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Champion KdiddyM[] KdiddyM
VS BR 123

KDR: 4.86

Score: 31.3m

Last Seen: Apr 2nd, 2020 12:34 AM
- OFFLINE - 4.5 hour(s)

Battle Rank 117 (123 total) - Vanu Sovereignty on Connery
Level Progress (to 118): 17%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parsec VX3-A Ghost Orion VS54 XM98 Betelgeuse 54-A Deimos VA29 NS-44 Commissioner Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,387,359 MLG Score: 1109
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.748%17.161%28747122931,1764.633770.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.817%-0.87D---0.585D0.048C+HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.087C+11.30.206C++56.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.696%0.877%1711275114485540.234568207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.973F--1.057D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.03C+8.20.343C**31.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.1%3.303%90312733332851541.16434215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.163%-1.305D**-0.293C-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.60.164C++22.20.448B78.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.439%73.277%908126817,0197805121.7913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.608%0.223C++0.403B0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.421B2.10.343C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.795%13.052%90412724,758842215.65083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.47%-0.322C-0.336C--0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**3.30.311C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m285.1%254 (15.2k)191 (11.5k)4.8643764,94913,3525.19113123 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1276376916.746%29.622%49612:2132

7% Combat Medic11% Engineer29% Heavy Assault46% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:40 PMMar 19th, 2020 3:22 PMApr 1st, 2020 11:51 PM (3d) (PST)Apr 2nd, 2020 12:00 AM (3d) (PST)Apr 1st, 2020 8:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
291552360.3950.0810.1171.1580.0111109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4893,28114,208245769111,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2739.7h/114.2d 4,363 19,239 21,862 190.4k 2,882 15,928 1,825 47.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,499
Deaths:396
KDR:3.785
Accuracy:14.708% D*
HSR:18.145% D--
Betelgeuse 54-A
D**
Kills:1,275
Deaths:370
KDR:3.446
Accuracy:16.207% F--
HSR:20.471% D**
Flare VE6
D--
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:14.814% F
HSR:17.280% D--
NS-15M2
D*
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:17.070% D**
HSR:17.642% D*
Pulsar LSW
D**
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:15.713% D**
HSR:13.535% D**
VX29 Polaris
D--
Kills:1,157
Deaths:285
KDR:4.060
Accuracy:16.416% D**
HSR:16.681% D--
SVA-88
C
Kills:280
Deaths:75
KDR:3.733
Accuracy:16.218% F
HSR:23.214% C
VE-H Maw
D--
Kills:186
Deaths:49
KDR:3.796
Accuracy:16.711% F-
HSR:19.893% D--
NSX Naginata
D-
Kills:175
Deaths:36
KDR:4.861
Accuracy:13.713% F-
HSR:22.857% D-
Ursa
D-
Kills:163
Deaths:49
KDR:3.327
Accuracy:17.685% D*
HSR:19.018% D-
NS-15M1
D
Kills:152
Deaths:45
KDR:3.378
Accuracy:16.406% D*
HSR:17.763% D
Kills:8,378
Deaths (as Heavy Assault):2,197
Deaths (to Heavy Assaults):3,749
KDR:3.81338
Kill Difference:6,181
Playtime:797.531 hours
Usage:29%
Score:10.590m
Score/min:221
Accuracy (listed only):15.969%
HSR (listed only):18.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:1,250
Deaths:471
KDR:2.654
Accuracy:48.925% D*
HSR:14.800% C
Phobos VX86
C
Kills:1,179
Deaths:427
KDR:2.761
Accuracy:48.233% D--
HSR:15.098% C
NS Baron G5
C--
Kills:1,172
Deaths:378
KDR:3.101
Accuracy:40.628% C--
HSR:11.775% D
Zenith VX-5
D--
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:16.524% F-
HSR:15.740% D--
NSX Tengu
D-
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D--
HSR:16.438% D-
VE-S Canis
D-
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% D*
HSR:14.310% D-
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
Pandora VX25
C-
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:36.370% D
HSR:13.551% C-
NS-11C
D-
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:15.700% F-
HSR:14.592% D-
Pulsar C
D*
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:18.493% D*
HSR:15.735% D**
Thanatos VE70
D--
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D--
HSR:8.598% D**
Serpent VE92
D*
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D*
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D**
HSR:18.064% C
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.798% F
HSR:15.931% D
Skorpios
D-
Kills:930
Deaths:116
KDR:8.017
Accuracy:18.715% F--
HSR:15.914% D-
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F
HSR:12.079% D*
Solstice SF
C
Kills:251
Deaths:100
KDR:2.510
Accuracy:14.487% F-
HSR:14.343% C
Eclipse VE3A
F
Kills:206
Deaths:30
KDR:6.867
Accuracy:18.400% F-
HSR:11.651% F
VE-C Horizon
F--
Kills:62
Deaths:12
KDR:5.167
Accuracy:21.236% F--
HSR:6.452% F--
NSX Tanto
C++
Kills:52
Deaths:8
KDR:6.500
Accuracy:13.643% F*
HSR:26.923% C++
Kills:19,420
Deaths (as Light Assault):5,425
Deaths (to Light Assaults):2,542
KDR:3.57972
Kill Difference:13,995
Playtime:148.273 hours
Usage:5%
Score:1.671m
Score/min:188
Accuracy (listed only):23.553%
HSR (listed only):14.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:1,250
Deaths:471
KDR:2.654
Accuracy:48.925% D*
HSR:14.800% C
Phobos VX86
C
Kills:1,179
Deaths:427
KDR:2.761
Accuracy:48.233% D--
HSR:15.098% C
NS Baron G5
C--
Kills:1,172
Deaths:378
KDR:3.101
Accuracy:40.628% C--
HSR:11.775% D
H-V45
D
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:16.830% F
HSR:17.109% D
NSX Tengu
D-
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D--
HSR:16.438% D-
VE-S Canis
D-
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% D*
HSR:14.310% D-
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
Pandora VX25
C-
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:36.370% D
HSR:13.551% C-
Thanatos VE70
D--
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D--
HSR:8.598% D**
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D**
HSR:18.064% C
Skorpios
D-
Kills:930
Deaths:116
KDR:8.017
Accuracy:18.715% F--
HSR:15.914% D-
Pulsar VS1
D--
Kills:551
Deaths:145
KDR:3.800
Accuracy:15.596% F
HSR:13.612% D--
NS-11P
C--
Kills:359
Deaths:117
KDR:3.068
Accuracy:15.648% F
HSR:17.827% C--
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F
HSR:12.079% D*
Corvus VA55
C-
Kills:272
Deaths:67
KDR:4.060
Accuracy:16.297% F
HSR:20.588% C-
VE-A Lacerta
D-
Kills:184
Deaths:25
KDR:7.360
Accuracy:18.003% F--
HSR:15.217% D-
Equinox VE2 Burst
D
Kills:155
Deaths:40
KDR:3.875
Accuracy:15.852% F*
HSR:23.871% D
Terminus VX-9
F-
Kills:122
Deaths:14
KDR:8.714
Accuracy:11.878% T
HSR:13.115% F-
Equinox VE2
D--
Kills:71
Deaths:24
KDR:2.958
Accuracy:15.353% F--
HSR:12.676% D--
NSX Yumi
D
Kills:58
Deaths:9
KDR:6.444
Accuracy:13.546% T
HSR:20.690% D
Kills:15,976
Deaths (as Combat Medic):4,456
Deaths (to Combat Medics):1,315
KDR:3.58528
Kill Difference:11,520
Playtime:196.248 hours
Usage:7%
Score:2.435m
Score/min:207
Accuracy (listed only):23.121%
HSR (listed only):15.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C
Kills:10,077
Deaths:321
KDR:31.393
Accuracy:42.047% C
HSR:78.287% C
Ghost
D--
Kills:1,781
Deaths:246
KDR:7.240
Accuracy:32.543% D*
HSR:59.461% D--
XM98
C**
Kills:1,359
Deaths:100
KDR:13.590
Accuracy:35.354% C--
HSR:77.925% C**
NS-44 Commissioner
D--
Kills:1,188
Deaths:440
KDR:2.700
Accuracy:17.786% F--
HSR:15.572% D--
NS-30 Vandal
C+
Kills:1,173
Deaths:125
KDR:9.384
Accuracy:28.065% D--
HSR:26.854% C+
VA39 Spectre
C
Kills:1,169
Deaths:55
KDR:21.255
Accuracy:29.840% D
HSR:34.987% C
NSX Tengu
D-
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:30.679% D--
HSR:16.438% D-
Artemis VX26
C+
Kills:1,168
Deaths:165
KDR:7.079
Accuracy:20.216% F
HSR:23.545% C+
VE-S Canis
D-
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:20.685% D*
HSR:14.310% D-
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.214% F
HSR:12.768% D-
Beamer VS3
D--
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:15.754% F-
HSR:14.347% D--
Parallax VX3
C+
Kills:1,164
Deaths:68
KDR:17.118
Accuracy:35.479% D
HSR:77.234% C+
V10
C*
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:34.107% D*
HSR:80.034% C*
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.862% F
HSR:9.741% D*
MKV Suppressed
C
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:19.080% D**
HSR:18.064% C
Skorpios
D-
Kills:930
Deaths:116
KDR:8.017
Accuracy:18.715% F--
HSR:15.914% D-
NSX Tomoe
D
Kills:676
Deaths:114
KDR:5.930
Accuracy:22.797% D**
HSR:32.544% D
NS-357 Underboss
D*
Kills:661
Deaths:223
KDR:2.964
Accuracy:16.557% F--
HSR:13.011% D*
NS-61 Emissary
D--
Kills:494
Deaths:181
KDR:2.729
Accuracy:16.070% F-
HSR:11.741% D--
Eridani SX5
D*
Kills:356
Deaths:105
KDR:3.390
Accuracy:19.305% F
HSR:12.079% D*
Cerberus
D--
Kills:344
Deaths:184
KDR:1.870
Accuracy:12.588% F**
HSR:15.407% D--
Manticore SX40
D--
Kills:254
Deaths:130
KDR:1.954
Accuracy:10.751% F**
HSR:13.780% D--
Phaseshift VX-S
C-
Kills:213
Deaths:13
KDR:16.385
Accuracy:23.790% F
HSR:68.545% C-
Phantom VA23
C++
Kills:138
Deaths:18
KDR:7.667
Accuracy:22.473% F--
HSR:31.884% C++
NS-44L Blackhand
C+
Kills:113
Deaths:41
KDR:2.756
Accuracy:22.708% F--
HSR:40.708% C+
Nyx VX31
C
Kills:108
Deaths:15
KDR:7.200
Accuracy:23.991% F
HSR:26.852% C
NS-45 Pilot
D--
Kills:105
Deaths:25
KDR:4.200
Accuracy:10.647% T*
HSR:19.048% D--
NSX Daimyo
D*
Kills:94
Deaths:5
KDR:18.800
Accuracy:34.529% D*
HSR:85.106% F**
Spiker
F-
Kills:59
Deaths:30
KDR:1.967
Accuracy:12.886% F*
HSR:8.475% F-
Kills:31,769
Deaths (as Infiltrator):4,725
Deaths (to Infiltrators):2,088
KDR:6.7236
Kill Difference:27,044
Playtime:1,253.576 hours
Usage:46%
Score:12.535m
Score/min:167
Accuracy (listed only):22.845%
HSR (listed only):32.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:1,250
Deaths:471
KDR:2.654
Accuracy:48.925% D*
HSR:14.800% C
Phobos VX86
C
Kills:1,179
Deaths:427
KDR:2.761
Accuracy:48.233% D--
HSR:15.098% C
NS Baron G5
C--
Kills:1,172
Deaths:378
KDR:3.101
Accuracy:40.628% C--
HSR:11.775% D
Zenith VX-5
D--
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:16.524% F-
HSR:15.740% D--
Pandora VX25
C-
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:36.370% D
HSR:13.551% C-
NS-11C
D-
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:15.700% F-
HSR:14.592% D-
Pulsar C
D*
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:18.493% D*
HSR:15.735% D**
Thanatos VE70
D--
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.841% D--
HSR:8.598% D**
Serpent VE92
D*
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D*
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.798% F
HSR:15.931% D
Solstice SF
C
Kills:251
Deaths:100
KDR:2.510
Accuracy:14.487% F-
HSR:14.343% C
VE-LR Obelisk
D
Kills:245
Deaths:4
KDR:61.250
Accuracy:25.368% D*
HSR:26.531% D
Eidolon VE33
B+
Kills:213
Deaths:32
KDR:6.656
Accuracy:21.321% D*
HSR:29.578% B+
Eclipse VE3A
F
Kills:206
Deaths:30
KDR:6.867
Accuracy:18.400% F-
HSR:11.651% F
VE-C Horizon
F--
Kills:62
Deaths:12
KDR:5.167
Accuracy:21.236% F--
HSR:6.452% F--
NSX Tanto
C++
Kills:52
Deaths:8
KDR:6.500
Accuracy:13.643% F*
HSR:26.923% C++
Kills:12,773
Deaths (as Engineer):3,635
Deaths (to Engineers):2,048
KDR:3.51389
Kill Difference:9,138
Playtime:299.979 hours
Usage:11%
Score:3.552m
Score/min:197
Accuracy (listed only):24.985%
HSR (listed only):15.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:214
Deaths:38
KDR:5.632
Accuracy:15.610% D
HSR:15.888% D
Quasar VM1
D-
Kills:162
Deaths:26
KDR:6.231
Accuracy:12.847% D-
HSR:13.580% D--
Nebula VM20
C
Kills:100
Deaths:19
KDR:5.263
Accuracy:18.967% C
HSR:13% D**
Nebula VM20
C+
Kills:88
Deaths:19
KDR:4.632
Accuracy:18.561% C+
HSR:13.636% D**
Cosmos VM3
C+
Kills:79
Deaths:22
KDR:3.591
Accuracy:18.055% C+
HSR:17.722% C
NS-10 Burster
B++
Kills:75
Deaths:7
KDR:10.714
Accuracy:35.852% B++
HSR:2.667% D--
NS-10 Burster
B*
Kills:68
Deaths:2
KDR:34
Accuracy:36.990% B*
HSR:0% F-
NS-20 Gorgon
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:26.197% N/A
HSR:18% N/A
Kills:836
Deaths (as MAX Suit):68.500
Deaths (to MAX Suits):702
KDR:12.20438
Kill Difference:767.500
Playtime:28.636 hours
Usage:1%
Score:0.555m
Score/min:323
Accuracy (listed only):22.885%
HSR (listed only):11.812%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:114
V. Kills:37 300%
Deaths:3
KDR:38
Accuracy:20.696% F-
KPH:22.700 C--
VKPH:7.400 C
Kills:114 (114 + 0)
Deaths:3
KDR:38
VKDR:12.333
Vehicle Kills:37
Kill Difference:111
Playtime:5.021 hours
Usage:0%
Score:0.057m
Score/min:188
Driving Accuracy:20.696%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:139
V. Kills:10 N/A
Deaths:12
KDR:11.583
Accuracy:15.655% D**
KPH:49.600 C-
VKPH:3.600 C+
Saron HRB
C+
Kills:117
V. Kills:36 316%
Deaths:19
KDR:6.158
Accuracy:28.308% F-
KPH:24.700 C+
VKPH:7.600 D--
Kills:256 (0 + 256)
Deaths:31
KDR:8.258
VKDR:1.484
Vehicle Kills:46
Kill Difference:225
Playtime:7.541 hours
Usage:0%
Score:0.071m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:28.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:77
V. Kills:28 266%
Deaths:9
KDR:8.556
Accuracy:22.069% F-
KPH:17.600 C
VKPH:6.400 C
M12 Kobalt
C-
Kills:60
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:15.362% D
KPH:53.900 C-
VKPH:1.800 D
Kills:137 (0 + 137)
Deaths:9
KDR:15.222
VKDR:3.333
Vehicle Kills:30
Kill Difference:128
Playtime:5.490 hours
Usage:0%
Score:0.049m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:15.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:100
V. Kills:33 294%
Deaths:63
KDR:1.587
Accuracy:34.571% D*
KPH:10.700 D
VKPH:3.500 C--
S12 Renegade
D-
Kills:61
V. Kills:1 N/A
Deaths:17
KDR:3.588
Accuracy:31.429% D*
KPH:26.100 D-
VKPH:0.400 D*
Kills:161 (161 + 0)
Deaths:80
KDR:2.013
VKDR:0.425
Vehicle Kills:34
Kill Difference:81
Playtime:11.702 hours
Usage:0%
Score:0.099m
Score/min:141
Driving Accuracy:31.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 10,09810,07732131.393S26.5342.047%C78.287%C29.3D--N/A80344.4h1.7B4.1C++
Ghost 1,7891,7812467.24A2.3832.543%D*59.461%D--25.6DN/A7769.6h2.4C7.3D
Orion VS54 1,5081,4993963.785B**1.0814.708%D*18.145%D--25.8C-N/A13258.2h12.7C+86.2C+
XM98 1,3591,35910013.59S8.7335.354%C--77.925%C**27.3C+N/A7449.8h2.2B6.3C++
Betelgeuse 54-A 1,2901,2753703.446C++1.4216.207%F--20.471%D**31.6D--N/A13440.3h11.9D-73.4F--
Deimos VA29 1,2551,2504712.654B**2.2148.925%D*14.8%C33.2C--N/A9037.6h2.4C+4.9C
NS-44 Commissioner 1,1951,1884402.7A+2.1617.786%F--15.572%D--19.3DN/A6261.5h3.8C++21.5F
Phobos VX86 1,1831,1794272.761B**2.1048.233%D--15.098%C26.4DN/A6744.7h2.6C5.3C
NS-30 Vandal 1,1871,1731259.384M+4.5228.065%D--26.854%C+31.7C-N/A8537h5.5C++19.7C
NS Baron G5 1,1771,1723783.101M1.7640.628%C--11.775%D32.4CN/A11836.2h4.4C++10.9C+
Zenith VX-5 1,1851,1693513.33A++1.5316.524%F-15.74%D--22.6DN/A6451.7h12.5C++75.7D--
Flare VE6 1,1741,1693143.723A++1.1414.814%F17.28%D--26.4DN/A10444.2h10.8C+72.8D-
H-V45 1,1771,1692874.073A*0.7916.83%F17.109%D19.8DN/A6659.1h13.4C+79.7D--
VA39 Spectre 1,1801,1695521.255S16.3929.84%D34.987%C20.8CN/A6056.1h4.4B++14.9B+
NSX Tengu 1,1731,1682734.278M+0.5930.679%D--16.438%D-26.2DN/A6344.6h15.3C-49.8C-
Artemis VX26 1,1771,1681657.079M**2.2120.216%F23.545%C+23.7DN/A6949.2h13.1C--65D*
VE-S Canis 1,1751,1672275.141M0.2820.685%D*14.31%D-24.4DN/A8147.8h11.1C++53.4C
NS-7 PDW 1,1671,1673942.962A++1.9016.214%F12.768%D-28.1C+N/A8841.6h13.1B+80.9C-
Pandora VX25 1,1731,1662864.077A**0.7936.37%D13.551%C-26.1DN/A7344.6h4.1C**11.2C+
NS-11C 1,1761,1652774.206M++0.6615.7%F-14.592%D-21CN/A8555.5h12.4B+78.7C-
Beamer VS3 1,1771,1643423.404M++1.4615.754%F-14.347%D--23.1CN/A6950.3h8.5C**54.1D-
Parallax VX3 1,1691,1646817.118M*12.2535.479%D77.234%C+24.1C--N/A7048.2h2C**5.6C++
Pulsar C 1,1661,1631756.646A*1.7818.493%D*15.735%D**26.1CN/A9544.6h10.8C*58.6C
Thanatos VE70 1,1681,1633403.421A**1.4430.841%D--8.598%D**23.5CN/A7649.4h4.4C*14.3C
NS-15M2 1,1691,1622285.096A0.2317.07%D**17.642%D*30.6DN/A16038h12.8C+75.2D
Serpent VE92 1,1661,1624122.82B**2.0414.801%F-12.565%D*20DN/A6258.1h13.8C93.2D*
V10 1,1661,1625820.034S15.1734.107%D*80.034%C*19.3D-N/A5360.2h2.1C++6C+
Sirius SX12 1,1651,1604062.857B**2.0116.862%F9.741%D*23.1C-N/A8550.2h13.2C**78.5C-
Pulsar LSW 1,1651,1603503.314B**1.5515.713%D**13.535%D**27.9DN/A10841.6h11.9C+75.7D
MKV Suppressed 1,1601,1573053.793M1.0719.08%D**18.064%C20.2DN/A6657.2h14.3C+74.9C
VX29 Polaris 1,1631,1572854.06A++0.8016.416%D**16.681%D--28.4DN/A9240.8h12.3C+75D-
Solstice VE3 1,1621,1553323.479M**1.3914.798%F15.931%D17.6CN/A7965.5h14C*94.5C
NS Decimator 1,3229782653.691A**1.1742.833%F--1.636%C-23.5D-8.2D-19341.7h4.7C+11D--
Skorpios 9349301168.017S3.1518.715%F--15.914%D-19.7D--N/A5047.2h12.8D68.5F-
Plasma Grenade 7487371737N/A732.1444.684%CN/A526.4C+7.9C20981.4h3.1B7C*
Lasher X2 7287232522.869A++2.0020.58%D-3.32%C18.6DN/A8238.8h18.5C*90C
NSX Tomoe 6806761145.93A**1.0722.797%D**32.544%D23.7DN/A6428.5h14.9C65.5D
NS-357 Underboss 6666612232.964A++1.9016.557%F--13.011%D*20.8DN/A6431.8h4.2C+25.2F--
Anti-Vehicle Grenade 6696391639N/A634.1455.988%BN/A580.9B+27.3D--20981.1h3.6B*6.5B*
Pulsar VS1 5535511453.8M+1.0615.596%F13.612%D--16.6DN/A7933.1h12.7B+81.5D
NS-61 Emissary 4994941812.729M2.1416.07%F-11.741%D--30.7C+N/A9216.1h12C**75C--
Proximity Mine 450449627.242B*2.3841.667%CN/A140.3C++N/A4953.2h2.1D5C
C-4 4183761492.523B++2.3422.776%C-N/A104.4B11.7D*8523.6h1.2B+5.2C**
NS-11P 3603591173.068A+1.8015.648%F17.827%C--17.6DN/A6320.4h14.1C+90.3D--
Eridani SX5 3563561053.39A++1.4719.305%F12.079%D*31.8CN/A13311.2h12.1C+62.5D
Cerberus 3453441841.87B++2.9912.588%F**15.407%D--21.9DN/A5615.7h6.6C-52.2T*
MANA Anti-Personnel Turret 344338388.895N/A4.0313.696%UN/A3380U60U7750400.1h20.1T*146.7T*
S1 4663361212.777M*2.0937.836%F--2.679%C+20.6C--8D21716.3h5.7B+15C--
Force-Blade 3663257,4910.043B+4.8216.856%D*1.231%D0.3C--N/A11054.3h2.2B13.3C
SVA-88 282280753.733B*1.1316.218%F23.214%C29.5DN/A1809.5h11.8C+72.7D-
Corvus VA55 276272674.06M**0.8016.297%F20.588%C-19.6DN/A8613.9h10.9B+66.7D
Manticore SX40 2592541301.954B++2.9110.751%F**13.78%D--15.8D-N/A4216.1h7.5C++69.6F**
Solstice SF 2562511002.51A2.3514.487%F-14.343%C14.6C--N/A6417.2h13.4C+92.5D*
VE-LR Obelisk 249245461.25U56.3925.368%D*26.531%D25.3DN/A989.7h5.2B+20.5C++
Cosmos VM3 215214385.632A++0.7715.61%D15.888%D27.8CN/A1707.7h12.8B81.8C+
Eidolon VE33 213213326.656M*1.7921.321%D*29.578%B+19.5C-N/A9410.9h10C46.8D
Phaseshift VX-S 2142131316.385S11.5223.79%F68.545%C-20.1DN/A5410.6h2.9C+12.3D
Eclipse VE3A 208206306.867A++2.0018.4%F-11.651%F29.9C--N/A1026.9h10.8B+58.5D
Lancer VS22 369188692.725A++2.1453.667%D-N/A11.1C10.7C18416.9h29.5C54.9C-
VE-H Maw 188186493.796A1.0716.711%F-19.893%D--32.6DN/A1955.7h10.2C++61.1D
VE-A Lacerta 184184257.36M**2.5018.003%F--15.217%D-26.3D-N/A767h10.7B+59.7D-
Spear Anti-Vehicle Phalanx Turret 233182536.4M**31.5435.326%D--2.198%D--45.5C++12.8D-2884h5B*14.2B+
NSX Naginata 175175364.861M++0.0013.713%F-22.857%D-25DN/A967h11.3C*82.7D
Ursa 164163493.327A+1.5417.685%D*19.018%D-34CN/A1514.8h9.7B+54.6C+
Quasar VM1 162162266.231M+1.3712.847%D-13.58%D--21CN/A1367.7h11.8B*92.1C++
Sticky Grenade 1591591159N/A154.1440.42%FN/A795C--N/A32000.2h2.1C++5.1C
Nemesis VSH9 251155602.583A**2.2851.008%F-3.871%B++12.5C7.7C--17512.4h8.2C+16D
Equinox VE2 Burst 156155403.875B*0.9915.852%F*23.871%D20.4D--N/A557.6h11.6C**73.1F
NS-15M1 153152453.378B**1.4916.406%D*17.763%D31.7CN/A1904.8h10.5B++63.8C+
Proton II PPA 1491391211.583C6.7215.655%D**2.878%B*49.6C-3.6C+1402.8h6.7B*42.8C+
Phantom VA23 139138187.667B*2.8022.473%F--31.884%C++18.2D--N/A517.6h4.6C+20.6D**
Lumine Edge 1351351,0410.13C++4.7313.268%D*8.148%D*0.8C-N/A2168.7h1.4C++10.5C-
Auraxium Force-Blade 1301304,4110.029C+4.843.266%F-4.615%C0.1D-N/A01146.1h1.5B**47.3T*
Terminus VX-9 126122148.714M+3.8511.878%T13.115%F-14.4D*N/A728.5h11.6C*97.6F*
Saron HRB 153117196.158C+1.2928.308%F-2.564%B*24.9C+7.7D--1684.7h15.2B*53.7C
C75 Viper 151114338S33.1420.696%F-N/A22.8C--7.4C1885h8.2B*39.6C
NS-44L Blackhand 114113412.756A2.1122.708%F--40.708%C+8D--N/A2214.2h4.6C+20.5D**
Nyx VX31 109108157.2A+2.3423.991%F26.852%C21.2D-N/A835.1h5.8C24.3D*
MANA Anti-Vehicle Turret 146105166.563B+1.7030.274%F*9.524%U1050C410T*1338120.1h6.2A++20.5T*
NS-45 Pilot 107105254.2A++0.6610.647%T*19.048%D--19.8D-N/A675.3h7.5C+70.4T*
M40 Fury-F 133100631.587C+3.2834.571%D*N/A10.6D3.5C--1479.4h11.5C+33.1D-
Nebula VM20 100100195.263A++0.4018.967%C13%D**37C+N/A1672.7h13.5B++71.1B+
Hunter QCX 9696881.091B+3.775.117%F--25%C+5.2D-N/A2218.5h3.3B64.5D*
NSX Daimyo 9594518.8M**13.9434.529%D*85.106%F**11.9D**N/A407.9h4.9T-14.2F**
Tank Mine 12491191U86.1460%A++N/A227.5A**82.5B+23290.4h2C+3.4A+
Nebula VM20 8988194.632A0.2318.561%C+13.636%D**32.6CN/A1732.7h15.2C**82C*
Cosmos VM3 8279223.591B**1.2718.055%C+17.722%C23.9DN/A1883.3h16.6D91.9C+
M20 Basilisk 1057798.556A*3.6922.069%F-5.195%C17.5C6.4C1284.4h61B*276.5C+
NS-10 Burster 11575710.714U5.8535.852%B++2.667%D--7.1B3.8C+8810.6h117.5B+327.9B++
Equinox VE2 7371242.958A++1.9115.353%F--12.676%D--12.9D--N/A505.5h14.7D--95.8F--
NS-10 Burster 10668234U29.1436.99%B*N/A7.5B+4.2C+919.1h123.5B+333.9B*
VE-C Horizon 6262125.167A*0.3021.236%F--6.452%F--32.6DN/A2311.9h11.4B++53.8C
S12 Renegade 6261173.588C+1.2831.429%D*4.918%C+26.5D-N/A1182.3h4D12.6D--
M12 Kobalt 6260160A**55.1415.362%D21.667%B*54.5C1.8D2351.1h21.9C--142.2C
Spiker 6159301.967B++2.9012.886%F*8.475%F-16.9DN/A743.5h10.5C-81.2T-
NSX Yumi 585896.444M++1.5813.546%T20.69%D14.9D*N/A543.9h11.6C++85.9F-
NSX Tanto 525286.5S1.6413.643%F*26.923%C++17.9DN/A982.9h14.6C+107.3F
NS-20 Gorgon 5150412.5U7.6426.197%C18%C--27.8B+N/A821.8h33.6B+128.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56239,47311.8h
Decoy Grenade0580h
Anti-Vehicle MANA Turret31,0971h
Nanite Revive Grenade01,2540.3h
Medical Applicator98180,18111.3h
Restoration Kit233680.9h
Spitfire Auto-Turret02940.2h
Motion Spotter26750.5h
Hoplon Anti-Aircraft Phalanx Tower0630h
Xiphos Anti-Personnel Phalanx Tower0750h
Welding Device02350h
Shield Recharging Field71,6930.5h
Recon Detection Device8557,65277.6h
Ammunition Package103,7641.3h
Medical Kit4017,37710.6h
Anti-Infantry MANA Turret111,6572.9h
Nano-Repair Grenade0800h
Hyena Missile Launcher0510h
Hardlight Barrier01080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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