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Paragon Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 207

KDR: 3.91

Score: 117.8m

Last Seen: May 6th, 2020 1:41 AM
- OFFLINE - 171.9 hour(s)

Prestige 1, Battle Rank 100 (207 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Solstice SF VX6-7 Lasher X2 Tank Mine Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 624TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.265%19.197%46619126414,2631.735162.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.51%0.584B+-0.287C0.268C*HEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.301C*12.60.119C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.934%2.094%390512784,489132827313.38027164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.044%-0.455D0.489B+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.6-0.204C64.4-0.21C131.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.953%1.673%70144127958,70216393592335.8157163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.818%1.445A-0.536D1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.30.655B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.719%3.46%147912741,73413909781.24748177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-0.231C-0.256C0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.477B+21.20.473B+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.198%80.247%147112828163800.126959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.845A++0.85B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.70.154C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1471128225080530.310174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.329C-0.543B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.022C+5.1-0.043C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
117.8m495%673 (40.4k)650 (39k)3.9080799,14025,3685.91206207 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283368017.469%5.052%8807:0914

87% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMMay 28th, 2020 6:40 PM (9d) (PST)May 5th, 2020 9:41 PM (32d) (PST)May 5th, 2020 9:41 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,329931,2360.5470.1400.0283.9030.241366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,7165,56974,14733822341439,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3019.9h/125.8d 50,837 5,009 32,802 707.3k 3,888 5,782 43,746 240.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,948
Deaths:1,828
KDR:1.066
Accuracy:25.923% C*
HSR:14.220% C
VX6-7
D-
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D-
HSR:16.112% D-
Pulsar C
C
Kills:1,382
Deaths:1,388
KDR:0.996
Accuracy:24.079% C
HSR:22.504% C
Serpent VE92
C
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C
HSR:14.359% D*
Solstice VE3
C++
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C++
HSR:18.103% C
Solstice Burst
C++
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C+
HSR:26.206% C++
Eidolon VE33
C+
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% D
HSR:25.952% C+
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D-
HSR:17.600% B+
Kills:8,806
Deaths (as Engineer):6,600
Deaths (to Engineers):8,142
KDR:1.33424
Kill Difference:2,206
Playtime:2,619.300 hours
Usage:87%
Score:106.820m
Score/min:680
Accuracy (listed only):26.175%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,220
Deaths:627
KDR:1.946
Accuracy:22.662% C++
HSR:23.525% C
SVA-88
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C+
HSR:18.345% D--
Flare VE6
D--
Kills:296
Deaths:194
KDR:1.526
Accuracy:18.373% D--
HSR:18.243% D--
VE-H Maw
B+
Kills:296
Deaths:195
KDR:1.518
Accuracy:29.271% B+
HSR:18.243% D*
Pulsar LSW
C+
Kills:91
Deaths:59
KDR:1.542
Accuracy:23.781% C+
HSR:16.484% D*
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:3,125
Deaths (as Heavy Assault):1,632
Deaths (to Heavy Assaults):6,499
KDR:1.91483
Kill Difference:1,493
Playtime:138.610 hours
Usage:5%
Score:3.561m
Score/min:428
Accuracy (listed only):24.495%
HSR (listed only):20.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,948
Deaths:1,828
KDR:1.066
Accuracy:25.923% C*
HSR:14.220% C
VX6-7
D-
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D-
HSR:16.112% D-
Pulsar C
C
Kills:1,382
Deaths:1,388
KDR:0.996
Accuracy:24.079% C
HSR:22.504% C
Serpent VE92
C
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C
HSR:14.359% D*
Solstice VE3
C++
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C++
HSR:18.103% C
Sirius SX12
C**
Kills:933
Deaths:517
KDR:1.805
Accuracy:26.803% C**
HSR:17.256% C
Solstice Burst
C++
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C+
HSR:26.206% C++
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D-
HSR:17.600% B+
VE-S Canis
B*
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B*
Kills:9,503
Deaths (as Light Assault):6,886
Deaths (to Light Assaults):3,790
KDR:1.38005
Kill Difference:2,617
Playtime:24.056 hours
Usage:1%
Score:0.384m
Score/min:266
Accuracy (listed only):26.702%
HSR (listed only):19.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,340
Deaths:964
KDR:1.390
Accuracy:23.737% C
HSR:15.075% D--
Sirius SX12
C**
Kills:933
Deaths:517
KDR:1.805
Accuracy:26.803% C**
HSR:17.256% C
CME
B++
Kills:761
Deaths:537
KDR:1.417
Accuracy:31.314% B++
HSR:17.083% D-
Terminus VX-9
C++
Kills:336
Deaths:228
KDR:1.474
Accuracy:27.247% C++
HSR:17.262% D**
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D-
HSR:17.600% B+
Corvus VA55
B
Kills:194
Deaths:159
KDR:1.220
Accuracy:25.995% C++
HSR:26.804% B
VE-S Canis
B*
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B*
Kills:3,867
Deaths (as Combat Medic):2,660
Deaths (to Combat Medics):2,167
KDR:1.45376
Kill Difference:1,207
Playtime:117.490 hours
Usage:4%
Score:3.470m
Score/min:492
Accuracy (listed only):28.906%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:933
Deaths:517
KDR:1.805
Accuracy:26.803% C**
HSR:17.256% C
Beamer VS3
C+
Kills:345
Deaths:282
KDR:1.223
Accuracy:22.220% D-
HSR:22.319% C+
NS-44 Commissioner
C+
Kills:176
Deaths:167
KDR:1.054
Accuracy:27.609% D*
HSR:23.296% C+
Parallax VX3
B**
Kills:81
Deaths:19
KDR:4.263
Accuracy:47.198% B**
HSR:80.247% C*
VE-S Canis
B*
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% C++
HSR:30.189% B*
Kills:1,588
Deaths (as Infiltrator):1,012
Deaths (to Infiltrators):2,390
KDR:1.56917
Kill Difference:576
Playtime:37.732 hours
Usage:1%
Score:0.801m
Score/min:354
Accuracy (listed only):30.661%
HSR (listed only):34.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:854
Deaths:230
KDR:3.713
Accuracy:20.944% C+
HSR:19.321% C--
Blueshift VM5
C+
Kills:836
Deaths:236
KDR:3.542
Accuracy:20.104% C+
HSR:16.627% D--
NS-10 Burster
B+
Kills:369
Deaths:278
KDR:1.327
Accuracy:30.267% C+
HSR:8.130% B+
NS-10 Burster
C++
Kills:354
Deaths:278
KDR:1.273
Accuracy:30.558% C+
HSR:5.932% C++
Comet VM2
C++
Kills:195
Deaths:101
KDR:1.931
Accuracy:42.457% C
HSR:4.615% C++
Comet VM2
C++
Kills:177
Deaths:99
KDR:1.788
Accuracy:42.819% C-
HSR:4.520% C++
Nebula VM20
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:21.876% B
HSR:23.684% B+
Nebula VM20
C*
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.650% C*
HSR:17.143% D
Kills:2,931
Deaths (as MAX Suit):642
Deaths (to MAX Suits):1,600
KDR:4.56542
Kill Difference:2,289
Playtime:78.191 hours
Usage:3%
Score:2.801m
Score/min:597
Accuracy (listed only):28.709%
HSR (listed only):12.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% C++
KPH:110.400 C*
VKPH:25.400 B
Maelstrom Turbo Laser
C
Kills:1,325
V. Kills:985 134%
Deaths:859
KDR:1.542
Accuracy:29.421% C
KPH:13.800 C
VKPH:10.200 C
Saron Laser Cannon
B*
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C**
KPH:19.500 B
VKPH:16.300 B*
Light PPA
B**
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.815% C
KPH:95.900 B**
VKPH:4.700 B+
Hornet Missiles
B**
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B
KPH:126 B**
VKPH:71 B**
Photon A2A Missile Pods
A**
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% D*
KPH:134.400 A+
VKPH:132.700 A**
Kills:4,592 (2,812 + 0)
Deaths:1,530
KDR:3.001
VKDR:1.665
Vehicle Kills:2,548
Kill Difference:3,062
Playtime:173.016 hours
Usage:6%
Score:4.420m
Score/min:426
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
D-
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C
KPH:2.500 D--
VKPH:2.700 D-
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% C++
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% F
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.153m
Score/min:168
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:132
V. Kills:95 138%
Deaths:23
KDR:5.739
Accuracy:27.594% C
KPH:16.800 C++
VKPH:12.100 B+
C75 Viper
C**
Kills:63
V. Kills:15 394%
Deaths:1
KDR:63
Accuracy:43.312% C**
KPH:26.600 C
VKPH:6.300 C--
Kills:195 (195 + 0)
Deaths:24
KDR:8.125
VKDR:4.583
Vehicle Kills:110
Kill Difference:171
Playtime:10.207 hours
Usage:0%
Score:0.480m
Score/min:784
Driving Accuracy:43.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:46,534
V. Kills:32,705 142%
Deaths:3,263
KDR:14.261
Accuracy:59.744% B++
KPH:37.900 B++
VKPH:26.700 A*
Supernova PC
A+
Kills:6,418
V. Kills:1,447 443%
Deaths:285
KDR:22.519
Accuracy:53.192% B
KPH:45.600 A+
VKPH:10.300 C*
Supernova VPC
A*
Kills:1,951
V. Kills:169 N/A
Deaths:86
KDR:22.686
Accuracy:60.399% B**
KPH:93.500 A*
VKPH:8.100 C+
Saron HRB
B*
Kills:734
V. Kills:491 149%
Deaths:68
KDR:10.794
Accuracy:44.401% C+
KPH:38 B*
VKPH:25.400 B*
Proton II PPA
B++
Kills:250
V. Kills:20 N/A
Deaths:10
KDR:25
Accuracy:25.957% C++
KPH:67.900 C++
VKPH:5.400 B++
E540 Halberd
C+
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B+
KPH:30.800 C
VKPH:16.400 C+
Kills:56,009 (54,903 + 1,106)
Deaths:3,722
KDR:15.048
VKDR:9.376
Vehicle Kills:34,897
Kill Difference:52,287
Playtime:1,414.996 hours
Usage:47%
Score:43.368m
Score/min:511
Driving Accuracy:60.399%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:176
V. Kills:10 N/A
Deaths:17
KDR:10.353
Accuracy:27.800% D*
KPH:88.600 C
VKPH:5 C-
Kills:176 (0 + 176)
Deaths:17
KDR:10.353
VKDR:0.588
Vehicle Kills:10
Kill Difference:159
Playtime:1.987 hours
Usage:0%
Score:0.061m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:27.800%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:135
V. Kills:38 346%
Deaths:25
KDR:5.400
Accuracy:38.268% C
KPH:25.300 C*
VKPH:7.100 C
M12 Kobalt
C++
Kills:108
V. Kills:3 N/A
Deaths:7
KDR:15.429
Accuracy:19.226% C+
KPH:78.600 C++
VKPH:2.200 D
M40 Fury
C-
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D--
KPH:38.900 C-
VKPH:5.200 D-
M20 Basilisk
B++
Kills:66
V. Kills:44 147%
Deaths:17
KDR:3.882
Accuracy:39.480% C+
KPH:20.700 C+
VKPH:13.800 B++
M60-G Bulldog
D-
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% D-
KPH:18.400 D-
VKPH:1.700 D*
Kills:448 (0 + 448)
Deaths:74
KDR:6.054
VKDR:1.365
Vehicle Kills:101
Kill Difference:374
Playtime:15.297 hours
Usage:1%
Score:0.392m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:29.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 79,23946,5343,26314.261B+10.3559.744%B++1.788%C37.9B++26.7A*4351226.5h4.4B+7.4B++
Supernova PC 7,8656,41828522.519A++18.6153.192%B1.574%C--45.6A+10.3C*354140.6h3B**5.7B**
Supernova VPC 2,1201,9518622.686B+18.7860.399%B**1.64%C**93.3A*8.1C+49420.9h2.1A3.4A
Solstice SF 2,0191,9481,8281.066C+2.8425.923%C*14.22%C17.8CN/A76109.7h12.8C+49.4C++
VX6-7 1,7231,7136102.808B++1.1020.972%D-16.112%D-16.6DN/A144103.1h13.2C+62.9C
Lasher X2 1,5311,5181,0041.512C**2.4027.95%C+2.635%D41.5C++N/A18836.6h21.6C--77.2C+
Tank Mine 2,4071,4332256.369A+2.4630.183%CN/A174.8A118.8A++23428.2h1.7C**5.8C++
Dual Photon Pods 1,7051,38613410.343B6.4354.977%C++2.02%B**110C*25.3B106112.6h17.3B+31.5B+
Pulsar C 1,4131,3821,3880.996C2.9124.079%C22.504%C15DN/A7992.1h12.7C52.6C+
H-V45 1,3451,3409641.39C+2.5223.737%C15.075%D--30.9CN/A15143.4h12.7C++53.4C++
Maelstrom Turbo Laser 2,3101,3258591.542C+2.3729.421%C2.943%C*13.8C10.2C24596.2h98.2C++333.7C+
Orion VS54 1,2301,2206271.946C++1.9622.662%C++23.525%C49C**N/A28724.9h11.4B50.3C++
SVA-88 1,1811,1725442.154C++1.7523.952%C+18.345%D--46.7CN/A19325.1h12.2C50.9C+
Serpent VE92 1,1751,1631,0731.084C+2.8223.348%C14.359%D*12.1D-N/A5396.2h14.8D63.6C
Solstice VE3 1,1611,1495771.991A+1.9224.254%C++18.103%C20.1C+N/A10157.1h12.8B+52.8C++
Saron Laser Cannon 2,0531,1164472.497C+1.4133.179%C**1.613%C19.4B16.3B*44057.4h102.9B310.1B+
Proximity Mine 1,0591,0571407.55B**3.6439.514%C-N/A229.8A++N/A8004.6h1.3A+3.2B*
Sirius SX12 9369335171.805B+2.1026.803%C**17.256%C42C*N/A20722.2h12.4B+46.4B+
Solstice Burst 9399126381.429C+2.4827.692%C+26.206%C++22.8DN/A7040h14.3C51.5C+
Blueshift VM5 8618542303.713B+0.2020.944%C+19.321%C--44.7C**N/A21019.1h13.2B*63.2B+
Blueshift VM5 8458362363.542B+0.3720.104%C+16.627%D--43.8C**N/A20019.1h13.2B++65.6B
CME 7857615371.417C++2.4931.314%B++17.083%D-39.8C+1.3B**12619.1h14.4C-45.9C*
MANA Anti-Personnel Turret 7607532303.274N/A0.6319.455%UN/A7530U70U20020200.1h18.1T*93.2T*
Saron HRB 1,2257346810.794B**6.8944.401%C+1.771%C*38B*25.4B*534819.3h12.7A28.6B**
Sticky Grenade 4954921492N/A488.0951.358%CN/A820C-5D-41870.6h2.2C+4.2C++
C-4 6454052431.667C++2.2424.339%CN/A81C+48A19615h1.3C**5.5C++
Light PPA 389371546.87C*2.9639.815%C2.156%A++95.1B**4.6B6603.9h9.3B+23.4B+
NS-10 Burster 5923692781.327C++2.5830.267%C+8.13%B+8.3B++5B++19944.7h110B++363.5B+
C150 Dalton 4613672315.957B+12.0559.009%A*N/A3670U940U35749100.1h4.5C7.7B+
NS-10 Burster 6043542781.273C+2.6430.558%C+5.932%C++8B++5.7B**19944.1h112.3B*367.7B+
Beamer VS3 3463452821.223B+2.6922.22%D-22.319%C+50.7B++N/A2726.8h6.5B*29.4B
MANA Anti-Vehicle Turret 6773411172.915C+0.9955.211%C1.173%D--3410B**3360S30416600.1h9.6D*17.5D**
Terminus VX-9 3383362281.474C+2.4327.247%C++17.262%D**33.9C-N/A1189.9h13.8D50.5C+
Flare VE6 2992961941.526C+2.3818.373%D--18.243%D--50.2C+N/A3075.9h10.6C+57.8C
VE-H Maw 3082961951.518C+2.3929.271%B+18.243%D*63C+2.6A++2244.7h10.8C+36.9C*
CAS30 Tank Buster 6042917330.397D3.5145.039%CN/A2.5D--2.7D-70114.5h57.7C+128.2C+
Eidolon VE33 2982892581.12C+2.7925.357%D25.952%C+8.9D-N/A4632.6h10C39.2C
L105 Zephyr 3462751125A21.0945.151%C++N/A2750U710U13432200.1h7.4C-16.3C+
Proton II PPA 2702501025B+21.0925.957%C++N/A67.6C++5.4B++7513.7h8.3B31.9B+
Nova 2512502281.096C2.8137.773%D-17.6%B+29.4C-N/A1178.5h5.1C13.4D
Force-Blade 24624611,7290.021C+3.8925.13%C-N/A0.4CN/A2672h1.8B++7C**
Hornet Missiles 369236288.429C**4.5265.981%B1.695%C++124.2B*70B**27931.9h7.7B++11.7B++
Plasma Grenade 2272261226N/A222.0922.023%T-N/A2260S10C+70940.1h1.1A*4.9B*
Spear Anti-Vehicle Phalanx Turret 310210229.545C*5.6446.855%C+4.762%B+58.3B++27.8B14523.6h6.5B+13.9B+
Comet VM2 2551951011.931B**1.9842.457%C4.615%C++20.1B**6.2B*3269.7h14.1B*33.3B+
Corvus VA55 1961941591.22C+2.6925.995%C++26.804%B30.8C+N/A1746.3h11.9C+45.6C*
Comet VM2 234177991.788B++2.1242.819%C-4.52%C++19.7B*6.3B++2579h15.5B*36.2B++
NS-44 Commissioner 1761761671.054C+2.8527.609%D*23.296%C+42.9C++N/A2284.1h3.4B+12.3C+
Proton II PPA-H 1861761710.353C6.4427.8%D*1.705%C++88C5C-5122h7.1B++25.4C*
Nemesis VSH9 2441631341.216B+2.6964.323%C++1.227%D-19.2C+9.5C+4818.5h6.7B+10.5B+
NS Decimator 2131621201.35C++2.5657.143%D1.235%D42.6C++13.4C-8743.8h3.8B+6.7C**
Photon A2A Missile Pods 314158819.75A++15.8468.071%D*N/A131.7A+130A*31371.2h6.5B*9.6B+
M20 Basilisk 173135255.4B++1.4938.268%C6.667%B25.5C*7.2C+5195.3h71.2C**186.2B+
Skyguard 227132235.739B+1.8327.594%C1.515%C16.9C++12.2B+5607.8h103.8B+376.3C*
E540 Halberd 1871221012.2C++8.2952.356%B+3.279%B+30.5C16.3C+58384h5.6C+10.8C**
MAX Punch 1111116560.169B3.7443.032%CN/A1.6C+N/A670.2h1.6C++3.7C**
M12 Kobalt 111108715.429C+11.5219.226%C+16.667%C77.1C++2.1D3521.4h17B88.2C*
Pulsar LSW 9191591.542C+2.3723.781%C+16.484%D*41.4CN/A4472.2h15.5D*65.1C
Anti-Vehicle Grenade 9384184N/A80.0965.33%A+N/A840A++90C+81720.1h2.7A4.2A
Parallax VX3 8181194.263C++0.3547.198%B**80.247%C*25.3C-N/A1723.2h2.7D-5.7C+
AP30 Shredder 11978126.5C+2.5923.218%F3.846%B**780U410U17750400.1h64.5B+277.9C+
Nebula VM20 7776302.533C++1.3821.876%B23.684%B+58.5B*N/A2941.3h16.7C+76.4C**
M40 Fury 8575145.357C1.4528.414%D--N/A39.5C5.3D-4571.9h9.6B++33.8C**
Nebula VM20 7370322.188C+1.7220.65%C*17.143%D50B+2.1A*2691.4h18.1D87.4C++
M20 Basilisk 11066173.882C++0.0339.48%C+10.606%A*20.6C13.8B++5613.2h99.6C+252.3C++
M60-G Bulldog 7064115.818C+1.9129.724%D-1.563%D18.3D-1.7D*1773.5h6.4B21.5C+
C75 Viper 7863163S59.0943.312%C**N/A26.3C6.3C--15262.4h13.8C+31.9C++
VE-S Canis 5453271.963B+1.9529.476%C++30.189%B*31.2C--N/A1611.7h12.8C43.5C++
Ursa 5150133.846A**0.0628.93%B*28%C**50C++1B4541h8.8B*30.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0622,461,457145.9h
Anti-Vehicle MANA Turret307924.6h
Spawn Beacon142,3631.9h
Nanite Revive Grenade01,1010.3h
Medical Applicator451144,66514h
Restoration Kit366940.7h
Spitfire Auto-Turret67100.6h
Motion Spotter14480.3h
Welding Device01250h
Aphelion VEX0860h
VS Triumph Flare Gun01120.1h
Recon Detection Device91,9302.7h
Ammunition Package356,0553h
Medical Kit235390.4h
Anti-Infantry MANA Turret302,3744h
Nano-Repair Grenade02630.1h
Router01840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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