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Legate Harbinger Ke11TainerVanu[4azz] Ke11TainerVanu
VS BR 74

KDR: 7.15

Score: 20.1m

Last Seen: Jan 13th, 2019 2:20 AM
- OFFLINE - 73.1 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 15
Level Progress (to 75): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Terminus VX-9 Supernova PC Pulsar C Saron HRB Orion VS54 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.805%22.372%622710153,0441.81845.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.706%1.317A0.269C*-3.559T*HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B12.20.143C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.708%0.824%163823101918,804267878470.1642214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.641%2.521A**-1.153D*-1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.60.716B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.936%0.877%410210205702534062.25296140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.949%1.436A-0.873D--0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.657B+20.60.467B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 15
20.1m447.7%701 (42.1k)651 (39.1k)7.1459425,5113,57010.281274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022167215.325%3.849%5908:372

8% Combat Medic85% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 2:56 AMMay 14th, 2017 12:46 AMJan 15th, 2019 1:23 PM (8h) (PST)Jan 13th, 2019 2:00 AM (3d) (PST)Jan 12th, 2019 10:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,790551,7350.8260.1160.0325.1190.318385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
107,3893,282104,10750723071939,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
514.8h/21.4d 11,193 982 8,279 158.1k 332 999 9,807 55.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:625
Deaths:446
KDR:1.401
Accuracy:29.326% B**
HSR:22.720% C+
Solstice SF
B*
Kills:297
Deaths:253
KDR:1.174
Accuracy:28.619% B*
HSR:18.855% B
Kills:922
Deaths (as Engineer):699
Deaths (to Engineers):897
KDR:1.31903
Kill Difference:223
Playtime:439.159 hours
Usage:85%
Score:18.633m
Score/min:707
Accuracy (listed only):28.972%
HSR (listed only):20.788%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:428
Deaths:221
KDR:1.937
Accuracy:23.678% B+
HSR:19.860% D
SVA-88
C++
Kills:424
Deaths:254
KDR:1.669
Accuracy:23.922% C++
HSR:26.179% C++
Kills:852
Deaths (as Heavy Assault):475
Deaths (to Heavy Assaults):877
KDR:1.79368
Kill Difference:377
Playtime:28.343 hours
Usage:6%
Score:0.527m
Score/min:310
Accuracy (listed only):23.800%
HSR (listed only):23.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,065
Deaths:660
KDR:1.614
Accuracy:28.667% B++
HSR:24.132% C
Corvus VA55
B**
Kills:356
Deaths:219
KDR:1.626
Accuracy:30.059% B**
HSR:16.854% D-
Kills:1,421
Deaths (as Combat Medic):879
Deaths (to Combat Medics):332
KDR:1.61661
Kill Difference:542
Playtime:43.355 hours
Usage:8%
Score:0.868m
Score/min:334
Accuracy (listed only):29.363%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:199
V. Kills:103 191%
Deaths:55
KDR:3.618
Accuracy:36.357% B++
KPH:37.100 A*
VKPH:19.200 A+
Hornet Missiles
B+
Kills:87
V. Kills:50 171%
Deaths:15
KDR:5.800
Accuracy:70.220% B**
KPH:84.400 C**
VKPH:48.500 B+
Kills:286 (199 + 0)
Deaths:70
KDR:4.086
VKDR:2.186
Vehicle Kills:153
Kill Difference:216
Playtime:6.400 hours
Usage:1%
Score:0.145m
Score/min:379
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:16,560
V. Kills:8,312 199%
Deaths:580
KDR:28.552
Accuracy:66.614% A++
KPH:59.500 M**
VKPH:29.900 M*
Supernova VPC
M+
Kills:1,332
V. Kills:129 N/A
Deaths:27
KDR:49.333
Accuracy:66.245% A++
KPH:98.300 M+
VKPH:9.500 B+
Supernova PC
M*
Kills:912
V. Kills:303 300%
Deaths:46
KDR:19.826
Accuracy:68.628% A*
KPH:56.200 M*
VKPH:18.700 M++
Saron HRB
M**
Kills:496
V. Kills:286 173%
Deaths:30
KDR:16.533
Accuracy:58.000% A++
KPH:63 M**
VKPH:36.300 A**
G40-F Ranger
A**
Kills:70
V. Kills:50 137%
Deaths:3
KDR:23.333
Accuracy:41.766% A+
KPH:81.300 A+
VKPH:58.100 A**
E540 Halberd
M*
Kills:57
V. Kills:24 228%
Deaths:2
KDR:28.500
Accuracy:58.044% A
KPH:68.200 M*
VKPH:28.700 A++
Kills:19,427 (18,804 + 623)
Deaths:688
KDR:28.237
VKDR:13.233
Vehicle Kills:9,104
Kill Difference:18,739
Playtime:317.513 hours
Usage:62%
Score:9.376m
Score/min:492
Driving Accuracy:68.628%
Gunner Accuracy:58.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:44.002% B+
KPH:53.400 M++
VKPH:13.700 A++
Kills:74 (0 + 74)
Deaths:5
KDR:14.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:69
Playtime:1.386 hours
Usage:0%
Score:0.051m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:44.002%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 24,87216,56058028.552M**21.4166.614%A++N/A59.5M**29.9M*423278.2h3.6B**5.5A
Supernova VPC 1,4611,3322749.333M**42.1966.245%A++1.802%C*97.9M+9.5B+52913.6h2.2B**3.3A
Terminus VX-9 1,0781,0656601.614C++5.5328.667%B++24.132%C39C++N/A11327.3h12.8C+44.7B
Supernova PC 1,2159124619.826A*12.6868.628%A*1.535%D56.3M*18.7M++32816.2h4.1B++6A
Pulsar C 6426254461.401C++5.7429.326%B**22.72%C+17.2C-N/A5536.4h12.2C++41.7B+
Saron HRB 7824963016.533A*9.3958%A++N/A62.8M**36.2A**29287.9h15B**25.9A
Orion VS54 4334282211.937B5.2123.678%B+19.86%D40.4B+N/A14410.6h11.5B+48.6B+
SVA-88 4294242541.669C+5.4823.922%C++26.179%C++37.9CN/A10711.2h11.9C++49.7C*
Corvus VA55 3613562191.626B++5.5230.059%B**16.854%D-45.1B**N/A1117.9h12.4C++41.2B+
Solstice SF 3062972531.174C*5.9728.619%B*18.855%B13.4C-N/A4322.1h14.5C50.5C*
Saron Laser Cannon 302199553.618B++3.5336.357%B++N/A36.9A*19.1A+3035.4h70.6B*194.1B**
Tank Mine 248172237.478M0.3369.512%MN/A172A+76B+18911h3F4.3B**
C-4 14399601.65C*5.5036.571%A*N/A99B+44B**18981h1.3B+3.5B**
Beamer VS3 9392771.195B+5.9530.811%B+21.739%C+54.1A+N/A2081.7h8.1B+26.3C*
Hornet Missiles 13787155.8C++1.3570.22%B**1.149%C--87B50B+7701h9.9C*14.1B+
M20 Basilisk 9374514.8S7.6544.002%B+5.405%C+52.9M+13.6A++6081.4h58.3B**132.6B**
G40-F Ranger 12070323.333M++16.1941.766%A+N/A77.8A55.6A*8690.9h54.4B+130.2B++
E540 Halberd 8157228.5A++21.3558.044%AN/A71.3M**30A*28930.8h3.2A*5.6A++
NS-AM7 Archer 6654620.871B**6.2762.407%B+11.111%D6.1C+1.4D688.8h15.6B+24.9B+
Nemesis VSH9 8550321.563A++5.5868.6%B*N/A25B+17.5B**3422h6.9B+10B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8944,3932.9h
Nanite Revive Grenade01490h
Anti-Vehicle MANA Turret11120.1h
Motion Spotter0520h
Nano-Repair Grenade02120.1h
Spawn Beacon04540.2h
Nano-Armor Kit109643,37428.5h
Spitfire Auto-Turret65610.5h
Anti-Infantry MANA Turret21050.1h
Ammunition Package31,5190.6h

Check the help document for the dictionary if you want to learn more about words used here.


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