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Primarch KefeusVS[2TNC] KefeusVS
VS BR 99

KDR: 6.82

Score: 13.5m

Last Seen: Jun 17th, 2018 10:45 AM
- OFFLINE - 738.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 11
Level Progress (to 100): 48%
Level 100 Progress: 71% 143h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A VE-S Canis Orion VS54 Pulsar LSW NS-44 Commissioner Terminus VX-9 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,786,514 MLG Score: 19014
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.988%41.876%14652498034,2567.61922-0.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.231%2.758M3.38M*-1.068D*HEAD ++ (~24.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.707B++7.70.459B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.291%81.51%01100312,904489926.3347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.721M0.952B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.697B+1.60.501B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.981%27.18%02100219536410.534247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%2.316A*2.615M0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++2.40.505B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 11
13.5m153.6%631 (37.9k)522 (31.3k)6.8198349,5877,2716.9049699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1004598834.662%50.777%176003:3312

52% Heavy Assault35% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2016 4:59 PMJan 30th, 2017 4:07 PMJul 16th, 2018 8:36 AM (2d) (PST)Jun 17th, 2018 8:22 AM (31d) (PST)Jun 17th, 2018 6:45 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1152628531.9230.2820.9772.9790.01619014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,92315,71451,2091151759179131,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
429.7h/17.9d 619 25,179 11,668 76.8k 380 2,003 402 28.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:12,282
Deaths:1,445
KDR:8.500
Accuracy:34.136% A*
HSR:42.721% A++
Orion VS54
M
Kills:2,627
Deaths:305
KDR:8.613
Accuracy:33.145% M
HSR:42.482% M
Pulsar LSW
M
Kills:1,902
Deaths:214
KDR:8.888
Accuracy:34.646% A**
HSR:41.903% M
SVA-88
A*
Kills:1,271
Deaths:131
KDR:9.702
Accuracy:32.672% A*
HSR:41.070% A*
Flare VE6
M**
Kills:1,261
Deaths:164
KDR:7.689
Accuracy:33.656% A*
HSR:47.026% M**
NS-15MP
A++
Kills:1,167
Deaths:132
KDR:8.841
Accuracy:34.424% A+
HSR:45.244% A++
NS-15M2
A*
Kills:1,158
Deaths:126
KDR:9.190
Accuracy:34.752% A*
HSR:39.119% A++
VE-H Maw
M+
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.632% A+
HSR:51.407% M+
Ursa
A*
Kills:64
Deaths:4
KDR:16
Accuracy:33.865% A*
HSR:32.813% A+
Kills:22,123
Deaths (as Heavy Assault):2,568
Deaths (to Heavy Assaults):2,134
KDR:8.61488
Kill Difference:19,555
Playtime:221.935 hours
Usage:52%
Score:6.984m
Score/min:525
Accuracy (listed only):33.881%
HSR (listed only):42.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M*
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M*
Eridani SX5G
M+
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M+
Pulsar C
A**
Kills:1,004
Deaths:126
KDR:7.968
Accuracy:36.423% A**
HSR:34.462% A*
VX6-7
A++
Kills:813
Deaths:82
KDR:9.915
Accuracy:33.809% A++
HSR:29.766% A++
Eridani SX5-AE
A*
Kills:686
Deaths:66
KDR:10.394
Accuracy:34.541% B*
HSR:43.732% A*
Solstice VE3
A**
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A**
HSR:23.203% B++
Sirius SX12
M++
Kills:414
Deaths:57
KDR:7.263
Accuracy:34.743% A*
HSR:35.024% M++
Phobos VX86
A*
Kills:104
Deaths:19
KDR:5.474
Accuracy:78.855% A++
HSR:26.923% A*
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A**
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:7,729
Deaths (as Light Assault):858
Deaths (to Light Assaults):1,517
KDR:9.00816
Kill Difference:6,871
Playtime:24.534 hours
Usage:6%
Score:0.667m
Score/min:453
Accuracy (listed only):44.923%
HSR (listed only):35.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M*
Terminus VX-9
A++
Kills:1,306
Deaths:157
KDR:8.318
Accuracy:33.572% A++
HSR:38.974% A++
Eridani SX5G
M+
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M+
Eridani SX5-AE
A*
Kills:686
Deaths:66
KDR:10.394
Accuracy:34.541% B*
HSR:43.732% A*
H-V45 AE
A*
Kills:650
Deaths:86
KDR:7.558
Accuracy:37.330% A++
HSR:46.154% A*
Sirius SX12
M++
Kills:414
Deaths:57
KDR:7.263
Accuracy:34.743% A*
HSR:35.024% M++
Equinox VE2 Burst
A*
Kills:165
Deaths:19
KDR:8.684
Accuracy:32.552% B**
HSR:43.636% A*
Phobos VX86
A*
Kills:104
Deaths:19
KDR:5.474
Accuracy:78.855% A++
HSR:26.923% A*
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A**
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:7,546
Deaths (as Combat Medic):848
Deaths (to Combat Medics):900
KDR:8.89858
Kill Difference:6,698
Playtime:21.519 hours
Usage:5%
Score:0.616m
Score/min:477
Accuracy (listed only):44.681%
HSR (listed only):39.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:12,904
Deaths:1,172
KDR:11.010
Accuracy:53.291% A*
HSR:81.510% A
VE-S Canis
M*
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M*
NS-44 Commissioner
A*
Kills:1,729
Deaths:499
KDR:3.465
Accuracy:52.553% A*
HSR:32.678% A++
Eridani SX5G
M+
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M+
Eridani SX5-AE
A*
Kills:686
Deaths:66
KDR:10.394
Accuracy:34.541% B*
HSR:43.732% A*
Sirius SX12
M++
Kills:414
Deaths:57
KDR:7.263
Accuracy:34.743% A*
HSR:35.024% M++
NS-357P Underboss
A
Kills:301
Deaths:107
KDR:2.813
Accuracy:50.583% B**
HSR:35.216% A
Artemis VX26
M
Kills:287
Deaths:28
KDR:10.250
Accuracy:35.281% A++
HSR:40.070% M
NS-44P Commissioner
A*
Kills:168
Deaths:43
KDR:3.907
Accuracy:55.520% A++
HSR:44.643% A*
Spiker
M++
Kills:55
Deaths:29
KDR:1.897
Accuracy:37.016% B**
HSR:41.818% M++
Kills:20,612
Deaths (as Infiltrator):2,426
Deaths (to Infiltrators):1,235
KDR:8.49629
Kill Difference:18,186
Playtime:152.426 hours
Usage:35%
Score:4.985m
Score/min:545
Accuracy (listed only):43.298%
HSR (listed only):44.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,004
Deaths:126
KDR:7.968
Accuracy:36.423% A**
HSR:34.462% A*
VX6-7
A++
Kills:813
Deaths:82
KDR:9.915
Accuracy:33.809% A++
HSR:29.766% A++
Solstice VE3
A**
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A**
HSR:23.203% B++
Phobos VX86
A*
Kills:104
Deaths:19
KDR:5.474
Accuracy:78.855% A++
HSR:26.923% A*
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A**
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:2,561
Deaths (as Engineer):310
Deaths (to Engineers):846
KDR:8.26129
Kill Difference:2,251
Playtime:2.782 hours
Usage:1%
Score:0.081m
Score/min:487
Accuracy (listed only):50.082%
HSR (listed only):30.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:202
Deaths:19
KDR:10.632
Accuracy:26.627% A++
HSR:25.248% B*
Blueshift VM5
A++
Kills:185
Deaths:14
KDR:13.214
Accuracy:27.563% A++
HSR:30.270% A++
Quasar VM1
A*
Kills:75
Deaths:10
KDR:7.500
Accuracy:23.738% A++
HSR:29.333% A*
Kills:462
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):232
KDR:21.48837
Kill Difference:440.500
Playtime:3.501 hours
Usage:1%
Score:0.132m
Score/min:626
Accuracy (listed only):25.976%
HSR (listed only):28.284%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:54
V. Kills: N/A
Deaths:1
KDR:54
Accuracy:74.913% M**
KPH:243.300 S
VKPH:0 F
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:0
Vehicle Kills:0
Kill Difference:53
Playtime:0.222 hours
Usage:0%
Score:0.008m
Score/min:604
Piloting Accuracy:N/A%
Gunner Accuracy:74.913%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 12,91312,9041,17211.01M4.1953.291%A*81.51%A124.2M**N/A304103.9h1.6A2.9A
Betelgeuse 54-A 12,33412,2821,4458.5A*1.6834.136%A*42.721%A++145.2A**N/A34084.6h8.3A24.3A
VE-S Canis 2,8802,87727810.349S3.5343.477%M50.817%M*259.2SN/A55911.1h6.3A14.6B**
Orion VS54 2,6332,6273058.613S1.7933.145%M42.482%M131.4SN/A35420h8.1A+24.6B+
Pulsar LSW 1,9101,9022148.888S2.0734.646%A**41.903%M152.2SN/A49012.5h8.1A+23.3B**
NS-44 Commissioner 1,7321,7294993.465A**3.3552.553%A*32.678%A++154.4SN/A37511.2h2.2A++4.2A
Terminus VX-9 1,3071,3061578.318S1.5033.572%A++38.974%A++119.8M**N/A28010.9h8.8A+26.2B**
SVA-88 1,2741,2711319.702S2.8832.672%A*41.07%A*135.2M**N/A4079.4h8.4A25.6B**
Flare VE6 1,2641,2611647.689S0.8733.656%A*47.026%M**131.4M**N/A3319.6h7.2A21.4B**
Eridani SX5G 1,1951,1911478.102S1.2835.972%A+41.478%M+130.9MN/A2969.1h8.5B**23.5B*
NS-15MP 1,1731,1671328.841M**2.0234.424%A+45.244%A++128.2A++N/A2909.1h8A23.2B**
NS-15M2 1,1681,1581269.19S2.3734.752%A*39.119%A++143M**1.2A*3368.1h8.3A+24B**
Pulsar C 1,0061,0041267.968S1.1536.423%A**34.462%A*137.5SN/A3517.3h8B**21.9B**
VX6-7 814813829.915S3.1033.809%A++29.766%A++150.6SN/A3295.4h9.1B**26.9B**
Eridani SX5-AE 6876866610.394S3.5734.541%B*43.732%A*214.4SN/A4443.2h7.2B**20.7B*
H-V45 AE 651650867.558S0.7437.33%A++46.154%A*180.6SN/A4273.6h8.6A23.1B**
NS Decimator 7165351065.047S1.7768.368%B**2.43%C+49.1B**16.6C++31910.9h4.2B+6.1B*
Solstice VE3 488487647.609S0.7935.636%A**23.203%B++128.2SN/A4233.8h9.9B**27.6B+
Sirius SX12 414414577.263S0.4434.743%A*35.024%M++147.9SN/A3762.8h8.8A+25.4B**
VE-H Maw 391391478.319S1.5033.632%A+51.407%M+162.9M**N/A3752.4h6.8A+20.3B**
NS-357P Underboss 3013011072.813B**4.0150.583%B**35.216%A111.5B**N/A3002.7h2.7A5.4B**
Artemis VX26 2882872810.25S3.4335.281%A++40.07%M143.5SN/A3602h8A+22.7A
Blueshift VM5 2022021910.632M**3.8126.627%A++25.248%B*74.8M+N/A1972.7h13.5B++50.5B*
S1 244199355.686S1.1366.776%B**5.025%A60.3M13.6C*3583.3h4.1B**6.1B**
NS Campion 1901907,1780.026C--6.7914.463%D*5.789%C--0.5CN/A1411.5h1.5A10.6C+
Blueshift VM5 1871851413.214S6.3927.563%A++30.27%A++74MN/A1862.5h14.1B+51.1B*
NS-44P Commissioner 168168433.907A*2.9155.52%A++44.643%A*210M**N/A4830.8h2.1A+3.7B**
Equinox VE2 Burst 166165198.684M**1.8632.552%B**43.636%A*103.1A*N/A3011.6h9.8B**30.3B*
Frag Grenade 1521511151N/A144.1857.717%A++N/A755B**5C26710.2h2.9B*5.1B**
Phobos VX86 104104195.474M++1.3578.855%A++26.923%A*148.6SN/A3790.7h1.7A2.2B*
Thanatos VE70 9291146.5S0.3264%M27.473%A**113.8S1.3A**4980.8h3.2A4.9A
Quasar VM1 7675107.5M**0.6823.738%A++29.333%A*75S1A++2921h9.5A+40.2B++
Ursa 6564416U9.1833.865%A*32.813%A+106.7M++1.7M4890.6h7.6A22.5B**
NS Baron G5AE 6262512.4U5.5851.771%B+40.323%S155SN/A3380.4h3.1A5.9C+
Spiker 5555291.897B*4.9237.016%B**41.818%M++137.5SN/A3880.4h5.9B*16B*
L105 Zephyr 5454154S47.1874.913%M**N/A270SN/A6010.2h4A5.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter46,8032.9h
Restoration Kit185371.2h
Nano-Armor Kit35,7830.6h
Spawn Beacon15050.4h
Medical Kit1,42710,53940.9h
Medical Applicator25,3890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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