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Paragon Chosen KeepCalmMate[PGON] KeepCalmMate
VS BR 182

KDR: 10.61

Score: 85m

Last Seen: Dec 12th, 2018 7:35 PM
- OFFLINE - 19.4 hour(s)

Prestige 1, Battle Rank 100 (182 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Nebula VM20 Dual Photon Pods Nebula VM20 C150 Dalton Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,218,474 MLG Score: 974
Fun Score: N/A
Cheeseburgers Flipped: 1890TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.954%20.241%5662899414,1103.438957.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.296%1.353A-0.057C+-1.799F-HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.428B120.161C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.518%1.622%52146101668,98619683153835.0361219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.474%0.531B+0.012C+-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.272C*49.70.06C+67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.042%1.152%2088710158,940869340610.2759262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%1.678A++-0.955D--0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++4.20.668B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.907%1.801%174716100610,107869483611.6306209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%0.63B+-0.65D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.607B+19.90.493B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.124%50.416%17472102036145720.78821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.047%0.461B+-1.103D*-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.294C*2.60.164C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.609%13.196%174721020629388101.62113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.107%0.769B++-0.258C0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+3.60.252C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 14
85m226.7%446 (26.8k)415 (24.9k)10.6075149,75714,11813.1191182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221165636.744%4.866%17914:3020

23% Engineer8% Infiltrator56% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMDec 13th, 2018 3:06 AM (6h) (PST)Dec 12th, 2018 4:08 PM (17h) (PST)Dec 12th, 2018 3:35 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,443791,3640.7310.0690.0362.2080.243974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,5674,74081,82744421321524,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3413h/142.2d 35,458 7,287 40,866 452.1k 2,157 5,068 49,697 295.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,115
Deaths:483
KDR:2.308
Accuracy:26.071% B
HSR:19.552% D
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
VX6-7
A+
Kills:314
Deaths:88
KDR:3.568
Accuracy:31.520% A+
HSR:21.975% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
VE-LR Obelisk
A**
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% A**
HSR:30.415% C
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
NSX-P Tanto
A
Kills:191
Deaths:56
KDR:3.411
Accuracy:31.887% A
HSR:28.272% B+
Solstice VE3
A
Kills:186
Deaths:72
KDR:2.583
Accuracy:29.946% A
HSR:15.054% D
Kills:4,707
Deaths (as Engineer):2,057
Deaths (to Engineers):4,472
KDR:2.28828
Kill Difference:2,650
Playtime:773.722 hours
Usage:23%
Score:21.401m
Score/min:461
Accuracy (listed only):32.601%
HSR (listed only):19.839%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Orion VS54
A+
Kills:1,250
Deaths:292
KDR:4.281
Accuracy:28.110% A+
HSR:28.960% B++
NS-15M1
A++
Kills:912
Deaths:212
KDR:4.302
Accuracy:31.071% A++
HSR:27.083% B++
Pulsar LSW
B**
Kills:578
Deaths:160
KDR:3.613
Accuracy:27.910% B**
HSR:21.972% C
Kills:4,070
Deaths (as Heavy Assault):1,005
Deaths (to Heavy Assaults):2,632
KDR:4.04975
Kill Difference:3,065
Playtime:108.697 hours
Usage:3%
Score:2.438m
Score/min:374
Accuracy (listed only):29.103%
HSR (listed only):25.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,593
Deaths:537
KDR:2.966
Accuracy:33.399% B**
HSR:14.062% D
Pulsar C
B
Kills:1,115
Deaths:483
KDR:2.308
Accuracy:26.071% B
HSR:19.552% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
VX6-7
A+
Kills:314
Deaths:88
KDR:3.568
Accuracy:31.520% A+
HSR:21.975% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX-P Tanto
A
Kills:191
Deaths:56
KDR:3.411
Accuracy:31.887% A
HSR:28.272% B+
Solstice VE3
A
Kills:186
Deaths:72
KDR:2.583
Accuracy:29.946% A
HSR:15.054% D
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:8,119
Deaths (as Light Assault):3,238
Deaths (to Light Assaults):2,587
KDR:2.50741
Kill Difference:4,881
Playtime:1,899.369 hours
Usage:56%
Score:48.081m
Score/min:422
Accuracy (listed only):31.655%
HSR (listed only):18.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,593
Deaths:537
KDR:2.966
Accuracy:33.399% B**
HSR:14.062% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Equinox VE2
B*
Kills:614
Deaths:208
KDR:2.952
Accuracy:29.806% B*
HSR:21.824% C++
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Equinox VE2 Burst
C*
Kills:324
Deaths:109
KDR:2.972
Accuracy:28.301% C*
HSR:13.272% F
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
A
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% A
HSR:25.084% B+
Corvus VA55
B*
Kills:278
Deaths:82
KDR:3.390
Accuracy:28.750% B*
HSR:19.784% C-
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
H-V45
B+
Kills:167
Deaths:58
KDR:2.879
Accuracy:25.640% B+
HSR:22.156% C*
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:6,446
Deaths (as Combat Medic):2,255
Deaths (to Combat Medics):914
KDR:2.85854
Kill Difference:4,191
Playtime:125.391 hours
Usage:4%
Score:2.591m
Score/min:344
Accuracy (listed only):33.684%
HSR (listed only):17.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,593
Deaths:537
KDR:2.966
Accuracy:33.399% B**
HSR:14.062% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
NS-44 Commissioner
C**
Kills:324
Deaths:177
KDR:1.831
Accuracy:38.020% C**
HSR:13.889% D*
Ghost
C+
Kills:309
Deaths:75
KDR:4.120
Accuracy:38.529% C+
HSR:47.573% F-
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-45 Pilot
C-
Kills:181
Deaths:68
KDR:2.662
Accuracy:28.063% C-
HSR:16.022% D*
NS-357 Underboss
B**
Kills:163
Deaths:108
KDR:1.509
Accuracy:43.979% B**
HSR:21.472% C++
AM7-XOXO
B+
Kills:155
Deaths:123
KDR:1.260
Accuracy:65.653% B+
HSR:15.484% C-
NS-61 Emissary
B+
Kills:95
Deaths:58
KDR:1.638
Accuracy:23.757% D
HSR:18.947% B+
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
NS-AM7 Archer
B+
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B+
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:4,961
Deaths (as Infiltrator):1,879
Deaths (to Infiltrators):1,369
KDR:2.64023
Kill Difference:3,082
Playtime:255.996 hours
Usage:8%
Score:4.385m
Score/min:285
Accuracy (listed only):38.373%
HSR (listed only):23.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,718
Deaths:441
KDR:10.698
Accuracy:25.377% A+
HSR:17.592% D
Nebula VM20
A+
Kills:4,491
Deaths:421
KDR:10.668
Accuracy:25.966% A+
HSR:18.147% C-
Blueshift VM5
A+
Kills:1,427
Deaths:172
KDR:8.297
Accuracy:25.748% A+
HSR:18.711% C
Blueshift VM5
A+
Kills:1,385
Deaths:167
KDR:8.293
Accuracy:26.499% A+
HSR:18.195% C--
Comet VM2
A
Kills:1,077
Deaths:226
KDR:4.765
Accuracy:53.512% A
HSR:5.292% B+
Comet VM2
B**
Kills:1,049
Deaths:206
KDR:5.092
Accuracy:54.651% B**
HSR:4.194% C+
Vortex VM21
A+
Kills:397
Deaths:63
KDR:6.302
Accuracy:53.867% A+
HSR:1.511% D--
Vortex VM21
A+
Kills:339
Deaths:63
KDR:5.381
Accuracy:54.410% A+
HSR:2.065% D-
Quasar VM1
A*
Kills:220
Deaths:45
KDR:4.889
Accuracy:24.774% A*
HSR:15.455% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.536% A+
HSR:5.747% C
NS-10 Burster
A+
Kills:163
Deaths:49
KDR:3.327
Accuracy:39.104% A+
HSR:4.294% C--
Kills:15,440
Deaths (as MAX Suit):951
Deaths (to MAX Suits):495
KDR:16.23554
Kill Difference:14,489
Playtime:236.701 hours
Usage:7%
Score:6.139m
Score/min:432
Accuracy (listed only):38.495%
HSR (listed only):10.110%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:31,353
V. Kills:22,493 139%
Deaths:2,329
KDR:13.462
Accuracy:41.613% A+
KPH:33.600 A*
VKPH:24.100 A*
Light PPA
M*
Kills:27,673
V. Kills:4,551 N/A
Deaths:1,099
KDR:25.180
Accuracy:46.068% B++
KPH:66.900 B++
VKPH:11 M*
Dual Photon Pods
M+
Kills:4,639
V. Kills:1,047 443%
Deaths:54
KDR:85.907
Accuracy:64.972% A+
KPH:232.200 M+
VKPH:52.400 M+
Antares LC
A+
Kills:4,046
V. Kills:3,380 120%
Deaths:349
KDR:11.593
Accuracy:40.729% A+
KPH:31.100 B**
VKPH:26 A+
Maelstrom Turbo Laser
A+
Kills:3,376
V. Kills:2,357 143%
Deaths:428
KDR:7.888
Accuracy:41.029% A++
KPH:28.900 A
VKPH:20.200 A+
Hornet Missiles
M+
Kills:2,227
V. Kills:1,346 165%
Deaths:27
KDR:82.482
Accuracy:76.058% A++
KPH:200 A*
VKPH:120.900 M+
Coyote Missiles
M++
Kills:1,200
V. Kills:193 N/A
Deaths:17
KDR:70.588
Accuracy:58.317% B++
KPH:127.600 M++
VKPH:20.500 C+
Photon A2A Missile Pods
S
Kills:315
V. Kills:233 135%
Deaths:6
KDR:52.500
Accuracy:86.895% B**
KPH:270.300 S
VKPH:200 S
Kills:74,829 (66,448 + 0)
Deaths:4,309
KDR:17.366
VKDR:8.262
Vehicle Kills:35,600
Kill Difference:70,520
Playtime:1,636.733 hours
Usage:48%
Score:30.709m
Score/min:313
Piloting Accuracy:41.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:8,368
V. Kills:305 N/A
Deaths:182
KDR:45.978
Accuracy:52.550% A++
KPH:71.800 A++
VKPH:2.600 C+
C150 Dalton
S
Kills:4,429
V. Kills:2,665 166%
Deaths:96
KDR:46.135
Accuracy:45.981% B++
KPH:125.500 S
VKPH:75.500 M*
L-30R Vektor
B**
Kills:1,652
V. Kills:699 236%
Deaths:214
KDR:7.720
Accuracy:46.224% B+
KPH:20.300 B**
VKPH:8.600 C++
AP30 Shredder
U
Kills:1,035
V. Kills:512 202%
Deaths:25
KDR:41.400
Accuracy:49.109% A*
KPH:3,726,000 U
VKPH:1,843,200 U
CAS30 Tank Buster
B++
Kills:293
V. Kills:158 184%
Deaths:67
KDR:4.373
Accuracy:52.370% B++
KPH:10.700 B+
VKPH:5.800 C
L105 Zephyr
U
Kills:223
V. Kills:90 245%
Deaths:6
KDR:37.167
Accuracy:59.698% A*
KPH:802,800 U
VKPH:324,000 U
Dual-75 Duster
M+
Kills:158
V. Kills:10 N/A
Deaths:2
KDR:79
Accuracy:50.848% A+
KPH:171.900 M+
VKPH:10.900 C*
Kills:16,158 (10,313 + 5,845)
Deaths:592
KDR:27.294
VKDR:7.498
Vehicle Kills:4,439
Kill Difference:15,566
Playtime:261.511 hours
Usage:8%
Score:5.341m
Score/min:340
Piloting Accuracy:52.370%
Gunner Accuracy:50.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:355
V. Kills:62 N/A
Deaths:17
KDR:20.882
Accuracy:55.405% B*
KPH:83.500 A
VKPH:14.600 A+
L100 Python HEAT
A+
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A+
C75 Viper
A+
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C*
KPH:44.700 B*
VKPH:13.200 A+
L100 Python AP
B+
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 C
VKPH:20.300 B+
LB00 Python AP
A++
Kills:167
V. Kills:64 257%
Deaths:5
KDR:33.400
Accuracy:59.688% C++
KPH:78.600 A++
VKPH:30.100 A+
Kills:1,096 (1,096 + 0)
Deaths:65
KDR:16.862
VKDR:6.308
Vehicle Kills:410
Kill Difference:1,031
Playtime:22.249 hours
Usage:1%
Score:0.590m
Score/min:442
Driving Accuracy:59.688%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,851
V. Kills:798 482%
Deaths:133
KDR:28.955
Accuracy:60.869% B**
KPH:74.700 A++
VKPH:15.500 A*
Supernova FPC
A++
Kills:3,332
V. Kills:1,951 171%
Deaths:268
KDR:12.433
Accuracy:58.420% B+
KPH:39.100 A+
VKPH:22.900 A++
Supernova PC
M*
Kills:828
V. Kills:287 288%
Deaths:40
KDR:20.700
Accuracy:61.142% A
KPH:56 M*
VKPH:19.400 M*
M12 Kobalt
A**
Kills:541
V. Kills:14 N/A
Deaths:5
KDR:108.200
Accuracy:22.841% A++
KPH:155.600 A**
VKPH:4 C**
Proton II PPA
A
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 B**
VKPH:6 A
Saron HRB
A++
Kills:335
V. Kills:219 152%
Deaths:35
KDR:9.571
Accuracy:54.067% A
KPH:42.500 A++
VKPH:27.800 A+
E540 Halberd
A+
Kills:302
V. Kills:167 180%
Deaths:20
KDR:15.100
Accuracy:57.857% A
KPH:46.600 A+
VKPH:25.800 A+
Kills:9,554 (8,011 + 1,543)
Deaths:510
KDR:18.733
VKDR:6.784
Vehicle Kills:3,460
Kill Difference:9,044
Playtime:173.434 hours
Usage:5%
Score:3.593m
Score/min:345
Driving Accuracy:61.142%
Gunner Accuracy:57.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:288
V. Kills:140 204%
Deaths:19
KDR:15.158
Accuracy:62.087% B++
KPH:93.700 M++
VKPH:45.600 A++
E540 Halberd-H
A
Kills:136
V. Kills:67 200%
Deaths:9
KDR:15.111
Accuracy:65.911% B**
KPH:69 A
VKPH:34 A
Proton II PPA-H
B**
Kills:100
V. Kills:5 N/A
Deaths:4
KDR:25
Accuracy:45.346% B**
KPH:111.900 B+
VKPH:5.600 C+
G40-F Ranger
C
Kills:61
V. Kills:36 165%
Deaths:2
KDR:30.500
Accuracy:47.483% A*
KPH:32.600 C
VKPH:19.300 C
Kills:585 (0 + 585)
Deaths:34
KDR:17.206
VKDR:7.294
Vehicle Kills:248
Kill Difference:551
Playtime:7.808 hours
Usage:0%
Score:0.304m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:47.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:186
V. Kills:63 291%
Deaths:15
KDR:12.400
Accuracy:49.776% A
KPH:35.200 A
VKPH:11.900 B**
M20 Basilisk
A++
Kills:143
V. Kills:60 234%
Deaths:10
KDR:14.300
Accuracy:49.950% A
KPH:41.900 A++
VKPH:17.600 A+
M12 Kobalt
A++
Kills:85
V. Kills:6 N/A
Deaths:2
KDR:42.500
Accuracy:29.565% A*
KPH:103 B**
VKPH:7.300 A++
M40 Fury
C**
Kills:80
V. Kills:24 320%
Deaths:4
KDR:20
Accuracy:35.962% C+
KPH:43.500 C
VKPH:13.100 C**
M40 Fury
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:36.391% C+
KPH:35.500 C
VKPH:6.800 C--
Kills:562 (0 + 562)
Deaths:37
KDR:15.189
VKDR:4.486
Vehicle Kills:166
Kill Difference:525
Playtime:13.276 hours
Usage:0%
Score:0.269m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:36.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:60
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.921% A+
KPH:130 A+
VKPH:21.700 S
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:60
Playtime:0.462 hours
Usage:0%
Score:0.015m
Score/min:557
Piloting Accuracy:N/A%
Gunner Accuracy:42.921%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 53,84631,3532,32913.462M**2.8541.613%A+2.242%C+33.6A*24.1A*309934.3h83.4B++200.4B**
Light PPA 32,22427,6731,09925.18A**14.5746.068%B++N/A66.9B++11M*238413.9h14.2C++30.9C**
L-24R Spur 8,6738,36818245.978U35.3752.55%A++1.589%C-71.8A++2.6C+180116.5h16.6B+31.6B+
Nebula VM20 4,7714,71844110.698S0.0925.377%A+17.592%D47B*N/A146100.3h13.5B*53.2B*
Dual Photon Pods 5,6864,6395485.907U75.3064.972%A+1.509%C**232M+52.4M+116220h15.7B*24.1B*
Nebula VM20 4,5464,49142110.667S0.0625.966%A+18.147%C-46.2B*N/A13997.2h14.2B++54.7B*
C150 Dalton 7,0944,4299646.135S35.5345.981%B++N/A125.5S75.5M*119235.3h2.8B*6.1B**
Antares LC 7,4264,04634911.593S0.9940.729%A+1.384%C-31.1B**26A+317130.1h91.5B+224.6B++
Supernova VPC 4,6493,85113328.955A+18.3560.869%B**N/A74.6A++15.5A*26751.6h3.1C**5.2B+
Maelstrom Turbo Laser 5,7333,3764287.888A*2.7241.029%A++2.044%C28.9A20.2A+293116.7h72.1B++175.8B*
Supernova FPC 5,2833,33226812.433B**1.8358.42%B+1.321%D39.1A+22.9A++31285.3h4.7B+8B++
Hornet Missiles 3,5732,2272782.481U71.8776.058%A++N/A200.6A*121.3M+141711.1h9.3C**12.2B+
L-30R Vektor 2,3511,6522147.72S2.8946.224%B+1.816%C20.3B**8.6C++11181.5h50.9B110.1B++
VE-S Canis 1,6161,5935372.966A+7.6433.399%B**14.062%D43.6C++N/A11036.5h11.4C**34B+
Blueshift VM5 1,4341,4271728.297M2.3125.748%A+18.711%C53.2AN/A16226.8h11.4A44.2B**
Blueshift VM5 1,4001,3851678.293M2.3126.499%A+18.195%C--50.5B**N/A16727.4h12.2B**46.2B**
NS-15M2 1,3511,3303413.9B**6.7129.32%B**22.406%C52.6B+N/A22825.3h12.1C**41.2B+
M60-A Bulldog 1,5961,2654627.5M**16.8949.581%AN/A73.1A+19.1M**42617.3h4.9B++9.9B**
Orion VS54 1,2701,2502924.281A*6.3328.11%A+28.96%B++67.6A++1.1A*24518.5h10.4B*37B
Coyote Missiles 1,3931,2001770.588U59.9858.317%B++N/A127.7M++20.5C+6999.4h11.8A++20.3A+
Pulsar C 1,1881,1154832.308B++8.3026.071%B19.552%D11.7DN/A3895.7h12C++45.9C**
Comet VM2 1,4101,0772264.765S5.8453.512%A5.292%B+19A+5.9B++11556.8h14.9B*27.8B*
Comet VM2 1,3281,0492065.092S5.5254.651%B**4.194%C+19.2A5.1C++10154.6h16.1B**29.5B**
AP30 Shredder 1,5471,0352541.4M30.7949.109%A*2.319%C*10350U5120U46778700.1h60.4B*123A
Eridani SX5 1,0451,0333942.622A+7.9929.329%B+16.747%C27CN/A7338.3h11.3B38.4B+
NS-15M1 9199122124.302A*6.3131.071%A++27.083%B++64.7B**N/A19614.1h11.7B+37.7B++
Supernova PC 1,1158284020.7A*10.0961.142%AN/A55.9M*19.4M*37214.8h4.7B+7.7B*
Serpent VE92 8218033452.328A8.2822.342%C17.684%C13.6DN/A4459.1h12.3B54.9C*
Sirius SX12 7627541993.789A**6.8226.967%B+17.639%C+32.9C**N/A9522.9h14.2C**52.5B+
Equinox VE2 6266142082.952A++7.6629.806%B*21.824%C++43.2B++N/A10014.2h11.9B40B+
A30 Walker 9205943516.971S6.3638.373%M++1.178%D36.4B**20B++30316.3h110B+286.8B*
Pulsar LSW 5815781603.613A++6.9927.91%B**21.972%C49.8BN/A14811.6h11.5B+41.2B+
M12 Kobalt 5555415108.2S97.5922.841%A++12.939%C+154.6A**4C**3573.5h14.3B++62.7B*
Pulsar VS1 5115061463.466M7.1426.508%B+17.194%C--32B+N/A11715.8h14.7C++55.3B+
MAX Punch 5584679510.491M10.1264.225%B**N/A2C*N/A5228.5h2.3C+3.5C++
Zenith VX-5 4614451842.418A8.1928.054%B+21.348%C+15.2DN/A4429.2h13.9C+49.4C**
Vortex VM21 500397636.302A+4.3153.867%A+1.511%D--25.9M**6.7C*13115.3h20.7B++38.4B++
Proton II PPA 389365940.556A++29.9535.046%A++N/A91.3B**6A4874h9.7C++27.7B*
L100 Python HESH 4173551720.882B*10.2755.405%B*1.127%C-84.5A+14.8A++4804.2h2.9B5.2B++
Vortex VM21 441339635.381A++5.2354.41%A+2.065%D-22.2M**6.7B++11415.3h24.3B*44.7B*
Saron HRB 554335359.571B**1.0454.067%AN/A42.4A++27.7A+7597.9h17B*31.4B**
Solstice Burst 3303251382.355B++8.2525.796%C+17.846%D-11.1D-N/A2729.4h14.9C57.8C+
NS-44 Commissioner 3273241771.831B*8.7838.02%C**13.889%D*37.2C*N/A1418.7h4.1C+10.8C**
Equinox VE2 Burst 3303241092.972B++7.6428.301%C*13.272%F32.4CN/A7610h14.1C49.7C++
Deimos VA29 3223171791.771B+8.8461.289%C++12.303%D21.9DN/A6514.5h3.3D*5.4C
Photon A2A Missile Pods 548315652.5S41.8986.895%B**N/A262.5S194.2S35181.2h8.4C++9.7B+
VX6-7 321314883.568A++7.0431.52%A+21.975%C*20.8C-N/A7915.1h13.1C++41.5B+
Nova 3153121472.122B++8.4944.014%C+14.103%C+17.1DN/A5318.2h3.9B+8.9B+
Ghost 311309754.12B+6.4938.529%C+47.573%F-14.9D--N/A6520.8h2.7C--7C+
Hyena Missile Launcher 4673051717.941U7.3346.416%A*N/A35.5B**18.8B*2658.6h29.5B++63.5B**
E540 Halberd 4693022015.1B++4.4957.857%A1.987%C46.5A25.7A7516.5h5.1B++8.7B**
NS-11A 3042991032.903A7.7029.83%A25.084%B+39.3B+N/A1227.6h13.6C++45.6B+
CAS30 Tank Buster 451293674.373A**6.2352.37%B++1.365%C+10.7B+5.8C23827.3h62.9C+120C**
Saron HRB-H 4282881915.158A*4.5562.087%B++1.389%C+92.9M++45.2A++7143.1h11.4A18.4A+
Corvus VA55 285278823.39M7.2228.75%B*19.784%C-33.5BN/A1038.3h12C*41.6B+
NS-11C 3052772081.332B+9.2817.086%D*18.051%C+3.4D*N/A1880.4h17.6C--102.8D-
L105 Zephyr 313223637.167M*26.5659.698%A*N/A2230U900U10701500.1h5.7B+9.5B**
Lancer VS22 347222593.763S6.8468.639%B**N/A33.1M18.7B**4366.7h12.5B+18.3B++
Quasar VM1 224220454.889A*5.7224.774%A*15.455%D45.8A*N/A2014.8h10.8A43.7B++
VE-LR Obelisk 219217425.167A++5.4448.492%A**30.415%C54.3B*N/A1454h6B+12.4B*
L100 Python HEAT 287207923S12.3962.233%B**1.449%D-48.1A18.6A+4154.3h6.6C+10.6B+
NSX Tanto 2172051151.783B+8.8224.712%C21.463%C--6.9D--N/A2729.6h15.6C+63.2C+
Hunter QCX 3722032240.906C**9.7048.742%BN/A11.5C9.5A+10017.7h15.6D31.9C
Tank Mine 258197219.381M**1.23248.029%UN/A281.4M**87.1B*32630.7h3.5F--1.4M
C75 Viper 254196824.5S13.8941.008%C*N/A44.5B*13.2A+4634.4h9.9B++24.2B++
PS1-AV Suppressor 192192752.56B+8.0532.148%B+18.75%D53.3C*N/A1323.6h14.1C44C*
NSX-P Tanto 195191563.411M7.2031.887%A28.272%B+44.4B*N/A1324.3h13.3B+41.7B++
Solstice VE3 189186722.583M8.0229.946%A15.054%D29.5B++N/A3506.3h11B*36.7B+
M20 Basilisk 2491861512.4S1.7949.776%A7.527%B++35.1A11.9B**3445.3h86.6B174B*
NS-45 Pilot 186181682.662B**7.9528.063%C-16.022%D*56.6B1.6A*2033.2h5.9B++21.1B+
NS-10 Burster 318174493.551S7.0639.536%A+5.747%C5.5C+4.5B+9731.9h138.8C++351.1B++
L100 Python AP 317171266.577B+4.0354.049%C4.094%B+23.8C20.3B+4697.2h7.7C14.2C
H-V45 168167582.879B**7.7325.64%B+22.156%C*38.8B+N/A1954.3h14.1C+55C*
LB00 Python AP 231167533.4A*22.7959.688%C++N/A79.5A++30.5A+2872.1h3.4B*5.7B**
NS-357 Underboss 1651631081.509B+9.1043.979%B**21.472%C++54.3B+N/A1593h4.6C10.5B
NS-10 Burster 286163493.327M++7.2839.104%A+4.294%C--5.1C+3.9C+8631.9h149.8C++383.1B++
Dual-75 Duster 168158279S68.3950.848%A+N/A175.6M++11.1C*8990.9h5.9C++11.6B+
AM7-XOXO 2201551231.26C*9.3565.653%B+15.484%C-6D2.5C3225.9h16.3C+24.8C+
M20 Basilisk 2031431014.3S3.6949.95%A4.196%D42.1A++17.6A+3703.4h72.7B*145.5B**
C-4 195142672.119B+8.4919.393%D--N/A31.6D--11.8D*7344.5h1.4C*7.2C+
E540 Halberd-H 203136915.111B++4.5065.911%B**N/A68A33.5A8452h4.7B++7.1B**
Rocklet Rifle 225128801.6A++9.0146.922%DN/A13.5D*10.2D*2389.5h41C+87.4C
Proton II PPA-H 105100425B**14.3945.346%B**5%M++111.1B+5.6C+5100.9h9.9C++21.8B+
NS-61 Emissary 9995581.638A8.9723.757%D18.947%B+8.3D-N/A3311.4h17.5C73.7C-
NS Decimator 13190273.333M+7.2750.452%D*1.111%D-28.1C12.8C5013.2h4.3B+8.6C+
Force-Blade 107892,7410.032C**10.5825.72%CN/A0.2CN/A1370.8h3C+11.7C+
Frag Grenade 8786186N/A75.3950.75%B++N/A860A+10B+50340.1h2.4A4.7B**
M12 Kobalt 9185242.5M++31.8929.565%A*18.824%C++106.3B**7.5A++4570.8h25.2D--85.1B+
M40 Fury 10480420A++9.3935.962%C+1.25%D44.4C13.3B2481.8h11.4B+31.7B+
M40 Fury 8168611.333B*0.7336.391%C+N/A35.8C6.8C--2991.9h12.5B+34.5B+
S1 10664213.048S7.5657.29%C+1.563%D29.1B19.1B**11812.2h6.9C+12.1C++
G40-F Ranger 9761230.5A*19.8947.483%A*N/A32.1C18.9C4031.9h57.4B+120.8B**
CAS 14-E 7060160M*49.3942.921%A+1.667%C+120A20S5560.5h29.1C*67.7B+
G40-F Ranger 9158158M**47.3945.917%A++N/A72.5A41.3B**6910.8h63.3B+137.9B**
G30 Walker 8857157S46.3962.017%A**1.754%D-63.3A++34.4A++4450.9h173.8B280.2B**
NSX Tengu 5757183.167A++7.4441.914%B*21.053%C+35.6C+N/A1481.6h10.9B++26B+
NS-AM7 Archer 7553341.559M9.0561.519%B+15.094%C8.7B+3.6B+1456.1h13.9B+22.6B++
Parallax VX3 5252134C**6.6135.569%C--67.308%D*19.3DN/A1422.7h2.3C+6.6C+
The Slasher 5151740.689U9.9232.126%C+15.686%B5.5BN/A149.3h2.6C8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34960.9h
Restoration Kit2062,5558.3h
Nano-Armor Kit3011,114,75780.7h
Anti-Vehicle MANA Turret21790.3h
Spawn Beacon23240.2h
Cortium Silo03540.3h
Nanite Revive Grenade09440.3h
Medical Applicator374247,82318.2h
NSX Amaterasu372899.1h
Deconstruction Tool110,4812h
Spitfire Auto-Turret11880.2h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package132,9381h
Shield Recharging Field1780h
Medical Kit5893,94622.6h
WLT-Howler Mining Laser027,2084h
Nano-Repair Grenade01,6200.5h
Recon Detection Device76710.9h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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