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Paragon KeepCalmMate[PGON] KeepCalmMate
VS BR 193

KDR: 9.44

Score: 99m

Last Seen: Aug 18th, 2019 12:14 AM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Nebula VM20 Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,524,969 MLG Score: 1219
Fun Score: N/A
Cheeseburgers Flipped: 1929TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.155%21.579%62935117924,9093.955075.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.527%1.553A+0.087C+-1.852F-HEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+11.50.194C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.054%1.555%52066120876,79622233429234.5461224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.725%0.596B+-0.018C+-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.297C*48.70.08C+64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.304%1.096%1902712079,852105637489.32072263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.668%1.678A++-0.936D--0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.10.671B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.996%1.935%172417119711,419996550811.4534207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.472%0.631B+-0.627D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.617B+19.60.507B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.818%64.497%1724412101,01478241.29667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.137%1.293A-0.216C0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.40.236C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.678%13.533%172421212702682101.02782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%0.814B++-0.18C0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.48B+3.50.276C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
99m241.4%462 (27.7k)427 (25.6k)9.43958176,45418,69311.6157193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141366236.716%5.977%21912:2129

25% Engineer6% Heavy Assault7% Infiltrator51% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMAug 18th, 2019 11:22 AM (17h) (PST)Aug 17th, 2019 10:08 PM (1d) (PST)Aug 17th, 2019 8:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,445911,3540.7610.0810.0452.4100.2381219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,6915,48281,20946531451425,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3865.2h/161d 40,679 10,547 48,390 559k 2,634 6,282 55,111 335.1m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:2,577
Deaths:716
KDR:3.599
Accuracy:30.290% B**
HSR:20.955% C+
Pulsar C
C**
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:25.954% C**
HSR:19.689% D
Serpent VE92
C+
Kills:937
Deaths:379
KDR:2.472
Accuracy:23.145% C+
HSR:18.890% C+
Zenith VX-5
B+
Kills:448
Deaths:188
KDR:2.383
Accuracy:27.982% B+
HSR:21.205% C+
Deimos VA29
C++
Kills:390
Deaths:207
KDR:1.884
Accuracy:62.487% C++
HSR:13.077% D
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.363% D*
HSR:18.182% C+
Solstice VE3
A+
Kills:279
Deaths:113
KDR:2.469
Accuracy:30.731% A+
HSR:16.129% D
VE-LR Obelisk
A**
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% A**
HSR:30.415% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:199
Deaths:63
KDR:3.159
Accuracy:32.049% A
HSR:28.643% B+
Kills:7,333
Deaths (as Engineer):2,825
Deaths (to Engineers):5,223
KDR:2.59575
Kill Difference:4,508
Playtime:963.353 hours
Usage:25%
Score:28.109m
Score/min:486
Accuracy (listed only):32.751%
HSR (listed only):20.050%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,419
Deaths:645
KDR:3.750
Accuracy:30.501% B**
HSR:27.160% C--
Orion VS54
A+
Kills:1,363
Deaths:319
KDR:4.273
Accuracy:28.377% A+
HSR:28.980% B+
NS-15M2
B**
Kills:1,356
Deaths:348
KDR:3.897
Accuracy:29.346% B**
HSR:22.493% C
NS-15M1
A++
Kills:1,213
Deaths:296
KDR:4.098
Accuracy:31.228% A++
HSR:26.711% B+
Flare VE6
A++
Kills:1,199
Deaths:262
KDR:4.576
Accuracy:32.224% A++
HSR:25.605% C++
Pulsar LSW
A+
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:30.919% A+
HSR:21.976% C
VE-H Maw
A+
Kills:97
Deaths:28
KDR:3.464
Accuracy:33.477% A+
HSR:20.619% D
Kills:8,821
Deaths (as Heavy Assault):2,195
Deaths (to Heavy Assaults):3,813
KDR:4.01868
Kill Difference:6,626
Playtime:213.614 hours
Usage:6%
Score:4.784m
Score/min:373
Accuracy (listed only):30.867%
HSR (listed only):24.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:2,577
Deaths:716
KDR:3.599
Accuracy:30.290% B**
HSR:20.955% C+
VE-S Canis
B**
Kills:1,664
Deaths:556
KDR:2.993
Accuracy:33.335% B**
HSR:14.483% D
Eridani SX5
B+
Kills:1,351
Deaths:466
KDR:2.899
Accuracy:29.349% B+
HSR:18.431% C
Sirius SX12
B++
Kills:1,308
Deaths:342
KDR:3.825
Accuracy:28.066% B++
HSR:20.107% B
Pulsar C
C**
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:25.954% C**
HSR:19.689% D
Serpent VE92
C+
Kills:937
Deaths:379
KDR:2.472
Accuracy:23.145% C+
HSR:18.890% C+
Zenith VX-5
B+
Kills:448
Deaths:188
KDR:2.383
Accuracy:27.982% B+
HSR:21.205% C+
Deimos VA29
C++
Kills:390
Deaths:207
KDR:1.884
Accuracy:62.487% C++
HSR:13.077% D
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.363% D*
HSR:18.182% C+
Solstice VE3
A+
Kills:279
Deaths:113
KDR:2.469
Accuracy:30.731% A+
HSR:16.129% D
NS-7B PDW
A+
Kills:276
Deaths:72
KDR:3.833
Accuracy:33.255% A+
HSR:24.275% B**
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:199
Deaths:63
KDR:3.159
Accuracy:32.049% A
HSR:28.643% B+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
Kills:11,995
Deaths (as Light Assault):4,319
Deaths (to Light Assaults):3,525
KDR:2.77726
Kill Difference:7,676
Playtime:1,973.911 hours
Usage:51%
Score:50.720m
Score/min:428
Accuracy (listed only):32.061%
HSR (listed only):19.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,664
Deaths:556
KDR:2.993
Accuracy:33.335% B**
HSR:14.483% D
H-V45
A+
Kills:1,462
Deaths:477
KDR:3.065
Accuracy:31.585% A+
HSR:20.657% C+
Eridani SX5
B+
Kills:1,351
Deaths:466
KDR:2.899
Accuracy:29.349% B+
HSR:18.431% C
Sirius SX12
B++
Kills:1,308
Deaths:342
KDR:3.825
Accuracy:28.066% B++
HSR:20.107% B
Equinox VE2
B*
Kills:617
Deaths:209
KDR:2.952
Accuracy:29.793% B*
HSR:21.718% C++
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Deimos VA29
C++
Kills:390
Deaths:207
KDR:1.884
Accuracy:62.487% C++
HSR:13.077% D
Equinox VE2 Burst
C*
Kills:358
Deaths:116
KDR:3.086
Accuracy:28.369% C*
HSR:13.408% F
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
B**
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% B**
HSR:25.084% B+
Corvus VA55
B*
Kills:296
Deaths:92
KDR:3.217
Accuracy:29.019% B*
HSR:19.595% C--
NS-7B PDW
A+
Kills:276
Deaths:72
KDR:3.833
Accuracy:33.255% A+
HSR:24.275% B**
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
Kills:9,119
Deaths (as Combat Medic):3,033
Deaths (to Combat Medics):1,371
KDR:3.00659
Kill Difference:6,086
Playtime:170.136 hours
Usage:4%
Score:4.159m
Score/min:407
Accuracy (listed only):34.437%
HSR (listed only):18.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,664
Deaths:556
KDR:2.993
Accuracy:33.335% B**
HSR:14.483% D
Eridani SX5
B+
Kills:1,351
Deaths:466
KDR:2.899
Accuracy:29.349% B+
HSR:18.431% C
Sirius SX12
B++
Kills:1,308
Deaths:342
KDR:3.825
Accuracy:28.066% B++
HSR:20.107% B
NS-44 Commissioner
B+
Kills:600
Deaths:310
KDR:1.935
Accuracy:40.740% B+
HSR:15.333% D--
Phaseshift VX-S
A++
Kills:542
Deaths:62
KDR:8.742
Accuracy:49.005% A++
HSR:72.325% C+
NS-357 Underboss
B++
Kills:319
Deaths:176
KDR:1.813
Accuracy:42.534% B++
HSR:16.928% D
Ghost
C+
Kills:317
Deaths:77
KDR:4.117
Accuracy:38.538% C+
HSR:47.950% F-
NS-7B PDW
A+
Kills:276
Deaths:72
KDR:3.833
Accuracy:33.255% A+
HSR:24.275% B**
NS-45 Pilot
C-
Kills:265
Deaths:129
KDR:2.054
Accuracy:28.478% C-
HSR:17.736% D--
AM7-XOXO
B+
Kills:253
Deaths:175
KDR:1.446
Accuracy:66.628% B+
HSR:20.158% C+
NS-357 IA
B+
Kills:241
Deaths:124
KDR:1.944
Accuracy:50.966% B+
HSR:24.896% D
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-61 Emissary
B*
Kills:112
Deaths:66
KDR:1.697
Accuracy:24.268% D
HSR:21.429% B*
XM98
A
Kills:103
Deaths:7
KDR:14.714
Accuracy:46% A
HSR:72.816% C
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
NS-44L Blackhand
B+
Kills:82
Deaths:47
KDR:1.745
Accuracy:45.616% B+
HSR:25.610% D*
Soldier Soaker
B
Kills:77
Deaths:45
KDR:1.711
Accuracy:37.106% B
HSR:9.091% D-
Beamer VS3
C
Kills:73
Deaths:31
KDR:2.355
Accuracy:14.973% F-
HSR:20.548% C
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:7,968
Deaths (as Infiltrator):2,832
Deaths (to Infiltrators):2,056
KDR:2.81356
Kill Difference:5,136
Playtime:287.971 hours
Usage:7%
Score:4.942m
Score/min:286
Accuracy (listed only):39.122%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,738
Deaths:443
KDR:10.695
Accuracy:25.367% A+
HSR:17.581% D
Nebula VM20
A+
Kills:4,508
Deaths:423
KDR:10.657
Accuracy:25.947% A+
HSR:18.190% C-
Blueshift VM5
A
Kills:1,430
Deaths:173
KDR:8.266
Accuracy:25.719% A
HSR:18.671% C-
Blueshift VM5
A
Kills:1,391
Deaths:168
KDR:8.280
Accuracy:26.483% A
HSR:18.188% D
Comet VM2
B**
Kills:1,086
Deaths:227
KDR:4.784
Accuracy:53.506% B**
HSR:5.249% B+
Comet VM2
B**
Kills:1,061
Deaths:207
KDR:5.126
Accuracy:54.675% B**
HSR:4.147% C+
Vortex VM21
A
Kills:445
Deaths:67
KDR:6.642
Accuracy:53.128% A
HSR:1.348% D--
Vortex VM21
A
Kills:406
Deaths:67
KDR:6.060
Accuracy:53.817% A
HSR:2.709% C--
Quasar VM1
A++
Kills:246
Deaths:49
KDR:5.020
Accuracy:24.828% A++
HSR:15.854% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.619% A+
HSR:5.747% C
NS-10 Burster
A+
Kills:164
Deaths:49
KDR:3.347
Accuracy:39.205% A+
HSR:4.268% C--
Cosmos VM3
M
Kills:137
Deaths:15
KDR:9.133
Accuracy:30.624% M
HSR:18.248% C+
Cosmos VM3
M
Kills:135
Deaths:15
KDR:9
Accuracy:29.977% M
HSR:17.778% C
Kills:15,921
Deaths (as MAX Suit):976
Deaths (to MAX Suits):612
KDR:16.3125
Kill Difference:14,945
Playtime:241.557 hours
Usage:6%
Score:6.324m
Score/min:436
Accuracy (listed only):37.146%
HSR (listed only):11.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:34,183
V. Kills:24,066 142%
Deaths:2,458
KDR:13.907
Accuracy:42.032% A++
KPH:34.700 A*
VKPH:24.400 A*
Light PPA
M**
Kills:30,598
V. Kills:4,919 N/A
Deaths:1,174
KDR:26.063
Accuracy:46.494% B++
KPH:69 B++
VKPH:11.100 M**
Dual Photon Pods
M+
Kills:5,379
V. Kills:1,204 446%
Deaths:60
KDR:89.650
Accuracy:65.837% A++
KPH:230.800 M+
VKPH:51.700 M+
Antares LC
A+
Kills:4,316
V. Kills:3,528 122%
Deaths:366
KDR:11.792
Accuracy:41.111% A+
KPH:31.900 B*
VKPH:26 A+
Maelstrom Turbo Laser
A
Kills:3,904
V. Kills:2,640 148%
Deaths:455
KDR:8.580
Accuracy:41.624% A++
KPH:31.400 B**
VKPH:21.200 A
Hornet Missiles
A**
Kills:2,935
V. Kills:1,793 164%
Deaths:34
KDR:86.324
Accuracy:76.969% A++
KPH:194.500 A*
VKPH:118.800 A**
Coyote Missiles
A*
Kills:1,353
V. Kills:274 492%
Deaths:26
KDR:52.039
Accuracy:62.382% A
KPH:116.100 A*
VKPH:23.500 C++
Photon A2A Missile Pods
S
Kills:351
V. Kills:253 138%
Deaths:6
KDR:58.500
Accuracy:85.280% B**
KPH:269.800 S
VKPH:194.500 S
M202 Wyrm
M+
Kills:78
V. Kills:39 195%
Deaths:1
KDR:78
Accuracy:67.119% A+
KPH:314.400 M
VKPH:157.200 M+
Kills:83,097 (73,001 + 0)
Deaths:4,580
KDR:18.143
VKDR:8.453
Vehicle Kills:38,716
Kill Difference:78,517
Playtime:1,739.004 hours
Usage:45%
Score:33.795m
Score/min:324
Piloting Accuracy:41.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:9,219
V. Kills:338 N/A
Deaths:194
KDR:47.521
Accuracy:52.584% A++
KPH:72.200 A+
VKPH:2.600 C+
C150 Dalton
S
Kills:5,277
V. Kills:3,181 166%
Deaths:116
KDR:45.491
Accuracy:46.642% B*
KPH:126 S
VKPH:76 M**
L-30R Vektor
B**
Kills:2,306
V. Kills:983 234%
Deaths:269
KDR:8.572
Accuracy:47.061% B*
KPH:21.200 B**
VKPH:9 C++
AP30 Shredder
U
Kills:1,090
V. Kills:538 202%
Deaths:29
KDR:37.586
Accuracy:48.566% A*
KPH:3,924,000 U
VKPH:1,936,800 U
CAS30 Tank Buster
B**
Kills:426
V. Kills:227 187%
Deaths:81
KDR:5.259
Accuracy:56.416% B**
KPH:11.200 B+
VKPH:6 C
Dual-75 Duster
S
Kills:243
V. Kills:11 N/A
Deaths:2
KDR:121.500
Accuracy:54.563% A++
KPH:208 S
VKPH:9.400 B**
L105 Zephyr
U
Kills:229
V. Kills:92 246%
Deaths:6
KDR:38.167
Accuracy:60.352% A*
KPH:824,400 U
VKPH:331,200 U
Kills:18,790 (11,951 + 6,839)
Deaths:697
KDR:26.958
VKDR:7.704
Vehicle Kills:5,370
Kill Difference:18,093
Playtime:317.494 hours
Usage:8%
Score:6.409m
Score/min:336
Piloting Accuracy:56.416%
Gunner Accuracy:60.352%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:404
V. Kills:73 N/A
Deaths:20
KDR:20.200
Accuracy:55.759% B*
KPH:86.500 A+
VKPH:15.600 A++
L100 Python HEAT
A
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A
C75 Viper
B**
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C++
KPH:44.700 B*
VKPH:13.200 B**
LB00 Python AP
B**
Kills:186
V. Kills:76 242%
Deaths:7
KDR:26.571
Accuracy:60.508% C*
KPH:72.500 B*
VKPH:29.600 B**
L100 Python AP
B
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 D
VKPH:20.300 B
Kills:1,164 (1,164 + 0)
Deaths:70
KDR:16.629
VKDR:6.186
Vehicle Kills:433
Kill Difference:1,094
Playtime:23.111 hours
Usage:1%
Score:0.687m
Score/min:495
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,971
V. Kills:843 470%
Deaths:133
KDR:29.857
Accuracy:60.870% B**
KPH:74.900 A+
VKPH:15.900 A*
Supernova FPC
A+
Kills:3,882
V. Kills:2,176 178%
Deaths:288
KDR:13.479
Accuracy:58.835% B+
KPH:41.600 A+
VKPH:23.300 A+
Supernova PC
M*
Kills:1,021
V. Kills:348 293%
Deaths:44
KDR:23.205
Accuracy:60.909% A
KPH:58.500 M*
VKPH:19.900 M++
M12 Kobalt
A*
Kills:542
V. Kills:14 N/A
Deaths:5
KDR:108.400
Accuracy:22.880% A++
KPH:155.500 A*
VKPH:4 B
Proton II PPA
A++
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 A
VKPH:6 B**
Saron HRB
A++
Kills:336
V. Kills:219 153%
Deaths:35
KDR:9.600
Accuracy:54.567% A
KPH:41.500 A++
VKPH:27 A
E540 Halberd
A+
Kills:309
V. Kills:170 181%
Deaths:20
KDR:15.450
Accuracy:58.036% A
KPH:46.600 A
VKPH:25.600 A+
Kills:10,426 (8,874 + 1,552)
Deaths:534
KDR:19.524
VKDR:7.105
Vehicle Kills:3,794
Kill Difference:9,892
Playtime:186.081 hours
Usage:5%
Score:4.018m
Score/min:360
Driving Accuracy:60.909%
Gunner Accuracy:58.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M**
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.872% B++
KPH:93.900 M**
VKPH:45.500 A*
E540 Halberd-H
A
Kills:163
V. Kills:78 206%
Deaths:11
KDR:14.818
Accuracy:64.976% B*
KPH:67.400 B**
VKPH:32.200 A
Proton II PPA-H
B*
Kills:101
V. Kills:5 N/A
Deaths:4
KDR:25.250
Accuracy:45.541% B*
KPH:112.400 B+
VKPH:5.600 C+
G40-F Ranger
A*
Kills:79
V. Kills:44 176%
Deaths:2
KDR:39.500
Accuracy:46.545% A*
KPH:33 C
VKPH:18.400 C
Kills:636 (0 + 636)
Deaths:36
KDR:17.667
VKDR:7.472
Vehicle Kills:269
Kill Difference:600
Playtime:8.835 hours
Usage:0%
Score:0.347m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:46.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:230
V. Kills:71 319%
Deaths:15
KDR:15.333
Accuracy:50.723% A
KPH:39.900 A++
VKPH:12.300 A
M12 Kobalt
A*
Kills:161
V. Kills:13 N/A
Deaths:2
KDR:80.500
Accuracy:29.394% A*
KPH:107.900 B**
VKPH:8.700 A*
M20 Basilisk
A++
Kills:160
V. Kills:64 246%
Deaths:11
KDR:14.546
Accuracy:50.596% A
KPH:43.500 A++
VKPH:17.400 A++
M40 Fury
B
Kills:84
V. Kills:25 323%
Deaths:4
KDR:21
Accuracy:35.955% C+
KPH:45.600 C
VKPH:13.600 B
M40 Fury
C+
Kills:69
V. Kills:13 N/A
Deaths:6
KDR:11.500
Accuracy:36.099% C+
KPH:35.500 C
VKPH:6.700 C--
M12 Kobalt
B**
Kills:60
V. Kills:3 N/A
Deaths:1
KDR:60
Accuracy:23.608% B**
KPH:93.900 B++
VKPH:4.700 B+
G40-F Ranger
A++
Kills:59
V. Kills:32 179%
Deaths:1
KDR:59
Accuracy:44.329% A++
KPH:30.700 A+
VKPH:16.600 B*
Kills:823 (0 + 823)
Deaths:40
KDR:20.575
VKDR:5.525
Vehicle Kills:221
Kill Difference:783
Playtime:17.288 hours
Usage:0%
Score:0.386m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:44.329%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:148
V. Kills:37 389%
Deaths:
KDR:
Accuracy:64.956% B**
KPH:164.200 M++
VKPH:41 A+
CAS 14-E
S
Kills:67
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.950% A+
KPH:130.900 A+
VKPH:19.500 S
Kills:215 (0 + 215)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:215
Playtime:1.414 hours
Usage:0%
Score:0.057m
Score/min:677
Piloting Accuracy:N/A%
Gunner Accuracy:42.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 58,24934,1832,45813.907M**4.4742.032%A++2.121%C+34.7A*24.4A*315984.3h82.1B++195.4B**
Light PPA 35,51730,5981,17426.063M**16.6246.494%B++N/A69.1B++11.1M**250443.1h14.1C++30.4C**
L-24R Spur 9,5579,21919447.521M**38.0852.584%A++1.562%C72.1A+2.6C+190127.8h16.9B+32.1B+
Dual Photon Pods 6,5835,3796089.65U80.2165.837%A++1.357%C++230.9M+51.7M+110923.3h15.5B*23.6B*
C150 Dalton 8,4585,27711645.491S36.0546.642%B*N/A125.9S75.9M**119841.9h2.9B*6.2B**
Nebula VM20 4,7924,73844310.695M**1.2625.367%A+17.581%D47.1B*N/A146100.6h13.5B*53.2B*
Nebula VM20 4,5634,50842310.657S1.2225.947%A+18.19%C-46.2B++N/A14097.5h14.2B++54.8B*
Antares LC 7,8444,31636611.792S2.3541.111%A+1.367%C31.9B*26A+317135.5h90.2B+219.4B++
Supernova VPC 4,8143,97113329.857A+20.4260.87%B**N/A74.9A+15.9A*27653h3.1C**5.2B+
Maelstrom Turbo Laser 6,5443,9044558.58M+0.8641.624%A++1.793%C-31.4B**21.2A306124.5h69.4B++166.7B*
Supernova FPC 6,0583,88228813.479B**4.0458.835%B+1.236%D41.6A+23.3A+32893.4h4.5B+7.7B++
Hornet Missiles 4,7282,9353486.324U76.8876.969%A++N/A194.4A*118.7A**146215.1h9.2C**11.9B++
VX6-7 2,6362,5777163.599A++5.8430.29%B**20.955%C+49.1B+1.1A17152.5h11.8B38.9B+
Betelgeuse 54-A 2,4602,4196453.75C**5.6930.501%B**27.16%C--70.5C++1.2B++22834.3h11.1C+36.4B+
L-30R Vektor 3,2892,3062698.572S0.8747.061%B*2.298%C++21.2B**9.1C++115108.6h50.5B++107.2B++
VE-S Canis 1,6871,6645562.993A++6.4533.335%B**14.483%D43.2C++N/A11438.5h11.3C**33.8B+
H-V45 1,4841,4624773.065B*6.3731.585%A+20.657%C+59.7AN/A21524.5h12.6B39.8B++
Blueshift VM5 1,4371,4301738.266A**1.1725.719%A18.671%C-53B**N/A16327h11.4A44.5B**
Blueshift VM5 1,4061,3911688.28A**1.1626.483%A18.188%D50.4B**N/A16827.6h12.3B**46.3B**
Orion VS54 1,3841,3633194.273A++5.1728.377%A+28.98%B+66.2A+1A27020.6h10.5B*36.9B
NS-15M2 1,3771,3563483.897A5.5429.346%B**22.493%C52.2C**N/A22926h12.1C**41.2B+
Coyote Missiles 1,6271,3532652.038U42.6062.382%AN/A115.6A*23.4C++68711.7h16.8A+27A
Eridani SX5 1,3671,3514662.899A++6.5429.349%B+18.431%C31.9C+N/A9142.3h11.3B38.4B+
M60-A Bulldog 1,6601,3244628.783M**19.3450.074%AN/A75.7A++19.2M**45717.5h4.9B++9.7B**
Sirius SX12 1,3201,3083423.825A**5.6128.066%B++20.107%B40.7B+N/A11032.1h13.6B+48.6B+
NS-15M1 1,2241,2132964.098A*5.3431.228%A++26.711%B+64.9B*N/A18718.7h11.7B+37.3B++
Flare VE6 1,2281,1992624.576M++4.8632.224%A++25.605%C++67B*1.6M20017.9h9.6B+29.7B++
Pulsar LSW 1,1891,1742973.953A*5.4930.919%A+21.976%C59B+N/A18819.9h11.4B+36.8B++
Pulsar C 1,2351,1585012.311B++7.1325.954%C**19.689%D11.5DN/A39100.5h11.9C++46C**
AP30 Shredder 1,6281,0902937.586S28.1548.566%A*2.294%C**10900U5380U55260700.1h60.6B*124.7A
Comet VM2 1,4201,0862274.784S4.6653.506%B**5.249%B+19A5.8B*11557.1h14.8B*27.7B*
Comet VM2 1,3431,0612075.126S4.3154.675%B**4.147%C+19.3A5.1C++10254.9h16.1B**29.4B**
Supernova PC 1,3691,0214423.205M13.7760.909%AN/A58.7M*20M++39517.4h4.7B+7.7B*
Serpent VE92 9609373792.472A6.9723.145%C+18.89%C+15.4DN/A5260.9h12.2B52.9C**
A30 Walker 1,0756954615.109S5.6739.221%M++1.151%D38.2A20.9B**32018.2h108.4B+276.5B*
Equinox VE2 6296172092.952A++6.4929.793%B*21.718%C++43.1B++N/A10414.3h11.9B40B+
NS-44 Commissioner 6036003101.935B*7.5040.74%B+15.333%D--42.9BN/A16714h3.8C*9.3B+
M12 Kobalt 5565425108.4S98.9622.88%A++13.1%C+154.9A*4B3593.5h14.3B++62.7B++
Phaseshift VX-S 543542628.742A*0.7049.005%A++72.325%C+53.1A+N/A13510.2h2.4B+4.8B++
Lancer VS22 8545401184.576S4.8665.903%B+N/A35.8A*20.8B*35915.1h9.2B++13.9B++
Pulsar VS1 5115061463.466M5.9726.508%B+17.194%C--32B+N/A13615.8h14.7C++55.3B+
MAX Punch 5634729780.483M8.9663.921%AN/A2C++N/A5233.3h2.3C+3.5C**
Zenith VX-5 4644481882.383A7.0627.982%B+21.205%C+15.3DN/A4729.2h13.9C+49.6C**
Vortex VM21 550445676.642S2.8053.128%A1.348%D--26.2M++6.2C++13117h20.8B++39.2B++
CAS30 Tank Buster 653426815.259M+4.1856.416%B**1.174%C+11.2B+6C20338.1h66.7C+118.2B
Vortex VM21 517406676.06S3.3853.817%A2.709%C--24M**6.6B++12416.9h23B**42.7B++
L100 Python HESH 4774042020.2B*10.7655.759%B*N/A86A+15.5A++5244.7h2.9B5.1B++
Deimos VA29 3953902071.884B+7.5662.487%C++13.077%D24.7DN/A8215.8h3.2D*5.1C
Proton II PPA 389365940.556A+31.1235.046%A++N/A91.3A6B**5004h9.7C++27.7B*
Equinox VE2 Burst 3653581163.086B++6.3528.369%C*13.408%F34.4CN/A8210.4h13.8C48.6C++
Hyena Missile Launcher 5413532216.045U6.6146.819%A*N/A34.3B*18.3B++25510.3h30.3B++64.7B**
Photon A2A Missile Pods 604351658.5U49.0685.28%B**N/A270S194.6S34691.3h8.6C++10.1B+
Saron HRB 555336359.6B*0.1654.567%AN/A41.5A++27A7708.1h17.5B++32.1B**
Solstice Burst 3303251382.355B++7.0825.796%C+17.846%D-11.1D--N/A2929.4h14.9C57.8C+
NS-357 Underboss 3223191761.813B*7.6342.534%B++16.928%D58B+N/A1585.5h4.2C++9.8B+
Ghost 319317774.117B+5.3238.538%C+47.95%F-15D--N/A7221.2h2.7D7C+
Nova 3153121472.122B+7.3244.014%C+14.103%C+17.1DN/A5418.2h3.9B+8.9B+
E540 Halberd 4793092015.45B+6.0158.036%A1.942%C46.8A25.8A+8066.6h5.1B+8.8B**
NS-11A 3042991032.903B**6.5429.83%B**25.084%B+39.3BN/A1347.6h13.6C++45.6B+
Corvus VA55 303296923.217A**6.2229.019%B*19.595%C--34.4C**N/A1148.6h11.9C*41B+
Saron HRB-H 4352931915.421A*5.9861.872%B++1.365%C+94.5M**45.8A*7253.1h11.5A++18.6A+
NS-11C 3142862161.324B+8.1217.363%D*18.182%C+3.5D--N/A2081.1h17.5C--100.7D-
Solstice VE3 2852791132.469A**6.9730.731%A+16.129%D18.6C+N/A19615h12.5B++40.5B+
NS-7B PDW 277276723.833A*5.6133.255%A+24.275%B**98.6M+N/A2212.8h11.3B*34B++
Hunter QCX 4762692511.072B+8.3751.307%B+N/A14C+10.8A+12419.2h13.9D27.2C+
NS-45 Pilot 2722651292.054B++7.3928.478%C-17.736%D--44.2C+1.2B**1616h6.3B+22C**
AM7-XOXO 3312531751.446B+7.9966.628%B+20.158%C+8.1C--2.5C4031.4h13.5C++20.3C**
Quasar VM1 251246495.02A**4.4224.828%A++15.854%D48.2A*1B**2395.1h10.8A43.6B++
Dual-75 Duster 2542432121.5U112.0654.563%A++N/A202.5S9.2B**9301.2h5.9C+10.8B++
NS-357 IA 2412411241.944B++7.5050.966%B+24.896%D60.3B+N/A2284h3.7C7.3C++
M20 Basilisk 3012301515.333S5.8950.723%A7.391%B++39.7A++12.2A3655.8h78.3B+154.3B*
L105 Zephyr 321229638.167M**28.7360.352%A*N/A2290U920U11377900.1h6B+9.9B**
VE-LR Obelisk 219217425.167A*4.2748.492%A**30.415%C+54.3B*N/A2024h6B+12.4B*
Tank Mine 2772152110.238M**0.80270.567%UN/A307.1S88.6B*34830.7h3.5F*1.3M
NS Decimator 306212633.365M+6.0759.309%C+N/A33.7C+14.9C+4106.3h4.4C**7.4C**
L100 Python HEAT 287207923S13.5662.233%B**1.449%D48.1A18.6A4444.3h6.6C+10.6B+
NSX Tanto 2172051151.783B++7.6624.712%C21.463%D6.9D--N/A2929.6h15.6C+63.2C+
NSX-P Tanto 203199633.159A**6.2832.049%A28.643%B+42.3B++N/A1634.7h13.6B42.5B++
C75 Viper 254196824.5S15.0641.008%C++N/A44.5B*13.2B**5114.4h9.9B++24.2B++
PS1-AV Suppressor 192192752.56B+6.8832.148%B+18.75%D53.3C++N/A1363.6h14.1C44C*
Rocklet Rifle 3231891011.871A*7.5750.212%CN/A15.5D--11D*27812.2h45.2C--89.9C
LB00 Python AP 262186726.571A+17.1360.508%C*N/A71.5B*29.2B**3462.6h3.7B+6.1B++
C-4 242177802.213B+7.2321.391%DN/A34D--12.5D*7495.2h1.4C*6.5C+
NS-10 Burster 318174493.551S5.8939.619%A+5.747%C5.4C+4.5B+10032.2h139.7C+352.6B++
L100 Python AP 317171266.577B+2.8654.049%C4.094%B*23.8D20.3B5517.2h7.7C-14.2C-
NS-10 Burster 288164493.347M++6.0939.205%A+4.268%C--5.1C3.9C+8932.2h150C+382.5B++
E540 Halberd-H 2411631114.818B+5.3864.976%B*N/A67.9B**32.5A8512.4h5B+7.7B*
M12 Kobalt 174161280.5S71.0629.394%A*18.634%C++107.3B**8.7A*4701.5h22.5C76.4B+
M20 Basilisk 2241601114.545S5.1150.596%A3.75%D43.2A++17.3A+3823.7h72.2B++142.6B**
VLG Missile Launcher 1851481148U138.5664.956%B**N/A164.4M++41.1A+7160.9h5C**7.6B++
Frag Grenade 1401391139N/A129.5643.33%CN/A463.3C+3.3D27210.3h3.5B8C**
Cosmos VM3 139137159.133S0.3130.624%M18.248%C+62.3A*N/A2182.2h13.9C++45.3B+
Cosmos VM3 140135159S0.4429.977%M17.778%C61.4A*2.3M**2162.2h13.6C++45.4B**
NS-61 Emissary 116112661.697A7.7424.268%D21.429%B*9.6D-N/A4111.7h16.4C+67.7C
XM98 104103714.714S5.2746%A72.816%C64.4A*N/A3061.6h2B*4.4B*
Proton II PPA-H 106101425.25B**15.8145.541%B*4.951%M*112.2B+5.6C+5660.9h9.9C*21.8B+
Fatestealer 100100641.563U7.8837.273%C++20%C41.7B++N/A782.4h2.1B++5.5B+
VE-H Maw 9797283.464A++5.9833.477%A+20.619%D57.1C**N/A4291.7h11.2C+33.4B+
S1 15596332.909M**6.5360.097%B1.042%D--34.3B++21.1B**11362.8h6.4C*10.7B
Force-Blade 107892,7410.032C**9.4125.72%CN/A0.2C--N/A1371.4h3C+11.7C+
NSX Tengu 8888253.52A**5.9244.353%B**22.727%C**44C**N/A1632h11.6B+26.2B+
M40 Fury 10984421A*11.5635.955%C+1.19%D46.7C13.9B+2651.8h10.9B+30.4B+
NS-44L Blackhand 8482471.745B+7.6945.616%B+25.61%D*30.4C**N/A1122.7h4.4C++9.6B
G40-F Ranger 12379239.5M++30.0646.545%A*N/A32.9C18.3C3982.4h63.1C*135.5B*
M202 Wyrm 11778178S68.5667.119%A+3.846%B+390M**195M**24720.2h48.2C71.8C++
Soldier Soaker 7977451.711B+7.7337.106%B9.091%D-55C*1.4B+1601.4h5.7C**15.3B+
Beamer VS3 7673312.355A*7.0814.973%F-20.548%C14.9DN/A1134.9h13.5D-90.2D--
M40 Fury 8269611.5B**2.0636.099%C+N/A36.3C6.8C--2991.9h12.4B+34.4B+
CAS 14-E 7767167M**57.5642.95%A+2.985%A134A++20S6020.5h29.6C*68.9B+
M12 Kobalt 6360160A*50.5623.608%B**25%A+100B*5B++4370.6h16.4B+69.5B++
G40-F Ranger 9159159U49.5644.329%A++N/A31.1A+16.8B*4521.9h77.2A174.2A
G40-F Ranger 9259159M**49.5645.781%A+N/A73.8A++41.3A++7090.8h62.4B+136.4B**
G30 Walker 8857157S47.5662.017%A**1.754%D-63.3A++34.4A++4640.9h173.8B+280.2B**
NS-AM7 Archer 7553341.559A**7.8861.519%B15.094%C8.7B3.6B++1586.1h13.9B+22.6B++
Parallax VX3 5252134C**5.4435.569%C--67.308%D*19.3DN/A1622.7h2.3C+6.6C+
The Slasher 5151740.689U8.7532.126%C+15.686%B+5.4B+N/A149.4h2.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24140.2h
Anti-Vehicle MANA Turret21790.3h
Nano-Armor Kit3811,302,01794.3h
Cortium Silo03540.3h
Nanite Revive Grenade01,5550.4h
Medical Applicator494322,14523.1h
NSX Amaterasu372899.1h
Spitfire Auto-Turret23640.3h
Restoration Kit2724,50010.4h
Motion Spotter34960.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Deconstruction Tool110,4812h
Recon Detection Device121,8912.8h
Ammunition Package143,4651.2h
Shield Recharging Field1780h
Medical Kit8867,75829.3h
Nano-Repair Grenade02,1720.6h
A30 Walker0560h
WLT-Howler Mining Laser127,2084.1h

Check the help document for the dictionary if you want to learn more about words used here.


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