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Field Marshal Dreadnaught Keirus[RO] Keirus
TR BR 249

KDR: 3.03

Score: 190.1m

Last Seen: Jun 6th, 2020 8:29 PM
- OFFLINE - 175.9 hour(s)

Prestige 1, Battle Rank 100 (249 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR MRC3 Mercy MRC3 Mercy NS-15M1 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,386,908 MLG Score: 1908
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.989%27.313%683401304252,7113.5728-0.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.445%0.724B++0.935B*-1.106D*HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.403B11.10.225C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.423%2.723%184713374,591300815761.52626291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%-0.641D0.143C++1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.308C*9.20.265C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.488%4.747%1371313312,97024577401.2083401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.345C-0.056C+0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.509B+19.20.523B+39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.522%50.556%13741340809611410.132319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.542%0.085C+-1.06D*1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.204C4.3-0.332C-7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.092%11.311%137513395,3315392180.988504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.592%0.109C+-0.682D0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.334C**3.80.224C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
190.1m173%447 (26.8k)399 (23.9k)3.03267389,091128,3003.23213249 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13442611622.772%21.757%49503:4337

11% Combat Medic6% Engineer52% Heavy Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMJun 13th, 2020 12:37 AM (22d) (PST)Jun 6th, 2020 4:58 PM (28d) (PST)Jun 6th, 2020 4:29 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7203733470.8170.2690.1781.4730.0341908

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,19822,40520,79349161188223,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7934.8h/330.6d 25,591 84,654 162,246 701.2k 13,750 29,427 16,225 342.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:52,573
Deaths:17,680
KDR:2.974
Accuracy:25.411% B
HSR:27.474% C*
NS-15M2
B**
Kills:47,673
Deaths:15,970
KDR:2.985
Accuracy:28.153% B+
HSR:36.834% B**
T9 CARV
C**
Kills:35,400
Deaths:11,939
KDR:2.965
Accuracy:21.678% C**
HSR:22.816% C+
NS-15M1
C*
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% C*
HSR:20.321% C-
T9A "Butcher"
C*
Kills:14,273
Deaths:5,473
KDR:2.608
Accuracy:24.694% C+
HSR:31.052% C*
TMG-50
C+
Kills:11,760
Deaths:3,793
KDR:3.100
Accuracy:21.441% C+
HSR:24.464% C+
MG-H1 Watchman
B++
Kills:8,141
Deaths:3,273
KDR:2.487
Accuracy:28.093% B++
HSR:34.296% B++
T32 Bull
C++
Kills:4,577
Deaths:1,332
KDR:3.436
Accuracy:22.479% C-
HSR:26.371% C++
T9 CARV-S
C
Kills:4,054
Deaths:1,613
KDR:2.513
Accuracy:21.710% C
HSR:23.014% C
T16 Rhino
B++
Kills:3,650
Deaths:1,289
KDR:2.832
Accuracy:20.403% C
HSR:27.945% B++
NSX Naginata
A++
Kills:405
Deaths:157
KDR:2.580
Accuracy:27.924% B*
HSR:42.716% A++
Kills:197,904
Deaths (as Heavy Assault):66,001
Deaths (to Heavy Assaults):32,741
KDR:2.9985
Kill Difference:131,903
Playtime:4,132.092 hours
Usage:52%
Score:86.862m
Score/min:350
Accuracy (listed only):24.282%
HSR (listed only):28.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:6,230
Deaths:2,110
KDR:2.953
Accuracy:25.455% C*
HSR:21.059% C+
LC2 Lynx
B
Kills:5,935
Deaths:2,273
KDR:2.611
Accuracy:26.046% B
HSR:20.792% C
AS16 NightHawk
C+
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.277% C+
HSR:11.138% D-
TRAC-5 Burst
B
Kills:2,549
Deaths:848
KDR:3.006
Accuracy:28.234% B
HSR:25.657% C++
NS-11C
B+
Kills:2,114
Deaths:629
KDR:3.361
Accuracy:27.165% B+
HSR:23.557% B+
TRAC-5 S
D-
Kills:1,558
Deaths:973
KDR:1.601
Accuracy:19.337% D-
HSR:9.628% D*
MG-S1 Jackal
B++
Kills:767
Deaths:222
KDR:3.455
Accuracy:30.808% B+
HSR:26.988% B++
SMG-46 Armistice
B++
Kills:765
Deaths:341
KDR:2.243
Accuracy:30.340% B++
HSR:15.948% C+
HC1 Cougar
C+
Kills:651
Deaths:212
KDR:3.071
Accuracy:24.867% C+
HSR:23.502% C+
TRAC-5
C+
Kills:638
Deaths:139
KDR:4.590
Accuracy:22.337% C+
HSR:16.928% C-
PDW-16 Hailstorm
A++
Kills:579
Deaths:213
KDR:2.718
Accuracy:26.222% C**
HSR:28.670% A++
TRS-12 Uppercut
A
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A
HSR:11.972% D
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C
NS Baron G5
B+
Kills:524
Deaths:209
KDR:2.507
Accuracy:50.616% B+
HSR:13.931% C+
FA1 Barrage
B+
Kills:430
Deaths:158
KDR:2.722
Accuracy:45.825% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
NS-7G PDW
B+
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B+
HSR:13.636% D-
TS4 Haymaker
C++
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C++
HSR:5.051% F-
MG-C1 Kindred
C+
Kills:89
Deaths:40
KDR:2.225
Accuracy:26.513% C+
HSR:22.472% C
Kills:28,387
Deaths (as Light Assault):11,315
Deaths (to Light Assaults):22,945
KDR:2.50879
Kill Difference:17,072
Playtime:395.836 hours
Usage:5%
Score:7.471m
Score/min:315
Accuracy (listed only):34.919%
HSR (listed only):17.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:21,438
Deaths:9,029
KDR:2.374
Accuracy:26.091% B
HSR:22.773% C+
AS16 NightHawk
C+
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.277% C+
HSR:11.138% D-
Cycler TRV
C
Kills:3,106
Deaths:1,501
KDR:2.069
Accuracy:22.607% C
HSR:15.551% D
T1B Cycler
B+
Kills:895
Deaths:407
KDR:2.199
Accuracy:29.964% B+
HSR:33.631% B+
NS-11A
B+
Kills:892
Deaths:354
KDR:2.520
Accuracy:27.101% B
HSR:27.579% B+
T1 Cycler
B+
Kills:878
Deaths:375
KDR:2.341
Accuracy:24.800% B+
HSR:24.601% C*
MG-S1 Jackal
B++
Kills:767
Deaths:222
KDR:3.455
Accuracy:30.808% B+
HSR:26.988% B++
SMG-46 Armistice
B++
Kills:765
Deaths:341
KDR:2.243
Accuracy:30.340% B++
HSR:15.948% C+
PDW-16 Hailstorm
A++
Kills:579
Deaths:213
KDR:2.718
Accuracy:26.222% C**
HSR:28.670% A++
TRS-12 Uppercut
A
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A
HSR:11.972% D
T1S Cycler
C
Kills:529
Deaths:241
KDR:2.195
Accuracy:23.435% C
HSR:8.318% F-
NS Baron G5
B+
Kills:524
Deaths:209
KDR:2.507
Accuracy:50.616% B+
HSR:13.931% C+
SABR-13
B++
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B++
HSR:22.136% D
TORQ-9
C++
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C
HSR:25.793% C++
FA1 Barrage
B+
Kills:430
Deaths:158
KDR:2.722
Accuracy:45.825% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
NS-7G PDW
B+
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B+
HSR:13.636% D-
TS4 Haymaker
C++
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C++
HSR:5.051% F-
Kills:36,824
Deaths (as Combat Medic):16,203
Deaths (to Combat Medics):14,087
KDR:2.27267
Kill Difference:20,621
Playtime:849.367 hours
Usage:11%
Score:21.328m
Score/min:418
Accuracy (listed only):35.982%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:6,230
Deaths:2,110
KDR:2.953
Accuracy:25.455% C*
HSR:21.059% C+
LC2 Lynx
B
Kills:5,935
Deaths:2,273
KDR:2.611
Accuracy:26.046% B
HSR:20.792% C
AS16 NightHawk
C+
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.277% C+
HSR:11.138% D-
TRAC-5 Burst
B
Kills:2,549
Deaths:848
KDR:3.006
Accuracy:28.234% B
HSR:25.657% C++
NS-11C
B+
Kills:2,114
Deaths:629
KDR:3.361
Accuracy:27.165% B+
HSR:23.557% B+
TRAC-5 S
D-
Kills:1,558
Deaths:973
KDR:1.601
Accuracy:19.337% D-
HSR:9.628% D*
AMR-66
B*
Kills:1,481
Deaths:445
KDR:3.328
Accuracy:31.665% B+
HSR:31.938% B*
HC1 Cougar
C+
Kills:651
Deaths:212
KDR:3.071
Accuracy:24.867% C+
HSR:23.502% C+
TRAC-5
C+
Kills:638
Deaths:139
KDR:4.590
Accuracy:22.337% C+
HSR:16.928% C-
TRS-12 Uppercut
A
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A
HSR:11.972% D
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C
NS Baron G5
B+
Kills:524
Deaths:209
KDR:2.507
Accuracy:50.616% B+
HSR:13.931% C+
FA1 Barrage
B+
Kills:430
Deaths:158
KDR:2.722
Accuracy:45.825% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
TS4 Haymaker
C++
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C++
HSR:5.051% F-
MG-HBR1 Dragoon
A
Kills:93
Deaths:60
KDR:1.550
Accuracy:41.612% A
HSR:32.258% C*
MG-C1 Kindred
C+
Kills:89
Deaths:40
KDR:2.225
Accuracy:26.513% C+
HSR:22.472% C
Kills:27,718
Deaths (as Engineer):11,003
Deaths (to Engineers):18,454
KDR:2.51913
Kill Difference:16,715
Playtime:507.230 hours
Usage:6%
Score:10.065m
Score/min:331
Accuracy (listed only):36.507%
HSR (listed only):18.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,827
Deaths:1,557
KDR:1.173
Accuracy:49.039% A
HSR:23.317% C+
T4 AMP
B+
Kills:781
Deaths:692
KDR:1.129
Accuracy:31.183% B+
HSR:21.895% C**
MG-S1 Jackal
B++
Kills:767
Deaths:222
KDR:3.455
Accuracy:30.808% B+
HSR:26.988% B++
SMG-46 Armistice
B++
Kills:765
Deaths:341
KDR:2.243
Accuracy:30.340% B++
HSR:15.948% C+
PDW-16 Hailstorm
A++
Kills:579
Deaths:213
KDR:2.718
Accuracy:26.222% C**
HSR:28.670% A++
TSAR-42
B**
Kills:445
Deaths:142
KDR:3.134
Accuracy:46.926% B**
HSR:64.719% D
TX1 Repeater
C
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.351% C
HSR:14.115% D*
NS-30 Vandal
C*
Kills:354
Deaths:119
KDR:2.975
Accuracy:35.893% C*
HSR:26.554% C+
TS2 Inquisitor
B+
Kills:305
Deaths:224
KDR:1.362
Accuracy:32.791% B+
HSR:22.295% C*
TRAP-M1
C*
Kills:239
Deaths:106
KDR:2.255
Accuracy:31.572% C*
HSR:17.573% D*
SOAS-20
B*
Kills:183
Deaths:55
KDR:3.327
Accuracy:28.524% C+
HSR:28.415% B*
NS-7G PDW
B+
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B+
HSR:13.636% D-
TX2 Emperor
C**
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% C**
HSR:11.539% D*
KSR-35
C++
Kills:99
Deaths:26
KDR:3.808
Accuracy:36.842% C++
HSR:31.313% C++
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B+
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C+
NS-357 Underboss
A*
Kills:54
Deaths:50
KDR:1.080
Accuracy:52.958% A++
HSR:42.593% A*
Kills:7,203
Deaths (as Infiltrator):4,383
Deaths (to Infiltrators):16,468
KDR:1.64339
Kill Difference:2,820
Playtime:89.385 hours
Usage:1%
Score:1.672m
Score/min:312
Accuracy (listed only):34.931%
HSR (listed only):30.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:19,883
Deaths:3,816
KDR:5.210
Accuracy:19.129% C**
HSR:23.900% B+
MRC3 Mercy
B++
Kills:19,549
Deaths:3,730
KDR:5.241
Accuracy:18.984% B
HSR:24.799% B++
M3 Pounder HEG
B+
Kills:14,062
Deaths:3,201
KDR:4.393
Accuracy:44.842% B+
HSR:3.371% C++
M3 Pounder HEG
B+
Kills:13,516
Deaths:3,164
KDR:4.272
Accuracy:46.250% B+
HSR:3.041% C+
M6 Onslaught
C-
Kills:4,606
Deaths:1,327
KDR:3.471
Accuracy:13.460% D--
HSR:18.324% C-
M6 Onslaught
C
Kills:4,506
Deaths:1,173
KDR:3.841
Accuracy:14.322% D-
HSR:18.553% C
MR1 Fracture
B**
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% C*
HSR:6.467% B**
MR1 Fracture
C**
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% C**
HSR:4.224% C++
M2 Mutilator
B**
Kills:403
Deaths:93
KDR:4.333
Accuracy:13.683% C
HSR:23.821% B**
M1 Heavy Cycler
D--
Kills:396
Deaths:208
KDR:1.904
Accuracy:8.798% D**
HSR:13.131% D--
M2 Mutilator
C*
Kills:112
Deaths:39
KDR:2.872
Accuracy:16.640% C*
HSR:16.964% C
Kills:80,258
Deaths (as MAX Suit):8,819.500
Deaths (to MAX Suits):8,577
KDR:9.10006
Kill Difference:71,438.500
Playtime:934.811 hours
Usage:12%
Score:25.723m
Score/min:459
Accuracy (listed only):25.123%
HSR (listed only):14.236%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% D
KPH:44.400 D
VKPH:4 D--
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.167m
Score/min:1,871
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B+
VKPH:4.500 D-
Dual-75 Duster
A++
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B++
KPH:135.200 A++
VKPH:1.300 D*
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.049m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.953% C
KPH:58.900 A
VKPH:7.100 C
L100 Python HESH
B+
Kills:297
V. Kills:28 N/A
Deaths:19
KDR:15.632
Accuracy:51.263% C++
KPH:70.300 B+
VKPH:6.600 C-
Skyguard
D
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% C*
KPH:9.200 D
VKPH:7.300 D
L100 Python AP
C**
Kills:80
V. Kills:52 151%
Deaths:20
KDR:4
Accuracy:66.579% A
KPH:32.700 C+
VKPH:21.300 C**
Kills:809 (809 + 0)
Deaths:83
KDR:9.747
VKDR:2.265
Vehicle Kills:188
Kill Difference:726
Playtime:21.647 hours
Usage:0%
Score:0.593m
Score/min:457
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,923
V. Kills:1,196 161%
Deaths:141
KDR:13.638
Accuracy:40.168% D
KPH:34 C++
VKPH:21.100 B+
P2-120 HESH
B+
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.540% D**
KPH:64.500 B+
VKPH:2.200 D*
P2-120 HEAT
B+
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B+
VKPH:7.700 D
E540 Halberd
C+
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C+
KPH:24.100 C
VKPH:11.300 C-
MR11 Gatekeeper
C+
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.909% C**
KPH:21 C
VKPH:16.200 C+
P525 Marauder
C
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% D
KPH:62.500 C
VKPH:1.900 D-
G30 Vulcan
C+
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.782% C+
KPH:17.600 C--
VKPH:10.500 D
M12 Kobalt
C+
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D--
KPH:38.700 D
VKPH:3.300 C+
Kills:4,766 (3,782 + 984)
Deaths:270
KDR:17.652
VKDR:6.726
Vehicle Kills:1,816
Kill Difference:4,496
Playtime:133.015 hours
Usage:2%
Score:3.201m
Score/min:401
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.527% D-
KPH:116.800 C*
VKPH:3.100 D--
G20 Vulcan-H
C
Kills:64
V. Kills:48 131%
Deaths:11
KDR:5.818
Accuracy:44.091% D
KPH:32.800 D
VKPH:24.600 C
Kills:699 (0 + 699)
Deaths:28
KDR:24.964
VKDR:2.321
Vehicle Kills:65
Kill Difference:671
Playtime:7.388 hours
Usage:0%
Score:0.244m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:44.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:610
V. Kills:119 N/A
Deaths:34
KDR:17.941
Accuracy:45.411% B**
KPH:51.900 C*
VKPH:10.100 C*
M12 Kobalt
C+
Kills:257
V. Kills:4 N/A
Deaths:11
KDR:23.364
Accuracy:15.676% C-
KPH:72.100 C+
VKPH:1.100 D--
M40 Fury
B+
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B+
KPH:53.400 C+
VKPH:9.800 C
M12 Kobalt
C+
Kills:150
V. Kills:10 N/A
Deaths:6
KDR:25
Accuracy:20.530% B+
KPH:48.200 D
VKPH:3.200 C+
M20 Basilisk
B**
Kills:137
V. Kills:49 274%
Deaths:21
KDR:6.524
Accuracy:48.994% B**
KPH:22.500 C++
VKPH:8.100 C++
M60-G Bulldog
B++
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C
KPH:61.400 B++
VKPH:10.100 C++
M60-G Bulldog
C+
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:35.920% C+
KPH:30.300 C+
VKPH:4.300 D
G30 Walker
C+
Kills:59
V. Kills:50 116%
Deaths:11
KDR:5.364
Accuracy:40.323% B**
KPH:12.900 D
VKPH:10.900 C+
M20 Basilisk
D
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:45.570% B++
KPH:14.400 D
VKPH:6.800 D
Kills:1,657 (0 + 1,657)
Deaths:118
KDR:14.042
VKDR:2.754
Vehicle Kills:325
Kill Difference:1,539
Playtime:40.930 hours
Usage:1%
Score:0.817m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:45.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 52,95052,57317,6802.974C**0.0625.411%B27.474%C*52.9C*N/A166992.9h10.6B+41.7B+
NS-15M2 48,12847,67315,9702.985B+0.0528.153%B+36.834%B**67.1BN/A191710.3h10.6B+37.8B+
T9 CARV 35,56935,40011,9392.965B*0.0721.678%C**22.816%C+46.1B+N/A167767.5h11.4B++52.7B+
TAR 21,59121,4389,0292.374B+0.6626.091%B22.773%C+42.5C*N/A157504.6h11.5B+44B+
MRC3 Mercy 20,09919,8833,8165.21B**2.1819.129%C**23.9%B+47.2B**N/A145421.3h17B+88.8B+
MRC3 Mercy 19,77819,5493,7305.241B**2.2118.984%B24.799%B++47.6B**N/A147410.5h16.7B+88.2B+
NS-15M1 15,43715,3983,4824.422A++1.3925.12%C*20.321%C-56C**N/A235275h11B+43.8B+
T9A "Butcher" 14,42914,2735,4732.608B0.4224.694%C+31.052%C*56.1CN/A157254.5h11C++44.6C++
M3 Pounder HEG 15,62814,0623,2014.393A+1.3644.842%B+3.371%C++34.7A+3.9C*151405.2h10.9B**24.4B++
M3 Pounder HEG 15,04113,5163,1644.272A1.2446.25%B+3.041%C+34.1A3.8C+146396.9h11.2B**24.2B++
TMG-50 11,82011,7603,7933.1A0.0721.441%C+24.464%C+37.4C+N/A120314.1h11.1C++52C++
NS Decimator 11,9339,4935,0361.885B++1.1569.524%B**2.697%B+57.5B*14.8C375165h3.8B+5.4B++
T7 Mini-Chaingun 8,3458,3133,2102.59A++0.4415.663%C-10.67%D36.9C+N/A131225.1h13.9C**88.6C++
MG-H1 Watchman 8,2398,1413,2732.487B+0.5528.093%B++34.296%B++67.6B+N/A196120.5h12.6B+44.9B+
LC3 Jaguar 6,2736,2302,1102.953B**0.0825.455%C*21.059%C+43.1C**N/A174144.5h11.6C*45.6B+
LC2 Lynx 5,9875,9352,2732.611B**0.4226.046%B20.792%C41.6C**N/A154142.7h12.4B+47.7B+
ML-7 6,6875,3281,9942.672M+0.3664.699%B*3.078%C++50.2A*12.8C+420106.2h4.4B**6.8B**
M6 Onslaught 4,6344,6061,3273.471B++0.4413.46%D--18.324%C-33.6C+N/A106137.2h20.3C--150.6C-
T32 Bull 4,5994,5771,3323.436A+0.4022.479%C-26.371%C++44.1C+N/A184103.7h11.5C**51.3C++
M6 Onslaught 4,5404,5061,1733.841B*0.8114.322%D-18.553%C36C+N/A120125.2h19.9C139.2C--
AS16 NightHawk 4,0824,0672,3831.707C*1.3341.277%C+11.138%D-41.6C+N/A16797.7h4.1B9.8B
T9 CARV-S 4,0844,0541,6132.513B+0.5221.71%C23.014%C49C++N/A18782.7h12C++55.4C++
T16 Rhino 3,6793,6501,2892.832A0.2020.403%C27.945%B++49.1B+N/A19674.3h11.8B+57.6C**
Cycler TRV 3,1183,1061,5012.069B*0.9622.607%C15.551%D28.1CN/A130110.4h13C+57.7C++
TRAC-5 Burst 2,5682,5498483.006B+0.0328.234%B25.657%C++54.9C*N/A13646.4h12.2C++43.2B
NS-11C 2,1302,1146293.361A++0.3327.165%B+23.557%B+39.4C**N/A15453.6h11.9B+43.7B+
ASP-30 Grounder 3,0271,9951,3791.447B*1.5970.893%B**3.208%C++24.7B++12.8C*26280.8h7.4C**10.5B+
P2-120 AP 3,1191,92314113.638B++10.6140.168%D4.264%B++34C++21.1B+56256.6h6.9C+17.2C
NS-44 Commissioner 1,8371,8271,5571.173C++1.8649.039%A23.317%C+71.4B**N/A30725.6h3B*6.1B*
Anti-Vehicle Grenade 1,8091,72011720N/A1,716.9775.091%A**N/A1433.3S74.2C75991.2h1.9A++2.6A+
MR1 Fracture 1,8311,6394643.532M**0.5039.638%C*6.467%B**24.5M++2.9D*11366.9h16.8A+42.4B**
Claymore 1,5961,5963644.333S41.3043.651%B**N/A231.3A+N/A8176.9h1.1B*2.5B**
MR1 Fracture 1,7851,5864243.741S0.7140.607%C**4.224%C++25.7M**3.2D-12161.7h15.7A+38.7A
C-4 2,0121,5738301.895C*1.1431.76%B*N/A133.3B*37.2B+190711.8h1.6C4.9B
TRAC-5 S 1,5761,5589731.601B++1.4319.337%D-9.628%D*13.6DN/A81114.7h8.6B*44.2B
AMR-66 1,4931,4814453.328A*0.3031.665%B+31.938%B*46.9B**N/A20231.6h6.7B*21.3B++
P2-120 HESH 1,2401,2004427.273B*24.2429.54%D**1%C++64.5B+2.2D*24118.6h3.9B+13.3C
MAX Punch 1,0161,0008,8520.113C++2.9248.359%C**N/A1CN/A31029.4h1.5C++3B
Frag Grenade 9769631963N/A959.9736.238%D**N/A2407.5S32.5A**100700.4h1.3A*3.5A
T2 Striker 1,8429328031.161B**1.8757.653%B+N/A17.8B+17.4B**28652.3h41.8C+72.4C**
T1B Cycler 9058954072.199C++0.8329.964%B+33.631%B+50C+N/A16317.9h12C++39.9B+
NS-11A 8998923542.52B+0.5127.101%B27.579%B+44.2C*N/A26620.2h11B*40.7B++
T1 Cycler 8818783752.341B*0.6924.8%B+24.601%C*40.3B+N/A43921.8h12.4B+50.2B+
Chainblade 92085175,7890.011C3.0237.777%B+N/A0.2DN/A14081.7h1.9B++5B++
T4 AMP 7947816921.129C*1.9031.183%B+21.895%C**87.8A*1.5A*3018.9h10.8B**34.7B+
MG-S1 Jackal 7737672223.455A+0.4230.808%B+26.988%B++67.3B*N/A23411.4h9.3B++30.1B++
SMG-46 Armistice 7727653412.243B**0.7930.34%B++15.948%C+47.8B+N/A33316h11.2B*37.1B++
Tank Mine 1,0246984515.511S12.4858.662%A++N/A232.7A*108.7A+27563h2C+3.4A+
P2-120 HEAT 8116594714.021A10.9935.052%D2.731%C+33.5B+7.7D28919.7h4.9B*14B+
HC1 Cougar 6546512123.071A+0.0424.867%C+23.502%C+38.1C++N/A21417.1h11.1B44.7C**
TRAC-5 6426381394.59S1.5622.337%C+16.928%C-22.9C++N/A37927.9h13.5B60.4B
P525 Marauder-H 6526351737.353B**34.3229.527%D-N/A117.6C*3.1D--4485.4h4.7B**16.1B+
M9 SKEP Launcher 1,1686215431.144B**1.8974.478%B*N/A16.4C+14.5C*16037.8h12.1D*16.3D
M40 Fury 7296103417.941B**14.9145.411%B**1.311%C-51.7C*10.1C*38311.8h13.9C+30.5B+
PDW-16 Hailstorm 5825792132.718A++0.3126.222%C**28.67%A++47.1B+N/A34712.3h12.2B+46.4B+
TRS-12 Uppercut 5705682242.536B**0.5075.254%A11.972%D64.5B+N/A3098.8h2B*2.6B*
T1S Cycler 5355292412.195B**0.8423.435%C8.318%F-25.9CN/A19620.4h6.7A*28.5B**
T5 AMC 5265252062.549A*0.4823.745%C+19.238%C29.2C**N/A22618h13.3B56.1B
NS Baron G5 5255242092.507A++0.5350.616%B+13.931%C+46.4C**N/A21311.3h4.3C*8.5C++
SABR-13 5165152322.22B+0.8130.128%B++22.136%D28.6CN/A21018h11.2C*37.2B+
TORQ-9 4754731792.642B++0.3923.795%C25.793%C++37.2C+N/A32612.7h13.9C*58.5C++
TSAR-42 4464451423.134C+0.1046.926%B**64.719%D36.8CN/A46412.1h2.1C**4.6B+
FA1 Barrage 4314301582.722A++0.3145.825%B+12.791%D37.4C**N/A33011.5h3.8B*8.4B++
TX1 Repeater 4194184360.959C*2.0723.351%C14.115%D*39.1B+N/A27410.7h10.2B*43.7B+
E540 Halberd 6034101527.333A*24.3041.838%C+3.415%C++24.1C11.4C35517h5.1B+12.1B+
NSX Naginata 4114051572.58B**0.4527.924%B*42.716%A++106.6A++1.6B**5693.8h10.2B+36.4B+
M2 Mutilator 409403934.333A+1.3013.683%C23.821%B**38.4B++N/A29510.5h15.8B115.7C++
M1 Heavy Cycler 3993962081.904B+1.138.798%D**13.131%D--15.5DN/A11925.5h21D238.6D*
NS-30 Vandal 3573541192.975B0.0635.893%C*26.554%C+34.7C-N/A15610.2h5.3C*14.8C**
C75 Viper 3913492513.96A++10.9335.953%C1.433%C+59.2A7.1C6125.9h7.5B++20.7B++
TS2 Inquisitor 3063052241.362C++1.6732.791%B+22.295%C*98.4A*N/A3513.1h8.1B*24.8B++
L100 Python HESH 3252971915.632C++12.6051.263%C++2.02%B+70.7B+6.7C-3764.2h2.7B+5.3B+
MANA Anti-Personnel Turret 284280843.333N/A0.3022.807%UN/A2800U40U15997500.1h20.9T*91.7T*
M12 Kobalt 2612571123.364C++20.3315.676%C-18.288%C+71.4C+1.1D--3253.6h16.1C*102.5C++
Auraxium Chainblade 25925432,9600.008C--3.0227.983%C+N/A0.2CN/A11598.2h1.8B+6.5C**
TRAP-M1 2392391062.255B+0.7831.572%C*17.573%D*32.7CN/A1607.3h8.4B26.5B+
M40 Fury 2382011414.357B++11.3241.396%B+2.488%B*52.9C+9.7C3763.8h12.6C++30.5B+
MR11 Gatekeeper 3521991019.9A++16.8742.909%C**2.01%C++20.9C16.1C+2189.5h54.4C126.8C++
SOAS-20 186183553.327A0.2928.524%C+28.415%B*38.1C+N/A2884.8h10.7C**37.5B
TAS-16 Blackjack 167167672.493B*0.5466.29%B+13.174%C-34.1C-N/A2724.9h2.5C+3.7C*
P525 Marauder 1711661166S162.9717.858%DN/A61.5C1.9D-1942.7h6.1C*34C+
M12 Kobalt 160150625B21.9720.53%B+18%C+48.4D3.2C+2493.1h18.9C+92.1C*
M20 Basilisk 186137216.524B**3.4948.994%B**5.109%C22.5C++8C++3246.1h93.2C+190.1B+
NS-7G PDW 132132413.22B*0.1928.746%B+13.636%D-41.3C+N/A1503.2h12.3B+42.7B+
TX2 Emperor 1301301211.074C++1.9630.725%C**11.539%D*44.8B+N/A2472.9h7.8B+25.3C+
M60-A Bulldog 137125431.25C+28.2250.568%C++4%A4.2D*N/A3629.8h6.8D13.4C+
M60-G Bulldog 142122717.429A++14.4037.115%C8.197%M**61B++10C++4182h5B*13.6B+
L105 Zephyr 126118148.429C5.4053.86%AN/A65.6B+4.4D--3201.8h5.1B+9.6B++
G30 Vulcan 1841151011.5B**8.4729.782%C+1.739%D--17.7C-10.6C--3656.5h89C*298.7C**
M2 Mutilator 115112392.872B+0.1616.64%C*16.964%C37.3B++1B*5713h16.6C*99.6B
M60-A Bulldog 122109715.571C+12.5450.384%C*4.587%A++3.2D*N/A2833.8h7.2D-14.3C+
Dual-75 Duster 106105813.125C+10.0945.972%B++N/A131.3A++1.3D*3110.8h3.7A8B**
TS4 Haymaker 9999273.667A*0.6344.375%C++5.051%F-70.7A++N/A6151.4h3.6B++8.1B+
KSR-35 9999263.808B+0.7836.842%C++31.313%C++55C*N/A2851.8h3.9B++10.6B+
M12 Kobalt 10294247A*43.9711.003%D--12.766%C--39.2D3.3C+1382.4h16.3C*148.4C
MG-HBR1 Dragoon 9593601.55C++1.4841.612%A32.258%C*27.4CN/A1453.4h6.8C++16.3B+
MG-C1 Kindred 9089402.225B*0.8126.513%C+22.472%C52.4C**N/A3041.7h10.4B+39.4C**
Skyguard 14983194.368B+1.3431.107%C*1.205%D9.2D7.3D2709h203.6F654.6D*
L100 Python AP 13280204C0.9766.579%A1.25%D33.3C+21.7B9092.4h6.3C9.5C**
NS-03 Thumper 7978471.66A1.3724.866%D--N/A70.9A++N/A2621.1h4.8B**19.1B+
Ripper 69686,0200.011D3.028.326%F7.353%D*0.2C-N/A1277.6h1.4C*16.4D*
Hellfire Rocket Pods 7266203.3D0.2744.448%DN/A44D4D--18691.5h19C++42.8C++
G20 Vulcan-H 11264115.818B+2.7944.091%DN/A32D24C8312h102.4C+232.2C+
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.3744.952%C+1.563%D*32D19.5C10492h10.3D22.9C
RAMS .50M 6464183.556C++0.5242.988%B+89.063%A29.1C+N/A7722.2h2.2C+5.1B
M60-G Bulldog 7364610.667B*7.6335.92%C+4.688%A30.5C+4.3D3772.1h6.4B17.9B
99SV 6161203.05B**0.0234.919%B+36.066%C+16.5DN/A4363.7h5.7C+16.2C*
G30 Walker 10959115.364C++2.3340.323%B**N/A12.8D10.9C+2244.6h284D*704.4C+
M20 Basilisk 845787.125A4.0945.57%B++3.509%D-14.3D6.8D2864h136.7D*300C
NS-357 Underboss 5754501.08C+1.9552.958%A++42.593%A*108A++6S13400.5h3.5B+6.6B*
MANA Anti-Vehicle Turret 7753134.077A++1.0449.668%C-9.434%A*58.9A26.7C+26310.9h5.6B++11.4B++
NSX Masamune 6350740.676C2.3657.318%C+2%C+29.4C+7.6D3111.7h10.3C**17.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit503744,65952.4h
Anti-Vehicle MANA Turret92491.3h
Medical Applicator794365,58725.9h
Spawn Beacon8016,5449.5h
Turret AI Module0500.1h
Motion Spotter174,2732.4h
Restoration Kit1601,6081.8h
Nanite Revive Grenade03,7411.1h
Welding Device08320.1h
Spitfire Auto-Turret0900.1h
Ammunition Package312,6111.7h
Recon Detection Device127731.4h
Shield Recharging Field179580.4h
Medical Kit5,19456,98359.8h
Anti-Infantry MANA Turret301,5423h
WLT-Howler Mining Laser01,8190.5h
Hardlight Barrier1960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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