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Paragon KeepCalmMate[PGON] KeepCalmMate
VS BR 190

KDR: 9.74

Score: 95.3m

Last Seen: Jun 26th, 2019 7:04 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Nebula VM20 Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,443,654 MLG Score: 1154
Fun Score: N/A
Cheeseburgers Flipped: 1921TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.122%21.409%62333118021,3003.761265.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.443%1.54A+0.073C+-1.938F-HEAD ++ (~6.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.464B+11.50.188C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.98%1.571%52166120775,62021803385734.6722223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%0.591B+-0.018C+-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.297C*48.70.08C+64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.276%1.11%1982712069,728100137009.71828263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%1.686A++-0.938D--0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++4.10.67B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.994%1.918%176517119611,212956539411.728208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%0.641B+-0.652D0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.623B+19.70.513B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.534%63.337%17654120994169941.34429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%0.595B+-0.849D--0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.346C**2.40.208C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.342%13.723%176521211685605101.13223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%0.8B++-0.25C0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.477B+3.50.275C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 11
95.3m238.2%456 (27.4k)422 (25.3k)9.74265170,09717,45912.0093190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12131311336.729%5.674%20812:5926

24% Engineer8% Infiltrator52% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMSep 14th, 2018 5:40 PMJun 26th, 2019 7:17 PM (96m) (PST)Jun 26th, 2019 3:44 PM (5h) (PST)Jun 26th, 2019 3:04 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,449891,3600.7540.0770.0432.3680.2401154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,9185,35781,56145531421425,341

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3759.3h/156.6d 39,574 9,651 46,296 534.1k 2,528 5,921 54,115 326.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:25.954% C**
HSR:19.689% D
VX6-7
A
Kills:1,029
Deaths:352
KDR:2.923
Accuracy:31.225% A
HSR:21.574% C++
Serpent VE92
C
Kills:853
Deaths:360
KDR:2.369
Accuracy:22.730% C
HSR:17.937% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Deimos VA29
C++
Kills:373
Deaths:203
KDR:1.837
Accuracy:62.067% C++
HSR:13.405% D
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.363% D*
HSR:18.182% C+
Solstice VE3
A+
Kills:279
Deaths:113
KDR:2.469
Accuracy:30.731% A+
HSR:16.129% D
VE-LR Obelisk
M
Kills:217
Deaths:42
KDR:5.167
Accuracy:48.492% M
HSR:30.415% C+
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:198
Deaths:61
KDR:3.246
Accuracy:32.010% A
HSR:28.283% B+
Kills:5,680
Deaths (as Engineer):2,432
Deaths (to Engineers):5,049
KDR:2.33553
Kill Difference:3,248
Playtime:920.106 hours
Usage:24%
Score:25.979m
Score/min:471
Accuracy (listed only):32.762%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,006
Deaths:533
KDR:3.764
Accuracy:30.812% B**
HSR:27.767% C
Orion VS54
A+
Kills:1,337
Deaths:308
KDR:4.341
Accuracy:28.347% A+
HSR:28.796% B+
NS-15M2
B**
Kills:1,330
Deaths:341
KDR:3.900
Accuracy:29.320% B**
HSR:22.406% C
Flare VE6
A++
Kills:1,183
Deaths:260
KDR:4.550
Accuracy:32.293% A++
HSR:25.697% C++
Pulsar LSW
A+
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:30.919% A+
HSR:21.976% C
NS-15M1
A++
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:31.332% A++
HSR:26.712% B+
VE-H Maw
A+
Kills:97
Deaths:28
KDR:3.464
Accuracy:33.477% A+
HSR:20.619% D
Kills:8,295
Deaths (as Heavy Assault):2,048
Deaths (to Heavy Assaults):3,480
KDR:4.05029
Kill Difference:6,247
Playtime:184.544 hours
Usage:5%
Score:4.165m
Score/min:376
Accuracy (listed only):30.929%
HSR (listed only):24.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Pulsar C
C**
Kills:1,158
Deaths:501
KDR:2.311
Accuracy:25.954% C**
HSR:19.689% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
VX6-7
A
Kills:1,029
Deaths:352
KDR:2.923
Accuracy:31.225% A
HSR:21.574% C++
Sirius SX12
B+
Kills:874
Deaths:244
KDR:3.582
Accuracy:27.445% B+
HSR:17.735% C+
Serpent VE92
C
Kills:853
Deaths:360
KDR:2.369
Accuracy:22.730% C
HSR:17.937% C
Zenith VX-5
B+
Kills:445
Deaths:184
KDR:2.418
Accuracy:28.054% B+
HSR:21.348% C+
Deimos VA29
C++
Kills:373
Deaths:203
KDR:1.837
Accuracy:62.067% C++
HSR:13.405% D
Solstice Burst
C+
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% C+
HSR:17.846% D-
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11C
C+
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.363% D*
HSR:18.182% C+
Solstice VE3
A+
Kills:279
Deaths:113
KDR:2.469
Accuracy:30.731% A+
HSR:16.129% D
NSX Tanto
C
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% C
HSR:21.463% D
NSX-P Tanto
A
Kills:198
Deaths:61
KDR:3.246
Accuracy:32.010% A
HSR:28.283% B+
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
Kills:9,246
Deaths (as Light Assault):3,667
Deaths (to Light Assaults):3,260
KDR:2.52141
Kill Difference:5,579
Playtime:1,948.965 hours
Usage:52%
Score:49.958m
Score/min:427
Accuracy (listed only):31.958%
HSR (listed only):18.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
H-V45
A+
Kills:1,353
Deaths:435
KDR:3.110
Accuracy:31.417% A+
HSR:21.064% C+
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
Sirius SX12
B+
Kills:874
Deaths:244
KDR:3.582
Accuracy:27.445% B+
HSR:17.735% C+
Equinox VE2
B++
Kills:617
Deaths:209
KDR:2.952
Accuracy:29.793% B++
HSR:21.718% C++
Pulsar VS1
B+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% B+
HSR:17.194% C--
Deimos VA29
C++
Kills:373
Deaths:203
KDR:1.837
Accuracy:62.067% C++
HSR:13.405% D
Equinox VE2 Burst
C++
Kills:358
Deaths:116
KDR:3.086
Accuracy:28.369% C++
HSR:13.408% F
Nova
C+
Kills:312
Deaths:147
KDR:2.122
Accuracy:44.014% C+
HSR:14.103% C+
NS-11A
B**
Kills:299
Deaths:103
KDR:2.903
Accuracy:29.830% B**
HSR:25.084% B+
Corvus VA55
B**
Kills:296
Deaths:92
KDR:3.217
Accuracy:29.019% B**
HSR:19.595% C--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
Kills:7,897
Deaths (as Combat Medic):2,728
Deaths (to Combat Medics):1,247
KDR:2.89479
Kill Difference:5,169
Playtime:167.440 hours
Usage:4%
Score:4.023m
Score/min:400
Accuracy (listed only):34.438%
HSR (listed only):18.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,596
Deaths:539
KDR:2.961
Accuracy:33.400% B**
HSR:14.035% D
Eridani SX5
B+
Kills:1,033
Deaths:394
KDR:2.622
Accuracy:29.329% B+
HSR:16.747% C-
Sirius SX12
B+
Kills:874
Deaths:244
KDR:3.582
Accuracy:27.445% B+
HSR:17.735% C+
NS-44 Commissioner
B+
Kills:600
Deaths:310
KDR:1.935
Accuracy:40.740% B+
HSR:15.333% D--
Phaseshift VX-S
A++
Kills:469
Deaths:49
KDR:9.571
Accuracy:49.177% A++
HSR:71.215% C
NS-357 Underboss
B++
Kills:319
Deaths:176
KDR:1.813
Accuracy:42.534% B++
HSR:16.928% D
Ghost
C+
Kills:317
Deaths:77
KDR:4.117
Accuracy:38.538% C+
HSR:47.950% F-
AM7-XOXO
B+
Kills:253
Deaths:175
KDR:1.446
Accuracy:66.628% B+
HSR:20.158% C+
NS-45 Pilot
C-
Kills:225
Deaths:106
KDR:2.123
Accuracy:28.717% C-
HSR:16.889% D--
PS1-AV Suppressor
B+
Kills:192
Deaths:75
KDR:2.560
Accuracy:32.148% B+
HSR:18.750% D
NS-357 IA
B+
Kills:114
Deaths:64
KDR:1.781
Accuracy:51.650% B+
HSR:26.316% D
NS-61 Emissary
B*
Kills:112
Deaths:65
KDR:1.723
Accuracy:24.303% D
HSR:21.429% B*
XM98
A
Kills:103
Deaths:7
KDR:14.714
Accuracy:46% A
HSR:72.816% C
NSX Tengu
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:44.353% B**
HSR:22.727% C**
NS-44L Blackhand
B+
Kills:80
Deaths:45
KDR:1.778
Accuracy:45.550% B+
HSR:25% D*
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C
Parallax VX3
D
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% D
HSR:67.308% D*
Kills:6,480
Deaths (as Infiltrator):2,398
Deaths (to Infiltrators):1,858
KDR:2.70225
Kill Difference:4,082
Playtime:283.164 hours
Usage:8%
Score:4.857m
Score/min:286
Accuracy (listed only):41.035%
HSR (listed only):29.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:4,737
Deaths:442
KDR:10.717
Accuracy:25.367% A+
HSR:17.585% D
Nebula VM20
A+
Kills:4,508
Deaths:422
KDR:10.683
Accuracy:25.949% A+
HSR:18.190% C-
Blueshift VM5
A
Kills:1,430
Deaths:173
KDR:8.266
Accuracy:25.719% A
HSR:18.671% C-
Blueshift VM5
A
Kills:1,391
Deaths:168
KDR:8.280
Accuracy:26.483% A
HSR:18.188% D
Comet VM2
A
Kills:1,084
Deaths:227
KDR:4.775
Accuracy:53.509% A
HSR:5.258% B+
Comet VM2
B**
Kills:1,059
Deaths:207
KDR:5.116
Accuracy:54.677% B**
HSR:4.155% C+
Vortex VM21
A+
Kills:429
Deaths:64
KDR:6.703
Accuracy:53.561% A+
HSR:1.399% D--
Vortex VM21
A+
Kills:382
Deaths:64
KDR:5.969
Accuracy:54.172% A+
HSR:2.618% D
Quasar VM1
A*
Kills:246
Deaths:49
KDR:5.020
Accuracy:24.828% A*
HSR:15.854% D
NS-10 Burster
A+
Kills:174
Deaths:49
KDR:3.551
Accuracy:39.619% A+
HSR:5.747% C
NS-10 Burster
A
Kills:164
Deaths:49
KDR:3.347
Accuracy:39.205% A
HSR:4.268% C--
Cosmos VM3
M+
Kills:125
Deaths:13
KDR:9.615
Accuracy:29.899% M+
HSR:15.200% D-
Cosmos VM3
M
Kills:116
Deaths:13
KDR:8.923
Accuracy:30.504% M
HSR:18.104% C
Kills:15,845
Deaths (as MAX Suit):970
Deaths (to MAX Suits):581
KDR:16.33505
Kill Difference:14,875
Playtime:240.563 hours
Usage:6%
Score:6.280m
Score/min:435
Accuracy (listed only):37.192%
HSR (listed only):11.172%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:33,718
V. Kills:23,817 142%
Deaths:2,455
KDR:13.734
Accuracy:41.982% A++
KPH:34.600 A*
VKPH:24.400 A**
Light PPA
M*
Kills:30,260
V. Kills:4,880 N/A
Deaths:1,174
KDR:25.775
Accuracy:46.476% B++
KPH:68.800 B++
VKPH:11.100 M*
Dual Photon Pods
M++
Kills:5,182
V. Kills:1,154 449%
Deaths:59
KDR:87.831
Accuracy:65.521% A+
KPH:229.300 M++
VKPH:51.100 M+
Antares LC
A+
Kills:4,213
V. Kills:3,474 121%
Deaths:361
KDR:11.670
Accuracy:40.897% A+
KPH:31.600 B**
VKPH:26.100 A+
Maelstrom Turbo Laser
A+
Kills:3,838
V. Kills:2,602 147%
Deaths:455
KDR:8.435
Accuracy:41.568% A++
KPH:31 A
VKPH:21 A+
Hornet Missiles
M*
Kills:2,823
V. Kills:1,723 164%
Deaths:34
KDR:83.029
Accuracy:77.066% A++
KPH:193.800 A*
VKPH:118.300 M*
Coyote Missiles
M
Kills:1,342
V. Kills:268 N/A
Deaths:26
KDR:51.615
Accuracy:62.369% A
KPH:117.200 M
VKPH:23.400 C++
Photon A2A Missile Pods
S
Kills:351
V. Kills:253 138%
Deaths:6
KDR:58.500
Accuracy:85.338% B**
KPH:283.700 S
VKPH:204.500 S
Kills:81,727 (72,029 + 0)
Deaths:4,570
KDR:17.883
VKDR:8.353
Vehicle Kills:38,171
Kill Difference:77,157
Playtime:1,721.692 hours
Usage:46%
Score:33.170m
Score/min:321
Piloting Accuracy:41.568%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:8,892
V. Kills:327 N/A
Deaths:194
KDR:45.835
Accuracy:52.565% A++
KPH:71.900 A+
VKPH:2.600 C+
C150 Dalton
S
Kills:5,118
V. Kills:3,082 166%
Deaths:115
KDR:44.504
Accuracy:46.599% B*
KPH:125.900 S
VKPH:75.800 M**
L-30R Vektor
A
Kills:2,238
V. Kills:948 236%
Deaths:260
KDR:8.608
Accuracy:46.971% B*
KPH:21.800 A
VKPH:9.200 C++
AP30 Shredder
U
Kills:1,090
V. Kills:538 202%
Deaths:29
KDR:37.586
Accuracy:48.566% A*
KPH:3,924,000 U
VKPH:1,936,800 U
CAS30 Tank Buster
B**
Kills:384
V. Kills:203 188%
Deaths:81
KDR:4.741
Accuracy:55.633% B**
KPH:11.400 B++
VKPH:6.100 C
Dual-75 Duster
S
Kills:243
V. Kills:11 N/A
Deaths:2
KDR:121.500
Accuracy:54.563% A++
KPH:208 S
VKPH:9.400 B**
L105 Zephyr
U
Kills:225
V. Kills:90 247%
Deaths:6
KDR:37.500
Accuracy:59.991% A*
KPH:810,000 U
VKPH:324,000 U
Kills:18,190 (11,514 + 6,676)
Deaths:687
KDR:26.477
VKDR:7.568
Vehicle Kills:5,199
Kill Difference:17,503
Playtime:301.743 hours
Usage:8%
Score:6.042m
Score/min:334
Piloting Accuracy:55.633%
Gunner Accuracy:59.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:404
V. Kills:73 N/A
Deaths:20
KDR:20.200
Accuracy:55.759% B*
KPH:86.500 A+
VKPH:15.600 A*
L100 Python HEAT
A+
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B**
KPH:48.100 A
VKPH:18.600 A+
C75 Viper
B**
Kills:196
V. Kills:58 332%
Deaths:8
KDR:24.500
Accuracy:41.008% C++
KPH:44.700 B*
VKPH:13.200 B**
LB00 Python AP
B**
Kills:182
V. Kills:74 243%
Deaths:7
KDR:26
Accuracy:60.430% C++
KPH:72.900 B*
VKPH:29.600 B**
L100 Python AP
B
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 D
VKPH:20.300 B
Kills:1,160 (1,160 + 0)
Deaths:70
KDR:16.571
VKDR:6.157
Vehicle Kills:431
Kill Difference:1,090
Playtime:23.041 hours
Usage:1%
Score:0.665m
Score/min:481
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,914
V. Kills:819 477%
Deaths:133
KDR:29.429
Accuracy:60.805% B**
KPH:74.800 A++
VKPH:15.700 A*
Supernova FPC
A++
Kills:3,815
V. Kills:2,152 177%
Deaths:287
KDR:13.293
Accuracy:58.853% B++
KPH:41.500 A+
VKPH:23.400 A++
Supernova PC
M*
Kills:1,021
V. Kills:348 293%
Deaths:44
KDR:23.205
Accuracy:60.909% A
KPH:58.500 M*
VKPH:19.900 M*
M12 Kobalt
A**
Kills:542
V. Kills:14 N/A
Deaths:5
KDR:108.400
Accuracy:22.880% A++
KPH:155.500 A**
VKPH:4 B
Proton II PPA
A++
Kills:365
V. Kills:24 N/A
Deaths:9
KDR:40.556
Accuracy:35.046% A++
KPH:91.900 B**
VKPH:6 B**
Saron HRB
A++
Kills:336
V. Kills:219 153%
Deaths:35
KDR:9.600
Accuracy:54.643% A
KPH:41.700 A++
VKPH:27.200 A+
E540 Halberd
A+
Kills:309
V. Kills:170 181%
Deaths:20
KDR:15.450
Accuracy:58.036% A
KPH:46.600 A
VKPH:25.600 A+
Kills:10,302 (8,750 + 1,552)
Deaths:533
KDR:19.328
VKDR:7.028
Vehicle Kills:3,746
Kill Difference:9,769
Playtime:183.896 hours
Usage:5%
Score:3.944m
Score/min:357
Driving Accuracy:60.909%
Gunner Accuracy:58.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.872% B++
KPH:93.900 M*
VKPH:45.500 A*
E540 Halberd-H
A++
Kills:157
V. Kills:75 207%
Deaths:10
KDR:15.700
Accuracy:64.801% B*
KPH:74.500 A+
VKPH:35.600 A++
Proton II PPA-H
B*
Kills:101
V. Kills:5 N/A
Deaths:4
KDR:25.250
Accuracy:45.541% B*
KPH:112.400 B+
VKPH:5.600 C+
G40-F Ranger
A*
Kills:79
V. Kills:44 176%
Deaths:2
KDR:39.500
Accuracy:46.545% A*
KPH:33 C
VKPH:18.400 C
Kills:630 (0 + 630)
Deaths:35
KDR:18
VKDR:7.600
Vehicle Kills:266
Kill Difference:595
Playtime:8.523 hours
Usage:0%
Score:0.339m
Score/min:663
Driving Accuracy:N/A%
Gunner Accuracy:46.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:225
V. Kills:70 317%
Deaths:15
KDR:15
Accuracy:50.471% A
KPH:39.500 A++
VKPH:12.300 A
M20 Basilisk
A++
Kills:160
V. Kills:64 246%
Deaths:11
KDR:14.546
Accuracy:50.605% A
KPH:43.600 A++
VKPH:17.500 A+
M12 Kobalt
A**
Kills:153
V. Kills:13 N/A
Deaths:2
KDR:76.500
Accuracy:29.383% A*
KPH:107.300 B**
VKPH:9.100 A**
M40 Fury
B+
Kills:84
V. Kills:25 323%
Deaths:4
KDR:21
Accuracy:35.955% C+
KPH:45.600 C
VKPH:13.600 B+
M40 Fury
C+
Kills:69
V. Kills:13 N/A
Deaths:6
KDR:11.500
Accuracy:36.099% C+
KPH:35.500 C
VKPH:6.700 D
M12 Kobalt
B+
Kills:53
V. Kills:3 N/A
Deaths:1
KDR:53
Accuracy:23.456% B**
KPH:84.700 B
VKPH:4.800 B+
G40-F Ranger
A++
Kills:52
V. Kills:29 173%
Deaths:1
KDR:52
Accuracy:44.449% A++
KPH:30.300 A
VKPH:16.900 B++
Kills:796 (0 + 796)
Deaths:40
KDR:19.900
VKDR:5.425
Vehicle Kills:217
Kill Difference:756
Playtime:16.916 hours
Usage:0%
Score:0.374m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:44.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:148
V. Kills:37 389%
Deaths:
KDR:
Accuracy:64.956% A
KPH:164.200 A**
VKPH:41 A
CAS 14-E
S
Kills:67
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.950% A+
KPH:130.900 A+
VKPH:19.500 S
Kills:215 (0 + 215)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:215
Playtime:1.414 hours
Usage:0%
Score:0.056m
Score/min:656
Piloting Accuracy:N/A%
Gunner Accuracy:42.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 57,53533,7182,45513.734M**3.9941.982%A++2.15%C+34.6A*24.4A**314974.8h82.2B++195.8B**
Light PPA 35,14030,2601,17425.775A**16.0346.476%B++N/A68.8B++11.1M*248440h14.2C++30.5C**
L-24R Spur 9,2198,89219445.835S36.0952.565%A++1.563%C71.9A+2.6C+182123.6h16.7B+31.8B+
Dual Photon Pods 6,3365,1825987.831U78.0965.521%A+1.389%C++229.3M++51.1M+111222.6h15.5B*23.6B*
C150 Dalton 8,2005,11811544.504S34.7646.599%B*N/A126.1S75.9M**116740.6h2.9B*6.1B**
Nebula VM20 4,7914,73744210.717S0.9725.367%A+17.585%D47.1B*N/A146100.6h13.5B*53.2B*
Nebula VM20 4,5634,50842210.682S0.9425.949%A+18.19%C-46.2B++N/A14097.5h14.2B++54.8B*
Antares LC 7,6874,21336111.67S1.9340.897%A+1.329%C-31.6B**26.1A+317133.3h90.5B+221.4B++
Supernova VPC 4,7333,91413329.429A++19.6960.805%B**N/A74.8A++15.7A*27152.3h3.1C*5.2B+
Maelstrom Turbo Laser 6,4403,8384558.435A**1.3141.568%A++1.798%C--31A21A+301123.7h69.9B++168.1B*
Supernova FPC 5,9673,81528713.293B**3.5558.853%B++1.258%D41.5A+23.4A++32692h4.5B+7.7B++
Hornet Missiles 4,5462,8233483.029U73.2977.066%A++N/A193.4A*118M*143114.6h9.2C**12B++
L-30R Vektor 3,1862,2382608.608S1.1346.971%B*2.368%C++21.8A9.2C++114102.8h50B++106.5B++
Betelgeuse 54-A 2,0402,0065333.764C**5.9830.812%B**27.767%C73.5C*1.2B*24227.3h10.9C+35.5B+
VE-S Canis 1,6191,5965392.961A+6.7833.4%B**14.035%D43.3C++N/A11336.9h11.4C**34B+
Blueshift VM5 1,4371,4301738.266A**1.4825.719%A18.671%C-53AN/A16227h11.4A44.5B*
Blueshift VM5 1,4061,3911688.28A**1.4626.483%A18.188%D50.4B**N/A16727.6h12.3B**46.3B**
H-V45 1,3691,3534353.11B**6.6331.417%A+21.064%C+60.1AN/A21022.5h12.4B+39.4B*
Coyote Missiles 1,6101,3422651.615U41.8762.369%AN/A117.7M23.5C++68711.4h16.7A+26.8A
Orion VS54 1,3581,3373084.341A++5.4028.347%A+28.796%B+66.2A+1A+26120.2h10.4B*36.7B
NS-15M2 1,3511,3303413.9A5.8429.32%B**22.406%C52.6BN/A23225.3h12.1C**41.2B+
M60-A Bulldog 1,6511,3154628.587M**18.8450.043%AN/A75.1A+19.2M**45217.5h4.9B++9.7B**
Flare VE6 1,2121,1832604.55M++5.1932.293%A++25.697%C++66.8B*1.6M+19817.7h9.6B+29.7B++
Pulsar LSW 1,1891,1742973.953A*5.7930.919%A+21.976%C59B+N/A18619.9h11.4B+36.8B++
NS-15M1 1,1791,1682814.157A*5.5931.332%A++26.712%B+64.5B*N/A18818.1h11.7B+37.2B++
Pulsar C 1,2351,1585012.311B*7.4325.954%C**19.689%D11.5DN/A39100.5h11.9C++46C**
AP30 Shredder 1,6281,0902937.586S27.8448.566%A*2.294%C++10900U5380U53392800.1h60.6B**124.7A
Comet VM2 1,4181,0842274.775S4.9753.509%A5.258%B+19A5.9B*11557h14.8B*27.7B*
Comet VM2 1,3401,0592075.116S4.6354.677%B**4.155%C+19.3A5.1C+10254.8h16.1B*29.4B**
Eridani SX5 1,0451,0333942.622A+7.1229.329%B+16.747%C-27CN/A7538.3h11.3B38.4B+
VX6-7 1,0471,0293522.923A6.8231.225%A21.574%C++35.2C++N/A13529.2h12.2C*38.9B+
Supernova PC 1,3691,0214423.205M13.4660.909%AN/A58.7M*20M*39317.4h4.7B+7.7B*
Sirius SX12 8838742443.582A**6.1627.445%B+17.735%C+33.2C*N/A9826.3h14.2C*51.7B+
Serpent VE92 8738533602.369B**7.3722.73%C17.937%C14.3DN/A4959.8h12.3C**54.1C*
A30 Walker 1,0616864614.913S5.1739.237%M+1.166%D38.1A20.8B**31418h108.7B+277.1B*
Equinox VE2 6296172092.952A++6.7929.793%B++21.718%C++43.1B+N/A10414.3h11.9B40B+
NS-44 Commissioner 6036003101.935B**7.8140.74%B+15.333%D--42.9BN/A16514h3.8C*9.3B+
M12 Kobalt 5565425108.4S98.6622.88%A++13.1%C+154.9A**4B3593.5h14.3B++62.7B*
Pulsar VS1 5115061463.466M6.2826.508%B+17.194%C--32B+N/A13115.8h14.7C++55.3B+
MAX Punch 5634729720.486M9.2663.921%B**N/A2C++N/A5232.3h2.3C+3.5C*
Lancer VS22 7464701064.434S5.3166.72%B++N/A35.6M20.9A37513.2h9.7B++14.5B++
Phaseshift VX-S 470469499.571A*0.1749.177%A++71.215%C56.5A++N/A1308.3h2.4B+4.8B++
Zenith VX-5 4614451842.418A7.3228.054%B+21.348%C+15.2DN/A4629.2h13.9C+49.4C**
Vortex VM21 534429646.703S3.0453.561%A+1.399%D--26.3M*6.4C++13116.3h20.5B++38.3B++
L100 Python HESH 4774042020.2B++10.4655.759%B*N/A86A+15.5A*5134.7h2.9B+5.1B*
CAS30 Tank Buster 587384814.741A**5.0055.633%B**1.042%C11.5B++6.1C21433.5h64.8C+116.5B
Vortex VM21 491382645.969S3.7754.172%A+2.618%D23.6M**6.7B++11916.2h23.2B**42.8B*
Deimos VA29 3783732031.837B+7.9162.067%C++13.405%D24.4DN/A7815.3h3.2D*5.1C
Proton II PPA 389365940.556A++30.8135.046%A++N/A91.3B**6B**4964h9.7C++27.7B*
Equinox VE2 Burst 3653581163.086B++6.6628.369%C++13.408%F34.4CN/A8210.4h13.8C48.6C++
Hyena Missile Launcher 5383512215.955U6.2146.967%A*N/A34.4B*18.3B++25410.2h30.1B++64.1B**
Photon A2A Missile Pods 604351658.5U48.7685.338%B**N/A292.5S210.8S36421.2h8.6C+10.1B
Saron HRB 555336359.6B*0.1454.643%AN/A41.5A++27A7678.1h17.5B++32B**
Solstice Burst 3303251382.355B+7.3925.796%C+17.846%D-11.1D--N/A2829.4h14.9C57.8C+
NS-357 Underboss 3223191761.813B*7.9342.534%B++16.928%D58B+N/A1545.5h4.2C++9.8B+
Ghost 319317774.117B+5.6338.538%C+47.95%F-15D--N/A7021.2h2.7D7C
Nova 3153121472.122B+7.6244.014%C+14.103%C+17.1DN/A5418.2h3.9B+8.9B+
E540 Halberd 4793092015.45B++5.7158.036%A1.942%C46.8A25.8A+7986.6h5.1B+8.8B**
NS-11A 3042991032.903B**6.8429.83%B**25.084%B+39.3B+N/A1307.6h13.6C++45.6B+
Corvus VA55 303296923.217M6.5329.019%B**19.595%C--34.4BN/A1128.6h11.9C*41B+
Saron HRB-H 4352931915.421A*5.6861.872%B++1.365%C+94.5M*45.8A*7203.1h11.5A+18.6A+
NS-11C 3142862161.324B+8.4217.363%D*18.182%C+3.5D*N/A2081.1h17.5C--100.7D-
Solstice VE3 2852791132.469A**7.2730.731%A+16.129%D18.6C+N/A18915h12.5B+40.5B+
Hunter QCX 4572572461.045B+8.7050.932%B+N/A13.6C+10.6A+11918.9h14.2D28C
AM7-XOXO 3312531751.446B+8.3066.628%B+20.158%C+8.1C--2.5C4031.4h13.5C++20.3C**
Quasar VM1 251246495.02A**4.7224.828%A*15.854%D48.2A*1A2325.1h10.8A43.6B++
Dual-75 Duster 2542432121.5U111.7654.563%A++N/A202.5S9.2B**9281.2h5.9C+10.8B++
M20 Basilisk 2952251515S5.2650.471%A7.556%B++39.5A++12.3A3615.7h78.6B+155.7B*
L105 Zephyr 315225637.5M**27.7659.991%A*N/A2250U900U11021100.1h5.8B+9.7B**
NS-45 Pilot 2302251062.123B++7.6228.717%C-16.889%D--44.1C+1B++1605.1h6.4B+22.3C**
VE-LR Obelisk 219217425.167A*4.5848.492%M30.415%C+54.3B*N/A1834h6B+12.4B**
Tank Mine 268207219.857M**0.11263.83%UN/A295.7M**87.1B*33920.7h3.6F**1.4M
L100 Python HEAT 287207923S13.2662.233%B**1.449%D48.1A18.6A+4394.3h6.6C+10.6B+
NSX Tanto 2172051151.783B++7.9624.712%C21.463%D6.9D--N/A2829.6h15.6C+63.2C+
NSX-P Tanto 202198613.246A**6.5032.01%A28.283%B+43B++N/A1524.6h13.5B+42.2B++
C75 Viper 254196824.5S14.7641.008%C++N/A44.5B*13.2B**4964.4h9.9B++24.2B++
PS1-AV Suppressor 192192752.56B+7.1832.148%B+18.75%D53.3C++N/A1353.6h14.1C44C*
LB00 Python AP 256182726A+16.2660.43%C++N/A72.8B*29.6B**3432.5h3.7B+6.1B++
NS-10 Burster 318174493.551S6.1939.619%A+5.747%C5.4C+4.5B+9932.1h139.7C+352.6B+
L100 Python AP 317171266.577B+3.1754.049%C4.094%B*23.8D20.3B5237.2h7.7C--14.2C-
C-4 227166752.213B+7.5320.668%D-N/A31.9D*11.7D*7275.2h1.4C*6.8C+
NS Decimator 235165553A*6.7457.407%C-N/A33.7C+14.3C+4614.9h4.5C*7.9C++
NS-10 Burster 288164493.347M++6.4039.205%A4.268%C--5.1C3.9C+8932.1h150C+382.5B+
M20 Basilisk 2241601114.545S4.8050.605%A3.75%D43.2A++17.3A+3763.7h72.1B*142.6B**
E540 Halberd-H 2321571015.7B++5.9664.801%B*N/A74.8A+35.7A++9282.1h4.6B*7.1B**
M12 Kobalt 166153276.5S66.7629.383%A*18.301%C++109.3A9.3M4611.4h22.1C75.3B+
VLG Missile Launcher 1851481148U138.2664.956%AN/A164.4A**41.1A6930.9h5C**7.6B+
Rocklet Rifle 255147901.633A++8.1147.841%DN/A14.1D*10.4D*27410.4h40.5C+84.6C+
Cosmos VM3 129125139.615S0.1329.899%M+15.2%D-62.5A*2M*2202h12.7B+42.5B**
Frag Grenade 1181171117N/A107.2646.319%C++N/A585B+5D35360.2h3B++6.4B++
Cosmos VM3 118116138.923S0.8230.504%M18.104%C58A++1B*2022h14.1C++46.3B+
NS-357 IA 114114641.781B+7.9651.65%B+26.316%D47.5C*N/A1652.4h4D-7.7C+
NS-61 Emissary 116112651.723A8.0224.303%D21.429%B*9.6D-N/A4011.7h16.4C+67.6C
XM98 104103714.714S4.9746%A72.816%C64.4A**N/A2901.6h2B*4.4B*
Proton II PPA-H 106101425.25B**15.5145.541%B*4.951%M*112.2B+5.6C+5600.9h9.9C*21.8B+
Fatestealer 100100641.563U8.1837.273%C++20%C41.7B++N/A782.4h2.1B++5.5B+
VE-H Maw 9797283.464A+6.2833.477%A+20.619%D57.1C**N/A3881.7h11.2C+33.4B+
Force-Blade 107892,7410.032C**9.7125.72%CN/A0.2DN/A1371.4h3C+11.7C+
NSX Tengu 8888253.52A*6.2244.353%B**22.727%C**44C*N/A1592h11.6B+26.2B+
M40 Fury 10984421A*11.2635.955%C+1.19%D46.7C13.9B+2651.8h10.9B+30.4B+
NS-44L Blackhand 8280451.778B+7.9645.55%B+25%D*30.8BN/A1092.6h4.4C++9.6B
G40-F Ranger 12379239.5M++29.7646.545%A*N/A32.9C18.3C3922.4h63.1C*135.5B*
M40 Fury 8269611.5B*1.7636.099%C+N/A36.3C6.8C--2981.9h12.4B+34.4B+
S1 11268223.091S6.6558.02%C++1.471%D-29.6B19.1B*12762.3h6.8C+11.7C++
CAS 14-E 7767167M**57.2642.95%A+2.985%A134A++20S5870.5h29.6C*68.9B++
G40-F Ranger 9259159M*49.2645.781%A+N/A73.8A+41.3A+7090.8h62.4B+136.4B**
G30 Walker 8857157S47.2662.017%A*1.754%D63.3A++34.4A++4580.9h173.8B+280.2B**
NS-AM7 Archer 7553341.559M8.1861.519%B15.094%C8.7B3.6B++1556.1h13.9B+22.6B++
M12 Kobalt 5653153A++43.2623.456%B**22.642%B**88.3B+5B++4110.6h17.8C*75.8B+
G40-F Ranger 8152152U42.2644.449%A++N/A30.6A17.1B++4691.7h77.8B**175B**
Parallax VX3 5252134C**5.7435.569%D67.308%D*19.3DN/A1522.7h2.3C+6.6C+
The Slasher 5151740.689U9.0532.126%C+15.686%B+5.4B+N/A149.4h2.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23780.2h
Anti-Vehicle MANA Turret21790.3h
Nano-Armor Kit3371,267,92792h
Cortium Silo03540.3h
Nanite Revive Grenade01,5160.4h
Medical Applicator488317,37622.8h
NSX Amaterasu372899.1h
Spitfire Auto-Turret13350.3h
Restoration Kit2664,37210.3h
Motion Spotter34960.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Deconstruction Tool110,4812h
Recon Detection Device121,7162.5h
Ammunition Package143,3831.1h
Shield Recharging Field1780h
Medical Kit7796,38527.2h
Nano-Repair Grenade02,0700.6h
A30 Walker0560h
WLT-Howler Mining Laser127,2084.1h

Check the help document for the dictionary if you want to learn more about words used here.


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