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Field Marshal Dreadnaught Keirus[RO] Keirus
TR BR 244

KDR: 3.02

Score: 181.2m

Last Seen: Nov 16th, 2019 9:17 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (244 total) - Terran Republic on Miller - Outfit Leader of Red October[RO] Red October
TR outfit on Miller

Members: 81
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR MRC3 Mercy MRC3 Mercy NS-15M1 M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,335,617 MLG Score: 1867
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.899%27.116%675391180244,9063.58716-0.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.857%0.717B++0.931B*-0.696DHEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.402B11.10.226C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.422%2.725%187712124,587295515761.55176291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.642D0.125C+1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.309C*9.20.267C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.353%4.762%1391312062,96124057391.23118400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.594%-0.357C-0.065C+0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.514B+18.90.53B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.277%50.921%13941215760584910.129915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%0.046C+-1.039D*1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.249C4.4-0.371C-8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.083%11.311%139512145,3315222181.02087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.6%0.121C+-0.668D0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**3.80.226C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 81
181.2m171.6%437 (26.2k)391 (23.5k)3.02441374,734123,9033.22642244 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12192477922.821%21.507%49103:4537

11% Combat Medic6% Engineer53% Heavy Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMNov 17th, 2019 11:12 AM (1d) (PST)Nov 16th, 2019 9:10 PM (2d) (PST)Nov 16th, 2019 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7153643510.8080.2670.1741.4440.0341867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,89121,82121,07048161087223,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7732.5h/322.2d 25,029 80,594 148,487 669.9k 13,174 28,958 15,776 331.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:51,718
Deaths:17,367
KDR:2.978
Accuracy:25.358% B+
HSR:27.364% B+
NS-15M2
A
Kills:45,126
Deaths:14,851
KDR:3.039
Accuracy:28.167% B*
HSR:36.744% A
T9 CARV
B+
Kills:35,400
Deaths:11,939
KDR:2.965
Accuracy:21.678% B+
HSR:22.816% C+
NS-15M1
B+
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% B+
HSR:20.321% C
T9A "Butcher"
B+
Kills:13,033
Deaths:4,921
KDR:2.648
Accuracy:24.470% C+
HSR:30.891% B+
TMG-50
C+
Kills:11,720
Deaths:3,781
KDR:3.100
Accuracy:21.430% C+
HSR:24.437% C+
MG-H1 Watchman
B**
Kills:7,764
Deaths:3,066
KDR:2.532
Accuracy:28.287% B**
HSR:34.209% B**
T32 Bull
C*
Kills:4,560
Deaths:1,326
KDR:3.439
Accuracy:22.479% C
HSR:26.294% C*
T9 CARV-S
C+
Kills:3,994
Deaths:1,579
KDR:2.529
Accuracy:21.664% C+
HSR:22.859% C
T16 Rhino
B*
Kills:3,562
Deaths:1,247
KDR:2.856
Accuracy:20.298% C+
HSR:27.597% B*
NSX Naginata
A++
Kills:163
Deaths:62
KDR:2.629
Accuracy:25.453% B+
HSR:41.718% A++
Kills:192,438
Deaths (as Heavy Assault):63,621
Deaths (to Heavy Assaults):32,741
KDR:3.02476
Kill Difference:128,817
Playtime:4,132.092 hours
Usage:53%
Score:86.862m
Score/min:350
Accuracy (listed only):24.037%
HSR (listed only):28.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:6,220
Deaths:2,105
KDR:2.955
Accuracy:25.449% B
HSR:21.029% C++
LC2 Lynx
B+
Kills:5,018
Deaths:1,916
KDR:2.619
Accuracy:25.602% B+
HSR:19.908% C
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
TRAC-5 Burst
B+
Kills:2,539
Deaths:843
KDR:3.012
Accuracy:28.251% B+
HSR:25.640% C**
NS-11C
B++
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B++
TRAC-5 S
D
Kills:1,558
Deaths:973
KDR:1.601
Accuracy:19.337% D
HSR:9.628% D*
SMG-46 Armistice
B*
Kills:695
Deaths:303
KDR:2.294
Accuracy:30.318% B*
HSR:15.540% C
TRAC-5
C++
Kills:638
Deaths:139
KDR:4.590
Accuracy:22.337% C++
HSR:16.928% C
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:554
Deaths:175
KDR:3.166
Accuracy:24.459% C+
HSR:24.729% B+
MG-S1 Jackal
A
Kills:547
Deaths:142
KDR:3.852
Accuracy:31.185% B*
HSR:29.068% A
PDW-16 Hailstorm
A*
Kills:547
Deaths:192
KDR:2.849
Accuracy:26.179% B
HSR:28.154% A*
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C+
NS Baron G5
B++
Kills:524
Deaths:207
KDR:2.531
Accuracy:50.594% B++
HSR:13.931% C+
FA1 Barrage
B+
Kills:430
Deaths:157
KDR:2.739
Accuracy:45.718% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
MG-C1 Kindred
C+
Kills:89
Deaths:40
KDR:2.225
Accuracy:26.513% C+
HSR:22.472% C+
Kills:26,983
Deaths (as Light Assault):10,739
Deaths (to Light Assaults):22,241
KDR:2.51262
Kill Difference:16,244
Playtime:378.220 hours
Usage:5%
Score:6.957m
Score/min:307
Accuracy (listed only):34.880%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:20,964
Deaths:8,788
KDR:2.386
Accuracy:25.998% B+
HSR:22.601% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
Cycler TRV
C+
Kills:3,078
Deaths:1,490
KDR:2.066
Accuracy:22.577% C+
HSR:15.595% D
T1B Cycler
B++
Kills:890
Deaths:403
KDR:2.208
Accuracy:29.924% B++
HSR:33.708% B++
T1 Cycler
B+
Kills:878
Deaths:375
KDR:2.341
Accuracy:24.800% B+
HSR:24.601% B+
NS-11A
B++
Kills:738
Deaths:295
KDR:2.502
Accuracy:26.868% B+
HSR:27.778% B++
SMG-46 Armistice
B*
Kills:695
Deaths:303
KDR:2.294
Accuracy:30.318% B*
HSR:15.540% C
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
MG-S1 Jackal
A
Kills:547
Deaths:142
KDR:3.852
Accuracy:31.185% B*
HSR:29.068% A
PDW-16 Hailstorm
A*
Kills:547
Deaths:192
KDR:2.849
Accuracy:26.179% B
HSR:28.154% A*
T1S Cycler
C+
Kills:529
Deaths:241
KDR:2.195
Accuracy:23.435% C+
HSR:8.318% F-
NS Baron G5
B++
Kills:524
Deaths:207
KDR:2.531
Accuracy:50.594% B++
HSR:13.931% C+
SABR-13
B++
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B++
HSR:22.136% C--
TORQ-9
C*
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C+
HSR:25.793% C*
FA1 Barrage
B+
Kills:430
Deaths:157
KDR:2.739
Accuracy:45.718% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
Kills:35,841
Deaths (as Combat Medic):15,746
Deaths (to Combat Medics):13,589
KDR:2.2762
Kill Difference:20,095
Playtime:836.234 hours
Usage:11%
Score:20.776m
Score/min:414
Accuracy (listed only):35.970%
HSR (listed only):18.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:6,220
Deaths:2,105
KDR:2.955
Accuracy:25.449% B
HSR:21.029% C++
LC2 Lynx
B+
Kills:5,018
Deaths:1,916
KDR:2.619
Accuracy:25.602% B+
HSR:19.908% C
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
TRAC-5 Burst
B+
Kills:2,539
Deaths:843
KDR:3.012
Accuracy:28.251% B+
HSR:25.640% C**
NS-11C
B++
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B++
TRAC-5 S
D
Kills:1,558
Deaths:973
KDR:1.601
Accuracy:19.337% D
HSR:9.628% D*
AMR-66
B**
Kills:1,405
Deaths:415
KDR:3.386
Accuracy:31.388% B++
HSR:32.171% B**
TRAC-5
C++
Kills:638
Deaths:139
KDR:4.590
Accuracy:22.337% C++
HSR:16.928% C
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:554
Deaths:175
KDR:3.166
Accuracy:24.459% C+
HSR:24.729% B+
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C+
NS Baron G5
B++
Kills:524
Deaths:207
KDR:2.531
Accuracy:50.594% B++
HSR:13.931% C+
FA1 Barrage
B+
Kills:430
Deaths:157
KDR:2.739
Accuracy:45.718% B+
HSR:12.791% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C-
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
MG-C1 Kindred
C+
Kills:89
Deaths:40
KDR:2.225
Accuracy:26.513% C+
HSR:22.472% C+
MG-HBR1 Dragoon
A
Kills:89
Deaths:58
KDR:1.534
Accuracy:41.548% A
HSR:33.708% B+
Kills:26,556
Deaths (as Engineer):10,534
Deaths (to Engineers):18,039
KDR:2.52098
Kill Difference:16,022
Playtime:497.303 hours
Usage:6%
Score:9.967m
Score/min:334
Accuracy (listed only):36.425%
HSR (listed only):18.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,731
Deaths:1,486
KDR:1.165
Accuracy:48.600% A+
HSR:22.877% C++
T4 AMP
B+
Kills:781
Deaths:692
KDR:1.129
Accuracy:31.183% B+
HSR:21.895% B+
SMG-46 Armistice
B*
Kills:695
Deaths:303
KDR:2.294
Accuracy:30.318% B*
HSR:15.540% C
MG-S1 Jackal
A
Kills:547
Deaths:142
KDR:3.852
Accuracy:31.185% B*
HSR:29.068% A
PDW-16 Hailstorm
A*
Kills:547
Deaths:192
KDR:2.849
Accuracy:26.179% B
HSR:28.154% A*
TX1 Repeater
C
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.363% C
HSR:14.115% D*
TSAR-42
A
Kills:396
Deaths:126
KDR:3.143
Accuracy:47.271% A
HSR:67.172% C+
NS-30 Vandal
B+
Kills:351
Deaths:116
KDR:3.026
Accuracy:35.794% B+
HSR:26.781% C+
TS2 Inquisitor
B++
Kills:300
Deaths:217
KDR:1.382
Accuracy:32.827% B++
HSR:22.667% B+
TRAP-M1
B+
Kills:239
Deaths:106
KDR:2.255
Accuracy:31.572% B+
HSR:17.573% D--
SOAS-20
B+
Kills:148
Deaths:47
KDR:3.149
Accuracy:28.134% C+
HSR:25.676% B+
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TX2 Emperor
B
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% B
HSR:11.539% D*
KSR-35
C**
Kills:98
Deaths:23
KDR:4.261
Accuracy:37.329% C**
HSR:30.612% C*
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B++
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C++
Kills:6,638
Deaths (as Infiltrator):4,086
Deaths (to Infiltrators):15,873
KDR:1.62457
Kill Difference:2,552
Playtime:80.320 hours
Usage:1%
Score:1.382m
Score/min:287
Accuracy (listed only):33.821%
HSR (listed only):29.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:17,223
Deaths:3,339
KDR:5.158
Accuracy:19.348% B+
HSR:23.713% B+
MRC3 Mercy
B++
Kills:16,750
Deaths:3,253
KDR:5.149
Accuracy:19.216% B+
HSR:24.627% B++
M3 Pounder HEG
B++
Kills:13,934
Deaths:3,171
KDR:4.394
Accuracy:44.855% B++
HSR:3.395% C++
M3 Pounder HEG
B+
Kills:13,392
Deaths:3,134
KDR:4.273
Accuracy:46.273% B+
HSR:3.054% C+
M6 Onslaught
C
Kills:4,562
Deaths:1,314
KDR:3.472
Accuracy:13.429% D-
HSR:18.303% C
M6 Onslaught
C
Kills:4,453
Deaths:1,160
KDR:3.839
Accuracy:14.290% D
HSR:18.504% C
MR1 Fracture
A
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% C**
HSR:6.467% A
MR1 Fracture
B+
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% B+
HSR:4.224% B
M2 Mutilator
B**
Kills:403
Deaths:93
KDR:4.333
Accuracy:13.683% C
HSR:23.821% B**
M1 Heavy Cycler
D--
Kills:396
Deaths:208
KDR:1.904
Accuracy:8.798% D*
HSR:13.131% D--
M2 Mutilator
B
Kills:112
Deaths:39
KDR:2.872
Accuracy:16.640% B
HSR:16.964% C-
Kills:74,450
Deaths (as MAX Suit):8,299.500
Deaths (to MAX Suits):8,577
KDR:8.97042
Kill Difference:66,150.500
Playtime:934.811 hours
Usage:12%
Score:25.723m
Score/min:459
Accuracy (listed only):25.161%
HSR (listed only):14.200%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% C
KPH:44.400 D
VKPH:4 D--
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.164m
Score/min:1,834
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B+
VKPH:4.500 D-
Dual-75 Duster
A*
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B*
KPH:135.200 A*
VKPH:1.300 D*
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.049m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.953% C
KPH:58.900 A++
VKPH:7.100 C
L100 Python HESH
B++
Kills:293
V. Kills:28 N/A
Deaths:19
KDR:15.421
Accuracy:51.365% C**
KPH:71.100 B++
VKPH:6.800 C
Skyguard
C--
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% C*
KPH:9.200 D
VKPH:7.300 C--
L100 Python AP
B+
Kills:80
V. Kills:52 151%
Deaths:20
KDR:4
Accuracy:66.579% A
KPH:32.700 C+
VKPH:21.300 B+
Kills:805 (805 + 0)
Deaths:83
KDR:9.699
VKDR:2.265
Vehicle Kills:188
Kill Difference:722
Playtime:21.545 hours
Usage:0%
Score:0.589m
Score/min:455
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,923
V. Kills:1,196 161%
Deaths:141
KDR:13.638
Accuracy:40.183% D
KPH:34 C*
VKPH:21.200 B+
P2-120 HESH
B+
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.540% D**
KPH:64.500 B+
VKPH:2.200 D*
P2-120 HEAT
B++
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B++
VKPH:7.700 D
E540 Halberd
C++
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C++
KPH:24.100 C+
VKPH:11.300 C
MR11 Gatekeeper
C++
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.839% B+
KPH:21.200 C+
VKPH:16.300 C++
P525 Marauder
C+
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% C--
KPH:62.500 C+
VKPH:1.900 D-
G30 Vulcan
C+
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.782% C+
KPH:17.600 C
VKPH:10.500 C-
M12 Kobalt
C+
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D-
KPH:38.700 D
VKPH:3.300 C+
Kills:4,766 (3,782 + 984)
Deaths:270
KDR:17.652
VKDR:6.726
Vehicle Kills:1,816
Kill Difference:4,496
Playtime:132.872 hours
Usage:2%
Score:3.197m
Score/min:401
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.527% D-
KPH:116.800 B
VKPH:3.100 D--
G20 Vulcan-H
C+
Kills:64
V. Kills:48 131%
Deaths:11
KDR:5.818
Accuracy:44.091% C-
KPH:33 D
VKPH:24.800 C+
Kills:699 (0 + 699)
Deaths:28
KDR:24.964
VKDR:2.321
Vehicle Kills:65
Kill Difference:671
Playtime:7.373 hours
Usage:0%
Score:0.241m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:44.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:610
V. Kills:119 N/A
Deaths:34
KDR:17.941
Accuracy:45.548% B**
KPH:52.300 B
VKPH:10.200 C*
M12 Kobalt
C++
Kills:255
V. Kills:4 N/A
Deaths:11
KDR:23.182
Accuracy:15.489% C
KPH:73.300 C++
VKPH:1.100 D-
M40 Fury
B++
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B++
KPH:53.400 C+
VKPH:9.800 C+
M12 Kobalt
C+
Kills:147
V. Kills:10 N/A
Deaths:6
KDR:24.500
Accuracy:20.232% B+
KPH:48.600 C-
VKPH:3.300 C+
M20 Basilisk
B**
Kills:133
V. Kills:48 271%
Deaths:21
KDR:6.333
Accuracy:48.654% B**
KPH:22.800 C*
VKPH:8.200 C++
M60-G Bulldog
B**
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C+
KPH:61.400 B**
VKPH:10.100 B+
M60-G Bulldog
C++
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:35.920% C++
KPH:30.400 C+
VKPH:4.300 C--
G30 Walker
C*
Kills:58
V. Kills:50 114%
Deaths:11
KDR:5.273
Accuracy:40.113% A+
KPH:12.900 C-
VKPH:11.100 C*
M20 Basilisk
C--
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:45.422% B++
KPH:14.700 D
VKPH:7 C--
Kills:1,647 (0 + 1,647)
Deaths:118
KDR:13.958
VKDR:2.746
Vehicle Kills:324
Kill Difference:1,529
Playtime:40.254 hours
Usage:1%
Score:0.808m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:45.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 52,08151,71817,3672.978B+0.0525.358%B+27.364%B+52.6B+N/A164983.4h10.6B++41.8B+
NS-15M2 45,53545,12614,8513.039B++0.0128.167%B*36.744%A66.7B++N/A188676.9h10.6B++37.7B++
T9 CARV 35,56935,40011,9392.965A0.0621.678%B+22.816%C+46.1B*N/A167767.2h11.4B*52.7B+
TAR 21,10220,9648,7882.386B++0.6425.998%B+22.601%C++42.1B+N/A156497.4h11.5B++44.2B++
MRC3 Mercy 17,38817,2233,3395.158A2.1319.348%B+23.713%B+46.6B**N/A141369.7h16.8B*87.1B++
MRC3 Mercy 16,92516,7503,2535.149A2.1219.216%B+24.627%B++46.7AN/A143359h16.7B*87.1B++
NS-15M1 15,43715,3983,4824.422A*1.4025.12%B+20.321%C56B+N/A235275h11B+43.8B+
M3 Pounder HEG 15,47613,9343,1714.394A++1.3744.855%B++3.395%C++34.8A++3.8B151400.7h10.9B**24.3B*
M3 Pounder HEG 14,89313,3923,1344.273A++1.2546.273%B+3.054%C+34.1A++3.8C+145392.4h11.1B**24B*
T9A "Butcher" 13,16013,0334,9212.648B+0.3824.47%C+30.891%B+54.6C+N/A150238.5h11C**44.9C**
TMG-50 11,78011,7203,7813.1A++0.0821.43%C+24.437%C+37.4C++N/A119313.6h11.2C*52.1C**
NS Decimator 11,5329,1864,8821.882B**1.1469.383%B**2.743%B+56.9A14.5C+371161.5h3.8B+5.5B*
T7 Mini-Chaingun 8,2558,2263,1332.626A*0.4015.605%C10.552%D36.7C++N/A130224.3h13.9B+89C**
MG-H1 Watchman 7,8557,7643,0662.532B+0.4928.287%B**34.209%B**68B*N/A195114.2h12.6B++44.6B++
LC3 Jaguar 6,2636,2202,1052.955B**0.0725.449%B21.029%C++43.3B+N/A174143.5h11.6B45.7B+
ML-7 6,6875,3281,9942.672M*0.3564.699%B**3.078%C++50.2A**12.8C++419106.1h4.4B**6.8A
LC2 Lynx 5,0565,0181,9162.619A0.4125.602%B+19.908%C39B+N/A146128.8h12.6B+49B+
M6 Onslaught 4,5904,5621,3143.472B++0.4513.429%D-18.303%C33.5C+N/A105136.1h20.3C150.9C
T32 Bull 4,5824,5601,3263.439A++0.4122.479%C26.294%C*44.1C++N/A183103.5h11.5B+51.3C*
M6 Onslaught 4,4864,4531,1603.839B*0.8114.29%D18.504%C35.9C++N/A120124.1h20C+139.7C+
AS16 NightHawk 4,0824,0672,3831.707B+1.3241.278%C++11.138%D-41.6C*N/A16597.7h4.1B+9.8B+
T9 CARV-S 4,0203,9941,5792.529B++0.5021.664%C+22.859%C48.6C**N/A18582.1h12C*55.6C*
T16 Rhino 3,5903,5621,2472.856A+0.1720.298%C+27.597%B*48.7B+N/A19573.2h11.7B+57.7B
Cycler TRV 3,0903,0781,4902.066B*0.9622.577%C+15.595%D28CN/A129110.1h13.1C++57.9C++
TRAC-5 Burst 2,5582,5398433.012B+0.0128.251%B+25.64%C**54.8B+N/A13446.3h12.2C**43.1B+
NS-11C 2,0822,0665993.449M0.4227.088%B+23.717%B++41B+N/A16150.4h11.8B++43.6B++
ASP-30 Grounder 3,0271,9951,3791.447B**1.5870.893%A3.208%C*24.7B**12.8B26280.8h7.4B+10.5B++
P2-120 AP 3,1191,92314113.638B*10.6140.183%D4.264%B++34C*21.2B+56256.5h6.9C++17.2C+
NS-44 Commissioner 1,7401,7311,4861.165C*1.8648.6%A+22.877%C++70.7AN/A30324.5h3B*6.2B*
Anti-Vehicle Grenade 1,8091,72011720N/A1,716.9875.091%M+N/A1433.3S74.2C75801.2h1.9A++2.6A++
MR1 Fracture 1,8311,6394643.532S0.5139.638%C**6.467%A24.5M**2.9D--11366.9h16.8A++42.4B**
Claymore 1,5891,5893644.139S41.1143.926%AN/A233.7A++N/A8206.8h1.1B*2.5B**
MR1 Fracture 1,7851,5864243.741S0.7240.607%B+4.224%B25.7S3.2D-12161.7h15.7A++38.7A
TRAC-5 S 1,5761,5589731.601B**1.4219.337%D9.628%D*13.6C-N/A79114.7h8.6B*44.2B+
C-4 1,9621,5258201.86B1.1631.341%B*N/A131.5B**37.7B+188611.6h1.6C+5B+
AMR-66 1,4151,4054153.386M+0.3631.388%B++32.171%B**46.2A+N/A19730.4h6.8B*21.6B*
P2-120 HESH 1,2401,2004427.273B**24.2529.54%D**1%C++64.5B+2.2D*24018.6h3.9B++13.3C+
MAX Punch 9809648,3310.116C*2.9148.03%C**N/A1CN/A3972.2h1.5C++3.1B+
Frag Grenade 9619501950N/A946.9836.04%D*N/A2375S27.5M+97760.4h1.3A*3.5A
T1B Cycler 9008904032.208C++0.8229.924%B++33.708%B++50.3C++N/A16317.7h11.9B39.8B+
T2 Striker 1,7588827691.147A1.8857.645%B++N/A17.4B*17.2A28550.8h42.3C++73.4B+
T1 Cycler 8818783752.341B**0.6824.8%B+24.601%B+40.3B*N/A43121.8h12.4B++50.2B++
Chainblade 87380471,9220.011C3.0137.045%B++N/A0.2DN/A13971.5h1.9B++5.2B+
T4 AMP 7947816921.129C*1.9031.183%B+21.895%B+87.8A*1.5A*3008.9h10.8B**34.7B++
NS-11A 7427382952.502B**0.5226.868%B+27.778%B++41B+N/A25218h11B**40.8B++
SMG-46 Armistice 7016953032.294B**0.7330.318%B*15.54%C45.1B+N/A32315.4h11.5B*38.1B++
Tank Mine 1,0186934515.4S12.3856.976%A++N/A231A**108.3A++27553h2C+3.5A+
P2-120 HEAT 8116594714.021A+11.0035.052%D2.731%C+33.5B++7.7D28919.7h4.9B**14B++
TRAC-5 6426381394.59S1.5722.337%C++16.928%C23C**N/A37427.7h13.5B+60.4B+
P525 Marauder-H 6526351737.353A++34.3329.527%D-N/A117.6B3.1D--4465.4h4.7B**16.1B+
M9 SKEP Launcher 1,1686215431.144A1.8874.478%B*N/A16.4C+14.5B*16037.8h12.1D--16.3D
M40 Fury 7296103417.941A14.9245.548%B**1.311%C-52.1B10.2C*38511.7h13.8C*30.2B+
TRS-12 Uppercut 5705682242.536A0.4975.254%A+11.972%D64.5B*N/A3068.8h2B**2.6B*
HC1 Cougar 5555541753.166A*0.1424.459%C+24.729%B+34.4C*N/A19816.1h11.2B+45.7B
MG-S1 Jackal 5525471423.852A*0.8331.185%B*29.068%A82.9A++N/A2976.6h8.9B+28.6B++
PDW-16 Hailstorm 5505471922.849A*0.1826.179%B28.154%A*48B*N/A36111.4h12.2B++46.8B+
T1S Cycler 5355292412.195B**0.8323.435%C+8.318%F-25.9CN/A18520.4h6.7A*28.5B**
T5 AMC 5265252062.549A*0.4823.745%C+19.238%C+29.2BN/A22518h13.3B+56.1B
NS Baron G5 5255242072.531A*0.4950.594%B++13.931%C+46.8B+N/A21511.2h4.3B+8.5C+
SABR-13 5165152322.22B++0.8030.128%B++22.136%C--28.6CN/A20918h11.2B37.2B+
TORQ-9 4754731792.642B**0.3823.795%C+25.793%C*37.2C++N/A32212.7h13.9B+58.5C**
FA1 Barrage 4314301572.739A+0.2945.718%B+12.791%D38.7B+N/A33911.1h3.8B*8.3B++
TX1 Repeater 4194184360.959B2.0723.363%C14.115%D*39.4B+N/A27310.6h10.2B*43.7B+
E540 Halberd 6034101527.333M24.3141.838%C++3.415%C++24.1C+11.4C35517h5.1B++12.1B+
M2 Mutilator 409403934.333A++1.3113.683%C23.821%B**38.4B**N/A29210.5h15.8B+115.7C**
M1 Heavy Cycler 3993962081.904B+1.128.798%D*13.131%D--15.5C--N/A11825.5h21C238.6D
TSAR-42 3973961263.143C+0.1247.271%A67.172%C+34.7C+N/A45811.4h2.1B+4.5B++
NS-30 Vandal 3543511163.026B++0.0035.794%B+26.781%C+35.1C+N/A15510h5.3B+14.8B+
C75 Viper 3913492513.96M10.9435.953%C1.433%C+59.2A++7.1C6115.9h7.5B*20.7B*
TS2 Inquisitor 3013002171.382C**1.6432.827%B++22.667%B+96.8A*N/A3413.1h8.1B++24.8B++
L100 Python HESH 3212931915.421B+12.4051.365%C**2.048%B+71.5B++6.8C3714.1h2.7B++5.2B++
MANA Anti-Personnel Turret 284280843.333N/A0.3122.807%UN/A2800U40U15773400.1h20.9T*91.7T*
M12 Kobalt 2592551123.182B20.1615.489%C18.431%C+72.9C++1.1D-3303.5h15.7B+101.3C**
Auraxium Chainblade 25925432,9390.008D3.0228%C+N/A0.2DN/A11592.7h1.8B+6.5C**
TRAP-M1 2392391062.255B+0.7731.572%B+17.573%D--32.7CN/A1597.3h8.4B+26.5B+
M40 Fury 2382011414.357B**11.3341.396%B++2.488%B*52.9C+9.7C3763.8h12.6C**30.5B+
MR11 Gatekeeper 3521991019.9M*16.8842.839%B+2.01%C+21.2C+16.3C++2199.4h54.2C+126.5C*
TAS-16 Blackjack 167167672.493A0.5366.29%B+13.174%C-34.1CN/A2604.9h2.5C++3.7B+
P525 Marauder 1711661166U162.9817.858%C--N/A61.5C+1.9D-1942.7h6.1C**34C++
NSX Naginata 167163622.629A0.4025.453%B+41.718%A++81.5A2M3902h11.4C**44.7B+
SOAS-20 151148473.149A0.1228.134%C+25.676%B+36.1C+N/A3144.1h11.4C**40.6B
M12 Kobalt 157147624.5B+21.4820.232%B+18.367%C+49C3.3C+2463h18.5C++91.5B+
M20 Basilisk 181133216.333B**3.3148.654%B**5.263%C22.9C*8.3C++3315.8h92.9C*191B++
NS-7G PDW 132132413.22A+0.2028.746%B*13.636%D41.3B+N/A1503.2h12.3B++42.7B++
TX2 Emperor 1301301211.074C*1.9530.725%B11.539%D*44.8B++N/A2432.9h7.8B++25.3B++
M60-G Bulldog 142122717.429M+14.4037.115%C+8.197%M**61B**10B+4182h5B*13.6B++
M60-A Bulldog 132122430.5C++27.4850.932%C**4.098%A4.3D*N/A3628.4h6.7C13.2C++
L105 Zephyr 126118148.429C+5.4053.86%AN/A65.6B+4.4D-3201.8h5.1B++9.6B++
G30 Vulcan 1841151011.5A++8.4829.782%C+1.739%D-17.7C10.6C-3656.5h89B298.7B+
M2 Mutilator 115112392.872B*0.1516.64%B16.964%C-37.3B*1B**5583h16.6B+99.6B+
M60-A Bulldog 119106715.143C+12.1250.689%B4.717%A++3.3D*N/A2932.2h7.3D14.4C+
Dual-75 Duster 106105813.125C+10.1045.972%B*N/A131.3A++1.3D*3110.8h3.7A+8A
TS4 Haymaker 9999273.667A**0.6444.375%C*5.051%F-70.7A*N/A6031.4h3.6B*8.1B++
KSR-35 9898234.261B*1.2437.329%C**30.612%C*57.6B+N/A2841.7h3.9B++10.5B+
M12 Kobalt 10294247A++43.9811.003%D-12.766%C--39.2D3.3C+1382.4h16.3C**148.4C+
MG-C1 Kindred 9089402.225B+0.8026.513%C+22.472%C+52.4BN/A2601.7h10.4B+39.4B+
MG-HBR1 Dragoon 9189581.534C*1.4941.548%A33.708%B+26.2C+N/A1353.4h6.9C*16.6B+
Skyguard 14983194.368B++1.3431.107%C*1.205%D9.2D7.3C--2699h203.6D**654.6D--
L100 Python AP 13280204C0.9866.579%A1.25%D33.3C+21.7B+9072.4h6.3C+9.5B+
Ripper 69686,0200.011C--3.018.326%F7.353%D*0.2C-N/A1277.6h1.4C*16.4D
NS-03 Thumper 6867411.634A++1.3926.794%DN/A74.4A**1.1C+1940.9h5B**18.7B+
Hellfire Rocket Pods 7266203.3C--0.2844.448%CN/A44D4D--18311.5h19C*42.8C**
M60-G Bulldog 7364610.667A7.6435.92%C++4.688%B**30.5C+4.3C--3772.1h6.4B+17.9B+
G20 Vulcan-H 11264115.818B2.7944.091%C-N/A33.7C--25.3C+8251.9h102.4C++232.2C+
RAMS .50M 6464183.556C++0.5342.988%B++89.063%A29.1C+N/A7672.2h2.2C++5.1B+
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.3844.952%C++1.563%D*32C19.5C+10472h10.3C+22.9C+
99SV 6161203.05B**0.0334.919%B+36.066%C++16.5C--N/A4243.7h5.7C++16.2B
G30 Walker 10858115.273C**2.2540.113%A+N/A12.9C-11.1C*2214.5h281.2D--700.9C++
M20 Basilisk 845787.125A++4.1045.422%B++3.509%D-14.6D6.9D2883.9h132.8D292.4C+
MANA Anti-Vehicle Turret 7753134.077A++1.0549.584%C-9.434%A*58.9A26.7C+26180.9h5.6B++11.3B*
NSX Masamune 6350740.676C+2.3557.383%C+2%C++29.4C+7.6C--3111.7h10.3B+17.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon7915,8609.2h
Anti-Vehicle MANA Turret92481.3h
Nano-Armor Kit501741,57352.3h
Nanite Revive Grenade03,7001h
Medical Applicator772355,81825.3h
Spitfire Auto-Turret0840.1h
Motion Spotter143,8872.2h
Restoration Kit1601,6081.8h
Shield Recharging Field179580.4h
Recon Detection Device127731.4h
Ammunition Package312,6021.7h
Medical Kit5,05655,37658.6h
Anti-Infantry MANA Turret301,5423h
Hardlight Barrier1960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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