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Primarch KdiddyM[] KdiddyM
VS BR 101

KDR: 3.53

Score: 19.4m

Last Seen: Aug 31st, 2018 8:53 PM
- OFFLINE - 57.1 hour(s)

Battle Rank 101 (101 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 65%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 XM98 Deimos VA29 Flare VE6 NS-7 PDW Serpent VE92 NS Baron G5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $769,365 MLG Score: 615
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.019%15.974%2563898320,2463.78077-0.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.653%-0.977D---0.713D-0.146C++HEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.021C+11.80.176C++61.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.696%0.877%2011020114422540.270142207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.967F--1.142D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.023C+8.20.346C**31.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.045%3.438%107310183202311501.38528212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.975%-1.308D**-0.226C-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.179C++21.30.455B+75.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.484%66.182%107510163,850580146.63793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.054%-0.386C--0.066C+0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.223C++2.50.217C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.962%13.015%107410173,15863794.95761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%-0.197C-0.288C0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.10.364C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m227.1%280 (16.8k)221 (13.3k)3.5273137,07210,5103.85557101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1021140415.128%18.448%27908:2013

7% Combat Medic18% Engineer47% Heavy Assault23% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:40 PMDec 2nd, 2017 3:37 AMSep 3rd, 2018 12:18 PM (78d) (PST)Aug 31st, 2018 5:00 PM (81d) (PST)Aug 31st, 2018 4:53 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
342772650.4230.1200.0780.9990.017615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5374,63715,900257560113,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1461.6h/60.9d 3,450 6,839 10,684 87.6k 1,892 8,069 1,492 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,499
Deaths:396
KDR:3.785
Accuracy:14.712% D*
HSR:18.145% D-
Flare VE6
D--
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:14.815% D*
HSR:17.280% D--
NS-15M2
D--
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:17.072% D*
HSR:17.642% D--
Pulsar LSW
D*
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:15.713% D*
HSR:13.535% D**
VX29 Polaris
D-
Kills:1,157
Deaths:285
KDR:4.060
Accuracy:16.416% D*
HSR:16.681% D-
Betelgeuse 54-A
D*
Kills:992
Deaths:306
KDR:3.242
Accuracy:16.850% F-
HSR:19.960% D*
Lasher X2
C+
Kills:572
Deaths:230
KDR:2.487
Accuracy:20.031% D
HSR:3.846% C+
SVA-88
D
Kills:268
Deaths:72
KDR:3.722
Accuracy:16.277% D**
HSR:20.896% D
VE-H Maw
D
Kills:186
Deaths:49
KDR:3.796
Accuracy:16.711% D**
HSR:19.893% D
Ursa
D
Kills:163
Deaths:49
KDR:3.327
Accuracy:17.797% D
HSR:19.018% D
NS-15M1
D
Kills:152
Deaths:45
KDR:3.378
Accuracy:16.647% D--
HSR:17.763% D
NSX Naginata
D-
Kills:92
Deaths:27
KDR:3.407
Accuracy:11.831% F-
HSR:21.739% D-
Kills:8,572
Deaths (as Heavy Assault):2,351
Deaths (to Heavy Assaults):3,036
KDR:3.64611
Kill Difference:6,221
Playtime:690.885 hours
Usage:47%
Score:9.826m
Score/min:237
Accuracy (listed only):16.239%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.341% D--
HSR:14.809% C
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.216% F
HSR:12.768% D-
Serpent VE92
D*
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D*
NS Baron G5
C+
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C+
HSR:11.790% D
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.873% D**
HSR:9.741% D*
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.804% D**
HSR:15.931% D
Phobos VX86
C
Kills:929
Deaths:359
KDR:2.588
Accuracy:50.878% D
HSR:14.532% C
Zenith VX-5
D--
Kills:774
Deaths:280
KDR:2.764
Accuracy:16.778% F
HSR:15.504% D--
NSX Tengu
D
Kills:631
Deaths:187
KDR:3.374
Accuracy:32.619% D
HSR:17.433% D
Thanatos VE70
D--
Kills:595
Deaths:197
KDR:3.020
Accuracy:29.787% D--
HSR:6.723% F-
NS-11C
D**
Kills:558
Deaths:220
KDR:2.536
Accuracy:15.701% F
HSR:11.111% D**
Pandora VX25
C
Kills:459
Deaths:162
KDR:2.833
Accuracy:33.508% D
HSR:13.508% C
MKV Suppressed
C
Kills:432
Deaths:166
KDR:2.602
Accuracy:17.844% D**
HSR:16.667% C
Pulsar C
D**
Kills:285
Deaths:75
KDR:3.800
Accuracy:16.004% F
HSR:14.737% D**
Eridani SX5
D--
Kills:276
Deaths:86
KDR:3.209
Accuracy:19.687% D*
HSR:11.957% D--
Solstice SF
C
Kills:250
Deaths:100
KDR:2.500
Accuracy:14.697% F-
HSR:14.400% C
VE-S Canis
D*
Kills:84
Deaths:31
KDR:2.710
Accuracy:17.418% D**
HSR:9.524% D*
Kills:12,254
Deaths (as Light Assault):4,228
Deaths (to Light Assaults):2,012
KDR:2.8983
Kill Difference:8,026
Playtime:53.401 hours
Usage:4%
Score:0.650m
Score/min:203
Accuracy (listed only):24.573%
HSR (listed only):13.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.341% D--
HSR:14.809% C
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.216% F
HSR:12.768% D-
NS Baron G5
C+
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C+
HSR:11.790% D
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.873% D**
HSR:9.741% D*
Phobos VX86
C
Kills:929
Deaths:359
KDR:2.588
Accuracy:50.878% D
HSR:14.532% C
NSX Tengu
D
Kills:631
Deaths:187
KDR:3.374
Accuracy:32.619% D
HSR:17.433% D
Thanatos VE70
D--
Kills:595
Deaths:197
KDR:3.020
Accuracy:29.787% D--
HSR:6.723% F-
H-V45
D-
Kills:587
Deaths:180
KDR:3.261
Accuracy:15.943% F
HSR:13.969% D-
Pandora VX25
C
Kills:459
Deaths:162
KDR:2.833
Accuracy:33.508% D
HSR:13.508% C
MKV Suppressed
C
Kills:432
Deaths:166
KDR:2.602
Accuracy:17.844% D**
HSR:16.667% C
Pulsar VS1
D--
Kills:386
Deaths:119
KDR:3.244
Accuracy:15.264% F
HSR:12.953% D--
NS-11P
C+
Kills:326
Deaths:110
KDR:2.964
Accuracy:16.147% D**
HSR:18.405% C+
Eridani SX5
D--
Kills:276
Deaths:86
KDR:3.209
Accuracy:19.687% D*
HSR:11.957% D--
Corvus VA55
C+
Kills:195
Deaths:52
KDR:3.750
Accuracy:16.291% D**
HSR:21.539% C+
Equinox VE2 Burst
C+
Kills:107
Deaths:32
KDR:3.344
Accuracy:15.961% F--
HSR:27.103% C+
VE-S Canis
D*
Kills:84
Deaths:31
KDR:2.710
Accuracy:17.418% D**
HSR:9.524% D*
Kills:9,671
Deaths (as Combat Medic):3,302
Deaths (to Combat Medics):1,031
KDR:2.92883
Kill Difference:6,369
Playtime:98.159 hours
Usage:7%
Score:1.515m
Score/min:257
Accuracy (listed only):25.286%
HSR (listed only):14.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:1,766
Deaths:245
KDR:7.208
Accuracy:32.528% D--
HSR:59.343% D-
XM98
B
Kills:1,345
Deaths:100
KDR:13.450
Accuracy:35.312% C
HSR:77.918% B
NS-7 PDW
D-
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:16.216% F
HSR:12.768% D-
Sirius SX12
D*
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:16.873% D**
HSR:9.741% D*
NSX Tengu
D
Kills:631
Deaths:187
KDR:3.374
Accuracy:32.619% D
HSR:17.433% D
NS-44 Commissioner
D*
Kills:553
Deaths:304
KDR:1.819
Accuracy:15.054% F--
HSR:13.201% D*
NS-30 Vandal
C+
Kills:530
Deaths:78
KDR:6.795
Accuracy:29.048% D
HSR:25.283% C+
MKV Suppressed
C
Kills:432
Deaths:166
KDR:2.602
Accuracy:17.844% D**
HSR:16.667% C
Parallax VX3
C
Kills:426
Deaths:32
KDR:13.313
Accuracy:37.165% C
HSR:73.005% C--
Beamer VS3
D*
Kills:420
Deaths:240
KDR:1.750
Accuracy:14.728% F-
HSR:13.095% D*
NS-61 Emissary
D
Kills:412
Deaths:168
KDR:2.452
Accuracy:16.627% F
HSR:12.136% D
NSX Tomoe
C-
Kills:301
Deaths:90
KDR:3.344
Accuracy:23.480% D*
HSR:31.894% C-
NS-357 Underboss
D*
Kills:298
Deaths:167
KDR:1.784
Accuracy:16.141% F--
HSR:11.745% D*
Eridani SX5
D--
Kills:276
Deaths:86
KDR:3.209
Accuracy:19.687% D*
HSR:11.957% D--
Cerberus
D*
Kills:275
Deaths:167
KDR:1.647
Accuracy:12.275% F**
HSR:13.091% D*
Artemis VX26
C
Kills:265
Deaths:74
KDR:3.581
Accuracy:16.217% F--
HSR:20% C
Manticore SX40
D--
Kills:220
Deaths:117
KDR:1.880
Accuracy:10.215% F**
HSR:13.182% D--
VA39 Spectre
C+
Kills:214
Deaths:22
KDR:9.727
Accuracy:27.109% D-
HSR:36.449% C+
Phaseshift VX-S
D
Kills:99
Deaths:6
KDR:16.500
Accuracy:22.325% F-
HSR:63.636% D
VE-S Canis
D*
Kills:84
Deaths:31
KDR:2.710
Accuracy:17.418% D**
HSR:9.524% D*
NS-44L Blackhand
D--
Kills:54
Deaths:25
KDR:2.160
Accuracy:22.897% F-
HSR:27.778% D--
Spiker
F
Kills:53
Deaths:29
KDR:1.828
Accuracy:12.197% F--
HSR:9.434% F
Kills:10,981
Deaths (as Infiltrator):3,134
Deaths (to Infiltrators):1,604
KDR:3.50383
Kill Difference:7,847
Playtime:331.709 hours
Usage:23%
Score:3.789m
Score/min:190
Accuracy (listed only):21.090%
HSR (listed only):26.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:1,175
Deaths:450
KDR:2.611
Accuracy:49.341% D--
HSR:14.809% C
Serpent VE92
D*
Kills:1,162
Deaths:412
KDR:2.820
Accuracy:14.801% F-
HSR:12.565% D*
NS Baron G5
C+
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:40.792% C+
HSR:11.790% D
Solstice VE3
D
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:14.804% D**
HSR:15.931% D
Phobos VX86
C
Kills:929
Deaths:359
KDR:2.588
Accuracy:50.878% D
HSR:14.532% C
Zenith VX-5
D--
Kills:774
Deaths:280
KDR:2.764
Accuracy:16.778% F
HSR:15.504% D--
Thanatos VE70
D--
Kills:595
Deaths:197
KDR:3.020
Accuracy:29.787% D--
HSR:6.723% F-
NS-11C
D**
Kills:558
Deaths:220
KDR:2.536
Accuracy:15.701% F
HSR:11.111% D**
Pandora VX25
C
Kills:459
Deaths:162
KDR:2.833
Accuracy:33.508% D
HSR:13.508% C
Pulsar C
D**
Kills:285
Deaths:75
KDR:3.800
Accuracy:16.004% F
HSR:14.737% D**
Solstice SF
C
Kills:250
Deaths:100
KDR:2.500
Accuracy:14.697% F-
HSR:14.400% C
Eidolon VE33
B+
Kills:211
Deaths:32
KDR:6.594
Accuracy:21.338% D--
HSR:29.858% B+
Kills:8,715
Deaths (as Engineer):2,990
Deaths (to Engineers):1,707
KDR:2.91472
Kill Difference:5,725
Playtime:261.651 hours
Usage:18%
Score:3.253m
Score/min:207
Accuracy (listed only):26.536%
HSR (listed only):14.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:214
Deaths:38
KDR:5.632
Accuracy:15.619% C+
HSR:15.888% D-
Quasar VM1
D
Kills:162
Deaths:26
KDR:6.231
Accuracy:12.923% D
HSR:13.580% D--
Nebula VM20
C**
Kills:96
Deaths:19
KDR:5.053
Accuracy:19.642% C**
HSR:13.542% D*
Nebula VM20
B
Kills:83
Deaths:19
KDR:4.368
Accuracy:19.354% B
HSR:13.253% D**
Cosmos VM3
B+
Kills:79
Deaths:22
KDR:3.591
Accuracy:18.083% B+
HSR:17.722% C
Kills:634
Deaths (as MAX Suit):62
Deaths (to MAX Suits):650
KDR:10.22581
Kill Difference:572
Playtime:17.763 hours
Usage:1%
Score:0.383m
Score/min:359
Accuracy (listed only):17.124%
HSR (listed only):14.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:114
V. Kills:37 300%
Deaths:3
KDR:38
Accuracy:20.696% F-
KPH:22.700 C
VKPH:7.400 C+
Kills:114 (114 + 0)
Deaths:3
KDR:38
VKDR:12.333
Vehicle Kills:37
Kill Difference:111
Playtime:5.021 hours
Usage:0%
Score:0.055m
Score/min:184
Driving Accuracy:20.696%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:139
V. Kills:10 N/A
Deaths:12
KDR:11.583
Accuracy:15.655% D*
KPH:49.600 C
VKPH:3.600 C+
Saron HRB
C+
Kills:112
V. Kills:34 320%
Deaths:18
KDR:6.222
Accuracy:27.529% F-
KPH:24.100 C+
VKPH:7.300 D--
Kills:251 (0 + 251)
Deaths:30
KDR:8.367
VKDR:1.467
Vehicle Kills:44
Kill Difference:221
Playtime:7.442 hours
Usage:1%
Score:0.070m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:27.529%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:69
V. Kills:28 238%
Deaths:8
KDR:8.625
Accuracy:22.287% F-
KPH:18.100 C+
VKPH:7.300 C+
Kills:69 (0 + 69)
Deaths:8
KDR:8.625
VKDR:3.500
Vehicle Kills:28
Kill Difference:61
Playtime:3.822 hours
Usage:0%
Score:0.032m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:22.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:100
V. Kills:33 294%
Deaths:62
KDR:1.613
Accuracy:34.955% D*
KPH:10.900 D
VKPH:3.600 D
S12 Renegade
D
Kills:58
V. Kills:1 N/A
Deaths:15
KDR:3.867
Accuracy:33.813% D-
KPH:29.600 D
VKPH:0.500 D*
Kills:158 (158 + 0)
Deaths:77
KDR:2.052
VKDR:0.442
Vehicle Kills:34
Kill Difference:81
Playtime:11.100 hours
Usage:1%
Score:0.098m
Score/min:147
Driving Accuracy:33.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,7741,7662457.208A+3.6832.528%D--59.343%D-25.6C--N/A7268.9h2.4C+7.3C
Orion VS54 1,5081,4993963.785A++0.2614.712%D*18.145%D-25.8C+N/A11358.1h12.7C*86.2C+
XM98 1,3451,34510013.45S9.9235.312%C77.918%B27.3C++N/A7249.3h2.2B+6.3C**
Deimos VA29 1,1801,1754502.611A0.9249.341%D--14.809%C34.4CN/A8934.2h2.4C++4.9C+
Flare VE6 1,1741,1693143.723A*0.2014.815%D*17.28%D--26.4C-N/A9944.2h10.8C++72.8C-
NS-7 PDW 1,1671,1673942.962A**0.5716.216%F12.768%D-28.1C++N/A8541.6h13.1B+80.8C
Serpent VE92 1,1661,1624122.82A++0.7114.801%F-12.565%D*20CN/A5858.1h13.8C+93.2D-
NS Baron G5 1,1671,1623713.132M0.4040.792%C+11.79%D32.3C+N/A11636h4.4C**10.8C+
NS-15M2 1,1691,1622285.096A++1.5717.072%D*17.642%D--30.6CN/A14938h12.8C++75.2C
Sirius SX12 1,1651,1604062.857A++0.6716.873%D**9.741%D*23.1C+N/A8150.2h13.2B+78.4C+
Pulsar LSW 1,1651,1603503.314A+0.2115.713%D*13.535%D**27.9C--N/A10141.6h11.9C**75.7C
VX29 Polaris 1,1631,1572854.06A*0.5316.416%D*16.681%D-28.4DN/A8940.8h12.3C++75C
Solstice VE3 1,1621,1553323.479M**0.0514.804%D**15.931%D17.7C+N/A7065.1h14B+94.5C+
Betelgeuse 54-A 1,0029923063.242C++0.2916.85%F-19.96%D*36.7DN/A14527h11.4C67.8F
Phobos VX86 9329293592.588B**0.9450.878%D14.532%C32.1CN/A8028.9h2.5C++4.9C+
NS Decimator 1,1758622483.476M++0.0543.011%F--1.856%C24.5D8.9D21035.2h4.7C++10.9D
Zenith VX-5 7797742802.764A+0.7616.778%F15.504%D--25CN/A7630.9h12.6C**75.1D
NSX Tengu 6336311873.374A*0.1532.619%D17.433%D36.9C++N/A8117.1h13.6C++41.6C+
Anti-Vehicle Grenade 6536241624N/A620.4756.896%B++N/A567.3B*26.4D--21271.1h3.6B**6.4B**
Frag Grenade 6035951595N/A591.4744.133%C+N/A495.8C+6.7C+19111.2h3.3B+7.5B+
Thanatos VE70 5965951973.02A**0.5129.787%D--6.723%F-20.2CN/A7029.4h4.6C**15.4C+
H-V45 5895871803.261A0.2715.943%F13.969%D-21C-N/A7427.9h13.5C+84.5D-
Lasher X2 5755722302.487A*1.0420.031%D3.846%C+18.6DN/A8530.8h18.5B92.2C+
NS-11C 5635582202.536A++0.9915.701%F11.111%D**22.6C+N/A8124.7h12.6B+80.3C
NS-44 Commissioner 5565533041.819B*1.7115.054%F--13.201%D*16.8DN/A5433h4.1C+27.1F--
NS-30 Vandal 533530786.795M+3.2729.048%D25.283%C+42.4C*N/A12712.5h5.5C*18.9C+
Pandora VX25 4594591622.833A*0.6933.508%D13.508%C34.5C+N/A10413.3h4B+12.1C++
MKV Suppressed 4344321662.602A++0.9317.844%D**16.667%C20.4C--N/A7821.2h13.4C**75.2C
Parallax VX3 4284263213.313M++9.7937.165%C73.005%C--23.7CN/A8218h2B+5.5C**
Beamer VS3 4244202401.75A1.7814.728%F-13.095%D*27.3C++N/A9015.4h8.6B58.2C
NS-61 Emissary 4164121682.452A*1.0816.627%F12.136%D35.5B+N/A10411.6h12.1B73C-
Pulsar VS1 3883861193.244A**0.2815.264%F12.953%D--19.5CN/A9219.8h12.8B++83.7C-
Proximity Mine 371370556.727B**3.2041.789%C+N/A176.2B**N/A5962.1h2C4.8C+
C-4 3953551432.483B*1.0422.336%C--N/A107.6B++12.1D*8553.3h1.2B+5.2B
MANA Anti-Personnel Turret 332326378.811N/A5.2813.714%UN/A3260U60U7141200.1h20.2T*147T*
NS-11P 3273261102.964A++0.5616.147%D**18.405%C+18.5C--N/A6317.6h14.4C+89.1D
S1 4513251192.731M**0.8038.559%F-2.769%C+21.4C8.3D22415.2h5.5B++14.4C
Force-Blade 3653247,4710.043B+3.4816.899%D--1.235%D-0.3CN/A11039.7h2.2B+13.3C+
NSX Tomoe 303301903.344B*0.1823.48%D*31.894%C-29.2CN/A8510.3h15.5C66C--
NS-357 Underboss 3002981671.784B*1.7416.141%F--11.745%D*24.6C-N/A8312.1h4.2C++25.7F
Pulsar C 285285753.8A*0.2716.004%F14.737%D**21.6CN/A11113.2h10.7B+66.7C
Eridani SX5 276276863.209A*0.3219.687%D*11.957%D--32.9C+N/A1398.4h11.7C*59.4C+
Cerberus 2762751671.647B+1.8812.275%F**13.091%D*22.7C-N/A5812.1h6.6C+53.5T-
SVA-88 270268723.722B**0.1916.277%D**20.896%D30.1C--N/A1628.9h11.9C++73.4C--
Artemis VX26 266265743.581A++0.0516.217%F--20%C21DN/A7212.6h12.2C++75.4D*
Solstice SF 2552501002.5A++1.0314.697%F-14.4%C14.8CN/A6016.9h13.4C+91D-
Manticore SX40 2252201171.88B*1.6510.215%F**13.182%D--14.6DN/A3815.1h7.7C*75.5T-
Cosmos VM3 215214385.632A*2.1015.619%C+15.888%D-27.8C+N/A1627.7h12.8B81.8C*
VA39 Spectre 216214229.727S6.2027.109%D-36.449%C+18.6CN/A7411.5h5.6B20.5C++
Eidolon VE33 211211326.594S3.0721.338%D--29.858%B+19.5C+N/A7810.8h10C+46.9C
Corvus VA55 197195523.75M++0.2216.291%D**21.539%C+21.7CN/A1019h11.1B+68C-
Lancer VS22 369188692.725M0.8053.597%D*N/A11.3C10.8C18416.7h29C+54.2C+
VE-H Maw 188186493.796A+0.2716.711%D**19.893%D32.6C--N/A1255.7h10.2B61.1C
Ursa 164163493.327A*0.2017.797%D19.018%D34C+N/A1314.8h9.7B++54.3C++
Quasar VM1 162162266.231M++2.7012.923%D13.58%D--21C+N/A1237.7h11.8B**91.5C*
Nemesis VSH9 251155602.583M*0.9451.049%F3.871%B++12.5C7.7C17112.4h8.2C++16C--
Spear Anti-Vehicle Phalanx Turret 192153530.6M**27.0732.641%D*1.961%D*41.4C**10.5D--2513.7h4.7A14.5B++
NS-15M1 153152453.378A+0.1516.647%D--17.763%D35.3C+N/A1914.3h10.4B*62.7C++
Sticky Grenade 1431431143N/A139.4743.631%D--N/A715C--N/A37570.2h1.9B+4.4C++
Proton II PPA 1491391211.583C+8.0615.655%D*2.878%B++49.6C3.6C+1382.8h6.7B**42.8C++
Lumine Edge 1341349610.139C++3.3919.535%D8.209%D*1.2C-N/A3107.8h1.4C++7.1C++
C75 Viper 151114338S34.4720.696%F-N/A22.8C7.4C+1845h8.2B**39.6C+
Saron HRB 146112186.222C**2.6927.529%F-2.679%B**24.3C+7.4D--1674.6h15B**54.5C+
Equinox VE2 Burst 107107323.344B*0.1815.961%F--27.103%C+21.8DN/A624.9h11.5B+72.2D-
MANA Anti-Vehicle Turret 146105166.563B*3.0429.972%F-9.524%M1050C+410D1321050.1h6B+20.1C
M40 Fury-F 133100621.613C++1.9134.955%D*N/A11D3.6D1509.1h11.4C++32.5C
Phaseshift VX-S 10099616.5S12.9722.325%F-63.636%D19.8DN/A575h2.7C**12C
Nebula VM20 9696195.053A+1.5319.642%C**13.542%D*40B+N/A1562.4h13.5B*68.6B+
NSX Naginata 9292273.407A++0.1211.831%F-21.739%D-23DN/A714h10.6B+89.9D
Hunter QCX 8585721.181B++2.3512.528%F-27.059%C+7DN/A2912.1h3.3B26.5C
VE-S Canis 8584312.71A0.8217.418%D**9.524%D*22.1C--N/A1063.8h12C++69C--
Nebula VM20 8483194.368B**0.8419.354%B13.253%D**34.6C++N/A1672.4h15.6C*80.6B+
Cosmos VM3 8279223.591B**0.0618.083%B+17.722%C23.9CN/A1753.3h16.6D91.8C++
M20 Basilisk 976988.625M+5.1022.287%F-5.797%C+18.2C+7.4C+1393.8h60.8B**272.7C++
Tank Mine 9362162U58.4742.568%B++N/A155B**77.5B+21410.4h2C+4.8B*
S12 Renegade 5958153.867C*0.3433.813%D-5.172%C+29DN/A1332h4.1C--12D
Auraxium Force-Blade 56561,9640.029C+3.506.556%F-7.143%C++0.3DN/A1218h1.6B*23.7D--
NS-44L Blackhand 5454252.16B*1.3722.897%F-27.778%D--10.8DN/A355h4.9C+21.4D*
Spiker 5453291.828B*1.7012.197%F--9.434%F17.1DN/A723.1h9.7C+79.4D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator80129,0147.8h
Nanite Revive Grenade07120.2h
Anti-Vehicle MANA Turret31,0841h
Motion Spotter16150.4h
Hoplon Anti-Aircraft Phalanx Tower0630h
Ammunition Package83,1221.2h
Nano-Armor Kit53221,39910.8h
Medical Kit2654,5945.2h
Anti-Infantry MANA Turret111,5732.8h
Shield Recharging Field61,5570.4h
Recon Detection Device3111,60614.6h

Check the help document for the dictionary if you want to learn more about words used here.


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