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Centurion Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 52

KDR: 3.73

Score: 105.6m

Last Seen: Dec 15th, 2018 1:52 AM
- OFFLINE - 97.2 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 18
Level Progress (to 53): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC VX6-7 Lasher X2 Solstice SF Dual Photon Pods Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.598%19.016%44917100512,1481.794391.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.8%0.501B+-0.247C0.042C+HEAD ++ (~7.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.297C*12.40.13C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.026%2.123%406510174,427126027013.51071164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-0.464D0.47B+-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.5-0.217C64.6-0.222C130.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.704%1.989%62364101847,62114623125832.5725152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.799%1.352A-0.417C--1.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++4.60.635B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.42%3.344%156810141,55512399051.25504172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.459%-0.066C+-0.255C0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.561B+18.30.532B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%156110217851000.152941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.833A++0.895B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.80.125C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1561102125067010.373134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.3C0.624B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.015C+5.1-0.043C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 18
105.6m492%664 (39.8k)645 (38.7k)3.7280883,41222,3745.7546352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022286317.662%5.096%9007:1814

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMDec 18th, 2018 1:33 PM (7h) (PST)Dec 15th, 2018 12:49 AM (4d) (PST)Dec 14th, 2018 9:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,271941,1770.5090.1370.0263.6690.236352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,2715,61970,65231822201438,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2728.7h/113.7d 45,342 4,251 27,829 600.7k 3,535 5,145 38,667 208.1m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D
Solstice SF
C++
Kills:1,429
Deaths:1,353
KDR:1.056
Accuracy:24.407% C++
HSR:12.246% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C+
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C**
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C**
HSR:18.103% C
Solstice Burst
B+
Kills:767
Deaths:522
KDR:1.469
Accuracy:27.500% C*
HSR:26.728% B+
Eidolon VE33
C++
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% C
HSR:25.952% C++
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
Kills:7,929
Deaths (as Engineer):5,807
Deaths (to Engineers):7,462
KDR:1.36542
Kill Difference:2,122
Playtime:2,383.330 hours
Usage:87%
Score:95.996m
Score/min:671
Accuracy (listed only):25.849%
HSR (listed only):19.210%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,491
Deaths:962
KDR:1.550
Accuracy:27.858% B
HSR:2.683% D
SVA-88
C*
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C*
HSR:18.345% D-
Orion VS54
B
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:22.423% B
HSR:23.310% C+
Flare VE6
D
Kills:286
Deaths:185
KDR:1.546
Accuracy:18.235% D
HSR:18.532% D-
Kills:4,103
Deaths (as Heavy Assault):2,286
Deaths (to Heavy Assaults):5,661
KDR:1.79484
Kill Difference:1,817
Playtime:124.017 hours
Usage:5%
Score:3.159m
Score/min:425
Accuracy (listed only):23.117%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D
Solstice SF
C++
Kills:1,429
Deaths:1,353
KDR:1.056
Accuracy:24.407% C++
HSR:12.246% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C+
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C**
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C**
HSR:18.103% C
Sirius SX12
B+
Kills:845
Deaths:445
KDR:1.899
Accuracy:26.753% B+
HSR:16.805% C+
Solstice Burst
B+
Kills:767
Deaths:522
KDR:1.469
Accuracy:27.500% C*
HSR:26.728% B+
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:8,538
Deaths (as Light Assault):6,021
Deaths (to Light Assaults):3,342
KDR:1.41804
Kill Difference:2,517
Playtime:23.374 hours
Usage:1%
Score:0.380m
Score/min:271
Accuracy (listed only):26.407%
HSR (listed only):19.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,338
Deaths:963
KDR:1.389
Accuracy:23.732% C+
HSR:15.022% D
Sirius SX12
B+
Kills:845
Deaths:445
KDR:1.899
Accuracy:26.753% B+
HSR:16.805% C+
Terminus VX-9
C*
Kills:261
Deaths:150
KDR:1.740
Accuracy:26.578% C*
HSR:16.858% D*
Nova
B++
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B++
Corvus VA55
B**
Kills:161
Deaths:132
KDR:1.220
Accuracy:25.434% C**
HSR:29.814% B**
CME
A+
Kills:152
Deaths:121
KDR:1.256
Accuracy:33.982% A+
HSR:15.790% D-
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:3,060
Deaths (as Combat Medic):2,066
Deaths (to Combat Medics):1,826
KDR:1.48112
Kill Difference:994
Playtime:88.916 hours
Usage:3%
Score:2.736m
Score/min:513
Accuracy (listed only):29.104%
HSR (listed only):20.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:845
Deaths:445
KDR:1.899
Accuracy:26.753% B+
HSR:16.805% C+
Beamer VS3
C+
Kills:315
Deaths:249
KDR:1.265
Accuracy:21.520% D-
HSR:20.952% C+
NS-44 Commissioner
C++
Kills:161
Deaths:155
KDR:1.039
Accuracy:27.121% D--
HSR:22.981% C++
Parallax VX3
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% A
HSR:80.769% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:1,452
Deaths (as Infiltrator):895
Deaths (to Infiltrators):2,052
KDR:1.62235
Kill Difference:557
Playtime:32.158 hours
Usage:1%
Score:0.693m
Score/min:359
Accuracy (listed only):30.427%
HSR (listed only):34.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:828
Deaths:223
KDR:3.713
Accuracy:20.821% C**
HSR:19.203% C
Blueshift VM5
C*
Kills:798
Deaths:223
KDR:3.578
Accuracy:19.953% C*
HSR:16.541% D-
NS-10 Burster
C++
Kills:335
Deaths:255
KDR:1.314
Accuracy:29.863% C++
HSR:5.970% C
NS-10 Burster
C+
Kills:320
Deaths:255
KDR:1.255
Accuracy:30.171% C+
HSR:5.625% C+
Comet VM2
C+
Kills:174
Deaths:91
KDR:1.912
Accuracy:41.264% C+
HSR:3.448% C-
Comet VM2
C**
Kills:161
Deaths:89
KDR:1.809
Accuracy:41.902% C
HSR:4.969% C**
Kills:2,616
Deaths (as MAX Suit):568
Deaths (to MAX Suits):1,497
KDR:4.60563
Kill Difference:2,048
Playtime:73.015 hours
Usage:3%
Score:2.590m
Score/min:591
Accuracy (listed only):30.662%
HSR (listed only):9.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% B
KPH:110.400 B++
VKPH:25.400 B++
Maelstrom Turbo Laser
C+
Kills:1,293
V. Kills:969 133%
Deaths:853
KDR:1.516
Accuracy:29.491% C
KPH:13.600 C+
VKPH:10.200 C+
Saron Laser Cannon
B**
Kills:1,089
V. Kills:923 118%
Deaths:440
KDR:2.475
Accuracy:33.223% C*
KPH:19.100 B++
VKPH:16.200 B**
Light PPA
A++
Kills:368
V. Kills:18 N/A
Deaths:51
KDR:7.216
Accuracy:40% C+
KPH:103.100 A++
VKPH:5 B++
Hornet Missiles
B**
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B**
VKPH:71 B**
Photon A2A Missile Pods
M++
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% F
KPH:134.400 A*
VKPH:132.700 M++
Kills:4,530 (2,750 + 0)
Deaths:1,514
KDR:2.992
VKDR:1.663
Vehicle Kills:2,518
Kill Difference:3,016
Playtime:171.155 hours
Usage:6%
Score:4.368m
Score/min:425
Piloting Accuracy:40%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
C+
Kills:291
V. Kills:313 93%
Deaths:732
KDR:0.398
Accuracy:45.048% C+
KPH:2.500 D-
VKPH:2.700 D--
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% C**
KPH:990,000 U
VKPH:255,600 U
Kills:933 (291 + 642)
Deaths:766
KDR:1.218
VKDR:0.624
Vehicle Kills:478
Kill Difference:167
Playtime:114.415 hours
Usage:4%
Score:0.965m
Score/min:141
Piloting Accuracy:45.048%
Gunner Accuracy:45.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:122
V. Kills:90 134%
Deaths:23
KDR:5.304
Accuracy:26.638% C-
KPH:16.300 B
VKPH:12 B++
Kills:122 (122 + 0)
Deaths:23
KDR:5.304
VKDR:3.913
Vehicle Kills:90
Kill Difference:99
Playtime:7.491 hours
Usage:0%
Score:0.244m
Score/min:544
Driving Accuracy:26.638%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:39,399
V. Kills:29,581 133%
Deaths:3,131
KDR:12.584
Accuracy:59.024% B++
KPH:34.800 B**
VKPH:26.100 A**
Supernova PC
A*
Kills:6,356
V. Kills:1,432 444%
Deaths:285
KDR:22.302
Accuracy:53.188% B+
KPH:45.500 A*
VKPH:10.200 B+
Supernova VPC
M
Kills:1,744
V. Kills:129 N/A
Deaths:82
KDR:21.268
Accuracy:59.649% B**
KPH:91.700 M
VKPH:6.800 C+
Saron HRB
A
Kills:681
V. Kills:461 147%
Deaths:66
KDR:10.318
Accuracy:43.325% C+
KPH:36.800 A
VKPH:24.900 B**
Proton II PPA
B*
Kills:247
V. Kills:19 N/A
Deaths:10
KDR:24.700
Accuracy:25.772% C**
KPH:67.100 B
VKPH:5.200 B*
E540 Halberd
B+
Kills:120
V. Kills:64 185%
Deaths:10
KDR:12
Accuracy:52.319% B+
KPH:30.300 C+
VKPH:16.200 C+
Kills:48,547 (47,499 + 1,048)
Deaths:3,584
KDR:13.545
VKDR:8.841
Vehicle Kills:31,686
Kill Difference:44,963
Playtime:1,316.480 hours
Usage:48%
Score:39.659m
Score/min:502
Driving Accuracy:59.649%
Gunner Accuracy:52.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:169
V. Kills:10 N/A
Deaths:17
KDR:9.941
Accuracy:27.369% D*
KPH:85.800 C+
VKPH:5.100 C
Kills:169 (0 + 169)
Deaths:17
KDR:9.941
VKDR:0.588
Vehicle Kills:10
Kill Difference:152
Playtime:1.969 hours
Usage:0%
Score:0.058m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:27.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:115
V. Kills:35 319%
Deaths:25
KDR:4.600
Accuracy:37.843% C+
KPH:23.800 B
VKPH:7.200 C+
M12 Kobalt
B
Kills:98
V. Kills:3 N/A
Deaths:7
KDR:14
Accuracy:18.090% C+
KPH:76.700 B
VKPH:2.300 C
M40 Fury
C
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D-
KPH:38.900 C
VKPH:5.200 D-
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% D
KPH:18.400 D
VKPH:1.700 D*
M20 Basilisk
B*
Kills:61
V. Kills:43 139%
Deaths:17
KDR:3.588
Accuracy:37.749% C+
KPH:20.900 C+
VKPH:14.700 B*
Kills:413 (0 + 413)
Deaths:74
KDR:5.581
VKDR:1.311
Vehicle Kills:97
Kill Difference:339
Playtime:14.445 hours
Usage:1%
Score:0.350m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:37.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 68,98039,3993,13112.584B**8.8659.024%B++2.066%C34.8B**26.1A**4301131.5h4.6B+7.9B++
Supernova PC 7,7886,35628522.302A*18.5753.188%B+1.573%D45.5A*10.2B+350139.8h3A5.7A
Supernova VPC 1,8731,7448221.268B*17.5459.649%B**1.778%C*91.8M6.8C+48719h2A3.4B**
VX6-7 1,7231,7136102.808B**0.9220.972%D16.112%D16.6DN/A143103.1h13.2C+62.9C+
Lasher X2 1,5041,4919621.55B**2.1827.858%B2.683%D41.2B++N/A18636.2h21.5C77.3C**
Solstice SF 1,4781,4291,3531.056C++2.6724.407%C++12.246%D15.3CN/A7093.6h12.1C++49.7C**
Dual Photon Pods 1,7051,38613410.343B++6.6154.977%B2.02%B**110B++25.3B+105512.6h17.3B++31.5B+
Tank Mine 2,3171,3662186.266A*2.5427.996%C-N/A172.9A+120.4A*23507.9h1.6B+5.9C**
H-V45 1,3431,3389631.389C++2.3423.732%C+15.022%D30.8C++N/A15043.4h12.7C**53.4C**
Maelstrom Turbo Laser 2,2621,2938531.516C+2.2129.491%C3.016%C*13.6C+10.2C+24695h98.9C**335.2C**
SVA-88 1,1811,1725442.154C*1.5723.952%C*18.345%D-46.7C++N/A19025.1h12.2C+50.9C*
Pulsar C 1,1931,1691,1860.986C+2.7423.179%C+22.583%C+14.8DN/A8279h12.5C+54C++
Serpent VE92 1,1751,1631,0731.084C+2.6423.348%C+14.359%D--12.1DN/A5296.2h14.8C63.6C+
Orion VS54 1,1581,1545951.939B+1.7922.423%B23.31%C+49.1B*N/A28623.5h11.3B+50.3C*
Solstice VE3 1,1611,1495771.991A++1.7424.254%C**18.103%C20.2C++N/A9957h12.8B+52.8B
Saron Laser Cannon 2,0121,0894402.475C**1.2533.223%C*1.653%C-19.1B++16.2B**43957h104.5B+314.5B+
Proximity Mine 1,0591,0571407.55A3.8239.514%CN/A229.8A*N/A7954.6h1.3A++3.2B**
Sirius SX12 8458454451.899B*1.8326.753%B+16.805%C+45.4B*N/A22818.6h12.2B++45.7B+
Blueshift VM5 8338282233.713B+0.0220.821%C**19.203%C45.2B*N/A21118.3h13B**62.6B++
Blueshift VM5 8057982233.578B+0.1519.953%C*16.541%D-43.8B++N/A20118.2h13.1B*65.5B+
Solstice Burst 7907675221.469C++2.2627.5%C*26.728%B+25.6CN/A7630h13.6C++49.5C*
Saron HRB 1,1426816610.318B**6.5943.325%C+1.909%C**36.8A24.9B**494318.5h12.5A+28.9A
MANA Anti-Personnel Turret 5755731703.371N/A0.3619.197%UN/A5730U20U16300600.1h18.5T*96.4T*
Sticky Grenade 4674661466N/A462.2751.124%C+N/A776.7C1.7D*42410.6h2.1C*4.2C*
C-4 6063762381.58C++2.1523.418%CN/A75.2C+46B**18795h1.3B+5.8C*
Light PPA 386368517.216B3.4940%C+2.174%A102.2A++5B++6973.6h9.2B+23B+
C150 Dalton 4613672315.957A+12.2359.009%A*N/A3670U940U34892600.1h4.5C++7.7B*
NS-10 Burster 5483352551.314B+2.4129.863%C++5.97%C7.9B*5B*20242.5h113B+378.5B+
MANA Anti-Vehicle Turret 6693351162.888C+0.8455.17%D-N/A3350A+3340M30192550.1h9.8C*17.7C++
NS-10 Burster 5583202551.255C**2.4730.171%C+5.625%C+7.6B*5.7A20241.9h115.8B*383.8B++
Beamer VS3 3163152491.265B++2.4621.52%D-20.952%C+52.5AN/A2806h6.4B*29.7C++
CAS30 Tank Buster 6042917320.398D3.3345.048%C+N/A2.5D-2.7D--70114.4h57.7C++128.1C*
Eidolon VE33 2982892581.12C++2.6125.357%C25.952%C++8.9DN/A4532.6h10C+39.2C+
Flare VE6 2882861851.546C*2.1818.235%D18.532%D-51.1B+N/A3175.6h10.6C*57.9C+
L105 Zephyr 3462751125A++21.2745.151%C**N/A2750U710U13396500.1h7.4C16.3C+
Terminus VX-9 2612611501.74C*1.9926.578%C*16.858%D*36.3C+N/A1277.2h12.9C+48.7C*
Nova 2512502281.096C+2.6337.773%D17.6%B++29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2662471024.7B++20.9725.772%C**N/A66.8B5.1B++7013.7h8.3B+32.1B+
Force-Blade 24124111,2580.021C+3.7125.089%CN/A0.4CN/A2652.7h1.8B++7C**
Hornet Missiles 369236288.429B++4.7065.981%B+1.695%C+124.2B**70B**26891.9h7.7B+11.7B++
Frag Grenade 2172161216N/A212.2720.935%T-N/A2160S10B+74520.1h1A**5B**
Spear Anti-Vehicle Phalanx Turret 300204229.273B5.5446.429%C*4.902%B+58.3A27.4B+14383.5h6.5B++14B*
Comet VM2 231174911.912A1.8241.264%C+3.448%C-18.7A6.1B*3279.3h14.4B*34.9B++
Proton II PPA-H 179169179.941C+6.2127.369%D*1.775%C+84.5C+5C4912h7.1B*25.8C**
Comet VM2 215161891.809B**1.9241.902%C4.969%C**18.7A6.3B++2568.6h15.6B**37.2B++
Corvus VA55 1631611321.22C++2.5125.434%C**29.814%B**30.4C++N/A1785.3h11.3B+44.4B+
NS-44 Commissioner 1611611551.039C++2.6927.121%D--22.981%C++43.5B+N/A2313.7h3.4B+12.7C+
Photon A2A Missile Pods 314158819.75M++16.0268.071%FN/A131.7A*130M++31251.2h6.5B*9.6B+
CME 1541521211.256C+2.4733.982%A+15.79%D-42.2B+N/A1523.6h15.6C--46B+
NS Decimator 1901461121.304B+2.4256.97%C-1.37%D40.6B+12.2C8593.6h3.9B++6.8B+
Nemesis VSH9 2031361171.162B*2.5763.757%C++1.471%D17.7C++8.7C4937.7h6.7B++10.5B++
Skyguard 212122235.304A1.5826.638%C-1.639%C16.3B12B++5447.5h102B++382.9B+
E540 Halberd 1841201012B8.2752.319%B+3.333%B+30C+16C+56374h5.7C*11B+
M20 Basilisk 150115254.6B*0.8737.843%C+6.957%B+24B7.3C+4974.8h74.3B++196.4B+
MAX Punch 1061065760.184B+3.5443.814%C+N/A1.6C+N/A665h1.6C++3.7C++
M12 Kobalt 10198714C*10.2718.09%C+17.347%C+75.4C**2.3C3221.3h15.7B++86.9B+
Anti-Vehicle Grenade 9384184N/A80.2765.33%A++N/A840A*90C+80600.1h2.7A+4.2A
Parallax VX3 7878194.105C**0.3847.265%A80.769%B+24.4CN/A1643.2h2.8D5.9C++
M40 Fury 8575145.357C+1.6328.414%D-N/A39.5C5.3D-4431.9h9.6B*33.8B+
M60-G Bulldog 7064115.818B2.0929.724%D1.563%D-18.3D1.7D*1623.5h6.4B+21.5C*
M20 Basilisk 10461173.588B+0.1437.749%C+6.557%B+21C+14.8B*5482.9h91.1B241.5B
VE-S Canis 5453271.963B++1.7729.476%B+30.189%B**35.3C+N/A1231.5h12.8C+43.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13180.2h
Restoration Kit356360.6h
Nano-Armor Kit8852,241,113135.5h
Anti-Vehicle MANA Turret297724.6h
Spawn Beacon122,0351.7h
Nanite Revive Grenade09920.3h
Medical Applicator387118,00612.4h
Aphelion VEX0860h
VS Triumph Flare Gun01120.1h
Spitfire Auto-Turret45100.4h
Ammunition Package255,2712.7h
Medical Kit225290.4h
Anti-Infantry MANA Turret182,0063.4h
Nano-Repair Grenade0870h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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