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Field Marshal Dreadnaught Keirus[RO] Keirus
TR BR 241

KDR: 3.02

Score: 175.2m

Last Seen: Aug 20th, 2019 3:33 PM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 100 (241 total) - Terran Republic on Miller - Outfit Leader of Red October[RO] Red October
TR outfit on Miller

Members: 86
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TAR MRC3 Mercy NS-15M1 MRC3 Mercy M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,256,804 MLG Score: 1804
Fun Score: N/A
Cheeseburgers Flipped: 7464TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.748%26.844%664391175235,0573.58308-0.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.841%0.689B+0.894B*-0.695DHEAD ++ (~14.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.397B11.10.223C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.421%2.725%191712074,587289115761.5861291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.638D0.107C+1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.31C*9.20.268C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.236%4.78%1421312012,95023497351.25532401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.551%-0.367C-0.076C+0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.516B+18.70.533B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.158%48.592%14241210710556900.127469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.662%0.027C+-1.206D*1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.303C4.5-0.424C--8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.077%11.313%142512095,3304984181.06921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.605%0.128C++-0.656D0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**3.80.226C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 86
175.2m170.7%432 (25.9k)386 (23.2k)3.02175360,395119,2673.22759241 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12142339822.724%21.183%48103:4837

11% Combat Medic7% Engineer55% Heavy Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 7:49 PMFeb 25th, 2017 6:19 PMAug 22nd, 2019 4:18 AM (1d) (PST)Aug 20th, 2019 11:39 AM (3d) (PST)Aug 20th, 2019 11:33 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7093583510.7950.2630.1681.4150.0341804

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,53021,48221,04848161085223,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7554.6h/314.8d 24,550 76,343 139,069 641.4k 12,676 28,401 15,393 321.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:48,304
Deaths:16,035
KDR:3.012
Accuracy:25.106% B+
HSR:26.921% B
NS-15M2
A
Kills:42,697
Deaths:13,928
KDR:3.066
Accuracy:28.128% B*
HSR:36.651% A
T9 CARV
B+
Kills:35,378
Deaths:11,933
KDR:2.965
Accuracy:21.674% B+
HSR:22.802% C+
NS-15M1
B+
Kills:15,398
Deaths:3,482
KDR:4.422
Accuracy:25.120% B+
HSR:20.321% C
T9A "Butcher"
B+
Kills:12,137
Deaths:4,572
KDR:2.655
Accuracy:24.293% C+
HSR:30.790% B+
TMG-50
C++
Kills:11,696
Deaths:3,768
KDR:3.104
Accuracy:21.419% C+
HSR:24.402% C++
MG-H1 Watchman
B**
Kills:7,380
Deaths:2,928
KDR:2.520
Accuracy:28.287% B**
HSR:34.065% B**
T32 Bull
C*
Kills:4,560
Deaths:1,325
KDR:3.442
Accuracy:22.481% C
HSR:26.294% C*
T9 CARV-S
C+
Kills:3,910
Deaths:1,549
KDR:2.524
Accuracy:21.646% C+
HSR:22.583% C
T16 Rhino
B*
Kills:3,427
Deaths:1,181
KDR:2.902
Accuracy:20.025% C+
HSR:27.167% B*
NSX Naginata
A++
Kills:163
Deaths:62
KDR:2.629
Accuracy:25.453% B+
HSR:41.718% A++
Kills:185,050
Deaths (as Heavy Assault):60,763
Deaths (to Heavy Assaults):32,741
KDR:3.04544
Kill Difference:124,287
Playtime:4,132.092 hours
Usage:55%
Score:86.862m
Score/min:350
Accuracy (listed only):23.967%
HSR (listed only):28.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:6,163
Deaths:2,074
KDR:2.972
Accuracy:25.448% B
HSR:20.915% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,507
Deaths:837
KDR:2.995
Accuracy:28.163% B+
HSR:25.688% C**
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,557
Deaths:970
KDR:1.605
Accuracy:19.330% D
HSR:9.634% D*
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:566
Deaths:240
KDR:2.358
Accuracy:29.814% B*
HSR:13.781% C-
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C+
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:206
KDR:2.529
Accuracy:50.496% B++
HSR:13.436% C
PDW-16 Hailstorm
A++
Kills:438
Deaths:159
KDR:2.755
Accuracy:25.866% B
HSR:26.712% A++
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% D
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:24,919
Deaths (as Light Assault):10,045
Deaths (to Light Assaults):21,480
KDR:2.48074
Kill Difference:14,874
Playtime:362.544 hours
Usage:5%
Score:6.477m
Score/min:298
Accuracy (listed only):35.105%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:20,756
Deaths:8,687
KDR:2.389
Accuracy:25.969% B+
HSR:22.490% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
Cycler TRV
C+
Kills:3,014
Deaths:1,453
KDR:2.074
Accuracy:22.479% C+
HSR:15.395% D
T1 Cycler
B+
Kills:866
Deaths:371
KDR:2.334
Accuracy:24.776% B+
HSR:24.365% B+
T1B Cycler
B++
Kills:824
Deaths:371
KDR:2.221
Accuracy:29.729% B++
HSR:33.010% B++
NS-11A
B*
Kills:738
Deaths:295
KDR:2.502
Accuracy:26.868% B+
HSR:27.778% B*
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
SMG-46 Armistice
B*
Kills:566
Deaths:240
KDR:2.358
Accuracy:29.814% B*
HSR:13.781% C-
T1S Cycler
C+
Kills:529
Deaths:241
KDR:2.195
Accuracy:23.435% C+
HSR:8.318% F-
NS Baron G5
B++
Kills:521
Deaths:206
KDR:2.529
Accuracy:50.496% B++
HSR:13.436% C
SABR-13
B*
Kills:515
Deaths:232
KDR:2.220
Accuracy:30.128% B*
HSR:22.136% C--
TORQ-9
C*
Kills:473
Deaths:179
KDR:2.642
Accuracy:23.795% C+
HSR:25.793% C*
PDW-16 Hailstorm
A++
Kills:438
Deaths:159
KDR:2.755
Accuracy:25.866% B
HSR:26.712% A++
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% D
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
Kills:34,871
Deaths (as Combat Medic):15,404
Deaths (to Combat Medics):13,025
KDR:2.26376
Kill Difference:19,467
Playtime:828.589 hours
Usage:11%
Score:20.563m
Score/min:414
Accuracy (listed only):35.783%
HSR (listed only):18.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:6,163
Deaths:2,074
KDR:2.972
Accuracy:25.448% B
HSR:20.915% C++
AS16 NightHawk
C++
Kills:4,067
Deaths:2,383
KDR:1.707
Accuracy:41.278% C++
HSR:11.138% D-
LC2 Lynx
C*
Kills:3,777
Deaths:1,480
KDR:2.552
Accuracy:24.378% C*
HSR:17.421% D
TRAC-5 Burst
B+
Kills:2,507
Deaths:837
KDR:2.995
Accuracy:28.163% B+
HSR:25.688% C**
NS-11C
B*
Kills:2,066
Deaths:599
KDR:3.449
Accuracy:27.088% B+
HSR:23.717% B*
TRAC-5 S
D
Kills:1,557
Deaths:970
KDR:1.605
Accuracy:19.330% D
HSR:9.634% D*
AMR-66
B**
Kills:1,375
Deaths:409
KDR:3.362
Accuracy:31.279% B++
HSR:32.800% B**
TRAC-5
C++
Kills:632
Deaths:136
KDR:4.647
Accuracy:22.307% C++
HSR:16.614% C-
TRS-12 Uppercut
A+
Kills:568
Deaths:224
KDR:2.536
Accuracy:75.254% A+
HSR:11.972% D
HC1 Cougar
B+
Kills:536
Deaths:168
KDR:3.190
Accuracy:24.511% C+
HSR:24.627% B+
T5 AMC
C++
Kills:525
Deaths:206
KDR:2.549
Accuracy:23.745% C++
HSR:19.238% C+
NS Baron G5
B++
Kills:521
Deaths:206
KDR:2.529
Accuracy:50.496% B++
HSR:13.436% C
FA1 Barrage
B+
Kills:429
Deaths:156
KDR:2.750
Accuracy:45.648% B+
HSR:12.821% D
TAS-16 Blackjack
B+
Kills:167
Deaths:67
KDR:2.493
Accuracy:66.290% B+
HSR:13.174% C
TS4 Haymaker
C*
Kills:99
Deaths:27
KDR:3.667
Accuracy:44.375% C*
HSR:5.051% F--
MG-HBR1 Dragoon
A
Kills:89
Deaths:58
KDR:1.534
Accuracy:41.548% A
HSR:33.708% B+
Kills:25,078
Deaths (as Engineer):10,000
Deaths (to Engineers):17,543
KDR:2.5078
Kill Difference:15,078
Playtime:496.540 hours
Usage:7%
Score:9.955m
Score/min:334
Accuracy (listed only):36.946%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,682
Deaths:1,433
KDR:1.174
Accuracy:48.617% A+
HSR:22.830% C++
T4 AMP
B++
Kills:738
Deaths:669
KDR:1.103
Accuracy:31.281% B++
HSR:21.680% B
SMG-46 Armistice
B*
Kills:566
Deaths:240
KDR:2.358
Accuracy:29.814% B*
HSR:13.781% C-
PDW-16 Hailstorm
A++
Kills:438
Deaths:159
KDR:2.755
Accuracy:25.866% B
HSR:26.712% A++
TX1 Repeater
C
Kills:418
Deaths:436
KDR:0.959
Accuracy:23.363% C
HSR:14.115% D--
NS-30 Vandal
B+
Kills:351
Deaths:116
KDR:3.026
Accuracy:35.862% B+
HSR:26.781% C+
TSAR-42
A
Kills:346
Deaths:109
KDR:3.174
Accuracy:47.575% A
HSR:64.740% C
TS2 Inquisitor
B++
Kills:300
Deaths:217
KDR:1.382
Accuracy:32.827% B++
HSR:22.667% B+
TRAP-M1
B+
Kills:239
Deaths:100
KDR:2.390
Accuracy:31.578% B+
HSR:17.573% D--
MG-S1 Jackal
A++
Kills:169
Deaths:72
KDR:2.347
Accuracy:29.149% B+
HSR:31.953% A++
SOAS-20
B++
Kills:148
Deaths:47
KDR:3.149
Accuracy:28.134% C+
HSR:25.676% B++
NS-7G PDW
B*
Kills:132
Deaths:41
KDR:3.220
Accuracy:28.746% B*
HSR:13.636% D
TX2 Emperor
B
Kills:130
Deaths:121
KDR:1.074
Accuracy:30.725% B
HSR:11.539% D*
KSR-35
C*
Kills:79
Deaths:14
KDR:5.643
Accuracy:36.342% C*
HSR:27.848% C+
RAMS .50M
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:42.988% B++
HSR:89.063% A
99SV
B+
Kills:61
Deaths:20
KDR:3.050
Accuracy:34.919% B+
HSR:36.066% C+
Kills:5,861
Deaths (as Infiltrator):3,812
Deaths (to Infiltrators):15,237
KDR:1.53751
Kill Difference:2,049
Playtime:71.673 hours
Usage:1%
Score:1.133m
Score/min:263
Accuracy (listed only):33.612%
HSR (listed only):29.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:15,674
Deaths:3,075
KDR:5.097
Accuracy:19.289% B+
HSR:23.759% B+
MRC3 Mercy
B++
Kills:15,171
Deaths:2,989
KDR:5.076
Accuracy:19.172% B+
HSR:24.652% B++
M3 Pounder HEG
B++
Kills:13,816
Deaths:3,146
KDR:4.392
Accuracy:44.779% B++
HSR:3.409% C*
M3 Pounder HEG
B+
Kills:13,314
Deaths:3,109
KDR:4.282
Accuracy:46.201% B+
HSR:3.057% C+
M6 Onslaught
C
Kills:4,351
Deaths:1,288
KDR:3.378
Accuracy:13.194% D-
HSR:18.111% C
M6 Onslaught
C
Kills:4,238
Deaths:1,134
KDR:3.737
Accuracy:14.035% D
HSR:18.594% C
MR1 Fracture
A
Kills:1,639
Deaths:464
KDR:3.532
Accuracy:39.638% B
HSR:6.467% A
MR1 Fracture
B+
Kills:1,586
Deaths:424
KDR:3.741
Accuracy:40.607% B+
HSR:4.224% C*
M2 Mutilator
B**
Kills:403
Deaths:93
KDR:4.333
Accuracy:13.683% C
HSR:23.821% B**
M1 Heavy Cycler
D--
Kills:396
Deaths:208
KDR:1.904
Accuracy:8.798% D*
HSR:13.131% D--
M2 Mutilator
B+
Kills:112
Deaths:39
KDR:2.872
Accuracy:16.640% B+
HSR:16.964% C
Kills:70,700
Deaths (as MAX Suit):7,984.500
Deaths (to MAX Suits):8,577
KDR:8.85466
Kill Difference:62,715.500
Playtime:934.811 hours
Usage:12%
Score:25.723m
Score/min:459
Accuracy (listed only):25.094%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:66
V. Kills:6 N/A
Deaths:20
KDR:3.300
Accuracy:44.448% C-
KPH:44.400 D
VKPH:4 D--
Kills:66 (0 + 0)
Deaths:20
KDR:3.300
VKDR:0.300
Vehicle Kills:6
Kill Difference:46
Playtime:1.486 hours
Usage:0%
Score:0.162m
Score/min:1,815
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:118
V. Kills:8 N/A
Deaths:14
KDR:8.429
Accuracy:53.860% A
KPH:66.200 B++
VKPH:4.500 D-
Dual-75 Duster
A*
Kills:105
V. Kills:1 N/A
Deaths:8
KDR:13.125
Accuracy:45.972% B**
KPH:135.200 A*
VKPH:1.300 D*
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.409
Vehicle Kills:9
Kill Difference:201
Playtime:2.560 hours
Usage:0%
Score:0.049m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:45.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:349
V. Kills:42 N/A
Deaths:25
KDR:13.960
Accuracy:35.953% C
KPH:58.900 A++
VKPH:7.100 C
L100 Python HESH
B++
Kills:293
V. Kills:28 N/A
Deaths:19
KDR:15.421
Accuracy:51.365% B
KPH:71.100 B++
VKPH:6.800 C
Skyguard
C--
Kills:83
V. Kills:66 124%
Deaths:19
KDR:4.368
Accuracy:31.107% C**
KPH:9.200 D
VKPH:7.300 C--
L100 Python AP
B+
Kills:80
V. Kills:52 151%
Deaths:20
KDR:4
Accuracy:66.579% A
KPH:32.700 C++
VKPH:21.300 B+
Kills:805 (805 + 0)
Deaths:83
KDR:9.699
VKDR:2.265
Vehicle Kills:188
Kill Difference:722
Playtime:21.545 hours
Usage:0%
Score:0.585m
Score/min:453
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,923
V. Kills:1,196 161%
Deaths:141
KDR:13.638
Accuracy:40.180% D
KPH:34 C**
VKPH:21.200 B++
P2-120 HESH
B++
Kills:1,200
V. Kills:40 N/A
Deaths:44
KDR:27.273
Accuracy:29.540% D**
KPH:64.500 B++
VKPH:2.200 D*
P2-120 HEAT
B++
Kills:659
V. Kills:152 431%
Deaths:47
KDR:14.021
Accuracy:35.052% D
KPH:33.500 B++
VKPH:7.700 D
E540 Halberd
C++
Kills:410
V. Kills:193 211%
Deaths:15
KDR:27.333
Accuracy:41.838% C++
KPH:24.100 C+
VKPH:11.300 C
MR11 Gatekeeper
C+
Kills:199
V. Kills:153 129%
Deaths:10
KDR:19.900
Accuracy:42.800% B+
KPH:21.200 C+
VKPH:16.300 C+
P525 Marauder
C+
Kills:166
V. Kills:5 N/A
Deaths:1
KDR:166
Accuracy:17.858% C--
KPH:62.500 C+
VKPH:1.900 D-
G30 Vulcan
C+
Kills:115
V. Kills:69 164%
Deaths:10
KDR:11.500
Accuracy:29.796% C+
KPH:17.600 C
VKPH:10.500 C
M12 Kobalt
C
Kills:94
V. Kills:8 N/A
Deaths:2
KDR:47
Accuracy:11.003% D-
KPH:38.700 D
VKPH:3.300 C
Kills:4,766 (3,782 + 984)
Deaths:270
KDR:17.652
VKDR:6.726
Vehicle Kills:1,816
Kill Difference:4,496
Playtime:132.849 hours
Usage:2%
Score:3.194m
Score/min:401
Driving Accuracy:35.052%
Gunner Accuracy:11.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:635
V. Kills:17 N/A
Deaths:17
KDR:37.353
Accuracy:29.527% D
KPH:116.800 B
VKPH:3.100 D--
G20 Vulcan-H
C+
Kills:63
V. Kills:47 131%
Deaths:11
KDR:5.727
Accuracy:43.865% C-
KPH:32.600 D
VKPH:24.300 C+
Kills:698 (0 + 698)
Deaths:28
KDR:24.929
VKDR:2.286
Vehicle Kills:64
Kill Difference:670
Playtime:7.366 hours
Usage:0%
Score:0.239m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:43.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:608
V. Kills:118 N/A
Deaths:34
KDR:17.882
Accuracy:45.572% B**
KPH:52.300 B
VKPH:10.200 C*
M12 Kobalt
C++
Kills:255
V. Kills:4 N/A
Deaths:11
KDR:23.182
Accuracy:15.597% C
KPH:74.800 C++
VKPH:1.200 D-
M40 Fury
B+
Kills:201
V. Kills:37 N/A
Deaths:14
KDR:14.357
Accuracy:41.396% B+
KPH:53.500 C+
VKPH:9.900 C+
M12 Kobalt
C++
Kills:145
V. Kills:10 N/A
Deaths:6
KDR:24.167
Accuracy:20.447% B+
KPH:50.900 C
VKPH:3.500 C++
M20 Basilisk
B**
Kills:127
V. Kills:47 265%
Deaths:21
KDR:6.048
Accuracy:47.986% B**
KPH:22.500 C++
VKPH:8.300 C++
M60-G Bulldog
B**
Kills:122
V. Kills:20 N/A
Deaths:7
KDR:17.429
Accuracy:37.115% C+
KPH:61.400 B**
VKPH:10.100 B+
M60-G Bulldog
C++
Kills:64
V. Kills:9 N/A
Deaths:6
KDR:10.667
Accuracy:36.282% C++
KPH:30.800 C++
VKPH:4.300 C--
G30 Walker
C++
Kills:57
V. Kills:49 114%
Deaths:11
KDR:5.182
Accuracy:39.919% A+
KPH:13 C-
VKPH:11.100 C++
M20 Basilisk
C--
Kills:56
V. Kills:27 200%
Deaths:8
KDR:7
Accuracy:45.422% B++
KPH:14.700 D
VKPH:7.100 C--
Kills:1,635 (0 + 1,635)
Deaths:118
KDR:13.856
VKDR:2.720
Vehicle Kills:321
Kill Difference:1,517
Playtime:39.557 hours
Usage:1%
Score:0.802m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:45.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 48,61848,30416,0353.012B+0.0125.106%B+26.921%B51.1B+N/A161945.2h10.6B++42.4B+
NS-15M2 43,07542,69713,9283.066B*0.0428.128%B*36.651%A65.9B*N/A187648.1h10.6B++37.7B++
T9 CARV 35,54735,37811,9332.965A0.0621.674%B+22.802%C+46.1B*N/A166766.8h11.4B*52.7B+
TAR 20,88820,7568,6872.389B++0.6325.969%B+22.49%C++42B+N/A156494.1h11.5B++44.2B++
MRC3 Mercy 15,81015,6743,0755.097A2.0819.289%B+23.759%B+46.1AN/A140340.3h16.8B++87B+
NS-15M1 15,43715,3983,4824.422A*1.4025.12%B+20.321%C56B+N/A235275h11B+43.8B+
MRC3 Mercy 15,31615,1712,9895.076A2.0519.172%B+24.652%B++46AN/A141329.6h16.7B++87.2B+
M3 Pounder HEG 15,34013,8163,1464.392A++1.3744.779%B++3.409%C*34.8A*3.8C**151397.5h10.9B**24.3B*
M3 Pounder HEG 14,80513,3143,1094.282A++1.2646.201%B+3.057%C+34.2A++3.8C+146389.2h11.1B**24B*
T9A "Butcher" 12,24412,1374,5722.655B+0.3724.293%C+30.79%B+53.3C+N/A147227.7h11C*45.3C*
TMG-50 11,75311,6963,7683.104A++0.0821.419%C+24.402%C++37.4C++N/A119313h11.2C*52.1C**
NS Decimator 11,1058,8604,6591.902B**1.1269.287%B**2.765%B+56.8A14.4C+371156.1h3.8B++5.5B*
T7 Mini-Chaingun 8,2558,2263,1332.626A++0.4015.605%C10.552%D36.7C*N/A130224.3h13.9B+89C**
MG-H1 Watchman 7,4637,3802,9282.52B++0.5028.287%B**34.065%B**67.2B**N/A193109.8h12.6B++44.6B++
LC3 Jaguar 6,2056,1632,0742.972B**0.0525.448%B20.915%C++43.2B+N/A174142.6h11.6B+45.7B+
ML-7 6,6845,3261,9932.672M++0.3564.699%B**3.079%C++50.2A**12.8C++419106.1h4.4B**6.8A
T32 Bull 4,5824,5601,3253.442A++0.4222.481%C26.294%C*44.1C++N/A182103.5h11.5B+51.3C*
M6 Onslaught 4,3784,3511,2883.378B++0.3613.194%D-18.111%C32.8C+N/A103132.6h20.3C154.1C
M6 Onslaught 4,2684,2381,1343.737B*0.7214.035%D18.594%C35.1C*N/A117120.6h20C+142.5C
AS16 NightHawk 4,0824,0672,3831.707B+1.3141.278%C++11.138%D-41.6C**N/A16297.7h4.1B+9.8B+
T9 CARV-S 3,9353,9101,5492.524B**0.5021.646%C+22.583%C48.5C**N/A18580.7h12.1C*55.8C*
LC2 Lynx 3,7913,7771,4802.552A0.4724.378%C*17.421%D32.3C*N/A134116.8h12.9B+53.1B+
T16 Rhino 3,4523,4271,1812.902A++0.1220.025%C+27.167%B*47.7B++N/A19371.9h11.7B+58.3B
Cycler TRV 3,0253,0141,4532.074B*0.9522.479%C+15.395%D27.6C+N/A128109.1h13.1C*58.4C*
TRAC-5 Burst 2,5252,5078372.995B+0.0328.163%B+25.688%C**54.9B+N/A13445.7h12.1C**43.1B+
NS-11C 2,0822,0665993.449M+0.4327.088%B+23.717%B*41B++N/A16050.4h11.8B++43.6B++
ASP-30 Grounder 3,0271,9951,3791.447A1.5770.893%B**3.208%C++24.7B++12.8C++26280.8h7.4B10.5B++
P2-120 AP 3,1191,92314113.638B**10.6240.18%D4.264%B+34C**21.2B++56256.5h6.9C++17.2C+
Anti-Vehicle Grenade 1,8091,72011720N/A1,716.9875.091%MN/A1433.3S74.2C75731.2h1.9A++2.6A+
NS-44 Commissioner 1,6901,6821,4331.174C*1.8548.617%A+22.83%C++70.1A+N/A30124h3B*6.1B**
MR1 Fracture 1,8311,6394643.532S0.5139.638%B6.467%A24.5M**2.9D--11366.9h16.8A+42.4B**
MR1 Fracture 1,7851,5864243.741S0.7240.607%B+4.224%C*25.7S3.2D-12161.7h15.7A++38.7A
Claymore 1,5821,5823643.944S40.9244.071%AN/A232.6A++N/A8226.8h1.1B**2.5B**
TRAC-5 S 1,5751,5579701.605B*1.4219.33%D9.634%D*13.6C-N/A78114.7h8.6B*44.2B+
C-4 1,9361,5008081.856B1.1731.01%B*N/A130.4B**37.9B+188111.5h1.5C++5B+
AMR-66 1,3841,3754093.362M0.3431.279%B++32.8%B**45.8A+N/A19330h6.9B*21.9B*
P2-120 HESH 1,2401,2004427.273B**24.2529.54%D**1%C+64.5B++2.2D*24018.6h3.9B++13.3C+
MAX Punch 9709558,0160.119C++2.9048.089%C**N/A1CN/A3936.2h1.5C++3.1B+
Frag Grenade 9469371937N/A933.9835.786%D*N/A2342.5S22.5A*96960.4h1.3A*3.5A
T2 Striker 1,7438747421.178A+1.8457.616%B+N/A17.5B+17.4B++28749.9h41.6C*72.2B+
T1 Cycler 8698663712.334A0.6924.776%B+24.365%B+39.9B*N/A42521.7h12.5B++50.4B++
T1B Cycler 8338243712.221C*0.8029.729%B++33.01%B++50.2C**N/A16116.4h11.7B+39.5B+
Chainblade 84377467,5960.011C3.0136.654%B+N/A0.2DN/A13848.6h1.9B++5.3B+
T4 AMP 7517386691.103C++1.9231.281%B++21.68%B84.8A*1.5A*2928.7h10.9B**34.9B*
NS-11A 7427382952.502B*0.5226.868%B+27.778%B*41B+N/A24818h11B**40.8B*
Tank Mine 1,0126874515.267S12.2555.88%A++N/A229A**108.3A++27413h2C+3.5A+
P2-120 HEAT 8116594714.021B**11.0035.052%D2.731%C+33.5B++7.7D28819.7h4.9B**14B++
P525 Marauder-H 6526351737.353A*34.3329.527%DN/A117.6B3.1D--4445.4h4.7B*16.1B+
TRAC-5 6366321364.647S1.6322.307%C++16.614%C-23C**N/A37027.5h13.5B+60.4B+
M9 SKEP Launcher 1,1686215431.144B**1.8874.478%B*N/A16.4C+14.5C*16037.8h12.1D--16.3D
M40 Fury 7266083417.882A14.8645.572%B**1.316%C-52.4B10.2C*38611.6h13.8C++30.2B+
TRS-12 Uppercut 5705682242.536A0.4975.254%A+11.972%D64.5B**N/A3038.8h2B**2.6B*
SMG-46 Armistice 5715662402.358A0.6629.814%B*13.781%C-40.4B+N/A32914h11.8B*39.5B++
HC1 Cougar 5375361683.19A*0.1724.511%C+24.627%B+33.9C*N/A19715.8h11.2B+45.6B
T1S Cycler 5355292412.195A0.8323.435%C+8.318%F-25.9CN/A18020.4h6.7A*28.5B**
T5 AMC 5265252062.549A++0.4723.745%C++19.238%C+29.2B+N/A22318h13.3B+56.1B
NS Baron G5 5225212062.529A++0.4950.496%B++13.436%C46.5B+N/A21311.2h4.3B+8.5C+
SABR-13 5165152322.22B0.8030.128%B*22.136%C--28.6CN/A20818h11.2B37.2B+
TORQ-9 4754731792.642B**0.3823.795%C+25.793%C*37.2C++N/A31812.7h13.9B+58.5C**
PDW-16 Hailstorm 4414381592.755A*0.2725.866%B26.712%A++43.8B*N/A38110h12.6B+48.5B+
FA1 Barrage 4304291562.75A+0.2745.648%B+12.821%D38.6B+N/A33611.1h3.8B*8.3B++
TX1 Repeater 4194184360.959C**2.0623.363%C14.115%D--39.4B+N/A27110.6h10.2B*43.7B+
E540 Halberd 6034101527.333M+24.3141.838%C++3.415%C++24.1C+11.4C35517h5.1B+12.1B+
M2 Mutilator 409403934.333A++1.3113.683%C23.821%B**38.4B**N/A29110.5h15.8B+115.7C**
M1 Heavy Cycler 3993962081.904B+1.128.798%D*13.131%D--15.5DN/A11725.5h21C--238.6D-
NS-30 Vandal 3543511163.026B*0.0035.862%B+26.781%C+35.1C+N/A15510h5.3B+14.7B+
C75 Viper 3913492513.96A*10.9435.953%C1.433%C+59.2A++7.1C6095.9h7.5B*20.7B*
TSAR-42 3463461093.174C+0.1547.575%A64.74%C32CN/A45410.8h2.2C**4.6B++
TS2 Inquisitor 3013002171.382C*1.6432.827%B++22.667%B+96.8A*N/A3393.1h8.1B++24.8B++
L100 Python HESH 3212931915.421B12.4051.365%B2.048%B+71.5B*6.8C3684.1h2.7B++5.2B++
MANA Anti-Personnel Turret 284280843.333N/A0.3122.807%UN/A2800U40U15656800.1h20.9T*91.7T*
M12 Kobalt 2592551123.182B20.1615.597%C18.431%C+75C++1.2D-3353.4h15.7B+100.3C**
Auraxium Chainblade 25925432,9290.008D3.0128.119%C+N/A0.2DN/A11592.1h1.8B++6.5C**
TRAP-M1 2392391002.39B++0.6331.578%B+17.573%D--33.2C+N/A1607.2h8.2B+26.1B+
M40 Fury 2382011414.357B**11.3441.396%B+2.488%B++52.9C+9.7C3773.8h12.6C*30.5B+
MR11 Gatekeeper 3521991019.9M**16.8842.8%B+2.01%C+21.2C+16.3C+2199.4h53.9C+126.1C**
MG-S1 Jackal 172169722.347B**0.6729.149%B+31.953%A++70.4A+1.3A+3542.4h10.5C*36.2B+
TAS-16 Blackjack 167167672.493B**0.5366.29%B+13.174%C34.1CN/A2544.9h2.5C++3.7B+
P525 Marauder 1711661166U162.9817.858%C--N/A61.5C+1.9D-1942.7h6.1C**34C++
NSX Naginata 167163622.629A0.3925.453%B+41.718%A++85.8A++2.1M+4081.9h11.4C**44.7B+
SOAS-20 151148473.149A0.1328.134%C+25.676%B++36.1C++N/A3104.1h11.4B40.6B
M12 Kobalt 155145624.167B++21.1520.447%B+18.621%C++51.8C3.6C++2542.8h18.1C++88.5B+
NS-7G PDW 132132413.22A**0.2028.746%B*13.636%D41.3B++N/A1503.2h12.3B++42.7B++
TX2 Emperor 1301301211.074C++1.9530.725%B11.539%D*44.8B++N/A2422.9h7.8B++25.3B+
M20 Basilisk 174127216.048B**3.0347.986%B**5.512%C+22.7C++8.4C++3345.6h91.9C++191.4B+
M60-G Bulldog 142122717.429M++14.4137.115%C+8.197%M*61B**10B4182h5B*13.6B++
M60-A Bulldog 132122430.5C++27.4851.297%B4.098%B**4.5D*N/A3727.1h6.6C13C++
L105 Zephyr 126118148.429C+5.4153.86%AN/A65.6B+4.4D-3201.8h5.1B++9.6B*
G30 Vulcan 1841151011.5A+8.4829.796%C+1.739%D--17.7C10.6C3656.5h89B298.6B+
M2 Mutilator 115112392.872B*0.1516.64%B+16.964%C37.3B**1A5543h16.6B99.6B+
M60-A Bulldog 119106715.143C+12.1250.665%B+4.717%A++3.4D*N/A3031.3h7.2D14.2C+
Dual-75 Duster 106105813.125C++10.1045.972%B**N/A131.3A*1.3D*3110.8h3.7A+8A
TS4 Haymaker 9999273.667A**0.6544.375%C*5.051%F--70.7A*N/A5991.4h3.6B++8.1B++
M12 Kobalt 10294247A*43.9811.003%D-12.766%C-39.2D3.3C1382.4h16.3B+148.4C+
MG-HBR1 Dragoon 9189581.534C*1.4941.548%A33.708%B+26.2C+N/A1243.4h6.9C*16.6B+
Skyguard 14983194.368B++1.3531.107%C**1.205%D9.2D7.3C--2699h203.6F654.6D--
L100 Python AP 13280204C+0.9866.579%A1.25%D33.3C++21.7B+8952.4h6.3C+9.5B+
KSR-35 7979145.643A++2.6236.342%C*27.848%C+52.7B+N/A2881.5h3.8B*10.5B+
Ripper 69686,0200.011D3.018.326%D**7.353%D*0.2C-N/A1277.6h1.4C*16.4C+
NS-03 Thumper 6867411.634B**1.3926.794%D--N/A74.4M+1.1B+1850.9h5B**18.7B+
Hellfire Rocket Pods 7266203.3C-0.2844.448%C-N/A44D4D--18121.5h19C*42.8C**
Spear Anti-Vehicle Phalanx Turret 10364106.4C+3.3844.674%C++1.563%D*33.7C20.5C+10521.9h10.2C22.7C+
M60-G Bulldog 7364610.667A+7.6536.282%C++4.688%B**30.5C++4.3C--3812.1h6.3B+17.5B+
RAMS .50M 6464183.556C++0.5342.988%B++89.063%A29.1C+N/A7582.2h2.2C++5.1B+
G20 Vulcan-H 11063115.727B+2.7143.865%C-N/A33.2C--24.7C+8121.9h102.8C+234.4C+
99SV 6161203.05B*0.0334.919%B+36.066%C+16.5C--N/A4173.7h5.7C+16.2B
G30 Walker 10657115.182C**2.1639.919%A+N/A13C-11.1C++2234.4h274D-686.3C*
M20 Basilisk 835687A++3.9845.422%B++3.571%D-14.7D7.1C--2893.8h133D292.8C+
MANA Anti-Vehicle Turret 7753134.077A+1.0649.584%C-9.434%A**58.9A+26.7C+26180.9h5.6B*11.3B*
NSX Masamune 6350740.676C+2.3557.383%C+2%C+29.4C+7.6C--3101.7h10.3B+17.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon7714,9758.8h
Anti-Vehicle MANA Turret92481.3h
Nano-Armor Kit499738,17552.1h
Nanite Revive Grenade03,6831h
Medical Applicator752351,80825h
Spitfire Auto-Turret0720.1h
Motion Spotter133,1511.9h
Restoration Kit1591,5931.8h
Shield Recharging Field179580.4h
Recon Detection Device127731.4h
Ammunition Package312,5931.7h
Medical Kit4,89552,88257h
Anti-Infantry MANA Turret301,5423h
Hardlight Barrier1960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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