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Primarch KefeusVS[2TNC] KefeusVS
VS BR 99

KDR: 6.85

Score: 13.9m

Last Seen: Nov 7th, 2018 5:30 PM
- OFFLINE - 153.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 12
Level Progress (to 100): 92%
Level 100 Progress: 74% 131h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A VE-S Canis Orion VS54 Pulsar LSW NS-44 Commissioner Terminus VX-9 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,747,733 MLG Score: 18983
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.919%41.939%14642698835,3447.61396-0.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.996%2.725M3.321M*-0.867D--HEAD ++ (~24.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.705B++7.70.459B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.377%1.351%104110137412980.569231822%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.723A++0.248C++-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.911B*8.50.854B*7.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.056%81.578%01101313,495507926.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.702M0.95B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.699B+1.60.504B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.862%32.21%02101226738620.689923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%1.921A++3.311M*-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.722B++2.40.513B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 12
13.9m152.1%627 (37.6k)521 (31.3k)6.8458451,4677,5186.9304399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014620534.57%50.846%175803:3412

51% Heavy Assault36% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2016 4:59 PMJan 30th, 2017 4:07 PMNov 12th, 2018 3:53 AM (2d) (PST)Nov 7th, 2018 1:42 PM (6d) (PST)Nov 7th, 2018 1:30 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1142618531.9220.2810.9772.9480.01618983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,84815,66451,1841151759177131,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
446.3h/18.6d 636 26,169 12,087 78.9k 395 2,076 417 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:12,693
Deaths:1,492
KDR:8.507
Accuracy:34.033% A*
HSR:42.843% A++
Orion VS54
M
Kills:2,627
Deaths:305
KDR:8.613
Accuracy:33.145% M
HSR:42.482% M
Pulsar LSW
A**
Kills:1,904
Deaths:214
KDR:8.897
Accuracy:34.642% A*
HSR:41.859% A**
SVA-88
A*
Kills:1,271
Deaths:131
KDR:9.702
Accuracy:32.672% A++
HSR:41.070% A*
Flare VE6
M*
Kills:1,261
Deaths:164
KDR:7.689
Accuracy:33.656% A*
HSR:47.026% M*
NS-15MP
A++
Kills:1,167
Deaths:132
KDR:8.841
Accuracy:34.424% A+
HSR:45.244% A++
NS-15M2
A*
Kills:1,158
Deaths:127
KDR:9.118
Accuracy:34.751% A*
HSR:39.119% A++
VE-H Maw
M+
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.632% A+
HSR:51.407% M+
NS-15M AE
M++
Kills:209
Deaths:24
KDR:8.708
Accuracy:32.057% A
HSR:53.110% M++
Ursa
A*
Kills:64
Deaths:4
KDR:16
Accuracy:33.865% A*
HSR:32.813% A
Kills:22,745
Deaths (as Heavy Assault):2,640
Deaths (to Heavy Assaults):2,187
KDR:8.61553
Kill Difference:20,105
Playtime:228.816 hours
Usage:51%
Score:7.163m
Score/min:522
Accuracy (listed only):33.688%
HSR (listed only):43.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M**
Eridani SX5G
M
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M
Pulsar C
A**
Kills:1,004
Deaths:126
KDR:7.968
Accuracy:36.473% A**
HSR:34.462% A*
VX6-7
A++
Kills:879
Deaths:87
KDR:10.103
Accuracy:33.905% A++
HSR:29.579% A+
Eridani SX5-AE
A*
Kills:872
Deaths:86
KDR:10.140
Accuracy:34.731% B**
HSR:44.151% A*
Sirius SX12
M+
Kills:496
Deaths:74
KDR:6.703
Accuracy:34.657% A*
HSR:35.484% M+
Solstice VE3
A**
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A**
HSR:23.203% B++
Phobos VX86
M++
Kills:176
Deaths:40
KDR:4.400
Accuracy:55.145% C
HSR:34.659% M++
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A*
NS-11CP
A++
Kills:64
Deaths:7
KDR:9.143
Accuracy:35.476% A+
HSR:35.938% A++
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:8,199
Deaths (as Light Assault):928
Deaths (to Light Assaults):1,572
KDR:8.83513
Kill Difference:7,271
Playtime:25.515 hours
Usage:6%
Score:0.690m
Score/min:451
Accuracy (listed only):41.931%
HSR (listed only):36.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M**
Terminus VX-9
A++
Kills:1,306
Deaths:157
KDR:8.318
Accuracy:33.572% A++
HSR:38.974% A++
Eridani SX5G
M
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M
Eridani SX5-AE
A*
Kills:872
Deaths:86
KDR:10.140
Accuracy:34.731% B**
HSR:44.151% A*
H-V45 AE
A**
Kills:653
Deaths:86
KDR:7.593
Accuracy:37.300% A*
HSR:45.942% A**
Sirius SX12
M+
Kills:496
Deaths:74
KDR:6.703
Accuracy:34.657% A*
HSR:35.484% M+
Phobos VX86
M++
Kills:176
Deaths:40
KDR:4.400
Accuracy:55.145% C
HSR:34.659% M++
Equinox VE2 Burst
A++
Kills:165
Deaths:19
KDR:8.684
Accuracy:32.552% B**
HSR:43.636% A++
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A*
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:7,889
Deaths (as Combat Medic):906
Deaths (to Combat Medics):934
KDR:8.70751
Kill Difference:6,983
Playtime:21.647 hours
Usage:5%
Score:0.617m
Score/min:475
Accuracy (listed only):42.318%
HSR (listed only):40.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:13,495
Deaths:1,213
KDR:11.125
Accuracy:53.056% A*
HSR:81.578% A
VE-S Canis
M**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% M
HSR:50.817% M**
NS-44 Commissioner
A*
Kills:1,729
Deaths:499
KDR:3.465
Accuracy:52.553% A*
HSR:32.678% A+
Eridani SX5G
M
Kills:1,191
Deaths:147
KDR:8.102
Accuracy:35.972% A+
HSR:41.478% M
Eridani SX5-AE
A*
Kills:872
Deaths:86
KDR:10.140
Accuracy:34.731% B**
HSR:44.151% A*
Sirius SX12
M+
Kills:496
Deaths:74
KDR:6.703
Accuracy:34.657% A*
HSR:35.484% M+
NS-357P Underboss
B**
Kills:363
Deaths:122
KDR:2.975
Accuracy:48.310% B*
HSR:34.160% B**
Artemis VX26
M
Kills:287
Deaths:28
KDR:10.250
Accuracy:35.281% A++
HSR:40.070% M
NS-44P Commissioner
A*
Kills:169
Deaths:44
KDR:3.841
Accuracy:54.602% A++
HSR:44.379% A*
Spiker
M++
Kills:57
Deaths:30
KDR:1.900
Accuracy:36.623% B**
HSR:42.105% M++
Kills:21,536
Deaths (as Infiltrator):2,521
Deaths (to Infiltrators):1,270
KDR:8.54264
Kill Difference:19,015
Playtime:160.383 hours
Usage:36%
Score:5.227m
Score/min:543
Accuracy (listed only):42.926%
HSR (listed only):44.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,004
Deaths:126
KDR:7.968
Accuracy:36.473% A**
HSR:34.462% A*
VX6-7
A++
Kills:879
Deaths:87
KDR:10.103
Accuracy:33.905% A++
HSR:29.579% A+
Solstice VE3
A**
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A**
HSR:23.203% B++
Phobos VX86
M++
Kills:176
Deaths:40
KDR:4.400
Accuracy:55.145% C
HSR:34.659% M++
Thanatos VE70
M
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% M
HSR:27.473% A*
NS-11CP
A++
Kills:64
Deaths:7
KDR:9.143
Accuracy:35.476% A+
HSR:35.938% A++
NS Baron G5AE
S
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% B+
HSR:40.323% S
Kills:2,763
Deaths (as Engineer):343
Deaths (to Engineers):887
KDR:8.05539
Kill Difference:2,420
Playtime:3.123 hours
Usage:1%
Score:0.099m
Score/min:529
Accuracy (listed only):44.629%
HSR (listed only):32.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:225
Deaths:22
KDR:10.227
Accuracy:26.533% A++
HSR:25.333% B*
Blueshift VM5
A++
Kills:206
Deaths:17
KDR:12.118
Accuracy:27.173% A++
HSR:29.612% A++
Quasar VM1
A*
Kills:75
Deaths:10
KDR:7.500
Accuracy:23.738% A++
HSR:29.333% A*
Kills:506
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):243
KDR:20.65306
Kill Difference:481.500
Playtime:3.790 hours
Usage:1%
Score:0.145m
Score/min:636
Accuracy (listed only):25.815%
HSR (listed only):28.093%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:74
V. Kills:2 N/A
Deaths:2
KDR:37
Accuracy:52.377% A+
KPH:91.300 A+
VKPH:2.500 C-
Kills:74 (74 + 0)
Deaths:2
KDR:37
VKDR:1
Vehicle Kills:2
Kill Difference:72
Playtime:0.811 hours
Usage:0%
Score:0.012m
Score/min:241
Piloting Accuracy:52.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:54
V. Kills: N/A
Deaths:1
KDR:54
Accuracy:74.913% M**
KPH:243.300 S
VKPH:0 D--
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:0
Vehicle Kills:0
Kill Difference:53
Playtime:0.222 hours
Usage:0%
Score:0.008m
Score/min:604
Piloting Accuracy:N/A%
Gunner Accuracy:74.913%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 13,50413,4951,21311.125M4.2853.056%A*81.578%A124.7SN/A304108.2h1.6A3B**
Betelgeuse 54-A 12,74812,6931,4928.507A++1.6634.033%A*42.843%A++145.2MN/A34087.4h8.3A24.4A
VE-S Canis 2,8802,87727810.349S3.5043.477%M50.817%M**259.2SN/A56011.1h6.3A14.6B**
Orion VS54 2,6332,6273058.613S1.7733.145%M42.482%M131.4SN/A35520h8.1A+24.6B+
Pulsar LSW 1,9121,9042148.897S2.0534.642%A*41.859%A**152.3SN/A48912.5h8.1A+23.3B**
NS-44 Commissioner 1,7321,7294993.465A**3.3852.553%A*32.678%A+154.4SN/A37511.2h2.2A++4.2A
Terminus VX-9 1,3071,3061578.318S1.4733.572%A++38.974%A++119.8M**N/A28010.9h8.8A+26.2B**
SVA-88 1,2741,2711319.702M**2.8632.672%A++41.07%A*135.2M**N/A4079.4h8.4A25.6B**
Flare VE6 1,2641,2611647.689S0.8433.656%A*47.026%M*131.4M*N/A3329.6h7.2A21.4B**
Eridani SX5G 1,1951,1911478.102S1.2635.972%A+41.478%M130.9MN/A2969.1h8.5B**23.5B++
NS-15MP 1,1731,1671328.841M*2.0034.424%A+45.244%A++128.2A++N/A2909.1h8A23.2B**
NS-15M2 1,1681,1581279.118M**2.2734.751%A*39.119%A++143M**1.2A++3368.1h8.3A+24B**
Pulsar C 1,0061,0041267.968S1.1236.473%A**34.462%A*137.5SN/A3527.3h8B**21.9B**
VX6-7 8808798710.103S3.2633.905%A++29.579%A+151.6SN/A3305.8h9.1B**26.8B**
Eridani SX5-AE 8738728610.14S3.2934.731%B**44.151%A*207.6SN/A4414.2h7.1B**20.5B*
H-V45 AE 654653867.593S0.7537.3%A*45.942%A**181.4SN/A4203.6h8.6A23.1A
NS Decimator 7385521095.064S1.7867.905%B*2.355%C+48.8B**16.5C++31411.3h4.2B+6.1B++
Sirius SX12 497496746.703S0.1434.657%A*35.484%M+137.8SN/A3463.6h8.8A+25.4B**
Solstice VE3 488487647.609S0.7635.636%A**23.203%B++128.2SN/A4293.8h9.9B**27.6B++
VE-H Maw 391391478.319S1.4733.632%A+51.407%M+162.9M**N/A3802.4h6.8A+20.3B**
NS-357P Underboss 3633631222.975B**3.8748.31%B*34.16%B**110B**N/A2813.3h2.7A5.6B**
Artemis VX26 2882872810.25S3.4035.281%A++40.07%M143.5SN/A3612h8A+22.7A
Blueshift VM5 2252252210.227M**3.3826.533%A++25.333%B*75M+N/A2033h13.3B*50.2B*
NS Campion 2112117,4210.028C6.8215.247%D--5.687%D0.5CN/A1426.8h1.6B**10.4C+
NS-15M AE 209209248.708M*1.8632.057%A53.11%M++130.6MN/A3661.6h8.6A26.7B*
Blueshift VM5 2082061712.118S5.2727.173%A++29.612%A++76.3M+N/A1932.7h13.9B++51.1B*
S1 244199355.686S1.1666.776%B**5.025%A60.3M++13.6C++3593.3h4.1A6.1B**
Phobos VX86 177176404.4A**2.4555.145%C34.659%M++110MN/A2541.6h1.9B**3.5B+
NS-44P Commissioner 169169443.841A++3.0054.602%A++44.379%A*211.3SN/A4600.8h2.1A+3.8B**
Equinox VE2 Burst 166165198.684M**1.8432.552%B**43.636%A++103.1A*N/A3041.6h9.8B**30.3B*
Frag Grenade 1581571157N/A150.1557.967%A++N/A785A5C26740.2h2.9B*5.1B**
Thanatos VE70 9291146.5S0.3564%M27.473%A*113.8S1.3A**4980.8h3.2A4.9A
Quasar VM1 7675107.5M**0.6523.738%A++29.333%A*75S1A++2941h9.5A+40.2B++
Light PPA 7674237M**30.1552.377%A+1.351%C++92.5A+2.5C-2410.8h8.5B++16.2B++
NS-11CP 646479.143S2.3035.476%A+35.938%A++160M+N/A4680.4h8.8B*24.8B**
Ursa 6564416U9.1533.865%A*32.813%A106.7M++1.7M++4960.6h7.6A22.5B**
NS Baron G5AE 6262512.4U5.5551.771%B+40.323%S155SN/A3390.4h3.1A5.9C++
Spiker 5757301.9B**4.9536.623%B**42.105%M++142.5SN/A3810.4h5.9B*16B
L105 Zephyr 5454154S47.1574.913%M**N/A270SN/A6010.2h4A+5.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter47,0773.1h
Restoration Kit185381.3h
Nano-Armor Kit47,1410.6h
Spawn Beacon15190.4h
Medical Kit1,47110,95843h
Medical Applicator25,4000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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