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Paragon Chosen KeepCalmMate[XlII] KeepCalmMate
VS BR 174

KDR: 10.55

Score: 76.4m

Last Seen: Aug 17th, 2018 1:12 AM
- OFFLINE - 33.1 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Positive Mental Attitude[XlII] Positive Mental Attitude
VS outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Nebula VM20 Dual Photon Pods Nebula VM20 Antares LC C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,202,211 MLG Score: 961
Fun Score: N/A
Cheeseburgers Flipped: 1859TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.148%19.827%5382498111,7723.362477.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.061%1.215B**-0.107C+-1.679F-HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.404B12.10.148C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.242%1.681%5216699965,09418452959235.2813220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.469%0.489B+0.048C+-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.259C*49.80.051C+68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.837%1.589%147179985,79078226657.39464217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.682%1.575A+-0.712D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.70.624B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.2%1.886%1284159907,00080534238.69565204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.789%0.574B+-0.627D0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.613B+18.90.507B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.548%48.089%12842100331438220.821989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%0.365C**-1.271D**-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.241C++2.80.118C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.334%13.3%12842100359431891.86207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%0.757B++-0.215C0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.70.24C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Positive Mental Attitude[XlII] Positive Mental Attitude
VS outfit on Cobalt

Members: 1
76.4m227%434 (26k)406 (24.4k)10.5507133,02312,60813.0177174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10051034937.028%4.934%18314:5618

19% Engineer8% Infiltrator58% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMJul 25th, 2018 5:51 PMAug 17th, 2018 3:22 PM (14h) (PST)Aug 16th, 2018 9:36 PM (1d) (PST)Aug 16th, 2018 9:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,416781,3380.7060.0670.0352.1430.238961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9454,66280,28342421291424,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3139.6h/130.8d 31,104 6,563 36,363 403.7k 1,993 4,628 44,833 266.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:802
Deaths:341
KDR:2.352
Accuracy:22.349% C
HSR:17.706% C
Pulsar C
C
Kills:589
Deaths:298
KDR:1.977
Accuracy:22.030% C
HSR:20.034% C--
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Zenith VX-5
C**
Kills:321
Deaths:147
KDR:2.184
Accuracy:26.156% C*
HSR:22.741% C**
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
Deimos VA29
C++
Kills:282
Deaths:166
KDR:1.699
Accuracy:61.687% C++
HSR:12.411% D
NS-11C
C+
Kills:268
Deaths:206
KDR:1.301
Accuracy:16.750% D**
HSR:17.911% C+
NSX Tanto
C
Kills:200
Deaths:105
KDR:1.905
Accuracy:24.474% C
HSR:21% D
Solstice VE3
A+
Kills:184
Deaths:70
KDR:2.629
Accuracy:30.097% A+
HSR:14.674% D-
Kills:3,283
Deaths (as Engineer):1,618
Deaths (to Engineers):4,054
KDR:2.02905
Kill Difference:1,665
Playtime:599.325 hours
Usage:19%
Score:15.829m
Score/min:440
Accuracy (listed only):30.372%
HSR (listed only):17.603%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Orion VS54
A
Kills:890
Deaths:205
KDR:4.341
Accuracy:27.008% A
HSR:29.888% B*
NS-15M1
A++
Kills:876
Deaths:201
KDR:4.358
Accuracy:30.980% A++
HSR:27.169% B++
Pulsar LSW
B**
Kills:533
Deaths:150
KDR:3.553
Accuracy:27.677% B**
HSR:22.139% C
Kills:3,629
Deaths (as Heavy Assault):897
Deaths (to Heavy Assaults):2,364
KDR:4.04571
Kill Difference:2,732
Playtime:98.287 hours
Usage:3%
Score:2.242m
Score/min:380
Accuracy (listed only):28.746%
HSR (listed only):25.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,346
Deaths:427
KDR:3.152
Accuracy:33.377% B**
HSR:14.265% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Serpent VE92
C
Kills:802
Deaths:341
KDR:2.352
Accuracy:22.349% C
HSR:17.706% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Pulsar C
C
Kills:589
Deaths:298
KDR:1.977
Accuracy:22.030% C
HSR:20.034% C--
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Zenith VX-5
C**
Kills:321
Deaths:147
KDR:2.184
Accuracy:26.156% C*
HSR:22.741% C**
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
Deimos VA29
C++
Kills:282
Deaths:166
KDR:1.699
Accuracy:61.687% C++
HSR:12.411% D
NS-11C
C+
Kills:268
Deaths:206
KDR:1.301
Accuracy:16.750% D**
HSR:17.911% C+
NSX Tanto
C
Kills:200
Deaths:105
KDR:1.905
Accuracy:24.474% C
HSR:21% D
Solstice VE3
A+
Kills:184
Deaths:70
KDR:2.629
Accuracy:30.097% A+
HSR:14.674% D-
PS1-AV Suppressor
B
Kills:125
Deaths:49
KDR:2.551
Accuracy:31.352% B
HSR:14.400% D*
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:6,598
Deaths (as Light Assault):2,705
Deaths (to Light Assaults):2,335
KDR:2.43919
Kill Difference:3,893
Playtime:1,835.571 hours
Usage:58%
Score:45.771m
Score/min:416
Accuracy (listed only):31.164%
HSR (listed only):17.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,346
Deaths:427
KDR:3.152
Accuracy:33.377% B**
HSR:14.265% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Equinox VE2
B*
Kills:614
Deaths:208
KDR:2.952
Accuracy:29.806% B*
HSR:21.824% C++
Pulsar VS1
B++
Kills:504
Deaths:144
KDR:3.500
Accuracy:26.491% B++
HSR:17.262% C-
Equinox VE2 Burst
C*
Kills:324
Deaths:109
KDR:2.972
Accuracy:28.301% C*
HSR:13.272% F
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
A
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% A
HSR:25.084% B+
Deimos VA29
C++
Kills:282
Deaths:166
KDR:1.699
Accuracy:61.687% C++
HSR:12.411% D
Corvus VA55
B**
Kills:278
Deaths:82
KDR:3.390
Accuracy:28.750% B**
HSR:19.784% C-
H-V45
B+
Kills:167
Deaths:58
KDR:2.879
Accuracy:25.640% B+
HSR:22.156% C**
PS1-AV Suppressor
B
Kills:125
Deaths:49
KDR:2.551
Accuracy:31.352% B
HSR:14.400% D*
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:6,095
Deaths (as Combat Medic):2,104
Deaths (to Combat Medics):754
KDR:2.89686
Kill Difference:3,991
Playtime:111.754 hours
Usage:4%
Score:2.266m
Score/min:338
Accuracy (listed only):33.651%
HSR (listed only):17.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,346
Deaths:427
KDR:3.152
Accuracy:33.377% B**
HSR:14.265% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
NS-44 Commissioner
C**
Kills:321
Deaths:176
KDR:1.824
Accuracy:37.996% C**
HSR:14.019% D--
Ghost
C+
Kills:262
Deaths:69
KDR:3.797
Accuracy:37.891% C+
HSR:44.275% F--
NS-45 Pilot
C--
Kills:161
Deaths:61
KDR:2.639
Accuracy:27.909% C--
HSR:14.907% D*
PS1-AV Suppressor
B
Kills:125
Deaths:49
KDR:2.551
Accuracy:31.352% B
HSR:14.400% D*
AM7-XOXO
C*
Kills:105
Deaths:94
KDR:1.117
Accuracy:64.948% C*
HSR:6.667% D*
NS-61 Emissary
C**
Kills:89
Deaths:57
KDR:1.561
Accuracy:22.883% D
HSR:17.978% C**
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
NS-AM7 Archer
B+
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B+
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:4,358
Deaths (as Infiltrator):1,591
Deaths (to Infiltrators):1,211
KDR:2.73916
Kill Difference:2,767
Playtime:249.233 hours
Usage:8%
Score:4.279m
Score/min:286
Accuracy (listed only):37.638%
HSR (listed only):22.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:4,667
Deaths:432
KDR:10.803
Accuracy:25.359% A++
HSR:17.377% D
Nebula VM20
A++
Kills:4,460
Deaths:412
KDR:10.825
Accuracy:25.949% A++
HSR:18.072% C
Blueshift VM5
A+
Kills:1,421
Deaths:171
KDR:8.310
Accuracy:25.692% A+
HSR:18.719% C
Blueshift VM5
A+
Kills:1,380
Deaths:166
KDR:8.313
Accuracy:26.443% A+
HSR:18.116% C-
Comet VM2
A
Kills:1,075
Deaths:226
KDR:4.757
Accuracy:53.495% A
HSR:5.302% B+
Comet VM2
B**
Kills:1,049
Deaths:206
KDR:5.092
Accuracy:54.639% B**
HSR:4.194% C+
Vortex VM21
A++
Kills:336
Deaths:51
KDR:6.588
Accuracy:54.792% A++
HSR:1.488% D--
Vortex VM21
A++
Kills:283
Deaths:51
KDR:5.549
Accuracy:55.413% A++
HSR:1.767% D--
Quasar VM1
A*
Kills:220
Deaths:45
KDR:4.889
Accuracy:24.774% A*
HSR:15.455% D
NS-10 Burster
A++
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.413% A++
HSR:5.747% C
NS-10 Burster
A+
Kills:155
Deaths:49
KDR:3.163
Accuracy:38.954% A+
HSR:4.516% C-
Kills:15,220
Deaths (as MAX Suit):929
Deaths (to MAX Suits):454
KDR:16.38321
Kill Difference:14,291
Playtime:232.805 hours
Usage:7%
Score:6.049m
Score/min:433
Accuracy (listed only):38.630%
HSR (listed only):10.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:28,745
V. Kills:21,039 137%
Deaths:2,219
KDR:12.954
Accuracy:41.305% A+
KPH:32.100 A++
VKPH:23.500 A*
Light PPA
M*
Kills:27,189
V. Kills:4,475 N/A
Deaths:1,086
KDR:25.036
Accuracy:46.000% B++
KPH:66.500 B++
VKPH:11 M*
Dual Photon Pods
M++
Kills:4,639
V. Kills:1,047 443%
Deaths:54
KDR:85.907
Accuracy:64.972% A+
KPH:232.200 M++
VKPH:52.400 M+
Antares LC
A+
Kills:3,805
V. Kills:3,249 117%
Deaths:339
KDR:11.224
Accuracy:40.514% A+
KPH:30.100 B**
VKPH:25.700 A+
Maelstrom Turbo Laser
A
Kills:3,032
V. Kills:2,175 139%
Deaths:409
KDR:7.413
Accuracy:40.748% A++
KPH:27 B**
VKPH:19.400 A
Hornet Missiles
M++
Kills:2,017
V. Kills:1,213 166%
Deaths:25
KDR:80.680
Accuracy:76.148% A++
KPH:200.700 M++
VKPH:120.700 M++
Coyote Missiles
M*
Kills:1,196
V. Kills:191 N/A
Deaths:17
KDR:70.353
Accuracy:58.265% B++
KPH:127.200 M*
VKPH:20.300 C+
Photon A2A Missile Pods
S
Kills:248
V. Kills:197 125%
Deaths:6
KDR:41.333
Accuracy:86.231% B**
KPH:212.800 S
VKPH:169.100 S
Kills:70,871 (62,771 + 0)
Deaths:4,155
KDR:17.057
VKDR:8.083
Vehicle Kills:33,586
Kill Difference:66,716
Playtime:1,583.200 hours
Usage:50%
Score:29.127m
Score/min:307
Piloting Accuracy:40.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:6,502
V. Kills:254 N/A
Deaths:153
KDR:42.497
Accuracy:52.195% A+
KPH:67.600 A*
VKPH:2.600 C+
C150 Dalton
S
Kills:3,069
V. Kills:1,907 161%
Deaths:69
KDR:44.478
Accuracy:44.412% B+
KPH:125.500 S
VKPH:78 M**
L-30R Vektor
B*
Kills:1,272
V. Kills:537 236%
Deaths:185
KDR:6.876
Accuracy:45.847% B
KPH:19 B*
VKPH:8 C+
AP30 Shredder
U
Kills:373
V. Kills:220 169%
Deaths:10
KDR:37.300
Accuracy:48.906% A*
KPH:1,342,800 U
VKPH:792,000 U
CAS30 Tank Buster
B+
Kills:217
V. Kills:122 176%
Deaths:54
KDR:4.019
Accuracy:50.346% B+
KPH:10.300 B+
VKPH:5.800 C
L105 Zephyr
U
Kills:180
V. Kills:70 254%
Deaths:2
KDR:90
Accuracy:61.348% A*
KPH:648,000 U
VKPH:252,000 U
Dual-75 Duster
S
Kills:113
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:52.649% A++
KPH:224.400 S
VKPH:9.900 B**
Kills:11,726 (7,991 + 3,735)
Deaths:473
KDR:24.791
VKDR:6.586
Vehicle Kills:3,115
Kill Difference:11,253
Playtime:209.095 hours
Usage:7%
Score:3.677m
Score/min:293
Piloting Accuracy:50.346%
Gunner Accuracy:52.649%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:355
V. Kills:62 N/A
Deaths:17
KDR:20.882
Accuracy:55.405% B*
KPH:83.500 A
VKPH:14.600 A++
C75 Viper
A++
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C*
KPH:44.700 B*
VKPH:13.200 A++
L100 Python HEAT
A++
Kills:176
V. Kills:69 251%
Deaths:9
KDR:19.556
Accuracy:63.339% A
KPH:46.800 A
VKPH:18.300 A++
L100 Python AP
B+
Kills:166
V. Kills:143 115%
Deaths:26
KDR:6.385
Accuracy:54.268% C
KPH:23.400 C
VKPH:20.200 B+
Kills:893 (893 + 0)
Deaths:60
KDR:14.883
VKDR:5.533
Vehicle Kills:332
Kill Difference:833
Playtime:19.485 hours
Usage:1%
Score:0.498m
Score/min:426
Driving Accuracy:54.268%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,858
V. Kills:1,796 159%
Deaths:258
KDR:11.078
Accuracy:57.905% B+
KPH:35.900 A+
VKPH:22.500 A++
Supernova VPC
B**
Kills:1,211
V. Kills:230 N/A
Deaths:68
KDR:17.809
Accuracy:59.665% B**
KPH:60.400 B**
VKPH:11.500 B**
Supernova PC
M**
Kills:828
V. Kills:287 288%
Deaths:40
KDR:20.700
Accuracy:61.142% A
KPH:56 M**
VKPH:19.400 M**
M12 Kobalt
A*
Kills:533
V. Kills:14 N/A
Deaths:5
KDR:106.600
Accuracy:22.873% A++
KPH:154.300 A*
VKPH:4.100 B++
Proton II PPA
A
Kills:341
V. Kills:24 N/A
Deaths:9
KDR:37.889
Accuracy:35.069% A++
KPH:86.700 B**
VKPH:6.100 A
Saron HRB
A*
Kills:335
V. Kills:219 152%
Deaths:35
KDR:9.571
Accuracy:54.072% A
KPH:42.500 A*
VKPH:27.800 A++
E540 Halberd
A+
Kills:299
V. Kills:166 179%
Deaths:20
KDR:14.950
Accuracy:57.783% A
KPH:46.300 A+
VKPH:25.700 A+
Kills:6,405 (4,897 + 1,508)
Deaths:435
KDR:14.724
VKDR:6.290
Vehicle Kills:2,736
Kill Difference:5,970
Playtime:136.267 hours
Usage:4%
Score:2.824m
Score/min:345
Driving Accuracy:61.142%
Gunner Accuracy:57.783%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M**
Kills:284
V. Kills:137 206%
Deaths:18
KDR:15.778
Accuracy:61.844% B++
KPH:97.600 M**
VKPH:47.100 A*
E540 Halberd-H
A+
Kills:104
V. Kills:53 193%
Deaths:7
KDR:14.857
Accuracy:65.352% B*
KPH:71.400 A
VKPH:36.400 A+
Proton II PPA-H
B**
Kills:89
V. Kills:5 N/A
Deaths:4
KDR:22.250
Accuracy:45.165% B**
KPH:112.500 B+
VKPH:6.300 C+
G40-F Ranger
M+
Kills:56
V. Kills:32 170%
Deaths:1
KDR:56
Accuracy:50.375% M+
KPH:37.500 C++
VKPH:21.500 C++
Kills:533 (0 + 533)
Deaths:30
KDR:17.767
VKDR:7.567
Vehicle Kills:227
Kill Difference:503
Playtime:6.648 hours
Usage:0%
Score:0.267m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:50.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:181
V. Kills:62 287%
Deaths:13
KDR:13.923
Accuracy:49.212% B**
KPH:35.200 A+
VKPH:12.100 B**
M20 Basilisk
A++
Kills:132
V. Kills:59 220%
Deaths:9
KDR:14.667
Accuracy:50.005% A
KPH:40.300 A++
VKPH:18 A+
M40 Fury
C**
Kills:80
V. Kills:24 320%
Deaths:4
KDR:20
Accuracy:35.962% C+
KPH:43.500 C
VKPH:13.100 C**
M40 Fury
C++
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:36.724% C++
KPH:35.700 C
VKPH:6.800 C--
Kills:461 (0 + 461)
Deaths:32
KDR:14.406
VKDR:4.938
Vehicle Kills:158
Kill Difference:429
Playtime:12.149 hours
Usage:0%
Score:0.234m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:36.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 49,78428,7452,21912.954M**2.4041.305%A+2.387%C++32.1A++23.5A*302895.2h86B++208.2B*
Light PPA 31,66427,1891,08625.036A*14.4946%B++N/A66.5B++11M*237408.6h14.3C++31C**
L-24R Spur 6,7566,50215342.497U31.9552.195%A+1.553%D67.6A*2.6C+16096.2h17.2B+32.9B+
Nebula VM20 4,7184,66743210.803S0.2525.359%A++17.377%D47B**N/A14699.3h13.5B++53.2B*
Dual Photon Pods 5,6864,6395485.907U75.3664.972%A+1.509%C**232M++52.4M+115820h15.7B*24.1B*
Nebula VM20 4,5144,46041210.825S0.2725.949%A++18.072%C46.4B*N/A14096.2h14.1B++54.5B*
Antares LC 7,0543,80533911.224S0.6740.514%A+1.472%C-30.1B**25.7A+311126.4h93.8B+231.5B++
C150 Dalton 4,9763,0696944.478S33.9344.412%B+N/A125.3S77.8M**118324.5h2.9B**6.4A
Maelstrom Turbo Laser 5,2073,0324097.413A*3.1440.748%A++2.243%C27B**19.4A282112.3h75.4B+184.9B*
Supernova FPC 4,6542,85825811.078B**0.5357.905%B+1.47%D35.9A+22.5A++30079.7h4.9B+8.4B++
Hornet Missiles 3,2302,0172580.68U70.1376.148%A++N/A199.7M++120.1M++141310.1h9.4C*12.4B+
Blueshift VM5 1,4281,4211718.31M2.2425.692%A+18.719%C53.4A+N/A16226.6h11.3A+43.8B**
Blueshift VM5 1,3951,3801668.313M2.2426.443%A+18.116%C-50.7AN/A16727.2h12.1A45.7B**
VE-S Canis 1,3591,3464273.152A++7.4033.377%B**14.265%D51.6BN/A12726.1h11.2C**33.4B+
NS-15M2 1,3511,3303413.9A6.6529.32%B**22.406%C52.6B+N/A22625.3h12.1C**41.2B+
L-30R Vektor 1,8091,2721856.876S3.6745.847%B2.044%C+19B*8C+10266.9h52.9B+115.4B++
Supernova VPC 1,4411,2116817.809B+7.2659.665%B**2.395%B*60.6B**11.5B**27220h3.3C++5.5B+
Coyote Missiles 1,3871,1961770.353U59.8058.265%B++N/A127.2M*20.3C+6899.4h11.8A++20.3A+
Comet VM2 1,4071,0752264.757S5.7953.495%A5.302%B+18.9A+5.8B++11456.8h14.9B*27.8B*
Comet VM2 1,3281,0492065.092S5.4654.639%B**4.194%C+19.2A5.1C+10154.6h16.1B**29.5B**
Eridani SX5 1,0451,0333942.622A+7.9329.329%B++16.747%C27CN/A7338.3h11.3B38.4B+
Orion VS54 9068902054.341A*6.2127.008%A29.888%B*66.9A++1.2M27013.3h10.1B*37.5B
NS-15M1 8838762014.358A**6.1930.98%A++27.169%B++66.4B**N/A20213.2h11.6B+37.5B++
Supernova PC 1,1158284020.7A*10.1561.142%AN/A55.9M**19.4M**36114.8h4.7B+7.7B*
Serpent VE92 8208023412.352A8.2022.349%C17.706%C13.7DN/A4358.4h12.2B+54.6C**
Sirius SX12 7627541993.789A**6.7626.967%B+17.639%C+32.9C**N/A9322.9h14.2C**52.5B+
M60-A Bulldog 8246612724.481M++13.9347.936%AN/A68.9A17M++3489.6h5.1B+10.6B*
Equinox VE2 6266142082.952A++7.6029.806%B*21.824%C++43.2B++N/A9914.2h11.9B40B+
Pulsar C 6395892981.977B++8.5722.03%C20.034%C--7D-N/A2883.9h12.5C+56.8C+
M12 Kobalt 5475335106.6S96.0522.873%A++12.946%C+152.3A*4B++3473.5h14.3B++62.6B**
Pulsar LSW 5365331503.553A++7.0027.677%B**22.139%C50.8B+N/A15210.5h11.4B+41.3B+
Pulsar VS1 5095041443.5M7.0526.491%B++17.262%C-32.1B+N/A11115.7h14.7C++55.3B+
MAX Punch 5524619290.496M10.0564.622%B**N/A2.1C**N/A5224.7h2.3C++3.5C**
AP30 Shredder 5933731037.3M26.7548.906%A*1.072%D3730U2200U23117500.1h80.4B+164.3B**
L100 Python HESH 4173551720.882B*10.3355.405%B*1.127%C-84.5A+14.8A++4444.2h2.9B+5.2B++
Proton II PPA 365341937.889A+27.3435.069%A++N/A87.4B**6.2A2833.9h10.2C+29.1B++
A30 Walker 5393391818.833U8.2837.872%M++N/A34.2A+20.2B**2959.9h118.5B+312.9B**
Vortex VM21 427336516.588S3.9654.792%A++1.488%D--25.6M**6.9C**13613.1h21B*38.3B++
Saron HRB 554335359.571B**0.9854.072%AN/A42.4A*27.7A++7167.9h17B*31.4B**
Solstice Burst 3303251382.355B+8.2025.796%C+17.846%D-11.1D--N/A2729.4h14.9C57.8C+
Equinox VE2 Burst 3303241092.972B+7.5828.301%C*13.272%F32.4C-N/A7510h14.1C-49.7C+
Zenith VX-5 3303211472.184B**8.3726.156%C*22.741%C**11.9D-N/A3727h13.8C+52.6C*
NS-44 Commissioner 3243211761.824B*8.7337.996%C**14.019%D--37.8C*N/A1378.5h4.1C+10.8C**
Nova 3153121472.122B++8.4344.014%C+14.103%C+17.1D-N/A5318.2h3.9B+8.9B+
E540 Halberd 4652992014.95B++4.4057.783%A2.007%C-46A+25.5A+6756.5h5.1B++8.8B**
NS-11A 3042991032.903B**7.6529.83%A25.084%B+39.3B+N/A1197.6h13.6C++45.6B+
Saron HRB-H 4212841815.778A*5.2361.844%B++1.408%C+97.9M**47.2A*7332.9h11A+17.7A+
Vortex VM21 374283515.549S5.0055.413%A++1.767%D--21.8S7B*11613h25.2B*45.4B++
Deimos VA29 2862821661.699B+8.8561.687%C++12.411%D21.2DN/A6313.3h3.4D**5.5C
Corvus VA55 285278823.39M7.1628.75%B**19.784%C-33.5BN/A988.3h12C*41.6B+
NS-11C 2962682061.301B+9.2516.75%D**17.911%C+3.3D*N/A1780.3h17.6C--104.9D-
Hyena Missile Launcher 4002621616.375U5.8245.402%A*N/A32.3B**17B++2438.1h30.1B++66.4B**
Ghost 264262693.797B+6.7537.891%C+44.275%F--13.2D--N/A5419.9h2.9D-7.6C
Photon A2A Missile Pods 445248641.333M**30.7886.231%B**N/A206.7S164.2S30761.2h8.4C+9.7B
Quasar VM1 224220454.889A*5.6624.774%A*15.455%D45.8A*N/A1974.8h10.8A43.7B++
CAS30 Tank Buster 339217544.019A*6.5350.346%B+1.382%C++10.3B+5.8C20521.1h59.7C++118.6B
NSX Tanto 2122001051.905B++8.6524.474%C21%D6.8D--N/A2529.3h15.4C+63C+
C75 Viper 254196824.5M**13.9541.008%C*N/A44.5B*13.2A++4214.4h9.9B++24.2B++
Solstice VE3 187184702.629M7.9230.097%A+14.674%D-31.2B*N/A3475.9h10.8B*35.8B+
M20 Basilisk 2431811313.923S3.3749.212%B**7.735%B++35.5A+12.2B**3245.1h85.4B173.5B*
L105 Zephyr 250180290S79.4561.348%A*N/A1800U700U8654200.1h5.8B+9.4B**
L100 Python HEAT 245176919.556M**9.0163.339%A1.705%D46.3A18.2A++4053.8h6.5C+10.2B+
NS-10 Burster 318174493.551S7.0039.413%A++5.747%C5.5C+4.6B++9731.6h136.9C++347.3B++
Hunter QCX 3161692130.793C++9.7647.833%BN/A10.1C8.8A++8916.8h17.2D--36D
H-V45 168167582.879B**7.6725.64%B+22.156%C**38.8B+N/A1794.3h14.1C+55C*
L100 Python AP 309166266.385B+4.1754.268%C4.217%B+23.4C20.1B+4307.1h7.8C14.4C
NS-45 Pilot 166161612.639A7.9127.909%C--14.907%D*55.5C**1.7A*2092.9h5.9B++21B+
Lancer VS22 249160542.963M++7.5970.909%AN/A28.1A++15.6B4345.7h15.7B+22.2B+
NS-10 Burster 273155493.163M+7.3938.954%A+4.516%C-4.9C+3.7C+8331.6h155.3C+398.6B++
Tank Mine 196147207.35A**3.20237.991%UN/A294S98B**32950.5h3.7F*1.6A**
M20 Basilisk 191132914.667S4.1250.005%A4.545%C-40A++17.9A+3693.3h75.7B++151.5B**
PS1-AV Suppressor 125125492.551B+8.0031.352%B14.4%D*48.1C++N/A1302.6h14.5C46.3C++
Rocklet Rifle 209118771.532A++9.0247.038%DN/A13.7D*10.6D*2288.6h40.6C+86.4C
C-4 157115661.742C**8.8115.779%FN/A25.6D*9.3D*6504.5h1.4C**8.8D
Dual-75 Duster 1181131113U102.4552.649%A++N/A226S10B**9690.5h5.7C++10.9B++
AM7-XOXO 157105941.117C+9.4364.948%C*6.667%D*5D2.5C3220.9h18.5C+28.4C+
E540 Halberd-H 157104714.857B+4.3165.352%B*N/A69.3A35.3A+8601.5h4.5B*6.8B**
Force-Blade 107892,7410.032C**10.5225.72%CN/A0.2CN/A1370.5h3C+11.7C+
Proton II PPA-H 9489422.25B*11.7045.165%B**5.618%M**111.3B+6.3C+5060.8h10C++22.2B+
NS-61 Emissary 9389571.561B**8.9922.883%D17.978%C**8.1D-N/A3111h16.9C73.7C-
M40 Fury 10480420A++9.4535.962%C+1.25%D44.4C13.3B2481.8h11.4C*31.7B+
NS Decimator 10975233.261M+7.2948.466%D**1.333%D26.8C12.1C5022.8h4.2B+8.7C+
M40 Fury 8168611.333B**0.7836.724%C++N/A35.8C6.8C--2961.9h12.5B34.1B+
S1 10563213S7.5557.143%C+1.587%D28.6C**19.1B**10972.2h7C+12.2C+
G40-F Ranger 9158158S47.4545.917%A++N/A72.5A++41.3A++6400.8h63.3B+137.9A
NSX Tengu 5757183.167A++7.3841.914%B*21.053%C+35.6C+N/A1421.6h10.9B+26B+
G30 Walker 8857157S46.4562.017%A**1.754%D--63.3A++34.4A++4420.9h173.8B280.2B**
G40-F Ranger 8856156S45.4550.375%M+N/A37.3C++21.3C++4411.5h55.2B+109.6B**
NS-AM7 Archer 7553341.559M+8.9961.519%B+15.094%C8.7B+3.6B1286.1h13.9B+22.6B++
Parallax VX3 5252134C**6.5535.569%C--67.308%D*19.3C--N/A1292.7h2.3C+6.6C+
The Slasher 5151740.689U9.8632.126%C15.686%B+5.5C++N/A139.3h2.6C8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1811,8226.9h
Motion Spotter34960.9h
Nano-Armor Kit233848,93262.7h
Anti-Vehicle MANA Turret21700.3h
Spawn Beacon22300.1h
Cortium Silo03540.3h
Nanite Revive Grenade08170.2h
Medical Applicator329225,97516.7h
NSX Amaterasu372899.1h
Deconstruction Tool110,4812h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package71,2910.5h
Shield Recharging Field1780h
Medical Kit4853,12219.5h
WLT-Howler Mining Laser027,2084h
Nano-Repair Grenade01,1350.3h
Recon Detection Device55110.7h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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