Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,908)players online:
Nefinub (39)  SopDogger (6)  Zer0R7 (4)  MoarBassPLZ (3)  SageKingdom (1)  Blacksheep61 (1) 54
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Legate Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 72

KDR: 3.79

Score: 108.1m

Last Seen: Jun 1st, 2019 1:06 AM
- OFFLINE - 30.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 17
Level Progress (to 73): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC VX6-7 Solstice SF Lasher X2 Tank Mine Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ke11Tainer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.757%19.05%45318119212,5511.785862.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.63%0.512B+-0.269C0.172C++HEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.292C*12.50.121C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.003%2.106%403512054,464128027183.4875164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.46D0.472B+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.2-0.211C64.4-0.216C130.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.065%1.901%64514120650,34615043240233.4747155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%1.373A-0.435C--1.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.50.641B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.888%3.358%147912011,63812829281.27769176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.401%-0.305C-0.266C0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.473B+20.60.481B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%147112097853700.145251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.843A++0.89B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.80.129C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1471120925068810.362845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.31C0.594B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.016C+5.1-0.041C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 17
108.1m487.4%664 (39.8k)644 (38.6k)3.7914286,99822,9465.8322672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210304217.615%5.039%8907:1814

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMJun 23rd, 2019 3:06 PM (1d) (PST)Jun 1st, 2019 12:57 AM (24d) (PST)May 31st, 2019 9:06 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,284931,1910.5190.1370.0263.6880.238353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0235,58071,44331822211438,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2796.1h/116.5d 46,829 4,384 28,855 618.7k 3,595 5,276 39,918 215.4m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Solstice SF
C++
Kills:1,508
Deaths:1,432
KDR:1.053
Accuracy:24.592% C++
HSR:12.865% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:873
Deaths:615
KDR:1.420
Accuracy:27.642% C*
HSR:26.002% C**
Eidolon VE33
C+
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% C-
HSR:25.952% C+
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Kills:8,114
Deaths (as Engineer):5,979
Deaths (to Engineers):7,612
KDR:1.35708
Kill Difference:2,135
Playtime:2,439.776 hours
Usage:87%
Score:98.327m
Score/min:672
Accuracy (listed only):25.890%
HSR (listed only):19.197%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C++
HSR:18.345% D--
Orion VS54
C**
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:22.423% C**
HSR:23.310% C+
Flare VE6
D
Kills:296
Deaths:194
KDR:1.526
Accuracy:18.373% D
HSR:18.243% D-
Pulsar LSW
C+
Kills:54
Deaths:34
KDR:1.588
Accuracy:22.391% C+
HSR:11.111% F
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:2,726
Deaths (as Heavy Assault):1,380
Deaths (to Heavy Assaults):5,802
KDR:1.97536
Kill Difference:1,346
Playtime:125.762 hours
Usage:4%
Score:3.196m
Score/min:424
Accuracy (listed only):23.214%
HSR (listed only):19.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Solstice SF
C++
Kills:1,508
Deaths:1,432
KDR:1.053
Accuracy:24.592% C++
HSR:12.865% D
Pulsar C
C+
Kills:1,169
Deaths:1,186
KDR:0.986
Accuracy:23.179% C
HSR:22.583% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:873
Deaths:615
KDR:1.420
Accuracy:27.642% C*
HSR:26.002% C**
Sirius SX12
B+
Kills:849
Deaths:455
KDR:1.866
Accuracy:26.559% B+
HSR:16.843% C+
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:8,727
Deaths (as Light Assault):6,203
Deaths (to Light Assaults):3,428
KDR:1.4069
Kill Difference:2,524
Playtime:23.410 hours
Usage:1%
Score:0.380m
Score/min:271
Accuracy (listed only):26.422%
HSR (listed only):19.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,338
Deaths:963
KDR:1.389
Accuracy:23.732% C+
HSR:15.022% D-
Sirius SX12
B+
Kills:849
Deaths:455
KDR:1.866
Accuracy:26.559% B+
HSR:16.843% C+
CME
B**
Kills:368
Deaths:281
KDR:1.310
Accuracy:32.107% B**
HSR:18.750% D
Terminus VX-9
C*
Kills:262
Deaths:151
KDR:1.735
Accuracy:26.574% C*
HSR:16.794% D*
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Corvus VA55
B**
Kills:161
Deaths:137
KDR:1.175
Accuracy:25.489% C*
HSR:29.814% B**
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:3,281
Deaths (as Combat Medic):2,242
Deaths (to Combat Medics):1,874
KDR:1.46343
Kill Difference:1,039
Playtime:97.134 hours
Usage:3%
Score:2.884m
Score/min:495
Accuracy (listed only):28.815%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:849
Deaths:455
KDR:1.866
Accuracy:26.559% B+
HSR:16.843% C+
Beamer VS3
C+
Kills:326
Deaths:262
KDR:1.244
Accuracy:21.572% D-
HSR:22.086% C+
NS-44 Commissioner
C++
Kills:162
Deaths:158
KDR:1.025
Accuracy:27.206% D--
HSR:22.840% C++
Parallax VX3
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% A
HSR:80.769% B
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:1,468
Deaths (as Infiltrator):921
Deaths (to Infiltrators):2,123
KDR:1.59392
Kill Difference:547
Playtime:33.018 hours
Usage:1%
Score:0.700m
Score/min:354
Accuracy (listed only):30.415%
HSR (listed only):34.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:828
Deaths:223
KDR:3.713
Accuracy:20.821% C*
HSR:19.203% C
Blueshift VM5
C++
Kills:798
Deaths:223
KDR:3.578
Accuracy:19.953% C++
HSR:16.541% D-
NS-10 Burster
C++
Kills:335
Deaths:255
KDR:1.314
Accuracy:29.863% C++
HSR:5.970% C
NS-10 Burster
C+
Kills:320
Deaths:255
KDR:1.255
Accuracy:30.171% C+
HSR:5.625% C+
Comet VM2
C+
Kills:174
Deaths:92
KDR:1.891
Accuracy:41.462% C+
HSR:3.448% C
Comet VM2
C**
Kills:161
Deaths:90
KDR:1.789
Accuracy:42.101% C
HSR:4.969% C**
Kills:2,616
Deaths (as MAX Suit):569
Deaths (to MAX Suits):1,516
KDR:4.59754
Kill Difference:2,047
Playtime:73.046 hours
Usage:3%
Score:2.590m
Score/min:591
Accuracy (listed only):30.728%
HSR (listed only):9.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% B
KPH:110.400 B++
VKPH:25.400 B++
Maelstrom Turbo Laser
C+
Kills:1,300
V. Kills:972 134%
Deaths:854
KDR:1.522
Accuracy:29.500% C
KPH:13.700 C+
VKPH:10.200 C+
Saron Laser Cannon
B**
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C*
KPH:19.500 B+
VKPH:16.300 B**
Light PPA
A++
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.815% C+
KPH:95.900 A++
VKPH:4.700 B+
Hornet Missiles
A
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B**
VKPH:71 A
Photon A2A Missile Pods
M++
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% F
KPH:134.400 A*
VKPH:132.700 M++
Kills:4,567 (2,787 + 0)
Deaths:1,525
KDR:2.995
VKDR:1.662
Vehicle Kills:2,535
Kill Difference:3,042
Playtime:171.986 hours
Usage:6%
Score:4.398m
Score/min:426
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
D--
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C+
KPH:2.500 D--
VKPH:2.700 D--
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% C**
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% F
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.148m
Score/min:167
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:122
V. Kills:90 134%
Deaths:23
KDR:5.304
Accuracy:26.638% C-
KPH:16.300 C**
VKPH:12 B+
C75 Viper
B
Kills:62
V. Kills:14 413%
Deaths:1
KDR:62
Accuracy:43.372% B
KPH:26.300 C+
VKPH:5.900 C-
Kills:184 (184 + 0)
Deaths:24
KDR:7.667
VKDR:4.333
Vehicle Kills:104
Kill Difference:160
Playtime:9.846 hours
Usage:0%
Score:0.446m
Score/min:755
Driving Accuracy:43.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:42,119
V. Kills:30,720 137%
Deaths:3,224
KDR:13.064
Accuracy:59.318% B++
KPH:36.100 B**
VKPH:26.300 A**
Supernova PC
A*
Kills:6,356
V. Kills:1,432 444%
Deaths:285
KDR:22.302
Accuracy:53.188% B+
KPH:45.500 A*
VKPH:10.200 B+
Supernova VPC
A**
Kills:1,749
V. Kills:129 N/A
Deaths:83
KDR:21.072
Accuracy:59.640% B**
KPH:91.500 A**
VKPH:6.800 C
Saron HRB
B**
Kills:684
V. Kills:463 147%
Deaths:67
KDR:10.209
Accuracy:43.446% C+
KPH:36.900 B**
VKPH:25 B**
Proton II PPA
B++
Kills:247
V. Kills:19 N/A
Deaths:10
KDR:24.700
Accuracy:25.772% C*
KPH:67.100 B
VKPH:5.200 B++
E540 Halberd
C+
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B+
KPH:30.800 C+
VKPH:16.400 C+
Kills:51,277 (50,224 + 1,053)
Deaths:3,679
KDR:13.938
VKDR:8.923
Vehicle Kills:32,828
Kill Difference:47,598
Playtime:1,353.415 hours
Usage:48%
Score:40.877m
Score/min:503
Driving Accuracy:59.640%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:169
V. Kills:10 N/A
Deaths:17
KDR:9.941
Accuracy:27.369% D*
KPH:85.800 C+
VKPH:5.100 C
Kills:169 (0 + 169)
Deaths:17
KDR:9.941
VKDR:0.588
Vehicle Kills:10
Kill Difference:152
Playtime:1.969 hours
Usage:0%
Score:0.059m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:27.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:115
V. Kills:35 319%
Deaths:25
KDR:4.600
Accuracy:37.859% C+
KPH:23.700 C**
VKPH:7.200 C+
M12 Kobalt
C**
Kills:98
V. Kills:3 N/A
Deaths:7
KDR:14
Accuracy:18.457% C+
KPH:75 C**
VKPH:2.300 C-
M40 Fury
C
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D-
KPH:38.900 C
VKPH:5.200 D-
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% D
KPH:18.400 D
VKPH:1.700 D*
M20 Basilisk
B**
Kills:61
V. Kills:43 139%
Deaths:17
KDR:3.588
Accuracy:37.932% C+
KPH:20.600 C+
VKPH:14.600 B**
Kills:413 (0 + 413)
Deaths:74
KDR:5.581
VKDR:1.311
Vehicle Kills:97
Kill Difference:339
Playtime:14.526 hours
Usage:1%
Score:0.357m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:37.932%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,83942,1193,22413.064B**9.2759.318%B++1.956%C36.1B**26.3A**4311168.3h4.5B+7.6B++
Supernova PC 7,7886,35628522.302A**18.5153.188%B+1.573%D45.5A*10.2B+350139.8h3A5.7A
Supernova VPC 1,8781,7498321.072B*17.2859.64%B**1.772%C*91.6A**6.8C48719.1h2A3.4B**
VX6-7 1,7231,7136102.808A0.9820.972%D16.112%D-16.6DN/A143103.1h13.2C+62.9C+
Solstice SF 1,5611,5081,4321.053C++2.7424.592%C++12.865%D15.7CN/A7096.3h12.2C++49.5C**
Lasher X2 1,5041,4919621.55B*2.2427.861%C**2.683%D41.2B+N/A18636.2h21.5C77.3C*
Tank Mine 2,3761,4092226.347A*2.5629.128%CN/A174A+119.4A*23448.1h1.7B+5.8B
Dual Photon Pods 1,7051,38613410.343B+6.5554.977%B2.02%B**110B++25.3B++105812.6h17.3B++31.5B+
H-V45 1,3431,3389631.389C+2.4023.732%C+15.022%D-30.8C+N/A15043.4h12.7C**53.4C**
Maelstrom Turbo Laser 2,2721,3008541.522C+2.2729.5%C3%C*13.7C+10.2C+24695.2h98.9C*335.2C*
SVA-88 1,1811,1725442.154C++1.6423.952%C++18.345%D--46.7C+N/A19125.1h12.2C+50.9C*
Pulsar C 1,1931,1691,1860.986C+2.8123.179%C22.583%C+14.8DN/A8279h12.5C+54C+
Serpent VE92 1,1751,1631,0731.084C+2.7123.348%C+14.359%D--12.1DN/A5296.2h14.8C63.6C+
Orion VS54 1,1581,1545951.939C**1.8522.423%C**23.31%C+49.1B++N/A28823.5h11.3B+50.3C*
Solstice VE3 1,1611,1495771.991A++1.8024.254%C*18.103%C20.1C+N/A9957.1h12.8B+52.8B
Saron Laser Cannon 2,0531,1164472.497C**1.2933.179%C*1.613%C-19.5B+16.4B**44057.3h102.9B+310.1B+
Proximity Mine 1,0591,0571407.55B**3.7639.514%CN/A229.8A*N/A7954.6h1.3A++3.2B**
Solstice Burst 8998736151.42C+2.3727.642%C*26.002%C**23C--N/A6937.9h14.3C+51.6C++
Sirius SX12 8498494551.866B*1.9326.559%B+16.843%C+44.5B*N/A22319.1h12.3B++46.4B+
Blueshift VM5 8338282233.713B+0.0820.821%C*19.203%C45.2B++N/A21118.3h13B**62.6B+
Blueshift VM5 8057982233.578B+0.2119.953%C++16.541%D-43.8B+N/A20118.2h13.1B*65.5B+
Saron HRB 1,1476846710.209B**6.4243.446%C+1.901%C**37B**25B**507818.5h12.6A+28.9A
MANA Anti-Personnel Turret 5945911783.32N/A0.4719.007%UN/A5910U30U16677900.1h18.5T*97.3T*
Sticky Grenade 4674661466N/A462.2151.124%C+N/A776.7C1.7D--42420.6h2.1C*4.2C*
C-4 6113812401.588C++2.2023.737%CN/A76.2C+46B**18985h1.4C*5.7C*
Light PPA 389371546.87C**3.0839.815%C+2.156%A95.1A+4.6B+6493.9h9.3B+23.4B+
CME 3773682811.31C+2.4832.107%B**18.75%D35.4C+N/A10910.4h15.7C--48.8C**
C150 Dalton 4613672315.957A12.1759.009%A*N/A3670U940U35319100.1h4.5C+7.7B*
MANA Anti-Vehicle Turret 6693351162.888C+0.9055.17%C-N/A3350A+3340M+30269800.1h9.8C++17.7C++
NS-10 Burster 5483352551.314B+2.4829.863%C++5.97%C7.9B*5B*20242.5h113B+378.5B+
Beamer VS3 3273262621.244B++2.5521.572%D-22.086%C+50.9AN/A2676.4h6.4B**29.7C*
NS-10 Burster 5583202551.255C*2.5430.171%C+5.625%C+7.6B*5.7A20241.9h115.8B*383.8B+
Flare VE6 2992961941.526C++2.2718.373%D18.243%D-50.2BN/A3055.9h10.6C++57.8C+
CAS30 Tank Buster 6042917330.397D3.3945.039%C+N/A2.5D--2.7D--70114.5h57.7C++128.2C*
Eidolon VE33 2982892581.12C++2.6725.357%C-25.952%C+8.9D-N/A4532.6h10C+39.2C+
L105 Zephyr 3462751125A*21.2145.151%C**N/A2750U710U13411100.1h7.4C16.3C+
Terminus VX-9 2622621511.735C++2.0626.574%C*16.794%D*35.9C+N/A1277.3h12.9C+48.7C++
Nova 2512502281.096C2.7037.773%D17.6%B+29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2662471024.7B++20.9125.772%C*N/A66.8C**5.1B++7033.7h8.3B+32.1B+
Force-Blade 24124111,4660.021C+3.7724.84%C-N/A0.4CN/A2661.3h1.8B++7.1C**
Hornet Missiles 369236288.429B++4.6465.981%B+1.695%C++124.2B**70A27521.9h7.7B+11.7B++
Frag Grenade 2202191219N/A215.2121.277%T-N/A2190S10B72810.1h1.1A**4.9B**
Spear Anti-Vehicle Phalanx Turret 304206229.364B5.5746.602%C*4.854%B+58.9A28B+14433.5h6.5B++13.9B++
Comet VM2 231174921.891A1.9041.462%C+3.448%C18.7A6.1B**3269.3h14.5B*35.1B+
Proton II PPA-H 179169179.941C+6.1527.369%D*1.775%C++84.5C+5C4962h7.1B*25.8C**
NS-44 Commissioner 1621621581.025C++2.7727.206%D--22.84%C++42.6BN/A2313.8h3.4B+12.7C+
Corvus VA55 1631611371.175C++2.6225.489%C*29.814%B**30.4C++N/A1785.3h11.4B+44.8B+
Comet VM2 215161901.789B**2.0042.101%C4.969%C**18.7B**6.3B++2568.6h15.7B**37.3B++
Photon A2A Missile Pods 314158819.75M++15.9668.071%FN/A131.7A*130M+31311.2h6.5B*9.6B+
NS Decimator 2001521131.345B2.4557.391%C-1.316%D41.1B+13C8573.7h3.9B+6.8B+
Nemesis VSH9 2031361171.162B*2.6363.808%C++1.471%D17.7C+8.7C+4967.7h6.7B++10.5B++
Skyguard 212122235.304B**1.5126.638%C-1.639%C16.3C**12B+5467.5h102B+382.9B
E540 Halberd 1871221012.2B8.4152.356%B+3.279%B+30.5C+16.3C+57214h5.6C*10.8B+
M20 Basilisk 150115254.6B*0.8137.859%C+6.957%B+23.5C**7.1C+5074.9h74.4B+196.6B+
MAX Punch 1061065770.184B+3.6143.814%C+N/A1.6C+N/A665.1h1.6C++3.7C*
M12 Kobalt 10198714C++10.2118.457%C+17.347%C+75.4C**2.3C-3321.3h16.7B+90.3B+
Anti-Vehicle Grenade 9384184N/A80.2165.33%A+N/A840A*90C+80600.1h2.7A+4.2A
AP30 Shredder 11978126.5C++2.7123.218%F3.846%B**780U410U17692400.1h64.5B*277.9C++
Parallax VX3 7878194.105C**0.3147.265%A80.769%B24.4CN/A1653.2h2.8D5.9C++
M40 Fury 8575145.357C+1.5728.414%D-N/A39.5C5.3D-4461.9h9.6B*33.8B+
M60-G Bulldog 7064115.818B+2.0329.724%D1.563%D-18.3D1.7D*1643.5h6.4B+21.5C*
C75 Viper 7662162U58.2143.372%BN/A25.8C5.8C--14202.4h14C+32.2C**
M20 Basilisk 10461173.588B0.2037.932%C+6.557%B+20.3C+14.3B**5503h92.8B244.5B
Pulsar LSW 5454341.588C++2.2022.391%C+11.111%F41.5C+N/A5821.3h15D67.1C+
VE-S Canis 5453271.963B++1.8329.476%B+30.189%B**31.2CN/A1291.7h12.8C+43.5C**
Ursa 5150133.846M0.0528.93%B**28%B+50B+1B**4321h8.8B*30.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,1391.7h
Anti-Vehicle MANA Turret297724.6h
Nano-Armor Kit9012,314,745138.8h
Nanite Revive Grenade01,0380.3h
Medical Applicator409127,23213h
Spitfire Auto-Turret45850.5h
Restoration Kit356460.6h
Motion Spotter13500.2h
VS Triumph Flare Gun01120.1h
Aphelion VEX0860h
Ammunition Package265,4872.8h
Medical Kit225330.4h
Anti-Infantry MANA Turret212,0873.6h
Nano-Repair Grenade01320h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.61s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.