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Ascendant A.S.P. Operative Kcee[VSPH] Kcee
VS BR 45

KDR: 1.12

Score: 28.4m

Last Seen: Feb 10th, 2019 5:34 AM
- OFFLINE - 237.3 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald - Outfit Leader of PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 1
Level Progress (to 46): 46%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Serpent VE92 Proximity Mine Cosmos VM3 Cosmos VM3 Supernova PC XM98 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 3898TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.021%13.365%2941210104,2050.478330.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.407%0.184C++-1.133D*-1.826F-HEAD (~2.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.04C+17.1-0.2C60.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.71%2.007%224710152,989120020022.49083149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%-1.474F-0.385C-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.7-1.647F26.4-1.103D*76.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.256%2.105%123610161,425135111881.05477120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.873%-0.269C-0.573D-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.492B+200.492B+40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.974%78.585%123110211,046866101.20646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++0.755B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.22C++2.80.129C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.522%13.302%1232102063962731.01752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.281%-0.573D-0.244C-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.1C+5-0.033C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 1
28.4m727.9%151 (9.1k)146 (8.8k)1.1228722,55520,0871.5426445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102285715.483%9.869%15309:434

46% Engineer6% Heavy Assault14% Infiltrator18% Light Assault15% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:56 PMApr 14th, 2015 10:18 AMFeb 19th, 2019 7:43 PM (69m) (PST)Feb 10th, 2019 4:47 AM (10d) (PST)Feb 10th, 2019 1:34 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
301792220.1150.1030.0111.1070.03766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0354,71313,3227616628,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3255.5h/135.6d 8,432 2,226 11,703 216.2k 2,691 11,228 7,145 58.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:123
Deaths:230
KDR:0.535
Accuracy:14.987% D*
HSR:21.138% C--
Lasher X2
A
Kills:95
Deaths:206
KDR:0.461
Accuracy:19.048% D-
HSR:6.316% A
Flare VE6
D--
Kills:58
Deaths:110
KDR:0.527
Accuracy:16.961% D--
HSR:13.793% D**
NSX Naginata
D--
Kills:51
Deaths:136
KDR:0.375
Accuracy:16.427% D--
HSR:19.608% D*
Kills:327
Deaths (as Heavy Assault):682
Deaths (to Heavy Assaults):4,807
KDR:0.47947
Kill Difference:355
Playtime:181.096 hours
Usage:6%
Score:1.157m
Score/min:106
Accuracy (listed only):16.856%
HSR (listed only):15.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,649
Deaths:2,866
KDR:0.575
Accuracy:22.085% C
HSR:10.976% F
Solstice VE3
C
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C
HSR:14.672% D-
NS-11C
C
Kills:625
Deaths:1,358
KDR:0.460
Accuracy:22.599% C
HSR:11.360% D**
Pandora VX25
C
Kills:528
Deaths:892
KDR:0.592
Accuracy:33.184% D
HSR:13.826% C
Pulsar C
C
Kills:263
Deaths:583
KDR:0.451
Accuracy:22.601% C
HSR:14.449% D**
Solstice SF
C
Kills:151
Deaths:298
KDR:0.507
Accuracy:22.924% C
HSR:11.258% D--
Thanatos VE70
C+
Kills:111
Deaths:238
KDR:0.466
Accuracy:39.636% C+
HSR:10.811% D--
Kills:4,029
Deaths (as Engineer):7,401
Deaths (to Engineers):5,506
KDR:0.54439
Kill Difference:3,372
Playtime:1,505.143 hours
Usage:46%
Score:14.309m
Score/min:158
Accuracy (listed only):26.384%
HSR (listed only):12.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,649
Deaths:2,866
KDR:0.575
Accuracy:22.085% C
HSR:10.976% F
Solstice VE3
C
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C
HSR:14.672% D-
NS-11C
C
Kills:625
Deaths:1,358
KDR:0.460
Accuracy:22.599% C
HSR:11.360% D**
Pandora VX25
C
Kills:528
Deaths:892
KDR:0.592
Accuracy:33.184% D
HSR:13.826% C
Eridani SX5
C+
Kills:366
Deaths:676
KDR:0.541
Accuracy:26.393% C+
HSR:10.656% D*
Pulsar C
C
Kills:263
Deaths:583
KDR:0.451
Accuracy:22.601% C
HSR:14.449% D**
Solstice SF
C
Kills:151
Deaths:298
KDR:0.507
Accuracy:22.924% C
HSR:11.258% D--
Thanatos VE70
C+
Kills:111
Deaths:238
KDR:0.466
Accuracy:39.636% C+
HSR:10.811% D--
Kills:4,395
Deaths (as Light Assault):8,077
Deaths (to Light Assaults):3,375
KDR:0.54414
Kill Difference:3,682
Playtime:581.279 hours
Usage:18%
Score:4.657m
Score/min:134
Accuracy (listed only):26.385%
HSR (listed only):12.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,046
Deaths:661
KDR:1.582
Accuracy:35.974% C
HSR:78.585% B+
Eridani SX5
C+
Kills:366
Deaths:676
KDR:0.541
Accuracy:26.393% C+
HSR:10.656% D*
NS-44 Commissioner
C+
Kills:127
Deaths:498
KDR:0.255
Accuracy:36.512% C+
HSR:19.685% C
NS-44L Blackhand
C*
Kills:85
Deaths:312
KDR:0.272
Accuracy:43.345% C*
HSR:35.294% C-
NS-45 Pilot
B+
Kills:78
Deaths:241
KDR:0.324
Accuracy:34.588% B+
HSR:29.487% B+
Kills:1,702
Deaths (as Infiltrator):2,388
Deaths (to Infiltrators):3,226
KDR:0.71273
Kill Difference:686
Playtime:457.341 hours
Usage:14%
Score:3.337m
Score/min:122
Accuracy (listed only):35.362%
HSR (listed only):34.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:528
Deaths:892
KDR:0.592
Accuracy:33.184% D
HSR:13.826% C
Eridani SX5
C+
Kills:366
Deaths:676
KDR:0.541
Accuracy:26.393% C+
HSR:10.656% D*
Thanatos VE70
C+
Kills:111
Deaths:238
KDR:0.466
Accuracy:39.636% C+
HSR:10.811% D--
H-V45
D
Kills:78
Deaths:148
KDR:0.527
Accuracy:20.271% D
HSR:10.256% D**
Kills:1,083
Deaths (as Combat Medic):1,954
Deaths (to Combat Medics):1,703
KDR:0.55425
Kill Difference:871
Playtime:31.590 hours
Usage:1%
Score:0.274m
Score/min:144
Accuracy (listed only):29.871%
HSR (listed only):11.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,335
Deaths:755
KDR:1.768
Accuracy:15.419% C
HSR:12.060% F
Cosmos VM3
C+
Kills:1,215
Deaths:694
KDR:1.751
Accuracy:15.673% C+
HSR:15.391% D-
Quasar VM1
C
Kills:475
Deaths:329
KDR:1.444
Accuracy:14.080% C
HSR:12.211% D*
NS-10 Burster
C--
Kills:370
Deaths:306
KDR:1.209
Accuracy:25.442% C--
HSR:4.595% D
Comet VM2
C++
Kills:360
Deaths:455
KDR:0.791
Accuracy:36.339% D
HSR:4.444% C++
NS-10 Burster
C+
Kills:357
Deaths:307
KDR:1.163
Accuracy:25.409% D
HSR:5.602% C+
Comet VM2
D
Kills:327
Deaths:359
KDR:0.911
Accuracy:36.540% D-
HSR:2.752% D
Quasar VM1
D--
Kills:259
Deaths:198
KDR:1.308
Accuracy:13.468% D--
HSR:11.969% F
Blueshift VM5
D
Kills:95
Deaths:89
KDR:1.067
Accuracy:16.250% D
HSR:7.368% F--
Blueshift VM5
D
Kills:56
Deaths:63
KDR:0.889
Accuracy:16.604% D
HSR:12.500% F
Kills:4,849
Deaths (as MAX Suit):1,777.500
Deaths (to MAX Suits):731
KDR:2.72799
Kill Difference:3,071.500
Playtime:488.183 hours
Usage:15%
Score:4.692m
Score/min:160
Accuracy (listed only):21.522%
HSR (listed only):8.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:295
V. Kills:128 229%
Deaths:174
KDR:1.695
Accuracy:42.158% D*
KPH:15.100 D*
VKPH:6.600 D--
Kills:295 (0 + 0)
Deaths:174
KDR:1.695
VKDR:0.736
Vehicle Kills:128
Kill Difference:121
Playtime:19.516 hours
Usage:1%
Score:0.145m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:102
V. Kills:28 352%
Deaths:49
KDR:2.082
Accuracy:34.047% D--
KPH:12.100 D**
VKPH:3.300 D-
Kills:102 (0 + 102)
Deaths:49
KDR:2.082
VKDR:0.571
Vehicle Kills:28
Kill Difference:53
Playtime:8.420 hours
Usage:0%
Score:0.030m
Score/min:59
Piloting Accuracy:N/A%
Gunner Accuracy:34.047%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:376
V. Kills:322 116%
Deaths:218
KDR:1.725
Accuracy:22.746% D--
KPH:5.100 D*
VKPH:4.300 D**
L100 Python HEAT
D*
Kills:219
V. Kills:114 190%
Deaths:87
KDR:2.517
Accuracy:39.021% D*
KPH:11.600 D*
VKPH:6 D*
L100 Python AP
D--
Kills:202
V. Kills:158 127%
Deaths:68
KDR:2.971
Accuracy:47.564% D--
KPH:11.100 D**
VKPH:8.700 F
C75 Viper
D*
Kills:91
V. Kills:40 222%
Deaths:55
KDR:1.655
Accuracy:37.516% C+
KPH:7.600 D*
VKPH:3.300 D*
Kills:888 (888 + 0)
Deaths:428
KDR:2.075
VKDR:1.481
Vehicle Kills:634
Kill Difference:460
Playtime:123.310 hours
Usage:4%
Score:0.690m
Score/min:93
Driving Accuracy:37.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:1,080
V. Kills:559 193%
Deaths:502
KDR:2.151
Accuracy:43.004% D
KPH:10.300 D*
VKPH:5.300 D-
Supernova FPC
D*
Kills:780
V. Kills:716 109%
Deaths:369
KDR:2.114
Accuracy:44.892% D--
KPH:10.200 D*
VKPH:9.400 D*
Saron HRB
D--
Kills:388
V. Kills:345 112%
Deaths:369
KDR:1.051
Accuracy:28.120% F-
KPH:8.600 F
VKPH:7.700 D--
Supernova VPC
D
Kills:241
V. Kills:91 262%
Deaths:94
KDR:2.564
Accuracy:44.959% D
KPH:13.300 D**
VKPH:5 D
Aphelion VEX-4
D*
Kills:75
V. Kills:67 110%
Deaths:76
KDR:0.987
Accuracy:22.372% F
KPH:9.300 D**
VKPH:8.300 D*
E540 Halberd
D--
Kills:65
V. Kills:46 138%
Deaths:47
KDR:1.383
Accuracy:35.690% F
KPH:13.800 F
VKPH:9.800 D--
Kills:2,629 (2,101 + 528)
Deaths:1,457
KDR:1.804
VKDR:1.252
Vehicle Kills:1,824
Kill Difference:1,172
Playtime:256.915 hours
Usage:8%
Score:1.713m
Score/min:111
Driving Accuracy:44.959%
Gunner Accuracy:35.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:500
V. Kills:302 165%
Deaths:55
KDR:9.091
Accuracy:48.342% D*
KPH:25.300 D-
VKPH:15.300 D
Saron HRB-H
D**
Kills:302
V. Kills:234 129%
Deaths:124
KDR:2.435
Accuracy:38.211% F-
KPH:13.200 D**
VKPH:10.300 D**
G40-F Ranger
D**
Kills:109
V. Kills:62 173%
Deaths:12
KDR:9.083
Accuracy:23.021% F
KPH:16.800 D**
VKPH:9.500 D**
Proton II PPA-H
C--
Kills:80
V. Kills:17 444%
Deaths:28
KDR:2.857
Accuracy:24.294% D**
KPH:21.200 D**
VKPH:4.500 C--
Kills:991 (0 + 991)
Deaths:219
KDR:4.525
VKDR:2.808
Vehicle Kills:615
Kill Difference:772
Playtime:52.841 hours
Usage:2%
Score:0.532m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:24.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:68
V. Kills:20 324%
Deaths:24
KDR:2.833
Accuracy:27.043% D--
KPH:19.200 D*
VKPH:5.600 D-
Kills:68 (0 + 68)
Deaths:24
KDR:2.833
VKDR:0.833
Vehicle Kills:20
Kill Difference:44
Playtime:3.547 hours
Usage:0%
Score:0.025m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:27.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,7001,6492,8660.575C-0.5522.085%C10.976%F4.9D--N/A22339h18.3D--82.7C--
Proximity Mine 1,5631,5631659.473A++8.3542.479%C+N/A88.3DN/A29317.7h1.9C++4.4C**
Cosmos VM3 1,3641,3357551.768C+0.6515.419%C12.06%F10.6D**N/A34126h12.4B+80.4C**
Cosmos VM3 1,2411,2156941.751C+0.6315.673%C+15.391%D-10.4D*N/A34116.9h13B+82.8C++
Supernova PC 1,6391,0805022.151C-1.0343.004%D1.852%C10.3D*5.3D-108104.8h6C14C-
XM98 1,0551,0466611.582C0.4635.974%C78.585%B+7.4D-N/A24142.2h2.8C7.7C+
Tank Mine 1,3437931077.411M6.2919.771%D--N/A105.7C+73.3B+10847.5h1.5B++7.7D
Supernova FPC 1,4967803692.114C--0.9944.892%D--3.077%B+10.2D*9.4D*10876.4h8D**17.8F
Spear Anti-Vehicle Phalanx Turret 1,150730819.012B7.8938.354%D4.247%C++22.5D-13D19432.4h9.4C+24.5C+
Solstice VE3 7137021,1660.602C0.5221.662%C14.672%D-4.4D-N/A23158.7h16.2C++74.8C++
NS-11C 6506251,3580.46D0.6622.599%C11.36%D**3.2D--N/A11195.8h20.9D*92.5D
Pandora VX25 5315288920.592D0.5333.184%D13.826%C6.5D*N/A2281h4.6C+13.9C+
E540 Halberd-H 802500559.091C++7.9748.342%D*4.2%A+25.3D-15.3D20919.8h7.6C-15.6D-
Quasar VM1 4904753291.444C+0.3214.08%C12.211%D*7.3D*N/A2665.5h14B+99.5C++
C-4 8554613251.418C+0.3023.135%C-N/A31.6D--27C+38314.6h1.8C-7.7C
Saron HRB 7333883691.051D-0.0728.12%F-N/A8.6F7.7D--13244.9h32.1D**114.3F**
Skyguard 6983762181.725C-0.6022.746%D--1.33%D5.1D*4.3D**8574.2h158.7D697.7D*
NS-10 Burster 6753703061.209B+0.0925.442%C--4.595%D2.1D**1.7D*33180.4h192.6D--757.2D-
Eridani SX5 3693666760.541D0.5826.393%C+10.656%D*5.4D*N/A2267.5h12.3C++46.6C*
Comet VM2 5943604550.791C+0.3336.339%D4.444%C++3.3D**2.1D--31109.7h27.2C74.9C
NS-10 Burster 6433573071.163C++0.0425.409%D5.602%C+2D**1.6D**32178.7h197.3D--776.5D--
Comet VM2 5243273590.911C+0.2136.54%D-2.752%D3.9D*2.3D**3184.3h26.6C++72.7C+
Saron HRB-H 5363021242.435C-1.3138.211%F-1.325%C13.2D**10.3D**14622.8h32D83.9F
Dual Photon Pods 4232951741.695D0.5742.158%D*N/A15.1D*6.6D--12419.5h41F97.2F
Pulsar C 2742635830.451C-0.6722.601%C14.449%D**3.2D--N/A1683.3h20.5F-90.8D-
Quasar VM1 2642591981.308C0.1913.468%D--11.969%F8FN/A2332.5h12.5B+92.9C+
Supernova VPC 332241942.564D1.4444.959%D1.66%C++13.3D**5D7518.1h6.4T14.2F--
L100 Python HEAT 333219872.517C-1.3939.021%D*1.37%D-11.5D*6D*9319h7.2C18.5D--
L100 Python AP 360202682.971C1.8547.564%D--N/A11.1D**8.7F12818.2h8.2C--17.2D-
Solstice SF 1551512980.507C-0.6222.924%C11.258%D--4.3D--N/A2034.8h17.2D74.9C-
NS-44 Commissioner 1281274980.255D0.8736.512%C+19.685%C2.4D*N/A1153.1h4.8D13C+
Orion VS54 1251232300.535C--0.5914.987%D*21.138%C--5.1D*N/A5523.9h16.9D-112.9C-
Aspis Anti-Aircraft Phalanx Turret 246116244.833B+3.7121.123%DN/A6D-6.7D-15419.4h188.4D891.9C--
Thanatos VE70 1111112380.466C--0.6639.636%C+10.811%D--5.4D*N/A5620.4h6.9D*17.3C-
G40-F Ranger 171109129.083C+7.9623.021%FN/A16.8D**9.5D**1666.5h86.4D375.5D**
L105 Zephyr 130102492.082D0.9634.047%D--N/A12.1D**3.3D-598.4h10.9F--32F-
Lasher X2 98952060.461D0.6619.048%D-6.316%A4.3D*N/A1922.3h17.2B+90.4C+
Blueshift VM5 10595891.067D0.0616.25%D7.368%F--7.2FN/A2513.2h19.8D--122D
C75 Viper 13191551.655C--0.5337.516%C+2.198%B*7.6D*3.3D*9412h19D50.7C--
NS-44L Blackhand 87853120.272D-0.8543.345%C*35.294%C-2D*N/A841.8h4.5C++10.3C**
Proton II PPA-H 9780282.857D1.7324.294%D**N/A21.1D**4.5C--853.8h21.7F*89.4T-
NS-45 Pilot 80782410.324D0.8034.588%B+29.487%B+2.2D*N/A835.9h10.7D*31C
H-V45 81781480.527C-0.6020.271%D10.256%D**5.5D--N/A2814.1h16.5D--81.5D
Aphelion VEX-4 14275760.987D-0.1422.372%F1.333%D*9.3D**8.3D*948.1h75C335.4F
M40 Fury 8868242.833D1.7127.043%D--2.941%B**19.4D*5.7D-1193.5h13.8C++51.1C-
E540 Halberd 11165471.383D0.2635.69%F1.538%D13.8F9.8D--2014.7h8F22.4F--
MANA Anti-Vehicle Turret 13462561.107D-0.0245.336%D*1.613%D-620D-720D522770.1h19.1C42.2D*
Flare VE6 58581100.527D-0.6016.961%D--13.793%D**4.5D*N/A3412.9h13.6D-80.1D
Blueshift VM5 5956630.889D0.2316.604%D12.5%F6FN/A239.4h25.1F*151.4D*
Hades VSH4 101551070.514C+0.6165.043%CN/A6.8C-5.7C948.1h10.9D16.8D
NSX Naginata 55511360.375D-0.7516.427%D--19.608%D*2.4D**N/A1621.7h30.3T*184.3F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62701.3h
Motion Spotter64541.1h
NS Patriot Flare Gun0560.1h
Restoration Kit41580.5h
Soldier Soaker0610h
Nano-Armor Kit3681,323,93886h
Repair Module2530.4h
Deconstruction Tool02,9380.5h
Rocklet Rifle31200.1h
Spitfire Auto-Turret44180.8h
Rampart Wall2561h
Ammunition Package171,2421.1h
Anti-Infantry MANA Turret2720.4h
Medical Applicator11758,0475.2h
A30 Walker11930h
Recon Detection Device342,0126.4h

Check the help document for the dictionary if you want to learn more about words used here.


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