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Centurion Harbinger Ke11TainerVanu[4azz] Ke11TainerVanu
VS BR 52

KDR: 7.08

Score: 16.7m

Last Seen: Sep 16th, 2018 9:53 PM
- OFFLINE - 140.5 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 13
Level Progress (to 53): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Terminus VX-9 Pulsar C Saron HRB Orion VS54 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.534%21.975%605710012,5621.9025.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.731%1.285A0.231C++-3.656T*HEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.422B11.90.163C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.435%0.956%152243100515,059230712765.4739211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%2.509A**-1.104D*-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.50.717B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.953%0.775%451210065162073742.48077138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%1.476A+-0.917D--0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.666B+20.30.476B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 13
16.7m480.1%708 (42.5k)656 (39.4k)7.0822520,6662,91810.196752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1008141215.173%3.949%6008:462

8% Combat Medic85% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMay 14th, 2017 12:46 AMSep 20th, 2018 5:35 PM (2d) (PST)Sep 16th, 2018 7:22 PM (6d) (PST)Sep 16th, 2018 5:53 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,731531,6780.8100.1140.0325.3970.314384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,8463,203100,64349723241939,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
425.3h/17.7d 9,088 816 6,769 137.7k 274 852 8,021 44.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:511
Deaths:352
KDR:1.452
Accuracy:28.829% B*
HSR:23.092% C++
Solstice SF
B*
Kills:215
Deaths:196
KDR:1.097
Accuracy:27.447% B++
HSR:21.395% B*
Kills:726
Deaths (as Engineer):548
Deaths (to Engineers):741
KDR:1.32482
Kill Difference:178
Playtime:362.285 hours
Usage:85%
Score:15.509m
Score/min:713
Accuracy (listed only):28.138%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:427
Deaths:221
KDR:1.932
Accuracy:23.679% B++
HSR:19.906% D
SVA-88
C*
Kills:359
Deaths:206
KDR:1.743
Accuracy:23.930% C*
HSR:25.627% C++
Kills:786
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):701
KDR:1.84075
Kill Difference:359
Playtime:26.310 hours
Usage:6%
Score:0.494m
Score/min:313
Accuracy (listed only):23.804%
HSR (listed only):22.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:875
Deaths:523
KDR:1.673
Accuracy:28.656% B++
HSR:22.743% C
Corvus VA55
B**
Kills:253
Deaths:148
KDR:1.709
Accuracy:29.533% B**
HSR:16.996% D-
Kills:1,128
Deaths (as Combat Medic):671
Deaths (to Combat Medics):261
KDR:1.68107
Kill Difference:457
Playtime:34.345 hours
Usage:8%
Score:0.678m
Score/min:329
Accuracy (listed only):29.094%
HSR (listed only):19.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.357% B++
KPH:37.100 A**
VKPH:19.200 A+
Hornet Missiles
B*
Kills:87
V. Kills:50 171%
Deaths:15
KDR:5.800
Accuracy:70.220% B*
KPH:84.400 B+
VKPH:48.500 B+
Kills:286 (199 + 0)
Deaths:70
KDR:4.086
VKDR:2.186
Vehicle Kills:153
Kill Difference:216
Playtime:6.400 hours
Usage:2%
Score:0.138m
Score/min:359
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:12,878
V. Kills:6,666 193%
Deaths:471
KDR:27.342
Accuracy:66.284% A+
KPH:57.700 M**
VKPH:29.900 M*
Supernova VPC
M+
Kills:1,269
V. Kills:124 N/A
Deaths:26
KDR:48.808
Accuracy:66.131% A++
KPH:96.300 M+
VKPH:9.400 B+
Supernova PC
M**
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M**
VKPH:18.700 M*
Saron HRB
S
Kills:444
V. Kills:261 169%
Deaths:28
KDR:15.857
Accuracy:58.149% A++
KPH:62.900 S
VKPH:37 M+
G40-F Ranger
A**
Kills:67
V. Kills:48 137%
Deaths:3
KDR:22.333
Accuracy:42.325% A++
KPH:83.300 A+
VKPH:59.600 A**
E540 Halberd
M++
Kills:54
V. Kills:23 225%
Deaths:2
KDR:27
Accuracy:57.643% A
KPH:64.800 M++
VKPH:27.600 A++
Kills:15,624 (15,059 + 565)
Deaths:576
KDR:27.125
VKDR:12.891
Vehicle Kills:7,425
Kill Difference:15,048
Playtime:261.375 hours
Usage:61%
Score:7.754m
Score/min:494
Driving Accuracy:68.628%
Gunner Accuracy:57.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:72
V. Kills:19 360%
Deaths:5
KDR:14.400
Accuracy:44.474% B++
KPH:56.600 M*
VKPH:14.900 A++
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:67
Playtime:1.272 hours
Usage:0%
Score:0.044m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:44.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 19,54412,87847127.342M**20.2666.284%A+N/A57.7M**29.9M*426223.3h3.6B**5.5A
Supernova VPC 1,3931,2692648.808M++41.7366.131%A++1.891%C**96.1M+9.4B+51513.2h2.2B**3.3A
Supernova PC 1,2159124619.826A*12.7468.628%A*1.535%D56.3M**18.7M*32116.2h4.1B++6A
Terminus VX-9 8858755231.673C++5.4128.656%B++22.743%C38.5C+N/A11122.7h12.5C+43.7B+
Pulsar C 5235113521.452C**5.6328.829%B*23.092%C++17.9C-N/A5728.6h11.9C++41.4B+
Saron HRB 7054442815.857A**8.7758.149%A++N/A62.5M**36.8M+27907.1h14.4A24.8A+
Orion VS54 4324272211.932B+5.1523.679%B++19.906%D40.7B+N/A13910.5h11.5B+48.6C*
SVA-88 3633592061.743C+5.3423.93%C*25.627%C++36.6CN/A1049.8h11.7C++48.9C**
Corvus VA55 2562531481.709B++5.3729.533%B**16.996%D-47.7B**N/A1175.3h11.5B+38.8B++
Solstice SF 2212151961.097C++5.9927.447%B++21.395%B*11.8DN/A4218.2h14.5C52.9C*
Saron Laser Cannon 302199553.618B+3.4636.357%B++N/A36.9A**19.1A+2915.4h70.6B*194.1B**
Tank Mine 202140187.778M0.7067.167%A**N/A175A+77.5B+18810.8h2.9D**4.3B**
C-4 13392571.614C*5.4735.604%A++N/A102.2B+45.6B**17760.9h1.3B+3.5B*
Hornet Missiles 13787155.8C++1.2870.22%B*1.149%C--87B+50B+7091h9.9C++14.1B+
Beamer VS3 8483641.297B++5.7931.101%B+24.096%C*55.3A++N/A2101.5h8B+25.7C*
M20 Basilisk 9172514.4S7.3244.474%B++4.167%D55.4M++14.6A++5751.3h56.4B**126.9B**
G40-F Ranger 11567322.333M**15.2542.325%A++N/A83.8A+60A**8750.8h54.4B+128.5B++
NS-AM7 Archer 6654600.9B**6.1862.452%B+11.111%D6.4C+1.4C--668.5h15.2B+24.3B+
E540 Halberd 7754227A++19.9257.643%AN/A67.5M*28.8A++19740.8h3.4A++5.8A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11110.1h
Nano-Repair Grenade01420h
Spawn Beacon03120.1h
Nano-Armor Kit87529,51223.7h
Nanite Revive Grenade01140h
Medical Applicator7335,4962.4h
Spitfire Auto-Turret64180.3h
Anti-Infantry MANA Turret0690.1h
Ammunition Package31,2960.5h

Check the help document for the dictionary if you want to learn more about words used here.


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