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Praetor Dreadnaught Kedde[XTAC] Kedde
VS BR 84

KDR: 3

Score: 30.3m

Last Seen: Jan 15th, 2020 8:16 PM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 32
Level Progress (to 85): 72%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Serpent VE92 VE-H Maw H-V45 AE Pulsar C NS-11C Eclipse VE3A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,578,311 MLG Score: 2061
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.146%27.741%83636119645,8534.23506-1.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.669%1.7A++0.957B*-1.28D**HEAD ++ (~12.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+9.70.323C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.169%1.462%271612261,1637524561.54449254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%0.884B*-0.687D-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.80.613B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.682%9.579%6921312193,1845757945.53739401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.047C+1.228B**0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.40.248C++32.30.197C++58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.473%79.783%692312292,488181471.37155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.045%1.888A++0.802B++-1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.472B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 32
30.3m358.2%404 (24.2k)323 (19.4k)2.9967362,38020,8163.3215884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232520324.13%25.774%62204:3024

18% Combat Medic20% Engineer36% Heavy Assault14% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:18 PMNov 28th, 2019 5:05 PMJan 16th, 2020 6:54 PM (19h) (PST)Jan 15th, 2020 7:16 PM (2d) (PST)Jan 15th, 2020 4:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541424120.6640.2220.1712.5340.0442061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2688,52724,741401310152319,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1565.7h/65.2d 6,762 16,078 21,867 238.1k 3,393 5,780 4,091 52.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,061
Deaths:3,403
KDR:3.838
Accuracy:31.317% B**
HSR:31.820% C++
VE-H Maw
B*
Kills:1,413
Deaths:288
KDR:4.906
Accuracy:30.674% B*
HSR:30.361% B+
NS-15M AE
B*
Kills:1,177
Deaths:243
KDR:4.844
Accuracy:30.058% B*
HSR:30.756% B+
NS-15MP
B**
Kills:1,176
Deaths:241
KDR:4.880
Accuracy:32.857% B**
HSR:30.102% C+
VE-H Maw AE
A
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:35.192% A
HSR:31.309% B+
NS-15M2
B+
Kills:1,159
Deaths:422
KDR:2.746
Accuracy:26.337% B+
HSR:21.139% D
Ursa
B*
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:27.828% B*
HSR:20.121% D
Orion VS54
B*
Kills:1,156
Deaths:566
KDR:2.042
Accuracy:25.019% B*
HSR:23.875% C+
Flare VE6
B+
Kills:1,148
Deaths:567
KDR:2.025
Accuracy:26.446% B+
HSR:22.561% C
Pulsar LSW
C*
Kills:1,139
Deaths:833
KDR:1.367
Accuracy:24.486% C*
HSR:21.247% C-
Kills:23,756
Deaths (as Heavy Assault):7,277
Deaths (to Heavy Assaults):5,696
KDR:3.26453
Kill Difference:16,479
Playtime:569.028 hours
Usage:36%
Score:11.476m
Score/min:336
Accuracy (listed only):29.021%
HSR (listed only):26.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,642
Deaths:487
KDR:3.372
Accuracy:31.825% A
HSR:25.518% B++
Serpent VE92
A+
Kills:1,440
Deaths:374
KDR:3.850
Accuracy:31.619% A+
HSR:25.556% B*
Pulsar C
B++
Kills:1,406
Deaths:697
KDR:2.017
Accuracy:28.370% B++
HSR:20.199% C--
NS-11C
A++
Kills:1,189
Deaths:334
KDR:3.560
Accuracy:32.181% A+
HSR:29.437% A++
Eclipse VE3A
B**
Kills:1,180
Deaths:289
KDR:4.083
Accuracy:30.487% B++
HSR:25.593% B**
VE-C Horizon
B*
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:37.147% B+
HSR:29.802% B*
Eridani SX5
B**
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B*
HSR:28.214% B**
Solstice VE3
B*
Kills:1,148
Deaths:551
KDR:2.083
Accuracy:27.483% B*
HSR:20.645% C++
NSX-P Tanto
A+
Kills:816
Deaths:163
KDR:5.006
Accuracy:33.519% A+
HSR:27.696% C**
VE-S Canis
A**
Kills:460
Deaths:103
KDR:4.466
Accuracy:37.001% A++
HSR:40.435% A**
Eridani SX5-AE
A+
Kills:421
Deaths:103
KDR:4.087
Accuracy:36.507% A+
HSR:25.653% C+
Sirius SX12
C+
Kills:274
Deaths:202
KDR:1.356
Accuracy:24.346% C+
HSR:17.153% C+
Zenith VX-5
B**
Kills:157
Deaths:85
KDR:1.847
Accuracy:31.120% B**
HSR:20.382% C
Kills:12,453
Deaths (as Light Assault):4,076
Deaths (to Light Assaults):3,846
KDR:3.0552
Kill Difference:8,377
Playtime:183.479 hours
Usage:12%
Score:3.365m
Score/min:306
Accuracy (listed only):31.705%
HSR (listed only):25.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,408
Deaths:335
KDR:4.203
Accuracy:33.213% B**
HSR:31.037% B+
NS-11A
A+
Kills:1,179
Deaths:283
KDR:4.166
Accuracy:31.605% A+
HSR:32.909% A
Pulsar VS1
A
Kills:1,169
Deaths:323
KDR:3.619
Accuracy:30.356% A
HSR:23.182% C**
Corvus VA55
A
Kills:1,165
Deaths:473
KDR:2.463
Accuracy:30.985% A
HSR:24.549% C*
H-V45
C+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:24.319% C+
HSR:17.414% D
Eridani SX5
B**
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B*
HSR:28.214% B**
Terminus VX-9
C**
Kills:1,157
Deaths:586
KDR:1.974
Accuracy:27.307% C**
HSR:21.003% D
Darkstar
B**
Kills:732
Deaths:293
KDR:2.498
Accuracy:31.346% B**
HSR:25.410% C++
VE-S Canis
A**
Kills:460
Deaths:103
KDR:4.466
Accuracy:37.001% A++
HSR:40.435% A**
Eridani SX5-AE
A+
Kills:421
Deaths:103
KDR:4.087
Accuracy:36.507% A+
HSR:25.653% C+
Sirius SX12
C+
Kills:274
Deaths:202
KDR:1.356
Accuracy:24.346% C+
HSR:17.153% C+
Kills:10,284
Deaths (as Combat Medic):3,763
Deaths (to Combat Medics):2,213
KDR:2.73293
Kill Difference:6,521
Playtime:287.745 hours
Usage:18%
Score:5.656m
Score/min:328
Accuracy (listed only):30.685%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:44.667% A++
HSR:43.836% A*
Ghost
A
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:47.502% A
HSR:76.917% B*
NS-44 Commissioner
A+
Kills:1,159
Deaths:774
KDR:1.497
Accuracy:49.255% A+
HSR:25.971% B+
Eridani SX5
B**
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:30.556% B*
HSR:28.214% B**
Parallax VX3
A
Kills:986
Deaths:110
KDR:8.964
Accuracy:47.490% A
HSR:83.671% B++
Artemis VX26
C*
Kills:510
Deaths:352
KDR:1.449
Accuracy:28.608% C*
HSR:23.137% C+
VE-S Canis
A**
Kills:460
Deaths:103
KDR:4.466
Accuracy:37.001% A++
HSR:40.435% A**
Eridani SX5-AE
A+
Kills:421
Deaths:103
KDR:4.087
Accuracy:36.507% A+
HSR:25.653% C+
NS-44P Commissioner
A
Kills:366
Deaths:292
KDR:1.253
Accuracy:53.073% A
HSR:26.503% C+
XM98
A+
Kills:341
Deaths:55
KDR:6.200
Accuracy:47.340% A+
HSR:78.299% B+
Sirius SX12
C+
Kills:274
Deaths:202
KDR:1.356
Accuracy:24.346% C+
HSR:17.153% C+
VA39 Spectre
M+
Kills:195
Deaths:
KDR:
Accuracy:48.782% M+
HSR:41.539% C**
NS-357 Underboss
A++
Kills:164
Deaths:80
KDR:2.050
Accuracy:50.943% A++
HSR:23.781% C++
Manticore SX40
B+
Kills:161
Deaths:135
KDR:1.193
Accuracy:33.216% B+
HSR:26.087% B+
Beamer VS3
B+
Kills:159
Deaths:45
KDR:3.533
Accuracy:30.494% B+
HSR:23.899% C*
Kills:8,684
Deaths (as Infiltrator):2,987
Deaths (to Infiltrators):4,069
KDR:2.90726
Kill Difference:5,697
Playtime:217.318 hours
Usage:14%
Score:3.341m
Score/min:256
Accuracy (listed only):40.652%
HSR (listed only):39.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,642
Deaths:487
KDR:3.372
Accuracy:31.825% A
HSR:25.518% B++
Serpent VE92
A+
Kills:1,440
Deaths:374
KDR:3.850
Accuracy:31.619% A+
HSR:25.556% B*
Pulsar C
B++
Kills:1,406
Deaths:697
KDR:2.017
Accuracy:28.370% B++
HSR:20.199% C--
NS-11C
A++
Kills:1,189
Deaths:334
KDR:3.560
Accuracy:32.181% A+
HSR:29.437% A++
Eclipse VE3A
B**
Kills:1,180
Deaths:289
KDR:4.083
Accuracy:30.487% B++
HSR:25.593% B**
VE-C Horizon
B*
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:37.147% B+
HSR:29.802% B*
Solstice VE3
B*
Kills:1,148
Deaths:551
KDR:2.083
Accuracy:27.483% B*
HSR:20.645% C++
NSX-P Tanto
A+
Kills:816
Deaths:163
KDR:5.006
Accuracy:33.519% A+
HSR:27.696% C**
VE-LR Obelisk
A*
Kills:317
Deaths:69
KDR:4.594
Accuracy:46.119% A*
HSR:37.224% B+
Zenith VX-5
B**
Kills:157
Deaths:85
KDR:1.847
Accuracy:31.120% B**
HSR:20.382% C
Kills:10,456
Deaths (as Engineer):3,354
Deaths (to Engineers):3,067
KDR:3.11747
Kill Difference:7,102
Playtime:312.718 hours
Usage:20%
Score:6.497m
Score/min:346
Accuracy (listed only):32.987%
HSR (listed only):26.205%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:289
V. Kills:54 N/A
Deaths:12
KDR:24.083
Accuracy:58.836% B++
KPH:65.200 C
VKPH:12.200 C-
Kills:289 (0 + 0)
Deaths:12
KDR:24.083
VKDR:4.500
Vehicle Kills:54
Kill Difference:277
Playtime:4.433 hours
Usage:0%
Score:0.068m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:80
V. Kills:38 205%
Deaths:1
KDR:80
Accuracy:29.246% D
KPH:18.600 D
VKPH:8.800 D--
Kills:80 (0 + 80)
Deaths:1
KDR:80
VKDR:38
Vehicle Kills:38
Kill Difference:79
Playtime:4.310 hours
Usage:0%
Score:0.029m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:29.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:579
V. Kills:90 N/A
Deaths:39
KDR:14.846
Accuracy:51.708% B
KPH:48.900 C+
VKPH:7.600 C
LB00 Python AP
C*
Kills:222
V. Kills:100 220%
Deaths:7
KDR:31.714
Accuracy:60.573% C++
KPH:51 C+
VKPH:23 C*
L100 Python AP
A++
Kills:102
V. Kills:117 86%
Deaths:17
KDR:6
Accuracy:62.672% B++
KPH:25.500 C-
VKPH:29.300 A++
C75 Viper
C
Kills:80
V. Kills:25 308%
Deaths:9
KDR:8.889
Accuracy:45.520% B+
KPH:20.900 C-
VKPH:6.500 C
Kills:983 (983 + 0)
Deaths:72
KDR:13.653
VKDR:4.611
Vehicle Kills:332
Kill Difference:911
Playtime:24.014 hours
Usage:2%
Score:0.313m
Score/min:217
Driving Accuracy:45.520%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:153
V. Kills:88 172%
Deaths:22
KDR:6.955
Accuracy:47.567% C+
KPH:20.100 C
VKPH:11.600 B++
Supernova FPC
C++
Kills:128
V. Kills:69 183%
Deaths:32
KDR:4
Accuracy:47.806% D
KPH:27.800 C++
VKPH:15 C+
Supernova VPC
B**
Kills:121
V. Kills:29 403%
Deaths:16
KDR:7.563
Accuracy:46.526% C-
KPH:52.900 B+
VKPH:12.700 B**
Saron HRB
A++
Kills:95
V. Kills:55 170%
Deaths:41
KDR:2.317
Accuracy:58.809% A++
KPH:26 C++
VKPH:15.100 C+
Kills:497 (402 + 95)
Deaths:111
KDR:4.477
VKDR:2.171
Vehicle Kills:241
Kill Difference:386
Playtime:18.162 hours
Usage:1%
Score:0.322m
Score/min:296
Driving Accuracy:46.526%
Gunner Accuracy:58.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:145
V. Kills:114 126%
Deaths:24
KDR:6.042
Accuracy:58.981% B+
KPH:38 C+
VKPH:29.900 B+
Aphelion VEX-4H
C
Kills:68
V. Kills:48 139%
Deaths:35
KDR:1.943
Accuracy:51.180% B+
KPH:33.900 C
VKPH:23.900 C
Kills:213 (0 + 213)
Deaths:59
KDR:3.610
VKDR:2.746
Vehicle Kills:162
Kill Difference:154
Playtime:5.824 hours
Usage:0%
Score:0.103m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:51.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:710
V. Kills:37 N/A
Deaths:25
KDR:28.400
Accuracy:23.622% B**
KPH:65 C+
VKPH:3.400 C+
M20 Basilisk
B*
Kills:556
V. Kills:131 421%
Deaths:88
KDR:6.318
Accuracy:44.615% B+
KPH:29.800 B*
VKPH:7 C+
M12 Kobalt
B*
Kills:442
V. Kills:8 N/A
Deaths:22
KDR:20.091
Accuracy:23.222% B*
KPH:65.700 C+
VKPH:1.200 D--
M20 Basilisk
B*
Kills:369
V. Kills:78 467%
Deaths:57
KDR:6.474
Accuracy:43.421% B+
KPH:33.300 B*
VKPH:7 C--
M40 Fury
B+
Kills:213
V. Kills:33 N/A
Deaths:44
KDR:4.841
Accuracy:40.906% B+
KPH:36.400 C
VKPH:5.600 D
G30 Walker
B*
Kills:177
V. Kills:84 208%
Deaths:24
KDR:7.375
Accuracy:36.531% B*
KPH:18.300 C+
VKPH:8.700 C+
M60-G Bulldog
C**
Kills:140
V. Kills:28 483%
Deaths:33
KDR:4.242
Accuracy:41.173% C**
KPH:40.800 C++
VKPH:8.200 C+
G30 Walker
B**
Kills:115
V. Kills:45 250%
Deaths:11
KDR:10.455
Accuracy:33.719% B+
KPH:22.900 B**
VKPH:9 C+
G40-F Ranger
A++
Kills:95
V. Kills:58 161%
Deaths:3
KDR:31.667
Accuracy:36.169% B**
KPH:29.500 A++
VKPH:18 A++
M40 Fury
C+
Kills:84
V. Kills:12 N/A
Deaths:13
KDR:6.462
Accuracy:33.732% C
KPH:46 C+
VKPH:6.600 D
M60-G Bulldog
A+
Kills:58
V. Kills:11 N/A
Deaths:14
KDR:4.143
Accuracy:49.048% A+
KPH:31.400 C*
VKPH:6 C+
Kills:2,959 (0 + 2,959)
Deaths:334
KDR:8.859
VKDR:1.572
Vehicle Kills:525
Kill Difference:2,625
Playtime:78.240 hours
Usage:5%
Score:0.849m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:49.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,20713,0613,4033.838C**0.8431.317%B**31.82%C++73.5C++N/A195177.6h9.8B+31.1B++
VX6-7 1,6571,6424873.372A++0.3831.825%A25.518%B++50.5B+N/A14532.5h9.8B++30.7B*
Serpent VE92 1,4581,4403743.85A*0.8531.619%A+25.556%B*58.3B**N/A17224.7h9.8B*30.9B++
VE-H Maw 1,4211,4132884.906M*1.9130.674%B*30.361%B+47.9C+N/A16629.5h8.9B++29.1B++
H-V45 AE 1,4181,4083354.203A*1.2133.213%B**31.037%B+67.4B+N/A24320.9h9.8B*29.6B*
Pulsar C 1,4201,4066972.017B+0.9828.37%B++20.199%C--23.5CN/A7759.8h9.9B+35B++
NS-11C 1,2101,1893343.56M+0.5632.181%A+29.437%A++39.8B+N/A14529.9h10.7B**33.1B*
Eclipse VE3A 1,1961,1802894.083B*1.0930.487%B++25.593%B**100A*1.4B**23011.8h10.1B++33B*
NS-11A 1,1971,1792834.166A**1.1731.605%A+32.909%A68.2A+1B*22217.3h10.2B**32.4B**
NS-15M AE 1,1871,1772434.844A1.8530.058%B*30.756%B+61C*N/A24319.3h9.9B++33.1B+
NS-15MP 1,1921,1762414.88B**1.8832.857%B**30.102%C+81.7B1.1B22414.4h9.6B+29.3B+
Pulsar VS1 1,1841,1693233.619M+0.6230.356%A23.182%C**42.5B*N/A15627.5h11.7B*38.4B*
VE-H Maw AE 1,1761,1692614.479A*1.4835.192%A31.309%B+89.9B*N/A25013h7.9B**22.5B*
NS-30 Vandal 1,1821,1681906.147A*3.1544.667%A++43.836%A*70.4AN/A18716.6h4.3B**9.7B**
Corvus VA55 1,1781,1654732.463A++0.5330.985%A24.549%C*35.8BN/A12932.5h9.8B**31.8B*
Ghost 1,1611,1611637.123A4.1347.502%A76.917%B*46.3C*N/A14825.1h1.7B**3.6B*
VE-C Horizon 1,1721,1613053.807A++0.8137.147%B+29.802%B*88B**N/A24913.2h10B**27B*
H-V45 1,1771,1606791.708C*1.2924.319%C+17.414%D23CN/A7450.4h10.9B*44.9B+
NS-44 Commissioner 1,1701,1597741.497B+1.5049.255%A+25.971%B+43.1BN/A14326.9h3.1B*6.3B*
Eridani SX5 1,1641,1593833.026A++0.0330.556%B*28.214%B**40.8C++N/A12328.4h9B**29.6B++
NS-15M2 1,1681,1594222.746B+0.2526.337%B+21.139%D30.5C-N/A11138h10.6B++40.3B+
Ursa 1,1721,1584532.556A+0.4427.828%B*20.121%D35.4C+N/A9032.7h9.8B+35.3B+
Terminus VX-9 1,1751,1575861.974C*1.0227.307%C**21.003%D22.7DN/A6951h11.2B+41.1B+
Orion VS54 1,1681,1565662.042B+0.9525.019%B*23.875%C+36.6C++N/A14931.6h10.5B++41.8C*
Solstice VE3 1,1651,1485512.083A*0.9127.483%B*20.645%C++16.8C+N/A7368.5h12.5B++45.4B
Flare VE6 1,1551,1485672.025B*0.9726.446%B+22.561%C27.3C-N/A7642h9.1B++34.5B++
Pulsar LSW 1,1501,1398331.367C+1.6324.486%C*21.247%C-36.5CN/A9231.2h12C**49B
Parallax VX3 9899861108.964A++5.9747.49%A83.671%B++45.9B*N/A13621.5h1.6B**3.4B**
NS "Jackpot" Decimator 1,3349081824.989A**1.9968.357%B+1.101%D64.9B+30.4B35914h3.6C**5.2B+
NSX-P Tanto 8228161635.006S2.0133.519%A+27.696%C**78.5A*N/A22810.4h9.9B**29.6B**
Darkstar 7437322932.498B*0.5031.346%B**25.41%C++45.8C++N/A13416h12.8C*40.7B+
M12 Kobalt 7477102528.4B+25.4023.622%B**20.282%B+65.1C+3.4C+22510.9h16B+67.9B++
M12 Kobalt 6826721351.692A48.7027.688%B**20.536%B+146.1B++2.2D-4134.6h11.6B**41.8B**
Plasma Grenade 6206111611N/A608.0052.342%B*N/A678.9B*10C++21870.9h2.9B*5.5B*
L100 Python HESH 6695793914.846C**11.8551.708%BN/A49.1C+7.6C20411.8h3.3C**6.3B+
M20 Basilisk 687556886.318A+3.3244.615%B+6.115%C*29.9B*7C+15418.6h42.1A94.4A
Artemis VX26 5195103521.449C++1.5528.608%C*23.137%C+14.8D-N/A4734.5h11.9C*41.6B
VE-S Canis 4634601034.466M*1.4737.001%A++40.435%A**50BN/A1679.2h7.5B**20.2B*
NS Decimator 7084541932.352A+0.6467.013%B++1.101%D-43.7B+24.4B**33010.4h4.5C*6.8B+
M12 Kobalt 4504422220.091B+17.0923.222%B*14.027%D-66C+1.2D--2286.7h13.7B**59B++
Eridani SX5-AE 4264211034.087A**1.0936.507%A+25.653%C+89.6B**1.1B**2444.7h8.6B++23.7B++
C-4 5333741173.197A0.2024.987%C+N/A93.5C*39.8B++8844h1.3B+5.1B
M20 Basilisk 447369576.474A+3.4843.421%B+6.233%C*33.2B*7C--15811.1h40.5A93.2A+
NS-44P Commissioner 3673662921.253C++1.7453.073%A26.503%C+66.5C**N/A1805.5h3.1C**5.9B++
Spear Anti-Vehicle Phalanx Turret 488349428.31C*5.3146.078%C++3.152%C47.2B+18.8C2537.4h6.2B++13.4B++
XM98 344341556.2A**3.2047.34%A+78.299%B+28.7C++N/A10211.9h1.8B**3.9B**
VE-LR Obelisk 322317694.594A*1.6046.119%A*37.224%B+37.3C++N/A1378.5h5.5B++11.8B**
Dual Photon Pods 3432891224.083M21.0958.836%B++N/A65.7C12.3C-2554.4h14.1B**24B*
Sirius SX12 2762742021.356B1.6424.346%C+17.153%C+15.1DN/A5618.2h13.2B+54.4B
Damascus Edge 2862356,5160.036C++2.9628.642%C+1.277%D-0.4CN/A1586.1h2.2C+7.8C**
LB00 Python AP 322222731.714A+28.7260.573%C++N/A50.5C+22.7C++2534.4h5D8.2C
Tank Mine 342222723.083C*0.0933.661%C+N/A48.3D*26.1D*4584.6h1.5B++4.6B*
M40 Fury 246213444.841C1.8440.906%B+1.408%C36.1C5.6D1675.9h11B+26.8B++
MANA Anti-Personnel Turret 204201712.831N/A0.1728.632%UN/A2010U30U4258800.1h19T*66.2T*
VA39 Spectre 1961951195U192.0048.782%M+41.539%C**47.6A+N/A2224.1h3.5A7.2A
The Slasher 2181943,5550.055C++2.9418.812%D*2.062%D--0.8C-N/A2245.7h1.7B++9.3C+
G30 Walker 261177247.375B++4.3836.531%B*5.65%B+18.2C+8.7C+1589.7h125.1B**342.3B**
Auraxium Force-Blade 1701653,0380.054B+2.9439.789%B++N/A1.4C+N/A4117.8h1.4A3.4B+
Lancer VS22 317164792.076A0.9263.892%C**N/A22.2B++20.7B++2667.4h12.2B+19B+
NS-357 Underboss 164164802.05B**0.9550.943%A++23.781%C++56.6B+N/A1832.9h3.6B++7.1B*
Manticore SX40 1641611351.193C**1.8033.216%B+26.087%B+32.2C++N/A1035h6.4B++19.4B++
Beamer VS3 161159453.533M**0.5430.494%B+23.899%C*45.4B*N/A2183.5h6.7B*22C**
Zenith VX-5 163157851.847B*1.1531.12%B**20.382%C12.6D-N/A4712.5h12.6B40.5B++
Supernova PC 241153226.955C**3.9647.567%C+N/A20.1C11.6B++1507.6h5.1C*10.7C*
Saron HRB-H 259145246.042C*3.0558.981%B+2.069%B++38.2C++30B++2823.8h23.8C**40.4B+
Rocklet Rifle 262141324.406S1.4160.071%B*N/A52.2A*44.8A++6822.7h30.1B++50B++
M60-G Bulldog 168140334.242C1.2541.173%C**2.857%C+41.2C++8.2C+1593.4h5B*12.2B*
S1 2501401710.819C**2.1870.182%A+N/A26.4C++20.8B**3425.3h6.9C++9.8B+
Supernova FPC 197128324C1.0047.806%D2.344%C+27.8C++15C+4564.6h4.9C**10.3C+
Supernova VPC 150121167.563C4.5746.526%C-2.479%B**52.6B+12.6B**3392.3h2.5B**5.5B+
G30 Walker 1601151110.455M+7.4633.719%B+9.565%A*23B**9C+1795h86.7A++257.1A+
Proximity Mine 1081081010.8A*7.8051.253%B**N/A135C*N/A5870.8h2.1D4.1B+
L100 Python AP 219102176C*3.0062.672%B++5.882%A*25.5C-29.3A++2534h8D12.8C+
Saron HRB 15095412.317D0.6858.809%A++2.105%B+25.7C++14.9C+3723.7h27.3D46.5B+
G40-F Ranger 15395331.667S28.6736.169%B**N/A29.7A*18.1A*2503.2h69.7B**192.8B**
M40 Fury 9684136.462C+3.4733.732%C3.571%A+46.7C+6.7D2631.8h8.1B*23.9B*
AP30 Shredder 11880180U77.0029.246%D3.75%B*18.6D8.8D--1124.3h59.2B**202.3B++
C75 Viper 1058098.889B**5.8945.52%B+1.25%C+21.1C-6.6C1793.8h14.9C+32.8C**
Nemesis VSH9 18280721.111B++1.8968.736%B*1.25%D11.9C15.2B+2626.7h11.1D*16.1C--
Aphelion VEX-4H 11668351.943C1.0551.18%B+2.941%C+34C24C3162h52.6B+102.8B+
Aspis Anti-Aircraft Phalanx Turret 11864106.4B**3.4038.155%A*N/A13.9B++11.7C**1914.6h92.1A+241.4B**
Force-Blade 105625,1860.012C2.9841.756%B*N/A0.2C--N/A1292.4h7.5F--18D
M60-G Bulldog 6958144.143C+1.1549.048%A+5.172%A+32.2C**6.1C+1561.8h5.3B**10.9B**
Sticky Grenade 5857157N/A54.0063.066%AN/A570D10C32000.1h3.2D5C+
Anti-Vehicle Grenade 8254154N/A51.0044.382%DN/A270C--140B+23650.2h5.9C+13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34840.5h
Anti-Vehicle MANA Turret34370.5h
Nano-Armor Kit154364,59928.6h
Nanite Revive Grenade01900.1h
Medical Applicator348283,79718.6h
Spitfire Auto-Turret26791.3h
Motion Spotter84,0881.6h
Shield Recharging Field161,8920.7h
Recon Detection Device144,86510.8h
Ammunition Package175,5062h
Medical Kit7398,06467.4h
Anti-Infantry MANA Turret41600.5h
Snowman Soldier02610.3h

Check the help document for the dictionary if you want to learn more about words used here.


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