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Paragon KeepCalmMate[T] KeepCalmMate
VS BR 205

KDR: 7.83

Score: 115.8m

Last Seen: May 29th, 2020 7:20 PM
- OFFLINE - 23.3 hour(s)

Prestige 1, Battle Rank 100 (205 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA L-24R Spur Dual Photon Pods C150 Dalton Nebula VM20 Antares LC Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,060,397 MLG Score: 1647
Fun Score: N/A
Cheeseburgers Flipped: 1976TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.011%22.825%68542130738,7423.602574.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.053%1.695A++0.258C*-1.536FHEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+11.60.19C++26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.931%1.425%51416134387,43826143786633.4371231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.898%0.709B++-0.13C-0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.325C**48.10.095C+61.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.057%1.042%16607134210,653130340528.16948263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.084%1.649A+-0.942D---0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++4.20.666B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.294%1.91%155417133212,4621214587410.2568212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.633%0.653B+-0.631D0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.629B+19.30.52B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.215%65.794%1554413451,108143260.773743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%1.394A-0.081C+1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.40.25C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.811%17.143%1554213471,3301108181.20036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.143%1.321A0.453B+1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.601B+30.377C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.8m247.1%470 (28.2k)430 (25.8k)7.83059216,28127,6209.50568205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491672836.743%7.943%29209:4341

6% Combat Medic27% Engineer8% Heavy Assault8% Infiltrator45% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:03 AMMay 4th, 2020 3:38 PMMay 29th, 2020 9:50 PM (77d) (PST)May 29th, 2020 3:26 PM (77d) (PST)May 29th, 2020 3:20 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4251161,3090.8030.1030.0642.5430.2261647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,5106,98378,52748641531425,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4490.4h/187.1d 46,266 17,179 59,723 685.1k 3,399 7,759 60,927 384m

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,704
Deaths:1,199
KDR:3.089
Accuracy:30.704% B++
HSR:21.409% C
Pulsar C
C+
Kills:1,560
Deaths:589
KDR:2.649
Accuracy:27.052% C+
HSR:20.256% D-
Serpent VE92
C
Kills:1,476
Deaths:659
KDR:2.240
Accuracy:25.565% C
HSR:20.529% C
Zenith VX-5
B+
Kills:1,177
Deaths:446
KDR:2.639
Accuracy:30.029% B+
HSR:21.325% C
VE-C Horizon
B+
Kills:1,124
Deaths:309
KDR:3.638
Accuracy:39.897% B+
HSR:22.242% D
Deimos VA29
C++
Kills:1,016
Deaths:466
KDR:2.180
Accuracy:67.134% C++
HSR:18.012% C+
Solstice VE3
B**
Kills:493
Deaths:254
KDR:1.941
Accuracy:31.662% B**
HSR:20.893% C+
Solstice Burst
D
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% D
HSR:17.846% D*
Nova
C
Kills:314
Deaths:150
KDR:2.093
Accuracy:44.101% C
HSR:14.331% C
NS-11C
C--
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% F-
HSR:18.182% C--
VE-LR Obelisk
A++
Kills:255
Deaths:53
KDR:4.811
Accuracy:47.350% A++
HSR:30.196% D
NSX Tanto
D-
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% D-
HSR:21.463% D-
NSX-P Tanto
B+
Kills:203
Deaths:65
KDR:3.123
Accuracy:32.144% B+
HSR:29.064% C+
Kills:12,138
Deaths (as Engineer):4,659
Deaths (to Engineers):6,542
KDR:2.60528
Kill Difference:7,479
Playtime:1,231.404 hours
Usage:27%
Score:35.375m
Score/min:479
Accuracy (listed only):34.116%
HSR (listed only):21.211%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:4,468
Deaths:1,138
KDR:3.926
Accuracy:30.333% B
HSR:27.798% D
Orion VS54
B*
Kills:1,816
Deaths:464
KDR:3.914
Accuracy:29.166% B*
HSR:29.846% C++
Flare VE6
B**
Kills:1,622
Deaths:374
KDR:4.337
Accuracy:31.327% B**
HSR:26.695% C+
NS-15M1
B**
Kills:1,595
Deaths:422
KDR:3.780
Accuracy:31.287% B**
HSR:27.461% C+
VX29 Polaris
B**
Kills:1,556
Deaths:439
KDR:3.544
Accuracy:31.854% B**
HSR:26.992% C+
Pulsar LSW
B*
Kills:1,387
Deaths:358
KDR:3.874
Accuracy:30.863% B*
HSR:23.792% C--
NS-15M2
B
Kills:1,356
Deaths:348
KDR:3.897
Accuracy:29.346% B
HSR:22.493% D-
NSX "Networked" Naginata
B+
Kills:1,191
Deaths:389
KDR:3.062
Accuracy:31.215% B+
HSR:27.204% D--
NS-15 Gallows
B
Kills:1,082
Deaths:265
KDR:4.083
Accuracy:31.812% B
HSR:23.752% D*
Ursa
B**
Kills:802
Deaths:206
KDR:3.893
Accuracy:31.881% B**
HSR:28.180% C++
VE-H Maw
B*
Kills:97
Deaths:29
KDR:3.345
Accuracy:33.457% B*
HSR:20.619% D*
SVA-88
B+
Kills:68
Deaths:16
KDR:4.250
Accuracy:28.576% B+
HSR:32.353% B+
Kills:17,040
Deaths (as Heavy Assault):4,448
Deaths (to Heavy Assaults):6,225
KDR:3.83094
Kill Difference:12,592
Playtime:359.647 hours
Usage:8%
Score:8.388m
Score/min:389
Accuracy (listed only):30.926%
HSR (listed only):26.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,704
Deaths:1,199
KDR:3.089
Accuracy:30.704% B++
HSR:21.409% C
VE-S Canis
B
Kills:2,083
Deaths:675
KDR:3.086
Accuracy:32.924% B
HSR:15.074% D--
Pulsar C
C+
Kills:1,560
Deaths:589
KDR:2.649
Accuracy:27.052% C+
HSR:20.256% D-
Serpent VE92
C
Kills:1,476
Deaths:659
KDR:2.240
Accuracy:25.565% C
HSR:20.529% C
Eridani SX5
C++
Kills:1,463
Deaths:488
KDR:2.998
Accuracy:29.502% C++
HSR:18.592% D
Sirius SX12
C*
Kills:1,339
Deaths:352
KDR:3.804
Accuracy:28.139% C*
HSR:20.090% C+
NS-7B PDW
B+
Kills:1,192
Deaths:325
KDR:3.668
Accuracy:32.054% B+
HSR:21.980% C+
NSX "Networked" Tengu
B*
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% B*
HSR:19.322% D--
Zenith VX-5
B+
Kills:1,177
Deaths:446
KDR:2.639
Accuracy:30.029% B+
HSR:21.325% C
VE-C Horizon
B+
Kills:1,124
Deaths:309
KDR:3.638
Accuracy:39.897% B+
HSR:22.242% D
Deimos VA29
C++
Kills:1,016
Deaths:466
KDR:2.180
Accuracy:67.134% C++
HSR:18.012% C+
Solstice VE3
B**
Kills:493
Deaths:254
KDR:1.941
Accuracy:31.662% B**
HSR:20.893% C+
Skorpios
C++
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% C++
HSR:23.242% C+
Solstice Burst
D
Kills:325
Deaths:138
KDR:2.355
Accuracy:25.796% D
HSR:17.846% D*
Nova
C
Kills:314
Deaths:150
KDR:2.093
Accuracy:44.101% C
HSR:14.331% C
NS-11C
C--
Kills:286
Deaths:216
KDR:1.324
Accuracy:17.358% F-
HSR:18.182% C--
NSX Tanto
D-
Kills:205
Deaths:115
KDR:1.783
Accuracy:24.712% D-
HSR:21.463% D-
NSX-P Tanto
B+
Kills:203
Deaths:65
KDR:3.123
Accuracy:32.144% B+
HSR:29.064% C+
PS1-AV Suppressor
B+
Kills:195
Deaths:81
KDR:2.407
Accuracy:33.512% B+
HSR:18.974% D--
NSX Tengu
B+
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B+
HSR:22.807% C+
Kills:19,776
Deaths (as Light Assault):7,076
Deaths (to Light Assaults):5,074
KDR:2.7948
Kill Difference:12,700
Playtime:2,001.247 hours
Usage:45%
Score:51.236m
Score/min:427
Accuracy (listed only):33.653%
HSR (listed only):20.282%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,210
Deaths:710
KDR:3.113
Accuracy:32.162% B**
HSR:21.131% C-
VE-S Canis
B
Kills:2,083
Deaths:675
KDR:3.086
Accuracy:32.924% B
HSR:15.074% D--
Eridani SX5
C++
Kills:1,463
Deaths:488
KDR:2.998
Accuracy:29.502% C++
HSR:18.592% D
Sirius SX12
C*
Kills:1,339
Deaths:352
KDR:3.804
Accuracy:28.139% C*
HSR:20.090% C+
NSX "Networked" Yumi
B*
Kills:1,202
Deaths:442
KDR:2.719
Accuracy:34.431% B*
HSR:16.972% D**
NS-7B PDW
B+
Kills:1,192
Deaths:325
KDR:3.668
Accuracy:32.054% B+
HSR:21.980% C+
NSX "Networked" Tengu
B*
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% B*
HSR:19.322% D--
Deimos VA29
C++
Kills:1,016
Deaths:466
KDR:2.180
Accuracy:67.134% C++
HSR:18.012% C+
Equinox VE2
C**
Kills:618
Deaths:210
KDR:2.943
Accuracy:29.772% C**
HSR:21.683% C+
Corvus VA55
B*
Kills:578
Deaths:181
KDR:3.193
Accuracy:31.823% B*
HSR:21.453% D
Pulsar VS1
C+
Kills:506
Deaths:146
KDR:3.466
Accuracy:26.508% C+
HSR:17.194% D-
Equinox VE2 Burst
C
Kills:358
Deaths:117
KDR:3.060
Accuracy:28.360% C
HSR:13.408% F-
Skorpios
C++
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% C++
HSR:23.242% C+
Nova
C
Kills:314
Deaths:150
KDR:2.093
Accuracy:44.101% C
HSR:14.331% C
NS-11A
B+
Kills:312
Deaths:110
KDR:2.836
Accuracy:30.076% B+
HSR:25% C+
PS1-AV Suppressor
B+
Kills:195
Deaths:81
KDR:2.407
Accuracy:33.512% B+
HSR:18.974% D--
NSX Tengu
B+
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B+
HSR:22.807% C+
Kills:15,007
Deaths (as Combat Medic):5,002
Deaths (to Combat Medics):2,380
KDR:3.0002
Kill Difference:10,005
Playtime:267.236 hours
Usage:6%
Score:6.787m
Score/min:423
Accuracy (listed only):35.369%
HSR (listed only):19.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:2,083
Deaths:675
KDR:3.086
Accuracy:32.924% B
HSR:15.074% D--
Eridani SX5
C++
Kills:1,463
Deaths:488
KDR:2.998
Accuracy:29.502% C++
HSR:18.592% D
Sirius SX12
C*
Kills:1,339
Deaths:352
KDR:3.804
Accuracy:28.139% C*
HSR:20.090% C+
NS-61 "Networked" Emissary
B++
Kills:1,202
Deaths:537
KDR:2.238
Accuracy:36.998% B++
HSR:18.885% D--
NS-7B PDW
B+
Kills:1,192
Deaths:325
KDR:3.668
Accuracy:32.054% B+
HSR:21.980% C+
NSX "Networked" Tengu
B*
Kills:1,180
Deaths:429
KDR:2.751
Accuracy:47.770% B*
HSR:19.322% D--
NSX "Networked" Tomoe
B++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:35.183% B++
HSR:35.369% D--
NSX "Networked" Daimyo
B+
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:47.709% B+
HSR:93.879% C+
NS-44 Commissioner
C*
Kills:783
Deaths:432
KDR:1.813
Accuracy:42.028% C*
HSR:15.709% D*
Phaseshift VX-S
A
Kills:633
Deaths:68
KDR:9.309
Accuracy:49.178% A
HSR:73.460% C
NS-45 Pilot
D
Kills:453
Deaths:254
KDR:1.783
Accuracy:29.444% D
HSR:21.192% D--
NS-357 Underboss
C*
Kills:423
Deaths:254
KDR:1.665
Accuracy:42.379% C*
HSR:17.258% D-
Artemis VX26
A++
Kills:336
Deaths:74
KDR:4.541
Accuracy:37.600% A++
HSR:23.512% C
Skorpios
C++
Kills:327
Deaths:88
KDR:3.716
Accuracy:29.472% C++
HSR:23.242% C+
Ghost
D
Kills:320
Deaths:79
KDR:4.051
Accuracy:38.545% D
HSR:48.125% F**
AM7-XOXO
B+
Kills:264
Deaths:180
KDR:1.467
Accuracy:66.686% B+
HSR:19.318% C
NS-357 IA
C++
Kills:254
Deaths:140
KDR:1.814
Accuracy:50.320% C++
HSR:24.410% D--
PS1-AV Suppressor
B+
Kills:195
Deaths:81
KDR:2.407
Accuracy:33.512% B+
HSR:18.974% D--
NSX Tengu
B+
Kills:114
Deaths:32
KDR:3.563
Accuracy:43.532% B+
HSR:22.807% C+
NS-61 Emissary
B
Kills:113
Deaths:66
KDR:1.712
Accuracy:24.373% D
HSR:21.239% B
XM98
B*
Kills:103
Deaths:7
KDR:14.714
Accuracy:46% B*
HSR:72.816% C-
NS-44L Blackhand
C++
Kills:85
Deaths:51
KDR:1.667
Accuracy:45.043% C++
HSR:25.882% D**
Beamer VS3
C+
Kills:83
Deaths:36
KDR:2.306
Accuracy:15.537% F-
HSR:22.892% C+
Soldier Soaker
C+
Kills:77
Deaths:45
KDR:1.711
Accuracy:37.106% C+
HSR:9.091% D--
PSA-01 Hammerhead AMR
B**
Kills:70
Deaths:29
KDR:2.414
Accuracy:66.889% B**
HSR:24.286% B+
Spiker
B++
Kills:63
Deaths:58
KDR:1.086
Accuracy:36.168% B++
HSR:19.048% D
NS-AM7 Archer
B
Kills:53
Deaths:34
KDR:1.559
Accuracy:61.519% B
HSR:15.094% C-
Parallax VX3
D-
Kills:52
Deaths:13
KDR:4
Accuracy:35.569% D-
HSR:67.308% F
Kills:15,599
Deaths (as Infiltrator):5,373
Deaths (to Infiltrators):3,533
KDR:2.90322
Kill Difference:10,226
Playtime:369.248 hours
Usage:8%
Score:7.508m
Score/min:339
Accuracy (listed only):40.042%
HSR (listed only):29.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:4,802
Deaths:454
KDR:10.577
Accuracy:25.346% B*
HSR:17.659% D-
Nebula VM20
B++
Kills:4,579
Deaths:434
KDR:10.551
Accuracy:25.929% B++
HSR:18.235% D-
Blueshift VM5
B++
Kills:1,437
Deaths:175
KDR:8.211
Accuracy:25.736% B++
HSR:18.650% D-
Blueshift VM5
B*
Kills:1,396
Deaths:170
KDR:8.212
Accuracy:26.506% B*
HSR:18.267% D-
Comet VM2
B++
Kills:1,155
Deaths:238
KDR:4.853
Accuracy:53.503% B++
HSR:5.195% B+
Comet VM2
B+
Kills:1,103
Deaths:218
KDR:5.060
Accuracy:54.658% B+
HSR:4.261% C+
Vortex VM21
B**
Kills:463
Deaths:70
KDR:6.614
Accuracy:52.634% B**
HSR:1.296% D--
Vortex VM21
B**
Kills:420
Deaths:70
KDR:6
Accuracy:53.197% B**
HSR:2.619% C-
Cosmos VM3
A++
Kills:249
Deaths:25
KDR:9.960
Accuracy:30.476% A++
HSR:16.868% D
Quasar VM1
A
Kills:248
Deaths:50
KDR:4.960
Accuracy:24.799% A
HSR:15.726% D-
Cosmos VM3
A++
Kills:243
Deaths:25
KDR:9.720
Accuracy:30.367% A++
HSR:17.696% C--
NS-10 Burster
B**
Kills:176
Deaths:49
KDR:3.592
Accuracy:39.757% B**
HSR:5.682% C+
NS-10 Burster
B*
Kills:167
Deaths:49
KDR:3.408
Accuracy:39.334% B*
HSR:4.192% C--
Kills:16,438
Deaths (as MAX Suit):1,013.500
Deaths (to MAX Suits):895
KDR:16.21904
Kill Difference:15,424.500
Playtime:247.524 hours
Usage:6%
Score:6.508m
Score/min:438
Accuracy (listed only):37.096%
HSR (listed only):11.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:39,191
V. Kills:26,768 146%
Deaths:2,458
KDR:15.944
Accuracy:42.931% A++
KPH:36.300 A+
VKPH:24.800 A++
Light PPA
M+
Kills:33,412
V. Kills:5,251 N/A
Deaths:1,174
KDR:28.460
Accuracy:46.749% B+
KPH:70.600 C++
VKPH:11.100 M+
Dual Photon Pods
A
Kills:7,846
V. Kills:1,559 N/A
Deaths:60
KDR:130.767
Accuracy:67.077% A+
KPH:180.700 B**
VKPH:35.900 A
Antares LC
B*
Kills:4,792
V. Kills:3,800 126%
Deaths:366
KDR:13.093
Accuracy:41.788% A+
KPH:32.500 C**
VKPH:25.700 B*
V26 Maelstrom Turbo Laser
B*
Kills:4,099
V. Kills:2,735 150%
Deaths:455
KDR:9.009
Accuracy:42.025% A++
KPH:32.100 B+
VKPH:21.400 B*
Hornet Missiles
M
Kills:3,221
V. Kills:1,961 164%
Deaths:34
KDR:94.735
Accuracy:77.001% A++
KPH:185 A*
VKPH:112.600 M
Coyote Missiles
A*
Kills:1,420
V. Kills:311 455%
Deaths:26
KDR:54.615
Accuracy:62.753% A
KPH:116.300 A*
VKPH:25.500 C++
Photon A2A Missile Pods
S
Kills:374
V. Kills:261 143%
Deaths:6
KDR:62.333
Accuracy:84.593% B**
KPH:287.500 S
VKPH:200.600 S
M202 Wyrm
B*
Kills:147
V. Kills:80 181%
Deaths:1
KDR:147
Accuracy:68.113% A*
KPH:143.100 B+
VKPH:77.900 B*
Kills:94,502 (81,494 + 0)
Deaths:4,580
KDR:20.634
VKDR:9.329
Vehicle Kills:42,726
Kill Difference:89,922
Playtime:1,902.161 hours
Usage:42%
Score:37.264m
Score/min:327
Piloting Accuracy:42.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:9,733
V. Kills:362 N/A
Deaths:194
KDR:50.170
Accuracy:52.533% A++
KPH:73.100 A
VKPH:2.700 C+
C150 Dalton
M+
Kills:5,539
V. Kills:3,326 166%
Deaths:116
KDR:47.750
Accuracy:46.334% B**
KPH:123.900 M+
VKPH:74.400 M+
L-30R Vektor
A+
Kills:2,392
V. Kills:1,027 233%
Deaths:269
KDR:8.892
Accuracy:47.456% B+
KPH:20.600 A+
VKPH:8.800 C+
AP30 Shredder
U
Kills:1,146
V. Kills:568 201%
Deaths:29
KDR:39.517
Accuracy:48.805% A++
KPH:4,125,600 U
VKPH:2,044,800 U
CAS30 Tank Buster
B*
Kills:498
V. Kills:265 187%
Deaths:81
KDR:6.148
Accuracy:57.755% B*
KPH:10.800 C**
VKPH:5.700 C-
Dual-75 Duster
M+
Kills:245
V. Kills:12 N/A
Deaths:2
KDR:122.500
Accuracy:54.494% A+
KPH:205.500 M+
VKPH:10.100 A
L105 Zephyr
U
Kills:235
V. Kills:94 247%
Deaths:6
KDR:39.167
Accuracy:59.610% A++
KPH:846,000 U
VKPH:338,400 U
Kills:19,788 (12,623 + 7,165)
Deaths:697
KDR:28.390
VKDR:8.112
Vehicle Kills:5,654
Kill Difference:19,091
Playtime:341.705 hours
Usage:8%
Score:6.879m
Score/min:336
Piloting Accuracy:57.755%
Gunner Accuracy:59.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:480
V. Kills:88 N/A
Deaths:20
KDR:24
Accuracy:54.905% B+
KPH:83.400 B+
VKPH:15.300 A+
C75 Viper
B+
Kills:280
V. Kills:89 311%
Deaths:8
KDR:35
Accuracy:44.281% C++
KPH:49.300 C*
VKPH:15.700 B+
L100 Python HEAT
B*
Kills:207
V. Kills:80 256%
Deaths:9
KDR:23
Accuracy:62.233% B*
KPH:48.100 B+
VKPH:18.600 B*
LB00 Python AP
B**
Kills:186
V. Kills:76 242%
Deaths:7
KDR:26.571
Accuracy:60.508% B+
KPH:72.500 B*
VKPH:29.600 B**
L100 Python AP
C+
Kills:171
V. Kills:146 116%
Deaths:26
KDR:6.577
Accuracy:54.049% C
KPH:23.800 D--
VKPH:20.300 C+
Kills:1,324 (1,324 + 0)
Deaths:70
KDR:18.914
VKDR:6.843
Vehicle Kills:479
Kill Difference:1,254
Playtime:25.489 hours
Usage:1%
Score:0.776m
Score/min:508
Driving Accuracy:54.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:4,319
V. Kills:2,364 183%
Deaths:288
KDR:14.997
Accuracy:58.663% B+
KPH:42.800 B++
VKPH:23.400 B**
Supernova VPC
A+
Kills:3,972
V. Kills:843 471%
Deaths:133
KDR:29.865
Accuracy:60.869% B*
KPH:74.800 B*
VKPH:15.900 A+
Supernova PC
A*
Kills:1,224
V. Kills:418 292%
Deaths:44
KDR:27.818
Accuracy:60.210% B**
KPH:60.200 A*
VKPH:20.500 A++
M12 Kobalt
A**
Kills:545
V. Kills:14 N/A
Deaths:5
KDR:109
Accuracy:22.895% A+
KPH:155.700 A**
VKPH:4 C+
Proton II PPA
B*
Kills:368
V. Kills:24 N/A
Deaths:9
KDR:40.889
Accuracy:35.292% A
KPH:92.300 B++
VKPH:6 B*
Saron HRB
B*
Kills:342
V. Kills:222 153%
Deaths:35
KDR:9.771
Accuracy:54.684% B*
KPH:41.200 B++
VKPH:26.700 B+
E540 Halberd
B*
Kills:328
V. Kills:175 186%
Deaths:20
KDR:16.400
Accuracy:58.074% B**
KPH:45.400 B+
VKPH:24.200 B*
Kills:11,098 (9,515 + 1,583)
Deaths:534
KDR:20.783
VKDR:7.603
Vehicle Kills:4,060
Kill Difference:10,564
Playtime:197.316 hours
Usage:4%
Score:4.296m
Score/min:363
Driving Accuracy:60.210%
Gunner Accuracy:58.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:293
V. Kills:142 205%
Deaths:19
KDR:15.421
Accuracy:61.872% B+
KPH:93.900 A**
VKPH:45.500 A++
E540 Halberd-H
B*
Kills:232
V. Kills:110 209%
Deaths:11
KDR:21.091
Accuracy:67.259% B**
KPH:71.100 B++
VKPH:33.700 B*
Proton II PPA-H
B**
Kills:226
V. Kills:13 N/A
Deaths:4
KDR:56.500
Accuracy:49.828% B**
KPH:123 C**
VKPH:7.100 C+
G40-F Ranger
C-
Kills:90
V. Kills:51 173%
Deaths:2
KDR:45
Accuracy:45.730% A++
KPH:34.200 C-
VKPH:19.400 C-
Kills:841 (0 + 841)
Deaths:36
KDR:23.361
VKDR:8.778
Vehicle Kills:316
Kill Difference:805
Playtime:10.855 hours
Usage:0%
Score:0.417m
Score/min:640
Driving Accuracy:N/A%
Gunner Accuracy:45.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:260
V. Kills:75 342%
Deaths:15
KDR:17.333
Accuracy:51.144% B*
KPH:41 B**
VKPH:11.800 B*
M12 Kobalt
A++
Kills:189
V. Kills:14 N/A
Deaths:2
KDR:94.500
Accuracy:29.349% A+
KPH:108.600 B+
VKPH:8 A++
M20 Basilisk
A+
Kills:177
V. Kills:65 268%
Deaths:11
KDR:16.091
Accuracy:50.895% B**
KPH:44.600 A+
VKPH:16.400 A+
M40 Fury
C++
Kills:87
V. Kills:25 335%
Deaths:4
KDR:21.750
Accuracy:36.570% C
KPH:45.700 D
VKPH:13.100 C++
M40 Fury
D
Kills:69
V. Kills:13 N/A
Deaths:6
KDR:11.500
Accuracy:36.029% C
KPH:35.200 D
VKPH:6.600 D
G40-F Ranger
A
Kills:69
V. Kills:40 168%
Deaths:1
KDR:69
Accuracy:45.370% A
KPH:32.400 B++
VKPH:18.800 B+
M12 Kobalt
B+
Kills:67
V. Kills:3 N/A
Deaths:1
KDR:67
Accuracy:22.432% B+
KPH:96.900 B
VKPH:4.300 C**
Kills:918 (0 + 918)
Deaths:40
KDR:22.950
VKDR:5.875
Vehicle Kills:235
Kill Difference:878
Playtime:18.730 hours
Usage:0%
Score:0.420m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:22.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M**
Kills:148
V. Kills:37 389%
Deaths:
KDR:
Accuracy:64.872% A+
KPH:162.700 M**
VKPH:40.700 A*
CAS 14-E
M**
Kills:70
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.914% A
KPH:132.200 B**
VKPH:18.900 M**
Kills:218 (0 + 218)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:218
Playtime:1.439 hours
Usage:0%
Score:0.062m
Score/min:714
Piloting Accuracy:N/A%
Gunner Accuracy:42.914%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 65,95939,1912,45815.944M8.1142.931%A++1.929%C++36.3A+24.8A++3181078.3h81.1B+188.9B*
Light PPA 38,66333,4121,17428.46M20.6346.749%B+N/A70.6C++11.1M+254473.2h14.1C30.1C+
L-24R Spur 10,0959,73319450.17A+42.3452.533%A++1.531%D73.1A2.7C+193133.2h16.8C**32.1B+
Dual Photon Pods 9,4057,84660130.767U122.9467.077%A+N/A180.8B**35.9A77943.4h15.1B+22.4B++
C150 Dalton 8,8655,53911647.75S39.9246.334%B**N/A123.9M+74.4M+120444.7h2.9B6.2B++
Nebula VM20 4,8564,80245410.577M*2.7525.346%B*17.659%D-47.2C++N/A147101.8h13.5B+53.3B++
Antares LC 8,5924,79236613.093S5.2641.788%A+1.294%C+32.5C**25.7B*316147.6h89.8C*214.8B+
Nebula VM20 4,6344,57943410.551M*2.7225.929%B++18.235%D-46.4C+N/A14198.7h14.2C++54.8B++
Betelgeuse 54-A 4,5684,4681,1383.926C*3.9030.333%B27.798%D77.2C1.7B23457.9h11.3D37.1C+
Supernova FPC 6,6834,31928814.997B7.1758.663%B+1.158%C--42.8B++23.4B**334100.9h4.5C++7.6B
V26 Maelstrom Turbo Laser 6,8344,0994559.009A++1.1842.025%A++1.757%C32.1B+21.4B*310127.6h68.9B+163.9B++
Supernova VPC 4,8153,97213329.865B+22.0360.869%B*N/A74.8B*15.9A+27753.1h3.1C+5.2C**
VX6-7 3,7843,7041,1993.089B++4.7430.704%B++21.409%C46.5C+1C*15079.6h12C+39C**
Hornet Missiles 5,1823,2213494.735S86.9077.001%A++N/A185.1A*112.7M137017.4h9.2C**11.9B+
L-30R Vektor 3,4192,3922698.892A1.0647.456%B+2.216%C+20.5A+8.8C+112116.4h51.9B+109.4B*
H-V45 2,2432,2107103.113B+4.7232.162%B**21.131%C-62.3B+N/A20935.5h12.5C+38.8B+
VE-S Canis 2,1122,0836753.086A4.7432.924%B15.074%D--47CN/A13244.3h11C+33.4C++
Orion VS54 1,8441,8164643.914B+3.9229.166%B*29.846%C++66.5C**1B+27927.3h10.9C++37.2C+
M60-A Bulldog 2,1061,6834636.587A+28.7650.377%B*N/A76.5B*19.2A*43822h4.9C*9.7B++
Flare VE6 1,6611,6223744.337A+3.4931.327%B**26.695%C+67.3C++1.6B*20224.1h9.8C+31.3B+
NS-15M1 1,6091,5954223.78B++4.0531.287%B**27.461%C+65.6C++N/A18824.3h12C38.3B+
Pulsar C 1,6451,5605892.649C++5.1827.052%C+20.256%D-14.3D-N/A48108.8h11.8C43.8C+
VX29 Polaris 1,5771,5564393.544B++4.2931.854%B**26.992%C+75.5C**1C*21420.6h12C37.7B
Serpent VE92 1,5071,4766592.24B+5.5925.565%C20.529%C19.9DN/A6574.2h12.4C+48.5C+
Eridani SX5 1,4801,4634882.998B**4.8329.502%C++18.592%D33.4DN/A9743.8h11.3C+38.4C++
Blueshift VM5 1,4441,4371758.211A++0.3825.736%B++18.65%D-53B+N/A16727.1h11.4A44.4B**
Coyote Missiles 1,7311,4202654.615U46.7862.753%AN/A116.4A*25.5C++69012.2h17.6A28A
Blueshift VM5 1,4111,3961708.212A++0.3826.506%B*18.267%D-50.4C**N/A17127.7h12.3B**46.3B*
Pulsar LSW 1,4111,3873583.874B**3.9630.863%B*23.792%C--60.6C+1C**20022.9h11.6C+37.5C*
NS-15M2 1,3771,3563483.897B3.9329.346%B22.493%D-52.2CN/A24126h12.1C41.2C++
Sirius SX12 1,3511,3393523.804A+4.0328.139%C*20.09%C+41.1C+N/A11632.6h13.6C+48.4C++
Supernova PC 1,6421,2244427.818A*19.9960.21%B**N/A60.3A*20.6A++38820.3h4.6C++7.6B+
NSX "Networked" Yumi 1,2631,2024422.719B*5.1134.431%B*16.972%D**75.6B+3.8B++30815.9h8.3B+24.2B*
NS-61 "Networked" Emissary 1,2171,2025372.238B++5.5936.998%B++18.885%D--100.2B+1.3C++37112h11C+29.6C**
NS-7B PDW 1,2061,1923253.668B**4.1632.054%B+21.98%C+84.5B++1C*18314.1h12.3C++38.5C++
NSX "Networked" Naginata 1,2241,1913893.062B++4.7731.215%B+27.204%D--103.6C*2.9B++42311.5h12.2D39.1C+
NSX "Networked" Tengu 1,1991,1804292.751B**5.0847.77%B*19.322%D--84.9C++1.4C+37013.9h11.2C+23.4C**
NSX "Networked" Tomoe 1,2011,1793563.312B**4.5235.183%B++35.369%D--85.4C++1.6B**32313.8h13.2C-37.4C++
Zenith VX-5 1,2091,1774462.639B++5.1930.029%B+21.325%C26.2DN/A7244.9h13.4C--44.6C+
NSX "Networked" Daimyo 1,1601,1601906.105B+1.7347.709%B+93.879%C+85.9C+N/A38313.5h2.3C4.8C++
Comet VM2 1,5021,1552384.853S2.9853.503%B++5.195%B+19.7B+5.9B11758.7h14.7B++27.4B
AP30 Shredder 1,7141,1462939.517M31.6948.805%A++2.269%C*11460U5680U58514600.1h61.2B+125.3B**
VE-C Horizon 1,1491,1243093.638B*4.1939.897%B+22.242%D74.4C+1.7C++21015.1h13.5C+33.8C*
Comet VM2 1,3991,1032185.06S2.7754.658%B+4.261%C+19.5B+5.2C+10256.5h16.3B++29.8B*
NS-15 Gallows 1,1071,0822654.083B+3.7531.812%B23.752%D*74.6C1.7C+18014.5h11.8D37C+
Deimos VA29 1,0291,0164662.18B5.6567.134%C++18.012%C+41.5DN/A12424.5h2.7D*4.1C
Ursa 8178022063.893A*3.9431.881%B**28.18%C++87.2B++1.6B*3319.2h10.5C+33.1B+
NS-44 Commissioner 7907834321.813B+6.0242.028%C*15.709%D*47.5C+N/A18316.5h3.7C+8.9C++
A30 Walker 1,1497454616.196M*8.3739.421%M1.074%D38.2B**20.7B++31819.5h108.3C+274.7B++
NS Decimator 9856872023.401A4.4363.369%C++1.456%C--46.4C+20.1C+38814.8h4C++6.3C*
Lancer VS22 1,0066391344.769A*3.0665.414%B++N/A36.1B*20.7C**36017.7h8.6B++13.2B++
Phaseshift VX-S 636633689.309A*1.4849.178%A73.46%C52.3B+N/A13512.1h2.3B4.7B++
Equinox VE2 6306182102.943A+4.8929.772%C**21.683%C+43.2C+N/A10714.3h11.9C+40C*
Corvus VA55 5895781813.193A+4.6431.823%B*21.453%D43.8C+N/A12913.2h11.9C37.3B
M12 Kobalt 5595455109A*101.1722.895%A+13.211%C155.7A**4C+3603.5h14.3B+62.6B++
Pulsar VS1 5115061463.466A*4.3626.508%C+17.194%D-32CN/A16115.8h14.7D55.3C+
CAS30 Tank Buster 763498816.148A*1.6857.755%B*1.004%C+10.8C**5.7C-19346.3h70.8D122.6C+
MAX Punch 5854931,0160.485A*7.3564.311%B*N/A2.1C++N/A5239.1h2.2C++3.5B+
Solstice VE3 5034932541.941B**5.8931.662%B**20.893%C+22.3CN/A18222.1h12.9C*40.7C+
L100 Python HESH 5684802024C*16.1754.905%B+1.042%C82.8B+15.2A+4955.8h3C++5.4B
Vortex VM21 570463706.614B+1.2252.634%B**1.296%D--25.7A*5.9C-12718h21B++39.9B+
NS-45 Pilot 4634532541.783C++6.0529.444%D21.192%D--50.3D1.1C++1749h6.4C+21.8C+
NS-357 Underboss 4264232541.665C**6.1742.379%C*17.258%D-61.3C+N/A1786.9h4.1C9.7C++
Vortex VM21 532420706B+1.8353.197%B**2.619%C-23.3A**6.2C+12118h23.3B++43.8B*
Photon A2A Missile Pods 635374662.333U54.5084.593%B**N/A287.7S200.8S36311.3h8.4C*10B+
Proton II PPA 392368940.889B*33.0635.292%AN/A92B+6B*5034h9.8C+27.7B++
Hyena Missile Launcher 5503602216.364S8.5347.185%A*N/A34B+17.9B26510.6h31.1C+65.9B+
Plasma Grenade 3623591359N/A351.1742.335%D--N/A448.8D-3.8D22250.8h3.4C7.9C--
Equinox VE2 Burst 3653581173.06C*4.7728.36%C13.408%F-34.1D-N/A8610.5h13.8D--48.6C
Saron HRB 564342359.771B+1.9454.684%B*N/A41.2B++26.7B+7768.3h17.8B+32.5B*
Artemis VX26 342336744.541A++3.2937.6%A++23.512%C63.4B+1.1B**1925.3h12.3C32.8B+
E540 Halberd 5033282016.4C++8.5758.074%B**1.829%C+45.6B++24.3B*7827.2h5.1C*8.8B+
Skorpios 330327883.716B*4.1129.472%C++23.242%C+59.5C++N/A1645.5h12C--40.6C+
Solstice Burst 3303251382.355C++5.4825.796%D17.846%D*11.1D*N/A3029.4h14.9D*57.8D--
Ghost 322320794.051C++3.7838.545%D48.125%F**15D*N/A8921.3h2.7D**7D--
Nova 3173141502.093B+5.7444.101%C14.331%C17.2D-N/A5518.3h4C*9C++
NS-11A 3183121102.836B*4.9930.076%B+25%C+40CN/A1597.8h13.5C-44.9C++
Hunter QCX 5152932901.01C*6.8246.138%C++N/A13.4C10.2B**11821.8h13.7C-29.8C+
Saron HRB-H 4352931915.421B**7.5961.872%B+1.365%C+94.5A**45.8A++7403.1h11.5A+18.6A+
NS-11C 3142862161.324C+6.5117.358%F-18.182%C--3.5D--N/A2381.1h17.5D**100.8F-
C75 Viper 369280835S27.1744.281%C++N/A49.1C*15.6B+4875.7h10.2B23.1C*
AM7-XOXO 3452641801.467B6.3666.686%B+19.318%C8.3D2.5C4131.8h13.3C+20C++
M20 Basilisk 3352601517.333S9.5051.144%B*7.308%B+41.3B**11.9B**3566.3h76.3C**149.2B+
VE-LR Obelisk 257255534.811B*3.0247.35%A++30.196%D54.3C++N/A2344.7h5.9C+12.5B++
NS-357 IA 2542541401.814B+6.0250.32%C++24.41%D--59.1C+N/A2174.3h3.7D7.4C+
Tank Mine 3202542112.095S4.26304.964%UN/A317.5M++82.5B+34010.8h3.4F--1.1M+
Cosmos VM3 254249259.96S2.1330.476%A++16.868%D63.8B**1.3B++2103.9h14.1C+46.4C++
Quasar VM1 253248504.96A++2.8724.799%A15.726%D-48.6B**1B++2675.1h10.8B*43.7C*
Dual-75 Duster 2572452122.5S114.6754.494%A+N/A204.2M+10A10631.2h5.9C10.9B+
Cosmos VM3 250243259.72M*1.8930.367%A++17.696%C--62.3B**1.8A++2173.9h14.2C46.8B++
L105 Zephyr 329235639.167M**31.3459.61%A++N/A2350U940U13398900.1h6.1C++10.3B++
C-4 311233822.841B+4.9924.448%C--N/A43.1D--14.4D--8595.4h1.2C**5.1C+
E540 Halberd-H 3422321121.091C++13.2667.259%B**N/A70.3B++33.3B*8193.3h4.9B7.3B++
Proton II PPA-H 239226456.5A**48.6749.828%B**2.655%A125.6B7.2C+4781.8h9.6C++19.3B+
Rocklet Rifle 3622121111.91A+5.9250.603%CN/A15.8D*11.2D*29213.4h47.1D*93.1C--
L100 Python HEAT 287207923B**15.1762.233%B*1.449%D48.1B+18.6B*4634.3h6.6D10.6C+
NSX Tanto 2172051151.783C++6.0524.712%D-21.463%D-6.9D*N/A3229.6h15.6D-63.2D
NSX-P Tanto 207203653.123A+4.7132.144%B+29.064%C+41.4CN/A1904.9h13.9C+43.2C*
PS1-AV Suppressor 197195812.407C++5.4233.512%B+18.974%D--48.8DN/A1224h15.4F-46D
M12 Kobalt 203189294.5M+86.6729.349%A+20.106%C*111.2B+8.2A++4821.7h21.8D74.1C*
LB00 Python AP 262186726.571C+18.7460.508%B+N/A71.5B++29.2B*3632.6h3.7C*6.1B+
M20 Basilisk 2421771116.091S8.2650.895%B**3.39%D--44.3A+16.3A+3804h70.5B++138.5B**
NS-10 Burster 321176493.592A**4.2439.757%B**5.682%C+5.4D4.5C++10232.4h139.5C350.9C**
L100 Python AP 317171266.577C1.2554.049%C4.094%A23.8D--20.3C+6127.2h7.7D*14.2D
NS-10 Burster 293167493.408A4.4239.334%B*4.192%C--5.2D3.9C-9132.4h148.7C378B
VLG Missile Launcher 1851481148A*140.1764.872%A+N/A164.4M**41.1A*7540.9h5B++7.7B**
M202 Wyrm 2271471147S139.1768.113%A*2.041%C+147B+80B*11161h48.6C71.3C++
NSX Tengu 115114323.563A*4.2743.532%B+22.807%C+45.6CN/A1782.5h11.5C+26.4C**
NS-61 Emissary 117113661.712B++6.1224.373%D21.239%B9.6D--N/A4711.8h16.4C67.4C--
Auraxium Force-Blade 1311116,6690.017C-7.8129.77%C+N/A0.3DN/A1327.4h2C+6.7C**
XM98 104103714.714S6.8846%B*72.816%C-64.4B**N/A3441.6h2B+4.4B+
Fatestealer 100100641.563U6.2737.273%C+20%C+41.7B+N/A782.4h2.1C**5.5B
VE-H Maw 9797293.345B+4.4933.457%B*20.619%D*57.1C-N/A6421.7h11.2D33.5C++
S1 15596332.909A*4.9260.097%C+1.042%D*34.3C++21.1B12552.8h6.4C+10.7C+
G40-F Ranger 14190245A*37.1745.73%A++N/A34.6C-19.6C-4102.6h61.6C*134.8B*
Force-Blade 107892,7410.032C++7.8025.72%C--N/A0.2C--N/A1371.9h3D11.7C+
M40 Fury 11287421.75B++13.9236.57%C1.149%D45.8D13.2C++2651.9h11.5C*31.4C*
NS-44L Blackhand 8785511.667C+6.1645.043%C++25.882%D**30.4CN/A1262.8h4.3C9.6C+
Beamer VS3 8683362.306A++5.5215.537%F-22.892%C+16.3DN/A1345.1h12.8D--82.1F-
Soldier Soaker 7977451.711C++6.1237.106%C+9.091%D--55C1.4C++1611.4h5.7C**15.3B
CAS 14-E 8070170A62.1742.914%A2.857%B**140A20S6410.5h29.1C+67.8B+
PSA-01 Hammerhead AMR 8370292.414S5.4266.889%B**24.286%B+24.1A++4.5B*782.9h7.2B**10.7A
M40 Fury 8269611.5B3.6736.029%CN/A34.5D-6.5D3022h12.5C*34.6C++
G40-F Ranger 10969169S61.1745.37%AN/A32.9B*19B++4552.1h80.2A176.7A
SVA-88 7368164.25B**3.5828.576%B+32.353%B+75.6C**5.6S10840.9h13.1D--45.9C+
M12 Kobalt 7067167A+59.1722.432%B+25.373%B**95.7C**4.3C**4820.7h15.6B+69.6B+
Ancient Psykinetic Blade 75654,6300.014D7.8250.833%C+3.077%D-0.3C--N/A1186.2h9.9C**19.4C**
Spiker 6663581.086C6.7436.168%B++19.048%D33.2C-1.6B*1101.9h11.2D--31C+
G40-F Ranger 9259159B*51.1744.396%B**N/A65.6B**36.7A7180.9h63.8B+143.8B**
G30 Walker 8857157S49.1762.017%A*1.754%D*63.3A+34.4A++4910.9h173.8C*280.2A
NS-AM7 Archer 7553341.559A++6.2761.519%B15.094%C-8.7C+3.6B+1746.1h13.9C**22.6B+
Parallax VX3 5252134C+3.8335.569%D-67.308%F19.3D-N/A1992.7h2.3C-6.6D-
The Slasher 5151740.689U7.1432.126%C+15.686%B++5.4B+N/A169.5h2.6D8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8491,498,884110.2h
Spawn Beacon24650.2h
Anti-Vehicle MANA Turret21800.3h
Nanite Revive Grenade02,6520.7h
Medical Applicator742484,25033.8h
Cortium Silo03540.3h
NSX Amaterasu372899.1h
Motion Spotter34960.9h
Restoration Kit4048,83715.7h
Deconstruction Tool110,4812h
Xiphos Anti-Personnel Phalanx Tower01390h
Spitfire Auto-Turret89240.8h
Ammunition Package175,4021.7h
Recon Detection Device205,0397.1h
Shield Recharging Field1780h
Medical Kit1,32714,27845h
WLT-Howler Mining Laser127,2084.1h
A30 Walker0560h
Nano-Repair Grenade02,8200.8h

Check the help document for the dictionary if you want to learn more about words used here.


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