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Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 88

KDR: 3.81

Score: 111m

Last Seen: Oct 18th, 2019 12:27 AM
-

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Solstice SF VX6-7 Lasher X2 Tank Mine Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 603TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.933%19.065%45618120112,9871.760472.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.61%0.516B+-0.269C0.162C++HEAD ++ (~7.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.291C*12.60.119C+40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.99%2.101%399512144,474129327233.4575164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.459D0.475B+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.4-0.211C64.5-0.217C130.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.348%1.832%65264121552,35315533329733.6892157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.781%1.378A-0.44C--2.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.79B++4.40.642B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.281%3.496%147912101,65913179361.25968177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.289C-0.244C0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.473B+210.478B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%147112187856800.137083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.847A++0.889B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.80.13C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1471121825073410.340599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.313C0.585B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+5.1-0.041C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111m491.9%668 (40.1k)647 (38.8k)3.8061490,17923,6935.8235888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219319117.626%5.072%8907:1514

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMOct 18th, 2019 3:54 AM (31d) (PST)Oct 17th, 2019 10:36 PM (31d) (PST)Oct 17th, 2019 8:27 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,294941,2000.5260.1380.0273.7590.238359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,6555,63472,02132822261438,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2858.9h/119.1d 47,799 4,574 30,337 644.7k 3,668 5,462 40,898 222m

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,759
Deaths:1,640
KDR:1.073
Accuracy:25.400% C**
HSR:14.042% C--
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Pulsar C
C+
Kills:1,242
Deaths:1,266
KDR:0.981
Accuracy:23.559% C+
HSR:22.464% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C*
HSR:26.206% C**
Eidolon VE33
C++
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% C-
HSR:25.952% C++
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Kills:8,477
Deaths (as Engineer):6,290
Deaths (to Engineers):7,763
KDR:1.34769
Kill Difference:2,187
Playtime:2,488.325 hours
Usage:87%
Score:100.845m
Score/min:675
Accuracy (listed only):26.044%
HSR (listed only):19.355%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,208
Deaths:623
KDR:1.939
Accuracy:22.632% B
HSR:23.510% C
SVA-88
C++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C++
HSR:18.345% D--
Flare VE6
D
Kills:296
Deaths:194
KDR:1.526
Accuracy:18.373% D
HSR:18.243% D-
Pulsar LSW
C+
Kills:74
Deaths:52
KDR:1.423
Accuracy:22.811% C+
HSR:13.514% D**
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:2,800
Deaths (as Heavy Assault):1,426
Deaths (to Heavy Assaults):5,997
KDR:1.96353
Kill Difference:1,374
Playtime:128.358 hours
Usage:4%
Score:3.275m
Score/min:425
Accuracy (listed only):23.340%
HSR (listed only):20.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,759
Deaths:1,640
KDR:1.073
Accuracy:25.400% C**
HSR:14.042% C--
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Pulsar C
C+
Kills:1,242
Deaths:1,266
KDR:0.981
Accuracy:23.559% C+
HSR:22.464% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C*
HSR:26.206% C**
Sirius SX12
B+
Kills:897
Deaths:481
KDR:1.865
Accuracy:26.866% B+
HSR:16.499% C
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:9,138
Deaths (as Light Assault):6,540
Deaths (to Light Assaults):3,556
KDR:1.39725
Kill Difference:2,598
Playtime:23.632 hours
Usage:1%
Score:0.382m
Score/min:269
Accuracy (listed only):26.593%
HSR (listed only):19.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,340
Deaths:964
KDR:1.390
Accuracy:23.737% C+
HSR:15.075% D-
Sirius SX12
B+
Kills:897
Deaths:481
KDR:1.865
Accuracy:26.866% B+
HSR:16.499% C
CME
B**
Kills:486
Deaths:361
KDR:1.346
Accuracy:31.766% B**
HSR:18.724% D
Terminus VX-9
C**
Kills:299
Deaths:187
KDR:1.599
Accuracy:27.017% C**
HSR:16.722% D*
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Corvus VA55
B+
Kills:193
Deaths:158
KDR:1.222
Accuracy:26.027% B
HSR:26.943% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:3,518
Deaths (as Combat Medic):2,406
Deaths (to Combat Medics):1,957
KDR:1.46218
Kill Difference:1,112
Playtime:103.684 hours
Usage:4%
Score:3.033m
Score/min:488
Accuracy (listed only):28.952%
HSR (listed only):20.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:897
Deaths:481
KDR:1.865
Accuracy:26.866% B+
HSR:16.499% C
Beamer VS3
C+
Kills:333
Deaths:268
KDR:1.243
Accuracy:21.748% D-
HSR:21.622% C+
NS-44 Commissioner
C+
Kills:168
Deaths:164
KDR:1.024
Accuracy:27.428% D--
HSR:22.619% C+
Parallax VX3
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% A
HSR:80.769% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:1,529
Deaths (as Infiltrator):959
Deaths (to Infiltrators):2,209
KDR:1.59437
Kill Difference:570
Playtime:35.343 hours
Usage:1%
Score:0.762m
Score/min:359
Accuracy (listed only):30.557%
HSR (listed only):34.340%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:838
Deaths:225
KDR:3.724
Accuracy:20.924% C*
HSR:19.212% C
Blueshift VM5
C++
Kills:812
Deaths:225
KDR:3.609
Accuracy:20.034% C++
HSR:16.626% D-
NS-10 Burster
C++
Kills:351
Deaths:267
KDR:1.315
Accuracy:30.141% C++
HSR:7.407% C+
NS-10 Burster
C++
Kills:332
Deaths:267
KDR:1.243
Accuracy:30.442% C++
HSR:6.024% C+
Comet VM2
C*
Kills:193
Deaths:99
KDR:1.949
Accuracy:42.314% C+
HSR:4.663% C*
Comet VM2
C*
Kills:174
Deaths:97
KDR:1.794
Accuracy:42.702% C
HSR:4.598% C*
Kills:2,700
Deaths (as MAX Suit):590
Deaths (to MAX Suits):1,561
KDR:4.57627
Kill Difference:2,110
Playtime:75.515 hours
Usage:3%
Score:2.699m
Score/min:596
Accuracy (listed only):31.093%
HSR (listed only):9.755%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% B
KPH:110.400 B++
VKPH:25.400 B++
Maelstrom Turbo Laser
C+
Kills:1,310
V. Kills:977 134%
Deaths:859
KDR:1.525
Accuracy:29.495% C
KPH:13.700 C+
VKPH:10.200 C+
Saron Laser Cannon
B**
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C**
KPH:19.500 B+
VKPH:16.300 B**
Light PPA
A++
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.815% C+
KPH:95.900 A++
VKPH:4.700 B+
Hornet Missiles
B**
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B*
VKPH:71 B**
Photon A2A Missile Pods
M**
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% F
KPH:134.400 A*
VKPH:132.700 M**
Kills:4,577 (2,797 + 0)
Deaths:1,530
KDR:2.992
VKDR:1.660
Vehicle Kills:2,540
Kill Difference:3,047
Playtime:172.327 hours
Usage:6%
Score:4.409m
Score/min:426
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
D-
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C+
KPH:2.500 D-
VKPH:2.700 D-
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% B
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% F
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.150m
Score/min:167
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:125
V. Kills:91 136%
Deaths:23
KDR:5.435
Accuracy:27.166% C
KPH:16.600 C**
VKPH:12 B+
C75 Viper
C**
Kills:63
V. Kills:15 394%
Deaths:1
KDR:63
Accuracy:43.312% C**
KPH:26.600 C+
VKPH:6.300 C-
Kills:188 (188 + 0)
Deaths:24
KDR:7.833
VKDR:4.417
Vehicle Kills:106
Kill Difference:164
Playtime:9.918 hours
Usage:0%
Score:0.458m
Score/min:770
Driving Accuracy:43.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:44,028
V. Kills:31,590 139%
Deaths:3,263
KDR:13.493
Accuracy:59.530% B++
KPH:36.900 B**
VKPH:26.500 A*
Supernova PC
A*
Kills:6,356
V. Kills:1,432 444%
Deaths:285
KDR:22.302
Accuracy:53.188% B+
KPH:45.500 A*
VKPH:10.200 B+
Supernova VPC
M
Kills:1,844
V. Kills:149 N/A
Deaths:86
KDR:21.442
Accuracy:60.204% B**
KPH:92.200 M
VKPH:7.400 C+
Saron HRB
A
Kills:694
V. Kills:468 148%
Deaths:68
KDR:10.206
Accuracy:43.595% C+
KPH:37.200 A
VKPH:25.100 A
Proton II PPA
B*
Kills:247
V. Kills:19 N/A
Deaths:10
KDR:24.700
Accuracy:25.772% C**
KPH:67.100 B+
VKPH:5.200 B*
E540 Halberd
C++
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B++
KPH:30.800 C+
VKPH:16.400 C++
Kills:53,291 (52,228 + 1,063)
Deaths:3,722
KDR:14.318
VKDR:9.060
Vehicle Kills:33,723
Kill Difference:49,569
Playtime:1,378.905 hours
Usage:48%
Score:41.969m
Score/min:507
Driving Accuracy:60.204%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:169
V. Kills:10 N/A
Deaths:17
KDR:9.941
Accuracy:27.369% D*
KPH:85.800 C+
VKPH:5.100 C
Kills:169 (0 + 169)
Deaths:17
KDR:9.941
VKDR:0.588
Vehicle Kills:10
Kill Difference:152
Playtime:1.969 hours
Usage:0%
Score:0.059m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:27.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:119
V. Kills:36 322%
Deaths:25
KDR:4.760
Accuracy:38.072% C+
KPH:24.200 B
VKPH:7.300 C+
M12 Kobalt
B
Kills:102
V. Kills:3 N/A
Deaths:7
KDR:14.571
Accuracy:19.142% C++
KPH:76.500 B
VKPH:2.200 C--
M40 Fury
C+
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D-
KPH:38.900 C+
VKPH:5.200 D-
M60-G Bulldog
C--
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% C--
KPH:18.400 D
VKPH:1.700 D*
M20 Basilisk
B**
Kills:64
V. Kills:44 142%
Deaths:17
KDR:3.765
Accuracy:39.176% C+
KPH:20.900 C+
VKPH:14.400 B**
Kills:424 (0 + 424)
Deaths:74
KDR:5.730
VKDR:1.338
Vehicle Kills:99
Kill Difference:350
Playtime:14.732 hours
Usage:1%
Score:0.373m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:39.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 75,61844,0283,26313.493B**9.6959.53%B++1.874%C36.9B**26.5A*4351192.8h4.5B+7.5B*
Supernova PC 7,7886,35628522.302M+18.5053.188%B+1.573%C--45.5A*10.2B+351139.8h3A+5.7A
Supernova VPC 1,9931,8448621.442B**17.6460.204%B**1.735%C**92.2M7.5C+49520h2.1A3.4A
Solstice SF 1,8181,7591,6401.073C++2.7325.4%C**14.042%C--17.1CN/A76103h12.6C+49.8C**
VX6-7 1,7231,7136102.808A1.0020.972%D16.112%D-16.6DN/A143103.1h13.2C+62.9C+
Lasher X2 1,5201,5079821.535B**2.2727.95%C**2.654%D41.4B+N/A18736.4h21.6C77.3C*
Tank Mine 2,3851,4162246.321A++2.5129.604%CN/A174.8A119.6A*23388.1h1.7B5.8C**
Dual Photon Pods 1,7051,38613410.343B++6.5454.977%B2.02%A110B+25.3B++105912.6h17.3B++31.5B+
H-V45 1,3451,3409641.39C++2.4223.737%C+15.075%D-30.9C+N/A15043.4h12.7B53.4C**
Maelstrom Turbo Laser 2,2871,3108591.525C+2.2829.495%C2.977%B+13.7C+10.2C+24695.5h98.7C*334.6C*
Pulsar C 1,2681,2421,2660.981C+2.8323.559%C+22.464%C+14.9DN/A8183.6h12.7C+54C++
Orion VS54 1,2181,2086231.939B+1.8722.632%B23.51%C48.9B++N/A28524.7h11.4B+50.3C*
SVA-88 1,1811,1725442.154C**1.6523.952%C++18.345%D--46.7C++N/A19225.1h12.2C+50.9C*
Serpent VE92 1,1751,1631,0731.084C+2.7223.348%C+14.359%D--12.1DN/A5296.2h14.8C63.6C+
Solstice VE3 1,1611,1495771.991A++1.8224.254%C*18.103%C20.1C+N/A10057.1h12.8B++52.8C**
Saron Laser Cannon 2,0531,1164472.497C*1.3133.179%C**1.613%C19.4B+16.3B**44057.4h102.9B+310.1B+
Proximity Mine 1,0591,0571407.55B**3.7439.514%CN/A229.8A*N/A7964.6h1.3A++3.2A
Solstice Burst 9399126381.429C+2.3827.692%C*26.206%C**22.8C--N/A7040h14.3C+51.5C++
Sirius SX12 8988974811.865B++1.9426.866%B+16.499%C44B++N/A21720.4h12.4B++46.1B+
Blueshift VM5 8448382253.724B++0.0820.924%C*19.212%C45.1B++N/A21218.6h13.2B**62.9B++
Blueshift VM5 8218122253.609B++0.2020.034%C++16.626%D-43.9B++N/A20218.5h13.1B**65.5B+
Saron HRB 1,1626946810.206B**6.4043.595%C+1.873%B37.1A25A516018.7h12.6A+28.9A
MANA Anti-Personnel Turret 6466421923.344N/A0.4619.075%UN/A6420U40U18045400.1h18.3T*95.9T*
CME 5024863611.346C++2.4631.766%B**18.724%D35.7C+1.2A11013.6h15.4C48.3B
Sticky Grenade 4864831483N/A479.1951.45%C+N/A805C5D-42050.6h2.2C++4.2C*
C-4 6303942411.635C*2.1724.063%CN/A78.8C+47.2A19325h1.4C*5.6C*
Light PPA 389371546.87B+3.0639.815%C+2.156%A95.1A+4.6B+6523.9h9.3B+23.4B+
C150 Dalton 4613672315.957B**12.1559.009%A*N/A3670U940U35540700.1h4.5C+7.7B*
NS-10 Burster 5673512671.315B+2.4930.141%C++7.407%C+8.1B*5B**20043.5h111.3B+369.2B+
MANA Anti-Vehicle Turret 6693351162.888B**0.9255.172%CN/A3350S3340S30272750.1h9.8C**17.7C**
Beamer VS3 3343332681.243B++2.5621.748%D-21.622%C+50.5AN/A2696.6h6.4B**29.5C++
NS-10 Burster 5733322671.243C*2.5630.442%C++6.024%C+7.8B*5.6A20042.8h115.2B*378.4B++
Terminus VX-9 3002991871.599C++2.2127.017%C**16.722%D*34.4C+N/A1208.7h13.4C49.5C++
Flare VE6 2992961941.526C*2.2818.373%D18.243%D-50.2BN/A3065.9h10.6C*57.8C+
CAS30 Tank Buster 6042917330.397D3.4145.039%C+N/A2.5D-2.7D-70114.5h57.7C++128.2C*
Eidolon VE33 2982892581.12C+2.6925.357%C-25.952%C++8.9D-N/A4532.6h10C+39.2C+
L105 Zephyr 3462751125A*21.1945.151%BN/A2750U710U13411100.1h7.4C+16.3C*
Nova 2512502281.096C+2.7137.773%D17.6%B+29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2662471024.7B++20.8925.772%C**N/A66.8B+5.1B++7123.7h8.3B+32.1B++
Force-Blade 24624611,6170.021C+3.7925.087%CN/A0.4CN/A2667.1h1.8B*7B+
Hornet Missiles 369236288.429B++4.6265.981%B+1.695%C*124.2B*70B**27851.9h7.7B+11.7B++
Plasma Grenade 2212201220N/A216.1921.481%T-N/A2200S10C++69890.1h1.1A**5B**
Spear Anti-Vehicle Phalanx Turret 307208229.455B+5.6546.795%C*4.808%B+57.8B**27.5B+14413.6h6.5B++14B++
Corvus VA55 1951931581.222C*2.5826.027%B26.943%B+30.6C++N/A1726.3h11.7B45B+
Comet VM2 253193991.949A1.8642.314%C+4.663%C*19.9A+6.2B**3259.7h14.1B**33.4B++
Comet VM2 230174971.794B**2.0142.702%C4.598%C*19.6A+6.3B++2558.9h15.6B**36.5B*
Proton II PPA-H 179169179.941C+6.1327.369%D*1.775%C++84.5C+5C4962h7.1B**25.8B
NS-44 Commissioner 1681681641.024C++2.7827.428%D--22.619%C+43.1BN/A2283.9h3.4B+12.6C+
Photon A2A Missile Pods 314158819.75M++15.9468.071%FN/A131.7A*130M*31341.2h6.5B**9.6B+
NS Decimator 2001521151.322B2.4857.5%C-1.316%D41.1C**13C8743.7h3.9B+6.8B+
Nemesis VSH9 2101411221.156B*2.6563.607%C++1.418%D17.6C++8.6C4838h6.9B++10.8B++
Skyguard 216125235.435B*1.6327.166%C1.6%C16.4C**12B+5577.6h103.1B+379.5B
E540 Halberd 1871221012.2C*8.3952.356%B++3.279%B++30.5C+16.3C++57704h5.6C*10.8B+
M20 Basilisk 155119254.76B*0.9538.072%C+6.723%B+24.3B7.3C+5284.9h74B++194.3B+
MAX Punch 1101106170.178B+3.6343.719%C+N/A1.6C+N/A667.5h1.6C++3.6C**
M12 Kobalt 105102714.571C++10.7619.142%C++17.647%C+78.5B+2.3C--3301.3h17B+88.7B+
Anti-Vehicle Grenade 9384184N/A80.1965.33%A++N/A840A*90C+80710.1h2.7A+4.2A
Parallax VX3 7878194.105C**0.3047.265%A80.769%B+24.4CN/A1663.2h2.8D5.9C++
AP30 Shredder 11978126.5C+2.6923.218%F3.846%A780U410U17694900.1h64.5B*277.9C++
M40 Fury 8575145.357C+1.5528.414%D-N/A39.5C+5.3D4461.9h9.6B*33.8B+
Pulsar LSW 7474521.423C+2.3822.811%C+13.514%D**41.1C+N/A4681.8h16D--70.1C
M60-G Bulldog 7064115.818B+2.0129.724%C--1.563%D-18.3D1.7D*1693.5h6.4B+21.5B
M20 Basilisk 10864173.765B+0.0439.176%C+9.375%A+20.6C+14.2B**5633.1h96.8C**247B
C75 Viper 7863163U59.1943.312%C**N/A26.3C+6.3C-14512.4h13.8C++31.9B
VE-S Canis 5453271.963B*1.8429.476%B+30.189%B**31.2CN/A1461.7h12.8C+43.5C*
Ursa 5150133.846M++0.0428.93%B**28%B+50B+1B**4411h8.8B*30.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,2491.8h
Anti-Vehicle MANA Turret297824.6h
Nano-Armor Kit9592,381,507142.2h
Nanite Revive Grenade01,0640.3h
Medical Applicator420135,52613.5h
Spitfire Auto-Turret56410.5h
Restoration Kit366670.6h
Motion Spotter14230.3h
VS Triumph Flare Gun01120.1h
Aphelion VEX0860h
Welding Device01250h
Ammunition Package305,8062.9h
Medical Kit235360.4h
Anti-Infantry MANA Turret252,1913.7h
Nano-Repair Grenade01920.1h
Router0800.1h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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