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Sgt. Major Kefbot[P] Kefbot
TR BR 29

KDR: 6.14

Score: 12.6m

Last Seen: May 7th, 2020 3:48 AM
- OFFLINE - 292.9 hour(s)

Prestige 1, Battle Rank 29 - Terran Republic on Cobalt
Level Progress (to 30): 23%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV T9A "Butcher" MG-H1 Watchman MG-S1 Jackal T32 Bull TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,058,330 MLG Score: 20830
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.829%40.913%142523132630,1476.51545-0.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.226%2.629M2.977M+-0.949D--HEAD ++ (~23.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.687B+8.10.433B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.939%78.082%02134713,4505522024.3219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%1.955A++0.71B++2.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.90.408B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m186.7%702 (42.1k)603 (36.2k)6.1373145,7237,4506.204729 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349512634.383%50.414%173302:4814

7% Combat Medic48% Heavy Assault37% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 8:43 PMMar 2nd, 2020 8:19 PMMay 7th, 2020 6:46 PM (145d) (PST)May 6th, 2020 11:51 PM (146d) (PST)May 6th, 2020 11:48 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2623109522.1940.3571.1064.1260.01620830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,70118,62757,0741322166248136,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
347.4h/14.5d 502 23,051 10,644 86k 286 1,672 333 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:9,089
Deaths:1,162
KDR:7.822
Accuracy:34.247% A+
HSR:42.238% A+
T9 CARV
A++
Kills:3,178
Deaths:423
KDR:7.513
Accuracy:33.690% A++
HSR:42.857% A++
T9A "Butcher"
A+
Kills:1,805
Deaths:243
KDR:7.428
Accuracy:34.319% A+
HSR:44.543% A+
MG-H1 Watchman
A++
Kills:1,744
Deaths:226
KDR:7.717
Accuracy:34.414% A
HSR:47.764% A++
T32 Bull
A+
Kills:1,287
Deaths:174
KDR:7.397
Accuracy:35.252% A+
HSR:41.026% A+
TMG-50
A++
Kills:1,173
Deaths:135
KDR:8.689
Accuracy:35.562% A++
HSR:37.511% B**
T9 CARV-S
A++
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:35.839% A++
HSR:41.480% A
NS-15M AE
B**
Kills:104
Deaths:15
KDR:6.933
Accuracy:34.091% B**
HSR:42.308% B**
Kills:19,542
Deaths (as Heavy Assault):2,509
Deaths (to Heavy Assaults):2,275
KDR:7.78876
Kill Difference:17,033
Playtime:165.655 hours
Usage:48%
Score:5.561m
Score/min:559
Accuracy (listed only):34.677%
HSR (listed only):42.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:1,338
Deaths:189
KDR:7.079
Accuracy:39.086% A++
HSR:36.547% A+
SMG-46G Armistice
A*
Kills:1,189
Deaths:156
KDR:7.622
Accuracy:36.125% B**
HSR:41.800% A*
LC2 Lynx
A
Kills:1,172
Deaths:150
KDR:7.813
Accuracy:33.616% A
HSR:30.119% B++
LC3 Jaguar
A+
Kills:707
Deaths:90
KDR:7.856
Accuracy:34.459% A+
HSR:30.127% B**
SMG-46AE Armistice
A*
Kills:552
Deaths:75
KDR:7.360
Accuracy:37.129% B**
HSR:47.826% A*
TRAC-5
A*
Kills:536
Deaths:52
KDR:10.308
Accuracy:34.927% A++
HSR:34.515% A*
MG-C1 Kindred
A
Kills:130
Deaths:21
KDR:6.190
Accuracy:35.744% A
HSR:23.846% C
Kills:5,624
Deaths (as Light Assault):733
Deaths (to Light Assaults):1,455
KDR:7.67258
Kill Difference:4,891
Playtime:20.808 hours
Usage:6%
Score:0.637m
Score/min:510
Accuracy (listed only):35.869%
HSR (listed only):34.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:12,669
Deaths:1,411
KDR:8.979
Accuracy:52.165% A+
HSR:80.701% B*
MG-S1 Jackal
A++
Kills:1,338
Deaths:189
KDR:7.079
Accuracy:39.086% A++
HSR:36.547% A+
SMG-46G Armistice
A*
Kills:1,189
Deaths:156
KDR:7.622
Accuracy:36.125% B**
HSR:41.800% A*
NS-44 Commissioner
A+
Kills:1,174
Deaths:403
KDR:2.913
Accuracy:54.070% A+
HSR:34.838% B**
TRAP-M1
B*
Kills:781
Deaths:89
KDR:8.775
Accuracy:36.150% B++
HSR:35.595% B*
SMG-46AE Armistice
A*
Kills:552
Deaths:75
KDR:7.360
Accuracy:37.129% B**
HSR:47.826% A*
NS-357P Underboss
B+
Kills:529
Deaths:161
KDR:3.286
Accuracy:48.256% B+
HSR:32.136% B+
TX1 Repeater
B**
Kills:341
Deaths:108
KDR:3.157
Accuracy:32.636% B**
HSR:31.378% B**
NS-44P Commissioner
A
Kills:125
Deaths:47
KDR:2.660
Accuracy:55.847% A
HSR:38.400% B++
Kills:18,698
Deaths (as Infiltrator):2,639
Deaths (to Infiltrators):1,389
KDR:7.08526
Kill Difference:16,059
Playtime:129.042 hours
Usage:37%
Score:5.111m
Score/min:660
Accuracy (listed only):43.496%
HSR (listed only):42.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A++
Kills:1,338
Deaths:189
KDR:7.079
Accuracy:39.086% A++
HSR:36.547% A+
TAR
A*
Kills:1,273
Deaths:221
KDR:5.760
Accuracy:34.419% A+
HSR:43.519% A*
SMG-46G Armistice
A*
Kills:1,189
Deaths:156
KDR:7.622
Accuracy:36.125% B**
HSR:41.800% A*
TAR-AE
A+
Kills:1,169
Deaths:170
KDR:6.876
Accuracy:34.024% B*
HSR:43.028% A+
SMG-46AE Armistice
A*
Kills:552
Deaths:75
KDR:7.360
Accuracy:37.129% B**
HSR:47.826% A*
Cycler TRV
A++
Kills:201
Deaths:40
KDR:5.025
Accuracy:35.639% A++
HSR:37.313% A++
TORQ-9
A*
Kills:189
Deaths:28
KDR:6.750
Accuracy:32.692% B**
HSR:44.444% A*
T1 Cycler
M
Kills:110
Deaths:11
KDR:10
Accuracy:33.370% A+
HSR:46.364% M
Kills:6,021
Deaths (as Combat Medic):890
Deaths (to Combat Medics):841
KDR:6.76517
Kill Difference:5,131
Playtime:24.445 hours
Usage:7%
Score:0.838m
Score/min:572
Accuracy (listed only):35.310%
HSR (listed only):42.605%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,172
Deaths:150
KDR:7.813
Accuracy:33.616% A
HSR:30.119% B++
LC3 Jaguar
A+
Kills:707
Deaths:90
KDR:7.856
Accuracy:34.459% A+
HSR:30.127% B**
TRAC-5
A*
Kills:536
Deaths:52
KDR:10.308
Accuracy:34.927% A++
HSR:34.515% A*
MG-C1 Kindred
A
Kills:130
Deaths:21
KDR:6.190
Accuracy:35.744% A
HSR:23.846% C
Kills:2,545
Deaths (as Engineer):313
Deaths (to Engineers):751
KDR:8.13099
Kill Difference:2,232
Playtime:3.453 hours
Usage:1%
Score:0.230m
Score/min:1,112
Accuracy (listed only):34.686%
HSR (listed only):29.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:113
Deaths:15
KDR:7.533
Accuracy:21.661% B
HSR:25.664% B++
MRC3 Mercy
B**
Kills:111
Deaths:15
KDR:7.400
Accuracy:26.238% B**
HSR:27.928% B*
M1 Heavy Cycler
A++
Kills:93
Deaths:10
KDR:9.300
Accuracy:21.601% B**
HSR:27.957% A++
MRC3 Mercy
B**
Kills:84
Deaths:10
KDR:8.400
Accuracy:25.567% B**
HSR:28.571% B**
Kills:401
Deaths (as MAX Suit):25
Deaths (to MAX Suits):203
KDR:16.04
Kill Difference:376
Playtime:2.187 hours
Usage:1%
Score:0.187m
Score/min:1,427
Accuracy (listed only):23.767%
HSR (listed only):27.530%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:63
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:64.934% A+
KPH:952.900 S
VKPH:60.500 M**
Kills:63 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:63
Playtime:0.066 hours
Usage:0%
Score:0.012m
Score/min:3,026
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M**
Kills:84
V. Kills:29 280%
Deaths:5
KDR:16.800
Accuracy:64.407% M
KPH:76.500 M**
VKPH:26.400 M
Kills:84 (0 + 84)
Deaths:5
KDR:16.800
VKDR:5.800
Vehicle Kills:29
Kill Difference:79
Playtime:1.099 hours
Usage:0%
Score:0.051m
Score/min:770
Driving Accuracy:N/A%
Gunner Accuracy:64.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,68912,6691,4118.979A2.8452.165%A+80.701%B*147.3MN/A42586h1.6B**3.1B*
MSW-R 9,1079,0891,1627.822A+1.6834.247%A+42.238%A+153.3A*N/A36259.3h8.2A23.8B*
T9 CARV 3,1903,1784237.513M1.3833.69%A++42.857%A++158.9M++N/A38120h8.5B**25.3B++
T9A "Butcher" 1,8081,8052437.428A*1.2934.319%A+44.543%A+161.2A*N/A38611.2h8.2A+23.8A
MG-H1 Watchman 1,7471,7442267.717A++1.5834.414%A47.764%A++155.7A*N/A39011.2h9.5B**27.5B*
MG-S1 Jackal 1,3421,3381897.079M**0.9439.086%A++36.547%A+199.7M**N/A4406.7h7A17.9B*
T32 Bull 1,2901,2871747.397M*1.2635.252%A+41.026%A+155.1MN/A3588.3h8.5A24.1B**
TAR 1,2841,2732215.76A*0.3834.419%A+43.519%A*151.5M++1.3B++3768.4h8.3A+24.1B**
SMG-46G Armistice 1,1891,1891567.622S1.4836.125%B**41.8%A*150.5AN/A3607.9h9B**25B*
NS-44 Commissioner 1,1741,1744032.913B**3.2254.07%A+34.838%B**186.3M**N/A4556.3h2.3A4.3B*
TMG-50 1,1751,1731358.689S2.5535.562%A++37.511%B**150.4MN/A3657.8h7.6B+21.3B*
LC2 Lynx 1,1731,1721507.813S1.6833.616%A30.119%B++152.2MN/A3527.7h10.3B*30.6B++
TAR-AE 1,1731,1691706.876A*0.7434.024%B*43.028%A+158A++N/A4387.4h8.6B**25.2B*
T9 CARV-S 1,1681,1621318.87M+2.7335.839%A++41.48%A157MN/A3577.4h8.5B**23.6B*
TRAP-M1 781781898.775S2.6436.15%B++35.595%B*142M*N/A3335.5h6.5B++17.9B++
LC3 Jaguar 710707907.856M**1.7234.459%A+30.127%B**157.1M+N/A4434.5h9.3C**26.9B++
NS Decimator 764602956.337M*0.2068.489%B*3.322%A72.5A19.5C+3718.3h3.6C**5.3B+
SMG-46AE Armistice 557552757.36S1.2237.129%B**47.826%A*172.5A++1.6B++6153.2h9.2B**24.8B*
TRAC-5 5385365210.308U4.1734.927%A++34.515%A*144.9M**N/A5253.7h9.2B*26.4B++
NS-357P Underboss 5305291613.286B**2.8548.256%B+32.136%B+203.5A*N/A8132.6h2.5A*5.3A
TX1 Repeater 3423411083.157A**2.9832.636%B**31.378%B**179.5SN/A4521.9h7.5A+23.1B**
Cycler TRV 202201405.025A++1.1135.639%A++37.313%A++134M+N/A3821.5h8.9A24.9B**
TORQ-9 190189286.75M0.6132.692%B**44.444%A*135M+N/A4101.4h8.9A++27.2B**
NS Campion 1771777,2110.025D6.1115.261%D**2.26%D--0.5CN/A1327.3h1.5A9.8C
MG-C1 Kindred 132130216.19S0.0535.744%A23.846%C185.7M+2.9A6900.7h8B**22.4B**
NS-44P Commissioner 125125472.66B**3.4855.847%A38.4%B++178.6A++N/A5390.7h2.2A4B*
M6 Onslaught 114113157.533A*1.4021.661%B25.664%B++86.9A*N/A3341.3h12.9A59.7B++
MRC3 Mercy 111111157.4A1.2626.238%B**27.928%B*85.4A*N/A3841.3h14.7B**56.2B++
T1 Cycler 1101101110S3.8633.37%A+46.364%M137.5M**N/A8200.8h8.3A+24.8B**
Frag Grenade 1051051105N/A98.8662.053%A++N/A1050A+N/A47270.1h2.5B*4B**
NS-15M AE 105104156.933A++0.8034.091%B**42.308%B**148.6A+1.4B+4360.7h7.9A23.3B**
M12 Kobalt 9997197A90.8624.901%B+17.526%C194B**4C9960.5h12.3B++49.2B++
M1 Heavy Cycler 9493109.3S3.1621.601%B**27.957%A++116.3S1.3A+5760.8h8.4A*38.7B**
MRC3 Mercy 8484108.4A+2.2625.567%B**28.571%B**93.3M+N/A4310.9h12.5A+48.8B*
E540 Halberd 11384516.8B++10.6664.407%MN/A76.4M**26.4M7701.1h4.5B++7A
Hellfire Rocket Pods 6763163S56.8664.934%A+N/A630S40A*29400.1h9.3C++14.3B+
Anti-Vehicle Grenade 6862162N/A55.8649.667%CN/A620B*60C--25200.1h3.6B*7.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,0500.6h
Spawn Beacon22300.2h
Medical Applicator24,9060.4h
Motion Spotter13,9911.8h
Recon Detection Device15270.5h
M18 Needler0560.1h
Medical Kit1,33210,30627.7h

Check the help document for the dictionary if you want to learn more about words used here.


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