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Field Marshal Dreadnaught Keirus[RO] Keirus
TR BR 237

KDR: 3.01

Score: 167.5m

Last Seen: Apr 21st, 2019 4:53 PM
- OFFLINE - 27.5 hour(s)

Prestige 1, Battle Rank 100 (237 total) - Terran Republic on Miller - Outfit Leader of Red October[RO] Red October
TR outfit on Miller

Members: 63
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR NS-15M1 M3 Pounder HEG MRC3 Mercy M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,171,736 MLG Score: 1736
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.614%26.541%65339996226,2743.5686-0.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.829%0.685B+0.892B*-0.701D-HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B11.10.224C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.421%2.73%194710284,579284015741.61232291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.633D0.083C+1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.311C*9.20.269C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.312%4.744%1441310222,93022967331.27613399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.361C-0.089C+0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.517B+18.60.532B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.167%48.519%14441031709529700.133849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.688%0.022C+-1.217D*1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.306C4.5-0.427C--8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.077%11.313%144510305,3304796181.11134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.605%0.136C++-0.643D0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**3.80.226C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 63
167.5m176.2%424 (25.4k)379 (22.7k)3.00592346,264115,1943.21436237 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10352195022.643%20.819%47103:5137

11% Combat Medic7% Engineer56% Heavy Assault13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMApr 22nd, 2019 11:06 AM (4h) (PST)Apr 21st, 2019 3:18 PM (1d) (PST)Apr 21st, 2019 12:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7023513510.7820.2600.1631.4380.0341736

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,13821,08221,05647161086222,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7376.5h/307.4d 24,011 72,088 127,217 636.7k 12,172 27,841 15,066 310.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:46,045
Deaths:15,217
KDR:3.026
Accuracy:24.925% B+
HSR:26.737% B
NS-15M2
A
Kills:39,233
Deaths:12,730
KDR:3.082
Accuracy:28.043% B++
HSR:36.543% A
T9 CARV
B+
Kills:35,346
Deaths:11,913
KDR:2.967
Accuracy:21.671% B+
HSR:22.812% C+
NS-15M1
B+
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% B+
HSR:20.321% C
T9A "Butcher"
B+
Kills:12,024
Deaths:4,535
KDR:2.651
Accuracy:24.271% C+
HSR:30.739% B+
TMG-50
C++
Kills:11,526
Deaths:3,704
KDR:3.112
Accuracy:21.358% C+
HSR:24.206% C++
T7 Mini-Chaingun
C
Kills:8,226
Deaths:3,128
KDR:2.630
Accuracy:15.605% C
HSR:10.552% D
MG-H1 Watchman
B**
Kills:5,315
Deaths:2,210
KDR:2.405
Accuracy:28.358% B**
HSR:33.547% B*
T32 Bull
B
Kills:4,560
Deaths:1,325
KDR:3.442
Accuracy:22.481% C
HSR:26.294% B
T9 CARV-S
C+
Kills:3,855
Deaths:1,528
KDR:2.523
Accuracy:21.560% C+
HSR:22.490% C
T16 Rhino
B*
Kills:3,421
Deaths:1,179
KDR:2.902
Accuracy:20.030% C+
HSR:27.185% B*
NSX Naginata
M
Kills:125
Deaths:42
KDR:2.976
Accuracy:24.914% B+
HSR:46.400% M
Kills:185,074
Deaths (as Heavy Assault):60,993
Deaths (to Heavy Assaults):32,741
KDR:3.03435
Kill Difference:124,081
Playtime:4,132.092 hours
Usage:56%
Score:86.862m
Score/min:350
Accuracy (listed only):23.195%
HSR (listed only):27.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:6,139
Deaths:2,063
KDR:2.976
Accuracy:25.438% B
HSR:20.948% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,404
Deaths:805
KDR:2.986
Accuracy:28.297% B+
HSR:25.707% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,555
Deaths:965
KDR:1.611
Accuracy:19.332% D
HSR:9.518% D*
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:557
Deaths:225
KDR:2.476
Accuracy:29.797% B*
HSR:13.465% C--
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C+
HSR:24.627% B+
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
PDW-16 Hailstorm
A++
Kills:437
Deaths:158
KDR:2.766
Accuracy:25.843% B
HSR:26.774% A++
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
Kills:24,780
Deaths (as Light Assault):9,979
Deaths (to Light Assaults):20,844
KDR:2.48321
Kill Difference:14,801
Playtime:360.044 hours
Usage:5%
Score:6.437m
Score/min:298
Accuracy (listed only):35.110%
HSR (listed only):17.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:20,522
Deaths:8,585
KDR:2.390
Accuracy:25.948% B+
HSR:22.366% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
Cycler TRV
C+
Kills:3,014
Deaths:1,453
KDR:2.074
Accuracy:22.479% C+
HSR:15.395% D
T1 Cycler
B+
Kills:866
Deaths:371
KDR:2.334
Accuracy:24.776% B+
HSR:24.365% B+
T1B Cycler
B*
Kills:824
Deaths:371
KDR:2.221
Accuracy:29.729% B*
HSR:33.010% B++
NS-11A
B*
Kills:738
Deaths:295
KDR:2.502
Accuracy:26.868% B+
HSR:27.778% B*
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:557
Deaths:225
KDR:2.476
Accuracy:29.797% B*
HSR:13.465% C--
T1S Cycler
C+
Kills:529
Deaths:240
KDR:2.204
Accuracy:23.454% C+
HSR:8.318% F-
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
SABR-13
B*
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B*
HSR:22.136% C--
TORQ-9
C**
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C+
HSR:25.793% C**
PDW-16 Hailstorm
A++
Kills:437
Deaths:158
KDR:2.766
Accuracy:25.843% B
HSR:26.774% A++
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
Kills:34,627
Deaths (as Combat Medic):15,283
Deaths (to Combat Medics):12,642
KDR:2.26572
Kill Difference:19,344
Playtime:822.476 hours
Usage:11%
Score:20.327m
Score/min:412
Accuracy (listed only):35.781%
HSR (listed only):18.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:6,139
Deaths:2,063
KDR:2.976
Accuracy:25.438% B
HSR:20.948% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,404
Deaths:805
KDR:2.986
Accuracy:28.297% B+
HSR:25.707% B
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,555
Deaths:965
KDR:1.611
Accuracy:19.332% D
HSR:9.518% D*
AMR-66
A
Kills:1,316
Deaths:384
KDR:3.427
Accuracy:31.098% B++
HSR:33.663% A
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C+
HSR:24.627% B+
T5 AMC
C+
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C+
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:204
KDR:2.554
Accuracy:50.497% B++
HSR:13.436% C
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% C--
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F-
MG-HBR1 Dragoon
A
Kills:89
Deaths:58
KDR:1.534
Accuracy:41.548% A
HSR:33.708% B+
Kills:24,890
Deaths (as Engineer):9,925
Deaths (to Engineers):17,105
KDR:2.50781
Kill Difference:14,965
Playtime:495.405 hours
Usage:7%
Score:9.930m
Score/min:334
Accuracy (listed only):36.943%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,608
Deaths:1,376
KDR:1.169
Accuracy:48.327% A+
HSR:22.264% C+
T4 AMP
B+
Kills:661
Deaths:605
KDR:1.093
Accuracy:30.925% B+
HSR:20.272% C++
SMG-46 Armistice
B*
Kills:557
Deaths:225
KDR:2.476
Accuracy:29.797% B*
HSR:13.465% C--
PDW-16 Hailstorm
A++
Kills:437
Deaths:158
KDR:2.766
Accuracy:25.843% B
HSR:26.774% A++
TX1 Repeater
C
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.368% C
HSR:14.115% D--
NS-30 Vandal
B+
Kills:351
Deaths:116
KDR:3.026
Accuracy:35.862% B+
HSR:26.781% C+
TSAR-42
A
Kills:345
Deaths:108
KDR:3.194
Accuracy:47.715% A
HSR:64.638% C
TS2 Inquisitor
B++
Kills:300
Deaths:217
KDR:1.382
Accuracy:32.827% B++
HSR:22.667% B+
TRAP-M1
B+
Kills:239
Deaths:100
KDR:2.390
Accuracy:31.578% B+
HSR:17.573% D--
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
SOAS-20
B++
Kills:148
Deaths:47
KDR:3.149
Accuracy:28.134% C+
HSR:25.676% B++
NS-7G PDW
B++
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B++
HSR:13.636% D
TX2 Emperor
C**
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% C**
HSR:11.539% D*
KSR-35
C*
Kills:79
Deaths:14
KDR:5.643
Accuracy:36.342% C*
HSR:27.848% C+
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B++
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C+
Kills:5,699
Deaths (as Infiltrator):3,674
Deaths (to Infiltrators):14,621
KDR:1.55117
Kill Difference:2,025
Playtime:71.469 hours
Usage:1%
Score:1.130m
Score/min:263
Accuracy (listed only):33.578%
HSR (listed only):29.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:13,753
Deaths:3,134
KDR:4.388
Accuracy:44.730% B++
HSR:3.417% C*
MRC3 Mercy
B+
Kills:13,476
Deaths:2,721
KDR:4.953
Accuracy:19.077% B+
HSR:23.560% B+
M3 Pounder HEG
B+
Kills:13,276
Deaths:3,097
KDR:4.287
Accuracy:46.157% B+
HSR:3.058% C+
MRC3 Mercy
B++
Kills:13,068
Deaths:2,635
KDR:4.959
Accuracy:18.981% B+
HSR:24.174% B++
M6 Onslaught
C
Kills:4,221
Deaths:1,270
KDR:3.324
Accuracy:13.095% D-
HSR:17.839% C
M6 Onslaught
C
Kills:4,107
Deaths:1,116
KDR:3.680
Accuracy:13.924% D
HSR:18.408% C
MR1 Fracture
B**
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% B
HSR:6.467% B**
MR1 Fracture
B+
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% B+
HSR:4.224% C*
M2 Mutilator
B**
Kills:403
Deaths:93
KDR:4.333
Accuracy:13.683% C+
HSR:23.821% B**
M1 Heavy Cycler
D--
Kills:396
Deaths:208
KDR:1.904
Accuracy:8.798% D*
HSR:13.131% D--
M2 Mutilator
B+
Kills:112
Deaths:39
KDR:2.872
Accuracy:16.640% B+
HSR:16.964% C
Kills:66,037
Deaths (as MAX Suit):7,600.500
Deaths (to MAX Suits):8,577
KDR:8.68851
Kill Difference:58,436.500
Playtime:934.811 hours
Usage:13%
Score:25.723m
Score/min:459
Accuracy (listed only):25.030%
HSR (listed only):14.097%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% C-
KPH:44.400 D
VKPH:4 D*
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.160m
Score/min:1,793
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B+
VKPH:4.500 D
Dual-75 Duster
A*
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B*
KPH:135.200 A*
VKPH:1.300 D*
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.049m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.953% C
KPH:58.900 A++
VKPH:7.100 C+
L100 Python HESH
B++
Kills:293
V. Kills:28 N/A
Deaths:19
KDR:15.421
Accuracy:51.365% B
KPH:71.100 B++
VKPH:6.800 C
Skyguard
C--
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% C**
KPH:9.200 D
VKPH:7.300 C--
L100 Python AP
B+
Kills:80
V. Kills:52 151%
Deaths:20
KDR:4
Accuracy:66.579% A
KPH:32.700 C*
VKPH:21.300 B+
Kills:805 (805 + 0)
Deaths:83
KDR:9.699
VKDR:2.265
Vehicle Kills:188
Kill Difference:722
Playtime:21.545 hours
Usage:0%
Score:0.581m
Score/min:449
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,915
V. Kills:1,194 160%
Deaths:139
KDR:13.777
Accuracy:40.199% D
KPH:34 B
VKPH:21.200 B++
P2-120 HESH
B++
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.537% D**
KPH:64.700 B++
VKPH:2.200 D*
P2-120 HEAT
B++
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B++
VKPH:7.700 D
E540 Halberd
C++
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C++
KPH:24.100 C+
VKPH:11.300 C
MR11 Gatekeeper
C+
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.800% B+
KPH:21.200 C+
VKPH:16.300 C+
P525 Marauder
C+
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% C
KPH:62.500 C+
VKPH:1.900 D
G30 Vulcan
C
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.796% C++
KPH:17.600 C
VKPH:10.500 C
M12 Kobalt
C
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D
KPH:38.700 D
VKPH:3.300 C
Kills:4,758 (3,774 + 984)
Deaths:268
KDR:17.754
VKDR:6.769
Vehicle Kills:1,814
Kill Difference:4,490
Playtime:132.609 hours
Usage:2%
Score:3.188m
Score/min:401
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.854% D
KPH:118 B
VKPH:3.200 D--
G20 Vulcan-H
C+
Kills:63
V. Kills:47 131%
Deaths:11
KDR:5.727
Accuracy:43.865% C-
KPH:32.600 C--
VKPH:24.300 C+
Kills:698 (0 + 698)
Deaths:28
KDR:24.929
VKDR:2.286
Vehicle Kills:64
Kill Difference:670
Playtime:7.315 hours
Usage:0%
Score:0.237m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:43.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:608
V. Kills:118 N/A
Deaths:33
KDR:18.424
Accuracy:45.607% B**
KPH:52.500 B
VKPH:10.200 C*
M12 Kobalt
C*
Kills:255
V. Kills:4 N/A
Deaths:11
KDR:23.182
Accuracy:15.597% C
KPH:76.300 C*
VKPH:1.200 D-
M40 Fury
B+
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B+
KPH:53.500 C+
VKPH:9.900 C+
M12 Kobalt
C*
Kills:127
V. Kills:9 N/A
Deaths:6
KDR:21.167
Accuracy:20.667% B++
KPH:51.900 C
VKPH:3.700 C*
M20 Basilisk
B**
Kills:125
V. Kills:46 266%
Deaths:21
KDR:5.952
Accuracy:47.806% B**
KPH:23.100 C*
VKPH:8.500 C++
M60-G Bulldog
A
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C+
KPH:61.400 A
VKPH:10.100 B
M60-G Bulldog
C*
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:36.282% C*
KPH:30.800 C++
VKPH:4.300 C--
G30 Walker
B
Kills:57
V. Kills:49 114%
Deaths:11
KDR:5.182
Accuracy:39.865% A+
KPH:13.300 C
VKPH:11.400 B
M20 Basilisk
C
Kills:56
V. Kills:27 200%
Deaths:8
KDR:7
Accuracy:45.635% B++
KPH:15.500 C--
VKPH:7.500 C
Kills:1,615 (0 + 1,615)
Deaths:117
KDR:13.803
VKDR:2.726
Vehicle Kills:319
Kill Difference:1,498
Playtime:38.516 hours
Usage:1%
Score:0.792m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:45.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 46,33746,04515,2173.026B+0.0224.925%B+26.737%B50B+N/A159921.3h10.7B++42.8B+
NS-15M2 39,57139,23312,7303.082B**0.0828.043%B++36.543%A64.6B*N/A184607.5h10.6B++37.8B++
T9 CARV 35,51435,34611,9132.967B**0.0421.671%B+22.812%C+46.1B**N/A166766.3h11.4B*52.7B+
TAR 20,65020,5228,5852.39B++0.6225.948%B+22.366%C++41.9B+N/A155490h11.5B++44.3B++
NS-15M1 15,43715,3983,4824.422A*1.4225.12%B+20.321%C56B+N/A235275h11B+43.8B+
M3 Pounder HEG 15,27013,7533,1344.388A++1.3844.73%B++3.417%C*34.7A*3.8C**150396.3h10.9B**24.3B*
MRC3 Mercy 13,58313,4762,7214.953A1.9519.077%B+23.56%B+44.4B**N/A136303.8h16.8B*87.8B++
M3 Pounder HEG 14,76313,2763,0974.287A++1.2846.157%B+3.058%C+34.2A++3.8C+146388h11.1B**24B++
MRC3 Mercy 13,18113,0682,6354.959A1.9518.981%B+24.174%B++44.6AN/A138293.1h16.6B*87.4B++
T9A "Butcher" 12,13112,0244,5352.651B+0.3524.271%C+30.739%B+53.2C+N/A146226.2h11C**45.3C*
TMG-50 11,57811,5263,7043.112A++0.1121.358%C+24.206%C++37C++N/A118311.1h11.2C**52.4C**
NS Decimator 10,6258,4904,4401.912B**1.0969.051%B**2.792%B+56.6A+14.2C+371150h3.8B++5.5B*
T7 Mini-Chaingun 8,2558,2263,1282.63A++0.3815.605%C10.552%D36.7C*N/A130224.3h13.9B+89C*
LC3 Jaguar 6,1806,1392,0632.976B**0.0325.438%B20.948%C++43.2B++N/A174142.2h11.6B+45.8B+
ML-7 6,6845,3261,9932.672M*0.3364.699%B**3.079%C*50.2A**12.8C++417106.1h4.4B**6.8A
MG-H1 Watchman 5,3785,3152,2102.405B+0.6028.358%B**33.547%B*66B*N/A18680.5h12.9B+45.4B++
T32 Bull 4,5824,5601,3253.442A++0.4422.481%C26.294%B44.1C*N/A182103.5h11.5B+51.3C**
M6 Onslaught 4,2484,2211,2703.324B++0.3213.095%D-17.839%C32.2C+N/A100131.1h20.5C156.5C-
M6 Onslaught 4,1364,1071,1163.68B*0.6713.924%D18.408%C34.5C++N/A115119.1h20.1C+144.7C
AS16 NightHawk 4,0824,0672,3831.707B+1.3041.278%C++11.138%D-41.6BN/A16197.7h4.1B+9.8B+
T9 CARV-S 3,8773,8551,5282.523B++0.4821.56%C+22.49%C48.2C**N/A18579.9h12.1C*56.1C*
LC2 Lynx 3,7913,7771,4802.552A0.4524.378%C*17.421%D32.3C**N/A133116.8h12.9B+53.1B+
T16 Rhino 3,4463,4211,1792.902A++0.1020.03%C+27.185%B*47.6B++N/A19371.8h11.7B+58.3B
Cycler TRV 3,0253,0141,4532.074B*0.9322.479%C+15.395%D27.7C+N/A128109h13.1C*58.4C*
TRAC-5 Burst 2,4222,4048052.986B++0.0228.297%B+25.707%B54.8B+N/A13443.9h12.1B42.9B+
NS-11C 2,0822,0665993.449M+0.4427.088%B+23.717%B*41B*N/A15950.4h11.8B++43.6B++
ASP-30 Grounder 3,0271,9951,3791.447A+1.5670.893%B**3.208%C++24.7B*12.8C**26280.8h7.4B10.5B++
P2-120 AP 3,1091,91513913.777B**10.7740.199%D4.282%B+34B21.2B++56256.3h6.9C**17.2C+
Anti-Vehicle Grenade 1,8091,72011720N/A1,716.9975.091%MN/A1433.3S74.2C75641.2h1.9A++2.6A++
MR1 Fracture 1,8311,6394643.532S0.5339.638%B6.467%B**24.5M**2.9D--11366.9h16.8A+42.4B**
NS-44 Commissioner 1,6151,6081,3761.169C*1.8448.327%A+22.264%C+69.3A+N/A29923.2h3B*6.2B*
MR1 Fracture 1,7851,5864243.741S0.7440.607%B+4.224%C*25.7S3.2D-12061.7h15.7A++38.7A
Claymore 1,5661,5663643.5S40.4944.296%AN/A233.7A++N/A8236.7h1.1B**2.5B**
TRAC-5 S 1,5731,5559651.611B**1.3919.332%D9.518%D*13.6CN/A78114.4h8.5B*44.2B+
C-4 1,9181,4838051.842B1.1630.329%B*N/A129B**37.8B+186111.5h1.5C++5B+
AMR-66 1,3221,3163843.427M+0.4231.098%B++33.663%A45.2A++N/A18829.1h7B*22.4B++
P2-120 HESH 1,2401,2004427.273B++24.2729.537%D**1%C+64.5B++2.2D*24018.6h3.9B*13.3C+
MAX Punch 9429277,6320.121C*2.8847.855%C*N/A1CN/A3897h1.5C++3.1B
Frag Grenade 9329241924N/A920.9935.41%D*N/A2310S20A++95490.4h1.2A*3.5A
T1 Cycler 8698663712.334A0.6724.776%B+24.365%B+39.9B**N/A41721.7h12.5B++50.4B++
T2 Striker 1,6718326861.213A++1.7957.55%B+N/A17.3B*17.5A28948h41C**71.2B+
T1B Cycler 8338243712.221C**0.7829.729%B*33.01%B++50.2C**N/A15916.4h11.7B+39.5B+
NS-11A 7427382952.502B**0.5026.868%B+27.778%B*41B+N/A24118h11B**40.8B*
Chainblade 80073163,9130.011C2.9936.037%B+N/A0.2C--N/A13732.8h2B+5.4B++
Tank Mine 1,0026784515.067S12.0654.462%A+N/A226A**108A+27223h1.9C++3.5A+
T4 AMP 6746616051.093C*1.9130.925%B+20.272%C++80.6A*1.6A**2718.2h11B*35.4B++
P2-120 HEAT 8116594714.021A+11.0235.052%D2.731%C33.5B++7.7D28819.7h4.9B**14B++
P525 Marauder-H 6526351737.353A++34.3529.854%DN/A117.6B3.1D--4465.4h4.7B*15.8B+
TRAC-5 6366321364.647S1.6422.307%C++16.614%C-23BN/A36727.5h13.5B+60.4B+
M9 SKEP Launcher 1,1686215431.144B**1.8674.478%B*N/A16.4C+14.5B++16037.8h12.1D--16.3D
M40 Fury 7266083318.424A+15.4245.607%B**1.316%C-52.4B10.2C*38611.6h13.8C*30.2B+
TRS-12 Uppercut 5705682242.536A0.4775.254%A+11.972%D64.5B**N/A2998.8h2B**2.6B*
SMG-46 Armistice 5625572252.476A0.5329.797%B*13.465%C--40.1B+N/A32713.9h11.7B*39.4B++
HC1 Cougar 5375361683.19A*0.1824.511%C+24.627%B+33.9BN/A19515.8h11.2B+45.6B
T1S Cycler 5355292402.204B**0.8023.454%C+8.318%F-26.1C+N/A17320.3h6.7A*28.5B**
T5 AMC 5265252062.549A++0.4623.745%C+19.238%C+29.2B+N/A22218h13.3B+56.1B
NS Baron G5 5225212042.554A++0.4550.497%B++13.436%C46.9B++N/A21311.1h4.3B+8.5C++
SABR-13 5165152322.22B0.7930.128%B*22.136%C--28.6CN/A20818h11.2C**37.2B+
TORQ-9 4754731792.642B**0.3623.795%C+25.793%C**37.2C*N/A31312.7h13.9B+58.5C**
PDW-16 Hailstorm 4404371582.766A*0.2425.843%B26.774%A++44.1B*N/A3819.9h12.5B++48.5B+
FA1 Barrage 4304291562.75A*0.2645.648%B+12.821%C--38.6B++N/A33411.1h3.8B*8.3B++
TX1 Repeater 4194184360.959C**2.0523.368%C14.115%D--39.4B+N/A27010.6h10.2B*43.7B+
E540 Halberd 6034101527.333M+24.3341.838%C++3.415%C+24.1C+11.4C35517h5.1B++12.1B+
M2 Mutilator 409403934.333A++1.3313.683%C+23.821%B**38.4B**N/A28810.5h15.8B+115.7C**
M1 Heavy Cycler 3993962081.904B+1.108.798%D*13.131%D--15.5C--N/A11525.5h21C-238.6D-
NS-30 Vandal 3543511163.026B*0.0235.862%B+26.781%C+35.1C+N/A15210h5.3B+14.7B+
C75 Viper 3913492513.96A++10.9535.953%C1.433%C+59.2A++7.1C+6055.9h7.5B*20.7B**
TSAR-42 3453451083.194C++0.1947.715%A64.638%C31.9CN/A42910.8h2.2C**4.6B++
TS2 Inquisitor 3013002171.382C*1.6232.827%B++22.667%B+96.8A**N/A3393.1h8.1B++24.8B++
L100 Python HESH 3212931915.421B+12.4251.365%B2.048%B+71.5B++6.8C3624.1h2.7B++5.2B++
MANA Anti-Personnel Turret 284280843.333N/A0.3322.807%UN/A2800U40U15562400.1h20.9T*91.7T*
M12 Kobalt 2592551123.182B+20.1815.597%C18.431%C+77.3C*1.2D-3393.3h15.7B+100.3C**
Auraxium Chainblade 25925432,9160.008D3.0028.119%C+N/A0.2C-N/A11591.4h1.8B+6.5C**
TRAP-M1 2392391002.39B++0.6231.578%B+17.573%D--33.2C+N/A1587.2h8.2B+26.1B+
M40 Fury 2382011414.357B*11.3541.396%B+2.488%B++52.9C+9.7C3773.8h12.6C*30.5B+
MR11 Gatekeeper 3521991019.9S16.8942.8%B+2.01%C+21.2C+16.3C+2189.4h53.9C+126.1B
MG-S1 Jackal 172169722.347B**0.6629.149%B+31.953%A++70.4A+1.3A+3312.4h10.5C**36.2B+
TAS-16 Blackjack 167167672.493B**0.5166.29%B+13.174%C34.1C+N/A2494.9h2.5C++3.7B
P525 Marauder 1711661166S162.9917.858%CN/A61.5C+1.9D1942.7h6.1C*34C++
SOAS-20 151148473.149A0.1428.134%C+25.676%B++36.1C++N/A3064.1h11.4C**40.6B
NS-7G PDW 132132413.22A++0.2128.746%B++13.636%D41.3B**N/A1503.2h12.3B++42.7B++
TX2 Emperor 1301301211.074C*1.9330.725%C**11.539%D*44.8B++N/A2392.9h7.8B++25.3B+
M12 Kobalt 136127621.167B+18.1620.667%B++19.685%B52.9C3.8C*2722.4h18.1C*87.8B+
M20 Basilisk 171125215.952A2.9547.806%B**5.6%C+23.1C*8.5C++3405.4h91.2C*190.7B+
NSX Naginata 126125422.976A+0.0324.914%B+46.4%M89.3A*N/A4401.4h12.2C++49B
M60-G Bulldog 142122717.429M++14.4237.115%C+8.197%M*61A10B4182h5B**13.6B++
M60-A Bulldog 132122430.5C++27.4951.511%B+4.098%A4.7D*N/A3925.7h6.4C+12.5C*
L105 Zephyr 126118148.429C+5.4253.86%AN/A65.6B+4.4D-3191.8h5.1B++9.6B*
G30 Vulcan 1841151011.5A+8.4929.796%C++1.739%D--17.7C10.6C3646.5h89B298.6B+
M2 Mutilator 115112392.872B*0.1316.64%B+16.964%C37.3B**1A5423h16.6B+99.6B+
M60-A Bulldog 118105715C+11.9950.542%B+4.762%A++3.5D*N/A3129.7h7.1D14.1C+
Dual-75 Duster 106105813.125C+10.1245.972%B*N/A131.3A++1.3D*3080.8h3.7A+8B**
TS4 Haymaker 9999273.667A**0.6644.375%C*5.051%F-70.7A*N/A5931.4h3.6B++8.1B++
M12 Kobalt 10294247M**43.9911.003%D12.766%C39.2D3.3C1382.4h16.3B+148.4C+
MG-HBR1 Dragoon 9189581.534C*1.4741.548%A33.708%B+27C+N/A1183.3h6.9C**16.6B+
Skyguard 14983194.368B*1.3631.107%C**1.205%D9.2D7.3C--2689h203.6D**654.6D-
L100 Python AP 13280204C+0.9966.579%A1.25%D-33.3C**21.7B++8852.4h6.3C++9.5B+
KSR-35 7979145.643A+2.6436.342%C*27.848%C+52.7B+N/A2831.5h3.8B*10.5B+
Ripper 69686,0200.011C--2.998.326%D**7.353%D*0.2C-N/A1277.6h1.4C*16.4C+
Hellfire Rocket Pods 7266203.3C-0.2944.448%C-N/A44D4D*17911.5h19C*42.8C**
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.3944.666%C++1.563%D*33.7C20.5C+10531.9h10.1C+22.7C+
M60-G Bulldog 7364610.667A+7.6636.282%C*4.688%B**30.5C++4.3C--3812.1h6.3B+17.5B+
RAMS .50M 6464183.556C++0.5542.988%B++89.063%A29.1C++N/A7492.2h2.2C*5.1B+
G20 Vulcan-H 11063115.727B+2.7243.865%C-N/A33.2C--24.7C+8011.9h102.8C++234.4C+
99SV 6161203.05B*0.0434.919%B+36.066%C+16.5C-N/A4113.7h5.7C++16.2B+
G30 Walker 10657115.182B+2.1839.865%A+N/A13.3C11.4B2224.3h264.1D662.5B
M20 Basilisk 835687A++3.9945.635%B++3.571%D-15.6C--7.5C3023.6h130.4D285.7C+
MANA Anti-Vehicle Turret 7753134.077A++1.0749.584%C-9.434%A**58.9A26.7C+26160.9h5.6B++11.3B*
NSX Masamune 6350740.676C2.3357.383%C+2%C+29.4C+7.6D2981.7h10.3B+17.9B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1531,5161.7h
Motion Spotter133,1481.9h
Spawn Beacon7314,1338.4h
Nano-Armor Kit493734,43851.9h
Anti-Vehicle MANA Turret92481.3h
Nanite Revive Grenade03,6641h
Medical Applicator744348,35824.8h
Spitfire Auto-Turret0660.1h
Ammunition Package312,5791.7h
Medical Kit4,76251,21055.9h
Anti-Infantry MANA Turret301,5423h
Hardlight Barrier1960.2h
Recon Detection Device127731.4h
Shield Recharging Field179580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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