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Primus A.S.P. Operative Kcee[VSPH] Kcee
VS BR 49

KDR: 1.12

Score: 28.7m

Last Seen: Apr 16th, 2019 1:55 AM
- OFFLINE - 80.4 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Leader of PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 1
Level Progress (to 50): 26%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Serpent VE92 Proximity Mine Cosmos VM3 Cosmos VM3 Supernova PC XM98 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 3957TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.054%13.706%3021210234,2610.4760360.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.559%0.189C++-1.084D*-1.974F-HEAD (~2.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.034C+17-0.194C60.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.59%1.978%225710283,034120720242.51159150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.208%-1.49F-0.404C--0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.5-1.671F-26.5-1.108D*77

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.503%2.072%124610291,448136412031.06081120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%-0.253C-0.581D-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.493B+20.10.491B+39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.96%78.673%124110341,055881101.1975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.144C++0.753B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.221C++2.80.129C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.28%13.417%1242103364163631.00786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.315%-0.585D-0.22C-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.107C+5-0.036C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PurpleHaze[VSPH] PurpleHaze
VS outfit on Emerald

Members: 1
28.7m733.1%150 (9k)145 (8.7k)1.1226422,87520,3761.5428549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103586715.516%9.889%15309:434

46% Engineer6% Heavy Assault14% Infiltrator18% Light Assault15% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:56 PMApr 14th, 2015 10:18 AMApr 17th, 2019 1:35 PM (2d) (PST)Apr 15th, 2019 11:03 PM (3d) (PST)Apr 15th, 2019 9:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
299782210.1150.1030.0111.1110.03667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9514,70013,2517616728,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3312.5h/138d 8,562 2,262 11,886 220.8k 2,728 11,433 7,244 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:123
Deaths:230
KDR:0.535
Accuracy:14.987% D*
HSR:21.138% C--
Lasher X2
A
Kills:96
Deaths:207
KDR:0.464
Accuracy:18.835% D-
HSR:6.250% A
Flare VE6
D--
Kills:61
Deaths:114
KDR:0.535
Accuracy:16.914% D--
HSR:14.754% D**
NSX Naginata
D--
Kills:51
Deaths:138
KDR:0.370
Accuracy:16.466% D--
HSR:19.608% D*
Kills:331
Deaths (as Heavy Assault):689
Deaths (to Heavy Assaults):4,871
KDR:0.48041
Kill Difference:358
Playtime:184.970 hours
Usage:6%
Score:1.166m
Score/min:105
Accuracy (listed only):16.800%
HSR (listed only):15.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,649
Deaths:2,866
KDR:0.575
Accuracy:22.080% C
HSR:10.976% F
Solstice VE3
C+
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C+
HSR:14.672% D-
NS-11C
C
Kills:626
Deaths:1,363
KDR:0.459
Accuracy:22.605% C
HSR:11.342% D**
Pandora VX25
C
Kills:530
Deaths:904
KDR:0.586
Accuracy:32.927% D
HSR:13.962% C
Pulsar C
C
Kills:269
Deaths:603
KDR:0.446
Accuracy:22.584% C
HSR:14.498% D**
Solstice SF
C+
Kills:151
Deaths:300
KDR:0.503
Accuracy:22.884% C+
HSR:11.258% D--
Thanatos VE70
C+
Kills:111
Deaths:239
KDR:0.464
Accuracy:39.475% C+
HSR:10.811% D--
Kills:4,038
Deaths (as Engineer):7,441
Deaths (to Engineers):5,565
KDR:0.54267
Kill Difference:3,403
Playtime:1,520.086 hours
Usage:46%
Score:14.402m
Score/min:158
Accuracy (listed only):26.317%
HSR (listed only):12.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,649
Deaths:2,866
KDR:0.575
Accuracy:22.080% C
HSR:10.976% F
Solstice VE3
C+
Kills:702
Deaths:1,166
KDR:0.602
Accuracy:21.662% C+
HSR:14.672% D-
NS-11C
C
Kills:626
Deaths:1,363
KDR:0.459
Accuracy:22.605% C
HSR:11.342% D**
Pandora VX25
C
Kills:530
Deaths:904
KDR:0.586
Accuracy:32.927% D
HSR:13.962% C
Eridani SX5
C+
Kills:368
Deaths:695
KDR:0.529
Accuracy:26.129% C+
HSR:10.598% D*
Pulsar C
C
Kills:269
Deaths:603
KDR:0.446
Accuracy:22.584% C
HSR:14.498% D**
Solstice SF
C+
Kills:151
Deaths:300
KDR:0.503
Accuracy:22.884% C+
HSR:11.258% D--
Thanatos VE70
C+
Kills:111
Deaths:239
KDR:0.464
Accuracy:39.475% C+
HSR:10.811% D--
Kills:4,406
Deaths (as Light Assault):8,136
Deaths (to Light Assaults):3,416
KDR:0.54154
Kill Difference:3,730
Playtime:591.850 hours
Usage:18%
Score:4.704m
Score/min:132
Accuracy (listed only):26.293%
HSR (listed only):12.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,055
Deaths:664
KDR:1.589
Accuracy:35.960% C+
HSR:78.673% B+
Eridani SX5
C+
Kills:368
Deaths:695
KDR:0.529
Accuracy:26.129% C+
HSR:10.598% D*
NS-44 Commissioner
C+
Kills:127
Deaths:499
KDR:0.255
Accuracy:36.517% C+
HSR:19.685% C
NS-45 Pilot
B*
Kills:108
Deaths:302
KDR:0.358
Accuracy:35.607% B++
HSR:32.407% B*
NS-44L Blackhand
C**
Kills:99
Deaths:345
KDR:0.287
Accuracy:44.366% C**
HSR:38.384% C
Kills:1,757
Deaths (as Infiltrator):2,505
Deaths (to Infiltrators):3,285
KDR:0.7014
Kill Difference:748
Playtime:477.058 hours
Usage:14%
Score:3.444m
Score/min:120
Accuracy (listed only):35.716%
HSR (listed only):35.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:530
Deaths:904
KDR:0.586
Accuracy:32.927% D
HSR:13.962% C
Eridani SX5
C+
Kills:368
Deaths:695
KDR:0.529
Accuracy:26.129% C+
HSR:10.598% D*
Thanatos VE70
C+
Kills:111
Deaths:239
KDR:0.464
Accuracy:39.475% C+
HSR:10.811% D--
H-V45
D
Kills:78
Deaths:150
KDR:0.520
Accuracy:20.178% D
HSR:10.256% D**
Kills:1,087
Deaths (as Combat Medic):1,988
Deaths (to Combat Medics):1,736
KDR:0.54678
Kill Difference:901
Playtime:31.956 hours
Usage:1%
Score:0.277m
Score/min:144
Accuracy (listed only):29.677%
HSR (listed only):11.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,339
Deaths:756
KDR:1.771
Accuracy:15.445% C
HSR:12.099% F
Cosmos VM3
C+
Kills:1,218
Deaths:695
KDR:1.753
Accuracy:15.708% C+
HSR:15.435% D-
Quasar VM1
C
Kills:476
Deaths:330
KDR:1.442
Accuracy:14.090% C
HSR:12.185% D*
NS-10 Burster
C--
Kills:384
Deaths:310
KDR:1.239
Accuracy:25.414% C--
HSR:4.427% D
Comet VM2
C++
Kills:368
Deaths:471
KDR:0.781
Accuracy:36.208% D
HSR:4.348% C++
NS-10 Burster
C+
Kills:368
Deaths:311
KDR:1.183
Accuracy:25.384% D
HSR:5.435% C+
Comet VM2
D
Kills:331
Deaths:361
KDR:0.917
Accuracy:36.579% D-
HSR:2.719% D
Quasar VM1
D--
Kills:261
Deaths:199
KDR:1.312
Accuracy:13.455% D--
HSR:11.877% F-
Blueshift VM5
D
Kills:109
Deaths:104
KDR:1.048
Accuracy:15.960% D
HSR:6.422% F*
Blueshift VM5
D
Kills:56
Deaths:63
KDR:0.889
Accuracy:16.604% D
HSR:12.500% F
Kills:4,910
Deaths (as MAX Suit):1,800
Deaths (to MAX Suits):737
KDR:2.72778
Kill Difference:3,110
Playtime:495.606 hours
Usage:15%
Score:4.733m
Score/min:159
Accuracy (listed only):21.485%
HSR (listed only):8.745%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:298
V. Kills:130 227%
Deaths:174
KDR:1.713
Accuracy:42.171% D*
KPH:15.300 D*
VKPH:6.700 D-
Kills:298 (0 + 0)
Deaths:174
KDR:1.713
VKDR:0.747
Vehicle Kills:130
Kill Difference:124
Playtime:19.516 hours
Usage:1%
Score:0.146m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:102
V. Kills:28 352%
Deaths:49
KDR:2.082
Accuracy:34.067% D--
KPH:12.100 D**
VKPH:3.300 D
Kills:102 (0 + 102)
Deaths:49
KDR:2.082
VKDR:0.571
Vehicle Kills:28
Kill Difference:53
Playtime:8.421 hours
Usage:0%
Score:0.030m
Score/min:59
Piloting Accuracy:N/A%
Gunner Accuracy:34.067%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:395
V. Kills:331 119%
Deaths:225
KDR:1.756
Accuracy:22.655% D*
KPH:5.200 D*
VKPH:4.400 D**
L100 Python HEAT
D*
Kills:219
V. Kills:114 190%
Deaths:87
KDR:2.517
Accuracy:39.167% D*
KPH:11.500 D*
VKPH:6 D*
L100 Python AP
D--
Kills:203
V. Kills:158 128%
Deaths:69
KDR:2.942
Accuracy:47.585% D--
KPH:11.100 D**
VKPH:8.700 F
C75 Viper
D--
Kills:91
V. Kills:40 222%
Deaths:55
KDR:1.655
Accuracy:37.239% C
KPH:7.500 D*
VKPH:3.300 D--
Kills:908 (908 + 0)
Deaths:436
KDR:2.083
VKDR:1.475
Vehicle Kills:643
Kill Difference:472
Playtime:125.122 hours
Usage:4%
Score:0.700m
Score/min:93
Driving Accuracy:37.239%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:1,081
V. Kills:560 193%
Deaths:504
KDR:2.145
Accuracy:43.033% D
KPH:10.300 D*
VKPH:5.300 D-
Supernova FPC
D*
Kills:787
V. Kills:719 109%
Deaths:370
KDR:2.127
Accuracy:44.910% D--
KPH:10.200 D**
VKPH:9.300 D*
Saron HRB
D--
Kills:388
V. Kills:345 112%
Deaths:369
KDR:1.051
Accuracy:28.138% F-
KPH:8.600 F
VKPH:7.700 D--
Supernova VPC
D
Kills:258
V. Kills:100 255%
Deaths:96
KDR:2.688
Accuracy:44.996% D
KPH:13.800 D**
VKPH:5.300 D
Aphelion VEX-4
D*
Kills:75
V. Kills:67 110%
Deaths:76
KDR:0.987
Accuracy:22.372% F
KPH:9.300 D**
VKPH:8.300 D*
E540 Halberd
D--
Kills:65
V. Kills:46 138%
Deaths:47
KDR:1.383
Accuracy:35.665% F
KPH:13.800 F
VKPH:9.800 D--
Kills:2,654 (2,126 + 528)
Deaths:1,462
KDR:1.815
VKDR:1.256
Vehicle Kills:1,837
Kill Difference:1,192
Playtime:258.468 hours
Usage:8%
Score:1.722m
Score/min:111
Driving Accuracy:44.996%
Gunner Accuracy:35.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:509
V. Kills:305 166%
Deaths:56
KDR:9.089
Accuracy:48.398% D*
KPH:25.400 D-
VKPH:15.200 D
Saron HRB-H
D*
Kills:316
V. Kills:242 130%
Deaths:124
KDR:2.548
Accuracy:38.708% F-
KPH:13.500 D**
VKPH:10.400 D*
G40-F Ranger
D**
Kills:111
V. Kills:63 173%
Deaths:12
KDR:9.250
Accuracy:23.216% F
KPH:16.900 D**
VKPH:9.600 D**
Proton II PPA-H
C--
Kills:84
V. Kills:18 442%
Deaths:29
KDR:2.897
Accuracy:25.215% D**
KPH:21.200 D**
VKPH:4.500 C--
Kills:1,020 (0 + 1,020)
Deaths:221
KDR:4.615
VKDR:2.842
Vehicle Kills:628
Kill Difference:799
Playtime:53.905 hours
Usage:2%
Score:0.540m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:25.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:68
V. Kills:20 324%
Deaths:24
KDR:2.833
Accuracy:27.043% D--
KPH:19.200 D*
VKPH:5.600 D-
Kills:68 (0 + 68)
Deaths:24
KDR:2.833
VKDR:0.833
Vehicle Kills:20
Kill Difference:44
Playtime:3.547 hours
Usage:0%
Score:0.025m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:27.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,7001,6492,8660.575C-0.5522.08%C10.976%F4.9D--N/A22339.1h18.3D--82.7C--
Proximity Mine 1,5701,5701689.345A++8.2242.328%C++N/A87.7DN/A29117.9h1.9C++4.5C**
Cosmos VM3 1,3681,3397561.771C+0.6515.445%C12.099%F10.6D**N/A34126.3h12.4B+80.4C**
Cosmos VM3 1,2441,2186951.753C+0.6315.708%C+15.435%D-10.4D*N/A34117.2h13B+82.9B
Supernova PC 1,6411,0815042.145C-1.0243.033%D1.85%C10.3D*5.3D-108105.1h6C14C-
XM98 1,0641,0556641.589C0.4735.96%C+78.673%B+7.4D*N/A24143.5h2.8C7.7C+
Tank Mine 1,3758161077.626M6.5019.821%D--N/A107.4C+73.6B+10847.6h1.5B++7.7D
Supernova FPC 1,5067873702.127C--1.0044.91%D--3.05%B+10.2D**9.3D*10877.1h8D**17.8F
Spear Anti-Vehicle Phalanx Turret 1,170741829.037C**7.9138.488%D4.184%C++22.6D-13.1D19332.8h9.4C++24.5C+
Solstice VE3 7137021,1660.602C+0.5221.662%C+14.672%D-4.4D-N/A23158.7h16.2C++74.8C++
NS-11C 6526261,3630.459D0.6622.605%C11.342%D**3.2D--N/A11196.3h20.9D*92.6C--
Pandora VX25 5335309040.586D0.5432.927%D13.962%C6.5D*N/A2281.6h4.6C+14.1C+
E540 Halberd-H 814509569.089C++7.9748.398%D*4.126%A+25.5D-15.3D20820h7.5C--15.6D--
Quasar VM1 4914763301.442C+0.3214.09%C12.185%D*7.2D**N/A2665.9h14.1B+99.8C*
C-4 8734713331.414C+0.2923.227%C-N/A31.6D--27C+38114.9h1.8C-7.8C-
Skyguard 7263952251.756C-0.6322.655%D*1.266%D5.2D*4.4D**8575.9h154.3D681.1D--
Saron HRB 7333883691.051D0.0728.138%F-N/A8.6F7.7D--13344.9h32.2D**114.4F**
NS-10 Burster 6963843101.239B+0.1225.414%C--4.427%D2.1D**1.7D*33184h190D--747.5D-
Comet VM2 6043684710.781C+0.3436.208%D4.348%C++3.3D**2.1D--30111.8h27.3C75.3C
Eridani SX5 3713686950.529C--0.5926.129%C+10.598%D*5.3D*N/A2169.5h12.5C++47.9C++
NS-10 Burster 6593683111.183C++0.0625.384%D5.435%C+2F1.6F31182.2h195.9D--771.8D-
Comet VM2 5303313610.917C+0.2136.579%D-2.719%D3.9D*2.4D**3184.5h26.4C*72.2C+
Saron HRB-H 5583161242.548C-1.4338.708%F-1.266%C13.5D**10.3D*14623.4h32.3D83.6F
Dual Photon Pods 4282981741.713D0.5942.171%D*N/A15.3D*6.7D-12519.5h41.1F97.4F
Pulsar C 2802696030.446C--0.6822.584%C14.498%D**3.2D--N/A1684.7h20.5F-90.7D-
Quasar VM1 2662611991.312C-0.1913.455%D--11.877%F-8FN/A2332.8h12.5B+92.9C+
Supernova VPC 358258962.688D1.5744.996%D1.55%C+13.8D**5.3D7618.7h6.2F**13.7F--
L100 Python HEAT 333219872.517C-1.3939.167%D*1.37%D11.5D*6D*9319h7.3C18.5D--
L100 Python AP 361203692.942C1.8247.585%D--N/A11.2D**8.7F12818.2h8.2D17.1D--
Solstice SF 1551513000.503C-0.6222.884%C+11.258%D--4.3D--N/A1935h17.2C--75.3C
NS-44 Commissioner 1281274990.255D0.8736.517%C+19.685%C2.4D*N/A1253.2h4.8D13.1C+
Orion VS54 1251232300.535C--0.5914.987%D*21.138%C--5.1D*N/A5523.9h16.9D-112.9D-
Aspis Anti-Aircraft Phalanx Turret 246116244.833B+3.7121.152%DN/A5.9D-6.7D-15419.5h189.3D895D
Thanatos VE70 1111112390.464C--0.6639.475%C+10.811%D--5.2D*N/A5421.2h6.9D*17.5C-
G40-F Ranger 174111129.25C+8.1323.216%FN/A16.8D**9.5D**1666.6h86.3D371.7D**
Blueshift VM5 1211091041.048D0.0715.96%D6.422%F*7.2FN/A2415.1h19.9D-125D
NS-45 Pilot 1101083020.358D0.7635.607%B++32.407%B*2.3D*N/A846.3h10.3D*29C
L105 Zephyr 130102492.082D0.9634.067%D--N/A12.1D**3.3D598.4h10.9F--32.1F-
NS-44L Blackhand 101993450.287D0.8444.366%C**38.384%C2.1D*N/A947h4.5C++10C**
Lasher X2 99962070.464D0.6618.835%D-6.25%A4.3D**N/A1922.5h17.1B++90.8C+
C75 Viper 13191551.655C--0.5337.239%C2.198%B**7.5D*3.3D--9312.1h19D51.1D
Proton II PPA-H 10284292.897D1.7725.215%D**N/A21D**4.5C--854h23.4T92.7T*
H-V45 81781500.52C-0.6020.178%D10.256%D**5.5D*N/A2914.2h16.6D--82.3D
Aphelion VEX-4 14275760.987D--0.1422.372%F1.333%D*9.3D**8.3D*958.1h75C-335.4F
M40 Fury 8868242.833D1.7127.043%D--2.941%B**19.4D*5.7D-1193.5h13.8C++51.1C-
E540 Halberd 11165471.383D0.2635.665%F1.538%D13.8F9.8D--2044.7h8F22.4F--
MANA Anti-Vehicle Turret 13462561.107D0.0245.647%D1.613%D**620D-720D523080.1h19.5T*42.6T
Flare VE6 61611140.535D-0.5916.914%D--14.754%D**4.5D*N/A3313.5h13.6D-80.5D
Blueshift VM5 5956630.889D0.2316.604%D12.5%F6FN/A239.4h25.1F*151.4D--
Hades VSH4 101551070.514C+0.6164.946%CN/A6.6C--5.5D938.3h11D16.9D
Rocklet Rifle 10854730.74C++0.3833.032%F--N/A11.5D*11.5D--1714.7h33.2B+100.5D
NSX Naginata 55511380.37D-0.7516.466%D--19.608%D*2.3D**N/A1621.8h30.5T*185.3F**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62711.3h
Motion Spotter74951.2h
Restoration Kit41580.5h
NS Patriot Flare Gun0560.1h
Soldier Soaker0610h
Nano-Armor Kit3701,336,17986.6h
Repair Module2530.4h
Deconstruction Tool02,9380.5h
Spitfire Auto-Turret44250.9h
Rampart Wall2561h
Ammunition Package171,2641.1h
Anti-Infantry MANA Turret2720.4h
Medical Applicator11858,6835.2h
Recon Detection Device352,0606.6h
A30 Walker11930h

Check the help document for the dictionary if you want to learn more about words used here.


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