Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,493)players online:
Faber0ne (9)  VTGone (5)  Archcraig (2)  MarioFan3G (1)  Fisheyed (1) 18
stats.dasanfall.com
Lt. General Dreadnaught Keirus[RO] Keirus
TR BR 91

KDR: 3

Score: 163m

Last Seen: Feb 20th, 2019 12:35 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller - Outfit Leader of Red October[RO] Red October
TR outfit on Miller

Members: 75
Level Progress (to 92): 41%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR NS-15M1 M3 Pounder HEG M3 Pounder HEG MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Keirus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,122,947 MLG Score: 1697
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.511%26.388%64739983221,2503.5701-0.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.835%0.671B+0.877B*-0.711D-HEAD ++ (~14.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B11.10.223C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.412%2.732%196710154,575280915721.62869291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.587%-0.632D0.075C+1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.31C*9.20.268C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.284%4.553%1451310092,89922657271.27991398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%-0.36C-0.046C+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.519B+18.40.534B+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.068%48.181%14541018687510100.134679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.746%0.006C+-1.243D*1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.334C-4.6-0.453D8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.077%11.313%145510175,3304683181.13792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.605%0.137C++-0.641D0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**3.80.225C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 75
163m179.9%418 (25.1k)374 (22.4k)2.99717337,622112,6473.2070391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10222105022.556%20.652%46603:5337

11% Combat Medic7% Engineer57% Heavy Assault13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMFeb 20th, 2019 6:57 PM (2d) (PST)Feb 20th, 2019 11:10 AM (3d) (PST)Feb 20th, 2019 8:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6973463510.7750.2580.1601.4550.0341697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,83520,77921,05646161087222,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7263.4h/302.6d 23,640 69,726 120,201 634.1k 11,879 27,518 14,807 303.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:45,024
Deaths:14,855
KDR:3.031
Accuracy:24.820% B+
HSR:26.684% B
NS-15M2
A
Kills:37,521
Deaths:12,039
KDR:3.117
Accuracy:27.919% B*
HSR:36.590% A
T9 CARV
B+
Kills:35,346
Deaths:11,913
KDR:2.967
Accuracy:21.671% B+
HSR:22.812% C+
NS-15M1
B+
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% B+
HSR:20.321% C
TMG-50
C++
Kills:11,523
Deaths:3,701
KDR:3.113
Accuracy:21.357% C+
HSR:24.186% C++
T9A "Butcher"
B+
Kills:11,280
Deaths:4,231
KDR:2.666
Accuracy:23.983% C+
HSR:30.727% B+
T7 Mini-Chaingun
C
Kills:8,167
Deaths:3,098
KDR:2.636
Accuracy:15.573% C
HSR:10.567% D
T32 Bull
C*
Kills:4,342
Deaths:1,275
KDR:3.405
Accuracy:22.262% C
HSR:25.288% C*
MG-H1 Watchman
B**
Kills:4,313
Deaths:1,842
KDR:2.341
Accuracy:28.223% B**
HSR:33.411% B*
T9 CARV-S
C+
Kills:3,855
Deaths:1,528
KDR:2.523
Accuracy:21.560% C+
HSR:22.490% C
T16 Rhino
B*
Kills:3,421
Deaths:1,179
KDR:2.902
Accuracy:20.030% C+
HSR:27.185% B*
NSX Naginata
A**
Kills:125
Deaths:42
KDR:2.976
Accuracy:24.914% B+
HSR:46.400% A**
Kills:180,315
Deaths (as Heavy Assault):59,185
Deaths (to Heavy Assaults):32,741
KDR:3.04663
Kill Difference:121,130
Playtime:4,132.092 hours
Usage:57%
Score:86.862m
Score/min:350
Accuracy (listed only):23.119%
HSR (listed only):27.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:6,086
Deaths:2,043
KDR:2.979
Accuracy:25.434% B+
HSR:20.966% C++
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,397
Deaths:801
KDR:2.993
Accuracy:28.304% B+
HSR:25.657% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,551
Deaths:964
KDR:1.609
Accuracy:19.322% D
HSR:9.542% D*
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:551
Deaths:223
KDR:2.471
Accuracy:29.825% B*
HSR:13.612% C-
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C++
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C++
HSR:22.531% B**
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:24,597
Deaths (as Light Assault):9,923
Deaths (to Light Assaults):20,518
KDR:2.47879
Kill Difference:14,674
Playtime:357.942 hours
Usage:5%
Score:6.411m
Score/min:299
Accuracy (listed only):35.057%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:20,489
Deaths:8,565
KDR:2.392
Accuracy:25.939% B+
HSR:22.363% C++
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
Cycler TRV
C+
Kills:3,014
Deaths:1,453
KDR:2.074
Accuracy:22.479% C+
HSR:15.395% D
T1 Cycler
B+
Kills:866
Deaths:371
KDR:2.334
Accuracy:24.776% B+
HSR:24.365% B+
T1B Cycler
B++
Kills:824
Deaths:371
KDR:2.221
Accuracy:29.729% B++
HSR:33.010% B++
NS-11A
B*
Kills:738
Deaths:295
KDR:2.502
Accuracy:26.868% B+
HSR:27.778% B*
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:551
Deaths:223
KDR:2.471
Accuracy:29.825% B*
HSR:13.612% C-
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
SABR-13
B*
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B*
HSR:22.136% C-
TORQ-9
C**
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C+
HSR:25.793% C**
T1S Cycler
C
Kills:473
Deaths:217
KDR:2.180
Accuracy:22.916% C
HSR:7.400% F-
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C++
HSR:22.531% B**
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:34,419
Deaths (as Combat Medic):15,209
Deaths (to Combat Medics):12,410
KDR:2.26307
Kill Difference:19,210
Playtime:819.418 hours
Usage:11%
Score:20.237m
Score/min:412
Accuracy (listed only):35.698%
HSR (listed only):18.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:6,086
Deaths:2,043
KDR:2.979
Accuracy:25.434% B+
HSR:20.966% C++
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,397
Deaths:801
KDR:2.993
Accuracy:28.304% B+
HSR:25.657% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,551
Deaths:964
KDR:1.609
Accuracy:19.322% D
HSR:9.542% D*
AMR-66
A
Kills:1,314
Deaths:380
KDR:3.458
Accuracy:31.101% B++
HSR:33.714% A
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C++
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
MG-HBR1 Dragoon
A
Kills:89
Deaths:58
KDR:1.534
Accuracy:41.548% A
HSR:33.708% B+
Kills:24,824
Deaths (as Engineer):9,896
Deaths (to Engineers):16,824
KDR:2.50849
Kill Difference:14,928
Playtime:494.741 hours
Usage:7%
Score:9.918m
Score/min:334
Accuracy (listed only):36.942%
HSR (listed only):18.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,603
Deaths:1,375
KDR:1.166
Accuracy:48.263% A+
HSR:22.271% C+
T4 AMP
B+
Kills:556
Deaths:539
KDR:1.032
Accuracy:30.810% B+
HSR:19.604% C++
SMG-46 Armistice
B*
Kills:551
Deaths:223
KDR:2.471
Accuracy:29.825% B*
HSR:13.612% C-
TX1 Repeater
C
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.368% C
HSR:14.115% D--
NS-30 Vandal
B+
Kills:351
Deaths:116
KDR:3.026
Accuracy:35.862% B+
HSR:26.781% C+
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C++
HSR:22.531% B**
TSAR-42
A+
Kills:323
Deaths:98
KDR:3.296
Accuracy:48.019% A+
HSR:65.016% C
TS2 Inquisitor
B++
Kills:300
Deaths:217
KDR:1.382
Accuracy:32.827% B++
HSR:22.667% B+
TRAP-M1
B
Kills:239
Deaths:100
KDR:2.390
Accuracy:31.578% B
HSR:17.573% D--
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
SOAS-20
B++
Kills:148
Deaths:47
KDR:3.149
Accuracy:28.134% C+
HSR:25.676% B++
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TX2 Emperor
C**
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% C**
HSR:11.539% D*
KSR-35
C*
Kills:79
Deaths:14
KDR:5.643
Accuracy:36.342% C*
HSR:27.848% C+
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B++
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C++
Kills:5,448
Deaths (as Infiltrator):3,566
Deaths (to Infiltrators):14,227
KDR:1.52776
Kill Difference:1,882
Playtime:69.574 hours
Usage:1%
Score:1.089m
Score/min:261
Accuracy (listed only):33.527%
HSR (listed only):28.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:13,572
Deaths:3,106
KDR:4.370
Accuracy:44.680% B++
HSR:3.404% C++
M3 Pounder HEG
B+
Kills:13,135
Deaths:3,069
KDR:4.280
Accuracy:46.124% B+
HSR:3.053% C+
MRC3 Mercy
B+
Kills:12,387
Deaths:2,530
KDR:4.896
Accuracy:18.843% B+
HSR:23.484% B+
MRC3 Mercy
B++
Kills:11,984
Deaths:2,444
KDR:4.903
Accuracy:18.742% B+
HSR:23.957% B++
M6 Onslaught
C
Kills:4,059
Deaths:1,242
KDR:3.268
Accuracy:12.894% D-
HSR:17.714% C
M6 Onslaught
C
Kills:3,910
Deaths:1,088
KDR:3.594
Accuracy:13.722% D
HSR:18.542% C
MR1 Fracture
B**
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% B
HSR:6.467% B**
MR1 Fracture
B+
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% B+
HSR:4.224% C++
M2 Mutilator
B**
Kills:392
Deaths:86
KDR:4.558
Accuracy:13.565% C
HSR:23.469% B**
M1 Heavy Cycler
D--
Kills:363
Deaths:203
KDR:1.788
Accuracy:8.388% D*
HSR:12.948% D--
M2 Mutilator
B+
Kills:101
Deaths:32
KDR:3.156
Accuracy:16.563% B+
HSR:16.832% C
Kills:63,128
Deaths (as MAX Suit):7,344
Deaths (to MAX Suits):8,577
KDR:8.59586
Kill Difference:55,784
Playtime:934.811 hours
Usage:13%
Score:25.723m
Score/min:459
Accuracy (listed only):24.888%
HSR (listed only):14.009%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% C-
KPH:44.400 D
VKPH:4 D--
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.159m
Score/min:1,786
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B+
VKPH:4.500 D
Dual-75 Duster
A++
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B*
KPH:135.200 A++
VKPH:1.300 D--
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.049m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.973% C
KPH:59 A++
VKPH:7.100 C+
L100 Python HESH
B++
Kills:289
V. Kills:26 N/A
Deaths:19
KDR:15.211
Accuracy:50.863% C**
KPH:70.900 B++
VKPH:6.400 C-
Skyguard
C--
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% B
KPH:9.200 D
VKPH:7.300 C--
L100 Python AP
B++
Kills:80
V. Kills:52 151%
Deaths:19
KDR:4.211
Accuracy:66.579% A
KPH:32.900 C**
VKPH:21.400 B++
Kills:801 (801 + 0)
Deaths:82
KDR:9.768
VKDR:2.268
Vehicle Kills:186
Kill Difference:719
Playtime:21.477 hours
Usage:0%
Score:0.578m
Score/min:449
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,915
V. Kills:1,194 160%
Deaths:139
KDR:13.777
Accuracy:40.199% D
KPH:34 B+
VKPH:21.200 B++
P2-120 HESH
B++
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.537% D**
KPH:64.700 B++
VKPH:2.200 D*
P2-120 HEAT
B++
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B++
VKPH:7.700 C--
E540 Halberd
C++
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C++
KPH:24.100 C+
VKPH:11.300 C
MR11 Gatekeeper
B+
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.800% B+
KPH:21.200 C+
VKPH:16.300 C+
P525 Marauder
C+
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% C-
KPH:62.500 C+
VKPH:1.900 D-
G30 Vulcan
C++
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.796% C++
KPH:17.600 C
VKPH:10.500 C
M12 Kobalt
C
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D-
KPH:38.700 D
VKPH:3.300 C
Kills:4,758 (3,774 + 984)
Deaths:268
KDR:17.754
VKDR:6.769
Vehicle Kills:1,814
Kill Difference:4,490
Playtime:132.609 hours
Usage:2%
Score:3.185m
Score/min:400
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.854% D
KPH:118 B
VKPH:3.200 D--
G20 Vulcan-H
C+
Kills:63
V. Kills:47 131%
Deaths:11
KDR:5.727
Accuracy:44.199% C
KPH:33.100 C-
VKPH:24.700 C+
Kills:698 (0 + 698)
Deaths:28
KDR:24.929
VKDR:2.286
Vehicle Kills:64
Kill Difference:670
Playtime:7.289 hours
Usage:0%
Score:0.236m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:44.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:606
V. Kills:117 N/A
Deaths:33
KDR:18.364
Accuracy:45.565% A
KPH:52.400 B
VKPH:10.100 C*
M12 Kobalt
C*
Kills:251
V. Kills:4 N/A
Deaths:11
KDR:22.818
Accuracy:15.678% C
KPH:76.900 C*
VKPH:1.200 D-
M40 Fury
B++
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B++
KPH:53.500 C+
VKPH:9.900 C+
M60-G Bulldog
B**
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C+
KPH:61.400 B**
VKPH:10.100 C**
M20 Basilisk
B**
Kills:118
V. Kills:44 262%
Deaths:21
KDR:5.619
Accuracy:47.578% B**
KPH:23.400 C**
VKPH:8.700 C*
M12 Kobalt
C+
Kills:109
V. Kills:7 N/A
Deaths:6
KDR:18.167
Accuracy:20.712% B++
KPH:49.800 C
VKPH:3.200 C+
M60-G Bulldog
C*
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:36.282% C*
KPH:30.800 C++
VKPH:4.300 C-
M20 Basilisk
C
Kills:56
V. Kills:27 200%
Deaths:8
KDR:7
Accuracy:45.713% B++
KPH:15.900 C--
VKPH:7.700 C
G30 Walker
C++
Kills:55
V. Kills:48 112%
Deaths:11
KDR:5
Accuracy:39.768% A++
KPH:13.200 C
VKPH:11.500 C++
Kills:1,582 (0 + 1,582)
Deaths:117
KDR:13.521
VKDR:2.675
Vehicle Kills:313
Kill Difference:1,465
Playtime:37.572 hours
Usage:1%
Score:0.773m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:39.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 45,29445,02414,8553.031B+0.0324.82%B+26.684%B49.6B+N/A158907.8h10.7B++43B+
NS-15M2 37,83637,52112,0393.117B*0.1227.919%B*36.59%A64.1B*N/A182585.1h10.5B++37.8B++
T9 CARV 35,51435,34611,9132.967B**0.0321.671%B+22.812%C+46.1B**N/A166766.1h11.4B*52.7B+
TAR 20,61620,4898,5652.392B++0.6125.939%B+22.363%C++41.9B+N/A155489.2h11.5B++44.3B++
NS-15M1 15,43715,3983,4824.422A*1.4225.12%B+20.321%C56B+N/A235275h11B+43.8B+
M3 Pounder HEG 15,08013,5723,1064.37A++1.3744.68%B++3.404%C++34.5A++3.8C**149393.7h10.8B**24.3B*
M3 Pounder HEG 14,61513,1353,0694.28A++1.2846.124%B+3.053%C+34.1A++3.8C+145385.4h11B**23.9B++
MRC3 Mercy 12,47212,3872,5304.896A1.9018.843%B+23.484%B+43.6B**N/A135284h16.5B*87.6B++
MRC3 Mercy 12,07011,9842,4444.903A1.9118.742%B+23.957%B++43.8B**N/A137273.3h16.3B*87.1B++
TMG-50 11,57511,5233,7013.113A++0.1221.357%C+24.186%C++37.1C++N/A118311h11.2C**52.4C**
T9A "Butcher" 11,37711,2804,2312.666B+0.3323.983%C+30.727%B+51.7C+N/A142218.1h11C*46C*
NS Decimator 10,2438,1804,2661.917B**1.0868.868%B**2.812%B+56.1A14.1C+369145.8h3.8B++5.5B*
T7 Mini-Chaingun 8,1948,1673,0982.636A++0.3615.573%C10.567%D36.5C*N/A129223.8h13.9B+89.3C**
LC3 Jaguar 6,1276,0862,0432.979B**0.0225.434%B+20.966%C++43.1B++N/A174141.2h11.7B+45.8B+
ML-7 6,6845,3261,9932.672M*0.3364.699%B**3.079%C*50.2A*12.8C++416106.1h4.4B**6.8A
T32 Bull 4,3624,3421,2753.405A++0.4122.262%C25.288%C*43.1C++N/A180100.7h11.7B52.4C*
MG-H1 Watchman 4,3584,3131,8422.341B+0.6628.223%B**33.411%B*64.1B*N/A18267.3h13.1B+46.4B+
AS16 NightHawk 4,0824,0672,3831.707B+1.2941.278%C*11.138%D-41.6BN/A15997.7h4.1B+9.8B+
M6 Onslaught 4,0844,0591,2423.268B+0.2712.894%D-17.714%C31.6C+N/A99128.4h20.4C158.6C-
M6 Onslaught 3,9373,9101,0883.594B++0.6013.722%D18.542%C33.6C++N/A113116.4h20.3C147.6C
T9 CARV-S 3,8773,8551,5282.523B++0.4721.56%C+22.49%C48.3C**N/A18579.8h12.1C*56.1C*
LC2 Lynx 3,7913,7771,4802.552B**0.4524.378%C*17.421%D32.3C**N/A133116.8h12.9B+53.1B+
T16 Rhino 3,4463,4211,1792.902A++0.1020.03%C+27.185%B*47.6B++N/A19271.8h11.7B+58.3B
Cycler TRV 3,0253,0141,4532.074B++0.9222.479%C+15.395%D27.7C+N/A128109h13.1C*58.4C*
TRAC-5 Burst 2,4152,3978012.993B+0.0028.304%B+25.657%B55.4B+N/A13643.3h12.1C**42.9B+
NS-11C 2,0822,0665993.449M+0.4527.088%B+23.717%B*41B++N/A15850.4h11.8B++43.6B+
ASP-30 Grounder 3,0271,9951,3791.447A1.5570.893%B**3.208%C++24.7B*12.8C**26280.8h7.4B10.5B++
P2-120 AP 3,1091,91513913.777B**10.7840.199%D4.282%B+34B+21.2B++56256.3h6.9C**17.2C++
Anti-Vehicle Grenade 1,8091,72011720N/A1,717.0075.091%MN/A1433.3S74.2C75611.2h1.9A++2.6A+
MR1 Fracture 1,8311,6394643.532S0.5339.638%B6.467%B**24.5M**2.9D--11366.9h16.8A+42.4B**
NS-44 Commissioner 1,6101,6031,3751.166C*1.8348.263%A+22.271%C+69.1A+N/A29723.2h3B*6.2B**
MR1 Fracture 1,7851,5864243.741S0.7440.607%B+4.224%C++25.7S3.2D-12061.7h15.7A++38.7A
TRAC-5 S 1,5681,5519641.609B*1.3919.322%D9.542%D*13.6C-N/A77114.4h8.6B**44.3B+
Claymore 1,5501,5503643.056S40.0644.393%AN/A231.3A+N/A8256.7h1.1B*2.5B**
C-4 1,9051,4707951.849B1.1529.862%B*N/A128.9B**38.2B++185211.4h1.5C++5B+
AMR-66 1,3201,3143803.458M*0.4631.101%B++33.714%A45.6A++N/A18228.8h7B*22.4B*
P2-120 HESH 1,2401,2004427.273B**24.2829.537%D**1%C+64.5B++2.2D*24018.6h3.9B*13.3C+
Frag Grenade 9329241924N/A921.0035.41%D*N/A2310S20A*94810.4h1.2A*3.5A
MAX Punch 9239097,3730.123C*2.8747.513%C++N/A1CN/A3871.2h1.5C++3.1B+
T1 Cycler 8698663712.334B**0.6624.776%B+24.365%B+39.9B**N/A41221.7h12.5B++50.4B++
T1B Cycler 8338243712.221C**0.7829.729%B++33.01%B++50.2C**N/A15816.4h11.7B+39.5B+
T2 Striker 1,6178006551.221A++1.7857.429%B+N/A17.1B++17.4A28846.9h41C**71.4B+
NS-11A 7427382952.502B*0.5026.868%B+27.778%B*41B+N/A23718h11B**40.8B++
Chainblade 76469561,6230.011C2.9935.507%B+N/A0.2DN/A13657.8h2B+5.5B+
Tank Mine 1,0006764515.022S12.0253.044%A+N/A225.3A**108A+27163h1.9C++3.5A+
P2-120 HEAT 8116594714.021A+11.0235.052%D2.731%C33.5B++7.7C--28819.7h4.9B**14B++
P525 Marauder-H 6526351737.353A*34.3629.854%DN/A117.6C**3.1D--4445.4h4.7B*15.8B+
TRAC-5 6366321364.647S1.6522.307%C++16.614%C-23BN/A36427.5h13.5B+60.4B+
M9 SKEP Launcher 1,1686215431.144B**1.8574.478%B*N/A16.4C+14.5B++16037.8h12.1D--16.3D
M40 Fury 7236063318.364A+15.3745.565%A1.32%C-52.2B10.1C*38611.6h13.8C++30.2B+
TRS-12 Uppercut 5705682242.536A0.4675.254%A+11.972%D64.5B**N/A2978.8h2B**2.6B**
T4 AMP 5695565391.032C++1.9730.81%B+19.604%C++73.2A++1.7M+2577.6h11.2B*36.3B++
SMG-46 Armistice 5565512232.471A+0.5329.825%B*13.612%C-39.6B+N/A32513.9h11.8B*39.4B++
HC1 Cougar 5375361683.19A*0.1924.511%C++24.627%B+33.9BN/A19215.8h11.2B+45.6B
T5 AMC 5265252062.549A+0.4523.745%C++19.238%C+29.2B+N/A22118h13.3B+56.1B+
NS Baron G5 5225212042.554A++0.4450.497%B++13.436%C46.9B++N/A21211.1h4.3B+8.5C++
SABR-13 5165152322.22B+0.7830.128%B*22.136%C-28.6CN/A20618h11.2B37.2B++
TORQ-9 4754731792.642B**0.3623.795%C+25.793%C**37.2C*N/A31112.7h13.9B+58.5C**
T1S Cycler 4794732172.18B**0.8222.916%C7.4%F-25.2CN/A16718.8h6.7A*29.4B**
FA1 Barrage 4304291562.75A*0.2545.648%B+12.821%C--38.6B++N/A33211.1h3.8B*8.3B++
TX1 Repeater 4194184360.959C**2.0423.368%C14.115%D--39.4B+N/A26810.6h10.2B*43.7B+
E540 Halberd 6034101527.333M+24.3441.838%C++3.415%C+24.1C+11.4C35417h5.1B++12.1B+
M2 Mutilator 398392864.558A++1.5613.565%C23.469%B**37.7B**N/A28410.4h15.8B+116.3C**
M1 Heavy Cycler 3663632031.788B+1.218.388%D*12.948%D--14.5DN/A11325h21.2C--252.5D-
NS-30 Vandal 3543511163.026B*0.0335.862%B+26.781%C+35.1C+N/A15110h5.3B+14.7B+
C75 Viper 3913492513.96A*10.9635.973%C1.433%C+59.2A++7.1C+6055.9h7.5B*20.7B**
PDW-16 Hailstorm 3273241292.512A++0.4924.874%C++22.531%B**41B++N/A4077.9h13.1B+52.7B+
TSAR-42 323323983.296C*0.3048.019%A+65.016%C31.4CN/A42710.3h2.2C**4.6B++
TS2 Inquisitor 3013002171.382C*1.6232.827%B++22.667%B+96.8A**N/A3313.1h8.1B++24.8B++
L100 Python HESH 3152891915.211B12.2150.863%C**2.076%B+70.5B++6.3C-3634.1h2.7B++5.2B++
MANA Anti-Personnel Turret 284280843.333N/A0.3422.807%UN/A2800U40U15457000.1h20.9T*91.7T*
Auraxium Chainblade 25825332,9110.008D2.9928.076%C+N/A0.2C-N/A11590.9h1.8B++6.5C**
M12 Kobalt 2552511122.818B+19.8215.678%C18.725%C+76.1C++1.2D-3343.3h15.6B+99.5C**
TRAP-M1 2392391002.39B++0.6131.578%B17.573%D--33.2C+N/A1577.2h8.2B+26.1B+
M40 Fury 2382011414.357B*11.3641.396%B++2.488%B++52.9C+9.7C3763.8h12.6C*30.5B+
MR11 Gatekeeper 3521991019.9M**16.9042.8%B+2.01%C+21.2C+16.3C+2189.4h53.9C+126.1B
MG-S1 Jackal 172169722.347B**0.6529.149%B+31.953%A++70.4A+1.3A+2992.4h10.5C**36.2B+
TAS-16 Blackjack 167167672.493A0.5066.29%B+13.174%C34.1C+N/A2474.9h2.5C++3.7B+
P525 Marauder 1711661166S163.0017.858%C-N/A61.5C+1.9D-1942.7h6.1C*34C++
SOAS-20 151148473.149A0.1528.134%C+25.676%B++36.1C++N/A3054.1h11.4C**40.6B
NS-7G PDW 132132413.22M0.2228.746%B++13.636%D41.3B++N/A1503.2h12.3B++42.7B+
TX2 Emperor 1301301211.074C*1.9230.725%C**11.539%D*44.8B++N/A2392.9h7.8B++25.3B++
NSX Naginata 126125422.976A+0.0224.914%B+46.4%A**89.3A++N/A4391.4h12.2C++49B
M60-G Bulldog 142122717.429M14.4337.115%C+8.197%M*61B**10C**4182h5B*13.6B++
M60-A Bulldog 132122430.5C++27.5051.713%B+4.098%A4.9D*N/A4124.8h6.3C+12.2C**
L105 Zephyr 126118148.429C+5.4353.86%AN/A65.6B+4.4D-3191.8h5.1B++9.6B*
M20 Basilisk 162118215.619B**2.6247.578%B**5.932%C+23.6C**8.8C*3485h90.6C*190.5B++
G30 Vulcan 1841151011.5A+8.5029.796%C++1.739%D--17.7C10.6C3636.5h89B298.6B+
M12 Kobalt 116109618.167B15.1720.712%B++16.514%C49.5C3.2C+2392.2h19.4C+93.5B+
Dual-75 Duster 106105813.125C+10.1345.972%B*N/A131.3A+1.3D--3080.8h3.7A8B**
M60-A Bulldog 117104714.857C+11.8650.688%B+4.808%A++3.6D*N/A3129h7.1C14C++
M2 Mutilator 103101323.156B**0.1616.563%B+16.832%C36.1B*N/A5402.8h16.6B100.4B+
TS4 Haymaker 9999273.667A*0.6744.375%C*5.051%F--70.7A*N/A5911.4h3.6B++8.1B++
M12 Kobalt 10294247A*44.0011.003%D-12.766%C--39.2D3.3C1382.4h16.3B148.4C+
MG-HBR1 Dragoon 9189581.534C*1.4641.548%A33.708%B+27C+N/A1093.3h6.9C*16.6B+
Skyguard 14983194.368B*1.3731.107%B1.205%D9.2D7.3C--2689h203.6D*654.6D-
L100 Python AP 13280194.211C+1.2166.579%A1.25%D-33.3C**21.7B++8832.4h6.3C*9.5B++
KSR-35 7979145.643A++2.6536.342%C*27.848%C+52.7B+N/A2821.5h3.8B*10.5B+
Ripper 69686,0200.011D2.998.326%D**7.353%D*0.2C--N/A1277.6h1.4C*16.4C+
Hellfire Rocket Pods 7266203.3C-0.3044.448%C-N/A44D4D--17831.5h19C*42.8C**
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.4044.728%C++1.563%D*33.7C20.5C+10531.9h10.1C+22.7C+
RAMS .50M 6464183.556C++0.5642.988%B++89.063%A29.1C++N/A7432.2h2.2C*5.1B+
M60-G Bulldog 7364610.667A+7.6736.282%C*4.688%B**30.5C+4.3C-3812.1h6.3B+17.5B+
G20 Vulcan-H 11063115.727B+2.7344.199%CN/A33.2C-24.7C+8081.9h102.6C++232.2C+
99SV 6161203.05B*0.0534.919%B+36.066%C++16.5C-N/A4043.7h5.7C++16.2B+
M20 Basilisk 835687A++4.0045.713%B++3.571%D-16C--7.7C3063.5h129.2D282.6C+
G30 Walker 10355115B2.0039.768%A++N/A13.1C11.4C++2244.2h265.6D668B
MANA Anti-Vehicle Turret 7753134.077A++1.0849.916%C9.434%A*58.9A+26.7C+26340.9h5.6B*11.2B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1531,5131.7h
Motion Spotter133,0981.8h
Nano-Armor Kit492732,74651.7h
Anti-Vehicle MANA Turret92471.3h
Spawn Beacon7213,5098.2h
Spitfire Auto-Turret0610.1h
Nanite Revive Grenade03,6491h
Medical Applicator743347,10224.8h
Ammunition Package312,5691.6h
Medical Kit4,68250,17155h
Anti-Infantry MANA Turret301,5423h
Hardlight Barrier1960.2h
Recon Detection Device127731.4h
Shield Recharging Field179580.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 3.20s on queries, 2.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.