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Commissar Dreadnaught Keirus[RO] Keirus
TR BR 78

KDR: 3.01

Score: 158.6m

Last Seen: Dec 9th, 2018 3:28 PM
- OFFLINE - 62 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 59
Level Progress (to 79): 76%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR NS-15M1 M3 Pounder HEG M3 Pounder HEG MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,101,680 MLG Score: 1680
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.433%26.219%64139983216,8273.59205-0.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.835%0.666B+0.87B*-0.721D-HEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B11.10.223C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.396%2.734%198710154,572277715691.64638291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.592%-0.63D0.059C+1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.31C*9.20.268C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.282%4.383%1451310092,87522327211.28751398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.49%-0.357C-0.012C+0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.522B+18.20.536B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.071%48.181%14541018687495000.13876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%0.003C+-1.25D**1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.338C-4.6-0.457D8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.072%11.313%145510175,3304566181.16707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.614%0.142C++-0.635D0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**3.80.225C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 59
158.6m180.9%415 (24.9k)371 (22.3k)3.00885330,763109,9303.2206378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10222039822.549%20.481%46203:5337

11% Combat Medic7% Engineer58% Heavy Assault13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMDec 10th, 2018 10:33 PM (1d) (PST)Dec 9th, 2018 11:46 AM (2d) (PST)Dec 9th, 2018 11:28 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6963443520.7730.2570.1581.4590.0341680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,76820,62721,1414615988222,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7136.2h/297.3d 23,281 67,743 114,521 624.8k 11,590 27,083 14,547 298.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:43,883
Deaths:14,425
KDR:3.042
Accuracy:24.721% B+
HSR:26.521% B+
NS-15M2
A+
Kills:35,684
Deaths:11,241
KDR:3.174
Accuracy:27.840% B*
HSR:36.546% A+
T9 CARV
B+
Kills:35,335
Deaths:11,900
KDR:2.969
Accuracy:21.668% B+
HSR:22.810% C+
NS-15M1
B+
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% B+
HSR:20.321% C
TMG-50
C++
Kills:11,367
Deaths:3,662
KDR:3.104
Accuracy:21.299% C++
HSR:23.823% C++
T9A "Butcher"
B+
Kills:11,141
Deaths:4,189
KDR:2.660
Accuracy:23.956% C+
HSR:30.724% B+
T7 Mini-Chaingun
C
Kills:8,142
Deaths:3,082
KDR:2.642
Accuracy:15.575% C
HSR:10.550% D
T32 Bull
C*
Kills:4,324
Deaths:1,270
KDR:3.405
Accuracy:22.238% C+
HSR:25.301% C*
MG-H1 Watchman
B**
Kills:3,871
Deaths:1,603
KDR:2.415
Accuracy:28.410% B**
HSR:33.299% B**
T9 CARV-S
C+
Kills:3,809
Deaths:1,504
KDR:2.533
Accuracy:21.548% C+
HSR:22.263% C
T16 Rhino
B*
Kills:3,417
Deaths:1,178
KDR:2.901
Accuracy:20.019% C+
HSR:27.188% B*
NSX Naginata
A**
Kills:125
Deaths:42
KDR:2.976
Accuracy:24.914% B+
HSR:46.400% A**
Kills:176,496
Deaths (as Heavy Assault):57,578
Deaths (to Heavy Assaults):32,741
KDR:3.06534
Kill Difference:118,918
Playtime:4,132.092 hours
Usage:58%
Score:86.862m
Score/min:350
Accuracy (listed only):23.109%
HSR (listed only):27.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:5,974
Deaths:1,978
KDR:3.020
Accuracy:25.382% B+
HSR:20.824% C++
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
LC2 Lynx
C**
Kills:3,689
Deaths:1,436
KDR:2.569
Accuracy:24.285% C**
HSR:17.159% D
TRAC-5 Burst
B+
Kills:2,383
Deaths:797
KDR:2.990
Accuracy:28.325% B+
HSR:25.682% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B++
HSR:23.717% B*
TRAC-5 S
D
Kills:1,532
Deaths:957
KDR:1.601
Accuracy:19.265% D
HSR:9.595% D*
TRAC-5
C*
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C*
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:221
KDR:2.570
Accuracy:75.307% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:543
Deaths:220
KDR:2.468
Accuracy:29.814% B*
HSR:13.444% C-
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C++
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:483
Deaths:182
KDR:2.654
Accuracy:50.279% B++
HSR:13.665% C+
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C*
HSR:22.531% B**
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
MG-S1 Jackal
A++
Kills:166
Deaths:70
KDR:2.371
Accuracy:29.324% B+
HSR:32.530% A++
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:24,315
Deaths (as Light Assault):9,773
Deaths (to Light Assaults):20,035
KDR:2.48798
Kill Difference:14,542
Playtime:353.068 hours
Usage:5%
Score:6.288m
Score/min:297
Accuracy (listed only):35.047%
HSR (listed only):17.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:20,301
Deaths:8,484
KDR:2.393
Accuracy:25.926% B+
HSR:22.324% C*
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
Cycler TRV
C+
Kills:2,893
Deaths:1,355
KDR:2.135
Accuracy:22.262% C+
HSR:14.760% D
T1 Cycler
B++
Kills:866
Deaths:371
KDR:2.334
Accuracy:24.776% B++
HSR:24.365% B+
T1B Cycler
B*
Kills:819
Deaths:368
KDR:2.226
Accuracy:29.726% B*
HSR:33.089% B++
NS-11A
B*
Kills:738
Deaths:295
KDR:2.502
Accuracy:26.868% B+
HSR:27.778% B*
TRS-12 Uppercut
A+
Kills:568
Deaths:221
KDR:2.570
Accuracy:75.307% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:543
Deaths:220
KDR:2.468
Accuracy:29.814% B*
HSR:13.444% C-
SABR-13
B*
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B*
HSR:22.136% C-
NS Baron G5
B++
Kills:483
Deaths:182
KDR:2.654
Accuracy:50.279% B++
HSR:13.665% C+
TORQ-9
B
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C+
HSR:25.793% B
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
T1S Cycler
C
Kills:412
Deaths:174
KDR:2.368
Accuracy:22.078% C
HSR:7.039% F-
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C*
HSR:22.531% B**
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
MG-S1 Jackal
A++
Kills:166
Deaths:70
KDR:2.371
Accuracy:29.324% B+
HSR:32.530% A++
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:33,995
Deaths (as Combat Medic):14,954
Deaths (to Combat Medics):12,132
KDR:2.2733
Kill Difference:19,041
Playtime:807.544 hours
Usage:11%
Score:19.862m
Score/min:410
Accuracy (listed only):35.638%
HSR (listed only):18.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:5,974
Deaths:1,978
KDR:3.020
Accuracy:25.382% B+
HSR:20.824% C++
AS16 NightHawk
C*
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C*
HSR:11.138% D-
LC2 Lynx
C**
Kills:3,689
Deaths:1,436
KDR:2.569
Accuracy:24.285% C**
HSR:17.159% D
TRAC-5 Burst
B+
Kills:2,383
Deaths:797
KDR:2.990
Accuracy:28.325% B+
HSR:25.682% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B++
HSR:23.717% B*
TRAC-5 S
D
Kills:1,532
Deaths:957
KDR:1.601
Accuracy:19.265% D
HSR:9.595% D*
AMR-66
A
Kills:1,309
Deaths:378
KDR:3.463
Accuracy:31.078% B++
HSR:33.766% A
TRAC-5
C*
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C*
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:221
KDR:2.570
Accuracy:75.307% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C++
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:483
Deaths:182
KDR:2.654
Accuracy:50.279% B++
HSR:13.665% C+
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
MG-HBR1 Dragoon
A
Kills:89
Deaths:58
KDR:1.534
Accuracy:41.548% A
HSR:33.708% B+
Kills:24,548
Deaths (as Engineer):9,749
Deaths (to Engineers):16,570
KDR:2.518
Kill Difference:14,799
Playtime:491.164 hours
Usage:7%
Score:9.781m
Score/min:332
Accuracy (listed only):36.919%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,585
Deaths:1,350
KDR:1.174
Accuracy:48.242% A+
HSR:22.271% C++
SMG-46 Armistice
B*
Kills:543
Deaths:220
KDR:2.468
Accuracy:29.814% B*
HSR:13.444% C-
T4 AMP
B+
Kills:508
Deaths:475
KDR:1.069
Accuracy:30.393% B+
HSR:19.488% C+
TX1 Repeater
C+
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.368% C+
HSR:14.115% D--
NS-30 Vandal
B+
Kills:338
Deaths:109
KDR:3.101
Accuracy:35.763% B+
HSR:26.923% C++
PDW-16 Hailstorm
B**
Kills:324
Deaths:129
KDR:2.512
Accuracy:24.874% C*
HSR:22.531% B**
TSAR-42
A+
Kills:323
Deaths:98
KDR:3.296
Accuracy:48.051% A+
HSR:65.016% C
TS2 Inquisitor
B++
Kills:294
Deaths:213
KDR:1.380
Accuracy:32.700% B++
HSR:22.789% B+
TRAP-M1
B+
Kills:239
Deaths:100
KDR:2.390
Accuracy:31.578% B+
HSR:17.573% D--
MG-S1 Jackal
A++
Kills:166
Deaths:70
KDR:2.371
Accuracy:29.324% B+
HSR:32.530% A++
SOAS-20
B++
Kills:148
Deaths:47
KDR:3.149
Accuracy:28.134% C++
HSR:25.676% B++
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TX2 Emperor
B
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% B
HSR:11.539% D*
KSR-35
C*
Kills:79
Deaths:14
KDR:5.643
Accuracy:36.342% C*
HSR:27.848% C+
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B++
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C+
Kills:5,352
Deaths (as Infiltrator):3,461
Deaths (to Infiltrators):13,864
KDR:1.54637
Kill Difference:1,891
Playtime:69.239 hours
Usage:1%
Score:1.082m
Score/min:260
Accuracy (listed only):33.498%
HSR (listed only):28.782%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:13,477
Deaths:3,082
KDR:4.373
Accuracy:44.677% B*
HSR:3.384% C++
M3 Pounder HEG
B++
Kills:13,051
Deaths:3,045
KDR:4.286
Accuracy:46.120% B++
HSR:3.042% C+
MRC3 Mercy
B+
Kills:11,703
Deaths:2,384
KDR:4.909
Accuracy:18.953% B+
HSR:23.285% B+
MRC3 Mercy
B++
Kills:11,341
Deaths:2,298
KDR:4.935
Accuracy:18.882% B+
HSR:23.816% B++
M6 Onslaught
C
Kills:3,931
Deaths:1,209
KDR:3.251
Accuracy:12.828% D
HSR:17.782% C
M6 Onslaught
C
Kills:3,774
Deaths:1,055
KDR:3.577
Accuracy:13.682% D
HSR:18.230% C
MR1 Fracture
B**
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% B
HSR:6.467% B**
MR1 Fracture
B+
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% B+
HSR:4.224% C++
M2 Mutilator
B**
Kills:391
Deaths:85
KDR:4.600
Accuracy:13.551% C
HSR:23.274% B**
M1 Heavy Cycler
D--
Kills:363
Deaths:203
KDR:1.788
Accuracy:8.388% D*
HSR:12.948% D--
M2 Mutilator
B+
Kills:100
Deaths:31
KDR:3.226
Accuracy:16.534% B+
HSR:17% C
Kills:61,356
Deaths (as MAX Suit):7,140
Deaths (to MAX Suits):8,577
KDR:8.59328
Kill Difference:54,216
Playtime:934.811 hours
Usage:13%
Score:25.723m
Score/min:459
Accuracy (listed only):24.896%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% C
KPH:44.400 D
VKPH:4 D--
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.158m
Score/min:1,770
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B+
VKPH:4.500 D
Dual-75 Duster
A*
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B*
KPH:135.200 A*
VKPH:1.300 D--
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.048m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.973% C
KPH:59 A++
VKPH:7.100 C+
L100 Python HESH
B*
Kills:289
V. Kills:26 N/A
Deaths:19
KDR:15.211
Accuracy:50.931% B
KPH:71 B*
VKPH:6.400 C
Skyguard
C--
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% B
KPH:9.200 D
VKPH:7.300 C--
L100 Python AP
B++
Kills:80
V. Kills:52 151%
Deaths:19
KDR:4.211
Accuracy:66.579% A
KPH:32.900 B
VKPH:21.400 B++
Kills:801 (801 + 0)
Deaths:82
KDR:9.768
VKDR:2.268
Vehicle Kills:186
Kill Difference:719
Playtime:21.470 hours
Usage:0%
Score:0.577m
Score/min:448
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,912
V. Kills:1,191 160%
Deaths:139
KDR:13.755
Accuracy:40.143% D
KPH:34 B+
VKPH:21.200 B++
P2-120 HESH
B++
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.537% D*
KPH:64.700 B++
VKPH:2.200 D*
P2-120 HEAT
B++
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B++
VKPH:7.700 C--
E540 Halberd
C++
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C++
KPH:24.100 C+
VKPH:11.300 C
MR11 Gatekeeper
B+
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.800% B+
KPH:21.200 C++
VKPH:16.300 C+
P525 Marauder
C+
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% C-
KPH:62.500 C+
VKPH:1.900 D-
G30 Vulcan
C++
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.796% C++
KPH:17.600 C
VKPH:10.500 C-
M12 Kobalt
C+
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D
KPH:38.700 C--
VKPH:3.300 C+
Kills:4,755 (3,771 + 984)
Deaths:268
KDR:17.743
VKDR:6.757
Vehicle Kills:1,811
Kill Difference:4,487
Playtime:132.581 hours
Usage:2%
Score:3.181m
Score/min:400
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.845% D
KPH:118 B
VKPH:3.200 D-
G20 Vulcan-H
C+
Kills:60
V. Kills:46 128%
Deaths:11
KDR:5.455
Accuracy:44.291% C
KPH:32 C--
VKPH:24.500 C+
Kills:695 (0 + 695)
Deaths:28
KDR:24.821
VKDR:2.250
Vehicle Kills:63
Kill Difference:667
Playtime:7.256 hours
Usage:0%
Score:0.234m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:44.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:606
V. Kills:117 N/A
Deaths:33
KDR:18.364
Accuracy:45.577% A
KPH:52.400 B
VKPH:10.100 C*
M12 Kobalt
C**
Kills:248
V. Kills:4 N/A
Deaths:11
KDR:22.546
Accuracy:15.705% C
KPH:77.900 C**
VKPH:1.300 D
M40 Fury
B++
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B++
KPH:53.700 C+
VKPH:9.900 C+
M60-G Bulldog
B**
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C+
KPH:61.400 B**
VKPH:10.100 C**
M20 Basilisk
B**
Kills:109
V. Kills:41 260%
Deaths:21
KDR:5.190
Accuracy:47.539% B**
KPH:23.200 C**
VKPH:8.700 C*
M12 Kobalt
C++
Kills:98
V. Kills:7 N/A
Deaths:6
KDR:16.333
Accuracy:21.388% B**
KPH:48.900 C
VKPH:3.500 C++
M60-G Bulldog
C*
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:36.347% C*
KPH:31 C++
VKPH:4.400 C-
M20 Basilisk
C
Kills:55
V. Kills:27 196%
Deaths:8
KDR:6.875
Accuracy:45.775% B*
KPH:16.100 C-
VKPH:7.900 C
G30 Walker
C**
Kills:51
V. Kills:46 109%
Deaths:11
KDR:4.636
Accuracy:39.437% A++
KPH:12.800 C-
VKPH:11.600 C**
Kills:1,554 (0 + 1,554)
Deaths:117
KDR:13.282
VKDR:2.632
Vehicle Kills:308
Kill Difference:1,437
Playtime:36.635 hours
Usage:1%
Score:0.764m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:39.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 44,14343,88314,4253.042B+0.0324.721%B+26.521%B+49.3B+N/A157889.9h10.7B++43.1B+
NS-15M2 35,97235,68411,2413.174B*0.1727.84%B*36.546%A+64.5B*N/A182553.2h10.5B++37.6B++
T9 CARV 35,50335,33511,9002.969A+0.0421.668%B+22.81%C+46.1B**N/A166765.7h11.4B*52.7B++
TAR 20,42320,3018,4842.393B++0.6225.926%B+22.324%C*41.9B+N/A155484.4h11.5B++44.2B++
NS-15M1 15,43715,3983,4824.422A*1.4125.12%B+20.321%C56B++N/A235275h11B+43.8B+
M3 Pounder HEG 14,97113,4773,0824.373A++1.3644.677%B*3.384%C++34.5A++3.8C**149391.1h10.8B**24.2B*
M3 Pounder HEG 14,51713,0513,0454.286A++1.2846.12%B++3.042%C+34.1A++3.8C+145382.8h11B**23.8B*
MRC3 Mercy 11,78411,7032,3844.909A1.9018.953%B+23.285%B+43.6B**N/A133268.3h16.4B*86.3B++
TMG-50 11,41911,3673,6623.104A*0.1021.299%C++23.823%C++36.8C++N/A117309h11.2C**52.7C**
MRC3 Mercy 11,41611,3412,2984.935A+1.9318.882%B+23.816%B++44AN/A136257.6h16.1B*85.4B++
T9A "Butcher" 11,23411,1414,1892.66B+0.3523.956%C+30.724%B+51.5C+N/A141216.3h11C**46C**
T7 Mini-Chaingun 8,1698,1423,0822.642A++0.3715.575%C10.55%D36.4C*N/A129223.5h13.9B+89.4C**
NS Decimator 9,9077,9164,0681.946B**1.0668.84%B**2.83%B+56.3A+14.2C+371140.7h3.8B++5.5B*
LC3 Jaguar 6,0135,9741,9783.02A0.0125.382%B+20.824%C++43.1B++N/A174138.6h11.6B+45.8B+
ML-7 6,6795,3231,9922.672M++0.3464.71%B**3.081%C++50.2A**12.8C++416106h4.4B**6.8A
T32 Bull 4,3414,3241,2703.405A++0.4022.238%C+25.301%C*43C*N/A180100.5h11.7B52.5C*
AS16 NightHawk 4,0824,0672,3831.707B+1.3041.278%C*11.138%D-41.6B+N/A15897.7h4.1B+9.8B+
M6 Onslaught 3,9503,9311,2093.251B++0.2412.828%D17.782%C31.4C+N/A99125.1h20.5C159.4C
MG-H1 Watchman 3,9083,8711,6032.415B++0.5928.41%B**33.299%B**66.3B**N/A18958.4h13B+45.7B++
T9 CARV-S 3,8313,8091,5042.533B++0.4821.548%C+22.263%C48.1BN/A18579.2h12.1C*56.2C*
M6 Onslaught 3,7983,7741,0553.577B*0.5713.682%D18.23%C33.4C++N/A113113.1h20.3C148.5C
LC2 Lynx 3,7023,6891,4362.569A0.4424.285%C**17.159%D31.9C**N/A131115.6h13B+53.4B+
T16 Rhino 3,4413,4171,1782.901A++0.1120.019%C+27.188%B*47.7B*N/A19271.6h11.7B+58.3B
Cycler TRV 2,9012,8931,3552.135B*0.8722.262%C+14.76%D27.1C+N/A127106.8h13.1C*59C*
TRAC-5 Burst 2,4012,3837972.99B*0.0228.325%B+25.682%B55.9B+N/A13642.6h12.1B42.8B+
NS-11C 2,0822,0665993.449M+0.4427.088%B++23.717%B*41B*N/A15850.4h11.8B++43.6B+
ASP-30 Grounder 3,0271,9951,3791.447A1.5670.896%B**3.208%C++24.7B+12.8C*26280.8h7.4C**10.5B++
P2-120 AP 3,1031,91213913.755A10.7540.143%D4.289%B+34B+21.2B++56156.3h6.9B17.2C++
Anti-Vehicle Grenade 1,8091,72011720N/A1,716.9975.091%M+N/A1433.3S74.2C75481.2h1.9A++2.6A+
MR1 Fracture 1,8311,6394643.532S0.5239.638%B6.467%B**24.5M**2.9D--11366.9h16.8A+42.4B**
MR1 Fracture 1,7851,5864243.741S0.7340.607%B+4.224%C++25.7S3.2D-12061.7h15.7A++38.7A
NS-44 Commissioner 1,5921,5851,3501.174C**1.8348.242%A+22.271%C++69.2A+N/A29722.9h3B*6.2B*
Claymore 1,5401,5403149.677S46.6744.468%AN/A233.3A++N/A8316.6h1.1B*2.5B**
TRAC-5 S 1,5491,5329571.601B*1.4119.265%D9.595%D*13.5C-N/A76113.4h8.6B*44.6B+
C-4 1,8411,4157771.821B1.1929.713%B*N/A126.3B**38B+184111.2h1.5C++5.1B+
AMR-66 1,3141,3093783.463M*0.4531.078%B++33.766%A45.8A++N/A17828.6h7B*22.4B*
P2-120 HESH 1,2401,2004427.273A24.2629.537%D*1%C+64.5B++2.2D*23918.6h3.9B*13.3C+
Frag Grenade 9289211921N/A917.9935.374%D*N/A2302.5S17.5A+93950.4h1.2A*3.5A
MAX Punch 9189047,1690.126C*2.8847.484%C++N/A1.1CN/A3849.7h1.5C++3.1C**
T1 Cycler 8698663712.334A0.6724.776%B++24.365%B+39.9B**N/A40421.7h12.5B++50.4B++
T1B Cycler 8288193682.226C**0.7829.726%B*33.089%B++50.2BN/A15816.3h11.7B+39.5B++
T2 Striker 1,5317506081.234A++1.7757.654%B++N/A16.7C**17.4B++28945h41.1C**71.3B+
NS-11A 7427382952.502B**0.5126.868%B+27.778%B*41B+N/A23318h11B**40.8B*
Tank Mine 9946714514.911S11.9051.96%AN/A223.7A**107.7A+27043h1.9C++3.6A+
Chainblade 73166259,1680.011C3.0035.305%B+N/A0.2DN/A13569.1h2B+5.6C+
P2-120 HEAT 8116594714.021A11.0135.052%D2.731%C33.5B++7.7C--28819.7h4.9B**14B++
P525 Marauder-H 6526351737.353A++34.3429.845%DN/A117.6B3.1D--4435.4h4.7B*15.8B+
TRAC-5 6366321364.647S1.6422.307%C*16.614%C-23B+N/A36227.5h13.5B+60.4B+
M9 SKEP Launcher 1,1686215431.144B**1.8674.478%B*N/A16.4C+14.5C*16037.8h12.1D--16.3D
M40 Fury 7236063318.364A+15.3645.577%A1.32%C--52.2B10.1C*38611.6h13.8C++30.2B+
TRS-12 Uppercut 5705682212.57A0.4475.307%A+11.972%D65.3B**N/A2998.7h1.9B**2.6B*
SMG-46 Armistice 5485432202.468A+0.5429.814%B*13.444%C-39.3B+N/A32313.8h11.8B*39.5B++
HC1 Cougar 5375361683.19A*0.1824.511%C++24.627%B+33.9BN/A19015.8h11.2B+45.6B
T5 AMC 5265252062.549A++0.4623.745%C++19.238%C+29.2B+N/A22018h13.3B+56.1B+
SABR-13 5165152322.22B+0.7930.128%B*22.136%C-28.6C+N/A20518h11.2B37.2B++
T4 AMP 5165084751.069C++1.9430.393%B+19.488%C+72.6A++1.1A+2597h10.9B*35.9B++
NS Baron G5 4844831822.654A*0.3550.279%B++13.665%C+46.4B++N/A21410.4h4.3B+8.5C+
TORQ-9 4754731792.642B**0.3723.795%C+25.793%B37.2C*N/A30912.7h13.9B+58.5C**
FA1 Barrage 4304291562.75A+0.2645.648%B+12.821%C--38.6B++N/A32911.1h3.8B*8.3B++
TX1 Repeater 4194184360.959C**2.0523.368%C+14.115%D--39.4B++N/A26710.6h10.2B*43.7C**
T1S Cycler 4164121742.368A0.6422.078%C7.039%F-25.1CN/A16716.4h6.8A*30.6B**
E540 Halberd 6034101527.333M++24.3241.838%C++3.415%C+24.1C+11.4C35417h5.1B++12.1B++
M2 Mutilator 397391854.6A++1.5913.551%C23.274%B**38B**N/A28110.3h15.8B+116.4C**
M1 Heavy Cycler 3663632031.788B+1.228.388%D*12.948%D--14.5DN/A11225h21.2D252.5D--
C75 Viper 3913492513.96A++10.9535.973%C1.433%C+59.2A++7.1C+6045.9h7.5B**20.7B**
NS-30 Vandal 3413381093.101B*0.0935.763%B+26.923%C++34.8C+N/A1519.7h5.3B+14.7B+
PDW-16 Hailstorm 3273241292.512A++0.5024.874%C*22.531%B**41B++N/A4057.9h13.1B+52.7B+
TSAR-42 323323983.296C++0.2948.051%A+65.016%C31.4C+N/A41810.3h2.2B4.6B++
TS2 Inquisitor 2952942131.38C*1.6332.7%B++22.789%B+98A*N/A3303h8.1B++24.9B++
L100 Python HESH 3152891915.211B+12.2050.931%B2.076%B+70.5B*6.3C-3624.1h2.7B++5.2B++
MANA Anti-Personnel Turret 284280843.333N/A0.3222.807%UN/A2800U40U15304600.1h20.9T*91.7T*
Auraxium Chainblade 25725232,8490.008D3.0028.005%C+N/A0.2C-N/A11588h1.8B++6.5C**
M12 Kobalt 2522481122.545B+19.5415.705%C18.548%C+77.5C*1.3D3393.2h15.5B+98.7B
TRAP-M1 2392391002.39B+0.6231.578%B+17.573%D--33.2C+N/A1567.2h8.2B+26.1B+
M40 Fury 2382011414.357B*11.3541.396%B++2.488%B++54.3C++10C+3773.7h12.6C*30.5B+
MR11 Gatekeeper 3521991019.9S16.8942.8%B+2.01%C+21.2C++16.3C+2189.4h53.9C+126.1B
TAS-16 Blackjack 167167672.493A0.5266.29%B+13.174%C34.8C+N/A2434.8h2.5C++3.7B+
MG-S1 Jackal 169166702.371B**0.6429.324%B+32.53%A++72.2A++1.3A++2922.3h10.4C**35.6B+
P525 Marauder 1711661166S162.9917.858%C-N/A61.5C+1.9D-1932.7h6.1C*34C++
SOAS-20 151148473.149A0.1428.134%C++25.676%B++36.1C++N/A3044.1h11.4C**40.6B
NS-7G PDW 132132413.22M0.2128.746%B*13.636%D41.3B*N/A1503.2h12.3B++42.7B++
TX2 Emperor 1301301211.074C*1.9330.725%B11.539%D*44.8B*N/A2372.9h7.8B++25.3C++
NSX Naginata 126125422.976A+0.0324.914%B+46.4%A**89.3A*N/A4371.4h12.2C++49B
M60-G Bulldog 142122717.429A**14.4237.115%C+8.197%M*61B**10C**4182h5B*13.6B++
M60-A Bulldog 128119429.75C*26.7451.44%B+4.202%A5D*N/A4223.8h6.3C+12.3C**
L105 Zephyr 126118148.429C+5.4253.86%AN/A65.6B+4.4D-3191.8h5.1B++9.6B*
G30 Vulcan 1841151011.5A++8.4929.796%C++1.739%D--17.7C10.6C-3636.5h89B298.6B+
M20 Basilisk 150109215.19B*2.1847.539%B**5.505%C+23.2C**8.7C*3604.7h91.7C++192.9B+
Dual-75 Duster 106105813.125C++10.1245.972%B*N/A131.3A++1.3D--3060.8h3.7A8B**
M60-A Bulldog 117104714.857C+11.8550.655%B+4.808%A++3.7D*N/A3228.1h7.1C14C+
M2 Mutilator 102100313.226B**0.2216.534%B+17%C35.7B*N/A5242.8h16.6B100.6B+
TS4 Haymaker 9999273.667A**0.6644.375%C*5.051%F--70.7A*N/A5861.4h3.6B++8.1B++
M12 Kobalt 10598616.333C*13.3221.388%B**14.286%D-49C3.5C++2442h20.3C94.7B+
M12 Kobalt 10294247A**43.9911.003%D12.766%C39.2C--3.3C+1382.4h16.3B+148.4C+
MG-HBR1 Dragoon 9189581.534C++1.4741.548%A33.708%B+34.2BN/A1242.6h6.9C*16.6B+
Skyguard 14983194.368B*1.3631.107%B1.205%D9.2D7.3C--2689h203.6D*654.6D
L100 Python AP 13280194.211C+1.2066.579%A1.25%D--33.3B+21.7B++8792.4h6.3C*9.5B++
KSR-35 7979145.643A+2.6336.342%C*27.848%C+52.7B+N/A2801.5h3.8B*10.5B+
Ripper 69686,0200.011D3.008.326%D**7.353%D*0.2C-N/A1277.6h1.4C*16.4D
Hellfire Rocket Pods 7266203.3C-0.2944.448%CN/A44D4D--17681.5h19B+42.8B
M60-G Bulldog 7364610.667A7.6636.347%C*4.688%B**30.5C+4.3C--3832.1h6.3B+17.5B+
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.3944.82%C++1.563%D**33.7C20.5C+10631.9h10.1C22.6C+
RAMS .50M 6464183.556C*0.5542.988%B++89.063%A29.1C++N/A7402.2h2.2C++5.1B+
99SV 6161203.05B*0.0434.919%B+36.066%C+16.5C-N/A3963.7h5.7C++16.2B+
G20 Vulcan-H 10660115.455B+2.4544.291%CN/A31.6C--24.2C+8071.9h104.7C+236.5C+
M20 Basilisk 825586.875A++3.8745.775%B*3.636%D-16.2C-7.9C3133.4h129.1D282.1C+
MANA Anti-Vehicle Turret 7753134.077A+1.0749.916%C9.434%A**58.9A26.7C+26340.9h5.6B++11.2B*
G30 Walker 9751114.636C++1.6339.437%A++N/A12.8C-11.5C**2264h274.9D--697.1C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1511,4891.7h
Motion Spotter133,0771.8h
Nano-Armor Kit474723,54151.2h
Anti-Vehicle MANA Turret92471.3h
Spawn Beacon7112,8747.9h
Nanite Revive Grenade03,6021h
Medical Applicator725340,92424.4h
Ammunition Package292,4531.6h
Medical Kit4,57848,99854.1h
Anti-Infantry MANA Turret301,5423h
Hardlight Barrier1830.1h
Recon Detection Device127731.4h
Shield Recharging Field179480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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