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Kefeus[H] Kefeus
NC BR 200

KDR: 5

Score: 108.7m

Last Seen: Apr 18th, 2018 2:12 PM
- OFFLINE - 81.1 hour(s)

Rank 200 (120) of the New Conglomerate, Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 41
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW AF-4 Cyclone GD-7F NC6A GODSAW M30 Mustang AH NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,786,224 MLG Score: 6224
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.191%34.153%109955920134,6585.81626-0.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.898%2.224A*2.231A*-0.927D--HEAD ++ (~18.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.679B+7.80.452B+16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.424%1.029%1616497110,394909122611.422847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.537%0.279C*-0.577D0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.8B++12.70.755B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.549%2.509%67769695,500155228463.54381193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.459%1.371A-0.214C-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.70.701B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.213%8.734%627149616,95012888035.39596864%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.521%-0.25C1.261A1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.81B++7.20.807B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.994%79.988%627696926,72422631511.8091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%2.503A**0.862B*0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.673B+1.60.478B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.654%18.587%62749711,996179141.11384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.162%1.79A++0.931B*1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.60.46B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 41
108.7m240.1%722 (43.3k)640 (38.4k)5.00197215,84543,1525.28177200 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9751914127.324%32.908%89903:5651

9% Combat Medic21% Engineer33% Heavy Assault18% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:44 PMDec 4th, 2015 11:02 PMApr 21st, 2018 4:11 AM (14h) (PST)Apr 18th, 2018 10:50 AM (3d) (PST)Apr 18th, 2018 10:12 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9502227281.2710.2540.4183.1650.0476224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,98113,31843,663761525190338,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2829.9h/117.9d 12,074 71,030 55,564 537.4k 3,227 11,134 8,003 161.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:33,202
Deaths:4,728
KDR:7.022
Accuracy:33.259% A+
HSR:40.766% A++
NC6 Gauss SAW
A*
Kills:7,236
Deaths:1,293
KDR:5.596
Accuracy:31.689% A*
HSR:33.582% A++
NC6A GODSAW
B++
Kills:5,063
Deaths:729
KDR:6.945
Accuracy:30.187% C**
HSR:32.175% B++
EM6
A+
Kills:4,761
Deaths:1,048
KDR:4.543
Accuracy:29.952% A+
HSR:31.527% B**
GD-22S
B**
Kills:3,034
Deaths:468
KDR:6.483
Accuracy:28.688% B**
HSR:30.455% B*
NS-15M1
A++
Kills:2,874
Deaths:586
KDR:4.904
Accuracy:31.798% A++
HSR:32.846% A+
NC6S Gauss SAW S
A
Kills:1,338
Deaths:248
KDR:5.395
Accuracy:30.348% B**
HSR:33.109% A
NS-15M2
A*
Kills:1,263
Deaths:163
KDR:7.748
Accuracy:32.567% A+
HSR:43.389% A*
NS-15M AE
A
Kills:1,183
Deaths:201
KDR:5.886
Accuracy:29.425% B++
HSR:37.954% A
NS-15MP
B**
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:32.016% B*
HSR:39.777% B**
NC05 Jackhammer
A+
Kills:960
Deaths:289
KDR:3.322
Accuracy:57.303% A+
HSR:15.833% B
EM1
A++
Kills:623
Deaths:177
KDR:3.520
Accuracy:26.271% B*
HSR:34.832% A++
MGR-L1 Promise
A*
Kills:351
Deaths:42
KDR:8.357
Accuracy:36.167% A*
HSR:45.869% A*
Kills:63,052
Deaths (as Heavy Assault):10,130
Deaths (to Heavy Assaults):12,777
KDR:6.22428
Kill Difference:52,922
Playtime:920.531 hours
Usage:33%
Score:36.383m
Score/min:659
Accuracy (listed only):33.051%
HSR (listed only):34.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:6,242
Deaths:1,385
KDR:4.507
Accuracy:32.487% A
HSR:29.253% A++
GD-7F
A++
Kills:5,772
Deaths:980
KDR:5.890
Accuracy:30.202% B**
HSR:29.435% A++
AF-19 Mercenary
A*
Kills:4,534
Deaths:992
KDR:4.571
Accuracy:32.904% A*
HSR:29.180% A
NS-11C
A+
Kills:3,498
Deaths:968
KDR:3.614
Accuracy:31.653% A+
HSR:21.155% B+
AF-4G Cyclone
A++
Kills:3,368
Deaths:498
KDR:6.763
Accuracy:34.453% A
HSR:33.818% A++
Blitz GD-10
A
Kills:2,285
Deaths:577
KDR:3.960
Accuracy:31.794% A
HSR:23.632% A
AC-X11
B**
Kills:2,187
Deaths:742
KDR:2.947
Accuracy:31.516% B**
HSR:21.399% C+
Gauss Compact Burst
B++
Kills:1,951
Deaths:323
KDR:6.040
Accuracy:31.663% B++
HSR:30.087% B++
19A Fortuna
A+
Kills:1,497
Deaths:327
KDR:4.578
Accuracy:32.188% A+
HSR:28.323% A+
MKV Suppressed
B*
Kills:1,423
Deaths:408
KDR:3.488
Accuracy:30.971% B*
HSR:20.801% C**
NS-7 PDW
B++
Kills:1,360
Deaths:416
KDR:3.269
Accuracy:29.098% B++
HSR:20.956% B+
MGR-S1 Gladius
A++
Kills:1,327
Deaths:143
KDR:9.280
Accuracy:37.978% A++
HSR:39.864% A++
AF-4A Bandit
B*
Kills:1,312
Deaths:554
KDR:2.368
Accuracy:29.866% B*
HSR:17.988% D
GD-66 Claw
A+
Kills:1,232
Deaths:341
KDR:3.613
Accuracy:77.137% A+
HSR:18.344% B*
AF-4AE Cyclone
A**
Kills:1,200
Deaths:157
KDR:7.643
Accuracy:35.308% A
HSR:46.250% A**
Razor GD-23
B*
Kills:1,198
Deaths:267
KDR:4.487
Accuracy:29.467% B*
HSR:23.122% B+
NS Baron G5AE
A++
Kills:1,162
Deaths:308
KDR:3.773
Accuracy:64.291% A++
HSR:15.577% C++
Tempest
A++
Kills:1,055
Deaths:205
KDR:5.146
Accuracy:30.454% B*
HSR:31.374% A++
NS-11CP
A
Kills:600
Deaths:62
KDR:9.677
Accuracy:34.221% B**
HSR:31.667% A
AF-57 Piston
A++
Kills:398
Deaths:70
KDR:5.686
Accuracy:56.756% A++
HSR:20.352% A++
Mauler S6
B+
Kills:238
Deaths:119
KDR:2
Accuracy:45.358% B+
HSR:13.025% C
Gauss Compact S
B**
Kills:235
Deaths:91
KDR:2.582
Accuracy:29.170% B**
HSR:20.851% B+
LA39 Bruiser
A**
Kills:128
Deaths:30
KDR:4.267
Accuracy:79.110% A+
HSR:25.781% A**
NSX Tanto
B**
Kills:74
Deaths:6
KDR:12.333
Accuracy:32.967% B**
HSR:31.081% B++
Kills:44,276
Deaths (as Light Assault):9,969
Deaths (to Light Assaults):9,670
KDR:4.44137
Kill Difference:34,307
Playtime:428.830 hours
Usage:15%
Score:15.653m
Score/min:608
Accuracy (listed only):38.792%
HSR (listed only):25.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:6,242
Deaths:1,385
KDR:4.507
Accuracy:32.487% A
HSR:29.253% A++
Reaper DMR
A++
Kills:3,613
Deaths:619
KDR:5.837
Accuracy:34.737% A++
HSR:35.704% A+
AF-4G Cyclone
A++
Kills:3,368
Deaths:498
KDR:6.763
Accuracy:34.453% A
HSR:33.818% A++
NC9 A-Tross
B**
Kills:2,990
Deaths:613
KDR:4.878
Accuracy:30.840% B**
HSR:30.803% B*
Carnage AR
A+
Kills:2,922
Deaths:706
KDR:4.139
Accuracy:30.996% A
HSR:30.835% A+
Blitz GD-10
A
Kills:2,285
Deaths:577
KDR:3.960
Accuracy:31.794% A
HSR:23.632% A
Gauss Rifle Burst
B**
Kills:2,119
Deaths:409
KDR:5.181
Accuracy:32.499% B*
HSR:36.951% B**
MKV Suppressed
B*
Kills:1,423
Deaths:408
KDR:3.488
Accuracy:30.971% B*
HSR:20.801% C**
NS-7 PDW
B++
Kills:1,360
Deaths:416
KDR:3.269
Accuracy:29.098% B++
HSR:20.956% B+
NC1 Gauss Rifle
A
Kills:1,334
Deaths:243
KDR:5.490
Accuracy:29.186% B**
HSR:29.760% A
MGR-S1 Gladius
A++
Kills:1,327
Deaths:143
KDR:9.280
Accuracy:37.978% A++
HSR:39.864% A++
GD-66 Claw
A+
Kills:1,232
Deaths:341
KDR:3.613
Accuracy:77.137% A+
HSR:18.344% B*
AF-4AE Cyclone
A**
Kills:1,200
Deaths:157
KDR:7.643
Accuracy:35.308% A
HSR:46.250% A**
GR-22AE
M++
Kills:1,198
Deaths:158
KDR:7.582
Accuracy:36.647% A++
HSR:51.085% M++
NS-11P
A*
Kills:1,177
Deaths:227
KDR:5.185
Accuracy:31.240% A++
HSR:33.050% A*
NS Baron G5AE
A++
Kills:1,162
Deaths:308
KDR:3.773
Accuracy:64.291% A++
HSR:15.577% C++
Tempest
A++
Kills:1,055
Deaths:205
KDR:5.146
Accuracy:30.454% B*
HSR:31.374% A++
GR-22
M+
Kills:1,037
Deaths:161
KDR:6.441
Accuracy:31.628% A+
HSR:40.309% M+
Gauss Prime
A*
Kills:1,010
Deaths:192
KDR:5.260
Accuracy:30.803% B**
HSR:38.812% A*
AF-57 Piston
A++
Kills:398
Deaths:70
KDR:5.686
Accuracy:56.756% A++
HSR:20.352% A++
Mauler S6
B+
Kills:238
Deaths:119
KDR:2
Accuracy:45.358% B+
HSR:13.025% C
NSX Yumi
A
Kills:160
Deaths:32
KDR:5
Accuracy:33.868% A
HSR:31.875% B+
LA39 Bruiser
A**
Kills:128
Deaths:30
KDR:4.267
Accuracy:79.110% A+
HSR:25.781% A**
NS-11A
A*
Kills:69
Deaths:13
KDR:5.308
Accuracy:32.854% A++
HSR:37.681% A*
Gauss Rifle S
A
Kills:66
Deaths:9
KDR:7.333
Accuracy:31.592% A
HSR:22.727% C**
Kills:39,113
Deaths (as Combat Medic):8,039
Deaths (to Combat Medics):4,651
KDR:4.86541
Kill Difference:31,074
Playtime:266.798 hours
Usage:9%
Score:11.479m
Score/min:717
Accuracy (listed only):38.883%
HSR (listed only):30.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:5,772
Deaths:980
KDR:5.890
Accuracy:30.202% B**
HSR:29.435% A++
AF-19 Mercenary
A*
Kills:4,534
Deaths:992
KDR:4.571
Accuracy:32.904% A*
HSR:29.180% A
NS-11C
A+
Kills:3,498
Deaths:968
KDR:3.614
Accuracy:31.653% A+
HSR:21.155% B+
AC-X11
B**
Kills:2,187
Deaths:742
KDR:2.947
Accuracy:31.516% B**
HSR:21.399% C+
Gauss Compact Burst
B++
Kills:1,951
Deaths:323
KDR:6.040
Accuracy:31.663% B++
HSR:30.087% B++
19A Fortuna
A+
Kills:1,497
Deaths:327
KDR:4.578
Accuracy:32.188% A+
HSR:28.323% A+
AF-4A Bandit
B*
Kills:1,312
Deaths:554
KDR:2.368
Accuracy:29.866% B*
HSR:17.988% D
GD-66 Claw
A+
Kills:1,232
Deaths:341
KDR:3.613
Accuracy:77.137% A+
HSR:18.344% B*
Razor GD-23
B*
Kills:1,198
Deaths:267
KDR:4.487
Accuracy:29.467% B*
HSR:23.122% B+
NS Baron G5AE
A++
Kills:1,162
Deaths:308
KDR:3.773
Accuracy:64.291% A++
HSR:15.577% C++
NS-11CP
A
Kills:600
Deaths:62
KDR:9.677
Accuracy:34.221% B**
HSR:31.667% A
AF-57 Piston
A++
Kills:398
Deaths:70
KDR:5.686
Accuracy:56.756% A++
HSR:20.352% A++
Warden
A*
Kills:357
Deaths:71
KDR:5.028
Accuracy:41.403% A*
HSR:32.773% A
Mauler S6
B+
Kills:238
Deaths:119
KDR:2
Accuracy:45.358% B+
HSR:13.025% C
Gauss Compact S
B**
Kills:235
Deaths:91
KDR:2.582
Accuracy:29.170% B**
HSR:20.851% B+
LA39 Bruiser
A**
Kills:128
Deaths:30
KDR:4.267
Accuracy:79.110% A+
HSR:25.781% A**
NSX Tanto
B**
Kills:74
Deaths:6
KDR:12.333
Accuracy:32.967% B**
HSR:31.081% B++
Kills:26,373
Deaths (as Engineer):6,251
Deaths (to Engineers):7,240
KDR:4.219
Kill Difference:20,122
Playtime:598.048 hours
Usage:21%
Score:23.332m
Score/min:650
Accuracy (listed only):41.757%
HSR (listed only):24.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:25,968
Deaths:2,323
KDR:11.179
Accuracy:52.227% A++
HSR:80.022% A
AF-4 Cyclone
A++
Kills:6,242
Deaths:1,385
KDR:4.507
Accuracy:32.487% A
HSR:29.253% A++
NS-44 Commissioner
A++
Kills:4,947
Deaths:1,758
KDR:2.814
Accuracy:52.560% A++
HSR:33.899% A++
AF-4G Cyclone
A++
Kills:3,368
Deaths:498
KDR:6.763
Accuracy:34.453% A
HSR:33.818% A++
Blitz GD-10
A
Kills:2,285
Deaths:577
KDR:3.960
Accuracy:31.794% A
HSR:23.632% A
NSX Tomoe
A++
Kills:2,174
Deaths:272
KDR:7.993
Accuracy:35.196% B**
HSR:56.900% A++
MKV Suppressed
B*
Kills:1,423
Deaths:408
KDR:3.488
Accuracy:30.971% B*
HSR:20.801% C**
NS-7 PDW
B++
Kills:1,360
Deaths:416
KDR:3.269
Accuracy:29.098% B++
HSR:20.956% B+
MGR-S1 Gladius
A++
Kills:1,327
Deaths:143
KDR:9.280
Accuracy:37.978% A++
HSR:39.864% A++
NS-30 Vandal
A
Kills:1,266
Deaths:151
KDR:8.384
Accuracy:42.173% A
HSR:33.333% B*
AF-6 Shadow
A++
Kills:1,212
Deaths:115
KDR:10.539
Accuracy:41.982% B**
HSR:39.109% A++
LA3 Desperado
A+
Kills:1,201
Deaths:704
KDR:1.706
Accuracy:37.820% A+
HSR:27.311% A
AF-4AE Cyclone
A**
Kills:1,200
Deaths:157
KDR:7.643
Accuracy:35.308% A
HSR:46.250% A**
Tempest
A++
Kills:1,055
Deaths:205
KDR:5.146
Accuracy:30.454% B*
HSR:31.374% A++
AF-18 Stalker
A+
Kills:854
Deaths:101
KDR:8.455
Accuracy:29.769% B
HSR:31.382% A+
NC4 Mag-Shot
B+
Kills:544
Deaths:163
KDR:3.337
Accuracy:30.854% B+
HSR:20.772% C**
NS-357 Underboss
B*
Kills:462
Deaths:263
KDR:1.757
Accuracy:43.780% B*
HSR:20.130% C+
LA8 Rebel
B**
Kills:434
Deaths:235
KDR:1.847
Accuracy:27.500% C-
HSR:27.880% B**
NSX Daimyo
A+
Kills:217
Deaths:17
KDR:12.765
Accuracy:53.408% A+
HSR:95.392% B+
NS-44P Commissioner
A++
Kills:190
Deaths:68
KDR:2.794
Accuracy:50.237% B*
HSR:42.105% A++
Impetus
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:38.560% B+
HSR:30.645% C*
NC14 Bolt Driver
A
Kills:178
Deaths:4
KDR:44.500
Accuracy:45.850% A
HSR:72.472% C+
EM4 Longshot
B+
Kills:174
Deaths:41
KDR:4.244
Accuracy:44.531% B+
HSR:71.264% D-
NS-44L Blackhand
B*
Kills:127
Deaths:21
KDR:6.048
Accuracy:50.521% B*
HSR:53.543% B*
LA80
B+
Kills:117
Deaths:13
KDR:9
Accuracy:44.956% B+
HSR:76.068% C
NS-357P Underboss
A*
Kills:100
Deaths:47
KDR:2.128
Accuracy:46.190% B+
HSR:43% A*
AF-8 RailJack
C++
Kills:70
Deaths:23
KDR:3.043
Accuracy:38.177% C++
HSR:67.143% D-
Kills:58,681
Deaths (as Infiltrator):10,150
Deaths (to Infiltrators):5,955
KDR:5.78138
Kill Difference:48,531
Playtime:497.835 hours
Usage:18%
Score:16.130m
Score/min:540
Accuracy (listed only):39.586%
HSR (listed only):43.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:3,383
Deaths:460
KDR:7.354
Accuracy:35.599% C++
HSR:16.376% C++
AF-34 Mattock
C++
Kills:3,123
Deaths:461
KDR:6.774
Accuracy:37.655% C++
HSR:17.611% C+
AF-41 Hacksaw
B
Kills:1,297
Deaths:332
KDR:3.907
Accuracy:29.488% C+
HSR:15.189% B
AF-41 Hacksaw
C+
Kills:1,268
Deaths:332
KDR:3.819
Accuracy:30.967% C+
HSR:14.905% C+
NCM2 Falcon
A++
Kills:439
Deaths:117
KDR:3.752
Accuracy:55.750% A++
HSR:5.923% C**
NCM2 Falcon
A+
Kills:320
Deaths:115
KDR:2.783
Accuracy:56.517% A+
HSR:5.313% C++
AF-23 Grinder
A+
Kills:312
Deaths:108
KDR:2.889
Accuracy:47.854% A+
HSR:16.026% C**
NCM1 Scattercannon
B**
Kills:280
Deaths:61
KDR:4.590
Accuracy:46.041% B*
HSR:19.643% B**
AF-23 Grinder
A+
Kills:277
Deaths:85
KDR:3.259
Accuracy:52.930% A+
HSR:18.773% B++
NCM1 Scattercannon
C++
Kills:253
Deaths:38
KDR:6.658
Accuracy:37.016% C++
HSR:15.415% C++
NCM3 Raven
B
Kills:137
Deaths:72
KDR:1.903
Accuracy:42.329% B
HSR:2.920% C++
NCM3 Raven
B+
Kills:136
Deaths:73
KDR:1.863
Accuracy:43.092% B+
HSR:2.941% C+
NS-10 Burster
A+
Kills:124
Deaths:56
KDR:2.214
Accuracy:39.620% A+
HSR:1.613% D*
NS-10 Burster
A++
Kills:103
Deaths:56
KDR:1.839
Accuracy:41.295% A++
HSR:3.884% D
Kills:11,452
Deaths (as MAX Suit):1,183
Deaths (to MAX Suits):2,153
KDR:9.68047
Kill Difference:10,269
Playtime:105.218 hours
Usage:4%
Score:5.699m
Score/min:903
Accuracy (listed only):42.582%
HSR (listed only):11.181%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:4,956
V. Kills:163 N/A
Deaths:406
KDR:12.207
Accuracy:56.657% C+
KPH:118 A*
VKPH:3.900 C
Breaker Rocket Pods
B**
Kills:4,881
V. Kills:410 N/A
Deaths:165
KDR:29.582
Accuracy:58.831% B**
KPH:156.900 B+
VKPH:13.200 C
Vortek Rotary
C**
Kills:312
V. Kills:327 95%
Deaths:157
KDR:1.987
Accuracy:33.570% B+
KPH:12.400 C+
VKPH:13 C**
M20 Mustang
C+
Kills:245
V. Kills:279 88%
Deaths:162
KDR:1.512
Accuracy:30.031% C+
KPH:7.900 C--
VKPH:9 C+
Hornet Missiles
B**
Kills:83
V. Kills:41 198%
Deaths:10
KDR:8.300
Accuracy:68.699% B**
KPH:72.700 C++
VKPH:35.900 C+
Kills:10,477 (5,513 + 0)
Deaths:900
KDR:11.641
VKDR:1.356
Vehicle Kills:1,220
Kill Difference:9,577
Playtime:130.531 hours
Usage:5%
Score:3.435m
Score/min:439
Piloting Accuracy:30.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:475
V. Kills:27 N/A
Deaths:16
KDR:29.688
Accuracy:54.701% A+
KPH:111.800 A+
VKPH:6.400 C+
AP30 Shredder
A
Kills:56
V. Kills:61 90%
Deaths:6
KDR:9.333
Accuracy:28.047% C+
KPH:26.500 C+
VKPH:28.900 A
C150 Dalton
B+
Kills:54
V. Kills:72 74%
Deaths:11
KDR:4.909
Accuracy:31.488% D
KPH:21.500 C--
VKPH:28.600 B+
Kills:585 (0 + 585)
Deaths:33
KDR:17.727
VKDR:4.848
Vehicle Kills:160
Kill Difference:552
Playtime:8.876 hours
Usage:0%
Score:0.461m
Score/min:866
Piloting Accuracy:N/A%
Gunner Accuracy:31.488%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,088
V. Kills:92 N/A
Deaths:39
KDR:27.897
Accuracy:56.955% B*
KPH:95.300 A
VKPH:8.100 C++
L100 Python AP
A+
Kills:554
V. Kills:259 213%
Deaths:65
KDR:8.523
Accuracy:53.799% C+
KPH:45.400 A+
VKPH:21.200 B+
C75 Viper
M++
Kills:95
V. Kills:9 N/A
Deaths:3
KDR:31.667
Accuracy:39.563% C**
KPH:100.100 M++
VKPH:9.500 B*
Skyguard
N/A
Kills:50
V. Kills:45 109%
Deaths:12
KDR:4.167
Accuracy:29.764% N/A
KPH:16.600 N/A
VKPH:14.900 N/A
Kills:1,787 (1,787 + 0)
Deaths:119
KDR:15.017
VKDR:3.403
Vehicle Kills:405
Kill Difference:1,668
Playtime:27.596 hours
Usage:1%
Score:1.372m
Score/min:828
Driving Accuracy:29.764%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,232
V. Kills:2,333 138%
Deaths:388
KDR:8.330
Accuracy:55.594% B*
KPH:32.100 B**
VKPH:23.200 A++
C85 Canister
M++
Kills:465
V. Kills:7 N/A
Deaths:7
KDR:66.429
Accuracy:53.244% A++
KPH:218.500 M++
VKPH:3.300 C-
Titan-150 HESH
B**
Kills:320
V. Kills:30 N/A
Deaths:30
KDR:10.667
Accuracy:56.370% B**
KPH:65 B**
VKPH:6.100 C-
Titan-150 HEAT
B*
Kills:211
V. Kills:77 271%
Deaths:4
KDR:52.750
Accuracy:46.883% C++
KPH:29.800 B*
VKPH:10.900 B+
Enforcer ML85
A+
Kills:122
V. Kills:72 167%
Deaths:15
KDR:8.133
Accuracy:52.864% A+
KPH:35.100 A
VKPH:20.700 B+
E540 Halberd
C++
Kills:119
V. Kills:80 147%
Deaths:16
KDR:7.438
Accuracy:45.183% C+
KPH:24.600 C
VKPH:16.500 C++
Kills:4,469 (3,763 + 706)
Deaths:460
KDR:9.715
VKDR:5.650
Vehicle Kills:2,599
Kill Difference:4,009
Playtime:123.044 hours
Usage:4%
Score:4.808m
Score/min:651
Driving Accuracy:46.883%
Gunner Accuracy:45.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:2,681
V. Kills:66 N/A
Deaths:105
KDR:25.533
Accuracy:58.646% A
KPH:198.200 A
VKPH:4.900 D
E540 Halberd-H
M
Kills:321
V. Kills:96 331%
Deaths:13
KDR:24.692
Accuracy:63.483% B*
KPH:93.100 M
VKPH:27.800 B*
M12 Kobalt-H
C*
Kills:206
V. Kills:5 N/A
Deaths:3
KDR:68.667
Accuracy:19.848% C--
KPH:137.200 C*
VKPH:3.300 C
M40 Fury-H
B**
Kills:136
V. Kills:4 N/A
Deaths:6
KDR:22.667
Accuracy:31.896% D--
KPH:131.900 B**
VKPH:3.900 D-
G40-F Ranger
B+
Kills:66
V. Kills:34 189%
Deaths:3
KDR:22
Accuracy:37.214% B+
KPH:44.700 B+
VKPH:23 C+
Enforcer ML65-H
B
Kills:52
V. Kills:32 158%
Deaths:8
KDR:6.500
Accuracy:51.744% D
KPH:39.800 B
VKPH:24.500 C
Kills:3,462 (0 + 3,462)
Deaths:138
KDR:25.087
VKDR:1.717
Vehicle Kills:237
Kill Difference:3,324
Playtime:22.295 hours
Usage:1%
Score:0.864m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:51.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:953
V. Kills:99 N/A
Deaths:44
KDR:21.659
Accuracy:42.992% B*
KPH:142.500 M*
VKPH:14.800 B*
M40 Fury
M++
Kills:632
V. Kills:60 N/A
Deaths:34
KDR:18.588
Accuracy:42.763% B++
KPH:145.200 M++
VKPH:13.800 B+
M12 Kobalt
A*
Kills:381
V. Kills:6 N/A
Deaths:9
KDR:42.333
Accuracy:21.273% B++
KPH:147 A*
VKPH:2.300 C+
M12 Kobalt
A**
Kills:378
V. Kills:1 N/A
Deaths:5
KDR:75.600
Accuracy:18.975% C*
KPH:165.400 A**
VKPH:0.400 D**
M60-G Bulldog
A++
Kills:53
V. Kills:5 N/A
Deaths:10
KDR:5.300
Accuracy:50.195% A++
KPH:35.900 C**
VKPH:3.400 D
Kills:2,397 (0 + 2,397)
Deaths:102
KDR:23.500
VKDR:1.676
Vehicle Kills:171
Kill Difference:2,295
Playtime:17.395 hours
Usage:1%
Score:0.925m
Score/min:886
Driving Accuracy:N/A%
Gunner Accuracy:50.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,021
V. Kills:10 N/A
Deaths:235
KDR:4.345
Accuracy:50.093% B++
KPH:71.700 B+
VKPH:0.700 C
M40 Fury-F
B+
Kills:261
V. Kills:25 N/A
Deaths:137
KDR:1.905
Accuracy:47.343% C+
KPH:34.400 B+
VKPH:3.300 D
Kills:1,282 (1,282 + 0)
Deaths:372
KDR:3.446
VKDR:0.094
Vehicle Kills:35
Kill Difference:910
Playtime:21.831 hours
Usage:1%
Score:0.397m
Score/min:303
Driving Accuracy:47.343%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 33,28833,2024,7287.022A++2.0233.259%A+40.766%A++118.9A*N/A380279.3h7.3A22B*
SAS-R 25,98325,9682,32311.179A*6.1852.227%A++80.022%A112.3M++N/A328231.3h1.6B**3.1B**
NC6 Gauss SAW 7,2527,2361,2935.596M++0.5931.689%A*33.582%A++103.1M++N/A44470.2h6.9B*21.7B*
AF-4 Cyclone 6,2616,2421,3854.507A**0.4932.487%A29.253%A++96.9A**N/A39764.4h7.9B*24.3B*
GD-7F 5,7815,7729805.89M*0.8930.202%B**29.435%A++66.3AN/A26387h9.7B**32.1B*
NC6A GODSAW 5,0865,0637296.945A*1.9430.187%C**32.175%B++104.8AN/A51748.3h7.2C*23.7B+
M30 Mustang AH 5,1194,95640612.207B*7.2156.657%C+1.352%C+118A*3.9C40442h4.1B*7.3B++
NS-44 Commissioner 4,9544,9471,7582.814A++2.1952.56%A++33.899%A++71.2AN/A23969.5h2.5A4.7B**
Breaker Rocket Pods 5,2914,88116529.582A**24.5858.831%B**N/A156.9B+13.2C87931.1h8.9B**15B*
EM6 4,7694,7611,0484.543A+0.4629.952%A+31.527%B**99A*N/A51748.1h8.1B**26.9B*
AF-19 Mercenary 4,5414,5349924.571M**0.4332.904%A*29.18%A77M++N/A33158.9h8.4B**25.5B*
Reaper DMR 3,6263,6136195.837A0.8434.737%A++35.704%A+94.6A**N/A30638.2h7A20.1B**
NS-11C 3,5043,4989683.614M1.3931.653%A+21.155%B+73.5A*N/A38847.6h10.6B*33.5B*
AF-34 Mattock 3,3933,3834607.354A2.3535.599%C++16.376%C++95A**N/A32035.6h4.4B++12.5B++
AF-4G Cyclone 3,3813,3684986.763M1.7634.453%A33.818%A++99.6B**N/A37033.8h7.4B**21.4B*
Titan-150 AP 5,5653,2323888.33B+3.3355.594%B*2.506%C--32.1B**23.2A++583100.6h4.1B++7.3B**
AF-34 Mattock 3,1383,1234616.774A1.7737.655%C++17.611%C+87.5A*N/A29735.7h5.1B*13.5B+
GD-22S 3,0383,0344686.483A*1.4828.688%B**30.455%B*83.4A+N/A42636.4h8.1B**28.1B*
NC9 A-Tross 3,0022,9906134.878M++0.1230.84%B**30.803%B*72.4A+N/A46341.3h7.6B**24.5B*
Carnage AR 2,9332,9227064.139A++0.8630.996%A30.835%A+75.1A++N/A34838.9h9.8A31.8B**
NS-15M1 2,8772,8745864.904M0.1031.798%A++32.846%A+107.6A*N/A45826.7h9B**28.3B*
C85 Canister-H 2,7472,68110525.533B+20.5358.646%A13.577%B+198.6A4.9D67313.5h4B*6.8B**
Blitz GD-10 2,2892,2855773.96A*1.0431.794%A23.632%A90MN/A44425.4h10.7B*33.6B*
AC-X11 2,1932,1877422.947A*2.0531.516%B**21.399%C+59.6B**N/A42936.7h7.4B*23.5B++
NSX Tomoe 2,1792,1742727.993S2.9935.196%B**56.9%A++112.6MN/A29919.3h9.1A25.9B**
Gauss Rifle Burst 2,1232,1194095.181A0.1832.499%B*36.951%B**90.6A+N/A28723.4h8.4B**25.8B*
NS Decimator 2,7162,1167222.931A*2.0768.021%B*2.836%C**51.6B**14.6C+46841h4.1B+6B++
Gauss Compact Burst 1,9611,9513236.04A++1.0431.663%B++30.087%B++75.9B**N/A31225.7h8.7B*27.4B++
C-4 1,9721,7225723.01B**1.9923.085%CN/A149.7A++21.7D144911.5h0.9B**3.7B**
19A Fortuna 1,4991,4973274.578M+0.4232.188%A+28.323%A+69.6AN/A27521.5h8.2B++25.6B**
Sticky Grenade 1,4651,45811458N/A1,453.0060.38%B*N/A2082.9A++10C++125590.7h1B**1.7B*
MKV Suppressed 1,4231,4234083.488M1.5130.971%B*20.801%C**74.1A++N/A32219.2h11.3B++36.4B+
NS-7 PDW 1,3611,3604163.269M1.7329.098%B++20.956%B+56.4AN/A37224.1h11.5B*39.4B+
NC6S Gauss SAW S 1,3421,3382485.395M+0.3930.348%B**33.109%A79.6AN/A56916.8h8.3B*27.3B+
NC1 Gauss Rifle 1,3361,3342435.49M+0.4929.186%B**29.76%A69.1A*N/A60619.3h9.3B**32B**
MGR-S1 Gladius 1,3331,3271439.28S4.2837.978%A++39.864%A++207.3SN/A4976.4h5.7A15B**
AF-4A Bandit 1,3131,3125542.368B*2.6329.866%B*17.988%D65B++N/A28820.2h8.7B*29B++
AF-41 Hacksaw 1,2991,2973323.907B+1.0929.488%C+15.189%B59.2A++N/A34621.9h4.3B**14.7B++
AF-41 Hacksaw 1,2701,2683323.819B+1.1830.967%C+14.905%C+57.6A+N/A35022h4.7B**15.1B*
NS-30 Vandal 1,2681,2661518.384M*3.3842.173%A33.333%B*108.2MN/A34611.7h4.4B*10.4B**
NS-15M2 1,2691,2631637.748M+2.7532.567%A+43.389%A*135.8M+N/A8829.3h8.3A25.5B*
GD-66 Claw 1,2341,2323413.613A++1.3977.137%A+18.344%B*96.3A*N/A49112.8h2.1B+2.7B++
AF-6 Shadow 1,2121,21211510.539S5.5441.982%B**39.109%A++101.8A+N/A27811.9h4A9.4B**
LA3 Desperado 1,2011,2017041.706B*3.3037.82%A+27.311%A61B*N/A23119.7h6.5B**17.2B**
AF-4AE Cyclone 1,2031,2001577.643S2.6435.308%A46.25%A**193.5M++N/A4536.2h6.5A18.4B**
Razor GD-23 1,1991,1982674.487M*0.5129.467%B*23.122%B+55.2AN/A42621.7h9.3B*31.6B++
GR-22AE 1,2011,1981587.582M**2.5836.647%A++51.085%M++203.1SN/A8935.9h8.1A+22.1A
NS-15M AE 1,1921,1832015.886A*0.8829.425%B++37.954%A94.6B**N/A58312.5h9.9B+33.8B+
NS-11P 1,1831,1772275.185M*0.1831.24%A++33.05%A*86.5M+N/A42313.6h10.2A32.7B**
NS-15MP 1,1641,1641587.367A**2.3732.016%B*39.777%B**130.8A++N/A3148.9h8.6B**26.9B*
NS Baron G5AE 1,1621,1623083.773A*1.2364.291%A++15.577%C++75.5B**N/A43815.4h3.7B5.8C+
Shrike 1,3771,1143403.276M**1.7369.46%A+3.052%C+54.6A*12.9C++65920.4h4.1B**6B**
L100 Python HESH 1,1801,0883927.897A+22.9056.955%B*2.574%B++95.4A8.1C++72011.4h2.4B++4.3B*
Tempest 1,0571,0552055.146M0.1430.454%B*31.374%A++91.7A+N/A49311.5h8.1B**26.7B**
GR-22 1,0391,0371616.441M*1.4431.628%A+40.309%M+104.7M++N/A4259.9h9A+28.4B**
S12 Renegade 1,0311,0212354.345C++0.6650.093%B++3.232%C-71.9B+N/A34014.2h2.4B++4.7B**
Gauss Prime 1,0131,0101925.26A**0.2630.803%B**38.812%A*94.4A*N/A38710.7h8.2A26.6B**
Frag Grenade 9929831983N/A978.0049.375%B+N/A983A++9B++64771h2.2A4.4B**
NC05 Jackhammer 9659602893.322A1.6857.303%A+15.833%B85A+N/A43611.3h4.2B+7.3B++
M40 Fury 1,0529534421.659A*16.6642.992%B*N/A142.2M*14.8B*9556.7h8B**18.6B*
AF-18 Stalker 8568541018.455S3.4529.769%B31.382%A+48.2B+N/A22017.7h9.6B**32.1B++
M40 Fury 6926323418.588A+13.5942.763%B++1.108%D143.6M++13.6B+9704.4h7.7B*18.1B**
EM1 6236231773.52A*1.4826.271%B*34.832%A++70AN/A4618.9h9.8B**37.3B++
Anti-Vehicle Grenade 6716171617N/A612.0064.619%A+N/A771.3A+67.5C66700.8h3A4.6B**
NS-11CP 601600629.677S4.6834.221%B**31.667%A120A++N/A3295h9B**26.4B*
L100 Python AP 813554658.523B**3.5253.799%C+2.888%C45.4A+21.2B+83812.2h4.7B*8.7B*
NC4 Mag-Shot 5505441633.337M*1.6630.854%B+20.772%C**38.6B++N/A22414.1h5.9B+19.2B+
Hardlight Dagger 5095009,7380.051B+4.9519.298%D8.8%C*0.9CN/A5579h1.8B+9.2C*
L105 Zephyr 5024751629.688A++24.6954.701%A+N/A113.1A+6.4C+8084.2h4B**7.4B**
C85 Canister 472465766.429A++61.4353.244%A++13.763%C+221.4M++3.3C-7482.1h5.3B*9.9B*
NS-357 Underboss 4634622631.757B++3.2443.78%B*20.13%C+37C+N/A15012.5h3.4B*7.7B*
NCM2 Falcon 5374391173.752A*1.2555.75%A++5.923%C**40.6M+9.1A++32810.8h6.5B*11.7B**
LA8 Rebel 4354342351.847B**3.1527.5%C-27.88%B**27.3C+N/A11915.9h5B++18.2B
Mag-Cutter 43242111,4010.037B+4.9619.183%D-N/A0.9B+N/A4469.3h2.2B+11.6C++
AF-57 Piston 399398705.686S0.6856.756%A++20.352%A++124.4M**N/A4733.2h3.4B*6B*
M12 Kobalt 387381942.333M37.3321.273%B++16.273%C-146.5A*2.3C+8622.6h14.3B*67.4B++
M12 Kobalt 379378575.6S70.6018.975%C*17.196%C164.3A**N/A8242.3h14.2B++74.7B+
Warden 358357715.028M**0.0341.403%A*32.773%A91.5M**N/A4803.9h5.2A12.5B**
MGR-L1 Promise 352351428.357M**3.3636.167%A*45.869%A*146.3M+N/A3822.4h8.9A24.6B**
Tank Mine 5543472041.701C-3.3043.625%B++N/A62D-37D--13035.6h1.9C*4.5B**
Auraxium Mag-Cutter 34834510,0770.034C+4.9713.316%D--N/A0.6CN/A1579.3h1.5B*10.9C+
Bouncing Betty 341341724.736C++0.2744.954%C+N/A117.6C+N/A6392.9h0.9M+1.9A++
E540 Halberd-H 4173211324.692M+19.6963.483%B*N/A94.4M+28.2B*5643.4h4A6.3A
Titan-150 HESH 3503203010.667C+5.6756.37%B**2.813%B+65.3B**6.1C-3964.9h2.5B*4.4B*
NCM2 Falcon 3963201152.783A++2.2256.517%A+5.313%C++30.8M++7.3B**23810.4h8.9B*15.8B**
AF-23 Grinder 3123121082.889C*2.1147.854%A+16.026%C**67.8A*N/A4494.6h6.2C++12.9B*
Vortek Rotary 6393121571.987C++3.0133.57%B+3.205%B+12.4C+13C**22625.2h93C+276.9C++
NCM1 Scattercannon 280280614.59A+0.4146.041%B*19.643%B**48.3A++N/A3865.8h6.9B14.9B+
AF-23 Grinder 277277853.259C**1.7452.93%A+18.773%B++79.1MN/A4633.5h5.8B+11B**
M40 Fury-F 2862611371.905C++3.1047.343%C+1.149%C*34.3B+3.3D2347.6h6B++12.8B++
NCM1 Scattercannon 255253386.658A*1.6637.016%C++15.415%C++110SN/A3952.3h3.9B**10.5B**
M20 Mustang 5242451621.512C+3.4930.031%C+2.041%C+7.9C--9C+19931h158.6C528.2C
Mauler S6 2392381192B*3.0045.358%B+13.025%C64.3A++N/A7643.7h4.3B9.5B+
Gauss Compact S 235235912.582A+2.4229.17%B**20.851%B+33.6B++N/A2817h8.3B++28.4B++
NSX Daimyo 2172171712.765M+7.7653.408%A+95.392%B+103.3A++N/A2222.1h2.2B+4.1B*
Titan-150 HEAT 288211452.75S47.7546.883%C++N/A29.7B*10.8B+3387.1h3.4B*7.1B**
M12 Kobalt-H 211206368.667M63.6719.848%C--13.592%C--137.3C*3.3C6531.5h15.6C+78.6C+
NS Campion 1981985,6160.035C4.9722.35%D2.02%D0.5C-N/A1383.8h1.6B*7.1C*
NS-44P Commissioner 190190682.794B*2.2150.237%B*42.105%A++190M+N/A6291h2.2A4.4B*
Impetus 186186424.429A++0.5738.56%B+30.645%C*77.5B**N/A3532.4h3.7B*9.7B++
NC14 Bolt Driver 178178444.5U39.5045.85%A72.472%C+36.3B++N/A5624.9h1.9B**4.1B**
EM4 Longshot 174174414.244C*0.7644.531%B+71.264%D-40.5BN/A3304.3h2.3C+5.1C*
NSX Yumi 160160325A*0.0033.868%A31.875%B+114.3A*N/A2451.4h7.8A23B**
M60-A Bulldog 159158626.333C*21.3362.128%A++2.532%C*68.7AN/A4172.3h5.3B8.5B*
NCM3 Raven 235137721.903A3.1042.329%B2.92%C++14.9B**10.7A+3479.2h29.3C69.1C++
NCM3 Raven 240136731.863A3.1443.092%B+2.941%C+14.6A11.2A*3829.3h30.1C+69.9C*
M40 Fury-H 140136622.667B+17.6731.896%D--N/A136B**4D-5171h5.6B++17.6B
M60-A Bulldog 141134622.333C++17.3359.058%A+2.239%C+43.2B+2.3C--3113.1h4.9B++8.2B*
LA39 Bruiser 128128304.267M0.7379.11%A+25.781%A**106.7MN/A6701.2h1.8B**2.3B*
NS-44L Blackhand 127127216.048S1.0550.521%B*53.543%B*55.2A+N/A2542.3h3.1B*6B*
NS-10 Burster 245124562.214A++2.7939.62%A+1.613%D*6.9B**6.7A++24618h176.9C446.6B+
Enforcer ML85 194122158.133B++3.1352.864%A+N/A34.9A20.6B+32563.5h11.6B21.9B**
E540 Halberd 199119167.438C++2.4445.183%C+1.681%D--24.8C16.7C++8854.8h5.7C++12.6C*
LA80 117117139A*4.0044.956%B+76.068%C73.1AN/A4131.6h1.8B++3.9B++
NS-10 Burster 197103561.839B**3.1641.295%A++3.884%D6.5B++5.9A+22315.9h199D482B+
NS-357P Underboss 100100472.128B+2.8746.19%B+43%A*83.3C**N/A2501.2h3B**6.4B*
C75 Viper 10495331.667S26.6739.563%C**2.105%B++105.6M*10B**19360.9h6.5B**16.4B**
M60-A Bulldog 10294713.429A+8.4351.548%A++1.064%D58.8B**5C4801.6h4.6B*8.9B**
Carver 9393342.735U2.2755.932%M32.258%A**77.5SN/A3311.2h1.1B++1.9B+
Spear Anti-Vehicle Phalanx Turret 11085810.625B+5.6250.222%B++3.529%C-85A**25C*15421h5.3B+10.6B*
Hornet Missiles 12483108.3B++3.3068.699%B**N/A75.5C++37.3C+9111.1h10.2C*14.8B+
Hawk GD-68 11478501.56B**3.4461.453%C1.282%D-17C+7.8C-5364.6h7.1B+11.5B+
NSX Masamune 8875164.688S0.3158.47%C+N/A57.7A10C2601.3h4.3B*7.3B**
NSX Tanto 7474612.333S7.3332.967%B**31.081%B++82.2A++N/A2310.9h10.1B++30.7B++
AF-8 RailJack 7070233.043C++1.9638.177%C++67.143%D-22.6CN/A3623.1h2.2C**5.8C**
NS-11A 6969135.308M+0.3132.854%A++37.681%A*57.5B**N/A9531.2h11.6B++35.3B*
Gauss Rifle S 676697.333S2.3331.592%A22.727%C**82.5M1.3M+9630.8h11.4C+36B+
G40-F Ranger 10066322A17.0037.214%B+N/A44B22.7C+6501.5h46.2B*124B*
AP30 Shredder 1175669.333B+4.3328.047%C+3.571%B**26.7C+29A7872.1h84.9C+302.8C+
C150 Dalton 12654114.909C+0.0931.488%DN/A21.6C--28.8B+10272.5h5.4C17.1D
M60-G Bulldog 5853105.3C++0.3050.195%A++1.887%D35.3C*3.3D4571.5h4.8B**9.7B**
Enforcer ML65-H 845286.5B+1.5051.744%DN/A40B24.6C6721.3h12.3B+23.7B+
Skyguard 9550124.167B*0.8329.764%C+2%C16.7B++15A++8463h154.4C518.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit421,2802.8h
Motion Spotter2918,3079.9h
Spawn Beacon183,2613.4h
Anti-Vehicle MANA Turret32400.8h
Nano-Armor Kit544889,31767.1h
Rocklet Rifle21090.2h
Medical Applicator220148,95112.1h
Medical Kit4,66637,078105.4h
Nanite Revive Grenade01,1390.3h
Nanite Healing Grenade0680h
M96 Mjolnir-H01000h
M12 Kobalt01710h
Recon Detection Device91,0371.8h
Ammunition Package151,1300.6h
Anti-Infantry MANA Turret22930.8h
Shield Recharging Field245,1321.8h

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