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Deputy Director Warbringer Keadin[VCO] Keadin
NC BR 88

KDR: 0.39

Score: 5.7m

Last Seen: Dec 9th, 2019 9:54 PM
- OFFLINE - 57.9 hour(s)

Battle Rank 88 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 631
Level Progress (to 89): 35%
Level 100 Progress: 30% 1124h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-57 Piston LA1 Anchor LA39 Bruiser AC-X11 GD-7F NS Decimator-G EM6 Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-427,842 MLG Score: -342
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.742%22.012%4131612112,5940.2967960.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.419%-0.529D0.117C+-1.912F-HEAD ++ (~12.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.095C+15-0.053C+65

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.043%85.714%01122663100000.0629371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.594D1.206B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**1.90.398B4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.795%12.006%0412231,366564282.4177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.642%-0.736D--0.544D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.05C+4.10.157C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 631
5.7m974.7%195 (11.7k)158 (9.5k)0.3852735,94915,4410.44912988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122713315.639%16.289%25502:210

10% Combat Medic28% Engineer40% Heavy Assault8% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2016 9:02 PMJun 5th, 2016 1:57 AMDec 10th, 2019 4:57 PM (1d) (PST)Dec 9th, 2019 5:58 PM (2d) (PST)Dec 9th, 2019 5:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
199209100.1640.4270.0271.7580.016-342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,92212,5266041026210519,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.2h/25.1d 986 969 3,313 63.6k 668 1,486 576 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:466
Deaths:728
KDR:0.640
Accuracy:21.382% D
HSR:20.815% D
EM6
C
Kills:234
Deaths:754
KDR:0.310
Accuracy:13.178% F
HSR:22.650% C
MGR-L1 Promise
C
Kills:224
Deaths:674
KDR:0.332
Accuracy:15.267% F
HSR:23.214% C
NC6 Gauss SAW
D--
Kills:186
Deaths:379
KDR:0.491
Accuracy:14.555% D--
HSR:17.204% D--
EM1
C++
Kills:165
Deaths:503
KDR:0.328
Accuracy:14.772% D*
HSR:23.030% C++
GD-22S
C++
Kills:114
Deaths:343
KDR:0.332
Accuracy:14.721% F
HSR:25.439% C++
Kills:1,389
Deaths (as Heavy Assault):3,381
Deaths (to Heavy Assaults):4,458
KDR:0.41083
Kill Difference:1,992
Playtime:241.543 hours
Usage:40%
Score:2.247m
Score/min:155
Accuracy (listed only):15.646%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:622
Deaths:1,480
KDR:0.420
Accuracy:29.284% D*
HSR:14.148% C+
LA39 Bruiser
D--
Kills:423
Deaths:1,078
KDR:0.392
Accuracy:46.611% D*
HSR:10.166% D--
AC-X11
C**
Kills:288
Deaths:814
KDR:0.354
Accuracy:21.903% D
HSR:23.958% C**
GD-7F
B+
Kills:281
Deaths:551
KDR:0.510
Accuracy:27.082% B+
HSR:19.573% C+
Mauler S6
D
Kills:234
Deaths:557
KDR:0.420
Accuracy:34.982% D
HSR:11.539% D-
NS Baron G5G
B
Kills:174
Deaths:587
KDR:0.296
Accuracy:30.497% D-
HSR:16.092% B
Razor GD-23
C
Kills:109
Deaths:324
KDR:0.336
Accuracy:21.896% C-
HSR:19.266% C
Gauss Compact S
C
Kills:100
Deaths:347
KDR:0.288
Accuracy:21.715% C
HSR:17% C
GD-66 Claw
D**
Kills:87
Deaths:240
KDR:0.363
Accuracy:34.893% F--
HSR:6.897% D**
MGR-M1 Bishop
D--
Kills:72
Deaths:210
KDR:0.343
Accuracy:26.512% D--
HSR:20.833% D*
Kills:2,390
Deaths (as Engineer):6,188
Deaths (to Engineers):2,685
KDR:0.38623
Kill Difference:3,798
Playtime:169.203 hours
Usage:28%
Score:1.704m
Score/min:168
Accuracy (listed only):29.538%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:622
Deaths:1,480
KDR:0.420
Accuracy:29.284% D*
HSR:14.148% C+
LA39 Bruiser
D--
Kills:423
Deaths:1,078
KDR:0.392
Accuracy:46.611% D*
HSR:10.166% D--
AC-X11
C**
Kills:288
Deaths:814
KDR:0.354
Accuracy:21.903% D
HSR:23.958% C**
GD-7F
B+
Kills:281
Deaths:551
KDR:0.510
Accuracy:27.082% B+
HSR:19.573% C+
Mauler S6
D
Kills:234
Deaths:557
KDR:0.420
Accuracy:34.982% D
HSR:11.539% D-
NS Baron G5G
B
Kills:174
Deaths:587
KDR:0.296
Accuracy:30.497% D-
HSR:16.092% B
NS-7G PDW
D
Kills:112
Deaths:416
KDR:0.269
Accuracy:17.506% D--
HSR:12.500% D
Razor GD-23
C
Kills:109
Deaths:324
KDR:0.336
Accuracy:21.896% C-
HSR:19.266% C
Gauss Compact S
C
Kills:100
Deaths:347
KDR:0.288
Accuracy:21.715% C
HSR:17% C
GD-66 Claw
D**
Kills:87
Deaths:240
KDR:0.363
Accuracy:34.893% F--
HSR:6.897% D**
Kills:2,430
Deaths (as Light Assault):6,394
Deaths (to Light Assaults):2,297
KDR:0.38004
Kill Difference:3,964
Playtime:82.544 hours
Usage:14%
Score:0.693m
Score/min:140
Accuracy (listed only):28.637%
HSR (listed only):15.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
D
Kills:112
Deaths:416
KDR:0.269
Accuracy:17.506% D--
HSR:12.500% D
NS-44LG Blackhand
B+
Kills:80
Deaths:242
KDR:0.331
Accuracy:31.178% D*
HSR:55% B+
NS-AM7 AE/NC Archer
C+
Kills:68
Deaths:448
KDR:0.152
Accuracy:48.505% D*
HSR:23.529% C+
SAS-R
A++
Kills:63
Deaths:139
KDR:0.453
Accuracy:31.043% D*
HSR:85.714% A++
NS-44 Commissioner AE
C
Kills:60
Deaths:201
KDR:0.299
Accuracy:27.087% F
HSR:23.333% C
Kills:383
Deaths (as Infiltrator):1,446
Deaths (to Infiltrators):2,440
KDR:0.26487
Kill Difference:1,063
Playtime:46.581 hours
Usage:8%
Score:0.235m
Score/min:84
Accuracy (listed only):31.064%
HSR (listed only):40.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:622
Deaths:1,480
KDR:0.420
Accuracy:29.284% D*
HSR:14.148% C+
LA39 Bruiser
D--
Kills:423
Deaths:1,078
KDR:0.392
Accuracy:46.611% D*
HSR:10.166% D--
Mauler S6
D
Kills:234
Deaths:557
KDR:0.420
Accuracy:34.982% D
HSR:11.539% D-
NS Baron G5G
B
Kills:174
Deaths:587
KDR:0.296
Accuracy:30.497% D-
HSR:16.092% B
NS-7G PDW
D
Kills:112
Deaths:416
KDR:0.269
Accuracy:17.506% D--
HSR:12.500% D
GD-66 Claw
D**
Kills:87
Deaths:240
KDR:0.363
Accuracy:34.893% F--
HSR:6.897% D**
NC1 Gauss Rifle
D
Kills:71
Deaths:253
KDR:0.281
Accuracy:18.904% D-
HSR:16.901% D
Carnage AR
D
Kills:64
Deaths:202
KDR:0.317
Accuracy:22.259% D
HSR:15.625% D-
Kills:1,787
Deaths (as Combat Medic):4,813
Deaths (to Combat Medics):1,691
KDR:0.37129
Kill Difference:3,026
Playtime:60.324 hours
Usage:10%
Score:0.832m
Score/min:230
Accuracy (listed only):29.367%
HSR (listed only):12.983%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 6346221,4800.42D0.0329.284%D*14.148%C+14.4D-N/A5043.2h5.1C17.5D
LA1 Anchor 4754667280.64D0.2521.382%D20.815%D19.6D--N/A8323.8h12D56.1C-
LA39 Bruiser 4284231,0780.392D0.0146.611%D*10.166%D--13.8D*N/A4030.7h2.4C*5.1C
AC-X11 2982888140.354D0.0321.903%D23.958%C**8.8D-N/A2532.7h13.7D--62.8D
GD-7F 2852815510.51D0.1227.082%B+19.573%C+17.3C--N/A5616.2h19.5D*72.2C
NS Decimator-G 3682406470.371D*0.0155.981%D-1.25%D-20D*10.7D16312h5.4D9.7D-
EM6 2392347540.31D0.0813.178%F22.65%C8.1D*N/A2629h14.1D-107.2D*
Mauler S6 2412345570.42C0.0334.982%D11.539%D-13.3D-N/A4217.6h4.9C*13.9C+
MGR-L1 Promise 2342246740.332D0.0515.267%F23.214%C9.4D*N/A3223.9h21.2D*138.7D**
NC6 Gauss SAW 1901863790.491C-0.1114.555%D--17.204%D--10.3D-N/A4718h9.1B+62.3C+
NS Baron G5G 1761745870.296D0.0930.497%D-16.092%B8.3D--N/A2021h5.6D18.4D-
EM1 1751655030.328D-0.0614.772%D*23.03%C++9.8D--N/A4016.9h20.6F139.3D*
GD-22S 1161143430.332D0.0514.721%F25.439%C++10D--N/A3111.4h14.6D--99.4D**
NS-7G PDW 1151124160.269C--0.1217.506%D--12.5%D6D-N/A1418.7h22D--125.4D-
Razor GD-23 1111093240.336D0.0521.896%C-19.266%C10.1DN/A4110.8h17.6D--80.4C-
Gauss Compact S 1031003470.288D0.1021.715%C17%C7.5D-N/A2213.3h15.5D--71.5C--
C-4 140992260.438D0.0522.482%DN/A39.6D--16.4D-4042.5h2.2D*9.9D*
GD-66 Claw 91872400.363D0.0234.893%F--6.897%D**11D*N/A347.9h3D8.6D**
NS-44LG Blackhand 82802420.331D-0.0531.178%D*55%B+6.1D--N/A1613.1h5.4C-17.4D
Frag Grenade 7878178N/A77.6143.162%CN/A390CN/A15850.2h3.9C++9C++
MGR-M1 Bishop 74722100.343C--0.0426.512%D--20.833%D*11.1D-N/A346.5h7.9C-29.9C--
NC1 Gauss Rifle 77712530.281D0.1018.904%D-16.901%D8D--N/A418.9h16.8D--89D-
NS-AM7 AE/NC Archer 92684480.152D0.2348.505%D*23.529%C+3.3D1.2C-2220.3h15.8C+32.5C-
Carnage AR 65642020.317D0.0722.259%D15.625%D-11.4D--N/A625.6h16.6D-74.7D
SAS-R 63631390.453D0.0731.043%D*85.714%A++13.4D*N/A394.7h1.9B++6.2C+
Carver 60602,5260.024C0.3614.213%D*11.667%D0.6C-N/A293.1h1.4C++9.9C
NS-44 Commissioner AE 61602010.299D0.0927.087%F23.333%C16.2D--N/A563.7h5.3D**19.6F-
Hardlight Dagger 62604,1290.015C-0.3728.906%C+1.667%D--0.5C-N/A1129.8h3.7F12.8C+
NS Annihilator-G 99551950.282D0.1080.221%D-N/A8C--6.4C776.9h10.5B+13.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04490.1h
Spawn Beacon279111.2h
Anti-Vehicle MANA Turret294460.7h
Medical Kit403930.6h
MGR-A1 Vanquisher0900.1h
AE Nano-Armor Kit10451,0554.1h
AE Medical Applicator12218,4892.5h
Restoration Kit385910.5h
NC Patriot Flare Gun2830.3h
Motion Spotter3530.1h
Welding Device02110h
Deconstruction Tool07810.1h
Spitfire Auto-Turret2950.1h
M40 Fury0520.1h
G40-F Ranger0670h
Ammunition Package341,4040.7h
Nano-Armor Kit5734,1222.3h
Medical Applicator10822,0212.5h
Anti-Infantry MANA Turret4510.1h
Nano-Repair Grenade01200h
Hardlight Barrier393930.8h
Soldier Soaker11000h
Recon Detection Device4850.2h
Shield Recharging Field214250.3h
A30 Walker01390.4h

Check the help document for the dictionary if you want to learn more about words used here.


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