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Immortal Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 66

KDR: 3.77

Score: 106.9m

Last Seen: Mar 24th, 2019 8:18 PM
- OFFLINE - 634 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 9
Level Progress (to 67): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC VX6-7 Lasher X2 Solstice SF Tank Mine Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.726%19.104%45317101812,4271.783181.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.622%0.514B+-0.247C0.176C++HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*12.50.123C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.009%2.109%403510304,457127827153.48748164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.463D0.466B+-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195-0.21C64.4-0.215C130.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.989%1.929%63864103149,50214913204133.1783154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.824%1.371A-0.435C--1.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.50.64B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.872%3.358%148910261,63812759281.2837176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.399%-0.306C-0.259C0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.471B+20.60.478B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%148110347853100.146617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.839A++0.893B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.80.128C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1481103425068310.366032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.304C0.607B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.015C+5.1-0.042C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 9
106.9m488%661 (39.7k)642 (38.5k)3.7673485,96722,8195.7938166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035300617.636%5.071%8907:1814

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMApr 19th, 2019 2:38 PM (11h) (PST)Mar 24th, 2019 4:20 PM (26d) (PST)Mar 24th, 2019 4:18 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,278931,1850.5160.1370.0263.6760.237353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,6695,59971,07031822211438,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2776.9h/115.7d 46,242 4,359 28,569 612.4k 3,584 5,246 39,538 212.9m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Solstice SF
C++
Kills:1,476
Deaths:1,409
KDR:1.048
Accuracy:24.486% C++
HSR:12.534% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C+
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C**
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C**
HSR:18.103% C
Solstice Burst
B+
Kills:842
Deaths:589
KDR:1.430
Accuracy:27.743% C*
HSR:26.366% B+
Eidolon VE33
C++
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% C-
HSR:25.952% C++
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
Kills:8,051
Deaths (as Engineer):5,930
Deaths (to Engineers):7,582
KDR:1.35767
Kill Difference:2,121
Playtime:2,421.831 hours
Usage:87%
Score:97.233m
Score/min:669
Accuracy (listed only):25.889%
HSR (listed only):19.201%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:1,491
Deaths:962
KDR:1.550
Accuracy:27.861% C**
HSR:2.683% D
SVA-88
C++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C++
HSR:18.345% D--
Orion VS54
C**
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:22.423% C**
HSR:23.310% C+
Flare VE6
D
Kills:295
Deaths:191
KDR:1.545
Accuracy:18.256% D
HSR:18.305% D-
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:4,162
Deaths (as Heavy Assault):2,305
Deaths (to Heavy Assaults):5,764
KDR:1.80564
Kill Difference:1,857
Playtime:125.484 hours
Usage:5%
Score:3.185m
Score/min:423
Accuracy (listed only):24.284%
HSR (listed only):18.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Solstice SF
C++
Kills:1,476
Deaths:1,409
KDR:1.048
Accuracy:24.486% C++
HSR:12.534% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C+
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C**
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C**
HSR:18.103% C
Sirius SX12
B+
Kills:849
Deaths:454
KDR:1.870
Accuracy:26.555% B+
HSR:16.843% C+
Solstice Burst
B+
Kills:842
Deaths:589
KDR:1.430
Accuracy:27.743% C*
HSR:26.366% B+
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:8,664
Deaths (as Light Assault):6,153
Deaths (to Light Assaults):3,406
KDR:1.40809
Kill Difference:2,511
Playtime:23.410 hours
Usage:1%
Score:0.380m
Score/min:271
Accuracy (listed only):26.421%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,338
Deaths:963
KDR:1.389
Accuracy:23.732% C+
HSR:15.022% D-
Sirius SX12
B+
Kills:849
Deaths:454
KDR:1.870
Accuracy:26.555% B+
HSR:16.843% C+
CME
B**
Kills:335
Deaths:252
KDR:1.329
Accuracy:31.508% B**
HSR:19.702% C
Terminus VX-9
C*
Kills:262
Deaths:151
KDR:1.735
Accuracy:26.574% C*
HSR:16.794% D*
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
Corvus VA55
B**
Kills:161
Deaths:137
KDR:1.175
Accuracy:25.489% C*
HSR:29.814% B**
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:3,248
Deaths (as Combat Medic):2,212
Deaths (to Combat Medics):1,864
KDR:1.46835
Kill Difference:1,036
Playtime:96.224 hours
Usage:3%
Score:2.857m
Score/min:495
Accuracy (listed only):28.729%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:849
Deaths:454
KDR:1.870
Accuracy:26.555% B+
HSR:16.843% C+
Beamer VS3
C+
Kills:321
Deaths:254
KDR:1.264
Accuracy:21.586% D-
HSR:21.495% C+
NS-44 Commissioner
C++
Kills:162
Deaths:157
KDR:1.032
Accuracy:27.162% D*
HSR:22.840% C++
Parallax VX3
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% A
HSR:80.769% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:1,463
Deaths (as Infiltrator):911
Deaths (to Infiltrators):2,108
KDR:1.60593
Kill Difference:552
Playtime:32.915 hours
Usage:1%
Score:0.699m
Score/min:354
Accuracy (listed only):30.409%
HSR (listed only):34.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:828
Deaths:223
KDR:3.713
Accuracy:20.821% C*
HSR:19.203% C
Blueshift VM5
C++
Kills:798
Deaths:223
KDR:3.578
Accuracy:19.953% C++
HSR:16.541% D-
NS-10 Burster
C++
Kills:335
Deaths:255
KDR:1.314
Accuracy:29.863% C++
HSR:5.970% C
NS-10 Burster
C++
Kills:320
Deaths:255
KDR:1.255
Accuracy:30.171% C++
HSR:5.625% C+
Comet VM2
C+
Kills:174
Deaths:92
KDR:1.891
Accuracy:41.462% C+
HSR:3.448% C
Comet VM2
B+
Kills:161
Deaths:90
KDR:1.789
Accuracy:42.101% C
HSR:4.969% B+
Kills:2,616
Deaths (as MAX Suit):569
Deaths (to MAX Suits):1,515
KDR:4.59754
Kill Difference:2,047
Playtime:73.046 hours
Usage:3%
Score:2.590m
Score/min:591
Accuracy (listed only):30.728%
HSR (listed only):9.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% B
KPH:110.400 B+
VKPH:25.400 B+
Maelstrom Turbo Laser
C+
Kills:1,293
V. Kills:969 133%
Deaths:853
KDR:1.516
Accuracy:29.491% C
KPH:13.600 C+
VKPH:10.200 C+
Saron Laser Cannon
B**
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C*
KPH:19.500 B+
VKPH:16.300 B**
Light PPA
A++
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.933% C+
KPH:96.600 A++
VKPH:4.700 B+
Hornet Missiles
A+
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B**
VKPH:71 A+
Photon A2A Missile Pods
M++
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% F-
KPH:134.400 A*
VKPH:132.700 M++
Kills:4,560 (2,780 + 0)
Deaths:1,524
KDR:2.992
VKDR:1.661
Vehicle Kills:2,532
Kill Difference:3,036
Playtime:171.719 hours
Usage:6%
Score:4.385m
Score/min:426
Piloting Accuracy:39.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
C+
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C+
KPH:2.500 D--
VKPH:2.700 D--
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% C**
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% D**
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.143m
Score/min:166
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:122
V. Kills:90 134%
Deaths:23
KDR:5.304
Accuracy:26.638% C-
KPH:16.300 B
VKPH:12 B+
C75 Viper
B
Kills:62
V. Kills:14 413%
Deaths:1
KDR:62
Accuracy:43.372% B
KPH:26.300 C+
VKPH:5.900 C-
Kills:184 (184 + 0)
Deaths:24
KDR:7.667
VKDR:4.333
Vehicle Kills:104
Kill Difference:160
Playtime:9.846 hours
Usage:0%
Score:0.442m
Score/min:747
Driving Accuracy:43.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:41,275
V. Kills:30,359 136%
Deaths:3,198
KDR:12.907
Accuracy:59.278% B++
KPH:35.700 B**
VKPH:26.300 A**
Supernova PC
A*
Kills:6,356
V. Kills:1,432 444%
Deaths:285
KDR:22.302
Accuracy:53.188% B+
KPH:45.500 A*
VKPH:10.200 B+
Supernova VPC
A**
Kills:1,749
V. Kills:129 N/A
Deaths:83
KDR:21.072
Accuracy:59.640% B**
KPH:91.500 A**
VKPH:6.800 C
Saron HRB
B**
Kills:684
V. Kills:463 147%
Deaths:67
KDR:10.209
Accuracy:43.452% C+
KPH:36.900 B**
VKPH:25 B**
Proton II PPA
B++
Kills:247
V. Kills:19 N/A
Deaths:10
KDR:24.700
Accuracy:25.772% C**
KPH:67.100 B+
VKPH:5.200 B++
E540 Halberd
C+
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B+
KPH:30.800 C+
VKPH:16.400 C+
Kills:50,433 (49,380 + 1,053)
Deaths:3,653
KDR:13.806
VKDR:8.888
Vehicle Kills:32,467
Kill Difference:46,780
Playtime:1,340.170 hours
Usage:48%
Score:40.274m
Score/min:501
Driving Accuracy:59.640%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:169
V. Kills:10 N/A
Deaths:17
KDR:9.941
Accuracy:27.369% D*
KPH:85.800 C+
VKPH:5.100 C
Kills:169 (0 + 169)
Deaths:17
KDR:9.941
VKDR:0.588
Vehicle Kills:10
Kill Difference:152
Playtime:1.969 hours
Usage:0%
Score:0.058m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:27.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:115
V. Kills:35 319%
Deaths:25
KDR:4.600
Accuracy:37.843% C+
KPH:23.700 C**
VKPH:7.200 C+
M12 Kobalt
C**
Kills:98
V. Kills:3 N/A
Deaths:7
KDR:14
Accuracy:18.457% C+
KPH:75 C**
VKPH:2.300 C-
M40 Fury
C+
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D-
KPH:38.900 C+
VKPH:5.200 D-
M60-G Bulldog
C--
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% C--
KPH:18.400 D
VKPH:1.700 D*
M20 Basilisk
B**
Kills:61
V. Kills:43 139%
Deaths:17
KDR:3.588
Accuracy:37.877% C+
KPH:20.700 C+
VKPH:14.600 B**
Kills:413 (0 + 413)
Deaths:74
KDR:5.581
VKDR:1.311
Vehicle Kills:97
Kill Difference:339
Playtime:14.507 hours
Usage:1%
Score:0.353m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:37.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 71,63441,2753,19812.907B**9.1459.278%B++1.992%C35.7B**26.3A**4291155.1h4.6B+7.7B*
Supernova PC 7,7886,35628522.302M+18.5353.188%B+1.573%D45.5A*10.2B+350139.8h3A5.7A
Supernova VPC 1,8781,7498321.072B**17.3059.64%B**1.772%C**91.6A**6.8C48619.1h2A+3.4A
VX6-7 1,7231,7136102.808A+0.9620.972%D16.112%D-16.6DN/A143103.1h13.2C++62.9C+
Lasher X2 1,5041,4919621.55B**2.2227.861%C**2.683%D41.2B+N/A18636.2h21.5C77.3C**
Solstice SF 1,5271,4761,4091.048C++2.7224.486%C++12.534%D15.4CN/A7095.6h12.2C++49.6C**
Tank Mine 2,3661,4022216.344A*2.5828.768%CN/A175.3A+120.5A*23448h1.7B+5.8B
Dual Photon Pods 1,7051,38613410.343B+6.5854.977%B2.02%B**110B+25.3B+105612.6h17.3B++31.5B+
H-V45 1,3431,3389631.389C++2.3823.732%C+15.022%D-30.8C+N/A15043.4h12.7C**53.4C**
Maelstrom Turbo Laser 2,2621,2938531.516C+2.2529.491%C3.016%C**13.6C+10.2C+24695h98.9C**335.2C*
SVA-88 1,1811,1725442.154C*1.6123.952%C++18.345%D--46.7C++N/A19125.1h12.2C+50.9C*
Pulsar C 1,1931,1691,1860.986C+2.7823.179%C+22.583%C+14.8DN/A8279h12.5C+54C++
Serpent VE92 1,1751,1631,0731.084C++2.6823.348%C+14.359%D--12.1DN/A5296.2h14.8C+63.6C+
Orion VS54 1,1581,1545951.939B+1.8322.423%C**23.31%C+49.1B*N/A28723.5h11.3B+50.3B+
Solstice VE3 1,1611,1495771.991A++1.7824.254%C**18.103%C20.1C++N/A9957.1h12.8B+52.8B+
Saron Laser Cannon 2,0531,1164472.497C*1.2733.179%C*1.613%C-19.5B+16.4B**44057.3h102.9B+310.1B+
Proximity Mine 1,0591,0571407.55B**3.7839.514%CN/A229.8A**N/A7954.6h1.3A++3.2B**
Sirius SX12 8498494541.87B*1.9026.555%B+16.843%C+44.5B*N/A22319.1h12.3B++46.3B+
Solstice Burst 8678425891.43C+2.3427.743%C*26.366%B+23.5C-N/A6935.8h14.3C+51.4C*
Blueshift VM5 8338282233.713B++0.0520.821%C*19.203%C45.2B*N/A21118.3h13B**62.6B++
Blueshift VM5 8057982233.578B+0.1919.953%C++16.541%D-43.8B++N/A20118.2h13.1B*65.5B+
Saron HRB 1,1476846710.209B**6.4443.452%C+1.901%B37B**25B**500318.5h12.6A+28.9A
MANA Anti-Personnel Turret 5875851773.305N/A0.4619.062%UN/A5850U20U16511200.1h18.4T*96.8T*
Sticky Grenade 4674661466N/A462.2351.124%C+N/A776.7C1.7D*42420.6h2.1C**4.2C**
C-4 6113812401.588C++2.1823.667%CN/A76.2C+46B**18955h1.4C**5.7C*
Light PPA 389371546.87B+3.1039.933%C+2.156%A+97.6A++4.7B+6523.8h9.3B+23.3B+
C150 Dalton 4613672315.957A12.1959.009%A*N/A3670U940U35235900.1h4.5C+7.7B*
NS-10 Burster 5483352551.314B+2.4529.863%C++5.97%C7.9B*5B**20242.5h113B+378.5B+
CME 3443352521.329C++2.4431.508%B**19.702%C35.3C++N/A1009.5h15.6C-49.5C**
MANA Anti-Vehicle Turret 6693351162.888B0.8855.17%C+N/A3350C++3340C++30202300.1h9.8D17.7C
Beamer VS3 3223212541.264B++2.5021.586%D-21.495%C+51AN/A2666.3h6.4B*29.9C++
NS-10 Burster 5583202551.255C*2.5130.171%C++5.625%C+7.6B*5.7A20241.9h115.8B*383.8B++
Flare VE6 2982951911.545C*2.2218.256%D18.305%D-50.9B+N/A3085.8h10.5C*57.6C+
CAS30 Tank Buster 6042917330.397D3.3745.039%C+N/A2.5D--2.7D--70114.5h57.7C++128.2C*
Eidolon VE33 2982892581.12C+2.6525.357%C-25.952%C++8.9DN/A4532.6h10C+39.2C+
L105 Zephyr 3462751125A++21.2345.151%C**N/A2750U710U13396500.1h7.4C16.3C++
Terminus VX-9 2622621511.735B+2.0326.574%C*16.794%D*35.9C+N/A1267.3h12.9C+48.7C*
Nova 2512502281.096C+2.6737.773%D17.6%B++29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2662471024.7B++20.9325.772%C**N/A66.8B+5.1B++7033.7h8.3B+32.1B++
Force-Blade 24124111,4310.021C+3.7524.883%C-N/A0.4CN/A2660.3h1.8B*7.1B+
Hornet Missiles 369236288.429B+4.6665.981%B+1.695%C++124.2B**70A27081.9h7.7B+11.7B++
Frag Grenade 2202191219N/A215.2321.336%TN/A2190S10C*72720.1h1.1A**4.9B**
Spear Anti-Vehicle Phalanx Turret 304206229.364B5.6046.602%C*4.854%B+58.9A28B++14403.5h6.5B*13.9B*
Comet VM2 231174921.891A1.8841.462%C+3.448%C18.7A+6.1B**3269.3h14.5B*35.1B++
Proton II PPA-H 179169179.941C+6.1727.369%D*1.775%C+84.5C+5C4952h7.1B*25.8C**
NS-44 Commissioner 1621621571.032C++2.7427.162%D*22.84%C++42.6BN/A2313.8h3.4B+12.6C+
Comet VM2 215161901.789B**1.9842.101%C4.969%B+18.7A6.3B++2568.6h15.7B**37.3B*
Corvus VA55 1631611371.175C*2.5925.489%C*29.814%B**30.4C++N/A1775.3h11.4B+44.8B+
Photon A2A Missile Pods 314158819.75M++15.9868.071%F-N/A131.7A*130M+31311.2h6.5B**9.6B+
NS Decimator 1961491131.319B2.4557.463%C1.342%D41.4B+13.1C8503.6h4B+6.9B+
Nemesis VSH9 2031361171.162B*2.6163.808%C++1.471%D17.7C++8.7C4947.7h6.7B++10.5B++
Skyguard 212122235.304B**1.5426.638%C-1.639%C16.3B12B+5467.5h102B+382.9B+
E540 Halberd 1871221012.2C**8.4352.356%B+3.279%B+30.5C+16.3C+56744h5.6C**10.8B+
M20 Basilisk 150115254.6B++0.8337.843%C+6.957%B+23.5C**7.1C+5034.9h74.3B++196.4B++
MAX Punch 1061065770.184B+3.5843.814%C+N/A1.6C+N/A665.1h1.6C++3.7C*
M12 Kobalt 10198714C++10.2318.457%C+17.347%C+75.4C**2.3C-3211.3h16.7B+90.3B+
Anti-Vehicle Grenade 9384184N/A80.2365.33%A++N/A840A*90C+80600.1h2.7A+4.2A
AP30 Shredder 11978126.5C++2.7323.218%D**3.846%A780U410U17363700.1h64.5B*277.9C*
Parallax VX3 7878194.105B0.3447.265%A80.769%B+24.4CN/A1653.2h2.8D5.9C++
M40 Fury 8575145.357C+1.5928.414%D-N/A39.5C+5.3D-4431.9h9.6B*33.8B+
M60-G Bulldog 7064115.818B+2.0529.724%C--1.563%D-18.3D1.7D*1623.5h6.4B+21.5C**
C75 Viper 7662162U58.2343.372%BN/A25.8C+5.8C--13882.4h14C++32.2B+
M20 Basilisk 10461173.588B+0.1837.877%C+6.557%B+21C+14.8B**5462.9h92.1B243.2B+
VE-S Canis 5453271.963B++1.8029.476%B+30.189%B**31.2CN/A1231.7h12.8C+43.5C**
Ursa 5150133.846M++0.0828.93%B**28%B+50B+1A4261h8.8B*30.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13470.2h
Restoration Kit356440.6h
Nano-Armor Kit8992,291,838137.9h
Spawn Beacon142,1051.7h
Anti-Vehicle MANA Turret297724.6h
Nanite Revive Grenade01,0250.3h
Medical Applicator408126,74613h
Aphelion VEX0860h
VS Triumph Flare Gun01120.1h
Spitfire Auto-Turret45620.5h
Ammunition Package265,4302.8h
Medical Kit225330.4h
Anti-Infantry MANA Turret192,0593.5h
Nano-Repair Grenade01180h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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