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Immortal Harbinger Ke11TainerVanu[4azz] Ke11TainerVanu
VS BR 68

KDR: 7.09

Score: 18.9m

Last Seen: Nov 10th, 2018 12:37 AM
- OFFLINE - 97.5 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
Level Progress (to 69): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Terminus VX-9 Supernova PC Pulsar C Saron HRB Orion VS54 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.587%22.654%625710072,8561.840215.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.731%1.294A0.318C*-3.618T*HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.415B12.10.152C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.575%0.866%158713101117,437255816468.1133214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%2.518A**-1.145D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.862B*3.60.716B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.626%0.952%399210125252383812.20588137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%1.441A-0.871D--0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.66B+20.60.47B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
18.9m459.2%701 (42.1k)651 (39.1k)7.0917823,7223,34510.218868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014157315.311%3.937%6008:422

8% Combat Medic85% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMay 14th, 2017 12:46 AMNov 12th, 2018 10:17 PM (22h) (PST)Nov 9th, 2018 10:08 PM (4d) (PST)Nov 9th, 2018 8:37 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,765541,7110.8160.1150.0325.1890.314389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,8853,247102,63849723111939,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
484.6h/20.2d 10,460 934 7,757 150.9k 318 950 9,127 51.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:581
Deaths:402
KDR:1.445
Accuracy:28.956% B**
HSR:23.924% C*
Solstice SF
B**
Kills:297
Deaths:253
KDR:1.174
Accuracy:28.619% B**
HSR:18.855% B
Kills:878
Deaths (as Engineer):655
Deaths (to Engineers):852
KDR:1.34046
Kill Difference:223
Playtime:413.642 hours
Usage:85%
Score:17.548m
Score/min:707
Accuracy (listed only):28.787%
HSR (listed only):21.390%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:427
Deaths:221
KDR:1.932
Accuracy:23.679% B++
HSR:19.906% D
SVA-88
C*
Kills:408
Deaths:242
KDR:1.686
Accuracy:23.894% C*
HSR:26.471% C*
Kills:835
Deaths (as Heavy Assault):463
Deaths (to Heavy Assaults):810
KDR:1.80346
Kill Difference:372
Playtime:27.584 hours
Usage:6%
Score:0.515m
Score/min:311
Accuracy (listed only):23.786%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,036
Deaths:636
KDR:1.629
Accuracy:28.701% B++
HSR:23.745% C
Corvus VA55
B**
Kills:262
Deaths:150
KDR:1.747
Accuracy:29.384% B**
HSR:16.412% D-
Kills:1,298
Deaths (as Combat Medic):786
Deaths (to Combat Medics):307
KDR:1.6514
Kill Difference:512
Playtime:39.705 hours
Usage:8%
Score:0.792m
Score/min:332
Accuracy (listed only):29.043%
HSR (listed only):20.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.357% B++
KPH:37.100 A**
VKPH:19.200 A+
Hornet Missiles
B+
Kills:87
V. Kills:50 171%
Deaths:15
KDR:5.800
Accuracy:70.220% B*
KPH:84.400 B
VKPH:48.500 B+
Kills:286 (199 + 0)
Deaths:70
KDR:4.086
VKDR:2.186
Vehicle Kills:153
Kill Difference:216
Playtime:6.400 hours
Usage:1%
Score:0.144m
Score/min:375
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:15,224
V. Kills:7,697 198%
Deaths:549
KDR:27.730
Accuracy:66.459% A+
KPH:58.600 M**
VKPH:29.600 M++
Supernova VPC
M+
Kills:1,301
V. Kills:124 N/A
Deaths:26
KDR:50.039
Accuracy:66.218% A++
KPH:97.600 M+
VKPH:9.300 B+
Supernova PC
M*
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M*
VKPH:18.700 M*
Saron HRB
M**
Kills:451
V. Kills:264 170%
Deaths:28
KDR:16.107
Accuracy:58.309% A++
KPH:63.200 M**
VKPH:37 M
G40-F Ranger
A*
Kills:67
V. Kills:48 137%
Deaths:3
KDR:22.333
Accuracy:41.510% A+
KPH:78.700 A
VKPH:56.400 A*
E540 Halberd
M++
Kills:54
V. Kills:23 225%
Deaths:2
KDR:27
Accuracy:57.911% A
KPH:64.700 M++
VKPH:27.600 A++
Kills:18,009 (17,437 + 572)
Deaths:654
KDR:27.537
VKDR:12.934
Vehicle Kills:8,459
Kill Difference:17,355
Playtime:298.306 hours
Usage:62%
Score:8.795m
Score/min:491
Driving Accuracy:68.628%
Gunner Accuracy:57.911%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:43.936% B+
KPH:53.500 M++
VKPH:13.700 A++
Kills:74 (0 + 74)
Deaths:5
KDR:14.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:69
Playtime:1.382 hours
Usage:0%
Score:0.048m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:43.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 22,92115,22454927.73M**20.6466.459%A+N/A58.6M**29.6M++422259.9h3.7B**5.5A
Supernova VPC 1,4251,3012650.038M**42.9566.218%A++1.845%C*97.8M+9.3B+52113.3h2.2B**3.3A
Terminus VX-9 1,0491,0366361.629C++5.4628.701%B++23.745%C38.9C++N/A11226.6h12.8C+44.5B
Supernova PC 1,2159124619.826A*12.7368.628%A*1.535%D56.3M*18.7M*32616.2h4.1B++6A
Pulsar C 5955814021.445C*5.6528.956%B**23.924%C*17.8C-N/A5832.7h12C++41.4B+
Saron HRB 7154512816.107A**9.0258.309%A++N/A63.5M**37.2M30957.1h14.5A24.9A+
Orion VS54 4324272211.932B+5.1623.679%B++19.906%D40.7B+N/A14210.5h11.5B+48.6C*
SVA-88 4134082421.686C+5.4123.894%C*26.471%C*37.4CN/A10510.9h11.9C++49.9C*
Solstice SF 3062972531.174C*5.9228.619%B**18.855%B13.4C-N/A4322.1h14.5C50.5C**
Corvus VA55 2652621501.747B*5.3429.384%B**16.412%D-47.6B**N/A1175.5h11.5B+39.1B++
Saron Laser Cannon 302199553.618B+3.4736.357%B++N/A36.9A**19.1A+3015.4h70.6B*194.1B**
Tank Mine 237164217.81M+0.7267.96%MN/A182.2A++81.1B++18870.9h2.9D**4.2A
C-4 13694581.621C*5.4736.474%A*N/A104.4B+46.7A18840.9h1.3B+3.5C*
Beamer VS3 8988701.257B++5.8330.427%B+22.727%C++55A+N/A2111.6h8B+26.3C*
Hornet Missiles 13787155.8C++1.2970.22%B*1.149%C--87B+50B+7591h9.9C++14.1B+
M20 Basilisk 9374514.8S7.7143.936%B+5.405%C+52.9M++13.6A+5741.4h58B**131.9B**
G40-F Ranger 11567322.333M++15.2441.51%A+N/A74.4B**53.3A*8400.9h55.6B+133.9B+
NS-AM7 Archer 6654620.871B**6.2262.407%B+11.111%D6.1C+1.4C--678.8h15.6B+24.9B+
E540 Halberd 7754227A++19.9157.911%AN/A67.5M++28.8A++22370.8h3.4A++5.9A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11110.1h
Nano-Repair Grenade01820.1h
Spawn Beacon04100.1h
Nano-Armor Kit103601,35026.8h
Nanite Revive Grenade01280h
Medical Applicator8340,2582.7h
Spitfire Auto-Turret65370.5h
Anti-Infantry MANA Turret2870.1h
Ammunition Package31,4640.5h

Check the help document for the dictionary if you want to learn more about words used here.


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