Online: daguest  
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Signifer Dreadnaught KdiddyM[] KdiddyM
VS BR 59

KDR: 5.35

Score: 36.5m

Last Seen: Jul 31st, 2020 12:43 AM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Connery
Level Progress (to 60): 4%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parsec VX3-A Ghost Pandora VX25 Orion VS54 Betelgeuse 54-A XM98 Deimos VA29 NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,394,865 MLG Score: 1115
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.802%18.829%31649130037,5815.3420.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%-0.863D---0.343C--0.047C+HEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.089C+11.30.205C++56.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.696%0.877%1711348114495540.229839207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.972F--1.049D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.03C+8.20.343C**31.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.918%3.582%88313463352931561.14334213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.164%-1.322D**-0.227C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.158C++22.20.449B79.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.836%73.903%888134119,2828605822.4209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.557%0.282C*0.441B0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.10.353C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.75%13.01%88413455,342891295.99551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-0.332C--0.352C--0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.40.309C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.5m324.4%247 (14.8k)184 (11k)5.3529275,59414,1225.6880859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349456116.662%30.35%50614:0536

7% Combat Medic16% Engineer25% Heavy Assault45% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:40 PMMar 19th, 2020 3:22 PMJul 30th, 2020 8:45 PM (59d) (PST)Jul 30th, 2020 9:11 PM (59d) (PST)Jul 30th, 2020 8:43 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
279492300.3820.0710.1161.2730.0101115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7342,94713,787234776111,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3296.4h/137.3d 4,733 22,943 26,674 251.7k 3,347 18,916 2,007 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,499
Deaths:396
KDR:3.785
Accuracy:14.708% F-
HSR:18.145% D*
Betelgeuse 54-A
F
Kills:1,363
Deaths:381
KDR:3.577
Accuracy:16.001% F**
HSR:20.690% F
Flare VE6
D*
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:14.814% F-
HSR:17.280% D*
NS-15M2
D**
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:17.070% F-
HSR:17.642% D**
Pulsar LSW
F
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:15.713% F-
HSR:13.535% F
VX29 Polaris
D--
Kills:1,157
Deaths:285
KDR:4.060
Accuracy:16.416% F-
HSR:16.681% D--
NSX Naginata
D--
Kills:366
Deaths:55
KDR:6.655
Accuracy:14.849% F-
HSR:22.951% D--
SVA-88
D
Kills:296
Deaths:76
KDR:3.895
Accuracy:16.164% F-
HSR:23.311% D
NS-15M1
D-
Kills:217
Deaths:55
KDR:3.945
Accuracy:15.067% F-
HSR:18.894% D-
VE-H Maw
D*
Kills:204
Deaths:50
KDR:4.080
Accuracy:15.368% F*
HSR:20.588% D*
Ursa
D--
Kills:175
Deaths:50
KDR:3.500
Accuracy:16.284% F
HSR:18.286% D--
Kills:8,768
Deaths (as Heavy Assault):2,240
Deaths (to Heavy Assaults):3,936
KDR:3.91429
Kill Difference:6,528
Playtime:833.463 hours
Usage:25%
Score:10.825m
Score/min:216
Accuracy (listed only):15.678%
HSR (listed only):18.909%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,673
Deaths:355
KDR:4.713
Accuracy:36.922% D-
HSR:12.971% D
Deimos VA29
C--
Kills:1,315
Deaths:488
KDR:2.695
Accuracy:47.191% F
HSR:15.057% C--
NS Baron G5
D
Kills:1,282
Deaths:406
KDR:3.158
Accuracy:38.912% D-
HSR:11.623% D
Phobos VX86
C-
Kills:1,191
Deaths:429
KDR:2.776
Accuracy:48.103% D**
HSR:15.113% C-
NSX Tanto
D
Kills:1,172
Deaths:101
KDR:11.604
Accuracy:16.172% F*
HSR:23.123% D
Zenith VX-5
D*
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:16.524% F--
HSR:15.740% D*
NSX Tengu
D--
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D**
HSR:16.438% D--
NS-7 PDW
D--
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F--
HSR:12.768% D--
VE-S Canis
D--
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% F
HSR:14.310% D--
NS-11C
D--
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:15.700% F--
HSR:14.592% D--
Thanatos VE70
D*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D*
HSR:8.598% D**
Pulsar C
D**
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:18.493% F-
HSR:15.735% D**
Serpent VE92
D**
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F--
HSR:12.565% D**
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F-
HSR:9.741% D*
MKV Suppressed
C--
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% F-
HSR:18.064% C--
Solstice VE3
D-
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.798% F-
HSR:15.931% D-
Skorpios
D-
Kills:1,083
Deaths:127
KDR:8.528
Accuracy:18.534% F--
HSR:15.605% D-
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F-
HSR:12.079% D*
Eclipse VE3A
D**
Kills:348
Deaths:56
KDR:6.214
Accuracy:17.970% F--
HSR:12.644% D**
NS-66 Punisher
D--
Kills:294
Deaths:35
KDR:8.400
Accuracy:17.331% F--
HSR:19.728% D--
Solstice SF
C
Kills:256
Deaths:100
KDR:2.560
Accuracy:14.336% F--
HSR:14.844% C
VE-C Horizon
D--
Kills:141
Deaths:20
KDR:7.050
Accuracy:18.053% T
HSR:19.858% D--
VX6-7
B+
Kills:56
Deaths:3
KDR:18.667
Accuracy:13.731% F*
HSR:26.786% B+
Kills:21,963
Deaths (as Light Assault):5,717
Deaths (to Light Assaults):2,665
KDR:3.8417
Kill Difference:16,246
Playtime:174.469 hours
Usage:5%
Score:1.829m
Score/min:175
Accuracy (listed only):22.662%
HSR (listed only):15.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,673
Deaths:355
KDR:4.713
Accuracy:36.922% D-
HSR:12.971% D
Deimos VA29
C--
Kills:1,315
Deaths:488
KDR:2.695
Accuracy:47.191% F
HSR:15.057% C--
NS Baron G5
D
Kills:1,282
Deaths:406
KDR:3.158
Accuracy:38.912% D-
HSR:11.623% D
Phobos VX86
C-
Kills:1,191
Deaths:429
KDR:2.776
Accuracy:48.103% D**
HSR:15.113% C-
NS-11A
D
Kills:1,181
Deaths:98
KDR:12.051
Accuracy:15.526% F--
HSR:21.084% D
H-V45
D-
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:16.830% F-
HSR:17.109% D-
NSX Tengu
D--
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D**
HSR:16.438% D--
NS-7 PDW
D--
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F--
HSR:12.768% D--
VE-S Canis
D--
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% F
HSR:14.310% D--
Thanatos VE70
D*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D*
HSR:8.598% D**
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F-
HSR:9.741% D*
MKV Suppressed
C--
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% F-
HSR:18.064% C--
Skorpios
D-
Kills:1,083
Deaths:127
KDR:8.528
Accuracy:18.534% F--
HSR:15.605% D-
Pulsar VS1
D-
Kills:977
Deaths:181
KDR:5.398
Accuracy:16.444% F-
HSR:16.172% D-
Terminus VX-9
D*
Kills:456
Deaths:42
KDR:10.857
Accuracy:13.935% F**
HSR:17.763% D*
NS-11P
D-
Kills:377
Deaths:117
KDR:3.222
Accuracy:15.695% F--
HSR:18.302% D-
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F-
HSR:12.079% D*
VE-A Lacerta
D*
Kills:325
Deaths:39
KDR:8.333
Accuracy:17.431% F--
HSR:15.077% D*
Corvus VA55
D-
Kills:297
Deaths:68
KDR:4.368
Accuracy:15.810% F--
HSR:19.529% D-
NS-66 Punisher
D--
Kills:294
Deaths:35
KDR:8.400
Accuracy:17.331% F--
HSR:19.728% D--
Equinox VE2 Burst
D
Kills:155
Deaths:40
KDR:3.875
Accuracy:15.818% F**
HSR:23.871% D
Equinox VE2
D*
Kills:82
Deaths:26
KDR:3.154
Accuracy:15.456% F*
HSR:12.195% D*
NSX Yumi
D-
Kills:70
Deaths:10
KDR:7
Accuracy:12.441% T-
HSR:20% D-
Kills:19,265
Deaths (as Combat Medic):4,798
Deaths (to Combat Medics):1,395
KDR:4.01521
Kill Difference:14,467
Playtime:232.857 hours
Usage:7%
Score:2.790m
Score/min:200
Accuracy (listed only):22.437%
HSR (listed only):15.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C
Kills:12,165
Deaths:368
KDR:33.057
Accuracy:41.883% C-
HSR:78.249% C
Ghost
D**
Kills:1,781
Deaths:247
KDR:7.211
Accuracy:32.540% D**
HSR:59.461% D**
XM98
C++
Kills:1,359
Deaths:100
KDR:13.590
Accuracy:35.354% D
HSR:77.925% C++
NS-44 Commissioner
D*
Kills:1,197
Deaths:441
KDR:2.714
Accuracy:17.789% F*
HSR:15.622% D*
NS-30 Vandal
C
Kills:1,173
Deaths:125
KDR:9.384
Accuracy:28.065% D*
HSR:26.854% C
VA39 Spectre
C
Kills:1,169
Deaths:55
KDR:21.255
Accuracy:29.840% D-
HSR:34.987% C
Artemis VX26
C
Kills:1,168
Deaths:165
KDR:7.079
Accuracy:20.216% F-
HSR:23.545% C
NSX Tomoe
D--
Kills:1,168
Deaths:146
KDR:8
Accuracy:21.781% F-
HSR:31.764% D--
NSX Tengu
D--
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D**
HSR:16.438% D--
NS-7 PDW
D--
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F--
HSR:12.768% D--
VE-S Canis
D--
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% F
HSR:14.310% D--
Parallax VX3
C
Kills:1,164
Deaths:68
KDR:17.118
Accuracy:35.479% D-
HSR:77.234% C
Beamer VS3
D*
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:15.754% F-
HSR:14.347% D*
V10
C+
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:34.107% D**
HSR:80.034% C+
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F-
HSR:9.741% D*
MKV Suppressed
C--
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% F-
HSR:18.064% C--
Skorpios
D-
Kills:1,083
Deaths:127
KDR:8.528
Accuracy:18.534% F--
HSR:15.605% D-
Nyx VX31
B**
Kills:860
Deaths:33
KDR:26.061
Accuracy:27.908% F
HSR:41.395% B**
NS-357 Underboss
D*
Kills:826
Deaths:239
KDR:3.456
Accuracy:17.251% T
HSR:13.923% D*
NS-61 Emissary
D--
Kills:603
Deaths:187
KDR:3.225
Accuracy:15.734% F-
HSR:12.604% D--
Cerberus
D--
Kills:362
Deaths:186
KDR:1.946
Accuracy:12.691% T-
HSR:16.022% D--
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F-
HSR:12.079% D*
NS-66 Punisher
D--
Kills:294
Deaths:35
KDR:8.400
Accuracy:17.331% F--
HSR:19.728% D--
Manticore SX40
D*
Kills:256
Deaths:131
KDR:1.954
Accuracy:10.746% T-
HSR:14.063% D*
NSX Daimyo
D*
Kills:243
Deaths:8
KDR:30.375
Accuracy:36.779% D*
HSR:88.889% D**
Phaseshift VX-S
D
Kills:239
Deaths:14
KDR:17.071
Accuracy:24.512% F-
HSR:66.527% D
NS-45 Pilot
D*
Kills:167
Deaths:33
KDR:5.061
Accuracy:11.272% T*
HSR:20.359% D*
Phantom VA23
C+
Kills:138
Deaths:18
KDR:7.667
Accuracy:22.393% F--
HSR:31.884% C+
NS-44L Blackhand
C
Kills:127
Deaths:44
KDR:2.886
Accuracy:22.214% F**
HSR:40.945% C
Spiker
F
Kills:61
Deaths:30
KDR:2.033
Accuracy:12.416% F**
HSR:9.836% F
Kills:36,104
Deaths (as Infiltrator):4,910
Deaths (to Infiltrators):2,240
KDR:7.35316
Kill Difference:31,194
Playtime:1,487.204 hours
Usage:45%
Score:14.965m
Score/min:168
Accuracy (listed only):22.847%
HSR (listed only):33.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,673
Deaths:355
KDR:4.713
Accuracy:36.922% D-
HSR:12.971% D
Deimos VA29
C--
Kills:1,315
Deaths:488
KDR:2.695
Accuracy:47.191% F
HSR:15.057% C--
NS Baron G5
D
Kills:1,282
Deaths:406
KDR:3.158
Accuracy:38.912% D-
HSR:11.623% D
Phobos VX86
C-
Kills:1,191
Deaths:429
KDR:2.776
Accuracy:48.103% D**
HSR:15.113% C-
NSX Tanto
D
Kills:1,172
Deaths:101
KDR:11.604
Accuracy:16.172% F*
HSR:23.123% D
Zenith VX-5
D*
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:16.524% F--
HSR:15.740% D*
VE-LR Obelisk
C++
Kills:1,168
Deaths:29
KDR:40.276
Accuracy:29.453% D-
HSR:36.729% C++
NS-11C
D--
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:15.700% F--
HSR:14.592% D--
Thanatos VE70
D*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D*
HSR:8.598% D**
Pulsar C
D**
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:18.493% F-
HSR:15.735% D**
Serpent VE92
D**
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F--
HSR:12.565% D**
Solstice VE3
D-
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.798% F-
HSR:15.931% D-
Eclipse VE3A
D**
Kills:348
Deaths:56
KDR:6.214
Accuracy:17.970% F--
HSR:12.644% D**
Solstice SF
C
Kills:256
Deaths:100
KDR:2.560
Accuracy:14.336% F--
HSR:14.844% C
Eidolon VE33
C*
Kills:213
Deaths:32
KDR:6.656
Accuracy:21.321% F
HSR:29.578% C*
VE-C Horizon
D--
Kills:141
Deaths:20
KDR:7.050
Accuracy:18.053% T
HSR:19.858% D--
VX6-7
B+
Kills:56
Deaths:3
KDR:18.667
Accuracy:13.731% F*
HSR:26.786% B+
Kills:15,792
Deaths (as Engineer):3,906
Deaths (to Engineers):2,131
KDR:4.04301
Kill Difference:11,886
Playtime:514.862 hours
Usage:16%
Score:5.474m
Score/min:177
Accuracy (listed only):24.313%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:214
Deaths:38
KDR:5.632
Accuracy:15.610% D-
HSR:15.888% D-
Quasar VM1
D*
Kills:162
Deaths:26
KDR:6.231
Accuracy:12.847% D*
HSR:13.580% D*
Nebula VM20
D
Kills:104
Deaths:19
KDR:5.474
Accuracy:18.876% D
HSR:12.500% F-
NS-10 Burster
B+
Kills:95
Deaths:7
KDR:13.571
Accuracy:36.065% B+
HSR:2.105% D*
Nebula VM20
D
Kills:90
Deaths:19
KDR:4.737
Accuracy:18.557% D
HSR:14.444% D**
NS-10 Burster
B+
Kills:84
Deaths:2
KDR:42
Accuracy:37.031% B+
HSR:0% F-
Cosmos VM3
C-
Kills:79
Deaths:22
KDR:3.591
Accuracy:18.055% C-
HSR:17.722% C-
NS-20 Gorgon
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:25.486% N/A
HSR:18% N/A
Kills:878
Deaths (as MAX Suit):69
Deaths (to MAX Suits):710
KDR:12.72464
Kill Difference:809
Playtime:31.252 hours
Usage:1%
Score:0.593m
Score/min:316
Accuracy (listed only):22.816%
HSR (listed only):11.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:114
V. Kills:37 300%
Deaths:3
KDR:38
Accuracy:20.696% F--
KPH:22.700 D
VKPH:7.400 C
Kills:114 (114 + 0)
Deaths:3
KDR:38
VKDR:12.333
Vehicle Kills:37
Kill Difference:111
Playtime:5.021 hours
Usage:0%
Score:0.057m
Score/min:189
Driving Accuracy:20.696%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:139
V. Kills:10 N/A
Deaths:12
KDR:11.583
Accuracy:15.655% F
KPH:49.600 C--
VKPH:3.600 C
Saron HRB
C
Kills:117
V. Kills:36 316%
Deaths:19
KDR:6.158
Accuracy:28.308% F--
KPH:24.700 C
VKPH:7.600 D
Kills:256 (0 + 256)
Deaths:31
KDR:8.258
VKDR:1.484
Vehicle Kills:46
Kill Difference:225
Playtime:7.541 hours
Usage:0%
Score:0.072m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:28.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:79
V. Kills:28 272%
Deaths:9
KDR:8.778
Accuracy:21.784% F--
KPH:17.300 D
VKPH:6.100 D
M12 Kobalt
D
Kills:64
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:15.446% D--
KPH:55.900 D
VKPH:1.700 D-
Kills:143 (0 + 143)
Deaths:9
KDR:15.889
VKDR:3.333
Vehicle Kills:30
Kill Difference:134
Playtime:5.714 hours
Usage:0%
Score:0.050m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:15.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:100
V. Kills:33 294%
Deaths:63
KDR:1.587
Accuracy:34.547% D**
KPH:10.500 D--
VKPH:3.500 D
S12 Renegade
D--
Kills:61
V. Kills:1 N/A
Deaths:17
KDR:3.588
Accuracy:32.229% F
KPH:25.500 D--
VKPH:0.400 D*
Kills:161 (161 + 0)
Deaths:80
KDR:2.013
VKDR:0.425
Vehicle Kills:34
Kill Difference:81
Playtime:11.904 hours
Usage:0%
Score:0.099m
Score/min:139
Driving Accuracy:32.229%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 12,19312,16536833.057M**27.7041.883%C-78.249%C29.1D*N/A79418.3h1.7C*4.1C+
Ghost 1,7891,7812477.211B**1.8632.54%D**59.461%D**25.6D--N/A7969.7h2.4D7.3D--
Pandora VX25 1,6881,6733554.713A*0.6436.922%D-12.971%D29.1DN/A8157.4h3.9C*10.6C+
Orion VS54 1,5081,4993963.785B+1.5714.708%F-18.145%D*25.8DN/A13958.2h12.7C86.2C+
Betelgeuse 54-A 1,3791,3633813.577C++1.7816.001%F**20.69%F28.9D*N/A12947.1h11.9D--74.5F**
XM98 1,3591,35910013.59S8.2435.354%D77.925%C++27.3C--N/A7449.8h2.2C++6.3C+
Deimos VA29 1,3201,3154882.695B++2.6647.191%F15.057%C--29.5D-N/A8244.6h2.4C-5.1D--
NS Baron G5 1,2881,2824063.158M++2.1938.912%D-11.623%D31.7C--N/A11340.4h4.4C+11.4C+
NS-44 Commissioner 1,2051,1974412.714B**2.6417.789%F*15.622%D*19.3D-N/A6362.1h3.8C21.5F-
Phobos VX86 1,1951,1914292.776B*2.5848.103%D**15.113%C-26D--N/A6745.8h2.6D5.3D
NS-11A 1,2081,1819812.051S6.7015.526%F--21.084%D16.8D--N/A4770.3h13.9D89.8F-
NS-30 Vandal 1,1871,1731259.384A+4.0328.065%D*26.854%C31.7DN/A8637h5.5C19.7D
NSX Tanto 1,1851,17210111.604U6.2516.172%F*23.123%D15.2D--N/A3976.9h14.9D92F-
Zenith VX-5 1,1851,1693513.33A2.0216.524%F--15.74%D*22.6DN/A6451.7h12.5C+75.7F
Flare VE6 1,1741,1693143.723B**1.6314.814%F-17.28%D*26.4D-N/A10744.2h10.8C--72.8F
H-V45 1,1771,1692874.073B*1.2816.83%F-17.109%D-19.8D-N/A6759.1h13.4D79.7F
VA39 Spectre 1,1801,1695521.255S15.9029.84%D-34.987%C20.8DN/A6256.1h4.4B+14.9C++
Artemis VX26 1,1771,1681657.079M++1.7320.216%F-23.545%C23.7DN/A7049.2h13.1D65D**
NSX Tomoe 1,1761,1681468A++2.6521.781%F-31.764%D--21.2D--N/A5555.2h14.8D68.1D**
VE-LR Obelisk 1,1771,1682940.276U34.9229.453%D-36.729%C++31.9DN/A11036.6h4.6B++15.5C**
NSX Tengu 1,1731,1682734.278M1.0730.679%D**16.438%D--26.2D-N/A6444.6h15.3D--49.8D--
NS-7 PDW 1,1671,1673942.962B**2.3916.214%F--12.768%D--28.1C--N/A8841.6h13.1C+80.9D*
VE-S Canis 1,1751,1672275.141M++0.2120.685%F14.31%D--24.4D-N/A8447.8h11.1C+53.4D
NS-11C 1,1761,1652774.206A++1.1515.7%F--14.592%D--21DN/A8655.5h12.4C++78.7D--
Parallax VX3 1,1691,1646817.118A*11.7735.479%D-77.234%C24.1DN/A7148.2h2C++5.6C
Beamer VS3 1,1771,1643423.404M++1.9515.754%F-14.347%D*23.1C-N/A6950.3h8.5C++54.1D-
Thanatos VE70 1,1681,1633403.421A*1.9330.841%D*8.598%D**23.5DN/A7849.4h4.4C+14.3D
Pulsar C 1,1661,1631756.646A1.2918.493%F-15.735%D**26.1DN/A9844.6h10.8C+58.6D-
Serpent VE92 1,1661,1624122.82B*2.5314.801%F--12.565%D**20DN/A6358.1h13.8D93.2F-
NS-15M2 1,1691,1622285.096B++0.2617.07%F-17.642%D**30.6D-N/A16338h12.8D75.2D**
V10 1,1661,1625820.034S14.6834.107%D**80.034%C+19.3D*N/A5360.2h2.1C6D
Sirius SX12 1,1651,1604062.857B*2.5016.862%F-9.741%D*23.1DN/A8650.2h13.2C+78.5D
Pulsar LSW 1,1651,1603503.314B++2.0415.713%F-13.535%F27.9D-N/A11141.6h11.9C75.7D
MKV Suppressed 1,1601,1573053.793A*1.5619.08%F-18.064%C--20.2D-N/A6657.2h14.3C74.9D*
VX29 Polaris 1,1631,1572854.06B**1.2916.416%F-16.681%D--28.4D-N/A9340.8h12.3C75D--
Solstice VE3 1,1621,1553323.479M1.8714.798%F-15.931%D-17.6C-N/A8365.5h14C+94.5C+
Skorpios 1,0901,0831278.528M+3.1818.534%F--15.605%D-18.7D--N/A4757.8h12.5D67.5F--
NS Decimator 1,3349872673.697A+1.6642.612%F*1.621%C23.3D*8.2D--19442.3h4.7C11D**
Pulsar VS1 9849771815.398S0.0516.444%F-16.172%D-16.3D-N/A6459.8h13.8C84.1D*
Plasma Grenade 9088931893N/A887.6544.882%DN/A558.1C9.4C21611.6h3.1C++6.8C+
Nyx VX31 8668603326.061S20.7127.908%F41.395%B**24.7D-N/A7634.8h5.7C-20.5D--
NS-357 Underboss 8318262393.456A++1.9017.251%T13.923%D*20D--N/A6141.2h4.1C24T
Lasher X2 7477422532.933A2.4220.614%D*3.235%C18.4D--N/A8340.4h18.6C+90.1C--
Anti-Vehicle Grenade 6696391639N/A633.6555.825%B+N/A580.9B++27.3D-20921.1h3.6B*6.5B*
NS-61 Emissary 6096031873.225M2.1315.734%F-12.604%D--23.9C--N/A7225.2h12.1C++76.7D
Proximity Mine 488486657.477B*2.1241.475%CN/A142.9C++N/A5033.4h2.1D5C-
Terminus VX-9 4654564210.857A**5.5013.935%F**17.763%D*15D*N/A5330.5h13.3D-95.5T
C-4 4323901492.617B+2.7423.375%DN/A105.4C+11.4D*8773.7h1.2C**5.1C+
NS-11P 3783771173.222B**2.1315.695%F--18.302%D-17.7D--N/A6921.3h14.1D90F--
NSX Naginata 370366556.655M**1.3014.849%F-22.951%D--21D*N/A7717.4h12.6D84.9D**
Cerberus 3633621861.946B+3.4112.691%T-16.022%D--21.7DN/A5616.7h6.5C--51.1T*
Eridani SX5 3563561053.39A1.9619.305%F-12.079%D*31.8DN/A13911.2h12.1C-62.5D*
Eclipse VE3A 350348566.214M*0.8617.97%F--12.644%D**23.7DN/A7314.7h11.4C+63.4D**
S1 4793461212.86A*2.4936.834%F*2.601%C+20.4D7.8D-21317h5.6C*15.2C--
MANA Anti-Personnel Turret 344338388.895N/A3.5413.657%UN/A3380U60U7910200.1h20.1T*147.2T*
VE-A Lacerta 326325398.333M**2.9817.431%F--15.077%D*22D--N/A6314.8h12.2C70.1F-
Force-Blade 3663257,4910.043B5.3116.856%D*1.231%D0.3C-N/A11054.4h2.2C*13.3C
Corvus VA55 301297684.368A**0.9815.81%F--19.529%D-18.6D-N/A8116h11C++69.3D**
SVA-88 298296763.895B*1.4616.164%F-23.311%D27.2D--N/A17310.9h12.1C--74.8D**
NS-66 Punisher 300294358.4S3.0517.331%F--19.728%D--15.6D-N/A4818.8h14.2D-81.7F-
Solstice SF 2612561002.56A2.7914.336%F--14.844%C14.3DN/A6517.9h13.5C93.8D**
Manticore SX40 2612561311.954B+3.4010.746%T-14.063%D*15.5D--N/A4116.5h7.5C+69.6T*
NSX Daimyo 244243830.375S25.0236.779%D*88.889%D**17D**N/A4914.3h3.8F--10.3F--
Phaseshift VX-S 2402391417.071S11.7224.512%F-66.527%D21.2D-N/A6611.3h2.9C+12D*
NS-15M1 221217553.945B*1.4115.067%F-18.894%D-23.1D--N/A1159.4h10.9C++72.3D*
Cosmos VM3 215214385.632A+0.2815.61%D-15.888%D-27.8DN/A1727.7h12.8C*81.8C
Eidolon VE33 213213326.656M**1.3021.321%F29.578%C*19.5DN/A10110.9h10D-46.8D*
VE-H Maw 206204504.08B**1.2715.368%F*20.588%D*26.8D--N/A1737.6h10.3C66.8F
Spear Anti-Vehicle Phalanx Turret 251197539.4M**34.0536.562%D**2.538%D46.9C+12.9D*2954.2h5.1B**13.9C*
Sticky Grenade 1941921192N/A186.6535.66%F--N/A480D*5D--21850.4h2.4C-6.9D*
Lancer VS22 375192692.783B**2.5753.39%DN/A11C--10.5C18017.4h29.1D54.5D
Ursa 176175503.5A++1.8516.284%F18.286%D--30.7DN/A1415.7h9.8C*60.4D
NS-45 Pilot 171167335.061A*0.2911.272%T*20.359%D*19.9D*N/A648.4h6.8C60.1T*
Quasar VM1 162162266.231A**0.8812.847%D*13.58%D*21DN/A1407.7h11.8B+92.1C+
Nemesis VSH9 251155602.583A++2.7751.008%F-3.871%B*12.5C7.7C17712.4h8.2C16D--
Equinox VE2 Burst 156155403.875B+1.4815.818%F**23.871%D20.4D*N/A607.6h11.6C+73.3F
Auraxium Force-Blade 1481485,0640.029C5.322.59%F-4.054%C--0.1DN/A01551.5h1.5B*58.4T*
VE-C Horizon 143141207.05M1.7018.053%T19.858%D--16.6D--N/A918.5h15.3C85F-
Proton II PPA 1491391211.583C6.2315.655%F2.878%B**49.6C--3.6C1432.8h6.7B*42.8C+
Phantom VA23 139138187.667C++2.3122.393%F--31.884%C+18.2D*N/A537.6h4.7C-20.8F-
Lumine Edge 1351351,0410.13C+5.2213.258%D*8.148%D*0.8C--N/A2169.6h1.4C+10.5D
NS-44L Blackhand 128127442.886B++2.4722.214%F**40.945%C8.1D*N/A2315.6h4.9D-21.9F*
Saron HRB 153117196.158C+0.8128.308%F--2.564%B**24.9C7.7D1694.7h15.2B*53.7C--
C75 Viper 151114338S32.6520.696%F--N/A22.8D7.4C1895h8.2B++39.6C
MANA Anti-Vehicle Turret 150108166.75B++1.4030.257%T*9.259%U1080C420D--1352380.1h6.1B20.2D**
Nebula VM20 104104195.474A0.1218.876%D12.5%F-38.5CN/A1732.7h13.1C*69.5C*
M40 Fury-F 133100631.587C3.7734.547%D**N/A10.5D--3.5D1459.5h11.5C+33.2D-
Hunter QCX 9797881.102B4.255.143%F--24.742%C*5.1D--N/A2219h3.3B+64.4D--
NS-10 Burster 14595713.571U8.2236.065%B+2.105%D*7.9C**4.1C+8912.1h107.9B++299.2B+
Tank Mine 12693193U87.6563.226%A+N/A232.5A++82.5B+23760.4h2.1C3.3A
Nebula VM20 9190194.737B*0.6218.557%D14.444%D**33.3DN/A1812.7h15.1C+81.5C+
NS-10 Burster 13184242U36.6537.031%B+N/A8C**4.5C+9010.5h116.9B+315.7B++
Equinox VE2 8482263.154A++2.2015.456%F*12.195%D*13.7D--N/A526h14.8D*95.5T-
M20 Basilisk 1077998.778A++3.4321.784%F--6.329%C++17.2D6.1D1244.6h59.8B+274.6C
Cosmos VM3 8279223.591B**1.7618.055%C-17.722%C-23.9D-N/A1903.3h16.6D91.9C+
NSX Yumi 7170107M1.6512.441%T-20%D-14.3D*N/A504.9h12C96.5T-
M12 Kobalt 6664164A++58.6515.446%D--21.875%B+58.2C--1.8D-2391.1h21C--136.2C
S12 Renegade 6261173.588C+1.7632.229%F4.918%C+25.4D--N/A1172.4h4.1D--12.9F
Spiker 6361302.033B+3.3212.416%F**9.836%F16.5D-N/A713.7h10.3D82.9T-
VX6-7 5656318.667S13.3113.731%F*26.786%B+14D-N/A1574h13.1C95.2F-
NS-20 Gorgon 5150510S4.6525.486%D18%D25C++N/A742h36.5C++143.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56276,59313.6h
Decoy Grenade01060h
Nanite Revive Grenade01,4060.4h
Hardlight Canopy11180.3h
Medical Applicator99191,14912h
Anti-Vehicle MANA Turret31,1221.1h
Hoplon Anti-Aircraft Phalanx Tower0630h
Xiphos Anti-Personnel Phalanx Tower0750h
Welding Device02350h
Spitfire Auto-Turret21,2610.8h
Motion Spotter26750.5h
Restoration Kit355771.4h
Recon Detection Device9069,11993.7h
Shield Recharging Field71,6930.5h
Medical Kit4668,56616.2h
Ammunition Package126,6022h
Anti-Infantry MANA Turret111,6812.9h
Hardlight Barrier01780.3h
Hyena Missile Launcher0510h
Nano-Repair Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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