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Praetor Harbinger Ke11Tainer[NSVS] Ke11Tainer
VS BR 87

KDR: 3.8

Score: 110.6m

Last Seen: Sep 14th, 2019 11:17 PM
- OFFLINE - 143 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 14
Level Progress (to 88): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Solstice SF VX6-7 Lasher X2 Tank Mine Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 598TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.874%19.083%45618119612,8391.754922.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.628%0.516B+-0.269C0.162C++HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*12.60.119C+40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.991%2.102%400512094,472129127223.46398164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%-0.459D0.475B+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.3-0.211C64.4-0.217C130.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.307%1.846%65034121051,90615453310533.5961157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.76%1.378A-0.44C--2.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.50.642B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.237%3.505%147912051,65513129331.26143177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.289C-0.244C0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.473B+20.90.478B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%80.769%147112137856200.13879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.847A++0.889B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.80.13C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.773%17.6%1471121325072210.34626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.313C0.585B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+5.1-0.041C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 14
110.6m493.8%669 (40.1k)648 (38.9k)3.7973589,43923,5535.8187187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214315817.628%5.065%8907:1514

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:53 AMOct 24th, 2015 3:21 AMSep 20th, 2019 2:33 PM (3h) (PST)Sep 14th, 2019 7:42 PM (6d) (PST)Sep 14th, 2019 7:17 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,293941,1990.5240.1380.0273.7650.238357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,5765,62471,95231822261438,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2844.2h/118.5d 47,609 4,530 30,074 642.5k 3,649 5,420 40,689 220.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,737
Deaths:1,627
KDR:1.068
Accuracy:25.358% C*
HSR:13.875% C--
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Pulsar C
C+
Kills:1,222
Deaths:1,248
KDR:0.979
Accuracy:23.378% C
HSR:22.422% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C*
HSR:26.206% C**
Eidolon VE33
C+
Kills:289
Deaths:258
KDR:1.120
Accuracy:25.357% C-
HSR:25.952% C+
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Kills:8,435
Deaths (as Engineer):6,259
Deaths (to Engineers):7,738
KDR:1.34766
Kill Difference:2,176
Playtime:2,477.656 hours
Usage:87%
Score:100.531m
Score/min:676
Accuracy (listed only):26.016%
HSR (listed only):19.329%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,185
Deaths:617
KDR:1.921
Accuracy:22.572% B
HSR:23.376% C
SVA-88
C++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:23.952% C++
HSR:18.345% D--
Flare VE6
D
Kills:296
Deaths:194
KDR:1.526
Accuracy:18.373% D
HSR:18.243% D-
Pulsar LSW
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:22.513% C+
HSR:13.433% D**
Ursa
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.930% N/A
HSR:28% N/A
Kills:2,770
Deaths (as Heavy Assault):1,415
Deaths (to Heavy Assaults):5,973
KDR:1.9576
Kill Difference:1,355
Playtime:127.585 hours
Usage:4%
Score:3.259m
Score/min:426
Accuracy (listed only):23.268%
HSR (listed only):20.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,737
Deaths:1,627
KDR:1.068
Accuracy:25.358% C*
HSR:13.875% C--
VX6-7
D
Kills:1,713
Deaths:610
KDR:2.808
Accuracy:20.972% D
HSR:16.112% D-
Pulsar C
C+
Kills:1,222
Deaths:1,248
KDR:0.979
Accuracy:23.378% C
HSR:22.422% C+
Serpent VE92
C+
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:23.348% C+
HSR:14.359% D--
Solstice VE3
C*
Kills:1,149
Deaths:577
KDR:1.991
Accuracy:24.254% C*
HSR:18.103% C
Solstice Burst
C**
Kills:912
Deaths:638
KDR:1.429
Accuracy:27.692% C*
HSR:26.206% C**
Sirius SX12
B+
Kills:867
Deaths:471
KDR:1.841
Accuracy:26.781% B+
HSR:16.609% C
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:9,066
Deaths (as Light Assault):6,499
Deaths (to Light Assaults):3,533
KDR:1.39498
Kill Difference:2,567
Playtime:23.466 hours
Usage:1%
Score:0.380m
Score/min:270
Accuracy (listed only):26.559%
HSR (listed only):19.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,340
Deaths:964
KDR:1.390
Accuracy:23.737% C+
HSR:15.075% D-
Sirius SX12
B+
Kills:867
Deaths:471
KDR:1.841
Accuracy:26.781% B+
HSR:16.609% C
CME
B**
Kills:435
Deaths:337
KDR:1.291
Accuracy:32.025% B**
HSR:19.081% C--
Terminus VX-9
C*
Kills:289
Deaths:178
KDR:1.624
Accuracy:26.712% C*
HSR:16.955% D*
Nova
B+
Kills:250
Deaths:228
KDR:1.096
Accuracy:37.773% D
HSR:17.600% B+
Corvus VA55
B+
Kills:193
Deaths:158
KDR:1.222
Accuracy:26.027% B
HSR:26.943% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:3,427
Deaths (as Combat Medic):2,363
Deaths (to Combat Medics):1,932
KDR:1.45028
Kill Difference:1,064
Playtime:101.874 hours
Usage:4%
Score:3.000m
Score/min:491
Accuracy (listed only):28.933%
HSR (listed only):20.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:867
Deaths:471
KDR:1.841
Accuracy:26.781% B+
HSR:16.609% C
Beamer VS3
C+
Kills:330
Deaths:266
KDR:1.241
Accuracy:21.688% D-
HSR:21.818% C+
NS-44 Commissioner
C++
Kills:164
Deaths:162
KDR:1.012
Accuracy:27.329% D--
HSR:23.171% C++
Parallax VX3
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:47.265% A
HSR:80.769% B+
VE-S Canis
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:29.476% B+
HSR:30.189% B**
Kills:1,492
Deaths (as Infiltrator):945
Deaths (to Infiltrators):2,188
KDR:1.57884
Kill Difference:547
Playtime:34.676 hours
Usage:1%
Score:0.750m
Score/min:360
Accuracy (listed only):30.508%
HSR (listed only):34.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:838
Deaths:225
KDR:3.724
Accuracy:20.924% C*
HSR:19.212% C
Blueshift VM5
C++
Kills:812
Deaths:225
KDR:3.609
Accuracy:20.034% C++
HSR:16.626% D-
NS-10 Burster
C++
Kills:346
Deaths:265
KDR:1.306
Accuracy:30.092% C++
HSR:6.936% C+
NS-10 Burster
C++
Kills:330
Deaths:265
KDR:1.245
Accuracy:30.392% C++
HSR:5.758% C+
Comet VM2
C+
Kills:187
Deaths:98
KDR:1.908
Accuracy:42.018% C+
HSR:4.278% C+
Comet VM2
C**
Kills:166
Deaths:96
KDR:1.729
Accuracy:42.566% C
HSR:4.819% C**
Kills:2,679
Deaths (as MAX Suit):587
Deaths (to MAX Suits):1,554
KDR:4.56388
Kill Difference:2,092
Playtime:74.883 hours
Usage:3%
Score:2.679m
Score/min:596
Accuracy (listed only):31.004%
HSR (listed only):9.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,386
V. Kills:319 433%
Deaths:134
KDR:10.343
Accuracy:54.977% B
KPH:110.400 B+
VKPH:25.400 B++
Maelstrom Turbo Laser
C+
Kills:1,308
V. Kills:976 134%
Deaths:859
KDR:1.523
Accuracy:29.491% C
KPH:13.700 C+
VKPH:10.200 C+
Saron Laser Cannon
B**
Kills:1,116
V. Kills:937 119%
Deaths:447
KDR:2.497
Accuracy:33.179% C*
KPH:19.500 B+
VKPH:16.300 B**
Light PPA
A+
Kills:371
V. Kills:18 N/A
Deaths:54
KDR:6.870
Accuracy:39.815% C+
KPH:95.900 A+
VKPH:4.700 B+
Hornet Missiles
B**
Kills:236
V. Kills:133 176%
Deaths:28
KDR:8.429
Accuracy:65.981% B+
KPH:126 B*
VKPH:71 B**
Photon A2A Missile Pods
M++
Kills:158
V. Kills:156 101%
Deaths:8
KDR:19.750
Accuracy:68.071% F
KPH:134.400 A*
VKPH:132.700 M++
Kills:4,575 (2,795 + 0)
Deaths:1,530
KDR:2.990
VKDR:1.659
Vehicle Kills:2,539
Kill Difference:3,045
Playtime:172.269 hours
Usage:6%
Score:4.407m
Score/min:426
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:367
V. Kills:94 386%
Deaths:23
KDR:15.957
Accuracy:59.009% A*
KPH:1,321,200 U
VKPH:338,400 U
CAS30 Tank Buster
D--
Kills:291
V. Kills:313 93%
Deaths:733
KDR:0.397
Accuracy:45.039% C+
KPH:2.500 D--
VKPH:2.700 D--
L105 Zephyr
U
Kills:275
V. Kills:71 382%
Deaths:11
KDR:25
Accuracy:45.151% B
KPH:990,000 U
VKPH:255,600 U
AP30 Shredder
U
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:23.218% F
KPH:280,800 U
VKPH:147,600 U
Kills:1,011 (291 + 720)
Deaths:779
KDR:1.298
VKDR:0.666
Vehicle Kills:519
Kill Difference:232
Playtime:114.501 hours
Usage:4%
Score:1.149m
Score/min:167
Piloting Accuracy:45.039%
Gunner Accuracy:23.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:125
V. Kills:91 136%
Deaths:23
KDR:5.435
Accuracy:27.166% C
KPH:16.600 C**
VKPH:12 B+
C75 Viper
B
Kills:63
V. Kills:15 394%
Deaths:1
KDR:63
Accuracy:43.312% B
KPH:26.600 C+
VKPH:6.300 C-
Kills:188 (188 + 0)
Deaths:24
KDR:7.833
VKDR:4.417
Vehicle Kills:106
Kill Difference:164
Playtime:9.918 hours
Usage:0%
Score:0.458m
Score/min:769
Driving Accuracy:43.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:43,611
V. Kills:31,402 139%
Deaths:3,263
KDR:13.365
Accuracy:59.508% B++
KPH:36.700 B**
VKPH:26.500 A*
Supernova PC
A*
Kills:6,356
V. Kills:1,432 444%
Deaths:285
KDR:22.302
Accuracy:53.188% B+
KPH:45.500 A*
VKPH:10.200 B+
Supernova VPC
A**
Kills:1,814
V. Kills:145 N/A
Deaths:86
KDR:21.093
Accuracy:60.032% B**
KPH:91.600 A**
VKPH:7.300 C+
Saron HRB
A
Kills:692
V. Kills:467 148%
Deaths:68
KDR:10.177
Accuracy:43.580% C+
KPH:37.100 A
VKPH:25 B**
Proton II PPA
B*
Kills:247
V. Kills:19 N/A
Deaths:10
KDR:24.700
Accuracy:25.772% C**
KPH:67.100 B+
VKPH:5.200 B*
E540 Halberd
C+
Kills:122
V. Kills:65 185%
Deaths:10
KDR:12.200
Accuracy:52.356% B+
KPH:30.800 C+
VKPH:16.400 C+
Kills:52,842 (51,781 + 1,061)
Deaths:3,722
KDR:14.197
VKDR:9.009
Vehicle Kills:33,530
Kill Difference:49,120
Playtime:1,373.086 hours
Usage:48%
Score:41.818m
Score/min:508
Driving Accuracy:60.032%
Gunner Accuracy:52.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:169
V. Kills:10 N/A
Deaths:17
KDR:9.941
Accuracy:27.369% D*
KPH:85.800 C+
VKPH:5.100 C
Kills:169 (0 + 169)
Deaths:17
KDR:9.941
VKDR:0.588
Vehicle Kills:10
Kill Difference:152
Playtime:1.969 hours
Usage:0%
Score:0.059m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:27.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:117
V. Kills:35 325%
Deaths:25
KDR:4.680
Accuracy:38.031% C+
KPH:23.900 C**
VKPH:7.100 C+
M12 Kobalt
B
Kills:102
V. Kills:3 N/A
Deaths:7
KDR:14.571
Accuracy:19.142% C++
KPH:76.500 B
VKPH:2.200 C--
M40 Fury
C+
Kills:75
V. Kills:10 N/A
Deaths:14
KDR:5.357
Accuracy:28.414% D-
KPH:38.900 C+
VKPH:5.200 D-
M20 Basilisk
B**
Kills:64
V. Kills:44 142%
Deaths:17
KDR:3.765
Accuracy:39.095% C+
KPH:20.900 C+
VKPH:14.400 B**
M60-G Bulldog
C--
Kills:64
V. Kills:6 N/A
Deaths:11
KDR:5.818
Accuracy:29.724% C--
KPH:18.400 D
VKPH:1.700 D*
Kills:422 (0 + 422)
Deaths:74
KDR:5.703
VKDR:1.324
Vehicle Kills:98
Kill Difference:348
Playtime:14.700 hours
Usage:1%
Score:0.372m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:29.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 75,01343,6113,26313.365B**9.5759.508%B++1.892%C36.7B**26.5A*4351187.1h4.5B+7.5B*
Supernova PC 7,7886,35628522.302A**18.5053.188%B+1.573%C--45.5A*10.2B+351139.8h3A5.7A
Supernova VPC 1,9591,8148621.093B*17.3060.032%B**1.709%C*91.6A**7.3C+49619.8h2.1A3.4A
Solstice SF 1,7951,7371,6271.068C++2.7325.358%C*13.875%C--17CN/A76102.2h12.6C+49.7C**
VX6-7 1,7231,7136102.808A0.9920.972%D16.112%D-16.6DN/A143103.1h13.2C+62.9C+
Lasher X2 1,5101,4979751.535B*2.2627.875%C**2.672%D41.2B+N/A18736.3h21.6C77.4C*
Tank Mine 2,3841,4152236.345A++2.5529.511%CN/A174.7A+119.6A*23448.1h1.7B5.8C**
Dual Photon Pods 1,7051,38613410.343B+6.5554.977%B2.02%B**110B+25.3B+105912.6h17.3B++31.5B+
H-V45 1,3451,3409641.39C+2.4123.737%C+15.075%D-30.9C+N/A15043.4h12.7C**53.4C**
Maelstrom Turbo Laser 2,2841,3088591.523C+2.2729.491%C2.982%B13.7C+10.2C+24695.4h98.7C*334.7C*
Pulsar C 1,2481,2221,2480.979C+2.8223.378%C22.422%C+14.9DN/A8282h12.6C+53.9C+
Orion VS54 1,1931,1856171.921B1.8822.572%B23.376%C48.8B++N/A28724.3h11.4B+50.6C*
SVA-88 1,1811,1725442.154C*1.6423.952%C++18.345%D--46.7C++N/A19225.1h12.2C+50.9C*
Serpent VE92 1,1751,1631,0731.084C+2.7123.348%C+14.359%D--12.1DN/A5296.2h14.8C63.6C+
Solstice VE3 1,1611,1495771.991A++1.8124.254%C*18.103%C20.1C+N/A10057.1h12.8B+52.8C**
Saron Laser Cannon 2,0531,1164472.497C**1.3033.179%C*1.613%C19.4B+16.3B**44057.4h102.9B+310.1B+
Proximity Mine 1,0591,0571407.55A3.7539.514%CN/A229.8A*N/A7964.6h1.3A++3.2B**
Solstice Burst 9399126381.429C+2.3727.692%C*26.206%C**22.8DN/A7040h14.3C+51.5C++
Sirius SX12 8678674711.841B++1.9626.781%B+16.609%C43.6B++N/A21919.9h12.4B+46.3B+
Blueshift VM5 8448382253.724B+0.0720.924%C*19.212%C45.1B++N/A21218.6h13.2B*62.9B+
Blueshift VM5 8218122253.609B+0.1920.034%C++16.626%D-43.9B++N/A20218.5h13.1B*65.5B+
Saron HRB 1,1596926810.176B**6.3843.58%C+1.879%C**37A25B**514718.7h12.6A+29A
MANA Anti-Personnel Turret 6346301903.316N/A0.4819.044%UN/A6300U40U17875900.1h18.4T*96.5T*
Sticky Grenade 4864831483N/A479.2051.45%C+N/A805C5D-42030.6h2.2C++4.2C*
CME 4504353371.291C+2.5132.025%B**19.081%C--35.4C+1.2A+11312.3h15.8C--49.2C**
C-4 6253912411.622C++2.1823.918%CN/A78.2C+46.8A19315h1.3B+5.6C*
Light PPA 389371546.87B+3.0739.815%C+2.156%A+95.1A+4.6B+6513.9h9.3B+23.4B+
C150 Dalton 4613672315.957A12.1659.009%A*N/A3670U940U35502800.1h4.5C+7.7B*
NS-10 Burster 5613462651.306B+2.4930.092%C++6.936%C+8B*5B**20143.3h112.2B+372.9B+
MANA Anti-Vehicle Turret 6693351162.888B+0.9155.17%C+N/A3350A+3340A**30271800.1h9.8C17.7C+
NS-10 Burster 5713302651.245C*2.5530.392%C++5.758%C+7.7B*5.7A20142.6h115.2B*379B++
Beamer VS3 3313302661.241B++2.5621.688%D-21.818%C+50.8AN/A2696.5h6.4B*29.5C++
Flare VE6 2992961941.526C++2.2718.373%D18.243%D-50.2BN/A3065.9h10.6C++57.8C+
CAS30 Tank Buster 6042917330.397D3.4045.039%C+N/A2.5D--2.7D--70114.5h57.7C++128.2C*
Eidolon VE33 2982892581.12C++2.6825.357%C-25.952%C+8.9D-N/A4532.6h10C+39.2C+
Terminus VX-9 2902891781.624C++2.1726.712%C*16.955%D*34CN/A1208.5h13.1C+49.1C++
L105 Zephyr 3462751125A*21.2045.151%BN/A2750U710U13411100.1h7.4C16.3C++
Nova 2512502281.096C+2.7037.773%D17.6%B+29.4CN/A1168.5h5.1C13.4C
Proton II PPA 2662471024.7B++20.9025.772%C**N/A66.8B+5.1B++7113.7h8.3B+32.1B++
Force-Blade 24524511,5670.021C+3.7825.043%C-N/A0.4CN/A2665h1.8B++7.1B+
Hornet Missiles 369236288.429B++4.6365.981%B+1.695%C++124.2B*70B**27811.9h7.7B11.7B+
Frag Grenade 2212201220N/A216.2021.54%T-N/A2200S10C++70930.1h1.1A**5B**
Spear Anti-Vehicle Phalanx Turret 307208229.455B5.6646.795%C*4.808%B+57.8B**27.5B+14413.6h6.5B++14B++
Corvus VA55 1951931581.222C*2.5826.027%B26.943%B+30.6C++N/A1726.3h11.7C**45B+
Comet VM2 247187981.908A1.8942.018%C+4.278%C+19.5A+6.3B**3279.6h14.1B*33.6B++
Proton II PPA-H 179169179.941C+6.1427.369%D*1.775%C++84.5C+5C4962h7.1B*25.8B
Comet VM2 221166961.729B*2.0742.566%C4.819%C**18.9A6.3B++2568.8h15.9B**37.3B*
NS-44 Commissioner 1641641621.012C++2.7927.329%D--23.171%C++42.1BN/A2283.9h3.5B+12.8C+
Photon A2A Missile Pods 314158819.75M+15.9568.071%FN/A131.7A*130M++31341.2h6.5B**9.6B+
NS Decimator 2001521151.322B2.4857.5%C-1.316%D41.1B13C8683.7h3.9B+6.8B+
Nemesis VSH9 2101411221.156B*2.6463.413%C++1.418%D17.8C+8.7C+4877.9h6.8B++10.7B++
Skyguard 216125235.435B*1.6427.166%C1.6%C16.4C**12B+5567.6h103.1B+379.5B
E540 Halberd 1871221012.2C**8.4052.356%B+3.279%B+30.5C+16.3C+57654h5.6C*10.8B+
M20 Basilisk 152117254.68B*0.8838.031%C+6.838%B+23.9C**7.1C+5294.9h73.9B+194.3B+
MAX Punch 1091096070.18B+3.6243.798%C+N/A1.6C+N/A666.9h1.6C++3.6C++
M12 Kobalt 105102714.571C*10.7719.142%C++17.647%C+78.5B+2.3C-3291.3h17B+88.7B+
Anti-Vehicle Grenade 9384184N/A80.2065.33%A++N/A840A*90C+80600.1h2.7A+4.2A
AP30 Shredder 11978126.5C+2.7023.218%F3.846%A780U410U17694900.1h64.5B*277.9C++
Parallax VX3 7878194.105C**0.3147.265%A80.769%B+24.4CN/A1663.2h2.8D5.9C++
M40 Fury 8575145.357C+1.5628.414%D-N/A39.5C+5.3D4461.9h9.6B*33.8B+
Pulsar LSW 6767471.426C+2.3722.513%C+13.433%D**39.4C+N/A4851.7h16.6D*73.5C
M20 Basilisk 10864173.765B+0.0339.095%C+9.375%A+20.6C+14.2B**5633.1h96.4C*246.6B
M60-G Bulldog 7064115.818B+2.0229.724%C--1.563%D-18.3D1.7D*1693.5h6.4B+21.5C**
C75 Viper 7863163U59.2043.312%BN/A26.3C+6.3C-14492.4h13.8C++31.9B
VE-S Canis 5453271.963B*1.8329.476%B+30.189%B**31.2CN/A1411.7h12.8C+43.5C*
Ursa 5150133.846M0.0528.93%B**28%B+50B+1B**4391h8.8B*30.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,2251.8h
Nano-Armor Kit9402,365,460141.4h
Medical Applicator414132,85313.3h
Anti-Vehicle MANA Turret297724.6h
Nanite Revive Grenade01,0570.3h
Restoration Kit366670.6h
Motion Spotter13960.2h
VS Triumph Flare Gun01120.1h
Spitfire Auto-Turret56370.5h
Aphelion VEX0860h
Ammunition Package305,7612.9h
Medical Kit225330.4h
Anti-Infantry MANA Turret222,1623.7h
Nano-Repair Grenade01800.1h
Router0660.1h
Recon Detection Device91,9302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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