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Paragon Chosen KeepCalmMate[PGON] KeepCalmMate
VS BR 178

KDR: 10.47

Score: 81.1m

Last Seen: Oct 14th, 2018 12:29 PM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Nebula VM20 Dual Photon Pods Nebula VM20 Antares LC Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 1889TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.755%20.237%5622798613,4363.408427.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.428%1.27A-0.043C+-1.859F-HEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.416B120.156C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.281%1.651%51516100766,79419183047834.8067219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%0.5B+0.031C+-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.263C*49.70.054C+67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.874%1.172%2098710068,617831332310.357259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%1.669A++-0.959D--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.813B++4.20.665B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.661%1.889%1541159988,733845415610.3227210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.673%0.61B+-0.624D0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.584B+20.80.465B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.548%48.089%15412101131444020.713636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%0.372C**-1.262D**-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.80.12C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.609%13.196%154121011629364101.72329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.107%0.767B++-0.238C0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.60.247C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
81.1m226.4%439 (26.3k)408 (24.5k)10.4707142,61113,62012.9554178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10131112736.696%4.946%18214:3019

21% Engineer8% Infiltrator56% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMOct 14th, 2018 6:59 PM (21h) (PST)Oct 14th, 2018 9:27 AM (1d) (PST)Oct 14th, 2018 8:29 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,422791,3430.7180.0690.0352.1640.239970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,3234,75980,56443421301424,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3312.4h/138d 33,841 7,054 39,110 430.2k 2,107 4,920 47,431 282.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,030
Deaths:454
KDR:2.269
Accuracy:25.670% B
HSR:19.709% D
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Zenith VX-5
C*
Kills:321
Deaths:147
KDR:2.184
Accuracy:26.156% C*
HSR:22.741% C*
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:268
Deaths:206
KDR:1.301
Accuracy:16.750% D**
HSR:17.911% C+
VE-LR Obelisk
A**
Kills:212
Deaths:41
KDR:5.171
Accuracy:48.697% A**
HSR:30.660% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:191
Deaths:56
KDR:3.411
Accuracy:31.887% A
HSR:28.272% B+
Solstice VE3
A+
Kills:186
Deaths:71
KDR:2.620
Accuracy:29.975% A+
HSR:15.054% D-
Kills:4,170
Deaths (as Engineer):1,899
Deaths (to Engineers):4,315
KDR:2.19589
Kill Difference:2,271
Playtime:709.438 hours
Usage:21%
Score:19.059m
Score/min:448
Accuracy (listed only):32.481%
HSR (listed only):19.795%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Orion VS54
A+
Kills:1,211
Deaths:282
KDR:4.294
Accuracy:28.013% A+
HSR:29.232% B++
NS-15M1
A++
Kills:903
Deaths:209
KDR:4.321
Accuracy:31.091% A++
HSR:27.132% B++
Pulsar LSW
B**
Kills:552
Deaths:152
KDR:3.632
Accuracy:27.856% B**
HSR:22.464% C+
Kills:3,996
Deaths (as Heavy Assault):984
Deaths (to Heavy Assaults):2,532
KDR:4.06098
Kill Difference:3,012
Playtime:106.280 hours
Usage:3%
Score:2.389m
Score/min:375
Accuracy (listed only):29.070%
HSR (listed only):25.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,578
Deaths:533
KDR:2.961
Accuracy:33.468% B**
HSR:14.005% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Pulsar C
B
Kills:1,030
Deaths:454
KDR:2.269
Accuracy:25.670% B
HSR:19.709% D
Serpent VE92
C
Kills:803
Deaths:345
KDR:2.328
Accuracy:22.342% C
HSR:17.684% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Zenith VX-5
C*
Kills:321
Deaths:147
KDR:2.184
Accuracy:26.156% C*
HSR:22.741% C*
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:268
Deaths:206
KDR:1.301
Accuracy:16.750% D**
HSR:17.911% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX-P Tanto
A
Kills:191
Deaths:56
KDR:3.411
Accuracy:31.887% A
HSR:28.272% B+
Solstice VE3
A+
Kills:186
Deaths:71
KDR:2.620
Accuracy:29.975% A+
HSR:15.054% D-
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:7,572
Deaths (as Light Assault):3,077
Deaths (to Light Assaults):2,522
KDR:2.46084
Kill Difference:4,495
Playtime:1,860.356 hours
Usage:56%
Score:46.670m
Score/min:418
Accuracy (listed only):31.494%
HSR (listed only):18.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,578
Deaths:533
KDR:2.961
Accuracy:33.468% B**
HSR:14.005% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
Equinox VE2
B*
Kills:614
Deaths:208
KDR:2.952
Accuracy:29.806% B*
HSR:21.824% C++
Pulsar VS1
B++
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B++
HSR:17.194% C-
Equinox VE2 Burst
C*
Kills:324
Deaths:109
KDR:2.972
Accuracy:28.301% C*
HSR:13.272% F
Deimos VA29
C++
Kills:317
Deaths:179
KDR:1.771
Accuracy:61.289% C++
HSR:12.303% D
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
A
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% A
HSR:25.084% B+
Corvus VA55
B**
Kills:278
Deaths:82
KDR:3.390
Accuracy:28.750% B**
HSR:19.784% C-
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
H-V45
B+
Kills:167
Deaths:58
KDR:2.879
Accuracy:25.640% B+
HSR:22.156% C*
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
Kills:6,431
Deaths (as Combat Medic):2,251
Deaths (to Combat Medics):866
KDR:2.85695
Kill Difference:4,180
Playtime:119.004 hours
Usage:4%
Score:2.441m
Score/min:342
Accuracy (listed only):33.690%
HSR (listed only):17.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,578
Deaths:533
KDR:2.961
Accuracy:33.468% B**
HSR:14.005% D
Eridani SX5
B++
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B++
HSR:16.747% C
Sirius SX12
B+
Kills:754
Deaths:199
KDR:3.789
Accuracy:26.967% B+
HSR:17.639% C+
NS-44 Commissioner
C**
Kills:324
Deaths:177
KDR:1.831
Accuracy:38.024% C**
HSR:13.889% D*
Ghost
C+
Kills:262
Deaths:69
KDR:3.797
Accuracy:37.891% C+
HSR:44.275% F--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-45 Pilot
C--
Kills:181
Deaths:68
KDR:2.662
Accuracy:28.063% C--
HSR:16.022% D*
AM7-XOXO
B+
Kills:148
Deaths:116
KDR:1.276
Accuracy:65.810% B+
HSR:12.838% D
NS-357 Underboss
B**
Kills:117
Deaths:72
KDR:1.625
Accuracy:44.131% B**
HSR:20.513% C+
NS-61 Emissary
B
Kills:93
Deaths:58
KDR:1.603
Accuracy:23.151% D
HSR:18.280% B
NSX Tengu
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:41.914% B*
HSR:21.053% C+
NS-AM7 Archer
B+
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B+
HSR:15.094% C
Parallax VX3
C--
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% C--
HSR:67.308% D*
Kills:4,844
Deaths (as Infiltrator):1,826
Deaths (to Infiltrators):1,326
KDR:2.65279
Kill Difference:3,018
Playtime:254.303 hours
Usage:8%
Score:4.355m
Score/min:285
Accuracy (listed only):38.306%
HSR (listed only):22.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:4,713
Deaths:440
KDR:10.711
Accuracy:25.377% A++
HSR:17.568% D
Nebula VM20
A++
Kills:4,491
Deaths:420
KDR:10.693
Accuracy:25.966% A++
HSR:18.147% C
Blueshift VM5
A+
Kills:1,427
Deaths:172
KDR:8.297
Accuracy:25.748% A+
HSR:18.711% C
Blueshift VM5
A+
Kills:1,385
Deaths:167
KDR:8.293
Accuracy:26.499% A+
HSR:18.195% C-
Comet VM2
A
Kills:1,077
Deaths:226
KDR:4.765
Accuracy:53.512% A
HSR:5.292% B+
Comet VM2
B**
Kills:1,049
Deaths:206
KDR:5.092
Accuracy:54.651% B**
HSR:4.194% C+
Vortex VM21
A++
Kills:397
Deaths:63
KDR:6.302
Accuracy:53.897% A++
HSR:1.511% D-
Vortex VM21
A++
Kills:339
Deaths:63
KDR:5.381
Accuracy:54.440% A++
HSR:2.065% D-
Quasar VM1
A*
Kills:220
Deaths:45
KDR:4.889
Accuracy:24.774% A*
HSR:15.455% D
NS-10 Burster
A++
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.536% A++
HSR:5.747% C
NS-10 Burster
A+
Kills:163
Deaths:49
KDR:3.327
Accuracy:39.104% A+
HSR:4.294% C--
Kills:15,435
Deaths (as MAX Suit):950
Deaths (to MAX Suits):489
KDR:16.24737
Kill Difference:14,485
Playtime:236.586 hours
Usage:7%
Score:6.136m
Score/min:432
Accuracy (listed only):38.500%
HSR (listed only):10.107%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:29,880
V. Kills:21,662 138%
Deaths:2,267
KDR:13.180
Accuracy:41.335% A+
KPH:32.800 A*
VKPH:23.800 A*
Light PPA
M*
Kills:27,288
V. Kills:4,495 N/A
Deaths:1,088
KDR:25.081
Accuracy:46.024% B++
KPH:66.500 B++
VKPH:11 M*
Dual Photon Pods
M++
Kills:4,639
V. Kills:1,047 443%
Deaths:54
KDR:85.907
Accuracy:64.972% A+
KPH:232.200 M++
VKPH:52.400 M+
Antares LC
A+
Kills:3,889
V. Kills:3,294 118%
Deaths:341
KDR:11.405
Accuracy:40.511% A+
KPH:30.500 B**
VKPH:25.800 A+
Maelstrom Turbo Laser
A
Kills:3,289
V. Kills:2,310 142%
Deaths:425
KDR:7.739
Accuracy:40.866% A++
KPH:28.500 A
VKPH:20 A
Hornet Missiles
M++
Kills:2,059
V. Kills:1,240 166%
Deaths:25
KDR:82.360
Accuracy:76.112% A++
KPH:204.800 A**
VKPH:123.400 M++
Coyote Missiles
M*
Kills:1,196
V. Kills:191 N/A
Deaths:17
KDR:70.353
Accuracy:58.282% B++
KPH:127.200 M*
VKPH:20.300 C+
Photon A2A Missile Pods
S
Kills:263
V. Kills:205 128%
Deaths:6
KDR:43.833
Accuracy:86.527% B**
KPH:225.700 S
VKPH:175.900 S
Kills:72,503 (64,346 + 0)
Deaths:4,223
KDR:17.169
VKDR:8.156
Vehicle Kills:34,444
Kill Difference:68,280
Playtime:1,604.294 hours
Usage:48%
Score:29.735m
Score/min:309
Piloting Accuracy:40.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:7,040
V. Kills:274 N/A
Deaths:162
KDR:43.457
Accuracy:52.161% A+
KPH:68.200 A++
VKPH:2.700 C+
C150 Dalton
S
Kills:3,481
V. Kills:2,134 163%
Deaths:76
KDR:45.803
Accuracy:44.725% B+
KPH:123.600 S
VKPH:75.700 M**
L-30R Vektor
B*
Kills:1,417
V. Kills:607 233%
Deaths:199
KDR:7.121
Accuracy:46.012% B+
KPH:19.300 B*
VKPH:8.300 C+
AP30 Shredder
U
Kills:982
V. Kills:477 205%
Deaths:24
KDR:40.917
Accuracy:48.108% A*
KPH:3,535,200 U
VKPH:1,717,200 U
CAS30 Tank Buster
B++
Kills:281
V. Kills:152 184%
Deaths:65
KDR:4.323
Accuracy:51.505% B++
KPH:10.800 B+
VKPH:5.800 C
L105 Zephyr
U
Kills:223
V. Kills:90 245%
Deaths:6
KDR:37.167
Accuracy:59.698% A*
KPH:802,800 U
VKPH:324,000 U
Dual-75 Duster
M*
Kills:134
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:51.686% A+
KPH:191.400 M*
VKPH:7.100 B+
Kills:13,558 (8,738 + 4,820)
Deaths:532
KDR:25.485
VKDR:7.028
Vehicle Kills:3,739
Kill Difference:13,026
Playtime:231.414 hours
Usage:7%
Score:4.407m
Score/min:317
Piloting Accuracy:51.505%
Gunner Accuracy:51.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:355
V. Kills:62 N/A
Deaths:17
KDR:20.882
Accuracy:55.405% B*
KPH:83.500 A+
VKPH:14.600 A++
L100 Python HEAT
A++
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A+
VKPH:18.600 A++
C75 Viper
A+
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C*
KPH:44.700 B*
VKPH:13.200 A+
L100 Python AP
B+
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 C
VKPH:20.300 B+
Kills:929 (929 + 0)
Deaths:60
KDR:15.483
VKDR:5.767
Vehicle Kills:346
Kill Difference:869
Playtime:20.125 hours
Usage:1%
Score:0.536m
Score/min:444
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,740
V. Kills:783 477%
Deaths:129
KDR:28.992
Accuracy:60.758% B**
KPH:74.400 A++
VKPH:15.600 A*
Supernova FPC
A++
Kills:3,120
V. Kills:1,883 166%
Deaths:265
KDR:11.774
Accuracy:58.163% B+
KPH:37.700 A+
VKPH:22.800 A++
Supernova PC
M**
Kills:828
V. Kills:287 288%
Deaths:40
KDR:20.700
Accuracy:61.142% A
KPH:56 M*
VKPH:19.400 M**
M12 Kobalt
A*
Kills:541
V. Kills:14 N/A
Deaths:5
KDR:108.200
Accuracy:22.841% A*
KPH:155.600 A*
VKPH:4 B
Proton II PPA
A++
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 A
VKPH:6 A
Saron HRB
A++
Kills:335
V. Kills:219 152%
Deaths:35
KDR:9.571
Accuracy:54.072% A
KPH:42.500 A++
VKPH:27.800 A+
E540 Halberd
A+
Kills:299
V. Kills:166 179%
Deaths:20
KDR:14.950
Accuracy:57.793% A
KPH:46.300 A+
VKPH:25.700 A
Kills:9,228 (7,688 + 1,540)
Deaths:503
KDR:18.346
VKDR:6.712
Vehicle Kills:3,376
Kill Difference:8,725
Playtime:169.532 hours
Usage:5%
Score:3.462m
Score/min:340
Driving Accuracy:61.142%
Gunner Accuracy:57.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:288
V. Kills:140 204%
Deaths:19
KDR:15.158
Accuracy:62.087% B*
KPH:93.700 M*
VKPH:45.600 A++
E540 Halberd-H
A
Kills:114
V. Kills:57 197%
Deaths:9
KDR:12.667
Accuracy:64.415% B*
KPH:66.500 B**
VKPH:33.200 A
Proton II PPA-H
B**
Kills:100
V. Kills:5 N/A
Deaths:4
KDR:25
Accuracy:45.346% B**
KPH:111.900 B+
VKPH:5.600 C+
G40-F Ranger
C
Kills:59
V. Kills:35 164%
Deaths:2
KDR:29.500
Accuracy:47.561% A*
KPH:32 C
VKPH:19 C
Kills:561 (0 + 561)
Deaths:34
KDR:16.500
VKDR:6.971
Vehicle Kills:237
Kill Difference:527
Playtime:7.525 hours
Usage:0%
Score:0.283m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:47.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:183
V. Kills:62 290%
Deaths:13
KDR:14.077
Accuracy:49.253% B**
KPH:35 A
VKPH:11.900 B**
M20 Basilisk
A++
Kills:139
V. Kills:59 232%
Deaths:10
KDR:13.900
Accuracy:49.824% B**
KPH:41.200 A++
VKPH:17.500 A+
M40 Fury
C**
Kills:80
V. Kills:24 320%
Deaths:4
KDR:20
Accuracy:35.962% C+
KPH:43.500 C
VKPH:13.100 C**
M40 Fury
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:36.410% C+
KPH:35.600 C
VKPH:6.800 C--
Kills:470 (0 + 470)
Deaths:33
KDR:14.242
VKDR:4.788
Vehicle Kills:158
Kill Difference:437
Playtime:12.342 hours
Usage:0%
Score:0.240m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:36.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 51,54229,8802,26713.18M**2.7141.335%A+2.319%C+32.8A*23.8A*304910.7h84.6B++204.7B*
Light PPA 31,78327,2881,08825.081A*14.6146.024%B++N/A66.5B++11M*237410.1h14.3C++31C**
L-24R Spur 7,3147,04016243.457U32.9952.161%A+1.548%C--68.2A++2.7C+162103.2h17.1B+32.7B+
Nebula VM20 4,7664,71344010.711S0.2425.377%A++17.568%D47B**N/A146100.2h13.5B*53.2B*
Dual Photon Pods 5,6864,6395485.907U75.4464.972%A+1.509%C**232M++52.4M+116020h15.7B*24.1B*
Nebula VM20 4,5464,49142010.693S0.2225.966%A++18.147%C46.3B*N/A13997.1h14.2B++54.7B*
Antares LC 7,1833,88934111.405S0.9340.511%A+1.44%C-30.5B**25.8A+312127.5h92.8B+229.1B++
Supernova VPC 4,5233,74012928.992A++18.5260.758%B**1.016%D74.4A++15.6A*26450.3h3.2C*5.2B+
C150 Dalton 5,6153,4817645.803S35.3344.725%B+N/A123.4S75.7M**120228.2h2.8B**6.3A
Maelstrom Turbo Laser 5,5993,2894257.739A*2.7340.866%A++2.098%C28.5A20A289115.4h72.7B++178B*
Supernova FPC 5,0033,12026511.774B**1.3058.163%B+1.346%D37.7A+22.8A++30682.7h4.7B+8.2B++
Hornet Missiles 3,2992,0592582.36U71.8976.112%A++N/A203.9A**122.8M++144510.1h9.3C*12.3B+
VE-S Canis 1,6011,5785332.961A+7.5133.468%B**14.005%D44.2C++N/A11035.7h11.3C**33.9B+
Blueshift VM5 1,4341,4271728.297M2.1725.748%A+18.711%C53.2A+N/A16226.8h11.4A44.2B**
L-30R Vektor 2,0241,4171997.121S3.3546.012%B+1.905%C19.3B*8.3C+10373.3h52.4B++113.8B*
Blueshift VM5 1,4001,3851678.293M2.1826.499%A+18.195%C-50.5AN/A16727.4h12.2A46.2B**
NS-15M2 1,3511,3303413.9B**6.5729.32%B**22.406%C52.6B+N/A22725.3h12.1C**41.2B+
Orion VS54 1,2311,2112824.294A++6.1828.013%A+29.232%B++67.7A++1.1A*24617.9h10.4B*37B
Coyote Missiles 1,3871,1961770.353U59.8858.282%B++N/A127.2M*20.3C+6939.4h11.8A++20.3A+
Comet VM2 1,4101,0772264.765S5.7153.512%A5.292%B+19A+5.9B++11456.8h14.9B*27.8B*
M60-A Bulldog 1,3541,0713927.462M**16.9949.538%AN/A71.9A+19M**37014.9h5B++10B**
Comet VM2 1,3281,0492065.092S5.3854.651%B**4.194%C+19.2A5.1C+10154.6h16.1B**29.5B**
Eridani SX5 1,0451,0333942.622A+7.8529.329%B++16.747%C27CN/A7338.3h11.3B38.4B+
Pulsar C 1,0991,0304542.269B*8.2025.67%B19.709%D11.2DN/A3791.7h12C++46.9C**
AP30 Shredder 1,4599822440.917M++30.4548.108%A*2.444%B9820U4770U43792900.1h57.7B**119.9A
NS-15M1 9109032094.321A*6.1531.091%A++27.132%B++65B**N/A19813.9h11.7B+37.7B++
Supernova PC 1,1158284020.7A*10.2361.142%AN/A55.9M*19.4M**36914.8h4.7B+7.7B*
Serpent VE92 8218033452.328A8.1422.342%C17.684%C13.6DN/A4459.1h12.3B54.9C**
Sirius SX12 7627541993.789M6.6826.967%B+17.639%C+32.9BN/A9422.9h14.2C**52.5B+
Equinox VE2 6266142082.952A++7.5229.806%B*21.824%C++43.2B++N/A9914.2h11.9B40B+
Pulsar LSW 5555521523.632A++6.8427.856%B**22.464%C+50.2B+N/A15211h11.4B+41.1B+
M12 Kobalt 5555415108.2S97.7322.841%A*12.939%C+154.6A*4B3533.5h14.3B+62.7B*
A30 Walker 8255323017.733U7.2638.272%M++1.316%C--35.9B**19.8B+30214.8h110.4B+288.4B**
Pulsar VS1 5115061463.466M7.0026.508%B++17.194%C-32B+N/A11415.8h14.7C++55.3B+
MAX Punch 5584679500.492M+9.9864.225%B**N/A2C++N/A5228.4h2.3C++3.5C*
Vortex VM21 500397636.302S4.1753.897%A++1.511%D-25.9M**6.7C*13215.3h20.7B*38.3B++
Proton II PPA 389365940.556A++30.0935.046%A++N/A91.3A6A4754h9.7C++27.7B*
L100 Python HESH 4173551720.882B*10.4155.405%B*1.127%C-84.5A+14.8A++4644.2h2.9B+5.2B++
Vortex VM21 441339635.381S5.0954.44%A++2.065%D-22.3S6.7B*11415.2h24.3B**44.7B*
Saron HRB 554335359.571B**0.9054.072%AN/A42.4A++27.7A+7347.9h17B*31.4B**
Solstice Burst 3303251382.355B++8.1225.796%C+17.846%D-11.1D-N/A2729.4h14.9C57.8C+
NS-44 Commissioner 3273241771.831B*8.6438.024%C**13.889%D*37.7C*N/A1398.6h4.1C+10.7C**
Equinox VE2 Burst 3303241092.972B++7.5028.301%C*13.272%F32.4CN/A7610h14.1C49.7C++
Zenith VX-5 3303211472.184B**8.2926.156%C*22.741%C*11.9D-N/A3727h13.8C+52.6C*
Deimos VA29 3223171791.771B+8.7061.289%C++12.303%D21.9DN/A6514.5h3.3D*5.4C
Nova 3153121472.122B++8.3544.014%C+14.103%C+17.1D-N/A5318.2h3.9B+8.9B+
E540 Halberd 4652992014.95B++4.4857.793%A2.007%C46A25.5A7296.5h5.1B++8.8B**
NS-11A 3042991032.903A+7.5729.83%A25.084%B+39.3B+N/A1217.6h13.6C++45.6B++
Saron HRB-H 4282881915.158A*4.6962.087%B*1.389%C+92.9M*45.2A++7083.1h11.4A+18.4A+
CAS30 Tank Buster 433281654.323A*6.1551.505%B++1.068%C10.8B+5.8C21826.1h61.1C++118.6C**
Corvus VA55 285278823.39M7.0828.75%B**19.784%C-33.5BN/A1028.3h12C*41.6B+
Hyena Missile Launcher 4192751716.176U5.7145.853%A*N/A33.1B*17.3B+2498.3h30.1B++65.5B**
NS-11C 2962682061.301B9.1716.75%D**17.911%C+3.3D*N/A1880.3h17.6C--104.9D-
Photon A2A Missile Pods 468263643.833S33.3686.527%B**N/A219.2S170.8S31741.2h8.3C++9.6B+
Ghost 264262693.797B+6.6737.891%C+44.275%F--13.2D--N/A5619.9h2.9D-7.6C
L105 Zephyr 313223637.167M*26.7059.698%A*N/A2230U900U10515100.1h5.7B+9.5B**
Quasar VM1 224220454.889A*5.5824.774%A*15.455%D45.8A*N/A2004.8h10.8A43.7B++
VE-LR Obelisk 214212415.171A*5.3048.697%A**30.66%C+55.8B**N/A1433.8h6B12.3B**
L100 Python HEAT 287207923S12.5362.233%B**1.449%D-48.1A+18.6A++4104.3h6.6C+10.6B+
NSX Tanto 2172051151.783B+8.6924.712%C21.463%D6.9D--N/A2629.6h15.6C+63.2C+
C75 Viper 254196824.5S14.0341.008%C*N/A44.5B*13.2A+4464.4h9.9B++24.2B++
Lancer VS22 305195583.362M**7.1169.134%B**N/A30.5A*17.2B++4296.4h13.7B+19.9B+
PS1-AV Suppressor 192192752.56B+7.9132.148%B+18.75%D53.3C**N/A1323.6h14.1C+44C*
NSX-P Tanto 195191563.411M+7.0631.887%A28.272%B+44.4B**N/A1304.3h13.3B+41.7B++
Tank Mine 244187218.905M*1.57246.992%UN/A311.7S95B**31930.6h3.5F--1.4M
Solstice VE3 189186712.62M7.8529.975%A+15.054%D-30B*N/A3446.2h11B*36.6B+
M20 Basilisk 2451831314.077S3.6149.253%B**7.65%B++35.2A11.9B**3315.2h85.5B173.7B*
NS-45 Pilot 186181682.662B**7.8128.063%C--16.022%D*56.6B1.6A++2023.2h5.9B++21.1B+
Hunter QCX 3251742170.802C*9.6748.458%BN/A10.1C8.8B**9117.2h17.4D-36C--
NS-10 Burster 318174493.551S6.9239.536%A++5.747%C5.5C+4.5B+9731.9h138.8C++351.1B++
L100 Python AP 317171266.577B+3.8954.049%C4.094%B+23.8C20.3B+4507.2h7.7C14.2C
H-V45 168167582.879B**7.5925.64%B+22.156%C*38.8B+N/A1894.3h14.1C+55C**
NS-10 Burster 286163493.327M++7.1439.104%A+4.294%C--5.1C+3.9C++8531.9h149.8C++383.1B++
AM7-XOXO 2131481161.276C*9.1965.81%B+12.838%D5.9D2.6C3224.9h16.6C+25.2C+
M20 Basilisk 1981391013.9S3.4349.824%B**4.317%C--40.9A++17.4A+3713.4h73.3B++147.1B**
C-4 188137672.045B+8.4318.387%D*N/A30.4D*11.3D*7134.5h1.4C**7.4C+
Dual-75 Duster 1391341134U123.5351.686%A+N/A191.4M*7.1B+8950.7h5.9C+11.5B+
Rocklet Rifle 219124791.57A++8.9047.101%DN/A13.6D*10.4D*2359.1h40.4C+85.7C
NS-357 Underboss 118117721.625B++8.8544.131%B**20.513%C+58.5B++N/A1742h4.8C-10.9C**
E540 Halberd-H 171114912.667B+2.2064.415%B*N/A67.1B**33.5A8061.7h4.7B++7.3B**
Proton II PPA-H 105100425B**14.5345.346%B**5%M++111.1B+5.6C+5080.9h9.9C++21.8B+
NS-61 Emissary 9793581.603B**8.8723.151%D18.28%B8.4D-N/A3211.1h16.6C71.8C
NS Decimator 13190263.462M++7.0149.935%D*1.111%D-28.1C12.8C4943.2h4.2B+8.5C+
Force-Blade 107892,7410.032C**10.4425.72%CN/A0.2CN/A1370.8h3C+11.7C+
Frag Grenade 8382182N/A71.5351.541%B*N/A820A+10B+54630.1h2.2A+4.4B**
M40 Fury 10480420A++9.5335.962%C+1.25%D44.4C13.3B2481.8h11.4C*31.7B+
M40 Fury 8168611.333B*0.8636.41%C+N/A35.8C6.8C--3001.9h12.5C*34.4B+
S1 10563213M**7.4757.143%C+1.587%D28.6C**19.1B**11592.2h7C+12.2C++
G40-F Ranger 9459229.5A++19.0347.561%A*N/A32.8C19.4C+3831.8h59C**124B*
G40-F Ranger 9158158S47.5345.917%A++N/A72.5A+41.3A+6590.8h63.3B+137.9B**
NSX Tengu 5757183.167A++7.3041.914%B*21.053%C+35.6C+N/A1441.6h10.9B++26B+
G30 Walker 8857157S46.5362.017%A*1.754%D-63.3A++34.4A+4430.9h173.8B280.2B**
NS-AM7 Archer 7553341.559M+8.9161.519%B+15.094%C8.7B+3.6B1376.1h13.9B+22.6B++
Parallax VX3 5252134C**6.4735.569%C--67.308%D*19.3DN/A1382.7h2.3C+6.6C+
The Slasher 5151740.689U9.7832.126%C15.686%B+5.5C++N/A139.3h2.6C8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2022,3118.1h
Motion Spotter34960.9h
Nano-Armor Kit2781,019,47374.1h
Anti-Vehicle MANA Turret21790.3h
Spawn Beacon23000.2h
Cortium Silo03540.3h
Nanite Revive Grenade08910.2h
Medical Applicator361238,02117.5h
NSX Amaterasu372899.1h
Deconstruction Tool110,4812h
Spitfire Auto-Turret0900.1h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package122,5690.9h
Shield Recharging Field1780h
Medical Kit5503,68721.3h
WLT-Howler Mining Laser027,2084h
Nano-Repair Grenade01,4060.4h
Recon Detection Device66220.9h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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