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Primarch Ke11Tainer[NSVS] Ke11Tainer
VS BR 97

KDR: 3.82

Score: 113.6m

Last Seen: Mar 4th, 2020 3:04 AM
- OFFLINE - 79.9 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Connery
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Solstice SF VX6-7 Lasher X2 Tank Mine Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 618TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.195%19.046%46119121313,7931.747282.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.6%0.576B+-0.299C0.202C++HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.3C*12.60.119C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.938%2.094%393512274,489131727313.40592164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.044%-0.458D0.482B+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.6-0.205C64.4-0.21C131.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.607%1.757%67084122854,97415943444134.4665160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.79%1.412A-0.491D1.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.531%3.55%147912231,69013519571.25092176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%-0.248C-0.232C0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.472B+21.30.47B+42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%147112317862000.125604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.853A++0.886B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.411B2.80.133C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1471123125078610.318066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.324C0.554B+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.019C+5.1-0.041C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113.6m486.5%666 (40k)645 (38.7k)3.8191494,39424,7165.8026497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232342117.611%5.125%9007:0914

87% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMMar 3rd, 2020 10:27 PM (24d) (PST)Mar 4th, 2020 12:16 AM (24d) (PST)Mar 3rd, 2020 11:04 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,308941,2140.5350.1400.0273.7690.239367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,4565,65372,80332822261438,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2938.2h/122.4d 49,024 4,838 31,511 664.4k 3,772 5,641 42,164 230.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,948
Deaths:1,828
KDR:1.066
Accuracy:25.923% C*
HSR:14.220% C
VX6-7
D-
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D-
HSR:16.112% D-
Pulsar C
C
Kills:1,382
Deaths:1,388
KDR:0.996
Accuracy:24.079% C
HSR:22.504% C
Serpent VE92
C
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C
HSR:14.359% D--
Solstice VE3
C++
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C++
HSR:18.103% C
Solstice Burst
C++
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C+
HSR:26.206% C++
Eidolon VE33
C+
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% D
HSR:25.952% C+
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Kills:8,806
Deaths (as Engineer):6,600
Deaths (to Engineers):7,986
KDR:1.33424
Kill Difference:2,206
Playtime:2,550.540 hours
Usage:87%
Score:103.006m
Score/min:673
Accuracy (listed only):26.175%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,220
Deaths:627
KDR:1.946
Accuracy:22.662% C++
HSR:23.525% C
SVA-88
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C+
HSR:18.345% D--
Flare VE6
D--
Kills:296
Deaths:194
KDR:1.526
Accuracy:18.373% D--
HSR:18.243% D--
VE-H Maw
B+
Kills:296
Deaths:195
KDR:1.518
Accuracy:29.271% B+
HSR:18.243% D*
Pulsar LSW
C+
Kills:91
Deaths:59
KDR:1.542
Accuracy:23.781% C+
HSR:16.484% D*
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:3,125
Deaths (as Heavy Assault):1,632
Deaths (to Heavy Assaults):6,304
KDR:1.91483
Kill Difference:1,493
Playtime:134.844 hours
Usage:5%
Score:3.448m
Score/min:426
Accuracy (listed only):24.495%
HSR (listed only):20.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,948
Deaths:1,828
KDR:1.066
Accuracy:25.923% C*
HSR:14.220% C
VX6-7
D-
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D-
HSR:16.112% D-
Pulsar C
C
Kills:1,382
Deaths:1,388
KDR:0.996
Accuracy:24.079% C
HSR:22.504% C
Serpent VE92
C
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C
HSR:14.359% D--
Solstice VE3
C++
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C++
HSR:18.103% C
Solstice Burst
C++
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C+
HSR:26.206% C++
Sirius SX12
C*
Kills:910
Deaths:502
KDR:1.813
Accuracy:26.846% C*
HSR:16.923% C
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
VE-S Canis
B++
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B++
Kills:9,480
Deaths (as Light Assault):6,871
Deaths (to Light Assaults):3,707
KDR:1.37971
Kill Difference:2,609
Playtime:23.989 hours
Usage:1%
Score:0.384m
Score/min:267
Accuracy (listed only):26.707%
HSR (listed only):19.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,340
Deaths:964
KDR:1.390
Accuracy:23.737% C
HSR:15.075% D-
Sirius SX12
C*
Kills:910
Deaths:502
KDR:1.813
Accuracy:26.846% C*
HSR:16.923% C
CME
B++
Kills:761
Deaths:537
KDR:1.417
Accuracy:31.314% B++
HSR:17.083% D-
Terminus VX-9
C++
Kills:336
Deaths:228
KDR:1.474
Accuracy:27.247% C++
HSR:17.262% D*
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Corvus VA55
B+
Kills:194
Deaths:159
KDR:1.220
Accuracy:25.995% C++
HSR:26.804% B+
VE-S Canis
B++
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B++
Kills:3,844
Deaths (as Combat Medic):2,645
Deaths (to Combat Medics):2,071
KDR:1.45331
Kill Difference:1,199
Playtime:111.543 hours
Usage:4%
Score:3.252m
Score/min:486
Accuracy (listed only):28.912%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:910
Deaths:502
KDR:1.813
Accuracy:26.846% C*
HSR:16.923% C
Beamer VS3
C+
Kills:340
Deaths:277
KDR:1.227
Accuracy:21.996% D-
HSR:21.471% C+
NS-44 Commissioner
C++
Kills:176
Deaths:167
KDR:1.054
Accuracy:27.609% D*
HSR:23.296% C++
Parallax VX3
B**
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% B**
HSR:80.769% B
VE-S Canis
B++
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B++
Kills:1,557
Deaths (as Infiltrator):992
Deaths (to Infiltrators):2,338
KDR:1.56956
Kill Difference:565
Playtime:36.468 hours
Usage:1%
Score:0.771m
Score/min:352
Accuracy (listed only):30.638%
HSR (listed only):34.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:854
Deaths:230
KDR:3.713
Accuracy:20.944% C+
HSR:19.321% C-
Blueshift VM5
C+
Kills:826
Deaths:230
KDR:3.591
Accuracy:20.059% C+
HSR:16.586% D--
NS-10 Burster
B+
Kills:361
Deaths:274
KDR:1.318
Accuracy:30.189% C+
HSR:8.310% B+
NS-10 Burster
C++
Kills:345
Deaths:274
KDR:1.259
Accuracy:30.483% C
HSR:6.087% C++
Comet VM2
C++
Kills:194
Deaths:100
KDR:1.940
Accuracy:42.410% C
HSR:4.639% C++
Comet VM2
C++
Kills:177
Deaths:98
KDR:1.806
Accuracy:42.772% C-
HSR:4.520% C++
Nebula VM20
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:21.876% B
HSR:23.684% B+
Nebula VM20
C**
Kills:68
Deaths:30
KDR:2.267
Accuracy:21.078% C**
HSR:17.647% D
Kills:2,901
Deaths (as MAX Suit):633
Deaths (to MAX Suits):1,594
KDR:4.58294
Kill Difference:2,268
Playtime:77.426 hours
Usage:3%
Score:2.766m
Score/min:595
Accuracy (listed only):28.726%
HSR (listed only):12.599%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% C*
KPH:110.400 B
VKPH:25.400 B+
Maelstrom Turbo Laser
C+
Kills:1,325
V. Kills:985 134%
Deaths:859
KDR:1.542
Accuracy:29.421% C
KPH:13.800 C
VKPH:10.200 C+
Saron Laser Cannon
B*
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C*
KPH:19.500 B+
VKPH:16.300 B*
Light PPA
B**
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.815% C
KPH:95.900 B**
VKPH:4.700 B+
Hornet Missiles
B**
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B**
VKPH:71 B**
Photon A2A Missile Pods
M*
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% D**
KPH:134.400 A**
VKPH:132.700 M*
Kills:4,592 (2,812 + 0)
Deaths:1,530
KDR:3.001
VKDR:1.665
Vehicle Kills:2,548
Kill Difference:3,062
Playtime:173.016 hours
Usage:6%
Score:4.420m
Score/min:426
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
C+
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C+
KPH:2.500 D--
VKPH:2.700 D--
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% C*
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% D**
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.153m
Score/min:168
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:128
V. Kills:92 138%
Deaths:23
KDR:5.565
Accuracy:27.304% C-
KPH:16.800 C**
VKPH:12.100 B+
C75 Viper
B
Kills:63
V. Kills:15 394%
Deaths:1
KDR:63
Accuracy:43.312% B
KPH:26.600 C
VKPH:6.300 C-
Kills:191 (191 + 0)
Deaths:24
KDR:7.958
VKDR:4.458
Vehicle Kills:107
Kill Difference:167
Playtime:9.971 hours
Usage:0%
Score:0.467m
Score/min:781
Driving Accuracy:43.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:46,534
V. Kills:32,705 142%
Deaths:3,263
KDR:14.261
Accuracy:59.744% B*
KPH:37.900 B**
VKPH:26.700 A*
Supernova PC
A++
Kills:6,361
V. Kills:1,434 443%
Deaths:285
KDR:22.319
Accuracy:53.188% B
KPH:45.500 A++
VKPH:10.300 B
Supernova VPC
A*
Kills:1,951
V. Kills:169 N/A
Deaths:86
KDR:22.686
Accuracy:60.399% B**
KPH:93.500 A*
VKPH:8.100 C++
Saron HRB
B**
Kills:702
V. Kills:474 148%
Deaths:68
KDR:10.324
Accuracy:43.759% C+
KPH:37.200 B**
VKPH:25.100 B**
Proton II PPA
B*
Kills:249
V. Kills:20 N/A
Deaths:10
KDR:24.900
Accuracy:25.858% C*
KPH:67.700 C++
VKPH:5.400 B*
E540 Halberd
C+
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B+
KPH:30.800 C+
VKPH:16.400 C+
Kills:55,919 (54,846 + 1,073)
Deaths:3,722
KDR:15.024
VKDR:9.368
Vehicle Kills:34,867
Kill Difference:52,197
Playtime:1,413.784 hours
Usage:48%
Score:43.029m
Score/min:507
Driving Accuracy:60.399%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:176
V. Kills:10 N/A
Deaths:17
KDR:10.353
Accuracy:27.800% D*
KPH:88.600 C+
VKPH:5 C
Kills:176 (0 + 176)
Deaths:17
KDR:10.353
VKDR:0.588
Vehicle Kills:10
Kill Difference:159
Playtime:1.987 hours
Usage:0%
Score:0.061m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:27.800%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:125
V. Kills:37 329%
Deaths:25
KDR:5
Accuracy:38.413% C+
KPH:23.800 C*
VKPH:7.100 C+
M12 Kobalt
C*
Kills:108
V. Kills:3 N/A
Deaths:7
KDR:15.429
Accuracy:19.226% C+
KPH:78.600 C*
VKPH:2.200 C--
M40 Fury
C
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D--
KPH:38.900 C
VKPH:5.200 D-
M20 Basilisk
B**
Kills:66
V. Kills:44 147%
Deaths:17
KDR:3.882
Accuracy:39.567% C+
KPH:21.100 C+
VKPH:14.100 B**
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% D
KPH:18.400 D
VKPH:1.700 D*
Kills:438 (0 + 438)
Deaths:74
KDR:5.919
VKDR:1.351
Vehicle Kills:100
Kill Difference:364
Playtime:15.160 hours
Usage:1%
Score:0.382m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:29.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 79,23946,5343,26314.261B++10.4459.744%B*1.788%C37.9B**26.7A*4351226.5h4.4B+7.4B++
Supernova PC 7,7956,36128522.319A*18.5053.188%B1.572%D45.5A++10.3B352139.9h3B**5.7B**
Supernova VPC 2,1201,9518622.686B++18.8760.399%B**1.64%C++93.3A*8.1C++49420.9h2.1A3.4A
Solstice SF 2,0191,9481,8281.066C+2.7525.923%C*14.22%C17.8CN/A76109.7h12.8C+49.4C++
VX6-7 1,7231,7136102.808B**1.0120.972%D-16.112%D-16.6DN/A144103.1h13.2C62.9C
Lasher X2 1,5311,5181,0041.512B2.3127.95%C++2.635%D41.5C*N/A18836.6h21.6C-77.2C++
Tank Mine 2,4071,4332256.369A++2.5530.183%CN/A174.8A118.8A++23428.2h1.7B5.8C++
Dual Photon Pods 1,7051,38613410.343C**6.5254.977%C*2.02%B**110B25.3B+106112.6h17.3B+31.5B+
Pulsar C 1,4131,3821,3880.996C2.8224.079%C22.504%C15DN/A7992.1h12.7C52.6C+
H-V45 1,3451,3409641.39C+2.4323.737%C15.075%D-30.9CN/A15143.4h12.7C++53.4C++
Maelstrom Turbo Laser 2,3101,3258591.542C+2.2829.421%C2.943%C*13.8C10.2C+24596.2h98.2C++333.7C++
Orion VS54 1,2301,2206271.946C++1.8722.662%C++23.525%C49BN/A28724.9h11.4B50.3C++
SVA-88 1,1811,1725442.154C++1.6723.952%C+18.345%D--46.7C+N/A19325.1h12.2C50.9C+
Serpent VE92 1,1751,1631,0731.084C+2.7423.348%C14.359%D--12.1D-N/A5396.2h14.8C--63.6C
Solstice VE3 1,1611,1495771.991A++1.8324.254%C++18.103%C20.1C+N/A10157.1h12.8B+52.8C++
Saron Laser Cannon 2,0531,1164472.497C++1.3233.179%C*1.613%C19.4B16.3B*44057.4h102.9B+310.1B+
Proximity Mine 1,0591,0571407.55B**3.7339.514%C--N/A229.8A++N/A7964.6h1.3A+3.2B*
Solstice Burst 9399126381.429C+2.3927.692%C+26.206%C++22.8DN/A7040h14.3C51.5C+
Sirius SX12 9129105021.813B+2.0126.846%C*16.923%C42.5C*N/A21021.4h12.4B+46.2B+
Blueshift VM5 8618542303.713B+0.1120.944%C+19.321%C-44.7C**N/A21019.1h13.2B*63.2B+
Blueshift VM5 8358262303.591B+0.2320.059%C+16.586%D--43.5C**N/A19919h13.2B++65.9B+
CME 7857615371.417C+2.4031.314%B++17.083%D-39.8C+1.3A+12619.1h14.4C-45.9C*
MANA Anti-Personnel Turret 7607532303.274N/A0.5519.455%UN/A7530U70U20020200.1h18.1T*93.2T*
Saron HRB 1,1767026810.324B*6.5043.759%C+1.852%C*37.1B**25.1B**522418.9h12.7A29B**
Sticky Grenade 4954921492N/A488.1851.358%CN/A820C--5D-41870.6h2.2C+4.2C+
C-4 6454052431.667C++2.1524.339%CN/A81C+48A19615h1.3B5.5C*
Light PPA 389371546.87C*3.0539.815%C2.156%A+95.1B**4.6B+6603.9h9.3B+23.4B+
C150 Dalton 4613672315.957B*12.1459.009%A*N/A3670U940U35749100.1h4.5C7.7B++
NS-10 Burster 5793612741.318C*2.5030.189%C+8.31%B+8.1B++4.9B+19844.3h110.7B++366.8B+
NS-10 Burster 5893452741.259C+2.5630.483%C6.087%C++7.9B++5.6B**19843.6h113.5B*372.2B+
MANA Anti-Vehicle Turret 6773411172.915C+0.9055.211%C-1.173%D*3410B+3360U30416600.1h9.6D--17.5F-
Beamer VS3 3413402771.227B+2.5921.996%D-21.471%C+50.7B*N/A2706.7h6.5B*29.4B
Terminus VX-9 3383362281.474C+2.3527.247%C++17.262%D*33.9C-N/A1189.9h13.8D50.5C+
Flare VE6 2992961941.526C+2.2918.373%D--18.243%D--50.2C+N/A3075.9h10.6C+57.8C
VE-H Maw 3082961951.518C2.3029.271%B+18.243%D*63C+2.6M2244.7h10.8C+36.9C*
CAS30 Tank Buster 6042917330.397D3.4245.039%C+N/A2.5D--2.7D--70114.5h57.7C+128.2C++
Eidolon VE33 2982892581.12C+2.7025.357%D25.952%C+8.9D-N/A4632.6h10C39.2C
L105 Zephyr 3462751125A+21.1845.151%C*N/A2750U710U13432200.1h7.4C16.3C+
Nova 2512502281.096C2.7237.773%D17.6%B+29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2692491024.9B+21.0825.858%C*N/A67.3C++5.4B*7213.7h8.3B31.9B+
Force-Blade 24624611,6690.021C+3.8025.13%C--N/A0.4CN/A2669.4h1.8B++7B+
Hornet Missiles 369236288.429B+4.6165.981%B+1.695%C++124.2B**70B**27931.9h7.7B*11.7B*
Plasma Grenade 2272261226N/A222.1822.023%T-N/A2260S10C+70940.1h1.1A*4.9B*
Spear Anti-Vehicle Phalanx Turret 310210229.545C*5.7346.855%C++4.762%B+58.3B*27.8B+14523.6h6.5B+13.9B+
Comet VM2 2541941001.94B**1.8842.41%C4.639%C++20B**6.2B++3269.7h14.2B++33.4B+
Corvus VA55 1961941591.22C+2.6025.995%C++26.804%B+30.8C+N/A1746.3h11.9C+45.6C**
Comet VM2 234177981.806B+2.0142.772%C-4.52%C++19.7B*6.3B+2589h15.4B*36.1B++
NS-44 Commissioner 1761761671.054C+2.7727.609%D*23.296%C++42.9C++N/A2284.1h3.4B+12.3C+
Proton II PPA-H 1861761710.353C6.5327.8%D*1.705%C++88C+5C5122h7.1B*25.4C*
Nemesis VSH9 2441631341.216B+2.6064.323%C++1.227%D-19.2C++9.5C+4818.5h6.7B++10.5B++
NS Decimator 2131621201.35C++2.4757.143%D1.235%D-42.6C**13.4C8743.8h3.8B+6.7B+
Photon A2A Missile Pods 314158819.75B**15.9368.071%D**N/A131.7A*130M*31371.2h6.5B**9.6B+
Skyguard 220128235.565B++1.7527.304%C-1.563%C16.8C**12.1B+5597.6h102.7B+376.2B
M20 Basilisk 162125255B++1.1838.413%C+7.2%B+24C*7.1C+5115.2h75.5B+196.6B+
E540 Halberd 1871221012.2C++8.3852.356%B+3.279%B+30.5C16.3C+57834h5.6C++10.8B
MAX Punch 1111116430.173B3.6543.35%CN/A1.6C+N/A669.4h1.6C++3.7C**
M12 Kobalt 111108715.429C+11.6119.226%C+16.667%C77.1C++2.1D3441.4h17B+88.2C**
Pulsar LSW 9191591.542C+2.2823.781%C+16.484%D*41.4CN/A4472.2h15.5D*65.1C
Anti-Vehicle Grenade 9384184N/A80.1865.33%AN/A840A++90C+81430.1h2.7A4.2A
Parallax VX3 7878194.105C*0.2947.265%B**80.769%B24.4C--N/A1703.2h2.8D--5.9C+
AP30 Shredder 11978126.5C+2.6823.218%D**3.846%A+780U410U17750400.1h64.5B+277.9C+
Nebula VM20 7776302.533C++1.2921.876%B23.684%B+58.5B**N/A2941.3h16.7C+76.4C**
M40 Fury 8575145.357C1.5428.414%D--N/A39.5C5.3D-4481.9h9.6B+33.8C**
Nebula VM20 7168302.267C+1.5521.078%C**17.647%D52.3B*2.3M++2831.3h18.4D87.1C++
M20 Basilisk 11066173.882C**0.0639.567%C+10.606%A++21.3C+14.2B**5623.1h97.7C++247C*
M60-G Bulldog 7064115.818C++2.0029.724%D1.563%D18.3D1.7D*1693.5h6.4B+21.5C++
C75 Viper 7863163S59.1843.312%BN/A26.3C6.3C-14932.4h13.8C+31.9C++
VE-S Canis 5453271.963B1.8629.476%C++30.189%B++31.2C--N/A1611.7h12.8C43.5C++
Ursa 5150133.846A++0.0328.93%B++28%B50C+1B++4541h8.8B++30.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,3631.9h
Anti-Vehicle MANA Turret307924.6h
Nano-Armor Kit1,0622,461,457145.9h
Nanite Revive Grenade01,1010.3h
Medical Applicator451144,66514h
Spitfire Auto-Turret67100.6h
Restoration Kit366940.7h
Motion Spotter14480.3h
VS Triumph Flare Gun01120.1h
Aphelion VEX0860h
Welding Device01250h
Ammunition Package356,0553h
Medical Kit235390.4h
Anti-Infantry MANA Turret302,3744h
Router01840.2h
Nano-Repair Grenade02630.1h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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