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General Kefbot[P] Kefbot
TR BR 94

KDR: 6.36

Score: 10.2m

Last Seen: Nov 6th, 2018 3:33 PM
- OFFLINE - 838.8 hour(s)

Battle Rank 94 - Terran Republic on Cobalt
Level Progress (to 95): 66%
Level 100 Progress: 54% 224h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV T9A "Butcher" MG-H1 Watchman MG-S1 Jackal T32 Bull NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,916,167 MLG Score: 19917
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.751%40.75%14162399928,0717.19032-0.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.113%2.688M3.128M++-0.929D--HEAD ++ (~23.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+8.10.429B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.731%77.376%0210209,892482520.5228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%1.753A++0.672B+2.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.378C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m159.6%649 (38.9k)557 (33.4k)6.3612139,7836,2546.4312494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022452934.244%48.375%165702:5513

6% Combat Medic53% Heavy Assault32% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 8:43 PMFeb 12th, 2018 10:01 PMDec 6th, 2018 10:05 AM (5d) (PST)Nov 6th, 2018 12:33 PM (35d) (PST)Nov 6th, 2018 11:33 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2513009512.1790.3431.0543.5030.01519917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,08917,97657,1131312163210133,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
304.3h/12.7d 438 19,245 8,990 64k 244 1,489 280 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:8,709
Deaths:1,092
KDR:7.975
Accuracy:34.161% A**
HSR:41.750% A**
T9 CARV
M++
Kills:3,178
Deaths:423
KDR:7.513
Accuracy:33.690% M++
HSR:42.857% M++
T9A "Butcher"
A**
Kills:1,682
Deaths:221
KDR:7.611
Accuracy:34.408% A*
HSR:44.352% A**
MG-H1 Watchman
M+
Kills:1,672
Deaths:213
KDR:7.850
Accuracy:34.374% A*
HSR:47.548% M+
T32 Bull
A**
Kills:1,287
Deaths:174
KDR:7.397
Accuracy:35.252% A**
HSR:41.026% A**
TMG-50
M
Kills:1,171
Deaths:132
KDR:8.871
Accuracy:35.562% M
HSR:37.489% A*
T9 CARV-S
M+
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:35.839% M+
HSR:41.480% A**
NS-15M AE
A++
Kills:95
Deaths:15
KDR:6.333
Accuracy:34.998% A++
HSR:38.947% A+
Kills:18,956
Deaths (as Heavy Assault):2,401
Deaths (to Heavy Assaults):1,884
KDR:7.89504
Kill Difference:16,555
Playtime:160.416 hours
Usage:53%
Score:5.255m
Score/min:546
Accuracy (listed only):34.785%
HSR (listed only):41.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A**
Kills:1,289
Deaths:182
KDR:7.082
Accuracy:39.206% A**
HSR:36.462% A**
LC2 Lynx
A*
Kills:1,170
Deaths:150
KDR:7.800
Accuracy:33.623% A*
HSR:30.171% A+
SMG-46G Armistice
S
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:36.104% A++
HSR:41.947% S
LC3 Jaguar
A*
Kills:558
Deaths:62
KDR:9
Accuracy:33.745% A*
HSR:30.287% A*
TRAC-5
M+
Kills:536
Deaths:52
KDR:10.308
Accuracy:34.939% M+
HSR:34.515% M+
SMG-46AE Armistice
M**
Kills:325
Deaths:37
KDR:8.784
Accuracy:36.440% A+
HSR:49.539% M**
Kills:5,039
Deaths (as Light Assault):633
Deaths (to Light Assaults):1,222
KDR:7.96051
Kill Difference:4,406
Playtime:18.830 hours
Usage:6%
Score:0.538m
Score/min:476
Accuracy (listed only):35.676%
HSR (listed only):37.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:9,111
Deaths:870
KDR:10.472
Accuracy:52.080% A*
HSR:80.957% A
MG-S1 Jackal
A**
Kills:1,289
Deaths:182
KDR:7.082
Accuracy:39.206% A**
HSR:36.462% A**
NS-44 Commissioner
A*
Kills:1,174
Deaths:403
KDR:2.913
Accuracy:54.070% A*
HSR:34.838% A++
SMG-46G Armistice
S
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:36.104% A++
HSR:41.947% S
TRAP-M1
A
Kills:781
Deaths:89
KDR:8.775
Accuracy:36.150% A
HSR:35.595% A
TX1 Repeater
A++
Kills:340
Deaths:107
KDR:3.178
Accuracy:32.718% A+
HSR:31.471% A++
SMG-46AE Armistice
M**
Kills:325
Deaths:37
KDR:8.784
Accuracy:36.440% A+
HSR:49.539% M**
NS-357P Underboss
B+
Kills:121
Deaths:35
KDR:3.457
Accuracy:45.498% B+
HSR:24.793% C+
NS-44P Commissioner
A++
Kills:117
Deaths:47
KDR:2.489
Accuracy:55.699% A++
HSR:41.026% A++
Kills:14,419
Deaths (as Infiltrator):1,920
Deaths (to Infiltrators):1,215
KDR:7.5099
Kill Difference:12,499
Playtime:98.815 hours
Usage:32%
Score:3.309m
Score/min:558
Accuracy (listed only):43.107%
HSR (listed only):41.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A**
Kills:1,289
Deaths:182
KDR:7.082
Accuracy:39.206% A**
HSR:36.462% A**
TAR-AE
A*
Kills:1,169
Deaths:170
KDR:6.876
Accuracy:34.059% A+
HSR:43.028% A*
SMG-46G Armistice
S
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:36.104% A++
HSR:41.947% S
TAR
M*
Kills:660
Deaths:90
KDR:7.333
Accuracy:34.869% A**
HSR:43.182% M*
SMG-46AE Armistice
M**
Kills:325
Deaths:37
KDR:8.784
Accuracy:36.440% A+
HSR:49.539% M**
Cycler TRV
M+
Kills:197
Deaths:37
KDR:5.324
Accuracy:36.003% M+
HSR:36.548% M
TORQ-9
M++
Kills:188
Deaths:27
KDR:6.963
Accuracy:32.707% A++
HSR:44.681% M++
T1 Cycler
M**
Kills:110
Deaths:11
KDR:10
Accuracy:33.370% A**
HSR:46.364% M**
Kills:5,099
Deaths (as Combat Medic):704
Deaths (to Combat Medics):690
KDR:7.2429
Kill Difference:4,395
Playtime:19.303 hours
Usage:6%
Score:0.651m
Score/min:562
Accuracy (listed only):35.345%
HSR (listed only):42.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,170
Deaths:150
KDR:7.800
Accuracy:33.623% A*
HSR:30.171% A+
LC3 Jaguar
A*
Kills:558
Deaths:62
KDR:9
Accuracy:33.745% A*
HSR:30.287% A*
TRAC-5
M+
Kills:536
Deaths:52
KDR:10.308
Accuracy:34.939% M+
HSR:34.515% M+
Kills:2,264
Deaths (as Engineer):264
Deaths (to Engineers):622
KDR:8.57576
Kill Difference:2,000
Playtime:3.351 hours
Usage:1%
Score:0.229m
Score/min:1,138
Accuracy (listed only):34.102%
HSR (listed only):31.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:113
Deaths:15
KDR:7.533
Accuracy:21.661% B**
HSR:25.664% A
MRC3 Mercy
A*
Kills:102
Deaths:11
KDR:9.273
Accuracy:25.957% A*
HSR:25.490% B**
M1 Heavy Cycler
A*
Kills:93
Deaths:10
KDR:9.300
Accuracy:21.601% A++
HSR:27.957% A*
MRC3 Mercy
A*
Kills:74
Deaths:6
KDR:12.333
Accuracy:25.505% A*
HSR:27.027% A
Kills:382
Deaths (as MAX Suit):21
Deaths (to MAX Suits):182
KDR:18.19048
Kill Difference:361
Playtime:2.108 hours
Usage:1%
Score:0.183m
Score/min:1,445
Accuracy (listed only):23.681%
HSR (listed only):26.534%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
U
Kills:58
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:66.708% A*
KPH:877.300 U
VKPH:60.500 S
Kills:58 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:58
Playtime:0.066 hours
Usage:0%
Score:0.011m
Score/min:2,701
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:84
V. Kills:29 280%
Deaths:5
KDR:16.800
Accuracy:64.407% M++
KPH:76.500 S
VKPH:26.400 M*
Kills:84 (0 + 84)
Deaths:5
KDR:16.800
VKDR:5.800
Vehicle Kills:29
Kill Difference:79
Playtime:1.099 hours
Usage:0%
Score:0.051m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:64.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,1169,11187010.472A+4.1152.08%A*80.957%A144.2SN/A34663.2h1.6A3A
MSW-R 8,7238,7091,0927.975A**1.6134.161%A**41.75%A**152.8SN/A34957h8.2A+23.9B**
T9 CARV 3,1903,1784237.513S1.1533.69%M++42.857%M++158.9SN/A37420h8.5A+25.3B**
T9A "Butcher" 1,6841,6822217.611M*1.2534.408%A*44.352%A**161.7M**N/A36210.4h8.1A++23.6A+
MG-H1 Watchman 1,6731,6722137.85S1.4934.374%A*47.548%M+157.7SN/A37710.6h9.5A27.7B**
MG-S1 Jackal 1,2921,2891827.082S0.7239.206%A**36.462%A**201.4SN/A4396.4h7B++17.9B**
T32 Bull 1,2901,2871747.397S1.0435.252%A**41.026%A**155.1SN/A3528.3h8.5A+24.1B**
NS-44 Commissioner 1,1741,1744032.913A++3.4554.07%A*34.838%A++186.3SN/A4546.3h2.3A+4.3A
TMG-50 1,1731,1711328.871S2.5135.562%M37.489%A*152.1SN/A3597.7h7.5A21.2B**
LC2 Lynx 1,1711,1701507.8S1.4433.623%A*30.171%A+151.9SN/A3477.7h10.3A30.6B**
TAR-AE 1,1731,1691706.876M*0.5134.059%A+43.028%A*160.1M**N/A4387.3h8.6A25.2B**
T9 CARV-S 1,1681,1621318.87S2.5135.839%M+41.48%A**157SN/A3547.4h8.5A23.6B**
SMG-46G Armistice 1,1611,1611507.74S1.3836.104%A++41.947%S148.8M**N/A3477.8h9A25.1B*
TRAP-M1 781781898.775S2.4136.15%A35.595%A142SN/A3315.5h6.5B**17.9B**
TAR 662660907.333M**0.9734.869%A**43.182%M*146.7SN/A3634.5h8.5A++24.4A
NS Decimator 723571906.344S0.0268.482%B**3.503%B*73.2A**19.5B+3707.8h3.6B*5.3B**
LC3 Jaguar 559558629S2.6433.745%A*30.287%A*155SN/A3923.6h9.3B**27.4B**
TRAC-5 5385365210.308U3.9534.939%M+34.515%M+144.9SN/A4933.7h9.2A26.4B**
TX1 Repeater 3413401073.178M++3.1832.718%A+31.471%A++178.9SN/A4491.9h7.6A+23.1B+
SMG-46AE Armistice 327325378.784S2.4236.44%A+49.539%M**180.6M**1.1A7841.8h9.1B**24.9B*
Cycler TRV 198197375.324M**1.0436.003%M+36.548%M140.7SN/A3771.4h8.8A++24.4A
TORQ-9 189188276.963S0.6032.707%A++44.681%M++134.3SN/A3991.4h8.9A*27.2A+
NS Campion 1621626,1080.027C-6.3317.003%D--1.852%D--0.6CN/A1288.6h1.5A8.6C++
NS-357P Underboss 121121353.457A+2.9045.498%B+24.793%C+201.7M*N/A4460.6h2.4A++5.2B**
NS-44P Commissioner 117117472.489B*3.8755.699%A++41.026%A++167.1M+N/A5420.7h2.2A+4B**
M6 Onslaught 114113157.533M++1.1721.661%B**25.664%A86.9M**N/A3321.3h12.9A+59.7B*
T1 Cycler 1101101110S3.6433.37%A**46.364%M**137.5SN/A7310.8h8.3A++24.8A+
MRC3 Mercy 102102119.273M*2.9125.957%A*25.49%B**78.5M**N/A3891.3h15B**57.9B**
M12 Kobalt 9997197M+90.6424.901%B++17.526%C+194A++4C9960.5h12.3B*49.2B*
Frag Grenade 9696196N/A89.6461.957%A*N/A960A*N/A45440.1h2.4A3.8A
NS-15M AE 9695156.333A*0.0334.998%A++38.947%A+158.3M*1.7A**4330.6h8.1A23.2B**
M1 Heavy Cycler 9493109.3S2.9421.601%A++27.957%A*116.3S1.3A**5620.8h8.4A**38.7B**
E540 Halberd 11384516.8A+10.4464.407%M++N/A76.4S26.4M*7681.1h4.5B**7A+
MRC3 Mercy 7474612.333S5.9725.505%A*27.027%A92.5SN/A4380.8h13A+50.9B**
Anti-Vehicle Grenade 6862162N/A55.6449.667%C+N/A620B**60C--25060.1h3.6B**7.3B*
Hellfire Rocket Pods 6258158S51.6466.708%A*N/A580S40M+26240.1h9.3A+13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13,1801.2h
Spawn Beacon22120.2h
Nano-Armor Kit17,1180.6h
Medical Applicator02,8280.2h
Medical Kit1,1788,90625.9h
Recon Detection Device15270.5h
M18 Needler0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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