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Harbinger Ke11TainerVanu[4azz] Ke11TainerVanu
VS BR 87

KDR: 6.61

Score: 13.3m

Last Seen: Apr 14th, 2018 7:05 PM
- OFFLINE - 3.2 hour(s)

Rank 87 (107) of the Vanu Sovereignty on Emerald
Level Progress (to 108): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Terminus VX-9 Pulsar C Orion VS54 Saron HRB SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.124%22.401%60869692,1742.005534.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.551%1.228B**0.357C**0.192C++HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.424B11.70.173C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.23%1.142%14537397211,037176535162.7102206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.697%2.525A**-1.088D*-1.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.858B*3.60.711B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.855%0.846%53729734731603382.95625140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%1.508A+-0.91D--0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.654B+20.30.453B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m540%718 (43.1k)660 (39.6k)6.614715,6572,3679.6252687 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS975115515.242%4.458%6808:332

8% Combat Medic84% Engineer7% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMay 14th, 2017 12:46 AMApr 14th, 2018 6:48 PM (7d) (PST)Apr 14th, 2018 3:56 PM (7d) (PST)Apr 14th, 2018 3:05 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,646541,5920.7770.1170.0355.8390.304419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,7633,24195,52247723501839,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.9h/14d 7,126 698 5,357 117.7k 220 693 6,130 33.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:477
Deaths:326
KDR:1.463
Accuracy:28.494% B++
HSR:23.061% C+
Solstice SF
A+
Kills:111
Deaths:107
KDR:1.037
Accuracy:28.615% B*
HSR:26.126% A+
Kills:588
Deaths (as Engineer):433
Deaths (to Engineers):583
KDR:1.35797
Kill Difference:155
Playtime:282.959 hours
Usage:84%
Score:12.301m
Score/min:725
Accuracy (listed only):28.555%
HSR (listed only):24.593%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:427
Deaths:221
KDR:1.932
Accuracy:23.679% B+
HSR:19.906% D
SVA-88
C++
Kills:288
Deaths:170
KDR:1.694
Accuracy:24.016% C++
HSR:26.042% C++
Kills:715
Deaths (as Heavy Assault):391
Deaths (to Heavy Assaults):565
KDR:1.82864
Kill Difference:324
Playtime:23.502 hours
Usage:7%
Score:0.431m
Score/min:306
Accuracy (listed only):23.848%
HSR (listed only):22.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:692
Deaths:410
KDR:1.688
Accuracy:29.112% B++
HSR:23.121% C
Corvus VA55
B**
Kills:222
Deaths:128
KDR:1.734
Accuracy:29.475% B**
HSR:18.469% D
Kills:914
Deaths (as Combat Medic):538
Deaths (to Combat Medics):211
KDR:1.69888
Kill Difference:376
Playtime:26.975 hours
Usage:8%
Score:0.533m
Score/min:329
Accuracy (listed only):29.294%
HSR (listed only):20.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:193
V. Kills:100 191%
Deaths:52
KDR:3.712
Accuracy:37.134% B*
KPH:38.100 M+
VKPH:19.700 A+
Hornet Missiles
B*
Kills:87
V. Kills:50 171%
Deaths:15
KDR:5.800
Accuracy:70.220% B*
KPH:84.400 B+
VKPH:48.500 C**
Kills:280 (193 + 0)
Deaths:67
KDR:4.179
VKDR:2.239
Vehicle Kills:150
Kill Difference:213
Playtime:6.097 hours
Usage:2%
Score:0.126m
Score/min:344
Piloting Accuracy:37.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:8,863
V. Kills:4,895 181%
Deaths:347
KDR:25.542
Accuracy:65.937% A++
KPH:53.700 M**
VKPH:29.600 M+
Supernova VPC
M
Kills:1,262
V. Kills:123 N/A
Deaths:25
KDR:50.480
Accuracy:66.643% A++
KPH:97.300 M
VKPH:9.500 B++
Supernova PC
M++
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M++
VKPH:18.700 M+
Saron HRB
S
Kills:410
V. Kills:244 167%
Deaths:26
KDR:15.769
Accuracy:58.076% A++
KPH:66.400 S
VKPH:39.500 M+
E540 Halberd
M**
Kills:53
V. Kills:23 221%
Deaths:1
KDR:53
Accuracy:58.389% A
KPH:70.500 M**
VKPH:30.600 A++
Kills:11,500 (11,037 + 463)
Deaths:445
KDR:25.843
VKDR:12.557
Vehicle Kills:5,588
Kill Difference:11,055
Playtime:201.290 hours
Usage:60%
Score:5.950m
Score/min:493
Driving Accuracy:68.628%
Gunner Accuracy:58.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:63
V. Kills:17 350%
Deaths:5
KDR:12.600
Accuracy:44.620% B++
KPH:53.300 M+
VKPH:14.400 A++
Kills:63 (0 + 63)
Deaths:5
KDR:12.600
VKDR:3.400
Vehicle Kills:17
Kill Difference:58
Playtime:1.183 hours
Usage:0%
Score:0.035m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:44.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,7588,86334725.542M*18.9365.937%A++N/A53.7M**29.6M+426165.2h3.8B**5.7A
Supernova VPC 1,3851,2622550.48M++43.8766.643%A++1.902%C*97.1M9.5B++51713h2.2B**3.3B**
Supernova PC 1,2159124619.826A++13.2168.628%A*1.535%D56.3M++18.7M+31116.2h4.1B+6B**
Terminus VX-9 7016924101.688C*4.9329.112%B++23.121%C38.9C+N/A11117.8h12.6C+43.4C**
Pulsar C 4894773261.463C++5.1528.494%B++23.061%C+17.9C--N/A5826.7h11.7C++41B+
Orion VS54 4324272211.932C*4.6823.679%B+19.906%D40.7BN/A13310.5h11.5B+48.6B+
Saron HRB 6544102615.769A*9.1558.076%A++N/A66.1M**39.4M+25306.2h14.1B**24.3A
SVA-88 2902881701.694C+4.9224.016%C++26.042%C++34.7C-N/A1018.3h11.3C*46.9C**
Corvus VA55 2252221281.734B+4.8829.475%B**18.469%D49.3B**N/A1254.5h11.1B+37.7B++
Saron Laser Cannon 293193523.712B++2.9037.134%B*N/A37.8M+19.6A+2805.1h69.9B*188.3B**
Tank Mine 177120186.667A++0.0558.813%A++N/A150B**71.3C++17120.8h2.7D--4.6B**
Solstice SF 1111111071.037C+5.5828.615%B*26.126%A+11.2DN/A459.9h15.2C53.3C++
Hornet Missiles 13787155.8C++0.8170.22%B*1.149%D87B+50B6531h9.9C**14.1B+
C-4 10169431.605C++5.0133.73%A+N/A98.6B+45.7B**17880.7h1.2B++3.7B**
Beamer VS3 6868491.388B++5.2331.247%B+23.529%C*52.3B**N/A1921.3h8.1B+26.1B
M20 Basilisk 8063512.6S5.9944.62%B++4.762%C--52.5M+14.2A++4981.2h60.6B*135.9B**
NS-AM7 Archer 6654550.982B**5.6361.653%B+11.111%D--7.6C++1.7C-757.1h13.8B+22.4B+
E540 Halberd 7653153S46.3958.389%AN/A66.3M*28.8A+19730.8h3.3A*5.6A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit72419,64019h
Nano-Repair Grenade0680h
Spawn Beacon02540.1h
Anti-Vehicle MANA Turret11110.1h
Nanite Revive Grenade01000h
Medical Applicator5928,6312h
Spitfire Auto-Turret52880.2h
Anti-Infantry MANA Turret0690.1h
Ammunition Package21,0280.4h

Check the help document for the dictionary if you want to learn more about words used here.


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