Deaths:498
KDR:0.759
Accuracy:36.033% D
HSR:4.233% C+
Comet VM2
D
Kills:332
Deaths:365
KDR:0.910
Accuracy:36.610% D-
HSR:2.711% D
Quasar VM1
D--
Kills:261
Deaths:200
KDR:1.305
Accuracy:13.473% D--
HSR:11.877% F-
Blueshift VM5
D-
Kills:111
Deaths:105
KDR:1.057
Accuracy:15.630% D-
HSR:6.306% F**
Blueshift VM5
D
Kills:59
Deaths:63
KDR:0.937
Accuracy:16.141% D
HSR:15.254% D*
Kills:4,956
Deaths (as MAX Suit):1,826
Deaths (to MAX Suits):749
KDR:2.71413
Kill Difference:3,130
Playtime:514.016 hours
Usage:15%
Score:4.837m
Score/min:157
Accuracy (listed only):21.359%
HSR (listed only):8.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:310
V. Kills:132 233%
Deaths:179
KDR:1.732
Accuracy:42.089% D*
KPH:15.300 D*
VKPH:6.500 D--
Antares LC
C+
Kills:57
V. Kills:68 83%
Deaths:435
KDR:0.131
Accuracy:30.358% C+
KPH:1 D*
VKPH:1.200 D**
Kills:367 (57 + 0)
Deaths:614
KDR:0.598
VKDR:0.326
Vehicle Kills:200
Kill Difference:247
Playtime:75.993 hours
Usage:2%
Score:0.367m
Score/min:80
Piloting Accuracy:30.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:102
V. Kills:28 352%
Deaths:49
KDR:2.082
Accuracy:33.952% D--
KPH:12 D**
VKPH:3.300 D
Kills:102 (0 + 102)
Deaths:49
KDR:2.082
VKDR:0.571
Vehicle Kills:28
Kill Difference:53
Playtime:8.481 hours
Usage:0%
Score:0.031m
Score/min:60
Piloting Accuracy:N/A%
Gunner Accuracy:33.952%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:541
V. Kills:409 132%
Deaths:241
KDR:2.245
Accuracy:22.426% D*
KPH:6.100 D*
VKPH:4.600 F
L100 Python AP
D*
Kills:229
V. Kills:175 130%
Deaths:74
KDR:3.095
Accuracy:46.864% D*
KPH:11.500 D**
VKPH:8.800 F
L100 Python HEAT
D*
Kills:221
V. Kills:115 191%
Deaths:88
KDR:2.511
Accuracy:38.789% D*
KPH:11.500 D*
VKPH:6 D*
C75 Viper
D--
Kills:99
V. Kills:46 211%
Deaths:59
KDR:1.678
Accuracy:36.429% C
KPH:7.400 D*
VKPH:3.400 D--
Kills:1,090 (1,090 + 0)
Deaths:462
KDR:2.359
VKDR:1.613
Vehicle Kills:745
Kill Difference:628
Playtime:142.023 hours
Usage:4%
Score:0.799m
Score/min:94
Driving Accuracy:36.429%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:1,096
V. Kills:565 194%
Deaths:506
KDR:2.166
Accuracy:42.742% D
KPH:10.300 D*
VKPH:5.300 D-
Supernova FPC
D*
Kills:833
V. Kills:745 112%
Deaths:378
KDR:2.204
Accuracy:44.777% D--
KPH:10.400 D**
VKPH:9.300 D*
Saron HRB
D--
Kills:393
V. Kills:347 113%
Deaths:371
KDR:1.059
Accuracy:28.131% F-
KPH:8.700 F
VKPH:7.700 D--
Supernova VPC
D
Kills:276
V. Kills:114 240%
Deaths:101
KDR:2.733
Accuracy:43.684% D
KPH:13.500 D**
VKPH:5.600 D
Aphelion VEX-4
D*
Kills:75
V. Kills:67 110%
Deaths:76
KDR:0.987
Accuracy:22.372% F
KPH:9.300 D**
VKPH:8.300 D*
E540 Halberd
D--
Kills:69
V. Kills:48 141%
Deaths:48
KDR:1.438
Accuracy:35.571% F
KPH:14.100 F
VKPH:9.800 D--
Kills:2,742 (2,205 + 537)
Deaths:1,480
KDR:1.853
VKDR:1.274
Vehicle Kills:1,886
Kill Difference:1,262
Playtime:265.034 hours
Usage:8%
Score:1.762m
Score/min:111
Driving Accuracy:43.684%
Gunner Accuracy:35.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:516
V. Kills:308 167%
Deaths:57
KDR:9.053
Accuracy:48.378% D*
KPH:25.500 D--
VKPH:15.200 D
Saron HRB-H
D*
Kills:363
V. Kills:272 133%
Deaths:126
KDR:2.881
Accuracy:40.060% F-
KPH:14.400 D**
VKPH:10.800 D*
G40-F Ranger
D**
Kills:126
V. Kills:71 175%
Deaths:12
KDR:10.500
Accuracy:22.457% F
KPH:17.100 D**
VKPH:9.600 D**
Proton II PPA-H
C
Kills:89
V. Kills:21 405%
Deaths:29
KDR:3.069
Accuracy:25.623% D**
KPH:21.100 D**
VKPH:5 C
Kills:1,094 (0 + 1,094)
Deaths:224
KDR:4.884
VKDR:3
Vehicle Kills:672
Kill Difference:870
Playtime:57.036 hours
Usage:2%
Score:0.570m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:25.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:68
V. Kills:20 324%
Deaths:24
KDR:2.833
Accuracy:27.043% D--
KPH:19.200 D*
VKPH:5.600 D-
M20 Basilisk
D--
Kills:51
V. Kills:27 182%
Deaths:23
KDR:2.217
Accuracy:32.477% D
KPH:8.100 D*
VKPH:4.300 D--
Kills:119 (0 + 119)
Deaths:47
KDR:2.532
VKDR:1
Vehicle Kills:47
Kill Difference:72
Playtime:9.871 hours
Usage:0%
Score:0.061m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:32.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,7061,6552,8960.571C-0.5522.066%C11.057%F4.8D--N/A22341.7h18.3D*82.9D
Proximity Mine 1,6511,6511779.328A++8.2042.547%C++N/A85.5DN/A28419.3h1.9C++4.5C*
Cosmos VM3 1,3681,3397561.771C+0.6515.445%C12.099%F10.6D**N/A34126.3h12.4B+80.4C*
Cosmos VM3 1,2441,2186951.753C+0.6315.708%C15.435%D-10.4D*N/A34117.2h13B+82.9C++
Supernova PC 1,6611,0965062.166C-1.0442.742%D1.825%C10.3D*5.3D-108106.5h6.1C14.2C--
XM98 1,0891,0806751.6C0.4835.819%C78.982%B+7.3D*N/A24147.8h2.8C7.7C+
Tank Mine 1,4528691137.69M6.5719.955%D--N/A108.6C+72.9B+10768h1.5B++7.7D
Supernova FPC 1,5788333782.204C--1.0844.777%D--2.881%B10.4D**9.3D*10880h7.9D**17.6F-
Spear Anti-Vehicle Phalanx Turret 1,197758839.133B8.0138.62%D4.09%C++22.3D-12.9D-19034h9.7C+25.1C+
Solstice VE3 7137021,1660.602C0.5221.662%C14.672%D-4.4D-N/A24158.8h16.2C+74.8C+
NS-11C 6576311,3960.452D0.6722.443%C11.411%D**3.2D*N/A11200h21D*93.4D
Skyguard 9505412412.245C1.1222.426%D*1.294%D6.1D*4.6F8789.4h131C+584D
Pandora VX25 5345319280.572C--0.5532.693%D14.124%C6.4D*N/A2183.4h4.7C+14.3C+
E540 Halberd-H 824516579.053C+7.9348.378%D*4.07%A+25.4D--15.2D20820.3h7.6D15.6D--
C-4 9134963511.413C+0.2923.483%CN/A31.8D*26.7C+38215.6h1.8C--7.8C--
Quasar VM1 4924773311.441C+0.3214.078%C12.159%D*7.2D*N/A2666.1h14B+99.7C++
NS-10 Burster 7224023191.26B+0.1425.24%D4.229%D2.1D**1.7D*33192h189.3D--750D--
Saron HRB 7403933711.059D-0.0728.131%F-N/A8.7F7.7D--13345.3h32.1D**114.2F**
NS-10 Burster 6753793201.184C++0.0625.233%D5.277%C+2F1.6F31190.2h198.6D*787.1D--
Comet VM2 6193784980.759C+0.3736.033%D4.233%C+3.3D**2.1D--30115.9h27.4C75.9C
Eridani SX5 3743717160.518D0.6125.899%C+10.512%D*5.3D*N/A2170.6h12.6C+48.7C++
Saron HRB-H 6353631262.881C1.7640.06%F-1.102%C-14.4D**10.8D*14625.2h33.3D83.2F
Comet VM2 5323323650.91C+0.2136.61%D-2.711%D3.9D*2.3D**3185.2h26.6C*72.7C+
Dual Photon Pods 4423101791.732D0.6142.089%D*N/A15.3D*6.5D--12320.3h41F97.4F
Supernova VPC 3902761012.733D1.6143.684%D1.449%C+13.5D**5.6D7320.4h6.1F**14F--
Pulsar C 2832726090.447C-0.6822.436%C14.338%D**3.2D--N/A1686.3h20.5F-91.2D--
Quasar VM1 2662612001.305C-0.1813.473%D--11.877%F-7.9FN/A2332.9h12.5B+93.1C+
L100 Python AP 404229743.095C1.9746.864%D*N/A11.5D**8.8F12719.9h7.8C--16.7D-
L100 Python HEAT 336221882.511C-1.3938.789%D*1.357%D11.5D*6D*9419.3h7.2C18.6D--
NS-45 Pilot 1981955310.367D0.7635.921%B++35.897%B**2.3D*N/A984.6h9.5D-26.6C+
Solstice SF 1551513010.502C--0.6222.841%C11.258%D--4.3D--N/A1935.1h17.2D75.5C--
Aspis Anti-Aircraft Phalanx Turret 267130255.2B++4.0821.412%DN/A6.5D-6.9D-16119.9h174.3C--813.9C
NS-44 Commissioner 1291285080.252D0.8736.391%C+20.313%C2.4D*N/A1154.2h4.8D13.2C+
G40-F Ranger 1971261210.5C+9.3822.457%FN/A17D**9.6D**1677.4h83.1C--370D**
Orion VS54 1251232300.535C--0.5914.987%D*21.138%C--5.1D*N/A5623.9h16.9D-112.9C-
NS-44L Blackhand 1251223940.31D0.8145.892%B+34.426%D2.2D*N/A954.8h4.5C++9.9B
Thanatos VE70 1141132420.467C--0.6639.552%C+11.504%D--5.2D*N/A5321.7h7D*17.8C--
Blueshift VM5 1231111051.057D0.0715.63%D-6.306%F**6.8FN/A2316.4h20.4D*130.7D-
VE-LR Obelisk 1091041150.904C-0.2218.108%F-33.654%C*4.8D*N/A1521.8h8.3D45.9F
L105 Zephyr 130102492.082D0.9633.952%D--N/A12D**3.3D608.5h10.9F-32.2F-
C75 Viper 14599591.678C--0.5536.429%C2.02%B++7.4D*3.4D--9013.4h18.9D51.9D
Lasher X2 99962090.459D0.6718.773%D--6.25%A4.2D**N/A1923h17.3B+92.1C+
Proton II PPA-H 11089293.069D1.9425.623%D**N/A21.2D**5C904.2h23.9T93.4T*
H-V45 81781580.494C-0.6319.692%D-10.256%D**5.1D*N/A2715.4h17.2D*87.4D--
Aphelion VEX-4 14275760.987D-0.1422.372%F1.333%D*9.3D**8.3D*958.1h75C-335.4F
E540 Halberd 11769481.438D0.3135.571%F1.449%D14.1F9.8D--2014.9h7.7D**21.6F--
M40 Fury 8868242.833D1.7127.043%D--2.941%B**19.4D*5.7D-1193.5h13.8C++51.1C
Flare VE6 65651190.546D-0.5816.997%D--13.846%D**4.5D*N/A3114.6h13.7D-80.7D
MANA Anti-Vehicle Turret 13462561.107C--0.0245.832%D-1.613%D--620C-720C+523100.1h19.6T*42.8T
Rocklet Rifle 12060900.667C+0.4634.395%F-N/A10.7D**10.7D*1755.6h37.1C++107.8D
Blueshift VM5 6359630.937D0.1916.141%D15.254%D*5.7FN/A2310.4h25F*154.9D*
Antares LC 125574350.131D-0.9930.358%C+7.018%S1D*1.2D**6555.7h590.5T*1945.1T*
Hades VSH4 101551090.505C+0.6265.155%CN/A6.5C5.4C918.5h11.5D-17.6D-
M20 Basilisk 7851232.217C1.0932.477%D5.882%C++8.1D*4.3D--946.3h123.6C380.7D
NSX Naginata 55511380.37D--0.7516.003%D*19.608%D*2.3D**N/A1621.8h30.5T*190.6T
Force-Blade 1045013,1370.004D1.1226.714%C18%A++0DN/A01672.7h8.3T*31.2F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72721.4h
Nano-Armor Kit3941,383,19490.4h
Repair Module2590.5h
Spitfire Auto-Turret54630.9h
Restoration Kit41640.5h
Motion Spotter75031.2h
NS Patriot Flare Gun0560.1h
Rampart Wall3621.2h
Deconstruction Tool02,9380.5h
Welding Device05880.1h
Ammunition Package201,3781.2h
Anti-Infantry MANA Turret2720.4h
Medical Applicator12461,0625.5h
Soldier Soaker0610h
A30 Walker11930h
Recon Detection Device422,3697.8h

Check the help document for the dictionary if you want to learn more about words used here.


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