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Paragon KeepCalmMate[PGON] KeepCalmMate
VS BR 202

KDR: 7.96

Score: 110.8m

Last Seen: Dec 3rd, 2019 6:56 PM
- OFFLINE - 53.2 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Nebula VM20 Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,974,078 MLG Score: 1578
Fun Score: N/A
Cheeseburgers Flipped: 1970TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.966%22.424%67240118734,7843.54364.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.18%1.693A++0.223C++-1.657F-HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+11.60.187C++27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.511%1.493%50546122182,10324743599333.1863228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.818%0.651B+-0.074C+-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.312C*48.40.088C+62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.24%1.06%17187122010,377123139608.42973262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.477%1.668A++-0.938D---0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++4.10.669B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.229%1.913%161517121012,3361155581410.6713212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%0.647B+-0.628D0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.631B+19.30.523B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.185%65.787%1615412231,099129950.845385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.166%1.383A-0.088C+0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.40.249C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.533%16.771%1615212251,282997181.28457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.103%1.318A0.396B1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+3.10.371C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.8m245.2%468 (28.1k)429 (25.7k)7.96381203,78625,5899.68869202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12271579236.461%7.762%28310:0638

6% Combat Medic26% Engineer7% Heavy Assault8% Infiltrator46% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMDec 4th, 2019 5:58 AM (8d) (PST)Dec 3rd, 2019 6:19 PM (8d) (PST)Dec 3rd, 2019 2:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4161141,3020.7890.0990.0612.4880.2261578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9596,86278,09747641491425,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4304.4h/179.4d 44,138 15,818 56,566 642.5k 3,215 7,408 58,279 365.7m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,633
Deaths:1,101
KDR:3.300
Accuracy:30.766% B**
HSR:21.525% C++
Pulsar C
B+
Kills:1,474
Deaths:562
KDR:2.623
Accuracy:26.969% B+
HSR:20.489% C-
Serpent VE92
B
Kills:1,446
Deaths:566
KDR:2.555
Accuracy:25.528% B
HSR:20.678% C++
Zenith VX-5
B**
Kills:1,177
Deaths:446
KDR:2.639
Accuracy:30.029% B**
HSR:21.325% C+
Deimos VA29
B+
Kills:970
Deaths:441
KDR:2.200
Accuracy:66.933% B+
HSR:17.629% C++
Solstice VE3
A++
Kills:493
Deaths:254
KDR:1.941
Accuracy:31.662% A++
HSR:20.893% C*
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C
NS-11C
C
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% D*
HSR:18.182% C
VE-LR Obelisk
A*
Kills:255
Deaths:53
KDR:4.811
Accuracy:47.350% A*
HSR:30.196% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
B**
Kills:201
Deaths:64
KDR:3.141
Accuracy:31.915% B**
HSR:29.353% B+
Kills:10,777
Deaths (as Engineer):4,103
Deaths (to Engineers):6,153
KDR:2.62661
Kill Difference:6,674
Playtime:1,123.442 hours
Usage:26%
Score:32.278m
Score/min:479
Accuracy (listed only):33.586%
HSR (listed only):21.140%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,912
Deaths:775
KDR:3.757
Accuracy:30.318% B*
HSR:27.610% C-
Orion VS54
A+
Kills:1,743
Deaths:438
KDR:3.979
Accuracy:29.085% A+
HSR:29.948% B++
NS-15M1
A+
Kills:1,595
Deaths:422
KDR:3.780
Accuracy:31.287% A+
HSR:27.461% B+
Pulsar LSW
A
Kills:1,368
Deaths:350
KDR:3.909
Accuracy:30.906% A
HSR:23.977% C+
NS-15M2
B**
Kills:1,356
Deaths:348
KDR:3.897
Accuracy:29.346% B**
HSR:22.493% C-
Flare VE6
A+
Kills:1,351
Deaths:302
KDR:4.474
Accuracy:31.903% A+
HSR:25.981% C*
NSX "Networked" Naginata
U
Kills:1,191
Deaths:389
KDR:3.062
Accuracy:31.215% U
HSR:27.204% U
VX29 Polaris
A+
Kills:1,113
Deaths:316
KDR:3.522
Accuracy:32.385% A+
HSR:27.763% B+
NS-15 Gallows
B++
Kills:964
Deaths:232
KDR:4.155
Accuracy:32.244% B++
HSR:24.689% D-
VE-H Maw
A+
Kills:97
Deaths:28
KDR:3.464
Accuracy:33.477% A+
HSR:20.619% D
Kills:13,690
Deaths (as Heavy Assault):3,600
Deaths (to Heavy Assaults):5,665
KDR:3.80278
Kill Difference:10,090
Playtime:311.071 hours
Usage:7%
Score:7.104m
Score/min:381
Accuracy (listed only):31.217%
HSR (listed only):25.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,633
Deaths:1,101
KDR:3.300
Accuracy:30.766% B**
HSR:21.525% C++
VE-S Canis
B**
Kills:2,073
Deaths:673
KDR:3.080
Accuracy:32.923% B**
HSR:15.099% D
Pulsar C
B+
Kills:1,474
Deaths:562
KDR:2.623
Accuracy:26.969% B+
HSR:20.489% C-
Serpent VE92
B
Kills:1,446
Deaths:566
KDR:2.555
Accuracy:25.528% B
HSR:20.678% C++
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C+
Sirius SX12
B++
Kills:1,323
Deaths:348
KDR:3.802
Accuracy:28.090% B++
HSR:20.030% C*
NSX "Networked" Tengu
U
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% U
HSR:19.322% U
Zenith VX-5
B**
Kills:1,177
Deaths:446
KDR:2.639
Accuracy:30.029% B**
HSR:21.325% C+
NS-7B PDW
B**
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% B**
HSR:21.910% B+
Deimos VA29
B+
Kills:970
Deaths:441
KDR:2.200
Accuracy:66.933% B+
HSR:17.629% C++
Solstice VE3
A++
Kills:493
Deaths:254
KDR:1.941
Accuracy:31.662% A++
HSR:20.893% C*
Skorpios
B+
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% B+
HSR:23.242% C*
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C
NS-11C
C
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% D*
HSR:18.182% C
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
B**
Kills:201
Deaths:64
KDR:3.141
Accuracy:31.915% B**
HSR:29.353% B+
PS1-AV Suppressor
B++
Kills:195
Deaths:79
KDR:2.468
Accuracy:33.512% B++
HSR:18.974% C--
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
Kills:18,259
Deaths (as Light Assault):6,489
Deaths (to Light Assaults):4,751
KDR:2.81384
Kill Difference:11,770
Playtime:1,990.701 hours
Usage:46%
Score:51.037m
Score/min:427
Accuracy (listed only):33.284%
HSR (listed only):20.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:2,128
Deaths:687
KDR:3.098
Accuracy:32.261% A+
HSR:21.147% C+
VE-S Canis
B**
Kills:2,073
Deaths:673
KDR:3.080
Accuracy:32.923% B**
HSR:15.099% D
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C+
Sirius SX12
B++
Kills:1,323
Deaths:348
KDR:3.802
Accuracy:28.090% B++
HSR:20.030% C*
NSX "Networked" Yumi
U
Kills:1,202
Deaths:442
KDR:2.719
Accuracy:34.431% U
HSR:16.972% U
NSX "Networked" Tengu
U
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% U
HSR:19.322% U
NS-7B PDW
B**
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% B**
HSR:21.910% B+
Deimos VA29
B+
Kills:970
Deaths:441
KDR:2.200
Accuracy:66.933% B+
HSR:17.629% C++
Equinox VE2
B++
Kills:618
Deaths:210
KDR:2.943
Accuracy:29.772% B++
HSR:21.683% C++
Corvus VA55
A+
Kills:578
Deaths:181
KDR:3.193
Accuracy:31.823% A+
HSR:21.453% C
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Equinox VE2 Burst
C++
Kills:358
Deaths:117
KDR:3.060
Accuracy:28.360% C++
HSR:13.408% F
Skorpios
B+
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% B+
HSR:23.242% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C
NS-11A
B**
Kills:312
Deaths:110
KDR:2.836
Accuracy:30.076% B**
HSR:25% B
PS1-AV Suppressor
B++
Kills:195
Deaths:79
KDR:2.468
Accuracy:33.512% B++
HSR:18.974% C--
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
Kills:14,721
Deaths (as Combat Medic):4,920
Deaths (to Combat Medics):2,200
KDR:2.99207
Kill Difference:9,801
Playtime:254.196 hours
Usage:6%
Score:6.453m
Score/min:423
Accuracy (listed only):35.346%
HSR (listed only):19.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:2,073
Deaths:673
KDR:3.080
Accuracy:32.923% B**
HSR:15.099% D
Eridani SX5
B+
Kills:1,352
Deaths:467
KDR:2.895
Accuracy:29.338% B+
HSR:18.417% C+
Sirius SX12
B++
Kills:1,323
Deaths:348
KDR:3.802
Accuracy:28.090% B++
HSR:20.030% C*
NSX "Networked" Tengu
U
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% U
HSR:19.322% U
NSX "Networked" Tomoe
U
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:35.183% U
HSR:35.369% U
NS-7B PDW
B**
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:32.074% B**
HSR:21.910% B+
NS-61 "Networked" Emissary
U
Kills:1,167
Deaths:518
KDR:2.253
Accuracy:37.096% U
HSR:19.023% U
NSX "Networked" Daimyo
U
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:47.709% U
HSR:93.879% U
NS-44 Commissioner
B+
Kills:776
Deaths:427
KDR:1.817
Accuracy:42.023% B+
HSR:15.722% D--
Phaseshift VX-S
A++
Kills:627
Deaths:68
KDR:9.221
Accuracy:49.167% A++
HSR:73.525% C+
NS-45 Pilot
C
Kills:361
Deaths:189
KDR:1.910
Accuracy:28.965% C
HSR:20.222% D
NS-357 Underboss
B+
Kills:361
Deaths:214
KDR:1.687
Accuracy:42.245% B+
HSR:17.175% D
Artemis VX26
A*
Kills:328
Deaths:68
KDR:4.824
Accuracy:37.708% A*
HSR:22.866% C+
Skorpios
B+
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% B+
HSR:23.242% C*
Ghost
C+
Kills:317
Deaths:77
KDR:4.117
Accuracy:38.538% C+
HSR:47.950% F-
AM7-XOXO
B+
Kills:264
Deaths:180
KDR:1.467
Accuracy:66.686% B+
HSR:19.318% C+
NS-357 IA
B+
Kills:250
Deaths:131
KDR:1.908
Accuracy:50.761% B+
HSR:24.400% D-
PS1-AV Suppressor
B++
Kills:195
Deaths:79
KDR:2.468
Accuracy:33.512% B++
HSR:18.974% C--
NSX Tengu
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B**
HSR:22.807% C**
NS-61 Emissary
B*
Kills:113
Deaths:66
KDR:1.712
Accuracy:24.373% D
HSR:21.239% B*
XM98
A
Kills:103
Deaths:7
KDR:14.714
Accuracy:46% A
HSR:72.816% C
NS-44L Blackhand
B
Kills:85
Deaths:49
KDR:1.735
Accuracy:45.074% B
HSR:25.882% D*
Beamer VS3
C+
Kills:83
Deaths:36
KDR:2.306
Accuracy:15.537% F-
HSR:22.892% C+
Soldier Soaker
B
Kills:77
Deaths:45
KDR:1.711
Accuracy:37.106% B
HSR:9.091% D-
PSA-01 Hammerhead AMR
B+
Kills:68
Deaths:29
KDR:2.345
Accuracy:66.667% B+
HSR:23.529% C
Spiker
A
Kills:55
Deaths:53
KDR:1.038
Accuracy:38.635% A
HSR:14.545% D-
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C
Parallax VX3
D
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% D
HSR:67.308% D*
Kills:15,216
Deaths (as Infiltrator):5,189
Deaths (to Infiltrators):3,236
KDR:2.93236
Kill Difference:10,027
Playtime:364.336 hours
Usage:8%
Score:7.428m
Score/min:340
Accuracy (listed only):40.117%
HSR (listed only):29.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:4,792
Deaths:450
KDR:10.649
Accuracy:25.366% A
HSR:17.654% D
Nebula VM20
A
Kills:4,559
Deaths:430
KDR:10.602
Accuracy:25.945% A
HSR:18.228% C-
Blueshift VM5
A
Kills:1,437
Deaths:175
KDR:8.211
Accuracy:25.736% A
HSR:18.650% C-
Blueshift VM5
A
Kills:1,396
Deaths:170
KDR:8.212
Accuracy:26.506% A
HSR:18.267% D
Comet VM2
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:53.493% B**
HSR:5.217% B+
Comet VM2
B**
Kills:1,100
Deaths:217
KDR:5.069
Accuracy:54.643% B**
HSR:4.273% C+
Vortex VM21
A
Kills:455
Deaths:69
KDR:6.594
Accuracy:52.816% A
HSR:1.319% D--
Vortex VM21
A
Kills:414
Deaths:69
KDR:6
Accuracy:53.420% A
HSR:2.657% D
Quasar VM1
A++
Kills:248
Deaths:50
KDR:4.960
Accuracy:24.799% A++
HSR:15.726% D
Cosmos VM3
A**
Kills:235
Deaths:22
KDR:10.682
Accuracy:30.705% A**
HSR:17.447% C
Cosmos VM3
M
Kills:225
Deaths:22
KDR:10.227
Accuracy:30.468% M
HSR:17.333% C
NS-10 Burster
A+
Kills:176
Deaths:49
KDR:3.592
Accuracy:39.727% A+
HSR:5.682% C
NS-10 Burster
A
Kills:167
Deaths:49
KDR:3.408
Accuracy:39.307% A
HSR:4.192% D
Kills:16,354
Deaths (as MAX Suit):1,004.500
Deaths (to MAX Suits):847
KDR:16.28074
Kill Difference:15,349.500
Playtime:246.736 hours
Usage:6%
Score:6.474m
Score/min:437
Accuracy (listed only):37.149%
HSR (listed only):11.280%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:36,488
V. Kills:25,303 144%
Deaths:2,458
KDR:14.845
Accuracy:42.490% A++
KPH:35.300 A*
VKPH:24.500 A*
Light PPA
M++
Kills:32,559
V. Kills:5,146 N/A
Deaths:1,174
KDR:27.733
Accuracy:46.654% B++
KPH:70.100 B++
VKPH:11.100 M++
Dual Photon Pods
A**
Kills:6,197
V. Kills:1,326 467%
Deaths:60
KDR:103.283
Accuracy:66.283% A+
KPH:220.800 A**
VKPH:47.200 A*
Antares LC
B**
Kills:4,451
V. Kills:3,605 123%
Deaths:366
KDR:12.161
Accuracy:41.391% A
KPH:31.500 B++
VKPH:25.500 B**
Maelstrom Turbo Laser
B**
Kills:4,016
V. Kills:2,691 149%
Deaths:455
KDR:8.826
Accuracy:41.918% A++
KPH:31.800 B*
VKPH:21.300 B**
Hornet Missiles
M*
Kills:3,140
V. Kills:1,909 164%
Deaths:34
KDR:92.353
Accuracy:76.823% A++
KPH:186.100 M+
VKPH:113.100 M*
Coyote Missiles
A**
Kills:1,402
V. Kills:303 461%
Deaths:26
KDR:53.923
Accuracy:62.504% B**
KPH:115.400 A**
VKPH:24.900 C*
Photon A2A Missile Pods
S
Kills:374
V. Kills:261 143%
Deaths:6
KDR:62.333
Accuracy:84.742% B**
KPH:287.500 S
VKPH:200.600 S
M202 Wyrm
C**
Kills:125
V. Kills:66 187%
Deaths:1
KDR:125
Accuracy:68.135% A+
KPH:121.700 C++
VKPH:64.300 C**
Kills:88,752 (77,514 + 0)
Deaths:4,580
KDR:19.378
VKDR:8.867
Vehicle Kills:40,610
Kill Difference:84,172
Playtime:1,825.186 hours
Usage:42%
Score:35.511m
Score/min:324
Piloting Accuracy:41.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:9,712
V. Kills:361 N/A
Deaths:194
KDR:50.062
Accuracy:52.538% A++
KPH:73.100 A++
VKPH:2.700 C+
C150 Dalton
S
Kills:5,478
V. Kills:3,290 166%
Deaths:116
KDR:47.224
Accuracy:46.462% B**
KPH:125.700 S
VKPH:75.500 M**
L-30R Vektor
B**
Kills:2,373
V. Kills:1,017 233%
Deaths:269
KDR:8.822
Accuracy:47.461% B++
KPH:20.800 B**
VKPH:8.900 C+
AP30 Shredder
U
Kills:1,136
V. Kills:562 202%
Deaths:29
KDR:39.172
Accuracy:48.689% A*
KPH:4,089,600 U
VKPH:2,023,200 U
CAS30 Tank Buster
B**
Kills:470
V. Kills:249 188%
Deaths:81
KDR:5.802
Accuracy:57.805% B**
KPH:10.600 B
VKPH:5.600 C
Dual-75 Duster
M**
Kills:245
V. Kills:12 N/A
Deaths:2
KDR:122.500
Accuracy:54.494% A++
KPH:205.500 M**
VKPH:10.100 A+
L105 Zephyr
U
Kills:235
V. Kills:94 247%
Deaths:6
KDR:39.167
Accuracy:59.610% A*
KPH:846,000 U
VKPH:338,400 U
Kills:19,649 (12,555 + 7,094)
Deaths:697
KDR:28.191
VKDR:8.013
Vehicle Kills:5,585
Kill Difference:18,952
Playtime:335.959 hours
Usage:8%
Score:6.797m
Score/min:337
Piloting Accuracy:57.805%
Gunner Accuracy:59.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:431
V. Kills:80 N/A
Deaths:20
KDR:21.550
Accuracy:56.159% B*
KPH:85 A+
VKPH:15.800 A*
C75 Viper
A+
Kills:223
V. Kills:67 328%
Deaths:8
KDR:27.875
Accuracy:41.973% C*
KPH:48.500 B**
VKPH:14.600 A+
L100 Python HEAT
A
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A
LB00 Python AP
A
Kills:186
V. Kills:76 242%
Deaths:7
KDR:26.571
Accuracy:60.508% C++
KPH:72.500 B**
VKPH:29.600 A
L100 Python AP
B
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 D
VKPH:20.300 B
Kills:1,218 (1,218 + 0)
Deaths:70
KDR:17.400
VKDR:6.414
Vehicle Kills:449
Kill Difference:1,148
Playtime:23.716 hours
Usage:1%
Score:0.729m
Score/min:512
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,289
V. Kills:2,350 182%
Deaths:288
KDR:14.892
Accuracy:58.698% B+
KPH:42.700 A+
VKPH:23.400 A++
Supernova VPC
A++
Kills:3,972
V. Kills:843 471%
Deaths:133
KDR:29.865
Accuracy:60.869% B**
KPH:74.800 A+
VKPH:15.900 A++
Supernova PC
M++
Kills:1,084
V. Kills:370 292%
Deaths:44
KDR:24.636
Accuracy:60.531% A
KPH:58.600 M++
VKPH:20 M+
M12 Kobalt
M
Kills:545
V. Kills:14 N/A
Deaths:5
KDR:109
Accuracy:22.895% A++
KPH:155.800 M
VKPH:4 C++
Proton II PPA
A
Kills:368
V. Kills:24 N/A
Deaths:9
KDR:40.889
Accuracy:35.292% A++
KPH:92.300 A
VKPH:6 A
Saron HRB
A+
Kills:336
V. Kills:219 153%
Deaths:35
KDR:9.600
Accuracy:54.689% A
KPH:41.400 A+
VKPH:27 A
E540 Halberd
A+
Kills:328
V. Kills:175 186%
Deaths:20
KDR:16.400
Accuracy:58.074% A+
KPH:45.400 A
VKPH:24.200 A+
Kills:10,922 (9,345 + 1,577)
Deaths:534
KDR:20.453
VKDR:7.481
Vehicle Kills:3,995
Kill Difference:10,388
Playtime:194.853 hours
Usage:5%
Score:4.218m
Score/min:361
Driving Accuracy:60.531%
Gunner Accuracy:58.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.872% B*
KPH:93.900 M*
VKPH:45.500 A*
E540 Halberd-H
A+
Kills:231
V. Kills:110 208%
Deaths:11
KDR:21
Accuracy:67.320% A
KPH:71 A
VKPH:33.800 A+
Proton II PPA-H
A+
Kills:226
V. Kills:13 N/A
Deaths:4
KDR:56.500
Accuracy:49.828% A+
KPH:123 B*
VKPH:7.100 C*
G40-F Ranger
A++
Kills:90
V. Kills:51 173%
Deaths:2
KDR:45
Accuracy:45.730% A++
KPH:34.200 C+
VKPH:19.400 C+
Kills:840 (0 + 840)
Deaths:36
KDR:23.333
VKDR:8.778
Vehicle Kills:316
Kill Difference:804
Playtime:10.845 hours
Usage:0%
Score:0.405m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:45.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:245
V. Kills:74 327%
Deaths:15
KDR:16.333
Accuracy:50.867% A
KPH:39.800 A++
VKPH:12 A
M12 Kobalt
A*
Kills:186
V. Kills:14 N/A
Deaths:2
KDR:93
Accuracy:29.538% A*
KPH:110 A
VKPH:8.300 A*
M20 Basilisk
A++
Kills:173
V. Kills:64 266%
Deaths:11
KDR:15.727
Accuracy:51.125% A
KPH:44.300 A++
VKPH:16.400 A+
M40 Fury
B
Kills:87
V. Kills:25 335%
Deaths:4
KDR:21.750
Accuracy:36.570% C+
KPH:45.700 C
VKPH:13.100 B
M40 Fury
C+
Kills:69
V. Kills:13 N/A
Deaths:6
KDR:11.500
Accuracy:36.029% C+
KPH:35.200 C
VKPH:6.600 C--
G40-F Ranger
A++
Kills:69
V. Kills:40 168%
Deaths:1
KDR:69
Accuracy:45.266% A++
KPH:32.900 A++
VKPH:19.100 B**
M12 Kobalt
B**
Kills:67
V. Kills:3 N/A
Deaths:1
KDR:67
Accuracy:22.634% B**
KPH:97.300 B*
VKPH:4.400 B+
Kills:896 (0 + 896)
Deaths:40
KDR:22.400
VKDR:5.825
Vehicle Kills:233
Kill Difference:856
Playtime:18.409 hours
Usage:0%
Score:0.410m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:22.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M*
Kills:148
V. Kills:37 389%
Deaths:
KDR:
Accuracy:64.872% A
KPH:162.700 M*
VKPH:40.700 A*
CAS 14-E
M**
Kills:70
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.914% A+
KPH:132.200 A+
VKPH:18.900 M**
Kills:218 (0 + 218)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:218
Playtime:1.439 hours
Usage:0%
Score:0.061m
Score/min:704
Piloting Accuracy:N/A%
Gunner Accuracy:42.914%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 61,79136,4882,45814.845M*6.8842.49%A++2.034%C+35.3A*24.5A*3151033.5h81.7B++192.2B*
Light PPA 37,70532,5591,17427.733M**19.7746.654%B++N/A70.1B++11.1M++252464.7h14.1C++30.2C**
L-24R Spur 10,0739,71219450.062M**42.1052.538%A++1.534%C73.1A++2.7C+193132.8h16.8B+32.1B+
Dual Photon Pods 7,5236,19760103.283U95.3266.283%A+1.178%C+220.5A**47.2A*102228.1h15.4B*23.2B*
C150 Dalton 8,7685,47811647.224S39.2646.462%B**N/A125.6S75.5M**122143.6h2.9B++6.2B**
Nebula VM20 4,8464,79245010.649S2.6925.366%A17.654%D47.2B*N/A147101.5h13.5B*53.2B**
Nebula VM20 4,6144,55943010.602S2.6425.945%A18.228%C-46.3B++N/A14198.4h14.2B++54.9B*
Antares LC 8,0564,45136612.161S4.2041.391%A1.37%C31.5B++25.5B**314141.1h90.4B+218.4B++
Supernova FPC 6,6394,28928814.892B**6.9358.698%B+1.166%D42.7A+23.4A++331100.5h4.5B+7.6B++
Maelstrom Turbo Laser 6,7074,0164558.826M0.8641.918%A++1.793%C31.8B*21.3B**307126.4h69.4B+165.5B++
Supernova VPC 4,8153,97213329.865A+21.9060.869%B**N/A74.8A+15.9A++27653.1h3.1C**5.2B+
VX6-7 3,7113,6331,1013.3A*4.6630.766%B**21.525%C++49.2B+1.1B**15973.9h12C**38.9B+
Hornet Missiles 5,0493,1403492.353U84.3976.823%A++N/A185.8M+113M*137316.9h9.1C**11.9B+
Betelgeuse 54-A 2,9652,9127753.757C**4.2130.318%B*27.61%C-71.5C++1.3B++24140.7h11.1C+36.6B+
L-30R Vektor 3,3902,3732698.822M**0.8647.461%B++2.233%C++20.8B**8.9C+113114.3h51.7B++109B++
H-V45 2,1612,1286873.098B**4.8732.261%A+21.147%C+61.3A1B**20734.7h12.6B38.9B*
VE-S Canis 2,1022,0736733.08A++4.8832.923%B**15.099%D47C*N/A13044.1h11B+33.5B+
Orion VS54 1,7701,7434383.979A++3.9829.085%A+29.948%B++66A1B**27226.4h10.9B++37.4C*
M60-A Bulldog 2,0831,6634636.152S28.1950.306%B**N/A76.3A19.3M43721.8h4.9B+9.7B*
NS-15M1 1,6091,5954223.78A++4.1831.287%A+27.461%B+65.6B*N/A18824.3h12C**38.3B++
Pulsar C 1,5571,4745622.623B++5.3426.969%B+20.489%C-13.8DN/A47106.5h11.9C++44.1B
Serpent VE92 1,4771,4465662.555A5.4125.528%B20.678%C++20.5CN/A6670.6h12.3B48.3B
Blueshift VM5 1,4441,4371758.211A**0.2525.736%A18.65%C-53B**N/A16627.1h11.4A+44.4B**
Coyote Missiles 1,7051,4022653.923U45.9662.504%B**N/A115.9A**25C*68412.1h17.4A27.8A
Blueshift VM5 1,4111,3961708.212A**0.2526.506%A18.267%D50.4B**N/A17027.7h12.3A46.3B**
Pulsar LSW 1,3911,3683503.909A*4.0530.906%A23.977%C+60.3B+1B*19822.7h11.6B37.4B++
NS-15M2 1,3771,3563483.897B**4.0729.346%B**22.493%C-52.2C*N/A23826h12.1C**41.2B+
Eridani SX5 1,3681,3524672.895A++5.0729.338%B+18.417%C+31.9C+N/A9442.4h11.3B+38.5B+
Flare VE6 1,3831,3513024.474M**3.4931.903%A+25.981%C*66.6B*1.6A**20420.3h9.8B+30.6B++
Sirius SX12 1,3351,3233483.802M4.1628.09%B++20.03%C*41B+N/A11432.3h13.6B+48.6B+
NSX "Networked" Yumi 1,2631,2024422.719N/A5.2434.431%UN/A75.6U3.8U30715.9h8.3T*24.2T*
NSX "Networked" Naginata 1,2241,1913893.062N/A4.9031.215%UN/A103.6U2.9U42211.5h12.2T*39.1T*
NSX "Networked" Tengu 1,1991,1804292.751N/A5.2147.77%UN/A84.9U1.4U37013.9h11.2T*23.4T*
NSX "Networked" Tomoe 1,2011,1793563.312N/A4.6535.183%UN/A85.4U1.6U32213.8h13.2T*37.4T*
Zenith VX-5 1,2091,1774462.639A++5.3230.029%B**21.325%C+26.2CN/A7144.9h13.4C++44.6B+
NS-7B PDW 1,1861,1733233.632A++4.3332.074%B**21.91%B+84.4A++N/A18313.9h12.3B+38.5B+
NS-61 "Networked" Emissary 1,1811,1675182.253N/A5.7137.096%UN/A98.9U1.2U37011.8h11.1T*29.8T*
NSX "Networked" Daimyo 1,1601,1601906.105N/A1.8647.709%UN/A85.9UN/A38213.5h2.3T*4.8T*
Comet VM2 1,4941,1502374.852S3.1153.493%B**5.217%B+19.6A+5.9B*11758.6h14.7B*27.5B*
AP30 Shredder 1,6981,1362939.172S31.2148.689%A*2.289%C+11360U5620U57136800.1h61B**125.3A
VX29 Polaris 1,1251,1133163.522A++4.4432.385%A+27.763%B+73.2B**N/A21715.2h12.4C++38.2B+
Comet VM2 1,3951,1002175.069S2.8954.643%B**4.273%C+19.5A5.2C*10256.4h16.3B*29.8B*
Supernova PC 1,4541,0844424.636M+16.6760.531%AN/A58.6M++20M+39018.5h4.7B+7.7B*
Deimos VA29 9839704412.2B++5.7666.933%B+17.629%C++40.4C+N/A12124h2.8C--4.1C++
NS-15 Gallows 9839642324.155B++3.8132.244%B++24.689%D-73C+1.4C**17713.2h11.9C--36.9C*
NS-44 Commissioner 7837764271.817B++6.1542.023%B+15.722%D--47.6B+N/A18016.3h3.7C**8.9B+
A30 Walker 1,1407394616.065S8.1039.398%M++1.083%D37.9A++20.6A31519.5h108.5B+275.5B**
Phaseshift VX-S 629627689.221M1.2649.167%A++73.525%C+52.7AN/A13611.9h2.3B+4.7B++
Equinox VE2 6306182102.943A++5.0229.772%B++21.683%C++43.2B++N/A10614.3h11.9B40B+
Lancer VS22 9475991274.717M**3.2565.628%B+N/A35.7A++20.7B++36316.8h8.9B++13.6B++
Corvus VA55 5895781813.193M+4.7731.823%A+21.453%C43.8B++N/A12713.2h11.9C**37.3B++
M12 Kobalt 5595455109A*101.0422.895%A++13.211%C+155.7M4C++3603.5h14.3B++62.6B*
NS Decimator 7275111553.297A**4.6763.438%C**1.566%C--43.7B+18.5C**38311.7h4.2B6.5B+
Pulsar VS1 5115061463.466M4.5026.508%B+17.194%C--32B+N/A15715.8h14.7C++55.3B+
Solstice VE3 5034932541.941A++6.0231.662%A++20.893%C*22.3C++N/A17722.1h12.9B+40.7B+
MAX Punch 5834911,0070.488M*7.4864.16%B**N/A2.1B+N/A5238.4h2.2C+3.5C++
CAS30 Tank Buster 719470815.802A*2.1657.805%B**1.064%C10.6B5.6C19544.2h71.7C124C*
Vortex VM21 562455696.594M**1.3752.816%A1.319%D--25.4M+6C++12717.9h21.1B++40B++
L100 Python HESH 5114312021.55B*13.5956.159%B*N/A84.5A+15.7A*5205.1h3B+5.3B++
Vortex VM21 526414696S1.9653.42%A2.657%D23.3M++6.3B++12017.8h23.4B*43.7B*
Photon A2A Missile Pods 635374662.333U54.3784.742%B**N/A287.7S200.8S35901.3h8.4C*9.9B+
Proton II PPA 392368940.889A+32.9335.292%A++N/A92A6A5024h9.8C++27.7B*
NS-45 Pilot 3693611891.91B+6.0528.965%C20.222%D48.8C+1.1B++1747.4h6.3B+21.7B
NS-357 Underboss 3643612141.687B++6.2842.245%B+17.175%D58.2B+N/A1736.2h4.1C++9.8B+
Hyena Missile Launcher 5493592216.318U8.3547.219%A*N/A34.2B++18.1B+25710.5h31.1B+65.8B**
Equinox VE2 Burst 3653581173.06B**4.9028.36%C++13.408%F34.1C-N/A8510.5h13.8C+48.6C++
Saron HRB 555336359.6B**1.6454.689%AN/A41.5A++27A7858.1h17.7B*32.3B**
Artemis VX26 334328684.824M+3.1437.708%A*22.866%C+63.1A1.2A*1905.2h12.3C++32.7B++
E540 Halberd 5033282016.4B++8.4458.074%A+1.829%C45.6A24.3A+7677.2h5.1B+8.8B**
Skorpios 330327883.716A4.2529.472%B+23.242%C*59.5B+N/A1635.5h12C40.6C++
Solstice Burst 3303251382.355B++5.6125.796%C+17.846%D-11.1D-N/A3029.4h14.9C57.8C+
Ghost 319317774.117B+3.8538.538%C+47.95%F-15D--N/A8621.2h2.7D7C
Nova 3153121472.122B5.8444.014%C+14.103%C17.1D-N/A5518.2h3.9B+8.9B
NS-11A 3183121102.836A5.1330.076%B**25%B40C**N/A1547.8h13.5C++44.9B+
Saron HRB-H 4352931915.421A++7.4661.872%B*1.365%C+94.5M*45.8A*7333.1h11.5A+18.6A+
NS-11C 3142862161.324B+6.6417.358%D*18.182%C3.5D--N/A2281.1h17.5D100.8D-
Hunter QCX 5012852841.004B+6.9645.617%C++N/A13.3C+10A+11721.5h13.7C-30C+
AM7-XOXO 3452641801.467B+6.5066.686%B+19.318%C+8.3D2.5C4131.8h13.3C+20C++
Plasma Grenade 2652631263N/A255.0441.755%C--N/A438.3C3.3D24080.6h3.4B+8.2C*
VE-LR Obelisk 257255534.811A*3.1547.35%A*30.196%C+54.3B*N/A2244.7h5.9B+12.5B*
NS-357 IA 2502501311.908B++6.0650.761%B+24.4%D-58.1B+N/A2184.3h3.7C7.4C++
Quasar VM1 253248504.96A*3.0024.799%A++15.726%D48.6A*1B**2635.1h10.8A43.7B+
Tank Mine 3132482111.81S3.85297.163%UN/A354.3S92.9B**37310.7h3.4F--1.1M+
Dual-75 Duster 2572452122.5U114.5454.494%A++N/A204.2M**10A+10631.2h5.9C++10.9B++
M20 Basilisk 3192451516.333S8.3750.867%A7.347%B++39.5A++11.9B**3566.2h77.5B+152.3B*
Cosmos VM3 2402352210.682S2.7230.705%A**17.447%C65.3A*1.4A+2083.6h14.1C**45.8B
L105 Zephyr 329235639.167M**31.2059.61%A*N/A2350U940U13321200.1h6.1B+10.3B*
E540 Halberd-H 3412311121B*13.0467.32%AN/A70A33.3A+7873.3h4.9B+7.3B**
Proton II PPA-H 239226456.5M**48.5449.828%A+2.655%B**125.6B*7.2C*4661.8h9.6B19.3B++
Cosmos VM3 2322252210.227S2.2630.468%M17.333%C62.5A*1.9M2073.6h14.4C+47.1B**
C75 Viper 290223827.875S19.9141.973%C*N/A48.5B**14.6A+5364.6h9.5B*22.6B++
C-4 288216812.667B*5.3024.255%CN/A40.8D-13.6D--8215.3h1.3B+5.4C**
L100 Python HEAT 287207923S15.0462.233%B**1.449%D48.1A18.6A4544.3h6.6C+10.6B+
NSX Tanto 2172051151.783B++6.1824.712%C21.463%D6.9D--N/A3129.6h15.6C+63.2C+
NSX-P Tanto 205201643.141M4.8231.915%B**29.353%B+41.9B+N/A1884.8h13.7B42.9B+
Rocklet Rifle 3412001061.887A**6.0850.256%CN/A15.5D--10.9D*28712.9h46.6C--92.7C
PS1-AV Suppressor 197195792.468B+5.5033.512%B++18.974%C--50C+N/A1253.9h15.4D46C++
M12 Kobalt 200186293S85.0429.538%A*19.893%B+109.4A8.2A*4791.7h21.6C+73.2B+
LB00 Python AP 262186726.571B**18.6160.508%C++N/A71.5B**29.2B**3522.6h3.7B+6.1B++
NS-10 Burster 321176493.592M**4.3739.727%A+5.682%C5.4C+4.5B++10232.4h139.3C+350.6B+
M20 Basilisk 2371731115.727S7.7651.125%A3.468%D44.4A*16.4A+3743.9h71.3B*139.5B**
L100 Python AP 317171266.577C**1.3954.049%C4.094%B*23.8D20.3B5837.2h7.7C--14.2C
NS-10 Burster 293167493.408M+4.5639.307%A4.192%D5.2C+3.9C++9132.4h148.5C++377.7B++
VLG Missile Launcher 1851481148S140.0464.872%AN/A164.4M**41.1A*7420.9h5C**7.7B*
M202 Wyrm 1911251125S117.0468.135%A+2.4%C+125C*66C**9071h52.5C-77C++
NSX Tengu 115114323.563A**4.4043.532%B**22.807%C**45.6C**N/A1712.5h11.5B+26.4B+
NS-61 Emissary 117113661.712A6.2524.373%D21.239%B*9.6D-N/A4611.8h16.4C+67.4C+
Auraxium Force-Blade 1311116,6690.017C-7.9529.77%C+N/A0.3C-N/A1327.4h2C**6.7C**
XM98 104103714.714S6.7546%A72.816%C64.4A*N/A3361.6h2B*4.4B*
Fatestealer 100100641.563S6.4037.273%C++20%C41.7B+N/A782.4h2.1B+5.5B+
VE-H Maw 9797283.464A++4.5033.477%A+20.619%D57.1C*N/A5891.7h11.2C+33.4B+
S1 15596332.909S5.0560.097%B1.042%D--34.3B++21.1B**12092.8h6.4C**10.7B+
G40-F Ranger 14190245S37.0445.73%A++N/A34.6C+19.6C+3992.6h61.6B+134.8B*
Force-Blade 107892,7410.032C**7.9325.72%CN/A0.2C--N/A1371.8h3C+11.7C+
M40 Fury 11287421.75A++13.7936.57%C+1.149%D45.8C13.2B2631.9h11.5B+31.4B+
NS-44L Blackhand 8785491.735B+6.2345.074%B25.882%D*30.4C**N/A1232.8h4.3C*9.6B
Beamer VS3 8683362.306A*5.6615.537%F-22.892%C+16.3C--N/A1295.1h12.8D82.1D-
Soldier Soaker 7977451.711B+6.2537.106%B9.091%D-55C*1.4C**1611.4h5.7C**15.3B+
CAS 14-E 8070170S62.0442.914%A+2.857%B**140A++20M**6340.5h29.1C**67.8B+
M40 Fury 8269611.5B**3.5436.029%C+N/A34.5C6.5D2992h12.5B+34.6B+
G40-F Ranger 10969169U61.0445.266%A++N/A32.9A++19B**4502.1h78.4B**173.1A
PSA-01 Hammerhead AMR 8168292.345S5.6266.667%B+23.529%C24.3B+4.6C+792.8h7.3B+10.9B*
M12 Kobalt 7067167A++59.0422.634%B**25.373%A95.7B++4.3B+4800.7h15.6B++68.9B++
G40-F Ranger 9259159S51.0444.396%A+N/A65.6B**36.7B**7180.9h63.8B+143.8B*
G30 Walker 8857157S49.0462.017%A*1.754%D-63.3A*34.4A*4820.9h173.8B+280.2B**
Spiker 5855531.038C+6.9338.635%A14.545%D-30.6C+1.7C++1051.8h11.2C29B
NS-AM7 Archer 7553341.559A**6.4061.519%B15.094%C8.7C*3.6B++1706.1h13.9B+22.6B++
Parallax VX3 5252134C*3.9635.569%D67.308%D*19.3DN/A1912.7h2.3C+6.6C+
The Slasher 5151740.689U7.2732.126%C+15.686%B+5.4B+N/A169.5h2.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21800.3h
Spawn Beacon24560.2h
Nano-Armor Kit6621,442,784104.6h
Cortium Silo03540.3h
Nanite Revive Grenade02,4960.7h
Medical Applicator707463,44432.6h
NSX Amaterasu372899.1h
Spitfire Auto-Turret67720.7h
Restoration Kit3868,17014.3h
Motion Spotter34960.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Deconstruction Tool110,4812h
Recon Detection Device194,7876.7h
Ammunition Package175,1001.5h
Shield Recharging Field1780h
Medical Kit1,20812,53138.7h
Nano-Repair Grenade02,6710.7h
A30 Walker0560h
WLT-Howler Mining Laser127,2084.1h

Check the help document for the dictionary if you want to learn more about words used here.


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