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Agent Kelpitorgh[FACS] Kelpitorgh
NC BR 51

KDR: 1.35

Score: 207.3m

Last Seen: Dec 13th, 2018 1:40 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Cobalt - Outfit Leader of FACS[FACS] FACS
NC outfit on Cobalt

Members: 66
Level Progress (to 52): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S AF-4 Cyclone NC6A GODSAW The Kraken EM6 Mag-Cutter
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $631,755 MLG Score: 505
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.618%22.897%56458964131,9911.243730.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.316%0.702B++0.355C**-1.075D*HEAD ++ (~10.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.487B+9.50.338C**28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.447%2.378%56310191,38824491930.566531715%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%-0.946D--0.702B++-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.755B++11.20.788B++28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.234%2.159%95810144,215594214900.709238283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.293%-0.256C-0.309C0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.475B+7.80.381C**12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.099%6.398%591310092,87649366810.582658422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%-0.653D0.528B+0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.548B+15.50.604B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.27%60.236%59810147,2837990160.911514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.48%0.333C**-0.456D1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*2.60.168C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.813%13.454%596101612,6437786461.62381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%0.786B++-0.206C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.10.368C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FACS[FACS] FACS
NC outfit on Cobalt

Members: 66
207.3m352.3%574 (34.4k)457 (27.4k)1.35365243,329179,7571.4387751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022848223.717%17.951%42602:3296

10% Combat Medic13% Engineer12% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 8:49 PMSep 5th, 2015 2:10 PMDec 13th, 2018 12:30 PM (3h) (PST)Dec 13th, 2018 10:26 AM (5h) (PST)Dec 13th, 2018 9:40 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4532601930.5370.3960.0961.9850.027505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,19915,59911,60032246119227,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7557.2h/314.9d 15,299 43,680 108,749 900.2k 12,296 19,987 12,173 205.6m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C++
Kills:3,227
Deaths:2,772
KDR:1.164
Accuracy:62.091% C++
HSR:12.241% C-
GD-66 Claw
B+
Kills:2,496
Deaths:1,908
KDR:1.308
Accuracy:64.577% B+
HSR:12.260% C
The Brawler
C
Kills:2,018
Deaths:1,793
KDR:1.125
Accuracy:51.821% C
HSR:12.735% C
NC12 Sweeper
B+
Kills:2,012
Deaths:1,623
KDR:1.240
Accuracy:44.623% C*
HSR:15.060% B+
AC-X11
C+
Kills:1,973
Deaths:1,927
KDR:1.024
Accuracy:24.739% C+
HSR:20.071% C
AF-57 Piston
B+
Kills:1,677
Deaths:1,417
KDR:1.183
Accuracy:42.984% C**
HSR:16.160% B+
GD-7F
C++
Kills:1,302
Deaths:1,531
KDR:0.850
Accuracy:22.448% C
HSR:20.046% C++
Gauss Compact S
C++
Kills:1,285
Deaths:1,815
KDR:0.708
Accuracy:22.142% C
HSR:18.988% C++
AF-4A Bandit
C+
Kills:1,276
Deaths:1,367
KDR:0.933
Accuracy:20.408% D--
HSR:22.022% C+
NS-11C
C-
Kills:1,234
Deaths:1,517
KDR:0.813
Accuracy:21.561% C-
HSR:14.749% D
Mauler S6
B++
Kills:1,213
Deaths:1,192
KDR:1.018
Accuracy:46.697% B++
HSR:13.932% C
GD Guardian
C++
Kills:1,212
Deaths:933
KDR:1.299
Accuracy:34.717% C++
HSR:21.040% D--
Razor GD-23
C++
Kills:1,210
Deaths:1,312
KDR:0.922
Accuracy:24.195% C+
HSR:20.826% C++
19A Fortuna
D-
Kills:1,197
Deaths:1,514
KDR:0.791
Accuracy:23.091% D-
HSR:15.873% D-
Warden
C-
Kills:1,194
Deaths:1,753
KDR:0.681
Accuracy:23.942% C-
HSR:21.273% C-
NS Baron G5AE
C++
Kills:1,189
Deaths:1,344
KDR:0.885
Accuracy:45.801% C+
HSR:15.980% C++
NS Baron G5
C**
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:46.234% C**
HSR:15.170% C++
AF-19 Mercenary
C
Kills:1,172
Deaths:1,776
KDR:0.660
Accuracy:19.280% D
HSR:19.283% C
NSX Tanto
B+
Kills:1,169
Deaths:916
KDR:1.276
Accuracy:27.416% C**
HSR:29.427% B+
Gauss Compact Burst
B
Kills:1,159
Deaths:1,219
KDR:0.951
Accuracy:28.404% B
HSR:24.418% C+
MGR-M1 Bishop
B+
Kills:97
Deaths:92
KDR:1.054
Accuracy:36.191% B+
HSR:34.021% B+
NSX-P Tanto
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:27.113% N/A
HSR:36% N/A
Kills:30,542
Deaths (as Engineer):30,718
Deaths (to Engineers):30,808
KDR:0.99427
Kill Difference:176
Playtime:979.194 hours
Usage:13%
Score:20.845m
Score/min:355
Accuracy (listed only):34.567%
HSR (listed only):19.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:10,040
Deaths:6,764
KDR:1.484
Accuracy:25.971% C++
HSR:20.697% B
LA39 Bruiser
C++
Kills:3,227
Deaths:2,772
KDR:1.164
Accuracy:62.091% C++
HSR:12.241% C-
GD-66 Claw
B+
Kills:2,496
Deaths:1,908
KDR:1.308
Accuracy:64.577% B+
HSR:12.260% C
AF-4G Cyclone
B++
Kills:2,207
Deaths:1,176
KDR:1.877
Accuracy:28.589% C*
HSR:25.555% B++
MGR-S1 Gladius
B*
Kills:2,018
Deaths:1,392
KDR:1.450
Accuracy:27.965% C**
HSR:28.494% B*
The Brawler
C
Kills:2,018
Deaths:1,793
KDR:1.125
Accuracy:51.821% C
HSR:12.735% C
NC12 Sweeper
B+
Kills:2,012
Deaths:1,623
KDR:1.240
Accuracy:44.623% C*
HSR:15.060% B+
AF-57 Piston
B+
Kills:1,677
Deaths:1,417
KDR:1.183
Accuracy:42.984% C**
HSR:16.160% B+
Blitz GD-10
B+
Kills:1,601
Deaths:1,532
KDR:1.045
Accuracy:22.485% C
HSR:19.488% B+
Carnage AR
C+
Kills:1,374
Deaths:1,413
KDR:0.972
Accuracy:22.404% C-
HSR:19.796% C+
Reaper DMR
C--
Kills:1,310
Deaths:1,436
KDR:0.912
Accuracy:23.049% C--
HSR:20.305% D
Tempest
C--
Kills:1,286
Deaths:1,144
KDR:1.124
Accuracy:22.935% D--
HSR:17.807% C--
NC9 A-Tross
C
Kills:1,227
Deaths:1,180
KDR:1.040
Accuracy:23.992% C
HSR:20.864% C--
Mauler S6
B++
Kills:1,213
Deaths:1,192
KDR:1.018
Accuracy:46.697% B++
HSR:13.932% C
AF-4AE Cyclone
C++
Kills:1,209
Deaths:947
KDR:1.277
Accuracy:28.664% C+
HSR:26.137% C++
NS Baron G5AE
C++
Kills:1,189
Deaths:1,344
KDR:0.885
Accuracy:45.801% C+
HSR:15.980% C++
NS Baron G5
C**
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:46.234% C**
HSR:15.170% C++
Gauss Rifle S
C++
Kills:1,179
Deaths:1,098
KDR:1.074
Accuracy:24.518% C+
HSR:21.544% C++
NC1 Gauss Rifle
C
Kills:1,174
Deaths:1,355
KDR:0.866
Accuracy:20.805% C
HSR:19.165% C
NS-11P
B+
Kills:1,172
Deaths:1,262
KDR:0.929
Accuracy:22.906% C+
HSR:22.355% B+
NS-11A
C--
Kills:1,172
Deaths:1,343
KDR:0.873
Accuracy:20.688% D
HSR:17.577% C--
GR-22AE
C++
Kills:1,170
Deaths:768
KDR:1.523
Accuracy:28.415% C++
HSR:25.556% C++
NS-7 PDW
C+
Kills:1,163
Deaths:1,578
KDR:0.737
Accuracy:21.138% D
HSR:17.885% C+
GR-22
C++
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:23.263% C+
HSR:19.862% C++
MKV Suppressed
B+
Kills:1,145
Deaths:1,222
KDR:0.937
Accuracy:23.673% C
HSR:22.969% B+
Gauss Prime
C+
Kills:850
Deaths:814
KDR:1.044
Accuracy:26.586% C+
HSR:21.529% C
NSX Tengu
B**
Kills:411
Deaths:315
KDR:1.305
Accuracy:35.174% C+
HSR:27.007% B**
Gauss Rifle Burst
B*
Kills:324
Deaths:216
KDR:1.500
Accuracy:32.123% B*
HSR:22.840% C--
Kills:48,202
Deaths (as Combat Medic):41,200
Deaths (to Combat Medics):23,811
KDR:1.16995
Kill Difference:7,002
Playtime:759.388 hours
Usage:10%
Score:28.587m
Score/min:627
Accuracy (listed only):32.506%
HSR (listed only):19.677%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:10,040
Deaths:6,764
KDR:1.484
Accuracy:25.971% C++
HSR:20.697% B
LA39 Bruiser
C++
Kills:3,227
Deaths:2,772
KDR:1.164
Accuracy:62.091% C++
HSR:12.241% C-
GD-66 Claw
B+
Kills:2,496
Deaths:1,908
KDR:1.308
Accuracy:64.577% B+
HSR:12.260% C
AF-4G Cyclone
B++
Kills:2,207
Deaths:1,176
KDR:1.877
Accuracy:28.589% C*
HSR:25.555% B++
MGR-S1 Gladius
B*
Kills:2,018
Deaths:1,392
KDR:1.450
Accuracy:27.965% C**
HSR:28.494% B*
The Brawler
C
Kills:2,018
Deaths:1,793
KDR:1.125
Accuracy:51.821% C
HSR:12.735% C
NC12 Sweeper
B+
Kills:2,012
Deaths:1,623
KDR:1.240
Accuracy:44.623% C*
HSR:15.060% B+
AC-X11
C+
Kills:1,973
Deaths:1,927
KDR:1.024
Accuracy:24.739% C+
HSR:20.071% C
AF-57 Piston
B+
Kills:1,677
Deaths:1,417
KDR:1.183
Accuracy:42.984% C**
HSR:16.160% B+
Blitz GD-10
B+
Kills:1,601
Deaths:1,532
KDR:1.045
Accuracy:22.485% C
HSR:19.488% B+
GD-7F
C++
Kills:1,302
Deaths:1,531
KDR:0.850
Accuracy:22.448% C
HSR:20.046% C++
Tempest
C--
Kills:1,286
Deaths:1,144
KDR:1.124
Accuracy:22.935% D--
HSR:17.807% C--
Gauss Compact S
C++
Kills:1,285
Deaths:1,815
KDR:0.708
Accuracy:22.142% C
HSR:18.988% C++
AF-4A Bandit
C+
Kills:1,276
Deaths:1,367
KDR:0.933
Accuracy:20.408% D--
HSR:22.022% C+
NS-11C
C-
Kills:1,234
Deaths:1,517
KDR:0.813
Accuracy:21.561% C-
HSR:14.749% D
Mauler S6
B++
Kills:1,213
Deaths:1,192
KDR:1.018
Accuracy:46.697% B++
HSR:13.932% C
Razor GD-23
C++
Kills:1,210
Deaths:1,312
KDR:0.922
Accuracy:24.195% C+
HSR:20.826% C++
AF-4AE Cyclone
C++
Kills:1,209
Deaths:947
KDR:1.277
Accuracy:28.664% C+
HSR:26.137% C++
19A Fortuna
D-
Kills:1,197
Deaths:1,514
KDR:0.791
Accuracy:23.091% D-
HSR:15.873% D-
NS Baron G5AE
C++
Kills:1,189
Deaths:1,344
KDR:0.885
Accuracy:45.801% C+
HSR:15.980% C++
NS Baron G5
C**
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:46.234% C**
HSR:15.170% C++
AF-19 Mercenary
C
Kills:1,172
Deaths:1,776
KDR:0.660
Accuracy:19.280% D
HSR:19.283% C
NSX Tanto
B+
Kills:1,169
Deaths:916
KDR:1.276
Accuracy:27.416% C**
HSR:29.427% B+
NS-7 PDW
C+
Kills:1,163
Deaths:1,578
KDR:0.737
Accuracy:21.138% D
HSR:17.885% C+
Gauss Compact Burst
B
Kills:1,159
Deaths:1,219
KDR:0.951
Accuracy:28.404% B
HSR:24.418% C+
MKV Suppressed
B+
Kills:1,145
Deaths:1,222
KDR:0.937
Accuracy:23.673% C
HSR:22.969% B+
NSX Tengu
B**
Kills:411
Deaths:315
KDR:1.305
Accuracy:35.174% C+
HSR:27.007% B**
NSX-P Tanto
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:27.113% N/A
HSR:36% N/A
Kills:49,119
Deaths (as Light Assault):44,010
Deaths (to Light Assaults):29,874
KDR:1.11609
Kill Difference:5,109
Playtime:458.468 hours
Usage:6%
Score:9.981m
Score/min:363
Accuracy (listed only):32.222%
HSR (listed only):20.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:10,040
Deaths:6,764
KDR:1.484
Accuracy:25.971% C++
HSR:20.697% B
NS-44 Commissioner
B+
Kills:3,297
Deaths:4,369
KDR:0.755
Accuracy:34.243% C+
HSR:25.023% B+
AF-4G Cyclone
B++
Kills:2,207
Deaths:1,176
KDR:1.877
Accuracy:28.589% C*
HSR:25.555% B++
MGR-S1 Gladius
B*
Kills:2,018
Deaths:1,392
KDR:1.450
Accuracy:27.965% C**
HSR:28.494% B*
NC14 Bolt Driver
D
Kills:1,824
Deaths:1,182
KDR:1.543
Accuracy:31.040% D
HSR:67.544% D
NS-44 Commissioner AE
C++
Kills:1,818
Deaths:1,914
KDR:0.950
Accuracy:42.098% C++
HSR:25.523% C++
Blitz GD-10
B+
Kills:1,601
Deaths:1,532
KDR:1.045
Accuracy:22.485% C
HSR:19.488% B+
Tempest
C--
Kills:1,286
Deaths:1,144
KDR:1.124
Accuracy:22.935% D--
HSR:17.807% C--
SAS-R
B++
Kills:1,251
Deaths:991
KDR:1.262
Accuracy:43.449% B++
HSR:53.317% D**
NS-44L Blackhand
C
Kills:1,244
Deaths:1,668
KDR:0.746
Accuracy:39.533% C
HSR:21.383% D**
NS-357 Underboss
C++
Kills:1,240
Deaths:1,853
KDR:0.669
Accuracy:29.957% D
HSR:22.097% C++
AF-4AE Cyclone
C++
Kills:1,209
Deaths:947
KDR:1.277
Accuracy:28.664% C+
HSR:26.137% C++
NC4 Mag-Shot
C+
Kills:1,186
Deaths:2,314
KDR:0.513
Accuracy:21.904% D
HSR:18.718% C+
EM4 Longshot
B
Kills:1,180
Deaths:716
KDR:1.648
Accuracy:41.584% B
HSR:73.814% D
LA8 Rebel
B+
Kills:1,177
Deaths:1,762
KDR:0.668
Accuracy:31.669% C++
HSR:24.384% B+
NC08 Mag-Scatter
C+
Kills:1,175
Deaths:1,714
KDR:0.686
Accuracy:47.119% C--
HSR:14.723% C+
LA3 Desperado
C+
Kills:1,168
Deaths:1,811
KDR:0.645
Accuracy:25.325% C--
HSR:19.178% C+
Gauss SPR
B+
Kills:1,165
Deaths:749
KDR:1.555
Accuracy:35.614% B+
HSR:25.923% D--
AF-18 Stalker
B+
Kills:1,164
Deaths:1,164
KDR:1
Accuracy:24.938% C--
HSR:23.797% B+
NS-7 PDW
C+
Kills:1,163
Deaths:1,578
KDR:0.737
Accuracy:21.138% D
HSR:17.885% C+
AF-6 Shadow
B++
Kills:1,161
Deaths:858
KDR:1.353
Accuracy:38.789% B++
HSR:23.256% C-
LA80
B**
Kills:1,161
Deaths:594
KDR:1.955
Accuracy:47.854% B**
HSR:71.749% D
NS-30B Vandal
B*
Kills:1,159
Deaths:814
KDR:1.424
Accuracy:39.898% B*
HSR:23.555% C-
NSX Tomoe
B
Kills:1,158
Deaths:805
KDR:1.439
Accuracy:30.687% B
HSR:32.470% C
The Executive
C--
Kills:1,156
Deaths:1,767
KDR:0.654
Accuracy:30.135% D--
HSR:20.415% C--
MKV Suppressed
B+
Kills:1,145
Deaths:1,222
KDR:0.937
Accuracy:23.673% C
HSR:22.969% B+
NS-61 Emissary
B+
Kills:886
Deaths:1,108
KDR:0.800
Accuracy:29.956% C**
HSR:20.090% B+
The Moonshot
C*
Kills:511
Deaths:207
KDR:2.469
Accuracy:43.651% C*
HSR:67.123% F-
NS-45 Pilot
B+
Kills:497
Deaths:570
KDR:0.872
Accuracy:30.100% C+
HSR:29.376% B+
NSX Tengu
B**
Kills:411
Deaths:315
KDR:1.305
Accuracy:35.174% C+
HSR:27.007% B**
Impetus
C
Kills:218
Deaths:275
KDR:0.793
Accuracy:25.622% D**
HSR:26.147% C
EM4-AE Longshot
B+
Kills:127
Deaths:65
KDR:1.954
Accuracy:45.259% B+
HSR:73.228% D*
NS-AM7 Archer
B**
Kills:65
Deaths:144
KDR:0.451
Accuracy:55.707% C
HSR:26.154% B**
AF-8 RailJack
C
Kills:64
Deaths:52
KDR:1.231
Accuracy:28.897% D*
HSR:71.875% C
Kills:48,132
Deaths (as Infiltrator):45,536
Deaths (to Infiltrators):22,456
KDR:1.05701
Kill Difference:2,596
Playtime:904.375 hours
Usage:12%
Score:15.801m
Score/min:291
Accuracy (listed only):33.283%
HSR (listed only):32.556%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:1,105
V. Kills:50 N/A
Deaths:484
KDR:2.283
Accuracy:44.504% D**
KPH:22.900 D
VKPH:1 D*
Breaker Rocket Pods
B++
Kills:194
V. Kills:16 N/A
Deaths:20
KDR:9.700
Accuracy:36.698% D**
KPH:127.300 B++
VKPH:10.500 C--
M20 Mustang
D-
Kills:89
V. Kills:47 185%
Deaths:294
KDR:0.303
Accuracy:21.131% F
KPH:3.300 D-
VKPH:1.800 D*
Kills:1,388 (1,194 + 0)
Deaths:798
KDR:1.739
VKDR:0.142
Vehicle Kills:113
Kill Difference:590
Playtime:76.554 hours
Usage:1%
Score:0.633m
Score/min:138
Piloting Accuracy:21.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:172
V. Kills:14 N/A
Deaths:17
KDR:10.118
Accuracy:34.452% D--
KPH:43.400 C
VKPH:3.500 D-
C150 Dalton
D--
Kills:66
V. Kills:45 143%
Deaths:13
KDR:5.077
Accuracy:41.556% C*
KPH:15.400 D--
VKPH:10.500 D--
AP30 Shredder
D
Kills:62
V. Kills:24 248%
Deaths:11
KDR:5.636
Accuracy:16.354% F-
KPH:17.300 D
VKPH:6.700 D*
Kills:300 (0 + 300)
Deaths:41
KDR:7.317
VKDR:2.024
Vehicle Kills:83
Kill Difference:259
Playtime:11.836 hours
Usage:0%
Score:0.264m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:16.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:544
V. Kills:54 N/A
Deaths:95
KDR:5.726
Accuracy:32.658% D
KPH:42.100 B++
VKPH:4.200 D-
L100 Python HESH
B*
Kills:431
V. Kills:63 N/A
Deaths:40
KDR:10.775
Accuracy:52.281% B+
KPH:73.300 B*
VKPH:10.700 B++
L100 Python HEAT
B+
Kills:357
V. Kills:134 264%
Deaths:99
KDR:3.606
Accuracy:56.980% B++
KPH:36.600 B+
VKPH:13.700 B+
L100 Python AP
B+
Kills:126
V. Kills:94 133%
Deaths:41
KDR:3.073
Accuracy:55.105% C+
KPH:27.800 C+
VKPH:20.700 B+
Skyguard
D
Kills:80
V. Kills:67 118%
Deaths:41
KDR:1.951
Accuracy:32.944% B++
KPH:8.700 D-
VKPH:7.200 D
Kills:1,538 (1,538 + 0)
Deaths:316
KDR:4.867
VKDR:1.304
Vehicle Kills:412
Kill Difference:1,222
Playtime:42.341 hours
Usage:1%
Score:1.206m
Score/min:475
Driving Accuracy:32.944%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,330
V. Kills:201 N/A
Deaths:205
KDR:6.488
Accuracy:42.981% C--
KPH:28.100 D
VKPH:4.300 D-
Titan-150 AP
B++
Kills:755
V. Kills:616 122%
Deaths:248
KDR:3.044
Accuracy:58.100% B**
KPH:21.800 C+
VKPH:17.800 B++
Titan-150 HEAT
D--
Kills:592
V. Kills:261 226%
Deaths:182
KDR:3.253
Accuracy:39.799% D
KPH:11.900 D--
VKPH:5.300 D--
Enforcer ML85
B**
Kills:138
V. Kills:124 110%
Deaths:30
KDR:4.600
Accuracy:38.263% C
KPH:25.700 C**
VKPH:23.100 B**
E540 Halberd
C++
Kills:119
V. Kills:55 213%
Deaths:26
KDR:4.577
Accuracy:43.432% C+
KPH:30.200 C++
VKPH:14 C+
Kills:2,934 (2,677 + 257)
Deaths:691
KDR:4.246
VKDR:1.819
Vehicle Kills:1,257
Kill Difference:2,243
Playtime:140.940 hours
Usage:2%
Score:2.853m
Score/min:337
Driving Accuracy:39.799%
Gunner Accuracy:43.432%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:591
V. Kills:24 N/A
Deaths:79
KDR:7.481
Accuracy:40.874% D-
KPH:149.900 B*
VKPH:6.100 C
E540 Halberd-H
D
Kills:115
V. Kills:49 230%
Deaths:27
KDR:4.259
Accuracy:45.748% D*
KPH:27.700 D
VKPH:11.800 D*
M60-G Bulldog-H
D
Kills:67
V. Kills:4 N/A
Deaths:10
KDR:6.700
Accuracy:28.007% D**
KPH:43.800 D
VKPH:2.600 D*
M12 Kobalt-H
D
Kills:59
V. Kills:1 N/A
Deaths:11
KDR:5.364
Accuracy:19.121% D
KPH:51.300 D*
VKPH:0.900 D*
M40 Fury-H
C
Kills:56
V. Kills:4 N/A
Deaths:5
KDR:11.200
Accuracy:34.805% D
KPH:77.400 C
VKPH:5.500 D
Kills:888 (0 + 888)
Deaths:132
KDR:6.727
VKDR:0.621
Vehicle Kills:82
Kill Difference:756
Playtime:11.501 hours
Usage:0%
Score:0.308m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:34.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:751
V. Kills:93 N/A
Deaths:95
KDR:7.905
Accuracy:37.127% C*
KPH:73.100 B**
VKPH:9.100 C+
M40 Fury
A
Kills:429
V. Kills:51 N/A
Deaths:53
KDR:8.094
Accuracy:37.627% C*
KPH:89.800 A
VKPH:10.700 C+
M60-G Bulldog
C++
Kills:156
V. Kills:27 N/A
Deaths:29
KDR:5.379
Accuracy:35.540% C++
KPH:24.100 C
VKPH:4.200 C
M12 Kobalt
D
Kills:149
V. Kills:5 N/A
Deaths:21
KDR:7.095
Accuracy:14.193% D
KPH:33.200 D-
VKPH:1.100 D-
M20 Basilisk
D
Kills:109
V. Kills:52 206%
Deaths:56
KDR:1.946
Accuracy:36.661% C+
KPH:9.500 D--
VKPH:4.600 D
M12 Kobalt
C
Kills:107
V. Kills:4 N/A
Deaths:12
KDR:8.917
Accuracy:13.839% D
KPH:54.400 C-
VKPH:2 C
M20 Basilisk
D
Kills:91
V. Kills:38 233%
Deaths:43
KDR:2.116
Accuracy:36.954% C+
KPH:11.600 D-
VKPH:4.900 D
Kills:1,792 (0 + 1,792)
Deaths:309
KDR:5.799
VKDR:0.874
Vehicle Kills:270
Kill Difference:1,483
Playtime:47.205 hours
Usage:1%
Score:1.018m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:36.954%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:853
V. Kills:17 N/A
Deaths:497
KDR:1.716
Accuracy:39.041% C
KPH:40.600 C
VKPH:0.800 D-
M40 Fury-F
C+
Kills:606
V. Kills:85 N/A
Deaths:667
KDR:0.909
Accuracy:41.248% D
KPH:21.300 C+
VKPH:3 D
M20 Basilisk-F
D
Kills:90
V. Kills:31 281%
Deaths:263
KDR:0.342
Accuracy:32.779% D*
KPH:4.600 D
VKPH:1.600 D
Kills:1,549 (1,549 + 0)
Deaths:1,427
KDR:1.085
VKDR:0.093
Vehicle Kills:133
Kill Difference:122
Playtime:69.086 hours
Usage:1%
Score:0.530m
Score/min:128
Driving Accuracy:32.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,44816,29913,0491.249C0.1024.586%C+22.934%C36.6CN/A176445.1h10C*40.9C*
NC6 Gauss SAW 14,64414,5259,2051.578B+0.2225.368%B**25.515%B+46.6B*N/A181311.6h8.2B++32.5B++
GD-22S 10,19910,1225,5111.837C**0.4827.064%B*24.383%C++46.5B+N/A272217.9h9.1B*33.7B++
AF-4 Cyclone 10,14410,0406,7641.484C**0.1325.971%C++20.697%B38.2C**N/A118262.5h9.9B+38.2B+
NC6A GODSAW 10,10710,0007,3811.355C0.0023.56%D-23.16%C--41.8C--N/A298239h8.4C++35.7C++
The Kraken 8,6666,6673,9671.681C+0.3363.58%C**2.19%B+42C+12.6C280158.7h4.2C+6.6C*
EM6 4,8174,7753,2961.449C+0.1023.022%C**23.1%C+38.9C+N/A156122.7h9.7B+42.1B+
Mag-Cutter 3,8493,74261,9730.06A1.2943.713%AN/A1.3B++N/A72789.7h2.1B+4.8B+
C-4 4,4723,5382,8081.26C+0.0928.045%B+N/A67.3C17.8D109852.6h1.4C*5B+
AF-23 Grinder 3,5593,5361,3162.687C++1.3349.474%A17.308%C*52.4AN/A28467.5h5.4B*10.9B**
AF-23 Grinder 3,5283,5041,4392.435C++1.0840.946%B++15.468%C++42.9B*N/A22581.7h4.9B*12B**
NS-44 Commissioner 3,3243,2974,3690.755C+0.6034.243%C+25.023%B+25.2CN/A125130.9h3.7C**10.8C**
LA39 Bruiser 3,2343,2272,7721.164C+0.1962.091%C++12.241%C-25.6DN/A107125.9h2.3B3.7B
EM1 3,1333,0962,6241.18C+0.1721.888%C++22.965%C*31.3C+N/A14798.9h11.9C*54.4B
NC05 Jackhammer 2,9442,9192,4521.19C+0.1645.464%C*16.067%C**35.3CN/A19682.8h4.3B+9.5B+
AF-34 Mattock 2,7682,7571,0802.553C+1.2043.865%B*16.902%C+52.5B++N/A31852.5h5.6B+12.7B*
AF-34 Mattock 2,7642,7531,0202.699C+1.3539.714%B++17.69%B54.5B++N/A33550.5h4.9B+12.3B*
NC6S Gauss SAW S 2,6392,6222,0811.26C+0.0922.927%C+24.294%C++30.3C-N/A12786.6h10.1B44.2C*
AF-41 Hacksaw 2,5952,5871,1952.165C+0.8141.799%B**16.467%B+34.1C*N/A17575.9h5.1B++12.2B**
GD-66 Claw 2,5062,4961,9081.308C++0.0564.577%B+12.26%C30.6CN/A12081.5h2.2B+3.4B+
AF-41 Hacksaw 2,3112,3031,1861.942C+0.5946.223%A18.845%B**30.5C+N/A15975.4h6.2B+13.5B**
NCM1 Scattercannon 2,3062,2771,3351.706C+0.3537.154%C+14.844%C+30.2B+N/A21375.4h5.4B**14.5B++
AF-4G Cyclone 2,2272,2071,1761.877C++0.5228.589%C*25.555%B++47.3C+N/A19746.7h9.4B33B
NCM1 Scattercannon 2,1882,1731,0852.003C+0.6540.978%B+13.162%C--50.9B**N/A35442.7h4.8B++11.7B*
Frag Grenade 2,1122,10312103N/A2,101.6547.897%C**N/A568.4B2.4D--42683.7h3B*6.3B++
MGR-S1 Gladius 2,0372,0181,3921.45C++0.1027.965%C**28.494%B*47B+N/A11042.9h9.5B+33.8B+
The Brawler 2,0222,0181,7931.125C0.2351.821%C12.735%C36.4CN/A18655.5h3.6C**7C++
NC12 Sweeper 2,0202,0121,6231.24C++0.1144.623%C*15.06%B+27.5C+N/A12673.1h3.8B++8.5B+
AC-X11 1,9911,9731,9271.024C+0.3324.739%C+20.071%C25.8C+N/A14876.5h8.8B+35.5B
C-4 ARX 2,3431,8981,1161.701C+0.3526.893%C*N/A95.9C22.5D76919.8h1.3C+4.9C+
NC14 Bolt Driver 1,8261,8241,1821.543C+0.1931.04%D67.544%D12.3DN/A48147.9h2.9C9.3C
NS-44 Commissioner AE 1,8261,8181,9140.95C0.4042.098%C++25.523%C++45.9C+N/A12539.6h3.2B7.7B
AF-57 Piston 1,6921,6771,4171.183C+0.1742.984%C**16.16%B+26.8CN/A11962.6h3.9B+9B+
Blitz GD-10 1,6171,6011,5321.045C+0.3122.485%C19.488%B+22CN/A14672.7h14.1B62.5C*
NC05 Jackhammer AE 1,5061,4958931.674C++0.3255.523%B**17.258%C++73.3B+N/A24720.4h3.9B+7B+
Sticky Grenade 1,4481,44211442N/A1,440.6551.972%C+N/A1109.2C*4.6D64391.3h1.6B+3.1B+
NS-15M1 1,4581,4361,6400.876C-0.4818.703%D16.783%D16.2D-N/A11988.4h14.3C76.7C
Bouncing Betty 1,4041,4033783.712C+2.3656.945%A+N/A125.3C++N/A63911.2h1.8B3.1B**
NS Campion 1,4111,39017,8570.078B1.2838.366%BN/A2.4CN/A11588.7h2B+5.2B+
Carnage AR 1,3811,3741,4130.972C+0.3822.404%C-19.796%C+22C-N/A19162.4h12.9C**57.8C++
Titan-150 HESH 1,5311,3302056.488C5.1342.981%C--1.654%C+28.2D4.3D-18747.2h2.7B+6.3B+
Reaper DMR 1,3161,3101,4360.912C0.4423.049%C--20.305%D22.3DN/A15658.8h9.4C**40.8C++
GD-7F 1,3061,3021,5310.85C+0.5022.448%C20.046%C++24.8C+N/A17652.5h12.1B+54C*
NS Decimator 1,6751,2961,2811.012C+0.3456.756%C-2.16%C+31.2C+9.1D47541.6h3.9B++6.9B+
Tempest 1,3031,2861,1441.124C0.2322.935%D--17.807%C--36.4CN/A22635.3h9.9C++43.2C
Gauss Compact S 1,2911,2851,8150.708C+0.6522.142%C18.988%C++15.4CN/A8483.6h9.2B+41.7B
NS Victory 1,2891,28110,4920.122A++1.2329.998%C+8.353%C+4.1B+N/A11312.5h1.9B+6.3B+
AF-4A Bandit 1,2801,2761,3670.933C0.4220.408%D--22.022%C+23.5C-N/A14254.2h10.8C++52.8C
SAS-R 1,2571,2519911.262C-0.0943.449%B++53.317%D**32.4CN/A20238.6h2.2C*5.2B+
NS-44L Blackhand 1,2491,2441,6680.746C0.6139.533%C21.383%D**32.8B+N/A23237.9h3.5B++8.8B+
Anti-Vehicle Grenade 1,4161,24411244N/A1,242.6555.416%B+N/A444.3B61.4C-49922.8h4.4B++8B++
Carver 1,2631,24119,9020.062C+1.2925.017%C+14.343%C2.1CN/A10582.7h1.5C+5.9C++
NS-357 Underboss 1,2431,2401,8530.669C0.6829.957%D22.097%C++25.1C-N/A14149.5h4C**13.3C+
Hawk GD-68 1,5931,2381,4280.867B+0.4963.55%C++3.473%B24.3B++7C-34151h5A7.8A
NS-11C 1,2401,2341,5170.813C+0.5421.561%C-14.749%D14.6DN/A8484.5h13.9C**64.3C++
NC9 A-Tross 1,2361,2271,1801.04C+0.3123.992%C20.864%C--32.4C+N/A28037.9h8.3B*34.7B+
The Slasher 1,2381,22415,2020.081B++1.2735.981%C++2.941%D-2.7C+N/A17456.8h2.1C**5.8C**
Mauler S6 1,2151,2131,1921.018C*0.3446.697%B++13.932%C28.1C+N/A18543.1h3.8B*8.1B*
GD Guardian 1,2231,2129331.299C-0.0534.717%C++21.04%D--37.5CN/A9832.3h6.9C++19.9C**
NS-15M2 1,2231,2111,2150.997C0.3622.151%C18.91%D-30.7CN/A22539.5h11.6B+52.1C**
Razor GD-23 1,2231,2101,3120.922C+0.4324.195%C+20.826%C++23.6C+N/A22951.2h10.6B++43.8B+
AF-4AE Cyclone 1,2211,2099471.277C0.0828.664%C+26.137%C++38.1CN/A13831.7h10.5C+36.8C+
19A Fortuna 1,2071,1971,5140.791C-0.5623.091%D-15.873%D-21.9DN/A13554.7h7.8B**33.6B+
Warden 1,1961,1941,7530.681C0.6723.942%C-21.273%C-14.6CN/A8081.9h7.9B+33.1B
MGR-L1 Promise 1,2051,1936811.752C**0.4025.032%C**27.578%B+51.2B+N/A13223.3h12.3B+49.2B+
NS Baron G5AE 1,1891,1891,3440.885C-0.4745.801%C+15.98%C++26.1DN/A17945.6h4.1B9C+
NS Harrower 1,1991,18714,2110.084B++1.2739.736%B+N/A2.9C+N/A7408.8h1.7B*4.4B
NC4 Mag-Shot 1,1981,1862,3140.513C0.8421.904%D18.718%C+15.5C--N/A9476.6h8C**36.7C+
Hardlight Dagger 1,1991,18414,6460.081A+1.2745.558%A1.858%D2.7BN/A19443h2B+4.4B+
EM4 Longshot 1,1811,1807161.648C-0.2941.584%B73.814%D24.4CN/A13648.4h2.3C+5.6C++
NS Baron G5 1,1811,1809521.239C*0.1146.234%C**15.17%C++28.1CN/A17542h3.9B++8.4C+
Gauss Rifle S 1,1871,1791,0981.074C+0.2824.518%C+21.544%C++28.4C+N/A20941.5h7.8A31.7B*
LA8 Rebel 1,1871,1771,7620.668C0.6931.669%C++24.384%B+27.1C+N/A13643.5h5.8B+18.2C++
NC08 Mag-Scatter 1,1801,1751,7140.686C0.6747.119%C--14.723%C+29.1C+N/A17840.4h3.6B+7.7C**
NC1 Gauss Rifle 1,1891,1741,3550.866C+0.4920.805%C19.165%C25C++N/A28546.9h10.9B++52.3B
NS-11P 1,1861,1721,2620.929C+0.4222.906%C+22.355%B+30.5C++N/A27038.4h11.9B*51.8B+
NS-11A 1,1761,1721,3430.873C0.4820.688%D17.577%C--20.5C--N/A16657.2h12.9B+62.6C+
AF-19 Mercenary 1,1781,1721,7760.66C+0.6919.28%D19.283%C14.6CN/A18780.2h11.4B+59.4C*
GR-22AE 1,1821,1707681.523C+0.1728.415%C++25.556%C++45.7C+N/A11725.6h11.5B40.6B
NSX Tanto 1,1791,1699161.276C++0.0827.416%C**29.427%B+44.4B+N/A10326.3h10.7B++39.1B
NS-15M AE 1,1731,1691,5330.763D0.5921.005%D-21.129%D22.1D-N/A21852.8h14.3D-68D
LA3 Desperado 1,1771,1681,8110.645C0.7125.325%C--19.178%C+26.5CN/A17744h8.2B+32.4C+
Shrike 1,4971,1671,3350.874B0.4858.844%C**2.399%C26.3C*7.4D45244.4h4.6B**7.9B*
Gauss SPR 1,1691,1657491.555C+0.2035.614%B+25.923%D--37.3B+N/A26531.2h4.2B*11.7B*
NSX Amaterasu 1,1681,1654,8840.239M**1.1137.783%B+23.262%B++7.8B*N/A15148.8h3.4C++9.1B+
AF-18 Stalker 1,1771,1641,1641C0.3524.938%C--23.797%B+24C-N/A14148.4h11.8B+47.2C++
NS-7 PDW 1,1701,1631,5780.737C0.6221.138%D17.885%C+18.3CN/A16563.6h14.8C++70.2C+
MANA Anti-Personnel Turret 1,1801,1635802.005N/A0.6520.643%UN/A11630U170U30890300.1h17.1T*82.7T*
AF-6 Shadow 1,1621,1618581.353C0.0038.789%B++23.256%C-48.8BN/A26023.8h4.4B**11.2B*
LA80 1,1621,1615941.955C--0.6047.854%B**71.749%D46.1BN/A28725.2h1.8B++3.8B*
Gauss Compact Burst 1,1651,1591,2190.951C0.4028.404%B24.418%C+29.6CN/A15639.2h9.5B++33.6B+
NS-30B Vandal 1,1611,1598141.424C0.0739.898%B*23.555%C-54.4C**N/A28321.3h4.4B++10.9B++
NSX Tomoe 1,1671,1588051.439C+0.0930.687%B32.47%C50.8B+N/A11022.8h12.7B+41.4B+
GR-22 1,1811,1581,2440.931C0.4223.263%C+19.862%C++27.5C+N/A26542.1h12.5B+53.7C**
The Executive 1,1661,1561,7670.654D0.7030.135%D--20.415%C--25.9DN/A10544.6h6.6C**21.8C
NSX Naginata 1,1721,1548031.437C++0.0823.577%B28.596%C++45.3C*N/A12025.5h10.1B+43B+
MKV Suppressed 1,1571,1451,2220.937C+0.4223.673%C22.969%B+28.5C+N/A27840.2h13.5C**56.9C++
AF-22 Crow 1,4611,1401,3460.847B+0.5169.583%C*2.807%C*27.8B+7.8C37441h5.3B**7.6A
NS Decimator-G 1,2241,1147531.479C++0.1370.296%B*2.962%C+43.5C+4.3D*50125.6h3B*4.2B*
M30 Mustang AH 1,1551,1054842.283C0.9344.504%D**2.172%B**22.9D1D*12548.2h5.3B++11.8B+
NSX Masamune 1,1911,0717451.438B++0.0850.979%D2.614%B+56.4A+6.3D17119h4.4B**8.7B*
NS-61 Emissary 8958861,1080.8C+0.5529.956%C**20.09%B+38.5B++N/A11123h12.5C**41.7B+
S12 Renegade 8708534971.716C0.3639.041%C2.462%D40.6CN/A18021h3.2C*8.2C++
Gauss Prime 8628508141.044C0.3126.586%C+21.529%C36CN/A14823.6h11.2C+42.1C++
Titan-150 AP 1,3717552483.044C1.6958.1%B**3.046%C++21.8C+17.8B++62434.7h5.2C+9C**
M40 Fury 844751957.905C**6.5537.127%C*1.864%C++72.9B**9C+57510.3h9.3B++25B++
NS-TMC-01 "His Regards" 7627497,0390.106M+1.2537.336%B**4.539%C--3.6A+N/A9208.2h1.8B++4.8B+
NCM2 Falcon 9226676231.071C+0.2846.471%B++6.597%B++17.8B+6.8B**25537.4h8.3B++17.9B++
M40 Fury-F 6916066670.909C0.4441.248%DN/A21.3C+3D15828.5h8.2B+19.8B+
Titan-150 HEAT 8535921823.253C1.9039.799%D2.703%C+11.9D--5.3D--12849.7h4.5B+11.3C++
C85 Canister-H 615591797.481C6.1340.874%D-12.69%B151.5B*6.2C6953.9h3.7B**9B++
MAX Punch 6635725,8500.098C++1.2652.342%B+N/A1.7C+N/A10339h3.3C+6.3C+
C75 Viper 598544955.726C**4.3732.658%D1.287%C+42.2B++4.2D-44212.9h6.2A19.1B**
The Moonshot 5125112072.469C--1.1243.651%C*67.123%F-47.3CN/A13010.8h1.8C*4.2C**
NCM2 Falcon 7185015990.836C+0.5248.451%B++4.591%C+14.2B+6.2B+20535.2h11.4B+23.5B++
NS-45 Pilot 5014975700.872C0.4830.1%C+29.376%B+42.8C+N/A12211.6h7C**23.3C*
Tank Mine 7754552032.241C+0.8956.83%A++N/A98.9C+69.6C*26704.6h2.6D--4.6B**
L100 Python HESH 4944314010.775C+9.4252.281%B+1.16%C-73.1B*10.7B++5195.9h3B5.6B+
M40 Fury 480429538.094C*6.7437.627%C*2.797%B**89.4A10.6C+8394.8h9.4B++25.1B++
NSX Tengu 4154113151.305C++0.0535.174%C+27.007%B**37.4C++N/A9911h13.4C++38.1C++
Phoenix AE 8933998380.476D0.8860.584%B*N/A11.8C14.7C++29733.7h11C+18.2C*
L100 Python HEAT 491357993.606C2.2556.98%B++3.081%C**36.4B+13.7B+5289.8h4.9B+8.6B++
Gauss Rifle Burst 3333242161.5C+0.1532.123%B*22.84%C--48.4C*1.3A++1696.7h11C++34.2B+
Impetus 2182182750.793D0.5625.622%D**26.147%C12.1D*N/A6518h4.9C+19D
Spear Anti-Vehicle Phalanx Turret 311216316.968C+5.6145.655%C**4.63%C*52.7B*23.2C*8134.1h5.7B++12.6B*
Hunter QCX 2182146300.34C--1.0116.722%F16.822%D7.3DN/A4329.4h3.5B21C+
Breaker Rocket Pods 210194209.7B8.3536.698%D**1.546%B*129.3B++10.7C-19621.5h11.4B++31.2C**
L105 Zephyr 1861721710.118C+8.7634.452%D--N/A43C3.5D-4134h5B++14.4C**
NS-10 Burster 2561612910.553C-0.8031.672%B8.696%B*3.9D2.3D-8341.5h150.3C++474.6B
M60-G Bulldog 183156295.379C**4.0335.54%C++3.205%C++24C4.2C2626.5h6.5B+18.4B+
M60-A Bulldog 173156169.75C+8.4035.804%D--3.846%A16.4D1.8D1509.5h5.1B+14.4C+
M12 Kobalt 154149217.095C-5.7414.193%D11.409%D**33.1D-1.1D-1384.5h20.4C+143.8C+
Enforcer ML85 262138304.6C+3.2538.263%CN/A25.6C**23B**15035.4h11.7B30.5C**
M60-A Bulldog 1471381310.615C+9.2632.373%D**7.971%S16.8D1.1D-1278.2h4.7B+14.6C+
EM4-AE Longshot 127127651.954D0.6045.259%B+73.228%D*39.7CN/A1033.2h2C+4.4C**
L100 Python AP 220126413.073C1.7255.105%C+4.762%B**28C+20.9B+7304.5h6.7C+12.1C+
NCM3 Raven 2231231660.741C0.6150.94%A+N/A12.9B++10.5A++3949.5h25.8C**50.6B++
E540 Halberd 174119264.577C3.2243.432%C+6.723%A++30.5C++14.1C+6703.9h4.8B*11.1B+
E540 Halberd-H 164115274.259C2.9145.748%D*1.739%C27.4D11.7D*3704.2h5.1B+11C++
M20 Basilisk 161109561.946C-0.5936.661%C+8.257%B*9.6D--4.6D21411.4h93.1C+253.8C++
M12 Kobalt 111107128.917C-7.5613.839%D19.626%C*53.5C-2C2192h12.9B**92.9C**
NCM3 Raven 1981071650.648C0.7151.423%A+N/A11.3B+9.6A+3529.5h29.9C++58.1B++
MGR-M1 Bishop 9897921.054C0.3036.191%B+34.021%B+16.2DN/A426h5.9B+16.2B+
NS-10 Burster 180961380.696C0.6635.542%B*5.208%C+4.1C--3.5C+12323.7h216.9D*610.3C+
Auraxium Mag-Cutter 94941,5470.061B++1.2933.832%B1.064%D-1.8B+N/A1351h1.9B+5.7B+
M20 Basilisk 12991432.116C0.7636.954%C+10.989%A++11.7D-4.9D2387.8h93.2C+252.3C*
M20 Basilisk-F 121902630.342C-1.0132.779%D*2.222%C4.6D1.6D2819.6h60.2C++183.6C+
M20 Mustang 136892940.303C--1.0521.131%F6.742%M++3.3D-1.8D*5726.8h84.3B+399C++
Skyguard 14780411.951C0.6032.944%B++1.25%D8.7D-7.3D3099.2h190.3D**577.7D
M60-G Bulldog-H 7167106.7C5.3528.007%D**N/A44.7D2.7D*2011.5h4.7B+16.6C
C150 Dalton 11166135.077C+3.7241.556%C*N/A15.3D--10.5D--4414.3h9.5F--22.8F-
NS-AM7 Archer 75651440.451C+0.9055.707%C26.154%B**7.8C*1.2D-888.3h9.5B*17B*
Icikill 65641,6990.038C1.3253.6%A++6.25%C-1.4CN/A1145.9h2.1C*3.9B+
AF-8 RailJack 6564521.231C--0.1228.897%D*71.875%C13.1D-N/A1964.9h2.6C8.9C-
AP30 Shredder 8662115.636C++4.2816.354%F-1.613%C17.2D6.7D*2413.6h53.4B++326.5C+
NS Annihilator 154611670.365D0.9986.769%A++N/A6.9D10.4B+3728.9h14.8D-17.1D
M12 Kobalt-H 6059115.364D4.0119.121%D15.254%C53.6D--N/A1891.1h20.4C--106.8D
M40 Fury-H 6056511.2C+9.8534.805%DN/A80C+5.7D4550.7h4.9B*14.2B*
NS-20 Gorgon 5250311.613B++0.2640.149%A**30%A*41.7M+1.7B+1671.2h34.4C*85.8B++
NSX-P Tanto 5050451.111C*0.2427.113%B36%A+18.5CN/A692.7h10.5B**38.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit482790.6h
Motion Spotter847,6876.1h
Anti-Vehicle MANA Turret405493.9h
Spawn Beacon48924,34038.9h
Decoy Grenade02000.1h
Nano-Armor Kit623485,52839.6h
AE Nano-Armor Kit8364,1084.6h
Medical Applicator1,521373,87338.5h
Medical Kit5,26344,22286.6h
Nanite Revive Grenade06,8441.9h
Nanite Healing Grenade01220h
Deconstruction Tool18210.3h
Spitfire Auto-Turret21080.2h
AE Medical Applicator24465,8266.2h
Recon Detection Device912,67611h
Shield Recharging Field331,2070.9h
Ammunition Package1102,7483h
Anti-Infantry MANA Turret711,5714.3h
IPC Targeting Dart11230.4h
Hardlight Barrier31960.2h
Smoke Grenade08790.2h

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