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Paragon Chosen KeepCalmMate[PGON] KeepCalmMate
VS BR 184

KDR: 10.6

Score: 87.9m

Last Seen: Feb 13th, 2019 9:08 PM
- OFFLINE - 78.1 hour(s)

Prestige 1, Battle Rank 100 (184 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods Nebula VM20 C150 Dalton Nebula VM20 Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,247,247 MLG Score: 997
Fun Score: N/A
Cheeseburgers Flipped: 1891TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.287%20.552%5812999315,4343.563617.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.189%1.409A-0.019C+-1.718F-HEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B11.90.168C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.736%1.595%53546101672,16620163266835.7966221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.588%0.556B+-0.01C+-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.284C*49.20.071C+66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.071%1.143%2041710159,009896342610.0435263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%1.674A++-0.946D--0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++4.20.667B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.97%1.787%174116100610,242884489711.5729209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.628B+-0.654D0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.611B+19.80.498B+26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.093%50.416%17412102036148820.739754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%0.46B+-1.097D*-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.295C*2.60.166C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.609%13.196%174121020629427101.46963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.107%0.764B++-0.265C0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.60.252C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 8
87.9m229.2%449 (26.9k)418 (25.1k)10.5977155,38414,66213.1117184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221203536.917%4.916%18114:1722

23% Engineer7% Infiltrator55% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMFeb 16th, 2019 2:49 PM (6h) (PST)Feb 13th, 2019 6:21 PM (3d) (PST)Feb 13th, 2019 5:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,452791,3730.7390.0700.0362.2520.244997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,1064,71782,38944421351525,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3505.2h/146.1d 36,860 7,639 42,254 473.5k 2,222 5,223 51,233 305.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,146
Deaths:495
KDR:2.315
Accuracy:25.997% C**
HSR:19.546% D
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
VX6-7
A
Kills:316
Deaths:93
KDR:3.398
Accuracy:31.475% A
HSR:21.835% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
VE-LR Obelisk
A**
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% A**
HSR:30.415% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
NSX-P Tanto
A
Kills:198
Deaths:60
KDR:3.300
Accuracy:31.989% A
HSR:28.283% B+
Solstice VE3
A
Kills:191
Deaths:78
KDR:2.449
Accuracy:30.071% A
HSR:15.183% D
Kills:4,752
Deaths (as Engineer):2,084
Deaths (to Engineers):4,581
KDR:2.28023
Kill Difference:2,668
Playtime:808.754 hours
Usage:23%
Score:22.494m
Score/min:464
Accuracy (listed only):32.610%
HSR (listed only):19.838%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,337
Deaths:308
KDR:4.341
Accuracy:28.347% A+
HSR:28.796% B+
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Pulsar LSW
A+
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:30.919% A+
HSR:21.976% C
NS-15M1
A++
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:31.332% A++
HSR:26.712% B+
Flare VE6
A++
Kills:250
Deaths:45
KDR:5.556
Accuracy:32.624% A++
HSR:28.800% B+
Kills:5,259
Deaths (as Heavy Assault):1,272
Deaths (to Heavy Assaults):2,763
KDR:4.13443
Kill Difference:3,987
Playtime:128.770 hours
Usage:4%
Score:2.903m
Score/min:376
Accuracy (listed only):30.508%
HSR (listed only):25.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Pulsar C
C**
Kills:1,146
Deaths:495
KDR:2.315
Accuracy:25.997% C**
HSR:19.546% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
VX6-7
A
Kills:316
Deaths:93
KDR:3.398
Accuracy:31.475% A
HSR:21.835% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
NSX-P Tanto
A
Kills:198
Deaths:60
KDR:3.300
Accuracy:31.989% A
HSR:28.283% B+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
Solstice VE3
A
Kills:191
Deaths:78
KDR:2.449
Accuracy:30.071% A
HSR:15.183% D
NSX Tengu
B++
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B++
HSR:21.053% C+
Kills:8,167
Deaths (as Light Assault):3,267
Deaths (to Light Assaults):2,689
KDR:2.49985
Kill Difference:4,900
Playtime:1,934.023 hours
Usage:55%
Score:49.348m
Score/min:425
Accuracy (listed only):31.661%
HSR (listed only):18.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Equinox VE2
B++
Kills:614
Deaths:208
KDR:2.952
Accuracy:29.806% B++
HSR:21.824% C++
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Equinox VE2 Burst
C*
Kills:358
Deaths:116
KDR:3.086
Accuracy:28.369% C*
HSR:13.408% F
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
B**
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% B**
HSR:25.084% B+
Corvus VA55
B*
Kills:278
Deaths:82
KDR:3.390
Accuracy:28.750% B*
HSR:19.784% C-
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
H-V45
B+
Kills:188
Deaths:66
KDR:2.848
Accuracy:26.050% B+
HSR:22.872% C*
NSX Tengu
B++
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B++
HSR:21.053% C+
Kills:6,504
Deaths (as Combat Medic):2,272
Deaths (to Combat Medics):970
KDR:2.86268
Kill Difference:4,232
Playtime:126.980 hours
Usage:4%
Score:2.629m
Score/min:345
Accuracy (listed only):33.721%
HSR (listed only):18.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
NS-44 Commissioner
C*
Kills:326
Deaths:178
KDR:1.831
Accuracy:38.048% C*
HSR:13.804% D*
Ghost
C+
Kills:309
Deaths:75
KDR:4.120
Accuracy:38.494% C+
HSR:47.573% F-
NS-45 Pilot
C--
Kills:202
Deaths:88
KDR:2.295
Accuracy:28.382% C--
HSR:16.337% D--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-357 Underboss
B*
Kills:171
Deaths:114
KDR:1.500
Accuracy:43.328% B*
HSR:20.468% C+
AM7-XOXO
C**
Kills:164
Deaths:131
KDR:1.252
Accuracy:65.743% C**
HSR:14.634% C--
NS-61 Emissary
B+
Kills:96
Deaths:58
KDR:1.655
Accuracy:23.776% D
HSR:19.792% B+
NSX Tengu
B++
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B++
HSR:21.053% C+
NS-AM7 Archer
B+
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B+
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:5,005
Deaths (as Infiltrator):1,916
Deaths (to Infiltrators):1,436
KDR:2.61221
Kill Difference:3,089
Playtime:256.521 hours
Usage:7%
Score:4.391m
Score/min:285
Accuracy (listed only):38.355%
HSR (listed only):23.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,718
Deaths:441
KDR:10.698
Accuracy:25.377% A+
HSR:17.592% D
Nebula VM20
A+
Kills:4,491
Deaths:421
KDR:10.668
Accuracy:25.966% A+
HSR:18.147% C-
Blueshift VM5
A
Kills:1,429
Deaths:172
KDR:8.308
Accuracy:25.737% A
HSR:18.684% C-
Blueshift VM5
A+
Kills:1,390
Deaths:167
KDR:8.323
Accuracy:26.498% A+
HSR:18.201% C--
Comet VM2
A
Kills:1,077
Deaths:226
KDR:4.765
Accuracy:53.512% A
HSR:5.292% B+
Comet VM2
B**
Kills:1,049
Deaths:206
KDR:5.092
Accuracy:54.651% B**
HSR:4.194% C+
Vortex VM21
A+
Kills:397
Deaths:63
KDR:6.302
Accuracy:53.867% A+
HSR:1.511% D--
Vortex VM21
A+
Kills:339
Deaths:63
KDR:5.381
Accuracy:54.410% A+
HSR:2.065% D-
Quasar VM1
A++
Kills:220
Deaths:45
KDR:4.889
Accuracy:24.774% A++
HSR:15.455% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.536% A+
HSR:5.747% C
NS-10 Burster
A+
Kills:163
Deaths:49
KDR:3.327
Accuracy:39.104% A+
HSR:4.294% C--
Kills:15,447
Deaths (as MAX Suit):951
Deaths (to MAX Suits):514
KDR:16.2429
Kill Difference:14,496
Playtime:236.863 hours
Usage:7%
Score:6.142m
Score/min:432
Accuracy (listed only):38.494%
HSR (listed only):10.108%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:32,512
V. Kills:23,155 140%
Deaths:2,374
KDR:13.695
Accuracy:41.751% A++
KPH:34.100 A++
VKPH:24.300 A*
Light PPA
M*
Kills:28,669
V. Kills:4,666 N/A
Deaths:1,118
KDR:25.643
Accuracy:46.198% B++
KPH:67.700 B++
VKPH:11 M*
Dual Photon Pods
M+
Kills:5,164
V. Kills:1,150 449%
Deaths:59
KDR:87.525
Accuracy:65.528% A+
KPH:228.500 M+
VKPH:50.900 M+
Antares LC
A
Kills:4,140
V. Kills:3,436 120%
Deaths:354
KDR:11.695
Accuracy:40.858% A
KPH:31.400 B*
VKPH:26 A
Maelstrom Turbo Laser
A+
Kills:3,560
V. Kills:2,450 145%
Deaths:430
KDR:8.279
Accuracy:41.408% A++
KPH:29.900 A
VKPH:20.600 A+
Hornet Missiles
M**
Kills:2,304
V. Kills:1,392 165%
Deaths:28
KDR:82.286
Accuracy:76.523% A++
KPH:200.700 A*
VKPH:121.200 M**
Coyote Missiles
A*
Kills:1,272
V. Kills:232 N/A
Deaths:19
KDR:66.947
Accuracy:60.980% B**
KPH:117.500 A*
VKPH:21.400 C+
Photon A2A Missile Pods
S
Kills:327
V. Kills:241 135%
Deaths:6
KDR:54.500
Accuracy:87.169% B**
KPH:270.600 S
VKPH:199.400 S
Kills:77,948 (68,881 + 0)
Deaths:4,388
KDR:17.764
VKDR:8.369
Vehicle Kills:36,722
Kill Difference:73,560
Playtime:1,675.409 hours
Usage:48%
Score:31.784m
Score/min:316
Piloting Accuracy:41.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:8,448
V. Kills:313 N/A
Deaths:185
KDR:45.665
Accuracy:52.488% A++
KPH:71.600 A+
VKPH:2.700 C+
C150 Dalton
S
Kills:4,503
V. Kills:2,714 166%
Deaths:96
KDR:46.906
Accuracy:46.032% B*
KPH:126.200 S
VKPH:76 M**
L-30R Vektor
B**
Kills:1,904
V. Kills:819 232%
Deaths:233
KDR:8.172
Accuracy:46.917% B*
KPH:20.600 B**
VKPH:8.900 C*
AP30 Shredder
U
Kills:1,044
V. Kills:514 203%
Deaths:26
KDR:40.154
Accuracy:49.029% A*
KPH:3,758,400 U
VKPH:1,850,400 U
CAS30 Tank Buster
B*
Kills:357
V. Kills:187 190%
Deaths:71
KDR:5.028
Accuracy:54.098% B*
KPH:11.600 B+
VKPH:6.100 C
Dual-75 Duster
M**
Kills:223
V. Kills:11 N/A
Deaths:2
KDR:111.500
Accuracy:53.992% A++
KPH:199.100 M**
VKPH:9.800 B*
L105 Zephyr
U
Kills:223
V. Kills:90 245%
Deaths:6
KDR:37.167
Accuracy:59.698% A*
KPH:802,800 U
VKPH:324,000 U
Kills:16,702 (10,709 + 5,993)
Deaths:619
KDR:26.982
VKDR:7.509
Vehicle Kills:4,648
Kill Difference:16,083
Playtime:277.925 hours
Usage:8%
Score:5.552m
Score/min:333
Piloting Accuracy:54.098%
Gunner Accuracy:59.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:355
V. Kills:62 N/A
Deaths:17
KDR:20.882
Accuracy:55.405% B++
KPH:83.500 A
VKPH:14.600 A++
L100 Python HEAT
A+
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A+
C75 Viper
A
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C++
KPH:44.700 B*
VKPH:13.200 A
LB00 Python AP
A
Kills:182
V. Kills:74 243%
Deaths:7
KDR:26
Accuracy:60.306% C++
KPH:73.200 B*
VKPH:29.800 A
L100 Python AP
B+
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 C-
VKPH:20.300 B+
Kills:1,111 (1,111 + 0)
Deaths:67
KDR:16.582
VKDR:6.269
Vehicle Kills:420
Kill Difference:1,044
Playtime:22.610 hours
Usage:1%
Score:0.608m
Score/min:448
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,859
V. Kills:799 482%
Deaths:133
KDR:29.015
Accuracy:60.850% B**
KPH:74.600 A+
VKPH:15.500 A*
Supernova FPC
A++
Kills:3,345
V. Kills:1,958 171%
Deaths:269
KDR:12.435
Accuracy:58.449% B+
KPH:39.100 A+
VKPH:22.900 A++
Supernova PC
M*
Kills:876
V. Kills:299 292%
Deaths:41
KDR:21.366
Accuracy:61.142% A
KPH:56.300 M*
VKPH:19.200 M*
M12 Kobalt
M
Kills:541
V. Kills:14 N/A
Deaths:5
KDR:108.200
Accuracy:22.841% A++
KPH:155.600 M
VKPH:4 B
Proton II PPA
A
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 A
VKPH:6 A
Saron HRB
A++
Kills:335
V. Kills:219 152%
Deaths:35
KDR:9.571
Accuracy:54.118% A
KPH:42.100 A++
VKPH:27.500 A+
E540 Halberd
A
Kills:302
V. Kills:167 180%
Deaths:20
KDR:15.100
Accuracy:57.857% A
KPH:46.600 A
VKPH:25.800 A
Kills:9,623 (8,080 + 1,543)
Deaths:512
KDR:18.795
VKDR:6.797
Vehicle Kills:3,480
Kill Difference:9,111
Playtime:174.688 hours
Usage:5%
Score:3.623m
Score/min:346
Driving Accuracy:61.142%
Gunner Accuracy:57.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:288
V. Kills:140 204%
Deaths:19
KDR:15.158
Accuracy:62.087% B*
KPH:93.700 M*
VKPH:45.600 A*
E540 Halberd-H
A+
Kills:136
V. Kills:67 200%
Deaths:9
KDR:15.111
Accuracy:65.911% B**
KPH:69 A
VKPH:34 A+
Proton II PPA-H
B*
Kills:100
V. Kills:5 N/A
Deaths:4
KDR:25
Accuracy:45.346% B*
KPH:111.900 B+
VKPH:5.600 C
G40-F Ranger
C
Kills:61
V. Kills:36 165%
Deaths:2
KDR:30.500
Accuracy:47.483% A*
KPH:32.600 C
VKPH:19.300 C
Kills:585 (0 + 585)
Deaths:34
KDR:17.206
VKDR:7.294
Vehicle Kills:248
Kill Difference:551
Playtime:7.808 hours
Usage:0%
Score:0.311m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:47.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:187
V. Kills:63 292%
Deaths:15
KDR:12.467
Accuracy:49.739% B**
KPH:35.300 A
VKPH:11.900 B**
M20 Basilisk
A++
Kills:145
V. Kills:61 234%
Deaths:11
KDR:13.182
Accuracy:50.103% A
KPH:42.200 A++
VKPH:17.700 A++
M12 Kobalt
A+
Kills:87
V. Kills:6 N/A
Deaths:2
KDR:43.500
Accuracy:29.143% A*
KPH:100.100 B*
VKPH:6.900 A+
M40 Fury
C**
Kills:80
V. Kills:24 320%
Deaths:4
KDR:20
Accuracy:35.962% C+
KPH:43.500 C
VKPH:13.100 C**
M40 Fury
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:36.144% C+
KPH:35.400 C
VKPH:6.800 C--
Kills:567 (0 + 567)
Deaths:38
KDR:14.921
VKDR:4.395
Vehicle Kills:167
Kill Difference:529
Playtime:13.368 hours
Usage:0%
Score:0.273m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:36.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:60
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:43.079% A+
KPH:126.800 A
VKPH:21.100 S
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:60
Playtime:0.474 hours
Usage:0%
Score:0.016m
Score/min:556
Piloting Accuracy:N/A%
Gunner Accuracy:43.079%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 55,66732,5122,37413.695M**3.1041.751%A++2.196%C+34.1A++24.3A*311954.5h82.8B++198.4B**
Light PPA 33,33528,6691,11825.643M**15.0546.198%B++N/A67.7B++11M*243423.7h14.2C++30.7C**
L-24R Spur 8,7618,44818545.665S35.0752.488%A++1.586%C71.6A+2.7C+180118h16.7B+31.8B+
Dual Photon Pods 6,3145,1645987.525U76.9365.528%A+1.394%C++228.5M+50.9M+110522.6h15.5B*23.6B*
Nebula VM20 4,7714,71844110.698S0.1025.377%A+17.592%D47B*N/A146100.3h13.5B*53.2B*
C150 Dalton 7,2174,5039646.906S36.3146.032%B*N/A126.1S76M**120635.7h2.8B*6.1B**
Nebula VM20 4,5464,49142110.667S0.0725.966%A+18.147%C-46.2B++N/A13997.2h14.2B++54.7B*
Antares LC 7,5764,14035411.695S1.1040.858%A1.353%C-31.4B*26A317132h91.2B+223.2B++
Supernova VPC 4,6583,85913329.015A++18.4260.85%B**N/A74.6A+15.5A*26751.7h3.1C**5.2B+
Maelstrom Turbo Laser 6,0103,5604308.279A*2.3241.408%A++1.938%C-29.9A20.6A+297119.1h71.2B++172B*
Supernova FPC 5,3033,34526912.435B**1.8458.449%B+1.315%D39.1A+22.9A++31385.6h4.7B+8B++
Hornet Missiles 3,6962,3042882.286U71.6976.523%A++N/A200.3A*121M**143111.5h9.4C*12.3B+
L-30R Vektor 2,7231,9042338.172M**2.4346.917%B*1.943%C20.6B**8.9C*11292.3h51.6B++109.9B++
VE-S Canis 1,6191,5965392.961A+7.6433.4%B**14.035%D43.4C++N/A11036.8h11.4C**34B+
Blueshift VM5 1,4361,4291728.308M2.2925.737%A18.684%C-53.1AN/A16226.9h11.4A44.4B**
Blueshift VM5 1,4051,3901678.323M2.2726.498%A+18.201%C--50.5B**N/A16727.5h12.3B**46.3B**
Orion VS54 1,3581,3373084.341A++6.2628.347%A+28.796%B+66.2A+1A+23920.2h10.4B*36.7B
NS-15M2 1,3511,3303413.9A6.7029.32%B**22.406%C52.6BN/A22825.3h12.1C**41.2B+
M60-A Bulldog 1,6301,2984628.217S17.6249.929%AN/A74.6A+19.1M**43317.4h4.9B++9.8B**
Coyote Missiles 1,5041,2721966.947U56.3560.98%B**N/A117.8A*21.5C+68310.8h14.8A+24.3A
Pulsar LSW 1,1891,1742973.953A*6.6430.919%A+21.976%C59B+N/A18219.9h11.4B+36.8B++
NS-15M1 1,1791,1682814.157A*6.4431.332%A++26.712%B+64.5B*N/A18718.1h11.7B+37.2B++
Pulsar C 1,2221,1464952.315B++8.2825.997%C**19.546%D11.6DN/A3899.2h12C++46C**
Comet VM2 1,4101,0772264.765S5.8353.512%A5.292%B+19A+5.9B*11556.8h14.9B*27.8B*
Comet VM2 1,3281,0492065.092S5.5154.651%B**4.194%C+19.2A5.1C++10154.6h16.1B**29.5B**
AP30 Shredder 1,5581,0442640.154S29.5649.029%A*2.395%C**10440U5140U49133000.1h60.4B**123.2A
Eridani SX5 1,0451,0333942.622A+7.9829.329%B+16.747%C27CN/A7438.3h11.3B38.4B+
Supernova PC 1,1758764121.366A**10.7761.142%AN/A56.5M*19.3M*36615.5h4.8B+7.8B*
Serpent VE92 8218033452.328A8.2722.342%C17.684%C13.6DN/A4559.1h12.3B54.9C*
Sirius SX12 7627541993.789A**6.8126.967%B+17.639%C+32.9C**N/A9522.9h14.2C**52.5B+
Equinox VE2 6266142082.952A++7.6529.806%B++21.824%C++43.2C**N/A10014.2h11.9B40B+
A30 Walker 9406083517.371U6.7738.579%M++1.151%D37.1A20.2B*30816.4h109.5B++283.8B**
M12 Kobalt 5555415108.2S97.6022.841%A++12.939%C+154.6M4B3573.5h14.3B+62.7B*
Pulsar VS1 5115061463.466M7.1326.508%B+17.194%C--32B+N/A12015.8h14.7C++55.3B+
MAX Punch 5584679510.491A**10.1164.225%B**N/A2C+N/A5228.6h2.3C+3.5C*
Zenith VX-5 4614451842.418B**8.1828.054%B+21.348%C+15.2DN/A4529.2h13.9C+49.4C**
Vortex VM21 500397636.302S4.3053.867%A+1.511%D--25.8M++6.7C*13115.4h20.7B++38.4B++
Proton II PPA 389365940.556A++29.9635.046%A++N/A91.3A6A4884h9.7C++27.7B*
Equinox VE2 Burst 3653581163.086B*7.5128.369%C*13.408%F34.4CN/A8010.4h13.8C48.6C++
CAS30 Tank Buster 544357715.028A**5.5754.098%B*1.12%C11.6B+6.1C22330.8h61.4C+113.5B
L100 Python HESH 4173551720.882B*10.2855.405%B++1.127%C-84.5A14.8A++4884.2h2.9B+5.2B++
Vortex VM21 441339635.381S5.2254.41%A+2.065%D-22.2M**6.7B*11415.3h24.3B*44.7B*
Saron HRB 554335359.571B**1.0354.118%AN/A41.9A++27.4A+7558h17B*31.5B**
Photon A2A Missile Pods 568327654.5U43.9087.169%B**N/A272.5S200.8S34911.2h8.7C+9.9B+
NS-44 Commissioner 3293261781.831B*8.7738.048%C*13.804%D*37.5C++N/A1428.7h4.1C+10.7C*
Solstice Burst 3303251382.355B++8.2425.796%C+17.846%D-11.1D-N/A2729.4h14.9C57.8C+
Deimos VA29 3223171791.771B+8.8361.289%C++12.303%D21.9DN/A6614.5h3.3D*5.4C
VX6-7 323316933.398A+7.2031.475%A21.835%C*20.5C-N/A7915.4h13.2C+42B+
Nova 3153121472.122B+8.4844.014%C+14.103%C+17.1DN/A5318.2h3.9B+8.9B+
Hyena Missile Launcher 4783111718.294U7.7046.533%A*N/A35.7B*19.2B++2728.7h29.4B++63.3B**
Ghost 311309754.12B+6.4838.494%C+47.573%F-14.8D-N/A6620.9h2.7C--7C+
Lancer VS22 475302734.137S6.4668.412%B*N/A36M20.6A4188.4h10.9B++15.9B++
E540 Halberd 4693022015.1B+4.5057.857%A1.987%C46.5A25.7A7556.5h5.1B+8.7B**
NS-11A 3042991032.903B**7.6929.83%B**25.084%B+39.3B+N/A1237.6h13.6C++45.6B+
Saron HRB-H 4282881915.158A*4.5662.087%B*1.389%C+92.9M++45.2A*7163.1h11.4A+18.4A+
Corvus VA55 285278823.39M7.2128.75%B*19.784%C-33.5C*N/A1048.3h12C*41.6B+
NS-11C 3052772081.332B+9.2717.086%D*18.051%C+3.4D--N/A1980.4h17.6C--102.8D
Flare VE6 257250455.556S5.0432.624%A++28.8%B+78.1A2.2S3303.2h8.9B++27.3B++
Dual-75 Duster 2342232111.5S100.9053.992%A++N/A202.7M**10B**8941.1h6C+11.1B++
L105 Zephyr 313223637.167M*26.5759.698%A*N/A2230U900U10736000.1h5.7B+9.5B**
Quasar VM1 224220454.889A**5.7124.774%A++15.455%D45.8A*N/A2024.8h10.8A43.7B++
VE-LR Obelisk 219217425.167A*5.4348.492%A**30.415%C+54.3B*N/A1554h6B+12.4B*
Hunter QCX 3802082250.924B9.6748.91%BN/A11.7C+9.7A10217.8h15.4D31.5C
L100 Python HEAT 287207923S12.4062.233%B**1.449%D48.1A18.6A+4224.3h6.6C+10.6B+
NSX Tanto 2172051151.783B++8.8124.712%C21.463%C--6.9D--N/A2729.6h15.6C+63.2C+
NS-45 Pilot 207202882.295B*8.3028.382%C--16.337%D--47C+1.2B**1654.3h6.1B++21.7B
Tank Mine 260199219.476M**1.12251.255%UN/A284.3M**87.1B*32810.7h3.5F--1.4M
NSX-P Tanto 202198603.3M7.3031.989%A28.283%B+43B*N/A1294.6h13.5B+42.1B++
C75 Viper 254196824.5S13.9041.008%C++N/A44.5B*13.2A4704.4h9.9B++24.2B++
PS1-AV Suppressor 192192752.56B+8.0432.148%B+18.75%D53.3C++N/A1323.6h14.1C44C++
Solstice VE3 194191782.449A**8.1530.071%A15.183%D25.8B+N/A3087.4h11.1B*36.8B+
H-V45 190188662.848B*7.7526.05%B+22.872%C*40BN/A1904.7h14C+53.7C**
M20 Basilisk 2501871512.467S1.8749.739%B**7.487%B++35.3A11.9B**3475.3h86.2B173.4B++
LB00 Python AP 256182726A+15.4060.306%C++N/A72.8B*29.6B**3032.5h3.7B+6.1B++
NS-10 Burster 318174493.551S7.0539.536%A+5.747%C5.5C+4.5B+9831.9h138.8C++351.1B++
L100 Python AP 317171266.577B+4.0254.049%C4.094%B++23.8C-20.3B+4777.2h7.7C14.2C
NS-357 Underboss 1731711141.5B+9.1043.328%B*20.468%C+50.3BN/A1443.4h4.6C10.6B+
AM7-XOXO 2331641311.252C++9.3565.743%C**14.634%C--5.9D2.5C3227.9h16.3C+24.9C+
NS-10 Burster 286163493.327M++7.2739.104%A+4.294%C--5.1C+3.9C+8731.9h149.8C++383.1B++
C-4 217158722.194B+8.4019.488%D--N/A31.6D--11.8D*7015h1.3B+6.9C+
M20 Basilisk 2061451113.182S2.5850.103%A4.138%D42.6A++17.9A++3743.4h72.5B++144.6B**
E540 Halberd-H 203136915.111B+4.5165.911%B**N/A68A33.5A8702h4.7B++7.1B**
Rocklet Rifle 234133841.583A++9.0147.598%DN/A13.3D*10.1D*24110h42.4C89.1C
Proton II PPA-H 105100425B**14.4045.346%B*5%M++111.1B+5.6C5240.9h9.9C*21.8B+
NS-61 Emissary 10096581.655A8.9423.776%D19.792%B+8.4D-N/A3511.4h17.4C73C-
NS Decimator 13493332.818A*7.7851.432%D*1.075%D-28.2C12.4C5053.3h4.4C**8.6C+
Force-Blade 107892,7410.032C**10.5725.72%CN/A0.2C--N/A1370.9h3C+11.7C+
M12 Kobalt 9387243.5M++32.9029.143%A*18.391%C++96.7B*6.7A4480.9h25.1D-86.2B+
Frag Grenade 8786186N/A75.4050.75%B++N/A860A+10C*51560.1h2.4A4.7B**
M40 Fury 10480420A++9.4035.962%C+1.25%D44.4C13.3B2481.8h11.4C**31.7B+
M40 Fury 8168611.333B**0.7436.144%C+N/A35.8C6.8C--2981.9h12.5C**34.7B+
S1 10664213.048S7.5557.455%C++1.563%D29.1C**19.1B*12062.2h7C+12.2C++
G40-F Ranger 9761230.5A*19.9047.483%A*N/A32.1C18.9C4281.9h57.4B+120.8B*
CAS 14-E 7060160M*49.4043.079%A+1.667%C+120A20S5550.5h29.6C*68.6B+
G40-F Ranger 9158158M**47.4045.917%A++N/A72.5A+41.3A+7070.8h63.3B+137.9B**
NSX Tengu 5757183.167A++7.4341.914%B++21.053%C+35.6C+N/A1501.6h10.9B+26B+
G30 Walker 8857157S46.4062.017%A**1.754%D-63.3A**34.4A*4550.9h173.8B+280.2A
NS-AM7 Archer 7553341.559M9.0461.519%B+15.094%C8.7B3.6B+1466.1h13.9B+22.6B++
Parallax VX3 5252134C**6.6035.569%C--67.308%D*19.3C--N/A1442.7h2.3C+6.6C+
The Slasher 5151740.689U9.9132.126%C+15.686%B+5.5B+N/A149.3h2.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34960.9h
Restoration Kit2102,6168.6h
Nano-Armor Kit3091,153,57183.3h
Anti-Vehicle MANA Turret21790.3h
Spawn Beacon23440.2h
Cortium Silo03540.3h
Nanite Revive Grenade09670.3h
Medical Applicator378250,07918.3h
NSX Amaterasu372899.1h
Deconstruction Tool110,4812h
Spitfire Auto-Turret12070.2h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package132,9731h
Shield Recharging Field1780h
Medical Kit6374,36723.4h
WLT-Howler Mining Laser027,2084h
Nano-Repair Grenade01,7480.5h
Recon Detection Device76710.9h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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