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Praetor Harbinger Ke11TainerVanu[4AZZ] Ke11TainerVanu
VS BR 83

KDR: 7.35

Score: 22.4m

Last Seen: May 18th, 2019 12:15 PM
- OFFLINE - 64.2 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Leader of 420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 10
Level Progress (to 84): 11%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Terminus VX-9 Supernova PC Pulsar C Saron HRB SVA-88 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.15%22.375%630811883,2671.793085.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.19%1.365A0.257C*-3.181T-HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.407B12.40.128C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.733%0.762%163823119321,5333061003070.1401215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%2.516A**-1.171D*-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.50.719B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.394%0.849%390211945892774282.12635137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%1.509A+-0.89D---0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.666B+20.80.474B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 10
22.4m426.3%698 (41.9k)649 (38.9k)7.3509228,8453,92410.542883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196181215.279%3.727%5708:462

8% Combat Medic86% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMar 3rd, 2019 3:38 AMMay 19th, 2019 7:47 PM (1d) (PST)May 18th, 2019 10:40 AM (3d) (PST)May 18th, 2019 8:15 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,837541,7830.8360.1140.0314.9410.323377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,1983,221106,97750722961938,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
574.8h/24d 12,525 1,075 9,283 170.4k 372 1,121 11,131 63.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:679
Deaths:494
KDR:1.374
Accuracy:29.593% B**
HSR:22.975% C+
Solstice SF
B*
Kills:334
Deaths:276
KDR:1.210
Accuracy:28.349% B*
HSR:20.359% B++
Kills:1,013
Deaths (as Engineer):770
Deaths (to Engineers):1,006
KDR:1.31558
Kill Difference:243
Playtime:492.228 hours
Usage:86%
Score:20.787m
Score/min:704
Accuracy (listed only):28.971%
HSR (listed only):21.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:457
Deaths:267
KDR:1.712
Accuracy:23.994% C++
HSR:25.821% C++
Orion VS54
B+
Kills:429
Deaths:221
KDR:1.941
Accuracy:23.636% B+
HSR:20.047% D
Kills:886
Deaths (as Heavy Assault):488
Deaths (to Heavy Assaults):968
KDR:1.81557
Kill Difference:398
Playtime:29.498 hours
Usage:5%
Score:0.547m
Score/min:309
Accuracy (listed only):23.815%
HSR (listed only):22.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,067
Deaths:662
KDR:1.612
Accuracy:28.636% B++
HSR:24.086% C
Corvus VA55
A
Kills:356
Deaths:219
KDR:1.626
Accuracy:30.059% A
HSR:16.854% D-
CME
A++
Kills:123
Deaths:100
KDR:1.230
Accuracy:34.911% A++
HSR:21.138% C+
Kills:1,546
Deaths (as Combat Medic):981
Deaths (to Combat Medics):364
KDR:1.57594
Kill Difference:565
Playtime:47.806 hours
Usage:8%
Score:0.971m
Score/min:339
Accuracy (listed only):31.202%
HSR (listed only):20.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.357% B++
KPH:37.100 A**
VKPH:19.200 A+
Hornet Missiles
C*
Kills:87
V. Kills:50 171%
Deaths:16
KDR:5.438
Accuracy:70.121% B**
KPH:79 C*
VKPH:45.400 C*
Maelstrom Turbo Laser
B**
Kills:54
V. Kills:29 180%
Deaths:21
KDR:2.571
Accuracy:35.402% B++
KPH:27.200 B**
VKPH:14.600 B+
Kills:340 (253 + 0)
Deaths:92
KDR:3.696
VKDR:1.978
Vehicle Kills:182
Kill Difference:248
Playtime:8.459 hours
Usage:1%
Score:0.182m
Score/min:358
Piloting Accuracy:35.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:19,279
V. Kills:9,544 202%
Deaths:662
KDR:29.122
Accuracy:66.665% A++
KPH:61.100 M**
VKPH:30.300 M*
Supernova VPC
M+
Kills:1,342
V. Kills:133 N/A
Deaths:27
KDR:49.704
Accuracy:66.001% A++
KPH:97.700 M+
VKPH:9.700 B+
Supernova PC
M*
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M*
VKPH:18.700 M+
Saron HRB
M**
Kills:512
V. Kills:295 173%
Deaths:31
KDR:16.516
Accuracy:58.248% A++
KPH:63.400 M**
VKPH:36.500 M
G40-F Ranger
A*
Kills:94
V. Kills:63 147%
Deaths:5
KDR:18.800
Accuracy:42.592% A++
KPH:75.600 A+
VKPH:50.700 A*
E540 Halberd
M*
Kills:57
V. Kills:24 228%
Deaths:3
KDR:19
Accuracy:58.438% A+
KPH:67.900 M*
VKPH:28.600 A*
Kills:22,196 (21,533 + 663)
Deaths:774
KDR:28.677
VKDR:13.388
Vehicle Kills:10,362
Kill Difference:21,422
Playtime:355.493 hours
Usage:62%
Score:10.564m
Score/min:495
Driving Accuracy:68.628%
Gunner Accuracy:58.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:77
V. Kills:19 385%
Deaths:5
KDR:15.400
Accuracy:44.778% B++
KPH:53.500 M+
VKPH:13.200 A
Kills:77 (0 + 77)
Deaths:5
KDR:15.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:72
Playtime:1.440 hours
Usage:0%
Score:0.055m
Score/min:639
Driving Accuracy:N/A%
Gunner Accuracy:44.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 28,82319,27966229.122M**21.7766.665%A++N/A61.1M**30.3M*426315.4h3.6B**5.4A
Supernova VPC 1,4751,3422749.704M**42.3566.001%A++1.788%C*98M+9.7B+52813.7h2.2B**3.4B**
Terminus VX-9 1,0801,0676621.612C++5.7428.636%B++24.086%C38.9C++N/A11227.4h12.8C+44.7B
Supernova PC 1,2159124619.826A*12.4868.628%A*1.535%D56.3M*18.7M+33316.2h4.1B++6B**
Pulsar C 6966794941.374C++5.9829.593%B**22.975%C+16.4C--N/A5441.5h12.5C+42.2B+
Saron HRB 8075123116.516A**9.1758.248%A++N/A63.2M**36.4M31608.1h15B**25.8A
SVA-88 4634572671.712C+5.6423.994%C++25.821%C++38.7C+N/A10711.8h11.9C++49.4C*
Orion VS54 4344292211.941B5.4123.636%B+20.047%D40.1B+N/A14810.7h11.5B+48.7C*
Corvus VA55 3613562191.626B++5.7230.059%A16.854%D-45.1B**N/A1127.9h12.4C++41.2B+
Solstice SF 3453342761.21C**6.1428.349%B*20.359%B++14.5CN/A4623h14C+49.5C**
Saron Laser Cannon 302199553.618B+3.7336.357%B++N/A36.9A*19.1A+3115.4h70.6B*194.1B**
Tank Mine 266184238M+0.6574.097%M++N/A184A++82B++19301h3.2F-4.4B**
CME 1261231001.23C+6.1234.911%A++21.138%C+33.2C+N/A1143.7h16.4D47.1B+
C-4 152106611.738C**5.6136.29%A*N/A106B++46A20141h1.3B+3.5B**
Beamer VS3 9897821.183B+6.1730.712%B+22.68%C+53.9A+N/A2051.8h8.1B+26.4C*
G40-F Ranger 15794518.8A*11.4542.592%A++N/A78.3A++52.5A*7641.2h60.9B+142.9B*
Hornet Missiles 13787165.438C++1.9170.121%B**1.149%C--79.1C*45.5C**7701.1h10C*14.3B+
M20 Basilisk 9677515.4S8.0544.778%B++5.195%C55M++13.6A+6381.4h59B*131.8B**
MANA Anti-Personnel Turret 6562154.133N/A3.2217.445%UN/A620U30U1117700.1h20.8T*119.2T*
NS-AM7 Archer 7359720.819B++6.5362.253%B+10.17%D-5.5C1.3D-6310.7h15.5B+24.8B+
E540 Halberd 8157319B**11.6558.438%A+N/A71.3M**30A*31300.8h3.3A*5.6A++
Maelstrom Turbo Laser 8354212.571B4.7835.402%B++N/A27B**14.5B+2542h104.8C*296B+
Nemesis VSH9 9354331.636A++5.7168.87%B*N/A24.5B17.7B+3462.2h7.3B+10.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05240.2h
Nano-Armor Kit127727,09632.4h
Anti-Vehicle MANA Turret11230.1h
Nanite Revive Grenade01710h
Medical Applicator9347,9173.1h
Spitfire Auto-Turret86010.5h
Motion Spotter0550h
Ammunition Package41,6650.6h
Anti-Infantry MANA Turret41300.2h
Nano-Repair Grenade02680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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