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Paragon Harbinger Ke11TainerVanu[WlFU] Ke11TainerVanu
VS BR 122

KDR: 6.71

Score: 30.8m

Last Seen: Jun 10th, 2020 1:31 AM
- OFFLINE - 88.8 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Terminus VX-9 Pulsar C Supernova PC CME Orion VS54 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $495,396 MLG Score: 396
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.64%22.463%643813414,5141.640265.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.389%1.43A0.204C++-3.194T-HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.402B12.70.11C+31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.387%0.618%152933134628,6304341310665.8161218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.668%2.456A**-1.216D*-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.866B*3.40.726B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.618%0.952%302213476303684511.70732139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%1.33A-0.863D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.622B+230.429B22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m463.9%742 (44.5k)686 (41.2k)6.7064738,4755,7379.50357122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349231015.411%3.873%6007:492

9% Combat Medic84% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMFeb 22nd, 2020 3:55 AMJun 20th, 2020 2:06 PM (160d) (PST)Jun 9th, 2020 9:31 PM (171d) (PST)Jun 9th, 2020 9:31 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,888631,8250.8580.1280.0335.4730.321396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,2783,792109,48651823281941,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
747.2h/31.1d 16,047 1,490 12,908 245.4k 536 1,523 14,413 84.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:954
Deaths:771
KDR:1.237
Accuracy:29.383% C**
HSR:23.690% C
Solstice SF
B+
Kills:537
Deaths:484
KDR:1.110
Accuracy:28.457% B
HSR:20.484% B+
Kills:1,491
Deaths (as Engineer):1,255
Deaths (to Engineers):1,405
KDR:1.18805
Kill Difference:236
Playtime:629.481 hours
Usage:84%
Score:28.232m
Score/min:747
Accuracy (listed only):28.920%
HSR (listed only):22.087%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:626
Deaths:372
KDR:1.683
Accuracy:23.897% C+
HSR:22.684% D
SVA-88
C
Kills:487
Deaths:287
KDR:1.697
Accuracy:24.127% C
HSR:26.694% C
Kills:1,113
Deaths (as Heavy Assault):659
Deaths (to Heavy Assaults):1,512
KDR:1.68892
Kill Difference:454
Playtime:36.493 hours
Usage:5%
Score:0.715m
Score/min:326
Accuracy (listed only):24.012%
HSR (listed only):24.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:1,141
Deaths:735
KDR:1.552
Accuracy:28.529% C++
HSR:23.926% D
CME
B**
Kills:763
Deaths:571
KDR:1.336
Accuracy:33.068% B**
HSR:19.659% D
Corvus VA55
B+
Kills:356
Deaths:219
KDR:1.626
Accuracy:30.059% B+
HSR:16.854% D*
Kills:2,260
Deaths (as Combat Medic):1,525
Deaths (to Combat Medics):576
KDR:1.48197
Kill Difference:735
Playtime:69.821 hours
Usage:9%
Score:1.554m
Score/min:371
Accuracy (listed only):30.552%
HSR (listed only):20.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C++
Kills:121
Deaths:115
KDR:1.052
Accuracy:29.825% C++
HSR:22.314% C
NS-AM7 Archer
B+
Kills:66
Deaths:79
KDR:0.835
Accuracy:63.491% B+
HSR:9.091% D--
Kills:187
Deaths (as Infiltrator):194
Deaths (to Infiltrators):612
KDR:0.96392
Kill Difference:7
Playtime:5.768 hours
Usage:1%
Score:0.066m
Score/min:192
Accuracy (listed only):46.658%
HSR (listed only):15.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.529% B*
KPH:34.600 A
VKPH:17.900 B*
V26 Maelstrom Turbo Laser
B+
Kills:94
V. Kills:51 181%
Deaths:30
KDR:3.133
Accuracy:33.938% C**
KPH:31.400 B+
VKPH:17.100 B
Hornet Missiles
C+
Kills:88
V. Kills:51 169%
Deaths:16
KDR:5.500
Accuracy:69.659% B++
KPH:79.900 C+
VKPH:46.300 C+
Kills:381 (293 + 0)
Deaths:101
KDR:3.772
VKDR:2.030
Vehicle Kills:205
Kill Difference:280
Playtime:9.835 hours
Usage:1%
Score:0.217m
Score/min:367
Piloting Accuracy:33.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:26,047
V. Kills:12,552 207%
Deaths:745
KDR:34.962
Accuracy:66.305% A+
KPH:64.700 A*
VKPH:31.200 A**
Supernova VPC
A++
Kills:1,664
V. Kills:196 N/A
Deaths:28
KDR:59.429
Accuracy:66.232% A+
KPH:100.500 A++
VKPH:11.800 B+
Supernova PC
A++
Kills:919
V. Kills:305 300%
Deaths:46
KDR:19.978
Accuracy:68.580% A++
KPH:56.500 A++
VKPH:18.700 A+
Saron HRB
A*
Kills:526
V. Kills:302 174%
Deaths:31
KDR:16.968
Accuracy:58.283% A
KPH:63.800 A*
VKPH:36.700 B**
G40-F Ranger
B**
Kills:99
V. Kills:66 148%
Deaths:6
KDR:16.500
Accuracy:41.958% B**
KPH:72.600 B+
VKPH:48.400 B**
E540 Halberd
A**
Kills:57
V. Kills:24 228%
Deaths:3
KDR:19
Accuracy:57.716% B**
KPH:67.400 A**
VKPH:28.400 A+
Kills:29,312 (28,630 + 682)
Deaths:859
KDR:34.123
VKDR:15.652
Vehicle Kills:13,445
Kill Difference:28,453
Playtime:445.739 hours
Usage:60%
Score:14.491m
Score/min:542
Driving Accuracy:68.580%
Gunner Accuracy:57.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:104
V. Kills:25 400%
Deaths:7
KDR:14.857
Accuracy:43.843% C++
KPH:50.200 A+
VKPH:12.100 B**
Kills:104 (0 + 104)
Deaths:7
KDR:14.857
VKDR:3.571
Vehicle Kills:25
Kill Difference:97
Playtime:2.072 hours
Usage:0%
Score:0.070m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:43.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 38,59926,04774534.962A*28.2666.305%A+N/A64.7A*31.2A**471402.5h3.5B*5.2A
Supernova VPC 1,8601,6642859.429A*52.7266.232%A+1.563%C**100.2A++11.8B+53216.6h2.3B**3.5B**
Terminus VX-9 1,1551,1417351.552C+5.1528.529%C++23.926%D38.2C-N/A11629.9h12.9D45.3C+
Pulsar C 9789547711.237C5.4729.383%C**23.69%C15.5D-N/A5661.4h12.6D42.8C+
Supernova PC 1,2249194619.978A13.2768.58%A++1.523%C-56.4A++18.7A+35416.3h4.1B+6B**
CME 7907635711.336C+5.3733.068%B**19.659%D39.1C1.4B**14119.5h14.4D43.7C++
Orion VS54 6386263721.683C5.0223.897%C+22.684%D42CN/A17314.9h11.6C+48.4C+
Solstice SF 5545374841.11C+5.6028.457%B20.484%B+17.7C-N/A5530.4h14.4C50.6C+
Saron HRB 8285263116.968A++10.2658.283%AN/A64.1A*36.8A38828.2h14.9B**25.5A
SVA-88 4944872871.697C5.0124.127%C26.694%C39DN/A11312.5h12.1C--50C
Corvus VA55 3613562191.626C++5.0830.059%B+16.854%D*45.1C++N/A1187.9h12.4D41.2C++
Tank Mine 337236288.429A**1.7278.969%A**N/A196.7B**84.2B+22581.2h3.2F-4.1B*
Saron Laser Cannon 302199553.618C++3.0936.529%B*N/A34.9A18.1B*3105.7h72.4B+198.3B*
MANA Anti-Personnel Turret 148145324.531N/A2.1818.236%UN/A1450U30U2444800.1h16.1T*88T*
C-4 184130691.884C+4.8237.061%B**N/A118.2C++49.1B**23421.1h1.3C+3.5B+
Beamer VS3 1221211151.052C++5.6529.825%C++22.314%C57.6B+N/A2282.1h8C**26.9B
Lasher X2 117110811.358C+5.3526.515%C--1.818%D*64.7B+4.1A*3091.7h20.7C-78.2C
M20 Basilisk 129104714.857S8.1543.843%C++4.808%C--49.5A+11.9B**5642.1h64.1B+146.1B+
G40-F Ranger 16599616.5C+9.7941.958%B**N/A70.7B+47.1B**7571.4h61.8C++147.3B+
V26 Maelstrom Turbo Laser 14594303.133C++3.5733.938%C**N/A31.3B+17B2923h84.4C++248.8C**
Hornet Missiles 13988165.5C1.2169.659%B++1.136%C80C+46.4C+8661.1h10C++14.3B
Cosmos VM3 7574272.741C++3.9723.052%B+24.324%B*46.3C*N/A3571.6h13.5C+58.4B+
Cosmos VM3 7472272.667B4.0422.522%C**18.056%C45C++1.3B++2851.6h13.2C++58.7C++
NS-AM7 Archer 8366790.835B+5.8763.491%B+9.091%D--5.7C-1.5D7311.5h15.7C++24.7C**
Nemesis VSH9 11166431.535B+5.1768.338%B+N/A24.4C++16.7C++3452.7h7.2C*10.6B
E540 Halberd 8157319C*12.2957.716%B**N/A71.3M30A++50830.8h3.3A++5.7A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit288925,18441.3h
Spawn Beacon47040.3h
Anti-Vehicle MANA Turret11350.2h
Nanite Revive Grenade02710.1h
Medical Applicator15067,9314.4h
Motion Spotter01280.1h
Spitfire Auto-Turret108340.7h
Ammunition Package62,1550.8h
Medical Kit71020.1h
Anti-Infantry MANA Turret62780.3h
Nano-Repair Grenade04380.1h
Snowman Soldier2600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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