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Second Lt. Kelipski[RDCN] Kelipski
TR BR 39

KDR: 0.49

Score: 1.3m

Last Seen: Apr 28th, 2019 10:25 PM
- OFFLINE - 1192.1 hour(s)

Battle Rank 39 - Terran Republic on Connery
Level Progress (to 40): 12%
Level 100 Progress: 7% 1951h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV AMR-66 P2-120 AP NS-7 PDW NS-15M1 P2-120 HEAT M6 Onslaught 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-118,845 MLG Score: -95
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.012%19.198%403412064740.3412530.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.935%-0.023C+-0.246C-0.772D-HEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-0.078C+16.9-0.183C63.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.662%5.556%102212081802391260.753138142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.602%-0.223C1.918A++-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.419B8.70.308C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.152%33.929%0112095625800.217054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.128C-2.16F---1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-1.354D**7.9-1.498F15.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.3m445.4%150 (9k)115 (6.9k)0.4878051,4402,9520.64600339 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12102413.67%13.472%18403:520

41% Engineer40% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2014 4:24 PMAug 20th, 2016 12:07 AMMay 27th, 2019 10:01 AM (21d) (PST)Apr 28th, 2019 7:37 PM (50d) (PST)Apr 28th, 2019 6:25 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2511351160.1260.2590.0170.6740.025-95

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0468,1146,93281614016,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.1h/7.9d 467 194 670 7.7k 161 415 284 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:178
Deaths:461
KDR:0.386
Accuracy:18.818% C+
HSR:16.292% D--
NS-15M1
C
Kills:85
Deaths:212
KDR:0.401
Accuracy:21.078% C
HSR:20% C
Kills:263
Deaths (as Heavy Assault):673
Deaths (to Heavy Assaults):739
KDR:0.39079
Kill Difference:410
Playtime:75.128 hours
Usage:40%
Score:0.478m
Score/min:106
Accuracy (listed only):19.948%
HSR (listed only):18.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B*
Kills:120
Deaths:301
KDR:0.399
Accuracy:31.535% B*
HSR:27.500% B+
Kills:120
Deaths (as Engineer):301
Deaths (to Engineers):742
KDR:0.39867
Kill Difference:181
Playtime:77.076 hours
Usage:41%
Score:0.608m
Score/min:131
Accuracy (listed only):31.535%
HSR (listed only):27.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:91
Deaths:295
KDR:0.308
Accuracy:19.925% D-
HSR:13.187% D
99SV
B+
Kills:56
Deaths:132
KDR:0.424
Accuracy:34.152% B+
HSR:33.929% C
Kills:147
Deaths (as Infiltrator):427
Deaths (to Infiltrators):593
KDR:0.34426
Kill Difference:280
Playtime:16.907 hours
Usage:9%
Score:0.085m
Score/min:84
Accuracy (listed only):27.038%
HSR (listed only):23.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:91
Deaths:295
KDR:0.308
Accuracy:19.925% D-
HSR:13.187% D
Kills:91
Deaths (as Light Assault):295
Deaths (to Light Assaults):465
KDR:0.30847
Kill Difference:204
Playtime:7.900 hours
Usage:4%
Score:0.037m
Score/min:78
Accuracy (listed only):19.925%
HSR (listed only):13.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:91
Deaths:295
KDR:0.308
Accuracy:19.925% D-
HSR:13.187% D
Kills:91
Deaths (as Combat Medic):295
Deaths (to Combat Medics):236
KDR:0.30847
Kill Difference:204
Playtime:5.114 hours
Usage:3%
Score:0.032m
Score/min:106
Accuracy (listed only):19.925%
HSR (listed only):13.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:69
Deaths:77
KDR:0.896
Accuracy:16.543% C+
HSR:13.044% D**
Kills:69
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):123
KDR:1.79221
Kill Difference:30.500
Playtime:6.400 hours
Usage:3%
Score:0.071m
Score/min:184
Accuracy (listed only):16.543%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:99
V. Kills:69 141%
Deaths:45
KDR:2.200
Accuracy:42.488% C
KPH:11.600 D**
VKPH:8.100 D**
P2-120 HEAT
D
Kills:81
V. Kills:30 261%
Deaths:30
KDR:2.700
Accuracy:35.129% D
KPH:12.100 D*
VKPH:4.500 D*
Kills:180 (180 + 0)
Deaths:75
KDR:2.400
VKDR:1.320
Vehicle Kills:99
Kill Difference:105
Playtime:15.201 hours
Usage:8%
Score:0.081m
Score/min:89
Driving Accuracy:35.129%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1801784610.386C-0.1018.818%C+16.292%D--10.7D-N/A3216.7h17.4D92.6C+
AMR-66 1201203010.399D0.0931.535%B*27.5%B+5.1D--N/A1623.4h11.6D36.8C++
P2-120 AP 16899452.2D1.7142.488%C7.071%A++11.6D**8.1D**878.5h8.3C19.6C
NS-7 PDW 92912950.308D0.1819.925%D-13.187%D4.1D*N/A1122.2h21.6D**108.3D--
NS-15M1 89852120.401D-0.0921.078%C20%C7.5D*N/A2111.3h18.3F-86.6D
P2-120 HEAT 11181302.7C2.2135.129%D3.704%B12.1D*4.5D*926.7h9.1D25.9D-
M6 Onslaught 7169770.896D0.4116.543%C+13.044%D**15D*N/A474.6h19C+114.9C++
99SV 56561320.424D0.0634.152%B+33.929%C8.1D--N/A216.9h7.9D**23.3C-

Consumables
  Name Deaths Consumed Time Equipped
P525 Marauder-H0760.1h
Medical Applicator204,6010.7h
Spitfire Auto-Turret6630.3h
Ammunition Package8850.1h
Nano-Armor Kit12484,0647.3h
Anti-Infantry MANA Turret101270.4h

Check the help document for the dictionary if you want to learn more about words used here.


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