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Paragon Paragon KeepCalmMate[PGON] KeepCalmMate
VS BR 186

KDR: 10.34

Score: 90.5m

Last Seen: Apr 22nd, 2019 4:26 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Nebula VM20 Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,303,542 MLG Score: 1042
Fun Score: N/A
Cheeseburgers Flipped: 1904TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.665%21.115%60532100317,3673.675556.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.192%1.464A+0.039C+-1.689F-HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.451B+11.70.179C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.861%1.584%52696102974,00221063338135.122222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.576%0.575B+-0.015C+-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.50.29C*49.10.075C+65.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.189%1.138%1997710289,22894035189.80659262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%1.681A++-0.94D--0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++4.20.669B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.07%1.772%179316101910,836911522711.8946207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.64B+-0.661D0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.623B+19.30.512B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.071%50.553%17932103336255620.651079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.024%0.458B+-1.084D*-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.60.166C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.631%13.175%179321033630474101.32632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.123%0.765B++-0.274C0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+3.60.253C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 8
90.5m230.3%450 (27k)418 (25.1k)10.3421161,40915,60712.7859186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10351244536.937%5.095%18813:5324

24% Engineer7% Infiltrator54% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMApr 23rd, 2019 2:56 AM (14h) (PST)Apr 22nd, 2019 1:34 PM (1d) (PST)Apr 22nd, 2019 12:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,459801,3790.7470.0720.0382.2810.2441042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,5384,81582,72345421371525,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3603.3h/150.1d 38,140 8,224 43,751 493.2k 2,325 5,441 52,756 315.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,154
Deaths:500
KDR:2.308
Accuracy:25.952% C**
HSR:19.584% D
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:318
Deaths:179
KDR:1.777
Accuracy:61.333% C++
HSR:12.264% D
VX6-7
A
Kills:316
Deaths:93
KDR:3.398
Accuracy:31.475% A
HSR:21.835% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
Solstice VE3
A+
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.914% A+
HSR:15.254% D
VE-LR Obelisk
A**
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% A**
HSR:30.415% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
NSX-P Tanto
B**
Kills:198
Deaths:60
KDR:3.300
Accuracy:31.989% B**
HSR:28.283% B+
Kills:4,806
Deaths (as Engineer):2,108
Deaths (to Engineers):4,794
KDR:2.27989
Kill Difference:2,698
Playtime:859.534 hours
Usage:24%
Score:23.900m
Score/min:463
Accuracy (listed only):32.680%
HSR (listed only):19.844%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,337
Deaths:308
KDR:4.341
Accuracy:28.347% A+
HSR:28.796% B+
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Flare VE6
A++
Kills:1,183
Deaths:260
KDR:4.550
Accuracy:32.293% A++
HSR:25.697% C*
Pulsar LSW
A+
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:30.919% A+
HSR:21.976% C
NS-15M1
A++
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:31.332% A++
HSR:26.712% B+
Betelgeuse 54-A
A+
Kills:586
Deaths:154
KDR:3.805
Accuracy:32.689% A+
HSR:30.375% C+
VE-H Maw
A+
Kills:97
Deaths:28
KDR:3.464
Accuracy:33.477% A+
HSR:20.619% D
Kills:6,875
Deaths (as Heavy Assault):1,669
Deaths (to Heavy Assaults):2,966
KDR:4.11923
Kill Difference:5,206
Playtime:158.608 hours
Usage:4%
Score:3.540m
Score/min:372
Accuracy (listed only):31.197%
HSR (listed only):25.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Pulsar C
C**
Kills:1,154
Deaths:500
KDR:2.308
Accuracy:25.952% C**
HSR:19.584% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
Sirius SX12
B+
Kills:847
Deaths:233
KDR:3.635
Accuracy:27.467% B+
HSR:17.592% C+
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Deimos VA29
C++
Kills:318
Deaths:179
KDR:1.777
Accuracy:61.333% C++
HSR:12.264% D
VX6-7
A
Kills:316
Deaths:93
KDR:3.398
Accuracy:31.475% A
HSR:21.835% C*
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:277
Deaths:208
KDR:1.332
Accuracy:17.086% D*
HSR:18.051% C+
Solstice VE3
A+
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.914% A+
HSR:15.254% D
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% C--
NSX-P Tanto
B**
Kills:198
Deaths:60
KDR:3.300
Accuracy:31.989% B**
HSR:28.283% B+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C++
Kills:8,314
Deaths (as Light Assault):3,325
Deaths (to Light Assaults):2,870
KDR:2.50045
Kill Difference:4,989
Playtime:1,943.056 hours
Usage:54%
Score:49.710m
Score/min:426
Accuracy (listed only):31.745%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
Sirius SX12
B+
Kills:847
Deaths:233
KDR:3.635
Accuracy:27.467% B+
HSR:17.592% C+
Equinox VE2
B++
Kills:614
Deaths:208
KDR:2.952
Accuracy:29.806% B++
HSR:21.824% C++
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Equinox VE2 Burst
C++
Kills:358
Deaths:116
KDR:3.086
Accuracy:28.369% C++
HSR:13.408% F
Deimos VA29
C++
Kills:318
Deaths:179
KDR:1.777
Accuracy:61.333% C++
HSR:12.264% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
B**
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% B**
HSR:25.084% B+
Corvus VA55
B*
Kills:278
Deaths:82
KDR:3.390
Accuracy:28.750% B*
HSR:19.784% C-
H-V45
B+
Kills:197
Deaths:69
KDR:2.855
Accuracy:26.422% B+
HSR:22.335% C++
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C++
Kills:6,607
Deaths (as Combat Medic):2,309
Deaths (to Combat Medics):1,048
KDR:2.86141
Kill Difference:4,298
Playtime:129.831 hours
Usage:4%
Score:2.691m
Score/min:345
Accuracy (listed only):33.792%
HSR (listed only):18.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
Sirius SX12
B+
Kills:847
Deaths:233
KDR:3.635
Accuracy:27.467% B+
HSR:17.592% C+
NS-44 Commissioner
C**
Kills:363
Deaths:208
KDR:1.745
Accuracy:38.697% C**
HSR:14.601% D--
Ghost
C+
Kills:310
Deaths:75
KDR:4.133
Accuracy:38.465% C+
HSR:47.742% F-
NS-45 Pilot
C-
Kills:220
Deaths:105
KDR:2.095
Accuracy:28.548% C-
HSR:17.273% D--
AM7-XOXO
C**
Kills:206
Deaths:151
KDR:1.364
Accuracy:66.184% C**
HSR:15.049% C--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-357 Underboss
B*
Kills:183
Deaths:121
KDR:1.512
Accuracy:43.197% B*
HSR:20.219% C+
NS-61 Emissary
B*
Kills:112
Deaths:65
KDR:1.723
Accuracy:24.303% D
HSR:21.429% B*
NS-44L Blackhand
B+
Kills:79
Deaths:44
KDR:1.795
Accuracy:45.979% B+
HSR:24.051% D*
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C++
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:5,303
Deaths (as Infiltrator):2,075
Deaths (to Infiltrators):1,567
KDR:2.55566
Kill Difference:3,228
Playtime:260.399 hours
Usage:7%
Score:4.425m
Score/min:283
Accuracy (listed only):39.051%
HSR (listed only):23.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,737
Deaths:442
KDR:10.717
Accuracy:25.367% A+
HSR:17.585% D
Nebula VM20
A+
Kills:4,508
Deaths:422
KDR:10.683
Accuracy:25.949% A+
HSR:18.190% C-
Blueshift VM5
A
Kills:1,430
Deaths:173
KDR:8.266
Accuracy:25.719% A
HSR:18.671% C-
Blueshift VM5
A+
Kills:1,391
Deaths:168
KDR:8.280
Accuracy:26.483% A+
HSR:18.188% D
Comet VM2
A
Kills:1,077
Deaths:226
KDR:4.765
Accuracy:53.512% A
HSR:5.292% B+
Comet VM2
B**
Kills:1,049
Deaths:206
KDR:5.092
Accuracy:54.651% B**
HSR:4.194% C+
Vortex VM21
A+
Kills:407
Deaths:63
KDR:6.460
Accuracy:53.987% A+
HSR:1.474% D--
Vortex VM21
A+
Kills:353
Deaths:63
KDR:5.603
Accuracy:54.612% A+
HSR:1.983% D-
Quasar VM1
A*
Kills:220
Deaths:45
KDR:4.889
Accuracy:24.774% A*
HSR:15.455% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.621% A+
HSR:5.747% C
NS-10 Burster
A+
Kills:164
Deaths:49
KDR:3.347
Accuracy:39.206% A+
HSR:4.268% C--
Cosmos VM3
M*
Kills:52
Deaths:3
KDR:17.333
Accuracy:31.028% M*
HSR:17.308% C--
Kills:15,562
Deaths (as MAX Suit):954.500
Deaths (to MAX Suits):545
KDR:16.30382
Kill Difference:14,607.500
Playtime:238.421 hours
Usage:7%
Score:6.190m
Score/min:433
Accuracy (listed only):37.909%
HSR (listed only):10.696%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:33,290
V. Kills:23,593 141%
Deaths:2,432
KDR:13.688
Accuracy:41.881% A++
KPH:34.400 A++
VKPH:24.400 A*
Light PPA
M*
Kills:29,293
V. Kills:4,756 N/A
Deaths:1,148
KDR:25.517
Accuracy:46.273% B++
KPH:68.200 B++
VKPH:11.100 M*
Dual Photon Pods
M+
Kills:5,174
V. Kills:1,151 449%
Deaths:59
KDR:87.695
Accuracy:65.518% A+
KPH:229 M+
VKPH:50.900 M
Antares LC
A
Kills:4,154
V. Kills:3,444 121%
Deaths:356
KDR:11.669
Accuracy:40.842% A
KPH:31.400 B**
VKPH:26 A
Maelstrom Turbo Laser
A
Kills:3,700
V. Kills:2,527 146%
Deaths:440
KDR:8.409
Accuracy:41.564% A++
KPH:30.600 B**
VKPH:20.900 A
Hornet Missiles
M**
Kills:2,522
V. Kills:1,518 166%
Deaths:29
KDR:86.966
Accuracy:76.777% A++
KPH:203.300 A*
VKPH:122.400 M**
Coyote Missiles
M+
Kills:1,317
V. Kills:254 N/A
Deaths:21
KDR:62.714
Accuracy:61.790% B**
KPH:118.500 M+
VKPH:22.900 C++
Photon A2A Missile Pods
S
Kills:335
V. Kills:244 137%
Deaths:6
KDR:55.833
Accuracy:87.057% B**
KPH:277.200 S
VKPH:201.900 S
Kills:79,785 (70,437 + 0)
Deaths:4,491
KDR:17.766
VKDR:8.347
Vehicle Kills:37,487
Kill Difference:75,294
Playtime:1,698.533 hours
Usage:47%
Score:32.399m
Score/min:318
Piloting Accuracy:41.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:8,718
V. Kills:319 N/A
Deaths:191
KDR:45.644
Accuracy:52.513% A++
KPH:71.700 A++
VKPH:2.600 C+
C150 Dalton
S
Kills:4,988
V. Kills:2,993 167%
Deaths:113
KDR:44.142
Accuracy:46.436% B*
KPH:125.800 S
VKPH:75.500 M**
L-30R Vektor
B**
Kills:2,183
V. Kills:921 237%
Deaths:250
KDR:8.732
Accuracy:46.922% B+
KPH:22.200 B**
VKPH:9.400 C++
AP30 Shredder
U
Kills:1,073
V. Kills:530 202%
Deaths:28
KDR:38.321
Accuracy:48.968% A*
KPH:3,862,800 U
VKPH:1,908,000 U
CAS30 Tank Buster
B*
Kills:362
V. Kills:189 191%
Deaths:75
KDR:4.827
Accuracy:54.411% B*
KPH:11.400 B+
VKPH:6 C
Dual-75 Duster
S
Kills:243
V. Kills:11 N/A
Deaths:2
KDR:121.500
Accuracy:54.563% A++
KPH:208 S
VKPH:9.400 A
L105 Zephyr
U
Kills:223
V. Kills:90 245%
Deaths:6
KDR:37.167
Accuracy:59.698% A*
KPH:802,800 U
VKPH:324,000 U
Kills:17,790 (11,263 + 6,527)
Deaths:665
KDR:26.752
VKDR:7.598
Vehicle Kills:5,053
Kill Difference:17,125
Playtime:292.193 hours
Usage:8%
Score:5.849m
Score/min:334
Piloting Accuracy:54.411%
Gunner Accuracy:59.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:379
V. Kills:70 N/A
Deaths:18
KDR:21.056
Accuracy:56.128% B*
KPH:85.500 A+
VKPH:15.800 A*
L100 Python HEAT
A+
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A+
C75 Viper
A
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C++
KPH:44.700 B*
VKPH:13.200 A
LB00 Python AP
B**
Kills:182
V. Kills:74 243%
Deaths:7
KDR:26
Accuracy:60.306% C++
KPH:73.200 B*
VKPH:29.800 B**
L100 Python AP
B+
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 C-
VKPH:20.300 B+
Kills:1,135 (1,135 + 0)
Deaths:68
KDR:16.691
VKDR:6.294
Vehicle Kills:428
Kill Difference:1,067
Playtime:22.793 hours
Usage:1%
Score:0.636m
Score/min:465
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:3,876
V. Kills:806 480%
Deaths:133
KDR:29.143
Accuracy:60.860% B**
KPH:74.700 A++
VKPH:15.500 A++
Supernova FPC
A++
Kills:3,516
V. Kills:2,033 173%
Deaths:281
KDR:12.513
Accuracy:58.704% B+
KPH:39.900 A+
VKPH:23.100 A++
Supernova PC
M*
Kills:883
V. Kills:301 292%
Deaths:43
KDR:20.535
Accuracy:60.946% A
KPH:56.300 M*
VKPH:19.200 M++
M12 Kobalt
A**
Kills:542
V. Kills:14 N/A
Deaths:5
KDR:108.400
Accuracy:22.880% A++
KPH:155.500 A**
VKPH:4 B+
Proton II PPA
A++
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 A
VKPH:6 B**
Saron HRB
A++
Kills:336
V. Kills:219 153%
Deaths:35
KDR:9.600
Accuracy:54.643% A
KPH:41.700 A++
VKPH:27.200 A
E540 Halberd
A+
Kills:302
V. Kills:167 180%
Deaths:20
KDR:15.100
Accuracy:57.857% A
KPH:46.600 A+
VKPH:25.800 A+
Kills:9,820 (8,275 + 1,545)
Deaths:526
KDR:18.669
VKDR:6.776
Vehicle Kills:3,564
Kill Difference:9,294
Playtime:177.692 hours
Usage:5%
Score:3.704m
Score/min:347
Driving Accuracy:60.946%
Gunner Accuracy:57.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.892% B++
KPH:94.400 M*
VKPH:45.700 A*
E540 Halberd-H
A
Kills:136
V. Kills:67 200%
Deaths:9
KDR:15.111
Accuracy:65.911% B**
KPH:69 B**
VKPH:34 A
Proton II PPA-H
B**
Kills:101
V. Kills:5 N/A
Deaths:4
KDR:25.250
Accuracy:45.541% B**
KPH:112.400 B+
VKPH:5.600 C
G40-F Ranger
A*
Kills:77
V. Kills:43 175%
Deaths:2
KDR:38.500
Accuracy:46.126% A*
KPH:33.500 C
VKPH:18.700 C
Kills:607 (0 + 607)
Deaths:34
KDR:17.853
VKDR:7.559
Vehicle Kills:257
Kill Difference:573
Playtime:8.274 hours
Usage:0%
Score:0.324m
Score/min:653
Driving Accuracy:N/A%
Gunner Accuracy:46.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:211
V. Kills:65 320%
Deaths:15
KDR:14.067
Accuracy:49.693% B**
KPH:38.200 A+
VKPH:11.800 B**
M20 Basilisk
A++
Kills:145
V. Kills:61 234%
Deaths:11
KDR:13.182
Accuracy:50.107% B**
KPH:42 A++
VKPH:17.600 A++
M12 Kobalt
A
Kills:97
V. Kills:6 N/A
Deaths:2
KDR:48.500
Accuracy:29.026% A*
KPH:100.100 B**
VKPH:6.200 A
M40 Fury
C**
Kills:80
V. Kills:24 320%
Deaths:4
KDR:20
Accuracy:35.962% C+
KPH:43.500 C
VKPH:13.100 C**
M40 Fury
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:36.144% C+
KPH:35.400 C
VKPH:6.800 C--
Kills:601 (0 + 601)
Deaths:38
KDR:15.816
VKDR:4.447
Vehicle Kills:169
Kill Difference:563
Playtime:13.714 hours
Usage:0%
Score:0.282m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:36.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:62
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.381% A
KPH:124.800 A
VKPH:20.100 S
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:62
Playtime:0.497 hours
Usage:0%
Score:0.017m
Score/min:562
Piloting Accuracy:N/A%
Gunner Accuracy:42.381%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 56,88333,2902,43213.688M*3.3541.881%A++2.157%C+34.4A++24.4A*312968.6h82.4B++196.9B**
Light PPA 34,04929,2931,14825.517M**15.1746.273%B++N/A68.2B++11.1M*244429.4h14.1C++30.6C**
L-24R Spur 9,0378,71819145.644S35.3052.513%A++1.594%C71.7A++2.6C+180121.6h16.7B+31.8B+
Dual Photon Pods 6,3255,1745987.695U77.3565.518%A+1.392%C*228.9M+50.9M110822.6h15.5B*23.6B*
C150 Dalton 7,9814,98811344.142S33.8046.436%B*N/A125.6S75.4M**115239.7h2.8B*6.1B**
Nebula VM20 4,7914,73744210.717S0.3725.367%A+17.585%D47.1B**N/A146100.6h13.5B*53.2B*
Nebula VM20 4,5634,50842210.682S0.3425.949%A+18.19%C-46.2B*N/A14097.5h14.2B++54.8B*
Antares LC 7,5984,15435611.669S1.3340.842%A1.348%C-31.4B**26A317132.3h91B+222.8B++
Supernova VPC 4,6823,87613329.143A++18.8060.86%B**N/A74.7A++15.5A++27051.9h3.1C**5.2B+
Maelstrom Turbo Laser 6,2273,7004408.409A*1.9341.564%A++1.865%C-30.6B**20.9A299120.9h70.5B++169.5B*
Supernova FPC 5,5493,51628112.512B**2.1758.704%B+1.308%D39.9A+23A++31488.2h4.6B+7.9B++
Hornet Missiles 4,0402,5222986.966U76.6276.777%A++N/A203.4A*122.4M**145312.4h9.3C**12.1B++
L-30R Vektor 3,1042,1832508.732S1.6146.922%B+2.428%C*22.2B**9.4C++11798.2h49.5B++105.6B*
VE-S Canis 1,6191,5965392.961A+7.3833.4%B**14.035%D43.3C++N/A11136.9h11.4C**34B+
Blueshift VM5 1,4371,4301738.266M+2.0825.719%A18.671%C-53AN/A16227h11.4A+44.5B**
Blueshift VM5 1,4061,3911688.28M2.0626.483%A+18.188%D50.4B**N/A16727.6h12.3A46.3B**
Orion VS54 1,3581,3373084.341A++6.0028.347%A+28.796%B+66.2A+1A+24520.2h10.4B*36.7B*
NS-15M2 1,3511,3303413.9A+6.4429.32%B**22.406%C52.6BN/A22925.3h12.1C**41.2B+
Coyote Missiles 1,5711,3172162.714U52.3761.79%B**N/A118.6M+22.9C++68811.1h15.8A+25.6A
M60-A Bulldog 1,6311,2994628.239M**17.9049.937%AN/A74.7A++19.1M**44917.4h4.9B++9.8B**
Flare VE6 1,2121,1832604.55M*5.7932.293%A++25.697%C*66.8B**1.6M++19517.7h9.6B+29.7B++
Pulsar LSW 1,1891,1742973.953A*6.3930.919%A+21.976%C59B++N/A18219.9h11.4B+36.8B++
NS-15M1 1,1791,1682814.157A*6.1931.332%A++26.712%B+64.5B*N/A18718.1h11.7B+37.2B++
Pulsar C 1,2311,1545002.308B*8.0325.952%C**19.584%D11.5DN/A38100.3h12C++46.1C**
Comet VM2 1,4101,0772264.765S5.5853.512%A5.292%B+19A+5.9B*11556.8h14.9B*27.8B*
AP30 Shredder 1,6031,0732838.321S27.9848.968%A*2.33%C++10730U5300U51893400.1h60.2B**123A
Comet VM2 1,3281,0492065.092S5.2554.651%B**4.194%C+19.2A5.1C++10154.6h16.1B**29.5B**
Eridani SX5 1,0451,0333942.622A7.7229.329%B+16.747%C-27CN/A7438.3h11.3B+38.4B+
Supernova PC 1,1848834320.535A**10.1960.946%AN/A56.2M*19.2M++36815.7h4.7B+7.8B*
Sirius SX12 8568472333.635A**6.7127.467%B+17.592%C+33.2C**N/A9525.5h14.2C**51.7B+
Serpent VE92 8218033452.328A8.0122.342%C17.684%C13.6DN/A4559.1h12.3B54.9C*
A30 Walker 9996453916.538S6.2038.753%M++1.24%C--38.4B**21.1B++31416.8h106.8B+275.6B**
Equinox VE2 6266142082.952A++7.3929.806%B++21.824%C++43.2B+N/A10114.2h11.9B40B+
Betelgeuse 54-A 5975861543.805C**6.5432.689%A+30.375%C+76.1B1.4A3107.7h11.3C34.6B+
M12 Kobalt 5565425108.4M**98.0622.88%A++13.1%C+154.9A**4B+3583.5h14.3B++62.7B*
Pulsar VS1 5115061463.466M6.8826.508%B+17.194%C--32B+N/A12215.8h14.7C++55.3B+
MAX Punch 5594689560.49M9.8564.173%B**N/A2C++N/A5230.2h2.3C++3.5C*
Zenith VX-5 4614451842.418A7.9228.054%B+21.348%C+15.2DN/A4529.2h13.9C+49.4C**
Lancer VS22 660415984.235S6.1166.975%B++N/A34.9A**20.6B**37211.9h10.3B++15.4B++
Vortex VM21 512407636.46S3.8853.987%A+1.474%D--25.9M*6.7C**13115.7h20.6B++38.2B++
L100 Python HESH 4493791821.056B*10.7156.128%B*1.055%C--86.1A+15.9A*5084.4h2.9B+5.1B*
Proton II PPA 389365940.556A++30.2135.046%A++N/A91.3A6B**4964h9.7C++27.7B*
NS-44 Commissioner 3663632081.745B*8.6038.697%C**14.601%D--39C*N/A1439.3h4C+10.4C**
CAS30 Tank Buster 551362754.827M5.5254.411%B*1.105%C11.5B+6C22231.6h62.6C+115B
Equinox VE2 Burst 3653581163.086B*7.2628.369%C++13.408%F34.4CN/A8110.4h13.8C48.6C++
Vortex VM21 459353635.603S4.7454.612%A+1.983%D-22.6M**6.8B*11615.6h24B*43.9B*
Hyena Missile Launcher 5313462215.727U5.3846.929%A*N/A34.9B++18.7B+2599.9h29.6B++63.1B**
Saron HRB 555336359.6B*0.7454.643%AN/A41.5A++27A7518.1h17.5B*32B**
Photon A2A Missile Pods 579335655.833S45.4987.057%B**N/A279.2S203.3S35531.2h8.6C++9.8B+
Solstice Burst 3303251382.355B++7.9925.796%C+17.846%D-11.1D--N/A2729.4h14.9C57.8C+
Deimos VA29 3233181791.777B+8.5761.333%C++12.264%D21.9DN/A6614.5h3.3D*5.4C
VX6-7 323316933.398A*6.9431.475%A21.835%C*20.5C-N/A8015.4h13.2C+42B+
Nova 3153121472.122B++8.2244.014%C+14.103%C+17.1DN/A5418.2h3.9B+8.9B+
Ghost 312310754.133B+6.2138.465%C+47.742%F-14.8D--N/A6720.9h2.7C--7C+
E540 Halberd 4693022015.1B+4.7657.857%A1.987%C46.5A+25.7A+7746.5h5.1B++8.7B**
NS-11A 3042991032.903A+7.4429.83%B**25.084%B+39.3B+N/A1247.6h13.6C*45.6B+
Saron HRB-H 4352931915.421A*5.0861.892%B++1.365%C+94.5M*45.8A*7223.1h11.4A++18.4A+
Corvus VA55 285278823.39M+6.9528.75%B*19.784%C-33.5BN/A1058.3h12C*41.6B+
NS-11C 3052772081.332B+9.0117.086%D*18.051%C+3.4D*N/A1980.4h17.6C-102.8D
Dual-75 Duster 2542432121.5U111.1654.563%A++N/A202.5S9.2A8961.2h5.9C+10.8B++
Solstice VE3 240236972.433A**7.9130.914%A+15.254%D20C++N/A20811.8h12.2B++39.6B++
L105 Zephyr 313223637.167M++26.8259.698%A*N/A2230U900U10807800.1h5.7B+9.5B**
NS-45 Pilot 2252201052.095B*8.2528.548%C-17.273%D--45.8C+1B++1664.8h6.3B+22B
Quasar VM1 224220454.889A**5.4524.774%A*15.455%D45.8A*N/A2044.8h10.8A43.7B++
Hunter QCX 3962192280.961B+9.3849.049%BN/A12.2C+9.8A10418h14.8D30.3C
VE-LR Obelisk 219217425.167A*5.1848.492%A**30.415%C+54.3B*N/A1614h6B+12.4B*
M20 Basilisk 2762111514.067S3.7249.693%B**8.057%B**38.4A+11.8B**3505.5h79.1B+159.2B**
L100 Python HEAT 287207923S12.6662.233%B**1.449%D48.1A18.6A+4334.3h6.6C+10.6B+
AM7-XOXO 2802061511.364C++8.9866.184%C**15.049%C--6.8D2.5C3530.1h14.9C+22.5C+
NSX Tanto 2172051151.783B++8.5624.712%C21.463%C--6.9D--N/A2729.6h15.6C+63.2C+
Tank Mine 261200219.524M**0.82252.837%UN/A285.7M**87.1B*33420.7h3.6F*1.4M
NSX-P Tanto 202198603.3M7.0431.989%B**28.283%B+43B*N/A1344.6h13.5B+42.1B++
H-V45 199197692.855B*7.4926.422%B+22.335%C++40.2B+N/A1934.9h13.9C+52.8C**
C75 Viper 254196824.5S14.1641.008%C++N/A44.5B*13.2A4804.4h9.9B*24.2B*
PS1-AV Suppressor 192192752.56B+7.7832.148%B+18.75%D53.3C*N/A1323.6h14.1C44C*
NS-357 Underboss 1851831211.512B+8.8343.197%B*20.219%C+48.2C*N/A1393.8h4.7C10.8B
LB00 Python AP 256182726A+15.6660.306%C++N/A72.8B*29.6B**3252.5h3.7B++6.1B*
NS-10 Burster 318174493.551M**6.7939.621%A+5.747%C5.4C+4.5B++9932.1h139.7C+352.6B++
L100 Python AP 317171266.577B+3.7754.049%C4.094%B++23.8C-20.3B+4967.2h7.7C14.2C
NS-10 Burster 288164493.347M+7.0039.206%A+4.268%C--5.1C+3.9C++8832.1h149.9C++382.4B++
C-4 221161752.147B+8.2019.575%D--N/A31.6D--11.8D*6995.1h1.4C**7C+
M20 Basilisk 2061451113.182S2.8450.107%B**4.138%D41.4A++17.4A+3813.5h72.9B*145.5B**
Rocklet Rifle 248142851.671A++8.6747.563%DN/A13.9D--10.4D*25510.2h40.5C+85.3C+
E540 Halberd-H 203136915.111B++4.7765.911%B**N/A68B**33.5A9002h4.7B*7.1B**
NS-61 Emissary 116112651.723A8.6224.303%D21.429%B*9.6D-N/A3811.7h16.4C+67.6C
Frag Grenade 1031021102N/A91.6647.475%C**N/A510C++5C38630.2h2.8B**5.8B*
Proton II PPA-H 106101425.25A14.9145.541%B**4.951%M++112.2B+5.6C5280.9h9.9C*21.8B+
Fatestealer 100100641.563U8.7837.273%C++20%C41.7B++N/A782.4h2.1B*5.5B++
VE-H Maw 9797283.464A++6.8833.477%A+20.619%D57.1C**N/A3331.7h11.2C+33.4B+
M12 Kobalt 10397248.5M**38.1629.026%A*17.526%C+97B*6B**4331h24.4D84B+
NS Decimator 13896362.667A*7.6851.082%D*1.042%D--27.4C-12C-5113.5h4.4C**8.7C+
Force-Blade 107892,7410.032C**10.3125.72%CN/A0.2DN/A1371h3C+11.7C+
M40 Fury 10480420A*9.6635.962%C+1.25%D44.4C13.3C**2491.8h11.4B+31.7B+
NS-44L Blackhand 8179441.795B+8.5545.979%B+24.051%D*31.6B+N/A1042.5h4.3C*9.4B+
G40-F Ranger 12077238.5M+28.1646.126%A*N/A33.5C18.7C3962.3h57.9B+125.5B**
S1 11268223.091S7.2558.02%C++1.471%D29.6B+19.1B*12152.3h6.8C++11.7C*
M40 Fury 8168611.333B*0.9936.144%C+N/A35.8C6.8C--2981.9h12.5B+34.7B+
CAS 14-E 7262162M*51.6642.381%A1.613%C+124A20S5610.5h30C*70.7B+
G40-F Ranger 9158158M**47.6645.917%A++N/A72.5A41.3A+7120.8h63.3B+137.9B**
G30 Walker 8857157S46.6662.017%A*1.754%D63.3A*34.4A++4580.9h173.8B+280.2A
NSX Tengu 5757183.167A++7.1841.914%B*21.053%C++35.6C+N/A1531.6h10.9B++26B+
NS-AM7 Archer 7553341.559M8.7861.519%B15.094%C8.7B+3.6B++1496.1h13.9B+22.6B++
Cosmos VM3 5552317.333S6.9931.028%M*17.308%C--52A++3S2641h12.8B+41.2B**
Parallax VX3 5252134C**6.3435.569%C--67.308%D*19.3C--N/A1462.7h2.3C+6.6C+
The Slasher 5151740.689U9.6532.126%C+15.686%B+5.4BN/A149.4h2.6C8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34960.9h
Restoration Kit2172,7889.1h
Spawn Beacon23540.2h
Nano-Armor Kit3161,203,66787.2h
Anti-Vehicle MANA Turret21790.3h
Cortium Silo03540.3h
Nanite Revive Grenade01,0040.3h
Medical Applicator389255,84118.8h
NSX Amaterasu372899.1h
Deconstruction Tool110,4812h
Spitfire Auto-Turret12830.2h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package143,2061.1h
Shield Recharging Field1780h
Medical Kit7185,23324.9h
WLT-Howler Mining Laser027,2084h
Nano-Repair Grenade01,8880.5h
Recon Detection Device76710.9h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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