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Paragon KeepCalmMate[PGON] KeepCalmMate
VS BR 196

KDR: 8.72

Score: 103.7m

Last Seen: Oct 13th, 2019 7:20 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Nebula VM20 Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,673,838 MLG Score: 1338
Fun Score: N/A
Cheeseburgers Flipped: 1936TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.727%22.207%66038117831,5984.033964.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.317%1.553A+0.087C+-1.852F-HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.47B+11.60.194C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.252%1.532%50566121078,92323623502233.3995225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%0.596B+-0.018C+-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.297C*48.70.08C+63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.26%1.08%1779712099,996114638098.72251262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%1.678A++-0.936D--0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.10.671B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.197%1.912%171517119912,1351070573311.3411212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.522%0.631B+-0.627D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.617B+19.20.507B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.035%64.638%1715412121,035100741.0278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.193%1.293A-0.216C0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.40.236C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.777%15.739%1715212141,150808161.42151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.076%0.814B++-0.18C0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.48B+3.10.276C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 11
103.7m241.5%462 (27.7k)426 (25.6k)8.72237188,37721,59710.6869196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12161460736.533%6.574%24011:1430

25% Engineer7% Heavy Assault7% Infiltrator49% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMOct 14th, 2019 5:34 AM (5h) (PST)Oct 13th, 2019 5:21 PM (17h) (PST)Oct 13th, 2019 3:20 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4311031,3280.7740.0890.0512.4300.2331338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,8816,15779,72446531461425,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4058.8h/169.1d 42,428 12,384 51,963 591.7k 2,883 6,845 56,636 348.6m

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:3,309
Deaths:994
KDR:3.329
Accuracy:30.621% A
HSR:21.547% C++
Pulsar C
B+
Kills:1,428
Deaths:545
KDR:2.620
Accuracy:26.855% B+
HSR:20.588% C-
Serpent VE92
C+
Kills:1,012
Deaths:403
KDR:2.511
Accuracy:23.416% C+
HSR:19.368% C+
Zenith VX-5
B*
Kills:845
Deaths:329
KDR:2.568
Accuracy:29.246% B*
HSR:21.183% C+
Deimos VA29
B+
Kills:838
Deaths:374
KDR:2.241
Accuracy:66.855% B+
HSR:16.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% D*
HSR:18.182% C
Solstice VE3
A+
Kills:281
Deaths:115
KDR:2.443
Accuracy:30.768% A+
HSR:16.014% D
VE-LR Obelisk
A**
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% A**
HSR:30.415% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:201
Deaths:64
KDR:3.141
Accuracy:31.915% A
HSR:29.353% B+
Kills:9,259
Deaths (as Engineer):3,482
Deaths (to Engineers):5,618
KDR:2.6591
Kill Difference:5,777
Playtime:1,032.613 hours
Usage:25%
Score:30.054m
Score/min:485
Accuracy (listed only):33.337%
HSR (listed only):20.534%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,726
Deaths:726
KDR:3.755
Accuracy:30.481% B**
HSR:27.366% C-
Orion VS54
A++
Kills:1,683
Deaths:423
KDR:3.979
Accuracy:29.171% A++
HSR:30.006% B++
NS-15M1
A++
Kills:1,595
Deaths:422
KDR:3.780
Accuracy:31.287% A++
HSR:27.461% B++
NS-15M2
B**
Kills:1,356
Deaths:348
KDR:3.897
Accuracy:29.346% B**
HSR:22.493% C-
Flare VE6
A++
Kills:1,318
Deaths:293
KDR:4.498
Accuracy:31.870% A++
HSR:26.176% C*
Pulsar LSW
A+
Kills:1,187
Deaths:305
KDR:3.892
Accuracy:30.925% A+
HSR:22.409% C
VX29 Polaris
A++
Kills:1,019
Deaths:283
KDR:3.601
Accuracy:32.576% A++
HSR:27.674% B+
NS-15 Gallows
B**
Kills:277
Deaths:93
KDR:2.978
Accuracy:32.579% B**
HSR:23.105% D--
VE-H Maw
A+
Kills:97
Deaths:28
KDR:3.464
Accuracy:33.477% A+
HSR:20.619% D
Kills:11,258
Deaths (as Heavy Assault):2,921
Deaths (to Heavy Assaults):4,638
KDR:3.85416
Kill Difference:8,337
Playtime:273.743 hours
Usage:7%
Score:6.025m
Score/min:367
Accuracy (listed only):31.301%
HSR (listed only):25.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:3,309
Deaths:994
KDR:3.329
Accuracy:30.621% A
HSR:21.547% C++
VE-S Canis
B**
Kills:2,056
Deaths:665
KDR:3.092
Accuracy:32.970% B**
HSR:15.127% D
Pulsar C
B+
Kills:1,428
Deaths:545
KDR:2.620
Accuracy:26.855% B+
HSR:20.588% C-
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C
Sirius SX12
B++
Kills:1,321
Deaths:344
KDR:3.840
Accuracy:28.084% B++
HSR:19.985% C*
NS-7B PDW
A
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% A
HSR:21.910% B+
Serpent VE92
C+
Kills:1,012
Deaths:403
KDR:2.511
Accuracy:23.416% C+
HSR:19.368% C+
Zenith VX-5
B*
Kills:845
Deaths:329
KDR:2.568
Accuracy:29.246% B*
HSR:21.183% C+
Deimos VA29
B+
Kills:838
Deaths:374
KDR:2.241
Accuracy:66.855% B+
HSR:16.348% C+
Skorpios
B+
Kills:327
Deaths:87
KDR:3.759
Accuracy:29.383% B+
HSR:23.242% C*
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% D*
HSR:18.182% C
Solstice VE3
A+
Kills:281
Deaths:115
KDR:2.443
Accuracy:30.768% A+
HSR:16.014% D
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:201
Deaths:64
KDR:3.141
Accuracy:31.915% A
HSR:29.353% B+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
Kills:15,577
Deaths (as Light Assault):5,433
Deaths (to Light Assaults):4,090
KDR:2.86711
Kill Difference:10,144
Playtime:1,989.479 hours
Usage:49%
Score:51.024m
Score/min:427
Accuracy (listed only):32.171%
HSR (listed only):19.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:2,128
Deaths:687
KDR:3.098
Accuracy:32.261% A++
HSR:21.147% C+
VE-S Canis
B**
Kills:2,056
Deaths:665
KDR:3.092
Accuracy:32.970% B**
HSR:15.127% D
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C
Sirius SX12
B++
Kills:1,321
Deaths:344
KDR:3.840
Accuracy:28.084% B++
HSR:19.985% C*
NS-7B PDW
A
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% A
HSR:21.910% B+
Deimos VA29
B+
Kills:838
Deaths:374
KDR:2.241
Accuracy:66.855% B+
HSR:16.348% C+
Equinox VE2
B++
Kills:618
Deaths:210
KDR:2.943
Accuracy:29.772% B++
HSR:21.683% C++
Corvus VA55
A+
Kills:578
Deaths:181
KDR:3.193
Accuracy:31.823% A+
HSR:21.453% C
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% D
Equinox VE2 Burst
C*
Kills:358
Deaths:117
KDR:3.060
Accuracy:28.360% C*
HSR:13.408% F
Skorpios
B+
Kills:327
Deaths:87
KDR:3.759
Accuracy:29.383% B+
HSR:23.242% C*
NS-11A
B**
Kills:312
Deaths:110
KDR:2.836
Accuracy:30.076% B**
HSR:25% B
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
Kills:12,185
Deaths (as Combat Medic):3,965
Deaths (to Combat Medics):1,662
KDR:3.07314
Kill Difference:8,220
Playtime:211.766 hours
Usage:5%
Score:5.136m
Score/min:404
Accuracy (listed only):34.480%
HSR (listed only):19.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:2,056
Deaths:665
KDR:3.092
Accuracy:32.970% B**
HSR:15.127% D
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C
Sirius SX12
B++
Kills:1,321
Deaths:344
KDR:3.840
Accuracy:28.084% B++
HSR:19.985% C*
NS-7B PDW
A
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% A
HSR:21.910% B+
NS-44 Commissioner
B++
Kills:701
Deaths:397
KDR:1.766
Accuracy:41.597% B++
HSR:15.407% D--
Phaseshift VX-S
A++
Kills:563
Deaths:66
KDR:8.530
Accuracy:49.313% A++
HSR:72.291% C+
NS-357 Underboss
B++
Kills:334
Deaths:186
KDR:1.796
Accuracy:42.578% B++
HSR:17.066% D
Skorpios
B+
Kills:327
Deaths:87
KDR:3.759
Accuracy:29.383% B+
HSR:23.242% C*
NS-45 Pilot
C-
Kills:324
Deaths:170
KDR:1.906
Accuracy:28.695% C-
HSR:20.370% D
Ghost
C+
Kills:317
Deaths:77
KDR:4.117
Accuracy:38.538% C+
HSR:47.950% F-
AM7-XOXO
B+
Kills:264
Deaths:180
KDR:1.467
Accuracy:66.686% B+
HSR:19.318% C+
NS-357 IA
B+
Kills:248
Deaths:130
KDR:1.908
Accuracy:50.683% B+
HSR:24.597% D-
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
NS-61 Emissary
B*
Kills:113
Deaths:66
KDR:1.712
Accuracy:24.329% D
HSR:21.239% B*
XM98
A
Kills:103
Deaths:7
KDR:14.714
Accuracy:46% A
HSR:72.816% C
NS-44L Blackhand
B+
Kills:82
Deaths:47
KDR:1.745
Accuracy:45.616% B+
HSR:25.610% D*
Soldier Soaker
B
Kills:77
Deaths:45
KDR:1.711
Accuracy:37.106% B
HSR:9.091% D-
Beamer VS3
C
Kills:73
Deaths:31
KDR:2.355
Accuracy:14.973% F-
HSR:20.548% C
PSA-01 Hammerhead AMR
U
Kills:62
Deaths:29
KDR:2.138
Accuracy:65.211% U
HSR:24.194% U
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:9,901
Deaths (as Infiltrator):3,471
Deaths (to Infiltrators):2,540
KDR:2.85249
Kill Difference:6,430
Playtime:295.235 hours
Usage:7%
Score:5.087m
Score/min:287
Accuracy (listed only):39.816%
HSR (listed only):27.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,762
Deaths:446
KDR:10.677
Accuracy:25.373% A+
HSR:17.661% D
Nebula VM20
A+
Kills:4,531
Deaths:426
KDR:10.636
Accuracy:25.951% A+
HSR:18.208% C-
Blueshift VM5
A
Kills:1,430
Deaths:173
KDR:8.266
Accuracy:25.719% A
HSR:18.671% C-
Blueshift VM5
A
Kills:1,391
Deaths:168
KDR:8.280
Accuracy:26.483% A
HSR:18.188% D
Comet VM2
B**
Kills:1,099
Deaths:228
KDR:4.820
Accuracy:53.515% B**
HSR:5.278% B+
Comet VM2
B**
Kills:1,072
Deaths:208
KDR:5.154
Accuracy:54.661% B**
HSR:4.104% C+
Vortex VM21
A
Kills:447
Deaths:67
KDR:6.672
Accuracy:53.108% A
HSR:1.342% D--
Vortex VM21
A+
Kills:407
Deaths:67
KDR:6.075
Accuracy:53.807% A+
HSR:2.703% C--
Quasar VM1
A++
Kills:246
Deaths:49
KDR:5.020
Accuracy:24.828% A++
HSR:15.854% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.622% A+
HSR:5.747% C
NS-10 Burster
A+
Kills:165
Deaths:49
KDR:3.367
Accuracy:39.210% A+
HSR:4.242% C-
Cosmos VM3
A**
Kills:138
Deaths:15
KDR:9.200
Accuracy:30.515% A**
HSR:18.116% C+
Cosmos VM3
M
Kills:136
Deaths:15
KDR:9.067
Accuracy:29.821% M
HSR:17.647% C
Kills:15,998
Deaths (as MAX Suit):980
Deaths (to MAX Suits):714
KDR:16.32449
Kill Difference:15,018
Playtime:242.423 hours
Usage:6%
Score:6.353m
Score/min:437
Accuracy (listed only):37.124%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:35,214
V. Kills:24,597 143%
Deaths:2,458
KDR:14.326
Accuracy:42.247% A++
KPH:35.100 A*
VKPH:24.500 A*
Light PPA
M*
Kills:31,377
V. Kills:5,018 N/A
Deaths:1,174
KDR:26.727
Accuracy:46.541% B++
KPH:69.600 B*
VKPH:11.100 M*
Dual Photon Pods
M+
Kills:5,545
V. Kills:1,222 453%
Deaths:60
KDR:92.417
Accuracy:65.864% A+
KPH:228.300 M+
VKPH:50.300 M+
Antares LC
A+
Kills:4,342
V. Kills:3,543 123%
Deaths:366
KDR:11.863
Accuracy:41.168% A+
KPH:32 B*
VKPH:26.100 A+
Maelstrom Turbo Laser
A
Kills:3,984
V. Kills:2,677 149%
Deaths:455
KDR:8.756
Accuracy:41.804% A++
KPH:31.700 B**
VKPH:21.300 A
Hornet Missiles
M++
Kills:3,106
V. Kills:1,886 165%
Deaths:34
KDR:91.353
Accuracy:76.734% A++
KPH:189 A++
VKPH:114.700 M++
Coyote Missiles
M
Kills:1,396
V. Kills:299 465%
Deaths:26
KDR:53.692
Accuracy:62.432% A
KPH:115.700 M
VKPH:24.800 C**
Photon A2A Missile Pods
S
Kills:371
V. Kills:260 142%
Deaths:6
KDR:61.833
Accuracy:84.900% B**
KPH:285.200 S
VKPH:199.900 S
M202 Wyrm
C*
Kills:125
V. Kills:66 187%
Deaths:1
KDR:125
Accuracy:68.264% A++
KPH:121.700 C++
VKPH:64.300 C*
Kills:85,460 (74,917 + 0)
Deaths:4,580
KDR:18.659
VKDR:8.639
Vehicle Kills:39,568
Kill Difference:80,880
Playtime:1,770.016 hours
Usage:44%
Score:34.474m
Score/min:325
Piloting Accuracy:41.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:9,682
V. Kills:359 N/A
Deaths:194
KDR:49.907
Accuracy:52.556% A++
KPH:73.100 A++
VKPH:2.700 C+
C150 Dalton
S
Kills:5,451
V. Kills:3,272 167%
Deaths:116
KDR:46.991
Accuracy:46.611% B*
KPH:126.700 S
VKPH:76 M**
L-30R Vektor
B++
Kills:2,346
V. Kills:1,005 233%
Deaths:269
KDR:8.721
Accuracy:47.071% B++
KPH:20.900 B+
VKPH:8.900 C+
AP30 Shredder
U
Kills:1,136
V. Kills:562 202%
Deaths:29
KDR:39.172
Accuracy:48.689% A++
KPH:4,089,600 U
VKPH:2,023,200 U
CAS30 Tank Buster
B**
Kills:457
V. Kills:243 187%
Deaths:81
KDR:5.642
Accuracy:57.315% B**
KPH:10.600 B
VKPH:5.700 C
Dual-75 Duster
S
Kills:245
V. Kills:12 N/A
Deaths:2
KDR:122.500
Accuracy:54.494% A++
KPH:205.500 S
VKPH:10.100 A
L105 Zephyr
U
Kills:235
V. Kills:94 247%
Deaths:6
KDR:39.167
Accuracy:59.610% A*
KPH:846,000 U
VKPH:338,400 U
Kills:19,552 (12,485 + 7,067)
Deaths:697
KDR:28.052
VKDR:7.958
Vehicle Kills:5,547
Kill Difference:18,855
Playtime:332.018 hours
Usage:8%
Score:6.699m
Score/min:336
Piloting Accuracy:57.315%
Gunner Accuracy:59.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:404
V. Kills:73 N/A
Deaths:20
KDR:20.200
Accuracy:55.759% B*
KPH:86.500 A+
VKPH:15.600 A*
L100 Python HEAT
A
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A
C75 Viper
B**
Kills:203
V. Kills:59 338%
Deaths:8
KDR:25.375
Accuracy:41.200% C++
KPH:45.500 B*
VKPH:13.200 B**
LB00 Python AP
B**
Kills:186
V. Kills:76 242%
Deaths:7
KDR:26.571
Accuracy:60.508% C*
KPH:72.500 B*
VKPH:29.600 B**
L100 Python AP
B
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 D
VKPH:20.300 B
Kills:1,171 (1,171 + 0)
Deaths:70
KDR:16.729
VKDR:6.200
Vehicle Kills:434
Kill Difference:1,101
Playtime:23.179 hours
Usage:1%
Score:0.703m
Score/min:505
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,006
V. Kills:2,229 180%
Deaths:288
KDR:13.910
Accuracy:58.798% B+
KPH:41.800 A+
VKPH:23.300 A+
Supernova VPC
A++
Kills:3,971
V. Kills:843 470%
Deaths:133
KDR:29.857
Accuracy:60.870% B**
KPH:74.900 A++
VKPH:15.900 A++
Supernova PC
M*
Kills:1,034
V. Kills:355 290%
Deaths:44
KDR:23.500
Accuracy:60.636% A
KPH:58.200 M*
VKPH:20 M++
M12 Kobalt
M+
Kills:545
V. Kills:14 N/A
Deaths:5
KDR:109
Accuracy:22.895% A++
KPH:155.800 M+
VKPH:4 B+
Proton II PPA
A++
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 A
VKPH:6 A
Saron HRB
A++
Kills:336
V. Kills:219 153%
Deaths:35
KDR:9.600
Accuracy:54.618% A
KPH:41.500 A++
VKPH:27 A+
E540 Halberd
A
Kills:328
V. Kills:175 186%
Deaths:20
KDR:16.400
Accuracy:58.074% A
KPH:45.400 A
VKPH:24.200 A
Kills:10,585 (9,011 + 1,574)
Deaths:534
KDR:19.822
VKDR:7.227
Vehicle Kills:3,859
Kill Difference:10,051
Playtime:189.299 hours
Usage:5%
Score:4.091m
Score/min:360
Driving Accuracy:60.636%
Gunner Accuracy:58.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.872% B++
KPH:93.900 M*
VKPH:45.500 A*
Proton II PPA-H
A+
Kills:226
V. Kills:13 N/A
Deaths:4
KDR:56.500
Accuracy:49.828% A+
KPH:123 B*
VKPH:7.100 C*
E540 Halberd-H
A
Kills:166
V. Kills:79 208%
Deaths:11
KDR:15.091
Accuracy:64.992% B*
KPH:68.100 B**
VKPH:32.400 A
G40-F Ranger
A*
Kills:80
V. Kills:45 174%
Deaths:2
KDR:40
Accuracy:46.485% A*
KPH:33.100 C
VKPH:18.600 C
Kills:765 (0 + 765)
Deaths:36
KDR:21.250
VKDR:7.750
Vehicle Kills:279
Kill Difference:729
Playtime:9.813 hours
Usage:0%
Score:0.372m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:46.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:237
V. Kills:72 325%
Deaths:15
KDR:15.800
Accuracy:50.652% A
KPH:39.400 A++
VKPH:12 A
M12 Kobalt
A**
Kills:178
V. Kills:14 N/A
Deaths:2
KDR:89
Accuracy:29.475% A*
KPH:111 A
VKPH:8.700 A**
M20 Basilisk
A++
Kills:168
V. Kills:64 258%
Deaths:11
KDR:15.273
Accuracy:50.967% A
KPH:43.700 A++
VKPH:16.700 A+
M40 Fury
B
Kills:84
V. Kills:25 323%
Deaths:4
KDR:21
Accuracy:35.927% C+
KPH:45.500 C
VKPH:13.600 B
M40 Fury
C+
Kills:69
V. Kills:13 N/A
Deaths:6
KDR:11.500
Accuracy:36.089% C+
KPH:35.300 C
VKPH:6.700 C--
G40-F Ranger
A++
Kills:69
V. Kills:40 168%
Deaths:1
KDR:69
Accuracy:44.753% A++
KPH:33.500 A++
VKPH:19.400 B**
M12 Kobalt
B**
Kills:67
V. Kills:3 N/A
Deaths:1
KDR:67
Accuracy:22.720% B**
KPH:100.400 B*
VKPH:4.500 B+
Kills:872 (0 + 872)
Deaths:40
KDR:21.800
VKDR:5.775
Vehicle Kills:231
Kill Difference:832
Playtime:17.984 hours
Usage:0%
Score:0.401m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:22.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:148
V. Kills:37 389%
Deaths:
KDR:
Accuracy:64.898% B**
KPH:163.700 M++
VKPH:40.900 A+
CAS 14-E
S
Kills:67
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.950% A+
KPH:130 A++
VKPH:19.400 S
Kills:215 (0 + 215)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:215
Playtime:1.420 hours
Usage:0%
Score:0.059m
Score/min:695
Piloting Accuracy:N/A%
Gunner Accuracy:42.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 59,81135,2142,45814.326M**5.6042.247%A++2.082%C+35.1A*24.5A*3161002.2h81.9B++194B**
Light PPA 36,39531,3771,17426.727M**18.0046.541%B++N/A69.6B*11.1M*251451.1h14.1C++30.3C**
L-24R Spur 10,0419,68219449.907S41.1852.556%A++1.539%C73.1A++2.7C+192132.5h16.8B+32B+
Dual Photon Pods 6,7675,5456092.417U83.6965.864%A+1.317%C++228.2M+50.3M+108824.3h15.4B*23.4B*
C150 Dalton 8,7235,45111646.991S38.2746.611%B*N/A126.8S76.1M**121343h2.9B*6.2B**
Nebula VM20 4,8164,76244610.677S1.9525.373%A+17.661%D47.1B*N/A147101h13.5B*53.2B**
Nebula VM20 4,5864,53142610.636S1.9125.951%A+18.208%C-46.3B++N/A14097.9h14.2B*54.8B*
Antares LC 7,8854,34236611.863S3.1441.168%A+1.382%C32B*26.1A+317135.7h90.1B+219B++
Supernova FPC 6,2354,00628813.91B**5.1958.798%B+1.198%D41.9A+23.3A+32995.7h4.5B+7.7B++
Maelstrom Turbo Laser 6,6613,9844558.756A**0.0341.804%A++1.807%C31.6B**21.3A306125.9h69.2B+165.6B*
Supernova VPC 4,8143,97113329.857A+21.1360.87%B**N/A74.9A++15.9A++27653h3.1C**5.2B+
VX6-7 3,3843,3099943.329A++5.3930.621%A21.547%C++49.3B+1.1A16267.1h12B39.2B+
Hornet Missiles 4,9923,1063491.353U82.6376.734%A++N/A189.4A++115M++139716.4h9C**11.8B++
Betelgeuse 54-A 2,7742,7267263.755B4.9730.481%B**27.366%C-71.9C*1.3B*23537.9h11C+36.2B+
L-30R Vektor 3,3512,3462698.721M**0.0047.071%B++2.259%C++20.9B+8.9C+113112.3h50.8B++107.9B++
H-V45 2,1612,1286873.098B**5.6232.261%A++21.147%C+61.5B**1B**20334.6h12.6B38.9B*
VE-S Canis 2,0842,0566653.092A++5.6332.97%B**15.127%D47.2C*N/A12743.6h11B+33.5B+
Orion VS54 1,7101,6834233.979A++4.7429.171%A++30.006%B++66.3A+1.1A+26225.4h10.8B++37.1C**
M60-A Bulldog 2,0111,6044634.87S26.1550.559%AN/A76.4A+19.4M++44121h4.9B++9.8B*
NS-15M1 1,6091,5954223.78A++4.9431.287%A++27.461%B++65.6B**N/A18824.3h12B38.3B++
Blueshift VM5 1,4371,4301738.266M+0.4625.719%A18.671%C-53AN/A16427h11.4A+44.5B**
Pulsar C 1,5081,4285452.62B**6.1026.855%B+20.588%C-13.6DN/A46105h11.9C++44.1B
Coyote Missiles 1,6951,3962653.692U44.9762.432%AN/A115.4M24.7C*68512.1h17.3A+27.7A
Blueshift VM5 1,4061,3911688.28M+0.4426.483%A18.188%D50.4B**N/A16827.6h12.3A46.3B**
NS-15M2 1,3771,3563483.897A4.8329.346%B**22.493%C-52.2C**N/A23226h12.1C**41.2B+
Eridani SX5 1,3681,3524672.895A+5.8329.338%B+18.417%C31.9C+N/A9342.4h11.3B38.5B+
Sirius SX12 1,3331,3213443.84A*4.8828.084%B++19.985%C*41B+N/A11232.2h13.6B+48.5B+
Flare VE6 1,3491,3182934.498M**4.2231.87%A++26.176%C*66.9B*1.6A**20119.7h9.7B+30.4B++
Pulsar LSW 1,2031,1873053.892A*4.8330.925%A+22.409%C58.8B+N/A19220.2h11.4B+36.8B++
NS-7B PDW 1,1861,1733233.632A*5.0932.074%A21.91%B+84.4A*N/A18313.9h12.3B+38.5B+
AP30 Shredder 1,6981,1362939.172M**30.4548.689%A++2.289%C++11360U5620U56949600.1h61B**125.3A
Comet VM2 1,4341,0992284.82S3.9053.515%B**5.278%B+19.2A+5.8B*11657.3h14.8B*27.6B*
Comet VM2 1,3611,0722085.154S3.5754.661%B**4.104%C+19.5A+5.2C*10255.1h16B**29.3B**
Supernova PC 1,3891,0344423.5M14.7860.636%AN/A58.1M*19.9M++39317.8h4.7B+7.8B*
VX29 Polaris 1,0311,0192833.601A++5.1232.576%A++27.674%B+75.5B**N/A22113.5h12.3C++37.8B+
Serpent VE92 1,0371,0124032.511A6.2123.416%C+19.368%C+16.3DN/A5562.1h12.2B52C**
Zenith VX-5 8718453292.568A++6.1529.246%B*21.183%C+22.8C-N/A6537h13.6C+46.5B
Deimos VA29 8498383742.241B*6.4866.855%B+16.348%C+37.6CN/A11322.3h2.8D4.2C++
A30 Walker 1,1077164615.565S6.8439.315%M1.117%D38.3B**20.9B*31818.7h108.1B+274.9B*
NS-44 Commissioner 7087013971.766B*6.9641.597%B++15.407%D--45.8B+N/A17415.3h3.8C*9.1B+
Equinox VE2 6306182102.943A++5.7829.772%B++21.683%C++43.2BN/A10514.3h11.9C**40B+
Corvus VA55 5895781813.193M5.5331.823%A+21.453%C44.1B++N/A12413.1h11.9C*37.3B++
Phaseshift VX-S 564563668.53A*0.1949.313%A++72.291%C+53.1AN/A13610.6h2.4B+4.8B++
Lancer VS22 8885621184.763S3.9665.776%B+N/A35.3A+20.5B+35315.9h9.1B++13.8B++
M12 Kobalt 5595455109M**100.2822.895%A++13.211%C+155.7M+4B+3603.5h14.3B++62.6B*
Pulsar VS1 5115061463.466M5.2626.508%B+17.194%D32B+N/A14415.8h14.7C++55.3B+
MAX Punch 5684769820.485A**8.2463.935%B**N/A2C+N/A5234.1h2.2C+3.5C++
CAS30 Tank Buster 700457815.642M3.0857.315%B**1.094%C10.7B+5.7C19342.9h71C123.9C*
Vortex VM21 552447676.672S2.0553.108%A1.342%D--26.1M6.1C++13017.1h20.8B++39.1B++
NS Decimator 6274401263.492M++5.2363.115%C**1.591%C-43.6B+18.5C**39410.1h4B+6.3B+
Vortex VM21 518407676.075S2.6553.807%A+2.703%C--23.8M*6.5B++12317.1h23B**42.7B++
L100 Python HESH 4774042020.2B++11.4855.759%B*N/A86A+15.5A++5304.7h2.9B+5.1B*
Photon A2A Missile Pods 631371661.833U53.1184.9%B**N/A285.4S200S35741.3h8.5C+10B+
Proton II PPA 389365940.556A+31.8335.046%A++N/A91.3A6A5014h9.7C*27.7B*
Hyena Missile Launcher 5483582216.273U7.5546.938%A*N/A34.1B++18.1B+25510.5h30.7B+65.4B**
Equinox VE2 Burst 3653581173.06B*5.6628.36%C*13.408%F34.4CN/A8310.4h13.8C+48.6C++
Saron HRB 555336359.6B*0.8854.618%AN/A41.5A++27A+7828.1h17.6B*32.2B**
NS-357 Underboss 3373341861.796B*6.9342.578%B++17.066%D58.6B+N/A1675.7h4.2C++9.8B+
E540 Halberd 5033282016.4B+7.6858.074%A1.829%C45.6A24.3A7587.2h5.1B+8.8B**
Skorpios 330327873.759A+4.9629.383%B+23.242%C*61.7B++N/A1675.3h11.8C+40.1C*
Solstice Burst 3303251382.355B++6.3725.796%C+17.846%D-11.1D-N/A2929.4h14.9C57.8C+
NS-45 Pilot 3313241701.906B+6.8228.695%C-20.37%D46.3C+1B+1667h6.3B+22.1C**
Ghost 319317774.117B+4.6138.538%C+47.95%F-15D--N/A7721.2h2.7C--7C+
NS-11A 3183121102.836A+5.8930.076%B**25%B40B+N/A1437.8h13.5C*44.9B++
Nova 3153121472.122B+6.6044.014%C+14.103%C+17.1DN/A5518.2h3.9B+8.9B+
Saron HRB-H 4352931915.421A*6.7061.872%B++1.365%C+94.5M*45.8A*7263.1h11.5A+18.6A+
NS-11C 3142862161.324B+7.4017.358%D*18.182%C3.5D--N/A2181.1h17.5C-100.8D-
Hunter QCX 4942812641.064B+7.6651.605%B+N/A14.3C++10.9A+12419.6h13.7D26.5C+
Solstice VE3 2872811152.443M6.2830.768%A+16.014%D18.6C+N/A20715.1h12.5B++40.5B+
NS-15 Gallows 282277932.978C*5.7432.579%B**23.105%D--61.6C+1.1B+1614.5h12.4D--38.1C++
AM7-XOXO 3452641801.467B+7.2666.686%B+19.318%C+8.3C--2.5C4131.8h13.3C++20C**
NS-357 IA 2482481301.908B++6.8150.683%B+24.597%D-59B+N/A2194.2h3.7C7.4C++
Quasar VM1 251246495.02A**3.7024.828%A++15.854%D48.2A*1B**2465.1h10.8A43.6B++
Dual-75 Duster 2572452122.5U113.7854.494%A++N/A204.2S10A10601.2h5.9C+10.9B++
M20 Basilisk 3092371515.8S7.0850.652%A7.595%B*39.5A++12A3596h78.2B+154.4B*
L105 Zephyr 329235639.167S30.4459.61%A*N/A2350U940U13248800.1h6.1B+10.3B*
Proton II PPA-H 239226456.5M**47.7849.828%A+2.655%B**125.6B*7.2C*4511.8h9.6B19.3B++
Tank Mine 2862232110.619S1.90280.851%UN/A318.6S90B**35600.7h3.6F**1.3M
VE-LR Obelisk 219217425.167A*3.5648.492%A**30.415%C+54.3B*N/A2204h6B+12.4B*
L100 Python HEAT 287207923S14.2862.233%B**1.449%D48.1A18.6A4484.3h6.6C+10.6B+
NSX Tanto 2172051151.783B++6.9424.712%C21.463%D6.9D--N/A3029.6h15.6C+63.2C+
C75 Viper 262203825.375S16.6541.2%C++N/A45.1B*13.1B**5204.5h9.8B*23.8B++
NSX-P Tanto 205201643.141A**5.5831.915%A29.353%B+41.9B++N/A1744.8h13.7B42.9B+
Rocklet Rifle 3412001061.887A*6.8450.219%CN/A15.5D--10.9D*27912.9h46.5D92.6C
Frag Grenade 1981971197N/A188.2841.322%DN/A394C2D22510.5h3.6C**8.6C++
PS1-AV Suppressor 192192752.56B+6.1632.148%B+18.75%D53.3C++N/A1363.6h14.1C44C*
C-4 257189802.363B++6.3622.012%DN/A35.7D--12.8D*7805.3h1.4C*6.2C+
LB00 Python AP 262186726.571A+17.8560.508%C*N/A71.5B*29.2B**3482.6h3.7B+6.1B++
M12 Kobalt 192178289S80.2829.475%A*18.539%C++111.3A8.8A**4751.6h21.9C74.3B+
NS-10 Burster 318174493.551M**5.1739.622%A+5.747%C5.4C+4.5B++10032.2h139.7C+352.7B++
L100 Python AP 317171266.577B+2.1554.049%C4.094%B**23.8D20.3B5707.2h7.7D14.2C-
M20 Basilisk 2321681115.273S6.5550.967%A3.571%D44.2A++16.8A+3753.8h71.9B*141B**
E540 Halberd-H 2451661115.091B+6.3764.992%B*N/A69.2A32.9A8722.4h5B+7.7B*
NS-10 Burster 290165493.367M++5.3639.21%A+4.242%C-5.1C3.9C++9132.2h149.1C+380.2B++
VLG Missile Launcher 1851481148U139.2864.898%B**N/A164.4M++41.1A+7320.9h5C**7.6B++
Cosmos VM3 140138159.2S0.4830.515%A**18.116%C+62.7A*N/A2202.2h13.9C**45.4B+
Cosmos VM3 142136159.067M**0.3429.821%M17.647%C61.8A*2.7S2182.2h13.6C*45.6B**
M202 Wyrm 1911251125S116.2868.264%A++2.4%C125C++66C**8931h51.5C--75.5C+
NSX Tengu 115114323.563A**5.1643.532%B**22.807%C**47.5B+N/A1712.4h11.5B+26.4B+
NS-61 Emissary 117113661.712A7.0124.329%D21.239%B*9.6D-N/A4211.8h16.4C+67.2C
XM98 104103714.714S5.9946%A72.816%C64.4A++N/A3121.6h2B*4.4B*
Fatestealer 100100641.563U7.1637.273%C++20%C41.7B++N/A782.4h2.1B++5.5B+
VE-H Maw 9797283.464A++5.2633.477%A+20.619%D57.1C**N/A4911.7h11.2C+33.4B+
S1 15596332.909M**5.8160.097%B1.042%D--34.3B++21.1B**11692.8h6.4C*10.7B
Force-Blade 107892,7410.032C**8.6925.72%CN/A0.2DN/A1371.5h3C+11.7C++
M40 Fury 10984421A*12.2835.927%C+1.19%D46.7C+13.9B+2651.8h10.9B+30.5B+
NS-44L Blackhand 8482471.745B+6.9845.616%B+25.61%D*30.4C**N/A1162.7h4.4C++9.6B+
G40-F Ranger 12580240M++31.2846.485%A*N/A33.3C18.8C4042.4h63.8C*137.3B*
Soldier Soaker 7977451.711B+7.0137.106%B9.091%D-55C*1.4B+1611.4h5.7C**15.3B+
Auraxium Force-Blade 91765,3560.014C--8.7128.868%C+1.316%D--0.3C--N/A1263.5h2B7C**
Beamer VS3 7673312.355A*6.3714.973%F-20.548%C14.9DN/A1204.9h13.5D90.2D-
M40 Fury 8269611.5B**2.7836.089%C+N/A34.5C6.5D2982h12.5B+34.5B+
G40-F Ranger 10969169U60.2844.753%A++N/A32.9A++19B**4532.1h75.2B**168.1A
CAS 14-E 7767167S58.2842.95%A+2.985%B**134A++20S6250.5h29.6C**68.9B++
M12 Kobalt 7067167A*58.2822.72%B**25.373%A+95.7B++4.3B4680.7h15.4B++67.9B++
PSA-01 Hammerhead AMR 7362292.138N/A6.5865.211%UN/A24.8U4.4U712.5h7T*10.7T*
G40-F Ranger 9259159M**50.2845.781%A+N/A73.8A++41.3A++7120.8h62.4B+136.4B**
G30 Walker 8857157S48.2862.017%A**1.754%D-63.3A++34.4A++4670.9h173.8B+280.2B**
NS-AM7 Archer 7553341.559A**7.1661.519%B15.094%C8.7B3.6B++1626.1h13.9B+22.6B++
Parallax VX3 5252134C**4.7235.569%C--67.308%D*19.3DN/A1672.7h2.3C+6.6C+
The Slasher 5151740.689U8.0332.126%C+15.686%B+5.4B+N/A149.4h2.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24340.2h
Anti-Vehicle MANA Turret21790.3h
Nano-Armor Kit5151,376,52699.6h
Cortium Silo03540.3h
Nanite Revive Grenade02,0600.6h
Medical Applicator593394,83127.9h
NSX Amaterasu372899.1h
Spitfire Auto-Turret24570.4h
Restoration Kit3306,50712.1h
Motion Spotter34960.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Deconstruction Tool110,4812h
Recon Detection Device142,2643.5h
Ammunition Package143,7541.2h
Shield Recharging Field1780h
Medical Kit1,0249,67232.1h
Nano-Repair Grenade02,4070.7h
A30 Walker0560h
WLT-Howler Mining Laser127,2084.1h

Check the help document for the dictionary if you want to learn more about words used here.


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