Online: daguest  
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Champion KdiddyM[] KdiddyM
VS BR 113

KDR: 4.22

Score: 25.8m

Last Seen: Sep 17th, 2019 11:32 PM
- OFFLINE - 14.1 hour(s)

Battle Rank 110 (113 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 42%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parsec VX3-A Ghost Orion VS54 XM98 Betelgeuse 54-A Deimos VA29 Flare VE6 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,125,900 MLG Score: 900
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.46%16.857%27743117625,7224.163480.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.771%-0.922D---0.623D0.078C+HEAD ++ (~8.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.059C+11.50.194C++58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.696%0.877%1911218114446540.255605207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.972F--1.066D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.028C+8.20.344C**31.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.201%3.323%97312163312641531.24906215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.164%-1.294D**-0.285C-0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.17C++22.20.449B77.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.089%71.208%977121210,5696983815.1202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%-0.133C0.27C*0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.327C**2.30.286C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.835%13.159%97412153,868748165.16422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.852%-0.231C-0.306C-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.382C**3.20.35C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m257%260 (15.6k)201 (12.1k)4.223151,26012,1384.54523113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219262316.027%25.671%41110:3824

8% Combat Medic13% Engineer35% Heavy Assault40% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:40 PMDec 2nd, 2017 3:37 AMSep 18th, 2019 3:58 PM (61d) (PST)Sep 17th, 2019 7:33 PM (62d) (PST)Sep 17th, 2019 7:32 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
304622420.3980.0940.1021.0570.013900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2203,74114,479246663112,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2145.5h/89.4d 3,910 13,159 16,276 136k 2,397 12,399 1,676 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,499
Deaths:396
KDR:3.785
Accuracy:14.708% D*
HSR:18.145% D--
Betelgeuse 54-A
D**
Kills:1,252
Deaths:368
KDR:3.402
Accuracy:16.121% F--
HSR:20.367% D**
Flare VE6
D--
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:14.814% D*
HSR:17.280% D--
NS-15M2
D--
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:17.070% D*
HSR:17.642% D--
Pulsar LSW
D*
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:15.713% D*
HSR:13.535% D**
VX29 Polaris
D-
Kills:1,157
Deaths:285
KDR:4.060
Accuracy:16.416% D*
HSR:16.681% D-
SVA-88
C
Kills:280
Deaths:75
KDR:3.733
Accuracy:16.218% D**
HSR:23.214% C
VE-H Maw
D
Kills:186
Deaths:49
KDR:3.796
Accuracy:16.711% F
HSR:19.893% D
Ursa
D
Kills:163
Deaths:49
KDR:3.327
Accuracy:17.797% D-
HSR:19.018% D
NS-15M1
D
Kills:152
Deaths:45
KDR:3.378
Accuracy:16.416% D*
HSR:17.763% D
NSX Naginata
D-
Kills:92
Deaths:27
KDR:3.407
Accuracy:11.537% F-
HSR:21.739% D-
Kills:8,272
Deaths (as Heavy Assault):2,186
Deaths (to Heavy Assaults):3,468
KDR:3.78408
Kill Difference:6,086
Playtime:758.745 hours
Usage:35%
Score:10.295m
Score/min:226
Accuracy (listed only):15.775%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.332% D--
HSR:14.809% C
NSX Tengu
D
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D-
HSR:16.438% D
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
VE-S Canis
D
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:20.684% D--
HSR:14.323% D
Phobos VX86
C
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:48.287% D-
HSR:15.047% C
NS Baron G5
C
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C
HSR:11.790% D
Serpent VE92
D**
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D**
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% D**
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D*
HSR:18.064% C
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.804% D**
HSR:15.931% D
Zenith VX-5
D--
Kills:946
Deaths:316
KDR:2.994
Accuracy:16.963% F
HSR:15.433% D--
Pandora VX25
C-
Kills:934
Deaths:244
KDR:3.828
Accuracy:35.671% C-
HSR:12.848% D
Thanatos VE70
D--
Kills:596
Deaths:197
KDR:3.025
Accuracy:29.513% D--
HSR:6.711% F-
NS-11C
D**
Kills:564
Deaths:220
KDR:2.564
Accuracy:15.725% F
HSR:11.170% D**
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% D**
HSR:12.079% D*
Pulsar C
D*
Kills:304
Deaths:78
KDR:3.897
Accuracy:15.946% F
HSR:15.790% D*
Solstice SF
C-
Kills:251
Deaths:100
KDR:2.510
Accuracy:14.499% F-
HSR:14.343% C-
Skorpios
D--
Kills:208
Deaths:38
KDR:5.474
Accuracy:18.981% F--
HSR:14.904% D--
Kills:15,794
Deaths (as Light Assault):4,890
Deaths (to Light Assaults):2,304
KDR:3.22986
Kill Difference:10,904
Playtime:62.058 hours
Usage:3%
Score:0.710m
Score/min:191
Accuracy (listed only):24.341%
HSR (listed only):13.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.332% D--
HSR:14.809% C
H-V45
D
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:16.830% D**
HSR:17.109% D
NSX Tengu
D
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D-
HSR:16.438% D
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
VE-S Canis
D
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:20.684% D--
HSR:14.323% D
Phobos VX86
C
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:48.287% D-
HSR:15.047% C
NS Baron G5
C
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C
HSR:11.790% D
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% D**
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D*
HSR:18.064% C
Pandora VX25
C-
Kills:934
Deaths:244
KDR:3.828
Accuracy:35.671% C-
HSR:12.848% D
Thanatos VE70
D--
Kills:596
Deaths:197
KDR:3.025
Accuracy:29.513% D--
HSR:6.711% F-
Pulsar VS1
D--
Kills:441
Deaths:129
KDR:3.419
Accuracy:15.616% F
HSR:13.832% D--
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% D**
HSR:12.079% D*
NS-11P
C
Kills:355
Deaths:117
KDR:3.034
Accuracy:15.770% D**
HSR:18.028% C
Corvus VA55
C-
Kills:264
Deaths:65
KDR:4.062
Accuracy:16.354% F
HSR:20.455% C-
Skorpios
D--
Kills:208
Deaths:38
KDR:5.474
Accuracy:18.981% F--
HSR:14.904% D--
Equinox VE2 Burst
C-
Kills:153
Deaths:40
KDR:3.825
Accuracy:16.182% F--
HSR:24.183% C-
Terminus VX-9
D*
Kills:72
Deaths:10
KDR:7.200
Accuracy:12.412% F**
HSR:16.667% D*
Equinox VE2
D*
Kills:71
Deaths:24
KDR:2.958
Accuracy:15.968% F-
HSR:12.676% D*
Kills:13,937
Deaths (as Combat Medic):4,104
Deaths (to Combat Medics):1,195
KDR:3.39596
Kill Difference:9,833
Playtime:167.243 hours
Usage:8%
Score:2.181m
Score/min:217
Accuracy (listed only):23.923%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B
Kills:3,776
Deaths:112
KDR:33.714
Accuracy:40.448% C
HSR:81.303% B
Ghost
D-
Kills:1,767
Deaths:245
KDR:7.212
Accuracy:32.495% D--
HSR:59.310% D-
XM98
B
Kills:1,345
Deaths:100
KDR:13.450
Accuracy:35.312% C
HSR:77.918% B
VA39 Spectre
C
Kills:1,169
Deaths:55
KDR:21.255
Accuracy:29.840% C
HSR:34.987% C
NSX Tengu
D
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D-
HSR:16.438% D
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
VE-S Canis
D
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:20.684% D--
HSR:14.323% D
NS-44 Commissioner
D--
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:17.742% F--
HSR:15.365% D--
Parallax VX3
C+
Kills:1,164
Deaths:68
KDR:17.118
Accuracy:35.479% C--
HSR:77.234% C+
V10
C**
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:34.107% D-
HSR:80.034% C**
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% D**
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D*
HSR:18.064% C
NS-30 Vandal
C*
Kills:687
Deaths:92
KDR:7.467
Accuracy:28.951% D
HSR:28.239% C*
Artemis VX26
C++
Kills:633
Deaths:109
KDR:5.807
Accuracy:18.922% F-
HSR:24.171% C++
Beamer VS3
D--
Kills:629
Deaths:269
KDR:2.338
Accuracy:14.837% F-
HSR:14.467% D--
NSX Tomoe
C
Kills:461
Deaths:99
KDR:4.657
Accuracy:22.895% D*
HSR:33.189% C
NS-61 Emissary
D-
Kills:445
Deaths:174
KDR:2.557
Accuracy:16.002% F-
HSR:11.910% D-
NS-357 Underboss
D--
Kills:394
Deaths:187
KDR:2.107
Accuracy:15.667% F*
HSR:13.959% D--
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% D**
HSR:12.079% D*
Cerberus
D--
Kills:331
Deaths:183
KDR:1.809
Accuracy:12.661% F**
HSR:14.199% D--
Manticore SX40
D--
Kills:250
Deaths:129
KDR:1.938
Accuracy:10.785% F**
HSR:14% D--
Skorpios
D--
Kills:208
Deaths:38
KDR:5.474
Accuracy:18.981% F--
HSR:14.904% D--
Phaseshift VX-S
C--
Kills:186
Deaths:12
KDR:15.500
Accuracy:23.045% F
HSR:65.591% C--
Phantom VA23
B
Kills:131
Deaths:18
KDR:7.278
Accuracy:22.489% F-
HSR:32.824% B
NS-44L Blackhand
C+
Kills:107
Deaths:38
KDR:2.816
Accuracy:23.364% F-
HSR:39.252% C+
NS-45 Pilot
D*
Kills:85
Deaths:23
KDR:3.696
Accuracy:9.248% T*
HSR:16.471% D*
Spiker
F
Kills:54
Deaths:29
KDR:1.862
Accuracy:12.698% F--
HSR:9.259% F
Kills:22,323
Deaths (as Infiltrator):4,187
Deaths (to Infiltrators):1,873
KDR:5.3315
Kill Difference:18,136
Playtime:849.468 hours
Usage:40%
Score:8.817m
Score/min:173
Accuracy (listed only):22.177%
HSR (listed only):31.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.332% D--
HSR:14.809% C
Phobos VX86
C
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:48.287% D-
HSR:15.047% C
NS Baron G5
C
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C
HSR:11.790% D
Serpent VE92
D**
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D**
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.804% D**
HSR:15.931% D
Zenith VX-5
D--
Kills:946
Deaths:316
KDR:2.994
Accuracy:16.963% F
HSR:15.433% D--
Pandora VX25
C-
Kills:934
Deaths:244
KDR:3.828
Accuracy:35.671% C-
HSR:12.848% D
Thanatos VE70
D--
Kills:596
Deaths:197
KDR:3.025
Accuracy:29.513% D--
HSR:6.711% F-
NS-11C
D**
Kills:564
Deaths:220
KDR:2.564
Accuracy:15.725% F
HSR:11.170% D**
Pulsar C
D*
Kills:304
Deaths:78
KDR:3.897
Accuracy:15.946% F
HSR:15.790% D*
Solstice SF
C-
Kills:251
Deaths:100
KDR:2.510
Accuracy:14.499% F-
HSR:14.343% C-
Eidolon VE33
B+
Kills:211
Deaths:32
KDR:6.594
Accuracy:21.316% D--
HSR:29.858% B+
VE-LR Obelisk
D
Kills:68
Deaths:1
KDR:68
Accuracy:18.993% F-
HSR:26.471% D
Kills:9,691
Deaths (as Engineer):3,175
Deaths (to Engineers):1,903
KDR:3.05228
Kill Difference:6,516
Playtime:271.426 hours
Usage:13%
Score:3.333m
Score/min:205
Accuracy (listed only):25.896%
HSR (listed only):15.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:214
Deaths:38
KDR:5.632
Accuracy:15.610% C
HSR:15.888% D
Quasar VM1
D
Kills:162
Deaths:26
KDR:6.231
Accuracy:12.923% D
HSR:13.580% D*
Nebula VM20
C+
Kills:99
Deaths:19
KDR:5.211
Accuracy:19.003% C+
HSR:13.131% D**
Nebula VM20
C+
Kills:87
Deaths:19
KDR:4.579
Accuracy:18.608% C+
HSR:13.793% D**
Cosmos VM3
C++
Kills:79
Deaths:22
KDR:3.591
Accuracy:18.055% C++
HSR:17.722% C
Kills:641
Deaths (as MAX Suit):62
Deaths (to MAX Suits):685
KDR:10.33871
Kill Difference:579
Playtime:24.300 hours
Usage:1%
Score:0.490m
Score/min:336
Accuracy (listed only):16.840%
HSR (listed only):14.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:114
V. Kills:37 300%
Deaths:3
KDR:38
Accuracy:20.696% F-
KPH:22.700 C
VKPH:7.400 C
Kills:114 (114 + 0)
Deaths:3
KDR:38
VKDR:12.333
Vehicle Kills:37
Kill Difference:111
Playtime:5.021 hours
Usage:0%
Score:0.056m
Score/min:186
Driving Accuracy:20.696%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:139
V. Kills:10 N/A
Deaths:12
KDR:11.583
Accuracy:15.655% D*
KPH:49.600 C+
VKPH:3.600 C+
Saron HRB
C+
Kills:117
V. Kills:36 316%
Deaths:19
KDR:6.158
Accuracy:28.308% F-
KPH:24.700 C+
VKPH:7.600 D--
Kills:256 (0 + 256)
Deaths:31
KDR:8.258
VKDR:1.484
Vehicle Kills:46
Kill Difference:225
Playtime:7.539 hours
Usage:0%
Score:0.071m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:28.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:75
V. Kills:28 259%
Deaths:9
KDR:8.333
Accuracy:22.229% F-
KPH:17.600 C
VKPH:6.600 C
Kills:75 (0 + 75)
Deaths:9
KDR:8.333
VKDR:3.111
Vehicle Kills:28
Kill Difference:66
Playtime:4.264 hours
Usage:0%
Score:0.033m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:22.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:100
V. Kills:33 294%
Deaths:63
KDR:1.587
Accuracy:34.648% D*
KPH:10.700 D
VKPH:3.500 D
S12 Renegade
D
Kills:58
V. Kills:1 N/A
Deaths:15
KDR:3.867
Accuracy:31.886% D*
KPH:26.800 D
VKPH:0.500 D*
Kills:158 (158 + 0)
Deaths:78
KDR:2.026
VKDR:0.436
Vehicle Kills:34
Kill Difference:80
Playtime:11.476 hours
Usage:1%
Score:0.098m
Score/min:143
Driving Accuracy:31.886%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 3,7843,77611233.714S29.4940.448%C81.303%B29.1D-N/A90129.8h1.7B+4.2B
Ghost 1,7751,7672457.212A+2.9932.495%D--59.31%D-25.6C--N/A7469.1h2.4C+7.3C
Orion VS54 1,5081,4993963.785A++0.4414.708%D*18.145%D--25.8CN/A12358.1h12.7C*86.2C+
XM98 1,3451,34510013.45S9.2335.312%C77.918%B27.3C+N/A7349.3h2.2B+6.3B
Betelgeuse 54-A 1,2661,2523683.402C*0.8216.121%F--20.367%D**31.7D--N/A12639.5h11.8C-72.9F-
Deimos VA29 1,1801,1754502.611A1.6149.332%D--14.809%C34.4CN/A9134.2h2.4C++4.9C+
Flare VE6 1,1741,1693143.723M0.5014.814%D*17.28%D--26.4C--N/A10244.2h10.8C++72.8C-
H-V45 1,1771,1692874.073A+0.1516.83%D**17.109%D19.8C--N/A6459.1h13.4C++79.7D
VA39 Spectre 1,1801,1695521.255U17.0329.84%C34.987%C21.3C+N/A6054.9h4.4B*14.9B+
NSX Tengu 1,1731,1682734.278M++0.0530.679%D-16.438%D26.2CN/A6344.6h15.3C49.8C
NS-7 PDW 1,1671,1673942.962M+1.2616.214%F12.768%D-28.1C++N/A8741.6h13.1B+80.9C
VE-S Canis 1,1741,1662275.137M**0.9120.684%D--14.323%D24.5C-N/A7947.6h11B+53.4C+
NS-44 Commissioner 1,1721,1654392.654A++1.5717.742%F--15.365%D--19.5C--N/A6159.8h3.8C*21.5D*
Parallax VX3 1,1691,1646817.118S12.8935.479%C--77.234%C+24.1CN/A6948.2h2B+5.6C*
Phobos VX86 1,1671,1634222.756B**1.4748.287%D-15.047%C26.4DN/A6744h2.6C+5.3C
V10 1,1661,1625820.034S15.8134.107%D-80.034%C**19.3DN/A5260.2h2.1C**6C+
NS Baron G5 1,1671,1623713.132M+1.0940.792%C11.79%D32.3C+N/A11736h4.4B10.8C+
NS-15M2 1,1691,1622285.096A++0.8717.07%D*17.642%D--30.6CN/A15538h12.8C++75.2C
Serpent VE92 1,1661,1624122.82A+1.4014.801%F-12.565%D**20C-N/A6058.1h13.8C+93.2D
Sirius SX12 1,1651,1604062.857A+1.3716.862%D**9.741%D*23.1CN/A8350.2h13.2B+78.5C+
Pulsar LSW 1,1651,1603503.314A++0.9115.713%D*13.535%D**27.9C--N/A10541.6h11.9C**75.7C
MKV Suppressed 1,1601,1573053.793M**0.4319.08%D*18.064%C20.2C--N/A6557.2h14.3C++74.9C
VX29 Polaris 1,1631,1572854.06A*0.1616.416%D*16.681%D-28.4C--N/A9140.8h12.3C*75C
Solstice VE3 1,1621,1553323.479S0.7414.804%D**15.931%D17.7C+N/A7565.4h14B+94.5C+
Zenith VX-5 9539463162.994A*1.2316.963%F15.433%D--24.8CN/A7338.1h12.3B+72.5C-
NS Decimator 1,2729412623.592M++0.6342.931%F--1.7%C23.3D8.2D-19340.4h4.7C++11.1D-
Pandora VX25 9409342443.828M0.4035.671%C-12.848%D27.6C-N/A7733.9h3.9B+11C**
NS-30 Vandal 695687927.467M++3.2428.951%D28.239%C*35.1C+N/A10119.6h5.4B18.7C++
Plasma Grenade 6536431643N/A638.7844.547%C+N/A494.6C++7.7C+19561.3h3.3B+7.4B+
Artemis VX26 6376331095.807M**1.5818.922%F-24.171%C++23.6C--N/A7126.8h12.6C+66.6D-
Anti-Vehicle Grenade 6606311631N/A626.7856.351%B++N/A573.6B**26.4D-21051.1h3.6B**6.5B**
Beamer VS3 6336292692.338A*1.8914.837%F-14.467%D--23.6C+N/A7826.7h8.6B+57.8C
Lasher X2 6086042382.538A*1.6920.099%D3.642%C+18.5DN/A8732.6h18.4B+91.3C+
Thanatos VE70 5975961973.025A**1.2029.513%D--6.711%F-19.7C-N/A7130.3h4.6B15.5C+
NS-11C 5705642202.564A++1.6615.725%F11.17%D**22.6CN/A8525h12.6B+80.2C
NSX Tomoe 465461994.657A*0.4322.895%D*33.189%C25.2DN/A7318.3h15C+65.4C-
NS-61 Emissary 4494451742.557A**1.6716.002%F-11.91%D-31.6C**N/A9614.1h12.3C*77C-
Pulsar VS1 4434411293.419M0.8015.616%F13.832%D--17.1C-N/A8225.8h12.8B++82.1C
Proximity Mine 424423597.169B**2.9541.534%C+N/A156.7B++N/A5562.7h2C4.9C+
NS-357 Underboss 3963941872.107B**2.1215.667%F*13.959%D--21.6DN/A7118.2h4.2C++27F--
C-4 4093681482.486B++1.7422.326%DN/A105.1B+11.7D*8383.5h1.2B+5.3C**
Eridani SX5 3563561053.39A*0.8319.305%D**12.079%D*31.8C+N/A12911.2h12.1C*62.5C
NS-11P 3563551173.034A++1.1915.77%D**18.028%C17.7DN/A5920.1h14.1C++89.7D-
MANA Anti-Personnel Turret 344338388.895N/A4.6713.73%UN/A3380U60U7555800.1h20.1T*146.4T*
S1 4663361212.777S1.4538.051%F-2.679%C+20.7C8D21616.2h5.6B++14.8C
Cerberus 3323311831.809B++2.4112.661%F**14.199%D--22.2C-N/A5614.9h6.6C+52.3F**
Force-Blade 3653247,4720.043B+4.1816.887%D--1.235%D-0.3CN/A11044.9h2.2B+13.3C+
Pulsar C 304304783.897A++0.3315.946%F15.79%D*21.7CN/A11714h10.5B+66.1C
SVA-88 282280753.733A+0.4916.218%D**23.214%C29.5DN/A1689.5h11.8C++72.7C-
Corvus VA55 268264654.062M**0.1616.354%F20.455%C-20.3CN/A8413h10.9B+66.4C-
Solstice SF 2562511002.51A++1.7114.499%F-14.343%C-14.6CN/A6217.2h13.4C+92.5D-
Manticore SX40 2552501291.938B**2.2910.785%F**14%D--15.8DN/A4215.8h7.6C*70F*
Cosmos VM3 215214385.632A*1.4115.61%C15.888%D27.8CN/A1687.7h12.8B+81.8C*
Eidolon VE33 211211326.594S2.3721.316%D--29.858%B+19.4CN/A8610.9h10C+47C
Skorpios 208208385.474A**1.2518.981%F--14.904%D--21.7D-N/A619.6h13.4D-70.7F-
Lancer VS22 369188692.725A*1.5053.678%D--N/A11.2C10.8C18316.8h29.4C+54.7C+
Phaseshift VX-S 1871861215.5S11.2823.045%F65.591%C--19.6C--N/A539.5h3C++12.9C-
VE-H Maw 188186493.796A*0.4316.711%F19.893%D32.6C--N/A1635.7h10.2B61.1C-
Spear Anti-Vehicle Phalanx Turret 214167533.4M**29.1834.334%D--2.395%D43.9B12.4D-2753.8h4.9B**14.2B++
Ursa 164163493.327A*0.9017.797%D-19.018%D34C+N/A1404.8h9.7B+54.3C++
Quasar VM1 162162266.231M*2.0112.923%D13.58%D*21C+N/A1317.7h11.8B**91.5C*
Nemesis VSH9 251155602.583M**1.6451.008%F3.871%B*12.5C7.7C17212.4h8.2C++16C-
Equinox VE2 Burst 153153403.825B*0.4016.182%F--24.183%C-20.7D-N/A547.4h11.5B+71.2D-
NS-15M1 153152453.378A0.8516.416%D*17.763%D31.7CN/A1854.8h10.5B*63.8C+
Sticky Grenade 1491491149N/A144.7843.182%D--N/A745CN/A37440.2h1.9B+4.4C*
Proton II PPA 1491391211.583C+7.3615.655%D*2.878%B*49.6C+3.6C+1392.8h6.7B**42.8C*
Lumine Edge 1351351,0410.13C*4.0913.324%D*8.148%D*0.8C-N/A2167.9h1.4C++10.5C
Phantom VA23 132131187.278M*3.0522.489%F-32.824%B18.5D-N/A497.1h4.6C++20.7D-
Saron HRB 153117196.158C*1.9328.308%F-2.564%B**24.9C+7.7D--1674.7h15.2B**53.7C++
C75 Viper 151114338S33.7820.696%F-N/A22.8C7.4C1865h8.2B**39.6C+
NS-44L Blackhand 107107382.816A+1.4123.364%F-39.252%C+8.2D-N/A2313h4.5C++19.3D--
MANA Anti-Vehicle Turret 146105166.563S2.3429.803%F9.524%M**1050C++410D1324730.1h6.1B+20.3C++
M40 Fury-F 133100631.587C+2.6434.648%D*N/A10.8D3.5D1479.3h11.4C++33C-
Nebula VM20 9999195.211A++0.9919.003%C+13.131%D**38.1C**N/A1572.6h13.5B**70.9B+
Auraxium Force-Blade 94943,5130.027C+4.203.953%F-5.319%C0.1DN/A0807.6h1.6B**40.1F*
NSX Naginata 9292273.407A*0.8211.537%F-21.739%D-22.4DN/A1024.1h10.6B+92.2D
Nebula VM20 8887194.579A0.3618.608%C+13.793%D**33.5C+N/A1622.6h15.2B+81.9B+
Hunter QCX 8686731.178B++3.0511.297%F-26.744%C++6.7DN/A2912.8h3.4B+29.8C+
NS-45 Pilot 8685233.696A++0.539.248%T*16.471%D*19.3DN/A604.4h6.7B72.3T*
Cosmos VM3 8279223.591A0.6318.055%C++17.722%C23.9C-N/A1843.3h16.6C-91.9C+
M20 Basilisk 1037598.333M4.1122.229%F-5.333%C+17.4C6.5C1294.3h61.7B**277.8C+
Terminus VX-9 7572107.2M+2.9812.412%F**16.667%D*14.1D--N/A845.1h12.8C+102.8F--
Equinox VE2 7371242.958A+1.2715.968%F-12.676%D*13.9DN/A505.1h14.7C--92D*
Tank Mine 10068168U63.7852.581%AN/A170A80B+20850.4h2.4D4.6B**
VE-LR Obelisk 7168168U63.7818.993%F-26.471%D15.8DN/A964.3h5.4B++28.3C
S12 Renegade 5958153.867C++0.3631.886%D*5.172%C+26.4DN/A1242.2h4.1C-12.7D
Spiker 5554291.862B*2.3612.698%F--9.259%F16.9DN/A733.2h10.4C+81.7F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,0961h
Nano-Armor Kit54230,16611.3h
Motion Spotter26750.5h
Nanite Revive Grenade01,0900.3h
Medical Applicator95166,27010.5h
Restoration Kit131550.5h
Hoplon Anti-Aircraft Phalanx Tower0630h
Xiphos Anti-Personnel Phalanx Tower0750h
Welding Device02350h
Shield Recharging Field61,6870.5h
Ammunition Package83,2961.2h
Medical Kit3185,8817.7h
Anti-Infantry MANA Turret111,6522.9h
Nano-Repair Grenade0640h
Hyena Missile Launcher0510h
Recon Detection Device5736,05447.4h

Check the help document for the dictionary if you want to learn more about words used here.


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