Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 42 (18,049)players online:
EdubsMcCool (16)  HEKOMIn (8)  Devolant (6)  CosmicGator (3)  NBays (3)  StoneyFried (2) 38
stats.dasanfall.com
Ascendant Harbinger Ke11TainerVanu[4azz] Ke11TainerVanu
VS BR 45

KDR: 7.18

Score: 15.8m

Last Seen: Jul 8th, 2018 3:38 PM
- OFFLINE - 26.9 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 16
Level Progress (to 46): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Terminus VX-9 Pulsar C Saron HRB Orion VS54 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ke11TainerVanu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.523%21.904%60379972,3741.983295.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.71%1.292A0.238C++-3.721T*HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.43B11.80.172C++31

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.178%1.001%150593100113,783211656765.0142210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%2.498A**-1.101D*-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*3.60.714B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.87%0.775%501210025161863732.75936138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%1.483A+-0.921D--0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.664B+20.20.472B+18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 16
15.8m503%723 (43.4k)669 (40.1k)7.1752518,9572,64210.381245 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1004132515.174%3.962%6008:562

8% Combat Medic85% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMay 14th, 2017 12:46 AMJul 16th, 2018 9:29 PM (1d) (PST)Jul 8th, 2018 12:22 PM (9d) (PST)Jul 8th, 2018 11:38 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,722511,6710.8010.1120.0325.6080.314384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,3453,070100,27548723361940,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394.6h/16.4d 8,470 751 6,245 132.8k 252 784 7,432 40.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:477
Deaths:326
KDR:1.463
Accuracy:28.494% B*
HSR:23.061% C++
Solstice SF
B*
Kills:166
Deaths:163
KDR:1.018
Accuracy:28.180% B*
HSR:21.687% B*
Kills:643
Deaths (as Engineer):489
Deaths (to Engineers):673
KDR:1.31493
Kill Difference:154
Playtime:336.871 hours
Usage:85%
Score:14.701m
Score/min:727
Accuracy (listed only):28.337%
HSR (listed only):22.374%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:427
Deaths:221
KDR:1.932
Accuracy:23.679% B++
HSR:19.906% D
SVA-88
C*
Kills:318
Deaths:180
KDR:1.767
Accuracy:23.693% C*
HSR:24.843% C+
Kills:745
Deaths (as Heavy Assault):401
Deaths (to Heavy Assaults):618
KDR:1.85786
Kill Difference:344
Playtime:24.824 hours
Usage:6%
Score:0.471m
Score/min:316
Accuracy (listed only):23.686%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:780
Deaths:466
KDR:1.674
Accuracy:28.885% B*
HSR:22.949% C
Corvus VA55
B**
Kills:239
Deaths:136
KDR:1.757
Accuracy:29.528% B**
HSR:17.573% D
Kills:1,019
Deaths (as Combat Medic):602
Deaths (to Combat Medics):232
KDR:1.69269
Kill Difference:417
Playtime:30.828 hours
Usage:8%
Score:0.613m
Score/min:331
Accuracy (listed only):29.207%
HSR (listed only):20.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.357% B++
KPH:37.100 A**
VKPH:19.200 A+
Hornet Missiles
B*
Kills:87
V. Kills:50 171%
Deaths:15
KDR:5.800
Accuracy:70.220% B*
KPH:84.400 B+
VKPH:48.500 B+
Kills:286 (199 + 0)
Deaths:70
KDR:4.086
VKDR:2.186
Vehicle Kills:153
Kill Difference:216
Playtime:6.400 hours
Usage:2%
Score:0.136m
Score/min:355
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:11,605
V. Kills:6,109 190%
Deaths:433
KDR:26.801
Accuracy:65.969% A+
KPH:56.400 M**
VKPH:29.700 M*
Supernova VPC
M+
Kills:1,266
V. Kills:124 N/A
Deaths:25
KDR:50.640
Accuracy:66.232% A++
KPH:96.300 M+
VKPH:9.400 B+
Supernova PC
M**
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M**
VKPH:18.700 M*
Saron HRB
S
Kills:444
V. Kills:261 169%
Deaths:28
KDR:15.857
Accuracy:58.138% A++
KPH:63.100 S
VKPH:37.100 M++
G40-F Ranger
M
Kills:67
V. Kills:48 137%
Deaths:3
KDR:22.333
Accuracy:42.325% A++
KPH:83.300 A++
VKPH:59.600 M
E540 Halberd
M**
Kills:53
V. Kills:23 221%
Deaths:1
KDR:53
Accuracy:58.667% A
KPH:70.400 M**
VKPH:30.600 A*
Kills:14,347 (13,783 + 564)
Deaths:536
KDR:26.767
VKDR:12.813
Vehicle Kills:6,868
Kill Difference:13,811
Playtime:243.904 hours
Usage:62%
Score:7.328m
Score/min:501
Driving Accuracy:68.628%
Gunner Accuracy:58.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:72
V. Kills:19 360%
Deaths:5
KDR:14.400
Accuracy:44.300% B++
KPH:56.800 M*
VKPH:15 A++
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:67
Playtime:1.269 hours
Usage:0%
Score:0.043m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:44.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,71411,60543326.801M**19.6365.969%A+N/A56.4M**29.7M*433205.9h3.7B**5.6A
Supernova VPC 1,3901,2662550.64M**43.4666.232%A++1.896%C**96.6M+9.5B++51513.1h2.2B**3.3B**
Supernova PC 1,2159124619.826A*12.6568.628%A*1.535%D56.3M**18.7M*31816.2h4.1B++6A
Terminus VX-9 7907804661.674C++5.5028.885%B*22.949%C37.7C+N/A11220.7h12.6C+43.6B+
Pulsar C 4894773261.463C**5.7128.494%B*23.061%C++17.9C-N/A5826.7h11.7C*41B+
Saron HRB 7054442815.857A**8.6858.138%A++N/A63.4S37.3M++26627h14.4A24.7A+
Orion VS54 4324272211.932B+5.2423.679%B++19.906%D40.7B+N/A13710.5h11.5B+48.6C*
SVA-88 3223181801.767C+5.4123.693%C*24.843%C+35.7CN/A1058.9h11.1B+46.9B
Corvus VA55 2422391361.757B++5.4229.528%B**17.573%D47.8B*N/A1205h11.2B+38B++
Saron Laser Cannon 302199553.618B++3.5636.357%B++N/A36.9A**19.1A+2885.4h70.6B*194.1B**
Solstice SF 1681661631.018C++6.1628.18%B*21.687%B*10.5DN/A4115.8h14.7C52.1C*
Tank Mine 190131187.278A**0.1065.954%A**N/A163.8A73.8B18890.8h2.8D*4.3B**
C-4 12989551.618C*5.5634.727%A++N/A98.9B+44.4B**17910.9h1.2B++3.5B*
Hornet Missiles 13787155.8C*1.3870.22%B*1.149%D87B++50B+7021h9.9C++14.1B+
Beamer VS3 8079571.386B*5.7931.678%B++24.051%C**56.4A++N/A2161.4h7.9B+25C*
M20 Basilisk 9172514.4S7.2244.3%B++4.167%D55.4M*14.6A++5681.3h56B*126.3B**
G40-F Ranger 11567322.333M**15.1642.325%A++N/A83.8A++60M+8750.8h54.4B++128.5B**
NS-AM7 Archer 6654580.931A6.2462.279%B+11.111%D6.4C+1.4D668.5h15B+24.1B+
E540 Halberd 7653153S45.8258.667%AN/A66.3M*28.8A++21380.8h3.3A*5.7A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11110.1h
Nano-Repair Grenade01170h
Nano-Armor Kit78493,26522.2h
Spawn Beacon02800.1h
Nanite Revive Grenade01070h
Medical Applicator6632,6012.2h
Spitfire Auto-Turret53460.3h
Anti-Infantry MANA Turret0690.1h
Ammunition Package21,2080.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.55s on queries, 2.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.