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Paragon Harbinger Ke11TainerVanu[4AZZ] Ke11TainerVanu
VS BR 117

KDR: 7.19

Score: 27.7m

Last Seen: Aug 19th, 2019 2:43 AM
- OFFLINE - 28.4 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald - Outfit Leader of 420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Terminus VX-9 Supernova PC Pulsar C Orion VS54 Saron HRB SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.397%22.655%643812063,8271.761975.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.261%1.394A0.259C*-3.154T-HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.405B12.50.121C+31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.566%0.678%156593121124,9353711157767.2102215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.682%2.486A**-1.199D*-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*3.50.722B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.17%0.987%348212126083134391.94249138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%1.417A-0.894D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.643B+22.20.448B21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 7
27.7m482.7%763 (45.8k)708 (42.5k)7.1872833,3494,64010.2735117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214205015.361%3.787%5808:282

9% Combat Medic85% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMar 3rd, 2019 3:38 AMAug 19th, 2019 3:34 PM (11h) (PST)Aug 18th, 2019 10:53 PM (1d) (PST)Aug 18th, 2019 10:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,883581,8250.8510.1180.0325.6850.326390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,0013,463109,53851723412042,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
652.9h/27.2d 14,320 1,263 11,355 222.7k 434 1,305 12,783 73.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:793
Deaths:589
KDR:1.346
Accuracy:29.839% B**
HSR:23.707% C++
Solstice SF
B*
Kills:414
Deaths:334
KDR:1.240
Accuracy:28.334% B*
HSR:20.290% B+
Kills:1,207
Deaths (as Engineer):923
Deaths (to Engineers):1,176
KDR:1.30769
Kill Difference:284
Playtime:555.458 hours
Usage:85%
Score:25.567m
Score/min:767
Accuracy (listed only):29.086%
HSR (listed only):21.999%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:520
Deaths:293
KDR:1.775
Accuracy:23.694% B+
HSR:21.731% C-
SVA-88
C++
Kills:487
Deaths:287
KDR:1.697
Accuracy:24.127% C++
HSR:26.694% C++
Kills:1,007
Deaths (as Heavy Assault):580
Deaths (to Heavy Assaults):1,183
KDR:1.73621
Kill Difference:427
Playtime:32.778 hours
Usage:5%
Score:0.648m
Score/min:329
Accuracy (listed only):23.910%
HSR (listed only):24.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,100
Deaths:694
KDR:1.585
Accuracy:28.688% B+
HSR:24.182% C
CME
B**
Kills:399
Deaths:287
KDR:1.390
Accuracy:32.692% B**
HSR:20.301% C
Corvus VA55
B**
Kills:356
Deaths:219
KDR:1.626
Accuracy:30.059% B**
HSR:16.854% D-
Kills:1,855
Deaths (as Combat Medic):1,200
Deaths (to Combat Medics):428
KDR:1.54583
Kill Difference:655
Playtime:57.519 hours
Usage:9%
Score:1.324m
Score/min:384
Accuracy (listed only):30.480%
HSR (listed only):20.446%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.619% B*
KPH:36.600 A*
VKPH:18.900 A+
Hornet Missiles
B*
Kills:88
V. Kills:51 169%
Deaths:16
KDR:5.500
Accuracy:69.659% B*
KPH:79.900 C*
VKPH:46.300 C*
Maelstrom Turbo Laser
B**
Kills:85
V. Kills:46 181%
Deaths:30
KDR:2.833
Accuracy:32.848% C**
KPH:31.300 B**
VKPH:16.900 B++
Kills:372 (284 + 0)
Deaths:101
KDR:3.683
VKDR:1.980
Vehicle Kills:200
Kill Difference:271
Playtime:9.263 hours
Usage:1%
Score:0.209m
Score/min:376
Piloting Accuracy:32.848%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:22,634
V. Kills:11,076 204%
Deaths:745
KDR:30.381
Accuracy:66.491% A+
KPH:63.100 M*
VKPH:30.900 M++
Supernova VPC
M
Kills:1,389
V. Kills:145 N/A
Deaths:28
KDR:49.607
Accuracy:66.092% A++
KPH:97.800 M
VKPH:10.200 B+
Supernova PC
M++
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M++
VKPH:18.700 M+
Saron HRB
M**
Kills:516
V. Kills:297 173%
Deaths:31
KDR:16.645
Accuracy:58.216% A++
KPH:62.900 M**
VKPH:36.200 A**
G40-F Ranger
A*
Kills:99
V. Kills:66 148%
Deaths:6
KDR:16.500
Accuracy:42.130% A++
KPH:75 A++
VKPH:50 A*
E540 Halberd
M*
Kills:57
V. Kills:24 228%
Deaths:3
KDR:19
Accuracy:57.716% A
KPH:67.400 M*
VKPH:28.400 A++
Kills:25,607 (24,935 + 672)
Deaths:859
KDR:29.810
VKDR:13.866
Vehicle Kills:11,911
Kill Difference:24,748
Playtime:399.630 hours
Usage:61%
Score:13.106m
Score/min:547
Driving Accuracy:68.628%
Gunner Accuracy:57.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:92
V. Kills:22 400%
Deaths:7
KDR:13.143
Accuracy:44.011% B+
KPH:51.700 M
VKPH:12.400 A
Kills:92 (0 + 92)
Deaths:7
KDR:13.143
VKDR:3.143
Vehicle Kills:22
Kill Difference:85
Playtime:1.781 hours
Usage:0%
Score:0.065m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:44.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,71022,63474530.381M*23.1966.491%A+N/A63.1M*30.9M++475358.8h3.5B**5.3A
Supernova VPC 1,5341,3892849.607M++42.4266.092%A++1.8%C**97.8M10.2B+55714.2h2.2B**3.4B**
Terminus VX-9 1,1141,1006941.585C++5.6028.688%B+24.182%C38.1C+N/A11628.9h12.9C+45B
Supernova PC 1,2159124619.826A*12.6468.628%A*1.535%D56.3M++18.7M+34416.2h4.1B++6B**
Pulsar C 8137935891.346C++5.8429.839%B**23.707%C++16DN/A5949.6h12.5C+42B+
Orion VS54 5285202931.775C**5.4123.694%B+21.731%C-41.6B+N/A17812.5h11.4B+48C*
Saron HRB 8135163116.645A*9.4658.216%A++N/A62.9M**36.2A**36018.2h15B**25.8A+
SVA-88 4944872871.697C+5.4924.127%C++26.694%C++39CN/A11212.5h12.1C+50C*
Solstice SF 4294143341.24C**5.9528.334%B*20.29%B+16.2CN/A5325.6h14.2C+50C*
CME 4143992871.39C++5.8032.692%B**20.301%C37.3C++1.4A*16310.7h14.6C+44.7B+
Corvus VA55 3613562191.626B++5.5630.059%B**16.854%D-45.1B*N/A1167.9h12.4C++41.2B+
Tank Mine 297208258.32M+1.1378.143%M*N/A189.1A++80.9B++22141.1h3.3F--4.2B**
Saron Laser Cannon 302199553.618B+3.5736.619%B*N/A36.9A*19.1A+3185.4h72B*196.7B**
C-4 165115631.825C**5.3637.101%A*N/A115B++50A+22531h1.3B+3.5B*
Beamer VS3 107106931.14B+6.0530.193%B+21.698%C+55.8A+N/A2221.9h8.3B+27.4C*
G40-F Ranger 16599616.5A+9.3142.13%A++N/A76.2A++50.8A**7751.3h61.1B+145B*
M20 Basilisk 11492713.143S5.9644.011%B+5.435%C+51.1M12.2A6051.8h62.7B++142.4B**
Hornet Missiles 13988165.5C*1.6969.659%B*1.136%C-80C*46.4C*8561.1h10C*14.3B+
Maelstrom Turbo Laser 13185302.833B+4.3532.848%C**N/A31.5B**17B++2992.7h80.2B+244.2B+
Lasher X2 7871491.449B++5.7425.491%C+1.408%D**59.2A+5.8S3281.2h24.3D-95.5C+
MANA Anti-Personnel Turret 7471203.55N/A3.6417.031%UN/A710U30U1239700.1h20.4T*119.8T*
NS-AM7 Archer 8366720.917B**6.2762.794%B+9.091%D-5.9C1.5D7211.2h14.6B+23.2B++
Nemesis VSH9 10059391.513A+5.6768.388%B*N/A24.6C**17.1C**3512.4h7.4B+10.8B++
Cosmos VM3 5857124.75A++2.4420.808%B*28.07%A*57A++1B*5401h11.2B**53.9B*
E540 Halberd 8157319B*11.8157.716%AN/A71.3M**30A*46770.8h3.3A*5.7A++
Cosmos VM3 5755124.583A++2.6019.94%B+21.818%B+55A+2M++4181h10.8B**54.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16260.2h
Nano-Armor Kit154820,91236.4h
Medical Applicator11457,1363.7h
Nanite Revive Grenade02180.1h
Anti-Vehicle MANA Turret11340.2h
Motion Spotter0630h
Spitfire Auto-Turret86790.6h
Ammunition Package51,8600.7h
Medical Kit5790.1h
Anti-Infantry MANA Turret51730.2h
Nano-Repair Grenade03370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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