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Initiate Keiner[VEP] Keiner
VS BR 144

KDR: 1.28

Score: 47m

Last Seen: Sep 16th, 2017 12:29 AM
- OFFLINE - 8382 hour(s)

Battle Rank 106 (144 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Pandora VX25 Proton II PPA-H Tank Mine MANA Anti-Vehicle Turret Thanatos VE70 NS-11C Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 893TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.703%15.019%3261610066,9980.7269140.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.093%0.123C+-0.871D---0.17CHEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.114C+14.4-0.007C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.289%1.23%394101856914513240.392143175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.943%-1.228D*-0.891D--0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.8-0.807D-19.8-0.577D50.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.068%3.374%3841710056,490136516904.7511384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%-1.215D*-0.252C0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.311C*18.80.523B+62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.264%79.71%3841102169108900.0633028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.185C++0.824B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+1.90.397B3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.446%9.804%384410185,090828636.13993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.986%2.664M-0.94D--2.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.132C++8.4-0.734D-3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47m540.4%299 (17.9k)296 (17.8k)1.2786935,01727,3851.60807144 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102219613.362%6.791%9105:497

6% Combat Medic77% Engineer7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:41 PMAug 28th, 2016 8:47 PMOct 16th, 2017 12:28 AM (489d) (PST)Sep 15th, 2017 8:30 PM (519d) (PST)Sep 15th, 2017 8:29 PM (519d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851632220.2200.1720.0151.4650.05165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0899,79913,2901310188317,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2649.3h/110.4d 9,020 2,378 10,632 232.9k 3,661 7,621 8,070 61.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D--
Kills:155
Deaths:212
KDR:0.731
Accuracy:14.759% D**
HSR:1.935% D--
Flare VE6
C--
Kills:134
Deaths:160
KDR:0.838
Accuracy:15.335% D*
HSR:20.896% C--
SVA-88
D--
Kills:89
Deaths:106
KDR:0.840
Accuracy:18.140% D--
HSR:13.483% F
Orion VS54
D--
Kills:64
Deaths:60
KDR:1.067
Accuracy:15.646% D--
HSR:14.063% D**
Kills:442
Deaths (as Heavy Assault):538
Deaths (to Heavy Assaults):7,127
KDR:0.82156
Kill Difference:96
Playtime:83.732 hours
Usage:3%
Score:1.166m
Score/min:232
Accuracy (listed only):15.970%
HSR (listed only):12.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:2,789
Deaths:625
KDR:4.462
Accuracy:89.446% S
HSR:10.613% D*
Thanatos VE70
C**
Kills:1,162
Deaths:1,250
KDR:0.930
Accuracy:42.079% C**
HSR:7.487% F-
NS-11C
C+
Kills:1,162
Deaths:1,667
KDR:0.697
Accuracy:23.862% C+
HSR:11.360% D**
Pulsar C
D
Kills:1,143
Deaths:800
KDR:1.429
Accuracy:21.309% D
HSR:13.736% F
Phobos VX86
D-
Kills:992
Deaths:1,280
KDR:0.775
Accuracy:42.521% D**
HSR:10.585% D-
Solstice SF
B*
Kills:934
Deaths:678
KDR:1.378
Accuracy:28.305% B*
HSR:3.961% F--
VX6-7
D--
Kills:578
Deaths:798
KDR:0.724
Accuracy:19.546% D--
HSR:12.976% D**
Eidolon VE33
C++
Kills:431
Deaths:460
KDR:0.937
Accuracy:28.367% C++
HSR:23.202% C
NS Baron G5
C+
Kills:216
Deaths:357
KDR:0.605
Accuracy:42.897% C+
HSR:12.037% D
Nova
C-
Kills:147
Deaths:201
KDR:0.731
Accuracy:40.052% C-
HSR:7.483% D**
Serpent VE92
B+
Kills:72
Deaths:154
KDR:0.468
Accuracy:18.450% D--
HSR:22.222% B+
Solstice VE3
D--
Kills:57
Deaths:41
KDR:1.390
Accuracy:17.803% D--
HSR:10.526% F
Kills:9,683
Deaths (as Engineer):8,311
Deaths (to Engineers):7,591
KDR:1.16508
Kill Difference:1,372
Playtime:2,048.354 hours
Usage:77%
Score:37.197m
Score/min:303
Accuracy (listed only):34.553%
HSR (listed only):12.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:2,789
Deaths:625
KDR:4.462
Accuracy:89.446% S
HSR:10.613% D*
Thanatos VE70
C**
Kills:1,162
Deaths:1,250
KDR:0.930
Accuracy:42.079% C**
HSR:7.487% F-
NS-11C
C+
Kills:1,162
Deaths:1,667
KDR:0.697
Accuracy:23.862% C+
HSR:11.360% D**
Pulsar C
D
Kills:1,143
Deaths:800
KDR:1.429
Accuracy:21.309% D
HSR:13.736% F
Sirius SX12
C
Kills:1,136
Deaths:1,306
KDR:0.870
Accuracy:23.064% C
HSR:15.317% C
Phobos VX86
D-
Kills:992
Deaths:1,280
KDR:0.775
Accuracy:42.521% D**
HSR:10.585% D-
Solstice SF
B*
Kills:934
Deaths:678
KDR:1.378
Accuracy:28.305% B*
HSR:3.961% F--
VX6-7
D--
Kills:578
Deaths:798
KDR:0.724
Accuracy:19.546% D--
HSR:12.976% D**
NS-7 PDW
B
Kills:241
Deaths:394
KDR:0.612
Accuracy:26.439% B
HSR:8.714% D**
NS Baron G5
C+
Kills:216
Deaths:357
KDR:0.605
Accuracy:42.897% C+
HSR:12.037% D
Nova
C-
Kills:147
Deaths:201
KDR:0.731
Accuracy:40.052% C-
HSR:7.483% D**
Serpent VE92
B+
Kills:72
Deaths:154
KDR:0.468
Accuracy:18.450% D--
HSR:22.222% B+
Solstice VE3
D--
Kills:57
Deaths:41
KDR:1.390
Accuracy:17.803% D--
HSR:10.526% F
Kills:10,629
Deaths (as Light Assault):9,551
Deaths (to Light Assaults):4,271
KDR:1.11287
Kill Difference:1,078
Playtime:54.317 hours
Usage:2%
Score:0.462m
Score/min:142
Accuracy (listed only):33.521%
HSR (listed only):11.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,136
Deaths:1,306
KDR:0.870
Accuracy:23.064% C
HSR:15.317% C
Artemis VX26
D-
Kills:853
Deaths:1,042
KDR:0.819
Accuracy:22.847% D-
HSR:16.764% D-
NS-357 Underboss
D-
Kills:307
Deaths:492
KDR:0.624
Accuracy:27.498% D--
HSR:14.332% D-
NS-7 PDW
B
Kills:241
Deaths:394
KDR:0.612
Accuracy:26.439% B
HSR:8.714% D**
Beamer VS3
B
Kills:159
Deaths:111
KDR:1.432
Accuracy:22.263% D
HSR:25.157% B
Parallax VX3
C*
Kills:69
Deaths:18
KDR:3.833
Accuracy:36.264% C-
HSR:79.710% C*
Kills:2,765
Deaths (as Infiltrator):3,363
Deaths (to Infiltrators):3,665
KDR:0.82218
Kill Difference:598
Playtime:173.764 hours
Usage:7%
Score:2.895m
Score/min:278
Accuracy (listed only):26.396%
HSR (listed only):26.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:2,789
Deaths:625
KDR:4.462
Accuracy:89.446% S
HSR:10.613% D*
Thanatos VE70
C**
Kills:1,162
Deaths:1,250
KDR:0.930
Accuracy:42.079% C**
HSR:7.487% F-
Sirius SX12
C
Kills:1,136
Deaths:1,306
KDR:0.870
Accuracy:23.064% C
HSR:15.317% C
Phobos VX86
D-
Kills:992
Deaths:1,280
KDR:0.775
Accuracy:42.521% D**
HSR:10.585% D-
NS-11A
D--
Kills:403
Deaths:390
KDR:1.033
Accuracy:15.690% F
HSR:13.648% D--
NS-7 PDW
B
Kills:241
Deaths:394
KDR:0.612
Accuracy:26.439% B
HSR:8.714% D**
NS Baron G5
C+
Kills:216
Deaths:357
KDR:0.605
Accuracy:42.897% C+
HSR:12.037% D
H-V45
C**
Kills:169
Deaths:167
KDR:1.012
Accuracy:19.177% D--
HSR:23.077% C**
Nova
C-
Kills:147
Deaths:201
KDR:0.731
Accuracy:40.052% C-
HSR:7.483% D**
Kills:7,255
Deaths (as Combat Medic):5,970
Deaths (to Combat Medics):2,878
KDR:1.21524
Kill Difference:1,285
Playtime:167.034 hours
Usage:6%
Score:3.248m
Score/min:324
Accuracy (listed only):37.929%
HSR (listed only):12.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:713
Deaths:348
KDR:2.049
Accuracy:17.084% C-
HSR:15.428% D--
Blueshift VM5
D
Kills:658
Deaths:367
KDR:1.793
Accuracy:17.025% D
HSR:15.957% D--
Quasar VM1
D**
Kills:225
Deaths:125
KDR:1.800
Accuracy:11.448% D**
HSR:10.222% F-
Quasar VM1
D-
Kills:197
Deaths:106
KDR:1.858
Accuracy:11.543% D-
HSR:10.152% F
NS-10 Burster
C*
Kills:158
Deaths:105
KDR:1.505
Accuracy:22.977% D-
HSR:8.228% C*
NS-10 Burster
D
Kills:147
Deaths:105
KDR:1.400
Accuracy:22.757% D*
HSR:4.082% D
Comet VM2
D*
Kills:73
Deaths:88
KDR:0.830
Accuracy:32.993% D*
HSR:1.370% D**
Comet VM2
D*
Kills:67
Deaths:87
KDR:0.770
Accuracy:32.762% D*
HSR:0% F-
Kills:2,238
Deaths (as MAX Suit):665.500
Deaths (to MAX Suits):1,538
KDR:3.36289
Kill Difference:1,572.500
Playtime:111.816 hours
Usage:4%
Score:2.033m
Score/min:303
Accuracy (listed only):21.074%
HSR (listed only):8.180%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:430
V. Kills:220 195%
Deaths:80
KDR:5.375
Accuracy:51.243% A
KPH:1,548,000 U
VKPH:792,000 U
L105 Zephyr
U
Kills:211
V. Kills:38 N/A
Deaths:27
KDR:7.815
Accuracy:36.331% D
KPH:759,600 U
VKPH:136,800 U
AP30 Shredder
U
Kills:95
V. Kills:28 328%
Deaths:24
KDR:3.958
Accuracy:18.304% F--
KPH:342,000 U
VKPH:100,800 U
Kills:736 (0 + 736)
Deaths:131
KDR:5.618
VKDR:2.183
Vehicle Kills:286
Kill Difference:605
Playtime:0.001 hours
Usage:0%
Score:0.630m
Score/min:9,454,935
Piloting Accuracy:N/A%
Gunner Accuracy:18.304%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:281
V. Kills:57 484%
Deaths:31
KDR:9.065
Accuracy:35.663% C
KPH:27.300 C+
VKPH:5.500 D
Skyguard
D
Kills:59
V. Kills:36 159%
Deaths:35
KDR:1.686
Accuracy:24.694% D
KPH:8.700 D
VKPH:5.300 D*
Kills:340 (340 + 0)
Deaths:66
KDR:5.152
VKDR:1.409
Vehicle Kills:93
Kill Difference:274
Playtime:17.050 hours
Usage:1%
Score:0.308m
Score/min:301
Driving Accuracy:24.694%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:345
V. Kills:229 150%
Deaths:58
KDR:5.948
Accuracy:46.365% C
KPH:23.100 D
VKPH:15.300 C
Saron HRB
C-
Kills:325
V. Kills:252 128%
Deaths:83
KDR:3.916
Accuracy:44.599% C++
KPH:15.400 D-
VKPH:12 C-
Proton II PPA
C
Kills:177
V. Kills:13 N/A
Deaths:20
KDR:8.850
Accuracy:21.902% C
KPH:41.800 C--
VKPH:3.100 C
Supernova FPC
D--
Kills:144
V. Kills:198 72%
Deaths:98
KDR:1.469
Accuracy:48.707% D
KPH:7.700 F
VKPH:10.600 D--
Supernova PC
C+
Kills:85
V. Kills:23 354%
Deaths:16
KDR:5.313
Accuracy:38.702% D*
KPH:20.700 C+
VKPH:5.600 D-
Kills:1,076 (229 + 847)
Deaths:275
KDR:3.913
VKDR:2.600
Vehicle Kills:715
Kill Difference:801
Playtime:63.091 hours
Usage:2%
Score:1.385m
Score/min:366
Driving Accuracy:38.702%
Gunner Accuracy:21.902%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,249
V. Kills:136 N/A
Deaths:77
KDR:29.208
Accuracy:32.914% C--
KPH:117.600 B+
VKPH:7.100 C*
M12 Kobalt-H
D*
Kills:416
V. Kills:17 N/A
Deaths:22
KDR:18.909
Accuracy:11.425% F--
KPH:34.500 D**
VKPH:1.400 D*
M40 Fury-H
C
Kills:291
V. Kills:23 N/A
Deaths:29
KDR:10.035
Accuracy:33.446% D--
KPH:79.100 C
VKPH:6.300 D
E540 Halberd-H
B*
Kills:262
V. Kills:202 129%
Deaths:28
KDR:9.357
Accuracy:59.850% C**
KPH:37.200 C
VKPH:28.700 B*
Kills:3,218 (0 + 3,218)
Deaths:156
KDR:20.628
VKDR:2.423
Vehicle Kills:378
Kill Difference:3,062
Playtime:41.909 hours
Usage:2%
Score:1.054m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:59.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:937
V. Kills:143 N/A
Deaths:99
KDR:9.465
Accuracy:37.417% C+
KPH:29.800 C
VKPH:4.600 D
M12 Kobalt
C
Kills:429
V. Kills:35 N/A
Deaths:38
KDR:11.290
Accuracy:13.388% D-
KPH:31.100 D-
VKPH:2.500 C
M60-G Bulldog
B
Kills:178
V. Kills:55 318%
Deaths:32
KDR:5.563
Accuracy:37.436% C*
KPH:24.200 C
VKPH:7.500 B
M20 Basilisk
D
Kills:174
V. Kills:89 193%
Deaths:27
KDR:6.444
Accuracy:28.611% D*
KPH:10.300 D-
VKPH:5.200 D
M20 Basilisk
D-
Kills:87
V. Kills:41 207%
Deaths:20
KDR:4.350
Accuracy:28.610% D*
KPH:11.100 D-
VKPH:5.200 D-
G30 Walker
D-
Kills:85
V. Kills:57 147%
Deaths:18
KDR:4.722
Accuracy:23.556% D-
KPH:8.500 D-
VKPH:5.700 D-
G30 Walker
D--
Kills:57
V. Kills:41 136%
Deaths:23
KDR:2.478
Accuracy:20.962% D**
KPH:6.400 D--
VKPH:4.600 D--
M12 Kobalt
D-
Kills:52
V. Kills:3 N/A
Deaths:10
KDR:5.200
Accuracy:11.991% D*
KPH:23.800 D*
VKPH:1.400 D-
Kills:1,999 (0 + 1,999)
Deaths:267
KDR:7.487
VKDR:1.738
Vehicle Kills:464
Kill Difference:1,732
Playtime:98.391 hours
Usage:4%
Score:1.152m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:11.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:972
V. Kills:100 N/A
Deaths:817
KDR:1.190
Accuracy:28.675% F-
KPH:11.400 D
VKPH:1.200 D*
Kills:972 (972 + 0)
Deaths:817
KDR:1.190
VKDR:0.122
Vehicle Kills:100
Kill Difference:155
Playtime:85.501 hours
Usage:3%
Score:0.317m
Score/min:62
Driving Accuracy:28.675%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,6523,6524627.905A6.6349.47%B*N/A162.3B*N/A62822.5h1.4A+2.7A+
Pandora VX25 2,8242,7896254.462S3.1889.446%S10.613%D*15.9DN/A145175.2h12.4T*13.9C+
Proton II PPA-H 2,3852,2497729.208A+27.9332.914%C--1.556%C+117.7B+7.1C*61119.1h6.8B*20.8B+
Tank Mine 3,4951,9534923.97B++2.6923.768%DN/A90.4C71.4C**148021.6h1A+4.2A
MANA Anti-Vehicle Turret 3,6211,2195072.404C+1.1367.193%C*2.051%D12190M+24020S14078660.1h11.6C*17.2C**
Thanatos VE70 1,1681,1621,2500.93C++0.3542.079%C**7.487%F-14.8DN/A7278.6h3.7B*8.9B++
NS-11C 1,1971,1621,6670.697C0.5823.862%C+11.36%D**8.6D-N/A47135.9h15.6C+65.3C++
Pulsar C 1,1571,1438001.429C++0.1521.309%D13.736%F12DN/A11295.2h13.5C63.4C+
Sirius SX12 1,1561,1361,3060.87C+0.4123.064%C15.317%C11D-N/A57103.3h15.2C++66C++
Phobos VX86 1,0149921,2800.775C-0.5042.521%D**10.585%D-11D*N/A5190.1h3.4D*8D*
M40 Fury-F 1,0729728171.19C+0.0928.675%F-1.029%C+11.4D1.2D*6285.5h5.8B*20.3B+
M60-G Bulldog 1,080937999.465B**8.1937.417%C+N/A29.8C4.6D20931.4h5.9B+15.7B+
Solstice SF 9859346781.378B+0.1028.305%B*3.961%F--20.9C++1.1A10644.7h6.9B++24.4B**
Artemis VX26 8598531,0420.819C-0.4622.847%D-16.764%D-13.2D--N/A7664.6h13.6C59.7D
Blueshift VM5 7227133482.049C+0.7717.084%C-15.428%D--20.8DN/A11334.3h17.1C100.3C+
Blueshift VM5 6686583671.793C0.5117.025%D15.957%D--18.1D-N/A9736.3h19.2D112.9C-
VX6-7 5845787980.724C0.5519.546%D--12.976%D**9.4D-N/A5261.6h15.7C--80.1D
MANA Anti-Personnel Turret 5825741184.864N/A3.5920.165%UN/A5740U80U19547600.1h25.3T*125.5T*
M40 Fury 5514533015.1C*13.8244.86%C1.325%C88.8C*19.2C+3975.1h12.8C**28.5C**
Eidolon VE33 4414314600.937C+0.3428.367%C++23.202%C7.2D-N/A6259.6h14D*49.4C-
C150 Dalton 650430805.375C+4.1051.243%AN/A4300U2200U34449200.1h5.5D10.8C**
M12 Kobalt 4644293811.289C+10.0113.388%D-18.648%C++31.1D-2.5C20913.8h22C164.4C--
M12 Kobalt-H 4334162218.909C++17.6311.425%F--6.731%F-34.4D**1.4D*14112.1h22.1D*193.3T-
NS-11A 4094033901.033C+0.2515.69%F13.648%D--12.2D-N/A6533h15.2C97D*
E540 Halberd 574345585.948C4.6746.365%C3.188%B+23D15.3C35615h5.7C++12.4C++
Saron HRB 577325833.916C2.6444.599%C++N/A15.4D-11.9C--26521.1h22.1C++49.5C**
NS-357 Underboss 3233074920.624C0.6527.498%D--14.332%D-7D*N/A4143.7h6.6F--24F-
C-4 4402982061.447C++0.1719.654%D--N/A40.8D-19.5D7017.3h1.2B+6.2C++
M40 Fury-H 3142912910.034C+8.7633.446%D--N/A78.6C6.2D3123.7h6.5B+19.3C*
C75 Viper 338281319.065B**7.7935.663%CN/A27.3C+5.5D30110.3h7.4B**20.9B*
E540 Halberd-H 464262289.357C++8.0859.85%C**4.198%A+37.4C28.9B*4307h7.3C12.2C+
Spear Anti-Vehicle Phalanx Turret 415246279.111B7.8340.175%C5.285%B+28.3C--19.4C+4798.7h9C++22.4C++
NS-7 PDW 2462413940.612C0.6726.439%B8.714%D**7.4D--N/A5232.7h16.2C+61.4C*
Quasar VM1 2292251251.8C+0.5211.448%D**10.222%F-14.5D*N/A9315.5h15.7D136.8D*
NS Baron G5 2162163570.605D0.6742.897%C+12.037%D9.5D*N/A4922.7h5C+11.6C+
L105 Zephyr 249211277.815C+6.5436.331%DN/A2110U380U9906400.1h5.8B+15.9C++
Frag Grenade 2082061206N/A204.7221.039%T-N/A2060S20A+39570.1h1.2A*5.7B*
Quasar VM1 1991971061.858C**0.5811.543%D-10.152%F13.4D-N/A11914.7h15.8C+136.9C+
M60-G Bulldog 233178325.563B+4.2837.436%C*1.685%D24.1C7.4B2037.4h7.4C++19.8B+
Proton II PPA 190177208.85C7.5721.902%CN/A42.1C--3.1C3154.2h8.7B+39.6C**
M20 Basilisk 263174276.444A++5.1728.611%D*6.322%C*10.2D-5.2D16317h101.3C+353.9C--
H-V45 1711691671.012C+0.2719.177%D--23.077%C**13.7DN/A11312.3h13.2C++68.8C
Beamer VS3 1661591111.432B*0.1522.263%D25.157%B8.4D-N/A10718.9h13.7D-61.7C-
NS-10 Burster 2801581051.505B**0.2322.977%D-8.228%C*4.2D3.2C13137.8h150.6C+655.2C--
Lasher X2 1561552120.731C0.5514.759%D**1.935%D--16.1DN/A1069.6h21.3C144.7D--
NS-10 Burster 2601471051.4B+0.1222.757%D*4.082%D3.9D3D11837.9h157.9C+693.8D
Nova 1471472010.731C--0.5540.052%C-7.483%D**9.8D--N/A5815h4.2C**10.4C++
Supernova FPC 342144981.469D0.1948.707%D2.778%C*7.7F10.6D--44818.7h9.4F--19.3F-
Sticky Grenade 1471421142N/A140.7255.081%BN/A473.3D--16.7B+24980.3h4.1F7.4D
Flare VE6 1371341600.838C--0.4415.335%D*20.896%C--14.9D-N/A1309h14.5D*94.6D--
Nemesis VSH9 2401091980.551C0.7362.911%C++N/A6.3D7.6C-20717.2h11.9D**19D*
AP30 Shredder 12395243.958C2.6818.304%F--2.105%C+950U280U18677300.1h43.1A235.5B+
SVA-88 91891060.84C--0.4418.14%D--13.483%F11.7D*N/A1127.6h14.8D--81.3D
M20 Basilisk 12887204.35B*3.0728.61%D*3.448%D-11.2D-5.3D-2037.8h79.7B+278.7C++
Supernova PC 10885165.313C+4.0338.702%D*1.176%D-20.7C+5.6D-5954.1h3.8B*9.8B+
G30 Walker 14285184.722B+3.4423.556%D-7.059%A8.5D-5.7D-20810h243.4C1033.1D
M60-A Bulldog 8578401.95D0.6724.933%D*1.282%C780U70U6615400.1h6C+24.1D
Comet VM2 12073880.83C+0.4532.993%D*1.37%D**6.1D--3.9D12111.9h27.9C++84.5C
Serpent VE92 73721540.468C--0.8118.45%D--22.222%B+4.1D--N/A5217.7h18.2D--98.8D--
Parallax VX3 6969183.833C*2.5536.264%C-79.71%C*22.3CN/A2013.1h1.9B++5.3B
Comet VM2 12067870.77C+0.5132.762%D*N/A5.2D--4.1C+13713h29.1C--88.8D
Orion VS54 6664601.067C+0.2115.646%D--14.063%D**13.6DN/A4374.7h15.5C--98.8C
Skyguard 9559351.686C-0.4124.694%D1.695%C8.8D5.4D*3026.7h126.6C++512.8C+
G30 Walker 9857232.478D1.2020.962%D**3.509%C6.4D--4.6D--1688.9h259.5C--1238.2D*
Solstice VE3 5957411.39B*0.1117.803%D--10.526%F5.3D-N/A19610.8h18.8C105.5C
M12 Kobalt 5552105.2C-3.9211.991%D*23.077%B**23.6D*1.4D-1612.2h25.3D--211.1D--

Consumables
  Name Deaths Consumed Time Equipped
Solstice Burst0870h
Motion Spotter342,3482.2h
Restoration Kit3530.2h
Nano-Armor Kit1,1711,492,024183.4h
Spawn Beacon145061.5h
Anti-Vehicle MANA Turret7567410.8h
Turret AI Module1710.3h
Repair Module0800.3h
Cortium Silo0990.2h
Nanite Revive Grenade06250.2h
Medical Applicator38790,55915.5h
Deconstruction Tool02990h
Spear Anti-Vehicle Tower1530.3h
Spitfire Auto-Turret132460.5h
Hoplon Anti-Aircraft Phalanx Tower0640.3h
Ammunition Package217,1748.5h
Medical Kit6790.3h
Anti-Infantry MANA Turret312,8098.2h
WLT-Howler Mining Laser3758,68014.1h
Shield Recharging Field161,1000.5h
Recon Detection Device1283,9599.8h

Check the help document for the dictionary if you want to learn more about words used here.


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