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Paragon Surfer Kedde[T] Kedde
VS BR 134

KDR: 3.17

Score: 39.3m

Last Seen: Aug 6th, 2020 5:06 PM
- OFFLINE - 53.3 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Pulsar C VX6-7 C150 Dalton VE-H Maw H-V45 AE NS "Jackpot" Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,079,962 MLG Score: 2462
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.658%28.947%88736131360,2354.29299-1.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.529%1.816A++1.173B**-1.165D*HEAD ++ (~13.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.583B+9.50.336C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.518%1.42%234613431,1979054641.32265257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%0.918B*-0.698D-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.80.611B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.599%9.953%5821313363,42673419534.66757175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%-0.057C+1.312A0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.276C*310.23C++56.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.439%80.169%582313462,839215471.31801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%1.885A++0.843B*-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.804%21.622%5821134874117710.0628717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.051M++1.325A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.81B++20.596B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m343.7%445 (26.7k)355 (21.3k)3.1744584,36126,5753.49603134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349711524.686%25.795%63704:1035

16% Combat Medic20% Engineer38% Heavy Assault13% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:18 PMFeb 11th, 2020 1:21 PMAug 6th, 2020 3:59 PM (5d) (PST)Aug 6th, 2020 3:40 PM (5d) (PST)Aug 6th, 2020 1:06 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341574770.7620.2400.1972.8060.0542462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0209,39828,622461412168321,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1845.5h/76.9d 8,546 21,761 28,257 310.7k 4,126 6,756 6,024 70.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:20,126
Deaths:5,440
KDR:3.700
Accuracy:31.354% B+
HSR:33.121% C+
VE-H Maw
B
Kills:1,413
Deaths:288
KDR:4.906
Accuracy:30.674% B
HSR:30.361% C+
NSX-P Naginata
B*
Kills:1,205
Deaths:348
KDR:3.463
Accuracy:31.676% B*
HSR:36.266% B+
NS-15M AE
C**
Kills:1,177
Deaths:243
KDR:4.844
Accuracy:30.058% C**
HSR:30.756% C+
NS-15MP
B++
Kills:1,176
Deaths:241
KDR:4.880
Accuracy:32.857% B++
HSR:30.102% C
VE-H Maw AE
B*
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:35.192% B*
HSR:31.309% C+
NS-15M2
C
Kills:1,159
Deaths:422
KDR:2.746
Accuracy:26.337% C
HSR:21.139% D--
Ursa
C**
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:27.828% C**
HSR:20.121% D-
Orion VS54
C++
Kills:1,156
Deaths:566
KDR:2.042
Accuracy:25.019% C++
HSR:23.875% D
Flare VE6
C++
Kills:1,148
Deaths:567
KDR:2.025
Accuracy:26.446% C++
HSR:22.561% D
Pulsar LSW
C
Kills:1,139
Deaths:833
KDR:1.367
Accuracy:24.486% C
HSR:21.247% D-
Kills:32,026
Deaths (as Heavy Assault):9,662
Deaths (to Heavy Assaults):7,442
KDR:3.31463
Kill Difference:22,364
Playtime:694.888 hours
Usage:38%
Score:15.079m
Score/min:362
Accuracy (listed only):29.266%
HSR (listed only):27.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,917
Deaths:801
KDR:3.642
Accuracy:31.964% B**
HSR:27.700% B++
Pulsar C
B+
Kills:2,340
Deaths:949
KDR:2.466
Accuracy:29.893% B+
HSR:23.333% C
VX6-7
B**
Kills:1,965
Deaths:595
KDR:3.303
Accuracy:32.177% B**
HSR:26.056% C**
NS-11C
B**
Kills:1,189
Deaths:334
KDR:3.560
Accuracy:32.181% B**
HSR:29.437% B**
NSX-P Tanto
B*
Kills:1,184
Deaths:252
KDR:4.698
Accuracy:33.614% B*
HSR:27.618% C+
Zenith VX-5
A
Kills:1,183
Deaths:313
KDR:3.780
Accuracy:34.048% A
HSR:31.530% B**
Eclipse VE3A
B++
Kills:1,180
Deaths:289
KDR:4.083
Accuracy:30.487% B+
HSR:25.593% B++
VE-S Canis
B*
Kills:1,172
Deaths:298
KDR:3.933
Accuracy:35.453% B*
HSR:34.215% B*
Eridani SX5-AE
B*
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:35.009% B*
HSR:29.035% C+
Sirius SX12
B*
Kills:1,166
Deaths:477
KDR:2.444
Accuracy:31.090% B++
HSR:28.045% B*
VE-C Horizon
C**
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:37.147% C+
HSR:29.802% C**
Eridani SX5
B+
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B
HSR:28.214% B+
Solstice VE3
C**
Kills:1,148
Deaths:551
KDR:2.083
Accuracy:27.483% C**
HSR:20.645% C+
Deimos VA29
A
Kills:74
Deaths:15
KDR:4.933
Accuracy:78.804% A
HSR:21.622% B+
Kills:19,009
Deaths (as Light Assault):5,860
Deaths (to Light Assaults):4,894
KDR:3.24386
Kill Difference:13,149
Playtime:233.617 hours
Usage:13%
Score:4.811m
Score/min:343
Accuracy (listed only):35.708%
HSR (listed only):27.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,408
Deaths:335
KDR:4.203
Accuracy:33.213% B+
HSR:31.037% C+
Darkstar
B+
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:31.391% B+
HSR:24.915% C
NS-11A
B*
Kills:1,179
Deaths:283
KDR:4.166
Accuracy:31.605% B*
HSR:32.909% B++
VE-S Canis
B*
Kills:1,172
Deaths:298
KDR:3.933
Accuracy:35.453% B*
HSR:34.215% B*
Eridani SX5-AE
B*
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:35.009% B*
HSR:29.035% C+
Pulsar VS1
B++
Kills:1,169
Deaths:323
KDR:3.619
Accuracy:30.356% B++
HSR:23.182% C+
Sirius SX12
B*
Kills:1,166
Deaths:477
KDR:2.444
Accuracy:31.090% B++
HSR:28.045% B*
Corvus VA55
B++
Kills:1,165
Deaths:473
KDR:2.463
Accuracy:30.985% B++
HSR:24.549% C
H-V45
D
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:24.319% D
HSR:17.414% D-
Eridani SX5
B+
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B
HSR:28.214% B+
Terminus VX-9
C+
Kills:1,157
Deaths:586
KDR:1.974
Accuracy:27.307% C+
HSR:21.003% D--
Deimos VA29
A
Kills:74
Deaths:15
KDR:4.933
Accuracy:78.804% A
HSR:21.622% B+
Kills:13,160
Deaths (as Combat Medic):4,643
Deaths (to Combat Medics):2,999
KDR:2.83437
Kill Difference:8,517
Playtime:299.381 hours
Usage:16%
Score:5.886m
Score/min:328
Accuracy (listed only):35.007%
HSR (listed only):26.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,917
Deaths:801
KDR:3.642
Accuracy:31.964% B**
HSR:27.700% B++
Pulsar C
B+
Kills:2,340
Deaths:949
KDR:2.466
Accuracy:29.893% B+
HSR:23.333% C
VX6-7
B**
Kills:1,965
Deaths:595
KDR:3.303
Accuracy:32.177% B**
HSR:26.056% C**
NS-11C
B**
Kills:1,189
Deaths:334
KDR:3.560
Accuracy:32.181% B**
HSR:29.437% B**
NSX-P Tanto
B*
Kills:1,184
Deaths:252
KDR:4.698
Accuracy:33.614% B*
HSR:27.618% C+
Zenith VX-5
A
Kills:1,183
Deaths:313
KDR:3.780
Accuracy:34.048% A
HSR:31.530% B**
Eclipse VE3A
B++
Kills:1,180
Deaths:289
KDR:4.083
Accuracy:30.487% B+
HSR:25.593% B++
VE-C Horizon
C**
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:37.147% C+
HSR:29.802% C**
Solstice VE3
C**
Kills:1,148
Deaths:551
KDR:2.083
Accuracy:27.483% C**
HSR:20.645% C+
VE-LR Obelisk
A+
Kills:317
Deaths:69
KDR:4.594
Accuracy:46.119% A+
HSR:37.224% C*
Deimos VA29
A
Kills:74
Deaths:15
KDR:4.933
Accuracy:78.804% A
HSR:21.622% B+
Kills:14,658
Deaths (as Engineer):4,473
Deaths (to Engineers):3,841
KDR:3.277
Kill Difference:10,185
Playtime:371.621 hours
Usage:20%
Score:9.135m
Score/min:410
Accuracy (listed only):37.629%
HSR (listed only):27.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,172
Deaths:298
KDR:3.933
Accuracy:35.453% B*
HSR:34.215% B*
Eridani SX5-AE
B*
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:35.009% B*
HSR:29.035% C+
NS-30 Vandal
A++
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:44.667% A
HSR:43.836% A++
Sirius SX12
B*
Kills:1,166
Deaths:477
KDR:2.444
Accuracy:31.090% B++
HSR:28.045% B*
Parallax VX3
B**
Kills:1,163
Deaths:131
KDR:8.878
Accuracy:47.121% B**
HSR:82.889% B+
Ghost
B*
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:47.502% B*
HSR:76.917% B+
NS-44 Commissioner
B**
Kills:1,159
Deaths:774
KDR:1.497
Accuracy:49.255% B**
HSR:25.971% C++
Eridani SX5
B+
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B
HSR:28.214% B+
NS-44P Commissioner
B*
Kills:753
Deaths:566
KDR:1.330
Accuracy:52.062% B*
HSR:30.677% C+
XM98
B**
Kills:515
Deaths:68
KDR:7.574
Accuracy:47.950% B**
HSR:81.359% B+
Artemis VX26
C+
Kills:510
Deaths:352
KDR:1.449
Accuracy:28.608% C+
HSR:23.137% C
VA39 Spectre
A*
Kills:195
Deaths:
KDR:
Accuracy:48.782% A*
HSR:41.539% C*
NS-357 Underboss
A
Kills:164
Deaths:80
KDR:2.050
Accuracy:50.943% A
HSR:23.781% C
Manticore SX40
B
Kills:161
Deaths:135
KDR:1.193
Accuracy:33.216% C*
HSR:26.087% B
Beamer VS3
C*
Kills:159
Deaths:45
KDR:3.533
Accuracy:30.494% C*
HSR:23.899% C+
Soldier Soaker
B+
Kills:128
Deaths:63
KDR:2.032
Accuracy:39.292% C*
HSR:16.406% B+
Kills:11,904
Deaths (as Infiltrator):4,023
Deaths (to Infiltrators):4,904
KDR:2.95899
Kill Difference:7,881
Playtime:247.056 hours
Usage:13%
Score:4.335m
Score/min:292
Accuracy (listed only):40.750%
HSR (listed only):38.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:289
V. Kills:54 N/A
Deaths:12
KDR:24.083
Accuracy:58.785% B+
KPH:65.200 D
VKPH:12.200 D
Kills:289 (0 + 0)
Deaths:12
KDR:24.083
VKDR:4.500
Vehicle Kills:54
Kill Difference:277
Playtime:4.433 hours
Usage:0%
Score:0.071m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,824
V. Kills:795 229%
Deaths:
KDR:
Accuracy:65.090% M++
KPH:6,566,400 U
VKPH:2,862,000 U
AP30 Shredder
D--
Kills:80
V. Kills:38 205%
Deaths:1
KDR:80
Accuracy:29.246% D*
KPH:18.500 D--
VKPH:8.800 D**
Dual-75 Duster
A*
Kills:77
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:53.493% A
KPH:176 A*
VKPH:4.600 C
Kills:1,981 (0 + 1,981)
Deaths:1
KDR:1,981
VKDR:835
Vehicle Kills:835
Kill Difference:1,980
Playtime:4.759 hours
Usage:0%
Score:0.889m
Score/min:3,112
Piloting Accuracy:N/A%
Gunner Accuracy:53.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:593
V. Kills:92 N/A
Deaths:39
KDR:15.205
Accuracy:51.830% C+
KPH:49.700 D
VKPH:7.700 C-
LB00 Python AP
C+
Kills:222
V. Kills:100 220%
Deaths:7
KDR:31.714
Accuracy:60.573% B+
KPH:51 C
VKPH:23 C+
L100 Python AP
B**
Kills:102
V. Kills:117 86%
Deaths:17
KDR:6
Accuracy:62.672% B+
KPH:25.500 D--
VKPH:29.300 B**
C75 Viper
C
Kills:90
V. Kills:30 290%
Deaths:9
KDR:10
Accuracy:47.148% B
KPH:23.100 D
VKPH:7.700 C
Kills:1,007 (1,007 + 0)
Deaths:72
KDR:13.986
VKDR:4.708
Vehicle Kills:339
Kill Difference:935
Playtime:24.172 hours
Usage:1%
Score:0.331m
Score/min:228
Driving Accuracy:47.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:153
V. Kills:88 172%
Deaths:22
KDR:6.955
Accuracy:47.567% C-
KPH:20.100 D
VKPH:11.600 C*
Supernova FPC
C
Kills:138
V. Kills:70 194%
Deaths:32
KDR:4.313
Accuracy:47.742% D--
KPH:28.900 C
VKPH:14.600 D
Supernova VPC
B*
Kills:121
V. Kills:29 403%
Deaths:16
KDR:7.563
Accuracy:46.526% D
KPH:52.900 C+
VKPH:12.700 B*
Saron HRB
C
Kills:106
V. Kills:60 174%
Deaths:41
KDR:2.585
Accuracy:58.250% A
KPH:24.700 C
VKPH:14 C
Kills:518 (412 + 106)
Deaths:111
KDR:4.667
VKDR:2.225
Vehicle Kills:247
Kill Difference:407
Playtime:18.977 hours
Usage:1%
Score:0.350m
Score/min:308
Driving Accuracy:46.526%
Gunner Accuracy:58.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:145
V. Kills:114 126%
Deaths:24
KDR:6.042
Accuracy:58.981% C++
KPH:38 C
VKPH:29.900 B
M12 Kobalt-H
B*
Kills:135
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:28.377% B*
KPH:179.400 B+
VKPH:5.300 C+
Aphelion VEX-4H
C--
Kills:75
V. Kills:50 147%
Deaths:35
KDR:2.143
Accuracy:49.960% C**
KPH:35.800 D
VKPH:23.800 C--
Kills:355 (0 + 355)
Deaths:59
KDR:6.017
VKDR:2.847
Vehicle Kills:168
Kill Difference:296
Playtime:6.668 hours
Usage:0%
Score:0.129m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:49.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:838
V. Kills:37 N/A
Deaths:25
KDR:33.520
Accuracy:24.082% B*
KPH:71.300 C
VKPH:3.100 C
M20 Basilisk
C**
Kills:571
V. Kills:136 417%
Deaths:88
KDR:6.489
Accuracy:44.891% C*
KPH:30 C**
VKPH:7.200 C
M12 Kobalt
B+
Kills:514
V. Kills:11 N/A
Deaths:22
KDR:23.364
Accuracy:23.469% B+
KPH:65.500 C
VKPH:1.400 D--
M20 Basilisk
B+
Kills:382
V. Kills:80 472%
Deaths:57
KDR:6.702
Accuracy:43.633% C*
KPH:33.600 B+
VKPH:7 D
M40 Fury
C*
Kills:213
V. Kills:33 N/A
Deaths:44
KDR:4.841
Accuracy:40.906% C*
KPH:36.400 D
VKPH:5.600 D-
G30 Walker
B+
Kills:179
V. Kills:84 211%
Deaths:24
KDR:7.458
Accuracy:36.543% B+
KPH:18.500 C++
VKPH:8.700 C+
M60-G Bulldog
C
Kills:140
V. Kills:28 483%
Deaths:33
KDR:4.242
Accuracy:41.173% C+
KPH:40.800 C
VKPH:8.200 C
G30 Walker
B+
Kills:115
V. Kills:45 250%
Deaths:11
KDR:10.455
Accuracy:33.719% C*
KPH:22.900 B+
VKPH:9 C-
G40-F Ranger
B++
Kills:95
V. Kills:58 161%
Deaths:3
KDR:31.667
Accuracy:36.807% C**
KPH:29.100 B+
VKPH:17.700 B++
M40 Fury
D
Kills:84
V. Kills:12 N/A
Deaths:13
KDR:6.462
Accuracy:33.995% D
KPH:45.900 D
VKPH:6.600 D--
M60-G Bulldog
C
Kills:59
V. Kills:12 454%
Deaths:14
KDR:4.214
Accuracy:48.690% B*
KPH:30.800 C
VKPH:6.300 C
Kills:3,190 (0 + 3,190)
Deaths:334
KDR:9.551
VKDR:1.605
Vehicle Kills:536
Kill Difference:2,856
Playtime:80.938 hours
Usage:4%
Score:0.905m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:48.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:79
V. Kills:5 N/A
Deaths:1
KDR:79
Accuracy:42.657% A
KPH:80.300 C+
VKPH:5.100 C--
Kills:79 (0 + 79)
Deaths:1
KDR:79
VKDR:5
Vehicle Kills:5
Kill Difference:78
Playtime:0.984 hours
Usage:0%
Score:0.022m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:42.657%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,34820,1265,4403.7C++0.5331.354%B+33.121%C+82.2C+N/A221244.7h9.5B30.3B+
Serpent VE92 2,9492,9178013.642A+0.4731.964%B**27.7%B++72.4B+N/A19240.3h9.4B*29.3B++
Pulsar C 2,3632,3409492.466C++0.7129.893%B+23.333%C33.8CN/A10869.3h9.2B+30.6B+
VX6-7 1,9861,9655953.303B++0.1332.177%B**26.056%C**53.5C++N/A15636.7h9.7B+30.2B+
C150 Dalton 2,6191,82411824U1,820.8365.09%M++N/A18240U7950U83593500.1h1.9B**2.9A+
VE-H Maw 1,4211,4132884.906A+1.7330.674%B30.361%C+47.9DN/A17129.5h8.9C**29.1B
H-V45 AE 1,4181,4083354.203B*1.0333.213%B+31.037%C+67.4C+N/A24720.9h9.8B+29.6B+
NS "Jackpot" Decimator 2,0511,3662645.174A++2.0069.273%BN/A64.7C++32.5B34421.1h3.3C*4.8C**
M60-A Bulldog 1,6721,32011320U1,316.8359.023%A++N/A94.3A+25.1M++61814h4.2B*7.1B**
NSX-P Naginata 1,2481,2053483.463B*0.2931.676%B*36.266%B+103.9B+3.7A++24711.6h8.7B+27.3B+
NS-11C 1,2101,1893343.56A+0.3932.181%B**29.437%B**39.8C+N/A14929.9h10.7B++33.1B++
NSX-P Tanto 1,1931,1842524.698M+1.5233.614%B*27.618%C+87.7B*N/A24313.5h9.6B+28.7B++
Zenith VX-5 1,2051,1833133.78A++0.6134.048%A31.53%B**56.1C++1B+14721.1h9.4B*27.5B**
Eclipse VE3A 1,1961,1802894.083A++0.9130.487%B+25.593%B++100B**1.4B+23211.8h10.1B+33B+
Darkstar 1,2051,1804932.394C++0.7831.391%B+24.915%C50.6C1.1C++13423.3h12C++38.3B+
NS-11A 1,1971,1792834.166A++0.9931.605%B*32.909%B++68.2B+1C*22617.3h10.2B*32.4B++
NS-15M AE 1,1871,1772434.844B*1.6730.058%C**30.756%C+61CN/A24519.3h9.9B+33.1B+
NS-15MP 1,1921,1762414.88B++1.7132.857%B++30.102%C81.7C+1.1C+22614.4h9.6B+29.3B+
VE-S Canis 1,1871,1722983.933A*0.7635.453%B*34.215%B*78.1C**1C+24115h7.8B+21.9B+
Eridani SX5-AE 1,1871,1712983.93B**0.7635.009%B*29.035%C+97.6C**1.3B+25312h8.6B*24.7B*
Pulsar VS1 1,1841,1693233.619A*0.4430.356%B++23.182%C+42.5C++N/A16127.5h11.7B+38.4B+
VE-H Maw AE 1,1761,1692614.479A++1.3035.192%B*31.309%C+89.9C++N/A25113h7.9B*22.5B*
NS-30 Vandal 1,1821,1681906.147B++2.9744.667%A43.836%A++70.4BN/A19016.6h4.3B++9.7B*
Sirius SX12 1,1741,1664772.444B++0.7331.09%B++28.045%B*43.7C+N/A17126.7h10.3C*33.2B+
Corvus VA55 1,1781,1654732.463B*0.7130.985%B++24.549%C35.8CN/A13032.5h9.8B+31.8B++
Parallax VX3 1,1661,1631318.878B++5.7047.121%B**82.889%B+49.1B+N/A14223.7h1.6B*3.4B*
VE-C Horizon 1,1721,1613053.807B**0.6337.147%C+29.802%C**88C**N/A26213.2h10B++27B+
Ghost 1,1611,1611637.123B**3.9547.502%B*76.917%B+46.3CN/A15625.1h1.7B+3.6B++
H-V45 1,1771,1606791.708C+1.4724.319%D17.414%D-23DN/A7850.4h10.9B+44.9C++
NS-44 Commissioner 1,1701,1597741.497C++1.6849.255%B**25.971%C++43.1CN/A14526.9h3.1B+6.3B+
Eridani SX5 1,1641,1593833.026B**0.1530.556%B28.214%B+40.8CN/A12428.4h9B++29.6B+
NS-15M2 1,1681,1594222.746C+0.4326.337%C21.139%D--30.5D-N/A11438h10.6C*40.3C++
Ursa 1,1721,1584532.556B*0.6227.828%C**20.121%D-35.4DN/A9232.7h9.8C*35.3B
Terminus VX-9 1,1751,1575861.974C+1.2027.307%C+21.003%D--22.7D-N/A7051h11.2C++41.1C++
Orion VS54 1,1681,1565662.042C+1.1325.019%C++23.875%D36.6C-N/A16531.6h10.5C*41.8C+
Flare VE6 1,1551,1485672.025C+1.1526.446%C++22.561%D27.3D-N/A7842h9.1C**34.5C**
Solstice VE3 1,1651,1485512.083B**1.0927.483%C**20.645%C+16.8C--N/A7768.5h12.5C**45.4C+
Pulsar LSW 1,1501,1398331.367C1.8124.486%C21.247%D-36.5DN/A9631.2h12C49C+
Plasma Grenade 9189051905N/A901.8353.129%B+N/A696.2C**10C21981.3h2.8B+5.3B+
M12 Kobalt 8758382533.52B30.3524.082%B*19.809%C+71.6C3.2C24511.7h15.3B+63.4B++
NS-44P Commissioner 7547535661.33C+1.8452.062%B*30.677%C+71C+N/A19510.6h3C*5.7B+
M12 Kobalt 6846741351.846C+48.6727.82%B*20.623%B+146.5C++2.2D--4174.6h11.7B**41.9B**
L100 Python HESH 6855933915.205C+12.0351.83%C+N/A49.8D7.7C-21211.9h3.2C+6.2C+
M20 Basilisk 707571886.489B*3.3144.891%C*5.954%C+30.1C**7.2C15619h42B*93.5B*
XM98 518515687.574A++4.4047.95%B**81.359%B+37.1C+N/A12313.9h1.8B*3.7B++
M12 Kobalt 5255142223.364C+20.1923.469%B+14.591%D--65.9C1.4D--2397.8h13.5B*57.5B
Artemis VX26 5195103521.449C1.7328.608%C+23.137%C14.8D--N/A4734.5h11.9C+41.6C+
NS Decimator 7634902002.45B+0.7266.996%B+1.02%D--43.4C+24.2B34211.3h4.4C+6.6C++
C-4 5673991253.192B*0.0225.275%CN/A92.8C39.1B+9114.3h1.3C+5C+
M20 Basilisk 462382576.702B**3.5343.633%C*6.283%C++33.5B+7D15911.4h39.9A+91.5A
Spear Anti-Vehicle Phalanx Turret 494353428.405C+5.2346.183%C3.116%C47.1C+18.8D2577.5h6.1B++13.3C*
VE-LR Obelisk 322317694.594B*1.4246.119%A+37.224%C*37.3C-N/A1498.5h5.5C*11.8B++
Dual Photon Pods 3432891224.083A*20.9158.785%B+N/A65.7D12.3D2674.4h14.1B++24B+
Damascus Edge 3452898,2860.035C3.1427.74%C1.038%D--0.4DN/A1655h2.1C7.5C*
MANA Anti-Personnel Turret 266263813.247N/A0.0729.035%UN/A2630U30U5260400.1h17T*58.7T*
Tank Mine 383253753.373C++0.2037.076%C+N/A52.7D*27.1D*4914.8h1.6B+4.2B*
LB00 Python AP 322222731.714C++28.5460.573%B+N/A50.5C22.7C+2544.4h5D*8.2D
M40 Fury 246213444.841C--1.6740.906%C*1.408%C+36.1D5.6D-1675.9h11B+26.8B+
Lancer VS22 389212912.33B++0.8462.857%BN/A24.4C*20.3C**2628.7h10.2B+16.2B+
The Slasher 2211973,6700.054C++3.1218.777%D*2.03%D--0.8C-N/A2253.4h1.7B++9.3C+
VA39 Spectre 1961951195U191.8348.782%A*41.539%C*47.6B+N/A2344.1h3.5B**7.2B**
Rocklet Rifle 356193424.595S1.4259.101%B++N/A37.8C*32B4515.1h28.3B+48B
Icikill 2041823,7090.049C+3.1329.758%CN/A1.2CN/A3146.3h1.6B*5.2C*
G30 Walker 263179247.458C+4.2836.543%B+5.587%B+18.5C++8.7C+1599.7h123.8A338.7A
Auraxium Force-Blade 1811753,1710.055C**3.1240.369%B++N/A1.4C++N/A5122.1h1.4B**3.4B+
NS-357 Underboss 164164802.05B+1.1250.943%A23.781%C56.6C+N/A1982.9h3.6C**7.1B++
Manticore SX40 1641611351.193C+1.9833.216%C*26.087%B32.2CN/A1065h6.4B+19.4B+
Beamer VS3 161159453.533M++0.3630.494%C*23.899%C+45.4C*N/A2303.5h6.7B+22B+
Supernova PC 241153226.955C+3.7847.567%C-N/A20.1D11.6C*1547.6h5.1C10.7C
Saron HRB-H 259145246.042C+2.8758.981%C++2.069%B++38.2C30B2883.8h23.8C+40.4C++
M60-G Bulldog 168140334.242C--1.0741.173%C+2.857%B41.2C8.2C1603.4h5B*12.2B+
S1 2501401710.819C2.3670.182%B**N/A26.4C20.8B3655.3h6.9C9.8C++
Supernova FPC 208138324.313D1.1447.742%D--2.174%C*28.8C14.6D4944.8h4.8C+10.1C--
M12 Kobalt-H 1391351135S131.8328.377%B*17.778%C+168.8C**5C4650.8h10.8B**38.2B*
Soldier Soaker 132128632.032B+1.1439.292%C*16.406%B+29.1D-N/A904.4h5.7C**14.6B+
Supernova VPC 150121167.563D4.3946.526%D2.479%A52.6C+12.6B*3522.3h2.5B++5.5C++
G30 Walker 1601151110.455B**7.2833.719%C*9.565%A**23B++9C-1815h86.7A*257.1A+
Proximity Mine 1081081010.8A++7.6354.442%B**N/A135C+N/A6240.8h2.2D--4.1C++
Saron HRB 166106412.585D0.5958.25%A1.887%B+24.7C14C3484.3h27.4D--47C+
Blueshift VM5 107106283.786C**0.6129.242%A+33.019%A+50.5BN/A2272.1h17.8D-60.9B+
Lasher X2 111105303.5A++0.3340.116%B**2.857%D75B++4.3A**5201.4h20.4C50.7B+
L100 Python AP 219102176C2.8362.672%B+5.882%A*25.5D--29.3B**2744h8D**12.8C
G40-F Ranger 15395331.667B**28.4936.807%C**N/A28.8B17.6B++2483.3h72.3B**196.6A
C75 Viper 12090910B+6.8347.148%B1.111%C23.1D7.7C2003.9h14.6D31C+
M40 Fury 9684136.462C3.2933.995%D3.571%A++46.7D6.7D-2641.8h8.2B*24B++
Bastion Battery 13583183N/A79.8347.33%BN/A83A52A+5931h7A++14.9A
AP30 Shredder 11880180S76.8329.246%D*3.75%A18.6D--8.8D**1484.3h59.2B++202.3C**
Nemesis VSH9 18280721.111C++2.0668.736%B+1.25%D-11.9C-15.2C+2686.7h11.1D**16.1D--
CAS 14-E 8479179A++75.8342.657%A3.797%A*79C+5C--3801h23.9B+56B++
Bastion Battery 11079179N/A75.8342.082%C+1.266%D--87.8A*34.4B+8770.9h8.4B**20.1A
Dual-75 Duster 7977177S73.8353.493%AN/A192.5M5C5410.4h3.8A7.1A
Aphelion VEX-4H 12575352.143C--1.0349.96%C**2.667%C35.7D23.8C--3372.1h49.4C+98.8C*
Deimos VA29 7574154.933A*1.7678.804%A21.622%B+56.9CN/A2721.3h2B+2.5B+
Aspis Anti-Aircraft Phalanx Turret 12065115.909B+2.7338.349%AN/A13.8C+11.7C1934.7h94.6A+246.6B+
Force-Blade 105625,1860.012C--3.1641.756%B++N/A0.2C--N/A1292.4h7.5T*18D
Sticky Grenade 6261161N/A57.8362.136%B**N/A610D--10C-32240.1h3.1D*5.1C-
Blueshift VM5 6160144.286B+1.1123.522%C*26.667%B+54.5B+N/A2741.1h11.9A50.5B++
M60-G Bulldog 7159144.214D1.0448.69%B*5.085%A++31.1C6.3C1561.9h5.4B*11B++
Anti-Vehicle Grenade 8254154N/A50.8344.413%D-N/A270D140B23670.2h5.9C13.3C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87030.7h
Nanite Revive Grenade02440.1h
Nano-Armor Kit397481,33837.9h
Anti-Vehicle MANA Turret34380.5h
Medical Applicator363293,97019.4h
Motion Spotter85,6422.1h
Spitfire Auto-Turret28081.5h
Ammunition Package205,9562.3h
Recon Detection Device144,86510.8h
Shield Recharging Field161,8920.7h
Medical Kit1,21612,34099.9h
Anti-Infantry MANA Turret42290.7h
Snowman Soldier02610.3h
Nano-Repair Grenade0660h

Check the help document for the dictionary if you want to learn more about words used here.


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